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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TitanShock</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TitanShock"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/TitanShock"/>
	<updated>2026-08-01T08:07:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Horned_Bear&amp;diff=153934</id>
		<title>Horned Bear</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Horned_Bear&amp;diff=153934"/>
		<updated>2026-08-01T03:44:57Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Joining Horned Bear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=&amp;lt;center&amp;gt;[[File:Horned Bear Logo.png|375px]]&amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb1= &amp;lt;center&amp;gt; &amp;quot;Invictus Ad Mortem&amp;quot; &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb2= &amp;lt;center&amp;gt; HTR for hire &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype= PMC&lt;br /&gt;
|Connection= 1&lt;br /&gt;
|Health= Maintaining &amp;lt;center&amp;gt;&lt;br /&gt;
|Location= Salish-Shidhe Council/Seattle &lt;br /&gt;
|JoinNote= Ask TidanShock on Discord to discuss your character joining.&lt;br /&gt;
|}}&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Horned Bear is a Private Military Company whose members are comprised of elite operatives including ex-special forces and HTR. Alongside them being a select group in training to reach their level of skill and expertise. Given their particular skillset Horned Bear is often employed by individuals/corporations without the funds to devise a HTR force of their own. Or those that simply do not want to risk their own on a particularly dangerous assignment. There are rumors of a hidden goal/agenda but so far none outside the faction have been able to decipher one if there is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Carefully seek out and train new recruits to join their official ranks.&lt;br /&gt;
*Ensure every member is performing the best they possibly can be and are always in peak fighting capability.&lt;br /&gt;
&lt;br /&gt;
===Rules of Engagement===&lt;br /&gt;
* Follow the orders and commands of the Sergeant or individual in charge of the mission. Make every action and intention you perform clear to them if you were not ordered to perform said action.&lt;br /&gt;
* Never target civilians. Only target hostiles that pose a threat to the mission, your squadron, or civilians if they are in the area.&lt;br /&gt;
* Do not cause needless/unnecessary destruction and violence. Stick to the mission and draw as little attention to it as possible, preferably none.&lt;br /&gt;
* Care for others while on mission even opposed to you. Treat civilians as humanely as possible and respect hostiles that surrender.&lt;br /&gt;
&lt;br /&gt;
===Rules of the Faction===&lt;br /&gt;
* Attention to Detail: At all times a member of Horned Bear&#039;s equipment is to be in as pristine condition as possible. This includes uniform, armor, foci (if applicable), and all weapons issued to and owned by the member.&lt;br /&gt;
* By any means: The Rules of Engagement may vary based on mission parameters and are expected to be followed as detailed in briefing.&lt;br /&gt;
* Discipline: On and off duty a member of Horned Bear is to be composed. To act with honor and respect while being ever vigilant. Always seeking to improve themselves however possible.&lt;br /&gt;
* Duty unto death: Once a member has been fully initiated and achieved the rank of Corporal, they are assumed to be members for life. Dismissal and service can end but it must be agreed upon by the higher ups if they trust them enough. If the member is discovered to have shared classified and secret intelligence with anyone outside of Horned Bear they will be hunted and questioned with execution likely following the interrogation.&lt;br /&gt;
*Mutual Respect: There will be no discrimination against fellow members for any reason. Whether it be awakened status, metatype, if they be metasapient, or any other similar reason. They are a member of Horned Bear and will be treated accordingly.&lt;br /&gt;
* Self-Control: All members are not allowed to use lethal force when not on mission or guard duty. Exceptions exist like in self defense but such cases will be brought up and discussed with higher ups.&lt;br /&gt;
* Willing Obedience: All members are expected to follow orders out of loyalty and willingness. Not out of fear or habit.&lt;br /&gt;
&lt;br /&gt;
===Rules of Discipline===&lt;br /&gt;
* Minor offense: A minor offense can result in extended janitorial duties, extended guard/patrol duties, a minor fine, correctional custody for a minimum of 1 month, or requirements to train alongside recruits. Said training will oftenly be far more intense than usual, made to push the punished member beyond their limits. Tailor made punishments may also be applied.&lt;br /&gt;
* Moderate offense: A moderate offense will result in a reduction of rank to the standing of Private and lose their discussed pay for a minimum of one week with rare exceptions. Only afterwards can they reattempt the Crucible of Death to regain their official rank. Additional punishments may be added including a hefty fine, correctional confinement for a minimum of 1 month, or permanent reduction in pay. Tailor made punishments may also be applied.&lt;br /&gt;
* Major offense: A major offense results in execution. Acts such as treason will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
*Mother Base - A heavily renovated industrial aircraft hangar and surrounding field in Snoqualmie, SSC.&lt;br /&gt;
*The Mothership - A HEAVILY renovated and upgraded Titan C-260 that acts as an FOB if a given deployment would be long enough to warrant it.&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
* The Colonel - The Colonel as she has been dubbed is the leader of Horned Bear. A cybernetically enhanced Oni who was once an elite HTR operative of EVO with an incredibly skilled squadron under her control who now are among Horned Bear&#039;s ranks. Despite the various differences and backgrounds of every Horned Bear member under her leadership they somehow remain loyal. The faction despite its various setbacks including limited resources and vehicles/artillery being... suboptimal on good days is continuing to be effective and deadly under her leadership. Despite knowing a lot of the various members of Horned Bear and how best to communicate with them to ensure their loyalty, very little is known about the Colonel other than what is on the tin. The few that do try not getting very far.&lt;br /&gt;
&lt;br /&gt;
* [[Ashen Hand]] - Cap. Ashen Hand is one of the founders of the PMC. A heavily augmented soldier who knows how to handle excessive ware incredibly well. Loosing very little of his sanity and &amp;quot;soul&amp;quot; despite what is seen with his cold demeanor. Said extensive augmentation while maintaining a degree of his psyche has caused him to become an exceptionally lethal combatant on the battlefield while possessing a functional life outside of it. He is seen dedicating time to training others to be capable of the same. To ensure that those who undergo extensive amounts of augmentation become nigh-unstoppable in combat while not loosing sight of who they are/were outside of it. Under the table he is known to reach out to and employ runners on various assignments. Often for their aid, to fill out ranks Horned Bear cannot for a given mission, or to see if they possess the ability to join the ranks.&lt;br /&gt;
&lt;br /&gt;
* Crimson Tide - Cap. Crimson Tide is one of the founders of the PMC. A powerful awakened fighter and diplomat who is second to very few. Crimson Tide is known to be a bit of a punk but effective at securing loyalty. An incredibly charismatic woman who takes little to no shit from anyone. She is also hailed as an exceptionally gifted mystic adept, having immense astral power despite a decent amount of augmentation. She is often seen training fellow awakened how to use and be responsible with their powers. Mentoring them on how to live in a world that will idolize and demonize them for what they are. Teaching them how to live in that world without seeking vengeance against or exploiting it.&lt;br /&gt;
&lt;br /&gt;
* Yellow Circuit - Cap. Yellow Circuit is one of the founders of the PMC. Little is known about him given his nature as a shut in. But he is regarded as being incredibly effective, terrifying at being both a rigger and decker when the moment calls for either or both. Anything to do with the matrix or vehicles he performs and exceeds with flying colors. Yellow Circuit is in charge of training the several matrix personnel and riggers under Horned Bear&#039;s command. While rarely reaching them on a personal level, thanks to his tutelage and... unorthodox yet harsh methods, Horned Bear&#039;s matrix and vehicle/drone combat capabilities are second to VERY few. Their only limitations being the equipment they can afford.&lt;br /&gt;
&lt;br /&gt;
===Joining Horned Bear===&lt;br /&gt;
All who join Horned Bear must agree to an intense and extensive background check being conducted on them. This will include assensing and truth magic being cast during their interview. No metatype or metasapient is discriminated against from joining their ranks. The only individuals not allowed to join are those who match the following.&lt;br /&gt;
*Bad Reputation: Any individuals who are currently a member of any known terrorist organization or gang/syndicate that exploit, kill, or diminish any innocent people. Sinned or not. This also applies to individuals who have performed similar acts to said organizations/gangs/syndicates.&lt;br /&gt;
*&amp;quot;Dark&amp;quot; Magic: Any individuals who have affiliations with or whose tradition pertains to any of the following. Blood Magic, Toxic Magic, Necro Magic, Invae/Insect Spirits, or the Elder/Outer god traditions. This also includes anything related to the horrors. (This last one is not spoken aloud, but they have the capabilities to know and find out.)&lt;br /&gt;
*Disastrous Tendencies: Any individual with supernatural ties that makes it detrimental to work alongside a team. Including but not limited to mentor spirits, terms of a pact, or various SURGE expressions. Exceptions may be made but they must prove they can &amp;quot;control&amp;quot; these tendencies reliably and regularly.&lt;br /&gt;
*Dissonance: Any individuals who bear the taint of dissonance or are at risk of spreading it.&lt;br /&gt;
*Infected: Any individuals who are infected with or at risk of spreading strains 1A, 1, 2, or 3 of HMHVV.&lt;br /&gt;
&lt;br /&gt;
Additional Note 1: Those who have made spirit pacts or have ally spirits may join the ranks. However, the associated free or ally spirit must also agree to become a member and undergo training. Both the spirit and caster/pact holder are subjected to the procedures listed below. And if one suffers consequences the other does as well.&lt;br /&gt;
&lt;br /&gt;
Additional Note 2: For any shifter that wishes to join, legally they will be &amp;quot;owned&amp;quot; by Horned Bear. But strict doctrine and culture states they are to be treated like any other member.&lt;br /&gt;
&lt;br /&gt;
Joining Horned Bear is a very strange yet intense process that is conducted over a span of time. To join Horned Bear a recruit must undergo a mental and physical test to ensure they are fit enough and ready for recruitment. Before performing said test a personalized form of payment is discussed. Whether it be simple nuyen or support for their family and friends. (Reconnaissance on an individual who has wronged the individual is also a surprisingly common option.) When they pass the test and are approved they are a member by technicality, formally given the rank of &amp;quot;Private.&amp;quot; However they are not a fully realized member yet and must undergo training to reach the skill level of HTR or Special Forces operatives. The aforementioned and agreed upon payment will not be received till they have undergone training and gain the rank of &amp;quot;Corporal&amp;quot; with some rare exceptions.&lt;br /&gt;
&lt;br /&gt;
Training is tailored towards every recruits skillset with some overlap. Learning both through mentorship and &amp;quot;on the field.&amp;quot; Doing runs or mercenary work is considered a good form of practice but the member must agree to follow the rules of engagement during said work. Once the recruit has gone through enough training they can deem themselves ready of undergoing an intense trial known as &amp;quot;the crucible of death.&amp;quot; Commonly referred to as just &amp;quot;the crucible.&amp;quot; If they complete this trial they are deemed worthy and are officially given the rank of &amp;quot;Corporal.&amp;quot; If they fail the crucible of death they may either quit or undergo more training until they are ready to make another attempt. (It is rumoured fighting a bear with your fists is part of the trial but that is neither confirmed nor denied.)&lt;br /&gt;
&lt;br /&gt;
Additional Note 3: If a fully initiated Corporal or higher is severely injured or unable to operate they lose their rank and must undergo the crucible of death once again to rejoin and receive the payment discussed for them.&lt;br /&gt;
&lt;br /&gt;
Additional Note 4: Runners employed by Horned Bear or in training will not be granted Horned Bear resources or reinforcements directly. Once they are deployed to the Shadows, they are on their own. They may receive personal aid from a member potentially if compensated accordingly, but never direct aid from the faction itself.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Founded by 3 mercenaries who met across multiple assignments and a small contingent of ex-EVO HTR, Horned Bear is a PMC built upon the skill of those well above the average soldier. Every member worthy of the stories told of HTR and similar forces. They are few in numbers. Numbering only 60 (not including their leaders) in total with a group of 16 currently in training hoping to (officially) join their ranks. A notable portion of their members however seem to be comprised of former EVO and Ares HTR members. Said EVO members reportedly attempting to form a PMC of their own before unknown factors caused them to fail. All Horned Bear members come from various backgrounds. Whether it be mercenaries, criminals, HTR, soldiers, or runners. It means little provided they meet the criteria and pass the various trials. Once they do, they are a Horned Bear. And they have earned that name.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None as of right now.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None as of right now.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
A new player in the PMC scene ready for whatever awaits them.&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
===Organization===&lt;br /&gt;
While simplistic in organization, each mission conducted by Horned Bear takes members from every platoon and squadron to form a cohesive team. With each Platoon and Squadron more serving as a form of organization. Basing the kind of training undergone given the specialization of the specific members in said platoon/squadron. Platoon Alpha focuses primarily on physical combat and stealth, Platoon Bravo focuses on astral threats and awakened individuals, Platoon Charlie focuses on matrix security, support, and reconnaissance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Platoon Alpha&#039;&#039;&#039;, led by Captain Ashen Hand:&lt;br /&gt;
*# 1st squadron consists of 4 shock troops. Led by Sergeant Bubbles. Specializing in direct frontline combat.&lt;br /&gt;
*# 2nd squadron consists of 4 rifleman. Led by Sergeant Metalhorn. Specializing in versatility, adapting to any combat situation whether it be close/medium/long range.&lt;br /&gt;
*# 3rd squadron consists of 4 rifleman, 2 aware among them. Specializing in stealth and infiltration, utilizing short-range/close-quarters combat without being detected.&lt;br /&gt;
*# 4th squadron consists of 4 snipers, 1 aware among them. Specializing in physical reconnaissance and medium/long-range combat.&lt;br /&gt;
*# 5th squadron consists of 2 deckers and 2 riggers. Specializing in supporting and doing on-site reconnaissance for physical combatants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Platoon Bravo&#039;&#039;&#039;, led by Captain Crimson Tide:&lt;br /&gt;
*# 1st squadron consists of 3 magicians and 1 adept. Led by Sergeant Blackjack. Specializing in magical support and combating astral threats.&lt;br /&gt;
*# 2nd squadron consists of 3 adepts and 1 mystic adept. Led by Sergeant Breaker. Specializing in versatility and frontline combat.&lt;br /&gt;
*# 3rd squadron consists of 2 alchemists and 2 aware rifleman. Specializing in magical preparations and unconventional tactics.&lt;br /&gt;
*# 4th squadron consists of 4 snipers, 2 aware among them. Specializing in on-site astral reconnaissance.&lt;br /&gt;
*# 5th squadron consists of 4 rifleman. Specializing in the protection of and assisting awakened individuals despite no magical capabilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Platoon Charlie&#039;&#039;&#039;, led by Captain Yellow Circuit:&lt;br /&gt;
*# 1st squadron consists of 4 deckers. Specializing in matrix security and reconnaissance.&lt;br /&gt;
*# 2nd squadron consists of 4 riggers. Led by Sergeant Corkscrew. Specializing in vehicle maintenance and piloting.&lt;br /&gt;
*# 3rd squadron consists of 2 deckers and 2 riggers. Led by Sergeant Diesel. Specializing in drone and matrix combat.&lt;br /&gt;
*# 4th squadron consists of 4 shock troops. Specializing in protection of valuable assets and combat utilizing matrix assistance.&lt;br /&gt;
*# 5th squadron consists of 4 rifleman. Specializing in the protection of and assisting on-site rigger/decker assets.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
===Notable Members===&lt;br /&gt;
*Breaker: Sergeant Breaker is a quiet soul among the ranks of their adepts. An elven master of stealth who specializes in reconnaissance and assassination. Which is odd given her proficiency and extreme lethality with the claymore she has on her back kept in a custom made sheathe. She does not openly speak much of her past but many have discerned she is likely a former member of the Tir Ghosts. Breaker&#039;s skill with a rifle while remarkable has been stumped with her expertise with blades and general hand to hand combat. Her skill almost on par with those seen on trideo shows and games. Only the wind heard with no one alive or conscious left in her way when on assignment. Breaker&#039;s expertise with sorcery and magic aiding in these strengths, said abilities on par with and exceeding most of Horned Bear&#039;s mages. Breaker has also been known to have a nice singing voice and some guitar skills. Often using them late at night for those that wish to listen in either in the barracks or rarely around a campfire when permitted. Apart from these events however her socializing mainly only pertains to those in her squadron and when on assignment... if that even counts. But when on assignment or interacting with those she chooses to, Breaker gives it her all and her all tends to always deliver.&lt;br /&gt;
&lt;br /&gt;
*Bubbles: Alexei Kuznetsova, aka &amp;quot;Bubbles&amp;quot;, is Sergeant of the Alpha Platoon First Squadron, a position he worked very hard to earn. In his late 30&#039;s, the Russian native from St. Petersburg served in the Russian Federation&#039;s Spetsnaz special operations unit for a few years, swapped to HTR for Evo, and then was approached by Ashen Hand to join the Horned Bear PMC. A mountain of a man, Alexei is easy-going and loud. Outside of a mission, he can be found cooking for his men, playing cards, drinking, telling stories, and enjoying bubble baths, which is where his wholeheartedly embraced callsign originates. When tasked with a mission, he is quiet, precise, and utterly fearless. He places the well-being of the shock troops under his command before his own, and makes sure that everyone under his command comes home. Preferring to carry a heavy shotgun along with a massive shield, Alexei will gladly put himself in harms way to keep his soldiers safe, and spray a deadly storm of destruction at his enemies.&lt;br /&gt;
&lt;br /&gt;
*Corkscrew: Among the rank of their riggers, Sergeant Corkscrew was once (and still is) an incredibly skilled pilot and mechanic that served in the UCAS Air Force. Somehow always able to outperform whoever was sent to fix his aircraft with a small army of drones helping around the hanger when he did so. While he would often get in trouble with his superiors for always attempting to upgrade his said aircraft without permission, he proved too effective to let go. After his 5th tour Corkscrew decided it was enough and entered an early form of retirement. Years later however for reasons he has not (nor likely will) explain, he has been recruited to Horned Bear to assist in their endeavors. Primarily maintaining the... operational vehicles at their disposal and upgrading them however he can with his army of drones. While a bit absent minded seeming and a general demeanor of an asshole. Corkscrew is as dedicated to his fellow soldiers as he is to his work.&lt;br /&gt;
&lt;br /&gt;
*Diesel: Sergeant Diesel is a gifted member among the rank of Horned Bear&#039;s riggers. His callsign coming from a consistent gasoline smell coming from him and his love of vehicles. A lethal pilot and physical combatant due to his history with gangs and law enforcement of the Sioux nation. Rumoured to have been among the Wildcats before joining. Whatever it was it is a history he hopes to leave behind as a member of Horned Bear. His natural talent and capabilities for piloting and matrix warfare remains, making him the perfect Sergeant for the Charlie 3rd. Diesel is also known for being a huge advocate for communication and togetherness regardless of background or past actions. Often regarded as a gifted leader as a result with his squadron more open and kind than others among Horned Bear&#039;s ranks. Being incredible team players and exceptional at their roles. A gifted leader, driver, and spider, there is little Diesel cannot do with flying colors, and for the things he can&#039;t, his loyal soldiers and incredible coordination ensure it gets done regardless.&lt;br /&gt;
&lt;br /&gt;
*Metalhorn: Sergeant Metalhorn is an interesting case, being born a PTT under the Yamtetsu Corp in Vladivostok several years before the company would rename itself EVO and transfer their HQ to the city. Their DNA a slight anomaly with pronounced blonde hair despite their striking blue skin. But all the same they were raised and trained a soldier for the corporation. Little is known of Metalhorn&#039;s life after that other than he had formed a bond with the Colonel and decided to join their efforts to make a PMC of their own. His callsign coming from both how his specific dermal plating and titanium bone lacing resulted in his natural horns having a coating of titanium, with the metallic sheen to accompany it. Another unique figure to add to the pile of Horned Bear. But one hailed as an exceptionally lethal, competent, and terrifying all-rounder on the battlefield even compared to most in Horned Bear&#039;s ranks. Himself also wielding a custom made assault rifle in the guise of an HK-417 named &amp;quot;Cascade&amp;quot;, Metalhorn has yet to let any commander or soldier down, and he intends to keep it that way.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Contacts]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Horned_Bear&amp;diff=153933</id>
		<title>Horned Bear</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Horned_Bear&amp;diff=153933"/>
		<updated>2026-07-31T23:56:53Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Joining Horned Bear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=&amp;lt;center&amp;gt;[[File:Horned Bear Logo.png|375px]]&amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb1= &amp;lt;center&amp;gt; &amp;quot;Invictus Ad Mortem&amp;quot; &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb2= &amp;lt;center&amp;gt; HTR for hire &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Archetype= PMC&lt;br /&gt;
|Connection= 1&lt;br /&gt;
|Health= Maintaining &amp;lt;center&amp;gt;&lt;br /&gt;
|Location= Salish-Shidhe Council/Seattle &lt;br /&gt;
|JoinNote= Ask TidanShock on Discord to discuss your character joining.&lt;br /&gt;
|}}&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Horned Bear is a Private Military Company whose members are comprised of elite operatives including ex-special forces and HTR. Alongside them being a select group in training to reach their level of skill and expertise. Given their particular skillset Horned Bear is often employed by individuals/corporations without the funds to devise a HTR force of their own. Or those that simply do not want to risk their own on a particularly dangerous assignment. There are rumors of a hidden goal/agenda but so far none outside the faction have been able to decipher one if there is.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Carefully seek out and train new recruits to join their official ranks.&lt;br /&gt;
*Ensure every member is performing the best they possibly can be and are always in peak fighting capability.&lt;br /&gt;
&lt;br /&gt;
===Rules of Engagement===&lt;br /&gt;
* Follow the orders and commands of the Sergeant or individual in charge of the mission. Make every action and intention you perform clear to them if you were not ordered to perform said action.&lt;br /&gt;
* Never target civilians. Only target hostiles that pose a threat to the mission, your squadron, or civilians if they are in the area.&lt;br /&gt;
* Do not cause needless/unnecessary destruction and violence. Stick to the mission and draw as little attention to it as possible, preferably none.&lt;br /&gt;
* Care for others while on mission even opposed to you. Treat civilians as humanely as possible and respect hostiles that surrender.&lt;br /&gt;
&lt;br /&gt;
===Rules of the Faction===&lt;br /&gt;
* Attention to Detail: At all times a member of Horned Bear&#039;s equipment is to be in as pristine condition as possible. This includes uniform, armor, foci (if applicable), and all weapons issued to and owned by the member.&lt;br /&gt;
* By any means: The Rules of Engagement may vary based on mission parameters and are expected to be followed as detailed in briefing.&lt;br /&gt;
* Discipline: On and off duty a member of Horned Bear is to be composed. To act with honor and respect while being ever vigilant. Always seeking to improve themselves however possible.&lt;br /&gt;
* Duty unto death: Once a member has been fully initiated and achieved the rank of Corporal, they are assumed to be members for life. Dismissal and service can end but it must be agreed upon by the higher ups if they trust them enough. If the member is discovered to have shared classified and secret intelligence with anyone outside of Horned Bear they will be hunted and questioned with execution likely following the interrogation.&lt;br /&gt;
*Mutual Respect: There will be no discrimination against fellow members for any reason. Whether it be awakened status, metatype, if they be metasapient, or any other similar reason. They are a member of Horned Bear and will be treated accordingly.&lt;br /&gt;
* Self-Control: All members are not allowed to use lethal force when not on mission or guard duty. Exceptions exist like in self defense but such cases will be brought up and discussed with higher ups.&lt;br /&gt;
* Willing Obedience: All members are expected to follow orders out of loyalty and willingness. Not out of fear or habit.&lt;br /&gt;
&lt;br /&gt;
===Rules of Discipline===&lt;br /&gt;
* Minor offense: A minor offense can result in extended janitorial duties, extended guard/patrol duties, a minor fine, correctional custody for a minimum of 1 month, or requirements to train alongside recruits. Said training will oftenly be far more intense than usual, made to push the punished member beyond their limits. Tailor made punishments may also be applied.&lt;br /&gt;
* Moderate offense: A moderate offense will result in a reduction of rank to the standing of Private and lose their discussed pay for a minimum of one week with rare exceptions. Only afterwards can they reattempt the Crucible of Death to regain their official rank. Additional punishments may be added including a hefty fine, correctional confinement for a minimum of 1 month, or permanent reduction in pay. Tailor made punishments may also be applied.&lt;br /&gt;
* Major offense: A major offense results in execution. Acts such as treason will not be tolerated.&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
{{FactionLocations}}&lt;br /&gt;
*Mother Base - A heavily renovated industrial aircraft hangar and surrounding field in Snoqualmie, SSC.&lt;br /&gt;
*The Mothership - A HEAVILY renovated and upgraded Titan C-260 that acts as an FOB if a given deployment would be long enough to warrant it.&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
* The Colonel - The Colonel as she has been dubbed is the leader of Horned Bear. A cybernetically enhanced Oni who was once an elite HTR operative of EVO with an incredibly skilled squadron under her control who now are among Horned Bear&#039;s ranks. Despite the various differences and backgrounds of every Horned Bear member under her leadership they somehow remain loyal. The faction despite its various setbacks including limited resources and vehicles/artillery being... suboptimal on good days is continuing to be effective and deadly under her leadership. Despite knowing a lot of the various members of Horned Bear and how best to communicate with them to ensure their loyalty, very little is known about the Colonel other than what is on the tin. The few that do try not getting very far.&lt;br /&gt;
&lt;br /&gt;
* [[Ashen Hand]] - Cap. Ashen Hand is one of the founders of the PMC. A heavily augmented soldier who knows how to handle excessive ware incredibly well. Loosing very little of his sanity and &amp;quot;soul&amp;quot; despite what is seen with his cold demeanor. Said extensive augmentation while maintaining a degree of his psyche has caused him to become an exceptionally lethal combatant on the battlefield while possessing a functional life outside of it. He is seen dedicating time to training others to be capable of the same. To ensure that those who undergo extensive amounts of augmentation become nigh-unstoppable in combat while not loosing sight of who they are/were outside of it. Under the table he is known to reach out to and employ runners on various assignments. Often for their aid, to fill out ranks Horned Bear cannot for a given mission, or to see if they possess the ability to join the ranks.&lt;br /&gt;
&lt;br /&gt;
* Crimson Tide - Cap. Crimson Tide is one of the founders of the PMC. A powerful awakened fighter and diplomat who is second to very few. Crimson Tide is known to be a bit of a punk but effective at securing loyalty. An incredibly charismatic woman who takes little to no shit from anyone. She is also hailed as an exceptionally gifted mystic adept, having immense astral power despite a decent amount of augmentation. She is often seen training fellow awakened how to use and be responsible with their powers. Mentoring them on how to live in a world that will idolize and demonize them for what they are. Teaching them how to live in that world without seeking vengeance against or exploiting it.&lt;br /&gt;
&lt;br /&gt;
* Yellow Circuit - Cap. Yellow Circuit is one of the founders of the PMC. Little is known about him given his nature as a shut in. But he is regarded as being incredibly effective, terrifying at being both a rigger and decker when the moment calls for either or both. Anything to do with the matrix or vehicles he performs and exceeds with flying colors. Yellow Circuit is in charge of training the several matrix personnel and riggers under Horned Bear&#039;s command. While rarely reaching them on a personal level, thanks to his tutelage and... unorthodox yet harsh methods, Horned Bear&#039;s matrix and vehicle/drone combat capabilities are second to VERY few. Their only limitations being the equipment they can afford.&lt;br /&gt;
&lt;br /&gt;
===Joining Horned Bear===&lt;br /&gt;
All who join Horned Bear must agree to an intense and extensive background check being conducted on them. This will include assensing and truth magic being cast during their interview. No metatype or metasapient is discriminated against from joining their ranks. The only individuals not allowed to join are those who match the following.&lt;br /&gt;
*Bad Reputation: Any individuals who are currently a member of any known terrorist organization or gang/syndicate that exploit, kill, or diminish any innocent people. Sinned or not. This also applies to individuals who have performed similar acts to said organizations/gangs/syndicates.&lt;br /&gt;
*&amp;quot;Dark&amp;quot; Magic: Any individuals who have affiliations with or whose tradition pertains to any of the following. Blood Magic, Toxic Magic, Necro Magic, Invae/Insect Spirits, or the Elder/Outer god traditions. This also includes anything related to the horrors. (This last one is not spoken aloud, but they have the capabilities to know and find out.)&lt;br /&gt;
*Disastrous Tendencies: Any individual with supernatural ties that makes it detrimental to work alongside a team. Including but not limited to mentor spirits, terms of a pact, or various SURGE expressions. Exceptions may be made but they must prove they can &amp;quot;control&amp;quot; these tendencies reliably and regularly.&lt;br /&gt;
*Dissonance: Any individuals who bear the taint of dissonance or are at risk of spreading it.&lt;br /&gt;
*Infected: Any individuals who are infected with or at risk of spreading strains 1A, 1, 2, or 3 of HMHVV.&lt;br /&gt;
&lt;br /&gt;
Additional Note 1: Those who have made spirit pacts or have ally spirits may join the ranks. However, the associated free or ally spirit must also agree to become a member and undergo training. Both the spirit and caster/pact holder are subjected to the procedures listed below. And if one suffers consequences the other does as well.&lt;br /&gt;
&lt;br /&gt;
Additional Note 2: For any shifter that wishes to join, legally they will be &amp;quot;owned&amp;quot; by Horned Bear. But strict doctrine and culture states they are to be treated like any other member.&lt;br /&gt;
&lt;br /&gt;
Joining Horned Bear is a very strange yet intense process that is conducted over a span of time. To join Horned Bear a recruit must undergo a mental and physical test to ensure they are fit enough and ready for recruitment. Before performing said test a personalized form of payment is discussed. Whether it be simple nuyen or support for their family and friends. (Reconnaissance on an individual who has wronged the individual is also a surprisingly common option.) When they pass the test and are approved they are a member by technicality, formally given the rank of &amp;quot;Private.&amp;quot; However they are not a fully realized member yet and must undergo training to reach the skill level of HTR or Special Forces operatives. The aforementioned and agreed upon payment will not be received till they have undergone training and gain the rank of &amp;quot;Corporal&amp;quot; with some rare exceptions.&lt;br /&gt;
&lt;br /&gt;
Training is tailored towards every recruits skillset with some overlap. Learning both through mentorship and &amp;quot;on the field.&amp;quot; Doing runs or mercenary work is considered a good form of practice but the member must agree to follow the rules of engagement during said work. Once the recruit has gone through enough training they can deem themselves ready of undergoing an intense trial known as &amp;quot;the crucible of death.&amp;quot; Commonly referred to as just &amp;quot;the crucible.&amp;quot; If they complete this trial they are deemed worthy and are officially given the rank of &amp;quot;Corporal.&amp;quot; If they fail the crucible of death they may either quit or undergo more training until they are ready to make another attempt. (It is rumoured fighting a bear with your fists is part of the trial but that is neither confirmed nor denied.)&lt;br /&gt;
&lt;br /&gt;
Additional Note 3: If a fully initiated Corporal or higher is severely injured or unable to operate they lose their rank and must undergo the crucible of death once again to rejoin and receive the payment discussed for them.&lt;br /&gt;
&lt;br /&gt;
Additional Note 4: Runners employed by Horned Bear or in training will not be granted Horned Bear resources or reinforcements directly. Once they are deployed to the Shadows, they are on their own. They may receive personal aid from a member potentially if compensated accordingly, but never direct aid from the faction.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Founded by 3 mercenaries who met across multiple assignments and a small contingent of ex-EVO HTR, Horned Bear is a PMC built upon the skill of those well above the average soldier. Every member worthy of the stories told of HTR and similar forces. They are few in numbers. Numbering only 60 (not including their leaders) in total with a group of 16 currently in training hoping to (officially) join their ranks. A notable portion of their members however seem to be comprised of former EVO and Ares HTR members. Said EVO members reportedly attempting to form a PMC of their own before unknown factors caused them to fail. All Horned Bear members come from various backgrounds. Whether it be mercenaries, criminals, HTR, soldiers, or runners. It means little provided they meet the criteria and pass the various trials. Once they do, they are a Horned Bear. And they have earned that name.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
None as of right now.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
None as of right now.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
A new player in the PMC scene ready for whatever awaits them.&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
===Organization===&lt;br /&gt;
While simplistic in organization, each mission conducted by Horned Bear takes members from every platoon and squadron to form a cohesive team. With each Platoon and Squadron more serving as a form of organization. Basing the kind of training undergone given the specialization of the specific members in said platoon/squadron. Platoon Alpha focuses primarily on physical combat and stealth, Platoon Bravo focuses on astral threats and awakened individuals, Platoon Charlie focuses on matrix security, support, and reconnaissance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Platoon Alpha&#039;&#039;&#039;, led by Captain Ashen Hand:&lt;br /&gt;
*# 1st squadron consists of 4 shock troops. Led by Sergeant Bubbles. Specializing in direct frontline combat.&lt;br /&gt;
*# 2nd squadron consists of 4 rifleman. Led by Sergeant Metalhorn. Specializing in versatility, adapting to any combat situation whether it be close/medium/long range.&lt;br /&gt;
*# 3rd squadron consists of 4 rifleman, 2 aware among them. Specializing in stealth and infiltration, utilizing short-range/close-quarters combat without being detected.&lt;br /&gt;
*# 4th squadron consists of 4 snipers, 1 aware among them. Specializing in physical reconnaissance and medium/long-range combat.&lt;br /&gt;
*# 5th squadron consists of 2 deckers and 2 riggers. Specializing in supporting and doing on-site reconnaissance for physical combatants.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Platoon Bravo&#039;&#039;&#039;, led by Captain Crimson Tide:&lt;br /&gt;
*# 1st squadron consists of 3 magicians and 1 adept. Led by Sergeant Blackjack. Specializing in magical support and combating astral threats.&lt;br /&gt;
*# 2nd squadron consists of 3 adepts and 1 mystic adept. Led by Sergeant Breaker. Specializing in versatility and frontline combat.&lt;br /&gt;
*# 3rd squadron consists of 2 alchemists and 2 aware rifleman. Specializing in magical preparations and unconventional tactics.&lt;br /&gt;
*# 4th squadron consists of 4 snipers, 2 aware among them. Specializing in on-site astral reconnaissance.&lt;br /&gt;
*# 5th squadron consists of 4 rifleman. Specializing in the protection of and assisting awakened individuals despite no magical capabilities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Platoon Charlie&#039;&#039;&#039;, led by Captain Yellow Circuit:&lt;br /&gt;
*# 1st squadron consists of 4 deckers. Specializing in matrix security and reconnaissance.&lt;br /&gt;
*# 2nd squadron consists of 4 riggers. Led by Sergeant Corkscrew. Specializing in vehicle maintenance and piloting.&lt;br /&gt;
*# 3rd squadron consists of 2 deckers and 2 riggers. Led by Sergeant Diesel. Specializing in drone and matrix combat.&lt;br /&gt;
*# 4th squadron consists of 4 shock troops. Specializing in protection of valuable assets and combat utilizing matrix assistance.&lt;br /&gt;
*# 5th squadron consists of 4 rifleman. Specializing in the protection of and assisting on-site rigger/decker assets.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
===Notable Members===&lt;br /&gt;
*Breaker: Sergeant Breaker is a quiet soul among the ranks of their adepts. An elven master of stealth who specializes in reconnaissance and assassination. Which is odd given her proficiency and extreme lethality with the claymore she has on her back kept in a custom made sheathe. She does not openly speak much of her past but many have discerned she is likely a former member of the Tir Ghosts. Breaker&#039;s skill with a rifle while remarkable has been stumped with her expertise with blades and general hand to hand combat. Her skill almost on par with those seen on trideo shows and games. Only the wind heard with no one alive or conscious left in her way when on assignment. Breaker&#039;s expertise with sorcery and magic aiding in these strengths, said abilities on par with and exceeding most of Horned Bear&#039;s mages. Breaker has also been known to have a nice singing voice and some guitar skills. Often using them late at night for those that wish to listen in either in the barracks or rarely around a campfire when permitted. Apart from these events however her socializing mainly only pertains to those in her squadron and when on assignment... if that even counts. But when on assignment or interacting with those she chooses to, Breaker gives it her all and her all tends to always deliver.&lt;br /&gt;
&lt;br /&gt;
*Bubbles: Alexei Kuznetsova, aka &amp;quot;Bubbles&amp;quot;, is Sergeant of the Alpha Platoon First Squadron, a position he worked very hard to earn. In his late 30&#039;s, the Russian native from St. Petersburg served in the Russian Federation&#039;s Spetsnaz special operations unit for a few years, swapped to HTR for Evo, and then was approached by Ashen Hand to join the Horned Bear PMC. A mountain of a man, Alexei is easy-going and loud. Outside of a mission, he can be found cooking for his men, playing cards, drinking, telling stories, and enjoying bubble baths, which is where his wholeheartedly embraced callsign originates. When tasked with a mission, he is quiet, precise, and utterly fearless. He places the well-being of the shock troops under his command before his own, and makes sure that everyone under his command comes home. Preferring to carry a heavy shotgun along with a massive shield, Alexei will gladly put himself in harms way to keep his soldiers safe, and spray a deadly storm of destruction at his enemies.&lt;br /&gt;
&lt;br /&gt;
*Corkscrew: Among the rank of their riggers, Sergeant Corkscrew was once (and still is) an incredibly skilled pilot and mechanic that served in the UCAS Air Force. Somehow always able to outperform whoever was sent to fix his aircraft with a small army of drones helping around the hanger when he did so. While he would often get in trouble with his superiors for always attempting to upgrade his said aircraft without permission, he proved too effective to let go. After his 5th tour Corkscrew decided it was enough and entered an early form of retirement. Years later however for reasons he has not (nor likely will) explain, he has been recruited to Horned Bear to assist in their endeavors. Primarily maintaining the... operational vehicles at their disposal and upgrading them however he can with his army of drones. While a bit absent minded seeming and a general demeanor of an asshole. Corkscrew is as dedicated to his fellow soldiers as he is to his work.&lt;br /&gt;
&lt;br /&gt;
*Diesel: Sergeant Diesel is a gifted member among the rank of Horned Bear&#039;s riggers. His callsign coming from a consistent gasoline smell coming from him and his love of vehicles. A lethal pilot and physical combatant due to his history with gangs and law enforcement of the Sioux nation. Rumoured to have been among the Wildcats before joining. Whatever it was it is a history he hopes to leave behind as a member of Horned Bear. His natural talent and capabilities for piloting and matrix warfare remains, making him the perfect Sergeant for the Charlie 3rd. Diesel is also known for being a huge advocate for communication and togetherness regardless of background or past actions. Often regarded as a gifted leader as a result with his squadron more open and kind than others among Horned Bear&#039;s ranks. Being incredible team players and exceptional at their roles. A gifted leader, driver, and spider, there is little Diesel cannot do with flying colors, and for the things he can&#039;t, his loyal soldiers and incredible coordination ensure it gets done regardless.&lt;br /&gt;
&lt;br /&gt;
*Metalhorn: Sergeant Metalhorn is an interesting case, being born a PTT under the Yamtetsu Corp in Vladivostok several years before the company would rename itself EVO and transfer their HQ to the city. Their DNA a slight anomaly with pronounced blonde hair despite their striking blue skin. But all the same they were raised and trained a soldier for the corporation. Little is known of Metalhorn&#039;s life after that other than he had formed a bond with the Colonel and decided to join their efforts to make a PMC of their own. His callsign coming from both how his specific dermal plating and titanium bone lacing resulted in his natural horns having a coating of titanium, with the metallic sheen to accompany it. Another unique figure to add to the pile of Horned Bear. But one hailed as an exceptionally lethal, competent, and terrifying all-rounder on the battlefield even compared to most in Horned Bear&#039;s ranks. Himself also wielding a custom made assault rifle in the guise of an HK-417 named &amp;quot;Cascade&amp;quot;, Metalhorn has yet to let any commander or soldier down, and he intends to keep it that way.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
=ShadowGrid Comments=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Contacts]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153927</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153927"/>
		<updated>2026-07-31T07:47:41Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 520&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Emerald_City_Clash&amp;diff=153898</id>
		<title>Emerald City Clash</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Emerald_City_Clash&amp;diff=153898"/>
		<updated>2026-07-27T06:38:05Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MetaplotInfobox&lt;br /&gt;
|Image=&lt;br /&gt;
|OwnersDiscordName=TidanShock&lt;br /&gt;
|OwnersWikiUsername=TitanShock&lt;br /&gt;
|PublicPlot=Yes &amp;lt;!-- Change to No if this is a private metaplot. --&amp;gt;&lt;br /&gt;
|IsPlotComplete=No  &amp;lt;!-- Change this to Yes once the metaplot has concluded. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
*Amidst the streets of Seattle, gangs and syndicates have often ruled the streets. Or at the very least are seen to be more often than the corporations. Among these gangs and syndicates tensions have been rising for years upon years. And as tension often does, it was bound to snap. Belial of the Ancients has declared war against the Cutters. Other gangs and Syndicates now getting dragged into the chaos in one way or another with no sign of it stopping any time soon. Power shifting rapidly in every which direction with the streets becoming unsafe in the chaos.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
*[[Ancients]]&lt;br /&gt;
*[[Black Vory]] (Allied with Ancients)&lt;br /&gt;
*[[Ciarniello Family]]&lt;br /&gt;
*[[Cutters]]&lt;br /&gt;
*[[Eighty-Eights Triad]]&lt;br /&gt;
*[[Halloweeners]]&lt;br /&gt;
*[[Kenran-kai]]&lt;br /&gt;
*[[Kanaga-Gumi]]&lt;br /&gt;
*[[Red Vory]]&lt;br /&gt;
*[[Spikes]] (Allied with Cutters)&lt;br /&gt;
*[[White Vory]]&lt;br /&gt;
*[[Crimson Crush]]&lt;br /&gt;
&lt;br /&gt;
===Involved Faction or Individual===&lt;br /&gt;
*Belial: Current acting leader and Captain of the Ancients in Seattle.&lt;br /&gt;
*Blake: Current acting leader of the Cutters&#039; Seattle branch.&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Goals/Set Pieces====&lt;br /&gt;
*&#039;&#039;The deal of a lifetime&#039;&#039;: Ever since [[Harbinger of War|certain events]] the Ancients have been gearing up for war. Training far more diligently and acquiring far more lethal gear for their members. The Cutters now in return plan to strike up a powerful deal with one of the big 10 Megacorporations. To receive an even footing with the Ancients and finally begin to expand their empire to becoming more of a true syndicate. To do this however they must prove they can withstand the onslaught from the Ancients. The Ancients in turn must sufficiently damage the reputation of the Cutters enough the deals fall through. Time is ticking, time to choose a side.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;When in Ve-Seattle... yeah... Seattle&#039;&#039;: Leaching off this opportunity, the Yakuza wish to diminish the influence of the Triads. So, the target is simple, aim for the Triads&#039; gambling empire. Their casinos, gambling halls, etcetera. Steal everything they can from them and burn down what they can&#039;t. The Triads in return retaliate. Aiming for the countless smuggling rings and Bunraku parlors under their belts. A war aimed more at the resources of the two. Hoping to bleed the other dry and fill the vacuum left behind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Business is BOOMin&#039;&#039;: The various families of the mafia while having rivalries and grudges see this as an excellent opportunity to expand their influence and empire. Selling firepower, manpower, and whatever else they can to aid the highest bidder in the conflict. Perpetuating the cycle of violence and planning to take whatever weakened remnants remain to gain a more secure footing in the metroplex.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;GET OFF MY LAWN!&#039;&#039;: The Skraacha want little to do with this conflict. However, war rarely cares for the wants of others. Several of the gangs and syndicates plan to utilize the Orc Underground. For attacks, shipments, and avoiding the ire of Knight Errant. Also defending the various denizens from the inevitable multitude of metaracist attacks against their own. Seeking aid from whoever would help without drawing more ire to themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The white sand turns red&#039;&#039;: The Red Vory&#039;s hold on Seattle is threatened in the chaos. The White Vory, finally seeing a chance to claim a more secure foothold and decimate their rival, have made alliances within the metroplex. Launching a full invasion of the metroplex with the goal of taking the Red Vory&#039;s territory as their own. By whatever means they see fit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;CHAOS! CHAOS! CHAOS!&#039;&#039;: The Halloweeners are having the TIME OF THEIR LIVES!!! THE FIRE!!! THE DESTRUCTION!!! THE CHAOS!!! AHAHAHAHAHA!!! This is what they LIVE FOR!!! They want it to continue! So much fun to be had! However, should peace be even possible... that should not stand. Reignite and intensify flames wherever they may be! Ahahaha!&lt;br /&gt;
&lt;br /&gt;
===Another Involved Faction or Individual===&lt;br /&gt;
*[[Knight Errant]]&lt;br /&gt;
&lt;br /&gt;
====Important Members====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Goals====&lt;br /&gt;
*&#039;&#039;Everybody remain calm! We have this totally under control!&#039;&#039;: The police force of Seattle is in complete and utter chaos. Every single paid off officer and remote affiliate being demanded to perform favors in the midst of the chaos to divert their forces to somewhere else. The few uncorrupted police doing their best to mitigate whatever destruction and casualties arise as a result of the conflict. As to how successful they&#039;ll be? Who can truly say.&lt;br /&gt;
&lt;br /&gt;
==Runs==&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{FULLPAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153895</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153895"/>
		<updated>2026-07-27T04:11:47Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 530&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153862</id>
		<title>Six&#039;s Cold Comfort</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153862"/>
		<updated>2026-07-25T05:44:49Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Juneau, Athabaskan Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Arma Remington&lt;br /&gt;
|Ally2=Horned Bear&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Arma Ex Machina&lt;br /&gt;
|Metaplot2=It&#039;s a Small Underworld After All&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faced with the overwhelming odds of a Black Site. Six and Eidolon go above and beyond socially to infiltrate a black site. No matter the cost.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After investigating an ongoing situation involving the Cutters, [[Tessen]] has gone missing. Whatever information she found being so dire mysterious forces decided to silence her and abduct her. Whilst looking into the matter, Bananach managed to find Tessen. As well as some information that could entice Arma into helping further than he already was. Information on one known as &amp;quot;Phoenix.&amp;quot; A powerful runner that could prove invaluable to Arma&#039;s plans. Upon seeing this Arma agreed to fund a full scale operation into the area of Juneau. The two working together to find what intel they could and provide Six the backup and means to get Tessen out.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting in Tacoma, Arma informed Six, Eidolon, and Alkali of what was happening. After learning of the danger Alkali decided to leave the run. This however opened another avenue for Eidolon and Six. That being a list of individuals from a newly formed PMC named &amp;quot;Horned Bear.&amp;quot; From the list of options they had. The runners chose Yellow Circuit, an incredibly potent decker and rigger. Bubbles, among the most durable and hardy soldiers there is. Diesel, an incredibly capable rigger and overall team leader. And Blackjack, a satyr mage, second to very few in Horned Bear as a whole. Their goals were simple. Find and rescue Tessen, but also find information on the whereabouts of a local fixer named Sarah. Arma wanting to arrange a personal meeting with her to further one of his own goals, telling Six to tell Sarah &amp;quot;I know he has risen from the ashes.&amp;quot; Agreeing to this with a bit more pay in toe, together the 5 set off for Juneau. Renting 2 Teufelkatze&#039;s for the team. Bonding and socializing along the way and sharing stories of how they got here, why they joined the factions they did, and other miscellaneous tales.&lt;br /&gt;
&lt;br /&gt;
Upon arriving they saw the city split in two. An area reserved for the Athabaskan council members and what corporate presence there was. The other half dedicated to the civilian populace and most vacation areas for those that wished to use the area to hunt wild game in the mountains. Finding a nice rental house to stay in. Primarily reserved for wealthy tourists. Which is... more or less what the runners were. After unpacking, the runners set out to do what reconnaissance they could. Checking out the Juneau equivalent of the Barrens to see what factions were in power in the general area. Some matrix and physical reconnaissance later they figured out the main 2 syndicates in power around this city were the Black Vory and White Lotus Triads. Whilst other had firm positions those 2 it seemed called most of the shots in the criminal underground.&lt;br /&gt;
&lt;br /&gt;
Then it came time to investigate the more formal end of the endeavor. The runners have learnt of a Johnson for Ares, one Thomas Bettencourt. Six going in herself and striking up a conversation with the said Johnson. Who as it turns out, knows of Six and the Haven&#039;s reputation. Suspicious about what it would seem is going on that would lure Haven runners to this place. Six learning that the running scene in Juneau was relatively peaceful as a whole. Only a couple of heists from cargo ships, doing a hit for either the Vory or Triad&#039;s, hunting the occasional sinister spirit in the mountains. But apart from that, mostly peaceful. Which leads the said Johnson to be concerned as to why the ShadowHaven would get involved with the Shadows here of all places. Six informed him they were on a job and could strike a deal with him. They needed information on the whereabouts of the prison and a way to get in touch with Sarah. Six offering to get him a higher position in the company. Herself knowing a higher up at Ares that could earn him a substantial promotion and pay raise. On top of her cooking him a meal once every day for the duration of her stay in Juneau, where he would give her updates based on what he found. Thomas reluctantly agreed, informing her he would do his research on the prison. The fixer Sarah however it would seem has gone missing. Informing her the runners around the city would likely yield better results in finding her.&lt;br /&gt;
&lt;br /&gt;
After bringing along Bubbles and Blackjack as backup. Eidolon went to a different lodge and found the group of runners. Whilst tense negotiations followed, primarily involving Eidolon&#039;s reputation and the 100,000 nuyen bounty on his head. Eventually somehow Eidolon was able to get the runners to agree to get Six in touch with Sarah. To see if they strike a deal but nothing further than that. It was up to Six to strike that deal with Sarah personally. Mendenhall was the location given. A massive glacier and a popular tourist spot. Which as it turns out also has an immensely powerful great form spirit conjured to help protect and preserve the glacier in the uncertain times. Most likely Sarah having struck a deal with this Glacial spirit for protection from... something. This though lurking in the back of the runners minds. Regardless, the seeds had been set and now it was only a matter of patience.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The next day Six headed over towards the Glacier with Blackjack. Unsure of what security was in place whilst Eidolon kept overwatch hidden along the mountainside. Waiting for something to go awry. Barely managing to stay hidden from drones and patrols. Said patrols also including hounds trained to detect via scent. With Eidolon&#039;s position secure Six headed down into the Glacier with Blackjack to coordinate a deal with Sarah. Accidentally however, uttering the phrase &amp;quot;I guess we have to hoof it.&amp;quot; Not realizing the irony in Blackjack&#039;s metatype as a Satyr. Upon arriving, the two witnessed the figures protecting Sarah. Those being one Winterfang, a well regarded adept and the only runner in Juneau who managed to become an international street legend. And behind them, the materialized form of Mendenhall, the Great form spirit itself. Upon revealing that Six was here on behalf of Arma, the higher-end suit at Ares. Combined with her codephrase of &amp;quot;I know he has risen from the ashes,&amp;quot; Sarah began to nearly have a panic attack. After managing to persuade Winterfang to step aside, Six was able to calm Sarah down. Who agreed to the deal. But only under the pretense that Arma when brought would be in restraints and blindfolded. Arma and Six would also be accompanied with Redwing when they entered, for an extra degree of protection and most likely to be a mediator between the two. With that being as far as she would go. Six agreed reluctantly.&lt;br /&gt;
&lt;br /&gt;
On the way back however, Six had to prepare food for Thomas, who gave her the information he could gather on any prison. And it led him down a slight rabbit hole. There is a section of Juneau quarantined off/owned by Trans-Oceanic Mining. A subsidiary of Saeder-Krupp dedicated to extracting materials. He would look into the matter further, but for now a location was safely in hand. Six acknowledging this headed back towards the house they were staying in. Where Eidolon was being coached in how to communicate better with others. As... weird as that process was. Six informed the others of the deal, that Arma needed to be brought back in restraints and blindfolded. Their brought along companions from Horned Bear looking on in slight disbelief and informing that would most likely never happen. One call with Arma later and their words held true. Nothing Six could do would convince Arma and without the meeting with Sarah, his aid in raiding the Prison was null and void. Till Eidolon managed to turn the tables. Stating he had information that would be critically important to Arma&#039;s future plans. A recording of a run hew was on that contained said vital information. Arma relented asking to see it, where upon the [[Hegemony of the Food Chain|information]] submitted was crucial indeed. Receiving something even more vital than what he had sent them there to get. Upon receiving the intel he agreed and would be there in two days. Giving the runners time to prepare and do further information gathering. &lt;br /&gt;
&lt;br /&gt;
One night later Six was back to preparing food for Thomas where Thomas had more haunting news in regards to what may actually be going on. Where upon he was able to deliver some troubling news. He found out more information in regards to a major run that went south in Juneau. The one big instance that seemed to indicate heavy involvement from Saeder-Krupp themselves. That being a typical boat heist in the docks before realizing who was on the boat. One Hans Brackhaus. Fortunately... most of the runners were able to escape but in the midst of the aftermath Trans-Oceanic mining seemed to get a suspicious amount of extra funding, security, and overall presence afterwards. Six knowing that name fearing the worst as to what that golden scaled bastard may have prepared. There was a lead given however, a missing Ares corporate suit given a close-casket funeral incredibly quietly who gave interest in the Trans-Oceanic area. Thomas did not know much but figured Six and Eidolon could piece something together as to what may have happened.&lt;br /&gt;
&lt;br /&gt;
Upon returning, the pair left it up to Yellow Circuit to do some matrix delving to figure out what he could find. And after a very lengthy process he managed to pull up something horrifying. Being scrubbed INTENSELY by someone in the matrix he was able to uncover horrifying photos of the corpse of the Ares suit. The body being bloated, mutilated, and experimented on. Bioware of some variety forcefully installed into him and causing his body to react the way it did. The runners now even more concerned for Tessen&#039;s safety were now even more desperate to see her free ASAP.&lt;br /&gt;
&lt;br /&gt;
The day afterwards came time for the negotiation to transpire. Arma showing up and allowing Six to restrain and blindfold him, Eidolon this time however heading alongside the pair with Redwing in toe. Arma eventually was led towards the Glacier, where upon heading down the tension was palpable. Most likely some plan conducted by both sides in case something went south and nearly south it went. Six able to calm down Sarah once again and strangely Eidolon able to broker some degree of calmness and peace. Arma and Sarah agreed to a share of personal information. Afterwards the pair seemed to part amicably given the tension. Arma in the aftermath of all this thanking Six and Eidolon for their efforts. Informing them the recruits of Horned Bear will stay with them and their payment will be substantially increased given the information that was provided to him. Also that Thomas would be receiving a promotion whilst he was here.&lt;br /&gt;
&lt;br /&gt;
With the first half of their mission successful, now came the tricky part as to how to get into the Trans-Oceanic owned area. Six, Eidolon, Blackjack, and Yellow Circuit all heading out. And with Six&#039;s honeyed words were able to skirt past the border security and do more physical reconnaissance. This however led to a horrifying revelation. Out of the corned of Eidolon&#039;s eyes, he noticed a particular cave/clearing near the top of one of the mountains. Claw marks, dug deep into the sides of it. Something large lived in that cave, the runners for now not wishing to acknowledge it investigated the coast as best they could. Looking down and noticing boats going into and out of what seemed to be physical walls. With no better angle in sight and some further research to do they headed back. Hoping to do further research of their own.&lt;br /&gt;
&lt;br /&gt;
The research they conducted only revealed the truth they didn&#039;t want to face, stationed here not long after the failed run against Hans Brackhaus, a dragon was appointed to the site named Tenh Wing. Likely to be its overseer. They needed further information. So Six waited till night, hoping that Thomas would be able to throw the group a bone and fortunately, he was able to. Indicating there was a Saeder-Krupp suit they could take to about this, the head of astral security at the site. Beyond that Thomas enjoyed the food and sent Six along her way.&lt;br /&gt;
&lt;br /&gt;
Yellow Circuit as usual doing a bit of digging was able to find out the individual was a collector of strange magical tomes, artifacts, and other memorabilia. The prize of his collection however being a strange original print of Gulliver&#039;s Travels. That was stolen in the midst of a run conducted by the Black Vory. With that book, they may be able to trade for information in regards to the site itself to fill in the gaps they were sorely missing. So a meeting was arranged with the Tsar of the local Black Vory at a local sushi restaurant. The Black Vory leader seemed very reluctant to give Six the book at all. Wary of how she even found out about it. Though agreeing to a chip, and a potential alliance with the Ancients in whatever was to come in Seattle. The Black Vory Tsar agreed, knowing that this may be a worthwhile investment, the price of one book for power they had no chance to acquire otherwise. Agreeing to this, the book was to be delivered towards their door. And with it, they may strike a deal with the Saeder-Krupp suit.&lt;br /&gt;
&lt;br /&gt;
The book was delivered to their address not too long after. The runners also however realizing that given the size of the base, whatever lie in wait... especially given the presence of a dragon, is worth further backup. So, using the book as leverage and payment, Six summoned [[Naomi Bloodwoven]]. A Draco Foundation spirit who took great interest in the book after realizing it was written in Enochian and may possess hidden knowledge of the 4th world. Reading what she could she asked what the runners wanted. And truth be told they needed a magical distraction, enough to throw the astral security into disarray. So they needed a manastorm. A smaller one, but still a storm all the same. Naomi agreed, citing that she may want to take the book for the foundation at a later time. But, the runners had use for it in the here and now. &lt;br /&gt;
&lt;br /&gt;
The meet with the Saeder-Krupp suit went as straight forward as it could. The book in exchange for information on the site. The book was received, the information was received in turn, and the runners had a more concrete layout of the place. Which as it turned out was a lot larger than they anticipated and regarded as being a Seader-Krupp official blacksite in everything but name. The only way into and out of it being a nearby island with all other entrances blocked by anti-air security or a massive wall that extended upwards from the ocean. Eidolon realizing they needed more help called upon one [[Asahiro Kunitoshi]]. After explaining their plight, Asahiro did not ask for any further payment and had a solution. The only stipulation being that Eidolon had to contact Hextech to fix something for Asahiro. One DNI call later, Hextech was easily on board with this endeavor. Eidolon realizing slowly that this was an emitter. An emitter used by the Monolith that may cause intense radiation and attract the attention of similar spirits and brainwash all to serving one known as the Wish Granter. Though this emitter was set to have an off switch. A degree of security so that the runners would not be affected as they got closer towards that island. Six weighed her options. However, willing to do anything for those she loved, Six agreed. Now, all Asahiro had to wait for was the queue to launch the emitter at the Blacksite. And analyze the pending results.&lt;br /&gt;
&lt;br /&gt;
All that was left was to have an escape vehicle. Six knowing just the chopper girl for the endeavor. One [[Cascade]], however knowing that this was destined to be a dangerous job. Looked into what payment could be given. And struck up a deal with Sarah and Mendenhall. Knowing that this would likely draw the ire of Saeder-Krupp Six had to promise to stay behind and help deal with the aftermath of her assault. Help protect and conceal the shadow from Trans-Oceanic, Athabaskan, and Saeder-Krupp official forces. She agreed, and in turn received a highly expensive and rare gemstone formed from the spirit. Cold to the touch and worth 160,000 nuyen. Also, whilst the runners were on sight. The runners Eidolon met would agree to stay and watch Yellow Circuit, ensuring his safety and rushing him away from the house once the job was over to hide him from Saeder-Krupp.&lt;br /&gt;
&lt;br /&gt;
Before they finally headed out however, Six had one more dinner to make for Thomas. The two asking where&#039;d they be if they took different paths. Six most likely a dedicated chef or Ancient&#039;s member while Thomas simply stated he&#039;d still be mopping floors, looking up at spaceships taking off into the stars. A slightly poetic ending for their conversations as Six bid him farewell. Now with every piece ready, and everyone as armed and prepared as they could, Six headed off to save Tessen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
It happened at the beginning of night. As the moon rose Eidolon sent the signal for Asahiro to launch the emitter after the Manastorm. And once vehicles began to lift, balls of lightning began to surge. The emitter was launched. Six, Eidolon, Bubbles, Blackjack, Diesel, and Yellow Circuit all ready for whatever dangers may await. They were nearly caught in the commotion. The loud alarm and balls of lightning masking their approach as they saw the boats. However... realizing they needed to get through. They had Yellow Circuit perform an intensive maneuver. Edit the capabilities of their RPC cloaks to mimic those of Saeder-Krupp high ups and more prevalent forces. And through the skin of their teeth they managed to convince the on site guards and commandeer a boat for themselves. Diesel immediately rigging in and bracing to face the storm ahead.&lt;br /&gt;
&lt;br /&gt;
As the runners charged forward. Wells of gravity began to surround them. Even destroying one of the other vessels as they too approached the site of the storm and island needed to get to where they needed to go. The area polluted by radiation, and another horrifying realization struck them. They could not turn off the emitter as they drew closer. The storm having grown larger in size than they anticipated and affecting the emitter. Unable to shut it off thanks to the storm&#039;s influence. Now having to face the force of the Wish Granter&#039;s will on top of whatever Saeder-Krupp forces lie in wait inside the island.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the island the call of the Monolith sang to the runners and for now at least they held their ground. Entering the Blacksite alongside 2 other boats. As it turns out, several SK personnel had already been taken over. With a large force of them blocking the way forward. The fight was tense. Eidolon able to clear out some of the possessed SK-Prime with clean headshots. Six alongside Bubbles tanking hits and returning fire. Blackjack doing what he could to resist the aura and magically fight back with what little force remained of his power. Diesel simply driving forward the boat and Yellow Circuit provided what little speed and defense he could in the midst of the chaos. The fight seemed to go chaotically. The two boats getting destroyed whilst the SK soldiers on them managed to effectively somehow return fire even after boarding Six&#039;s boat. Unknowing about the occupants. The runners managed to escape... however not without a cost as Bubbles was taken over by the Wish Granter. The runners and SK forces forced to restrain and knock him out. Tying Bubbles below deck as the runners pressed forwards with the SK forces on board now hostages, having them agree to fight with them. The two soldiers on board agreed. Knowing their careers were basically over the second this alarm went down and having no family to go back to.&lt;br /&gt;
&lt;br /&gt;
All that was left was to infiltrate the lab itself that was testing the bioware. Six, Blackhjack, Eidolon, Diesel&#039;s drones, and now their two new SK pals readied themselves for the fight ahead. Managing to barely sneak onto the site where an intense firefight followed. The 2 soldiers they brought staying as far away from it all as they could. Using what tactics they could to stay alive. At the end of it all Six and Eidolon emerged triumphant but injured. Knowing they had very limited time before at least one ship of SK-Prime arrived at their door. Accompanied by one mage it seems that was able to escape the chaos of their attack at this research facility. &lt;br /&gt;
&lt;br /&gt;
After Yellow-Circuit disabled some of the Matrix security, the runners headed further in. Six looked in abject horror as she saw the plethora of mangled and experimented on bodies stared back at her, most of them dead or barely clinging to life. Eventually she was able to find Tessen. Her eye swollen, skin bloated and covered in scale-like protrusions. Only barely able to speak, still uttering &amp;quot;Anita... Anita...&amp;quot; desperately in relief and fear as Six finally approached her. Six realized that when disconnected from life support Tessen would only have at maximum 2 minutes to live. So she scrambled and found a makeshift battery to keep her alive. However, her troubles were far from over.&lt;br /&gt;
&lt;br /&gt;
Approaching the Blacksite far sooner than anticipated was the SK-Prime reinforcements. However, whilst Six was in the midst of her research Eidolon devised a... plan, for lack of a better term. Where he managed to hide a massive chunk of his directional explosive stockpile. Waiting for the moment SK-Prime arrived. Six was convinced to help, a spirit commanded to protect Tessen with its life while she and the others fended off the SK-Prime now here and on site. Which... was 4, now 3 as one of them was dismembered and launched from Eidolon&#039;s explosive. The other 3 separated and scattered to avoid the blast while still being gravely injured. Another tense firefight later and the runners managed to succeed yet again given their injuries and Eidolon&#039;s plan. Taking the mage hostage as well as the 2 other SK soldiers convinced them to come with given their current state.&lt;br /&gt;
&lt;br /&gt;
Cascade landed her helicopter quickly after Yellow Circuit was able to disable the air defenses. Aboard said chopper was further Horned Bear reinforcements and [[Ashen Hand]] who answered the call after realizing what kind of bullshit his soldiers were getting up to here and demanded to help. After loading everybody onboard they took off. Diesel aiding Cascade as a co-pilot. Six and Ashen Hand doing all they could to keep Tessen alive and stabilize her aboard the flight. Whilst that was happening however, Eidolon noticed something approaching rapidly. Something off in the wind. Which as it turns out was the dragon they were warned about. A dragon attuned to Ice and cold named &amp;quot;Tenh Wing.&amp;quot; And the chase was on.&lt;br /&gt;
&lt;br /&gt;
Eidolon performed every shot he could with the aid of Blackjack who pointed out where the dragon is despite the improved invisibility it wore. The dragon however tanked every shot with little damage as it drew closer. The soldiers doing what they could to help but the dragon only got closer to the helicopter. Two of the soldiers taking over as Ashen Hand, Six, Eidolon, and Blackjack opened fire upon the dragon to little avail. In the midst of this chaos, Diesel and Cascade were barely able to fly out of the range of the dragon&#039;s breath every time it belched forth. Time was short, and Eidolon leapt into action somewhat literally as he used the hooks on his legs to grapple onto the dragon to get a more direct shot. Which unfortunately failed as he was immediately thrown off the dragon&#039;s back. His life only saved to a grapple gun and Blackjack catching it. Six lined up a devastating shot at the Dragons maw. And with one last trigger pull the tooth of the dragon shattered off as the bullet hit the back of the dragon&#039;s throat knocking it unconscious. Eidolon catching the tooth mid air as he stay dangling from the hook.&lt;br /&gt;
&lt;br /&gt;
After being pulled up the helicopter sped up as much as it could and despite the chaos of it all barely managed to escape. Yellow Circuit also taken somewhere safe in the aftermath of the chaos. Tessen secured, the run was a success.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the aftermath the helicopter landed where once again Bananach and Arma awaited them at a remote cabin a decent ways away from the events of the site. Though with an insane Bubbles Eidolon offered the aid of the [[West Coast Monolith]]. Stating they could deprogram him. Thankful for this they agreed that even while unnecessary, Horned Bear would return the favor somehow. Ashen Hand in particular grateful for the two&#039;s efforts. Arma in particular impressed with Six and Eidolon given the tension of the situation and still managing to pull through. Stating he would be in touch before departing. Bananach however stayed behind, indicating that he would be able to relieve some of the burdens that Six was willing to put herself under. In particular the Black Vory and securing them a more official alliance with allies of his. Whilst at this point Eidolon left home for Seattle there was one more stop for Six before she fully departed.&lt;br /&gt;
