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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tkul</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tkul"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Tkul"/>
	<updated>2026-05-31T22:13:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33200</id>
		<title>Chop Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33200"/>
		<updated>2020-04-09T14:41:49Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Chop_Shop.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Muscle Decker&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul tkul#6470]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-10-28&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1CGhI9UHyotmkc7SC-l1zm672teZg4oNH] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An Ex-UCAS military decker willing to do whatever it takes to never be a wage slave.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Show up Corporate Military contractors at every chance.&lt;br /&gt;
* Show up the UCAS Military whenever possible for abandoning him.&lt;br /&gt;
* Acquire enough Nuyen to never have to face the wageslave life of his parents. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Growing up in Cleveland, Clay had the typical UCASer upbringing, attending state sponsored Matrix schooling from home whenever he wasn&#039;t out causing problems, while his&lt;br /&gt;
parent worked the typical 12x6 work week. Watching his parents work themselves near to death for subsidiaries of subsidiaries of the megacorps, Clay decided to use the UCAS&lt;br /&gt;
recruiters that were spamming his feed as an out, and at the age of 17 enlisted in the UCAS Army. The next ten years went by in a haze of training, boring deployments and&lt;br /&gt;
cybernetic augmentation. His natural inclinations towards the matrix were honed by standard Matrix combatant training, but his physical augmentation caught a hitch when&lt;br /&gt;
immune system decided it wasn&#039;t too partial to all the fiber optics and titanium running through his body, laying him up for nearly a year with Implant-derived Immune&lt;br /&gt;
Deficiency. His now chronic condition and the general stand down of the UCAS military due to corporate backed contractors competing for the same mission left Clay once more&lt;br /&gt;
in Cleveland, with only a future of the same 12x6 work week his parents were still living. Stung by being abandoned by his country in favor for corporate toadies, he once more&lt;br /&gt;
turned to the matrix and the the shadows to find a more profitably way to make use of his skills, finally hooking up with a Shiawase fixer with a line on some gene treatment to&lt;br /&gt;
resolve his IID but simultaneously wiping away his savings, leaving Clay to try to rebuild his life in the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* National SINner (UCAS) - Joined the Army to get out of Cleveland but ended up getting dumped right back where he started.&lt;br /&gt;
* Prejudiced (Common,Biased):Corporate Military Personnel  - Those fraggers think they&#039;re so great swinging around their Corp&#039;s money and putting honest people out of work.&lt;br /&gt;
* Favored (Common, Biased): National Military - Most people don&#039;t understand patriotism or what it takes to fight for their country. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Black Cat&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr_Yennefer_Kerrigan&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GroupContact|&lt;br /&gt;
|Group=Example Group Contact&lt;br /&gt;
|FactionRep=5&lt;br /&gt;
|Position=Contact&lt;br /&gt;
|}} --!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National SIN (UCAS): Clay Norris&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R3: Adam Foster&lt;br /&gt;
* Fake Licenses R3: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R4: Gregory Allen&lt;br /&gt;
* Fake Licenses R4: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33199</id>
		<title>Chop Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33199"/>
		<updated>2020-04-09T14:41:33Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Chop_Shop.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Muscle Decker&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul tkul#6470]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 3&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-10-28&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1CGhI9UHyotmkc7SC-l1zm672teZg4oNH] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An Ex-UCAS military decker willing to do whatever it takes to never be a wage slave.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Show up Corporate Military contractors at every chance.&lt;br /&gt;
* Show up the UCAS Military whenever possible for abandoning him.&lt;br /&gt;
* Acquire enough Nuyen to never have to face the wageslave life of his parents. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Growing up in Cleveland, Clay had the typical UCASer upbringing, attending state sponsored Matrix schooling from home whenever he wasn&#039;t out causing problems, while his&lt;br /&gt;
parent worked the typical 12x6 work week. Watching his parents work themselves near to death for subsidiaries of subsidiaries of the megacorps, Clay decided to use the UCAS&lt;br /&gt;
recruiters that were spamming his feed as an out, and at the age of 17 enlisted in the UCAS Army. The next ten years went by in a haze of training, boring deployments and&lt;br /&gt;
cybernetic augmentation. His natural inclinations towards the matrix were honed by standard Matrix combatant training, but his physical augmentation caught a hitch when&lt;br /&gt;
immune system decided it wasn&#039;t too partial to all the fiber optics and titanium running through his body, laying him up for nearly a year with Implant-derived Immune&lt;br /&gt;
Deficiency. His now chronic condition and the general stand down of the UCAS military due to corporate backed contractors competing for the same mission left Clay once more&lt;br /&gt;
in Cleveland, with only a future of the same 12x6 work week his parents were still living. Stung by being abandoned by his country in favor for corporate toadies, he once more&lt;br /&gt;
turned to the matrix and the the shadows to find a more profitably way to make use of his skills, finally hooking up with a Shiawase fixer with a line on some gene treatment to&lt;br /&gt;
resolve his IID but simultaneously wiping away his savings, leaving Clay to try to rebuild his life in the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* National SINner (UCAS) - Joined the Army to get out of Cleveland but ended up getting dumped right back where he started.&lt;br /&gt;
* Prejudiced (Common,Biased):Corporate Military Personnel  - Those fraggers think they&#039;re so great swinging around their Corp&#039;s money and putting honest people out of work.&lt;br /&gt;
* Favored (Common, Biased): National Military - Most people don&#039;t understand patriotism or what it takes to fight for their country. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Black Cat&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr_Yennefer_Kerrigan&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GroupContact|&lt;br /&gt;
|Group=Example Group Contact&lt;br /&gt;
|FactionRep=5&lt;br /&gt;
|Position=Contact&lt;br /&gt;
|}} --!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National SIN (UCAS): Clay Norris&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R3: Adam Foster&lt;br /&gt;
* Fake Licenses R3: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R4: Gregory Allen&lt;br /&gt;
* Fake Licenses R4: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33167</id>
		<title>Chop Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33167"/>
		<updated>2020-04-09T04:36:24Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Chop_Shop.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Muscle Decker&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul tkul#6470]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 2&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-10-28&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1CGhI9UHyotmkc7SC-l1zm672teZg4oNH] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An Ex-UCAS military decker willing to do whatever it takes to never be a wage slave.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Show up Corporate Military contractors at every chance.&lt;br /&gt;
* Show up the UCAS Military whenever possible for abandoning him.&lt;br /&gt;
* Acquire enough Nuyen to never have to face the wageslave life of his parents. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Growing up in Cleveland, Clay had the typical UCASer upbringing, attending state sponsored Matrix schooling from home whenever he wasn&#039;t out causing problems, while his&lt;br /&gt;
parent worked the typical 12x6 work week. Watching his parents work themselves near to death for subsidiaries of subsidiaries of the megacorps, Clay decided to use the UCAS&lt;br /&gt;
recruiters that were spamming his feed as an out, and at the age of 17 enlisted in the UCAS Army. The next ten years went by in a haze of training, boring deployments and&lt;br /&gt;
cybernetic augmentation. His natural inclinations towards the matrix were honed by standard Matrix combatant training, but his physical augmentation caught a hitch when&lt;br /&gt;
immune system decided it wasn&#039;t too partial to all the fiber optics and titanium running through his body, laying him up for nearly a year with Implant-derived Immune&lt;br /&gt;
Deficiency. His now chronic condition and the general stand down of the UCAS military due to corporate backed contractors competing for the same mission left Clay once more&lt;br /&gt;
in Cleveland, with only a future of the same 12x6 work week his parents were still living. Stung by being abandoned by his country in favor for corporate toadies, he once more&lt;br /&gt;
turned to the matrix and the the shadows to find a more profitably way to make use of his skills, finally hooking up with a Shiawase fixer with a line on some gene treatment to&lt;br /&gt;
resolve his IID but simultaneously wiping away his savings, leaving Clay to try to rebuild his life in the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* National SINner (UCAS) - Joined the Army to get out of Cleveland but ended up getting dumped right back where he started.&lt;br /&gt;
* Prejudiced (Common,Biased):Corporate Military Personnel  - Those fraggers think they&#039;re so great swinging around their Corp&#039;s money and putting honest people out of work.&lt;br /&gt;
* Favored (Common, Biased): National Military - Most people don&#039;t understand patriotism or what it takes to fight for their country. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Black Cat&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Lt.Cmdr_Yennefer_Kerrigan&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GroupContact|&lt;br /&gt;
|Group=Example Group Contact&lt;br /&gt;
|FactionRep=5&lt;br /&gt;
|Position=Contact&lt;br /&gt;
|}} --!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National SIN (UCAS): Clay Norris&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R3: Adam Foster&lt;br /&gt;
* Fake Licenses R3: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R4: Gregory Allen&lt;br /&gt;
* Fake Licenses R4: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33166</id>
		<title>Chop Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=33166"/>
		<updated>2020-04-09T04:35:43Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Chop_Shop.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Muscle Decker&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul tkul#6470]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 2&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-10-28&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1CGhI9UHyotmkc7SC-l1zm672teZg4oNH] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An Ex-UCAS military decker willing to do whatever it takes to never be a wage slave.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Show up Corporate Military contractors at every chance.&lt;br /&gt;
* Show up the UCAS Military whenever possible for abandoning him.&lt;br /&gt;
* Acquire enough Nuyen to never have to face the wageslave life of his parents. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Growing up in Cleveland, Clay had the typical UCASer upbringing, attending state sponsored Matrix schooling from home whenever he wasn&#039;t out causing problems, while his&lt;br /&gt;
parent worked the typical 12x6 work week. Watching his parents work themselves near to death for subsidiaries of subsidiaries of the megacorps, Clay decided to use the UCAS&lt;br /&gt;
recruiters that were spamming his feed as an out, and at the age of 17 enlisted in the UCAS Army. The next ten years went by in a haze of training, boring deployments and&lt;br /&gt;
cybernetic augmentation. His natural inclinations towards the matrix were honed by standard Matrix combatant training, but his physical augmentation caught a hitch when&lt;br /&gt;
immune system decided it wasn&#039;t too partial to all the fiber optics and titanium running through his body, laying him up for nearly a year with Implant-derived Immune&lt;br /&gt;
Deficiency. His now chronic condition and the general stand down of the UCAS military due to corporate backed contractors competing for the same mission left Clay once more&lt;br /&gt;
in Cleveland, with only a future of the same 12x6 work week his parents were still living. Stung by being abandoned by his country in favor for corporate toadies, he once more&lt;br /&gt;
turned to the matrix and the the shadows to find a more profitably way to make use of his skills, finally hooking up with a Shiawase fixer with a line on some gene treatment to&lt;br /&gt;
resolve his IID but simultaneously wiping away his savings, leaving Clay to try to rebuild his life in the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* National SINner (UCAS) - Joined the Army to get out of Cleveland but ended up getting dumped right back where he started.&lt;br /&gt;
* Prejudiced (Common,Biased):Corporate Military Personnel  - Those fraggers think they&#039;re so great swinging around their Corp&#039;s money and putting honest people out of work.&lt;br /&gt;
* Favored (Common, Biased): National Military - Most people don&#039;t understand patriotism or what it takes to fight for their country. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Name=Black Cat&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|Name=Lt.Cmdr_Yennefer_Kerrigan&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GroupContact|&lt;br /&gt;
|Group=Example Group Contact&lt;br /&gt;
|FactionRep=5&lt;br /&gt;
|Position=Contact&lt;br /&gt;
|}} --!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National SIN (UCAS): Clay Norris&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R3: Adam Foster&lt;br /&gt;
* Fake Licenses R3: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R4: Gregory Allen&lt;br /&gt;
* Fake Licenses R4: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Guys_and_Dolls&amp;diff=32732</id>
		<title>Guys and Dolls</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Guys_and_Dolls&amp;diff=32732"/>
		<updated>2020-04-05T19:17:24Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-12]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Rapture]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Baron]]&lt;br /&gt;
| combatant2  = [[SignificantNPC::Kenran-kai]] &amp;lt;br&amp;gt; Yakuza Thug x7&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The &#039;runners rescue a Bunraku doll named &amp;quot;Valerie&amp;quot; from the clutches of the Kenran Kai Yakuza and deposit her in the care of a former John, &amp;quot;Frank,&amp;quot; who professes his love for her.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Shadow Haven ticker flashes with a new incoming job post -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need help saving the love of my life from the people that are holding her captive. - Frank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet and Legwork==&lt;br /&gt;
&lt;br /&gt;
Shine, Rapture and Roadkill arrive for their meeting with Frank, a clueless , farm-boy&amp;quot;Mr Smith&amp;quot; rather than a professional Johnston. He professes his love for a joy-girl named Valerie, lamenting that her employers &amp;quot;control her life, won&#039;t let her go, and don&#039;t even let her leave the premises&amp;quot;. Three things very quickly become apparent to the Runners: &lt;br /&gt;
&lt;br /&gt;
*Frank wants them to rescue a Bunraku doll.&lt;br /&gt;
*Frank is completely clueless about operational security, even flashing a 40K Credstick in full view of the bar patrons at the meet.&lt;br /&gt;
*Frank probably doesn&#039;t know (or doesn&#039;t care) that &amp;quot;Valerie&amp;quot; is most probably not that Benraku dolls original personality.&lt;br /&gt;
&lt;br /&gt;
Frank transpires to be especially jumpy, all the more so due to the delay in the arrival of Baron, the teams face, and due to Roadkill&#039;s &amp;quot;stinking murder hobo&amp;quot; ambiance. Shine and Rapture display sufficient calm and professionalism to induce the Johnson not to run out the door in a mild panic, but Shine&#039;s delaying tactics only work so well and she is soon forced to cut the deal herself. When Baron does finally arrive, entering this fine, farm-town bar in his finest &amp;quot;pimp-suit&amp;quot; Shine, Roadkill and Rapture hastily hustle him out of the building before he spooks their hire out of the deal. The team agree very quickly that &amp;quot;Frank&amp;quot; is out of his depth, cannot be trusted not to do something stupid that will give the &#039;run away to the target, and probably lacks the guts to go through with the run if they don&#039;t act quickly. The team self-imposes a two-day time limit on the run.&lt;br /&gt;
&lt;br /&gt;
Through Frank, the groups manages to uncover the following details:&lt;br /&gt;
&lt;br /&gt;
*Entry to the brothel is gained by asking for Madame Fujimori.&lt;br /&gt;
*The mahjong parlor is always packed full of customers of mostly Chinese, Phillipino and Japanese descent.&lt;br /&gt;
*Frank hires Valerie&#039;s favours for 5000 Nuyen an hour.&lt;br /&gt;
*There are usually at least half-a-dozen guards on the premises equipped with suits, sub-machine guns, pistols and swords.&lt;br /&gt;
&lt;br /&gt;
The leg-work quickly reveals (to the surprise of none of the runner&#039;s concerned) that &amp;quot;Valerie&amp;quot; is indeed a Bunraku doll in a brothel beneath the Blossoming Orchid Mahjong parlor. Without a hacker, the team are forced to rely of contacts to learn as much as they can about the Blossoming Orchid, the staff who work within, and the layout itself. Baron&#039;s KE detective contact Rebecca Montez comes through for them with a considerable amount of useful information but expects something in return - the establishment of a datatap at the location in question.&lt;br /&gt;
&lt;br /&gt;
Through [[SignificantNPC::Rebbeca Montez]], the runners learn the following about the establishment and it&#039;s personnel:&lt;br /&gt;
&lt;br /&gt;
*The establishment belongs to the Kenran Kai Yakuza.&lt;br /&gt;
*Machida Tatsuya acts as head of security. This gentleman disapproves of running a bunraku parlor. Removed a pinkie in protest at being assigned to the parlor.&lt;br /&gt;
*Itoh Tatsuo handles matrix operations for the facility including blackmail stings, acquiring persona fixes and developing/marketing BTL chips.&lt;br /&gt;
*Fujimori Sayuri is the madam and manager of both the mahjong and Bunraku aspects of the Blossoming Orchid. She is a full Magician of either the Chaos or Black mage traditions. She is also an Alchemist.  Like Tatsuya she is disgruntled, though in her case it is because she has hit a  glass ceiling within the Kenran Kai due to being female.&lt;br /&gt;
*Knight Errant Captain Boyd Powers is likely among the blackmail victims controlled by Itoh Tatsuo.&lt;br /&gt;
*A cyber-clinic also operates out of the facility.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The group briefly consider the prospect of adopting a social engineering approach and approaching one of the disgruntled Yakuza or Captain Powers as their &amp;quot;in&amp;quot; to the facility. However, given their particular skill-mix the team reluctantly agrees that they are not at all suited to a subtle approach. Instead, the group decides to infiltrate the Blossoming Orchid, portraying themselves as a rich eccentric (Baron) and his two bodyguards (Shine and Rapture). Roadkill, meanwhile, takes advantage of his squatter life-style to stake-out the building from the outside. &lt;br /&gt;
&lt;br /&gt;
They enter the mahjong parlor, where Shine and Baron immediately stand out as the only non-Asians present. Rapture, being ethnically Japanese, handles much of the etiquette himself. The team gains access to the banraku parlour through a door in the kitchen leading to a stairwell leading down after asking for Madam Fujimori Shine notes a discoloured patch in the roof of the stairwell which she recognizes as concealed anti-personnel mine. Baron speaks with a gentleman the group refer to as &amp;quot;The Voice&amp;quot; who appears to be a yakuza face. Baron makes several attempts to obtain a night with &amp;quot;Valerie&amp;quot; without specifically asking for the girl by name. Eventually, Shine speaks up and complains that her boss met some &amp;quot;farm-boy&amp;quot; loser and his &amp;quot;dumb-ass, big-breasted, big-assed blonde bimbo gal-next-door&amp;quot; and has been lusting after her ever since. The Voice immediately produces Valerie, and Baron shuggles off to enjoy a night of BDSM passion with Frank&#039;s beloved.&lt;br /&gt;
&lt;br /&gt;
The runners depart an hour later, with Baron promising to return again soon to sample Valerie&#039;s delights.&lt;br /&gt;
&lt;br /&gt;
Aside from the mine in the roof, the scouting mission discovers:&lt;br /&gt;
&lt;br /&gt;
*The Bunraku parlour consists of a single &amp;quot;waiting room&amp;quot; with a bar manned by the Voice, half-a-dozen guards and several naked dolls.&lt;br /&gt;
*One corridor leads away from the waiting area with a set of double doors at the far end (the Cyber-clinic) and eight other doors, four on either side of the corridor.&lt;br /&gt;
*There are six camera&#039;s inside and four outside. Maglocks and key cards are required to access the kitchen, and to access the stairwell from the kitchen.&lt;br /&gt;
&lt;br /&gt;
Roadkill continues to observe for the remainder of the night and notes that:&lt;br /&gt;
&lt;br /&gt;
*Local parking remains sketchy at any hour.&lt;br /&gt;
*Multiple guard and domestic staff shifts arrive and leave during the night.&lt;br /&gt;
*Madam Fujimori and the other &amp;quot;officers&amp;quot; attend the location for meetings in the early afternoon then depart. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The next evening, Baron returns with -three- bodyguards in two, the group having purchased some decent clothing for Roadkill and persuaded him to clean up somewhat. The presence of an additional bodyguard and extra weaponry on the group makes the guards suspicious, but Baron convinces the guards that they have completed some &amp;quot;business&amp;quot; of their own and have come to celebrate. However, the Voice claims that Valerie is not on the premises, and is not pleased when Rapture calls him out on his bullshit giving that bunraku dolls are never allowed to leave Yakuza facilities. Yet the Voice digs his heels in and insists the girl is not available.&lt;br /&gt;
&lt;br /&gt;
Realising that returning three nights in a row would arouse even more suspicion (and not willing to trust Frank&#039;s nerves for another evening) Rapture signals the others to go loud by popping combat drugs which he claims are merely &amp;quot;uppers&amp;quot;. Unwilling to risk the ire of the Yakuza, the team restrict themselves to stick-and-shock rounds and non-lethal magic. The Yakuza, however, are disinclined to return the courtesy. Yet even so the group manages to down the Yaks and zip-tie them, planning to use them as hostages to ascent the stairs without being turned into chunky salsa by the concealed mine. Baron&#039;s magics prove to be a key factor in keeping the Yaks disorientated enough to prevent the close-range firefight from becoming a blood-bath. While Baron nurses his wounds, Rapture watches over the downed guards. Shine and Roadkill however, find to their horror that the reason &amp;quot;Valerie&amp;quot; in unavailable is that Yak surgeons are presently installing additional cyber-ware. Shine uses her medical expertise to stand over them and ensure the Yaks put her bits back &amp;quot;correctly&amp;quot; while the far more medically and surgically skilled Roadkill hurriedly scrubs in to assist.&lt;br /&gt;
&lt;br /&gt;
Alas, the second wave of Yak guards arrive. Rapture tosses a grenade up the stairwell but tragically critically glitches not once, but twice, blowing himself up in the process. Baron holds the Yak reinforcements off long enough for Shine to arrive and engage while Roadkill pushes &amp;quot;Valerie&amp;quot; towards the stairwell on a gurney. Shine and Baron are able to chase off one of the guards and put the beat-down another, but Shine knocked unconscious herself in the process. Rapture, thanks to one of Roadkill&#039;s slap-patches, is able to drag himself up the stairs and take down the last of the second wave at the very moment the third wave arrives. The four runners make their escape via the back door and Rapture&#039;s sedan, albeit the vehicle is considerably more ventilated than previously. Roadkill plants the datatap behind the bar on the way out.&lt;br /&gt;
&lt;br /&gt;
The team make the meet and arrange the trade with &amp;quot;Frank&amp;quot; who seems entirely unconcerned with the knowledge that &amp;quot;Valerie&amp;quot; might not be the dolls original, actual personality. But the runners remain professional and accept their pay despite various degrees of disquiet and disgust, reasoning that life with Frank is likely going to be far, far more pleasant that the doll&#039;s previous existence as a Yakuza puppet.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
*Despite taking pains not to kill any of the Yaks, the Kenran Kai are humiliated by the hit on their  facility. They are unlikely to forget the faces of the runners any time soon.&lt;br /&gt;
*Frank gets the girl of his dreams.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10.000 Nuyen&lt;br /&gt;
&lt;br /&gt;
6 Karma&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Hobo is my spirit animal.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHINE:&#039;&#039;&#039; I&#039;m unsure as to whether rescuing a Benraku doll in her chipped persona for a lover-boy is truly a &amp;quot;rescue&amp;quot;. Have we simply exchanged one set of masters for another, even if that new &amp;quot;master&amp;quot; truly loves the woman he -thinks- the extraction was? For sure the physical body of that poor woman, Valerie, will be far better treated by &amp;quot;Frank&amp;quot; than ever she would have been by the Yakuza. But what of &amp;quot;Valerie&#039;s&amp;quot; soul? Her mana spirit. Stoicism teaches that I remain unmoved by horror and strive ever that I be true to myself. And yet have I been? But for the grace of fate, Valerie&#039;s tale could very well have been my own.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32731</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32731"/>
		<updated>2020-04-05T19:16:38Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[SignificantNPC::Kenran-kai]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill, Baron and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson. Having seen firsthand the dolls being left behind, they couldn&#039;t in good conscious leave those girls still chipped, and the parlor not burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by [[SignificantNPC::King Midas]] (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed her. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in her climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Several dolls were brought relatively unharmed to the clinic where they would receive PersonaFix treatment.&lt;br /&gt;
&lt;br /&gt;
The Blossoming orchid Mahjong Parlor is still standing, however is now short-staffed after the recent attack.&lt;br /&gt;
&lt;br /&gt;
Roadkill and Mute received near-critical injuries but otherwise survived.&lt;br /&gt;
&lt;br /&gt;