&lt;br /&gt;
After seeing Tessen taken to a medical treatment center in Tarislar, Six sighed. Knowing she had brought upon intense destruction and the ire of Saeder-Krupp itself, she once again approached Sarah, Mendenhall, Thomas, and Winterfang. Who all now shared very equal gripes with hers. The shadows would not be safe for months at the bare minimum. Saeder-Krupp would hunt down anyone even remotely responsible. Mendenhall also in particular enraged she had brought &amp;quot;the tainted one&amp;quot; to his domain. Six was ready to accept whatever fate they had for her. But... through her rebuilding Sarah&#039;s confidence. Sarah stepped forward. Stating that Six will help protect them, repair some of the damages they had received, and that would be all. Six now crying in her arms as Sarah comforted her. Six had work to do, but for now she needed to rest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Extreme&lt;br /&gt;
310 RVP (25 x 12.4 overtime multiplier) 73 HOURS, 25 MINUTES&lt;br /&gt;
*100k nuyen (50 RVP)&lt;br /&gt;
+25k nuyen (Reward for a secret shared and loyalty sworn.) As soon as Eidolon returned home, everything in his secret stash is he left it but atop is a credstick that lay in wait with a &amp;quot;thank you&amp;quot; written atop it.&lt;br /&gt;
+6k nuyen (Negotiations)&lt;br /&gt;
*200k nuyen in gear rates for cyber/bioware up to avail 24, R and F included, up to Delta grade. Remainder can be taken as liquid nuyen. (50 RVP)&lt;br /&gt;
*120k nuyen in gear rates for weapons/armor/accessories/ammunition up to avail 24, R and F included. Remainder can be taken as liquid nuyen. (30 RVP)&lt;br /&gt;
*75 Karma (75 RVP)&lt;br /&gt;
*208 CDP (104 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
*Six of Hearts and Eidolon can increase Arma Remington&#039;s loyalty by 1. (1 RVP)&lt;br /&gt;
*All Chips owed by Eidolon towards Arma are paid off.&lt;br /&gt;
*Arma Remington owes Eidolon and Six 3 favors/chips.&lt;br /&gt;
&lt;br /&gt;
+15 Horned Bear reputation&lt;br /&gt;
-50 Saeder-Krupp reputation for Six of Hearts&lt;br /&gt;
&lt;br /&gt;
*Counts as Mundane Ascension for both.&lt;br /&gt;
*Eidolon can buy off &amp;quot;Thousand-Yard Stare&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts can buy off &amp;quot;Signature&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts pays off 1 chip owed to Tessen.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Magic Resistance for Six of Hearts (6 RVP per rank)&lt;br /&gt;
*Natural Leader for Six of Hearts (5 RVP)&lt;br /&gt;
*Trustworthy for Eidolon (15 RVP)&lt;br /&gt;
*Six of Hearts can raise Tessen&#039;s loyalty to 6 with CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL CONTACTS&lt;br /&gt;
*Ashen Hand C5/L4 (8 RVP)&lt;br /&gt;
*Sarah Fixer C5/L3 (7 RVP)&lt;br /&gt;
*Thomas Bettencourt C7/L2 (8 RVP) (To be ran through thematics.)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|6: &amp;quot;Well... looks like we&#039;re gonna have to just hoof it.&amp;quot;&lt;br /&gt;
*6 looks at her mission partner.&lt;br /&gt;
*6 looks at their hooves.&lt;br /&gt;
*They&#039;re a Satyr.&lt;br /&gt;
*6 looks back up at their face.&lt;br /&gt;
*6 looks away.&lt;br /&gt;
*6: &amp;quot;Fuck.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Eidolon has been van sam&#039;d so much in this run he is practically a transformer.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;What would he transform into? A chicken nugget.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would it be a daring action to rodeo the dragon after jumping out of a helicopter?&amp;quot;}}&lt;br /&gt;
{{Gamequote|This isn&#039;t a quote but rather a thank you to Point 9 and Azworai. Who allowed me to tell an epic tail that unintentionally became a small campaign and one of my favorite tabletop experiences of all time. This adventure meant a lot to me. And I eagerly await whatever long-winded social adventures we all get up to next.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153853</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153853"/>
		<updated>2026-07-25T04:09:15Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 504&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Blackhawk&amp;diff=153814</id>
		<title>Blackhawk</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Blackhawk&amp;diff=153814"/>
		<updated>2026-07-22T23:40:01Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= &amp;lt;center&amp;gt;[[File:Blackhawk.png|300px]]&amp;lt;center&amp;gt;&lt;br /&gt;
|header1= &amp;lt;center&amp;gt;Gunslinger Adept/Scouting Specialist&amp;lt;center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt;An infected Gunslinger simply trying to make amends.&amp;lt;center&amp;gt;&lt;br /&gt;
|header3= &amp;lt;center&amp;gt;[https://www.youtube.com/watch?v=hxZdoF01uDE I am the monster you made me]&amp;lt;center&amp;gt;&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @TidanShock#tidanshock&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Ork (Oni)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 74&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=367&lt;br /&gt;
|Bonuses=494&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = July 24th, 2058&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 07&lt;br /&gt;
|Day= 24&lt;br /&gt;
|Year= 2058&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1k1_3D16J5YyQaWbnRJMRMBIQWpW6q8c_?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = Number of Runs:&lt;br /&gt;
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
|label18 = Runs Since Rent:&lt;br /&gt;
|data18 = {{#expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}}&lt;br /&gt;
|label19 = # Initiations&lt;br /&gt;
|data19 = {{IGTracker|&lt;br /&gt;
|Month=11&lt;br /&gt;
|Day=29&lt;br /&gt;
|Year=2083&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label20 = Initiation Grade&lt;br /&gt;
|data20 = 7&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A Vampire gunslinger doing all he can to make amends for what he has done and what he has to do. Using the powers he was cursed with to hunt those that use theirs to feed on and exploit the weak.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Hunt down and kill as many Fear the Dark members he can.&lt;br /&gt;
*Protect the weak from the monsters that feed on them.&lt;br /&gt;
*Be able to utilize his family gift. (Get access to a Deltaware clinic aka make it to semi prime to get it.)&lt;br /&gt;
&lt;br /&gt;
===Completed Goals===&lt;br /&gt;
*Find a Technomancer to help Hextech: &#039;&#039;&amp;quot;She&#039;s safe... thank god... but now I gotta go nab some drones to pay her back... heh. Glad to know she is right back to it.&amp;quot;&#039;&#039;&lt;br /&gt;
*Help the WCM Monolith escape the siege and establish a new base safely: &#039;&#039;&amp;quot;We did it... so much turmoil and we fuckin did it. It is the least I can do honestly and I will still dedicate myself to their cause.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
(WARNING, Mentions of Suicide)&lt;br /&gt;
&lt;br /&gt;
Jebediah Fukumoto Morison was once a simple kid growing up in the Florida state of the CAS. Apart from the typical troubles an Ork experiences in the CAS the only thing abstract or special about him and his family was they had natural genetics that made them more resistant and adaptable to bioware. Though sadly his family was lower class and never never had the funds to take advantage of this innate gift. Despite this Jebediah got into the work force at a very young age to help out his struggling family. Feeling guilty for not only their poverty, but also the fact he was allergic to Soy. Making food ridiculously more expensive to put on the plate. Due to this common allergy, his oni heritage, constant bullying, and just overall not being fit to learn in the way schools taught his school and personal life was a living hell. His mother teaching him the usage of firearms to defend himself in case the bullying or discrimination became more than just insults. Though, he did have a faint glimmer of hope and happiness in the form of a girl named [[Delta-03|Lumina]]. The two becoming close and near inseparable friends. Bonding over the difficulties of their lives and dreaming of one day becoming paracritter hunters. After graduating by the skin of his teeth Jebediah was desperate to do anything that would get food on the plate. The military sadly rejecting him due to the mentioned allergy to soy, the abundance of it in the MRE&#039;s causing him to nearly die in the mess hall after they gave him a chance despite said allergy, unaware of its severity. Jebediah upon recovering began browsing the matrix where he found a posting by EVO, offering vast amounts of Nuyen to those willing to receive experimental new bioware upgrades. Knowing they had little to no other opportunities he accepted.&lt;br /&gt;
&lt;br /&gt;
A back and forth spewed between Jebediah and his parents once they were informed of his decision. The argument ending in bad blood and a promise, that when he returned they would never need to worry about money ever again. Tears filling his eyes as he also hugged and bid farewell to the friend he held so dear, sorrow in his mind and heart as he departed his family and pseudo-sister. Eventually the EVO transport arrived at his front door to pick up Jebediah as he parted from his family. The ride over seemed normal for the first few miles or so till the entire convoy was attacked by unknown assailants that managed to knock over the vehicles and slaughter all of the armed personalle present. The door of the vehicle Jebediah was in ripped open before his eyes as he beheld a terrifying creature he would later come to recognize as a Vampire. The blood sucker then offered him an ultimatum, become like him, or become like the corpses left on the ground. Jebediah seeing no way out and wanting to see his parents again accepted the strangers offer. A bite on the neck being the last thing he felt as he slowly lost consciousness in a haze of red and an unquenchable hunger.&lt;br /&gt;
&lt;br /&gt;
All he can recall from that night afterwards is being covered in blood with an unfamiliar yet intoxicating taste lingering in his mouth. Though, what he does know is that same night his parents were murdered by an unknown assailant. Fear the Dark in the midst of his grief offered him a home. To work for them and have place to stay and become strong, to never need to live on the streets again. To potentially even avenge the death of his mother and father. Being scared with nowhere to go he accepted the organization&#039;s offer and became a member. Internally bidding farewell to Lumina as to not put her in danger as well. Finding a natural knack for stealth and admiring the simple yet effective power of a shotgun, especially in close-quarters. He felt reviled and disgusted every time he had to consume in order to survive. Often pondering his loyalty and if there really was no other avenue for him to go down. This all changed when one day due to a heated argument and a slip of the tongue, it was revealed to him via one arrogant and dickish ghoul that the very killer he had wanted to seek vengeance upon for killing his parents was himself. He was turned and sent after his own family and consumed them in the carnage of his transformation. &lt;br /&gt;
&lt;br /&gt;
Fueled with rage from this realization Jebediah point blank shot the man in front of him with his gun. Before long the entire compound was on him, ready to go out in a blaze of glory. But a voice stopped him. Said voice almost feeling like his instincts as it led him to an opened air vent. Jebediah kept listening to the voice and with its help escaped the clutches of Fear the Dark. With his newly found freedom he finally realized the full extent of what he had done and likely what he had helped to do. Deeply reflecting and regretting nearly every action he had performed while working under them. And in his deep sorrow he headed towards a beach before sunrise, waiting for it to rise and end it all. Finding little to no reason to persist through this life of his. But then he heard it again... but stronger. That little voice that had got him out of the compound, telling him to live despite it all. And as the sun began to burn his skin, for some unknown reason to him he chose to run and hide in the shade. Despite his wishes... something compelled him to live. Eventually maneuvering and finding a nearby shack to shelter in from the sun the voice made itself known. It was a mentor spirit, taking upon the guise of a rat. Telling Jebediah it sees potential in him and that the cowards way out is truly not what he wants to do. That he can with its guidance make right all that he and them had done wrong.&lt;br /&gt;
&lt;br /&gt;
After pondering it and despite his desires to exit out towards the morning sun, Jebediah eventually retracted his hands and chose the hard route. Swearing to the rat and himself that he would make amends for all he had done while under Fear the Dark&#039;s influence. Using him to kill his own parents, likely sabotaging and leading several infected towards feeding frenzies and god knows what else. Deciding to become the monster they wanted him to be, but not aimed towards the general public, but towards the ones that made him that way. Setting out on an aimless quest across northern America to tear down and hunt nearly all infected in his path. After doing this for a while he heard of their providence and ties to Seattle. Knowing how deep they must be Jebediah decided to make a new home there, where he now waits for the right moments to strike, making right what he has done wrong.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Infected: Vampire (Sukayan) &amp;quot;I will use what they forced upon me to make them pay for what they have done.&amp;quot;&lt;br /&gt;
*Mentor Spirit (Rat(Alt)) &amp;quot;The bastard won&#039;t leave me alone when I work. Kinda makes it hard to trust others but very few have my back when they know what I am. Then again... I sure as hell wouldn&#039;t.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Prejudice Common, Biased (Infected) &amp;quot;Nearly every one of them bastards I met prey on the weak and drink em&#039; dry. Maybe there are others out there like me. But they are a dime in a dozen.&amp;quot;&lt;br /&gt;
*Vendetta (Fear the Dark) &amp;quot;They stole my life from me and made me feel responsible. Now I&#039;m gonna take theirs to make things square.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===SURGE===&lt;br /&gt;
Blackhawk upon visiting the outback... changed. Through willpower and determination he was able to survive the mana storms that plagued him. Despite the sad failure of the mission, he still arrived home a changed man. Better prepared for what lay back in store for him. His body now resembling that of a... predator. A hunter and born killer ready to track their prey, pursue with staggering speed, and be ready for whatever may try to stop his path. His body being a pale and lean representation of a man-like hawk, adding a bit of irony to his name. However, his darker side becomes more apparent, the sun bothering him more often, his self imposed image of a monster making it harder to communicate to others, as well as critters and creatures being able to easier see what he truly is.&lt;br /&gt;
*Positive&lt;br /&gt;
 Keen-Eared&lt;br /&gt;
 Ogre Stomach&lt;br /&gt;
 Metagenic Improvement (AGI)&lt;br /&gt;
 Vermonasular Organ&lt;br /&gt;
*Negative&lt;br /&gt;
 Critter Spook&lt;br /&gt;
 Feathers&lt;br /&gt;
 Impaired Attribute (CHA)&lt;br /&gt;
 Nocturnal&lt;br /&gt;
 Third Eye&lt;br /&gt;
 Vestigial Tail&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Antonio &amp;quot;Vice&amp;quot; Vecce&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Beatrice Veronica&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bolt&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edouard Napoléon Bonaparte&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ghaz&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hank&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Helena Iscariot&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hextech&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lamashtu&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lieutenant-Colonel Chantale Dutreil&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lisa Cutty&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sypech&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Taxi Sandra&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Arcane Eye&lt;br /&gt;
|Position=???&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2086-08-20&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|CAS&lt;br /&gt;
| -20&lt;br /&gt;
|-&lt;br /&gt;
|Draco Foundation&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|EVO&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Farraday&#039;s Clinic&lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
|Isotopes&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Kalanyr&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Komun&#039;ga Ring&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Ork Underground&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Saeder-Krupp&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
|Shiawase&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Shotozumi-Gumi&lt;br /&gt;
| -10&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Seattle&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
|[[West Coast Monolith]]&lt;br /&gt;
| 22&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
*[[Artemisia]] &#039;&#039;&amp;quot;It&#039;s nice knowing I am not the only one... knowing what I am while still fighting on to protect others. Resisting the voices and cravings to ensure a better future for those that our kind feed upon.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Dice]] &#039;&#039;&amp;quot;Dared me to dance during an investigation and from there... the bond grew. I want her to pursue her dreams... but I fear the route she will take to get them.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Eidolon]]: &#039;&#039;&amp;quot;It&#039;s just fun to make fun of the bastard. Even if they shot me in the head.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Miut]] &#039;&#039;&amp;quot;Cat is a bitch and a half. No one else seems to see it. But I can&#039;t blame er&#039;. Life and the shadows dealt her a shitty hand. She made the best out of it and... I owe it to... something to do right by er&#039;.&amp;quot;&lt;br /&gt;
*[[Nearl]] &#039;&#039;&amp;quot;I saw way too many similarities in our stories for me to overlook. He has someone non-infected that cares for him a shit ton. I got someone similar. We both made mistakes... I just need to make sure he don&#039;t repeat em&#039;.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Red Ribbon]] &#039;&#039;&amp;quot;They got some issues goin on but they&#039;re good at heart. Just hope that drone was worth it.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Sinning Jenny]] &#039;&#039;&amp;quot;Only one stupid or stubborn enough to know I&#039;m an infected and still wanna be friends despite my refusal. I let her though cause at least she&#039;s rational about it. Wherever you may be... thank you. For all you have done. I will carry on for you.&amp;quot;&#039;&#039;&lt;br /&gt;
*[[Wayfarer]] &#039;&#039;&amp;quot;Finally have another good one to add to the list. Our stories are... way... way too similar. Reminded me I wasn&#039;t alone. I owe him a debt I never can repay.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
*[[Heart of the Tempest]] &amp;quot;NO ONE should spread this infection... let alone willingly. Making a... family? Out of THIS?! It sickens me to my fuckin core.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=The name of either a sports team or an old model of military helicoper.&lt;br /&gt;
|MidResult=Rumors exist of a gunslinger that hunts infected under the cover of night in the streets of Seattle.&lt;br /&gt;
|HighResult=Reports exist of a highly lethal cowboy styled member of Fear the Dark that had gone missing over 2 years ago near Florida.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=A gunslinger with a heavy cowboy aesthetic.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Blackhawk is not very outgoing, known for preferring more stealth based approaches. Is also known for prioritizing jobs that deal with infected.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Blackhawk is an ironic tale. An infected that hunts infected under the veil of night with a variety of weapons.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(All licenses have a matching rating unless noted otherwise)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Albert Williams&#039;&#039;&#039;&lt;br /&gt;
|UCAS&lt;br /&gt;
|R4&lt;br /&gt;
|Adept, Bounty Hunter, Drivers, Firearms, Hunting&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A decently tall figure standing 6&#039;9&amp;quot; in height. Next to none of his skin or body visible due to his armor, cloak, and cowboy style hat. All of which seemingly nicely embroidered and detailed. Two sashes of ammunition rest atop his chestplate. Underneath said armor lies a button up dark purple shirt. Ankle length brown pants covering his legs. Spurs hanging off of the back of his boots. A set of nicely made armor rests atop all of it. His face covered by a ballistic mask with the visage of teeth and a skull&#039;s nose painted atop it. His eyes seeming to glow atop it. He carries around more weapons that he should. An AA-16 often resting on his shoulder with a strap. A Colt Future Frontier and a Sapphire knife sheathed on his left hip and a Ruger Super warhawk holstered on his right.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
The closest equivalent to a &amp;quot;default model&amp;quot; you can get on the Matrix. But with a cowboy hat.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|I will teach them to fear me&lt;br /&gt;
|Having been lied to and deceived by Fear the Dark into working for them and having him aid in the murders and abductions of untold dozens of innocent people. Blackhawk swears vengeance against anyone tied to the organization.&lt;br /&gt;
|No specific runs, but he has encountered them in the run [Éclaire_la_Nuit|https://shreloaded.net/wiki/Éclaire_la_Nuit&lt;br /&gt;
|-&lt;br /&gt;
|Orders of Magnitude bigger&lt;br /&gt;
|Upon visiting the Aztechnology pyramid and gazing upon a mysterious symbol. Blackhawk has realized whatever happened in Florida was far... stranger than he originally thought. Seeing a symbol and documentation revolving around a strange medallion he uncovered, the symbol on it linked to an old Mutaqua that roamed around his Fear the Dark groups headquarters. The symbol belonging to a shadow organization simply reffered to as the Ordo Maximus. Now trying to find out more without being caught. Good luck, Blackhawk. Good fuckin luck.&lt;br /&gt;
|https://shreloaded.net/wiki/Tale_of_Blood_and_Oak&lt;br /&gt;
|-&lt;br /&gt;
|Eye for an eye&lt;br /&gt;
|On an EVO convoy to become a well paid Guinea Pig for experimental EVO bioware, Blackhawk witnessed the entire convoy get destroyed by what seemed to be a singular infected. Taking on and near effortlessly destroying multiple near-HTR level EVO security. Afterwards holding Blackhawk by the throat and giving him one of two options. Either join him or join them as they gestured at the corpses. Wanting to live to see his family again he chose to join the stranger and was forcefully turned into an infected. Upon waking up after having no control over his body nor memories Blackhawk would later learn that he himself had killed his own parents and that the figure likely played a part in it as his parents would have put up a fight against him no problem. Now Blackhawk tirelessly hopes to become strong enough to hunt down and kill the figure that stole both his metahumanity and family.&lt;br /&gt;
|No run correlates to this as of yet.&lt;br /&gt;
|-&lt;br /&gt;
|A new family&lt;br /&gt;
|Despite a deep resounding hatred of himself and what he is, Blackhawk secretly yearns to find a group he can belong to. But with the criteria of having a solid moral compass so his gun can never be aimed at the innocent again, have the capabilities to kill him should he lose control of himself, and allow him in despite his infected nature... he may be having difficulties finding such a group/organization. The West Coast Monolith is the closest he has found to it, managing to through his efforts gain a solid reputation. But due to his infected nature he may not fully join their ranks officially. But still, maybe one day he may find that group with whom he belongs.&lt;br /&gt;
|No specific runs call to mind but several runs Blackhawk has done related to the West Coast Monolith or gaining reputation therein.&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Samael]] - Astounding to have at your side in a stand up fight as well as on a ghost infiltration run. Rare enough to find someone skilled enough to do both.&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Never_Make_Deals_with_Catboys&amp;diff=153811</id>
		<title>Never Make Deals with Catboys</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Never_Make_Deals_with_Catboys&amp;diff=153811"/>
		<updated>2026-07-22T21:28:47Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=AngryHedgie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Auburn, Stuck&#039;s Carnival&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Blackhawk}}&lt;br /&gt;
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&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=[[File:Cesare Gianelli.png|200px]]&lt;br /&gt;
|ImageCaption=Mr. Johnson (Mafia), &amp;lt;br&amp;gt; Cesare Gianelli&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The youngest Giannelli son, Cesare, is a notorious fetishist with a penchant for catboys and chrome. His tasting menu for the night in question was organic, free-range catboy. A little too free-range, as it happened. Embarrassingly, even his entertainment seems to have started to rebel against him, and he was plenty angry about the revolution. Unable to afford any more shenanigans on his hands that made their way back to his father, a request was pinged to the Haven asking for someone with the social graces and tracking prowess to come help control the pet population.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He might seem like an idiot – and he is – but this swaggering fool has traits in keeping with that of another notable Mafia playboy: Caesar Ciarniello. For now, he’s just a pup, but his proclivities have already put him in line to lean into the redlit side of the Italians’ business ventures. With the same reputation for laziness and sleaze, he keeps one of the luxury suites above the main floor of Stuck’s Carnival’s main casino and chases borgs and boys with a persistence that he does not show in any other area of his life. Still, he has a chip on his shoulder and is one to watch.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On a dark, drizzly night in the Seattle exclave, fixer Sally Tsang reached out to a runner by the name of Blackhawk with what sounded like Mafia business that needed doing at Stuck’s Carnival. Home to a thriving black market trade, one might presume smuggling or wetwork would have been on the agenda. One would be wrong, though Sally conveniently left that bit out of the job offer.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Blackhawk pulled himself away from casually watching Redmond teenagers fist fighting each other in a local park to take his Yamaha Nodachi for a spin out towards Auburn. When he arrived, he shed his heavier weaponry in favour of his standard cowboy hat, trench coat, and revolvers. Headed into a relatively civilized joint, he elected to work with stick and shock.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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As he approached The Carnival, a blond human man watched him intently, initially muddying the waters about who the actual contact ought to be. Whilst Blackhawk was considering this, shadowy movements around the building caught his eye. Upon investigation, he found an alleyway on the (West) side of the building with a chain-link fence marked ‘Employees Only’ about halfway down beside a large dumpster. A small figure dropped down on the other side and met his eye, presumably the source of the flickering shadowy ears and tail that he had seen disappear around the side of the building.&lt;br /&gt;
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With no real reason to pursue, he made his way back toward the entrance to the casino and entered. The blond man he had assensed earlier had vanished, the mundane blandness he gave off along with a sense of slightly sprained ankles and annoyance the only foreshadowing of the fact that he had been one of the Mafia members already having failed at the task he was about to attempt himself. &lt;br /&gt;
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As he made his way in to find the primary host and head concierge, Armin Longo, a fabulous man with a familiar manner and delight in pretty boys a little too progressive for the conservative Mafia. His excellence at his job and positive rapport with guests of all stripes have earned him the tolerance of his Family employers, as has the fact that very little is missed by his keen half-elven eyes.&lt;br /&gt;
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Armin greeted Blackhawk in his heavily Italian-accented English and flirtingly guided him to the private rooms at the back (North) side of the casino. The fourth door on the right held a rattled young Mafia member that reeked of liberal cologne use and nepotism. After a rough beginning trying to hammer out a deal in which he seemed insulted this service worker would question his request, his second-in-command (read: the trusted made man appointed by his father to act as his babysitter), Vincent “Vinny” Giovanni, stepped in and was able to come to an agreement with Blackhawk to pay out four hundred nuyen per head on the returned entertainers who had gone missing on the premises after their own men and the casino’s staff had failed to successfully wrangle them.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Blackhawk set out to acquire the catboy targets with the understanding that at least six of the fifteen needed to be recovered in order to collect the bounty. He also made a concerted effort to recover them without weapons or violence, and to keep the distractions in the casino to a minimum in order to keep young Gianelli’s already tarnished reputation from earning even more ire from the higher-ups who would otherwise have to clean up his mess if the runner failed his mission.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The job was supposed to be relatively simple, but Blackhawk ended up using a mixture of negotiation, stealth, and tactical skills to complete the mission without arousing attention from Gianelli’s father or more senior Mafia members. He also had to negotiate his way through interactions with a Wuxing agent planted amongst the Mafia and provide leverage to one of the catboys in the form of a Yakuza daughter’s assault and murder of which Gianelli is rumoured to have been participant. Not only are they armed with information: he helped one young catboy with a recommendation and donation towards his first gun, so chances are we might see more of this group soon as they mount more elaborate events like this one.&lt;br /&gt;
&lt;br /&gt;
===The Targets===&lt;br /&gt;
* &amp;lt;big&amp;gt; [[Diamond “Mittens” Mitchford]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A skilled thief and cat burglar, Mittens found easy money as hirable entertainment for wealthy patrons. Fascinated with the most perfect roulette ball, he attempted to pilfer it by stealthily lurking beneath the tables on the casino floor. Blackhawk found him first when he noted brown gloves resting on the roulette wheel that clashed with the black-gloved guest standing nearest to it. While he initially almost managed to escape, his chuckle was heard by the runner’s keen auditory perception. After refusing to steal a diamond ring from a nearby guest, Blackhawk agreed to obtain the roulette ball for him. After an awkward session of haggling with the croupier, he tipped the staff member two hundred nuyen and exchanged the prize with Mittens for a promise that he would not try to run. Mittens honoured this agreement and also provided him a tip on where to find another catboy named Corey Pawlson.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Corey Pawlson]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A non-verbal and amorous catboy who loves a chase, Corey had hidden out in the dining room of the casino’s restaurant and main bar. Blackhawk left Mittens knocking back martinis at the bar when he clocked rustling in a large nearby plant. With his incredible stealth, he risked the anger of the hostess who had allowed him to sit at the bar since he lacked a reservation for the restaurant itself.  He played a game of red light/green light through the restaurant trying to DNI Corey, who mewled and treated it like a game. Blackhawk risked heading into the kitchen itself and in the end slung Corey under an arm and carried him back to the bar where he notified Vinny of the capture, masterfully avoiding conflict with a waitress who intercepts him temporarily on his way through the restaurant. Vinny sent some of his men to collect him and Mittens.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Chester Bell]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When catboys were light on the ground, Blackhawk decided to seek out the small figure he had seen on his way into the Stuck’s Casino at the top of the night. He inspected the area and found prints that led him, with gecko gloves, over the fence and up the West wall of the casino to a broken neon sign where he found the same figure making an effort to look at the stars. They had a genuine conversation, and Blackhawk asked if he can tell him who the shadowy figures he has glimpsed above further up on the roof are, but Chester was new to entertainment and did not know. Blackhawk traded him knowledge of a place where he can view the stars to get him to return to work, which Chester accepted. They agreed that he would stay outside and try to catch a glimpse of the sky, take in the fresh air until all the other boys are returned. In the end, Blackhawk signaled him when the rest were collected and he honoured his promise.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt; [[Billy Eamon and Fred “Scuzzy” Flumkin]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After leaving Chester, Blackhawk geckoed his way up to the roof where the two shadowy figures have vanished. He searched for them, saw nothing. The roof access door had been opened, but not recently enough to show dust in the air; nor had it made a noise of closing hurriedly. He looked down the (South) side of the building near the entrance and saw a ginger cat smirking up and him before walking into the casino. He notified Vinny’s men, but the cat managed to evade them. On the roof, he checked the far (East) wall and three catboys jumped him. Instead of immediately dodging them, he allowed himself to be tackled in order to get them in range. One sat on his chest and started to threaten him before Blackhawk managed to get the best of him and extract himself. They haggle, and Eamon, a shadowrunner himself, strikes a deal for three runs – one for each of the individuals on the roof who jumped him – and with exasperation Blackhawk agrees. When Eamon (runner name: Nermil) left the roof with another catboy named Fred “Scuzzy” Flumkin, it became apparent that the third figure was actually a wolfboy named Earl. E. Howl. Disgusted at the deception, Blackhawk vows to honour his word and have a chat with Eamon to renegotiate his ill-gotten deal.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Jack White and Jingles &amp;amp; Jangles Kibhler]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After Earl E. Howl fled Blackhawk’s eerie chuckles upon realizing the deception, Blackhawk made his way back down and into the casino where he looked around for more of his quarry. One of the catboys was performing on-stage and he made his way over to watch the close of the performance. He followed him as he was walking away, and rebuffed his advances – not the first pass that had been made at him that night – before asking what it would take to get him to head back to his job. After a few false starts, the thrill-seeking entertainer accepted a performance by Blackhawk on-stage in catboy ears to return. Blackhawk obliged, pulling contact assistance to disguise himself and perform a popular country ballad to the applause of the crowd. Jack White kept his promise, and was so tickled at Blackhawk’s moxie that he called up two of the other catboys: twins Jingles &amp;amp; Jangles, who sight unseen turned themselves also.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Olivier Nodd]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wandering back into the marble-floored corridor where private game rooms were located, Blackhawk waited, trusting his gut. His patience paid off when a well-dressed catboy in a green jacket darted from one room towards another across the hall. They interacted, but the individual’s manners were so polished and he was so obviously well-off that it threw off the investigation. Additionally, Blackhawk had DNI’d the ginger cat named Heathcliff after obtaining the name from Jack White, mistakenly thinking that this catboy was one and the same. When he realized it was not, he started to let him go before realizing he was one of the missing boys as well! Hearing Blackhawk had carried Corey, he asks Blackhawk for a piggyback ride through the casino. With the request denied, he settles for an owed favour for himself or his family with the understanding that they may find mutual benefit in future: Olivier Nodd may be a Fixer or a Johnson.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Winken Goddard]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One more down, Blackhawk checks the gaming tables on the main casino floor. A broad-shouldered man in a grey hoodie turns out to be an elder catboy (catman?) who has seen some things the same way Blackhawk has. Fresh off of a smarmy DNI with Heathcliff who has insulted Blackhawk’s competence to do his job in which he finally tells the runner not to bother contacting him or trying to find him unless he actually finds all the others, Blackhawk settles into several hands of Texas Hold ‘Em with Winken Goddard.  They discuss the races being bet on across the trid screens in the casino, and a horse named Silver is recommended to Blackhawk. From a place of mutual respect, and a general consensus that indignant and underpaid work is simply a facet of life in the city, the silver-haired catboy makes his way back to work.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Cal Maddoxx]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Minding his own business playing slots near the secondary bar, Cal initially thinks that Blackhawk is aggressively hitting on him. After the confusion is cleared up, Cal teased Blackhawk for being assigned this job by his fixer. They have a brief exchange in French, in which Cal demonstrated his fluency. He ultimately asked for a contact in exchange for going back to work, and Blackhawk pays back Sally Tsang (a.k.a. Taxi Sally) by giving the catboy her information. It backfired and the pair were DNI back and forth every time Blackhawk saw the catboy for the rest of the evening.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Xhu Jin]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Continuing his hunt, Blackhawk encountered someone who was more than just a bully like Eamon out for any opportunistic advantage in the form of Xhu Jin. A Wuxing plant, they had a back and forth in which Blackhawk disclosed some of his history in an effort to encourage Xhu that some games are not worth playing, especially with corporations. Xhu disclosed that they have people close to them in the line of fire if they do not perform for the corporation, but as a collector of interesting things and specialty intel, they demand Blackhawk’s name in exchange for their cooperation. In the end, Blackhawk narrowly sidesteps a bet in which he would have been locked into a cage for the night in Xhu’s stead should he lose their wager. At the last moment, Xhu walked away, bored of the game. He has a long memory and a poker chip Blackhawk threw to him, to that may not be the last time he makes an appearance. The indication of tensions between someone at Wuxing and the local Mafia in Stuck’s Carnival is concerning.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Blinken Goddard]] &amp;lt;/big&amp;gt;&lt;br /&gt;
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Nearing the end of his long night, Blackhawk searched around again, looking high and low. In the washrooms near the front of the building he found a loose ceiling tile and hoisted himself up into the gap where he found handprints and signs of someone crawling around up there. Without proper lighting as he followed the tracks, he used the glow from a red laser dot to slowly make his way until he ran into a vent. The vent had a half-bent grating with a stuck screw. He was able to use a bullet in the subtle glow of the scope to open it enough to squeeze in himself. He followed the vents, using his sniff snoff abilities to snorf out the scent of sweat and follow it back to… a ceiling tile opened above the hall where a large chandelier hands over the marbled hall between the private poker rooms. He, in an infuriatingly well-done combination of gymnastics and gecko gloving lowered himself from the ceiling. Most of the people in the hall showed little concern, but a troll bodyguard called to him to make sure he was not going to be a problem. A waitress saw him dangling from the edge of the wall and ceiling and walked to the main floor, set aside a tray of drinks, and simply left the building never to return after deciding it was above her pay grade to deal with creeping figures that might be assassins. Blackhawk made his way down to the floor and managed to get some information from Bonita Clare, the troll bodyguard; and Albert, another runner who was nondescript and by all appearances a competent man. He found two catboys within the room, Blinken Goddard and the elusive and dismissive ginger catboy, Heathcliff. They talk for a while an Blinken explained a bit of their mischief along with a reluctant Heathcliff, who was more interested in martinis than the shadowrunner’s task. As Blinken left, he told Blackhawk that he thought he “might be close to the end of your task, winding it down for the night”.&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[“Suite” Jarod Gehler]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Blackhawk looked high and low for the final catboy, checking the suit where Winken was breaking it down like a classic go-go dancer and Corey Pawlson was turning himself inside out to try to get his mitts on the runner. Xhu tempted him with more information if he wanted to give his name or provide some other piece of information, which Blackhawk again declined. At that, he asked Cal if he knew anything, but the catboy was too wrapped up in messaging with his fixer to pay much attention. He told him the name of the new and final catboy.&lt;br /&gt;
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After going around a lot of the casino again and striking out, Blackhawk went to large doubledoors at the end of the private area hall. Heathcliff saw him through the door and heckled him, and inadvertently tipped him to the final catboy hidden behind the bar within the room where Heathcliff had been making drinks. The small catboy with a cowboy hat was enamored of Blackhawk’s persona and asked for his hat, which Blackhawk would not give him. Eventually Blackhawk gave him five hundred nuyen for a gun of his own and recommendation, which he happily took and went off to work. Odds are this will have ramifications, and there is a non-zero chance this will be the origins of a new organization in the Seattle exclave, someday. Maybe.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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* &amp;lt;big&amp;gt; [[Heathcliff Garfield]] &amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
After all the other boys have been found and wheeled and dealed back to work, Heathcliff sipped his martini and chatted with Blackhawk, who managed to talk him from a hostile position to a suspicious one. It turned serious, Heathcliff revealing misgivings about his employer and a veiled insinuation that the younger Gianelli needed to be managed. He, like the others, is unhappy with the poor etiquette of the man, but also wants dirt to level him if needed. Ideally, he prefers to work for his father or one of the more senior members of the family both for his own ends and to better position the catboys as a sub culture. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Blackhawk had made an effort to ensure the catboys were not being harmed or mistreated by the Gianelli brat during each capture, an extra step that earned their trust and confirmed that they generally had a favourable impression of Vincent Giovanni also. Not only were they just having a bit of mischief, they were punishing young Gianelli for his habitual stiffing on their usual and perquisite fees. Rumour has it that’s about all there is stiff about the lecherous nepo baby. They hoped to embarrass Gianelli and potentially inflame his difficulties within the Ciarnielli-run Mafia crime family. Blackhawk used his intel on the missing Yakuza-connected woman, Yamaguchi Akemi, to provide Heathcliff leverage against Gianelli should he step too far out of line, thereby protecting the catboys and potentially other entertainers that might run afoul of the Ciarniello Family prince’s ego and temper. Heathcliff seemed to think there might be reason to suspect Gianelli was into darker things than what most of them had encountered in his relatively public dealings.&lt;br /&gt;
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==Aftermath==&lt;br /&gt;
In the end, Blackhawk managed to return all fifteen of the missing catboys and unveil the reason for their actions. He had to flex his social abilities and learn that sometimes approaching people with a little small talk and commiseration can open doors to make tasks easier. One waitress might have quit her job after seeing a cryptid dangling from the ceiling, but he made a good impression on the troll woman, Bonita Clare, guarding one of the private poker games and found two potential contacts: Albert, another runner; and Olivier Nodd, a well off potential future Johnson. The shadowrunner called Nermil, Billy Eamon, also holds his marker for aid in three runs. He managed to dodge the attentions of Wuxing&#039;s agent for the most part since he was not the explicit target, but it might due to remember the interaction in future and keep an eye out for this dangerous cat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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As an added benefit, the catboys have some laxatives hand-acquired to taint Gianelli’s booze for a minor prank if he steps out of line again. Blackhawk had a positive interaction with Vincent Giovanni as he settled up with him, and also mentioned Albert was looking for an in with the family, which Vinny took in stride and intends to follow up with the man to explore. Gianelli might be a prat, but Blackhawk made a good impression with the more senior Mafia member, Giovanni. If he needed an in to the family, the made man with knowledge and respect amongst the Family members might be willing to discuss it with him in future.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Never Make Deals with Catboys Run Rewards:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Total Run Time: 9 hours, 30 minutes. (w/7*1.6 Multiplier)&lt;br /&gt;
&lt;br /&gt;
6k Nuyen (3 RVP)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
6 CDP (3 RVP)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Base CDP&lt;br /&gt;
&lt;br /&gt;
11 RVP Total&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(-3 favours owed to Billy Eamon and the Catboys)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
(+4 available contact(s): Olivier Nodd, Albert, Vincent Giovanni, and Bonita Clare)&lt;br /&gt;
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(+1 optional clothing/disguise item: catboy ears - no armour/mechanical value)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I know this is weird as shit. I have a friend who wants that ball, that specific ball. I&#039;ll pay you.&amp;quot; - Blackhawk}}&lt;br /&gt;
{{Gamequote|&amp;quot;Beautiful cat with homophobia.&amp;quot; - Blackhawk}}&lt;br /&gt;
{{Gamequote|&amp;quot;They sending the catboys to Afghanistan, holy shit!&amp;quot; - Blackhawk}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Blackhawk]]===&lt;br /&gt;
&#039;&#039;&amp;quot;...never doin that shit again... likely... at this point I don&#039;t know.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Debts_of_Honor&amp;diff=153810</id>
		<title>Debts of Honor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Debts_of_Honor&amp;diff=153810"/>
		<updated>2026-07-22T21:27:57Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-19&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Atlanta, GA (CAS)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Blackhawk|Miut|Wayfarer|Oracle|Fennec}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* 5/19: 4 Hours (5pm - 9pm)&lt;br /&gt;
* 5/26: 4.5 Hours (4:30pm - 9pm)&lt;br /&gt;
* 6/2: 6 (4:30pm - 10:30pm)&lt;br /&gt;
** Note: LHOG as Fennec 9pm - 10:30&lt;br /&gt;
* 6/9: 6 (4:30pm - 10:30pm)&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
During the events of [[Disasterpiece Theater]], Koi and Weevil were killed in the CAS - and while Babylon and Blackhawk escaped, their friends were left behind. Now, Blackhawk and some of Weevil’s friends make their way back to the Confederate American States in order to follow the final trails of their friends in hopes of recovering any element of them as a memorial - only to find that the files lead to a series of experiments by the CAS government on similarly murdered augmented runners - and ultimately, recovering Koi and/or Weevil’s bodies. The heartfelt moment of being able to bring them home for burial is short lived as the team has to now figure out how to safely do just that - and bring themselves home.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Lisa Cutty]] came across some records about the bodies of Koi and Weevil being recovered after the events of the failed Atlanta run. She explains to Blackhawk how there is a general understanding in the shadow community that deals with the CAS that the Piedmont Hospital is off limits and something of a black hole for shadowrunners. She accidentally comes across a report that the bodies were recovered and taken to Piedmont for unknown reasons. It&#039;s not a job, per se, but a tip - and one she gives him a solid warning on to be careful with.&lt;br /&gt;
&lt;br /&gt;
Blackhawk, in turn, contacts Wayfarer, who contacts Miut and Oracle, and the team gets together to discuss the issue - and that they are going to do what they can to bring their friend&#039;s body home.&lt;br /&gt;
&lt;br /&gt;
The team ends up contacting [[Cascade]] in order to get them smuggled into the CAS while Blackhawk arranges to have his truck shipped over for 3 grand - arriving in three days unless it encounters issues at the CAS border.&lt;br /&gt;
&lt;br /&gt;
==The Legwork==&lt;br /&gt;
===Pre-Run===&lt;br /&gt;
* Wayfarer spends the day pre run connecting with Drifter, fishing, and prepping his gear for the mission.&lt;br /&gt;
* Miut spends the day getting her decking gear in order, resupplying on lockpicking, Medkits, and electronics gear.&lt;br /&gt;
* Oracle gets some medical supplies and preps his gear, generally trying to not tip off his wife that he&#039;s about to go on a shadowrun, despite Wayfarer&#039;s AMAZING EMAIL. &lt;br /&gt;
* Blackhawk gets his whole full &#039;baited for bear&#039; kit set up. &lt;br /&gt;
&lt;br /&gt;
===Matrix===&lt;br /&gt;
* Piedmont Hospital - R6 Host: A6 S7 D8 F9&lt;br /&gt;
** Has a reputation as being off limits to the shadow community - a sort of black hole where runners vanish. &lt;br /&gt;
** Part of a set of rumors where runners who die in the CAS get their bodies &amp;quot;disappeared&amp;quot; into the Piedmont for some reason. &lt;br /&gt;
** Learns that the Piedmont is funded from the CAS directly&lt;br /&gt;
*** This turns into PILES of conspiracy theories about why the CAS is funding the hospital, ranging from &#039;working on gammaware&#039; to &#039;cyberzombies&#039; to &#039;stealing used cyberware for reworking or genetic therapy&#039; and even wilder options.&lt;br /&gt;
** File references to a company called Gene Corps, though the connections are uncertain outside of shared funding.&lt;br /&gt;
*** Gene Corps is, officially at least, a public health organization focused on genetic therapy for common, everyday, illnesses.&lt;br /&gt;
*** A further search reveals that Genecorps is a sandpit/trap filled with data bombs that the team can now avoid.&lt;br /&gt;
** Registry of patients should be located inside the hospital Host&lt;br /&gt;
&lt;br /&gt;
===Magic===&lt;br /&gt;
* Hospital: BGC 6 (Medical, Healing, Antiseptic)&lt;br /&gt;
* Secure Rooms: F6 Ward&lt;br /&gt;
* Security Room: F6 Masking, F6 Obfuscating&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
*Entrance to Hospital&lt;br /&gt;
** Cameras over each Door&lt;br /&gt;
** Maglocks at each door&lt;br /&gt;
** Bollards (Car blockers) by main entrances to Hospital and ER&lt;br /&gt;
** Security guards at each entrance&lt;br /&gt;
** Windows have alarms&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&#039;&#039;&#039;Day One: Arrival&#039;&#039;&#039;&lt;br /&gt;
* The team arrives in Atlanta, manages to steal/buy a car after the Miut Pregnancy Scam (tm), and then heads to Rockdale to establish a safe house&lt;br /&gt;
* They manage to not escalate the local Lone Star after having an run in with some &#039;local color&#039; vis a vis metaracism&lt;br /&gt;
* The team gets a Low Lifestyle motel in the SE corner of Rockdale. (Note: Oracle - Creature of Comfort. Wayfarer, Miut - Insomnia)&lt;br /&gt;
* During the evening:&lt;br /&gt;
** Wayfarer does research on Atlanta maps, locations, etc&lt;br /&gt;
** Oracle calls his wife. It goes to Voicemail. DUN DUN DUUUN (one night of Insomnia)&lt;br /&gt;
** Miut checks in with Oracle&lt;br /&gt;
** Blackhawk winds down and rests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Two: Atlanta &#039;&#039;&#039;&lt;br /&gt;
* They call [[Hextech]] in order to get some Matrix help for Miut, who has to agree to eating a quarter cup of Bellevue Dirt in exchange for Hex&#039;s help, as she has gotten the reputation as the &amp;quot;sand chick&amp;quot;&lt;br /&gt;
* By night, Blackhawk scouting run on the Hospital&lt;br /&gt;
** Disguised via R6 Synthskin&lt;br /&gt;
** Hawk plants a data tap on a camera near the back&lt;br /&gt;
** Sneaks into the ER Waiting room, is able to examine the map and learn there is an entire security wing as opposed to office&lt;br /&gt;
* Miut does some additional research and comes to realize Genecorps is a trap&lt;br /&gt;
* Oracle does some astral scouting and finds the wards over the Security Office&lt;br /&gt;
* The team contacts [[Ashen Hand]] in order to try and get FBA for Oracle, but they&#039;re all broke and Wayfarer isn&#039;t able to talk him into fronting the armor &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day Three: Atlanta &#039;&#039;&#039;&lt;br /&gt;
* Insomnia hits Miut and Wayfarer, no edge for them. Oracle CoC Penalty -2&lt;br /&gt;
* Blackhawk&#039;s Truck Arrives&lt;br /&gt;
&lt;br /&gt;
* Miut runs the Piedmont Hospital host and manages to sneak past Patrol IC and the local security decker.&lt;br /&gt;
** Finds library node for files&lt;br /&gt;
** Finds &#039;map table&#039; for access to doors, cameras, alarms&lt;br /&gt;
** She locates a Nested Host at R8, accessible through the security node&lt;br /&gt;
*** R8 Host: A8 S11 D9 F10&lt;br /&gt;
*** Finds Security Node and Ice Tray, loaded with Black IC. &lt;br /&gt;
**** Cameras, Autoturrets loaded with Ares Archons, PAN to onsite HTR, toxin gas vents in emergency case&lt;br /&gt;
**** IC Tray: Black IC, Tar Baby, Killer, Track, Patrol, Scramble&lt;br /&gt;
*** Finds Research Files&lt;br /&gt;
**** Special Note: Gamma&lt;br /&gt;
***** Encrypt R9, R10 Data Bomb&lt;br /&gt;
**** Special note: Rebirth&lt;br /&gt;
***** Encrypt R9, R10 Data Bomb&lt;br /&gt;
&lt;br /&gt;
* Miut goes to unset the data bomb on the Rebirth file and the bomb pops, bricking her deck and giving her a case of physical dumpshock.&lt;br /&gt;
* The team decides to subcontract out some help - a few hours later, [[Fennec]] arrives after a short suborbital flight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rest/Downtime Week: Atlanta &#039;&#039;&#039;&lt;br /&gt;
* The team upgrades to a Medium Lifestyle for some of the team to get some better sleep. &lt;br /&gt;
* Fennec heads back to Seattle to get her gear and return with her plane, her FBA, and FBA for Oracle. Recovers back to full edge.&lt;br /&gt;
* Wayfarer does nighttime surveilance of the Hospital. Wayfarer finally sleeps and recovers edge.&lt;br /&gt;
* Oracle rests and recovers. Resets CoC timer.&lt;br /&gt;
* Miut also finally sleeps and recovers edge. &lt;br /&gt;
* Blackhawk checks in with some of the local shadow community and learns that a Shadowrider named Hardcase has been assigned to the site - and that as a former runner he is kitted out with mundane cyberware, agile defender, perfect time, sharpshooter, etc. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day 10: Atlanta &#039;&#039;&#039;&lt;br /&gt;
** Wayfarer learns the Black Site HTR force is 9 strong with 1 mage&lt;br /&gt;
** Gets face, plate, etc, for the mage&lt;br /&gt;
&lt;br /&gt;
Day 10: Atlanta&lt;br /&gt;
* Miut does a T3 Search on Hardcase, learning a bit about his background as a shadowrunner, being captured by the CAS, and then reappearing some time later as one of the Shadowrider boogymen. Learns that he favors pain inducing called shots and then hitting softer targets with tracker rounds to finish them off. &lt;br /&gt;
* Fennec does T3 Search on the Hermetic Security Mage, finding that most of his information security is locked down, but that he can be seen as part of the local Hermetic Lodge for Security Awakened. &lt;br /&gt;
&lt;br /&gt;
Day 11: Atlanta - Running the Piedmont&lt;br /&gt;
* After some back and forth matrix fuckery, the team manages to sneak Blackhawk and Wayfarer into the hospital and to the elevator while Oracle makes his way magically there as well. &lt;br /&gt;
* As they head down, oracle bounces off the masking ward due to glitching his assensing roll.&lt;br /&gt;
* The team finally manages to make it into the  black site, with Blackhawk and Wayfarer sneaking through under invisibility. &lt;br /&gt;
* Meanwhile, Miut and Fennec fight for their lives after a misplaced mark alerts the HTR Spider to Miut&#039;s presence. A brief and vicious cybercombat later, laden with biofeedback, Miut gets data spiked into oblivion, the biofeedback cooking her brain as she hangs on to the thread of life (Burnt Edge to Survive)&lt;br /&gt;
* Once Miut de-rezzes, Fennec gathers all her tails and, in turn, data spikes the opfor decker off the matrix (Burnt Edge for Smackdown).&lt;br /&gt;
* As the physical team makes their way into the facility, they find the remains of Koi and Weevil - both of whom are in stages of being rigged with modified Stirrup systems to be turned into biodrones. &lt;br /&gt;
* As they break them out of their containment sites, the Shadowrider, Hardcase, steps out of his office and spots the astral signatures of their invisibility and begins to follow them, almost casually peppering the signatures with shots from his Ruger Superwarhawk. &lt;br /&gt;
* With the bodies in tow, the team makes a hasty retreat out of Atlanta, and then out of the CAS as they are smuggled back via Cascade.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
*A brief alert at the Piedmont Hosptial goes more or less unreported.&lt;br /&gt;
*The Shadowrider, Hardcase, has found himself some new playthings.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* Extreme: 30 RVP with potential to escalate. &lt;br /&gt;
* Planned x2 Modifier 60 RVP&lt;br /&gt;
* Actual Runtime: 20 Hours (x3 mult) = Max 90 RVP&lt;br /&gt;
* 71 RVP&lt;br /&gt;
&lt;br /&gt;
* 30 Karma (30 RVP)&lt;br /&gt;
* 40,000 Nuyen in Paydata on the Blacksite Facility (its existence, what they’re doing down there, etc) (20 RVP)&lt;br /&gt;
* 40 CDP (20 RVP) or qualities as noted as noted below&lt;br /&gt;
* 1 Street Cred (1 RVP)&lt;br /&gt;
* 2 CDP&lt;br /&gt;
&lt;br /&gt;
* Fennec: 30 RVP built from any of the above, 2 CDP&lt;br /&gt;
&lt;br /&gt;
* Qualities:&lt;br /&gt;
* Fennec may spend 10 RVP to buy off Loss of Confidence (Cybercombat)&lt;br /&gt;
* Miut may take Codeslinger at Chargen, 10 RVP&lt;br /&gt;
&lt;br /&gt;
* Narrative Consequences:&lt;br /&gt;
* This run counts as a Mundane Ascension as well as a Submersion/Ascension Ordeal given how much the runners had to push&lt;br /&gt;
* Oracle’s Wife is absolutely sus to his shadowrunning activities&lt;br /&gt;
* Everyone, except for Fennec, owes Cascade a chip for smuggling into and out of the CAS&lt;br /&gt;
* Burnt Edge: 2 (Miut, Fennec)&lt;br /&gt;
&lt;br /&gt;
* Oracle retires from running. Splendid Serpent may open a Thematics ticket to request 71 GMP for run rewards.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
Wayfarer&#039;s Email to Oracle&#039;s Wife, what with his 0 ranks in Con (I would like to add that this is a joke and not what was really sent. - Greenthing/Wayfarer):&lt;br /&gt;
* Sorry, this was last minute.&lt;br /&gt;
* Hope you are faring well.&lt;br /&gt;
* Atlanta is a beautiful city I&#039;ve heard, and also is where we&#039;ll be heading for this job.&lt;br /&gt;
* Don&#039;t worry, we&#039;re going to be fine.&lt;br /&gt;
* Originally we were thinking of saying no to the client, but we can&#039;t deny the money this brings in.&lt;br /&gt;
* With any luck, it will be just a few days.&lt;br /&gt;
* Regretfully I will be dragging Fionn along since it deals with spirits.&lt;br /&gt;
* Unfortunately I don&#039;t know much about spirits.&lt;br /&gt;
* No need to worry about the dangers, I will keep him safe.&lt;br /&gt;
* Not even going to bring him into the building itself.&lt;br /&gt;
* Everything should go easy enough and we&#039;ll be back within a few days to a week.&lt;br /&gt;
* Ring you when we get back.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Wayfarer]] - &amp;quot;We brought both Koi and Weevil back and buried them. May filled graves lie silent, and their spirits rest peacefully. I do not regret pushing Oracle out of this life. He deserved far greater, and so I hope he makes the best of his new one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Oracle]] - &amp;quot;I suppose that&#039;s it. I&#039;m sorry, everyone. I wish I could help, I wish I could protect you, but I can&#039;t. I won&#039;t be around at the PI anymore either, I&#039;m afraid. I need to find something I can live off of, make some calls and cash in some favors. I suppose I should have a long time ago, but I&#039;ve been worried. Worried giving up this life would mean giving up all of you. I hope that isn&#039;t the case. I wish you all well, may you find what you are looking for in this life, whatever it may be.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Blackhawk]]===&lt;br /&gt;
&#039;&#039;&amp;quot;I did it... I fulfilled my promise. I came back for ya Weevil... I came back. You too Koi... I&#039;m sorry how it ended. I just wish... there&#039;s so much shit I wish I could change but I can&#039;t. I just gotta keep movin all the same. Wherever Oracle goes after this... hopefully that life is better than this one.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Debts_of_Dishonor&amp;diff=153809</id>
		<title>Debts of Dishonor</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Debts_of_Dishonor&amp;diff=153809"/>
		<updated>2026-07-22T21:26:00Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Cordoba, Spain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Blackhawk|Chameleon|Heracles|Angra Mainyu}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Prime&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Search for the Sevenfold Staff&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* 3/16 - 6 Hrs&lt;br /&gt;
* 3/18 - 8 Hrs&lt;br /&gt;
* 3/20 - 7 Hrs +1 on 3/21&lt;br /&gt;
* 3/25 -  7 Hours&lt;br /&gt;
* 3/29 - 3 Hours&lt;br /&gt;
* Current Total: 32 - x5.5 Multiplier&lt;br /&gt;
* Edge Burnt: 6&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
During the events of Disasterpiece Theater, Blackhawk was forced to rely on Lamashtu in order to escape from the CAS without incident and with his truck in tow. In doing so, he ended up owing the drake three chips and it has come time for those debts to get called in.&lt;br /&gt;
&lt;br /&gt;
Lamashtu wants Blackhawk to take the job from the Draco foundation to travel to Cordoba and find a missing shard of the Sevenfold Staff. While there, however, she has a little ‘side job’ for him, looking for another artifact from the tombs of the Hermetic Order of Catalonia, a sect of Qabballistic mages and traditionalist orthodox Jews hidden under the eyes of a Christian Inquisition within Spain.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets with [[Adowa &amp;quot;Moria&amp;quot; Webster]] after the various calls from their fixers, or in Blackhawk&#039;s case, his fixer and [[Lamashtu]]. She hires the team to recover the &amp;quot;Shever Hiyim&amp;quot; from Cordoba, an ancient Jewish artifact that they have divined to be there. The team gets ten percent in advance and begins to go over the specifics of getting into Spain when most European Countries are heavily gun contolled and secure. The team accepts the job with the rather large promised payment and begins to sort out how they&#039;re getting to Spain.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
===Legwork===&lt;br /&gt;
====Matrix====&lt;br /&gt;
* Parliamentary Monarchy&lt;br /&gt;
** King Juan Carlos II, an ogre&lt;br /&gt;
** President Antonion Perez&lt;br /&gt;
** General dislike of metahumanity, with pockets of Humanis style hatred&lt;br /&gt;
** Lots of Anti-Semitism remains in Cordoba, resulting in a number of attacks on the Jewish Community.&lt;br /&gt;
&lt;br /&gt;
* Key Shadowrun Communities / Organizations&lt;br /&gt;
** Ares has a strong presence in Euskal Herria &lt;br /&gt;
** Aztechnology has its European HQ in Barcelona &lt;br /&gt;
** Renraku Computer Systems in Madrid &lt;br /&gt;
** Saeder-Krupp is the AAA with the strongest presence. Not only does it control the heaviest industries, but it owns Viento Systems, which is the traditional Matrix provider in the Country&lt;br /&gt;
** Very little actual organized crime in Cordoba due to tourism, small town, etc.&lt;br /&gt;
** About 20 Years ago the city was under attack by Shedim. It seems to have &amp;quot;resolved&amp;quot; without any obvious resolution, the news simply just stop talking about it.&lt;br /&gt;
&lt;br /&gt;
* The Man&lt;br /&gt;
** The Man is as big as a Troll and as fast as an elf&lt;br /&gt;
** The photo matches the memory from Chameleon, but much worse. Heracles realizes that really strong magic can cause an effect similar to noise&lt;br /&gt;
&lt;br /&gt;
* Hosts:&lt;br /&gt;
** Cordoba Town Hall Host: R5 - A6 S5 D7 F8&lt;br /&gt;
** Synagogue Host: R3 - A4 S3 D6 F5&lt;br /&gt;
** Cathedral Host: R5 - A6 S5 D7 F8&lt;br /&gt;
** Alcazar Host: R7 - A7 S10 D8 F9&lt;br /&gt;
*** Alcazar Nested: R7 - A7 S8 D9 F10&lt;br /&gt;
&lt;br /&gt;
====Magical====&lt;br /&gt;
====Physical====&lt;br /&gt;
&lt;br /&gt;
===Networking===&lt;br /&gt;
* Chameleon contacts [[Der Opa]] who gets him in touch with [[Cascade]] to smuggle both gear and people into Spain.&lt;br /&gt;
* Chameleon contacts [[Elle Palms]] for a divination which reveals the image of a &amp;quot;beautiful, perfect, human&amp;quot; with thoughtful, intelligent, eyes, that seems to almost be looking back at him.&lt;br /&gt;
* Chameleon and the team contacts [[Orianna Cazador]] in order to get the memory of the person of interest out of Chameleon&#039;s mind. They head to the Funhouse in Redmond Barrens, managing a good enough introduction to get her help. She requires their assistance getting a small faction of gangers &amp;quot;back into the fold&amp;quot; before she&#039;s willing to help, however. The team manages to intimidate, by way of shooting someone with stick and shock with a CS: Genitals. It&#039;s very effective. They get a 4 Hit Image of the figure, with a focus on the eyes being expressive&lt;br /&gt;
&lt;br /&gt;
===Planning===&lt;br /&gt;
* Chameleon plans to practice and rehearse for a local persona&lt;br /&gt;
* Rent a van to get from Madrid to Cordoba and pick up Heracles&lt;br /&gt;
&lt;br /&gt;
Once in Cordoba&lt;br /&gt;
* Scout the city physically and astrally&lt;br /&gt;
* Get a sense of the map of the place&lt;br /&gt;
* Blackhawk sticks to the sewers to avoid the sun and people&lt;br /&gt;
** Looking for the Tetragrammaton Amulet during his off time&lt;br /&gt;
** Researching the Tetragrammaton Amulet&lt;br /&gt;
* Matrix dive the various locations&lt;br /&gt;
* Finding the Hermetic Order de Catalonia&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Disguise Notes:&lt;br /&gt;
* Ahriman: Normal Face&lt;br /&gt;
* Blackhawk: R6 Synthskin mask&lt;br /&gt;
* Chameleon: 8 Hit Disguise&lt;br /&gt;
* Heracles: R4 Synthskin mask&lt;br /&gt;
&lt;br /&gt;
===Travel to Spain===&lt;br /&gt;
* Heracles gets smuggled in via Cascade without incident and begins scouting the national grid.&lt;br /&gt;
* The other three get flown in via the Draco foundation, which covers for Blackhawk&#039;s infection.&lt;br /&gt;
** while at the private airport, Chameleon&#039;s machine pistol gets spotted by the MAD Scanners and he is required to put it back in the plane.&lt;br /&gt;
* The team rents a Caravaner, grabs some equipment to learn Spanish, and then heads out to pick up Heracles.&lt;br /&gt;
* Cascade notes that getting smuggled back OUT of Spain will be something they need to negotiate later, depending on how much heat the team generates in Spain.&lt;br /&gt;
&lt;br /&gt;
===Madrid to Cordoba===&lt;br /&gt;
* While en route to Cordoba, the team stops for a pit stop at an out of the way gas station in the middle of the desert.&lt;br /&gt;
* While there, the team is set upon by a pack of four F12 lynx spirits that seem to be out hunting.&lt;br /&gt;
* The team manages to fight off the spirits and talk down the kid behind the counter, mainly due to Chameleon&#039;s ability to speak fluent Spanish.&lt;br /&gt;
&lt;br /&gt;
===Cordoba: The City of Light===&lt;br /&gt;
====Day 1, Sunday, All Day====&lt;br /&gt;
* The team arrives in Cordoba in the evening and establishes their accomodations.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Day 2, Monday, Day:====&lt;br /&gt;
* Ahriman - Learning Spanish 1 &lt;br /&gt;
* Heracles - commlink running Alcazar host, finds hidden icon spider &lt;br /&gt;
* Heracles - commlink running Cathedral host, finds No hidden icons &lt;br /&gt;
* Blackhawk - Confirms that the sewers are more or less clear, but also being used by The Man. Cameras in B and C zones. Motion sensors in A. Ultrasound + all in AA+ &lt;br /&gt;
* Chameleon - Finds the statue of Maimonides in the Tiberias square with unusual markings that look vaguely hermetic. There is an obfuscating ward around the statue.  &lt;br /&gt;
* Heracles - running Alcazar host for real and finds the Nested Host within it, where the entirety of the Host is written in formal latin.&lt;br /&gt;
** Finds files related to &amp;quot;The Monster&amp;quot; and &amp;quot;Safehouse intelligence&amp;quot; as well as scouting reports for &amp;quot;Los Juden&amp;quot; - their notes on trying to find the Hermetic Order of Catalonia&lt;br /&gt;
** Uses Editor to copy &amp;quot;The Monster&amp;quot; and gets a scan on one of the deckers Cyber 5&#039;s, giving the sleeze rating and program loadout.&lt;br /&gt;
** Trace Icon - deck is at the Cathedral el Carmen - across the street from where the Runners have their safehouse.&lt;br /&gt;
** Trace Icon - one of the Cyber 5&#039;s at the Alcazar. &lt;br /&gt;
** Probe Encryption - goes to break encryption on &amp;quot;Los Juden&amp;quot; and pops a R8 Data bomb, deleting the file and setting the host on Alert.&lt;br /&gt;
** Before he can escape, the inquisition deckers follow him out into the Grid and trigger a convergence. Heracles gets Converged by &amp;quot;El Dios&amp;quot;, which is thankfully not an immediate information feed to the Inquisition themselves.&lt;br /&gt;
** CNP investigates but is unable to get anything more than a vague sense of very general descriptions of Hercales snythskin mask and someone big enough to be Blackhawk&lt;br /&gt;
* Heracles contacts [[Dash]] and orders a R3 Burner SIN, which Dash can get to them by Wednesday afternoon (Day 4)&lt;br /&gt;
* Reviewing the file of The Monster:&lt;br /&gt;
** Inquisition agents and informants have been beaten to death with car accident level force. &lt;br /&gt;
** Injuries caused by Blunt Force trauma, either as clubs or punches, but not blades or bullets.&lt;br /&gt;
** Direct correlation - first the attacks against the Jews, then the attacks against the Inquisitorial forces which resulted in deaths&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Day 2, Monday, Night:====&lt;br /&gt;
* The team gets together to put their minds together on what is going on. Heracles does some researching, learning the legends of the Golem of Prague.&lt;br /&gt;
* Ahriman realizes that she knows some of the rumors relevant to the Sevenfold Staff, of which the Shever Hiyim is a part. &lt;br /&gt;
* She explains that the Shever Hiyim is a powerful focus on the level of artefacts. Her magical theory and traditions knowledge corroborate that such a thing could, potentially, create something like the Monster / The Man&lt;br /&gt;
** She confirms that the statue is, in fact, a magical source. She also runs across someone in front of the Mosque who she sees through the masking of; Magic 7 Black Mage&lt;br /&gt;
* Blackhawk contacts Artemesia to ask about the Tetragrammaton Amulet. She recalls coming across some records from about 40 - 50 years ago about someone in Cordoba researching how to create a magical artifact to create an Astral Beacon with a huge amount of power. It&#039;s not explicitly blood magic, per se, but seems to cover some level of sacrifice and massive amount of power being pumped into it. Blackhawk recalls the information about the Shedim attack from 20 years ago.&lt;br /&gt;
&lt;br /&gt;
====Day 3, Tuesday, Day:====&lt;br /&gt;
* Chameleon is met for breakfast by [[Thalia Sandoval]], the Magic 7 person who Ahriman spotted and who, in turned, made a point of &amp;quot;finding&amp;quot; Chameleon. She explains that she represents a &amp;quot;consortium of interested parties&amp;quot; who know why they are in town and would prefer the &#039;item&#039; of extensive magical importance to NOT fall into the hands of the Draco Foundation. She proposes hiring the team out from under the Foundation, offering an increased Cash payout and support from the CNP, the local police, who they have influence over. He brings this idea to the team and, perhaps, wisely, the team declines Thalia&#039;s offer. &lt;br /&gt;
** Thalia attempts to use her spirit to influence Chameleon, but it fails and so she uses Alter Memory to cover her tracks.&lt;br /&gt;
** Hawk arrives a short time later and is able to see through the masking to notice the presence of the spell.&lt;br /&gt;
** Ahriman is able to see through the flexible signature to see the spell and ID it, causing Chameleon to break the spell.&lt;br /&gt;
* Hawk spends the day scouting the city for anything related to the Shedim attack and finds the fountain in the Plaza de Colon with an inscription: &amp;quot;The Brightest Light Draws the Darkest Shadows&amp;quot;&lt;br /&gt;
** Spots a hidden button on the fountain&lt;br /&gt;
* Ahriman spends the day learning a rank of Hebrew&lt;br /&gt;
* Heracles does some repairs and rests. &lt;br /&gt;
** Heracles does some research for Blackhawk. Fountain built in 1889, renovated in 1950, again in 2056, and the plaque added in 2066&lt;br /&gt;
* Chameleon does his tourist routine:&lt;br /&gt;
** Examines the statue in the Jewish quarter but is unable to see if there anything unusual&lt;br /&gt;
** Checks Synogogue, checks Alcazar, Checks Cathedral&lt;br /&gt;
*** HTR at Cathedral&lt;br /&gt;
&lt;br /&gt;
====Day 3, Tuesday, Night:====&lt;br /&gt;
* Chameleon goes shopping for clothes for a new ID.&lt;br /&gt;
* Ahriman rests to recover edge&lt;br /&gt;
* Hawk shifts himself to a nighttime schedule (Hawk gets full night actions but limited day actions)&lt;br /&gt;
* Heracles rests to recover edge&lt;br /&gt;
&lt;br /&gt;
====Day 4, Wednesday, Day:====&lt;br /&gt;
* Ahriman rests to recover edge and works on the second rank of Spanish (1/2)&lt;br /&gt;
* Heracles host dives the Cathedral-Mosque Host.&lt;br /&gt;
** Finds 3 files with the titles encrypted: A, B, C&lt;br /&gt;
** Databombed. Last edited Tuesday Night. Learns the owner&#039;s Mark. &lt;br /&gt;
** File A: Disarmed. Copied. &amp;quot;Adam&amp;quot; &lt;br /&gt;
*** Day 3 motion sensor details near the Royal Stables of Cordoba&lt;br /&gt;
*** Assumptions that the Shever Hiyim was used to create the Man, tied somehow tot he Jewish Sephiroth.&lt;br /&gt;
** File B: Disarmed. Copied. &amp;quot;Photos&amp;quot; &lt;br /&gt;
*** Compromising photos of CNP officials, the mayor, etc.&lt;br /&gt;
** File C: Disarmed. Copied. &amp;quot;Project Chaos&amp;quot; &lt;br /&gt;
*** Notes on both the Hermetic Order and the Inquisition, keeping them off balance and fighting each other&lt;br /&gt;
*** Notes on potential key locations: Cathedral el Carmen, a house in the NE of the city in a residential district&lt;br /&gt;
* Chameleon goes to scout the Plaza de Colon and the fountain, determining that his bird form can probably hit the button. &lt;br /&gt;