The team did not find a way to financially benefit from the run, and (Moth) even paid considerable expenses to facilitate what did happen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact [[SignificantNPC::Dr. Isabel Wirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Shine:&#039;&#039;&#039; That was challenging to say the least. Machida Tatsuya is one tough bastard. He quite simply would not go down, and very nearly chopped Baron in two and was very close to doing the same to Moth before I was -finally- able to drop him. All the while we were engaged with Tatusya Roadkill was down and bleeding, and as the only other medic I was unable to disengage and assist. Fortunately it would appear that gentle Moth is not so gentle as she appears. I might even be justified in expressing the opinion that she surprised even herself with her marksmanship, which exceeded even my own. Furthermore, she was able to stabilise both Roadkill and Baron without my assistance. I would very much recommend our colleagues not to underestimate our Moth in the future. She is more than capable of holding her own in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moth==&lt;br /&gt;
[[Moth]] here.  This was my 8th run.  I’d heard about this one on the chat.  &lt;br /&gt;
&lt;br /&gt;
Maybe a week ago, some runners took a job for a johnson to rescue one girl from a bunraku parlor.  When they mentioned it in the chat room, some people wanted the place burned down.  But I spoke up with the ones who wanted to see the other girls rescued.&lt;br /&gt;
&lt;br /&gt;
When Roadkill put together his team, he invited me along.  I’d worked with him before.  He’s a level-headed combat medic.  A good leader.  I’d also met Baron before.  He’s a magic type, and has money, which I always like about a person.  The others who were new to me were Shine – a combat-focused woman with a French accent, and Mute – our technomancer who looked mostly to me like a floating eye icon.  He’s good at what he does.&lt;br /&gt;
&lt;br /&gt;
It was strange meeting with a fellow runner as our johnson.  Normally I’m all about running up the price, but this was a totally different feel.  We were here to help.  To do a good thing.  I told the group pretty early on that I’d cover the operating expenses.  This needed doing, and doing right.  All told, I payed ¥8,000 to support the run.  And I’d do it again.&lt;br /&gt;
&lt;br /&gt;
What they do to the bunraku women is horrible. They don’t consent to it. And then it takes away who they are. Their ability to know who they are. On some level that’s a blessing because it means they don’t suffer quite as much – not even knowing.  But that just means it’s up to the rest of us who can still remember who we are to step in and help them.&lt;br /&gt;
&lt;br /&gt;
I helped make disguises for the scouting.  Got everyone hooked up with synthskin masks that made them look like generic Asian humans.&lt;br /&gt;
&lt;br /&gt;
The main thing we learned was that (1) the place was on alert – no wonder, they’d lost a girl a week ago; (2) lots of lookout types on the exterior; (3) the mahjong parlor was a legit business in a strip mall of businesses.  During the day, it was crowded with nice older folk who were just playing games and gossiping. They were innocents too.  So that had to be factored in the plan.  The good news was that several members of the team were on the first run where they saved the one girl.  They knew the layout inside and out.  And they’d placed a data tap we could still hit.&lt;br /&gt;
&lt;br /&gt;
After a first oops where we tried to approach during daylight and got made by a talisman vendor across the way, we wised up and learned the hours of the street.  We had a window at about 4:30 am when we knew the businesses were empty, and the least number of innocent people were around.&lt;br /&gt;
&lt;br /&gt;
But the number of yakuza was still … intimidating.  Inside and out.&lt;br /&gt;
&lt;br /&gt;
We knew it was going to be rough to get the girls out of there.  We needed a rental vehicle big enough to transport them all.  We needed a place that would actually treat them. Papa took care of that.  We just needed to get them to the hospital in Tarislar, Deireadh An Tuartheil, which – though resource strapped – was a good place that would do right by them.&lt;br /&gt;
&lt;br /&gt;
We needed a ton of neurostun to make it possible to get in and out.  We couldn’t have a shoot out around girls we were trying to rescue who had no control of their own personalities, and might absolutely try to fight back if it went hot around them.&lt;br /&gt;
&lt;br /&gt;
Still, it was the best plan we had.&lt;br /&gt;
&lt;br /&gt;
Now we had researched the Madame and knew she was unhappy.  She’d reached the glass ceiling in the Yakuza.  They aren’t great to women.  We figured we could frame her for the job.  Kill her, but leave a data trail in her files that she was running with the girls to set up shop elsewhere.  That would cause them to look the wrong places.  This was a good idea, but (spoiler alert) we did not get the chance.  Now, she’s still a decent candidate for it, but we didn’t plant any evidence or kill her and hide her body or anything.&lt;br /&gt;
&lt;br /&gt;
This fight to get in there and get the girls was about as tough a thing as I’d ever seen.  Runners nearly died.  Damn near. We came pretty close to all dying. &lt;br /&gt;
&lt;br /&gt;
The neurostun did what it could.  The vast majority inside did fall asleep. But their decker was in a protective box.  He didn’t even know the others were neurostunned.  It didn’t hit him until he got out of his bubble, and he didn’t bother until he thought he’d beat us, and our technomancer was unconscious and bleeding in the vehicle.  One man down.&lt;br /&gt;
&lt;br /&gt;
The rest of us were in the physical fight. I can’t begin to describe it all. It all happened so fast, and you know me.  I kind of froze up at first.  I was just supposed to rally and inspire the others.  Which folks usually really appreciate.&lt;br /&gt;
&lt;br /&gt;
But I could see the tide was going against us. Everyone was doing their best.  This was a good strong team, but the yakuza were tough.  And we were totally outnumbered by the ones who survived the neurostun.  (If we had not used the neurostun to at least take some out of the equation, it would have been even more of a bloodbath!)&lt;br /&gt;
&lt;br /&gt;
Roadkill was down and bleeding.  That was two of us down.&lt;br /&gt;
&lt;br /&gt;
Shine was pinned on the roof, shooting. Hurt.  &lt;br /&gt;
&lt;br /&gt;
The biggest baddest samurai of the group was stalking down our magician, Baron.  No way he could survive that match up.  I ran over to Baron’s side.  &lt;br /&gt;
&lt;br /&gt;
Now a clock was ticking down.  The folks inside were hopefully mostly unconscious. But we knew at least one yakuza had time to call for back-up.  For all we knew, an army of yakuza was going to be tearing down the street any minute. We had one chance to do this.  And we were losing it.&lt;br /&gt;
&lt;br /&gt;
I was just close enough to warn Baron to step out of the killing blow.  (Spent 2 edge to save him; Lucky Duck maneuver).  I pulled my gun.  I killed one of the goons, taking some pressure off Shine.  I was going to stand there and shoot that samurai until he cut me in half.&lt;br /&gt;
&lt;br /&gt;
Baron just had time to pull a rabbit out of the hat, and get his spirit to conceal us.  Because that samurai was going to kill us.  No question.&lt;br /&gt;
&lt;br /&gt;
When we disappeared, bad guy samurai just started walking away.  He didn’t know that we didn’t have feds about to tear around the corner, and probably thought we had left.  We wanted to kill him, but we had more important priorities.&lt;br /&gt;
&lt;br /&gt;
The old plan was in shambles.  Baron knocked himself out with the effort of it.&lt;br /&gt;
&lt;br /&gt;
It was just me and Shine standing.  But invisible!&lt;br /&gt;
&lt;br /&gt;
We ran in to get the girls.&lt;br /&gt;
&lt;br /&gt;
We were able to scout that there was one yakuza still somehow awake.  About half the girls were unconscious, half of them awake.  They … uh … have all kinds of crazy drugs and stuff that make them ignore pain and stuff.  You don’t want to think about it.&lt;br /&gt;
&lt;br /&gt;
But since we were invisible, Shine just walked right up to that one guy left.  Placed her gun to the center of his forehead and shot him dead before he knew we were there.&lt;br /&gt;
&lt;br /&gt;
I did some seriously inspired smooth talking with the traumatized girls, still sunk in false personalities, to convince them that the place was under attack (true) and they needed to come with us for their safety (true).  Honestly, it was mostly calming them into seeing us as help, rather than a new threat.&lt;br /&gt;
&lt;br /&gt;
Between Shine, me, and the girls that were still conscious we managed to carry the unconscious ones out and get them all in the truck.&lt;br /&gt;
&lt;br /&gt;
Now … we had to make some fast hard choices there.  We had intended to raid the place for valuable stuff to help compensate everyone for participating.  We had intended to find and kill the Madame.  Do the frame on her.&lt;br /&gt;
&lt;br /&gt;
All of that … we just had to walk away.  Sometimes you have to pick.  We were there to save the girls.  We saved the girls.  And the team! We had people badly badly hurt. We just couldn’t risk facing another wave of yakuza.&lt;br /&gt;
&lt;br /&gt;
It was pretty soon just me driving and everyone else crashing from their stim patches and other injuries.&lt;br /&gt;
&lt;br /&gt;
But I was driving to a hospital.  And, so far as I could tell, no one was chasing.&lt;br /&gt;
&lt;br /&gt;
Did I take the time to run over that bad ass samurai walking away like he was the shit?  Yes.  Yes I did. Did he probably survive it? Probably.  Did I have to pay for the damages to the rental vehicle? Yes.  Yes I did.&lt;br /&gt;
&lt;br /&gt;
That was a very near thing.&lt;br /&gt;
&lt;br /&gt;
My heart was just racing.&lt;br /&gt;
&lt;br /&gt;
I made sure everyone was stable on our team, and hustled the girls into the ER.&lt;br /&gt;
&lt;br /&gt;
I connected with [[SignificantNPC::Dr. Isabel Wirth]], who is good people. I explained the whole situation. She agreed to take care of the girls. It’s going to take awhile.  And, they may not all survive.  It depends on how long they were on the personafix.  But we’ve given them the best chance we possibly could. I made a donation to the hospital to defray some of the expenses.&lt;br /&gt;
&lt;br /&gt;
We delayed the after party at my house for a couple of days while everyone recovered.&lt;br /&gt;
&lt;br /&gt;
But, I have to say, that was one brave team. And willing to do what it took to do the right thing.  I’d run with any of them again.  &lt;br /&gt;
&lt;br /&gt;
I slept a little better knowing there were no more girls at that bunraku parlor.  Not one.  We got them all out.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32730</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32730"/>
		<updated>2020-04-05T19:16:24Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[[[SignificantNPC::Kenran-kai]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill, Baron and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson. Having seen firsthand the dolls being left behind, they couldn&#039;t in good conscious leave those girls still chipped, and the parlor not burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by [[SignificantNPC::King Midas]] (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed her. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in her climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Several dolls were brought relatively unharmed to the clinic where they would receive PersonaFix treatment.&lt;br /&gt;
&lt;br /&gt;
The Blossoming orchid Mahjong Parlor is still standing, however is now short-staffed after the recent attack.&lt;br /&gt;
&lt;br /&gt;
Roadkill and Mute received near-critical injuries but otherwise survived.&lt;br /&gt;
&lt;br /&gt;
The team did not find a way to financially benefit from the run, and (Moth) even paid considerable expenses to facilitate what did happen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact [[SignificantNPC::Dr. Isabel Wirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Shine:&#039;&#039;&#039; That was challenging to say the least. Machida Tatsuya is one tough bastard. He quite simply would not go down, and very nearly chopped Baron in two and was very close to doing the same to Moth before I was -finally- able to drop him. All the while we were engaged with Tatusya Roadkill was down and bleeding, and as the only other medic I was unable to disengage and assist. Fortunately it would appear that gentle Moth is not so gentle as she appears. I might even be justified in expressing the opinion that she surprised even herself with her marksmanship, which exceeded even my own. Furthermore, she was able to stabilise both Roadkill and Baron without my assistance. I would very much recommend our colleagues not to underestimate our Moth in the future. She is more than capable of holding her own in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moth==&lt;br /&gt;
[[Moth]] here.  This was my 8th run.  I’d heard about this one on the chat.  &lt;br /&gt;
&lt;br /&gt;
Maybe a week ago, some runners took a job for a johnson to rescue one girl from a bunraku parlor.  When they mentioned it in the chat room, some people wanted the place burned down.  But I spoke up with the ones who wanted to see the other girls rescued.&lt;br /&gt;
&lt;br /&gt;
When Roadkill put together his team, he invited me along.  I’d worked with him before.  He’s a level-headed combat medic.  A good leader.  I’d also met Baron before.  He’s a magic type, and has money, which I always like about a person.  The others who were new to me were Shine – a combat-focused woman with a French accent, and Mute – our technomancer who looked mostly to me like a floating eye icon.  He’s good at what he does.&lt;br /&gt;
&lt;br /&gt;
It was strange meeting with a fellow runner as our johnson.  Normally I’m all about running up the price, but this was a totally different feel.  We were here to help.  To do a good thing.  I told the group pretty early on that I’d cover the operating expenses.  This needed doing, and doing right.  All told, I payed ¥8,000 to support the run.  And I’d do it again.&lt;br /&gt;
&lt;br /&gt;
What they do to the bunraku women is horrible. They don’t consent to it. And then it takes away who they are. Their ability to know who they are. On some level that’s a blessing because it means they don’t suffer quite as much – not even knowing.  But that just means it’s up to the rest of us who can still remember who we are to step in and help them.&lt;br /&gt;
&lt;br /&gt;
I helped make disguises for the scouting.  Got everyone hooked up with synthskin masks that made them look like generic Asian humans.&lt;br /&gt;
&lt;br /&gt;
The main thing we learned was that (1) the place was on alert – no wonder, they’d lost a girl a week ago; (2) lots of lookout types on the exterior; (3) the mahjong parlor was a legit business in a strip mall of businesses.  During the day, it was crowded with nice older folk who were just playing games and gossiping. They were innocents too.  So that had to be factored in the plan.  The good news was that several members of the team were on the first run where they saved the one girl.  They knew the layout inside and out.  And they’d placed a data tap we could still hit.&lt;br /&gt;
&lt;br /&gt;
After a first oops where we tried to approach during daylight and got made by a talisman vendor across the way, we wised up and learned the hours of the street.  We had a window at about 4:30 am when we knew the businesses were empty, and the least number of innocent people were around.&lt;br /&gt;
&lt;br /&gt;
But the number of yakuza was still … intimidating.  Inside and out.&lt;br /&gt;
&lt;br /&gt;
We knew it was going to be rough to get the girls out of there.  We needed a rental vehicle big enough to transport them all.  We needed a place that would actually treat them. Papa took care of that.  We just needed to get them to the hospital in Tarislar, Deireadh An Tuartheil, which – though resource strapped – was a good place that would do right by them.&lt;br /&gt;
&lt;br /&gt;
We needed a ton of neurostun to make it possible to get in and out.  We couldn’t have a shoot out around girls we were trying to rescue who had no control of their own personalities, and might absolutely try to fight back if it went hot around them.&lt;br /&gt;
&lt;br /&gt;
Still, it was the best plan we had.&lt;br /&gt;
&lt;br /&gt;
Now we had researched the Madame and knew she was unhappy.  She’d reached the glass ceiling in the Yakuza.  They aren’t great to women.  We figured we could frame her for the job.  Kill her, but leave a data trail in her files that she was running with the girls to set up shop elsewhere.  That would cause them to look the wrong places.  This was a good idea, but (spoiler alert) we did not get the chance.  Now, she’s still a decent candidate for it, but we didn’t plant any evidence or kill her and hide her body or anything.&lt;br /&gt;
&lt;br /&gt;
This fight to get in there and get the girls was about as tough a thing as I’d ever seen.  Runners nearly died.  Damn near. We came pretty close to all dying. &lt;br /&gt;
&lt;br /&gt;
The neurostun did what it could.  The vast majority inside did fall asleep. But their decker was in a protective box.  He didn’t even know the others were neurostunned.  It didn’t hit him until he got out of his bubble, and he didn’t bother until he thought he’d beat us, and our technomancer was unconscious and bleeding in the vehicle.  One man down.&lt;br /&gt;
&lt;br /&gt;
The rest of us were in the physical fight. I can’t begin to describe it all. It all happened so fast, and you know me.  I kind of froze up at first.  I was just supposed to rally and inspire the others.  Which folks usually really appreciate.&lt;br /&gt;
&lt;br /&gt;
But I could see the tide was going against us. Everyone was doing their best.  This was a good strong team, but the yakuza were tough.  And we were totally outnumbered by the ones who survived the neurostun.  (If we had not used the neurostun to at least take some out of the equation, it would have been even more of a bloodbath!)&lt;br /&gt;
&lt;br /&gt;
Roadkill was down and bleeding.  That was two of us down.&lt;br /&gt;
&lt;br /&gt;
Shine was pinned on the roof, shooting. Hurt.  &lt;br /&gt;
&lt;br /&gt;
The biggest baddest samurai of the group was stalking down our magician, Baron.  No way he could survive that match up.  I ran over to Baron’s side.  &lt;br /&gt;
&lt;br /&gt;
Now a clock was ticking down.  The folks inside were hopefully mostly unconscious. But we knew at least one yakuza had time to call for back-up.  For all we knew, an army of yakuza was going to be tearing down the street any minute. We had one chance to do this.  And we were losing it.&lt;br /&gt;
&lt;br /&gt;
I was just close enough to warn Baron to step out of the killing blow.  (Spent 2 edge to save him; Lucky Duck maneuver).  I pulled my gun.  I killed one of the goons, taking some pressure off Shine.  I was going to stand there and shoot that samurai until he cut me in half.&lt;br /&gt;
&lt;br /&gt;
Baron just had time to pull a rabbit out of the hat, and get his spirit to conceal us.  Because that samurai was going to kill us.  No question.&lt;br /&gt;
&lt;br /&gt;
When we disappeared, bad guy samurai just started walking away.  He didn’t know that we didn’t have feds about to tear around the corner, and probably thought we had left.  We wanted to kill him, but we had more important priorities.&lt;br /&gt;
&lt;br /&gt;
The old plan was in shambles.  Baron knocked himself out with the effort of it.&lt;br /&gt;
&lt;br /&gt;
It was just me and Shine standing.  But invisible!&lt;br /&gt;
&lt;br /&gt;
We ran in to get the girls.&lt;br /&gt;
&lt;br /&gt;
We were able to scout that there was one yakuza still somehow awake.  About half the girls were unconscious, half of them awake.  They … uh … have all kinds of crazy drugs and stuff that make them ignore pain and stuff.  You don’t want to think about it.&lt;br /&gt;
&lt;br /&gt;
But since we were invisible, Shine just walked right up to that one guy left.  Placed her gun to the center of his forehead and shot him dead before he knew we were there.&lt;br /&gt;
&lt;br /&gt;
I did some seriously inspired smooth talking with the traumatized girls, still sunk in false personalities, to convince them that the place was under attack (true) and they needed to come with us for their safety (true).  Honestly, it was mostly calming them into seeing us as help, rather than a new threat.&lt;br /&gt;
&lt;br /&gt;
Between Shine, me, and the girls that were still conscious we managed to carry the unconscious ones out and get them all in the truck.&lt;br /&gt;
&lt;br /&gt;
Now … we had to make some fast hard choices there.  We had intended to raid the place for valuable stuff to help compensate everyone for participating.  We had intended to find and kill the Madame.  Do the frame on her.&lt;br /&gt;
&lt;br /&gt;
All of that … we just had to walk away.  Sometimes you have to pick.  We were there to save the girls.  We saved the girls.  And the team! We had people badly badly hurt. We just couldn’t risk facing another wave of yakuza.&lt;br /&gt;
&lt;br /&gt;
It was pretty soon just me driving and everyone else crashing from their stim patches and other injuries.&lt;br /&gt;
&lt;br /&gt;
But I was driving to a hospital.  And, so far as I could tell, no one was chasing.&lt;br /&gt;
&lt;br /&gt;
Did I take the time to run over that bad ass samurai walking away like he was the shit?  Yes.  Yes I did. Did he probably survive it? Probably.  Did I have to pay for the damages to the rental vehicle? Yes.  Yes I did.&lt;br /&gt;
&lt;br /&gt;
That was a very near thing.&lt;br /&gt;
&lt;br /&gt;
My heart was just racing.&lt;br /&gt;
&lt;br /&gt;
I made sure everyone was stable on our team, and hustled the girls into the ER.&lt;br /&gt;
&lt;br /&gt;
I connected with [[SignificantNPC::Dr. Isabel Wirth]], who is good people. I explained the whole situation. She agreed to take care of the girls. It’s going to take awhile.  And, they may not all survive.  It depends on how long they were on the personafix.  But we’ve given them the best chance we possibly could. I made a donation to the hospital to defray some of the expenses.&lt;br /&gt;
&lt;br /&gt;
We delayed the after party at my house for a couple of days while everyone recovered.&lt;br /&gt;
&lt;br /&gt;
But, I have to say, that was one brave team. And willing to do what it took to do the right thing.  I’d run with any of them again.  &lt;br /&gt;
&lt;br /&gt;
I slept a little better knowing there were no more girls at that bunraku parlor.  Not one.  We got them all out.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32729</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32729"/>
		<updated>2020-04-05T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran-kai]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill, Baron and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson. Having seen firsthand the dolls being left behind, they couldn&#039;t in good conscious leave those girls still chipped, and the parlor not burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by [[SignificantNPC::King Midas]] (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed her. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in her climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Several dolls were brought relatively unharmed to the clinic where they would receive PersonaFix treatment.&lt;br /&gt;
&lt;br /&gt;
The Blossoming orchid Mahjong Parlor is still standing, however is now short-staffed after the recent attack.&lt;br /&gt;
&lt;br /&gt;
Roadkill and Mute received near-critical injuries but otherwise survived.&lt;br /&gt;
&lt;br /&gt;
The team did not find a way to financially benefit from the run, and (Moth) even paid considerable expenses to facilitate what did happen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact [[SignificantNPC::Dr. Isabel Wirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Shine:&#039;&#039;&#039; That was challenging to say the least. Machida Tatsuya is one tough bastard. He quite simply would not go down, and very nearly chopped Baron in two and was very close to doing the same to Moth before I was -finally- able to drop him. All the while we were engaged with Tatusya Roadkill was down and bleeding, and as the only other medic I was unable to disengage and assist. Fortunately it would appear that gentle Moth is not so gentle as she appears. I might even be justified in expressing the opinion that she surprised even herself with her marksmanship, which exceeded even my own. Furthermore, she was able to stabilise both Roadkill and Baron without my assistance. I would very much recommend our colleagues not to underestimate our Moth in the future. She is more than capable of holding her own in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moth==&lt;br /&gt;
[[Moth]] here.  This was my 8th run.  I’d heard about this one on the chat.  &lt;br /&gt;
&lt;br /&gt;
Maybe a week ago, some runners took a job for a johnson to rescue one girl from a bunraku parlor.  When they mentioned it in the chat room, some people wanted the place burned down.  But I spoke up with the ones who wanted to see the other girls rescued.&lt;br /&gt;
&lt;br /&gt;
When Roadkill put together his team, he invited me along.  I’d worked with him before.  He’s a level-headed combat medic.  A good leader.  I’d also met Baron before.  He’s a magic type, and has money, which I always like about a person.  The others who were new to me were Shine – a combat-focused woman with a French accent, and Mute – our technomancer who looked mostly to me like a floating eye icon.  He’s good at what he does.&lt;br /&gt;
&lt;br /&gt;
It was strange meeting with a fellow runner as our johnson.  Normally I’m all about running up the price, but this was a totally different feel.  We were here to help.  To do a good thing.  I told the group pretty early on that I’d cover the operating expenses.  This needed doing, and doing right.  All told, I payed ¥8,000 to support the run.  And I’d do it again.&lt;br /&gt;
&lt;br /&gt;
What they do to the bunraku women is horrible. They don’t consent to it. And then it takes away who they are. Their ability to know who they are. On some level that’s a blessing because it means they don’t suffer quite as much – not even knowing.  But that just means it’s up to the rest of us who can still remember who we are to step in and help them.&lt;br /&gt;
&lt;br /&gt;
I helped make disguises for the scouting.  Got everyone hooked up with synthskin masks that made them look like generic Asian humans.&lt;br /&gt;
&lt;br /&gt;
The main thing we learned was that (1) the place was on alert – no wonder, they’d lost a girl a week ago; (2) lots of lookout types on the exterior; (3) the mahjong parlor was a legit business in a strip mall of businesses.  During the day, it was crowded with nice older folk who were just playing games and gossiping. They were innocents too.  So that had to be factored in the plan.  The good news was that several members of the team were on the first run where they saved the one girl.  They knew the layout inside and out.  And they’d placed a data tap we could still hit.&lt;br /&gt;
&lt;br /&gt;
After a first oops where we tried to approach during daylight and got made by a talisman vendor across the way, we wised up and learned the hours of the street.  We had a window at about 4:30 am when we knew the businesses were empty, and the least number of innocent people were around.&lt;br /&gt;
&lt;br /&gt;
But the number of yakuza was still … intimidating.  Inside and out.&lt;br /&gt;
&lt;br /&gt;
We knew it was going to be rough to get the girls out of there.  We needed a rental vehicle big enough to transport them all.  We needed a place that would actually treat them. Papa took care of that.  We just needed to get them to the hospital in Tarislar, Deireadh An Tuartheil, which – though resource strapped – was a good place that would do right by them.&lt;br /&gt;
&lt;br /&gt;
We needed a ton of neurostun to make it possible to get in and out.  We couldn’t have a shoot out around girls we were trying to rescue who had no control of their own personalities, and might absolutely try to fight back if it went hot around them.&lt;br /&gt;
&lt;br /&gt;
Still, it was the best plan we had.&lt;br /&gt;
&lt;br /&gt;