** He drives around disguised as &amp;quot;large&amp;quot; Thalia and attracts her attention in order to get a meeting.&lt;br /&gt;
** Chameleon makes a deal with Thalia to work with her network after the events of this run in exchange for her assistance now.&lt;br /&gt;
** Thalia reveals that the artifact is somehow tied to the attacks on Inquisition agents&lt;br /&gt;
* Hawk rests and recover edge.&lt;br /&gt;
* Heracles Burner SIN shows up from Dash.&lt;br /&gt;
&lt;br /&gt;
====Day 4, Wednesday, Night:====&lt;br /&gt;
* Ahriman goes to the statue and, once inside the obfuscating ward, determines there is a F10 Masking Ward UNDER the statue, clearly covering some kind of underground area. She finds a small microphone hidden as part of the statue itself. He tasks Heracles with a search of potential passwords which narrows down their search to a few key terms in Qabbalism.&lt;br /&gt;
* Blackhawk and Chameleon go to the house connected to the Hermetics, locating the camera in the living room. They head back to regear before returning in the morning. &lt;br /&gt;
* Heracles gets into the public utility host and gets some pings on the motion sensor alarms that something seems to be spending the days in the Royal Stables but spending the nights moving through the sewers.&lt;br /&gt;
&lt;br /&gt;
====Day 5, Thursday, Day:====&lt;br /&gt;
* Blackhawk spends part of the day keeping tabs on the Hermetic House and discovers no change in the location&lt;br /&gt;
* Heracles does some research on the Royal Stables, realizing the pings come from under the Stables. He stages a flyspy near the suspected grate. &lt;br /&gt;
* Ahriman spends the day finishing Spanish 2&lt;br /&gt;
* Chameleon explores the sewers underneath the Royal stables to set up a microphone and camera near the sewer entrance.&lt;br /&gt;
&lt;br /&gt;
====Day 5, Thursday, Night:====&lt;br /&gt;
* Chameleon chats up some local researchers in order to get some ideas of possible passwords. He also gets a full lecture on Gemetria, which allows Ahriman to realize the password is probably a combination of key words that create a multiple of 18, a neurologically important factor. She realizes it is a combination of &#039;Yehidah&#039; and &#039;Nefesh&#039;. She triggers the statue, revealing a hidden entrance down underground.&lt;br /&gt;
* Blackhawk and Chameleon head back to the Hermetic House and trigger the trap that causes the house to explode. They manage to avoid the initial explosion but not the cloud of debris from the destroyed house, nearly killing them. &lt;br /&gt;
** Blackhawk burns edge to live from the wood shrapnel of the exploded house. &lt;br /&gt;
** Ahriman and Heracles race to their rescue across town but Heracles gets there first and stabilizes the two of them. &lt;br /&gt;
** Heracles gets a nearby car to pop the truck, drives it over to the two bodies, and loads them up. He then drives NE out of the city.  &lt;br /&gt;
** Heracles realizes that Hawk&#039;s biomonitor is screaming a warning about the presence of wood.&lt;br /&gt;
** Blackhawk burns a second edge to last long enough for Ahriman to arrive.&lt;br /&gt;
** Ahriman arrives, gets Hawk out of armor, and Heracles burns an edge to Smackdown the first aid check.&lt;br /&gt;
** Ahriman performs a miracle surgery, doing a Smackdown on the test, managing to get all the fragments out of Blackhawk before he dies - albeit barely.&lt;br /&gt;
* Heracles and Ahirman, having stabilized the others, drives out of the city in order to avoid any kind of police entanglements. &lt;br /&gt;
** Ahriman starts walking back towards the city while Heracles drives the two unconscious runners towards Pozoblanco.&lt;br /&gt;
*** Ahriman gets her gear, rents a car, and starts driving back north to Pozoblanco &lt;br /&gt;
** Heracles rents a one car garage / storage space using the R4 Burner in Pozoblanco to lay low for the night&lt;br /&gt;
*** First aid: Chameleon recovers 5 Boxes of Physical&lt;br /&gt;
** Heracles gets some food and such, and then crashes in the car with the team.&lt;br /&gt;
** Ahriman does some shopping for new clothes, cleaning supplies, medical supplies, etc.&lt;br /&gt;
*** Ahriman buys the following on her shopping spree: Cheap shirt/pants/shoes for ork size, cheap shirt/pants/shoes for human size, R6 Medkit, 3 Medkit Supplies, Rapid Infuser, Biomonitor, 2 Hemostatix Dressing, Statscan, 3 syringes, 3 liquid nutrients, 2 long haul, 5 doses of No Pain, 5 Doses of Cleaner Cleaner&lt;br /&gt;
*** Ahriman does a full clean - setting the old clothes on fire, dosing the car and garage with cleaner cleaner, rents a hotel room for herself.&lt;br /&gt;
&lt;br /&gt;
====Day 6, Friday, Day/Night:====&lt;br /&gt;
* Ahirman and Heracles spend part of the day working on tending to the runners.&lt;br /&gt;
** Blackhawk Medical Results: +15 dice from medical treatment. Recovers all physical. &lt;br /&gt;
** Chameleon Medical Results: +7 dice from medical treatment. Recovers 5 more physical&lt;br /&gt;
* Ahriman rests to regain edge. &lt;br /&gt;
* Heracles does some matrix searching on the statue and discovers that there are isolated and squashed reports of it being cordoned off. Reports of a struggle of some kind, though no gunfire.&lt;br /&gt;
** Heracles rests to regain edge. &lt;br /&gt;
** Heracles spends the day resting to recover physical: +4 from medical treatment. Recovers 4 Physical, clearing his physical track&lt;br /&gt;
* While resting, Blackhawk contacts [[Asahiro Kunitoshi]] for a divination, who directs him to [[Hanako Shinoda]].&lt;br /&gt;
** Divination question: &amp;quot;What dangers await me if I go below the statue?&amp;quot;&lt;br /&gt;
** Divination answer: What danger was there has since passed, what remains is only clarity&lt;br /&gt;
&lt;br /&gt;
* Notes for rest of run: Blackhawk&#039;s FBA has no more chemseal and is -4 armor from the explosion.&lt;br /&gt;
* The Ares Globetrotter armor and RPC Cloak on Chameleon are likewise damaged and obvious have been exploded&lt;br /&gt;
** Blackhawk and Chameleon regain edge from spending the day resting.&lt;br /&gt;
&lt;br /&gt;
====Day 7, Saturday, Day:====&lt;br /&gt;
* The team heads back into the city, bypassing the CNP cordon outside the city by dint of Chameleon&#039;s deal with Thalia.&lt;br /&gt;
* The team does a vehicle and gear resupply, finding their rooms untouched during their absence.&lt;br /&gt;
* Heracles asks the team for some downtime to do stun recovery before they proceed, burning a few hours in rest. Ahriman steals a security vest and hard hat from a construction site&lt;br /&gt;
* The team heads to the statue and...&lt;br /&gt;
** There are no matrix signals under the statue. &lt;br /&gt;
** The tunnels has a aspected BGC towards spirituality with tinges of fear and terror. &lt;br /&gt;
** They discover an area with broken stone golems with fading signatures that look broken by chips and nicks - probably by swords.&lt;br /&gt;
** Ahriman learns that the ruins of wards in the underground area, and that the stone golems were F10 Earth spirits. &lt;br /&gt;
** They explore the underground tomb and find a Library, an Altar Room, and a Temple room. &lt;br /&gt;
** The altar room has the formulae of creating life based on the Shever Hiyim carved into the literal stone of the room and leading to the alter in the center of the room.&lt;br /&gt;
** Ahiriman assenses the altar room and gets whammied by the arcane engeries of the place - earning an image of the Shever Hiyim being placed inside a person&#039;s chest. &lt;br /&gt;
** They come to the conclusion that the Shever Hiyim is likely inside the Golem itself.&lt;br /&gt;
* In the library they find...&lt;br /&gt;
** Texts on Jewish law and culture, in specific the Talmud, Zohar, etc. Notably present are texts on Jewish law.&lt;br /&gt;
** Texts on how to summon spirits of wild beasts (the Lynxes), as well as various magical ritual from history regarding the Golem of Prague.&lt;br /&gt;
** Texts on how to make C4 and build bombs rigged to optical devices&lt;br /&gt;
** Texts on biotech, bioware, and medical texts - i.e. how to build a bioware body&lt;br /&gt;
** Diagrams of the Jewish Sephiroth tree with a human body superimposed&lt;br /&gt;
* Ahriman goes back to rest off the 18 Stun. The team reviews the footage and realizes that the Golem has not moved on Friday night - likely observing the Sabbath.&lt;br /&gt;
* Blackhawk goes to check the fountain to see if there has been any change with the sacking the Hermetic Order of Catalonia&#039;s hidden synagogue. The fountain has been undisturbed. The fountain doesn&#039;t have an aura. &lt;br /&gt;
* The team heads to the Royal Stables where they suspect the golem is located, sneaking into the stables past a lowish number of people given how late in the day this is occurring. &lt;br /&gt;
* They locate the hiding place of the Golem, but leave before confronting him.&lt;br /&gt;
&lt;br /&gt;
====Day 7, Saturday, Night:====&lt;br /&gt;
* Blackhawk rests to regain Edge&lt;br /&gt;
* Heracles realizes the Golem is moving towards the Alcazar instead of North as it was prior.&lt;br /&gt;
* Near Dawn, Chameleon and Blackhawk scout the Alcazar looking for the Golem, they get a good sense of the Alcazar&#039;s defenses but do not see the Golem nor any sign of it.&lt;br /&gt;
* Heracles returns to the nested inquisition host to check their files and realizes there is a new file which details the attack of the Inquisition on the hidden temple of the Hermetic Order of Catalonia. Heracles ends up in a matrix battle with an Inquisition Decker and manages to defeat them despite being on no edge. He goes to disarm the data bomb on the file and pops it, dropping him offline and into dumpshock.&lt;br /&gt;
* The team rests to recover edge (minus Chameleon, due to staying up late to help Blackhawk)&lt;br /&gt;
&lt;br /&gt;
====Day 8, Sunday, Day:====&lt;br /&gt;
* Chameleon contacts Cascade to arrange a possible hot exit at a price of 2k a head, doubled if she comes under fire as part of the exfil. &lt;br /&gt;
* Heracles cooks up some Rating 25, 2 KG, explosives to use in the sewers with a metalink, slaved to Heracles, as a trap for the Golem. He then spends the day repairing his hardening modules. He then compiles a sprite as well&lt;br /&gt;
* Ahriman rests to recover Physical. &lt;br /&gt;
* Blackhawk spends time repairing his armor at the cost of his PPP kits, though the chemseal is busted until it gets full repaired.&lt;br /&gt;
* Chameleon works up a new disguise, R5 Desiree Delacroix (3 Hits)&lt;br /&gt;
&lt;br /&gt;
====Day 8, Sunday, Night:====&lt;br /&gt;
* Blackhawk stealth&#039;s to the Fountain and activates it, revealing a set of stairs going downwards. The CNP becomes aware of this and begins to investigate. &lt;br /&gt;
* Heracles spends some time spreading rumors about the stairs at the fountain in order to try and attract the attention of the Inquisition.&lt;br /&gt;
* While in the Cathedral, Heracles is able to spot the golem scouting out the Cathedral location&lt;br /&gt;
* The team regains edge&lt;br /&gt;
&lt;br /&gt;
====Day 9, Monday, Day/Night:====&lt;br /&gt;
* Local news reports a number of historical monuments need to go under for repairs, as a cover up for the fountain being opened.&lt;br /&gt;
* Heracles rests to recover Physical&lt;br /&gt;
* At the very end of the night, near dawn of Tuesday, the Inquisition moves on the fountain.&lt;br /&gt;
* At the same time, the team becomes aware of matrix traffic talking about gunfire at the Alcazar.&lt;br /&gt;
* The team heads to the fountain and...&lt;br /&gt;
** finds a background count of 4 aspected towards dark and shadow&lt;br /&gt;
** The flyspy reveals a fight between the inquisition and a pile of Shedim from the hidden tomb.&lt;br /&gt;
** The team moves in to take advantage of the confusion and pick off stragglers&lt;br /&gt;
** The trap works perfectly - the adepts fighting the shedim while the team makes their attack. Ahriman is heavily wounded in the process, and while one adept gets killed, the team knocks the other 3 out. Many of the shedim get discorporated during the fight due to the adept&#039;s weapon foci.&lt;br /&gt;
** Ahriman finds an inscription over the central alter, which has the Tetragrammaton Amulet.&lt;br /&gt;
*** They who must sin against G-D in the service of their tribe suffer the greatest service of all / to sacrifice their soul for the souls of another is the true mitzpah&lt;br /&gt;
*** Let those who walk in JUSTICE know mercy from the LORD / for though they violate the whole of the law, let them not be abandoned&lt;br /&gt;
*** Let those who walk in INJUSTICE, who break the word of G-D, who keep not the Sabbath or the Law, be robbed of their power and cast down&lt;br /&gt;
&lt;br /&gt;
* Near Dawn:&lt;br /&gt;
** Leaving the Fountain Complication: two sets of CNP officers arrive with a wooden box&lt;br /&gt;
** Ahriman Nitro crashes: crash causes 9S, burning her into death (burnt edge). Chameleon stabilizes her with a trauma patch at just the right time to prevent her dying. &lt;br /&gt;
** Heracles Kami Crash: Double duration, does 6S&lt;br /&gt;
** Ahriman Numb crash:  Ahriman passes out and gains low pain tolerance&lt;br /&gt;
** Heracles Betameth crash: Double duration, does 6S&lt;br /&gt;
** Heralces First Aid:&lt;br /&gt;
*** Ahriman recovers: 3 boxes - she remains in overflow but is stable.&lt;br /&gt;
*** Heracles recovers: Nada. Womp womp.&lt;br /&gt;
&lt;br /&gt;
====Day 10, Tuesday, Day:====&lt;br /&gt;
* News reports cover the &amp;quot;unfortunate gang violence&amp;quot; that occurs near the Alcazar, and that &amp;quot;everything is fine&amp;quot; etc. &lt;br /&gt;
* Heracles checks the sensors and confirms that the golem returns to the stables after his attack on the Alcazar.&lt;br /&gt;
* The team takes the day to recover&lt;br /&gt;
** Ahriman recovers: All Stun and 7P.&lt;br /&gt;
** Heracles recovers: All Stun and 1P&lt;br /&gt;
&lt;br /&gt;
====Day 10, Tuesday, Night:====&lt;br /&gt;
* The team sets up a C4 trap in the sewers underneath the stables in case the conversation with the Golem of Cordoba goes poorly.&lt;br /&gt;
** Heracles sets some shaped charges in the sewer (40 DV after demo tests)&lt;br /&gt;
* The team does some research on the texts they&#039;ve discovered and focus on some of the treatment of gentiles sections to confirm that if they approach peacefully, the Golem is unlikely to start the fight.&lt;br /&gt;
* The team realizes that the golem&#039;s entire body is made from bioware and, magically, exists in a sort of here/nothere state as being both non-magical and magical at the same time.&lt;br /&gt;
* Ahriman manages to weaken the Golem by making it realize its quest for vengeance is a direct contradiction of Jewish law, &amp;quot;Not to cherish hatred in one&#039;s heart (Lev. 19:17)&amp;quot;&lt;br /&gt;
* The team begins to negotiate some kind of resolution with the golem, resulting in Chameleon having to Smackdown a success to get the Golem to listen to their proposal about working with the Draco Foundation to continue to protect the Jewish Community of Cordoba.&lt;br /&gt;
* They manage to convince the golem to talk with the Draco Foundation in order to allow himself to be studied in exchange for the Foundations help with protecting the community.&lt;br /&gt;
* The Draco Foundation negotiates a resolution with Adam, more or less agreeing wholecloth to his terms.&lt;br /&gt;
** They will help him protect Cordoba and will, assist him as much as they can with his quest against the Inquisition - though quietly to not attract the attention of SK or the Spanish government.&lt;br /&gt;
** They&#039;re allowed to study him and the hidden Synagogue, but he will not let them open him up and he must follow Jewish law, such as not working on the Sabbath.&lt;br /&gt;
** The Foundation diplomat, [[Sybaris]] negotiates and closes the deal with Adam.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Shever Hiyim, known as the Shard of Life, part of the Sevenfold staff, remains inside the bioware Golem of Cordoba. Adam is, more or less, in the custody of the Draco Foundation; however, national elements of the Inquisition and the Black Lodge continue to follow his trail. &lt;br /&gt;
&lt;br /&gt;
The Tetragrammaton Amulet, Blackhawk’s side job and favor to Lamashtu, is recovered and returned to Lamashtu. She, in turn, trades it to Kalanyr in exchange for details that are known only to the two of them. Blackhawk has paid off his three chip debt to Lamashtu. &lt;br /&gt;
&lt;br /&gt;
Ahriman gets a meeting with the Board of Directors of the Draco Foundation, opening some connections between the Atlantean Foundation and the Draco Foundation&lt;br /&gt;
&lt;br /&gt;
Blackhawk gets a consult from the Draco Foundation for information on Avalon, a location in the metaplanes, though they do not have any helpful information for him. &lt;br /&gt;
&lt;br /&gt;
Chameleon has agreed to work for Thalia Sandoval as an agent in her network. This comes with the Negative Quality “Records on File (Black Lodge)”. If this is ever bought off, it is immediately replaced by “Wanted (Black Lodge), 250,000”. &lt;br /&gt;
&lt;br /&gt;
Ahirman gains the “Low Pain Tolerance” Negative Quality due to Numb-related problems&lt;br /&gt;
&lt;br /&gt;
All characters can buy one rank of 4th World Knowledge. Ahriman can buy up to Rank 2 based on studying the ritual which created Adam in the first place.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Prime - 100 RVP x5.5 Time Multiplier = up to 550 RVP&lt;br /&gt;
&lt;br /&gt;
325 RVP&lt;br /&gt;
* Run Counts as Ascension, Ordeal, etc. &lt;br /&gt;
* 100,000 Nuyen (50 RVP)&lt;br /&gt;
* 200,000 Nuyen in deltaware grade cyber or bioware, up to availability 24 (50 RVP)&lt;br /&gt;
* 200,000 Nuyen in reagents, weapon foci, spell formulae, etc. up to availability 24 (50 RVP)&lt;br /&gt;
* 100,000 Nuyen in weapons, armor, etc. up to availability 24 (25 RVP)&lt;br /&gt;
* 100 Karma (100 RVP) (Base 50 + 25 for Heroic sacrifices for teammates + 25 for the GoodFeels Ending: Negotiated with the Golem without getting him killed.)&lt;br /&gt;
* 10,000 (5 RVP) Nuyen for Ahriman in payment of the Quicksilver photo of Adam Qadmon from the Atlantean Foundation&lt;br /&gt;
* 1 Street Cred (1 RVP)&lt;br /&gt;
* 98 CDP (49 RVP)&lt;br /&gt;
* 2 CDP Run Guarantee&lt;br /&gt;
* Delta Access: 15 RVP or 30 RVP for Regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Chameleon - IKAG: Oriana Cazador 6/1 for 5 RVP if desired&lt;br /&gt;
* Chameleon - IKAG: Cascade 4/1 for 3 RVP if desired&lt;br /&gt;
* Chameleon - MUST buy [[Thalia Sandoval]] 6/1 for 6 RVP from CDP awards&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* +10 Draco Foundation Reputation for all&lt;br /&gt;
* +10 Atlantean Foundation Reputation for Ahriman &lt;br /&gt;
* +5 Black Lodge Reputation for Chameleon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Quality Rewards at Chargen prices:&lt;br /&gt;
* Blackhawk: Will to Live 2 from CDP rewards. Will to Live 3 only from Karma rewards. Blackhawk can buy off Low Pain Tolerance and Bad Reputation (Blew a High Profile Job) from Karma rewards.&lt;br /&gt;
* Chameleon: Closer from CDP Rewards. &lt;br /&gt;
* Heracles: Tough as Nails(Stun) 1 from CDP rewards. &lt;br /&gt;
* Ahriman: Gifted Healer from CDP rewards&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You may not have a soul, but you do have responsibilities. You may have lost here, but you are not allowed to abandon those responsibilities.&amp;quot; - [[Chameleon]]}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Chameleon]] I should be dead now. If it wasn&#039;t for the, dare I say it, the Herculean efforts of Heracles and Ahriman, Blackhawk and I would&#039;ve returned to the wheel of life. To be honest, at this point I&#039;m not sure I&#039;d come back as a metahuman. Probably as an actual chameleon. I need to find a way to repay them, a life for a life. As for Blackhawk...righteous dude. Whatever else it&#039;s done, the virus hasn&#039;t taken his metahumanity. I envy his compassion. I hope I can work together with these people again, but I fear my new...affiliation may put us at odds. Adam claims that the accumulated wisdom of his people is contained in the Talmud. I hope so, I desperately need wisdom.&lt;br /&gt;
&lt;br /&gt;
===[[Blackhawk]]===&lt;br /&gt;
&#039;&#039;&amp;quot;I am... surprised I ain&#039;t dead to be honest with ya. Too many close calls to count. I made it though all the same. I know I can still perform above what I did. I wish Adam the best, I... if I was a bit more careful his people wouldn&#039;t have died. I need to be better about that kinda drek but... I&#039;m here now. No use dwelling on that. Gotta keep movin forward. All the same. Just have... some unfinished business elsewhere.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153808</id>
		<title>Where the Hunter and Hunted play</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Where_the_Hunter_and_Hunted_play&amp;diff=153808"/>
		<updated>2026-07-22T21:22:34Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Avondale, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Knight Errant&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dice|Huntress|Sea Shepherd|Limitless}}&lt;br /&gt;
|RunnerCasualties= Despite various injuries, no runners were killed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low, escalated to Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=West Coast Monolith?&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Unknown Member}}&lt;br /&gt;
|OppositionCasualties= Chose death over interrogation&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Dark Metaplanar Entities&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Possessed Centipede Body (Shedim possession)}}&lt;br /&gt;
|OppositionCasualties2= The body was destroyed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A horrific massacre, that could only be pieced back together. Those accountable for the people of Avondale, both before and after, were dead or chose death. All that was left after the fact was a case to close and runners left to dark and worried thoughts.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
There was an emergency call to the Redmond Knight Errant division. A crazed gunner was attacking the people there. The preliminary investigation into the call led to silence. Surveillance after the fact only reveals empty streets. Avondale was always quiet. Always silent. Always closed off. And then after a collective scream, it returned to how it was. &lt;br /&gt;
&lt;br /&gt;
Silent&lt;br /&gt;
&lt;br /&gt;
Jane Dior, part of the round up crews that head into the barrens and &amp;quot;one of the good ones&amp;quot; if one believes in such parlance, found this deeply alarming. Other forces were spread too thin with the ongoing gang war. She could only rely upon runners at this point. She&#039;d have to make some calls fast.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meeting was done over matrix call, rushed as it was. [[Dice]], [[Sea Shepherd]], [[Limitless]], and [[Huntress]] were called upon to do the investigation. Jane had little to go on, and the most the runners could figure out was reputation around Avondale. How quiet it is, how most avoided it. She offered about 4k in pay to each team member to settle the matter quickly. Limitless bargained to dock her own pay in exchange for a favor, and Dice managed a minor pay raise. But the matter was adjourned quickly. None there had the callousness to demand more pay in a crisis like this. They had bodies to investigate.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Was there much to really plan for here? They had the logistical matter of getting Sea Shepherd into the fray, but otherwise there were only bodies to find. Trails to follow&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Preliminary investigations were...grim. A body in the trunk of the Knight Errant officer&#039;s car, hogtied and desperately trying to escape only to die in the car. The bodies had been...dragged...out of the empty streets out of the fact. Huntress noticed one standout however: a trail of footsteps laden with blood, wandering down into a building and down dark steps. The air, the background, was rancid with fear...the pain of mass murder. And, as the team descended, finding traces of a rifle shot, found guts hanging on the door to an indoor gymnasium, the dread clinged tighter, tighter, and tighter still. And, perhaps unfortunately, the vanguard of this ragtag investigation realized the source of it.&lt;br /&gt;
&lt;br /&gt;
A deathly aura emanated from the corpse of a massive invae. A centipede, infested now by a shedim, had been disturbed in its domain.&lt;br /&gt;
&lt;br /&gt;
The fight was harsh, and brutal, but magical support and fated hatred burst through the beast in measure. Limitless&#039;s vendetta fueled her impatience, and as she spotted a small tunnel she could attempt to climb through to hunt further...she did. She had told her teammates to be more reasonable, to complete the job and send the evidence gathered so far to the lieutenant. But...Huntress and Dice could not be so callous. At the very least, the team did not find another invae to attack them. A blessing, then, that the tunnel itself was the only remaining obstacle before continuing with the investigation. The invae was once a twisted protector of this place. It most certainly did not use the rifle.&lt;br /&gt;
&lt;br /&gt;
Their continued investigation revealed more of the scene: a man in a mask who blended into the background, whom the locals noticed in passing, was the most likely suspect of the massacre. He attacked at ground level, brisk and brutal. He was apparently wounded when civilians were armed, he was lured into a maintenance closet, and they shot him. They did not survive the encounter, but he was wounded. He was also responsible for the death of the questionable KE officer. The strangeness then, was that the trail of blood was gone, somehow, when the masked man left the scene. But his trail was visible in the shadows, at least for a time. He somehow managed to just...disappear. The team would have lost him were it not for Dice and Shepherd&#039;s combined efforts into summoning spirits to track him, and a picture drawn by a child who, thankfully, managed to escape, and had left their art of &amp;quot;the man in the woods&amp;quot; at home. &lt;br /&gt;
&lt;br /&gt;
They found him in the Plastic Jungle. They arrived quickly, as he was still healing, Huntress prepared to cover Limitless from above as the utterly mundane runner approached boldly. She confronted the man on his motives, asked him to come quietly. He revealed he had planted C4 to cover himself. &amp;quot;If I go down, you&#039;re coming down with me.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
She tried to shoot at him. He was faster than her, but not Huntress. Unfortunately, the dead man&#039;s switch on the c4 triggered upon his death. Limitless barely survived but managed to be healed by Shepherd at least.&lt;br /&gt;
&lt;br /&gt;
They had found their suspect. They could not reason out why. Maybe the invae. Maybe something else. He seemed to belong to the West Coast Monolith. &lt;br /&gt;
&lt;br /&gt;
Why is a question that still lingers.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Jane got her report, and Limitless&#039;s snark and cop disdain got Huntress to smack her in the stomach when she gave the same callous attitude towards the WCM.&lt;br /&gt;
&lt;br /&gt;
When Huntress questioned other WCM members connected to the Haven...they had either no care or no warmth to answer her with.&lt;br /&gt;
&lt;br /&gt;
The question of why lingers still.&lt;br /&gt;
&lt;br /&gt;
Limitless learned there is no Arthur Zarunath in the archives of SIN registry. Either he was erased, or he never existed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
4,000 Nuyen (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2,000 Nuyen Negotiation Bonus thanks to Dice&lt;br /&gt;
&lt;br /&gt;
1,000 Nuyen bonus if the team sells the patch to gangs&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
8 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Knight Errant Reputation (what the hell)&lt;br /&gt;
&lt;br /&gt;
Wimmu mundane ascension EXCLUSIVELY FOR BUYING LUCKY AND EDGE NOTHING ELSE&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Limitless]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Just a bunch of dead ends. I don&#039;t even feel alive anymore when I do this...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Sea Shepherd]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glad I was the only one in the team that decided to not get myself inside some tight hole in a wall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Sir... the West Coast Monolith it seems has... lost their way. One of their own massacred civilians. Innocent ones, ones out of the way. One of our only allies it seems is gone... I don&#039;t know what to think anymore. Are we... alone sir? The mission was a success but I... I... that&#039;s all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=153807</id>
		<title>Piezomagnetism</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Piezomagnetism&amp;diff=153807"/>
		<updated>2026-07-22T21:17:48Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= John&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Bogota, Aztlan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Rosa Rito &lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Alkali|Delphi|White Thistle|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, somehow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztechnology&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Harris Way|Corpsec Security Teams|Various Mages and their Spirits| Transport Workers| Private Detective| Various Drones}}&lt;br /&gt;
|OppositionCasualties= Harrris Way is detained, and two of the corporate security team were killed by the team. Major infrastructure was also damaged, but other combat damage was not caused by the runners themselves and is not recorded here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Corporate power is something that often feels impossible to challenge. With towering skyscrapers, impenetrable fortress black sites, swathes of goons and amoral monsters willing to work for the soulless machine of commerce if it gets them the opportunity to fuel their greed and megalomania, they seem invincible. The story of corporate control is all over the 6th world. Like in Aztlan, and the city of Bogota, where Aztechnology controls almost all facets of life, and is free to do as they please.&lt;br /&gt;
&lt;br /&gt;
One former runner wants to put a dent in that. And with the help of a newly rising PMC and a scrappy team, has the perfect target in mind for putting a dent on that chokehold the bastards have on the city.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Even after the second AzAm war concluded, a common sentiment amongst the people in Bogota is that it never truly ended, merely quieted. With the way that Aztechnology holds such an iron grip on the city and its usual, awful practices against whoever it can get away with using, needless to say there&#039;s a number of fighters still looking to put up resistance against the corporation. A fighter in focus for this particular story is one [[Rosa Rito]], a former prime runner now retired with a few places to hide out and rumors floating about the strange things she&#039;s collected over the years. Her target for removal was an utterly awful piece of work called Harris Way. &lt;br /&gt;
&lt;br /&gt;
Harris is a UK native, blood mage, and utter bastard of a person. He had a bounty on his head from destroying an entire building for a crime along with everyone inside, with a massive bounty on his head until it...suddenly got cleared when he got picked up by Aztechnology. He had last been seen on a train somewhere in Bogota a few years back, and it seems as if since then people who &#039;wouldn&#039;t be missed&#039; have been disappearing since. Given the way things work with Azzie R&amp;amp;D, this did not bode well. Rosa was not in her prime, and she could not take this guy or his research alone. No, she needed a team to back her up. And she needed more firepower.&lt;br /&gt;
&lt;br /&gt;
One half of this equation was the Shadowhaven. The other was Horned Bear. Maybe with both groups, she could make this work.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners had their illegal cargo (and teammate) delivered via transport plane as the majority of them wore disguises, met up for a ritual to hide their signatures, and flew on their own plane over to reach Bogota. They called Rosa, got directed to a small bar in the fringes of the city, let the bouncer know who they were looking for, and after a bit of paranoid double checking in this fairly sketchy place went inside the little panic room Rito had. &lt;br /&gt;
&lt;br /&gt;
They talked business there, gathering information on their target and figuring out more of who was involved here. They learned of the three different sister sites that Aztechnology had in the mountain ranges, alongside the terminal station hidden in the city that ran...somewhere through to the countryside. More than likely, Harris was inside one of those sites. They needed to locate him, and deal with him. Somehow, Rosa wasn&#039;t really particular. Any blow to their research would be astronomical in the effort to slow the suffering of the people.&lt;br /&gt;
&lt;br /&gt;
They learned of a number of different spots from which they could rest and operate from, to keep from drawing too much attention to this particular hideout of Rosa&#039;s. Now they needed to plan things out and get moving.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The matter of what to do with Harris was something that needed to be established early. Delphi was not about to murder this man in extra-judicious justice, and despite some grumbling from Tsarina about the matter and White Thistle jumping down her throat, things were fine enough there. The bigger issue was that they were operating more in the dark than they would&#039;ve liked. They didn&#039;t know the depth of the enemy&#039;s capabilities yet, nor did they have an exact location. And worryingly, Delphi had a divination about a certain detective of Aztlan who was already trying to piece together what was up with the transport plane coming by and, eventually, narrowing down the team&#039;s presence.&lt;br /&gt;
&lt;br /&gt;
They needed reconnaissance, they needed to figure out how to use Horned Bear&#039;s forces that were sent over to assist them, they needed to derail the detective long enough to prevent any disasters upon them, and they needed to figure out their actual infiltration too.&lt;br /&gt;
&lt;br /&gt;
The team could talk to Horned Bear on their own time, and Tsarina seemed confident she could discreetly throw off the detective from their trail. They knew there were helicopters coming in and around at the other end from Rosa&#039;s intel, and if they wanted a physical look at the sites they needed to get a drone in to scout ahead, and that means IFF signatures if they wanted to keep from being detected. So, they had three objectives they would accomplish thusly:&lt;br /&gt;
&lt;br /&gt;
1. Recon to get vital intel:&lt;br /&gt;
&lt;br /&gt;
1a. Alkali and Delphi use astral projection to get an early look, see what kind of forces are on the ground to clear the way for...&lt;br /&gt;
&lt;br /&gt;
1b. Huntress and WT to go in and get a data tap on the copter, securing the IFF for her drones so...&lt;br /&gt;
&lt;br /&gt;
1c. Delphi can use her drones to get a visual on the security on site, and by this point through either astral or physical checking see if they can&#039;t determine Harris&#039;s whereabouts&lt;br /&gt;
&lt;br /&gt;
2. Tsarina throws off the detective from their tail using her social infiltration skills&lt;br /&gt;
&lt;br /&gt;
3. Team goes to talk with HB as Tsarina goes to deal with the detective. They&#039;d figure out how best to use them with more intel, but they wanted to establish a general idea now&lt;br /&gt;
&lt;br /&gt;
With those objectives complete, the team would secure the way forward into capturing Harris.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Tsarina&#039;s task was simple enough. She put on the lost tourist routine as she went to the detective&#039;s favorite bar, stood out, got his attention, and fed him a sob story to buy time as well as tie into dropping Red Herrings he believed about other suspicious characters who separated her from her group. The team secured contact with Lieutenant Bubbles of HB and established the use of his shock troops as a cover for their own infiltration to draw away any security. Alkali and Delphi had an easy enough time astrally sneaking through despite a close call, but Huntress and Thistle had a near discovery when an Earth Spirit patrolling at night caught White Thistle barely. She somehow managed to convince it that she was an Aztechnology black ops member, confusing the earth spirit enough that his sleepy summoner did not care to raise the alarm on them. They got the data tap secured, and Delphi could do her scouting with her drone for a proper investigation on site.&lt;br /&gt;
&lt;br /&gt;
Astral projection revealed one of the sites had a massively increased background count and was likely their target, and they had 3 security teams of 6 members each on site. 2 would be active and deal with threats as they saw them at a time, 1 would be resting. The site had a garage for helicopters to land at, a storage room, a small power building, and a main research room. Harris was likely in that room. The team would split into two infiltration teams: Delphi, Alkali, and Tsarina disguising themselves as service workers to seek in ahead of the team, and Huntress and White Thistle backing them up by sneaking in once HB set up the distraction - ideally hitting the power unit to shut down the electrified fence and keep communications down. They&#039;d head into the main building together and apprehend Harris in the chaos. This worked exceptionally well - Tsarina&#039;s group bluffed their way in with astral signatures copied and, in the commotion, easily managed to get into the main building despite heightened concerns. Thistle and Huntress joined in after them to back them up, and with Delphi&#039;s sensing they managed to find a secret trap door that led down into the more...restricted research rooms.&lt;br /&gt;
&lt;br /&gt;
The team prepared for their final confrontation with Harris, Alkali using smuggled preparations to get the team ready as they stormed down the corridors and to a massive, warded vault. With time an issue and subtlety no longer needed, they broke the ward down by force and pried the vault door open. They immediately flew into a firefight as Huntress chucked a grenade inside, the magical team did their best to hold back Harris&#039;s intense magical might, and a spirit under Alkali&#039;s control joined White Thistle in holding back the two security members who had joined Harris when the emergency started. The fight was incredibly risky: the two security team members were effectively HTR, and despite a mana static weakening his spells and preps and compulsion hampering his mental faculties to strike himself, things were at a stalemate. And things looked even worse when a blood spirit nearly cleaved White Thistle&#039;s soul in twain on the astral. But their combined efforts did slow down the monster enough that, when his desperate attempt to control their minds succeeded, the drain left him unable to fight. And that plummeted the morale of the remaining security team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team were mostly unchallenged on their way out as they had broken down someone on-site personnel saw as a demi-god and were not worth dying to in an attempt to stop them. They got information from searching and mind probing Harris about the location of survivors of the vile experimentation at that place, and while the number of survivors they could save were few one in particular stood out:&lt;br /&gt;
&lt;br /&gt;
Tres, a sibling of Nueve&#039;s, was for some reason here as a subject. A rather interesting prospect for AZT&#039;s research, and now free from their clutches.&lt;br /&gt;
&lt;br /&gt;
The mission was a success either way, and the team were flying back with a contract payment from HB soon enough. A successful blow had been dealt to the presence in Bogota, though whether that is enough will have to be seen in due time.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
40k of Gear Rewards (Magical Gear, Armor &amp;amp; Weapons up to A24). Take half unspent as liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
16 Karma (16 RVP)&lt;br /&gt;
&lt;br /&gt;
Good Feels clearing out bad magic: Can serve as an Initiation Ordeal&lt;br /&gt;
&lt;br /&gt;
Optionals:&lt;br /&gt;
&lt;br /&gt;
Can take Rosa Rito as a 5/3 contact (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Can take Tres as a 3/4 contact (6 RVP)&lt;br /&gt;
&lt;br /&gt;
Qualities:&lt;br /&gt;
&lt;br /&gt;
FoCon for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...between this and my last job, I&#039;m beginning to suspect my fixer is starting to see me as a military asset. I don&#039;t appreciate it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;I... did what I could sir. Sergeant Bubbles acted as an excellent distraction whilst we infiltrated the site. All the same... sir, I could have done better. So many... missed shots. I found another of my batch sir. Separate from Amazonia. We may... have another. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Crush_the_Smouldering_Rebellion&amp;diff=153806</id>
		<title>Crush the Smouldering Rebellion</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Crush_the_Smouldering_Rebellion&amp;diff=153806"/>
		<updated>2026-07-22T21:15:36Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Turkestan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Chilbuk Khan&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Dango|Brunhilde|Huntress|Tsarina}}&lt;br /&gt;
|RunnerCasualties= None, save for Tsarina knocking herself out with drain and spite&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly, escalated to Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Cold Union&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Petrovski Security Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList| SGT Kurt Zlapowski|Numerous Suppression Drones| Patrolling Security| Roto Swarm| Technomancer Spider Contractor| Artillery Teams}}&lt;br /&gt;
|OppositionCasualties= One swarm destroyed, along with a suppression drone, and one knocked out patrolling security member. The Sergeant is a wanted man.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners have worked for some time in Turkestan to assist with the rebellion, an effort to wrestle control away from the corporations, to make their own country free from their governance. This operation was no difference. Chilbuk Khan needed runners to help deal with a new agent in the plans - One Sergeant Kurt Zlapowski. A veteran, a hunter, and a pain in the ass. While the job is simply to help a future ambush for the Khan&#039;s people, tensions rise and the group finds their animosity for this utter warmonger rising higher and higher.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
For some time now, and after some prior help from other runners, Chilbuk Khan has amassed a great number of tribes in the plains of Turkestan to assist him in raiding along the New Silk Road and slowly unseating SK&#039;s PMC, Petrovski Security, out of a government contract to assert their legitimacy by taking it. But A new hire, the aforementioned Kurt Zlapowski, has shown himself to be a massively successful strategist - one better than Chilbuk militarily. With multiple tours in the Desert Wars, the Rad Wars, and a penchant for hunting down SHadowrunners for fun, he&#039;s shown himself to be a massive threat to their operations. However, he&#039;s in a bit too fortified a position behind strongholds, VTOLs, Drone Armies, and artillery. So for now, Chilbuk just needs to get a win to prove that his people are still worth backing and keep the tribes together. And in order to avoid reinforcements becoming a problem, they need runners backing them.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The four flew over from Seattle to Turkestan on private charter. [[Dango]] brought along a number of explosives, drones, and other equipment, [[Brunhilde]] brought her helicopter, and [[Tsarina]] and [[Huntress]] kept it light as they traveled along with a fake shipping permit. They did some light research on the country, the client, and got some pointers from Huntress as they made their long trip over to the abandoned, polluted city the insurgents were hiding out in (to Tsarina&#039;s dismay). They were taken inside of a church that was thankfully purified and likely warded, escorted by men on horseback as they had to rely on a diesel car. Inside, a projection of Chilbuk explained the dire straits the group was in and gave the runners a dossier on the Sergeant giving his group so much trouble. He gave them two routes of likely assistance: either they ambushed the first wave responders who would be hitting the group as they hit their next target, or they served as a diversion to lure away that same first response team and give the insurgents the window they needed to do their work.&lt;br /&gt;
&lt;br /&gt;
And when they were discussing payment, an artillery shell struck the northeastern wall of the church and knocked all but Brunhilde to the ground. &lt;br /&gt;
&lt;br /&gt;
The entire city erupted into chaos, and the runners had to fight their way past swarms of roto drones and suppressive fire drones while escorting civilians out of the blasting zones and into safety. The city only calmed down after the Sergeant came up on the mic to offer a warning and an offer: Chilbuk Khan&#039;s head in exchange for a corporate life and 300k in nuyen. Oh, and to offer the &amp;quot;mercenaries&amp;quot; a chance to regroup and make the upcoming engagement more exciting.&lt;br /&gt;
&lt;br /&gt;
So needless to say the group was a little motivated now.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
So, diverting the attention of the first responders was no longer in question - the group wanted blood. And they were hoping to get it in rivers. So, ambushing seemed more reasonable, until they came to the issue of artillery range. Huntress and Brunhilde had enough military experience to know that the artillery would be a problem, and they couldn&#039;t exactly ambush them - the insurgents were essentially hoping for the best with artillery rather than being swarmed by drones and a VTOL. That had the group thinking about ways they could sabotage the first responders instead. Which would require hitting the stronghold. This was incredibly risky, given the likelihood of a mage on sight to guard things on top of the already established threats, and the likelihood of detection rituals to cover the base. It was, essentially, a very big can that presented a lot of problems getting into it. With one very specific caveat: If someone who was good at sneaking had no aura, then they&#039;d get through a lot of the astral defenses easily. They just needed an opening.&lt;br /&gt;
&lt;br /&gt;
Brunhilde is a cyborg. And with a bit of reconnaissance, Dango found that even if they had a horrifyingly powerful host, they didn&#039;t have a lot of countermeasures that couldn&#039;t be penetrated if they were dealing with that kind of person. And that got the team thinking about a means by which they could sabotage the VTOL, and hopefully the artillery if they found it.&lt;br /&gt;
&lt;br /&gt;
Dango makes the bombs and squelches the comms of the patrol member they needed hit. Huntress takes them out to give Brunhilde the opening she needed. Tsarina gave what magical support she could to help the others out. And Brunhilde gets the bomb planted on the VTOL and anything else they needed. If they fucked up, they&#039;d have a whole base to deal with. If they pulled it off, they&#039;d make this whole thing a breeze for the insurgents. Maybe they&#039;d even get the sarge in the blast.&lt;br /&gt;
&lt;br /&gt;
It was time to test that theory.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Huntress helped with camoflauge, and Brunhilde got moving on in. Dango&#039;s squelch went off without a hitch on both of the patrolling guards moving around, without their notice or the notice of the host - a flaw that she noticed being their lack of connection to the host to prevent marks from riding up. Tsarina provided some extra assistance to Huntress&#039;s mastery of the rifle. &lt;br /&gt;
&lt;br /&gt;
The first shot knocked down the guard, blood splattering. His chest was still rising. &lt;br /&gt;
&lt;br /&gt;
A bit worried, there were a flurry of other trigger pulls to hopefully bring him down, and thankfully it worked. Brunhilde crawled in quickly, barely getting past the drones all around the base. But she got in. And she set the trigger off and got moving. By the time the attack happened and the VTOL started flying up only to detonate into a ball of flames (and presumably radioactive material), Brunhilde was already far, far away, and the base didn&#039;t have the speed to catch up with the runners. So they thought they were home free, preparing to deal with any ambush past the mountains.&lt;br /&gt;
&lt;br /&gt;
Brunhilde noticed a target lock on her heli, and Huntress realized distinctly that this route was likely their most obvious route. &lt;br /&gt;
&lt;br /&gt;
With Dango&#039;s help and a break on the lock, Brunhilde managed to barely dodge the missile flying for their transport. Kurt was waiting for them, eager to take them on. And so was Tsarina, who commanded Brunhilde to turn around so they could murder him properly. Brunhilde, wisely, refused, but she did open the cargo door to let Tsarina cast her spells and let Huntress fire back. The two groups traded shots and spells, missing each other in the extreme ranges and failing to bring affect with spells. Dango noticed another persona nearby and began forking data spikes to deal with weaponry and that other persona before they got ambushed. Brunhilde&#039;s expert flying managed to get the group out of range, but not before Tsarina nearly killed herself trying to make Zlapowski eat Comet. He had time to run, but she won the moral victory of forcing him to take evasive action against the utterly massive meteor hurtling at him in a ball of fire and acid.&lt;br /&gt;
&lt;br /&gt;
Despite the ways things could have gone wrong, the team was home free.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As is customary, the group was treated with a massive feast for their efforts (a day after, because Tsarina&#039;s pettiness nearly killed her and she needed time in the valkyrie module). Chilbuk was thankful, and the group was able to get paid despite no official agreement; he&#039;s good for it. But they still had a looming threat in Turkestan, and an enemy besdies. They&#039;d have to deal with Zlapowski another day.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
100,000 UCAS Dollars (50,000 Nuyen, 25 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
-1 Petrovski Security Reputation&lt;br /&gt;
&lt;br /&gt;
Mundane Ascensions if desired&lt;br /&gt;
&lt;br /&gt;
May decide to swap the UCAS Dollars for Assault Cannons, Heavy Machine Guns, Missile Launchers and military-themed vehicle modifications (like mounts and armor) up to 18 Availability&lt;br /&gt;
&lt;br /&gt;
May instead choose to do this for the rebellion, which gives you 10,000 Nuyen as a credstick payment, 15 Karma and 10 bonus CDP.&lt;br /&gt;
&lt;br /&gt;
May exchange UCAS Dollars for Kazakh-made Qi Focus up to R4 (these are leatherbound Qurans that must be held in hand to get an effect)&lt;br /&gt;
&lt;br /&gt;
Huntress can take Perceptive Defender for 4 RVP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...another weapon on the field. It&#039;s interesting, being on the other side. I&#039;m going to enjoy myself when I have him where I want him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Definitely need to invest in some better countermeasures for next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Dango]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I think it&#039;s high time for an upgrade....anyway...am I the only one who remembers the point of all this? Blowing up a corpo? Sad!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;I was sent back to Turkestan, where upon I was asked to aid the locals once again. I performed... subpar. Especially for an individual of my caliber. The objective was complete yet I... feel like I could do more. I know I can do more. That is all to report, sir.&amp;quot;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Super_Monkey_Ball&amp;diff=153805</id>
		<title>Super Monkey Ball</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Super_Monkey_Ball&amp;diff=153805"/>
		<updated>2026-07-22T21:14:05Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-01-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Dawnfire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= SSC, Near Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Norville Craddock&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Stryker|Cleaner Cleaner|Tsarina}}&lt;br /&gt;
|RunnerCasualties= If Stryker gets close to the artifact again, he WILL become a monkey until he leaves the vicinity once more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Atlantean Foundation&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Mystic Crusader Mage|Mystic Crusader Ground Forces|Mystic Crusader Transport Rigger|Drones}}&lt;br /&gt;
|OppositionCasualties= The Rigger was stranded and presumably killed in the crash, the mage was assassinated immediately, and the ground forces were almost totally wiped out and routed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Leftover MCT Troglodytes&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Kaba|A ton of hyperintelligent Troglodytes}}&lt;br /&gt;
|OppositionCasualties2= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A retrieval mission for a lost artifact from the 4th World to restore the collection of the notorious [[Norville Craddock]] ends up being an incredibly testing tribulation for a group of four runners as they try to settle some rather annoying monkey business.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Norville Craddock, even as he tries to remain off the radar of the Vatican, still has a fascination for the relics of the 4th World. Utterly powerful and difficult to replicate, the possession and understanding of these scattered treasures would be the fancy of any researcher. And a greedy, well connected man such as Craddock? He&#039;s the type to go after as many as he can along his smuggling business.&lt;br /&gt;
&lt;br /&gt;
So it was that he sought out a very strange relic indeed - a massive sphere, with engravings of apes all across it and radiating a magical energy akin to that of the red magic tradition in its primal, instinctive energies - and had it transported by air from the East Coast to the West in one of his discreet transport planes. Now, his network is good. Even the Atlantean Foundation he snagged this relic from would struggle to find one of his own without having some damn good assistance. But unfortunately, what Craddock didn&#039;t realize was that the power of this relic could transform anyone. Or, perhaps revert is the more correct terminology, as it seemed to revert metahumans into apes and monkeys of all types after sufficient exposure to it. This included the pilot of the vessel, whom unfortunately had succumb to the curse himself and could no longer operate the plane in his state of confusion and with his difficulty in operating it without the right kind of thumbs. Thus, the poor man crash landed in the SSC, just east of the Redmond Barrens.&lt;br /&gt;
&lt;br /&gt;
This was a massive problem.&lt;br /&gt;
&lt;br /&gt;
Not only was this an incredibly obvious, attention gathering crash which could have tipped off members of the Atlantean foundation who were already on the trail of the plane or perhaps trying to anticipate its arrival and coordinate with Seattle allies, but it would alert just about anyone with an interest in checking out a massive fucking crash in the middle of the forest. The SSC&#039;s own Wildcats, locals, whatever corporations and syndicates may have been looking around at the time or just been nearby. And according to some rumours, apparently there was even an old MCT facility where they did all sorts of wild experiments on paracritters. So maybe they would steal it too!&lt;br /&gt;
&lt;br /&gt;
This was utterly unacceptable. The longer it took to get a status report on the situation and retrieve the artifact, the harder it would be. He needed manpower and experts, fast.&lt;br /&gt;
&lt;br /&gt;
Dammit, he needed shadowrunners, in all their finnicky, freaky effectiveness.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was utterly rushed, with Craddock having a spirit pose as him for the sake of appearances as he called a group of runners to the Daze for a rushed meet. [[Tsarina]] was their face and a well studied arcanist, [[Cleaner Cleaner]] and [[Huntress]] were both skilled trackers and hunters, and [[Stryker]] was an all around solid street samurai who had a rep for taking on just about any job. Craddock kept it quick, despite trying to keep up the formal handshake and the usual aloofness one would expect from a smooth operator. He gave them the mission briefly: A plane of his carrying A Relic was knocked out of the sky for some reason, and it needed to be retrieved quickly. The team had to go there fast, crossing the border, and retrieve it no matter what. He gave a brief description of its look, the crash site&#039;s general direction, and the look of the plane for their own sake in finding it, and offered them 16k each for a good delivery. Tsarina, sensing the urgency and being an utter sharky bitch, got a small bonus for them if they got his pilot&#039;s body back. The family would want it.&lt;br /&gt;
&lt;br /&gt;
There was no real time to waste though. Craddock would get them a smuggling route to use but they&#039;d have to be discreet in using it so he doesn&#039;t have to burn it. And with that, the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Working with limited information on a time crunch was rather rough for a runner team in any circumstances, but they could at the very least try to formulate a procedure. They&#039;d go in CC&#039;s vehicle, large as it was and very well kitted out, to the smuggling route in the northeast corner of the Barrens. Sneaky driving would see them past the border, and then from there they&#039;d reach the crash site. They&#039;d observe at a distance first, just try to get a lay of the land and scope out threats before rushing headlong into it. A number of the team were skilled in long ranged combat (Tsarina being the only exception) and so taking advantage of that would be ideal. Eliminate any threats to secure the objective as quickly and efficiently as possible, then secure either a lead or the artifact itself. Once done, they could head back home. They would have to do the rest on the fly.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Getting to the smuggling route was simple enough - CC is a sneaky person in general, and a good driver besides. She was more than capable of getting the group to the border and to the crash site unnoticed, helped somewhat by the rain that was settling in. Worryingly, as they drove to the crash site, they could see what looked like an Ares copter approaching the site as well, and ahead of them. Thankfully, they weren&#039;t spotted heading there thanks to CC, but it meant they were definitely going to have trouble to contend with.&lt;br /&gt;
&lt;br /&gt;
At the site itself, they were right. Long range observations revealed that there was a full team already there, taking stock of the crash site. There were 5 on the ground, 2 drones, and a copter in the air, likely the rigger. There were also visible track marks going away from the place - someone beat both of the groups to it. Tsarina suggested the team get into position for a long range ambush so they could kill the mage and rigger early, then deal with the ground forces swiftly, but unfortunately the rigger spotted out Stryker before they could finish their preparations. Thankfully, the team was at a major advantage with hundreds of meters of range over their exposed quarry. The mage died immediately, with ground forces dropping like flies. Huntress had a few initial difficulties taking down the rigger&#039;s vehicle, but Tsarina&#039;s needling lit a fire under her, and with an impossible shot she knocked the engine out in a single shot. The ground forces called back up and attempted to bluff the crew into giving up, but Stryker was absolutely not giving a fuck about it as he blasted apart the encroaching drones and Tsarina called that their backup likely wouldn&#039;t arrive for a while, not until long after this fight was over. Those who didn&#039;t run were obliterated by combined sniper fire, and the rest were no longer a threat. The team went to investigate the crash site.&lt;br /&gt;
&lt;br /&gt;
Two obvious things stood out to them: The pilot was dead for one. Rather obviously died he during the crash, though he wasn&#039;t actually in the pilot&#039;s seat. Possibly trying to escape his crashing vehicle? Regardless, his family would appreciate having the body back. The ball, of course, was not there after their time searching, and the team only had the tracks and an improvised spell from Tsarina to use to track the orb down. And so they drove carefully once more in CC&#039;s ever reliable truck, following the trail with the two hunters working together with spell assistance from Tsarina to find the location of the robbed orb while not running afoul of the threats around them. This led them to that reported MCT facility, where...troglodytes were all around. Watching them from the shadows, carefully.&lt;br /&gt;
&lt;br /&gt;
Tsarina initially attempted to intimidate them with a show of force, believing them to be nothing more than animals. But as her magic seemed to peter out mid cast, it was not so effective. Stryker actually realized that these troglodytes were...probably smarter than the witch gave them credit for, and against all odds actually convinced them that they weren&#039;t a threat and that they just needed something back. This led to their leader, Kaba, calling the team inside under the promise that if they were no threat to the family, the family was no threat to them. Once inside, Kaba began parleying in Japanese, with Huntress as the translator for Tsarina. Essentially, the troglodytes felt this strange magical relic was theirs as it seemed to call to them to retrieve it, but they were willing to part with it if the group gave them something in return that was worthwhile. Failure to offer something sufficient could simply be remediated with flesh, but thankfully even through the language barrier Tsarina managed to convince the group that this would only bring trouble, whereas working with her would supply Kaba and the other troglodytes with something they desperately wanted: More skillchips they could use to quickly advance themselves, a gift from their &amp;quot;creators&amp;quot;. With that agreed upon, the troglodytes began rolling out the orb for the team.&lt;br /&gt;
&lt;br /&gt;
Something was up immediately upon contact with it. Literally, Tsarina noticed...something was wrong as she and then Stryker touched it. Which worried her. The troglodytes seemed unaffected, so they helped load it into the truck, even if it poorly fit and slowed them down, so for now the team just had to get moving. Tsarina felt paranoid, and kept her magical defenses ready just in case something was wrong with the orb, and CC got them moving safely through enemy territory once again.&lt;br /&gt;
&lt;br /&gt;
It was about a half hour into the drive that Tsarina and Stryker turned into monkeys.&lt;br /&gt;
&lt;br /&gt;
Now, they still thought like metahumans, but oh god were they not ok. Huntress was barely conscious and CC was too focused on the drive, so suffice it to say that this was not a welcome situation for the two. At least, not for Tsarina. Stryker, bless him, is chill as hell. The witch figured from the fact that this proximity based transformation would have happened to the pilot and his distinct Lack of Ape-nature meant the transformation wasn&#039;t permanent was a sign that they wouldn&#039;t always be apes, but it irked her regardless. She could at least keep her magical defenses up even in this form, and she used this to prevent CC or Huntress from becoming Apes themselves. Once they were back in Redmond, they contacted Craddock and got him to send...someone, anyone, bloody hell ANYONE over to help with the situation, and Tsarina did some testing as the truck hid somewhere. With distance, sure enough, she transformed back into her ice queen self. Too close? Ape. She tried dispelling it a few times, and though it was a rather tricky thing to dispel she found out it was something she could counteract since she was aware of it, and she could now approach it without monkey stuff on her person.&lt;br /&gt;
&lt;br /&gt;
She did not do the same for Stryker.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Craddock arrived with appropriate transport for the relic, and got that offloaded for the team&#039;s sanity fast. He had a bit of fun teasing Tsarina who was not in the mood for cheeky shit after looking like a literal baboon for an hour, but he wasn&#039;t playing around when she informed him of the isolated, possibly useful troglodytes in the MCT facility. Something the two of them seemed keen to keep an eye on. They&#039;d need to get the chips over to them anyhow for the deal. Tsarina couldn&#039;t just let a group she could possibly make use of go to waste now, right?&lt;br /&gt;
&lt;br /&gt;
The team was paid the 18k they were promised for a job well done, and Craddock got his artifact back without the need for any routes being burned, so in terms of smuggler wins today was a wonderful one indeed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
18,000¥ (8 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 Bonus CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
Optional:&lt;br /&gt;
&lt;br /&gt;
Rank of Focused Concentration for Tsarina (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Natural Athlete for Huntress (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Norville Craddock at 6/1 (6 RVP) + 1 Chip&lt;br /&gt;
&lt;br /&gt;
Kaba, awful augmented awakened chimp, at 1/1 (1 RVP)&lt;br /&gt;
&lt;br /&gt;
Option to take History Is Less Certain Than We Are Taught and one rank of The 4th World knowledge skill (0 RVP, but gotta pay for the k skill yourself)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&amp;quot;...I hate mystical relics, smug little johnsons, and long work days. So much. At least I got something out of it. And it seems like I figured out how best to motivate that problem of a huntress from before. Good, good. Progress all the same.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;I wish I could... explain the mission better than I am about to. But I cannot. We were sent to retrieve an artifact from a particular group of... monkeys. Some of whom seem to possess sentience and we bargained with them. I collapsed unconscious at one point left in the care of my fellow runners. Two of whom... turned into monkeys. I am as perplexed as you are sir, and I was there. Regardless, the mission was a success. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=8Z4&amp;diff=153804</id>
		<title>8Z4</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=8Z4&amp;diff=153804"/>
		<updated>2026-07-22T21:11:30Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2086-12-06&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
|Location=UV Host on the MCT GlobeNet Grid&lt;br /&gt;
|Ally=Glenn&lt;br /&gt;
|RunnerList={{AARCharacterList|Samsara|Huntress|Lace Monitor}}&lt;br /&gt;
|RunnerCasualties=3 points of edge burned&lt;br /&gt;
|Threat=Semi-Prime&lt;br /&gt;
|Metaplot=Meatgrinder&lt;br /&gt;
|OppositionFaction=Mitsuhama Computer Technologies&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Hachi-Zetto Security|Hyourinmaru IC}}&lt;br /&gt;
|OppositionCasualties=3 Spiders flatlined&lt;br /&gt;
|OppositionFaction2=Grid Overwatch Division&lt;br /&gt;
|OppositionUnits2=DemiGOD&lt;br /&gt;
|OppositionCasualties2=None&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
An urban legend on the MCT grid is explored and uncovered for a shadowy patron. The exact details of the jumble of data are unknown for the runners, but it sure meant enough to warrant a stellar payday. Runners experienced a zombie apocalypse in Atlanta!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
See [[Meatgrinder]] for more info. The Johnson known for these hard gigs has expressed interest in Hachi-Zetto for a while now and thanks to a previous team&#039;s efforts at Mount Ooe, recovered critical access codes to try inserting teams into Hachi-Zetto for espionage.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
There is no meet. The runners wake up not knowing who they are, all humans, in a run over office building in Atlanta. Outside are the walking dead by the hundreds, perhaps thousands, and the team begins collecting supplies to survive. They only know that each of them had paper notes in their pockets stating Jared went AWOL somewhere in Atlanta. Find him and get the recon data from him.&#039;&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Not having much to work on, the team gets their bearing on the circumstances and gets basic supplies, surviving close encounters with the walkers and recovering a handgun in the process. They begin noticing activities of other survivors and intend on meeting the guy to hopefully get more information. During this time they make notes: the bandits can move among the zombies without being attacked and the walkers turn into sprinters at night.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
As they evade zombies and bandits, the team find another survivor named Glenn who claims to have known of a Jared in the city and that he left graffiti in the MLK park. Getting that far east is a difficult task, causing the team to scavenge a police station while Lace stays back and tries jury rigging radios together a bit better as well as collecting a toolkit together. The scavenging duo of Huntress and Samsara barely avoid being overwhelmed by a walker hode and leave with shotguns and armored vests, heading underground into the sewers to get past a huge walker formation blocking their way. Once they reach the park, they find a USB stick in a hidden stash and aim to make their way to the police station to access it thanks to the station&#039;s backup generator still creating electricity.&lt;br /&gt;
&lt;br /&gt;
Although the bandits seem to be aware where the runners are at times and offer to meet up and negotiate, Lace manages to buy them time by promising a meeting &#039;with the whole team&#039; during a tense stand-off. She burns that goodwill by not showing up, instead betting everything on going around the walker hordes and booking it to the police station. Once there, the team finds the data which contains key phrases unlocking PAB-programmed memory blocks in their heads. The runners remember who they are, the Sixth World and their mental abilities noticeably enforce their physical abilities. More notably, they understand now that they were hired for a five figure sum to find this intel found by a previous spy and extract with it from one of the exit icons in the ultraviolet host. They see two potential places where the exit could be: the Atlanta CDC laboratory or Fort McPherson.&lt;br /&gt;
&lt;br /&gt;
To prepare for moving in either way, they head to a nearby mall and commandeer a bus along the way, driving it into the underground parking lot and looting a hardware store to begin augmenting it into a certified zombie mulcher truck. As they attempt to communicate with Glenn, however, they find that their friend who is still convinced the UV host is real hasn&#039;t opened his radio in a while. At least, he&#039;s not responding. Lace Monitor expertly modifies the car to become effectively immune to the walkers and as they prepare to leave, a 13 foot tall amalgamation of meat and machine crashlands in front of the mall, calling in artillery strikes on the mall that lets hordes of walkers inside. The team evacuates in a truck and rams the creature dead in one amazing charge.&lt;br /&gt;
&lt;br /&gt;
Fort McPherson at first appears occupied by US Marines, though they open artillery fire on the team once the runners attempt to make contact. Having picked up Glenn on the way, they&#039;re convinced that this is not a good place to be and may be the bandit hideout. Instead, the three runners + Glenn make for the CDC, finding one of the bandit trucks in the yard and using the key card they find there to access the installment. Elevators take them down into some kind of military complex and Glenn realizes it&#039;s sculpted differently than the rest of the host, finally waking up into his true identity as an independent hacker who was curious of the urban legend and was trapped in the host for months. The team makes their escape with seconds to spare before reinforcement spiders arrive, almost dying in the process due to a demiGOD in the complex being nearly immune to most attacks - technomantic enhancement made the persona nearly immune to the conventional arms the runners had at their disposal, closing blast doors to bar the demiGOD&#039;s way as he still had to work within the boundaries of the sculpting.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Glenn, a very grievously injured Huntress, a shot up Samsara and frantic Lace jump through the portal icon and wake up in the meatspace with the spy data stored on a datajack. The medics had administered novocain to Huntress to keep her in the fight. Due to Glenn being a stranger and not one of the hired guns, is nowhere to be found, likely waking up in an apartment somewhere in Neo-Tokyo. The Johnson congratulates them and offers them all the promised services. Their bodies appear mostly untouched, barring the biofeedback all of them had to resist to some degree.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
(Semi-Prime, 58 RVP; runtime of 12 hours so max of 2x mult to base 40 RVP cap, well within margins)&lt;br /&gt;
&lt;br /&gt;
* 86,000 Nuyen (43 RVP)&lt;br /&gt;
* May trade monetary rewards for gear rewards, see below.&lt;br /&gt;
* 10 Karma (10 RVP)&lt;br /&gt;
* 10 CDP (4 RVP)&lt;br /&gt;
* 1 Street Cred for completing a Meatgrinder (1 RVP)&lt;br /&gt;
* Chain Link tattoo for completing a meatgrinder&lt;br /&gt;
&lt;br /&gt;
Gear Reward Options (up to base avail 19)&lt;br /&gt;
* Betaware Augmentations (with Records on File with the Johnson&#039;s group) or Alphaware Augmentations (no strings attached)&lt;br /&gt;
* Vehicles (corpsec included&lt;br /&gt;
* Vehicle &amp;amp; Drone Modifications&lt;br /&gt;
* Identity-altering/concealing gear (synthskin masks, Faceless, fake SINs)&lt;br /&gt;
* Skillsofts &amp;amp; Autosofts&lt;br /&gt;
* Cyberdeck &amp;amp; RCC Upgrades&lt;br /&gt;
* Dongs and Dongles&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;It was a... strange assignment sir. The employer again remains anonymous. But we were... transported into some simulation of the 5th world. One with an additional mixture of what seemed to be feral ghouls or... zombies as I remember calling them during my time inside. Most of my skills remained intact and memories, though different as they may have been given how they needed to change and shift to fit the parameters of the simulation we were in. WE escaped all the same but not without... an injection of a drug into my system. It kept me alive but now... I feel... strange. My body feels more vulnerable and sensitive to sensations, particularly pain. I will.. consult the medical staff about this. Regardless... the mission was complete. That is all to report, Sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=153803</id>
		<title>Fault of Faith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Fault_of_Faith&amp;diff=153803"/>
		<updated>2026-07-22T20:56:30Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
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&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-04&lt;br /&gt;
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&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
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&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Salem, Masachuesetts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Wiccan Community&lt;br /&gt;
|Ally2= Children of the Dragon&lt;br /&gt;
|Ally3= Draco Foundation&lt;br /&gt;
|Ally4= The Heart of the City&lt;br /&gt;
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&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Exodus|Alkali|Brunhilde|Huntress|Iron|Delphi}}&lt;br /&gt;
|RunnerCasualties= Exodus had to burn edge to survive an ambush by a blood mage, Brunhilde and Huntress nearly fell to 2 others later on&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Search for the Sevenfold Staff&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
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&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Ares&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Chief Frederick Bollivar|PIs|Various Patrols}}&lt;br /&gt;
|OppositionCasualties= Having been led away and distracted from any of the actual conflicts, Ares did not suffer casualties &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Atlantean Foundation Runner Team&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Brick|Erudite|Flash}}&lt;br /&gt;
|OppositionCasualties2= None, having been misled and too trusting of Alkali&#039;s information despite earlier suspicions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Aleph Society&lt;br /&gt;
|OppositionUnits3= {{AARCharacterList|Seer|Friar|Lia Correra|The Bound Spirit of the Vessel}}&lt;br /&gt;
|OppositionCasualties3= The Vessel was disrupted, and all three Blood Magic users were captured and sent to the Draco Foundation&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4= The Forces Beyond&lt;br /&gt;
|OppositionUnits4= {{AARCharacterList|The Old King|The Key|Guardian Spirits|Spirits of Man}}&lt;br /&gt;
|OppositionCasualties4= The Old King was put to rest in his castle, and The Key&#039;s power was sapped when it was separated from the Head of the Sevenfold Staff&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
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&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image= thekey.jpg&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