Now we had researched the Madame and knew she was unhappy.  She’d reached the glass ceiling in the Yakuza.  They aren’t great to women.  We figured we could frame her for the job.  Kill her, but leave a data trail in her files that she was running with the girls to set up shop elsewhere.  That would cause them to look the wrong places.  This was a good idea, but (spoiler alert) we did not get the chance.  Now, she’s still a decent candidate for it, but we didn’t plant any evidence or kill her and hide her body or anything.&lt;br /&gt;
&lt;br /&gt;
This fight to get in there and get the girls was about as tough a thing as I’d ever seen.  Runners nearly died.  Damn near. We came pretty close to all dying. &lt;br /&gt;
&lt;br /&gt;
The neurostun did what it could.  The vast majority inside did fall asleep. But their decker was in a protective box.  He didn’t even know the others were neurostunned.  It didn’t hit him until he got out of his bubble, and he didn’t bother until he thought he’d beat us, and our technomancer was unconscious and bleeding in the vehicle.  One man down.&lt;br /&gt;
&lt;br /&gt;
The rest of us were in the physical fight. I can’t begin to describe it all. It all happened so fast, and you know me.  I kind of froze up at first.  I was just supposed to rally and inspire the others.  Which folks usually really appreciate.&lt;br /&gt;
&lt;br /&gt;
But I could see the tide was going against us. Everyone was doing their best.  This was a good strong team, but the yakuza were tough.  And we were totally outnumbered by the ones who survived the neurostun.  (If we had not used the neurostun to at least take some out of the equation, it would have been even more of a bloodbath!)&lt;br /&gt;
&lt;br /&gt;
Roadkill was down and bleeding.  That was two of us down.&lt;br /&gt;
&lt;br /&gt;
Shine was pinned on the roof, shooting. Hurt.  &lt;br /&gt;
&lt;br /&gt;
The biggest baddest samurai of the group was stalking down our magician, Baron.  No way he could survive that match up.  I ran over to Baron’s side.  &lt;br /&gt;
&lt;br /&gt;
Now a clock was ticking down.  The folks inside were hopefully mostly unconscious. But we knew at least one yakuza had time to call for back-up.  For all we knew, an army of yakuza was going to be tearing down the street any minute. We had one chance to do this.  And we were losing it.&lt;br /&gt;
&lt;br /&gt;
I was just close enough to warn Baron to step out of the killing blow.  (Spent 2 edge to save him; Lucky Duck maneuver).  I pulled my gun.  I killed one of the goons, taking some pressure off Shine.  I was going to stand there and shoot that samurai until he cut me in half.&lt;br /&gt;
&lt;br /&gt;
Baron just had time to pull a rabbit out of the hat, and get his spirit to conceal us.  Because that samurai was going to kill us.  No question.&lt;br /&gt;
&lt;br /&gt;
When we disappeared, bad guy samurai just started walking away.  He didn’t know that we didn’t have feds about to tear around the corner, and probably thought we had left.  We wanted to kill him, but we had more important priorities.&lt;br /&gt;
&lt;br /&gt;
The old plan was in shambles.  Baron knocked himself out with the effort of it.&lt;br /&gt;
&lt;br /&gt;
It was just me and Shine standing.  But invisible!&lt;br /&gt;
&lt;br /&gt;
We ran in to get the girls.&lt;br /&gt;
&lt;br /&gt;
We were able to scout that there was one yakuza still somehow awake.  About half the girls were unconscious, half of them awake.  They … uh … have all kinds of crazy drugs and stuff that make them ignore pain and stuff.  You don’t want to think about it.&lt;br /&gt;
&lt;br /&gt;
But since we were invisible, Shine just walked right up to that one guy left.  Placed her gun to the center of his forehead and shot him dead before he knew we were there.&lt;br /&gt;
&lt;br /&gt;
I did some seriously inspired smooth talking with the traumatized girls, still sunk in false personalities, to convince them that the place was under attack (true) and they needed to come with us for their safety (true).  Honestly, it was mostly calming them into seeing us as help, rather than a new threat.&lt;br /&gt;
&lt;br /&gt;
Between Shine, me, and the girls that were still conscious we managed to carry the unconscious ones out and get them all in the truck.&lt;br /&gt;
&lt;br /&gt;
Now … we had to make some fast hard choices there.  We had intended to raid the place for valuable stuff to help compensate everyone for participating.  We had intended to find and kill the Madame.  Do the frame on her.&lt;br /&gt;
&lt;br /&gt;
All of that … we just had to walk away.  Sometimes you have to pick.  We were there to save the girls.  We saved the girls.  And the team! We had people badly badly hurt. We just couldn’t risk facing another wave of yakuza.&lt;br /&gt;
&lt;br /&gt;
It was pretty soon just me driving and everyone else crashing from their stim patches and other injuries.&lt;br /&gt;
&lt;br /&gt;
But I was driving to a hospital.  And, so far as I could tell, no one was chasing.&lt;br /&gt;
&lt;br /&gt;
Did I take the time to run over that bad ass samurai walking away like he was the shit?  Yes.  Yes I did. Did he probably survive it? Probably.  Did I have to pay for the damages to the rental vehicle? Yes.  Yes I did.&lt;br /&gt;
&lt;br /&gt;
That was a very near thing.&lt;br /&gt;
&lt;br /&gt;
My heart was just racing.&lt;br /&gt;
&lt;br /&gt;
I made sure everyone was stable on our team, and hustled the girls into the ER.&lt;br /&gt;
&lt;br /&gt;
I connected with [[SignificantNPC::Dr. Isabel Wirth]], who is good people. I explained the whole situation. She agreed to take care of the girls. It’s going to take awhile.  And, they may not all survive.  It depends on how long they were on the personafix.  But we’ve given them the best chance we possibly could. I made a donation to the hospital to defray some of the expenses.&lt;br /&gt;
&lt;br /&gt;
We delayed the after party at my house for a couple of days while everyone recovered.&lt;br /&gt;
&lt;br /&gt;
But, I have to say, that was one brave team. And willing to do what it took to do the right thing.  I’d run with any of them again.  &lt;br /&gt;
&lt;br /&gt;
I slept a little better knowing there were no more girls at that bunraku parlor.  Not one.  We got them all out.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32728</id>
		<title>Burning Down the Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Burning_Down_the_Dollhouse&amp;diff=32728"/>
		<updated>2020-04-05T19:14:12Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-19]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Mute]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Kenran-Kai]] &amp;lt;br&amp;gt; [[Yakuza Goons]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = Roadkill, Mute and Baron were hurt, but survived&lt;br /&gt;
| casualties2 = Around 17 Yakuza&lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Runners go gas a bunraku parlor and extract the dolls. Succeed while nearly dying in the process.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Roadkill, Baron and Shine had [https://www.shadowhaven.info/Guys_and_Dolls previously] been to this parlor to extract a doll by the name of Valerie on behalf of a Johnson. Having seen firsthand the dolls being left behind, they couldn&#039;t in good conscious leave those girls still chipped, and the parlor not burnt to the ground.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Mute, Moth, Roadkill, Baron, and Shine meet at the Tiny Hoof in Redmond. Roadkill acting as Johnson pitched the situation. A bunraku parlor known as the Blossoming Orchid Mahjong Parlor, operated by the Yakuza was still functional after his last job where he helped extract one of the dolls, but leaving the rest behind didn&#039;t sit well with him, so he&#039;s gathering a crew to shut them down.&lt;br /&gt;
&lt;br /&gt;
After a bit of meat and Matrix scouting, the team hatched a plan:&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
1) Shine scales the building with several canisters of Neurostun.&lt;br /&gt;
&lt;br /&gt;
2) Mute hacks the HVAC system, sealing the building, and flowing the Neurostun through the rooms.&lt;br /&gt;
&lt;br /&gt;
3) Moth and Roadkill will go from room to room, de-chipping the girls and pulling them out.&lt;br /&gt;
&lt;br /&gt;
4) Shine will maintain physical over-watch on the building.&lt;br /&gt;
&lt;br /&gt;
5) Baron will find and kill the Madame, and leave behind the commlink.&lt;br /&gt;
&lt;br /&gt;
6) Mute will fabricate evidence that the Madame hired an extraction team to poach the girls for the Triads and find every scrap of valuable info and cred.&lt;br /&gt;
&lt;br /&gt;
7) Everyone would assist in getting the girls into the rented vans for a hasty extraction. Possibly calling in Knight Errant to make the Yakuza&#039;s night an even bigger clusterfuck to help cover up our escape.&lt;br /&gt;
&lt;br /&gt;
8) The dolls would be brought to a trusted clinic for treatment, recommended by [[SignificantNPC::King Midas]] (Moth&#039;s dad).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
On the first go, Baron hit Shine with an Invisibility spell to help conceal his ascent to the parlor&#039;s roof, however, the attempt was called off when the talismonger across the street noticed her. Not wanting their hand to already be played, Shine called off the attempt and moved to try again another night.&lt;br /&gt;
&lt;br /&gt;
The next night, the team tried again, this time Shine was not spotted in her climb up the building. Mute then worked his way into the Host, he was suspicious of the lack of Matrix security when he hacked the took control of the building&#039;s HVAC system, opening the ventilation hatch on the roof for Shine to dump in the Neurostun, followed by sealing all exterior vents to hotbox the building with the knockout gas. It was at this point that Mute found that there was indeed Matrix security that had eluded his detection, when he got Data Spiked into unconsciousness.&lt;br /&gt;
&lt;br /&gt;
Shine, Baron, and Roadkill were dealing with heavy resistance as the exterior guards had become alerted to the chemical threat inside the building, with one katana wielding adept giving the team particular trouble with dodging almost everything that was thrown at him and seriously wounding Roadkill. Moth was able to stim patch Mute before heading out to assist with the brawl happening in the alley between Baron, Shine, the sword adept, and the remaining Yakuza. After some legendary efforts, the team was able to finally put down the Adept.&lt;br /&gt;
&lt;br /&gt;
Mute on the other hand had readied himself for revenge against the enemy decker, determined to turn the tables, he was able to get some early marks on the decker while he was preoccupied, but unable to match the Yakuza spider&#039;s combat effectiveness, and received critical biofeedback for the effort.&lt;br /&gt;
&lt;br /&gt;
Still conscious, Moth, Baron, and Shine were able to wait out the Neurostun before heading inside the parlor to extract the dolls, pile them into the van, before making their way to the Deireadh An Tuartheil in Tarislar where they met Dr. Isabel Wirth, the attending ER on duty at the time, who Moth talked into taking the dolls for PersonaFix treatment, and seeing to the injuries of the team.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Several dolls were brought relatively unharmed to the clinic where they would receive PersonaFix treatment.&lt;br /&gt;
&lt;br /&gt;
The Blossoming orchid Mahjong Parlor is still standing, however is now short-staffed after the recent attack.&lt;br /&gt;
&lt;br /&gt;
Roadkill and Mute received near-critical injuries but otherwise survived.&lt;br /&gt;
&lt;br /&gt;
The team did not find a way to financially benefit from the run, and (Moth) even paid considerable expenses to facilitate what did happen.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;10  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;1 Street Cred&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact [[SignificantNPC::Dr. Isabel Wirth]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Shine:&#039;&#039;&#039; That was challenging to say the least. Machida Tatsuya is one tough bastard. He quite simply would not go down, and very nearly chopped Baron in two and was very close to doing the same to Moth before I was -finally- able to drop him. All the while we were engaged with Tatusya Roadkill was down and bleeding, and as the only other medic I was unable to disengage and assist. Fortunately it would appear that gentle Moth is not so gentle as she appears. I might even be justified in expressing the opinion that she surprised even herself with her marksmanship, which exceeded even my own. Furthermore, she was able to stabilise both Roadkill and Baron without my assistance. I would very much recommend our colleagues not to underestimate our Moth in the future. She is more than capable of holding her own in combat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moth==&lt;br /&gt;
[[Moth]] here.  This was my 8th run.  I’d heard about this one on the chat.  &lt;br /&gt;
&lt;br /&gt;
Maybe a week ago, some runners took a job for a johnson to rescue one girl from a bunraku parlor.  When they mentioned it in the chat room, some people wanted the place burned down.  But I spoke up with the ones who wanted to see the other girls rescued.&lt;br /&gt;
&lt;br /&gt;
When Roadkill put together his team, he invited me along.  I’d worked with him before.  He’s a level-headed combat medic.  A good leader.  I’d also met Baron before.  He’s a magic type, and has money, which I always like about a person.  The others who were new to me were Shine – a combat-focused woman with a French accent, and Mute – our technomancer who looked mostly to me like a floating eye icon.  He’s good at what he does.&lt;br /&gt;
&lt;br /&gt;
It was strange meeting with a fellow runner as our johnson.  Normally I’m all about running up the price, but this was a totally different feel.  We were here to help.  To do a good thing.  I told the group pretty early on that I’d cover the operating expenses.  This needed doing, and doing right.  All told, I payed ¥8,000 to support the run.  And I’d do it again.&lt;br /&gt;
&lt;br /&gt;
What they do to the bunraku women is horrible. They don’t consent to it. And then it takes away who they are. Their ability to know who they are. On some level that’s a blessing because it means they don’t suffer quite as much – not even knowing.  But that just means it’s up to the rest of us who can still remember who we are to step in and help them.&lt;br /&gt;
&lt;br /&gt;
I helped make disguises for the scouting.  Got everyone hooked up with synthskin masks that made them look like generic Asian humans.&lt;br /&gt;
&lt;br /&gt;
The main thing we learned was that (1) the place was on alert – no wonder, they’d lost a girl a week ago; (2) lots of lookout types on the exterior; (3) the mahjong parlor was a legit business in a strip mall of businesses.  During the day, it was crowded with nice older folk who were just playing games and gossiping. They were innocents too.  So that had to be factored in the plan.  The good news was that several members of the team were on the first run where they saved the one girl.  They knew the layout inside and out.  And they’d placed a data tap we could still hit.&lt;br /&gt;
&lt;br /&gt;
After a first oops where we tried to approach during daylight and got made by a talisman vendor across the way, we wised up and learned the hours of the street.  We had a window at about 4:30 am when we knew the businesses were empty, and the least number of innocent people were around.&lt;br /&gt;
&lt;br /&gt;
But the number of yakuza was still … intimidating.  Inside and out.&lt;br /&gt;
&lt;br /&gt;
We knew it was going to be rough to get the girls out of there.  We needed a rental vehicle big enough to transport them all.  We needed a place that would actually treat them. Papa took care of that.  We just needed to get them to the hospital in Tarislar, Deireadh An Tuartheil, which – though resource strapped – was a good place that would do right by them.&lt;br /&gt;
&lt;br /&gt;
We needed a ton of neurostun to make it possible to get in and out.  We couldn’t have a shoot out around girls we were trying to rescue who had no control of their own personalities, and might absolutely try to fight back if it went hot around them.&lt;br /&gt;
&lt;br /&gt;
Still, it was the best plan we had.&lt;br /&gt;
&lt;br /&gt;
Now we had researched the Madame and knew she was unhappy.  She’d reached the glass ceiling in the Yakuza.  They aren’t great to women.  We figured we could frame her for the job.  Kill her, but leave a data trail in her files that she was running with the girls to set up shop elsewhere.  That would cause them to look the wrong places.  This was a good idea, but (spoiler alert) we did not get the chance.  Now, she’s still a decent candidate for it, but we didn’t plant any evidence or kill her and hide her body or anything.&lt;br /&gt;
&lt;br /&gt;
This fight to get in there and get the girls was about as tough a thing as I’d ever seen.  Runners nearly died.  Damn near. We came pretty close to all dying. &lt;br /&gt;
&lt;br /&gt;
The neurostun did what it could.  The vast majority inside did fall asleep. But their decker was in a protective box.  He didn’t even know the others were neurostunned.  It didn’t hit him until he got out of his bubble, and he didn’t bother until he thought he’d beat us, and our technomancer was unconscious and bleeding in the vehicle.  One man down.&lt;br /&gt;
&lt;br /&gt;
The rest of us were in the physical fight. I can’t begin to describe it all. It all happened so fast, and you know me.  I kind of froze up at first.  I was just supposed to rally and inspire the others.  Which folks usually really appreciate.&lt;br /&gt;
&lt;br /&gt;
But I could see the tide was going against us. Everyone was doing their best.  This was a good strong team, but the yakuza were tough.  And we were totally outnumbered by the ones who survived the neurostun.  (If we had not used the neurostun to at least take some out of the equation, it would have been even more of a bloodbath!)&lt;br /&gt;
&lt;br /&gt;
Roadkill was down and bleeding.  That was two of us down.&lt;br /&gt;
&lt;br /&gt;
Shine was pinned on the roof, shooting. Hurt.  &lt;br /&gt;
&lt;br /&gt;
The biggest baddest samurai of the group was stalking down our magician, Baron.  No way he could survive that match up.  I ran over to Baron’s side.  &lt;br /&gt;
&lt;br /&gt;
Now a clock was ticking down.  The folks inside were hopefully mostly unconscious. But we knew at least one yakuza had time to call for back-up.  For all we knew, an army of yakuza was going to be tearing down the street any minute. We had one chance to do this.  And we were losing it.&lt;br /&gt;
&lt;br /&gt;
I was just close enough to warn Baron to step out of the killing blow.  (Spent 2 edge to save him; Lucky Duck maneuver).  I pulled my gun.  I killed one of the goons, taking some pressure off Shine.  I was going to stand there and shoot that samurai until he cut me in half.&lt;br /&gt;
&lt;br /&gt;
Baron just had time to pull a rabbit out of the hat, and get his spirit to conceal us.  Because that samurai was going to kill us.  No question.&lt;br /&gt;
&lt;br /&gt;
When we disappeared, bad guy samurai just started walking away.  He didn’t know that we didn’t have feds about to tear around the corner, and probably thought we had left.  We wanted to kill him, but we had more important priorities.&lt;br /&gt;
&lt;br /&gt;
The old plan was in shambles.  Baron knocked himself out with the effort of it.&lt;br /&gt;
&lt;br /&gt;
It was just me and Shine standing.  But invisible!&lt;br /&gt;
&lt;br /&gt;
We ran in to get the girls.&lt;br /&gt;
&lt;br /&gt;
We were able to scout that there was one yakuza still somehow awake.  About half the girls were unconscious, half of them awake.  They … uh … have all kinds of crazy drugs and stuff that make them ignore pain and stuff.  You don’t want to think about it.&lt;br /&gt;
&lt;br /&gt;
But since we were invisible, Shine just walked right up to that one guy left.  Placed her gun to the center of his forehead and shot him dead before he knew we were there.&lt;br /&gt;
&lt;br /&gt;
I did some seriously inspired smooth talking with the traumatized girls, still sunk in false personalities, to convince them that the place was under attack (true) and they needed to come with us for their safety (true).  Honestly, it was mostly calming them into seeing us as help, rather than a new threat.&lt;br /&gt;
&lt;br /&gt;
Between Shine, me, and the girls that were still conscious we managed to carry the unconscious ones out and get them all in the truck.&lt;br /&gt;
&lt;br /&gt;
Now … we had to make some fast hard choices there.  We had intended to raid the place for valuable stuff to help compensate everyone for participating.  We had intended to find and kill the Madame.  Do the frame on her.&lt;br /&gt;
&lt;br /&gt;
All of that … we just had to walk away.  Sometimes you have to pick.  We were there to save the girls.  We saved the girls.  And the team! We had people badly badly hurt. We just couldn’t risk facing another wave of yakuza.&lt;br /&gt;
&lt;br /&gt;
It was pretty soon just me driving and everyone else crashing from their stim patches and other injuries.&lt;br /&gt;
&lt;br /&gt;
But I was driving to a hospital.  And, so far as I could tell, no one was chasing.&lt;br /&gt;
&lt;br /&gt;
Did I take the time to run over that bad ass samurai walking away like he was the shit?  Yes.  Yes I did. Did he probably survive it? Probably.  Did I have to pay for the damages to the rental vehicle? Yes.  Yes I did.&lt;br /&gt;
&lt;br /&gt;
That was a very near thing.&lt;br /&gt;
&lt;br /&gt;
My heart was just racing.&lt;br /&gt;
&lt;br /&gt;
I made sure everyone was stable on our team, and hustled the girls into the ER.&lt;br /&gt;
&lt;br /&gt;
I connected with [[SignificantNPC::Dr. Isabel Wirth]], who is good people. I explained the whole situation. She agreed to take care of the girls. It’s going to take awhile.  And, they may not all survive.  It depends on how long they were on the personafix.  But we’ve given them the best chance we possibly could. I made a donation to the hospital to defray some of the expenses.&lt;br /&gt;
&lt;br /&gt;
We delayed the after party at my house for a couple of days while everyone recovered.&lt;br /&gt;
&lt;br /&gt;
But, I have to say, that was one brave team. And willing to do what it took to do the right thing.  I’d run with any of them again.  &lt;br /&gt;
&lt;br /&gt;
I slept a little better knowing there were no more girls at that bunraku parlor.  Not one.  We got them all out.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Neural_Chip_V3&amp;diff=31741</id>
		<title>Neural Chip V3</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Neural_Chip_V3&amp;diff=31741"/>
		<updated>2020-03-30T21:58:51Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       =[[CyberZombieCharles.png|thumb]] &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-27]]&lt;br /&gt;
| gm          = [[hasGM::Blood_Librarian]]&lt;br /&gt;
| place       = Sony / Sony Subsidary Prod. Lab&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      =Target objective Eliminated, Major Runner Victory &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[hasRunner::Chop_Shop]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[hasRunner::Wolfheart]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[hasRunner::BURN0UT]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[hasRunner::Messenger_7]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = Sony Corporation &amp;lt;br&amp;gt; &lt;br /&gt;
The Janitor &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  =[[ShadowHaven]] &lt;br /&gt;
| commander2  =The on-site Administrator &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 =ChopShop  Wolfheart, &amp;lt;br&amp;gt; Messanger 7&#039;s dignity&amp;lt;br&amp;gt; &lt;br /&gt;
| casualties2 =12 MCT Roto Drones w/ HVAR&amp;lt;br&amp;gt;&lt;br /&gt;
1 Sony Orderly 4 w/ Machine Gun,&amp;lt;br&amp;gt;&lt;br /&gt;
1 Sony HTR Summoner/ Dispeller&amp;lt;br&amp;gt;&lt;br /&gt;
6 War Dogs&amp;lt;br&amp;gt;&lt;br /&gt;
5 Sony SecuGoons&amp;lt;br&amp;gt;&lt;br /&gt;
On-Site Rigger critically wounded&amp;lt;br&amp;gt;&lt;br /&gt;
Sony Cougar&amp;lt;br&amp;gt; &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sony corporation is developing a new piece of gear that lets them rig people. Someone hired Runners to put a stop to this.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
A cyber collective hacked into SONY and found the issue, and then brokered favors to get the money to do a run against this.&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Tülay Meier-Adler, the Johnson told the runners of the payment plan, then informed them of the general security of the target. this included how heavy the drone swarms were relied upon, the cyber security of the area as well as other operational details that could be known.&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Chop Shop did a matrix search, found out the internal security of the systems (HVAR, guns, a couple other details, finding that a box was shipped in.)&lt;br /&gt;
&lt;br /&gt;
Wolfheart did a druidic ritual to mana window through the mana barriers and peek through all the security, discovered the general layout of the facility, locations of general security measures as well as rough numbers of the enemy numbers. &lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
Runners drove to the compound, have a spirit baby carry them over a fence and then they hacked into the cargo warehouse. They tried to walk across the cargo warehosues floors, but the janitor was pissed after Wolfheart let a water spirit go in his warehouse nad stuck ulta lubricant into his mop bucket and caused Chopshop, Wolfheart, and Messenger 7 to slip on the floor. After the embaressing incident that stole their dignity, they  snuck past two scientists discussing the good life by using a concealment spirit. They then went down the stairs.&lt;br /&gt;
&lt;br /&gt;
At this point they have been hacking cameras five times over, and found down the stairs was a MCT rotodrone wandering around slaved to some guys RCC. Chop shop tried to hack it but the rigger was notified of the issue and promptly turned around and sounded the silent alarm. &lt;br /&gt;
&lt;br /&gt;
The drone that was almost hacked turned hte corner and fired a bunch of bullets that didn&#039;t do anything, and then got broke..&lt;br /&gt;
&lt;br /&gt;
Another drone was sent to peak around the corner to spy on the runners while they did their thing and a security response could be made, and it got shot in the face.&lt;br /&gt;
&lt;br /&gt;
While the runners moved down to close the distance to their objective, security goons went down the stairs and used a mirror to spy on the runners, and promptly got knocked unconscious by virtue of air burst grenade, screaming about his legs all the way to the black. After this, a lot of things happened all at once.&lt;br /&gt;
&lt;br /&gt;
Chop Shop &amp;amp; Wolfheart were in the hallway, Burnout and Messenger _7 was in the Process Division, where the spooky laboratory stuff happens. &lt;br /&gt;
&lt;br /&gt;
#10 MCT Rotodrones each maneuvered into a 20 meter line such that htey can all fire without going into their firing lines in the hallway, and promtly sent a hail of bullets at Chop Shop. the damage done was negligable.&lt;br /&gt;
#Silent Alarm provoked a repsonse by HTR to move in, with a HTR Mage/Summoner moving in immediately to check the situation out. He immediately banishes Wolfhearts spirit and order two of his four force 5 spirits to materialize and geek astral people.&lt;br /&gt;
#Handler got his War dogs out of the cage and releases the dogs.&lt;br /&gt;
#Chop Shop almost gets body slammed by a knock off ARES Cheetah (Sony Cougar).&lt;br /&gt;
&lt;br /&gt;
Chop shop responded to this by kicking the Cheetah that was trying to run away into the ceiling, dump shocking the onsite Rigger.&lt;br /&gt;
&lt;br /&gt;
Wolfheart casts Powerball onto the dogs as well as a fire spirit, doing neglible damage and taking cover.&lt;br /&gt;
&lt;br /&gt;
Burnout breaks into the Process Division where the objective is stored, and spots a nerd putting one of the objectives from a display case into his bag.&lt;br /&gt;
&lt;br /&gt;
Messenger 7 proceeds to break through the door and goes to bully that scientist/nerd.&lt;br /&gt;
&lt;br /&gt;
The dogs try to maul Chop Shop, and fail.&lt;br /&gt;
&lt;br /&gt;
Fire spirits to to maul Wolfheart, fail.&lt;br /&gt;
&lt;br /&gt;
2 Fire spirits that were not materialized go to bully Wolfhearts spirit, does so.&lt;br /&gt;
&lt;br /&gt;
The scientist was bullied into opening a safe, he tried to run away only for the Anthrodrone getting up and silently shooting at said scientist. suprisingly, the guy lives. Later, his bag gets cut off of him by Burnout.&lt;br /&gt;
&lt;br /&gt;
Chop shop witnessing the Anthrodrone, gets his machine gun and Bulls Eye Bursting it through 2 reinforced glass panes and a desk, putting it down.&lt;br /&gt;
&lt;br /&gt;
Burnout leaves Process Division and uses her sword to cut 2 Fire spirits in half&lt;br /&gt;
&lt;br /&gt;
Wolfheart switches to Astral Perception and murders the HTR member through a f7 power bolt and something like 24 reagents. All fire spirits released, Wolfhearts wolf spirit possesses the 6 war doges and they play hell on the stair way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fight is over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The run team promptly goes into process division, destroys all objectives (presumably also the one inside the scientists bag, but it wasnt explicitly stated as such.) and finds the mysterious box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There was a person in it, breathing raspily. after a small amount of deliberation, the players decide to activate its kill switch and to their horror find that the person in there basically kept screaming when the pneumatic press inside the box began trying to pulp the person inside. after a solid 10-15 seconds of screaming, the runners turn the kill switch off, and let the poor chummer out of the box.&lt;br /&gt;
&lt;br /&gt;
Inside it was a Cyberzombie, basically half dead from events besides the box and covered in soot. it numbly followed the runners out of the building. They passed by the Rigger being evacuated by a Doc Wagon team&lt;br /&gt;
&lt;br /&gt;
The guns on the outside of the compound on 2 towers did not shoot at the runners, ordered to stand down to prevent property damage.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Runners, only barely knowing what it was exactly their new &amp;quot;friend&amp;quot; was took it for a drive to a B zone and (one runner had to go in the trunk.) They met with the Johnson after arranging for a street doc to take it off their hands, ([[Jane Foster]]). Jane Foster arrived with a white van and gently asked it to come with her, which the cyber-zombie did.&lt;br /&gt;
&lt;br /&gt;
The CyberZOmbies name was Charles.&lt;br /&gt;
&lt;br /&gt;
The Johnson flatly asked to not be informed about the giant hulking monster and to continue about his day. He paid the runners and called it a day.&lt;br /&gt;
&lt;br /&gt;
The Cyber Zombie will be a part of future events., as it has MCT Cybernetics and ARES markings on it, and was found in a SONY box.&lt;br /&gt;
&lt;br /&gt;
The Target of the Run was successfully destroyed.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16 RVP&lt;br /&gt;
&lt;br /&gt;
default 6k nuyen, 13 karma&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Is power ball loud? I guess you can hear the flesh burning.&amp;quot;&lt;br /&gt;
--OB}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
=== Wolfheart ===&lt;br /&gt;
This one was strange. So many high-tech abominations were on display, but we didn&#039;t run into much resistance until in the room with the prototypes. We were caught off-guard, but the Dead whispered their wisdom in my blood strongly that day, and so I helped the team outmaneuver our foes. Confined spaces are a boon to advanced spell shapers such as myself!&lt;br /&gt;
&lt;br /&gt;
=== Chop Shop ===&lt;br /&gt;
If there was a single run that perfectly encapsulates everything that&#039;s wrong with corporate security it&#039;s this one. They had a decently isolated location, they paid for a lot of fancy weapons, that ultimately underpowered and near to useless, and their gamble was on several hundred thousand nuyen worth of combat drones and in the end they barely even slowed us down. The site&#039;s rigger was a joke, I shot down nearly a dozen of his rotodrones with complete impunity, even when he sent in his very pretty firing line, he managed to hit everything in the hallway but me and his fancy cougar drone running at mach 1 only managed to knock some of the shine off my boot when kicked it into scrap. What a joke, the manpower on site was laughably inept, the majority of their forces getting mauled near to death by their own guard dogs and the ones that were left too gutless to stand against us during the exfiltration. Good riddance, maybe they&#039;ll spend some more money to put a weekend&#039;s worth of training into the next batch, won&#039;t fix the lack of backbone but at least they might be able to beat their own dogs. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Storm_is_Coming&amp;diff=31118</id>
		<title>A Storm is Coming</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Storm_is_Coming&amp;diff=31118"/>
		<updated>2020-03-27T00:21:24Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-18]]&lt;br /&gt;
| gm          = [[hasGM::Doom]]&lt;br /&gt;
| place       = Downtown Seattle&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Mission Control]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &lt;br /&gt;
| combatant2  = [[Ares]]&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Johnson had an important data file related to some Ares project.  Very heavily encrypted.  He had identified a menu of 12 geniuses who might be able to crack it.  He needed us to set out a safehouse for the encryption to be done, and to recruit at least one genius to work on it.&lt;br /&gt;
&lt;br /&gt;
The runners established a safehouse in a downtown Seattle penthouse.  They added a great deal to its security, taking advantage of a generous expense account for the job.&lt;br /&gt;
&lt;br /&gt;
The runners recruited four of the code-cracking geniuses, convincing them that they were becoming part of a Horizon reality trid show, with hackers competing for a cash prize while living in a posh penthouse.  &lt;br /&gt;
&lt;br /&gt;
The runners investigated Ares&#039; projects and discovered seven vessels related to seven code-named projects.  At least two of which seemed to be about making monsters.&lt;br /&gt;
&lt;br /&gt;
All the information obtained, and the details of the reality trid con were conveyed to the Johnson, and the team was paid for a job well done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Another run had led to the discovery of Project Fusion.  An Ares project involving trying to fuse the infected with bug spirits.  &lt;br /&gt;
&lt;br /&gt;
In the course of that run, a heavily encrypted data file was recovered for the johnson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The same johnson set up this run.  He disguised himself as a drug dealer/user, and took the runners to his car to discuss the details.  He provided the assignment, dossiers on the 12 geniuses, and his contact information.  He wouldn&#039;t relent on the payment in nuyen, but he did relent to covering all run-related expenses, including the cost of the safehouse and bribes to the code-crackers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
*The Safehouse*&lt;br /&gt;
Mission Control identified the perfect safehouse at a downtown penthouse.  He used all his skills with security to make it even more safe.&lt;br /&gt;
Chop Shop researched the recruitment candidates on the matrix, and helped with cyber security.&lt;br /&gt;
Moth worked through her contacts to provide a person to run security on-site, and a magician to provide magical wards.&lt;br /&gt;
&lt;br /&gt;
*The Recruits*&lt;br /&gt;
The team conceived a con that would work to recruit a strong team of hackers.  They selected four priority targets to recruit, given the limited time.  They established a cover story for a winning con.  Moth would be a reality trid producer from Horizon.  She was recruiting candidates for a reality trid show &#039;Safehouse&#039; where hackers would work (disguised by environment suits) to be the first to break a difficult code.&lt;br /&gt;
&lt;br /&gt;
*An Eye on Ares*&lt;br /&gt;
Chop Shop did a deep matrix drive for other information about Ares&#039; projects, related to Project Fusion.  They discovered that the vessel related to Project Fusion was one of seven vessels transporting monsters of different kinds.  And all are sailing towards Ares&#039; headquarters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The safehouse is in place, as designed.  Whether it holds up remains to be seen, but the johnson was pleased by the effort.&lt;br /&gt;
&lt;br /&gt;
The con took some selling, but ultimately they were successful in recruiting all four desired targets. They had motivated geniuses hard at work, and protected by their false belief that it was all just a trid show.&lt;br /&gt;
&lt;br /&gt;
The information discovered about Ares&#039; projects was of great interest to the johnson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Paid, the runners met up at Moth&#039;s house for an afterparty.&lt;br /&gt;
&lt;br /&gt;
Time would tell what happened to the geniuses at the safehouse, after all their preparations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;2  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;22,000 nuyen (Mission Control and Chop Shop)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;14,000 nuyen (Moth)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact [[The Steward]], for [[Moth]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===Moth===&lt;br /&gt;
[[Moth]] here.  This is the tale of my seventh run, and it was quite the adventure!&lt;br /&gt;
&lt;br /&gt;
I had the pleasure of working with two amazing runners.&lt;br /&gt;
&lt;br /&gt;
Chop Shop.  We’d worked together before.&lt;br /&gt;
Mission Control.  This was my first chance to work with him.&lt;br /&gt;
This was an interesting job.  It was a follow-up to something others had done.  &lt;br /&gt;
&lt;br /&gt;
The johnson had us meet him in a coffee shop downtown.  I dressed appropriately in my most adorable hipster chic turtleneck, skirt, tights, and glasses.  Classic art student.  I took the chance to get a soy frap.  I could afford a real one, but art students generally couldn’t.  I fit right in.  &lt;br /&gt;
&lt;br /&gt;
That could not be said for the next member of our team to arrive, Chop Shop.  He was wearing a business suit.  He looked like he was ex-military.  Or current military.  That stiff bearing.  As he got closer to the counter, there was a group of scruffy long haired college kids likely from the art school not far.  They were chatting about peace and protest.  Total anti-war types.  One of the boys gave Chop Shop a hard time, suggesting he didn’t belong here.  Chop Shop ignored him, until the kid put his hand on his shoulder.  Then…&lt;br /&gt;
&lt;br /&gt;
Chop Shop moved so fast I almost missed it.  Suddenly he had the kid’s hand and he was just crushing it.  Staring at the kid with dead eyes as bones shattered.  I raced over.  &lt;br /&gt;
&lt;br /&gt;
A few convincing words about PTSD and fussing over the kid, while I splinted his hand with first aid and made flirty meet-cute eyes at him, seemed to smooth the matter over.  I mean he was hurt.  He needed to see a doctor.  He and the other kids took off.&lt;br /&gt;
&lt;br /&gt;
I looked at Chop Shop like are you kidding me?  Hell of a start.&lt;br /&gt;
&lt;br /&gt;
Happily it was all uphill from here!  &lt;br /&gt;
&lt;br /&gt;
Mission Control arrived at that point.  &lt;br /&gt;
&lt;br /&gt;
We were then approached by a red-eyed junkie.  “Hey man…”  But the Host pinged him as our johnson, so I followed him out the back door into an alley as he requested.  We all did.  Once in the alley, he whipped off the disguise, and proved to be another square jawed buzz cut military guy.  He ushered us into his car to talk privately.  It was a nice car.  A black GMC Sidewinder.&lt;br /&gt;
&lt;br /&gt;
Time for the details of the job!  In short, his people had some very good intel.  A file on an Ares Project.  Super well encrypted.  He had a list of genius-types he thought could actually crack it.  Our job was to put together a safe house where the encryption work could be done, recruit at least one of the geniuses to work on it, and see if we could learn anything about Ares’ work along the way.&lt;br /&gt;
&lt;br /&gt;
It was clear that the code breakers recruited would be in danger.  First from Ares, and then – the way this guy talked – if they knew too much they might be considered disposable.&lt;br /&gt;
&lt;br /&gt;
I didn’t love that part, but I figured we’d give our recruits the best chance of living if we ran a con so fantastic that they didn’t realize what they were doing, or why.&lt;br /&gt;
&lt;br /&gt;
He passed us a dossier on twelve potential recruitment assets.  Just names and occupations.&lt;br /&gt;
&lt;br /&gt;
* Xiuyin Yong Yeung – computer engineering&lt;br /&gt;
* Jie Chao Wong – computer engineering&lt;br /&gt;
* Desiree Royle – matrix design&lt;br /&gt;
* Brady Maurice Rey – matrix security&lt;br /&gt;
* Davena Tucker Joiner – matrix security&lt;br /&gt;
* Slave Yakov Pavlovsky – penetration tester&lt;br /&gt;
* Vitya Makar Vinogradov – penetration tester&lt;br /&gt;
* Mario Rapallino – foundation/matrix theory&lt;br /&gt;
* Donatello Febe Accursio – resonance theory&lt;br /&gt;
* Nikos Iordanou – computer science&lt;br /&gt;
* Silke Reis – nanotechnology&lt;br /&gt;
* Gottfried Lucia Messer – developmental program design&lt;br /&gt;
&lt;br /&gt;
He did warn us that they would not be easy to recruit, and might particularly object if the safehouse was not posh.&lt;br /&gt;
&lt;br /&gt;
Now the job was on a tight clock.  We needed the safehouse ready and the geniuses at work within three days.  And an expectation that they would crack the code within the next five.  Our job was done when they were in place working.  At least one.  &lt;br /&gt;
&lt;br /&gt;
He offered us 16,000 nuyen each.  I tried to negotiate him up on price, but he was firm.  But then the boys had the best idea ever!  Clearly this man represented a serious payroll, facing up against Ares.  Some kind of agency man.  Could he simply agree to foot the expenses?  The safehouse itself, any bribes, usual operating expenses?  Well, he went for it!  So, we had the absolute pleasure of an expense account.  And boy did we use it!&lt;br /&gt;
&lt;br /&gt;
We got his contact information to stay in touch.  (Like a bag of burner commlinks.  Use once and destroy.)&lt;br /&gt;
&lt;br /&gt;
We moved to a hotel room for planning purposes, and got to work.&lt;br /&gt;
&lt;br /&gt;
Chop Shop started with a full matrix search on the first name on the list.  Xiuyin.  But then, as we broke down the timeline, we realized that we just did not have time to go deep like that on 12 people.  We needed to make some choices.  &lt;br /&gt;
&lt;br /&gt;
Chop Shop did a lighter matrix search – what can you learn in 15 minutes – on each of them.  So we could make some choices.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Mission Control and I got to work on the safehouse.&lt;br /&gt;
&lt;br /&gt;
I thought I had a great set of choices, being a Laesa smuggler and all.  I knew of a not currently in use Laesa safehouse warehouse on the dock.  Nothing posh, but a solid choice with some defensive already built in.&lt;br /&gt;
&lt;br /&gt;
But Mission Control had an even better idea.  He was aware of a safehouse that could be rented in downtown Seattle.  The penthouse floor of a highrise.  Completely posh.  Defensible, but we could make it ever so much more.&lt;br /&gt;
&lt;br /&gt;
An easy choice with an expense account.  We rented the penthouse and got to work.&lt;br /&gt;
&lt;br /&gt;
This was really 90% Mission Control who knows a tremendous amount about security design and set-up.  I mostly got my bodyguard Heavy Metal, who is a bit of a security expert himself, to come on-site and be our physical ops security lead.  And I helped with shopping.  I like to shop.&lt;br /&gt;
&lt;br /&gt;
There was fab paint for the walls.  Cameras and a sensory suite – x-ray motion, ultrasound, Geiger, atmospheric, cyberware…  We build up specific fully interior rooms – mostly bathrooms – as declared saferooms.  Set them up so they could seal airtight when the ‘oh shit’ protocol was enacted.  The windows were blocked and outfitted with breaking sensors.  There were blight and frag grenades all over, but tagged to be safe for our geniuses and security handler.  Monowire traps.  Locks and code locks on all the entrance doors.  There were smart firing platforms with krime happiness.&lt;br /&gt;
&lt;br /&gt;
I got papa to send the Laesa magical on-site security guy over.  We call him The Steward.  An elf magician.  He did magical security wards.&lt;br /&gt;
&lt;br /&gt;
Chop Shop of course was busy wiring everything up – doing the decker part of the equation.&lt;br /&gt;
&lt;br /&gt;
This place was the safest of safe houses.  We made sure of it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, we were starting to work on our recruitment strategy.  &lt;br /&gt;
&lt;br /&gt;
We got a bit more information about the other eleven so we could prioritize.  We only needed one.  We were definitely going to try Xiuyin because we knew we would soon be getting a deep dive of information on him.  But we figured we could do dives like that on three more max.  So we needed to select our targets based on just a little more information about each person.&lt;br /&gt;
&lt;br /&gt;
Here’s what we knew with the quick searching.&lt;br /&gt;
&lt;br /&gt;
* Xiuyin was a competitive video gamer.&lt;br /&gt;
* Desiree liked to model in her off-time.  A voluptuous figure.&lt;br /&gt;
* Brady was a jock who was also a nerd.  He played baseball and wrestled,&lt;br /&gt;
* Davena secretly tried to grow deep weed in her dorm room&lt;br /&gt;
* Slava and Vitya were twin russian sisters who often do penetration testing of matrix systems for smaller companies&lt;br /&gt;
* Jie was a computer engineer that specilized in hard drives and conversion of data from physical to cloud and vice versa.&lt;br /&gt;
* Mario was an Ares corp kid who went to lots of corp functions&lt;br /&gt;
* Donatello was VERY proficient with the matrix yet had low hours on his school deck.  Probable technomancer.&lt;br /&gt;
* Nikos worked on the theoretical, quantum probability and quantum computing and was completely antisocial&lt;br /&gt;
* Silke is developing her masters in trying to cure CFD&lt;br /&gt;
* Gottfried is working on an invasive hacking program that subsumes control almost silently&lt;br /&gt;
&lt;br /&gt;
Easy decisions first.  Mario was a hard No.&lt;br /&gt;
&lt;br /&gt;
After that, we had to kind of go on gut instinct.  A mix of professional skillsets gave the best chance of cracking the code.  Then, instinctively, who might be easiest to recruit.&lt;br /&gt;
&lt;br /&gt;
We were already committed on Xiuyin.&lt;br /&gt;
&lt;br /&gt;
We decided that the best blend of skillsets would include Donatello (technomancer) and Gottfried (AI hacking expert).  And we liked Davena’s drug craving.  That might be an easy recruitment angle.&lt;br /&gt;
&lt;br /&gt;
But we also needed a pitch that would be consistent.  And take advantage of anything else we learned.&lt;br /&gt;
&lt;br /&gt;
So, time to look at the deep dive for Xiuyin, use that to perfect the pitch, go recruit him if possible, and then get the data on the others and keep building the con to match.&lt;br /&gt;
&lt;br /&gt;
Happily a vision began to form!&lt;br /&gt;
&lt;br /&gt;
Xiuyin wasn’t just a competitive gamer.  He was a popular gaming-sports persona.  JadeEmperor was his handle.&lt;br /&gt;
&lt;br /&gt;
I could see right away he’d be motivated by a competition.  Maybe he’s racing the other geniuses?  (Or thinks he is?)  Winner gets a cash prize?  And by exposure.  He was building a brand.  &lt;br /&gt;
&lt;br /&gt;
And that’s when it hit us.  We had a posh penthouse.  We were going to lock four people in it to compete to be the first one to crack a code.  This sounded a lot like a reality trid show.  &lt;br /&gt;
&lt;br /&gt;
We named it Safehouse, of course.  &lt;br /&gt;
&lt;br /&gt;
I’d just done a run for Horizon talent scouts.  I knew their routines.  What their contracts looked like.  We set up the con.  I was going to be a Horizon trid show producer.  We were looking for contestants.  A week in a posh penthouse while cracking a code.  &lt;br /&gt;
&lt;br /&gt;
A ‘masked singer’ style show where their identities aren’t revealed until the end, because they are wearing haz mat suits in bright colors identifying the person.  (And keeping our little geniuses safe.)&lt;br /&gt;
&lt;br /&gt;
We rented a limo.&lt;br /&gt;
&lt;br /&gt;
I happen to have a contact who is – in fact – an expert in fake reality show trid videos.  He himself has mastered the art for the ‘do you want to be in my porno’ approach, but he was the perfect person to get a fake Horizon sim and all the related camera equipment and other paraphenelia.  We were set!&lt;br /&gt;
&lt;br /&gt;
We parked the limo outside Xiuyin’s dorm where he could see it.  I called him.  Made my pitch.  Come down to the limo for more information.  Cameras rolling!  To edit in post.  I told him I was a big fan and had personally put him on the recruitment list.  JadeEmperor.  A green suit, of course.  Less than a week of his time.  Competing to show that he was the best – and that competitive gamers as a group – were formidable. It would be a huge win to get more streaming fans.  &lt;br /&gt;
&lt;br /&gt;
He signed right up!  I am rather persuasive…  Did I imply that he might get to know me better if he won?  Yes, I did.&lt;br /&gt;
&lt;br /&gt;
We dropped him at the safehouse to get to work.  Drone cameras following him around in his haz mat suit and that was just all what he expected!&lt;br /&gt;
&lt;br /&gt;
By now, we had the file on the 2nd person.  AI guy.  Gottfried.&lt;br /&gt;
&lt;br /&gt;
Same con.  But, of course, his angle was that Horizon really has been a proponent of AI rights.  They wanted a competitor that was really a team with his AI.  Viewers would find the story appealing.  See that the AI deserved full rights.&lt;br /&gt;
&lt;br /&gt;
Of course by the time we had him in the limo, it all became even more clear.  His AI looked just like Mary Jane from the old Spiderman comics.  And she was jealous as could be of my come on.  So I backed off, perfectly respectful and mentioned how nice it would be for both of them if AIs had more rights…&lt;br /&gt;
&lt;br /&gt;
You could tell she wanted to marry him!  &lt;br /&gt;
&lt;br /&gt;
His tag on the show would be Spiderman.  Of course.  Red suit.&lt;br /&gt;
That brought us to Davena.  At first we only knew she liked deepweed, but the deep search really worked out on her.  She was also an adult film star, on the sly.  So we knew she was going to like the publicity angle.  The camera time.  And so very plausibly the person to include on a show like this.&lt;br /&gt;
&lt;br /&gt;
A female hacker!  Beautiful!  Not afraid of sex on camera!  I was starting to think we could actually sell this pilot to Horizon for reals.&lt;br /&gt;
&lt;br /&gt;
Of course, the one thing Davena had that the others didn’t was a lot of social wherewithal.  She would make a killer Face.&lt;br /&gt;
&lt;br /&gt;
I don’t think she saw through the con per se.  She believed the offer was legit.  But she could see I wanted her to sign a lot.  Like classic Face negotiation moment.  She could tell she could ask for whatever she wanted.  Enjoying the power of that moment.  And who can blame her?  I love that moment too when I’m negotiating.&lt;br /&gt;
&lt;br /&gt;
I offered more money but she was not having it.&lt;br /&gt;
I had inadvertently sold her on another prize.  Me!  I can’t help it.  I’m adorable.&lt;br /&gt;
&lt;br /&gt;
So the seduction game was on.&lt;br /&gt;
&lt;br /&gt;
I worked out that she probably needed to win to sign.  And that a professional trid producer wasn’t going to go down easy.  But might need to go down on her.  So to speak.  Literally.  &lt;br /&gt;
&lt;br /&gt;
But you start with kissing.&lt;br /&gt;
&lt;br /&gt;
Hey, we had a limo.  Rolling cameras.&lt;br /&gt;
&lt;br /&gt;
We’ll call it an ‘on screen’ audition.&lt;br /&gt;
&lt;br /&gt;
I made Davena very very happy.  So that video exists.  I assume Chop Shop and Mission Control have it.  &lt;br /&gt;
&lt;br /&gt;
You do what you have to do to get the job done, but honestly I’m not sure folks realize that I like men and women both, so this was not exactly a hardship.  &lt;br /&gt;
&lt;br /&gt;
One more signed!  We gave her a pink suit.  &lt;br /&gt;
&lt;br /&gt;
Now the last one was the technomancer.  Donatello.  That wasn’t much of a lead, so we were glad for the deep dive on him.  But it proved interesting too.  This guy was not afraid to hack.  But he was hacking banks.  Paying off poor people’s loans.  This guy was a regular Robin Hood.  Well, that was obviously going to be his handle on the show.  &lt;br /&gt;
But would a guy like that do a show?&lt;br /&gt;
&lt;br /&gt;
We had three.  We were just running up our score at this point, but that’s how we roll.&lt;br /&gt;
&lt;br /&gt;
But ‘the nice guy’ is a classic niche on shows like this. The social justice sweetheart.  And, I pitched him that he could use the celebrity (though remaining anonymous – just the newly created media sensation identity of Robin Hood) to collect anonymous donations from fans for charitable causes.  And to advocate for better policies.  Start a movement.&lt;br /&gt;
&lt;br /&gt;
He saw the light and signed.  He’s getting a yellow suit.&lt;br /&gt;
&lt;br /&gt;
Four for four!&lt;br /&gt;
&lt;br /&gt;
Soon enough we had them all suited up and hard at work.  Cameras rolling.&lt;br /&gt;
&lt;br /&gt;
They each have a bedroom assigned.  And a personal saferoom.&lt;br /&gt;
&lt;br /&gt;
Davena has the master bedroom.  Naturally a reality trid show would see that she needed the best bedroom for filming purposes.  Being an adult film star.  Would she romance the other contestants?  My bodyguard?  Only the camera footage would tell.&lt;br /&gt;
&lt;br /&gt;
Jade Emperor and Spiderman have the medium sized bedrooms.&lt;br /&gt;
&lt;br /&gt;
Robin Hood has the slightly smaller one, but I figured he was least materially motivated and least likely to complain. &lt;br /&gt;
&lt;br /&gt;
And that was that!&lt;br /&gt;
&lt;br /&gt;
We’d made them as safe as we could with the ridiculous safe room security.&lt;br /&gt;
&lt;br /&gt;
But I honestly thought their best armor was the con itself.  We told the johnson the details.  They would absolutely believe that anything they found with their hacking was shlock made up trid drama information.  Nothing real.  No need to kill them.&lt;br /&gt;
&lt;br /&gt;
With the time remaining before the meet, we had one last task.  Could we learn anything else Ares was up to?  We’d played it smooth with the con.  Ares hadn’t noticed.  So we didn’t have anything to report from their interference.&lt;br /&gt;
&lt;br /&gt;
But Chop Shop was just the guy to find something with the deepest of dives.&lt;br /&gt;
&lt;br /&gt;
And boy did we!&lt;br /&gt;
&lt;br /&gt;
We found Ares ships, all being recalled to the headquarters harbor.&lt;br /&gt;
* Valiwostok Sea&lt;br /&gt;
* Indian Ocean&lt;br /&gt;
* South China Sea&lt;br /&gt;
* Atlantic Ocean&lt;br /&gt;
* North Sea&lt;br /&gt;
* Mediterranean Sea&lt;br /&gt;
&lt;br /&gt;
And we found a list of project names, probably corresponding to the vessels.&lt;br /&gt;
* Project Icefang (Valiwostok Sea)&lt;br /&gt;
* Project Kali (Indian Ocean)&lt;br /&gt;
* Project Jorogumo (South China Sea)&lt;br /&gt;
* Project Reaver (Atlantic Ocean)&lt;br /&gt;
* Project Jorumgandr (North Sea)&lt;br /&gt;
* Project Scylla/Charbydis (Mediterranean Sea)&lt;br /&gt;
* Project Fusion.&lt;br /&gt;
&lt;br /&gt;
Six seas.  Seven projects.  Only Mission Control and Chop Shop knew about Project Fusion and the vessel related to it.  (Which had been in a sea not on the list.)  That was about fusing infected to bugs.  A monster making project.&lt;br /&gt;
&lt;br /&gt;
And we worked out that Project IceFang was the vessel in the Valiwostok Sea.  And we got camera footage.  An aircraft carrier with room for only two cargo crates on its vast deck.  Huge huge huge crates.  And there were air holes.  Eyes looking out.  Evidence of refrigeration tech.  Some kind of monsters, for sure.&lt;br /&gt;
&lt;br /&gt;
Uh oh.&lt;br /&gt;
&lt;br /&gt;
We could only conclude every project related to one of the vessels and was carrying another kind of experimental monster.&lt;br /&gt;
&lt;br /&gt;
We figured our johnson would be pleased for this information as well.&lt;br /&gt;
&lt;br /&gt;
Job done!  We got paid.&lt;br /&gt;
&lt;br /&gt;
After party at my house.  Of course.&lt;br /&gt;
&lt;br /&gt;
=== Chop Shop ===&lt;br /&gt;
Look just gonna say up front, you&#039;re not getting the video.&lt;br /&gt;
&lt;br /&gt;