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&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
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[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
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==Summary==&lt;br /&gt;
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The 6th world is built on opportunistic vultures picking at the rotting carcasses of the less fortunate. When a moment of action, for whatever reason, shows weakness they swoop in and begin to tear and feast. An accidental discovery, a curio that slipped into a museum curator&#039;s possession by happenstance, lead to a deeply tragic and unintended accident. And the ripple of that accident, the midst of that tragedy and the mourning that should have gone by unimpeded so those affected could process such an unfortunate moment and move on, deal with the fallout on their own, only drew the vultures nearer and nearer. &lt;br /&gt;
&lt;br /&gt;
Some picked at old scars.&lt;br /&gt;
&lt;br /&gt;
Others took it as an excuse for tighter control, a tragedy turned into justification for their weighty intervention.&lt;br /&gt;
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Others still simply had a vested interest in taking part of it for their own sakes, pragmatic to a fault.&lt;br /&gt;
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And the worst of them all set that tragedy into motion, waiting eagerly for the chance to once more have what they craved for so, so long. The cost to others did not matter, could not matter, in the pursuit of that totality and wholeness.&lt;br /&gt;
&lt;br /&gt;
There were so, so many reasons why the night of October the 9th should have led to the deaths of countless people, a city under siege, and a powerful artifact in the wrong hands as good people died for nothing.&lt;br /&gt;
&lt;br /&gt;
All in all? it could have been far worse. Maybe there&#039;s still some hope for us after all.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
On September 30th, a strange artifact ended up in the hands of the curator of the Salem Historical Museum, who called upon a notable and well regarded member of the Wiccan community in Salem - one [[Yelena Monroe]] - to give some insights since something felt...wrong, about the thing. An orb, something that could fit in the palm of your hand, with ruins on one side of a blueish tint that seemed like an eye amidst a rather ancient cut of stone that still remained rather smooth. Unnatural didn&#039;t cover it. So, Yelena gathered her coterie and some aspiring pupils for the investigation, and the following day made for the commons with the artifact - The Key - contained just in case. But something went wrong. Something interfered. And one Jacob Howard found himself touching the Key, and for a brief moment all Hell broke loose. For what was only a few minutes, the area just north of the commons in the residential district was a total Hellscape. Jacob did not survive the accident. Yelena, shaken and heartbroken at seeing one of her pupils dead to the artifact, politely took her position as an acting figure at the museum so the curator did not have to be involved and had the artifact sealed away until they found a means of destroying it. A task she felt wholly unprepared for, muddled by self doubt and grief after how powerless she felt during the incident. And so, she set up the museum to delay any interrogations from outside forces and holed up, trying to force herself to act despite her weakness.&lt;br /&gt;
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Unfortunately, that weakness did not go unnoticed.&lt;br /&gt;
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Ares, being situated in Boston for the majority of the restoration, took notice of the strange blip of astral activity, and suspecting something unnatural and possibly useful could be hidden within the magical communities of Salem. Taking the odd aehteric readings and the death of a student of the Wiccans as a pretense, patrols of KE forces ramped up dramatically, and they began mobilizing. With heavy surveillance, heavy firepower, and incoming thaumaturgy assistance coming their way, they planned to take whatever the Wiccans may have had and use it for their own profit.&lt;br /&gt;
&lt;br /&gt;
The Atlanteans, having divined the possibility of a piece of the Staff being found in Salem in due time, sent a small team of local, competent runners to begin investigations into the matter. And once there was a solid incident to back those divinations, they began ramping up their investigations into the Wiccans. Their job and plan was simple: learn what they can, and take the Staff Piece when the opportunity presented itself. They didn&#039;t really care about the significance: a 50k nuyen per head paycheck was well worth it.&lt;br /&gt;
&lt;br /&gt;
[[Alexis Glimmerscale]], and the rest of the Children of the Dragon, were quite obviously aware of the incident given their proximity and their influence in the area. With her position on the board of the Draco Foundation,  Glimmerscale did her best to give the DF the confirmation of a potential staff piece in Salem, however with the increase in Ares activities and rumors of shady characters amok she decided her best move for the moment was to wait for them to send contacts to her and stay hidden. An important ally in the coming days.&lt;br /&gt;
&lt;br /&gt;
Most dangerous of the outsiders to come into Salem, the divinations of the Aleph Society pointed towards a possible confluence of magical influence and aspected mana that would be...utterly enthralling. The cause of this had to fall under their possession, and they would spare no effort in doing so. Though they did not want to create a massive stir and ruin their public image, they had a team of incredibly powerful operatives whom they could rely upon to retrieve the artifact in question and wreak havoc on Salem, sparing no expense to see their plans come to fruition. the Seer and the Friar, two relatively stable, if cold and pragmatic mages were joined by a far more hot headed and uncontrollable mystic adept by the name of Lia Correra. Lia had quite the personal grudge against Salem as a whole; an accident many years ago lead to her requiring cyberware in order to survive, which unfortunately burned her out. The dismissiveness of the Wiccans whom used to nurture her and make her feel at home caused her to grow bitter, most of all against the woman who was rising through the ranks at the time alongside her. This woman, one Yelena Monroe, would finally pay. With the gift of Gaf, Lia wanted nothing more3 than to kill Yelena as brutally as possible and destroy the community she worked so hard to build, stalking the woman at times and trying to find an opportune moment to shove her axe into that redhead&#039;s trachea. Her unprofessional attitude and vendetta sometimes jeopardized the mission, but after retrieving a near dead body and using it as the base for a devastating massive Great Form Blood Spirit and establishing a relatively well defended base of operations in a motel they turned into a zombified murder fort, they were eager to put their slaughtering efforts to good use in taking control of whatever brought them here. &lt;br /&gt;
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The Draco Foundation found themselves scrambling for time and needing to get a proper retrieval team asap to get the Head. And they called on a team they hoped would be up to the task.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&amp;quot;Adowa &amp;quot;Moria&amp;quot; Webster&amp;quot; represented the Draco Foundation when the group was assembled in a Downtown office: [[Iron]], [[Alkali]], [[Delphi]], [[Exodus]], [[Huntress]], and [[Brunhilde]]. A mix of social, physical, magical, and matrix prowess that they hoped would keep a diverse enough skill set that was still capable of handling the possibly dangerous threats that loomed in the shadows. The foundation gave the limited information they had and a case, along with the objective: secure the head of the staff while avoiding being waylaid by the third parties that were most definitely in the area after the noticeable moment over in the city of magic. The initial offer was 24 thousand nuyen, which Iron found offensively appalling to even suggest. Alkali managed to sneak in a number of additional gear rewards (Magical goods, Foci, Augmentations, and Vehicles/Drones) for the runners and a chance for additional pay in case the job proved more complex and dangerous than initially predicted, though Iron was still displeased. The Foundation had arranged for a base in Boston and transportation for the crew as well to make travel as seamless as possible, as well as getting vehicles needed over to the location to ensure smooth operations. Iron swore that he would not be risking his life for a paltry 24 thousand, but the foundation did not care at this point due to his unbearable behavior. Regardless the meeting was about over, so the runners went home and began working on the plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team planned to stay discretionary in their loadouts (sans Iron) so as to not draw attention in what seemed to be a tense situation, in so far as their own knowledge and intel of command led them to believe. Using what little they had, they drew up a simple plan&lt;br /&gt;
&lt;br /&gt;
They needed to contact the Children of the Dragon, to find out more of the situation on the ground&lt;br /&gt;
They needed to investigate the Wiccans, who likely new far more about the incident itself&lt;br /&gt;
And following the divination given by Alkali over the threats of the run, he saw the visage of the runner team and the representation of the singular, devoted entity of Gaf&#039;s followers. &lt;br /&gt;
&lt;br /&gt;
Once more information was gathered, they needed to handle the threats and find a means of locating the artifact they *thought* they were looking for, and then make a break for it.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Touching down and establishing a base of operations was first; Iron stayed behind (for a majority of the run) to provide matrix support, partially because he did not wish to risk himself for what he saw as paltry pay. So instead the rest of the team made their ways to the city of Salem proper instead. Their first stop was, after searching for more information on the news of the city and other diggings, was to head to the Historical Museum. It was a well regarded institute, deeply connected to the Wiccans in the area they were told to investigate early on, and whom most likely knew where the orb was. Before heading out, Delphi arranged a meeting with Alexis that had to be delayed a day for the briefing so she could finalize finding a good hidey hole for these situations. &lt;br /&gt;
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The museum was filled with polite Wiccans, though they were in fact quite heavily armed. They forbid entrance to any area save the east wing, but with careful social skills they distracted both guard and stand in curator Miss Monroe to find the vault they believed housed the artifact. With the Wiccans none the wiser, Delphi and Alkali worked to endear themselves to the headmistress, and during a ritual to calm the poor nervous wreck Delphi divined to sense more about the situation at handing, seeing the artifact and the danger it posed - it was a 4th world artifact. With that in mind, the pair managed to convince Yelena to help them help her, but only if they could sabotage Ares in some manner to prevent them from assaulting Wiccans and breaking into their vault, and hopefully within about 3 days to give Yelena time to prepare her people and herself mentally, and the team agreed. The wiccans also told of some of the stranger phenomenon: a group off odd people poking around downtown (possibly a runner team) whom matched prior divinations from Alkali the day prior and an odd presence that sometimes tailed Yelena. With that odd tidbit and some clues as to where to go next out of the way, the team continued their searching the following day.&lt;br /&gt;
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Early the next morning, the team set off to search for this intruding, unknown force in the touristy area of the city on the advice of the Headmistress.  Once more, most came in, but for the majority of the runners there the little barren location lacked much of interest at all, save for a number of looks from those not blending in quite as well. A part of that inability to blend in is why Exodus was approached by a white haired woman using the name Anna. She seemed concerned but was highly suspicious, and so Delphi tailed them on a drone and others who could assense auras discovered that she was under the effects of Khamsa. She and Exodus talked some, with her being friendly and offering to assist her in some magical studies to help connect to her friend and sharing about her little accident in vague details. They left on friendly enough terms, and as she was leaving the drone tailed her to a little villa on the northern side of Salem, good to know for later. Iron set about investigating her presence on the matrix, and soon came about the information that she is one Lia Correra, a member of the Aleph Society and a burnout who might be a much larger threat in a fight. The team was deeply worried, especially given their knowledge on the background source informed them of the tendency of the organization to target burnouts as a whole and how they seemingly make pacts with an incredibly strange spirit to gain Blood magic. That was an incredibly distressing thing to learn, but for the moment they did not know enough and did not want to engage with her, and so the team kept note of that and waited until later so that they could investigate the other threats first. &lt;br /&gt;
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Delphi was off to meet up with Alexis Glimmerscale that day, and their meeting involved some repeat information and some newer bits of info as well. Alexis gave more of a complete rundown on the incident itself, touching upon the damage it did in a way Yelena couldn&#039;t do to her own misgivings about the event that she had not yet coped with. She spoke once more of the people who, presumably as a runner team, had been doing their own investigation Downtown for information, and her concerns over the Ares increase in the area with more detailed information on where they were making preparations. While not exactly rife with new information, re-establishing contact gave the team a bit more leverage against Yelena for persuading her not to act rashly over the artifact as she seemed to be planning and served as an important go-between for DF assistance as the days would progress.&lt;br /&gt;
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With Iron&#039;s help searching the city for sightings of the troll and elf whom appeared in Alkali&#039;s vision and the testimonials of Wiccan and Draconic mage alike, Alkali was able to find a common meeting spot for the other team&#039;s stakeouts in Downtown Salem. Wanting to discreetly gather information, Alkali struck up casual conversation amongst both the troll (Street name: Brick) and the elf (Street name: Erudite) about the magical phenomenon occurring in Salem and his overall curiosities about it; this was a cover for Exodus to sneak a bug onto the big guy unseen, barely, and allowed them to monitor them as they made their way back out of Salem and up northwest in Peabody&#039;s general direction. They heard various conversations on the way there, concerns by the other runner team about their plan to try and swoop in and take the relic during the chaos of Ares assaulting the Wiccans, but before getting too many concrete details from the bug that was planted their decker (Flash) finally noticed the bug and immediately fried it on the matrix, about halfway to their home base. The cover was blown, but information was gathered. &lt;br /&gt;
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The day began to wind down, but preparations had to be made to deal with Ares the following day and begin infiltration there. First, Alkali searched the areas that Alexis gave out for Ares power spots and found an intense number of heavily wared individuals and an overall heightened tension and awareness of the locations from those around it, like a bomb waiting to be detonated. Then, as the others began to rest for the night, Iron began work slipping in Delphi&#039;s private investigator persona &#039;Cassandra&#039; into the hiring list Ares had set out for extra thaumaturgical aid in the investigation and capture of the artifact. A host break in went smoothly, the file was edited, and Iron was out quietly after investigating the names of other thaumaturges in those files. Just in case. The following day, &#039;Cassandra&#039; set out with her bodyguard &#039;Ela&#039; (Exodus) to the southernmost hotspot building activity where a great number of their technological advantage was situated at. Not quite as heavily fortified as the Peabody location nor as forward facing as the Downtown location, it was an ideal spot for them to worm their way in as reporting early birds to the thaumaturgy work. Delphi managed to get a meeting arranged with the Chief downtown and scoped out more of the building&#039;s interior in case they needed to do a break in later, and they were off to meet him in person, one Frederick Bollivar. After a quick background check from Iron going over his veterancy and tendency to take matters into his own hand in a stubborn sense of justice, the duo had their meeting and established, albeit a little shakily, a means of which they could earn the man&#039;s trust and possibly delude him and his coordination against the Wiccans: He wanted them to plant bugs in the Museum to spy on Monroe and her associates and for a full report the following day. The two agreed and rented out a &#039;base&#039; to use Downtown to work from, careful not to say anything incriminating amidst the presence of bugs which were absolutely on already and recording them. Delphi projected, warned Ms. Monroe, and with her devised a means by which they could feed misinformation and give convincing enough cover to keep Ares off their backs by falsifying the plant of bugs tonight by an &#039;intrusion&#039; into less important areas and having her people give the false impression that they were planning to move the artifact out again to the forests south of Salem proper to activate it again. Later that night the infiltrators - Exodus, Huntress, and Brunhilde - were sent off to do just that. They came from the top and down to plant the bugs in predictable locations where the Wiccans would be certain of and could plan to mislead from, avoiding the guards as best they can to help sell the illusion. Though there were some close calls, the team managed to pull off the trick just fine, and the following morning &#039;Cassandra&#039; gave a call to inform the police chief of the successful plant and gave a brief report on suspected blood magic that seemed to worry him enough to garner his trust. &lt;br /&gt;
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The third day upon them, the team attempted to try and tie up loose ends to clear the way for the activation of the artifact later that day - push one last trick against Ares, deal with whatever the Aleph society has in store, and mislead the runner team to keep them away from the site of the activation. They hoped to do so by turning them against one another, having Ares focused on one spot and the others tricked into heading there and being caught in the crossfire. Alkali ordained to go check the opposing runner team as Exodus tried to get an in with Lia to investigate her home, and once there was enough pieces in place Cassandra would give the final sell to get Bollivar&#039;s forces committed fully to the forest. However, an unexpectedly welcoming Lia would prove to be the most threatening force they had dealt with. Exodus was unaware of her suspicions against her and entered her home expecting a casual conversation. Huntress and Brunhilde were further away in case of an emergency and the former broke in afterwards to investigate the place, but neither suspected much trouble. The confirmation of blood magic in the air had Huntress in tension, but the real worrisome moment was when Lia politely asked Exodus to open the door for her as she was &#039;bringing drinks&#039; into the study for them both to have a talk on magic and the assassin received an axe to the face for her troubles. Huntress rushed to join in, with Brunhilde joining shortly after and even Delphi and Alkali rushing to the fray as quickly as they could to stop this, but Exodus was still barely hanging onto her life and only doing so on a miracle when all was said and done. Lia was a burned out mystic adept, incredibly potent physically while somehow still retaining magical capabilities like summoning a blood spirit despite her injuries from before demanding extensive ware - not to mention commanding a devastating manabolt which ripped through Exodus. The team rushed their injured ally away and made for the marina at the southern edge, evading the KE forces attracted by the multiple gunshots in the area, and restrained Lia to render her helpless as they interrogated her.&lt;br /&gt;
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From the miscreant, the team learned of the threats looming behind her - the 2 other mages that lingered behind in Boston awaiting their chance to strike, and a massive bound spirit which was awaiting the chaos to descend upon Salem to wreak havoc. They immediately informed Yelena to not go forward with the activation due to the threats and warned her of the grudge bared against her by the now captured mystic adept, whom Delphi arranged to be taken to the Draco Foundation with Glimmerscale&#039;s aid. Preliminary drone reconnaissance of the motel the two mages had been using revealed that a number of the occupants had been killed and turned into Corpse Cadavers, with only one (the motel manager) having been left alive in horrible condition and stuck in a closet. The drone was spotted, and the two mages (The Seer and the Friar) began preparations, awaiting the confrontation against whomever had been spying on them, and the team dreaded the violent excursion against them and the blood spirit bound in the sky. But before they could properly face off against the two mages, they needed to ascertain the level of threat the runner team still posed, and so Alkali and Huntress had to set out for the Downtown meet once more. The opposing team was suspicious as hell after the bug incident, having prepared Flash for sniping any threats as Alkali attempted diplomacy. Brick, thankfully, had a soft spot for the well spoken polyglot after their earlier discussion, and invited him to have proper negotiations at the train station to the Northwest. Cabbing over, the duo managed to convince the three enemy runners of the validity of a tip Alkali gave misleading them into going towards the forest where Ares would be waiting. With that settled, there was one last major obstacle before the way forward was clear.&lt;br /&gt;
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Delphi actually made a deal with the Heart of the City of Salem for its assistance in dealing with the spirit, in exchange for dealing with the artifact swiftly and not allowing its corruption to spread further, as well as giving it a chance to see what the two responsible for the blood spirit had to say about the particular victim they had chosen - One Jacob Howard. &lt;br /&gt;
Brunhilde and Huntress, along with assistance from Alkali and Iron from afar, snuck inside as Delphi prepared to engage with the blood spirit in the astral. The battle that ensued nearly took the lives of Huntress and Brunhilde, alongside disrupting the Heart of the City for good, but thankfully permanent casualties were avoided. The team was absolutely not in a position to activate the artifact that day. Reconvening with Yelena, they pushed for an early morning the next day to handle the problem instead, and with much more evidence gathered during this last day they were able to forge enough evidence and use Exodus&#039;s injuries in order to seal the deal with Bollivar. Though they were battered, the 5th day would be the last they needed. It was time to activate the Key.&lt;br /&gt;
&lt;br /&gt;
Yelena brought them down to the basement of the museum, down through a secretive passage and into the massive room inside, where a sealed door kept the Key sealed away. Wiccans were already waiting on standby just in case, and when the seal was opened the immediate sensation of dread and anguish that overwhelmed the senses wafted in from the lone orb on a pedestal hit the team. Delphi worked on cleansing it, but even then it was climbing back up much faster than anticipated. Huntress, Exodus, Iron, and Alkali would be the ones to interact with the Key, with Delphi staying behind to keep the background count suppressed and Brunhilde staying back in case of an emergency or the Wiccans being discovered. The one who happened to touch the Key was Huntress, who heard it tease and negotiate with her, smug in the knowledge that they needed her to go forward. Unsettled but not actively being coerced, Huntress led the the team inside. And they found themselves on a hill, looking upon a castle at the top, dark and looming.&lt;br /&gt;
&lt;br /&gt;
There were some oddities and issues throughout the expedition inside. The first oddity was that Iron, while disconnected from the Resonance, was able to sense magic as if it were the matrix, albeit in a far more limited scope. Gear and weaponry could be brought inside and functioned as normal. As they spent more time inside, the background count outside grew stronger and stronger. And most worryingly for the away team, the denizens and guardians of the castle seemed to become more and more aware of the presence of the orb, and something was actively seeking and looking for the orb. Which meant it was harder for the rest of them to stay hidden. But, thankfully, by working together the team was able to get past most of the guards. Slowly they worked past obstacle after obstacle. Slowly but surely, they ascended higher and higher up the castle as the Key directed Huntress, until eventually ending up inside of a throne room. At that point, the Key finally awoke something - the body who sat at the throne. It rose, turned to the group, and immediately engaged in combat. Even with an allied spirit and 4 of them working together against the singular opponent, the battle itself was rather hard fought, in no small part because the orb was actively assisting it and attempting to distract and undermine Huntress. But as they worn down the Old King and whittled it to its last bit of strength, Exodus executed it with one last masterful stroke to behead it. And with its destruction, what was left behind was the Crown - The head of the Sevenfold Staff. The Key attempted to now control Huntress to force her compliance in giving back what it saw as its own, but with Alkali&#039;s assistance Huntress resisted. They sealed the staff head away, and without its power to sustain its growing might the Key began to dwindle and dwindle in might. As they made their departure it attempted in vain to control Huntress twice more, but it was deteriorating quickly, and with Alkali&#039;s assistance Huntress was fine. The castle guards, once alert and hostile, were now fading and complacent, and they managed to escape out back into the real world, Staff in hand.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Exiting the metaplane, the team reconvened and gave Yelena her peace of mind - they would be taking both artifacts far, far away from Salem now. Her city, and her people, were safe. Alkali offered to smudge the vault to keep any attempt at learning what had transpired from being discovered from being successful, and the team even offered more assistance should the young mistress of the city need their help again. &lt;br /&gt;
&lt;br /&gt;
Yelena, for her part, grew more aware of the forces beyond, and could finally give herself the time to grieve her student&#039;s death that had escaped her for a week on at that point.&lt;br /&gt;
&lt;br /&gt;
The opposing runners failed in their job, and the Atlantean Foundation who hired them no closer to snatching pieces of the staff from the DF. While they were not arrested, Brick now holds a serious grudge against &#039;Aru&#039;, alongside Erudite and Flash.&lt;br /&gt;
&lt;br /&gt;
Chief Bollivar cracked down on Salem for a few more days after the incident slipped under his nose, but as nothing turned up and the Wiccans seemingly did nothing the Ares forces there were left perplexed and hungry for more. Further investigations must be conducted.&lt;br /&gt;
&lt;br /&gt;
Lia Correra and her two associates, the Seer and the Friar, were sent off to the Draco Foudnation. &lt;br /&gt;
&lt;br /&gt;
Yelena, about a month after the incident, made contact with Shadowhaven, and re-opened dialogues with those helpful six who kept her city safe.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
60k in Nuyen (30 RVP)&lt;br /&gt;
&lt;br /&gt;
OR in Gear Rates:&lt;br /&gt;
May take Augmentations up to Avail 18 (Cyberware/Bioware/Geneware); &lt;br /&gt;
May take Magical Goods up to Avail 18; &lt;br /&gt;
May take Foci up to Avail 16 (Salvaged from a certain Blood Mage Mystic Adept);  &lt;br /&gt;
May take Drones, Vehicles, or Vehicle Modifications up to Avail 18&lt;br /&gt;
&lt;br /&gt;
36 Karma (36 RVP)&lt;br /&gt;
&lt;br /&gt;
18 CDP (2 base + 8 RVP)&lt;br /&gt;
&lt;br /&gt;
Yelena Monroe (Headmistress of the Salem Wiccans) as a Contact (4/4) (7 RVP)&lt;br /&gt;
&lt;br /&gt;
History is Not as Certain as We are Taught (4th world knowledge or The Enemy as knowledge skills)&lt;br /&gt;
&lt;br /&gt;
COUNTS AS AN INITIATION ORDEAL/MUNDANE ASCENSION&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
QUALITIES YOU WANT HERE GET GRUBBING&lt;br /&gt;
&lt;br /&gt;
Huntress:&lt;br /&gt;
Strive for Perfection @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
Exodus, Delphi, Alkali:&lt;br /&gt;
Method Actor @ Chargen Rates (7 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All except Iron:&lt;br /&gt;
Solid Rep (Draco Foundation) @ Chargen Rates (2 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
All:&lt;br /&gt;
Adrenaline Surge @ Chargen Rates (12 Karma/RVP)&lt;br /&gt;
&lt;br /&gt;
May take Alexis Glimmerscale (C7/L1) as a contact (7 RVP/14 CDP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Brunhilde]]===&lt;br /&gt;
&amp;quot;If I ever come across a blood mage ever again I&#039;m gonna beat the hell out of them with my bare hands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;It was a rather... intense mission. But one I still completed all the same. It was... a similar goal to the one I had in Amazonia. Again though, the employer I had will still remain anonymous. All the same there was those that practiced Blood Magic. So the opfor and resistance was intense. But it was no matter the team we had could not complete it. There was even traversal into the metaplanes. I can add that to my list of notable achievements. I do however... wish I performed better. Countless shots I missed even with my capabilities. It... did not end up well. But the objective was complete all the same. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Proving_Our_Power&amp;diff=153802</id>
		<title>Proving Our Power</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Proving_Our_Power&amp;diff=153802"/>
		<updated>2026-07-22T20:42:30Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-27&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Bellvue&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Obsidian|Huntress|Ardent|Ninkasi}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Davidson Technologies&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Upper Managers|Susie the Front Desk Clerk| Other Staff}}&lt;br /&gt;
|OppositionCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Piero&#039;s Defense&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Driver|Passenger|Mechanic}}&lt;br /&gt;
|OppositionCasualties2= All unconscious&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In an effort to test the Haven&#039;s members in what should be a relatively light but complex problem involving a burgeoning tech corporation, [[Kruger]] sends one of his associates to give a job offer to a number of havenites to steal data, further his own interests, and see if he can&#039;t make something of this place after all.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Davidson&#039;s Technologies is a small time AA tech corporation who have only really started to come into the limelight thanks to the efforts of their newest head of R&amp;amp;D, and his penchant for illicit dealings alongside making legally distinct off-brands of the tech from other major corporations that they sell through said illicit channels. They mostly focused on the works of drones and other vehicle parts, improving on some while straight up ripping off others for their profit margins. &lt;br /&gt;
&lt;br /&gt;
Kruger is a man who likes to keep an eye on anyone and everyone who comes into his spider web. This includes Davidson&#039;s co-founders and the new R&amp;amp;D head Jason Ford, but also just as importantly any business dealings they had should be reported on and either used as leverage to gain a cut of the proceeds, strongarm them into handing over their data, or simply used to sink them. Whatever is most prudent. Now, Kruger has his own men for such...dealings, but a little birdie had been talking about potential assets and worries in the Shadowhaven, and out of curiosity Kruger decided to give them...a little test run to see if they were worthy.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Kruger sent his agent Alisa Reid out to contact the four shadowrunners, and after getting in touch with a number of fixers she landed on four: [[Obsidian]], [[Huntress]], [[Ardent]], and [[Ninkasi]]. A team focused on stealth and decent enough combat capabilities with a primary focus on social and matrix infiltration. Perfect for sabotage. The meeting was simple enough, at a nice little café downtown. She set down a little white noise generator and gave them the proposition: initial research into the matrix defenses led &#039;her client&#039; into believing that the data they wanted was in a data vault of some kind. Sensitive information in an air-gapped storage device off their host and the matrix as a whole to keep people from robbing them of their secrets so easily. The runners were tasked with finding the files and taking all the data for the Johnson. For the job, they&#039;d receive 14k per person. The three socialites decided &amp;quot;...no that isn&#039;t enough&amp;quot; and eventually managed to bargain for some bioware as well on the side if they could get a one week deadline job down in just 3 days. With that little test set, Alisa made her exit and left the group to their devices.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was quite a research to be done on the matter. Beyond an address they hadn&#039;t received much, so the team sent Ninkasi to do searching on the matrix while preparing disguises and moving out for physically scoping out the place. Ninkasi found a number of connections, information on the co-founders Mr. Davidson and Madeline Lorelei, along with Jason Ford. They also got word from Ninkasi on the security team hired out for the buildings defense: one Piero&#039;s Defense, whom Huntress recognized as being some veterans from the Brush Wars down south who are skilled but not quite so well funded for a fresh PMC of scattered, lost souls. Physical scouting showed exact routes for how the defenses worked, probing astrally and on the matrix revealed more on the floor plans and the inner workings of the building, and the group ultimately decided to do the following plan:&lt;br /&gt;
&lt;br /&gt;
- Set up a fake interview to gain access to the building, scope out the interior a little more, and on the way out sabotage some of the tech to pose as maintenance. Due to saving, efficiency, and expertise from the pmc, they used them as emergency maintenance alongside security.&lt;br /&gt;
&lt;br /&gt;
- Intercept them on their linear route to the office building, using their uniforms to help build disguises to get Ninkasi in&lt;br /&gt;
&lt;br /&gt;
- Obsidian and Ardent work to distract and give pretense to the facade, while finding the data vault&lt;br /&gt;
&lt;br /&gt;
- Once located, Ninkasi can go in and actually extract the data.&lt;br /&gt;
&lt;br /&gt;
- Exfil&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The process of socially infiltrating the building went off fine with the charm from Obsidian, the suaveness of Ardent, and Ninkasi on sensor duty. They learned more about the inner workings of the facility, about how much power R&amp;amp;D was getting over other departments, and managed to sabotage the sensors by the entrance smoothly without being caught. &lt;br /&gt;
&lt;br /&gt;
Huntress and Obsidian did a wonderful job both on the physical scouting of both Piero&#039;s Defense and the office building that held the three levels of Davidson&#039;s Technologies Offices. The two led the ambush on the intersection using a quick opening salvo and mind magic, along with Ninkasi squelching communications. The swap off was fast and rushed and Huntress managed to escape quietly before anyone could zero in on her position. &lt;br /&gt;
&lt;br /&gt;
Making use of the new disguises and covering Ninkasi on the way in, Ardent and Ninkasi went up to explore the upper levels while Obsidian &#039;did maintenance&#039;, which was really just her putting on a distraction for the two up above. It took the pair on the upper levels some time to find the vault, but when they did, Ardent&#039;s technomancy once again came in handy in giving Ninkasi the tools she needed to get in, grab the files, and get out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ninkasi took some time to evaluate the multiple files that were on the data vault. Some were interesting - developing projects, black market dealings, things that would fetch some good nooj either selling or using as blackmail - but there was one that was simply worthless drabbles like a diary. The paranoid ramblings of one Jason Ford about people poking and prodding around the office. Odd and without context, perhaps a result of the prior probing by Alisa&#039;s client. Ninkasi ultimately decided not to use this data herself given it was explicitly the Johnson&#039;s wishes to have this, and using it herself, disseminating it, would be bad for most things a J would want them for and definitely not something that would make a client happy.&lt;br /&gt;
&lt;br /&gt;
Kruger is pleased with how things went. Being able to hold black market data on the new company meant he could get to work doing what he does best, strangling them in a way to profit off of it somehow while gaining control and information. He found the Shadowhaven to be quite the force, and has taken this into account for later.&lt;br /&gt;
&lt;br /&gt;
The team, of course, get paid. Thank God.&lt;br /&gt;
&lt;br /&gt;
And finally, Davidson&#039; Technologies now find themselves stuck between subservience to a crimelord, or having their own enterprises ruined forever.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14k Nuyen (7 RVP); &lt;br /&gt;
can take gear rate rewards for Bioware up to avail 16&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 RVP + 2 base cdp)&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
Ardent:&lt;br /&gt;
&lt;br /&gt;
Can take Social Chameleon at chargen rates (7 RVP)&lt;br /&gt;
&lt;br /&gt;
Obsidian:&lt;br /&gt;
&lt;br /&gt;
Can take Focused Concentration at chargen rates (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Huntress:&lt;br /&gt;
&lt;br /&gt;
Can take Sharpshooter at chargen rates (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Obsidian]]: Fu....I have got to stop taking these kind of jobs. Corporatations targetting each other is...a reality, but my goodness.&lt;br /&gt;
&lt;br /&gt;
[[Ardent]]: I found my teammates to be both affable and professional. the job itself, while obviously illegal, was not particularly discomforting.&lt;br /&gt;
&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;The mission went straightforward. Corporate espionage and the efforts of a smaller mercenary force hired. Yet we completed our objective all the same. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Raising_the_Banners&amp;diff=153801</id>
		<title>Raising the Banners</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Raising_the_Banners&amp;diff=153801"/>
		<updated>2026-07-22T20:32:18Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2086-07-18&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
|Location=Commonwealth of Turkestan&lt;br /&gt;
|Ally=Chilbuk Khan&lt;br /&gt;
|Ally2=Tashmamat Khan&lt;br /&gt;
|Ally3=Kutlug Khan&lt;br /&gt;
|Ally4=Megan Khan&lt;br /&gt;
|RunnerList={{AARCharacterList|Huntress|Chameleon|Thunder}}&lt;br /&gt;
|RunnerCasualties=&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|OppositionFaction=Centurion&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Patrol Teams|Drone Patrols}}&lt;br /&gt;
|OppositionCasualties=One patrol team was kidnapped, two drone swarms destroyed, two VTOLs sabotaged.&lt;br /&gt;
|OppositionFaction2=Wotan&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Officer Raven|Kidnapped Centurion Security}}&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Chilbuk Khan, a former mercenary with Pecheneg and Kipchak heritage, arranges to retake the Kipchak Steppe in the center of Turkestan. But first, he needs choice allies and runners work as his ambassadors to fix various problems.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Chilbuk meets the team out in the Steppe once they arrive to Turkestan and take a car out to a smaller campsite. In order for Chilbuk to get a reasonable chance of running a rebellion operation, he&#039;ll need the support of the various nomadic tribes that haven&#039;t yet pledged themselves to corporate overlords. Namely, the Uzbeks, Kazakhs, Kipchaks and Uyghurs. The team agrees to try and recruit at least two of them.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The first plan is to go and approach the Kazakhs, and failing that, the Kipchaks. From there, the team plans to get as many tribes recruited while evading Centurion&#039;s security patrols, though they&#039;re likely to get more and more intense as they pick up on the party&#039;s actions.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
First visit is to the watering sites in known Kazakh tribe territory. From there, tracking leads them to their last campsite, but no sign of the tribe is found. Not dejected that quickly, the party reorients themselves to head west into Kipchak territory and uses the same tactic to find them. The Kipchak tribe leader seems relatively easy to persuade.&lt;br /&gt;
&lt;br /&gt;
From there, the party heads to the western Uzbek territory, dangerously near to the capital city. There, they find a party of bike-riding Uzbek raiders feuding with a rivalling tribe more accustomed with corporations. The raiders seem roughshod and with criminal connections, but the party agrees to help them resolve this. Chameleon abstains from the wetwork aspects, so it&#039;s Huntress and Thunder prioritizing their attack. The first attempt fails due to astral security catching the stealthed sniper, but after a hasty retreat the team tries again and nails Tokhtamysh, the tribe leader with a sneaky shot. A Centurion captain visiting the tribe organizes the tribal warriors into catching Huntress, but their efforts don&#039;t lead to much result as she extracts successfully into the open Steppe.&lt;br /&gt;
&lt;br /&gt;
During these travels, the team ambushes and captures a great bounty of vehicles, weapons and captive Centurion security from a corporate patrol. The Uzbek raiders take some of the weapons, but the vehicles they took are handed over to the Kazakhs when they revisit the northern steppe and finally locate the tribe. The Kazakhs seem distrustful at first but a favor done with trading vehicles seems to get them on board. The raider Uzbeks absorb the corporate-aligned tribe into their ranks thanks to no longer having to contest against the opposing leader. With a united Uzbek horde, the suspicious Kipchaks and the survalist Kazakhs, only the Uyghurs are a wild card, having come from the formerly Chinese states.&lt;br /&gt;
&lt;br /&gt;
Another dangerous notice during their travel towards the eastern territory is a near-fatal crash due to the steppe&#039;s treacherous terrain. Thunder encounters Wednesday, a suspicious spirit known for appearing near theatres of war. He claims to know Tengri, the sky god in the local pagan faiths and is here to pay respects to him and the imminent conquest that is to come. Thunder lets him go for now and assures the team that there won&#039;t be a great many concerns -- instead, the captive Centurion security they seized during their raid of the patrol is given to Wendesday as his agents in the Steppe - something the corporate security grunts agree to seeing as they&#039;d likely be fired on the spot for failing to neutralize hostiles.&lt;br /&gt;
&lt;br /&gt;
The Uyghurs are far more militaristic and goblinized, having escaped corpsec retribution from across the eastern border. Now, they are facing Centurion waiting for them as cross-corporate teamwork to push them back east. Huntress takes on a dangerous solo op to sabotage Centurion flight platforms to blow up several of the security corporation&#039;s aircraft in their nearby forward operating base, escaping unnoticed and destroying two gunships. With this, the Uyghurs&#039; assault succeeds in breaking through Centurion lines and in exchange they agree to work alongside Chilbuk&#039;s idea of a unified Cuman Horde.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With all five tribes unified, Chilbuk looks at his next step with calculated consideration, awarding the team what little he can (since they didn&#039;t go looting that much in the end). Some of the team members leave the run at a considerable deficit monetarily, but view the situation with a positive outlook since Chilbuk may be able to stage a rebellion to retake the Turkestani steppe back from corporate abuse in the rural region. Centurion&#039;s unchecked abuse of the locals makes it somewhat easy to unify the various tribes&#039; hatred.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 50 Karma (50 RVP)&lt;br /&gt;
* 50 CDP (24 RVP)&lt;br /&gt;
* +2 Commonwealth of Turkestan Reputation&lt;br /&gt;
&lt;br /&gt;
* 26 Remaining RVP may be spent on the following:&lt;br /&gt;
* Optional: Officer Raven, 3/1 Dubious Individual (3 RVP or 6 CDP) OR may increase her Loyalty up by 1 if the PC already has her as a contact (1 RVP)&lt;br /&gt;
* Optional: Kazakh Qi Foci @ Gear Rates up to R6 (Budget is 52,000 Nuyen or 26 RVP max)&lt;br /&gt;
* Optional: Indomitable (Physical) at chargen rates for Huntress&lt;br /&gt;
&lt;br /&gt;
* Raven and the Qi Foci don&#039;t take from the Karma or CDP; the foci will most likely never be upgraded afterwards and they&#039;re tattooed to the skin. If you don&#039;t take them as rewards, you don&#039;t get the extra RVP. Because the qi foci are tattoos, you can&#039;t resell them very well either.&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Thunder]]&amp;lt;br&amp;gt;&lt;br /&gt;
So many exciting things. Recruiting 5 different tribes to fight with the Khan for the independence of Turkistan. We really go to know the country and it&#039;s very tough people.&amp;lt;br&amp;gt;&lt;br /&gt;
Desert storm (with a lucky escape from the storm with the help of Friendly Old Man, Crossing the other hot desert, and weired spider-rats with terrible diseases -- no wonder kids from here grow up to become togher than nails.&amp;lt;br&amp;gt;&lt;br /&gt;
Happy to be home and able to take a 10 minute long cool shower - maybe I&#039;d joined a country club with a swimming pool if it wasn&#039;t for the fact that this trip emptied my creds.&amp;lt;br&amp;gt;&lt;br /&gt;
It was worth every Nooj though - great experience, great team, and we possibly influenced the future of a whole country for the better.&lt;br /&gt;
...I wonder how Officer Raven is doing. ...I&#039;ll give her a call and find out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chameleon]]: Jobs like this make up for all the regular work - burglary, kidnapping, grievous bodily harm. We revived the Cuman horde! Sure, we agreed to be compensated purely through looting and pillaging corpsec but it was for a great cause. Learning the dutar wasn&#039;t easy. You&#039;d think that having only two strings would simplify things. The desert was...difficult even as a camel. That reminds me, I need to tell Thunder he&#039;s better looking as a camel than a troll. As always my team mates pulled me through. Especially Huntress; the name is not a misnomer.&lt;br /&gt;
&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;I managed to perform above the assignment, though I have little monetary rewards to show for it. We were supposed to be paid via the equipment we were able to salvage off of our enemies. Which I did not abide by. The cause of my employers... it became... personal. Our employers wished for a change and a chance to fight back against their oppressors. I did all I could do in order to achieve that goal. Going above what was required before leaving. Even managing to stealth onto an enemy corporate owned base and plant explosive devices whilst remaining undetected. I did feel... guilt, as my fellow runners who wished to leave still joined me in my efforts. And yes... I was prepared to perform a large section of this run alone. It was... personal, as I stated. But all the same the mission was a success. I feel... proud of myself. That is all to report, sir.&amp;quot;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=This_For_Once&amp;diff=153800</id>
		<title>This For Once</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=This_For_Once&amp;diff=153800"/>
		<updated>2026-07-22T20:23:00Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-07-07&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Knight Errant&lt;br /&gt;
|Ally2= West Coast Monolith&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Colcannon|Huntress|Obsidian|Tsarina}}&lt;br /&gt;
|RunnerCasualties= 2 heavily wounded but no deaths&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=White Vory&lt;br /&gt;
|OppositionUnits={{AARCharacterList|John Vory|An Unidentified Mage}}&lt;br /&gt;
|OppositionCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Halloweeners&lt;br /&gt;
|OppositionUnits2={{AARCharacterList|Various Gang Members|A very blessed mage}}&lt;br /&gt;
|OppositionCasualties2= All neutralized&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A perfect example of how even the best laid plans can go to shit when the circumstances just don&#039;t line up. Runners are still people, and they have all sorts of different wants. &lt;br /&gt;
&lt;br /&gt;
They worked together to get a rat out against the Vory, as sneaky as they reasonably could, without too much complications. Frankly?&lt;br /&gt;
It could have been a whole lot worse.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Dimitri Herrera was a former Aztlan cartel member, who then ascended to a higher ranking officer in the White Vory by revealing information to them about the cartel&#039;s drug routes. He was never really liked by most of the Vory, and when he got caught out by Bolt&#039;s forces he struck out a deal. They wanted him to spill the beans over White Vory operations, and were gonna torture the guy for it, but he was far more eager to fold to the KE and give that info up if they could do that instead of brutalizing him into talking. &lt;br /&gt;
&lt;br /&gt;
Now, Bolt knew the Vory wanted him out of the picture pretty fast when he had to deal with their forces coming in to make problems for the WCM. He also didn&#039;t wanna expose his own group to the Knight Errant who miiiiiiiiight kick up a fuss later, and this kind of sneaky back-alley work lent itself the perfect opportunity to get shadowrunners to help.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meet happened in a section of Redmond that was recently hit by a huge wave of Influenza, so...that was something to prepare for right off the bat. Conveniently, this also meant that the runners got a convenient excuse to show up in new gear that they could ditch after the job to keep the cops from getting any ideas on tracking them later. The four of them arrived and were informed on the matter at hand - who they were escorting, where, some possible routes to get them started, and the opposition they would be facing.&lt;br /&gt;
&lt;br /&gt;
Now, Tsarina was a former White Vory assassin. And that colored a great deal of the meeting. Not only due to her background knowledge into the organization, but because the thought of dealing another blow to the organization she hated was distracting her from any desire to haggle the price around. Notably, the team learned a few things about the group of opfor and challenges they were facing:&lt;br /&gt;
&lt;br /&gt;
- They were going to be dealing with a mage using farsight detection rituals to try and spot out their target&lt;br /&gt;
- one of the assassins they were dealing with just went by John Vory. Unfortunately, the unassuming name hid the fact that he was capable of easily handling shadowrunners with just an Ares Predator&lt;br /&gt;
- The Vory had hired out gangs to patrol the highways and keep an eye out for the fucking rat that went against them, and just overall make life a problem for whoever tried to get him to the Knight Errant.&lt;br /&gt;
&lt;br /&gt;
The gang would have to get Dimitri from Redmond all the way over to Downtown. Bolt helped them get started with a few plans of attack and a few different directions, and they found a few different issues with their routes.&lt;br /&gt;
&lt;br /&gt;
- The Highways would be patrolled by gangs following the syndicate&#039;s offers to slow down the runners. A fast but dangerous route. The back-alleys and street level running could be a bit sneakier, but if they got caught out they&#039;d be worse off and it&#039;d be slower overall. Finally, they could try their luck through the underground where the Vory were going to have a hard time finding them, but the issue there is that Skraacha would need to be convinced to let this guy through and were definitely going to try and kill him otherwise.&lt;br /&gt;
&lt;br /&gt;
- Renton had new outcroppings of Knight Hunters around who would make life harder for both Colcannon and Dimitri, a Troll and an Ork&lt;br /&gt;
&lt;br /&gt;
- Snohomish had Humanis, sure, but possibly worse was that a necroplex had its ward destroyed some time ago and now there are shedim problems there.&lt;br /&gt;
&lt;br /&gt;
Finally, Bolt offered a number of guns and balaclavas to help the team hide themselves from Knight Errant and not use personal gear. This included a horrid gun that was terribly modified which gave Huntress a small migraine looking at it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Given their options, and some rep that Obsidian and Colcannon had with the Skraacha, they decided the best course of action was to go through the underground after arranging a meeting with Warboss to get that permission slip. The team would help disguise Dimitri just in case, give a few half truths as to what they were doing with this guy to get him through, and then finally pop back up through Downtown sewers and head to the precinct. &lt;br /&gt;
&lt;br /&gt;
Tsarina was going to ensure her spell defense was kept on Dimitri to make sure he wasn&#039;t detected by the ritual, and both Col and Obsidian would lead the charge on talking while Huntress would take point on rougher parts of the excursion and keep an eye out for threats if they did show up. If all went well, they would have a pretty simple escort mission on their hands.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
And at first, the run was just that. A clean job. &lt;br /&gt;
&lt;br /&gt;
The talk with the Skraacha reps Warboss sent went well. The two elves smooth talked them into thinking this was just someone who was going to be a massive problem for the Vory if he got to where he was going and didn&#039;t ask for too much beyond permission through, so they would be fine to let them through as long as they got a pat check. Which they did. It risked a chance of the disguise coming apart if they found out it was actually Dimitri coming through, but...some well timed distractions by an Obsidian willing to do what she had to do kept things more manageable. They didn&#039;t manage to notice what was up with Dimitri, and the team was on their way escorted to the edge of Skraacha territory and then on their own beyond. &lt;br /&gt;
&lt;br /&gt;
After some time, they had to cross over some kind of Sewer slime - had nasty spores that would severely fuck up anyone who breathed them in, possibly killing them if it got inside. Thankfully the whole group had gasmasks and could spare Dimitri an MCT EE Suit to use for safety. They had to navigate the underground on their own and avoid detection for a while, but with Huntress leading the way the group was able to get through just fine - avoiding some very nasty company in both White Vory and Von Newman drones along the way.&lt;br /&gt;
&lt;br /&gt;
Things...fell apart when they got up to the surface. At first it seemed fine, they managed to narrowly avoid being caught up in a chase between Knight Errant forces and Halloweeners attacking civilians as they are want to do. Unfortunately, the actually decent people wanted to rightly help the innocents even if it was out of the way, and the psychopathic black mage and indifferent mercenary fomorian were not so inclined. Tsarina tried to control both Huntress and Obsidian, but Huntress couldn&#039;t let that stand and Obsidian followed soon after, to Tsarina&#039;s very well communicated chagrin. What followed was a very close fight. A lot of explosives being thrown around, Knight Errant being burned alive by a force 12 fireball Tsarina threw but had reflected by the mage among the pyros, monofilament wires shredding colcannon and nearly killing her, it was a nasty fight. One the team barely recovered from before who should arrive but John Fucking Vory. The team immediately began to book it at that point (leaving a force 12 signature for KE to photograph in the rush) using the task spirit Obsidian had summoned as a distraction at best. But, thankfully, they did manage to give John the slip. And the mage that had been trying to detect them failed to do so after horrendously botching his ritual. &lt;br /&gt;
&lt;br /&gt;
Finally, they were out.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Obsidian and Tsarina took care of the hand off to the waiting Knight Errant forces, well disguised and far beyond what the sensors could detect from their car and not leaving much physical evidence for KE to use as a profile on them later on. When the team returned to Bolt, he paid them the standard (meager) fare of 6k in nuyen, returned whatever gear they had brought with them to the meet, and helped them burn anything from the job so KE couldn&#039;t try to link commonly  used gear to the runners either.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for This For Once (Medium, 12 RVP)&lt;br /&gt;
&lt;br /&gt;
8 Karma (8 RVP)&lt;br /&gt;
&lt;br /&gt;
6,000 Nuyen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+1 WCM Reputation&lt;br /&gt;
&lt;br /&gt;
Knight Errant has a quicksilver photograph of Tsarina&#039;s astral signature.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;It was supposed to be a straightforward mission. But it began... to become complicated. Civilians were put at risk via the effort of Halloweeners. I and another teammate of mine could not allow them to continue their efforts so we engaged the hostiles. We succeeded in that only to be intercepted by a more... potent foe. Managing to nearly down some of us in one shot. We barely managed to escape yet all the same our objective was complete. That is all to report, sir.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...Fucking hate working with bleeding hearts. God dammit.&amp;quot; - [[Tsarina]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So that&#039;s that. Nothing left to offer. I&#039;m done.&amp;quot; - [[Obsidian]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Let%27s_be_cops!&amp;diff=153799</id>
		<title>Let&#039;s be cops!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Let%27s_be_cops!&amp;diff=153799"/>
		<updated>2026-07-22T20:13:20Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Renton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Knight Errant&lt;br /&gt;
|Ally2= Jane Dior&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Gav Jacinto|Huntress|Obsidian|Meltdown}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Corrupted State&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Jean Claude Van Ram|Blood mage| Blood Adept}}&lt;br /&gt;
|OppositionCasualties=Blood Mage Blood Adept Assorted gangers and mind controlled cooperate security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=The Crimson Grove&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A local blood mage couple mind controls small groups of various gangs, corporate guards, and police and uses them to take an apartment building hostage. Local KE teams are in over their head and [[Jane Dior]] calls in a runner team for assistance.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Someone continues riling up the local outcast awakened, organizing them for some nefarious purpose, but who, and to what end.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet, as it short as it was involved a location near the Redmond border, the team was giving most of the runs details in advance and was instructed to come strapped and ready for action. The team was given special dispensation to cross borders unchecked and a helicopter descended to meet them, accessing local grid guide services to divert traffic. The team boarded, was granted a DNI link with Jane, and she provided the team with more details while en route to the location.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The helocopter will hot drop the team onto the roof of the building while Jane&#039;s forces secure the street level, with hopes to meet someplace in the middle. Their goal, clear the build, and if possible find and rescue a SWAT team captured during an early entry attempt. Civilian casualties were deemed unacceptable as was extreme damage to the building.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners leapt heroically out of the helicopter, executing a perfect tuck and roll while Obsidian was airlifted out via spirit support. The helo began suppressing fire while the team cleaned up the mishmash of gangers from various different gangs triads and corporate security forces, all seemingly working together. Huntress took special care to use non-lethal rounds initially, even successfully subduing one of the &amp;quot;captives&amp;quot;. In a brief lul after the initial wave of hostiles, Obsidian used a clairvoyance spell to investigate the penthouse floor, finding a group of feral ghouls standing with a dangerous looking man with dual axes and a couple of suspicious magician types and a pair of spirts. With targets located, the team setup a pincer maneuver and engaged. A drawn out engagement began, spirits engaged spirits, suppression fields heavily hampered the magicians while Gav rushed the ax wielding adept. Huntress and provided fire support in an attempt to keep the Fire spirt off of Gav while Meltdown engaged the blood spirit. In the end Obsidians guardian proved too much for the magicians who crumbled before the might of its shotgun, though not before one of the exploded a feral ghoul corpse spreading infected matter all over the room and the other a devastating ball lighting which nearly took out Obsidian. The team finally took the field and cleared the blood mage threat.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The loss of the blood mage caused a loss of coordination with the remaining groups of hostiles within the building. Without commands to keep them operating in concert they started following their most recent order of securing the building in more familiar ways, grouping up with their own kinds, turning on each other, ect. This distraction allowed for the KE forces on the street to successfully breech and secure the remaining floors. [[Jane Dior]] congradulated the runnser on a successful strike and offered them a cash reward.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
13 RVP&lt;br /&gt;
&lt;br /&gt;
12000 Y (6 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
6+2 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional Rewards&lt;br /&gt;
&lt;br /&gt;
Can convert up to 3 money RVP to gear rates on KE/Ares police equipment up to avail 16. Feel free to ask about odd all stuff.&lt;br /&gt;
&lt;br /&gt;
[[Jane Dior]] 5/3 +1 favor (7 RVP) If you already have Jane you can upgrade her for 1RVP per loyalty difference and take a favor.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;A straight forward assignment all the same. Cleared the building as instructed and the runners I worked besides performed well. That is all to report, sir.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[Obsidian]]=== &lt;br /&gt;
&#039;&#039;&amp;quot;Hot insertion wasn&#039;t my preferred options but...I do owe ol&#039; Jane a solid after....well... Good thing I have ice cream~&#039;&#039;&amp;quot;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tip_the_Scales&amp;diff=153798</id>
		<title>Tip the Scales</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tip_the_Scales&amp;diff=153798"/>
		<updated>2026-07-22T20:11:28Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-04-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Lotus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Amazonia&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Draco Foundation&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Thunder|Chameleon|Huntress}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Search for the Sevenfold Staff&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Draco Foundation asks the runners help in uncovering another piece of the sevenfold staff, this one in South America. This, of course, rapidly derails.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The sevenfold staff, as it is currently being called, is theorized to be a powerful magical relic from the 4th world, capable of feats of magic unknown to modern practitioners. At some point, it was shattered, and the pieces found there way to the corners of the globe. The [[Draco Foundation]] recently learned of the location of several of the pieces, and have hired runners to retrieve them. One such piece was in South America, and so a runner team was contacted to go there to retrieve it.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met [[Adowa Webster]] at a Draco Foundations office, and were informed that they were wanted to retrieve it. While the Draco Foundation didn&#039;t know its exact location, they knew it was near Metropole. The team was promised a good reward, and possibly payment in ware or magical materials.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team got a flight to Metropole courtesy of the Draco Foundation, and arrived in Metropole to look for clues. Knowing that the artifact they were looking for likely had a significant effect on the background count, they asked a spirit to help look for that, and while it wasn&#039;t able to find the artifact itself, it did manage to find a disturbance in background counts in the rainforest to the west of Metropole. And so the team headed out, with the tracking spearheaded by Huntress.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Huntress led the team through the rainforest, but despite her skills, it was slow going. After some time, they came across another group, a small number of anti-Aztlan guerrilla fighters who were in the area. The group decides to make contact, and after some discussion, the guerrilla&#039;s did know of a location with an odd background count, and were willing to lead them there for some payment. The group was led to a small cave, where the normal background count of the forest was overlayed with something else, like crystals growing on the astral. The team said goodbye to the guerrillas and stepped into the cave. And were then almost immediately attacked by both a spirit, and a group of Phoenician birds. The cave was fairly deep, and housed a number of oddities: various things displayed on pedestals, a number of magical preps that seemed to be intended to either kill or detect intruders, various spirits and metahuman guardians, a shedim bound in a ritual circle, and a magical prep anchored to a plushie of Lowfyr. Finally, at the deepest chamber, guarded by a powerful spirit of the forest and its vassals, was the shard. After defeating its guardians and disarming the wards on the pedestal it was kept on, the team was able to retrieve the staff part, although free from its containment, the background count around it spiked immensely. However, as they began to leave, they were met with a suprise: the western dragon Biouno, lord of the Iguazu falls, and owner of the cave, had arrived. With incredibly skill, Chameleon was able to convince him that they had not taken anything from the cave, and the dragon, feeling in a merciful mood, was willing to let them earn their lives back after trespassing, if they performed a task for him. One of Aztechologies Blood Panthers, looking for an opportunity for glory, had been testing Biouno&#039;s domain, making incursions into it from Argentina. Not having much of a choice, Chameleon and Thunder agreed, being bound with a geas to complete the task, while Huntress, who had managed to go unnoticed, crept away with the piece of the staff. The team managed to return to Metropole and escape back to Seattle without further complication, where they delivered to Adowa the piece, as well as informing her of what happened, to which she profusely apologized for getting them involved with a dragon. After some more preparation, the team left to Argentina to fulfill their end of the bargain with Biouno. Arriving at the city, they began to look for information about their target, including Huntress asking Ashen Hand for any information he could find. The most concerning piece of information was the news and images of a terrorist in the city, called &amp;quot;the panther burner&amp;quot; by the news after several vulgar threats, who looked almost exactly like Huntress: Ocho, her sister. Despite the complications looking like a known terrorist brought, Huntress insisted they meet her sister to ask her for help. They met, and after a reunion between the sisters, they were able to get some information from Ocho, and while she wasn&#039;t able to get her direct help, she did give them her well wishes. &lt;br /&gt;
&lt;br /&gt;
Finally, after their plans, they confronted the Blood Panther in a hotel lobby, managing to catch him by surprise and kill him before he could return the favor. Despite some difficulties with their withdrawal, they managed to escape to Seattle.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
20,000 Nuyen for the retrieval of the artifact (10 RVP)&lt;br /&gt;
&lt;br /&gt;
-May be taken at gear rewards for bioware.&lt;br /&gt;
&lt;br /&gt;
30,000 Nuyen from Adowa Webster, as an apology/hush money over the dragon incident. (15 RVP)&lt;br /&gt;
&lt;br /&gt;
22 Karma (22 RVP)&lt;br /&gt;
&lt;br /&gt;
30 CDP (15 RVP)&lt;br /&gt;
&lt;br /&gt;
May take Adowa Webster as a contact at up to loyalty 4&lt;br /&gt;
&lt;br /&gt;
Chameleon:&lt;br /&gt;
&lt;br /&gt;
1 Street cred (Killed a Blood Panther on Camera) (1 RVP)&lt;br /&gt;
&lt;br /&gt;
2 Notoriety (Dealt with a dragon+killed a blood panther on camera)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thunder:&lt;br /&gt;
&lt;br /&gt;
May take tough as nails (Physical) at rank 1.&lt;br /&gt;
&lt;br /&gt;
1 Notoriety (Dealt with a dragon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thematic repercussions:&lt;br /&gt;
&lt;br /&gt;
-The Draco Foundation has safely acquired another part of the Seven-fold staff.&lt;br /&gt;
&lt;br /&gt;
-The area around Iguazu Falls becomes much less safe for several months, as Biouno looks for the thief of the artifact.&lt;br /&gt;
&lt;br /&gt;
-Aztechology is furious about the brazen killing of their special forces member. Accusations fly across the border with Amazonia as tensions rise due to the incident.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Huntress]]===&lt;br /&gt;
&#039;&#039;&amp;quot;Captain... I can confirm once again our deployment was a success. Some factors must remain anonymous as per the agreement with the employer. We nearly got into an altercation with a dragon. Following that, I had to agree to aid the other two runners I worked besides. Assisting in the dispatch of a powerful former Aztechnology asset. Though it was one of the others who did it with relatively low effort. But all the same we pulled through. I also... I found one sir. One of the others. I still have eight more to contact but some are out there sir. We may be able to recruit some to our cause. I... am not sure how to deal with this. But for now, I will return to the barrachs. That is all to report, sir.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Chameleon]]:An infiltrator caught exfiltrating. A Face that violates the most fundamental rule of negotiating in the shadows. Sigh. Thank the maker for great team mates. I owe Thunder a trip to Buenos Aires. I&#039;ll add the sanitized events here in Argentina to my file for [[Thalia Sandoval]].&lt;br /&gt;
&lt;br /&gt;
[[Thunder]]:&#039;&#039;Dear Diary, the past weeks have been extreme. I&#039;ve previously had bounties on my head, Omega Dawn on my back, and Europol putting enough depleted uranium in me make me go horizontal, but this was another league.&amp;lt;br&amp;gt;&lt;br /&gt;
The most memorable and paradox thing was fooling an old dragon that we hadn&#039;t stolen its magical artiffact, followed by a friendlyish handshake with said dragon, sealing a death pact that would destroy Chameleon and me if we wouldn&#039;t kill the Black Panter within 90 days. Being kissed by death in such a way made me apreciate every second of life and my friends / colleagues Huntress and Chameleon.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;PS. Remember to work on social skills. I didn&#039;t manage to show Huntress and Chameleon my apreciation for their company and being there for me. Huntress really didn&#039;t have to stick around to help us and Chameleon was willing to nobly sacrifice his life to save Huntress and me, and I didn&#039;t even say thank you. I should at least write them a card, but what should I write?&amp;quot;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153797</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153797"/>
		<updated>2026-07-22T19:41:53Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153793</id>
		<title>Six&#039;s Cold Comfort</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153793"/>
		<updated>2026-07-22T08:33:05Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Juneau, Athabaskan Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Arma Remington&lt;br /&gt;
|Ally2=Horned Bear&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Arma Ex Machina&lt;br /&gt;
|Metaplot2=It&#039;s a Small Underworld After All&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faced with the overwhelming odds of a Black Site. Six and Eidolon go above and beyond socially to infiltrate a black site. No matter the cost.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After investigating an ongoing situation involving the Cutters, [[Tessen]] has gone missing. Whatever information she found being so dire mysterious forces decided to silence her and abduct her. Whilst looking into the matter, Bananach managed to find Tessen. As well as some information that could entice Arma into helping further than he already was. Information on one known as &amp;quot;Phoenix.&amp;quot; A powerful runner that could prove invaluable to Arma&#039;s plans. Upon seeing this Arma agreed to fund a full scale operation into the area of Juneau. The two working together to find what intel they could and provide Six the backup and means to get Tessen out.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting in Tacoma, Arma informed Six, Eidolon, and Alkali of what was happening. After learning of the danger Alkali decided to leave the run. This however opened another avenue for Eidolon and Six. That being a list of individuals from a newly formed PMC named &amp;quot;Horned Bear.&amp;quot; From the list of options they had. The runners chose Yellow Circuit, an incredibly potent decker and rigger. Bubbles, among the most durable and hardy soldiers there is. Diesel, an incredibly capable rigger and overall team leader. And Blackjack, a satyr mage, second to very few in Horned Bear as a whole. Their goals were simple. Find and rescue Tessen, but also find information on the whereabouts of a local fixer named Sarah. Arma wanting to arrange a personal meeting with her to further one of his own goals, telling Six to tell Sarah &amp;quot;I know he has risen from the ashes.&amp;quot; Agreeing to this with a bit more pay in toe, together the 5 set off for Juneau. Renting 2 Teufelkatze&#039;s for the team. Bonding and socializing along the way and sharing stories of how they got here, why they joined the factions they did, and other miscellaneous tales.&lt;br /&gt;
&lt;br /&gt;
Upon arriving they saw the city split in two. An area reserved for the Athabaskan council members and what corporate presence there was. The other half dedicated to the civilian populace and most vacation areas for those that wished to use the area to hunt wild game in the mountains. Finding a nice rental house to stay in. Primarily reserved for wealthy tourists. Which is... more or less what the runners were. After unpacking, the runners set out to do what reconnaissance they could. Checking out the Juneau equivalent of the Barrens to see what factions were in power in the general area. Some matrix and physical reconnaissance later they figured out the main 2 syndicates in power around this city were the Black Vory and White Lotus Triads. Whilst other had firm positions those 2 it seemed called most of the shots in the criminal underground.&lt;br /&gt;
&lt;br /&gt;
Then it came time to investigate the more formal end of the endeavor. The runners have learnt of a Johnson for Ares, one Thomas Bettencourt. Six going in herself and striking up a conversation with the said Johnson. Who as it turns out, knows of Six and the Haven&#039;s reputation. Suspicious about what it would seem is going on that would lure Haven runners to this place. Six learning that the running scene in Juneau was relatively peaceful as a whole. Only a couple of heists from cargo ships, doing a hit for either the Vory or Triad&#039;s, hunting the occasional sinister spirit in the mountains. But apart from that, mostly peaceful. Which leads the said Johnson to be concerned as to why the ShadowHaven would get involved with the Shadows here of all places. Six informed him they were on a job and could strike a deal with him. They needed information on the whereabouts of the prison and a way to get in touch with Sarah. Six offering to get him a higher position in the company. Herself knowing a higher up at Ares that could earn him a substantial promotion and pay raise. On top of her cooking him a meal once every day for the duration of her stay in Juneau, where he would give her updates based on what he found. Thomas reluctantly agreed, informing her he would do his research on the prison. The fixer Sarah however it would seem has gone missing. Informing her the runners around the city would likely yield better results in finding her.&lt;br /&gt;
&lt;br /&gt;
After bringing along Bubbles and Blackjack as backup. Eidolon went to a different lodge and found the group of runners. Whilst tense negotiations followed, primarily involving Eidolon&#039;s reputation and the 100,000 nuyen bounty on his head. Eventually somehow Eidolon was able to get the runners to agree to get Six in touch with Sarah. To see if they strike a deal but nothing further than that. It was up to Six to strike that deal with Sarah personally. Mendenhall was the location given. A massive glacier and a popular tourist spot. Which as it turns out also has an immensely powerful great form spirit conjured to help protect and preserve the glacier in the uncertain times. Most likely Sarah having struck a deal with this Glacial spirit for protection from... something. This though lurking in the back of the runners minds. Regardless, the seeds had been set and now it was only a matter of patience.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The next day Six headed over towards the Glacier with Blackjack. Unsure of what security was in place whilst Eidolon kept overwatch hidden along the mountainside. Waiting for something to go awry. Barely managing to stay hidden from drones and patrols. Said patrols also including hounds trained to detect via scent. With Eidolon&#039;s position secure Six headed down into the Glacier with Blackjack to coordinate a deal with Sarah. Accidentally however, uttering the phrase &amp;quot;I guess we have to hoof it.&amp;quot; Not realizing the irony in Blackjack&#039;s metatype as a Satyr. Upon arriving, the two witnessed the figures protecting Sarah. Those being one Winterfang, a well regarded adept and the only runner in Juneau who managed to become an international street legend. And behind them, the materialized form of Mendenhall, the Great form spirit itself. Upon revealing that Six was here on behalf of Arma, the higher-end suit at Ares. Combined with her codephrase of &amp;quot;I know he has risen from the ashes,&amp;quot; Sarah began to nearly have a panic attack. After managing to persuade Winterfang to step aside, Six was able to calm Sarah down. Who agreed to the deal. But only under the pretense that Arma when brought would be in restraints and blindfolded. Arma and Six would also be accompanied with Redwing when they entered, for an extra degree of protection and most likely to be a mediator between the two. With that being as far as she would go. Six agreed reluctantly.&lt;br /&gt;
&lt;br /&gt;
On the way back however, Six had to prepare food for Thomas, who gave her the information he could gather on any prison. And it led him down a slight rabbit hole. There is a section of Juneau quarantined off/owned by Trans-Oceanic Mining. A subsidiary of Saeder-Krupp dedicated to extracting materials. He would look into the matter further, but for now a location was safely in hand. Six acknowledging this headed back towards the house they were staying in. Where Eidolon was being coached in how to communicate better with others. As... weird as that process was. Six informed the others of the deal, that Arma needed to be brought back in restraints and blindfolded. Their brought along companions from Horned Bear looking on in slight disbelief and informing that would most likely never happen. One call with Arma later and their words held true. Nothing Six could do would convince Arma and without the meeting with Sarah, his aid in raiding the Prison was null and void. Till Eidolon managed to turn the tables. Stating he had information that would be critically important to Arma&#039;s future plans. A recording of a run hew was on that contained said vital information. Arma relented asking to see it, where upon the [[Hegemony of the Food Chain|information]] submitted was crucial indeed. Receiving something even more vital than what he had sent them there to get. Upon receiving the intel he agreed and would be there in two days. Giving the runners time to prepare and do further information gathering. &lt;br /&gt;
&lt;br /&gt;
One night later Six was back to preparing food for Thomas where Thomas had more haunting news in regards to what may actually be going on. Where upon he was able to deliver some troubling news. He found out more information in regards to a major run that went south in Juneau. The one big instance that seemed to indicate heavy involvement from Saeder-Krupp themselves. That being a typical boat heist in the docks before realizing who was on the boat. One Hans Brackhaus. Fortunately... most of the runners were able to escape but in the midst of the aftermath Trans-Oceanic mining seemed to get a suspicious amount of extra funding, security, and overall presence afterwards. Six knowing that name fearing the worst as to what that golden scaled bastard may have prepared. There was a lead given however, a missing Ares corporate suit given a close-casket funeral incredibly quietly who gave interest in the Trans-Oceanic area. Thomas did not know much but figured Six and Eidolon could piece something together as to what may have happened.&lt;br /&gt;
&lt;br /&gt;
Upon returning, the pair left it up to Yellow Circuit to do some matrix delving to figure out what he could find. And after a very lengthy process he managed to pull up something horrifying. Being scrubbed INTENSELY by someone in the matrix he was able to uncover horrifying photos of the corpse of the Ares suit. The body being bloated, mutilated, and experimented on. Bioware of some variety forcefully installed into him and causing his body to react the way it did. The runners now even more concerned for Tessen&#039;s safety were now even more desperate to see her free ASAP.&lt;br /&gt;
&lt;br /&gt;
The day afterwards came time for the negotiation to transpire. Arma showing up and allowing Six to restrain and blindfold him, Eidolon this time however heading alongside the pair with Redwing in toe. Arma eventually was led towards the Glacier, where upon heading down the tension was palpable. Most likely some plan conducted by both sides in case something went south and nearly south it went. Six able to calm down Sarah once again and strangely Eidolon able to broker some degree of calmness and peace. Arma and Sarah agreed to a share of personal information. Afterwards the pair seemed to part amicably given the tension. Arma in the aftermath of all this thanking Six and Eidolon for their efforts. Informing them the recruits of Horned Bear will stay with them and their payment will be substantially increased given the information that was provided to him. Also that Thomas would be receiving a promotion whilst he was here.&lt;br /&gt;
&lt;br /&gt;
With the first half of their mission successful, now came the tricky part as to how to get into the Trans-Oceanic owned area. Six, Eidolon, Blackjack, and Yellow Circuit all heading out. And with Six&#039;s honeyed words were able to skirt past the border security and do more physical reconnaissance. This however led to a horrifying revelation. Out of the corned of Eidolon&#039;s eyes, he noticed a particular cave/clearing near the top of one of the mountains. Claw marks, dug deep into the sides of it. Something large lived in that cave, the runners for now not wishing to acknowledge it investigated the coast as best they could. Looking down and noticing boats going into and out of what seemed to be physical walls. With no better angle in sight and some further research to do they headed back. Hoping to do further research of their own.&lt;br /&gt;
&lt;br /&gt;
The research they conducted only revealed the truth they didn&#039;t want to face, stationed here not long after the failed run against Hans Brackhaus, a dragon was appointed to the site. Likely to be its overseer. They needed further information. So Six waited till night, hoping that Thomas would be able to throw the group a bone and fortunately, he was able to. Indicating there was a Saeder-Krupp suit they could take to about this, the head of astral security at the site. Beyond that Thomas enjoyed the food and sent Six along her way.&lt;br /&gt;
&lt;br /&gt;
Yellow Circuit as usual doing a bit of digging was able to find out the individual was a collector of strange magical tomes, artifacts, and other memorabilia. The prize of his collection however being a strange original print of Gulliver&#039;s Travels. That was stolen in the midst of a run conducted by the Black Vory. With that book, they may be able to trade for information in regards to the site itself to fill in the gaps they were sorely missing. So a meeting was arranged with the Tsar of the local Black Vory at a local sushi restaurant. The Black Vory leader seemed very reluctant to give Six the book at all. Wary of how she even found out about it. Though agreeing to a chip, and a potential alliance with the Ancients in whatever was to come in Seattle. The Black Vory Tsar agreed, knowing that this may be a worthwhile investment, the price of one book for power they had no chance to acquire otherwise. Agreeing to this, the book was to be delivered towards their door. And with it, they may strike a deal with the Saeder-Krupp suit.&lt;br /&gt;
&lt;br /&gt;
The book was delivered to their address not too long after. The runners also however realizing that given the size of the base, whatever lie in wait... especially given the presence of a dragon, is worth further backup. So, using the book as leverage and payment, Six summoned [[Naomi Bloodwoven]]. A Draco Foundation spirit who took great interest in the book after realizing it was written in Enochian and may possess hidden knowledge of the 4th world. Reading what she could she asked what the runners wanted. And truth be told they needed a magical distraction, enough to throw the astral security into disarray. So they needed a manastorm. A smaller one, but still a storm all the same. Naomi agreed, citing that she may want to take the book for the foundation at a later time. But, the runners had use for it in the here and now. &lt;br /&gt;
&lt;br /&gt;
The meet with the Saeder-Krupp suit went as straight forward as it could. The book in exchange for information on the site. The book was received, the information was received in turn, and the runners had a more concrete layout of the place. Which as it turned out was a lot larger than they anticipated and regarded as being a Seader-Krupp official blacksite in everything but name. The only way into and out of it being a nearby island with all other entrances blocked by anti-air security or a massive wall that extended upwards from the ocean. Eidolon realizing they needed more help called upon one [[Asahiro Kunitoshi]]. After explaining their plight, Asahiro did not ask for any further payment and had a solution. The only stipulation being that Eidolon had to contact Hextech to fix something for Asahiro. One DNI call later, Hextech was easily on board with this endeavor. Eidolon realizing slowly that this was an emitter. An emitter used by the Monolith that may cause intense radiation and attract the attention of similar spirits and brainwash all to serving one known as the Wish Granter. Though this emitter was set to have an off switch. A degree of security so that the runners would not be affected as they got closer towards that island. Six weighed her options. However, willing to do anything for those she loved, Six agreed. Now, all Asahiro had to wait for was the queue to launch the emitter at the Blacksite. And analyze the pending results.&lt;br /&gt;
&lt;br /&gt;
All that was left was to have an escape vehicle. Six knowing just the chopper girl for the endeavor. One [[Cascade]], however knowing that this was destined to be a dangerous job. Looked into what payment could be given. And struck up a deal with Sarah and Mendenhall. Knowing that this would likely draw the ire of Saeder-Krupp Six had to promise to stay behind and help deal with the aftermath of her assault. Help protect and conceal the shadow from Trans-Oceanic, Athabaskan, and Saeder-Krupp official forces. She agreed, and in turn received a highly expensive and rare gemstone formed from the spirit. Cold to the touch and worth 160,000 nuyen. Also, whilst the runners were on sight. The runners Eidolon met would agree to stay and watch Yellow Circuit, ensuring his safety and rushing him away from the house once the job was over to hide him from Saeder-Krupp.&lt;br /&gt;
&lt;br /&gt;
Before they finally headed out however, Six had one more dinner to make for Thomas. The two asking where&#039;d they be if they took different paths. Six most likely a dedicated chef or Ancient&#039;s member while Thomas simply stated he&#039;d still be mopping floors, looking up at spaceships taking off into the stars. A slightly poetic ending for their conversations as Six bid him farewell. Now with every piece ready, and everyone as armed and prepared as they could, Six headed off to save Tessen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
It happened at the beginning of night. As the moon rose Eidolon sent the signal for Asahiro to launch the emitter after the Manastorm. And once vehicles began to lift, balls of lightning began to surge. The emitter was launched. Six, Eidolon, Bubbles, Blackjack, Diesel, and Yellow Circuit all ready for whatever dangers may await. They were nearly caught in the commotion. The loud alarm and balls of lightning masking their approach as they saw the boats. However... realizing they needed to get through. They had Yellow Circuit perform an intensive maneuver. Edit the capabilities of their RPC cloaks to mimic those of Saeder-Krupp high ups and more prevalent forces. And through the skin of their teeth they managed to convince the on site guards and commandeer a boat for themselves. Diesel immediately rigging in and bracing to face the storm ahead.&lt;br /&gt;
&lt;br /&gt;
As the runners charged forward. Wells of gravity began to surround them. Even destroying one of the other vessels as they too approached the site of the storm and island needed to get to where they needed to go. The area polluted by radiation, and another horrifying realization struck them. They could not turn off the emitter as they drew closer. The storm having grown larger in size than they anticipated and affecting the emitter. Unable to shut it off thanks to the storm&#039;s influence. Now having to face the force of the Wish Granter&#039;s will on top of whatever Saeder-Krupp forces lie in wait inside the island.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the island the call of the Monolith sang to the runners and for now at least they held their ground. Entering the Blacksite alongside 2 other boats. As it turns out, several SK personnel had already been taken over. With a large force of them blocking the way forward. The fight was tense. Eidolon able to clear out some of the possessed SK-Prime with clean headshots. Six alongside Bubbles tanking hits and returning fire. Blackjack doing what he could to resist the aura and magically fight back with what little force remained of his power. Diesel simply driving forward the boat and Yellow Circuit provided what little speed and defense he could in the midst of the chaos. The fight seemed to go chaotically. The two boats getting destroyed whilst the SK soldiers on them managed to effectively somehow return fire even after boarding Six&#039;s boat. Unknowing about the occupants. The runners managed to escape... however not without a cost as Bubbles was taken over by the Wish Granter. The runners and SK forces forced to restrain and knock him out. Tying Bubbles below deck as the runners pressed forwards with the SK forces on board now hostages, having them agree to fight with them. The two soldiers on board agreed. Knowing their careers were basically over the second this alarm went down and having no family to go back to.&lt;br /&gt;
&lt;br /&gt;
All that was left was to infiltrate the lab itself that was testing the bioware. Six, Blackhjack, Eidolon, Diesel&#039;s drones, and now their two new SK pals readied themselves for the fight ahead. Managing to barely sneak onto the site where an intense firefight followed. The 2 soldiers they brought staying as far away from it all as they could. Using what tactics they could to stay alive. At the end of it all Six and Eidolon emerged triumphant but injured. Knowing they had very limited time before at least one ship of SK-Prime arrived at their door. Accompanied by one mage it seems that was able to escape the chaos of their attack at this research facility. &lt;br /&gt;
&lt;br /&gt;
After Yellow-Circuit disabled some of the Matrix security, the runners headed further in. Six looked in abject horror as she saw the plethora of mangled and experimented on bodies stared back at her, most of them dead or barely clinging to life. Eventually she was able to find Tessen. Her eye swollen, skin bloated and covered in scale-like protrusions. Only barely able to speak, still uttering &amp;quot;Anita... Anita...&amp;quot; desperately in relief and fear as Six finally approached her. Six realized that when disconnected from life support Tessen would only have at maximum 2 minutes to live. So she scrambled and found a makeshift battery to keep her alive. However, her troubles were far from over.&lt;br /&gt;
&lt;br /&gt;
Approaching the Blacksite far sooner than anticipated was the SK-Prime reinforcements. However, whilst Six was in the midst of her research Eidolon devised a... plan, for lack of a better term. Where he managed to hide a massive chunk of his directional explosive stockpile. Waiting for the moment SK-Prime arrived. Six was convinced to help, a spirit commanded to protect Tessen with its life while she and the others fended off the SK-Prime now here and on site. Which... was 4, now 3 as one of them was dismembered and launched from Eidolon&#039;s explosive. The other 3 separated and scattered to avoid the blast while still being gravely injured. Another tense firefight later and the runners managed to succeed yet again given their injuries and Eidolon&#039;s plan. Taking the mage hostage as well as the 2 other SK soldiers convinced them to come with given their current state.&lt;br /&gt;
&lt;br /&gt;
Cascade landed her helicopter quickly after Yellow Circuit was able to disable the air defenses. Aboard said chopper was further Horned Bear reinforcements and [[Ashen Hand]] who answered the call after realizing what kind of bullshit his soldiers were getting up to here and demanded to help. After loading everybody onboard they took off. Diesel aiding Cascade as a co-pilot. Six and Ashen Hand doing all they could to keep Tessen alive and stabilize her aboard the flight. Whilst that was happening however, Eidolon noticed something approaching rapidly. Something off in the wind. Which as it turns out was the dragon they were warned about. A dragon attuned to Ice and cold named &amp;quot;Tenh Wing.&amp;quot; And the chase was on.&lt;br /&gt;
&lt;br /&gt;
Eidolon performed every shot he could with the aid of Blackjack who pointed out where the dragon is despite the improved invisibility it wore. The dragon however tanked every shot with little damage as it drew closer. The soldiers doing what they could to help but the dragon only got closer to the helicopter. Two of the soldiers taking over as Ashen Hand, Six, Eidolon, and Blackjack opened fire upon the dragon to little avail. In the midst of this chaos, Diesel and Cascade were barely able to fly out of the range of the dragon&#039;s breath every time it belched forth. Time was short, and Eidolon leapt into action somewhat literally as he used the hooks on his legs to grapple onto the dragon to get a more direct shot. Which unfortunately failed as he was immediately thrown off the dragon&#039;s back. His life only saved to a grapple gun and Blackjack catching it. Six lined up a devastating shot at the Dragons maw. And with one last trigger pull the tooth of the dragon shattered off as the bullet hit the back of the dragon&#039;s throat knocking it unconscious. Eidolon catching the tooth mid air as he stay dangling from the hook.&lt;br /&gt;
&lt;br /&gt;
After being pulled up the helicopter sped up as much as it could and despite the chaos of it all barely managed to escape. Yellow Circuit also taken somewhere safe in the aftermath of the chaos. Tessen secured, the run was a success.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the aftermath the helicopter landed where once again Bananach and Arma awaited them at a remote cabin a decent ways away from the events of the site. Though with an insane Bubbles Eidolon offered the aid of the [[West Coast Monolith]]. Stating they could deprogram him. Thankful for this they agreed that even while unnecessary, Horned Bear would return the favor somehow. Ashen Hand in particular grateful for the two&#039;s efforts. Arma in particular impressed with Six and Eidolon given the tension of the situation and still managing to pull through. Stating he would be in touch before departing. Bananach however stayed behind, indicating that he would be able to relieve some of the burdens that Six was willing to put herself under. In particular the Black Vory and securing them a more official alliance with allies of his. Whilst at this point Eidolon left home for Seattle there was one more stop for Six before she fully departed.&lt;br /&gt;
&lt;br /&gt;
After seeing Tessen taken to a medical treatment center in Tarislar, Six sighed. Knowing she had brought upon intense destruction and the ire of Saeder-Krupp itself, she once again approached Sarah, Mendenhall, Thomas, and Winterfang. Who all now shared very equal gripes with hers. The shadows would not be safe for months at the bare minimum. Saeder-Krupp would hunt down anyone even remotely responsible. Mendenhall also in particular enraged she had brought &amp;quot;the tainted one&amp;quot; to his domain. Six was ready to accept whatever fate they had for her. But... through her rebuilding Sarah&#039;s confidence. Sarah stepped forward. Stating that Six will help protect them, repair some of the damages they had received, and that would be all. Six now crying in her arms as Sarah comforted her. Six had work to do, but for now she needed to rest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Extreme&lt;br /&gt;
310 RVP (25 x 12.4 overtime multiplier) 73 HOURS, 25 MINUTES&lt;br /&gt;
*100k nuyen (50 RVP)&lt;br /&gt;
+25k nuyen (Reward for a secret shared and loyalty sworn.) As soon as Eidolon returned home, everything in his secret stash is he left it but atop is a credstick that lay in wait with a &amp;quot;thank you&amp;quot; written atop it.&lt;br /&gt;
+6k nuyen (Negotiations)&lt;br /&gt;
*200k nuyen in gear rates for cyber/bioware up to avail 24, R and F included, up to Delta grade. Remainder can be taken as liquid nuyen. (50 RVP)&lt;br /&gt;
*120k nuyen in gear rates for weapons/armor/accessories/ammunition up to avail 24, R and F included. Remainder can be taken as liquid nuyen. (30 RVP)&lt;br /&gt;
*75 Karma (75 RVP)&lt;br /&gt;
*208 CDP (104 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
*Six of Hearts and Eidolon can increase Arma Remington&#039;s loyalty by 1. (1 RVP)&lt;br /&gt;
*All Chips owed by Eidolon towards Arma are paid off.&lt;br /&gt;
*Arma Remington owes Eidolon and Six 3 favors/chips.&lt;br /&gt;
&lt;br /&gt;
+15 Horned Bear reputation&lt;br /&gt;
-50 Saeder-Krupp reputation for Six of Hearts&lt;br /&gt;
&lt;br /&gt;
*Counts as Mundane Ascension for both.&lt;br /&gt;
*Eidolon can buy off &amp;quot;Thousand-Yard Stare&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts can buy off &amp;quot;Signature&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts pays off 1 chip owed to Tessen.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Magic Resistance for Six of Hearts (6 RVP per rank)&lt;br /&gt;
*Natural Leader for Six of Hearts (5 RVP)&lt;br /&gt;
*Trustworthy for Eidolon (15 RVP)&lt;br /&gt;
*Six of Hearts can raise Tessen&#039;s loyalty to 6 with CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL CONTACTS&lt;br /&gt;
*Ashen Hand C5/L4 (8 RVP)&lt;br /&gt;
*Sarah Fixer C5/L3 (7 RVP)&lt;br /&gt;
*Thomas Bettencourt C7/L2 (8 RVP) (To be ran through thematics.)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|6: &amp;quot;Well... looks like we&#039;re gonna have to just hoof it.&amp;quot;&lt;br /&gt;
*6 looks at her mission partner.&lt;br /&gt;
*6 looks at their hooves.&lt;br /&gt;
*They&#039;re a Satyr.&lt;br /&gt;
*6 looks back up at their face.&lt;br /&gt;
*6 looks away.&lt;br /&gt;
*6: &amp;quot;Fuck.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Eidolon has been van sam&#039;d so much in this run he is practically a transformer.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;What would he transform into? A chicken nugget.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would it be a daring action to rodeo the dragon after jumping out of a helicopter?&amp;quot;}}&lt;br /&gt;
{{Gamequote|This isn&#039;t a quote but rather a thank you to Point 9 and Azworai. Who allowed me to tell an epic tail that unintentionally became a small campaign and one of my favorite tabletop experiences of all time. This adventure meant a lot to me. And I eagerly await whatever long-winded social adventures we all get up to next.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153764</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153764"/>
		<updated>2026-07-21T23:03:00Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 520&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153763</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153763"/>
		<updated>2026-07-21T22:59:14Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 525&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153762</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153762"/>
		<updated>2026-07-21T22:59:07Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 515&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Going_off_the_rails_on_a_Crazy_Train!&amp;diff=153760</id>
		<title>Going off the rails on a Crazy Train!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Going_off_the_rails_on_a_Crazy_Train!&amp;diff=153760"/>
		<updated>2026-07-21T19:15:00Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-10-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Los Vegas;The Mojave Desert; PCC; Various Metaplanes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Atlantean Foundation&lt;br /&gt;
|Ally2= Red Dragon Triad&lt;br /&gt;
|Ally3= Ghost Train Woooo!&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Angra Mainyu|Oberon|Stryker|Asura}}&lt;br /&gt;
|RunnerCasualties= By the end of the run several members had taken heavy injuries and Stryker was barely able to survive the Engulf of an enraged Force 8 spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=MCT&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Various HTR Guard Teams|A large detachment of mobile deploy MCT base units}}&lt;br /&gt;
|OppositionCasualties= At least 5 killed, 4 knocked unconscious, and a giant armored VTOL&#039;s worth of a unit stranded in an active manastorm&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Neohaven&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Mundane Street Sam|Adept|Mage|Rigger/Decker}}&lt;br /&gt;
|OppositionCasualties2= The mage was near death due to the attack of various shadow spirits, but was ultimately resuscitated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3= Metaplanar Threats&lt;br /&gt;
|OppositionUnits3={{AARCharacterList|A giant swarm of Wraiths|Enraged Passenger Spirits|Crystal Entities lying in wait}}&lt;br /&gt;
|OppositionCasualties3= A vast quantity of Wraiths and Passengers banished away, with about 3 wraiths and around a dozen passengers disrupted during the chaotic travels&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Normally, reconnaissance missions are rather simple. You find the location of a target and observe it for a given time you believe is appropriate to study it, learn what makes it tick, and report back. Sometimes there is a greater risk involved than the job itself would entail, or the job itself is innately risky because the target itself is dangerous, but the detached nature of the mission objective means that involvement may be minimized for safety&#039;s sake and for time.&lt;br /&gt;
&lt;br /&gt;
But not in this case. Not when the reconnaissance can only be done from directly within the cabins of a great vehicle spirit. Not when that vehicle spirit is said to take you to exactly where one needs to be, and it seems like every player in the business and on either side of the fence of legality wants to see what makes it tick. &lt;br /&gt;
&lt;br /&gt;
So when a spirit train shows up and a guy gets evidence that a miracle train has arrived in the Mojave Desert and your boss wants reconnaissance done on it, you should be ready for the Hell that&#039;s awaiting you.&lt;br /&gt;
&lt;br /&gt;
And hey, think of it this way:&lt;br /&gt;
&lt;br /&gt;
You might just find what you&#039;ve been looking for all this time.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Jason Thornton was struggling. Looking to make it and get a higher education but struggling to get accepted to the university he wanted, he found himself lost. What does he do with his life? How does he support his family without a high paying job that a good piece of paper from college can get? What is he supposed to do now?&lt;br /&gt;
&lt;br /&gt;
One thing led to another. He went for a drive. His fraggin&#039; car breaks down and he&#039;s afraid that he&#039;ll attract some very unwanted attention and get his ass killed in the middle of the cold desert night. So he wanders, and wanders, and wanders. And damn, is he lost as hell. Nova, right? The poor bastard should probably have been dead by now. But he wasn&#039;t. Because he had a golden ticket out of this mess.&lt;br /&gt;
&lt;br /&gt;
Really. A golden ticket that appeared in his pocket the night prior. Back then it was just a piece of paper he was carrying around. But when he heard a sudden train whistle off in the distance and soon found himself standing at the threshold of its doors, that value really shined in how it changed from worthless writ to something life saving. Once the conductor got his ticket and sat the man down, he saw all sorts of places. All sorts of metaplanes, frightening and beautiful and as varied as only vibrant life could be. all sorts of places, even the esoteric ones like the damn home of the Crystal Entities. &lt;br /&gt;
&lt;br /&gt;
But when he finally got off, he didn&#039;t remember a damn thing. He wandered into the outskirts of Vegas, found an ad for another college he could rep to, and...maybe for a lot of people that&#039;d be it. &lt;br /&gt;
&lt;br /&gt;
But Jason had a flashback system. And he got to go back to a lot of things that didn&#039;t get to see after the fact. And that information was worth a lot. Especially to a group that could make a lot of use out of metaplanar travel like that. Like MCT.&lt;br /&gt;
&lt;br /&gt;
Yeah, the chummer sold what he knew to MCT. They tried to keep it under wraps, but somehow that got leaked. And for MCT, that was a big problem. That was only going to attract more and more issues for them. It had begun a long, long chase for a special kind of service that people would want to control and use for all sorts of reasons. &lt;br /&gt;
&lt;br /&gt;
Jason was kept under close watch by MCT forces, and outside parties like the Atlantean Foundation wanted to get their chance to find out more.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Archibald of the AF contacted four runners to help run this operation. Ahriman (or [[Angra Mainyu]]) and [[Oberon]] were already quite accomplished runners in their own right and magically gifted, whereas [[Stryker]] and [[Asura]] were less well known but skilled fighters who could help the crew muscle through and stay safe throughout the operation. At a High-Dining Low-Intrusion type of bar in Downtown the crew was called to meet with their J of the evening, getting a few moments to enjoy themselves but ultimately preferring to be more business than pleasure as Archibald gave the rundown of what he knew. He informed them of the train and its metaplanar traveling capacities as well as the headshot and name of Jason, whose testimony and simsense of the events was leaked to the greater public, and gave them their reconnaissance objective as well as informing them of...some of the possible dangerous players there. Namely, MCT.&lt;br /&gt;
&lt;br /&gt;
Ahriman was rightfully concerned, Oberon and Stryker were non-plussed and more focused on the pay, and Asura seemed determined to see this through to the end. They were offered 20k Nuyen as a baseline but that would be adjusted depending on the complexity of the job and inflated with hazard pay if they needed to directly contend with MCT. Furthermore, they were allowed access to weapons, vehicles, armor, modifications, ware, the works. It was quite the lucrative payout, and despite worries to the extent of what could happen to them the four agreed, and began making preparations for their travel the next day.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Preparations for the trip were vast. There were plenty of calls to requisition extra gear like a Panther xl, vehicles to rent and use in the midst of their operation in Las Vegas, private airline travel to ensure they could bring their gear along, modifying their equipment for the heat, getting emergency rations in case they had to perform long stakeouts in the desert proper, everything they could think of. Upon landing near Las Vegas, the group made their way to rent a hotel, get into discreet street clothes, and slowly begin doing the long and hard legwork to find their target and extract the information they needed to really plan things out.&lt;br /&gt;
&lt;br /&gt;
The Hierarchy of the Plan was as follows:&lt;br /&gt;
&lt;br /&gt;
- Follow their main lead of Jason to figure out how to get to the train&lt;br /&gt;
&lt;br /&gt;
- Board the train and scout it out, see where it goes and what it does (Asura had a flashback so they could get their own recording for the AF)&lt;br /&gt;
&lt;br /&gt;
- Get out without crossing the MCT forces that could be crawling all over the place and without getting arrested.&lt;br /&gt;
&lt;br /&gt;
Simple structure. Very complicated execution. Preliminary investigations, psychometric readings, and dealings with the local section of the Red Dragon Triad showed the team exactly what they were up again. Essentially, MCT had sent a whole detachment of essentially HTR forces who would (according to Ahriman&#039;s experience and some light assistance from Asura) be operating with effectively mobile zero zone bases they could put up and take down to get moving incredibly quickly. An upfront fight with the whole group would be impossible to survive, straight up. To complicate matters further, during some psychometry Asura managed to find in their search of the city exposed the presence of runners whom the team later found out with triad confirmation (at the cost of sharing information) were from a different network, the Neo Haven. And, finally, there were whispers of a blood mage out somewhere in the sands who may have been responsible for making the situation with the train even more risky.&lt;br /&gt;
&lt;br /&gt;
Utterly fraggin&#039; ridiculous, thank you.&lt;br /&gt;
&lt;br /&gt;
Asura took a small detour for esoteric this-insane-fucking-woman-is-talking-to-a-tumbleweed legworking and made some headway on the timing of the train&#039;s arrival (inside of a Mana storm when the sun is down, and also figuring out that the blood mage was involved) but the information was incomplete. The little free spirit had no way of knowing what made the train appear for certain people. There was no evading a confrontation with MCT to get to Jason.&lt;br /&gt;
&lt;br /&gt;
Jason was being held in a casino over in Vegas, with a specific HTR team assigned to guard him as he was basically on house arrest in there to ensure no one else could get the information he had while MCT was investigating. Before anything else could happen, the team would have to get through the casino&#039;s security and MCT&#039;s personal forces to get to Thornton. Infiltration via social means was already a bit dicey at other casinos and they couldn&#039;t afford to get spotted early, but after some time staking out the guard rotations for MCT forces the group realized that they had a particular meet up with a smaller unit of members and regularly swapped who was watching over Jason and giving their reports. And a weakness that Ahriman in particular noticed was that these were trained soldiers, powerful mages, specially trained watchman...but not social experts. With the right look, the right mannerisms, the right gear and place and timing...there was a gap. One that even a team like theirs with lacking matrix and social talents.&lt;br /&gt;
&lt;br /&gt;
If they can substitute one of their own for one of the HTR team, they could slip into their base of operations. From there, with proper preparations and good coordination, they can prepare to wipe out the entire group. It would alert MCT and there would be eventual reinforcements, but with this detachment here in Vegas and them unaware in the Mojave it would be delayed. There would be an opening. That opening would make infiltrating the casino, a likely unavoidable step, far easier to pull off. Then they could extract Jason, get the information they needed, and get the frag out into the desert before the bulk of forces came to rip them a new one. They needed to get a few things together first though.&lt;br /&gt;
&lt;br /&gt;
- First, they needed to secure a separate vehicle from their rental to switch out of.&lt;br /&gt;
&lt;br /&gt;
- They&#039;d need to tail a guy as they do their switch, isolate him, and take him down quietly to steal his gear&lt;br /&gt;
&lt;br /&gt;
- Before actually going through with the hit they would want to ensure the Red Dragons didn&#039;t hear the gunshots and start assuming the runners were up to some shit. They&#039;d wanna clear that with the boss first.&lt;br /&gt;
&lt;br /&gt;
Then the plan would be as follows:&lt;br /&gt;
&lt;br /&gt;
1. Asura would take the place of the guard due to her being a ok con artist (barely) who didn&#039;t stand out, but also due to her knowledge and experience in playing the part of a security force. &lt;br /&gt;
&lt;br /&gt;
2. When she was inside, she would find a place to possibly drop pepper punch grenades around. It was a cheap remedy to an issue they didn&#039;t anticipate: Needing to very quickly incapacitate a number of soldiers at once. She was resilient enough to withstand it anyhow. &lt;br /&gt;
&lt;br /&gt;
3. Once the rest of the group of MCT arrives, the group would descend on them from all sides. Pepper punch, guns blazing on all sides to ensure none escape, take them before they can retaliate.&lt;br /&gt;
&lt;br /&gt;
4. Gather whatever information they can out of the forces, then go ahead and dispose of them out in the desert. &lt;br /&gt;
&lt;br /&gt;
5. Once they were disposed of, they would need to infiltrate into the casino and extract Jason. Stryker would pose as Oberon&#039;s guard with Oberon as the eccentric high roller. Asura would be snuck in, invisible, and make her way up quietly that way as backup. Ahriman would be at the car, their getaway driver&lt;br /&gt;
&lt;br /&gt;
6. Once everyone was in position to take advantage of a quick struggle, they would quickly barge in, take out whatever security was still there, and then get Jason out. They could exfil a number of ways as long as they were quick.&lt;br /&gt;
&lt;br /&gt;
7. Once in the clear, they could get information out of Jason, and then work on calling the train.&lt;br /&gt;
&lt;br /&gt;
Totally, most definitely simple plan with no chance of failure.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Oberon settled things first and foremost with the Triad. Easy enough. A part of the legwork was already a bit of business, a quid pro quo of work to allow the runners to operate and learn more without getting shafted by the Triads, and paying their respect was a good call. They just had to make sure they didn&#039;t stir up too much shit using something like an Assault Cannon in there. Poor Panther. They managed to find a corporate type&#039;s nice, swanky car, and with Asura&#039;s mechanical expertise and Oberon&#039;s dexterity (and ignoring Asura&#039;s PSA ass warning about not stealing cars in the future) they got access to it easily enough the manual way. It took the team a few hours to hotwire it to force ownership, but in time they got everything they needed to assault their first man.&lt;br /&gt;
&lt;br /&gt;
Their initial tailing didn&#039;t go too well. The team got the impression he knew he was being followed, so they had to back off in the car and try something else. Ahriman, thankfully, happens to be No.1 on MCT&#039;s shitlist, like a Katherine Tyler but way more fucking punchable. So isolating a guy, cutting his everything off, and luring him in to fight her would probably be the way to go. They did just that. Ahriman found him in an alleyway as the group prepared for an ambush with spell support to keep things quiet and themselves hidden. Angra Mainyu did her thing and challenged this bastard to try and take him on. Thankfully, pride runs deep and she&#039;s the type who can really piss someone off, so that bastard took the bait. Then three other runners descended upon him. Quiet was a bit hard to do for Asura and Stryker, who prefer their guns, but Ahriman and Oberon are excellent melee combatants and the other two helped a lot. A convenient stab wound in his uniform and an unconscious man later, and Asura was dressed for the part and ready to get going. The team got her the fun grenades she would need, she swapped out her usual for what the guard would have been using, and they let her rendezvous with the second guard who would escort her out to the others. He was suspicious of his partner&#039;s delay, but Asura had both been prepped on how to act in accordance with MCT procedures and had a good excuse up her way, so she managed to get past him. Likewise with the secondary group, when she made it to their current base of operations to set up for her teammates. She tried to set the grenades down and play it off as a trick she learned about and was just putting away because with 4 others around she really doubted she could sneak this by them, but no such luck. So Asura had to store them in the Armory instead. At the very least, she was able to scout out the building a little as a part of her relaxation and warned the others of camera positioning. With that, Oberon could easily sneak through and get ready to gas these guys the old fashioned way - ventilation. Ahriman and Stryker got into place, Asura spotted the others arriving in and came back downstairs, and the gas was dropped on everyone inside. A number of them were vomiting due to the irritating fumes in such high concentration - even Asura was affected somewhat - and a swift Stunball incapacitated almost all of the remaining forces. Those that tried to flee out the back were gunned down by the two waiting runners (although one nearly killed both Ahriman and Oberon as they came out) and the team managed to incapacitate the whole HTR squad in less than three seconds. Asura wasn&#039;t able to do much in the fight, stuck in her own head mostly, but the team got what they needed - a break in the defenses. Oberon...disposed of the bodies as the team confiscated and dealt with the commlinks and got out of dodge. Now time for part two of the plan.&lt;br /&gt;
&lt;br /&gt;
Frankly, they could have planned the casino heist better. Oberon and Stryker did fine enough: Oberon has the funds, the look, and the suave to get in and get himself a room for being a money faucet for the casino, and Stryker just had to sit there and look scary. Easy enough. Asura was nearly caught just by a watcher, but she managed to rip it in half with her weapon focus before it could alert anyone, and she managed to get away with a very difficult entry in through the loading dock thanks to Oberon&#039;s spell. From the commlinks of the MCT guards, they learned Jason was on the 32nd floor suite, and so the three made their way there in different ways. Asura was invisible up the stairs with Stryker being allowed to wander up, and Oberon made his way through the ventilation to get the drop on them. There was an aware with a very powerful weapon focus and another heavily wared guard at the entrance to the suite&#039;s main wing, and Asura barely managed to sneak by them without notice thanks to her chameleon suit. Them and the motion sensor she barely managed to spot. Stryker would have to wait by the stairs, complicating matters. Oberon got through the vents just fine and spotted two guards in the suite room proper. With Asura invisible and armed with a shotgun and Oberon waiting, Stryker as backup, the team got blasting. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;What the actual fuck?&amp;quot; thought God, the universe, and most importantly every security personnel member in the damn casino.&lt;br /&gt;
&lt;br /&gt;
The firefight was risky. Asura and Oberon managed to non-lethally incapacitate the guards in the suite but Stryker had to flee from the scene downstairs. Asura grabbed Jason (he tried to shoot her and just heard a &#039;plink&#039; so, that&#039;s scary for anyone not made out of titanium) and handed him off to Oberon, who turned them into birds and got out as Asura zipped away with her grappling gun. Stryker would have to get to the car with Ahriman. He was a damn fast runner - skimmers are nova like that - but there were 32 floors to scale and a lot of fucking guards coming from below. The poor guy had to crash through a second floor window onto the ground below - where 4 guards were about to get in and get his ass anyways. He booked it as they tried to fill him full of lead, and while he was fast, bullets are usually faster. And four guns is a lot of gun. He went down, and he would&#039;ve been captured had Ahriman not managed to swoop on by and grabbed his ass to get him in the car, much to the chagrin of the pursuing guards. They barely managed to lose their tails, waited for the heat to die down, and then made it to the wastelands where Asura, Oberon, and Jason were waiting. Jason filled them in on the rest of his story, which was...less than what they wanted. Maybe not really worth everything they had gone through. But they let him be recaptured so he didn&#039;t look like he wanted out and MCT killed his family - Asura gave him some guilty bruises to help sell the actual kidnapping as an actual kidnapping. He got Laes&#039;d to keep themselves safe, and they let him go. &lt;br /&gt;
&lt;br /&gt;
For a while, the team was lost on what to do. But Ahriman...Ahriman realized something. Of course she would, being the thaumaturgical expert of the group. &lt;br /&gt;
&lt;br /&gt;
This was an expressway for the lost. Those who knew what they wanted, what they *needed*, but not how to proceed. A benevolent being that itself was trapped, guiding others to their next destinations. If one focused on that feeling, they would find a ticket in their pockets when they arose from their dreams. Ahriman didn&#039;t want to do this, frankly; She doesn&#039;t dream. Stryker was the first. He thought of family, and home. He dreamed of a man with green eyes, familiar to himself, through a chaotic mess of streets, and awoke with a ticket in his pocket. It had the letter H on it. A message in the works.&lt;br /&gt;
&lt;br /&gt;
Asura dreamed of waves, of crystals, and of fiery red eyes. She awoke with the letter E on her piece.&lt;br /&gt;
&lt;br /&gt;
Oberon dreamed of home, of forests and pride and hunters. He awoke with the letter L on his.&lt;br /&gt;
&lt;br /&gt;
Ahriman.&lt;br /&gt;
&lt;br /&gt;
Ahriman rejected the dream. She, for a moment, was not hated by the world. And that was something she rejected on principle. As the world despises her, so to does she assume those that betray this must be against her. They can only ever be against her. And in a response trained by years and years and years of rejection, she too rejected that connection. She tore the dream asunder. And she awoke with the letter P on the parchment in her pocket.&lt;br /&gt;
&lt;br /&gt;
Together, they were being called to HELP. On the backs of their collective pieces was a map, and they were able to figure out that they were heading for somewhere up past the northern border. They&#039;d likely be looking for a manastorm. And inside, their prize. Time to roll out.&lt;br /&gt;
&lt;br /&gt;
The team split off for a bit. They wouldn&#039;t be coming back to the hotel ever again, so they were going to need to bring everything. Which meant that Asura had a Panther XL and a Franchi she needed to get out of there. Across the border. No way in Hell would the guards at the pass let it happen. And this panther was being lent to her by her friend [[Ashen Hand]]. She would rather walk across the desert alone to cross the border. Which, she actually did. The rest of the team would instead being going through the borders like civilized folks. There was a bit of issue with their restricted access gear, but smooth talking from Ahriman and Oberon (and a bribe) made it a lot easier to get through. Oberon took back the credstick the bribe was on with Magic Fingers when he got the chance. They heard a pop...a gunshot? As they were going through, but they had no clue what the hell that was about. But for Asura, that was her shooting an electric fence so she could short circuit it, jump it, climb over, and make a mad dash escape to the other side. She manages to eventually make her way to the others once they&#039;ve broken camp for the night. The four set up watches on the astral and physical, and get settled in.&lt;br /&gt;
&lt;br /&gt;
And eventually, Ahriman senses a mana storm.&lt;br /&gt;
&lt;br /&gt;
Asura suggests they follow it from a safe distance. Ahriman is reasonably disgruntled by this, but since they know that the train is likely in there, they can sense the blood magic inside that might be a lead, and Asura says they can probably play it close or she *alone* will go in, the others agree, and they head off to the mana storm. And they do find the train, in the thickets of chaos and sorcerous turmoil. The train seemed trap in the boundaries of the storm. Off in the distance the group could spot a large, flying vehicle lying in wait. And fast approaching from the opposite side they were was another truck. That was shooting at them. The proceeding three way scuffle was a mix of Asura using the panther to try and slow down either of the two vehicles approaching them, prioritizing the VTOL fortress approaching, Ahriman deflecting the manastorm back at the VTOL to keep it off, Stryker going off with his Ares Alpha, and Oberon trying desperately to keep the car in tact. The VTOL full of MCT HTR was thankfully dealt with as both vehicles realized who the bigger threat was and focused it down, but when it came time to settle things with the other tricked out vehicle they couldn&#039;t get a shot off. They had to assume they were boarding and did so as well. Most of the team had no problems with it. Asura nearly got bisected falling but caught herself and did it right as she tried again. The team was now in the train, and the conductor - a spirit they had seen before who seemed...mostly fine before but looked awful now greeted them. They handed him the collected ticket - now golden - and prepared themselves for the final stretch of the journey.&lt;br /&gt;
&lt;br /&gt;
The first task they had as the train was picking up speed was to clear the place of hostiles, aka the other runner team. At the very least they had to make sure they didn&#039;t get snuck up on. Asura lead a shield walk down to take care of the brunt of things, and beyond spirits they didn&#039;t find much until they reached the back of the train. A voice, foreign, called out to not do anything hasty and that they had guns trained on the door. They didn&#039;t want a fight though, and frankly neither did the shaodwhaven crew. So Asura, shields up, opened the door slowly to be greeted by the four of them: Armies the FBR Sam, Sanguine the Mage, Whistle the Adept Face, and Drift the Rigger. Though neither team exchanged identities. They kept things brief - they had jobs, they wouldn&#039;t interfere with each other on those jobs, just settle into their own spots and don&#039;t start drek. And they agreed, and headed back. The team went up to the front to explore the rest of the train and found the conductor bound to his seat, unable to move out of it now as the train was moving. He seemed to be under control of someone, the blood mage that was responsible for the storms they reasoned, and disturbingly it seems to have been bound via a true name method. It was unable to form coherent words to describe where its formula was at the moment, but with a mind probe Oberon managed to track down the location to somewhere in the Californian coast...way too far for the crew to handle no matter how bad they felt. For now, all they could do is go back and wait. For a while there wasn&#039;t much to do save focus on the scenery and play games, wait. However, Asura was astral sea-gazing outside and failed to notice when the train swapped metaplanes - to the plane of fire. She got thoroughly scorched just being there for a few seconds, and barely managed to duck back in fast enough to not get cooked alive. The cabins were at least better regulated, but they weren&#039;t impervious, and the whole group had to withstand hours of extreme heat until the cabins began to cool off. No one died at least, but it was god awful to be stuck in. A few more hours passed. They wisely stayed inside this time, and took the time to relax and rest, recover from the fatigue of both their battles to get there and the damn oven they came out of. Metaplanes passed them by, the astral sea was beautiful...&lt;br /&gt;
&lt;br /&gt;
And then they spotted 4 moons, ominous and waiting, out of their windows in their next destination. Ahriman and Oberon identified it as the hyperplane of Shadow spirits. They also identified the massive swarm of wraiths coming by. &lt;br /&gt;
&lt;br /&gt;
Fighting soon erupted throughout the entirety of the train as Wraiths poured in and started shredding the mana barriers. They were slowing down the train at the front to prevent anyone leaving so they could feast. The crew didn&#039;t know whether to stay and fight or move out of the cabin to somewhere else, but Ahriman reasoned staying here and all on their own was a death sentence. So they pushed through the hordes of the damned to get further and further to the front. Spirits had been ripped apart and disrupted, and the runner team from Neohaven was in disarray. Armies was shooting into his own team, possessed by homicidal rage, with Whistle desperately fighting back as Drift hid away and Sanguine was near death. As Shadowhaven&#039;s team made their way through the shadow spirits they managed to break Armies out of his rage and they were able to fight back against the stragglers inside. Looking back at the front they saw the swarm that was forming, and Oberon devised a plan to lure them out. A light at the very back to call them forward. Barriers to keep them at bay. Anything to help the conductor out. And it barely managed to work. With enough barriers up to keep the spirits from bursting through all at once and the conductor free, the train escaped the shadows of the metaplanes. That was the last bit of sightseeing in their journeys. Now they needed to reach each person&#039;s stop.&lt;br /&gt;
&lt;br /&gt;
Ikari&#039;s was first. The Crystal Entities were waiting.&lt;br /&gt;
&lt;br /&gt;
The sign that they were approaching it was the fact that the train was crashing into something and struggling to get through. They heard a scream through the lower cabins, and Asura and Stryker went to investigate. That was when they noticed, in one of the cabin&#039;s to the side, that the spirits were groaning in pain. Asura opened the door, shield in hand, and the pair saw a water spirit, one of the few to have survived, be taken over by a maddened pulse to kill. To destroy the invaders. The only three remaining spirits save for the conductor put up a hell of a fight as Ahriman and Oberon joined in. Consecutive mind magic made defense hard, and the fire spirit&#039;s powerful engulfing nearly took Stryker&#039;s life and left him a scorched mess on the floor. They were able to get through that just fine, but the issue was the train being stopped and slowly encased in crystal. Asura headed to the front with Oberon&#039;s help and spoke to the conductor, and saw the massive glacier-like barrier in their way. Ahriman thought at first that they might have to blow their way through, given that it didn&#039;t seem like the conductor could stop it himself. Even got explosives from the other runner team to do so. But after some thought on the matter, it was likely best not to do so. Even breaking through - if they could with their force - there&#039;d be a host of spirits ready to punish them for the attempt.&lt;br /&gt;
&lt;br /&gt;
Ikari called out. To the voice she knew. She asked permission. And She told her to run away.&lt;br /&gt;
&lt;br /&gt;
Ikari fought with herself for a moment, not wanting to turn away when she was so close. But there was no other choice. The conductor allowed her to use the lever to reverse the train, get them out of there. And with a heavy heart, she barely managed to pull it off.&lt;br /&gt;
&lt;br /&gt;
The train was back on course. Time to drop everyone off.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Everyone was dropped off one by one. Memories of the ride distorted from the time they got on it up until leaving. But each was where they needed to be.&lt;br /&gt;
&lt;br /&gt;
Ahriman found herself in a small village of Null Wizards, people somewhat of her kin. A place she might belong. A stranger, much like herself, asked if she needed a drink. She asked for a hospital instead.&lt;br /&gt;
&lt;br /&gt;
Stryker found himself in Cananea. Aztlan. His hospital stay was interrupted by a runner who went by Chupacabra. His uncle. He found a way to connect with his family again, and had a nice chat about his history.&lt;br /&gt;
&lt;br /&gt;
Asura, though she could not find her destination, found another way to get answers; being dropped off at an MCT Facility, where she was picked up by HTR that seemed to know her. Who called her &amp;quot;Kyouken&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
(Oberon to be added when Sarc and Tidan edit this)&lt;br /&gt;
&lt;br /&gt;
The ways forward are open.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*60k nuyen (30 RVP) +10k (negotiations)&lt;br /&gt;
&lt;br /&gt;
*100k nuyen in gear rates for ware up to Beta grade/20 avail. Remainder can be taken in liquid nuyen. (25 RVP)&lt;br /&gt;
&lt;br /&gt;
*60k nuyen in gear rates for weapons/ammo/armor/armor attachments/vehicles/vehicle mods up to 20 avail. Remainder can be taken in liquid nuyen. (15 RVP)&lt;br /&gt;
&lt;br /&gt;
*21 karma (21 RVP)&lt;br /&gt;
&lt;br /&gt;
*42 CDP (21 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Counts as mundane ascension/ascension/initiation for anyone involved.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL QUALITIES&lt;br /&gt;
&lt;br /&gt;
*Bodyguard for Stryker (10 RVP)&lt;br /&gt;
&lt;br /&gt;
*Daredevil for Ahriman (6 RVP)&lt;br /&gt;
&lt;br /&gt;
*Tough as Nails: Stun/Physical for everyone involved (5 RVP per)&lt;br /&gt;
&lt;br /&gt;
*Toughness for everyone involved. (9 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Asura]]&lt;br /&gt;
...Everything is calm. Serene, in this part of the forest where she woke up. For such an empty, distasteful feeling that has settled in her gut at the thought of her failure, this is more peaceful than she could have hoped. &lt;br /&gt;
May as well enjoy it a little longer, while it lasts.&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153756</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153756"/>
		<updated>2026-07-21T07:28:10Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 538&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153755</id>
		<title>Six&#039;s Cold Comfort</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153755"/>
		<updated>2026-07-21T06:45:13Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Juneau, Athabaskan Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Arma Remington&lt;br /&gt;
|Ally2=Horned Bear&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Arma Ex Machina&lt;br /&gt;
|Metaplot2=It&#039;s a Small Underworld After All&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
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|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
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|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faced with the overwhelming odds of a Black Site. Six and Eidolon go above and beyond socially to infiltrate a black site. No matter the cost.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After investigating an ongoing situation involving the Cutters, [[Tessen]] has gone missing. Whatever information she found being so dire mysterious forces decided to silence her and abduct her. Whilst looking into the matter, Bananach managed to find Tessen. As well as some information that could entice Arma into helping further than he already was. Information on one known as &amp;quot;Phoenix.&amp;quot; A powerful runner that could prove invaluable to Arma&#039;s plans. Upon seeing this Arma agreed to fund a full scale operation into the area of Juneau. The two working together to find what intel they could and provide Six the backup and means to get Tessen out.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting in Tacoma, Arma informed Six, Eidolon, and Alkali of what was happening. After learning of the danger Alkali decided to leave the run. This however opened another avenue for Eidolon and Six. That being a list of individuals from a newly formed PMC named &amp;quot;Horned Bear.&amp;quot; From the list of options they had. The runners chose Yellow Circuit, an incredibly potent decker and rigger. Bubbles, among the most durable and hardy soldiers there is. Diesel, an incredibly capable rigger and overall team leader. And Blackjack, a satyr mage, second to very few in Horned Bear as a whole. Their goals were simple. Find and rescue Tessen, but also find information on the whereabouts of a local fixer named Sarah. Arma wanting to arrange a personal meeting with her to further one of his own goals, telling Six to tell Sarah &amp;quot;I know he has risen from the ashes.&amp;quot; Agreeing to this with a bit more pay in toe, together the 5 set off for Juneau. Renting 2 Teufelkatze&#039;s for the team. Bonding and socializing along the way and sharing stories of how they got here, why they joined the factions they did, and other miscellaneous tales.&lt;br /&gt;
&lt;br /&gt;
Upon arriving they saw the city split in two. An area reserved for the Athabaskan council members and what corporate presence there was. The other half dedicated to the civilian populace and most vacation areas for those that wished to use the area to hunt wild game in the mountains. Finding a nice rental house to stay in. Primarily reserved for wealthy tourists. Which is... more or less what the runners were. After unpacking, the runners set out to do what reconnaissance they could. Checking out the Juneau equivalent of the Barrens to see what factions were in power in the general area. Some matrix and physical reconnaissance later they figured out the main 2 syndicates in power around this city were the Black Vory and White Lotus Triads. Whilst other had firm positions those 2 it seemed called most of the shots in the criminal underground.&lt;br /&gt;
&lt;br /&gt;
Then it came time to investigate the more formal end of the endeavor. The runners have learnt of a Johnson for Ares, one Thomas Bettencourt. Six going in herself and striking up a conversation with the said Johnson. Who as it turns out, knows of Six and the Haven&#039;s reputation. Suspicious about what it would seem is going on that would lure Haven runners to this place. Six learning that the running scene in Juneau was relatively peaceful as a whole. Only a couple of heists from cargo ships, doing a hit for either the Vory or Triad&#039;s, hunting the occasional sinister spirit in the mountains. But apart from that, mostly peaceful. Which leads the said Johnson to be concerned as to why the ShadowHaven would get involved with the Shadows here of all places. Six informed him they were on a job and could strike a deal with him. They needed information on the whereabouts of the prison and a way to get in touch with Sarah. Six offering to get him a higher position in the company. Herself knowing a higher up at Ares that could earn him a substantial promotion and pay raise. On top of her cooking him a meal once every day for the duration of her stay in Juneau, where he would give her updates based on what he found. Thomas reluctantly agreed, informing her he would do his research on the prison. The fixer Sarah however it would seem has gone missing. Informing her the runners around the city would likely yield better results in finding her.&lt;br /&gt;
&lt;br /&gt;
After bringing along Bubbles and Blackjack as backup. Eidolon went to a different lodge and found the group of runners. Whilst tense negotiations followed, primarily involving Eidolon&#039;s reputation and the 100,000 nuyen bounty on his head. Eventually somehow Eidolon was able to get the runners to agree to get Six in touch with Sarah. To see if they strike a deal but nothing further than that. It was up to Six to strike that deal with Sarah personally. Mendenhall was the location given. A massive glacier and a popular tourist spot. Which as it turns out also has an immensely powerful great form spirit conjured to help protect and preserve the glacier in the uncertain times. Most likely Sarah having struck a deal with this Glacial spirit for protection from... something. This though lurking in the back of the runners minds. Regardless, the seeds had been set and now it was only a matter of patience.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The next day Six headed over towards the Glacier with Blackjack. Unsure of what security was in place whilst Eidolon kept overwatch hidden along the mountainside. Waiting for something to go awry. Barely managing to stay hidden from drones and patrols. Said patrols also including hounds trained to detect via scent. With Eidolon&#039;s position secure Six headed down into the Glacier with Blackjack to coordinate a deal with Sarah. Accidentally however, uttering the phrase &amp;quot;I guess we have to hoof it.&amp;quot; Not realizing the irony in Blackjack&#039;s metatype as a Satyr. Upon arriving, the two witnessed the figures protecting Sarah. Those being one Winterfang, a well regarded adept and the only runner in Juneau who managed to become an international street legend. And behind them, the materialized form of Mendenhall, the Great form spirit itself. Upon revealing that Six was here on behalf of Arma, the higher-end suit at Ares. Combined with her codephrase of &amp;quot;I know he has risen from the ashes,&amp;quot; Sarah began to nearly have a panic attack. After managing to persuade Winterfang to step aside, Six was able to calm Sarah down. Who agreed to the deal. But only under the pretense that Arma when brought would be in restraints and blindfolded. Arma and Six would also be accompanied with Redwing when they entered, for an extra degree of protection and most likely to be a mediator between the two. With that being as far as she would go. Six agreed reluctantly.&lt;br /&gt;
&lt;br /&gt;
On the way back however, Six had to prepare food for Thomas, who gave her the information he could gather on any prison. And it led him down a slight rabbit hole. There is a section of Juneau quarantined off/owned by Trans-Oceanic Mining. A subsidiary of Saeder-Krupp dedicated to extracting materials. He would look into the matter further, but for now a location was safely in hand. Six acknowledging this headed back towards the house they were staying in. Where Eidolon was being coached in how to communicate better with others. As... weird as that process was. Six informed the others of the deal, that Arma needed to be brought back in restraints and blindfolded. Their brought along companions from Horned Bear looking on in slight disbelief and informing that would most likely never happen. One call with Arma later and their words held true. Nothing Six could do would convince Arma and without the meeting with Sarah, his aid in raiding the Prison was null and void. Till Eidolon managed to turn the tables. Stating he had information that would be critically important to Arma&#039;s future plans. Arma relented asking to see it, where upon the [[Hegemony of the Food Chain|information]] submitted was crucial indeed. Receiving something even more vital than what he had sent them there to get. Upon receiving the intel he agreed and would be there in two days. Giving the runners time to prepare and do further information gathering. &lt;br /&gt;
&lt;br /&gt;
One night later Six was back to preparing food for Thomas where Thomas had more haunting news in regards to what may actually be going on. Where upon he was able to deliver some troubling news. He found out more information in regards to a major run that went south in Juneau. The one big instance that seemed to indicate heavy involvement from Saeder-Krupp themselves. That being a typical boat heist in the docks before realizing who was on the boat. One Hans Brackhaus. Fortunately... most of the runners were able to escape but in the midst of the aftermath Trans-Oceanic mining seemed to get a suspicious amount of extra funding, security, and overall presence afterwards. Six knowing that name fearing the worst as to what that golden scaled bastard may have prepared. There was a lead given however, a missing Ares corporate suit given a close-casket funeral incredibly quietly who gave interest in the Trans-Oceanic area. Thomas did not know much but figured Six and Eidolon could piece something together as to what may have happened.&lt;br /&gt;
&lt;br /&gt;
Upon returning, the pair left it up to Yellow Circuit to do some matrix delving to figure out what he could find. And after a very lengthy process he managed to pull up something horrifying. Being scrubbed INTENSELY by someone in the matrix he was able to uncover horrifying photos of the corpse of the Ares suit. The body being bloated, mutilated, and experimented on. Bioware of some variety forcefully installed into him and causing his body to react the way it did. The runners now even more concerned for Tessen&#039;s safety were now even more desperate to see her free ASAP.&lt;br /&gt;
&lt;br /&gt;
The day afterwards came time for the negotiation to transpire. Arma showing up and allowing Six to restrain and blindfold him, Eidolon this time however heading alongside the pair with Redwing in toe. Arma eventually was led towards the Glacier, where upon heading down the tension was palpable. Most likely some plan conducted by both sides in case something went south and nearly south it went. Six able to calm down Sarah once again and strangely Eidolon able to broker some degree of calmness and peace. Arma and Sarah agreed to a share of personal information. Afterwards the pair seemed to part amicably given the tension. Arma in the aftermath of all this thanking Six and Eidolon for their efforts. Informing them the recruits of Horned Bear will stay with them and their payment will be substantially increased given the information that was provided to him. Also that Thomas would be receiving a promotion whilst he was here.&lt;br /&gt;
&lt;br /&gt;
With the first half of their mission successful, now came the tricky part as to how to get into the Trans-Oceanic owned area. Six, Eidolon, Blackjack, and Yellow Circuit all heading out. And with Six&#039;s honeyed words were able to skirt past the border security and do more physical reconnaissance. This however led to a horrifying revelation. Out of the corned of Eidolon&#039;s eyes, he noticed a particular cave/clearing near the top of one of the mountains. Claw marks, dug deep into the sides of it. Something large lived in that cave, the runners for now not wishing to acknowledge it investigated the coast as best they could. Looking down and noticing boats going into and out of what seemed to be physical walls. With no better angle in sight and some further research to do they headed back. Hoping to do further research of their own.&lt;br /&gt;
&lt;br /&gt;
The research they conducted only revealed the truth they didn&#039;t want to face, stationed here not long after the failed run against Hans Brackhaus, a dragon was appointed to the site. Likely to be its overseer. They needed further information. So Six waited till night, hoping that Thomas would be able to throw the group a bone and fortunately, he was able to. Indicating there was a Saeder-Krupp suit they could take to about this, the head of astral security at the site. Beyond that Thomas enjoyed the food and sent Six along her way.&lt;br /&gt;
&lt;br /&gt;
Yellow Circuit as usual doing a bit of digging was able to find out the individual was a collector of strange magical tomes, artifacts, and other memorabilia. The prize of his collection however being a strange original print of Gulliver&#039;s Travels. That was stolen in the midst of a run conducted by the Black Vory. With that book, they may be able to trade for information in regards to the site itself to fill in the gaps they were sorely missing. So a meeting was arranged with the Tsar of the local Black Vory at a local sushi restaurant. The Black Vory leader seemed very reluctant to give Six the book at all. Wary of how she even found out about it. Though agreeing to a chip, and a potential alliance with the Ancients in whatever was to come in Seattle. The Black Vory Tsar agreed, knowing that this may be a worthwhile investment, the price of one book for power they had no chance to acquire otherwise. Agreeing to this, the book was to be delivered towards their door. And with it, they may strike a deal with the Saeder-Krupp suit.&lt;br /&gt;
&lt;br /&gt;
The book was delivered to their address not too long after. The runners also however realizing that given the size of the base, whatever lie in wait... especially given the presence of a dragon, is worth further backup. So, using the book as leverage and payment, Six summoned [[Naomi Bloodwoven]]. A Draco Foundation spirit who took great interest in the book after realizing it was written in Enochian and may possess hidden knowledge of the 4th world. Reading what she could she asked what the runners wanted. And truth be told they needed a magical distraction, enough to throw the astral security into disarray. So they needed a manastorm. A smaller one, but still a storm all the same. Naomi agreed, citing that she may want to take the book for the foundation at a later time. But, the runners had use for it in the here and now. &lt;br /&gt;
&lt;br /&gt;
The meet with the Saeder-Krupp suit went as straight forward as it could. The book in exchange for information on the site. The book was received, the information was received in turn, and the runners had a more concrete layout of the place. Which as it turned out was a lot larger than they anticipated and regarded as being a Seader-Krupp official blacksite in everything but name. The only way into and out of it being a nearby island with all other entrances blocked by anti-air security or a massive wall that extended upwards from the ocean. Eidolon realizing they needed more help called upon one [[Asahiro Kunitoshi]]. After explaining their plight, Asahiro did not ask for any further payment and had a solution. The only stipulation being that Eidolon had to contact Hextech to fix something for Asahiro. One DNI call later, Hextech was easily on board with this endeavor. Eidolon realizing slowly that this was an emitter. An emitter used by the Monolith that may cause intense radiation and attract the attention of similar spirits and brainwash all to serving one known as the Wish Granter. Though this emitter was set to have an off switch. A degree of security so that the runners would not be affected as they got closer towards that island. Six weighed her options. However, willing to do anything for those she loved, Six agreed. Now, all Asahiro had to wait for was the queue to launch the emitter at the Blacksite. And analyze the pending results.&lt;br /&gt;
&lt;br /&gt;
All that was left was to have an escape vehicle. Six knowing just the chopper girl for the endeavor. One [[Cascade]], however knowing that this was destined to be a dangerous job. Looked into what payment could be given. And struck up a deal with Sarah and Mendenhall. Knowing that this would likely draw the ire of Saeder-Krupp Six had to promise to stay behind and help deal with the aftermath of her assault. Help protect and conceal the shadow from Trans-Oceanic, Athabaskan, and Saeder-Krupp official forces. She agreed, and in turn received a highly expensive and rare gemstone formed from the spirit. Cold to the touch and worth 160,000 nuyen. Also, whilst the runners were on sight. The runners Eidolon met would agree to stay and watch Yellow Circuit, ensuring his safety and rushing him away from the house once the job was over to hide him from Saeder-Krupp.&lt;br /&gt;
&lt;br /&gt;