This job seemed pretty straight forward on the face. Locate and secure a safe house, and then recruit a team of deckers to crack some file the Johnson had gotten his hands on. Too easy.  Never run with Mission Control before, little bit of the egghead type, but he seemed to have some past experience with the J and knew what he was talking about. Moth I&#039;ve run with a few times, solid enough face, little squeamish around the dirty work but I guess that&#039;s not for everyone.  We decided to start with the Safehouse. Moth and Mission Control took the lead on that while I started working through the list of hacker recruits the Johnson had given us, starting to compile dossiers we can use in our recruitment approach.  They settled on a penthouse downtown, which seemed safe enough. Whatever team tried to hit it would have to do it quiet like with it being right in the middle of downtown or have to deal with our defenses and cops. It also had plenty of rooms inside that we could set up as saferooms while simultaneously being nice enough to use as a draw in our recruitment approach. &lt;br /&gt;
&lt;br /&gt;
With the safe house choosen, we let Mission Control take over most of the defense preparation, spitting some ideas into the middle of his mad scientist shopping list since the J was footing the bill, meanwhile Moth and I turned our focus on recruitment.  One of our targets was an Ares corp kid and since the file we were cracking was an Ares file we zero&#039;d him out right away, not worth the risk to approach and tip off the target. The others looked a little more promising, a hacker with an AI companion, a professional VR gamer, a cam girl that moonlights as a security researcher, and technomancer with a hard on to hit back at the rich. Solid choices but a diverse range of motivations. &lt;br /&gt;
&lt;br /&gt;
Kicking ideas around for a bit we settled on pitching them as contestants in the pilot for a new Horizon trid show. We&#039;d put them up in a penthouse, put them in fancy armor, and have them compete to see who could hack the best. The Gamer would get to play to his competitive streak, the AI lover would get an in for having his companion recognized by a Corp, the Cam Girl would get all the attention she could take, and our robin hood would get a platform to get his message out on. Perfect. &lt;br /&gt;
&lt;br /&gt;
Our first target, the gamer was easy enough. We had Moth dress up and play the producer while I tagged along as the security goon. We rented a limo and it was off to the races. It barely took a flash of cleavage to get the kid on board with the plan, and we quickly had our Jade Emperor ready to report for duty. &lt;br /&gt;
&lt;br /&gt;
Next up was the AI Lover. Moth&#039;s previous ploy of flashing skin quickly ran into a digital roadblock as it became clear that lover was more apt than we anticipated. Be that as it may it took very little finagling to get the kid on board, though mostly it was by pandering to the AI who was made up like some old Comic. &lt;br /&gt;
&lt;br /&gt;
Third on the list was Davena. That was an interesting and enthusiastic approach to say the least. There are some perks to being on this job. &lt;br /&gt;
&lt;br /&gt;
Last was the pretentious technomancer. This one also didn&#039;t really go for the show, but was more than eager for a little bit of camera time to spout his message. While he put up more of a fight than the other three, we didn&#039;t have to resort to anything drastic to get him on board.&lt;br /&gt;
&lt;br /&gt;
So with our four brilliant fools in tow we had our job complete. The J had his hackers, and I&#039;m pretty sure I saw Mission Control loading spools of Monowire and crates of heavy machineguns into the penthouse so that should do for the security aspect.  All said zero expenses paid and a paycheck at the end, it&#039;s a good life. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Storm_is_Coming&amp;diff=31114</id>
		<title>A Storm is Coming</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Storm_is_Coming&amp;diff=31114"/>
		<updated>2020-03-27T00:13:51Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-18]]&lt;br /&gt;
| gm          = [[hasGM::Doom]]&lt;br /&gt;
| place       = Downtown Seattle&lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Mission Control]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &lt;br /&gt;
| combatant2  = [[Ares]]&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Johnson had an important data file related to some Ares project.  Very heavily encrypted.  He had identified a menu of 12 geniuses who might be able to crack it.  He needed us to set out a safehouse for the encryption to be done, and to recruit at least one genius to work on it.&lt;br /&gt;
&lt;br /&gt;
The runners established a safehouse in a downtown Seattle penthouse.  They added a great deal to its security, taking advantage of a generous expense account for the job.&lt;br /&gt;
&lt;br /&gt;
The runners recruited four of the code-cracking geniuses, convincing them that they were becoming part of a Horizon reality trid show, with hackers competing for a cash prize while living in a posh penthouse.  &lt;br /&gt;
&lt;br /&gt;
The runners investigated Ares&#039; projects and discovered seven vessels related to seven code-named projects.  At least two of which seemed to be about making monsters.&lt;br /&gt;
&lt;br /&gt;
All the information obtained, and the details of the reality trid con were conveyed to the Johnson, and the team was paid for a job well done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Another run had led to the discovery of Project Fusion.  An Ares project involving trying to fuse the infected with bug spirits.  &lt;br /&gt;
&lt;br /&gt;
In the course of that run, a heavily encrypted data file was recovered for the johnson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The same johnson set up this run.  He disguised himself as a drug dealer/user, and took the runners to his car to discuss the details.  He provided the assignment, dossiers on the 12 geniuses, and his contact information.  He wouldn&#039;t relent on the payment in nuyen, but he did relent to covering all run-related expenses, including the cost of the safehouse and bribes to the code-crackers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
*The Safehouse*&lt;br /&gt;
Mission Control identified the perfect safehouse at a downtown penthouse.  He used all his skills with security to make it even more safe.&lt;br /&gt;
Chop Shop researched the recruitment candidates on the matrix, and helped with cyber security.&lt;br /&gt;
Moth worked through her contacts to provide a person to run security on-site, and a magician to provide magical wards.&lt;br /&gt;
&lt;br /&gt;
*The Recruits*&lt;br /&gt;
The team conceived a con that would work to recruit a strong team of hackers.  They selected four priority targets to recruit, given the limited time.  They established a cover story for a winning con.  Moth would be a reality trid producer from Horizon.  She was recruiting candidates for a reality trid show &#039;Safehouse&#039; where hackers would work (disguised by environment suits) to be the first to break a difficult code.&lt;br /&gt;
&lt;br /&gt;
*An Eye on Ares*&lt;br /&gt;
Chop Shop did a deep matrix drive for other information about Ares&#039; projects, related to Project Fusion.  They discovered that the vessel related to Project Fusion was one of seven vessels transporting monsters of different kinds.  And all are sailing towards Ares&#039; headquarters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The safehouse is in place, as designed.  Whether it holds up remains to be seen, but the johnson was pleased by the effort.&lt;br /&gt;
&lt;br /&gt;
The con took some selling, but ultimately they were successful in recruiting all four desired targets. They had motivated geniuses hard at work, and protected by their false belief that it was all just a trid show.&lt;br /&gt;
&lt;br /&gt;
The information discovered about Ares&#039; projects was of great interest to the johnson.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Paid, the runners met up at Moth&#039;s house for an afterparty.&lt;br /&gt;
&lt;br /&gt;
Time would tell what happened to the geniuses at the safehouse, after all their preparations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&amp;gt;2  Karma&lt;br /&gt;
&lt;br /&gt;
&amp;gt;22,000 nuyen (Mission Control and Chop Shop)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;14,000 nuyen (Moth)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Contact [[The Steward]], for [[Moth]]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
==Moth==&lt;br /&gt;
[[Moth]] here.  This is the tale of my seventh run, and it was quite the adventure!&lt;br /&gt;
&lt;br /&gt;
I had the pleasure of working with two amazing runners.&lt;br /&gt;
&lt;br /&gt;
Chop Shop.  We’d worked together before.&lt;br /&gt;
Mission Control.  This was my first chance to work with him.&lt;br /&gt;
This was an interesting job.  It was a follow-up to something others had done.  &lt;br /&gt;
&lt;br /&gt;
The johnson had us meet him in a coffee shop downtown.  I dressed appropriately in my most adorable hipster chic turtleneck, skirt, tights, and glasses.  Classic art student.  I took the chance to get a soy frap.  I could afford a real one, but art students generally couldn’t.  I fit right in.  &lt;br /&gt;
&lt;br /&gt;
That could not be said for the next member of our team to arrive, Chop Shop.  He was wearing a business suit.  He looked like he was ex-military.  Or current military.  That stiff bearing.  As he got closer to the counter, there was a group of scruffy long haired college kids likely from the art school not far.  They were chatting about peace and protest.  Total anti-war types.  One of the boys gave Chop Shop a hard time, suggesting he didn’t belong here.  Chop Shop ignored him, until the kid put his hand on his shoulder.  Then…&lt;br /&gt;
&lt;br /&gt;
Chop Shop moved so fast I almost missed it.  Suddenly he had the kid’s hand and he was just crushing it.  Staring at the kid with dead eyes as bones shattered.  I raced over.  &lt;br /&gt;
&lt;br /&gt;
A few convincing words about PTSD and fussing over the kid, while I splinted his hand with first aid and made flirty meet-cute eyes at him, seemed to smooth the matter over.  I mean he was hurt.  He needed to see a doctor.  He and the other kids took off.&lt;br /&gt;
&lt;br /&gt;
I looked at Chop Shop like are you kidding me?  Hell of a start.&lt;br /&gt;
&lt;br /&gt;
Happily it was all uphill from here!  &lt;br /&gt;
&lt;br /&gt;
Mission Control arrived at that point.  &lt;br /&gt;
&lt;br /&gt;
We were then approached by a red-eyed junkie.  “Hey man…”  But the Host pinged him as our johnson, so I followed him out the back door into an alley as he requested.  We all did.  Once in the alley, he whipped off the disguise, and proved to be another square jawed buzz cut military guy.  He ushered us into his car to talk privately.  It was a nice car.  A black GMC Sidewinder.&lt;br /&gt;
&lt;br /&gt;
Time for the details of the job!  In short, his people had some very good intel.  A file on an Ares Project.  Super well encrypted.  He had a list of genius-types he thought could actually crack it.  Our job was to put together a safe house where the encryption work could be done, recruit at least one of the geniuses to work on it, and see if we could learn anything about Ares’ work along the way.&lt;br /&gt;
&lt;br /&gt;
It was clear that the code breakers recruited would be in danger.  First from Ares, and then – the way this guy talked – if they knew too much they might be considered disposable.&lt;br /&gt;
&lt;br /&gt;
I didn’t love that part, but I figured we’d give our recruits the best chance of living if we ran a con so fantastic that they didn’t realize what they were doing, or why.&lt;br /&gt;
&lt;br /&gt;
He passed us a dossier on twelve potential recruitment assets.  Just names and occupations.&lt;br /&gt;
&lt;br /&gt;
* Xiuyin Yong Yeung – computer engineering&lt;br /&gt;
* Jie Chao Wong – computer engineering&lt;br /&gt;
* Desiree Royle – matrix design&lt;br /&gt;
* Brady Maurice Rey – matrix security&lt;br /&gt;
* Davena Tucker Joiner – matrix security&lt;br /&gt;
* Slave Yakov Pavlovsky – penetration tester&lt;br /&gt;
* Vitya Makar Vinogradov – penetration tester&lt;br /&gt;
* Mario Rapallino – foundation/matrix theory&lt;br /&gt;
* Donatello Febe Accursio – resonance theory&lt;br /&gt;
* Nikos Iordanou – computer science&lt;br /&gt;
* Silke Reis – nanotechnology&lt;br /&gt;
* Gottfried Lucia Messer – developmental program design&lt;br /&gt;
&lt;br /&gt;
He did warn us that they would not be easy to recruit, and might particularly object if the safehouse was not posh.&lt;br /&gt;
&lt;br /&gt;
Now the job was on a tight clock.  We needed the safehouse ready and the geniuses at work within three days.  And an expectation that they would crack the code within the next five.  Our job was done when they were in place working.  At least one.  &lt;br /&gt;
&lt;br /&gt;
He offered us 16,000 nuyen each.  I tried to negotiate him up on price, but he was firm.  But then the boys had the best idea ever!  Clearly this man represented a serious payroll, facing up against Ares.  Some kind of agency man.  Could he simply agree to foot the expenses?  The safehouse itself, any bribes, usual operating expenses?  Well, he went for it!  So, we had the absolute pleasure of an expense account.  And boy did we use it!&lt;br /&gt;
&lt;br /&gt;
We got his contact information to stay in touch.  (Like a bag of burner commlinks.  Use once and destroy.)&lt;br /&gt;
&lt;br /&gt;
We moved to a hotel room for planning purposes, and got to work.&lt;br /&gt;
&lt;br /&gt;
Chop Shop started with a full matrix search on the first name on the list.  Xiuyin.  But then, as we broke down the timeline, we realized that we just did not have time to go deep like that on 12 people.  We needed to make some choices.  &lt;br /&gt;
&lt;br /&gt;
Chop Shop did a lighter matrix search – what can you learn in 15 minutes – on each of them.  So we could make some choices.  &lt;br /&gt;
&lt;br /&gt;
Meanwhile, Mission Control and I got to work on the safehouse.&lt;br /&gt;
&lt;br /&gt;
I thought I had a great set of choices, being a Laesa smuggler and all.  I knew of a not currently in use Laesa safehouse warehouse on the dock.  Nothing posh, but a solid choice with some defensive already built in.&lt;br /&gt;
&lt;br /&gt;
But Mission Control had an even better idea.  He was aware of a safehouse that could be rented in downtown Seattle.  The penthouse floor of a highrise.  Completely posh.  Defensible, but we could make it ever so much more.&lt;br /&gt;
&lt;br /&gt;
An easy choice with an expense account.  We rented the penthouse and got to work.&lt;br /&gt;
&lt;br /&gt;
This was really 90% Mission Control who knows a tremendous amount about security design and set-up.  I mostly got my bodyguard Heavy Metal, who is a bit of a security expert himself, to come on-site and be our physical ops security lead.  And I helped with shopping.  I like to shop.&lt;br /&gt;
&lt;br /&gt;
There was fab paint for the walls.  Cameras and a sensory suite – x-ray motion, ultrasound, Geiger, atmospheric, cyberware…  We build up specific fully interior rooms – mostly bathrooms – as declared saferooms.  Set them up so they could seal airtight when the ‘oh shit’ protocol was enacted.  The windows were blocked and outfitted with breaking sensors.  There were blight and frag grenades all over, but tagged to be safe for our geniuses and security handler.  Monowire traps.  Locks and code locks on all the entrance doors.  There were smart firing platforms with krime happiness.&lt;br /&gt;
&lt;br /&gt;
I got papa to send the Laesa magical on-site security guy over.  We call him The Steward.  An elf magician.  He did magical security wards.&lt;br /&gt;
&lt;br /&gt;
Chop Shop of course was busy wiring everything up – doing the decker part of the equation.&lt;br /&gt;
&lt;br /&gt;
This place was the safest of safe houses.  We made sure of it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, we were starting to work on our recruitment strategy.  &lt;br /&gt;
&lt;br /&gt;
We got a bit more information about the other eleven so we could prioritize.  We only needed one.  We were definitely going to try Xiuyin because we knew we would soon be getting a deep dive of information on him.  But we figured we could do dives like that on three more max.  So we needed to select our targets based on just a little more information about each person.&lt;br /&gt;
&lt;br /&gt;
Here’s what we knew with the quick searching.&lt;br /&gt;
&lt;br /&gt;
* Xiuyin was a competitive video gamer.&lt;br /&gt;
* Desiree liked to model in her off-time.  A voluptuous figure.&lt;br /&gt;
* Brady was a jock who was also a nerd.  He played baseball and wrestled,&lt;br /&gt;
* Davena secretly tried to grow deep weed in her dorm room&lt;br /&gt;
* Slava and Vitya were twin russian sisters who often do penetration testing of matrix systems for smaller companies&lt;br /&gt;
* Jie was a computer engineer that specilized in hard drives and conversion of data from physical to cloud and vice versa.&lt;br /&gt;
* Mario was an Ares corp kid who went to lots of corp functions&lt;br /&gt;
* Donatello was VERY proficient with the matrix yet had low hours on his school deck.  Probable technomancer.&lt;br /&gt;
* Nikos worked on the theoretical, quantum probability and quantum computing and was completely antisocial&lt;br /&gt;
* Silke is developing her masters in trying to cure CFD&lt;br /&gt;
* Gottfried is working on an invasive hacking program that subsumes control almost silently&lt;br /&gt;
&lt;br /&gt;
Easy decisions first.  Mario was a hard No.&lt;br /&gt;
&lt;br /&gt;
After that, we had to kind of go on gut instinct.  A mix of professional skillsets gave the best chance of cracking the code.  Then, instinctively, who might be easiest to recruit.&lt;br /&gt;
&lt;br /&gt;
We were already committed on Xiuyin.&lt;br /&gt;
&lt;br /&gt;
We decided that the best blend of skillsets would include Donatello (technomancer) and Gottfried (AI hacking expert).  And we liked Davena’s drug craving.  That might be an easy recruitment angle.&lt;br /&gt;
&lt;br /&gt;
But we also needed a pitch that would be consistent.  And take advantage of anything else we learned.&lt;br /&gt;
&lt;br /&gt;
So, time to look at the deep dive for Xiuyin, use that to perfect the pitch, go recruit him if possible, and then get the data on the others and keep building the con to match.&lt;br /&gt;
&lt;br /&gt;
Happily a vision began to form!&lt;br /&gt;
&lt;br /&gt;
Xiuyin wasn’t just a competitive gamer.  He was a popular gaming-sports persona.  JadeEmperor was his handle.&lt;br /&gt;
&lt;br /&gt;
I could see right away he’d be motivated by a competition.  Maybe he’s racing the other geniuses?  (Or thinks he is?)  Winner gets a cash prize?  And by exposure.  He was building a brand.  &lt;br /&gt;
&lt;br /&gt;
And that’s when it hit us.  We had a posh penthouse.  We were going to lock four people in it to compete to be the first one to crack a code.  This sounded a lot like a reality trid show.  &lt;br /&gt;
&lt;br /&gt;
We named it Safehouse, of course.  &lt;br /&gt;
&lt;br /&gt;
I’d just done a run for Horizon talent scouts.  I knew their routines.  What their contracts looked like.  We set up the con.  I was going to be a Horizon trid show producer.  We were looking for contestants.  A week in a posh penthouse while cracking a code.  &lt;br /&gt;
&lt;br /&gt;
A ‘masked singer’ style show where their identities aren’t revealed until the end, because they are wearing haz mat suits in bright colors identifying the person.  (And keeping our little geniuses safe.)&lt;br /&gt;
&lt;br /&gt;
We rented a limo.&lt;br /&gt;
&lt;br /&gt;
I happen to have a contact who is – in fact – an expert in fake reality show trid videos.  He himself has mastered the art for the ‘do you want to be in my porno’ approach, but he was the perfect person to get a fake Horizon sim and all the related camera equipment and other paraphenelia.  We were set!&lt;br /&gt;
&lt;br /&gt;
We parked the limo outside Xiuyin’s dorm where he could see it.  I called him.  Made my pitch.  Come down to the limo for more information.  Cameras rolling!  To edit in post.  I told him I was a big fan and had personally put him on the recruitment list.  JadeEmperor.  A green suit, of course.  Less than a week of his time.  Competing to show that he was the best – and that competitive gamers as a group – were formidable. It would be a huge win to get more streaming fans.  &lt;br /&gt;
&lt;br /&gt;
He signed right up!  I am rather persuasive…  Did I imply that he might get to know me better if he won?  Yes, I did.&lt;br /&gt;
&lt;br /&gt;
We dropped him at the safehouse to get to work.  Drone cameras following him around in his haz mat suit and that was just all what he expected!&lt;br /&gt;
&lt;br /&gt;
By now, we had the file on the 2nd person.  AI guy.  Gottfried.&lt;br /&gt;
&lt;br /&gt;
Same con.  But, of course, his angle was that Horizon really has been a proponent of AI rights.  They wanted a competitor that was really a team with his AI.  Viewers would find the story appealing.  See that the AI deserved full rights.&lt;br /&gt;
&lt;br /&gt;
Of course by the time we had him in the limo, it all became even more clear.  His AI looked just like Mary Jane from the old Spiderman comics.  And she was jealous as could be of my come on.  So I backed off, perfectly respectful and mentioned how nice it would be for both of them if AIs had more rights…&lt;br /&gt;
&lt;br /&gt;
You could tell she wanted to marry him!  &lt;br /&gt;
&lt;br /&gt;
His tag on the show would be Spiderman.  Of course.  Red suit.&lt;br /&gt;
That brought us to Davena.  At first we only knew she liked deepweed, but the deep search really worked out on her.  She was also an adult film star, on the sly.  So we knew she was going to like the publicity angle.  The camera time.  And so very plausibly the person to include on a show like this.&lt;br /&gt;
&lt;br /&gt;
A female hacker!  Beautiful!  Not afraid of sex on camera!  I was starting to think we could actually sell this pilot to Horizon for reals.&lt;br /&gt;
&lt;br /&gt;
Of course, the one thing Davena had that the others didn’t was a lot of social wherewithal.  She would make a killer Face.&lt;br /&gt;
&lt;br /&gt;
I don’t think she saw through the con per se.  She believed the offer was legit.  But she could see I wanted her to sign a lot.  Like classic Face negotiation moment.  She could tell she could ask for whatever she wanted.  Enjoying the power of that moment.  And who can blame her?  I love that moment too when I’m negotiating.&lt;br /&gt;
&lt;br /&gt;
I offered more money but she was not having it.&lt;br /&gt;
I had inadvertently sold her on another prize.  Me!  I can’t help it.  I’m adorable.&lt;br /&gt;
&lt;br /&gt;
So the seduction game was on.&lt;br /&gt;
&lt;br /&gt;
I worked out that she probably needed to win to sign.  And that a professional trid producer wasn’t going to go down easy.  But might need to go down on her.  So to speak.  Literally.  &lt;br /&gt;
&lt;br /&gt;
But you start with kissing.&lt;br /&gt;
&lt;br /&gt;
Hey, we had a limo.  Rolling cameras.&lt;br /&gt;
&lt;br /&gt;
We’ll call it an ‘on screen’ audition.&lt;br /&gt;
&lt;br /&gt;
I made Davena very very happy.  So that video exists.  I assume Chop Shop and Mission Control have it.  &lt;br /&gt;
&lt;br /&gt;
You do what you have to do to get the job done, but honestly I’m not sure folks realize that I like men and women both, so this was not exactly a hardship.  &lt;br /&gt;
&lt;br /&gt;
One more signed!  We gave her a pink suit.  &lt;br /&gt;
&lt;br /&gt;
Now the last one was the technomancer.  Donatello.  That wasn’t much of a lead, so we were glad for the deep dive on him.  But it proved interesting too.  This guy was not afraid to hack.  But he was hacking banks.  Paying off poor people’s loans.  This guy was a regular Robin Hood.  Well, that was obviously going to be his handle on the show.  &lt;br /&gt;
But would a guy like that do a show?&lt;br /&gt;
&lt;br /&gt;
We had three.  We were just running up our score at this point, but that’s how we roll.&lt;br /&gt;
&lt;br /&gt;
But ‘the nice guy’ is a classic niche on shows like this. The social justice sweetheart.  And, I pitched him that he could use the celebrity (though remaining anonymous – just the newly created media sensation identity of Robin Hood) to collect anonymous donations from fans for charitable causes.  And to advocate for better policies.  Start a movement.&lt;br /&gt;
&lt;br /&gt;
He saw the light and signed.  He’s getting a yellow suit.&lt;br /&gt;
&lt;br /&gt;
Four for four!&lt;br /&gt;
&lt;br /&gt;
Soon enough we had them all suited up and hard at work.  Cameras rolling.&lt;br /&gt;
&lt;br /&gt;
They each have a bedroom assigned.  And a personal saferoom.&lt;br /&gt;
&lt;br /&gt;
Davena has the master bedroom.  Naturally a reality trid show would see that she needed the best bedroom for filming purposes.  Being an adult film star.  Would she romance the other contestants?  My bodyguard?  Only the camera footage would tell.&lt;br /&gt;
&lt;br /&gt;
Jade Emperor and Spiderman have the medium sized bedrooms.&lt;br /&gt;
&lt;br /&gt;
Robin Hood has the slightly smaller one, but I figured he was least materially motivated and least likely to complain. &lt;br /&gt;
&lt;br /&gt;
And that was that!&lt;br /&gt;
&lt;br /&gt;
We’d made them as safe as we could with the ridiculous safe room security.&lt;br /&gt;
&lt;br /&gt;
But I honestly thought their best armor was the con itself.  We told the johnson the details.  They would absolutely believe that anything they found with their hacking was shlock made up trid drama information.  Nothing real.  No need to kill them.&lt;br /&gt;
&lt;br /&gt;
With the time remaining before the meet, we had one last task.  Could we learn anything else Ares was up to?  We’d played it smooth with the con.  Ares hadn’t noticed.  So we didn’t have anything to report from their interference.&lt;br /&gt;
&lt;br /&gt;
But Chop Shop was just the guy to find something with the deepest of dives.&lt;br /&gt;
&lt;br /&gt;
And boy did we!&lt;br /&gt;
&lt;br /&gt;
We found Ares ships, all being recalled to the headquarters harbor.&lt;br /&gt;
* Valiwostok Sea&lt;br /&gt;
* Indian Ocean&lt;br /&gt;
* South China Sea&lt;br /&gt;
* Atlantic Ocean&lt;br /&gt;
* North Sea&lt;br /&gt;
* Mediterranean Sea&lt;br /&gt;
&lt;br /&gt;
And we found a list of project names, probably corresponding to the vessels.&lt;br /&gt;
* Project Icefang (Valiwostok Sea)&lt;br /&gt;
* Project Kali (Indian Ocean)&lt;br /&gt;
* Project Jorogumo (South China Sea)&lt;br /&gt;
* Project Reaver (Atlantic Ocean)&lt;br /&gt;
* Project Jorumgandr (North Sea)&lt;br /&gt;
* Project Scylla/Charbydis (Mediterranean Sea)&lt;br /&gt;
* Project Fusion.&lt;br /&gt;
&lt;br /&gt;
Six seas.  Seven projects.  Only Mission Control and Chop Shop knew about Project Fusion and the vessel related to it.  (Which had been in a sea not on the list.)  That was about fusing infected to bugs.  A monster making project.&lt;br /&gt;
&lt;br /&gt;
And we worked out that Project IceFang was the vessel in the Valiwostok Sea.  And we got camera footage.  An aircraft carrier with room for only two cargo crates on its vast deck.  Huge huge huge crates.  And there were air holes.  Eyes looking out.  Evidence of refrigeration tech.  Some kind of monsters, for sure.&lt;br /&gt;
&lt;br /&gt;
Uh oh.&lt;br /&gt;
&lt;br /&gt;
We could only conclude every project related to one of the vessels and was carrying another kind of experimental monster.&lt;br /&gt;
&lt;br /&gt;
We figured our johnson would be pleased for this information as well.&lt;br /&gt;
&lt;br /&gt;
Job done!  We got paid.&lt;br /&gt;
&lt;br /&gt;
After party at my house.  Of course.&lt;br /&gt;
&lt;br /&gt;
=== Chop Shop ===&lt;br /&gt;
Look just gonna say up front, you&#039;re not getting the video.&lt;br /&gt;
&lt;br /&gt;
This job seemed pretty straight forward on the face. Locate and secure a safe house, and then recruit a team of deckers to crack some file the Johnson had gotten his hands on. Too easy.  Never run with Mission Control before, little bit of the egghead type, but he seemed to have some past experience with the J and knew what he was talking about. Moth I&#039;ve run with a few times, solid enough face, little squeamish around the dirty work but I guess that&#039;s not for everyone.  We decided to start with the Safehouse. Moth and Mission Control took the lead on that while I started working through the list of hacker recruits the Johnson had given us, starting to compile dossiers we can use in our recruitment approach.  They settled on a penthouse downtown, which seemed safe enough. Whatever team tried to hit it would have to do it quiet like with it being right in the middle of downtown or have to deal with our defenses and cops. It also had plenty of rooms inside that we could set up as saferooms while simultaneously being nice enough to use as a draw in our recruitment approach. &lt;br /&gt;