Before they finally headed out however, Six had one more dinner to make for Thomas. The two asking where&#039;d they be if they took different paths. Six most likely a dedicated chef or Ancient&#039;s member while Thomas simply stated he&#039;d still be mopping floors, looking up at spaceships taking off into the stars. A slightly poetic ending for their conversations as Six bid him farewell. Now with every piece ready, and everyone as armed and prepared as they could, Six headed off to save Tessen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
It happened at the beginning of night. As the moon rose Eidolon sent the signal for Asahiro to launch the emitter after the Manastorm. And once vehicles began to lift, balls of lightning began to surge. The emitter was launched. Six, Eidolon, Bubbles, Blackjack, Diesel, and Yellow Circuit all ready for whatever dangers may await. They were nearly caught in the commotion. The loud alarm and balls of lightning masking their approach as they saw the boats. However... realizing they needed to get through. They had Yellow Circuit perform an intensive maneuver. Edit the capabilities of their RPC cloaks to mimic those of Saeder-Krupp high ups and more prevalent forces. And through the skin of their teeth they managed to convince the on site guards and commandeer a boat for themselves. Diesel immediately rigging in and bracing to face the storm ahead.&lt;br /&gt;
&lt;br /&gt;
As the runners charged forward. Wells of gravity began to surround them. Even destroying one of the other vessels as they too approached the site of the storm and island needed to get to where they needed to go. The area polluted by radiation, and another horrifying realization struck them. They could not turn off the emitter as they drew closer. The storm having grown larger in size than they anticipated and affecting the emitter. Unable to shut it off thanks to the storm&#039;s influence. Now having to face the force of the Wish Granter&#039;s will on top of whatever Saeder-Krupp forces lie in wait inside the island.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the island the call of the Monolith sang to the runners and for now at least they held their ground. Entering the Blacksite alongside 2 other boats. As it turns out, several SK personnel had already been taken over. With a large force of them blocking the way forward. The fight was tense. Eidolon able to clear out some of the possessed SK-Prime with clean headshots. Six alongside Bubbles tanking hits and returning fire. Blackjack doing what he could to resist the aura and magically fight back with what little force remained of his power. Diesel simply driving forward the boat and Yellow Circuit provided what little speed and defense he could in the midst of the chaos. The fight seemed to go chaotically. The two boats getting destroyed whilst the SK soldiers on them managed to effectively somehow return fire even after boarding Six&#039;s boat. Unknowing about the occupants. The runners managed to escape... however not without a cost as Bubbles was taken over by the Wish Granter. The runners and SK forces forced to restrain and knock him out. Tying Bubbles below deck as the runners pressed forwards with the SK forces on board now hostages, having them agree to fight with them. The two soldiers on board agreed. Knowing their careers were basically over the second this alarm went down and having no family to go back to.&lt;br /&gt;
&lt;br /&gt;
All that was left was to infiltrate the lab itself that was testing the bioware. Six, Blackhjack, Eidolon, Diesel&#039;s drones, and now their two new SK pals readied themselves for the fight ahead. Managing to barely sneak onto the site where an intense firefight followed. The 2 soldiers they brought staying as far away from it all as they could. Using what tactics they could to stay alive. At the end of it all Six and Eidolon emerged triumphant but injured. Knowing they had very limited time before at least one ship of SK-Prime arrived at their door. Accompanied by one mage it seems that was able to escape the chaos of their attack at this research facility. &lt;br /&gt;
&lt;br /&gt;
After Yellow-Circuit disabled some of the Matrix security, the runners headed further in. Six looked in abject horror as she saw the plethora of mangled and experimented on bodies stared back at her, most of them dead or barely clinging to life. Eventually she was able to find Tessen. Her eye swollen, skin bloated and covered in scale-like protrusions. Only barely able to speak, still uttering &amp;quot;Anita... Anita...&amp;quot; desperately in relief and fear as Six finally approached her. Six realized that when disconnected from life support Tessen would only have at maximum 2 minutes to live. So she scrambled and found a makeshift battery to keep her alive. However, her troubles were far from over.&lt;br /&gt;
&lt;br /&gt;
Approaching the Blacksite far sooner than anticipated was the SK-Prime reinforcements. However, whilst Six was in the midst of her research Eidolon devised a... plan, for lack of a better term. Where he managed to hide a massive chunk of his directional explosive stockpile. Waiting for the moment SK-Prime arrived. Six was convinced to help, a spirit commanded to protect Tessen with its life while she and the others fended off the SK-Prime now here and on site. Which... was 4, now 3 as one of them was dismembered and launched from Eidolon&#039;s explosive. The other 3 separated and scattered to avoid the blast while still being gravely injured. Another tense firefight later and the runners managed to succeed yet again given their injuries and Eidolon&#039;s plan. Taking the mage hostage as well as the 2 other SK soldiers convinced them to come with given their current state.&lt;br /&gt;
&lt;br /&gt;
Cascade landed her helicopter quickly after Yellow Circuit was able to disable the air defenses. Aboard said chopper was further Horned Bear reinforcements and [[Ashen Hand]] who answered the call after realizing what kind of bullshit his soldiers were getting up to here and demanded to help. After loading everybody onboard they took off. Diesel aiding Cascade as a co-pilot. Six and Ashen Hand doing all they could to keep Tessen alive and stabilize her aboard the flight. Whilst that was happening however, Eidolon noticed something approaching rapidly. Something off in the wind. Which as it turns out was the dragon they were warned about. A dragon attuned to Ice and cold named &amp;quot;Tenh Wing.&amp;quot; And the chase was on.&lt;br /&gt;
&lt;br /&gt;
Eidolon performed every shot he could with the aid of Blackjack who pointed out where the dragon is despite the improved invisibility it wore. The dragon however tanked every shot with little damage as it drew closer. The soldiers doing what they could to help but the dragon only got closer to the helicopter. Two of the soldiers taking over as Ashen Hand, Six, Eidolon, and Blackjack opened fire upon the dragon to little avail. In the midst of this chaos, Diesel and Cascade were barely able to fly out of the range of the dragon&#039;s breath every time it belched forth. Time was short, and Eidolon leapt into action somewhat literally as he used the hooks on his legs to grapple onto the dragon to get a more direct shot. Which unfortunately failed as he was immediately thrown off the dragon&#039;s back. His life only saved to a grapple gun and Blackjack catching it. Six lined up a devastating shot at the Dragons maw. And with one last trigger pull the tooth of the dragon shattered off as the bullet hit the back of the dragon&#039;s throat knocking it unconscious. Eidolon catching the tooth mid air as he stay dangling from the hook.&lt;br /&gt;
&lt;br /&gt;
After being pulled up the helicopter sped up as much as it could and despite the chaos of it all barely managed to escape. Yellow Circuit also taken somewhere safe in the aftermath of the chaos. Tessen secured, the run was a success.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the aftermath the helicopter landed where once again Bananach and Arma awaited them at a remote cabin a decent ways away from the events of the site. Though with an insane Bubbles Eidolon offered the aid of the [[West Coast Monolith]]. Stating they could deprogram him. Thankful for this they agreed that even while unnecessary, Horned Bear would return the favor somehow. Ashen Hand in particular grateful for the two&#039;s efforts. Arma in particular impressed with Six and Eidolon given the tension of the situation and still managing to pull through. Stating he would be in touch before departing. Bananach however stayed behind, indicating that he would be able to relieve some of the burdens that Six was willing to put herself under. In particular the Black Vory and securing them a more official alliance with allies of his. Whilst at this point Eidolon left home for Seattle there was one more stop for Six before she fully departed.&lt;br /&gt;
&lt;br /&gt;
After seeing Tessen taken to a medical treatment center in Tarislar, Six sighed. Knowing she had brought upon intense destruction and the ire of Saeder-Krupp itself, she once again approached Sarah, Mendenhall, Thomas, and Winterfang. Who all now shared very equal gripes with hers. The shadows would not be safe for months at the bare minimum. Saeder-Krupp would hunt down anyone even remotely responsible. Mendenhall also in particular enraged she had brought &amp;quot;the tainted one&amp;quot; to his domain. Six was ready to accept whatever fate they had for her. But... through her rebuilding Sarah&#039;s confidence. Sarah stepped forward. Stating that Six will help protect them, repair some of the damages they had received, and that would be all. Six now crying in her arms as Sarah comforted her. Six had work to do, but for now she needed to rest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Extreme&lt;br /&gt;
310 RVP (25 x 12.4 overtime multiplier) 73 HOURS, 25 MINUTES&lt;br /&gt;
*100k nuyen (50 RVP)&lt;br /&gt;
+25k nuyen (Reward for a secret shared and loyalty sworn.) As soon as Eidolon returned home, everything in his secret stash is he left it but atop is a credstick that lay in wait with a &amp;quot;thank you&amp;quot; written atop it.&lt;br /&gt;
+6k nuyen (Negotiations)&lt;br /&gt;
*200k nuyen in gear rates for cyber/bioware up to avail 24, R and F included, up to Delta grade. Remainder can be taken as liquid nuyen. (50 RVP)&lt;br /&gt;
*120k nuyen in gear rates for weapons/armor/accessories/ammunition up to avail 24, R and F included. Remainder can be taken as liquid nuyen. (30 RVP)&lt;br /&gt;
*75 Karma (75 RVP)&lt;br /&gt;
*208 CDP (104 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
*Six of Hearts and Eidolon can increase Arma Remington&#039;s loyalty by 1. (1 RVP)&lt;br /&gt;
*All Chips owed by Eidolon towards Arma are paid off.&lt;br /&gt;
*Arma Remington owes Eidolon and Six 3 favors/chips.&lt;br /&gt;
&lt;br /&gt;
+15 Horned Bear reputation&lt;br /&gt;
-50 Saeder-Krupp reputation for Six of Hearts&lt;br /&gt;
&lt;br /&gt;
*Counts as Mundane Ascension for both.&lt;br /&gt;
*Eidolon can buy off &amp;quot;Thousand-Yard Stare&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts can buy off &amp;quot;Signature&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts pays off 1 chip owed to Tessen.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Magic Resistance for Six of Hearts (6 RVP per rank)&lt;br /&gt;
*Natural Leader for Six of Hearts (5 RVP)&lt;br /&gt;
*Trustworthy for Eidolon (15 RVP)&lt;br /&gt;
*Six of Hearts can raise Tessen&#039;s loyalty to 6 with CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL CONTACTS&lt;br /&gt;
*Ashen Hand C5/L4 (8 RVP)&lt;br /&gt;
*Sarah Fixer C5/L3 (7 RVP)&lt;br /&gt;
*Thomas Bettencourt C7/L2 (8 RVP) (To be ran through thematics.)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|6: &amp;quot;Well... looks like we&#039;re gonna have to just hoof it.&amp;quot;&lt;br /&gt;
*6 looks at her mission partner.&lt;br /&gt;
*6 looks at their hooves.&lt;br /&gt;
*They&#039;re a Satyr.&lt;br /&gt;
*6 looks back up at their face.&lt;br /&gt;
*6 looks away.&lt;br /&gt;
*6: &amp;quot;Fuck.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Eidolon has been van sam&#039;d so much in this run he is practically a transformer.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;What would he transform into? A chicken nugget.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would it be a daring action to rodeo the dragon after jumping out of a helicopter?&amp;quot;}}&lt;br /&gt;
{{Gamequote|This isn&#039;t a quote but rather a thank you to Point 9 and Azworai. Who allowed me to tell an epic tail that unintentionally became a small campaign and one of my favorite tabletop experiences of all time. This adventure meant a lot to me. And I eagerly await whatever long-winded social adventures we all get up to next.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bomb_has_been_planted&amp;diff=153749</id>
		<title>Bomb has been planted</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bomb_has_been_planted&amp;diff=153749"/>
		<updated>2026-07-21T05:49:09Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-18&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Cutters}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Six, choosing loyalty over morals. Breaks the ever growing tension in Seattle. Launching it into a state of war.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The city fell silent after [[To Chain the Beast|Urubia&#039;s disappearance]]. Unsure of what to do next. Bananach, a mysterious elven figure decided to break the silence. Upon request from Belial, the stage was set. And it was up to a known runner to see things through.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
After another somber meeting with Tessen in recovery, Six receives a message from Bananach. Telling her it was time to take action and to meet him near Tarislar. Heading over quickly Six was greeted with Bananch who was surrounded by two individuals wearing elite armor and weaponry. When then before her Six was given two items. A needle with Laes in it and a package containing a silver football shaped explosive [[Knock for Six|that Six had seen before.]] Bananch then asked her a simple question. &amp;quot;Do you value loyalty or morals more?&amp;quot; And upon intense deliberation, Six chose loyalty. Asking what needed to be done. Bananach&#039;s answer was simple. To plant the high-grade explosive on a Cutter&#039;s owned motel in Tacoma. Six simply grabbed the explosive and headed off.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at the Motel Six realizing she could not deal with the matrix security decided to call upon [[Freya]], asking her for assistance in disabling the cameras and other matrix security on site to assist. Offering her nuyen and a nice dinner afterwards. Agreeing to this Freya and Six were ready to take on the Motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The execution was simple. Cameras were disabled, Six deployed stun gas, knocking out the few guards who remained before crawling into the sewers and planting the bomb. Arranging the aftermath to look like the guards got drunk before leaving. Bananach approving of the clean job before handing her the payment. Thanking her for her loyalty, and that he would be in touch before he left once again. Leaving Six to her vices.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
[[Emerald City Clash|The war... begins]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Low: 8 RVP&lt;br /&gt;
&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
+6k Nuyen (Negotiations)&lt;br /&gt;
*6 CDP (3 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
+2 rep with Ancients&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS:&lt;br /&gt;
*One rank of secondary special modifications (5 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153747</id>
		<title>User:TitanShock</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:TitanShock&amp;diff=153747"/>
		<updated>2026-07-21T05:33:21Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/StarDragon88 TitanShock]&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = UTC-8 (PST)&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 2&lt;br /&gt;
|label16 = GMP&lt;br /&gt;
|data16 = 537&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
* [[Blackhawk]]- An infected gunslinger doing all he can to make amends for what he has done.&lt;br /&gt;
* [[Huntress]]- An accidental miracle that was not enough. A burnout adept eager to prove herself regardless of what the world or she thinks about herself.&lt;br /&gt;
* [[Mojo Joe]]- An up and coming Mage specializing in Spirits doing everything he can to become the greatest he can be.&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&lt;br /&gt;
=General Style=&lt;br /&gt;
-I tend to GM narrative heavy games with plots taken seriously, even when I do Pink Mohwak style games. Sometimes taking the funny stuff seriously is what makes it all the more hillarious in my opinion. I do tend to get deep into roleplay and sound effects during my runs as I love doing voices and being immersed in what I do. And while this is true do note I do also love having the mechanics reflect said run. If lighter in tone, combat or mechanics should not be a huge concern. But if serious, the threats will be up to par. I do also like delving into darker and more realistic themes of worlds and the implications there-in, but if not to the table&#039;s liking, they are ignored and skipped over. We are here for fun after all. I also love tying things into grander narratives. From metaplots to simply referencing another PC or two during the midst of a run. I love having a world feel connected and doing that really well... does it for me. As for tone the world of Shadowrun is very much our own, filled with highs and incredible lows. And given the status of things is likely slightly worse, but that does not mean it is without hope. You simply have to hold up your light to the looming shadows of the dangers, from the noticeable spirit to the towering megacorp. And if they spot you, be ready for what they have in store. I do tend to get overwhelmed when too much is going on or people dwell too long on a ruling. So, if possible please do try to resolve issues quickly to keep the momentum going so to speak. I do tend to flub for what seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
==Declining==&lt;br /&gt;
-I rarely if ever decline a player from hopping on in. Sometimes to my detriment but I do have faith in my ability to adjust runs accordingly on the fly to match the difficulty presented should a runner prove to be too powerful for the situation at hand. Though despite that I obviously do prefer players to be relevant to the events at hands. Such as a Rigger or Decker for more matrix or tech theme&#039;d runs or mages and adepts for more spirit based shenanigans.&lt;br /&gt;
&lt;br /&gt;
==Derailing==&lt;br /&gt;
-In my past as a GM I had to improv an entire multi session arc dealing with a demon cult and the Fae Mafia... if anything going off the rails is more my style than staying on it surprisingly enough.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
[https://www.youtube.com/watch?v=kgW0rA1OkKE There was indeed consequences]&lt;br /&gt;
-As stated in General Style, I like to take worlds seriously and the people there-in serious as well. Obviously the average Runner is leagues above Steve working at McHughe&#039;s, but even then a bullet is a bullet and a fireball is a fireball. There are always bigger fish out there in the world that can pose a challenge and the enviorment should reflect that as well. If the runners notice I made a genuine mistake and point it out to me, I will gladly backpetal and most likely take it back. However if I have given warning and they still choose to head forward into the danger. At that point it is up to RNGesus and their wit if the runners make it out alive.&lt;br /&gt;
&lt;br /&gt;
==PVP==&lt;br /&gt;
-I am not opposed to PVP in the slightest and at times believe it to be some of the most amazing examples of RP out there provided both players are still alright out of character. However, if it seems malicious in nature ooc, or outright selfish and would ruin the fun for the rest of everyone involved, I will request/demand that it be put to a stopped and a de-escelation of the tension at hand.&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::TidanShock]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bomb_has_been_planted&amp;diff=153746</id>
		<title>Bomb has been planted</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bomb_has_been_planted&amp;diff=153746"/>
		<updated>2026-07-21T05:02:14Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-06-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=TidanShock  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Tacoma, Seattle  &amp;lt;!-- Optional: Any factions who were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Cutters}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Six, choosing loyalty over morals. Breaks the ever growing tension in Seattle. Launching it into a state of war.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The city fell silent after [[To Chain the Beast|Urubia&#039;s disappearance]]. Unsure of what to do next. Bananach, a mysterious elven figure decided to break the silence. Upon request from Belial, the stage was set. And it was up to a known runner to see things through.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
After another somber meeting with Tessen in recovery, Six receives a message from Bananach. Telling her it was time to take action and to meet him near Tarislar. Heading over quickly Six was greeted with Bananch who was surrounded by two individuals wearing elite armor and weaponry. When then before her Six was given two items. A needle with Laes in it and a package containing a silver football shaped explosive [[Knock for Six|that Six had seen before.]] Bananch then asked her a simple question. &amp;quot;Do you value loyalty or morals more?&amp;quot; And upon intense deliberation, Six chose loyalty. Asking what needed to be done. Bananach&#039;s answer was simple. To plant the high-grade explosive on a Cutter&#039;s owned motel in Tacoma. Six simply grabbed the explosive and headed off.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Arriving at the Motel Six realizing she could not deal with the matrix security decided to call upon [[Freya]], asking her for assistance in disabling the cameras and other matrix security on site to assist. Offering her nuyen and a nice dinner afterwards. Agreeing to this Freya and Six were ready to take on the Motel.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The execution was simple. Cameras were disabled, Six deployed stun gas, knocking out the few guards who remained before crawling into the sewers and planting the bomb. Arranging the aftermath to look like the guards got drunk before leaving. Bananach approving of the clean job before handing her the payment. Thanking her for her loyalty, and that he would be in touch before he left once again. Leaving Six to her vices.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
[[Emerald City Clash|The war... begins]]&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*Low: 8 RVP&lt;br /&gt;
&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
+6k Nuyen (Negotiations)&lt;br /&gt;
*6 CDP (3 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
+2 rep with Ancients&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS:&lt;br /&gt;
*One rank of special modifications (5 RVP) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153745</id>
		<title>Six&#039;s Cold Comfort</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153745"/>
		<updated>2026-07-21T04:53:41Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Game Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Juneau, Athabaskan Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Arma Remington&lt;br /&gt;
|Ally2=Horned Bear&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Arma Ex Machina&lt;br /&gt;
|Metaplot2=It&#039;s a Small Underworld After All&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faced with the overwhelming odds of a Black Site. Six and Eidolon go above and beyond socially to infiltrate a black site. No matter the cost.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After investigating an ongoing situation involving the Cutters, [[Tessen]] has gone missing. Whatever information she found being so dire mysterious forces decided to silence her and abduct her. Whilst looking into the matter, Bananach managed to find Tessen. As well as some information that could entice Arma into helping further than he already was. Information on one known as &amp;quot;Phoenix.&amp;quot; A powerful runner that could prove invaluable to Arma&#039;s plans. Upon seeing this Arma agreed to fund a full scale operation into the area of Juneau. The two working together to find what intel they could and provide Six the backup and means to get Tessen out.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting in Tacoma, Arma informed Six, Eidolon, and Alkali of what was happening. After learning of the danger Alkali decided to leave the run. This however opened another avenue for Eidolon and Six. That being a list of individuals from a newly formed PMC named &amp;quot;Horned Bear.&amp;quot; From the list of options they had. The runners chose Yellow Circuit, an incredibly potent decker and rigger. Bubbles, among the most durable and hardy soldiers there is. Diesel, an incredibly capable rigger and overall team leader. And Blackjack, a satyr mage, second to very few in Horned Bear as a whole. Their goals were simple. Find and rescue Tessen, but also find information on the whereabouts of a local fixer named Sarah. Arma wanting to arrange a personal meeting with her to further one of his own goals, telling Six to tell Sarah &amp;quot;I know he has risen from the ashes.&amp;quot; Agreeing to this with a bit more pay in toe, together the 5 set off for Juneau. Renting 2 Teufelkatze&#039;s for the team. Bonding and socializing along the way and sharing stories of how they got here, why they joined the factions they did, and other miscellaneous tales.&lt;br /&gt;
&lt;br /&gt;
Upon arriving they saw the city split in two. An area reserved for the Athabaskan council members and what corporate presence there was. The other half dedicated to the civilian populace and most vacation areas for those that wished to use the area to hunt wild game in the mountains. Finding a nice rental house to stay in. Primarily reserved for wealthy tourists. Which is... more or less what the runners were. After unpacking, the runners set out to do what reconnaissance they could. Checking out the Juneau equivalent of the Barrens to see what factions were in power in the general area. Some matrix and physical reconnaissance later they figured out the main 2 syndicates in power around this city were the Black Vory and White Lotus Triads. Whilst other had firm positions those 2 it seemed called most of the shots in the criminal underground.&lt;br /&gt;
&lt;br /&gt;
Then it came time to investigate the more formal end of the endeavor. The runners have learnt of a Johnson for Ares, one Thomas Bettencourt. Six going in herself and striking up a conversation with the said Johnson. Who as it turns out, knows of Six and the Haven&#039;s reputation. Suspicious about what it would seem is going on that would lure Haven runners to this place. Six learning that the running scene in Juneau was relatively peaceful as a whole. Only a couple of heists from cargo ships, doing a hit for either the Vory or Triad&#039;s, hunting the occasional sinister spirit in the mountains. But apart from that, mostly peaceful. Which leads the said Johnson to be concerned as to why the ShadowHaven would get involved with the Shadows here of all places. Six informed him they were on a job and could strike a deal with him. They needed information on the whereabouts of the prison and a way to get in touch with Sarah. Six offering to get him a higher position in the company. Herself knowing a higher up at Ares that could earn him a substantial promotion and pay raise. On top of her cooking him a meal once every day for the duration of her stay in Juneau, where he would give her updates based on what he found. Thomas reluctantly agreed, informing her he would do his research on the prison. The fixer Sarah however it would seem has gone missing. Informing her the runners around the city would likely yield better results in finding her.&lt;br /&gt;
&lt;br /&gt;
After bringing along Bubbles and Blackjack as backup. Eidolon went to a different lodge and found the group of runners. Whilst tense negotiations followed, primarily involving Eidolon&#039;s reputation and the 100,000 nuyen bounty on his head. Eventually somehow Eidolon was able to get the runners to agree to get Six in touch with Sarah. To see if they strike a deal but nothing further than that. It was up to Six to strike that deal with Sarah personally. Mendenhall was the location given. A massive glacier and a popular tourist spot. Which as it turns out also has an immensely powerful great form spirit conjured to help protect and preserve the glacier in the uncertain times. Most likely Sarah having struck a deal with this Glacial spirit for protection from... something. This though lurking in the back of the runners minds. Regardless, the seeds had been set and now it was only a matter of patience.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The next day Six headed over towards the Glacier with Blackjack. Unsure of what security was in place whilst Eidolon kept overwatch hidden along the mountainside. Waiting for something to go awry. Barely managing to stay hidden from drones and patrols. Said patrols also including hounds trained to detect via scent. With Eidolon&#039;s position secure Six headed down into the Glacier with Blackjack to coordinate a deal with Sarah. Accidentally however, uttering the phrase &amp;quot;I guess we have to hoof it.&amp;quot; Not realizing the irony in Blackjack&#039;s metatype as a Satyr. Upon arriving, the two witnessed the figures protecting Sarah. Those being one Winterfang, a well regarded adept and the only runner in Juneau who managed to become an international street legend. And behind them, the materialized form of Mendenhall, the Great form spirit itself. Upon revealing that Six was here on behalf of Arma, the higher-end suit at Ares. Combined with her codephrase of &amp;quot;I know he has risen from the ashes,&amp;quot; Sarah began to nearly have a panic attack. After managing to persuade Winterfang to step aside, Six was able to calm Sarah down. Who agreed to the deal. But only under the pretense that Arma when brought would be in restraints and blindfolded. Arma and Six would also be accompanied with Redwing when they entered, for an extra degree of protection and most likely to be a mediator between the two. With that being as far as she would go. Six agreed reluctantly.&lt;br /&gt;
&lt;br /&gt;
On the way back however, Six had to prepare food for Thomas, who gave her the information he could gather on any prison. And it led him down a slight rabbit hole. There is a section of Juneau quarantined off/owned by Trans-Oceanic Mining. A subsidiary of Saeder-Krupp dedicated to extracting materials. He would look into the matter further, but for now a location was safely in hand. Six acknowledging this headed back towards the house they were staying in. Where Eidolon was being coached in how to communicate better with others. As... weird as that process was. Six informed the others of the deal, that Arma needed to be brought back in restraints and blindfolded. Their brought along companions from Horned Bear looking on in slight disbelief and informing that would most likely never happen. One call with Arma later and their words held true. Nothing Six could do would convince Arma and without the meeting with Sarah, his aid in raiding the Prison was null and void. Till Eidolon managed to turn the tables. Stating he had information that would be critically important to Arma&#039;s future plans. Arma relented asking to see it, where upon the [[Hegemony of the Food Chain|information]] submitted was crucial indeed. Receiving something even more vital than what he had sent them there to get. Upon receiving the intel he agreed and would be there in two days. Giving the runners time to prepare and do further information gathering. &lt;br /&gt;
&lt;br /&gt;
One night later Six was back to preparing food for Thomas where Thomas had more haunting news in regards to what may actually be going on. Where upon he was able to deliver some troubling news. He found out more information in regards to a major run that went south in Juneau. The one big instance that seemed to indicate heavy involvement from Saeder-Krupp themselves. That being a typical boat heist in the docks before realizing who was on the boat. One Hans Brackhaus. Fortunately... most of the runners were able to escape but in the midst of the aftermath Trans-Oceanic mining seemed to get a suspicious amount of extra funding, security, and overall presence afterwards. Six knowing that name fearing the worst as to what that golden scaled bastard may have prepared. There was a lead given however, a missing Ares corporate suit given a close-casket funeral incredibly quietly who gave interest in the Trans-Oceanic area. Thomas did not know much but figured Six and Eidolon could piece something together as to what may have happened.&lt;br /&gt;
&lt;br /&gt;
Upon returning, the pair left it up to Yellow Circuit to do some matrix delving to figure out what he could find. And after a very lengthy process he managed to pull up something horrifying. Being scrubbed INTENSELY by someone in the matrix he was able to uncover horrifying photos of the corpse of the Ares suit. The body being bloated, mutilated, and experimented on. Bioware of some variety forcefully installed into him and causing his body to react the way it did. The runners now even more concerned for Tessen&#039;s safety were now even more desperate to see her free ASAP.&lt;br /&gt;
&lt;br /&gt;
The day afterwards came time for the negotiation to transpire. Arma showing up and allowing Six to restrain and blindfold him, Eidolon this time however heading alongside the pair with Redwing in toe. Arma eventually was led towards the Glacier, where upon heading down the tension was palpable. Most likely some plan conducted by both sides in case something went south and nearly south it went. Six able to calm down Sarah once again and strangely Eidolon able to broker some degree of calmness and peace. Arma and Sarah agreed to a share of personal information. Afterwards the pair seemed to part amicably given the tension. Arma in the aftermath of all this thanking Six and Eidolon for their efforts. Informing them the recruits of Horned Bear will stay with them and their payment will be substantially increased given the information that was provided to him. Also that Thomas would be receiving a promotion whilst he was here.&lt;br /&gt;
&lt;br /&gt;
With the first half of their mission successful, now came the tricky part as to how to get into the Trans-Oceanic owned area. Six, Eidolon, Blackjack, and Yellow Circuit all heading out. And with Six&#039;s honeyed words were able to skirt past the border security and do more physical reconnaissance. This however led to a horrifying revelation. Out of the corned of Eidolon&#039;s eyes, he noticed a particular cave/clearing near the top of one of the mountains. Claw marks, dug deep into the sides of it. Something large lived in that cave, the runners for now not wishing to acknowledge it investigated the coast as best they could. Looking down and noticing boats going into and out of what seemed to be physical walls. With no better angle in sight and some further research to do they headed back. Hoping to do further research of their own.&lt;br /&gt;
&lt;br /&gt;
The research they conducted only revealed the truth they didn&#039;t want to face, stationed here not long after the failed run against Hans Brackhaus, a dragon was appointed to the site. Likely to be its overseer. They needed further information. So Six waited till night, hoping that Thomas would be able to throw the group a bone and fortunately, he was able to. Indicating there was a Saeder-Krupp suit they could take to about this, the head of astral security at the site. Beyond that Thomas enjoyed the food and sent Six along her way.&lt;br /&gt;
&lt;br /&gt;
Yellow Circuit as usual doing a bit of digging was able to find out the individual was a collector of strange magical tomes, artifacts, and other memorabilia. The prize of his collection however being a strange original print of Gulliver&#039;s Travels. That was stolen in the midst of a run conducted by the Black Vory. With that book, they may be able to trade for information in regards to the site itself to fill in the gaps they were sorely missing. So a meeting was arranged with the Tsar of the local Black Vory at a local sushi restaurant. The Black Vory leader seemed very reluctant to give Six the book at all. Wary of how she even found out about it. Though agreeing to a chip, and a potential alliance with the Ancients in whatever was to come in Seattle. The Black Vory Tsar agreed, knowing that this may be a worthwhile investment, the price of one book for power they had no chance to acquire otherwise. Agreeing to this, the book was to be delivered towards their door. And with it, they may strike a deal with the Saeder-Krupp suit.&lt;br /&gt;
&lt;br /&gt;
The book was delivered to their address not too long after. The runners also however realizing that given the size of the base, whatever lie in wait... especially given the presence of a dragon, is worth further backup. So, using the book as leverage and payment, Six summoned [[Naomi Bloodwoven]]. A Draco Foundation spirit who took great interest in the book after realizing it was written in Enochian and may possess hidden knowledge of the 4th world. Reading what she could she asked what the runners wanted. And truth be told they needed a magical distraction, enough to throw the astral security into disarray. So they needed a manastorm. A smaller one, but still a storm all the same. Naomi agreed, citing that she may want to take the book for the foundation at a later time. But, the runners had use for it in the here and now. &lt;br /&gt;
&lt;br /&gt;
The meet with the Saeder-Krupp suit went as straight forward as it could. The book in exchange for information on the site. The book was received, the information was received in turn, and the runners had a more concrete layout of the place. Which as it turned out was a lot larger than they anticipated and regarded as being a Seader-Krupp official blacksite in everything but name. The only way into and out of it being a nearby island with all other entrances blocked by anti-air security or a massive wall that extended upwards from the ocean. Eidolon realizing they needed more help called upon one [[Asahiro Kunitoshi]]. After explaining their plight, Asahiro did not ask for any further payment and had a solution. The only stipulation being that Eidolon had to contact Hextech to fix something for Asahiro. One DNI call later, Hextech was easily on board with this endeavor. Eidolon realizing slowly that this was an emitter. An emitter used by the Monolith that may cause intense radiation and attract the attention of similar spirits and brainwash all to serving one known as the Wish Granter. Though this emitter was set to have an off switch. A degree of security so that the runners would not be affected as they got closer towards that island. Six weighed her options. However, willing to do anything for those she loved, Six agreed. Now, all Asahiro had to wait for was the queue to launch the emitter at the Blacksite. And analyze the pending results.&lt;br /&gt;
&lt;br /&gt;
All that was left was to have an escape vehicle. Six knowing just the chopper girl for the endeavor. One [[Cascade]], however knowing that this was destined to be a dangerous job. Looked into what payment could be given. And struck up a deal with Sarah and Mendenhall. Knowing that this would likely draw the ire of Saeder-Krupp Six had to promise to stay behind and help deal with the aftermath of her assault. Help protect and conceal the shadow from Trans-Oceanic, Athabaskan, and Saeder-Krupp official forces. She agreed, and in turn received a highly expensive and rare gemstone formed from the spirit. Cold to the touch and worth 160,000 nuyen. Also, whilst the runners were on sight. The runners Eidolon met would agree to stay and watch Yellow Circuit, ensuring his safety and rushing him away from the house once the job was over to hide him from Saeder-Krupp.&lt;br /&gt;
&lt;br /&gt;
Before they finally headed out however, Six had one more dinner to make for Thomas. The two asking where&#039;d they be if they took different paths. Six most likely a dedicated chef or Ancient&#039;s member while Thomas simply stated he&#039;d still be mopping floors, looking up at spaceships taking off into the stars. A slightly poetic ending for their conversations as Six bid him farewell. Now with every piece ready, and everyone as armed and prepared as they could, Six headed off to save Tessen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
It happened at the beginning of night. As the moon rose Eidolon sent the signal for Asahiro to launch the emitter after the Manastorm. And once vehicles began to lift, balls of lightning began to surge. The emitter was launched. Six, Eidolon, Bubbles, Blackjack, Diesel, and Yellow Circuit all ready for whatever dangers may await. They were nearly caught in the commotion. The loud alarm and balls of lightning masking their approach as they saw the boats. However... realizing they needed to get through. They had Yellow Circuit perform an intensive maneuver. Edit the capabilities of their RPC cloaks to mimic those of Saeder-Krupp high ups and more prevalent forces. And through the skin of their teeth they managed to convince the on site guards and commandeer a boat for themselves. Diesel immediately rigging in and bracing to face the storm ahead.&lt;br /&gt;
&lt;br /&gt;
As the runners charged forward. Wells of gravity began to surround them. Even destroying one of the other vessels as they too approached the site of the storm and island needed to get to where they needed to go. The area polluted by radiation, and another horrifying realization struck them. They could not turn off the emitter as they drew closer. The storm having grown larger in size than they anticipated and affecting the emitter. Unable to shut it off thanks to the storm&#039;s influence. Now having to face the force of the Wish Granter&#039;s will on top of whatever Saeder-Krupp forces lie in wait inside the island.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the island the call of the Monolith sang to the runners and for now at least they held their ground. Entering the Blacksite alongside 2 other boats. As it turns out, several SK personnel had already been taken over. With a large force of them blocking the way forward. The fight was tense. Eidolon able to clear out some of the possessed SK-Prime with clean headshots. Six alongside Bubbles tanking hits and returning fire. Blackjack doing what he could to resist the aura and magically fight back with what little force remained of his power. Diesel simply driving forward the boat and Yellow Circuit provided what little speed and defense he could in the midst of the chaos. The fight seemed to go chaotically. The two boats getting destroyed whilst the SK soldiers on them managed to effectively somehow return fire even after boarding Six&#039;s boat. Unknowing about the occupants. The runners managed to escape... however not without a cost as Bubbles was taken over by the Wish Granter. The runners and SK forces forced to restrain and knock him out. Tying Bubbles below deck as the runners pressed forwards with the SK forces on board now hostages, having them agree to fight with them. The two soldiers on board agreed. Knowing their careers were basically over the second this alarm went down and having no family to go back to.&lt;br /&gt;
&lt;br /&gt;
All that was left was to infiltrate the lab itself that was testing the bioware. Six, Blackhjack, Eidolon, Diesel&#039;s drones, and now their two new SK pals readied themselves for the fight ahead. Managing to barely sneak onto the site where an intense firefight followed. The 2 soldiers they brought staying as far away from it all as they could. Using what tactics they could to stay alive. At the end of it all Six and Eidolon emerged triumphant but injured. Knowing they had very limited time before at least one ship of SK-Prime arrived at their door. Accompanied by one mage it seems that was able to escape the chaos of their attack at this research facility. &lt;br /&gt;
&lt;br /&gt;
After Yellow-Circuit disabled some of the Matrix security, the runners headed further in. Six looked in abject horror as she saw the plethora of mangled and experimented on bodies stared back at her, most of them dead or barely clinging to life. Eventually she was able to find Tessen. Her eye swollen, skin bloated and covered in scale-like protrusions. Only barely able to speak, still uttering &amp;quot;Anita... Anita...&amp;quot; desperately in relief and fear as Six finally approached her. Six realized that when disconnected from life support Tessen would only have at maximum 2 minutes to live. So she scrambled and found a makeshift battery to keep her alive. However, her troubles were far from over.&lt;br /&gt;
&lt;br /&gt;
Approaching the Blacksite far sooner than anticipated was the SK-Prime reinforcements. However, whilst Six was in the midst of her research Eidolon devised a... plan, for lack of a better term. Where he managed to hide a massive chunk of his directional explosive stockpile. Waiting for the moment SK-Prime arrived. Six was convinced to help, a spirit commanded to protect Tessen with its life while she and the others fended off the SK-Prime now here and on site. Which... was 4, now 3 as one of them was dismembered and launched from Eidolon&#039;s explosive. The other 3 separated and scattered to avoid the blast while still being gravely injured. Another tense firefight later and the runners managed to succeed yet again given their injuries and Eidolon&#039;s plan. Taking the mage hostage as well as the 2 other SK soldiers convinced them to come with given their current state.&lt;br /&gt;
&lt;br /&gt;
Cascade landed her helicopter quickly after Yellow Circuit was able to disable the air defenses. Aboard said chopper was further Horned Bear reinforcements and [[Ashen Hand]] who answered the call after realizing what kind of bullshit his soldiers were getting up to here and demanded to help. After loading everybody onboard they took off. Diesel aiding Cascade as a co-pilot. Six and Ashen Hand doing all they could to keep Tessen alive and stabilize her aboard the flight. Whilst that was happening however, Eidolon noticed something approaching rapidly. Something off in the wind. Which as it turns out was the dragon they were warned about. A dragon attuned to Ice and cold named &amp;quot;Tenh Wing.&amp;quot; And the chase was on.&lt;br /&gt;
&lt;br /&gt;
Eidolon performed every shot he could with the aid of Blackjack who pointed out where the dragon is despite the improved invisibility it wore. The dragon however tanked every shot with little damage as it drew closer. The soldiers doing what they could to help but the dragon only got closer to the helicopter. Two of the soldiers taking over as Ashen Hand, Six, Eidolon, and Blackjack opened fire upon the dragon to little avail. In the midst of this chaos, Diesel and Cascade were barely able to fly out of the range of the dragon&#039;s breath every time it belched forth. Time was short, and Eidolon leapt into action somewhat literally as he used the hooks on his legs to grapple onto the dragon to get a more direct shot. Which unfortunately failed as he was immediately thrown off the dragon&#039;s back. His life only saved to a grapple gun and Blackjack catching it. Six lined up a devastating shot at the Dragons maw. And with one last trigger pull the tooth of the dragon shattered off as the bullet hit the back of the dragon&#039;s throat knocking it unconscious. Eidolon catching the tooth mid air as he stay dangling from the hook.&lt;br /&gt;
&lt;br /&gt;
After being pulled up the helicopter sped up as much as it could and despite the chaos of it all barely managed to escape. Yellow Circuit also taken somewhere safe in the aftermath of the chaos. Tessen secured, the run was a success.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the aftermath the helicopter landed where once again Bananach and Arma awaited them at a remote cabin a decent ways away from the events of the site. Though with an insane Bubbles Eidolon offered the aid of the [[West Coast Monolith]]. Stating they could deprogram him. Thankful for this they agreed that even while unnecessary, Horned Bear would return the favor somehow. Ashen Hand in particular grateful for the two&#039;s efforts. Arma in particular impressed with Six and Eidolon given the tension of the situation and still managing to pull through. Stating he would be in touch before departing. Bananach however stayed behind, indicating that he would be able to relieve some of the burdens that Six was willing to put herself under. In particular the Black Vory and securing them a more official alliance with allies of his. Whilst at this point Eidolon left home for Seattle there was one more stop for Six before she fully departed.&lt;br /&gt;
&lt;br /&gt;
After seeing Tessen taken to a medical treatment center in Tarislar, Six sighed. Knowing she had brought upon intense destruction and the ire of Saeder-Krupp itself, she once again approached Sarah, Mendenhall, Thomas, and Winterfang. Who all now shared very equal gripes with hers. The shadows would not be safe for months at the bare minimum. Saeder-Krupp would hunt down anyone even remotely responsible. Mendenhall also in particular enraged she had brought &amp;quot;the tainted one&amp;quot; to his domain. Six was ready to accept whatever fate they had for her. But... through her rebuilding Sarah&#039;s confidence. Sarah stepped forward. Stating that Six will help protect them, repair some of the damages they had received, and that would be all. Six now crying in her arms as Sarah comforted her. Six had work to do, but for now she needed to rest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Extreme&lt;br /&gt;
310 RVP (25 x 12.4 overtime multiplier) 73 HOURS, 25 MINUTES&lt;br /&gt;
*100k nuyen (50 RVP)&lt;br /&gt;
+25k nuyen (Reward for a secret shared and loyalty sworn.) As soon as Eidolon returned home, everything in his secret stash is he left it but atop is a credstick that lay in wait with a &amp;quot;thank you&amp;quot; written atop it.&lt;br /&gt;
+6k nuyen (Negotiations)&lt;br /&gt;
*200k nuyen in gear rates for cyber/bioware up to avail 24, R and F included, up to Delta grade. Remainder can be taken as liquid nuyen. (50 RVP)&lt;br /&gt;
*120k nuyen in gear rates for weapons/armor/accessories/ammunition up to avail 24, R and F included. Remainder can be taken as liquid nuyen. (30 RVP)&lt;br /&gt;
*75 Karma (75 RVP)&lt;br /&gt;
*208 CDP (104 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
*Six of Hearts and Eidolon can increase Arma Remington&#039;s loyalty by 1. (1 RVP)&lt;br /&gt;
*All Chips owed by Eidolon towards Arma are paid off.&lt;br /&gt;
*Arma Remington owes Eidolon and Six 3 favors/chips.&lt;br /&gt;
&lt;br /&gt;
+15 Horned Bear reputation&lt;br /&gt;
-50 Saeder-Krupp reputation for Six of Hearts&lt;br /&gt;
&lt;br /&gt;
*Counts as Mundane Ascension for both.&lt;br /&gt;
*Eidolon can buy off &amp;quot;Thousand-Yard Stare&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts can buy off &amp;quot;Signature&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts pays off 1 chip owed to Tessen.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Magic Resistance for Six of Hearts (6 RVP per rank)&lt;br /&gt;
*Natural Leader for Six of Hearts (5 RVP)&lt;br /&gt;
*Trustworthy for Eidolon (15 RVP)&lt;br /&gt;
*Six of Hearts can raise Tessen&#039;s loyalty to 6 with CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL CONTACTS&lt;br /&gt;
*Ashen Hand C5/L4 (8 RVP)&lt;br /&gt;
*Sarah Fixer C5/L3 (7 RVP)&lt;br /&gt;
*Thomas Bettencourt C7/L2 (8 RVP) (To be ran through thematics.)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|6: &amp;quot;Well... looks like we&#039;re gonna have to just hoof it.&amp;quot;&lt;br /&gt;
*6 looks at her mission partner.&lt;br /&gt;
*6 looks at their hooves.&lt;br /&gt;
*They&#039;re a Saytr.&lt;br /&gt;
*6 looks back up at their face.&lt;br /&gt;
*6 looks away.&lt;br /&gt;
*6: &amp;quot;Fuck.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Eidolon has been van sam&#039;d so much in this run he is practically a transformer.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;What would he transform into? A chicken nugget.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would it be a daring action to rodeo the dragon after jumping out of a helicopter?&amp;quot;}}&lt;br /&gt;
{{Gamequote|This isn&#039;t a quote but rather a thank you to Point 9 and Azworai. Who allowed me to tell an epic tail that unintentionally became a small campaign and one of my favorite tabletop experiences of all time. This adventure meant a lot to me. And I eagerly await whatever long-winded social adventures we all get up to next.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Elven_Checkup&amp;diff=153744</id>
		<title>Elven Checkup</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Elven_Checkup&amp;diff=153744"/>
		<updated>2026-07-21T04:34:15Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-03-01  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=TidanShock  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Tarislar, Seattle  &amp;lt;!-- Optional: Any factions who we...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-03-01&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tarislar, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Milk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Six reunited with a recovering lover. And is given omens of events to come.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the aftermath of [[Six&#039;s Cold Comfort|what happened in Juneau]], Tessen has been in intensive recovery. Extensive surgeries, astral cleansing, and overall care given to her in order to help her... become as normal as she can again after whatever it was that was done to her in Juneau.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Receiving a call from Bananach, Six was informed that Tessen was able to communicate and could see her now. Also that afterwards he would like to converse with her in private. Wasting no time Six rushed out to Tarislar. Wanting to converse with her lover once again.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Upon arriving Six headed in to the Hospital. Unsure what to think or... what even Tessen would if she could. Yet all the same Six headed inside. Eager to see Tessen once again.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once inside, Six saw... the aftermath of it all. Most of her body was still a reddish-purple hue. her eyes mismatched, hair shaved. She was in the shape of a normal metahuman. Yet... despite all these months in intensive care. She still looked... horrible. Yet Six still sat down to hold her hand regardless. The two still bonded. Tessen even telling Six to be silent and let her talk. Still somehow as sassy as ever even in this condition. The pairs hearts synched as care was share, words were used to bond. And as Tessen headed back to sleep. Six reluctantly left, knowing she had one more person to converse with before she left fully.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Bananach awaited her outside the hospital. Telling Six that this was about the best that could be done for now without care reserved for AAA big shots and CEOs themselves. But she would live. Six was more determined than ever to see Tessen cured. And Bananach told her chances would arrive, all she needed was patience, before he departed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Milk: 2 RVP&lt;br /&gt;
&lt;br /&gt;
*1 Karma (1 RVP)&lt;br /&gt;
*2 CDP (1 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153743</id>
		<title>Six&#039;s Cold Comfort</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153743"/>
		<updated>2026-07-21T04:23:02Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Juneau, Athabaskan Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Arma Remington&lt;br /&gt;
|Ally2=Horned Bear&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Arma Ex Machina&lt;br /&gt;
|Metaplot2=It&#039;s a Small Underworld After All&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faced with the overwhelming odds of a Black Site. Six and Eidolon go above and beyond socially to infiltrate a black site. No matter the cost.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After investigating an ongoing situation involving the Cutters, [[Tessen]] has gone missing. Whatever information she found being so dire mysterious forces decided to silence her and abduct her. Whilst looking into the matter, Bananach managed to find Tessen. As well as some information that could entice Arma into helping further than he already was. Information on one known as &amp;quot;Phoenix.&amp;quot; A powerful runner that could prove invaluable to Arma&#039;s plans. Upon seeing this Arma agreed to fund a full scale operation into the area of Juneau. The two working together to find what intel they could and provide Six the backup and means to get Tessen out.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting in Tacoma, Arma informed Six, Eidolon, and Alkali of what was happening. After learning of the danger Alkali decided to leave the run. This however opened another avenue for Eidolon and Six. That being a list of individuals from a newly formed PMC named &amp;quot;Horned Bear.&amp;quot; From the list of options they had. The runners chose Yellow Circuit, an incredibly potent decker and rigger. Bubbles, among the most durable and hardy soldiers there is. Diesel, an incredibly capable rigger and overall team leader. And Blackjack, a satyr mage, second to very few in Horned Bear as a whole. Their goals were simple. Find and rescue Tessen, but also find information on the whereabouts of a local fixer named Sarah. Arma wanting to arrange a personal meeting with her to further one of his own goals, telling Six to tell Sarah &amp;quot;I know he has risen from the ashes.&amp;quot; Agreeing to this with a bit more pay in toe, together the 5 set off for Juneau. Renting 2 Teufelkatze&#039;s for the team. Bonding and socializing along the way and sharing stories of how they got here, why they joined the factions they did, and other miscellaneous tales.&lt;br /&gt;
&lt;br /&gt;
Upon arriving they saw the city split in two. An area reserved for the Athabaskan council members and what corporate presence there was. The other half dedicated to the civilian populace and most vacation areas for those that wished to use the area to hunt wild game in the mountains. Finding a nice rental house to stay in. Primarily reserved for wealthy tourists. Which is... more or less what the runners were. After unpacking, the runners set out to do what reconnaissance they could. Checking out the Juneau equivalent of the Barrens to see what factions were in power in the general area. Some matrix and physical reconnaissance later they figured out the main 2 syndicates in power around this city were the Black Vory and White Lotus Triads. Whilst other had firm positions those 2 it seemed called most of the shots in the criminal underground.&lt;br /&gt;
&lt;br /&gt;
Then it came time to investigate the more formal end of the endeavor. The runners have learnt of a Johnson for Ares, one Thomas Bettencourt. Six going in herself and striking up a conversation with the said Johnson. Who as it turns out, knows of Six and the Haven&#039;s reputation. Suspicious about what it would seem is going on that would lure Haven runners to this place. Six learning that the running scene in Juneau was relatively peaceful as a whole. Only a couple of heists from cargo ships, doing a hit for either the Vory or Triad&#039;s, hunting the occasional sinister spirit in the mountains. But apart from that, mostly peaceful. Which leads the said Johnson to be concerned as to why the ShadowHaven would get involved with the Shadows here of all places. Six informed him they were on a job and could strike a deal with him. They needed information on the whereabouts of the prison and a way to get in touch with Sarah. Six offering to get him a higher position in the company. Herself knowing a higher up at Ares that could earn him a substantial promotion and pay raise. On top of her cooking him a meal once every day for the duration of her stay in Juneau, where he would give her updates based on what he found. Thomas reluctantly agreed, informing her he would do his research on the prison. The fixer Sarah however it would seem has gone missing. Informing her the runners around the city would likely yield better results in finding her.&lt;br /&gt;
&lt;br /&gt;
After bringing along Bubbles and Blackjack as backup. Eidolon went to a different lodge and found the group of runners. Whilst tense negotiations followed, primarily involving Eidolon&#039;s reputation and the 100,000 nuyen bounty on his head. Eventually somehow Eidolon was able to get the runners to agree to get Six in touch with Sarah. To see if they strike a deal but nothing further than that. It was up to Six to strike that deal with Sarah personally. Mendenhall was the location given. A massive glacier and a popular tourist spot. Which as it turns out also has an immensely powerful great form spirit conjured to help protect and preserve the glacier in the uncertain times. Most likely Sarah having struck a deal with this Glacial spirit for protection from... something. This though lurking in the back of the runners minds. Regardless, the seeds had been set and now it was only a matter of patience.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The next day Six headed over towards the Glacier with Blackjack. Unsure of what security was in place whilst Eidolon kept overwatch hidden along the mountainside. Waiting for something to go awry. Barely managing to stay hidden from drones and patrols. Said patrols also including hounds trained to detect via scent. With Eidolon&#039;s position secure Six headed down into the Glacier with Blackjack to coordinate a deal with Sarah. Accidentally however, uttering the phrase &amp;quot;I guess we have to hoof it.&amp;quot; Not realizing the irony in Blackjack&#039;s metatype as a Satyr. Upon arriving, the two witnessed the figures protecting Sarah. Those being one Winterfang, a well regarded adept and the only runner in Juneau who managed to become an international street legend. And behind them, the materialized form of Mendenhall, the Great form spirit itself. Upon revealing that Six was here on behalf of Arma, the higher-end suit at Ares. Combined with her codephrase of &amp;quot;I know he has risen from the ashes,&amp;quot; Sarah began to nearly have a panic attack. After managing to persuade Winterfang to step aside, Six was able to calm Sarah down. Who agreed to the deal. But only under the pretense that Arma when brought would be in restraints and blindfolded. Arma and Six would also be accompanied with Redwing when they entered, for an extra degree of protection and most likely to be a mediator between the two. With that being as far as she would go. Six agreed reluctantly.&lt;br /&gt;
&lt;br /&gt;
On the way back however, Six had to prepare food for Thomas, who gave her the information he could gather on any prison. And it led him down a slight rabbit hole. There is a section of Juneau quarantined off/owned by Trans-Oceanic Mining. A subsidiary of Saeder-Krupp dedicated to extracting materials. He would look into the matter further, but for now a location was safely in hand. Six acknowledging this headed back towards the house they were staying in. Where Eidolon was being coached in how to communicate better with others. As... weird as that process was. Six informed the others of the deal, that Arma needed to be brought back in restraints and blindfolded. Their brought along companions from Horned Bear looking on in slight disbelief and informing that would most likely never happen. One call with Arma later and their words held true. Nothing Six could do would convince Arma and without the meeting with Sarah, his aid in raiding the Prison was null and void. Till Eidolon managed to turn the tables. Stating he had information that would be critically important to Arma&#039;s future plans. Arma relented asking to see it, where upon the [[Hegemony of the Food Chain|information]] submitted was crucial indeed. Receiving something even more vital than what he had sent them there to get. Upon receiving the intel he agreed and would be there in two days. Giving the runners time to prepare and do further information gathering. &lt;br /&gt;
&lt;br /&gt;
One night later Six was back to preparing food for Thomas where Thomas had more haunting news in regards to what may actually be going on. Where upon he was able to deliver some troubling news. He found out more information in regards to a major run that went south in Juneau. The one big instance that seemed to indicate heavy involvement from Saeder-Krupp themselves. That being a typical boat heist in the docks before realizing who was on the boat. One Hans Brackhaus. Fortunately... most of the runners were able to escape but in the midst of the aftermath Trans-Oceanic mining seemed to get a suspicious amount of extra funding, security, and overall presence afterwards. Six knowing that name fearing the worst as to what that golden scaled bastard may have prepared. There was a lead given however, a missing Ares corporate suit given a close-casket funeral incredibly quietly who gave interest in the Trans-Oceanic area. Thomas did not know much but figured Six and Eidolon could piece something together as to what may have happened.&lt;br /&gt;
&lt;br /&gt;
Upon returning, the pair left it up to Yellow Circuit to do some matrix delving to figure out what he could find. And after a very lengthy process he managed to pull up something horrifying. Being scrubbed INTENSELY by someone in the matrix he was able to uncover horrifying photos of the corpse of the Ares suit. The body being bloated, mutilated, and experimented on. Bioware of some variety forcefully installed into him and causing his body to react the way it did. The runners now even more concerned for Tessen&#039;s safety were now even more desperate to see her free ASAP.&lt;br /&gt;
&lt;br /&gt;
The day afterwards came time for the negotiation to transpire. Arma showing up and allowing Six to restrain and blindfold him, Eidolon this time however heading alongside the pair with Redwing in toe. Arma eventually was led towards the Glacier, where upon heading down the tension was palpable. Most likely some plan conducted by both sides in case something went south and nearly south it went. Six able to calm down Sarah once again and strangely Eidolon able to broker some degree of calmness and peace. Arma and Sarah agreed to a share of personal information. Afterwards the pair seemed to part amicably given the tension. Arma in the aftermath of all this thanking Six and Eidolon for their efforts. Informing them the recruits of Horned Bear will stay with them and their payment will be substantially increased given the information that was provided to him. Also that Thomas would be receiving a promotion whilst he was here.&lt;br /&gt;
&lt;br /&gt;
With the first half of their mission successful, now came the tricky part as to how to get into the Trans-Oceanic owned area. Six, Eidolon, Blackjack, and Yellow Circuit all heading out. And with Six&#039;s honeyed words were able to skirt past the border security and do more physical reconnaissance. This however led to a horrifying revelation. Out of the corned of Eidolon&#039;s eyes, he noticed a particular cave/clearing near the top of one of the mountains. Claw marks, dug deep into the sides of it. Something large lived in that cave, the runners for now not wishing to acknowledge it investigated the coast as best they could. Looking down and noticing boats going into and out of what seemed to be physical walls. With no better angle in sight and some further research to do they headed back. Hoping to do further research of their own.&lt;br /&gt;
&lt;br /&gt;
The research they conducted only revealed the truth they didn&#039;t want to face, stationed here not long after the failed run against Hans Brackhaus, a dragon was appointed to the site. Likely to be its overseer. They needed further information. So Six waited till night, hoping that Thomas would be able to throw the group a bone and fortunately, he was able to. Indicating there was a Saeder-Krupp suit they could take to about this, the head of astral security at the site. Beyond that Thomas enjoyed the food and sent Six along her way.&lt;br /&gt;
&lt;br /&gt;
Yellow Circuit as usual doing a bit of digging was able to find out the individual was a collector of strange magical tomes, artifacts, and other memorabilia. The prize of his collection however being a strange original print of Gulliver&#039;s Travels. That was stolen in the midst of a run conducted by the Black Vory. With that book, they may be able to trade for information in regards to the site itself to fill in the gaps they were sorely missing. So a meeting was arranged with the Tsar of the local Black Vory at a local sushi restaurant. The Black Vory leader seemed very reluctant to give Six the book at all. Wary of how she even found out about it. Though agreeing to a chip, and a potential alliance with the Ancients in whatever was to come in Seattle. The Black Vory Tsar agreed, knowing that this may be a worthwhile investment, the price of one book for power they had no chance to acquire otherwise. Agreeing to this, the book was to be delivered towards their door. And with it, they may strike a deal with the Saeder-Krupp suit.&lt;br /&gt;
&lt;br /&gt;
The book was delivered to their address not too long after. The runners also however realizing that given the size of the base, whatever lie in wait... especially given the presence of a dragon, is worth further backup. So, using the book as leverage and payment, Six summoned [[Naomi Bloodwoven]]. A Draco Foundation spirit who took great interest in the book after realizing it was written in Enochian and may possess hidden knowledge of the 4th world. Reading what she could she asked what the runners wanted. And truth be told they needed a magical distraction, enough to throw the astral security into disarray. So they needed a manastorm. A smaller one, but still a storm all the same. Naomi agreed, citing that she may want to take the book for the foundation at a later time. But, the runners had use for it in the here and now. &lt;br /&gt;
&lt;br /&gt;
The meet with the Saeder-Krupp suit went as straight forward as it could. The book in exchange for information on the site. The book was received, the information was received in turn, and the runners had a more concrete layout of the place. Which as it turned out was a lot larger than they anticipated and regarded as being a Seader-Krupp official blacksite in everything but name. The only way into and out of it being a nearby island with all other entrances blocked by anti-air security or a massive wall that extended upwards from the ocean. Eidolon realizing they needed more help called upon one [[Asahiro Kunitoshi]]. After explaining their plight, Asahiro did not ask for any further payment and had a solution. The only stipulation being that Eidolon had to contact Hextech to fix something for Asahiro. One DNI call later, Hextech was easily on board with this endeavor. Eidolon realizing slowly that this was an emitter. An emitter used by the Monolith that may cause intense radiation and attract the attention of similar spirits and brainwash all to serving one known as the Wish Granter. Though this emitter was set to have an off switch. A degree of security so that the runners would not be affected as they got closer towards that island. Six weighed her options. However, willing to do anything for those she loved, Six agreed. Now, all Asahiro had to wait for was the queue to launch the emitter at the Blacksite. And analyze the pending results.&lt;br /&gt;
&lt;br /&gt;
All that was left was to have an escape vehicle. Six knowing just the chopper girl for the endeavor. One [[Cascade]], however knowing that this was destined to be a dangerous job. Looked into what payment could be given. And struck up a deal with Sarah and Mendenhall. Knowing that this would likely draw the ire of Saeder-Krupp Six had to promise to stay behind and help deal with the aftermath of her assault. Help protect and conceal the shadow from Trans-Oceanic, Athabaskan, and Saeder-Krupp official forces. She agreed, and in turn received a highly expensive and rare gemstone formed from the spirit. Cold to the touch and worth 160,000 nuyen. Also, whilst the runners were on sight. The runners Eidolon met would agree to stay and watch Yellow Circuit, ensuring his safety and rushing him away from the house once the job was over to hide him from Saeder-Krupp.&lt;br /&gt;
&lt;br /&gt;
Before they finally headed out however, Six had one more dinner to make for Thomas. The two asking where&#039;d they be if they took different paths. Six most likely a dedicated chef or Ancient&#039;s member while Thomas simply stated he&#039;d still be mopping floors, looking up at spaceships taking off into the stars. A slightly poetic ending for their conversations as Six bid him farewell. Now with every piece ready, and everyone as armed and prepared as they could, Six headed off to save Tessen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
It happened at the beginning of night. As the moon rose Eidolon sent the signal for Asahiro to launch the emitter after the Manastorm. And once vehicles began to lift, balls of lightning began to surge. The emitter was launched. Six, Eidolon, Bubbles, Blackjack, Diesel, and Yellow Circuit all ready for whatever dangers may await. They were nearly caught in the commotion. The loud alarm and balls of lightning masking their approach as they saw the boats. However... realizing they needed to get through. They had Yellow Circuit perform an intensive maneuver. Edit the capabilities of their RPC cloaks to mimic those of Saeder-Krupp high ups and more prevalent forces. And through the skin of their teeth they managed to convince the on site guards and commandeer a boat for themselves. Diesel immediately rigging in and bracing to face the storm ahead.&lt;br /&gt;
&lt;br /&gt;
As the runners charged forward. Wells of gravity began to surround them. Even destroying one of the other vessels as they too approached the site of the storm and island needed to get to where they needed to go. The area polluted by radiation, and another horrifying realization struck them. They could not turn off the emitter as they drew closer. The storm having grown larger in size than they anticipated and affecting the emitter. Unable to shut it off thanks to the storm&#039;s influence. Now having to face the force of the Wish Granter&#039;s will on top of whatever Saeder-Krupp forces lie in wait inside the island.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the island the call of the Monolith sang to the runners and for now at least they held their ground. Entering the Blacksite alongside 2 other boats. As it turns out, several SK personnel had already been taken over. With a large force of them blocking the way forward. The fight was tense. Eidolon able to clear out some of the possessed SK-Prime with clean headshots. Six alongside Bubbles tanking hits and returning fire. Blackjack doing what he could to resist the aura and magically fight back with what little force remained of his power. Diesel simply driving forward the boat and Yellow Circuit provided what little speed and defense he could in the midst of the chaos. The fight seemed to go chaotically. The two boats getting destroyed whilst the SK soldiers on them managed to effectively somehow return fire even after boarding Six&#039;s boat. Unknowing about the occupants. The runners managed to escape... however not without a cost as Bubbles was taken over by the Wish Granter. The runners and SK forces forced to restrain and knock him out. Tying Bubbles below deck as the runners pressed forwards with the SK forces on board now hostages, having them agree to fight with them. The two soldiers on board agreed. Knowing their careers were basically over the second this alarm went down and having no family to go back to.&lt;br /&gt;
&lt;br /&gt;
All that was left was to infiltrate the lab itself that was testing the bioware. Six, Blackhjack, Eidolon, Diesel&#039;s drones, and now their two new SK pals readied themselves for the fight ahead. Managing to barely sneak onto the site where an intense firefight followed. The 2 soldiers they brought staying as far away from it all as they could. Using what tactics they could to stay alive. At the end of it all Six and Eidolon emerged triumphant but injured. Knowing they had very limited time before at least one ship of SK-Prime arrived at their door. Accompanied by one mage it seems that was able to escape the chaos of their attack at this research facility. &lt;br /&gt;
&lt;br /&gt;
After Yellow-Circuit disabled some of the Matrix security, the runners headed further in. Six looked in abject horror as she saw the plethora of mangled and experimented on bodies stared back at her, most of them dead or barely clinging to life. Eventually she was able to find Tessen. Her eye swollen, skin bloated and covered in scale-like protrusions. Only barely able to speak, still uttering &amp;quot;Anita... Anita...&amp;quot; desperately in relief and fear as Six finally approached her. Six realized that when disconnected from life support Tessen would only have at maximum 2 minutes to live. So she scrambled and found a makeshift battery to keep her alive. However, her troubles were far from over.&lt;br /&gt;
&lt;br /&gt;
Approaching the Blacksite far sooner than anticipated was the SK-Prime reinforcements. However, whilst Six was in the midst of her research Eidolon devised a... plan, for lack of a better term. Where he managed to hide a massive chunk of his directional explosive stockpile. Waiting for the moment SK-Prime arrived. Six was convinced to help, a spirit commanded to protect Tessen with its life while she and the others fended off the SK-Prime now here and on site. Which... was 4, now 3 as one of them was dismembered and launched from Eidolon&#039;s explosive. The other 3 separated and scattered to avoid the blast while still being gravely injured. Another tense firefight later and the runners managed to succeed yet again given their injuries and Eidolon&#039;s plan. Taking the mage hostage as well as the 2 other SK soldiers convinced them to come with given their current state.&lt;br /&gt;
&lt;br /&gt;
Cascade landed her helicopter quickly after Yellow Circuit was able to disable the air defenses. Aboard said chopper was further Horned Bear reinforcements and [[Ashen Hand]] who answered the call after realizing what kind of bullshit his soldiers were getting up to here and demanded to help. After loading everybody onboard they took off. Diesel aiding Cascade as a co-pilot. Six and Ashen Hand doing all they could to keep Tessen alive and stabilize her aboard the flight. Whilst that was happening however, Eidolon noticed something approaching rapidly. Something off in the wind. Which as it turns out was the dragon they were warned about. A dragon attuned to Ice and cold named &amp;quot;Tenh Wing.&amp;quot; And the chase was on.&lt;br /&gt;
&lt;br /&gt;
Eidolon performed every shot he could with the aid of Blackjack who pointed out where the dragon is despite the improved invisibility it wore. The dragon however tanked every shot with little damage as it drew closer. The soldiers doing what they could to help but the dragon only got closer to the helicopter. Two of the soldiers taking over as Ashen Hand, Six, Eidolon, and Blackjack opened fire upon the dragon to little avail. In the midst of this chaos, Diesel and Cascade were barely able to fly out of the range of the dragon&#039;s breath every time it belched forth. Time was short, and Eidolon leapt into action somewhat literally as he used the hooks on his legs to grapple onto the dragon to get a more direct shot. Which unfortunately failed as he was immediately thrown off the dragon&#039;s back. His life only saved to a grapple gun and Blackjack catching it. Six lined up a devastating shot at the Dragons maw. And with one last trigger pull the tooth of the dragon shattered off as the bullet hit the back of the dragon&#039;s throat knocking it unconscious. Eidolon catching the tooth mid air as he stay dangling from the hook.&lt;br /&gt;
&lt;br /&gt;
After being pulled up the helicopter sped up as much as it could and despite the chaos of it all barely managed to escape. Yellow Circuit also taken somewhere safe in the aftermath of the chaos. Tessen secured, the run was a success.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the aftermath the helicopter landed where once again Bananach and Arma awaited them at a remote cabin a decent ways away from the events of the site. Though with an insane Bubbles Eidolon offered the aid of the [[West Coast Monolith]]. Stating they could deprogram him. Thankful for this they agreed that even while unnecessary, Horned Bear would return the favor somehow. Ashen Hand in particular grateful for the two&#039;s efforts. Arma in particular impressed with Six and Eidolon given the tension of the situation and still managing to pull through. Stating he would be in touch before departing. Bananach however stayed behind, indicating that he would be able to relieve some of the burdens that Six was willing to put herself under. In particular the Black Vory and securing them a more official alliance with allies of his. Whilst at this point Eidolon left home for Seattle there was one more stop for Six before she fully departed.&lt;br /&gt;
&lt;br /&gt;
After seeing Tessen taken to a medical treatment center in Tarislar, Six sighed. Knowing she had brought upon intense destruction and the ire of Saeder-Krupp itself, she once again approached Sarah, Mendenhall, Thomas, and Winterfang. Who all now shared very equal gripes with hers. The shadows would not be safe for months at the bare minimum. Saeder-Krupp would hunt down anyone even remotely responsible. Mendenhall also in particular enraged she had brought &amp;quot;the tainted one&amp;quot; to his domain. Six was ready to accept whatever fate they had for her. But... through her rebuilding Sarah&#039;s confidence. Sarah stepped forward. Stating that Six will help protect them, repair some of the damages they had received, and that would be all. Six now crying in her arms as Sarah comforted her. Six had work to do, but for now she needed to rest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Extreme&lt;br /&gt;
310 RVP (25 x 12.4 overtime multiplier) 73 HOURS, 25 MINUTES&lt;br /&gt;
*100k nuyen (50 RVP)&lt;br /&gt;
+25k nuyen (Reward for a secret shared and loyalty sworn.) As soon as Eidolon returned home, everything in his secret stash is he left it but atop is a credstick that lay in wait with a &amp;quot;thank you&amp;quot; written atop it.&lt;br /&gt;
+6k nuyen (Negotiations)&lt;br /&gt;
*200k nuyen in gear rates for cyber/bioware up to avail 24, R and F included, up to Delta grade. Remainder can be taken as liquid nuyen. (50 RVP)&lt;br /&gt;
*120k nuyen in gear rates for weapons/armor/accessories/ammunition up to avail 24, R and F included. Remainder can be taken as liquid nuyen. (30 RVP)&lt;br /&gt;
*75 Karma (75 RVP)&lt;br /&gt;
*208 CDP (104 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
*Six of Hearts and Eidolon can increase Arma Remington&#039;s loyalty by 1. (1 RVP)&lt;br /&gt;
*All Chips owed by Eidolon towards Arma are paid off.&lt;br /&gt;
*Arma Remington owes Eidolon and Six 3 favors/chips.&lt;br /&gt;
&lt;br /&gt;
+15 Horned Bear reputation&lt;br /&gt;
-50 Saeder-Krupp reputation for Six of Hearts&lt;br /&gt;
&lt;br /&gt;
*Counts as Mundane Ascension for both.&lt;br /&gt;
*Eidolon can buy off &amp;quot;Thousand-Yard Stare&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts can buy off &amp;quot;Signature&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts pays off 1 chip owed to Tessen.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Magic Resistance for Six of Hearts (6 RVP per rank)&lt;br /&gt;
*Natural Leader for Six of Hearts (5 RVP)&lt;br /&gt;
*Trustworthy for Eidolon (15 RVP)&lt;br /&gt;
*Six of Hearts can raise Tessen&#039;s loyalty to 6 with CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL CONTACTS&lt;br /&gt;
*Ashen Hand C5/L4 (8 RVP)&lt;br /&gt;
*Sarah Fixer C5/L3 (7 RVP)&lt;br /&gt;
*Thomas Bettencourt C7/L2 (8 RVP) (To be ran through thematics.)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|6: &amp;quot;Well... looks like we&#039;re gonna have to just hoof it.&amp;quot;&lt;br /&gt;
*6 looks at her mission partner.&lt;br /&gt;
*6 looks at their hooves.&lt;br /&gt;
*They&#039;re a Saytr.&lt;br /&gt;
*6 looks back up at their face.&lt;br /&gt;
*6 looks away.&lt;br /&gt;
*6: &amp;quot;Fuck.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Eidolon has been van sam&#039;d so much in this run he is practically a transformer.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;What would he transform into? A chicken nugget.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would it be a daring action to rodeo the dragon after jumping out of a helicopter?&amp;quot;}}&lt;br /&gt;
{{Gamequote|This isn&#039;t a quote but rather a thank you to Point 9 and Azworai. Who allowed me to tell an epic tail that unintentionally became a small campaing and one of my favorite tabletop experiences of all time. This adventure meant a lot to me. And I eagerly await whatever long-winded social adventures we all get up to next.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spasibo&amp;diff=153742</id>
		<title>Spasibo</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spasibo&amp;diff=153742"/>
		<updated>2026-07-21T04:03:41Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tsarina}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tsarina investigates further into the arrival of her master. Confronting one of his students and now obtaining a ticket to getting revenge against her former master. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the midst of the Red and White vory conflict, a student of Alexander&#039;s lead an assault against a Red Vory compound. Critically injured in the conflict but with their target assassinated the student fled to the more populated area to hide. The Red Vory knowing this, decides to hire Tsarina, having a sneaking suspicion that this may be personal and they can use this to their advantage.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Tsarina in a perpetual state of preparing for her masters return, the voice of Salem ringing through her head again and again. Again and again until finally it was broken via a DNI call from her usual fixer. Informing her that her previous employers would like to request her services again. Slightly weary Tsarina agreed and headed over. The Johnson the same as [[A tale of Students and Masters|last time]], seemed to be gauging her for something. That something as it turns out was to see if it was indeed personal. Offering her an extra reward, to speak with one Aleksander Bilotkiy. The Tsar of the Red Vory of Seattle, who allegedly has information on Abdulov. On top of being paid usually of course for her efforts. All she need do was find an alleged student of Abdulov&#039;s and kill him for what he had done to the Red Vory. Agreeing to this with a slight grin. Tsarina headed off to patrol Tacoma and find this former student, eager to learn what she could.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
First things first, Tsarina needed information, and in thus she called [[Iktomi]]. An overworked Ork decker who after being paid a decent sum looked through the various cameras and surveillance systems he had access to. Eventually finding out that shortly after evading the Red Vory called a Renraku subsidiary cab into the denser parts of Tacoma to get away. Tsarina thanked Iktomi and continued the search by herself, now left to patrol the Tacoma streets by herself to find her mark.&lt;br /&gt;
&lt;br /&gt;
Heading through the streets of Tacoma, Tsarina&#039;s guesswork was easily cut short upon wrapping her head around where he would go. Somewhere public but not too crowded. Enough attention to be a cover, but not too much as to be a hinderance. Eventually she found herself at the Platinum Doubloon casino. Looking throughout at the relatively wealthy establishment to get a gauge on where he might have gone. Using her social skills to look about at the individuals within the Casino to pinpoint what floor he is on. Thinking back to what her former master had taught her, they&#039;d likely be somewhere higher, in a room most likely but still close enough to first aid and help should his wounds flare up. She needed to head upwards. All she needed was a person to get her up there.&lt;br /&gt;
&lt;br /&gt;
Which she was able to, in the form of one Mr. Pentarez. An elven suit most likely for some arms manufacturer. Tsarina using her social charm was able to woo the man into getting her membership access to the 12th floor, a more private area with security readily available and with first aid not too far away. The perfect place for the student to be hiding away in. After convincing Pentarez to escort her, the tow headed up. Tsarina&#039;s SIN holding true through the screening before investigating herself. Realizing the staff was... manipulated via the means of mind magic and the security has been bribed. Thinking fast on her feet Tsarina was able to find a relatively drunk man to provoke. Successfully causing a scene that gave her a chance to find the student amidst the halls.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Heading down the halls towards the suites she tried to act in the guise of a panicked individual seeking safety from the commotion. Yet no door opened, realizing an alarm spell would be prepared she stepped forward regardless, triggering it intentionally as she looked about. Eventually after peak silence she though far back to what their codes were between Abdulov and his students. Remembering &amp;quot;Belaya Roza.&amp;quot; A code that usually meant &amp;quot;we are safe&amp;quot; or something to that affect. Tsarina then heard the door unlocked and stepped inside.&lt;br /&gt;
&lt;br /&gt;
The background count jumped higher, an atmosphere of self-depravation and harm surrounding the area as Tsarina was jumped and held in a choke hold. The man now demanding how she knew that phrase. Tsarina in turn using Death Touch causing the man to let go and ready himself in turn. Tsarina attempted to deceive him, to leave with her and that coast was clear for now but they had to move soon. Unfortunately he asked for a recent password, one unfortunately Tsarina lacked before combat was initiated. The man still deadly despite his wounds. Yet Tsarina still prevailed. Using Agony to have him lie on the floor almost unconscious before she used Death Touch on him, the last words he uttered... &amp;quot;Spasibo.&amp;quot; Thanking Tsarina... finally free of whatever torment Abdulov put him through.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Not knowing what to think about... any of that, she probed his mind before the man fully faded away. Realizing there was far more students than she already anticipated. At least 5 with a solid majority more out of sight behind the man. Fast forwarding to now to where Tsarina realized why he hadn&#039;t recovered. He kept striking at himself. Cutting himself a risk, calling himself a failure, that he should have done better, over and over and over again in Russian etched along his forearms. Not allowing himself the time or headspace he needed in order to properly rest. And finally, upon the mans death and with little visual wounds on her body she headed back out.&lt;br /&gt;
&lt;br /&gt;
After bidding farewell to Mr. Pentarez. Tsarina once again was left to cope with Salem. The voice asking her once again if she was TRULY ready. If she truly had what it taked to take on Abdulov. If the allies she acquired were enough. If SHE was enough. Yet all the same she pressed on. The cab she took coincidentally marked with the blood said former student bled before heading to the hotel. A grim reminder and further motivator all in one to the dangers ahead. Yet all the same she exited after declining to tip the automated cab. The Johnson inside sliding a credstick and saying Aleksander would likely be in touch with her.&lt;br /&gt;
&lt;br /&gt;
Now all she may do is prepare and wait. For whatever dangers Abdulov has in store right around the corner.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14 RVP (High)&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
*5 Karma (5 RVP)&lt;br /&gt;
*8 CDP (4 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Counts as an initiation for Tsarina&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spasibo&amp;diff=153741</id>
		<title>Spasibo</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spasibo&amp;diff=153741"/>
		<updated>2026-07-21T03:59:23Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-07-17  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=TidanShock  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Tacoma, Seattle  &amp;lt;!-- Optional: Any factions who were...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-17&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tsarina}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Tsarina investigates further into the arrival of her master. Confronting one of his students and now obtaining a ticket to getting revenge against her former master. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the midst of the Red and White vory conflict, a student of Alexander&#039;s lead an assault against a Red Vory compound. Critically injured in the conflict but with their target assassinated the student fled to the more populated area to hide. The Red Vory knowing this, decides to hire Tsarina, having a sneaking suspicion that this may be personal and they can use this to their advantage.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Tsarina in a perpetual state of preparing for her masters return, received a DNI call from her usual fixer. Informing her that her previous employers would like to request her services again. Slightly weary Tsarina agreed and headed over. The Johnson the same as [[A tale of Students and Masters|last time]], seemed to be gauging her for something. That something as it turns out was to see if it was indeed personal. Offering her an extra reward, to speak with one Aleksander Bilotkiy. The Tsar of the Red Vory of Seattle, who allegedly has information on Abdulov. On top of being paid usually of course for her efforts. All she need do was find an alleged student of Abdulov&#039;s and kill him for what he had done to the Red Vory. Agreeing to this with a slight grin. Tsarina headed off to patrol Tacoma and find this former student, eager to learn what she could.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
First things first, Tsarina needed information, and in thus she called [[Iktomi]]. An overworked Ork decker who after being paid a decent sum looked through the various cameras and surveillance systems he had access to. Eventually finding out that shortly after evading the Red Vory called a Renraku subsidiary cab into the denser parts of Tacoma to get away. Tsarina thanked Iktomi and continued the search by herself, now left to patrol the Tacoma streets by herself to find her mark.&lt;br /&gt;
&lt;br /&gt;
Heading through the streets of Tacoma, Tsarina&#039;s guesswork was easily cut short upon wrapping her head around where he would go. Somewhere public but not too crowded. Enough attention to be a cover, but not too much as to be a hinderance. Eventually she found herself at the Platinum Doubloon casino. Looking throughout at the relatively wealthy establishment to get a gauge on where he might have gone. Using her social skills to look about at the individuals within the Casino to pinpoint what floor he is on. Thinking back to what her former master had taught her, they&#039;d likely be somewhere higher, in a room most likely but still close enough to first aid and help should his wounds flare up. She needed to head upwards. All she needed was a person to get her up there.&lt;br /&gt;
&lt;br /&gt;
Which she was able to, in the form of one Mr. Pentarez. An elven suit most likely for some arms manufacturer. Tsarina using her social charm was able to woo the man into getting her membership access to the 12th floor, a more private area with security readily available and with first aid not too far away. The perfect place for the student to be hiding away in. After convincing Pentarez to escort her, the tow headed up. Tsarina&#039;s SIN holding true through the screening before investigating herself. Realizing the staff was... manipulated via the means of mind magic and the security has been bribed. Thinking fast on her feet Tsarina was able to find a relatively drunk man to provoke. Successfully causing a scene that gave her a chance to find the student amidst the halls.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Heading down the halls towards the suites she tried to act in the guise of a panicked individual seeking safety from the commotion. Yet no door opened, realizing an alarm spell would be prepared she stepped forward regardless, triggering it intentionally as she looked about. Eventually after peak silence she though far back to what their codes were between Abdulov and his students. Remembering &amp;quot;Belaya Roza.&amp;quot; A code that usually meant &amp;quot;we are safe&amp;quot; or something to that affect. Tsarina then heard the door unlocked and stepped inside.&lt;br /&gt;
&lt;br /&gt;
The background count jumped higher, an atmosphere of self-depravation and harm surrounding the area as Tsarina was jumped and held in a choke hold. The man now demanding how she knew that phrase. Tsarina in turn using Death Touch causing the man to let go and ready himself in turn. Tsarina attempted to deceive him, to leave with her and that coast was clear for now but they had to move soon. Unfortunately he asked for a recent password, one unfortunately Tsarina lacked before combat was initiated. The man still deadly despite his wounds. Yet Tsarina still prevailed. Using Agony to have him lie on the floor almost unconscious before she used Death Touch on him, the last words he uttered... &amp;quot;Spasibo.&amp;quot; Thanking Tsarina... finally free of whatever torment Abdulov put him through.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Not knowing what to think about... any of that, she probed his mind before the man fully faded away. Realizing there was far more students than she already anticipated. At least 5 with a solid majority more out of sight behind the man. Fast forwarding to now to where Tsarina realized why he hadn&#039;t recovered. He kept striking at himself. Cutting himself a risk, calling himself a failure, that he should have done better, over and over and over again in Russian etched along his forearms. Not allowing himself the time or headspace he needed in order to properly rest. And finally, upon the mans death and with little visual wounds on her body she headed back out.&lt;br /&gt;
&lt;br /&gt;
After bidding farewell to Mr. Pentarez. Tsarina once again was left to cope with her demons. Asking her once again if she was TRULY ready. If she truly had what it taked to take on Abdulov. If the allies she acquired were enough. If SHE was enough. Yet all the same she pressed on. The cab she took coincidentally marked with the blood said former student bled before heading to the hotel. A grim reminder and further motivator all in one to the dangers ahead. Yet all the same she exited after declining to tip the automated cab. The Johnson inside sliding a credstick and saying Aleksander would likely be in touch with her.&lt;br /&gt;
&lt;br /&gt;
Now all she may do is prepare and wait. For whatever dangers Abdulov has in store right around the corner.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
14 RVP (High)&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
*5 Karma (5 RVP)&lt;br /&gt;
*8 CDP (4 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Counts as an initiation for Tsarina&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=PLUSHY_BURNY!&amp;diff=153739</id>
		<title>PLUSHY BURNY!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=PLUSHY_BURNY!&amp;diff=153739"/>
		<updated>2026-07-21T02:48:12Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-08-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Firewill|No Significant Harassment|John|Claw|Grackle}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp Convoy&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Security Guard|Drones}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A group of runners are given a job by a Halloweener to blow up a transport carrying Lofwyr plushies. Hijinks all around.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Late last March, within one of the colder regions of the Earth, Saeder-Krupp did something that tanked their reputation. In efforts to patch over that mess, its PR team has taken to the mass production and selling of Lofwyr plushies. A newer Halloweener on the block, Firewolf, wants to see the shipment headed for Seattle blown up.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Called from their respective corners of Seattle, Firewill, John, Claw, No Significant Harassment, Overhaul, and Grackle arrive at a location in northern Redmond to meet the J, Firewolf. After a minute of the gang introducing themselves, Firewolf appears and gives his pitch. He wants the runners to blow up a shipment headed to central Downtown. It&#039;s heading in from I-90, along the border between Redmond and Renton, heading all the way through until it reaches a toy store named Todd&#039;s Toys. After a bit of questioning, the group is told that he doesn&#039;t care how it&#039;s done, so long as it makes a scene. Kill who they want if they want, but get the job done in a flashy way. He&#039;s willing to pay ten thousand dollars as well as give magical equipment, but the group manages to haggle him for fifteen thousand and for some fire-based equipment as well.&lt;br /&gt;
&lt;br /&gt;
This doesn&#039;t sit right with everyone, though. Overhaul, initially unaware that this was Halloweener business, and upon hearing a few members of the crew express no care toward the lives of lowly wage-slaves and delivery truck drivers, said that he wasn&#039;t feeling it. The group attempted to accommodate, slightly, but with his uncomfortable feeling regarding Halloweeners he chose to back out.&lt;br /&gt;
&lt;br /&gt;
After that, the crew looks at their options, calls up some contacts, and tries to get something vaguely resembling a plan set up. In addition, Firewill gets to making a very, very explosive bomb while Grackle and Claw summon spirits.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After a bit of talking, the plan is made rather simply:&lt;br /&gt;
&lt;br /&gt;
The gang would arrive in NSH&#039;s flying invisible boat, where it will hover over the transport truck and latch on, hooking a winch onto it so John and Claw can slide down. Dispatch any hostiles, set up the explosives, and make their way out. With the knowledge of helicopters and Knight Errant likely being nearby, Grackle&#039;s palefire spirit would attack and distract the pilots if any approached. Any oppositional spirits would also have to be left to Grackle, Claw, and their spirits. Lifting the truck way high in the air, they&#039;d drop it and mid-fall Firewill would detonate the explosives, completing the job. After that, they&#039;d lie low along the bank of the lake Sammamish for a few hours before heading back to receive their pay.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Shockingly, it went as smoothly as the plan was set, with one slight hiccup. Drones. The Boat latched on and placed the winch as Mitsuhama Malakims emerged from the truck. With their vehicle hidden, the runners were able to get a good few shots off (or a sword slice in Claw&#039;s case), destroying half of the drones before and during Claw&#039;s descent. As she stepped foot on the top of the transport, a guard from within the passenger side of the vehicle climbed his way onto the front, taking a few shots but being unable to land a hit. After receiving a shot from John and getting his mind controlled by Grackle, it was easy pickings for Claw to make her way and cut him nearly in half, his body sliding off and falling onto the highway.&lt;br /&gt;
&lt;br /&gt;
With all hostiles dispatched in the immediate area, Firewill tosses a cargo bag filled to the brim with IEDs. Luckily they were able to coordinate and John and Claw did NOT blow up. With John placing it down and duct taping it to the top, both of them climbed back up onto the boat and it began to fly upwards slowly. John called his contact, Toro, to get him to look at the explosives in the far-off distance, but instead received word that a helicopter was making its way and that mages have them located. Hearing this, NSH pushed the limit of her boat&#039;s speed. In the meantime, Grackle&#039;s and Claw&#039;s spirits noticed spirits approaching the vessel, resulting in a fight on the astral which was easily won.&lt;br /&gt;
&lt;br /&gt;
With the boat sufficiently high up, NSH detached the truck. Soon after, Firewill pressed the shiny red button and blew it up - a massive explosion of many different colors as well as completely destroyed Lofwyr plush fluff floating in the sky.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Flying off, the crew hid low for a small while before making their way back to the J. He was exceptionally pleased with everyone&#039;s work, showing up with flamethrowers-aplenty and contact details for magical goods for those who desired it. Additionally, he passed off a note to Firewill - Halloweener business - which caused the two to grin at each other. Something seemed to be in the works, but that would be a secret left to them. With Firewolf leaving, the group decided to head to a Taco Temple to grab a bite and celebrate their success.&lt;br /&gt;
&lt;br /&gt;
A question, however, remained in absolutely no one&#039;s mind... What else was in the truck? Was it truly just plushies? If so... why the high-availability drones?&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
High: 14 RVP&lt;br /&gt;
&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+5k nuyen (Negotiations)&lt;br /&gt;
&lt;br /&gt;
*20k nuyen in gear rates for flamethrowers and attachments therein up to 16 avail/F included. (5 RVP/remainder can be taken in liquid nuyen.)&lt;br /&gt;
&lt;br /&gt;
*4 Karma (4 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
&lt;br /&gt;
*up to 20k/16 avail gear rates for foci and reagents (5 RVP)&lt;br /&gt;
&lt;br /&gt;
OPTIONAL QUALITIES&lt;br /&gt;
&lt;br /&gt;
*Agile Defender (3 RVP) for Claw&lt;br /&gt;
&lt;br /&gt;
*1 rank of Focused Concentration for NSH (4 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I think she said her name&#039;s No Sexual Harassment or somethin&#039;?&amp;quot; - John.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|[[https://www.youtube.com/watch?v=TXPC2HXjrYU &amp;quot;Wow. That&#039;s a lot of words. Too bad I&#039;m not readin&#039; &#039;em.&amp;quot;]] - MarWceline.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Wait a minute! She said this boat has rockets. Couldn&#039;t we shoot the-? Ah of course, right. Where&#039;s my sense of whimsy...&amp;quot; - TheSplendidSerpent.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;It&#039;s deadP Ap - a lot&amp;quot; - sleevey.}}&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;I don&#039;t think I want to come from my heart.&amp;quot; - Tidanshock.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[John]] - &amp;quot;Hot damn that drek was fun. Big ol&#039;- wait is this catchin&#039; my voice? Am I-.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Grackle]] - &amp;quot;Golly, that was CERTAINLY an adventure! A flying boat, exploding dragons... I got to meet a some great new friends on the other side, too! I think that&#039;s a good day in my book...&amp;quot;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153738</id>
		<title>Six&#039;s Cold Comfort</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Six%27s_Cold_Comfort&amp;diff=153738"/>
		<updated>2026-07-21T02:42:22Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-03-04  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=TidanShock  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Juneau, Athabaskan Council  &amp;lt;!-- Optional: Any factio...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-03-04&lt;br /&gt;
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&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
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&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Juneau, Athabaskan Council&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Arma Remington&lt;br /&gt;
|Ally2=Horned Bear&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
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&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Eidolon|Six of Hearts}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Extreme&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Arma Ex Machina&lt;br /&gt;
|Metaplot2=It&#039;s a Small Underworld After All&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
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&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
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|OppositionFaction3=&lt;br /&gt;
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|OppositionCasualties3=&lt;br /&gt;
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|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
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|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
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&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
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&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
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[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Summary==&lt;br /&gt;
Faced with the overwhelming odds of a Black Site. Six and Eidolon go above and beyond socially to infiltrate a black site. No matter the cost.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
After investigating an ongoing situation involving the Cutters, [[Tessen]] has gone missing. Whatever information she found being so dire mysterious forces decided to silence her and abduct her. Whilst looking into the matter, Bananach managed to find Tessen. As well as some information that could entice Arma into helping further than he already was. Information on one known as &amp;quot;Phoenix.&amp;quot; A powerful runner that could prove invaluable to Arma&#039;s plans. Upon seeing this Arma agreed to fund a full scale operation into the area of Juneau. The two working together to find what intel they could and provide Six the backup and means to get Tessen out.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting in Tacoma, Arma informed Six, Eidolon, and Alkali of what was happening. After learning of the danger Alkali decided to leave the run. This however opened another avenue for Eidolon and Six. That being a list of individuals from a newly formed PMC named &amp;quot;Horned Bear.&amp;quot; From the list of options they had. The runners chose Yellow Circuit, an incredibly potent decker and rigger. Bubbles, among the most durable and hardy soldiers there is. Diesel, an incredibly capable rigger and overall team leader. And Blackjack, a satyr mage, second to very few in Horned Bear as a whole. Their goals were simple. Find and rescue Tessen, but also find information on the whereabouts of a local fixer named Sarah. Arma wanting to arrange a personal meeting with her to further one of his own goals, telling Six to tell Sarah &amp;quot;I know he has risen from the ashes.&amp;quot; Agreeing to this with a bit more pay in toe, together the 5 set off for Juneau. Renting 2 Teufelkatze&#039;s for the team. Bonding and socializing along the way and sharing stories of how they got here, why they joined the factions they did, and other miscellaneous tales.&lt;br /&gt;
&lt;br /&gt;
Upon arriving they saw the city split in two. An area reserved for the Athabaskan council members and what corporate presence there was. The other half dedicated to the civilian populace and most vacation areas for those that wished to use the area to hunt wild game in the mountains. Finding a nice rental house to stay in. Primarily reserved for wealthy tourists. Which is... more or less what the runners were. After unpacking, the runners set out to do what reconnaissance they could. Checking out the Juneau equivalent of the Barrens to see what factions were in power in the general area. Some matrix and physical reconnaissance later they figured out the main 2 syndicates in power around this city were the Black Vory and White Lotus Triads. Whilst other had firm positions those 2 it seemed called most of the shots in the criminal underground.&lt;br /&gt;
&lt;br /&gt;
Then it came time to investigate the more formal end of the endeavor. The runners have learnt of a Johnson for Ares, one Thomas Bettencourt. Six going in herself and striking up a conversation with the said Johnson. Who as it turns out, knows of Six and the Haven&#039;s reputation. Suspicious about what it would seem is going on that would lure Haven runners to this place. Six learning that the running scene in Juneau was relatively peaceful as a whole. Only a couple of heists from cargo ships, doing a hit for either the Vory or Triad&#039;s, hunting the occasional sinister spirit in the mountains. But apart from that, mostly peaceful. Which leads the said Johnson to be concerned as to why the ShadowHaven would get involved with the Shadows here of all places. Six informed him they were on a job and could strike a deal with him. They needed information on the whereabouts of the prison and a way to get in touch with Sarah. Six offering to get him a higher position in the company. Herself knowing a higher up at Ares that could earn him a substantial promotion and pay raise. On top of her cooking him a meal once every day for the duration of her stay in Juneau, where he would give her updates based on what he found. Thomas reluctantly agreed, informing her he would do his research on the prison. The fixer Sarah however it would seem has gone missing. Informing her the runners around the city would likely yield better results in finding her.&lt;br /&gt;
&lt;br /&gt;
After bringing along Bubbles and Blackjack as backup. Eidolon went to a different lodge and found the group of runners. Whilst tense negotiations followed, primarily involving Eidolon&#039;s reputation and the 100,000 nuyen bounty on his head. Eventually somehow Eidolon was able to get the runners to agree to get Six in touch with Sarah. To see if they strike a deal but nothing further than that. It was up to Six to strike that deal with Sarah personally. Mendenhall was the location given. A massive glacier and a popular tourist spot. Which as it turns out also has an immensely powerful great form spirit conjured to help protect and preserve the glacier in the uncertain times. Most likely Sarah having struck a deal with this Glacial spirit for protection from... something. This though lurking in the back of the runners minds. Regardless, the seeds had been set and now it was only a matter of patience.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The next day Six headed over towards the Glacier with Blackjack. Unsure of what security was in place whilst Eidolon kept overwatch hidden along the mountainside. Waiting for something to go awry. Barely managing to stay hidden from drones and patrols. Said patrols also including hounds trained to detect via scent. With Eidolon&#039;s position secure Six headed down into the Glacier with Blackjack to coordinate a deal with Sarah. Accidentally however, uttering the phrase &amp;quot;I guess we have to hoof it.&amp;quot; Not realizing the irony in Blackjack&#039;s metatype as a Satyr. Upon arriving, the two witnessed the figures protecting Sarah. Those being one Winterfang, a well regarded adept and the only runner in Juneau who managed to become an international street legend. And behind them, the materialized form of Mendenhall, the Great form spirit itself. Upon revealing that Six was here on behalf of Arma, the higher-end suit at Ares. Combined with her codephrase of &amp;quot;I know he has risen from the ashes,&amp;quot; Sarah began to nearly have a panic attack. After managing to persuade Winterfang to step aside, Six was able to calm Sarah down. Who agreed to the deal. But only under the pretense that Arma when brought would be in restraints and blindfolded. Arma and Six would also be accompanied with Redwing when they entered, for an extra degree of protection and most likely to be a mediator between the two. With that being as far as she would go. Six agreed reluctantly.&lt;br /&gt;
&lt;br /&gt;
On the way back however, Six had to prepare food for Thomas, who gave her the information he could gather on any prison. And it led him down a slight rabbit hole. There is a section of Juneau quarantined off/owned by Trans-Oceanic Mining. A subsidiary of Saeder-Krupp dedicated to extracting materials. He would look into the matter further, but for now a location was safely in hand. Six acknowledging this headed back towards the house they were staying in. Where Eidolon was being coached in how to communicate better with others. As... weird as that process was. Six informed the others of the deal, that Arma needed to be brought back in restraints and blindfolded. Their brought along companions from Horned Bear looking on in slight disbelief and informing that would most likely never happen. One call with Arma later and their words held true. Nothing Six could do would convince Arma and without the meeting with Sarah, his aid in raiding the Prison was null and void. Till Eidolon managed to turn the tables. Stating he had information that would be critically important to Arma&#039;s future plans. Arma relented asking to see it, where upon the [[Hegemony of the Food Chain|information]] submitted was crucial indeed. Receiving something even more vital than what he had sent them there to get. Upon receiving the intel he agreed and would be there in two days. Giving the runners time to prepare and do further information gathering. &lt;br /&gt;
&lt;br /&gt;
One night later Six was back to preparing food for Thomas where Thomas had more haunting news in regards to what may actually be going on. Where upon he was able to deliver some troubling news. He found out more information in regards to a major run that went south in Juneau. The one big instance that seemed to indicate heavy involvement from Saeder-Krupp themselves. That being a typical boat heist in the docks before realizing who was on the boat. One Hans Brackhaus. Fortunately... most of the runners were able to escape but in the midst of the aftermath Trans-Oceanic mining seemed to get a suspicious amount of extra funding, security, and overall presence afterwards. Six knowing that name fearing the worst as to what that golden scaled bastard may have prepared. There was a lead given however, a missing Ares corporate suit given a close-casket funeral incredibly quietly who gave interest in the Trans-Oceanic area. Thomas did not know much but figured Six and Eidolon could piece something together as to what may have happened.&lt;br /&gt;
&lt;br /&gt;
Upon returning, the pair left it up to Yellow Circuit to do some matrix delving to figure out what he could find. And after a very lengthy process he managed to pull up something horrifying. Being scrubbed INTENSELY by someone in the matrix he was able to uncover horrifying photos of the corpse of the Ares suit. The body being bloated, mutilated, and experimented on. Bioware of some variety forcefully installed into him and causing his body to react the way it did. The runners now even more concerned for Tessen&#039;s safety were now even more desperate to see her free ASAP.&lt;br /&gt;
&lt;br /&gt;
The day afterwards came time for the negotiation to transpire. Arma showing up and allowing Six to restrain and blindfold him, Eidolon this time however heading alongside the pair with Redwing in toe. Arma eventually was led towards the Glacier, where upon heading down the tension was palpable. Most likely some plan conducted by both sides in case something went south and nearly south it went. Six able to calm down Sarah once again and strangely Eidolon able to broker some degree of calmness and peace. Arma and Sarah agreed to a share of personal information. Afterwards the pair seemed to part amicably given the tension. Arma in the aftermath of all this thanking Six and Eidolon for their efforts. Informing them the recruits of Horned Bear will stay with them and their payment will be substantially increased given the information that was provided to him. Also that Thomas would be receiving a promotion whilst he was here.&lt;br /&gt;
&lt;br /&gt;
With the first half of their mission successful, now came the tricky part as to how to get into the Trans-Oceanic owned area. Six, Eidolon, Blackjack, and Yellow Circuit all heading out. And with Six&#039;s honeyed words were able to skirt past the border security and do more physical reconnaissance. This however led to a horrifying revelation. Out of the corned of Eidolon&#039;s eyes, he noticed a particular cave/clearing near the top of one of the mountains. Claw marks, dug deep into the sides of it. Something large lived in that cave, the runners for now not wishing to acknowledge it investigated the coast as best they could. Looking down and noticing boats going into and out of what seemed to be physical walls. With no better angle in sight and some further research to do they headed back. Hoping to do further research of their own.&lt;br /&gt;
&lt;br /&gt;
The research they conducted only revealed the truth they didn&#039;t want to face, stationed here not long after the failed run against Hans Brackhaus, a dragon was appointed to the site. Likely to be its overseer. They needed further information. So Six waited till night, hoping that Thomas would be able to throw the group a bone and fortunately, he was able to. Indicating there was a Saeder-Krupp suit they could take to about this, the head of astral security at the site. Beyond that Thomas enjoyed the food and sent Six along her way.&lt;br /&gt;
&lt;br /&gt;
Yellow Circuit as usual doing a bit of digging was able to find out the individual was a collector of strange magical tomes, artifacts, and other memorabilia. The prize of his collection however being a strange original print of Gulliver&#039;s Travels. That was stolen in the midst of a run conducted by the Black Vory. With that book, they may be able to trade for information in regards to the site itself to fill in the gaps they were sorely missing. So a meeting was arranged with the Tsar of the local Black Vory at a local sushi restaurant. The Black Vory leader seemed very reluctant to give Six the book at all. Wary of how she even found out about it. Though agreeing to a chip, and a potential alliance with the Ancients in whatever was to come in Seattle. The Black Vory Tsar agreed, knowing that this may be a worthwhile investment, the price of one book for power they had no chance to acquire otherwise. Agreeing to this, the book was to be delivered towards their door. And with it, they may strike a deal with the Saeder-Krupp suit.&lt;br /&gt;
&lt;br /&gt;
The book was delivered to their address not too long after. The runners also however realizing that given the size of the base, whatever lie in wait... especially given the presence of a dragon, is worth further backup. So, using the book as leverage and payment, Six summoned [[Naomi Bloodwoven]]. A Draco Foundation spirit who took great interest in the book after realizing it was written in Enochian and may possess hidden knowledge of the 4th world. Reading what she could she asked what the runners wanted. And truth be told they needed a magical distraction, enough to throw the astral security into disarray. So they needed a manastorm. A smaller one, but still a storm all the same. Naomi agreed, citing that she may want to take the book for the foundation at a later time. But, the runners had use for it in the here and now. &lt;br /&gt;
&lt;br /&gt;
The meet with the Saeder-Krupp suit went as straight forward as it could. The book in exchange for information on the site. The book was received, the information was received in turn, and the runners had a more concrete layout of the place. Which as it turned out was a lot larger than they anticipated and regarded as being a Seader-Krupp official blacksite in everything but name. The only way into and out of it being a nearby island with all other entrances blocked by anti-air security or a massive wall that extended upwards from the ocean. Eidolon realizing they needed more help called upon one [[Asahiro Kunitoshi]]. After explaining their plight, Asahiro did not ask for any further payment and had a solution. The only stipulation being that Eidolon had to contact Hextech to fix something for Asahiro. One DNI call later, Hextech was easily on board with this endeavor. Eidolon realizing slowly that this was an emitter. An emitter used by the Monolith that may cause intense radiation and attract the attention of similar spirits and brainwash all to serving one known as the Wish Granter. Though this emitter was set to have an off switch. A degree of security so that the runners would not be affected as they got closer towards that island. Six weighed her options. However, willing to do anything for those she loved, Six agreed. Now, all Asahiro had to wait for was the queue to launch the emitter at the Blacksite. And analyze the pending results.&lt;br /&gt;
&lt;br /&gt;
All that was left was to have an escape vehicle. Six knowing just the chopper girl for the endeavor. One [[Cascade]], however knowing that this was destined to be a dangerous job. Looked into what payment could be given. And struck up a deal with Sarah and Mendenhall. Knowing that this would likely draw the ire of Saeder-Krupp Six had to promise to stay behind and help deal with the aftermath of her assault. Help protect and conceal the shadow from Trans-Oceanic, Athabaskan, and Saeder-Krupp official forces. She agreed, and in turn received a highly expensive and rare gemstone formed from the spirit. Cold to the touch and worth 160,000 nuyen. Also, whilst the runners were on sight. The runners Eidolon met would agree to stay and watch Yellow Circuit, ensuring his safety and rushing him away from the house once the job was over to hide him from Saeder-Krupp.&lt;br /&gt;
&lt;br /&gt;
Before they finally headed out however, Six had one more dinner to make for Thomas. The two asking where&#039;d they be if they took different paths. Six most likely a dedicated chef or Ancient&#039;s member while Thomas simply stated he&#039;d still be mopping floors, looking up at spaceships taking off into the stars. A slightly poetic ending for their conversations as Six bid him farewell. Now with every piece ready, and everyone as armed and prepared as they could, Six headed off to save Tessen.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
It happened at the beginning of night. As the moon rose Eidolon sent the signal for Asahiro to launch the emitter after the Manastorm. And once vehicles began to lift, balls of lightning began to surge. The emitter was launched. Six, Eidolon, Bubbles, Blackjack, Diesel, and Yellow Circuit all ready for whatever dangers may await. They were nearly caught in the commotion. The loud alarm and balls of lightning masking their approach as they saw the boats. However... realizing they needed to get through. They had Yellow Circuit perform an intensive maneuver. Edit the capabilities of their RPC cloaks to mimic those of Saeder-Krupp high ups and more prevalent forces. And through the skin of their teeth they managed to convince the on site guards and commandeer a boat for themselves. Diesel immediately rigging in and bracing to face the storm ahead.&lt;br /&gt;
&lt;br /&gt;
As the runners charged forward. Wells of gravity began to surround them. Even destroying one of the other vessels as they too approached the site of the storm and island needed to get to where they needed to go. The area polluted by radiation, and another horrifying realization struck them. They could not turn off the emitter as they drew closer. The storm having grown larger in size than they anticipated and affecting the emitter. Unable to shut it off thanks to the storm&#039;s influence. Now having to face the force of the Wish Granter&#039;s will on top of whatever Saeder-Krupp forces lie in wait inside the island.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the island the call of the Monolith sang to the runners and for now at least they held their ground. Entering the Blacksite alongside 2 other boats. As it turns out, several SK personnel had already been taken over. With a large force of them blocking the way forward. The fight was tense. Eidolon able to clear out some of the possessed SK-Prime with clean headshots. Six alongside Bubbles tanking hits and returning fire. Blackjack doing what he could to resist the aura and magically fight back with what little force remained of his power. Diesel simply driving forward the boat and Yellow Circuit provided what little speed and defense he could in the midst of the chaos. The fight seemed to go chaotically. The two boats getting destroyed whilst the SK soldiers on them managed to effectively somehow return fire even after boarding Six&#039;s boat. Unknowing about the occupants. The runners managed to escape... however not without a cost as Bubbles was taken over by the Wish Granter. The runners and SK forces forced to restrain and knock him out. Tying Bubbles below deck as the runners pressed forwards with the SK forces on board now hostages, having them agree to fight with them. The two soldiers on board agreed. Knowing their careers were basically over the second this alarm went down and having no family to go back to.&lt;br /&gt;
&lt;br /&gt;
All that was left was to infiltrate the lab itself that was testing the bioware. Six, Blackhjack, Eidolon, Diesel&#039;s drones, and now their two new SK pals readied themselves for the fight ahead. Managing to barely sneak onto the site where an intense firefight followed. The 2 soldiers they brought staying as far away from it all as they could. Using what tactics they could to stay alive. At the end of it all Six and Eidolon emerged triumphant but injured. Knowing they had very limited time before at least one ship of SK-Prime arrived at their door. Accompanied by one mage it seems that was able to escape the chaos of their attack at this research facility. &lt;br /&gt;
&lt;br /&gt;
After Yellow-Circuit disabled some of the Matrix security, the runners headed further in. Six looked in abject horror as she saw the plethora of mangled and experimented on bodies stared back at her, most of them dead or barely clinging to life. Eventually she was able to find Tessen. Her eye swollen, skin bloated and covered in scale-like protrusions. Only barely able to speak, Six realized that when disconnected from life support Tessen would only have at maximum 2 minutes to live. So she scrambled and found a makeshift battery to keep her alive. However, her troubles were far from over.&lt;br /&gt;
&lt;br /&gt;
Approaching the Blacksite far sooner than anticipated was the SK-Prime reinforcements. However, whilst Six was in the midst of her research Eidolon devised a... plan, for lack of a better term. Where he managed to hide a massive chunk of his directional explosive stockpile. Waiting for the moment SK-Prime arrived. Six was convinced to help, a spirit commanded to protect Tessen with its life while she and the others fended off the SK-Prime now here and on site. Which... was 4, now 3 as one of them was dismembered and launched from Eidolon&#039;s explosive. The other 3 separated and scattered to avoid the blast while still being gravely injured. Another tense firefight later and the runners managed to succeed yet again given their injuries and Eidolon&#039;s plan. Taking the mage hostage as well as the 2 other SK soldiers convinced them to come with given their current state.&lt;br /&gt;
&lt;br /&gt;
Cascade landed her helicopter quickly after Yellow Circuit was able to disable the air defenses. Aboard said chopper was further Horned Bear reinforcements and [[Ashen Hand]] who answered the call after realizing what kind of bullshit his soldiers were getting up to here and demanded to help. After loading everybody onboard they took off. Diesel aiding Cascade as a co-pilot. Six and Ashen Hand doing all they could to keep Tessen alive and stabilize her aboard the flight. Whilst that was happening however, Eidolon noticed something approaching rapidly. Something off in the wind. Which as it turns out was the dragon they were warned about. A dragon attuned to Ice and cold named &amp;quot;Tenh Wing.&amp;quot; And the chase was on.&lt;br /&gt;
&lt;br /&gt;
Eidolon performed every shot he could with the aid of Blackjack who pointed out where the dragon is despite the improved invisibility it wore. The dragon however tanked every shot with little damage as it drew closer. The soldiers doing what they could to help but the dragon only got closer to the helicopter. Two of the soldiers taking over as Ashen Hand, Six, Eidolon, and Blackjack opened fire upon the dragon to little avail. In the midst of this chaos, Diesel and Cascade were barely able to fly out of the range of the dragon&#039;s breath every time it belched forth. Time was short, and Eidolon leapt into action somewhat literally as he used the hooks on his legs to grapple onto the dragon to get a more direct shot. Which unfortunately failed as he was immediately thrown off the dragon&#039;s back. His life only saved to a grapple gun and Blackjack catching it. Six lined up a devastating shot at the Dragons maw. And with one last trigger pull the tooth of the dragon shattered off as the bullet hit the back of the dragon&#039;s throat knocking it unconscious. Eidolon catching the tooth mid air as he stay dangling from the hook.&lt;br /&gt;
&lt;br /&gt;
After being pulled up the helicopter sped up as much as it could and despite the chaos of it all barely managed to escape. Yellow Circuit also taken somewhere safe in the aftermath of the chaos. Tessen secured, the run was a success.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
In the aftermath the helicopter landed where once again Bananach and Arma awaited them at a remote cabin a decent ways away from the events of the site. Though with an insane Bubbles Eidolon offered the aid of the [[West Coast Monolith]]. Stating they could deprogram him. Thankful for this they agreed that even while unnecessary, Horned Bear would return the favor somehow. Ashen Hand in particular grateful for the two&#039;s efforts. Arma in particular impressed with Six and Eidolon given the tension of the situation and still managing to pull through. Stating he would be in touch before departing. Bananach however stayed behind, indicating that he would be able to relieve some of the burdens that Six was willing to put herself under. In particular the Black Vory and securing them a more official alliance with allies of his. Whilst at this point Eidolon left home for Seattle there was one more stop for Six before she fully departed.&lt;br /&gt;
&lt;br /&gt;
After seeing Tessen taken to a medical treatment center in Tarislar, Six sighed. Knowing she had brought upon intense destruction and the ire of Saeder-Krupp itself, she once again approached Sarah, Mendenhall, Thomas, and Winterfang. Who all now shared very equal gripes with hers. The shadows would not be safe for months at the bare minimum. Saeder-Krupp would hunt down anyone even remotely responsible. Mendenhall also in particular enraged she had brought &amp;quot;the tainted one&amp;quot; to his domain. Six was ready to accept whatever fate they had for her. But... through her rebuilding Sarah&#039;s confidence. Sarah stepped forward. Stating that Six will help protect them, repair some of the damages they had received, and that would be all. Six now crying in her arms as Sarah comforted her. Six had work to do, but for now she needed to rest.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Extreme&lt;br /&gt;
310 RVP (25 x 12.4 overtime multiplier) 73 HOURS, 25 MINUTES&lt;br /&gt;
*100k nuyen (50 RVP)&lt;br /&gt;
+25k nuyen (Reward for a secret shared and loyalty sworn.) As soon as Eidolon returned home, everything in his secret stash is he left it but atop is a credstick that lay in wait with a &amp;quot;thank you&amp;quot; written atop it.&lt;br /&gt;
+6k nuyen (Negotiations)&lt;br /&gt;
*200k nuyen in gear rates for cyber/bioware up to avail 24, R and F included, up to Delta grade. Remainder can be taken as liquid nuyen. (50 RVP)&lt;br /&gt;
*120k nuyen in gear rates for weapons/armor/accessories/ammunition up to avail 24, R and F included. Remainder can be taken as liquid nuyen. (30 RVP)&lt;br /&gt;
*75 Karma (75 RVP)&lt;br /&gt;
*208 CDP (104 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
*Six of Hearts and Eidolon can increase Arma Remington&#039;s loyalty by 1. (1 RVP)&lt;br /&gt;
*All Chips owed by Eidolon towards Arma are paid off.&lt;br /&gt;
*Arma Remington owes Eidolon and Six 3 favors/chips.&lt;br /&gt;
&lt;br /&gt;
+15 Horned Bear reputation&lt;br /&gt;
-50 Saeder-Krupp reputation for Six of Hearts&lt;br /&gt;
&lt;br /&gt;
*Counts as Mundane Ascension for both.&lt;br /&gt;
*Eidolon can buy off &amp;quot;Thousand-Yard Stare&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts can buy off &amp;quot;Signature&amp;quot; at chargen rates.&lt;br /&gt;
*Six of Hearts pays off 1 chip owed to Tessen.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Magic Resistance for Six of Hearts (6 RVP per rank)&lt;br /&gt;
*Natural Leader for Six of Hearts (5 RVP)&lt;br /&gt;
*Trustworthy for Eidolon (15 RVP)&lt;br /&gt;
*Six of Hearts can raise Tessen&#039;s loyalty to 6 with CDP&lt;br /&gt;
&lt;br /&gt;
OPTIONAL CONTACTS&lt;br /&gt;
*Ashen Hand C5/L4 (8 RVP)&lt;br /&gt;
*Sarah Fixer C5/L3 (7 RVP)&lt;br /&gt;
*Thomas Bettencourt C7/L2 (8 RVP) (To be ran through thematics.)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|6: &amp;quot;Well... looks like we&#039;re gonna have to just hoof it.&amp;quot;&lt;br /&gt;
*6 looks at her mission partner.&lt;br /&gt;
*6 looks at their hooves.&lt;br /&gt;
*They&#039;re a Saytr.&lt;br /&gt;
*6 looks back up at their face.&lt;br /&gt;
*6 looks away.&lt;br /&gt;
*6: &amp;quot;Fuck.&amp;quot; &lt;br /&gt;
}}&lt;br /&gt;
{{Gamequote|&amp;quot;Eidolon has been van sam&#039;d so much in this run he is practically a transformer.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;What would he transform into? A chicken nugget.&amp;quot;}}&lt;br /&gt;
{{Gamequote|&amp;quot;Would it be a daring action to rodeo the dragon after jumping out of a helicopter?&amp;quot;}}&lt;br /&gt;
{{Gamequote|This isn&#039;t a quote but rather a thank you to Point 9 and Azworai. Who allowed me to tell an epic tail that unintentionally became a small campaing and one of my favorite tabletop experiences of all time. This adventure meant a lot to me. And I eagerly await whatever long-winded social adventures we all get up to next.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153502</id>
		<title>A tale of Students and Masters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153502"/>
		<updated>2026-07-11T20:31:10Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Red Vory&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Espada|Exodus|Perdix|Sea Shepherd|Tsarina}}&lt;br /&gt;
|RunnerCasualties= Espada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A seemingly routine call to investigate disappearances in the midst of a failed ambush leads to a realization that something far more... horrifying has arrived.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the midst of a rapid string of disappearances of Red Vory members. Said Red Vory issues an ambush to stop the so call disappearances in Auburn. Since the ambush has gone silent, runners have been called to help assist the matter. Whilst the past creeps ever closer towards one of the runners in particular.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners unite at a recently closed down bar in southern Downtown. The Johnson informing them of the disappearances. Indicating something has been hunting down Red Vory members and they need to find out WHAT. Offering a decent pay upfront but avid convincing from the runners ups the price just a bit more. With payment acquired, the runners set off to deal with the matter. But not first without some reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Looking through the lens of drones and the Matrix, Espada and Perdix investigate the matter. Figuring out the exact location to be close towards a lake bordering the Puyallup border. Camera feeds indicating the Red Vory carrying higher grade weapons, armor, vehicles, and general equipment than they usually do. However, upon arriving near the location, the camera feeds cut out. Roughly for a period of 2 hours before what is revealed is a massacre near a local parking garage. Every member of the Red Vory left dismembered, or their neck snapped, or decapitated. The results varying immensely. Upon further gaze and scrutiny. It is revealed that some of the bodies... twitch.&lt;br /&gt;
&lt;br /&gt;
Peering into that suspicious matter further, Sea Shepherd sent forward a spirit of her own to investigate. Only for that spirit to be disrupted via... whatever it is that lurked there. However, upon what little information that was sent via the spirit and general hints reveals the horror of what lie ahead. Shedim, powerful &amp;quot;cousins&amp;quot; of Shadow Spirits that possess the bodies of the deceased. Attracted to areas of intense negative emotion and often carnage/death given their abilities.&lt;br /&gt;
&lt;br /&gt;
With this knowledge in toe the runners prepare accordingly. Taking the best equipment each of them have and Perdix devising a chemical warfare agent designed to rapidly disintegrate organic/living matter in an attempt to destroy the bodies they can possess. With everything prepared the runners set off to fight the Shedim and hopefully figure out what has transpired at the parking garage.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Upon arriving the runners broke into stealth. Able to get off their grenades before the Shedim rapidly responded. The spirits powers devastating but thanks to proper preparation they were left to use only the weapons utilized by the Vory. Unfortunately for the runners though, those weapons would still be devastating still. Tsarina nearly falling. Exodus badly wounded, and unfortunately despite the valiant efforts of Espada, his drone and deck were torn apart by the barrage of APDS. Leaving him without an anchor point, now one with the matrix once again.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The end results were complicated. The shedim were left without bodies to inhabit. But alas they still managed to get away. None of the runners wishing to risk astral combat against them. After attempts to repair Espada&#039;s drone and deck fell in vain. The runners looked through the commlinks to figure what they could figure out what happened here fully. Exodus attempting to call their connections at Evo to no avail. But the footage... was rather conclusive.&lt;br /&gt;
&lt;br /&gt;
A dark grey blur emerged from the street after tossing a car through the concrete wall. Taking every bullet the Vory shot at them like it was a mere suggestion of harm. Dismembering some, striking others, moving and killing faster than the metahuman eye could track. After playing with and snapping the neck of the last Vory. The figure simply stared at the commlink and smiled. The feed going silent for half an hour before the dead bodies started to move. Indicating the presence of the Shedim were drawn in due to the force of the slaughter.&lt;br /&gt;
&lt;br /&gt;
Perdix in the aftermath looked into the figure they saw. That being one Alexander Abdulov. A member of the White Vory who joined when they were 16. Becoming a terrifying force to even nations, an assassin for the White Vory second to very few. Their most notable kill being the head of security for the Russian president. Including the few security members said head of security had surrounding them. He has trained a multitude of assassins for the White Vory since. Whether it be enemy gangers, former soldiers, or even children. Most not surviving his grueling training, and the few that survive... becoming among the most terrifying assassins the underworld of the sixth world has to offer.&lt;br /&gt;
&lt;br /&gt;
Tsarina had to be consoled as his face flooded her field of view. Memories upon memories of this figure rushing back into her mind. Yet thanks to Exodus&#039; help, she was able to control her emotions. Mentally preparing herself for the fight ahead &amp;quot;2864&amp;quot; she told herself. &amp;quot;2864.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
15 RVP (High)&lt;br /&gt;
*28k nuyen in gear rates for hardware, electronic parts/matrix components, and weapons/armors and modifications therefore. Remainder can be taken in liquid nuyen. (7 RVP)&lt;br /&gt;
+6k nuyen (negotiations)&lt;br /&gt;
*6 Karma (6 RVP)&lt;br /&gt;
*4 CDP (2 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Can count as an Ascension/Initiation ordeal for anyone involved.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Spec Mods: 1 Rank for Perdix (5 RVP) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|*&amp;quot;Yes officer, I can doomscroll tiktok while driving.&amp;quot;&lt;br /&gt;
*&amp;quot;I CAN&amp;quot;&lt;br /&gt;
-Perdix defending his tiktok addiction from Espada}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Tsarina]]&lt;br /&gt;
&amp;quot;...let the game begin.&amp;quot;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153500</id>
		<title>A tale of Students and Masters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_tale_of_Students_and_Masters&amp;diff=153500"/>
		<updated>2026-07-11T20:26:18Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-07-10  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=TidanShock  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Seattle  &amp;lt;!-- Optional: Any factions who were allied...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Red Vory&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Espada|Exodus|Perdix|Sea Shepherd|Tsarina}}&lt;br /&gt;
|RunnerCasualties= Espada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A seemingly routine call to investigate disappearances in the midst of a failed ambush leads to a realization that something far more... horrifying has arrived.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In the midst of a rapid string of disappearances of Red Vory members. Said Red Vory issues an ambush to stop the so call disappearances in Auburn. Since the ambush has gone silent, runners have been called to help assist the matter. Whilst the past creeps ever closer towards one of the runners in particular.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners unite at a recently closed down bar in southern Downtown. The Johnson informing them of the disappearances. Indicating something has been hunting down Red Vory members and they need to find out WHAT. Offering a decent pay upfront but avid convincing from the runners ups the price just a bit more. With payment acquired, the runners set off to deal with the matter. But not first without some reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Looking through the lens of drones and the Matrix, Espada and Perdix investigate the matter. Figuring out the exact location to be close towards a lake bordering the Puyallup border. Camera feeds indicating the Red Vory carrying higher grade weapons, armor, vehicles, and general equipment than they usually do. However, upon arriving near the location, the camera feeds cut out. Roughly for a period of 2 hours before what is revealed is a massacre near a local parking garage. Every member of the Red Vory left dismembered, or their neck snapped, or decapitated. The results varying immensely. Upon further gaze and scrutiny. It is revealed that some of the bodies... twitch.&lt;br /&gt;
&lt;br /&gt;
Peering into that suspicious matter further, Sea Shepherd sent forward a spirit of her own to investigate. Only for that spirit to be disrupted via... whatever it is that lurked there. However, upon what little information that was sent via the spirit and general hints reveals the horror of what lie ahead. Shedim, powerful &amp;quot;cousins&amp;quot; of Shadow Spirits that possess the bodies of the deceased. Attracted to areas of intense negative emotion and often carnage/death given their abilities.&lt;br /&gt;
&lt;br /&gt;
With this knowledge in toe the runners prepare accordingly. Taking the best equipment each of them have and Perdix devising a chemical warfare agent designed to rapidly disintegrate organic/living matter in an attempt to destroy the bodies they can possess. With everything prepared the runners set off to fight the Shedim and hopefully figure out what has transpired at the parking garage.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Upon arriving the runners broke into stealth. Able to get off their grenades before the Shedim rapidly responded. The spirits powers devastating but thanks to proper preparation they were left to use only the weapons utilized by the Vory. Unfortunately for the runners though, those weapons would still be devastating still. Tsarina nearly falling. Exodus badly wounded, and unfortunately despite the valiant efforts of Espada, his drone and deck were torn apart by the barrage of APDS. Leaving him without an anchor point, now one with the matrix once again.&lt;br /&gt;
&lt;br /&gt;
The end results were complicated. The shedim were left without bodies to inhabit. But alas they still managed to get away. None of the runners wishing to risk astral combat against them. After attempts to repair Espada&#039;s drone and deck fell in vain. The runners looked through the commlinks to figure what they could figure out what happened here fully. Exodus attempting to call their connections at Evo to no avail. But the footage... was rather conclusive.&lt;br /&gt;
&lt;br /&gt;
A dark grey blur emerged from the street after tossing a car through the concrete wall. Taking every bullet the Vory shot at them like it was a mere suggestion of harm. Dismembering some, striking others, moving and killing faster than the metahuman eye could track. After playing with and snapping the neck of the last Vory. The figure simply stared at the commlink and smiled. The feed going silent for half an hour before the dead bodies started to move. Indicating the presence of the Shedim were drawn in due to the force of the slaughter.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Perdix in the aftermath looked into the figure they saw. That being one Alexander Abdulov. A member of the White Vory who joined when they were 16. Becoming a terrifying force to even nations, an assassin for the White Vory second to very few. Their most notable kill being the head of security for the Russian president. Including the few security members said head of security had surrounding them. He has trained a multitude of assassins for the White Vory since. Whether it be enemy gangers, former soldiers, or even children. Most not surviving his grueling training, and the few that survive... becoming among the most terrifying assassins the underworld of the sixth world has to offer.&lt;br /&gt;
&lt;br /&gt;
Tsarina had to be consoled as his face flooded her field of view. Memories upon memories of this figure rushing back into her mind. Yet thanks to Exodus&#039; help, she was able to control her emotions. Mentally preparing herself for the fight ahead &amp;quot;2864&amp;quot; she told herself. &amp;quot;2864.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
15 RVP (High)&lt;br /&gt;
*28k nuyen in gear rates for hardware, electronic parts/matrix components, and weapons/armors and modifications therefore. Remainder can be taken in liquid nuyen. (7 RVP)&lt;br /&gt;
+6k nuyen (negotiations)&lt;br /&gt;
*6 Karma (6 RVP)&lt;br /&gt;
*4 CDP (2 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
Can count as an Ascension/Initiation ordeal for anyone involved.&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
*Spec Mods: 1 Rank for Perdix (5 RVP) &lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|*&amp;quot;Yes officer, I can doomscroll tiktok while driving.&amp;quot;&lt;br /&gt;
*&amp;quot;I CAN&amp;quot;&lt;br /&gt;
-Perdix defending his tiktok addiction from Espada}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Arma_Remington&amp;diff=153484</id>
		<title>Arma Remington</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Arma_Remington&amp;diff=153484"/>
		<updated>2026-07-11T17:27:03Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
|Image= &amp;lt;center&amp;gt;[[File:Remington.png|400px]]&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Profession= &amp;lt;center&amp;gt; Ares Arms Seattle Chief Financial Executive &amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1= &amp;lt;center&amp;gt; &amp;quot;Function and Fashion should not be so far removed.&amp;quot; &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb2= &amp;lt;center&amp;gt; &amp;quot;That would be most inefficient.&amp;quot; &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
|OwnersRedditName=&lt;br /&gt;
&lt;br /&gt;
|OwnersDiscordName=TidanShock#tidanshock&lt;br /&gt;
&lt;br /&gt;
|Connection=9&lt;br /&gt;
&lt;br /&gt;
|Archetype=Custom (A,G,K,N)&lt;br /&gt;
&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=Elf (Basically just a robot at this point)&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Services&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=[REDACTED]&lt;br /&gt;
|Faction=Ares Macrotechnology&lt;br /&gt;
&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=06&lt;br /&gt;
|Day=10&lt;br /&gt;
|Year=2041&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Arma Remington is an incredibly efficient and hands-on type of person. Going against the typical perception and mindset of most suits, especially corporate ones. Arma was once a young starting Elven intern that worked for Ares Macrotechnology for over a decade. His amazing diplomatic ability and keen intellect leading him to a full time position. Not long after at a rapid yet still reasonable pace Arma would climb the ranks of the company. His main claim to fame being a regularly called upon diplomat and negotiator between Weapons World/Ares and Telestsrian Industries/the Tir. Eventually earning a firm position in the Seattle division of Weapons World not too long after. Though he was transferred over to Ares Arms once Weapons World had been bought back by Monobe International. Arma always preferred to do his business face to face to work his charm and style. Seeing first hand what sort of arrangements were being made and calculate how they would affect the company. Though this would sadly come back to bite him as during one of his regular routine diplomatic meetings, an agitated mage decided to vent their frustrations about the ongoing deal they were negotiating via an immense amount of force. Leaving Arma nearly lifeless and clinging onto life by threads. After rapid response via Docwagon and on person staff Arma managed to survive the attack but at the cost of having most of his limbs and bodily functions replaced with cybernetics. After recovering and meditating upon the incident, Arma came to a realization. He did not want to back down from his face to face approach that had gotten him this far. Instead he would buckle down. Showing the world he would not relent from his goals and ambitions. Using every spare nuyen and bit of time he had to train, upgrade his body/ware, and become among the (if not THE) most lethal suit in the entire corp. A force to be reckoned with in both influence and raw combat ability. Ready to show anyone who would dare cross or harm him not the wrath of the corporation, but his own.&lt;br /&gt;
&lt;br /&gt;
===Notes for GMs===&lt;br /&gt;
*Arma in terms of personality is a robotic and calculative individual, making sure every action he takes benefits him and his end goals. However strange tidbits of the person still resides as he has a very keen love of fashion and looking the best. Resulting in a particular combination. A suit focused on quality and letting things develop. As opposed to quantity and &amp;quot;cutting things loose&amp;quot; when they prove to be ineffective. Believing all that he lets work with him are among the best of the best, or have the potential to be. Otherwise he simply does not seem to care about the matter or individual at hand unless it pertains to business or the aforementioned plans he has.&lt;br /&gt;