&lt;br /&gt;
With the safe house choosen, we let Mission Control take over most of the defense preparation, spitting some ideas into the middle of his mad scientist shopping list since the J was footing the bill, meanwhile Moth and I turned our focus on recruitment.  One of our targets was an Ares corp kid and since the file we were cracking was an Ares file we zero&#039;d him out right away, not worth the risk to approach and tip off the target. The others looked a little more promising, a hacker with an AI companion, a professional VR gamer, a cam girl that moonlights as a security researcher, and technomancer with a hard on to hit back at the rich. Solid choices but a diverse range of motivations. &lt;br /&gt;
&lt;br /&gt;
Kicking ideas around for a bit we settled on pitching them as contestants in the pilot for a new Horizon trid show. We&#039;d put them up in a penthouse, put them in fancy armor, and have them compete to see who could hack the best. The Gamer would get to play to his competitive streak, the AI lover would get an in for having his companion recognized by a Corp, the Cam Girl would get all the attention she could take, and our robin hood would get a platform to get his message out on. Perfect. &lt;br /&gt;
&lt;br /&gt;
Our first target, the gamer was easy enough. We had Moth dress up and play the producer while I tagged along as the security goon. We rented a limo and it was off to the races. It barely took a flash of cleavage to get the kid on board with the plan, and we quickly had our Jade Emperor ready to report for duty. &lt;br /&gt;
&lt;br /&gt;
Next up was the AI Lover. Moth&#039;s previous ploy of flashing skin quickly ran into a digital roadblock as it became clear that lover was more apt than we anticipated. Be that as it may it took very little finagling to get the kid on board, though mostly it was by pandering to the AI who was made up like some old Comic. &lt;br /&gt;
&lt;br /&gt;
Third on the list was Davena. That was an interesting and enthusiastic approach to say the least. There are some perks to being on this job. &lt;br /&gt;
&lt;br /&gt;
Last was the pretentious technomancer. This one also didn&#039;t really go for the show, but was more than eager for a little bit of camera time to spout his message. While he put up more of a fight than the other three, we didn&#039;t have to resort to anything drastic to get him on board.&lt;br /&gt;
&lt;br /&gt;
So with our four brilliant fools in tow we had our job complete. The J had his hackers, and I&#039;m pretty sure I saw Mission Control loading spools of Monowire and crates of heavy machineguns into the penthouse so that should do for the security aspect.  All said zero expenses paid and a paycheck at the end, it&#039;s a good life. &lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=OPEN_UP&amp;diff=31109</id>
		<title>OPEN UP</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=OPEN_UP&amp;diff=31109"/>
		<updated>2020-03-26T23:51:34Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Nightmare Mode]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-21]]&lt;br /&gt;
| gm          = [[hasGM::Doom]]&lt;br /&gt;
| place       = Seattle, Downtown&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Mission Control]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Kani]] &amp;lt;br&amp;gt; [[hasRunner::Riot]] &amp;lt;br&amp;gt; [[hasRunner::Mars]]&lt;br /&gt;
| combatant2  = [[Ares Macrotechnology]] &amp;lt;br&amp;gt; [[Horizion]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners are tasked with holding out against KE HTR as hackers break through into data housing some of KE&#039;s most recent disturbing bug research. While not everything goes to plan, and some people end up getting hit by falling rocks, everyone make it out alive with Ares&#039; dirty dealings in tow.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
On a prior run runners had acquired data pertaining to Ares&#039; exploits into secret biological weapons involving insect spirits. The group known as Firebreak has taken this data and had assigned others to set up a location to hack this data. This data pertains information on Ares&#039; most recent secret research involving bug spirits. They&#039;re going to be notified immediately after they start cracking the data, and need someone to protect them. &lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meet was short and sweet. MC, Chop Shop, Roadkill, Kani, Mars, and Riot all received calls as night fell upon the city. It was the guy from Firebreak, the hackers were just about to break through the data obtained from the last run with them and they needed defending to finish the job before KE HTR stormed the building and took them out. The group had... About an hour to get there. Payment would be received on retrieval of the data.&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The runners who had done this mission before had set up quite a few defenses within the high-rise floor that the hackers were held up in. They had window sensors, RFFID detectors, hidden gas releases, hidden grenades, the works to ensure this place was secure. The best the new defensive group could hope was to hold it particularly well from KE when they enter. They also had knowledge that one of the elevators went directly to the VIP parking, where they were connected to various other buildings. That was their exfil.&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
But things did not go as planned. Three of the six runners did not arrive in time, leaving Mars, Mission Control, and Kani trapped in the high rise surrounded by KE HTR. The rest of the team regroup and made their way to the underground entrance that was connected to other high rises via maintenance tunnels. While up top, the crew got a call on the penthouse&#039;s PA system from the bottom floor. Mission Control was the one to pick it up,  hearing the voice of an Ares intelligence officer by the name of Jack Hawker. It turns out he was a handler for MC&#039;s old team back when he was in Ares, as well as had some oversight on the Mars Project. Turns out that the rest of the projects involving bugs they found spawned from this man himself. He was a source of a lot of pain for MC, and MC let him know with a few choice words. After this, Hawker hung up. Immediately, the PA near Mars rang. She picked it up, receiving orders from Hawker to take out the rest of the runners on the basis of her real identity. Though conflicted, her mind was made up when she heard the underlying whispers of the Hivemind underneath his voice. She refused, stating the company compromised by insect spirits. She hung up, and at this point the rest of the runners had managed to make their way up the tower through the secret VIP elevator.       &lt;br /&gt;
&lt;br /&gt;
That&#039;s when the group spotted two Ares transport choppers, headed to the roof of the building. At the same time, Riot detected about 40 hostiles moving up below them. MC and Mars using their military knowledge of Ares deduced they were going to blow the top of the building down. Riot had summoned three spirits to combat those that were sure to be sent by HTR. The team decided to split into two. Mars, Roadkill, and Chop Shop decided to head down to stop HTR from bombing the building down while MC, Riot, and Kani stayed up top to protect the hackers. Kani made her move first, sniping one of the choppers out of the sky causing it to crash into a city block. The other chopper backed off, staying out of her range. The lower team encountered HTR 20 floors below. After some tactical maneuvering, they struck first, mars firing a HE nade directly between two HTR before moving up and finishing one off with a burst of her rifle. The explosion burst a hole into the private elevator, and Roadkill and Chop Shop fired more rounds onto the KE in the hall. Mars took about 7 blasts from rifles and shotguns before she dropped to the floor, and then the rest of the lower team became suppressed. In the Astral, Riot&#039;s spirits were taking quite the beating, and of the three spirits two were destroyed quickly, while KE had only lost one.  Back up top, more choppers had arrived, and spread out around the building. They surrounded it and moved closer, firing missiles at the penthouse. Kani was able to shoot a couple of them out of the sky, while Riot used magical barriers to stop some in their tracks right next to a chopper, causing it to crash. But this wasn&#039;t enough, as the north and east sides were about to be hit. Being on the Eastern side, Kani decided her best course of action was to jump out of the building, instead of running in deeper. She caught only a little of the shockwave before using her grapplehook to latch onto the building. The wall did not hold though, and Kani continued to plummet.      &lt;br /&gt;
&lt;br /&gt;
At this point, the hackers had finished their job, but not all of them survived the rockets. One of them had perished, another was completely hysterical, and the last one was shell shocked from the explosions. Riot spurred the hysterical one to action, though not to the best effect. Scared, they fled down the stairs right into the supressive fire from KE floors down. MC grabbed the decker with the data, while giving the last one a way to rappel down the elevator. Riot chased after the one fleeing down the stairs to find him killed by the spray of bullets. She cast a high powered Napalm spell and vaporized seven KE HTR. Afterwards, some that were hiding in the rooms began throwing det charges into the room, barely missing Mars in destroying more of the room and injuring Riot. She put up a napalm wall in the way as Chop Shop grabbed Mars and began to repel down the shaft. MC was making his way down holding onto the decker and climbed down using magnetic boots to make their way down. The fight in the astral had come to a halt as the KE spirits spotted Riot while she jumped down the shaft and cast levitate on herself as well as Mars.    &lt;br /&gt;
&lt;br /&gt;
Outside, Kani was having a much harder time. She was falling with a rock above her, and decided to open her parachute which lead her to get hit by said rock. She was out for a while before come back and noticing KE at the ground trying to group up where she&#039;d fall to arrest her. To her side was a KE chopper. She cut her chute and once again used her grapple hook to connect to the chopper. Her plan was to climb into it but the chopper was wise to this, constantly thrashing her against buildings as they flew farther out of the city over the river. Farther out was an Ares ship and Outremer islands. Now clear of the city,  Kani cuts her grapple an d  shoots down the chopper midair. It goes hurling into the water, where Kani is then saved by a spirit. Back in the tower, one of the Ares spirits gets taken out by Riot&#039;s last spirit before getting destroyed by the remaining one. Riot and the rest of the team were in a tight spot being too tired to cast spells or not having any weaponry against it. So Chop Shop used their entire body to drop onto the spirit, destroying it and falling onto the bottom of the shaft. While hurt a bit, he was alive.    &lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The team had stealthed their way out of the parking garage, making a clean getaway from KE HTR with two of the hackers and the data. Kani had been taken by the spirit to Outremer island, nearby an Ares testing facility. The spirit had words of sagely wisdom for her, and left her out on the island. In the end, Mars&#039; home was seized by KE, knowing she was a traitor, and her companion bandit took her vehicle and fled to rocket raccoon&#039;s hideout.&lt;br /&gt;
==Rewards==&lt;br /&gt;
*¥48,000. &lt;br /&gt;
*2 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mission Control ===&lt;br /&gt;
&amp;quot;Well damn , i wasnt sure if Jack would have been turned by now but now i sure know he is and that there is no real mercy anymore. I will find him one day and then ill show them bugs not to mess with the wrong people. That said im not theonl angry person right now but most others are angry at me for choosing such a poor defensive position. And sure they are right, i should have known better. But damn sometimes things are just like this. I sure hope everybody can recover, i man Kani for sure but the Doc had a hard fall and Mars´ place got compromised, gonna see what future holds. Hopefully for me, more dead bugs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chop Shop ===&lt;br /&gt;
Well that job was a shit show. Turns out the Johnson was expecting the team to protect the safe house we arranged on the [[A Storm is Coming|last job]]. We set the place on as a quiet place to do a hack job that could stand off a wetwork team coming to hit the hackers. Little did we expect a full on military style raid in the middle of downtown, who would? Well naturally the Johnson put out the call on short order to respond to the incoming attack on the safe house, but with the time given, there wasn&#039;t a chance I&#039;d make it on time. Luckily Mars and Roadkill were also running behind so at least we had two teams to tackle an HTR manned cordon and frontal assault of a condominium.  While the inside team got ready to face off against HTR, my team headed in through an attached underground garage to get past the cordon. Security was laughable on the way in and a few quick hacks got us through to the target building, while also securing our escape route, which let us all regather before the show really began. &lt;br /&gt;
&lt;br /&gt;
Kani turned out to be deadly with her sniper rifle, though her problem solving and planning skills could probably leave a little to be desired. I&#039;m not sure what happened to our sniper after she shot down the first two VTOL&#039;s to take a run at the tower, last I saw she was diving out a window without a parachute, but word is she made it out so there has to be something to be said for luck. The rest of us weathered the inital volley of ripple fired missiles into the penthouse, shredding most of the walls and managing to frag Robin Hood, sorry [[Moth]] don&#039;t think your pets are going to make it out of this one. Luckily the HTR teams had decided losing a few VTOLs was expensive enough, and had switched tactics to breachers, coming up from below. Mars, Roadkill, and I kitted up and headed down to meet them when it became clear they were trying to blow the top 10 floors off the building but things quickly got harry when we hit the first wave of HTR goons in the stairs.  You know for all their propaganda you&#039;d think Ares&#039;s goons would be able to hold their own in a fight, but it took most of the squad just to knock Mars on her ass. Roadkill and I were busy cutting down the rest of the squad when our team finally got the all clear from the hackers and started exfiltrating them. Riot&#039;s timely arrive managed to incinerate a couple of squads, and the breacher&#039;s lackluster skills at throwing demolition charges gave us the perfect opening when they blew a hole into the adjacent elevator shaft on a botched throw. &lt;br /&gt;
&lt;br /&gt;
Things had been hectic so Mars was still catching a cat nap next to my boots, and with the rest of the team and the deckers on the move I decided it was time to disengage. With a firm grip on Mar&#039;s drag handle I dove through the opening into the elevator shaft, a 90 story freefall might cause some complications, but less than being in the building when the top floors came off.  Unfortunately the second round of satchel charges managed to cut the first cable I&#039;d managed to snag, but a levitate from Riot had me riding Mars down the shaft like that english chick from the old flat vid. &lt;br /&gt;
&lt;br /&gt;
While floating to safety I managed to snag spiderman out of freefall, broke the poor kid&#039;s arm and shoulder in the process but better than the impromptu physics lesson he was in such a rush to attend. eventually me made it to the ground, and with judicous application of slap patches we were able to get the team moving. Only a few cops stood between us and the exit, but of course Ares&#039;s finest were too busy admiring their toys to spot us, even with some close calls we managed to make it out clean to disperse into the city. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=OPEN_UP&amp;diff=30985</id>
		<title>OPEN UP</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=OPEN_UP&amp;diff=30985"/>
		<updated>2020-03-25T18:17:00Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Nightmare Mode]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-21]]&lt;br /&gt;
| gm          = [[hasGM::Doom]]&lt;br /&gt;
| place       = Seattle, Downtown&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Mission Control]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Kani]] &amp;lt;br&amp;gt; [[hasRunner::Riot]] &amp;lt;br&amp;gt; [[hasRunner::Mars]]&lt;br /&gt;
| combatant2  = [[Ares Macrotechnology]] &amp;lt;br&amp;gt; [[Horizion]] &amp;lt;br&amp;gt;&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The runners are tasked with holding out against KE HTR as hackers break through into data housing some of KE&#039;s most recent disturbing bug research. While not everything goes to plan, and some people end up getting hit by falling rocks, everyone make it out alive with Ares&#039; dirty dealings in tow.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
On a prior run runners had acquired data pertaining to Ares&#039; exploits into secret biological weapons involving insect spirits. The group known as Firebreak has taken this data and had assigned others to set up a location to hack this data. This data pertains information on Ares&#039; most recent secret research involving bug spirits. They&#039;re going to be notified immediately after they start cracking the data, and need someone to protect them. &lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
The meet was short and sweet. MC, Chop Shop, Roadkill, Kani, Mars, and Riot all received calls as night fell upon the city. It was the guy from Firebreak, the hackers were just about to break through the data obtained from the last run with them and they needed defending to finish the job before KE HTR stormed the building and took them out. The group had... About an hour to get there. Payment would be received on retrieval of the data.&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The runners who had done this mission before had set up quite a few defenses within the high-rise floor that the hackers were held up in. They had window sensors, RFFID detectors, hidden gas releases, hidden grenades, the works to ensure this place was secure. The best the new defensive group could hope was to hold it particularly well from KE when they enter. They also had knowledge that one of the elevators went directly to the VIP parking, where they were connected to various other buildings. That was their exfil.&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
But things did not go as planned. Three of the six runners did not arrive in time, leaving Mars, Mission Control, and Kani trapped in the high rise surrounded by KE HTR. The rest of the team regroup and made their way to the underground entrance that was connected to other high rises via maintenance tunnels. While up top, the crew got a call on the penthouse&#039;s PA system from the bottom floor. Mission Control was the one to pick it up,  hearing the voice of an Ares intelligence officer by the name of Jack Hawker. It turns out he was a handler for MC&#039;s old team back when he was in Ares, as well as had some oversight on the Mars Project. Turns out that the rest of the projects involving bugs they found spawned from this man himself. He was a source of a lot of pain for MC, and MC let him know with a few choice words. After this, Hawker hung up. Immediately, the PA near Mars rang. She picked it up, receiving orders from Hawker to take out the rest of the runners on the basis of her real identity. Though conflicted, her mind was made up when she heard the underlying whispers of the Hivemind underneath his voice. She refused, stating the company compromised by insect spirits. She hung up, and at this point the rest of the runners had managed to make their way up the tower through the secret VIP elevator.       &lt;br /&gt;
&lt;br /&gt;
That&#039;s when the group spotted two Ares transport choppers, headed to the roof of the building. At the same time, Riot detected about 40 hostiles moving up below them. MC and Mars using their military knowledge of Ares deduced they were going to blow the top of the building down. Riot had summoned three spirits to combat those that were sure to be sent by HTR. The team decided to split into two. Mars, Roadkill, and Chop Shop decided to head down to stop HTR from bombing the building down while MC, Riot, and Kani stayed up top to protect the hackers. Kani made her move first, sniping one of the choppers out of the sky causing it to crash into a city block. The other chopper backed off, staying out of her range. The lower team encountered HTR 20 floors below. After some tactical maneuvering, they struck first, mars firing a HE nade directly between two HTR before moving up and finishing one off with a burst of her rifle. The explosion burst a hole into the private elevator, and Roadkill and Chop Shop fired more rounds onto the KE in the hall. Mars took about 7 blasts from rifles and shotguns before she dropped to the floor, and then the rest of the lower team became suppressed. In the Astral, Riot&#039;s spirits were taking quite the beating, and of the three spirits two were destroyed quickly, while KE had only lost one.  Back up top, more choppers had arrived, and spread out around the building. They surrounded it and moved closer, firing missiles at the penthouse. Kani was able to shoot a couple of them out of the sky, while Riot used magical barriers to stop some in their tracks right next to a chopper, causing it to crash. But this wasn&#039;t enough, as the north and east sides were about to be hit. Being on the Eastern side, Kani decided her best course of action was to jump out of the building, instead of running in deeper. She caught only a little of the shockwave before using her grapplehook to latch onto the building. The wall did not hold though, and Kani continued to plummet.      &lt;br /&gt;
&lt;br /&gt;
At this point, the hackers had finished their job, but not all of them survived the rockets. One of them had perished, another was completely hysterical, and the last one was shell shocked from the explosions. Riot spurred the hysterical one to action, though not to the best effect. Scared, they fled down the stairs right into the supressive fire from KE floors down. MC grabbed the decker with the data, while giving the last one a way to rappel down the elevator. Riot chased after the one fleeing down the stairs to find him killed by the spray of bullets. She cast a high powered Napalm spell and vaporized seven KE HTR. Afterwards, some that were hiding in the rooms began throwing det charges into the room, barely missing Mars in destroying more of the room and injuring Riot. She put up a napalm wall in the way as Chop Shop grabbed Mars and began to repel down the shaft. MC was making his way down holding onto the decker and climbed down using magnetic boots to make their way down. The fight in the astral had come to a halt as the KE spirits spotted Riot while she jumped down the shaft and cast levitate on herself as well as Mars.    &lt;br /&gt;
&lt;br /&gt;
Outside, Kani was having a much harder time. She was falling with a rock above her, and decided to open her parachute which lead her to get hit by said rock. She was out for a while before come back and noticing KE at the ground trying to group up where she&#039;d fall to arrest her. To her side was a KE chopper. She cut her chute and once again used her grapple hook to connect to the chopper. Her plan was to climb into it but the chopper was wise to this, constantly thrashing her against buildings as they flew farther out of the city over the river. Farther out was an Ares ship and Outremer islands. Now clear of the city,  Kani cuts her grapple an d  shoots down the chopper midair. It goes hurling into the water, where Kani is then saved by a spirit. Back in the tower, one of the Ares spirits gets taken out by Riot&#039;s last spirit before getting destroyed by the remaining one. Riot and the rest of the team were in a tight spot being too tired to cast spells or not having any weaponry against it. So Chop Shop used their entire body to drop onto the spirit, destroying it and falling onto the bottom of the shaft. While hurt a bit, he was alive.    &lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The team had stealthed their way out of the parking garage, making a clean getaway from KE HTR with two of the hackers and the data. Kani had been taken by the spirit to Outremer island, nearby an Ares testing facility. The spirit had words of sagely wisdom for her, and left her out on the island. In the end, Mars&#039; home was seized by KE, knowing she was a traitor, and her companion bandit took her vehicle and fled to rocket raccoon&#039;s hideout.&lt;br /&gt;
==Rewards==&lt;br /&gt;
Y - 48,000. Karma - 2. CDP - 2&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Black_Cat&amp;diff=30780</id>
		<title>Black Cat</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Black_Cat&amp;diff=30780"/>
		<updated>2020-03-22T17:34:49Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:Black_Cat.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::Black Marketeer]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Black Marketeer with a mysterious past building a crew of ex-gangers deep in Redmond.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::5]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Gear]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Redmond, Seattle (UCAS)]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Human]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Male]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= Middle Age &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = Credstick, Goods, Favors &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Cigars &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Unknown &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
&amp;lt;!--|data17 = [[Faction::XXX]]  If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Black Cat showed up in the Barrens six months ago with an expansive list of contacts, a nest egg of nuyen, and a drive to build a business. Setting up shop in an old abandoned mechanic&#039;s shop, he&#039;s spent his time since resurfacing reestablishing his black market connections, and slowly building a crew of ex-gangers from a wide variety of minor and failed gangs. His willingness to shamelessly trade on his back alley connections has allowed him to out fit his small crew with a surprising amount of firepower and cyberware, quickly making them force to be reckoned with and allowing them to carve out a chunk of territory larger than would be expected for a gang of their size. &lt;br /&gt;
&lt;br /&gt;
What his goals are is uncertain, but he&#039;s been moving with a purpose and is starting to extend further into the shadows as he gets more entrenched in the barrens, but he&#039;s recently started to turn his attention towards Puyallup. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Burnout Adept&lt;br /&gt;
|Description= Physical Adept on the Burnout&#039;s Way. Follower of the Adversary.    &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Black Market Connections&lt;br /&gt;
|Description= +2 on Gear acquisition rolls for Forbidden Gear.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gun Runner&lt;br /&gt;
|Description= +2 on Gear acquisition rolls for weaponry and ammunition.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gang Leader&lt;br /&gt;
|Description= +2 on Knowledge and Networking rolls related to gang members and their activities.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Demolition Expert&lt;br /&gt;
|Description= +2 on checks related to Demolitions.   &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Back Alley Chop Shop&lt;br /&gt;
|Description= +2 on Gear Acquisition Rolls for Cyberware and Non-Cultured Bioware.   &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Black_Cat.jpg&amp;diff=30779</id>
		<title>File:Black Cat.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Black_Cat.jpg&amp;diff=30779"/>