&lt;br /&gt;
*Arma&#039;s plans are vast in scope and incredibly deadly to both himself and the people he works with. Yet in his mind he believes it to be possible. He has survived and done the impossible before and just maybe lightning may strike twice. Ultimately Arma&#039;s plans mainly pertain to bringing Ares to the new golden age as he sees it by strengthening it further. Making their military strength and weaponry second to none. While realizing most of said &amp;quot;military strength&amp;quot; comes from their tight bond with the UCAS and CAS, he still finds it insulting. Multiple corporations managing to sell better weapons, vehicles, and overall equipment than the corporation made specifically for warfare. So, he will bring forth a new golden age by both improving its weapons development and military might. Increasing the quality as opposed to the quantity Ares already has mastered. One of the ways he intends to bring about this change is by purging Ares of its weaknesses, one of which to him is the bug spirits that infect it. Obviously such a task is great in risk and likely to not go well unless EVERYTHING goes precisely as he plans it. Doing all he can to adapt perfectly to any changes and hiccups along the way, so far proving successful. Arma fully intends to do this with all the metahuman determination he had when not a machine, believing it to be the best course to take. Allowing Ares to be free of outside influence and truly become the greatest it can be.&lt;br /&gt;
&lt;br /&gt;
*Arma will rarely if ever intentionally betray or backstab any runner that he has in his contacts. He values trust and honesty with those he works with, expecting in turn the same amount he gives them. Which is why Arma as a contact is hard to obtain. If a runner has him as a contact Arma views them as being among the best of the best. Their inclusion in his plans means they are vital to it in some capacity, as Arma sees gaining their trust as part of that process. For a time will come where said loyalty and trust on both parts will be put to the test. If the runner decides not to show Arma the same level of trust or attempt to betray/backstab him... he has dealt with far stronger individuals before both in terms of influence and raw power. What is one more obstacle in the grand scheme of the new golden age?&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Cards close to chest&lt;br /&gt;
|Description=Arma&#039;s plans and ambitions are calculated yet vast in scope. Being VERY particular about who he trusts and allows to be a more active part in his day to day ventures. Arma&#039;s loyalty cannot be raised above 2 outside of runs, and can only be raised by 1 loyalty at a time.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Constantly up to something&lt;br /&gt;
|Description=Arma is a man who does things old fashioned. Sometimes to his detriment since as a result of this his schedule is often incredibly packed. Always roll availability when contacting Arma, treating his connection as 2 higher than usual for the roll. However, for each point of loyalty above 2, the additional availability decreases by 1.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unclear Data&lt;br /&gt;
|Description=Arma is very much a man with big ambitions, and as a result of that every move he makes is precise and calculated. Anything that would hinder him enough as to where his plans would suffer (GM discretion) is an action he will not take. (His plans are detailed in Notes for GMs.)&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ares Suit&lt;br /&gt;
|Description=Knowing the company inside and out, Arma is well familiar with the workplace culture, history, and mannerisms of Ares. +2 to any check made that involves Ares Macrotechnology.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Grade&lt;br /&gt;
|Description=Arma has access to countless pieces of equipment even PMCs can only dream of seeing. +2 to acquire any items R or F.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Do it with style&lt;br /&gt;
|Description=Arma being as high a position as he is in the company has access to a plethora of weapons at his disposal. But, with each and every one he spends most of his time ensuring they not only serve the part but look it as well. +2 to checks made to acquire firearms. However, said firearms come included with the custom look attachment. The player can decide what it looks like but Arma prefers it to look like an art piece or very sleek.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Eye for talent&lt;br /&gt;
|Description=Arma while being very selective about who he trusts, often having many skilled individuals on his radar that may be able to use in his goals and ambitions. +2 to checks made involving prime level runners or people of a similar or greater skill level/caliber.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Extermination&lt;br /&gt;
|Description=Arma wishes to root out weaknesses, and has found insect spirits to be a blight that MUST be removed, no matter the cost. +2 to any active or knowledge checks made that pertain to insect spirits.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fashion and Function&lt;br /&gt;
|Description=Being an individual of style and preparedness, Arma is more than aware of the value presentation and protection both present within day to day life. +2 to checks made to acquire armor. Said armor however will resemble a form of armored suit even if it would make little sense such as millspec or FBA but hey, the man has taste.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I&#039;ll do it myself&lt;br /&gt;
|Description=Knowing himself being present is the most efficient way for him to accomplish most matters. Arma may find it worthwhile and not too much of a hindrance to perform certain actions or favors himself. If the player wishes to use this trait roll an opposed test. The player with this contact uses their negotiation + loyalty - notoriety vs double the connection rating of Arma + and - any other relative modifiers the GM finds appropriate given the difficulty and nature of the request asked. If the check succeeds, Arma will use his Active dicepool instead of whatever other dicepool for the favor asked, adding the bonuses from any of his other qualities if applicable. If the player fails this roll, Arma finds it unworthwhile and will not fulfill the request at all.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I&#039;ve ran the numbers&lt;br /&gt;
|Description=While Arma can react quickly and adapt to a given situation, if given time to make a calculated plan for himself to execute, his effectiveness increases by approximately 33 percent in his own words. If Arma is given at least 24 hours of prep to fulfill a request, the check is made with a +2 bonus.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Silver Tongue&lt;br /&gt;
|Description=With his many years as both a suit and negotiator, Arma has a silver tongue to match his steel body. +2 to active checks made to negotiate.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The negotiations were short&lt;br /&gt;
|Description=Having seen more than a fair share of deals gone wrong and having to resort to more drastic measures, Arma&#039;s abilities in a fight are second to VERY few. +2 to Active checks made that would involve Arma getting into physical conflict.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The one percent&lt;br /&gt;
|Description=Living amongst and working with countless individuals involved with the upper rankings of megacorps, diplomats/politicians of countries, or simply individuals that have amassed millions of nuyen through various methods legal or not. Arma has learned how to deal with such individuals with utmost efficiency. +2 to checks that deal with incredibly wealthy or powerful individuals.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Top Quality&lt;br /&gt;
|Description=Arma is a man with connections to nearly every piece of equipment imaginable. Whether it be armor, weapons, vehicles, whatever have you. He has access to the best versions of items and refuses to settle for less. +2 to acquire items of avail 15 or higher.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=You&#039;re going to like the way you look&lt;br /&gt;
|Description=Having a high degree of knowledge as to the inner workings of cybernetics and of the fashion industry, every piece of ware he sells always resembles the best of the best. +2 to checks made to acquire Cyberware. If the ware in question is a cyberlimb, it automatically comes with the Casemod plugin at rating 4. The exact design and cost of it being up to the player. But most typically Arma prefers it to look some degree of formal.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
*[[Ashen Hand]]&lt;br /&gt;
*[[Beatrice Veronica]]&lt;br /&gt;
*[[Raytheon]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Ashen_Hand&amp;diff=153439</id>
		<title>Ashen Hand</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Ashen_Hand&amp;diff=153439"/>
		<updated>2026-07-09T22:43:27Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=&amp;lt;center&amp;gt; [[File:Ashen_Hand.png|425px]] &amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= &amp;lt;center&amp;gt; Private HTR &amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= &amp;lt;center&amp;gt; The front and the last line the enemy will see. &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb2= &amp;lt;center&amp;gt; &amp;quot;Stay behind me!&amp;quot; &amp;lt;center&amp;gt;&lt;br /&gt;
|Shortblurb3= &amp;lt;center&amp;gt; &amp;quot;Either you got a job for me, or you can fuck off.&amp;quot; &amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=StarDragon88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Fixer (A,G,N,K)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Snoqualmie, SSC&lt;br /&gt;
|Metatype=Elf but not (VERY hard to tell, looks almost exactly human.)&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment=Favors/Nuyen&lt;br /&gt;
|HobbiesOrVice=Bonsai Tree Maintenance/Action Enjoyer (media)&lt;br /&gt;
|PersonalLife=Single&lt;br /&gt;
|Faction=Horned Bear&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=08&lt;br /&gt;
|Year=2053&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Ashen Hand&#039;s past is only known to a VERY select few. Most of those select few by accident or out of obligation. All that is publicly known about &amp;quot;Fredrickson Belov&amp;quot; is the name listed on his SIN, that he is a mercenary, and that he possesses spec-ops/HTR level training. Showing relevant skills and wisdom akin to those who have been in the profession for multiple years. A seemingly cold and irritable individual but one with a strong moral code guiding his actions. Those who follow him do so for their own reasons but whatever the case may be he must be doing something right. Especially considering the job and position he has. Being a captain and founder of a small PMC that deals in groups of skilled HTR level operatives for hire.&lt;br /&gt;
&lt;br /&gt;
As far as the public knows, Fredrickson Belov is a skilled mercenary who had the finances and know how to help open up a small business/PMC alongside two others. One Veronica Neilson and the other, one Ezekiel Kennedy. The nickname/callsign Ashen Hand came from from a job where himself and the group he was working with found a room full of feral infected. Choosing to Molotov the room and set it ablaze the group assumed they were in the clear. Several surviving ferals proved them wrong and charged them while covered in ash. Fredrickson acting quick used his shield and body to protect the others as he blocked the doorway. The remaining members doing all they could to help him as he held the line. Eventually the threat was dealt with, leaving Fredrickson&#039;s armor covered in handprints made of ash. From there, the nickname stuck and his armor has been decorated with permanent white handprints as a testament to his newly found codename and remarkable resilience.&lt;br /&gt;
&lt;br /&gt;
The small business/PMC Ashen Hand helped in opening was given the name of &amp;quot;Horned Bear&amp;quot; due to certain events witnessed during [[An average Ohio extermination|a run in Ohio]]. Despite Horned Bear being a small business, the business they deal in is anything but. Recruiting several individuals current or former HTR level to be freelance agents for different buyers. Said buyers having their own reasons to recruit HTR level mercenaries. Often for private security after a viable threat had been made or valuable data had been stolen from the client/whoever they work for. Horned Bear&#039;s prices are noted as being expensive as drek but so far they have yet to receive a poor review. A more expendable yet still excellent HTR for select missions as opposed to a full time task force.&lt;br /&gt;
&lt;br /&gt;
Ashen Hand at times is known to be working with the Shadows. This is under the table of course but the very few that do know tend not to bring this to his face or gossip about it. Those that do bring it up to extort him... well, for one reason or another they decide it&#039;s a bad idea. Ashen Hand often searches the shadows and hires those within it for assistance in particularly dangerous missions. Taking up positions that would be filled by members of Horned Bear. To hire those of the same caliber to ensure a mission goes successfully. Though the fact that another one of his own soldiers is out the way of harm as a result is a plus. But above that Ashen Hand also seeks to utilize talent that has the potential to do great things. To go beyond runs that involve just stealing from or killing notable members of gangs and syndicates. To find those that can perform great feats only the best are truly capable of.&lt;br /&gt;
&lt;br /&gt;
Though rumours are abound about the Horned Bear business. Who is backing and supporting it? How are they attaining so much high quality ware and equipment? Yes some donations and contracts give funding of course but not to the extent it would be profitable and supplied to the level it is. The answer, in his own words is &amp;quot;their first name is Nanya, their last name is business, and their middle name is fucking. Now are you here for a job or do you want to get out?&amp;quot; He tends to be... irritable, as many have seen. But when paid for a job, or when taking care of his team, Ashen Hand is second to none when it comes to getting things done.&lt;br /&gt;
&lt;br /&gt;
==Notes for GMs==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Ashen Hand as an individual is a very structured and seemingly cold person with a slight rasp to their voice. Though he tends to be perpetually tired sounding and overworked, he will do all he can if requested for aid. He may not want to get personally close, but being a professional requires a degree of courtesy. And he is one to never do anything half-assed.&lt;br /&gt;
&lt;br /&gt;
===Special Forces===&lt;br /&gt;
When it comes to the aspect &amp;quot;Special Forces&amp;quot; do note the member that is sent will be on par with HTR operatives. Aka highly competent as a result, on par with most runners if not exceeding them (slightly). If you feel as though this would throw a massive wrench in the run do discuss this with the player and find a solution that seems best. Not all HTR are built the same after all and sometimes the office is too busy to deploy members. Them&#039;s the break chummer, maybe he&#039;ll thrown in a discount for next time. (He won&#039;t.)&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Cold Mind, Cold Heart&lt;br /&gt;
|Description=Even Ashen Hand himself admits he is a hardass. While he will bond with his team and learn to trust them while on missions, outside of that getting close to him is... difficult. It can be done, but trying to do so without a broken bone is a tedious task. Ashen Hand&#039;s loyalty cannot be raised above 2 outside of runs.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=I work with professionals, act like one.&lt;br /&gt;
|Description=Ashen Hand prefers loyalty and effectiveness above all else with those he works with. Any way in which a mission can go south is something he prefers to avoid. Double the penalty given by notoriety for any rolls made by Ashen Hand.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=First Hand Knowledge&lt;br /&gt;
|Description=Having trained besides and having fought some of the most skilled personnel in current deployment amongst nations and corporations, Ashen Hand knows spec-ops like the back of his... hand. +2 to any checks that involve HTR level opfor.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Military Grade&lt;br /&gt;
|Description=Ashen Hand and Horned Bear by extension is equipped with among the best gear available for military personnel, equipment very seldom seen on the open or even black market. +2 to Gear checks made to acquire R or F gear.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Special Forces&lt;br /&gt;
|Description=Having seen them himself and worked alongside them, Ashen Hand knows that all who work for Horned Bear are among the best and they don&#039;t come cheap. If a runner requests it Ashen Hand can deploy a member of Horned Bear to aid runners in their escapades. To do this the runner must pay 10k nuyen and owe Ashen Hand 2 chips. If a runner has loyalty 1 or 2, Ashen Hand will be willing to send a street sam or decker HTR member as backup. At loyalty 3 or 4, Ashen Hand will also allow the runner to choose a rigger, adept, or mage. At loyalty 5 Ashen Hand will allow himself as an option if the run is extreme difficulty or higher. This quality must be called in near the beginning of the run aka planning phase and they must be allowed to know the details of it. The member deployed will meet up with the runners (if possible) and follow the orders given by the runner that employed them. If the member deployed dies on the mission make a loyalty test threshold 3. If the test is failed lose one point of loyalty with Ashen Hand and owe an additional chip. This aspect is only available if the runner and the place the HTR member will be deployed are in Seattle or the SSC. You cannot use this aspect if you owe Ashen Hand chips.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Status Report&lt;br /&gt;
|Description=Being an HTR operative for most of his adult life, Ashen Hand knows first hand the impact proper reconnaissance can have on an assignment and how devastating it can be when done poorly. A couple times too many in his own words. Taking the time to do so properly every time he can. +2 to active checks made to survey an area or individual to gain information.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tactical and Protective&lt;br /&gt;
|Description=Ashen Hand is a fighter often seen on the frontline. Taking hits that would kill many others even in full protective gear and pressing on. So if anyone would know the value of high quality armor and protection, it would likely be him. +2 to any checks that pertain to armor/shields and scenarios that would utilize them.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Up your Arsenal&lt;br /&gt;
|Description=Ashen Hand in the profession he is in has a know around of countless firearms. Mainly how to find them and how to use them in a rarely if ever seen precision. +2 to any checks made that involve firearms or the use of them.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Urban Warfare&lt;br /&gt;
|Description=While trained for any terrain and scenario, most active deployments of HTR (especially corporate) are in urban areas. Most combat in the 6th world is held in them if we are honest. And in such Ashen Hand has learned how to expertly navigate the concrete jungle as it were to gain the upper hand on his enemies. +2 to active checks if the request made would pertain to or be in an urban environment.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Ware and warfare&lt;br /&gt;
|Description=The profession of a runner or a soldier is a grueling and deadly one. And while some may deny them for personal or societal reasons, ware has provided many in those professions with the upper hand to either win or simply survive a deadly encounter. Ashen Hand knows this all too well and is more than willing to give others that he trusts that same edge. +2 to checks made to acquire bio or cyberware.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Raytheon]]&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Huntress&amp;diff=153432</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Huntress&amp;diff=153432"/>
		<updated>2026-07-08T01:56:16Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Huntress_Main.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;center&amp;gt; Tracker and Hunter &amp;lt;center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt; [https://www.youtube.com/watch?v=5_wB0efpZlA I will be enough... someday.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = TidanShock&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 25&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP&lt;br /&gt;
&amp;lt;!--switched my way of tracking a while ago, so behind the scenes numbers look weird--&amp;gt;&lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=173&lt;br /&gt;
|Bonuses=148&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 29th, 2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=9&lt;br /&gt;
|Day=29&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}}&amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/1/folders/1Tvadvn5NwxTS2bspthQ6Qa6OV23x8D5k]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = DBDCB&lt;br /&gt;
|label17 = Number of Runs:&lt;br /&gt;
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
|label18 = Runs since Rent:&lt;br /&gt;
|data18 = {{ #expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}}&lt;br /&gt;
|label19 = #Max IGs/Ascension&lt;br /&gt;
|data19 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label20 = Initiation Grade&lt;br /&gt;
|data20 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 1 in  million miracle, but was still not enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Perfect her abilities as a huntress and kill a dragon.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;Nueve&amp;quot; across nearly every aspect of her life was deemed a failure despite being a genetic miracle. After the siege of Denver conducted by Ghostwalker, a scientist named Alejandro Iglesias working for Aztechnology wanted revenge for the research destroyed during the Great Dragon&#039;s takeover. One of Ghostwalker&#039;s allies, a dragon named Flametreader was tasked with the destruction of certain Aztechnology assets during the siege of the city. Alejandro&#039;s laboratory being one of them. With the on-site forces being no match for the dragon, Alejandro was forced to move towards another Aztechnology site. Where he then began the &amp;quot;Metadragones&amp;quot; project. For his genius mind, Alejandro was not the most creative sort when it came to naming.&lt;br /&gt;
&lt;br /&gt;
Alejandro sought revenge against Flametreader and had an unorthodox way to achieve this. He had heard tales of Prototype Transhumans and what they could do. With research telling of certain rare occurrences where they could awaken despite what was assumed about the astral at the time. Said research primarily coming out after the effects of Hailey&#039;s Comet. Alejandro with his countless hours of research wanted perfection, pursuing the genetics of magically inclined families and certain rituals in the hope to increase the chances of awakening. Possibly even causing a SURGE variation. Hoping for perfection, the ultimate killer. A mystical adept with a chance of SURGE-ing, enhanced with innate augmentations and compatibility for further augments. To make the perfect being that can kill a dragon.&lt;br /&gt;
&lt;br /&gt;
After a year and a half&#039;s worth of research the first batch only resulted in one moderate success. The ninth subject who turned into a physical adept. But she was not enough, she was not a Mystical Adept nor a SURGE. So close yet still imperfect which drove Alejandro mad. Said ninth subject was uncreatively given the name of &amp;quot;Nueve&amp;quot; and was trained along her siblings to become a lethal hunter. To become lethal enough to kill dragons and having the relevant skills/training drilled into them from a young age. Constant simulations and physical exercises to ready them for this task. Repeated and intense brainwashing to instill fear and hatred for Flametreader then imbedded deep within her mind. However for reasons even she can&#039;t explain, Nueve wanted to form a connection with the rest of the batch. Starting to call them her brothers and sisters. Though perhaps one or two of them returned the gesture in small ways, the rest did not. Herself being seen as a Black Sheep by them and a disappointment by Alejandro.&lt;br /&gt;
&lt;br /&gt;
However Alejandro was still not satisfied with them despite how unique they were. The thought of the perfect Prototype Transhuman was etched into his mind. And in this feeling he decided to make a second batch of ten. Hoping to succeed where the first ten failed. During this process Huntress would often sneak in to look at them develop, in her own mind hoping to be a good big sister for them when they emerged and form the sibling bond she always wanted to have. Unfortunately for Huntress and Alejandro Aztechnology found out about the... ludicrous and idiotic spending of their budget. Deciding to pull the plug on the second batch as they were in development. Nueve not known to have been in the room had to watch in horror, helpless as her perceived younger siblings still growing in their vats ceased to live.&lt;br /&gt;
&lt;br /&gt;
Alejandro promptly went on the run, not just fired but now a wanted fugitive by Aztechnology. Thankfully he saw the writing on the walls before then had ensured the loyalty of an old friend. A former Aztechnology HTR specialist named Javier who also sought revenge against Flametreader as he was in charge of the defense for Alejandro&#039;s old laboratory. Despite the high alert imposed Javier managed to smuggle Nueve out of the laboratory to continue her training in the SSC where he then and still lives. Training her just as &amp;quot;effectively&amp;quot; as Alejandro but now far more personal given her training was no longer confined to simulations and test chambers. Javier also finding practitioners of the Sioux tradition to help guide her awakening given her genetics were primarily Sioux in origin. Of course that is not exactly how it works but regardless she awakened so the result was achieved. The training proved intense, resulting in even magical scars only the highest of clinics could heal, one of said scars stretching across her face and resulting in the loss of sight in her left eye. But alas she still persisted amidst the cold and harshest of the wilderness that the SSC could muster.&lt;br /&gt;
&lt;br /&gt;
Yet in spite of it all, where many would grow cold and lifeless. Having the hope and good will beaten out of them years ago. Nueve still wanted the familial bond she desired all those years ago. Feeling like a constant disappointment to anyone close to her and wanting to prove she was worthy of it. After years of trying she eventually gave up on trying to reach Javier. Most conversations with him resulting in nothing but more practice and drills. She knew her goal, to kill Flametreader and prove herself worthy of being more than a weapon and hunter, to be worthy of the love she sought from those around her. But Nueve wanted to do so on her own terms, choosing to sneak out in the midst of the day when Javier would least expect it. Using the training given to her in order to disappear and start a new life amidst the streets of Seattle.&lt;br /&gt;
&lt;br /&gt;
Upon arriving Nueve heard that being a runner would be a good way to train and use her skills to earn a decent wage. While doing so she quickly gained a solid reputation of being an expert tracker and assassin. A natural at it while being incredibly perceptive and professional, even if she was a bit... unkept and socially aloof. Regardless, the good parts of said reputation is likely she was recommended to the Shadow Haven organization. Where she now sits among their members. One more organization would show interest however, a PMC named Horned Bear. With little back and forth she eagerly accepted and is now being trained by them in exchange for protection from her past and for extensive training for her to prove herself. Her training and mentorship giving her a moral compass to follow and people around her to train alongside. A place where she hopes to eventually be ready to achieve her goal. To kill a dragon, and to earn the family she has always wanted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor: Soldier&#039;s Code&lt;br /&gt;
*Prejudiced (Specific, Biased): Dracoforms&lt;br /&gt;
*Wanted: Aztechnology&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexis Glimmerscale&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Henry Lamplighter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jane Dior&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Horned Bear&lt;br /&gt;
|Position=Private&lt;br /&gt;
|RepBonus=1&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2086-01-19&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Atlantean Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Aztechnology&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Commonwealth of Turkestan&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Erika&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Redmond&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|The Grey&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Underhaven Grotto Hotel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Wild Reputation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&#039;&#039;(All licenses have a matching rating unless noted otherwise)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sophia Robinson&#039;&#039;&#039;&lt;br /&gt;
|Salish-Shidhe Council&lt;br /&gt;
|R4&lt;br /&gt;
|Adept, Bodyguard, Concealed Carry, Firearms, Hunting, Restricted Augmentations&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A moderately tall woman standing roughly 6&#039;1&amp;quot; or 187 cm tall. Her skin a copper/bronze hue, a mixture of Sioux and Latino descent. Her dark brown hair meanwhile extends towards the base of her neck and appears greasy in appearance. A large claw like scar covers her face with her left eye covered by a patch. Her right eye however still stands out amidst her appearance, natural in appearance but yellow in color.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When in combat Huntress wears a camo patterned tactical set of FBA. Modeled heavily after the members of Horned Bear. Almost sci-fi looking, covering every part of the body it possibly can but without restricting mobility and allowing room to store gear and ammunition.&lt;br /&gt;
&lt;br /&gt;
When in public, Huntress wears a casual outfit (for her standards.) A plain-ish button up t-shirt with some intricate pattern atop it and a camo pattern zip up hoodie overtop that. She also wears jeans that have a dark blue hue being held in place with a nicely made leather belt. Her shoes a nice set of outdoorsman boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A very simple ancient hunter. Almost as if taken out of a Greek-inspired painting.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|To become worthy&lt;br /&gt;
|Huntress hopes to prove herself and officially join the ranks of Horned Bear&#039;s Corporals or higher by completing the Crubible of Death when she is ready. Devoting all she can to the organization and hoping it will be enough one day... one day.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To escape responsibility&lt;br /&gt;
|Now a wanted fugitive by Aztechnology, no one knows the whereabouts of one Alejandro Iglesias. Though sometimes Nueve does wonder where her &amp;quot;father&amp;quot; has disappeared to, or how she&#039;d react if they met again.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To find them once again&lt;br /&gt;
|Being separated from those she viewed as her siblings, Huntress hopes to figure out the fate of her &amp;quot;batch&amp;quot; and show them a better way. The memories of what happened to the second giving her fears of the worst.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To kill a dragon&lt;br /&gt;
|Designed and trained to kill a dragon named Flametreader, Huntress hopes to find out information on the powerful monster and hopefully take down one of Ghostwalker&#039;s elites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To never be found&lt;br /&gt;
|Having run away from her former HTR mentor, Huntress hopes to never return. Though fate and Javier may have different plans.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To never return&lt;br /&gt;
|Despite her being made under the radar and being judged a waste of nuyen, Aztechnology still would like some return out of it. An Adept PTT is INCREDIBLY rare after all, and she is &amp;quot;rightfully&amp;quot; theirs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Huntress&amp;diff=153431</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Huntress&amp;diff=153431"/>
		<updated>2026-07-08T01:53:48Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Huntress_Main.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;center&amp;gt; Tracker and Hunter &amp;lt;center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt; [https://www.youtube.com/watch?v=5_wB0efpZlA I will be enough... someday.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = TidanShock&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 25&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP&lt;br /&gt;
&amp;lt;!--switched my way of tracking a while ago, so behind the scenes numbers look weird--&amp;gt;&lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=173&lt;br /&gt;
|Bonuses=142&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 29th, 2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=9&lt;br /&gt;
|Day=29&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}}&amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/1/folders/1Tvadvn5NwxTS2bspthQ6Qa6OV23x8D5k]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = DBDCB&lt;br /&gt;
|label17 = Number of Runs:&lt;br /&gt;
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
|label18 = Runs since Rent:&lt;br /&gt;
|data18 = {{ #expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}}&lt;br /&gt;
|label19 = #Max IGs/Ascension&lt;br /&gt;
|data19 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label20 = Initiation Grade&lt;br /&gt;
|data20 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 1 in  million miracle, but was still not enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Perfect her abilities as a huntress and kill a dragon.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;Nueve&amp;quot; across nearly every aspect of her life was deemed a failure despite being a genetic miracle. After the siege of Denver conducted by Ghostwalker, a scientist named Alejandro Iglesias working for Aztechnology wanted revenge for the research destroyed during the Great Dragon&#039;s takeover. One of Ghostwalker&#039;s allies, a dragon named Flametreader was tasked with the destruction of certain Aztechnology assets during the siege of the city. Alejandro&#039;s laboratory being one of them. With the on-site forces being no match for the dragon, Alejandro was forced to move towards another Aztechnology site. Where he then began the &amp;quot;Metadragones&amp;quot; project. For his genius mind, Alejandro was not the most creative sort when it came to naming.&lt;br /&gt;
&lt;br /&gt;
Alejandro sought revenge against Flametreader and had an unorthodox way to achieve this. He had heard tales of Prototype Transhumans and what they could do. With research telling of certain rare occurrences where they could awaken despite what was assumed about the astral at the time. Said research primarily coming out after the effects of Hailey&#039;s Comet. Alejandro with his countless hours of research wanted perfection, pursuing the genetics of magically inclined families and certain rituals in the hope to increase the chances of awakening. Possibly even causing a SURGE variation. Hoping for perfection, the ultimate killer. A mystical adept with a chance of SURGE-ing, enhanced with innate augmentations and compatibility for further augments. To make the perfect being that can kill a dragon.&lt;br /&gt;
&lt;br /&gt;
After a year and a half&#039;s worth of research the first batch only resulted in one moderate success. The ninth subject who turned into a physical adept. But she was not enough, she was not a Mystical Adept nor a SURGE. So close yet still imperfect which drove Alejandro mad. Said ninth subject was uncreatively given the name of &amp;quot;Nueve&amp;quot; and was trained along her siblings to become a lethal hunter. To become lethal enough to kill dragons and having the relevant skills/training drilled into them from a young age. Constant simulations and physical exercises to ready them for this task. Repeated and intense brainwashing to instill fear and hatred for Flametreader then imbedded deep within her mind. However for reasons even she can&#039;t explain, Nueve wanted to form a connection with the rest of the batch. Starting to call them her brothers and sisters. Though perhaps one or two of them returned the gesture in small ways, the rest did not. Herself being seen as a Black Sheep by them and a disappointment by Alejandro.&lt;br /&gt;
&lt;br /&gt;
However Alejandro was still not satisfied with them despite how unique they were. The thought of the perfect Prototype Transhuman was etched into his mind. And in this feeling he decided to make a second batch of ten. Hoping to succeed where the first ten failed. During this process Huntress would often sneak in to look at them develop, in her own mind hoping to be a good big sister for them when they emerged and form the sibling bond she always wanted to have. Unfortunately for Huntress and Alejandro Aztechnology found out about the... ludicrous and idiotic spending of their budget. Deciding to pull the plug on the second batch as they were in development. Nueve not known to have been in the room had to watch in horror, helpless as her perceived younger siblings still growing in their vats ceased to live.&lt;br /&gt;
&lt;br /&gt;
Alejandro promptly went on the run, not just fired but now a wanted fugitive by Aztechnology. Thankfully he saw the writing on the walls before then had ensured the loyalty of an old friend. A former Aztechnology HTR specialist named Javier who also sought revenge against Flametreader as he was in charge of the defense for Alejandro&#039;s old laboratory. Despite the high alert imposed Javier managed to smuggle Nueve out of the laboratory to continue her training in the SSC where he then and still lives. Training her just as &amp;quot;effectively&amp;quot; as Alejandro but now far more personal given her training was no longer confined to simulations and test chambers. Javier also finding practitioners of the Sioux tradition to help guide her awakening given her genetics were primarily Sioux in origin. Of course that is not exactly how it works but regardless she awakened so the result was achieved. The training proved intense, resulting in even magical scars only the highest of clinics could heal, one of said scars stretching across her face and resulting in the loss of sight in her left eye. But alas she still persisted amidst the cold and harshest of the wilderness that the SSC could muster.&lt;br /&gt;
&lt;br /&gt;
Yet in spite of it all, where many would grow cold and lifeless. Having the hope and good will beaten out of them years ago. Nueve still wanted the familial bond she desired all those years ago. Feeling like a constant disappointment to anyone close to her and wanting to prove she was worthy of it. After years of trying she eventually gave up on trying to reach Javier. Most conversations with him resulting in nothing but more practice and drills. She knew her goal, to kill Flametreader and prove herself worthy of being more than a weapon and hunter, to be worthy of the love she sought from those around her. But Nueve wanted to do so on her own terms, choosing to sneak out in the midst of the day when Javier would least expect it. Using the training given to her in order to disappear and start a new life amidst the streets of Seattle.&lt;br /&gt;
&lt;br /&gt;
Upon arriving Nueve heard that being a runner would be a good way to train and use her skills to earn a decent wage. While doing so she quickly gained a solid reputation of being an expert tracker and assassin. A natural at it while being incredibly perceptive and professional, even if she was a bit... unkept and socially aloof. Regardless, the good parts of said reputation is likely she was recommended to the Shadow Haven organization. Where she now sits among their members. One more organization would show interest however, a PMC named Horned Bear. With little back and forth she eagerly accepted and is now being trained by them in exchange for protection from her past and for extensive training for her to prove herself. Her training and mentorship giving her a moral compass to follow and people around her to train alongside. A place where she hopes to eventually be ready to achieve her goal. To kill a dragon, and to earn the family she has always wanted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor: Soldier&#039;s Code&lt;br /&gt;
*Prejudiced (Specific, Biased): Dracoforms&lt;br /&gt;
*Wanted: Aztechnology&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexis Glimmerscale&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Henry Lamplighter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jane Dior&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Horned Bear&lt;br /&gt;
|Position=Private&lt;br /&gt;
|RepBonus=1&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2086-01-19&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Atlantean Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Aztechnology&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Commonwealth of Turkestan&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Erika&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Redmond&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|The Grey&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Underhaven Grotto Hotel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Wild Reputation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&#039;&#039;(All licenses have a matching rating unless noted otherwise)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sophia Robinson&#039;&#039;&#039;&lt;br /&gt;
|Salish-Shidhe Council&lt;br /&gt;
|R4&lt;br /&gt;
|Adept, Bodyguard, Concealed Carry, Firearms, Hunting, Restricted Augmentations&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A moderately tall woman standing roughly 6&#039;1&amp;quot; or 187 cm tall. Her skin a copper/bronze hue, a mixture of Sioux and Latino descent. Her dark brown hair meanwhile extends towards the base of her neck and appears greasy in appearance. A large claw like scar covers her face with her left eye covered by a patch. Her right eye however still stands out amidst her appearance, natural in appearance but yellow in color.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When in combat Huntress wears a camo patterned tactical set of FBA. Modeled heavily after the members of Horned Bear. Almost sci-fi looking, covering every part of the body it possibly can but without restricting mobility and allowing room to store gear and ammunition.&lt;br /&gt;
&lt;br /&gt;
When in public, Huntress wears a casual outfit (for her standards.) A plain-ish button up t-shirt with some intricate pattern atop it and a camo pattern zip up hoodie overtop that. She also wears jeans that have a dark blue hue being held in place with a nicely made leather belt. Her shoes a nice set of outdoorsman boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A very simple ancient hunter. Almost as if taken out of a Greek-inspired painting.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|To become worthy&lt;br /&gt;
|Huntress hopes to prove herself and officially join the ranks of Horned Bear&#039;s Corporals or higher by completing the Crubible of Death when she is ready. Devoting all she can to the organization and hoping it will be enough one day... one day.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To escape responsibility&lt;br /&gt;
|Now a wanted fugitive by Aztechnology, no one knows the whereabouts of one Alejandro Iglesias. Though sometimes Nueve does wonder where her &amp;quot;father&amp;quot; has disappeared to, or how she&#039;d react if they met again.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To find them once again&lt;br /&gt;
|Being separated from those she viewed as her siblings, Huntress hopes to figure out the fate of her &amp;quot;batch&amp;quot; and show them a better way. The memories of what happened to the second giving her fears of the worst.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To kill a dragon&lt;br /&gt;
|Designed and trained to kill a dragon named Flametreader, Huntress hopes to find out information on the powerful monster and hopefully take down one of Ghostwalker&#039;s elites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To never be found&lt;br /&gt;
|Having run away from her former HTR mentor, Huntress hopes to never return. Though fate and Javier may have different plans.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To never return&lt;br /&gt;
|Despite her being made under the radar and being judged a waste of nuyen, Aztechnology still would like some return out of it. An Adept PTT is INCREDIBLY rare after all, and she is &amp;quot;rightfully&amp;quot; theirs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Huntress&amp;diff=153430</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Huntress&amp;diff=153430"/>
		<updated>2026-07-08T01:53:32Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Huntress_Main.png|300px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= &amp;lt;center&amp;gt; Tracker and Hunter &amp;lt;center&amp;gt;&lt;br /&gt;
|header2= &amp;lt;center&amp;gt; [https://www.youtube.com/watch?v=5_wB0efpZlA I will be enough... someday.]&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = TidanShock&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Elf&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 22&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP&lt;br /&gt;
&amp;lt;!--switched my way of tracking a while ago, so behind the scenes numbers look weird--&amp;gt;&lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=173&lt;br /&gt;
|Bonuses=142&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = September 29th, 2066&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=9&lt;br /&gt;
|Day=29&lt;br /&gt;
|Year=2063&lt;br /&gt;
|}}&amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 = [https://drive.google.com/drive/u/1/folders/1Tvadvn5NwxTS2bspthQ6Qa6OV23x8D5k]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = DBDCB&lt;br /&gt;
|label17 = Number of Runs:&lt;br /&gt;
|data17 = {{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}&lt;br /&gt;
|label18 = Runs since Rent:&lt;br /&gt;
|data18 = {{ #expr:{{#ask: [[Category:Runs]][[hasRunner::{{PAGENAME}}]]|format=count}}mod4}}&lt;br /&gt;
|label19 = #Max IGs/Ascension&lt;br /&gt;
|data19 = {{IGTracker|&lt;br /&gt;
|Month=12&lt;br /&gt;
|Day=22&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}}&lt;br /&gt;
|label20 = Initiation Grade&lt;br /&gt;
|data20 = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A 1 in  million miracle, but was still not enough.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Perfect her abilities as a huntress and kill a dragon.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;Nueve&amp;quot; across nearly every aspect of her life was deemed a failure despite being a genetic miracle. After the siege of Denver conducted by Ghostwalker, a scientist named Alejandro Iglesias working for Aztechnology wanted revenge for the research destroyed during the Great Dragon&#039;s takeover. One of Ghostwalker&#039;s allies, a dragon named Flametreader was tasked with the destruction of certain Aztechnology assets during the siege of the city. Alejandro&#039;s laboratory being one of them. With the on-site forces being no match for the dragon, Alejandro was forced to move towards another Aztechnology site. Where he then began the &amp;quot;Metadragones&amp;quot; project. For his genius mind, Alejandro was not the most creative sort when it came to naming.&lt;br /&gt;
&lt;br /&gt;
Alejandro sought revenge against Flametreader and had an unorthodox way to achieve this. He had heard tales of Prototype Transhumans and what they could do. With research telling of certain rare occurrences where they could awaken despite what was assumed about the astral at the time. Said research primarily coming out after the effects of Hailey&#039;s Comet. Alejandro with his countless hours of research wanted perfection, pursuing the genetics of magically inclined families and certain rituals in the hope to increase the chances of awakening. Possibly even causing a SURGE variation. Hoping for perfection, the ultimate killer. A mystical adept with a chance of SURGE-ing, enhanced with innate augmentations and compatibility for further augments. To make the perfect being that can kill a dragon.&lt;br /&gt;
&lt;br /&gt;
After a year and a half&#039;s worth of research the first batch only resulted in one moderate success. The ninth subject who turned into a physical adept. But she was not enough, she was not a Mystical Adept nor a SURGE. So close yet still imperfect which drove Alejandro mad. Said ninth subject was uncreatively given the name of &amp;quot;Nueve&amp;quot; and was trained along her siblings to become a lethal hunter. To become lethal enough to kill dragons and having the relevant skills/training drilled into them from a young age. Constant simulations and physical exercises to ready them for this task. Repeated and intense brainwashing to instill fear and hatred for Flametreader then imbedded deep within her mind. However for reasons even she can&#039;t explain, Nueve wanted to form a connection with the rest of the batch. Starting to call them her brothers and sisters. Though perhaps one or two of them returned the gesture in small ways, the rest did not. Herself being seen as a Black Sheep by them and a disappointment by Alejandro.&lt;br /&gt;
&lt;br /&gt;
However Alejandro was still not satisfied with them despite how unique they were. The thought of the perfect Prototype Transhuman was etched into his mind. And in this feeling he decided to make a second batch of ten. Hoping to succeed where the first ten failed. During this process Huntress would often sneak in to look at them develop, in her own mind hoping to be a good big sister for them when they emerged and form the sibling bond she always wanted to have. Unfortunately for Huntress and Alejandro Aztechnology found out about the... ludicrous and idiotic spending of their budget. Deciding to pull the plug on the second batch as they were in development. Nueve not known to have been in the room had to watch in horror, helpless as her perceived younger siblings still growing in their vats ceased to live.&lt;br /&gt;
&lt;br /&gt;
Alejandro promptly went on the run, not just fired but now a wanted fugitive by Aztechnology. Thankfully he saw the writing on the walls before then had ensured the loyalty of an old friend. A former Aztechnology HTR specialist named Javier who also sought revenge against Flametreader as he was in charge of the defense for Alejandro&#039;s old laboratory. Despite the high alert imposed Javier managed to smuggle Nueve out of the laboratory to continue her training in the SSC where he then and still lives. Training her just as &amp;quot;effectively&amp;quot; as Alejandro but now far more personal given her training was no longer confined to simulations and test chambers. Javier also finding practitioners of the Sioux tradition to help guide her awakening given her genetics were primarily Sioux in origin. Of course that is not exactly how it works but regardless she awakened so the result was achieved. The training proved intense, resulting in even magical scars only the highest of clinics could heal, one of said scars stretching across her face and resulting in the loss of sight in her left eye. But alas she still persisted amidst the cold and harshest of the wilderness that the SSC could muster.&lt;br /&gt;
&lt;br /&gt;
Yet in spite of it all, where many would grow cold and lifeless. Having the hope and good will beaten out of them years ago. Nueve still wanted the familial bond she desired all those years ago. Feeling like a constant disappointment to anyone close to her and wanting to prove she was worthy of it. After years of trying she eventually gave up on trying to reach Javier. Most conversations with him resulting in nothing but more practice and drills. She knew her goal, to kill Flametreader and prove herself worthy of being more than a weapon and hunter, to be worthy of the love she sought from those around her. But Nueve wanted to do so on her own terms, choosing to sneak out in the midst of the day when Javier would least expect it. Using the training given to her in order to disappear and start a new life amidst the streets of Seattle.&lt;br /&gt;
&lt;br /&gt;
Upon arriving Nueve heard that being a runner would be a good way to train and use her skills to earn a decent wage. While doing so she quickly gained a solid reputation of being an expert tracker and assassin. A natural at it while being incredibly perceptive and professional, even if she was a bit... unkept and socially aloof. Regardless, the good parts of said reputation is likely she was recommended to the Shadow Haven organization. Where she now sits among their members. One more organization would show interest however, a PMC named Horned Bear. With little back and forth she eagerly accepted and is now being trained by them in exchange for protection from her past and for extensive training for her to prove herself. Her training and mentorship giving her a moral compass to follow and people around her to train alongside. A place where she hopes to eventually be ready to achieve her goal. To kill a dragon, and to earn the family she has always wanted.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
*Prototype Transhuman&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
*Code of Honor: Soldier&#039;s Code&lt;br /&gt;
*Prejudiced (Specific, Biased): Dracoforms&lt;br /&gt;
*Wanted: Aztechnology&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexandria&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexis Glimmerscale&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Annar le Mael&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ashen Hand&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Henry Lamplighter&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jane Dior&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Horned Bear&lt;br /&gt;
|Position=Private&lt;br /&gt;
|RepBonus=1&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2086-01-19&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Faction Reputation&lt;br /&gt;
!Faction!!Reputation&lt;br /&gt;
|-&lt;br /&gt;
|Atlantean Foundation&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Aztechnology&lt;br /&gt;
| -2&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Commonwealth of Turkestan&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Erika&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|N-51&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|Skraacha&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Streets of Redmond&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|The Grey&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Underhaven Grotto Hotel&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Wild Reputation&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&#039;&#039;(All licenses have a matching rating unless noted otherwise)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |SIN&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Issuer&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Rating&lt;br /&gt;
! data-sort-type=&amp;quot;text&amp;quot; |Licenses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sophia Robinson&#039;&#039;&#039;&lt;br /&gt;
|Salish-Shidhe Council&lt;br /&gt;
|R4&lt;br /&gt;
|Adept, Bodyguard, Concealed Carry, Firearms, Hunting, Restricted Augmentations&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
A moderately tall woman standing roughly 6&#039;1&amp;quot; or 187 cm tall. Her skin a copper/bronze hue, a mixture of Sioux and Latino descent. Her dark brown hair meanwhile extends towards the base of her neck and appears greasy in appearance. A large claw like scar covers her face with her left eye covered by a patch. Her right eye however still stands out amidst her appearance, natural in appearance but yellow in color.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
When in combat Huntress wears a camo patterned tactical set of FBA. Modeled heavily after the members of Horned Bear. Almost sci-fi looking, covering every part of the body it possibly can but without restricting mobility and allowing room to store gear and ammunition.&lt;br /&gt;
&lt;br /&gt;
When in public, Huntress wears a casual outfit (for her standards.) A plain-ish button up t-shirt with some intricate pattern atop it and a camo pattern zip up hoodie overtop that. She also wears jeans that have a dark blue hue being held in place with a nicely made leather belt. Her shoes a nice set of outdoorsman boots.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A very simple ancient hunter. Almost as if taken out of a Greek-inspired painting.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|To become worthy&lt;br /&gt;
|Huntress hopes to prove herself and officially join the ranks of Horned Bear&#039;s Corporals or higher by completing the Crubible of Death when she is ready. Devoting all she can to the organization and hoping it will be enough one day... one day.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To escape responsibility&lt;br /&gt;
|Now a wanted fugitive by Aztechnology, no one knows the whereabouts of one Alejandro Iglesias. Though sometimes Nueve does wonder where her &amp;quot;father&amp;quot; has disappeared to, or how she&#039;d react if they met again.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To find them once again&lt;br /&gt;
|Being separated from those she viewed as her siblings, Huntress hopes to figure out the fate of her &amp;quot;batch&amp;quot; and show them a better way. The memories of what happened to the second giving her fears of the worst.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To kill a dragon&lt;br /&gt;
|Designed and trained to kill a dragon named Flametreader, Huntress hopes to find out information on the powerful monster and hopefully take down one of Ghostwalker&#039;s elites.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To never be found&lt;br /&gt;
|Having run away from her former HTR mentor, Huntress hopes to never return. Though fate and Javier may have different plans.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|To never return&lt;br /&gt;
|Despite her being made under the radar and being judged a waste of nuyen, Aztechnology still would like some return out of it. An Adept PTT is INCREDIBLY rare after all, and she is &amp;quot;rightfully&amp;quot; theirs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Interception_and_Chaos!&amp;diff=153335</id>
		<title>Interception and Chaos!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Interception_and_Chaos!&amp;diff=153335"/>
		<updated>2026-07-04T04:20:46Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-02&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Poe|Red Ribbon|Zero}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* A well planned, well legworked, clean run wherein the runners commit some literal highway robbery.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Emerald City Clash continues!&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets outside an Ancients hangout in Tarislar at what amounts of a paramilitary base in order to meet the J, who turns out to be Belial, the Leader of the Ancients.&lt;br /&gt;
&lt;br /&gt;
The job is to intercept a shipment on a semi truck coming into Auburn from the SSC. Ideally, steal the shipment, if not just stop it. Ultimately, Belial wants to know what&#039;s in the shipment. Mainly, he just doesn&#039;t want the Cutters to have it.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Locate the carvan in the SSC&lt;br /&gt;
* Set IEDs to break up the convoy&lt;br /&gt;
* Kill the guards &lt;br /&gt;
* Have a spirit possess the driver to steal the semi truck&lt;br /&gt;
* Figure out what is being smuggled&lt;br /&gt;
* ???&lt;br /&gt;
* Profit&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
* Info Gathering: The team does some matrix searches and Ribbon makes some contact calls in order to find out there is a small convoy coming - a semi truck with cutter APCs and &#039;hardened&#039; vehicles. &lt;br /&gt;
** Big wooden crates - no idea what&#039;s in them.&lt;br /&gt;
** The convoy is coming along Interstate 410 along the south of the SSC into Auburn.&lt;br /&gt;
** The team learns it is probably industrial equipment, which they assume to be meant for the Cutters to get a logistical benefit by making their own gear&lt;br /&gt;
*The Run:&lt;br /&gt;
** Sneaking into the SSC:&lt;br /&gt;
*** Zero sneaks in on her own, while the rest of the team moves through smuggling routes&lt;br /&gt;
** Finding the Convoy&lt;br /&gt;
*** Poe uses his bird spirits to find the convoy, while Zero preps the ambush by preparing IEDs in the way&lt;br /&gt;
** The Interception&lt;br /&gt;
*** The plan goes more or less to suit - the IEDs take out the two escort cars with relatively little issue.&lt;br /&gt;
*** The team was not aware of the four ... ganger... HTR... people in the back of the truck and a protracted firefight breaks out.&lt;br /&gt;
*** Between Samael&#039;s tankiness, Zero&#039;s applied tactics of KRIME STINGERS, Ribbon&#039;s gunnery skills, and Poe being a Ninja-Mysad-Catboy, two of the HTR are dropped in the fight, and the remaining two as they run, leaving no witnesses.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* The team makes the crossing back into Seattle, delivering the truck and its industrial goods, guns, and equipment to Belial. The Ancients leader is pleased to not only get the truck, the intel, and the hardware but that also there were no loose ends left handing.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run rewards for &amp;quot;Interception and Explosives!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
21 RVP! (18 x 0.16 (Overtime)&lt;br /&gt;
&lt;br /&gt;
*10k nuyen (5 RVP)&lt;br /&gt;
&lt;br /&gt;
+5k (negotiations)&lt;br /&gt;
&lt;br /&gt;
*40k nuyen in gear rates towards military weapons/armor and accessories. Also vehicles and vehicle accessories. Both up to 19 avail, F included. Remainder can be taken in liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
*5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
*2 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
+10 Ancients reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS!&lt;br /&gt;
&lt;br /&gt;
*Tough as nails phys/stun at chargen rates for Poe (5 RVP per rank. Up to 2.)&lt;br /&gt;
&lt;br /&gt;
*Natural Athlete for Zero (7 RVP)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - These gangers didn&#039;t fight like gangers. They fought like a trained HTR team, which is... passing strange. Advanced cyberware, full kit armor, and tactics which would&#039;ve likely been my end if I were not as kitted out myself. It is... passing strange. Are the gangers going corporate, or are the corps funding and supporting this little gang war?&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=More_Metal_than_Metasapient&amp;diff=153232</id>
		<title>More Metal than Metasapient</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=More_Metal_than_Metasapient&amp;diff=153232"/>
		<updated>2026-07-01T23:40:23Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= TidanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Brunhilde|Espada|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Saeder-Krupp}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A trio of runners are hired to rob a Saeder-Krupp convoy of its prototype weaponry.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A number of prototype weapons are being delivered to a Saeder-Krupp facility in Seattle. An [https://shreloaded.net/wiki/Ciro_Reyes Ares corpo] wants the convoy intercepted and the contents within to end up in his arsenal instead. And who better than Ares-owned runners [https://shreloaded.net/wiki/Espada (and an independent, rogue AI)] to make the delivery?&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Getaway and Brunhilde are contacted by Ciro Reyes, an Ares executive, and given a job: Saeder-Krupp&#039;s hardware has become a touch more advanced in recent times, and supposedly a convoy hosting some of these more advanced goods will be arriving at a dock in Everett, heading south through Snohomish into Downtown where it will enter SK&#039;s headquarters. The two cyborgs are instructed to secure the transport, pilfer the weapons inside, lose the trail and ensure no trackers remain, and to bring what they can back. In exchange, they will receive a great sum of rewards to be put forth to improving their own loadout.&lt;br /&gt;
&lt;br /&gt;
During the meeting and even before, Brunhilde had been acting slightly... odd - ignoring Ciro&#039;s orders to be properly clean, being exceptionally curt if almost abrasive, and in general more &#039;lax&#039; even while meeting someone far above her station. Inquiry by Getaway afterwards proved to give little information as to why, her mannerisms seeming somewhat guarded.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Calling up some contacts and getting a good lay of the land beforehand, the two figure they would intercept in Snohomish, using [https://shreloaded.net/wiki/Kangee Kangee] and a few of his goons as both distraction and covering fire whilst they rolled in with smoke grenades and made for as quick a run and grab as they could. After that, Getaway would drive to the southeast and try to avoid as many cops as possible, blending in or speeding off as needed before finding a good point to make his way back to Ares territory to drop off the goods.&lt;br /&gt;
&lt;br /&gt;
One thing was missing however. A decker. Mostly, the two cyborgs figured they needed someone to squelch comms and maybe cause distractions as needed. With this, they put a call out that would reach Espada&#039;s digital ears, who would join them in seizing the weapons. The newest member of the team&#039;s only request was for a number of materials to upgrade their equipment. Seeing no reason to disagree with that as a payment method, Getaway would metaphorically shake his hand.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Starting at where Kangee and co. begin opening fire upon the armored truck and its two escorting cars, Getaway floors it to the back of the transport as Brunhilde throws a smoke grenade into the area. While most of the guards are forced to focus on the distraction, an SK Prime member kicks open the back of the transport and opens fire on Brunhilde with a modified heavy machine gun. This gets the attention and focus of three of the guards, who would do the same. In the meanwhile, Espada works on eliminating the enemy decker and Getaway aims his Roadmaster&#039;s turret at one of the guards.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the SK Prime&#039;s heavy augmentations and skill would keep him in the fight for longer than hoped or expected, leading both him and Brunhilde to be locked in a firefight. In an effort to ease the heat off of her, Getaway shoots into two of the three supporting guards, and after two or three volleys of bullets would manage to take them out. While this was happening in meatspace, Espada managed to take care of the enemy decker and squelch comms. But their Overwatch Score was becoming increasingly higher, causing the AI to have to reboot or else face the wrath of GOD. To make matters worse, Brunhilde&#039;s duel with the SK Prime individual would end in a loss, leaving her shell incapacitated. Luckily, she had done significant damage to the man and her CCU was still intact. However, that would mean it was down to Getaway...&lt;br /&gt;
&lt;br /&gt;
Moving and angling the Roadmaster just a pinch, the Roadmaster&#039;s turret would find its sights focused upon the heavily wounded SK member, and with a hail of gunfire he would finally meet his end, bleeding out in the back of the armored transport. From there, it was easy enough to clean up the last few guards with Kangee&#039;s help.&lt;br /&gt;
&lt;br /&gt;
Brunhilde would contact Kangee once more, asking them for further assistance in grabbing the boxes and racks of weapons and placing them into the Roadmaster. After Getaway ensured Brunhilde was on board and all the racks and crates were placed in his vehicle, he would speed off and find a good point to drive casually. Espada rejoined the two after their reboot completed, and with his suggestion to enter the Ork Undergrounds the group would do so, spending some time to let the heat further settle down before heading into Bellevue to meet with Ciro Reyes, dropping off the goods as well as Brunhilde&#039;s shell to be repaired.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Job complete and Ciro pleased, the three would split and go their own ways, all the richer in goods and nuyen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly: 18 RVP&lt;br /&gt;
&lt;br /&gt;
-40k nuyen in gear rates for R/F weapons, armors, and upgrades up to 19 avail. Can take remainder in liquid nuyen. (10 RVP)&lt;br /&gt;
&lt;br /&gt;
-5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
-6 CDP (3 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 CDP base&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
OPTIONAL REWARDS&lt;br /&gt;
&lt;br /&gt;
-Special Modifications (5 RVP per rank)&lt;br /&gt;
&lt;br /&gt;
-Ciro Reyes (C5/L2) (6 RVP)&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;For a moment I got pretty scared there! But hey, all&#039;s well that ends well, right? And look! I got a new friend in Ciro Reyes. Well, not friend but- y&#039;know what nevermind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Brunhilde]] - &amp;quot;I will be better next time. I can&#039;t fail again.&amp;quot;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=More_Metal_than_Metasapient&amp;diff=153231</id>
		<title>More Metal than Metasapient</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=More_Metal_than_Metasapient&amp;diff=153231"/>
		<updated>2026-07-01T23:40:06Z</updated>

		<summary type="html">&lt;p&gt;TitanShock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-04-14&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= TitanShock&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Snohomish, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Brunhilde|Espada|Getaway}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Saeder-Krupp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Saeder-Krupp}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A trio of runners are hired to rob a Saeder-Krupp convoy of its prototype weaponry.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A number of prototype weapons are being delivered to a Saeder-Krupp facility in Seattle. An [https://shreloaded.net/wiki/Ciro_Reyes Ares corpo] wants the convoy intercepted and the contents within to end up in his arsenal instead. And who better than Ares-owned runners [https://shreloaded.net/wiki/Espada (and an independent, rogue AI)] to make the delivery?&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Getaway and Brunhilde are contacted by Ciro Reyes, an Ares executive, and given a job: Saeder-Krupp&#039;s hardware has become a touch more advanced in recent times, and supposedly a convoy hosting some of these more advanced goods will be arriving at a dock in Everett, heading south through Snohomish into Downtown where it will enter SK&#039;s headquarters. The two cyborgs are instructed to secure the transport, pilfer the weapons inside, lose the trail and ensure no trackers remain, and to bring what they can back. In exchange, they will receive a great sum of rewards to be put forth to improving their own loadout.&lt;br /&gt;
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During the meeting and even before, Brunhilde had been acting slightly... odd - ignoring Ciro&#039;s orders to be properly clean, being exceptionally curt if almost abrasive, and in general more &#039;lax&#039; even while meeting someone far above her station. Inquiry by Getaway afterwards proved to give little information as to why, her mannerisms seeming somewhat guarded.&lt;br /&gt;
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==The Plan==&lt;br /&gt;
Calling up some contacts and getting a good lay of the land beforehand, the two figure they would intercept in Snohomish, using [https://shreloaded.net/wiki/Kangee Kangee] and a few of his goons as both distraction and covering fire whilst they rolled in with smoke grenades and made for as quick a run and grab as they could. After that, Getaway would drive to the southeast and try to avoid as many cops as possible, blending in or speeding off as needed before finding a good point to make his way back to Ares territory to drop off the goods.&lt;br /&gt;
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One thing was missing however. A decker. Mostly, the two cyborgs figured they needed someone to squelch comms and maybe cause distractions as needed. With this, they put a call out that would reach Espada&#039;s digital ears, who would join them in seizing the weapons. The newest member of the team&#039;s only request was for a number of materials to upgrade their equipment. Seeing no reason to disagree with that as a payment method, Getaway would metaphorically shake his hand.&lt;br /&gt;
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==The Run==&lt;br /&gt;
Starting at where Kangee and co. begin opening fire upon the armored truck and its two escorting cars, Getaway floors it to the back of the transport as Brunhilde throws a smoke grenade into the area. While most of the guards are forced to focus on the distraction, an SK Prime member kicks open the back of the transport and opens fire on Brunhilde with a modified heavy machine gun. This gets the attention and focus of three of the guards, who would do the same. In the meanwhile, Espada works on eliminating the enemy decker and Getaway aims his Roadmaster&#039;s turret at one of the guards.&lt;br /&gt;
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Unfortunately, the SK Prime&#039;s heavy augmentations and skill would keep him in the fight for longer than hoped or expected, leading both him and Brunhilde to be locked in a firefight. In an effort to ease the heat off of her, Getaway shoots into two of the three supporting guards, and after two or three volleys of bullets would manage to take them out. While this was happening in meatspace, Espada managed to take care of the enemy decker and squelch comms. But their Overwatch Score was becoming increasingly higher, causing the AI to have to reboot or else face the wrath of GOD. To make matters worse, Brunhilde&#039;s duel with the SK Prime individual would end in a loss, leaving her shell incapacitated. Luckily, she had done significant damage to the man and her CCU was still intact. However, that would mean it was down to Getaway...&lt;br /&gt;
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Moving and angling the Roadmaster just a pinch, the Roadmaster&#039;s turret would find its sights focused upon the heavily wounded SK member, and with a hail of gunfire he would finally meet his end, bleeding out in the back of the armored transport. From there, it was easy enough to clean up the last few guards with Kangee&#039;s help.&lt;br /&gt;
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Brunhilde would contact Kangee once more, asking them for further assistance in grabbing the boxes and racks of weapons and placing them into the Roadmaster. After Getaway ensured Brunhilde was on board and all the racks and crates were placed in his vehicle, he would speed off and find a good point to drive casually. Espada rejoined the two after their reboot completed, and with his suggestion to enter the Ork Undergrounds the group would do so, spending some time to let the heat further settle down before heading into Bellevue to meet with Ciro Reyes, dropping off the goods as well as Brunhilde&#039;s shell to be repaired.&lt;br /&gt;
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==Aftermath==&lt;br /&gt;
Job complete and Ciro pleased, the three would split and go their own ways, all the richer in goods and nuyen.&lt;br /&gt;
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==Rewards==&lt;br /&gt;
Deadly: 18 RVP&lt;br /&gt;
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-40k nuyen in gear rates for R/F weapons, armors, and upgrades up to 19 avail. Can take remainder in liquid nuyen. (10 RVP)&lt;br /&gt;
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-5 Karma (5 RVP)&lt;br /&gt;
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-6 CDP (3 RVP)&lt;br /&gt;
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+2 CDP base&lt;br /&gt;
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OPTIONAL REWARDS&lt;br /&gt;
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-Special Modifications (5 RVP per rank)&lt;br /&gt;
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-Ciro Reyes (C5/L2) (6 RVP)&lt;br /&gt;
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==Player After Action Reports (AARs)==&lt;br /&gt;
[[Getaway]] - &amp;quot;For a moment I got pretty scared there! But hey, all&#039;s well that ends well, right? And look! I got a new friend in Ciro Reyes. Well, not friend but- y&#039;know what nevermind.&amp;quot;&lt;br /&gt;
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[[Brunhilde]] - &amp;quot;I will be better next time. I can&#039;t fail again.&amp;quot;&lt;/div&gt;</summary>
		<author><name>TitanShock</name></author>
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