		<updated>2020-03-22T17:27:53Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Black_Cat&amp;diff=30778</id>
		<title>Black Cat</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Black_Cat&amp;diff=30778"/>
		<updated>2020-03-22T17:27:07Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot;{{Infobox |title = {{PAGENAME}}  &amp;lt;!-- You don&amp;#039;t need to change the title. This auto-generates for you. --&amp;gt; |image= 200px &amp;lt;!-- You can upload your own im...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:Black_Cat.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::Black Marketeer]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Black Marketeer with a mysterious past building a crew of ex-gangers deep in Redmond.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::5]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Gear]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Redmond, Seattle (UCAS)]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Human]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Male]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= Middle Age &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = Credstick, Goods, Favors &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Cigars &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Unknown &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
&amp;lt;!--|data17 = [[Faction::XXX]]  If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Black Cat showed up in the Barrens six months ago with an expansive list of contacts, a nest egg of nuyen, and a drive to build a business. Setting up shop in an old abandoned mechanic&#039;s shop, he&#039;s spent his time since resurfacing reestablishing his black market connections, and slowly building a crew of ex-gangers from a wide variety of minor and failed gangs. What his goals are is uncertain, but he&#039;s been moving with a purpose and is starting to extend further into the shadows as he gets more entrenched in the barrens. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Burnout Adept&lt;br /&gt;
|Description= Physical Adept on the Burnout&#039;s Way. Follower of the Adversary.    &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Black Market Connections&lt;br /&gt;
|Description= +2 on Gear acquisition rolls for Forbidden Gear.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gun Runner&lt;br /&gt;
|Description= +2 on Gear acquisition rolls for weaponry and ammunition.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Gang Leader&lt;br /&gt;
|Description= +2 on Knowledge and Networking rolls related to gang members and their activities.  &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Demolition Expert&lt;br /&gt;
|Description= +2 on checks related to Demolitions.   &lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Higher_Education&amp;diff=30777</id>
		<title>Higher Education</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Higher_Education&amp;diff=30777"/>
		<updated>2020-03-22T15:57:12Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Metaplot]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-21]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = University of Washington Seattle campus/Administration Host foundation&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::cyber_knight]] &amp;lt;br&amp;gt; [[hasRunner::sparrow]] &amp;lt;br&amp;gt; [[hasRunner::night claws]] &amp;lt;br&amp;gt; [[hasRunner::twitch]] &amp;lt;br&amp;gt; [[hasRunner::rabbit]] &lt;br /&gt;
| combatant2  = [[University of Washington Seattle]]&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 12 Karma&lt;br /&gt;
* Contact [[Val steele]] connection raised to 4&lt;br /&gt;
* Gained contact [[Val steele]]&lt;br /&gt;
*2 CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Higher_Education&amp;diff=30776</id>
		<title>Higher Education</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Higher_Education&amp;diff=30776"/>
		<updated>2020-03-22T15:54:33Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Metaplot]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-21]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = University of Washington Seattle campus/Administration Host foundation&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::cyber_knight]] &amp;lt;br&amp;gt; [[hasRunner::sparrow]] &amp;lt;br&amp;gt; [[hasRunner::night claws]] &amp;lt;br&amp;gt; [[hasRunner::twitch]] &amp;lt;br&amp;gt; [[hasRunner::rabbit]] &lt;br /&gt;
| combatant2  = [[University of Washington Seattle]]&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Higher_Education&amp;diff=30775</id>
		<title>Higher Education</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Higher_Education&amp;diff=30775"/>
		<updated>2020-03-22T15:53:58Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot; {{Infobox military conflict | conflict    =  | width       =  | partof      =   hasMetaplot::Metaplot | image       =  | caption     =  | date        = hasDate::2081-03...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Metaplot]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-21]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = University of Washington Seattle campus/Administration Host foundation&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::cyber knight]] &amp;lt;br&amp;gt; [[hasRunner::sparrow]] &amp;lt;br&amp;gt; [[hasRunner::night claws]] &amp;lt;br&amp;gt; [[hasRunner::twitch]] &amp;lt;br&amp;gt; [[hasRunner::rabbit]] &lt;br /&gt;
| combatant2  = [[University of Washington Seattle]]&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Dr._Isabel_Wirth&amp;diff=30634</id>
		<title>Dr. Isabel Wirth</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Dr._Isabel_Wirth&amp;diff=30634"/>
		<updated>2020-03-20T04:55:57Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot;{{Infobox |title = {{PAGENAME}}  &amp;lt;!-- You don&amp;#039;t need to change the title. This auto-generates for you. --&amp;gt; |image= 200px &amp;lt;!-- You can upload your own...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder2.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::ER Doctor]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Overworked and underpaid ER Attending Deireadh An Tuartheil in Tarislar&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::4]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Service]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Tarislar, UCAS]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Elf]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Female]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= middle-aged &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = (Donations) &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Who has time! &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Single &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Dr. Isabel Wirth is a hard worked ER attending at Deireadh An Tuartheil in Tarislar. Spending nearly every waking, or half-waking hour tending to the locals of both Tarislar and Puyallup, she&#039;s taken to turning a blind eye to the quick infusions of cash that come with servicing the shadow community. So long as you keep the violence off the hospitals front door, and keep the civilians out of the line of fire, she&#039;s willing to patch you up and put you back in the game for a price. &lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Trauma Surgeon&lt;br /&gt;
|Description= +2 to checks involving medical knowledge or services&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Free Samples&lt;br /&gt;
|Description= +2 to checks involving acquisition of medical equipment or drugs. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Community Clinic Hours&lt;br /&gt;
|Description= +2 to checks involving networking street level contacts. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Performs House Calls&lt;br /&gt;
|Description= +2 to checks to perform medical services. Will travel to perform house calls.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=I know a sales rep&lt;br /&gt;
|Description= +2 to checks involving acquisition of Cyberware, Bioware, or AMRP contracts. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=30461</id>
		<title>Chop Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=30461"/>
		<updated>2020-03-18T03:00:23Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Chop_Shop.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Muscle Decker&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul tkul#6470]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 2&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-10-28&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1CGhI9UHyotmkc7SC-l1zm672teZg4oNH] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An Ex-UCAS military decker willing to do whatever it takes to never be a wage slave.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Show up Corporate Military contractors at every chance.&lt;br /&gt;
* Show up the UCAS Military whenever possible for abandoning him.&lt;br /&gt;
* Acquire enough Nuyen to never have to face the wageslave life of his parents. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Growing up in Cleveland, Clay had the typical UCASer upbringing, attending state sponsored Matrix schooling from home whenever he wasn&#039;t out causing problems, while his&lt;br /&gt;
parent worked the typical 12x6 work week. Watching his parents work themselves near to death for subsidiaries of subsidiaries of the megacorps, Clay decided to use the UCAS&lt;br /&gt;
recruiters that were spamming his feed as an out, and at the age of 17 enlisted in the UCAS Army. The next ten years went by in a haze of training, boring deployments and&lt;br /&gt;
cybernetic augmentation. His natural inclinations towards the matrix were honed by standard Matrix combatant training, but his physical augmentation caught a hitch when&lt;br /&gt;
immune system decided it wasn&#039;t too partial to all the fiber optics and titanium running through his body, laying him up for nearly a year with Implant-derived Immune&lt;br /&gt;
Deficiency. His now chronic condition and the general stand down of the UCAS military due to corporate backed contractors competing for the same mission left Clay once more&lt;br /&gt;
in Cleveland, with only a future of the same 12x6 work week his parents were still living. Stung by being abandoned by his country in favor for corporate toadies, he once more&lt;br /&gt;
turned to the matrix and the the shadows to find a more profitably way to make use of his skills, finally hooking up with a Shiawase fixer with a line on some gene treatment to&lt;br /&gt;
resolve his IID but simultaneously wiping away his savings, leaving Clay to try to rebuild his life in the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* National SINner (UCAS) - Joined the Army to get out of Cleveland but ended up getting dumped right back where he started.&lt;br /&gt;
* Prejudiced (Common,Biased):Corporate Military Personnel  - Those fraggers think they&#039;re so great swinging around their Corp&#039;s money and putting honest people out of work.&lt;br /&gt;
* Favored (Common, Biased): National Military - Most people don&#039;t understand patriotism or what it takes to fight for their country. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GroupContact|&lt;br /&gt;
|Group=Example Group Contact&lt;br /&gt;
|FactionRep=5&lt;br /&gt;
|Position=Contact&lt;br /&gt;
|}} --!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National SIN (UCAS): Clay Norris&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R3: Adam Foster&lt;br /&gt;
* Fake Licenses R3: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R4: Gregory Allen&lt;br /&gt;
* Fake Licenses R4: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Guys_and_Dolls&amp;diff=30314</id>
		<title>Guys and Dolls</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Guys_and_Dolls&amp;diff=30314"/>
		<updated>2020-03-15T22:08:36Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* The Meet and Legwork */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-12]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Rapture]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Baron]]&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; Yakuza Thug x7&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
The &#039;runners rescue a Bunraku doll named &amp;quot;Valerie&amp;quot; from the clutches of the Kenran Kai Yakuza and deposit her in the care of a former John, &amp;quot;Frank,&amp;quot; who professes his love for her.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The Shadow Haven ticker flashes with a new incoming job post -&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I need help saving the love of my life from the people that are holding her captive. - Frank&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet and Legwork==&lt;br /&gt;
&lt;br /&gt;
Shine, Rapture and Roadkill arrive for their meeting with Frank, a clueless , farm-boy&amp;quot;Mr Smith&amp;quot; rather than a professional Johnston. He professes his love for a joy-girl named Valerie, lamenting that her employers &amp;quot;control her life, won&#039;t let her go, and don&#039;t even let her leave the premises&amp;quot;. Three things very quickly become apparent to the Runners: &lt;br /&gt;
&lt;br /&gt;
*Frank wants them to rescue a Bunraku doll.&lt;br /&gt;
*Frank is completely clueless about operational security, even flashing a 40K Credstick in full view of the bar patrons at the meet.&lt;br /&gt;
*Frank probably doesn&#039;t know (or doesn&#039;t care) that &amp;quot;Valerie&amp;quot; is most probably not that Benraku dolls original personality.&lt;br /&gt;
&lt;br /&gt;
Frank transpires to be especially jumpy, all the more do due to the delay in the arrival of Baron, the teams face, and due to Roadkill&#039;s &amp;quot;stinking murder hobo&amp;quot; ambiance. Shine displays sufficient calm and professionalism to induce the Johnson not to run out the door in a mild panic, but her delaying tactics only work so well and she is soon forced to cut the deal herself. When Baron does finally arrive, entering this fine, farm-town bar in his finest &amp;quot;pimp-suit&amp;quot; Shine, Roadkill and Rapture hastily hustle him out of the building before he spooks their hire out of the deal. The team agree very quickly that &amp;quot;Frank&amp;quot; is out of his depth, cannot be trusted not to do something stupid that will give the &#039;run away to the target, and probably lacks the guts to go through with the run if they don&#039;t act quickly. The teams self-impose a two-day time limit on the run.&lt;br /&gt;
&lt;br /&gt;
Through Frank, the groups manages to uncover the following details:&lt;br /&gt;
&lt;br /&gt;
*Entry to the brothel is gained by asking for Madame Fujimori.&lt;br /&gt;
*The mahjong parlor is always packed full of customers of mostly Chinese, Phillipino and Japanese descent.&lt;br /&gt;
*He hires Valerie&#039;s favours for 5000 Nuyen an hour.&lt;br /&gt;
*There are usually at least half-a-dozen guards on the premises equipped with suits, sub-machine guns, pistols and swords.&lt;br /&gt;
&lt;br /&gt;
The leg-work quickly reveals (to the surprise of none of the runner&#039;s concerned) that &amp;quot;Valerie&amp;quot; is indeed a Bunraku doll in a brothel beneath the Blossoming Orchid Mahjong parlor. Without a hacker, the team are forced to rely of contacts to learn as much as they can about the Blossoming Orchid, the staff who work within, and the layout itself. Baron&#039;s KE detective contact Rebecca Montez comes through for them with a considerable amount of useful information but expects something in return - the establishment of a datatap at the location in question.&lt;br /&gt;
&lt;br /&gt;
Through Rebecca, the runners learn the following about the establishment and it&#039;s personnel:&lt;br /&gt;
&lt;br /&gt;
*The establishment belongs to the Kenran Kai Yakuza.&lt;br /&gt;
*Machida Tatsuya acts as head of security. This gentleman disapproves of running a bunraku parlor. Removed a pinkie in protest at being assigned to the parlor.&lt;br /&gt;
*Itoh Tatsuo handles matrix operations for the facility including blackmail stings, acquiring persona fixes and developing/marketing BTL chips.&lt;br /&gt;
*Fujimori Sayuri is the madam and manager of both the mahjong and Bunraku aspects of the Blossoming Orchid. She is a full Magician of either the Chaos or Black mage traditions. She is also an Alchemist.  Like Tatsuya she is disgruntled, though in her case it is because she has hit a  glass ceiling within the Kenran Kai due to being female.&lt;br /&gt;
*Knight Errant Captain Boyd Powers is likely among the blackmail victims controlled by Itoh Tatsuo.&lt;br /&gt;
*A cyber-clinic also operates out of the facility.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
The group briefly consider the prospect of adopting a social engineering approach and approaching one of the disgruntled Yakuza or Captain Powers as their &amp;quot;in&amp;quot; to the facility. However, given their particular skill-mix the team reluctantly agrees that they are not at all suited to a subtle approach. Instead, the group decides to infiltrate the Blossoming Orchid, portraying themselves as a rich eccentric (Baron) and his two bodyguards (Shine and Rapture). Roadkill, meanwhile, takes advantage of his squatter life-style to stake-out the building from the outside. &lt;br /&gt;
&lt;br /&gt;
They enter the mahjong parlor, where Shine and Baron immediately stand out as the only non-Asians present. They do however gain access to the banraku parlour through a door in the kitchen leading to a stairwell leading down after asking for Madam Fujimori Shine notes a discoloured patch in the roof of the stairwell which she recognizes as concealed anti-personnel mine. Baron speaks with a gentleman the group refer to as &amp;quot;The Voice&amp;quot; who appears to be a yakuza face. Baron makes several attempts to obtain a night with &amp;quot;Valerie&amp;quot; without specifically asking for the girl by name. Eventually, Shine speaks up and complains that her boss met some &amp;quot;farm-boy&amp;quot; loser and his &amp;quot;dumb-ass, big-breasted, big-assed blonde bimbo gal-next-door&amp;quot; and has been lusting after her ever since. The Voice immediately produces Valerie, and Baron shuggles off to enjoy a night of BDSM passion with Frank&#039;s beloved.&lt;br /&gt;
&lt;br /&gt;
The runners depart an hour later, with Baron promising to return again soon to sample Valerie&#039;s delights.&lt;br /&gt;
&lt;br /&gt;
Aside from the mine in the roof, the scouting mission discovers:&lt;br /&gt;
&lt;br /&gt;
*The Bunraku parlour consists of a single &amp;quot;waiting room&amp;quot; with a bar manned by the Voice, half-a-dozen guards and several naked dolls.&lt;br /&gt;
*One corridor leads away from the waiting area with a set of double doors at the far end (the Cyber-clinic) and eight other doors, four on either side of the corridor.&lt;br /&gt;
*There are six camera&#039;s inside and four outside. Maglocks and key cards are required to access the kitchen, and to access the stairwell from the kitchen.&lt;br /&gt;
&lt;br /&gt;
Roadkill continues to observe for the remainder of the night and notes that:&lt;br /&gt;
&lt;br /&gt;
*Local parking remains sketchy at any hour.&lt;br /&gt;
*Multiple guard and domestic staff shifts arrive and leave during the night.&lt;br /&gt;
*Madam Fujimori and the other &amp;quot;officers&amp;quot; attend the location for meetings in the early afternoon then depart. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The next evening, Baron returns with -three- bodyguards in two, the group having purchased some decent clothing for Roadkill and persuaded him to clean up somewhat. The presence of an additional bodyguard and extra weaponry on the group makes the guards suspicious, but Baron convinces the guards that they have completed some &amp;quot;business&amp;quot; of their own and have come to celebrate. However, the Voice claims that Valerie is not on the premises, and is not pleased when Rapture calls him out on his bullshit giving that bunraku dolls are never allowed to leave Yakuza facilities. Yet the Voice digs his heels in and insists the girl is not available.&lt;br /&gt;
&lt;br /&gt;
Realising that returning three nights in a row would arouse even more suspicion (and not willing to trust Frank&#039;s nerves for another evening) Rapture signals the others to go loud by popping combat drugs which he claims are merely &amp;quot;uppers&amp;quot;. Unwilling to risk the ire of the Yakuza, the team restrict themselves to stick-and-shock rounds and non-lethal magic. The Yakuza, however, are disinclined to return the courtesy. Yet even so the group manages to down the Yaks and zip-tie them, planning to use them as hostages to ascent the stairs without being turned into chunky salsa by the concealed mine. Baron nurses his wounds while Rapture watches over the downed guards. Shine and Roadkill however, find to their horror that the reason &amp;quot;Valerie&amp;quot; in unavailable is that Yak surgeons are presently installing additional cyber-ware. Shine uses her medical expertise to stand over them and ensure the Yaks put her bits back &amp;quot;correctly&amp;quot; while Roadkill hurriedly scrubs in to assist.&lt;br /&gt;
&lt;br /&gt;
Alas, the second wave of Yak guards arrive. Rapture tosses a grenade up the stairwell but tragically critically glitches not once, but twice, blowing himself up in the process. Baron holds the Yak reinforcements off long enough for Shine to arrive and engage while Roadkill pushes &amp;quot;Valerie&amp;quot; towards the stairwell on a gurney. Shine is able to chase off one of the guards and beat-down another, but is knocked unconscious herself in the process. Rapture, thanks to one of Roadkill&#039;s slap-patches, is able to drag himself up the stairs and take down the last of the second wave at the very moment the third wave arrives. The four runners make their escape via the back door and Rapture&#039;s sedan, albeit the vehicle is considerably more ventilated than previously. Roadkill plants the datatap behind the bar on the way out.&lt;br /&gt;
&lt;br /&gt;
The team make the meet and arrange the trade with &amp;quot;Frank&amp;quot; who seems entirely unconcerned with the knowledge that &amp;quot;Valerie&amp;quot; might not be the dolls original, actual personality. But the runners remain professional and accept their pay, despite various degrees of disquiet and disgust, reasoning that life with Frank is likely going to be far, far more pleasant that the doll&#039;s previous existence as a Yakuza puppet.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
*Despite taking pains not to kill any of the Yaks, the Kenran Kai are humiliated by the hit on their &amp;quot;secret&amp;quot; facility. They are unlikely to forget the faces of the runners any time soon.&lt;br /&gt;
*Frank gets the girl of his dreams.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10.000 Nuyen&lt;br /&gt;
&lt;br /&gt;
6 Karma&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Hobo is my spirit animal.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHINE:&#039;&#039;&#039; I&#039;m unsure as to whether rescuing a Benraku doll in her chipped persona for a lover-boy is truly a &amp;quot;rescue&amp;quot;. Have we simply exchanged one set of masters for another, even if that new &amp;quot;master&amp;quot; truly loves the woman he -thinks- the extraction was? For sure the physical body of that poor woman, Valerie, will be far better treated by &amp;quot;Frank&amp;quot; than ever she would have been by the Yakuza. But what of &amp;quot;Valerie&#039;s&amp;quot; soul? Her mana spirit. Stoicism teaches that I remain unmoved by horror and strive ever that I be true to myself. And yet have I been? But for the grace of fate, Valerie&#039;s tale could very well have been my own.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Guys_and_Dolls&amp;diff=30126</id>
		<title>Guys and Dolls</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Guys_and_Dolls&amp;diff=30126"/>
		<updated>2020-03-13T05:14:17Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot;{{Infobox military conflict | conflict    =  | width       =  | partof      =   hasMetaplot::Metaplot | image       =  | caption     =  | date        = hasDate::2081-03-...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Metaplot]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-12]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Shine]] &amp;lt;br&amp;gt; [[hasRunner::Rapture]] &amp;lt;br&amp;gt; [[hasRunner::Roadkill]] &amp;lt;br&amp;gt; [[hasRunner::Baron]]&lt;br /&gt;
| combatant2  = [[Kenran Kai Clan]] &amp;lt;br&amp;gt; Yakuza Thug x7&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Caldwell.jpg&amp;diff=29801</id>
		<title>File:Caldwell.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Caldwell.jpg&amp;diff=29801"/>
		<updated>2020-03-10T14:07:18Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29800</id>
		<title>Robert Caldwell</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29800"/>
		<updated>2020-03-10T14:07:01Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:caldwell.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::CEO Caldwell Microelectronics]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Owner and CEO of Caldwell Microelectronics,  Robert is an old school programmer that made the jump to the management track but still dabbles a bit in decking on the side. &amp;lt;!-- You can write a short description here. Also on the next couple header lines if you want. --&amp;gt;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::4]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Networking]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Auburn, Seattle (UCAS)]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Human]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Male]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= 53 &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = (Nuyen, Favors, Paydata) &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Data Haven discussion, Software Development, Hobby Hacking &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Single &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data17 = [[Faction::Caldwell Microelectronics]] &amp;lt;!-- If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Robert started his corporate life as a programmer for Transys Neuronet, working his way up from the general programming pool, to a lead engineer and ultimately to a Project Manager. Due to a stroke of luck, he made the jump to start his own company shortly before Matrix Crash 2.0, and thus missed the chaos of the Transys restructuring and mergers. Since then he&#039;s turned his talents and vision towards building his own company, Caldwell Microelectronics, focusing on creating the best and most innovative &#039;softs on the market.  To that end he&#039;s been immensely successful with skill and autosoft aficionados due extra human touch Caldwell has managed to incorporate into their chips and has been steady making his mark on the market.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Suit&lt;br /&gt;
|Description= +2 to knowledge and networking checks related to corporations, business operations, accounting, or logistics.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Software Engineer&lt;br /&gt;
|Description= +2 to gear acquisition checks related to Software of any kind.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hobby Hacker&lt;br /&gt;
|Description= +2 to knowledge or active checks checks related to the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A.I. Progenitor&lt;br /&gt;
|Description= +2 to knowledge and networking checks related to A.I.s.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Data Haven Lurker&lt;br /&gt;
|Description= +2 to checks related to Data Haven memberships.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Placeholder2.jpg&amp;diff=29799</id>
		<title>File:Placeholder2.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Placeholder2.jpg&amp;diff=29799"/>
		<updated>2020-03-10T13:13:12Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Tkul uploaded a new version of File:Placeholder2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Chop_Shop.jpg&amp;diff=29798</id>
		<title>File:Chop Shop.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Chop_Shop.jpg&amp;diff=29798"/>
		<updated>2020-03-10T13:09:47Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Tkul uploaded a new version of File:Chop Shop.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Tkul&amp;diff=29797</id>
		<title>User:Tkul</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Tkul&amp;diff=29797"/>
		<updated>2020-03-10T13:03:48Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 100%;  -moz-border-radius: 20px; -webkit-border-radius: 25px; border-radius: 25px; background-color: #BBB&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;plainlinks&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: black 2px solid; width: 60%; -moz-border-radius: 15px; -webkit-border-radius: 15px; border-radius: 15px; background-color: #DDD&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
=GM Style Sheet=&lt;br /&gt;
&lt;br /&gt;
Played a lot of Shadowrun back in the old 1st and 2nd edition days but skipped over 3rd and 4th edition. Came back and started playing and running 5th edition. Game wise I prefer to run games as puzzles, I&#039;m fine if players want to try to brute force their way through them but that&#039;s usually the hardest path to success. Instead I like to set games up so that the legwork can be used to significantly lower the threat if the the time and effort is put into finding the ways around the main threat. I also favor repeat Johnsons who have particular styles of jobs to hopefully help inform players up front the type of run that they&#039;ll be going on, some Johnsons will favor strict professionals, some Johnsons might run silly runs. A particular Johnson might be a straight shooter, where another one plays things close to the vest and tries to trick runners into doing things they don&#039;t necessarily expect.&lt;br /&gt;
&lt;br /&gt;
I generally expect players at my table to:&lt;br /&gt;
&lt;br /&gt;
*I prefer for runners to not walk away at the meet, but I&#039;m fine with runners walking if they get into a run and get in over their head.&lt;br /&gt;
*I&#039;m ok with PVP but only consensual PVP and only PVP that is not going to overly derail the run. My definition of consensual PVP does not mean you get to antagonize another runner the entire run, and then say &amp;quot;I don&#039;t consent to PVP&amp;quot; when they runner comes back at you.&lt;br /&gt;
*That being said I do not tolerate out of character PVP at all. If you have a problem with another player I&#039;m happy to help you work through it but we&#039;re not derailing the game for out of character sniping at each other, nor do I tolerate people taking out of character animosity in character, I expect everyone to at least behave like adults out of character. &lt;br /&gt;
*I like to explore the dark dystopian elements of shadowrun, but usually leave it at implying some of the darker stuff. I will put warnings on games that will be going into these sorts of topics in the job posts to the best of my ability.&lt;br /&gt;
*Pointing out or correcting a rule during play is fine, but in order to keep the pace going rulings may need to be made on the fly so we can move on, I do expect players to accept rulings and move forward rather than drag the game to a halt arguing. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==GMP Tracker==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1H9apXZ13rJJNcWN9_Nfb72s0pjnftvurqO-5xW9Kz98/edit?usp=sharing Tracker Link]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Killer_A.P.P.&amp;diff=29718</id>
		<title>Killer A.P.P.</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Killer_A.P.P.&amp;diff=29718"/>
		<updated>2020-03-09T18:01:56Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* Caldwell Microelectronics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Walnut started out as an attempt at creating a new class of pilot program, internally referred to as an Adaptive Pilot Program, that would be able to adapt to multiple chassis and thus allow the consumer to use one program for multiple different drones or vehicles.  As code was compiled, reworked, and subjects to trillions of iterations of machine learning things began to spiral out of control as the program began to coalesce into an AI Core. The program was quickly quarantined into an offline host at the Caldwell offices and the test drones that it had been run on were destroyed while the management team tried to figure out what to do with what they had made. Ultimately a decision was made to terminate the project, the upper management agreeing to store the core in an offline datastore in case something of value could be done with it in the future and to continue their efforts at quarantining the core by dismantling the offline host they had stored it in. Unfortunately for Caldwell and their management team, early versions of the Adapative Pilot Program were snuck out of the testing environment, scattering partially completed parts of the AI&#039;s Core to spin up as independent protosapient AI&#039;s, while the fully sapient core itself was stolen by a team of Shadowrunners that didn&#039;t realize what they were getting into. &lt;br /&gt;
&lt;br /&gt;
=Factions Involved=&lt;br /&gt;
&lt;br /&gt;
==[[Caldwell Microelectronics]]==&lt;br /&gt;
Caldwell Microelectronics was found by [[Robert Caldwell]], a Transys Neuronet programmer that was lucky enough to jump ship and form his own company prior to Crash 2.0. Caldwell Microelectronics weathered the crash and during the rebuild following it, has steadily worked to make a name for themselves in the &#039;soft business, starting with Knowsofts and Linguasofts, before branching out to Autosofts and Activesofts. While their programming is top notch, the thing that has really set their &#039;softs apart from the pack was the extra human touches programmed into them, Linguasofts that include idiom and colloquialism, Knowsofts that specialize in trivia in addition to encyclopedic knowledge, Activesofts with extra bits of flair, et cetera. While not enough to become popular with the mainstream users, Caldwell &#039;softs have a strong following with chip aficionados. &lt;br /&gt;
&lt;br /&gt;
Recently they&#039;ve been in talks with MCT-UCAS as the start of a potential buy-out.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Clean house and prepare for a buy-out from MCT-UCAS.&lt;br /&gt;
*Avoid any fallout tied to the Adaptive Pilot Program project.&lt;br /&gt;
&lt;br /&gt;
==[[Seattle Dynamics]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[A.P.P]]==&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Caldwell Microelectronics Offices==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Runs=&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=News=&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29717</id>
		<title>Robert Caldwell</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29717"/>
		<updated>2020-03-09T18:01:06Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder2.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::CEO Caldwell Microelectronics]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Owner and CEO of Caldwell Microelectronics,  Robert is an old school programmer that made the jump to the management track but still dabbles a bit in decking on the side. &amp;lt;!-- You can write a short description here. Also on the next couple header lines if you want. --&amp;gt;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::4]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Networking]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Auburn, Seattle (UCAS)]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Human]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Male]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= 53 &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = (Nuyen, Favors, Paydata) &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Data Haven discussion, Software Development, Hobby Hacking &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Single &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data17 = [[Faction::Caldwell Microelectronics]] &amp;lt;!-- If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Robert started his corporate life as a programmer for Transys Neuronet, working his way up from the general programming pool, to a lead engineer and ultimately to a Project Manager. Due to a stroke of luck, he made the jump to start his own company shortly before Matrix Crash 2.0, and thus missed the chaos of the Transys restructuring and mergers. Since then he&#039;s turned his talents and vision towards building his own company, Caldwell Microelectronics, focusing on creating the best and most innovative &#039;softs on the market.  To that end he&#039;s been immensely successful with skill and autosoft aficionados due extra human touch Caldwell has managed to incorporate into their chips and has been steady making his mark on the market.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Corporate Suit&lt;br /&gt;
|Description= +2 to knowledge and networking checks related to corporations, business operations, accounting, or logistics.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Software Engineer&lt;br /&gt;
|Description= +2 to gear acquisition checks related to Software of any kind.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hobby Hacker&lt;br /&gt;
|Description= +2 to knowledge or active checks checks related to the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A.I. Progenitor&lt;br /&gt;
|Description= +2 to knowledge and networking checks related to A.I.s.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Data Haven Lurker&lt;br /&gt;
|Description= +2 to checks related to Data Haven memberships.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29716</id>
		<title>Robert Caldwell</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29716"/>
		<updated>2020-03-09T17:52:42Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder2.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::CEO Caldwell Microelectronics]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Owner and CEO of Caldwell Microelectronics,  Robert is an old school programmer that made the jump to the management track but still dabbles a bit in decking on the side. &amp;lt;!-- You can write a short description here. Also on the next couple header lines if you want. --&amp;gt;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::4]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Networking]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Auburn, Seattle (UCAS)]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Human]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Male]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= 53 &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = (Nuyen, Favors, Paydata) &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Data Haven discussion, Software Development, Hobby Hacking &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Single &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data17 = [[Faction::Caldwell Microelectronics]] &amp;lt;!-- If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Robert started his corporate life as a programmer for Transys Neuronet, working his way up from the general programming pool, to a lead engineer and ultimately to a Project Manager. Due to a stroke of luck, he made the jump to start his own company shortly before Matrix Crash 2.0, and thus missed the chaos of the Transys restructuring and mergers. Since then he&#039;s turned his talents and vision towards building his own company, Caldwell Microelectronics, focusing on creating the best and most innovative &#039;softs on the market.  To that end he&#039;s been immensely successful with skill and autosoft aficionados due extra human touch Caldwell has managed to incorporate into their chips and has been steady making his mark on the market.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29715</id>
		<title>Robert Caldwell</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29715"/>
		<updated>2020-03-09T17:52:21Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder2.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::CEO Caldwell Microelectronics]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Owner and CEO of Caldwell Microelectronics,  Robert is an old school programmer that made the jump to the management track but still dabbles a bit in decking on the side. &amp;lt;!-- You can write a short description here. Also on the next couple header lines if you want. --&amp;gt;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::4]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Networking]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Auburn, UCAS]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Human]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Male]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= 53 &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = (Nuyen, Favors, Paydata) &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Data Haven discussion, Software Development, Hobby Hacking &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Single &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data17 = [[Faction::Caldwell Microelectronics]] &amp;lt;!-- If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Robert started his corporate life as a programmer for Transys Neuronet, working his way up from the general programming pool, to a lead engineer and ultimately to a Project Manager. Due to a stroke of luck, he made the jump to start his own company shortly before Matrix Crash 2.0, and thus missed the chaos of the Transys restructuring and mergers. Since then he&#039;s turned his talents and vision towards building his own company, Caldwell Microelectronics, focusing on creating the best and most innovative &#039;softs on the market.  To that end he&#039;s been immensely successful with skill and autosoft aficionados due extra human touch Caldwell has managed to incorporate into their chips and has been steady making his mark on the market.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Placeholder2.jpg&amp;diff=29714</id>
		<title>File:Placeholder2.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Placeholder2.jpg&amp;diff=29714"/>
		<updated>2020-03-09T17:47:35Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Tkul uploaded a new version of File:Placeholder2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29713</id>
		<title>Robert Caldwell</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Robert_Caldwell&amp;diff=29713"/>
		<updated>2020-03-09T17:47:05Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt; {{Infobox |title = {{PAGENAME}}  &amp;lt;!-- You don&amp;#039;t need to change the title. This auto-generates fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title = {{PAGENAME}}  &amp;lt;!-- You don&#039;t need to change the title. This auto-generates for you. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder2.jpg|200px]] &amp;lt;!-- You can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|header1= [[Profession::CEO Caldwell Microelectronics]] &amp;lt;!-- This is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|header2= Owner and CEO of Caldwell Microelectronics,  Robert is an old school programmer that made the jump to the management track but still dabbles a bit in decking on the side. &amp;lt;!-- You can write a short description here. Also on the next couple header lines if you want. --&amp;gt;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul] &amp;lt;!-- Here you can put your reddit name. Be sure to replace BOTH instances of Your_Handle_Here with your reddit name. --&amp;gt;&lt;br /&gt;
|label6 = Connection &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data6 = [[Connection::4]] &amp;lt;!-- This is the connection for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|label8 = Public Contact? &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data8= Yes &amp;lt;!-- If you want the contact to be public, where anyone can gain the contact, leave this alone. If you want the contact to be private where only your character has the contact, change this to &amp;quot;no&amp;quot; and remove Category:Public Contacts from the bottom of the page. --&amp;gt;&lt;br /&gt;
|label9 = [[Contact_Rules#Contact_Archetype|Archetype]] &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data9 =  [[Archetype::Networking]] &amp;lt;!-- This is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|label10 = Location &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data10= [[Location::Auburn, UCAS]] &amp;lt;!-- Where is your contact normally found? --&amp;gt;&lt;br /&gt;
|label11 = Metatype &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data11 = [[Metatype::Human]] &amp;lt;!-- Human, Elf, Ork, Naga, AI who inhabits an Animatronic Dancing Penguin Drone, ect. --&amp;gt;&lt;br /&gt;
|label12 = Sex &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data12 = [[Gender::Male]] &amp;lt;!-- You can set the gender here. But please don&#039;t be a wiseass and put &amp;quot;yes please&amp;quot; under Sex. We&#039;ve done that joke already. --&amp;gt;&lt;br /&gt;
|label13 = Age &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data13= 53 &amp;lt;!-- How old is your contact? You can give them a specific age like 44, or a general age like &amp;quot;mid-40s&amp;quot; or &amp;quot;middle-aged&amp;quot; --&amp;gt;&lt;br /&gt;
|label14= Preferred Payment Method &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data14 = (Nuyen, Favors, Paydata) &amp;lt;!-- How do they like to be compensated? --&amp;gt;&lt;br /&gt;
|label15 =  Hobbies/Vice &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data15 = Data Haven discussion, Software Development, Hobby Hacking &amp;lt;!-- What interests them? --&amp;gt;&lt;br /&gt;
|label16 = Personal Life &amp;lt;!-- Leave this alone --&amp;gt; &lt;br /&gt;
|data16 = Single &amp;lt;!-- This kinda explains itself. --&amp;gt;&lt;br /&gt;
|label17 = Faction &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data17 = [[Faction::Caldwell Microelectronics]] &amp;lt;!-- If they belong to a faction or group, fill it in here by replacing XXX. Otherwise, delete this entire line. --&amp;gt;&lt;br /&gt;
|label19 = Aspects &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
|data19 = {{GenerateAspectList}}  &amp;lt;!-- Leave this alone --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Example Negative Aspect&lt;br /&gt;
|Description=This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Killer_A.P.P.&amp;diff=29705</id>
		<title>Killer A.P.P.</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Killer_A.P.P.&amp;diff=29705"/>
		<updated>2020-03-09T16:23:54Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot;Project Walnut started out as an attempt at creating a new class of pilot program, internally referred to as an Adaptive Pilot Program, that would be able to adapt to multiple...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Project Walnut started out as an attempt at creating a new class of pilot program, internally referred to as an Adaptive Pilot Program, that would be able to adapt to multiple chassis and thus allow the consumer to use one program for multiple different drones or vehicles.  As code was compiled, reworked, and subjects to trillions of iterations of machine learning things began to spiral out of control as the program began to coalesce into an AI Core. The program was quickly quarantined into an offline host at the Caldwell offices and the test drones that it had been run on were destroyed while the management team tried to figure out what to do with what they had made. Ultimately a decision was made to terminate the project, the upper management agreeing to store the core in an offline datastore in case something of value could be done with it in the future and to continue their efforts at quarantining the core by dismantling the offline host they had stored it in. Unfortunately for Caldwell and their management team, early versions of the Adapative Pilot Program were snuck out of the testing environment, scattering partially completed parts of the AI&#039;s Core to spin up as independent protosapient AI&#039;s, while the fully sapient core itself was stolen by a team of Shadowrunners that didn&#039;t realize what they were getting into. &lt;br /&gt;
&lt;br /&gt;
=Factions Involved=&lt;br /&gt;
&lt;br /&gt;
==[[Caldwell Microelectronics]]==&lt;br /&gt;
Caldwell Microelectronics was found by Robert Caldwell, a Transys Neuronet programmer that was lucky enough to jump ship and form his own company prior to Crash 2.0. Caldwell Microelectronics weathered the crash and during the rebuild following it, has steadily worked to make a name for themselves in the &#039;soft business, starting with Knowsofts and Linguasofts, before branching out to Autosofts and Activesofts. While their programming is top notch, the thing that has really set their &#039;softs apart from the pack was the extra human touches programmed into them, Linguasofts that include idiom and colloquialism, Knowsofts that specialize in trivia in addition to encyclopedic knowledge, Activesofts with extra bits of flair, et cetera. While not enough to become popular with the mainstream users, Caldwell &#039;softs have a strong following with chip aficionados. &lt;br /&gt;
&lt;br /&gt;
Recently they&#039;ve been in talks with MCT-UCAS as the start of a potential buy-out.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*Clean house and prepare for a buy-out from MCT-UCAS.&lt;br /&gt;
*Avoid any fallout tied to the Adaptive Pilot Program project. &lt;br /&gt;
&lt;br /&gt;
==[[Seattle Dynamics]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==[[A.P.P]]==&lt;br /&gt;
&lt;br /&gt;
=Locations=&lt;br /&gt;
&lt;br /&gt;
==Caldwell Microelectronics Offices==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Runs=&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasMetaplot::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasGM=GM&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|?hasRunner=Runners&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=News=&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:News]][[hasMetaplot::{{PAGENAME}}]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Metaplots]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Competitive_Intelligence&amp;diff=29653</id>
		<title>Competitive Intelligence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Competitive_Intelligence&amp;diff=29653"/>
		<updated>2020-03-08T23:46:31Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Killer A.P.P.]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-08]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Hot Mess]] &amp;lt;br&amp;gt; [[hasRunner::Night_Claws_-_John_Holis]] &amp;lt;br&amp;gt; [[hasRunner::Mush]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = [[Caldwell Microelectronics]] &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* ¥18,000&lt;br /&gt;
* 3 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Competitive_Intelligence&amp;diff=29652</id>
		<title>Competitive Intelligence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Competitive_Intelligence&amp;diff=29652"/>
		<updated>2020-03-08T23:45:50Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Killer A.P.P.]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-08]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Hot Mess]] &amp;lt;br&amp;gt; [[hasRunner::Night Claws]] &amp;lt;br&amp;gt; [[hasRunner::Mush]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = [[Caldwell Microelectronics]] &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* ¥18,000&lt;br /&gt;
* 3 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Competitive_Intelligence&amp;diff=29651</id>
		<title>Competitive Intelligence</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Competitive_Intelligence&amp;diff=29651"/>
		<updated>2020-03-08T23:44:55Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt; {{Infobox military conflict | conflict    =  | width       =  | partof      =   hasMetaplot::K...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Killer A.P.P.]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-08]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Auburn, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Template:Player Character]] &amp;lt;br&amp;gt; [[hasRunner::Haven PC]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = [[Caldwell Microelectronics]] &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* ¥18,000&lt;br /&gt;
* 3 karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Gift_Horse&amp;diff=29642</id>
		<title>The Gift Horse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Gift_Horse&amp;diff=29642"/>
		<updated>2020-03-08T16:25:58Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-07]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Snohomish, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Trash Panda]] &amp;lt;br&amp;gt; [[hasRunner::Gh0st]] &amp;lt;br&amp;gt; [[hasRunner::Kara]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Slither]] &amp;lt;br&amp;gt; [[Gecko]] &amp;lt;br&amp;gt; [[Slither&#039;s Gang]] &amp;lt;br&amp;gt; [[Hell Hounds]] &amp;lt;br&amp;gt; [[Basilisk]]&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Eduardo Montalban has promised his niece the perfect Quinceañera gift, a pegasus. Unfortunately his plans have gone awry as the smuggler he&#039;s hired to acquire the animal has decided he can make more money selling it to someone else and has doubled the price. With the party closing in, and offended by the double dealing of a shady smuggler, Eduardo has pulled some strings to get a job out to a team of shadowrunners to acquire what is rightfully his. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eduardo Montalban is an elven play-boy living off of family money. Never having had to work for anything himself he has a high degree of entitlement, thus being denied by a lowly smuggler for something as little as smuggling a highly illegal pegasus into Seattle has really struck a nerve. To this end he&#039;s asked around and gotten a line on how to hire professionals to get this &amp;quot;goods&amp;quot; back for him. Not particularly bothered by costs, Eduardo has come to the table with a hefty pocketbook, but is unwilling to be raked over the coals by mere employees.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet goes down in an industrial themed night club called Painted in Tacoma. The Johnson had already arranged for the runners to be on the list so most were able to get in without any issues. However, Kara and Trash Panda were turned away at the door for trying to smuggle weapons into a night club with proper doormen doing pat downs and wanding people for weapons. After that snafu was dealt with though the team was able to get in, get themselves organized and DNI&#039;d and then headed off to the bottle service area to meet the Johnson.&lt;br /&gt;
&lt;br /&gt;
The Johnson was pretty straight forward with what he wanted the team to do and despite a valiant effort by Moth, was unwilling to budge on price. In fact he pointed out that if he wanted to pay more he&#039;d have just paid the smuggler to begin with. The unfortunate thing though, is he has no idea who the smuggler is beyond a name and a commcode, has no idea what sort of resources he might have, or where he might be located. After all, the job was supposed to come with delivery why would he need to know where the guy worked? &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Find the Pegasus&lt;br /&gt;
* ???&lt;br /&gt;
* Profit&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Leg work started with a round of contact calls. King Midas was able to confirm that the pegasus job had nothing to do with the Laes Syndicate and that Slither, whoever he was, wasn&#039;t a big enough player to have come to Midas&#039;s attention. [[David Squire]] the KE Captain was a little more helpful, he was familiar with Slither but stated they didn&#039;t really bother with him as he wasn&#039;t doing noteworthy enough to expend the effort on him. He was able to point out that Slither was known to operate out of a warehouse in Snohomish so at least the search area was narrowing. Next was spirit shenanigans, Trash Panda called up a spirit of man and sent it off to search all of Snohomish for a Pegasus, how many could there possibly be after all. Unfortunately the spirit ran out of range before locating the actual Pegasus, but it was getting close, narrowing the search area down to Cathcart. Next it was Matrix time, and a review of satellite images finally located a trans shipment warehouse in the southern end of Cathcart where a horse trailer was visible in one of the images. With the target acquired the team set out to stake the target out. &lt;br /&gt;
&lt;br /&gt;
The warehouse complex seemed to be automated, cameras lined the fencing, and a sensor bar near the gate seemed to be what triggered the gate to open. No activity could be seen from the road so Gh0st too a run at the R3 host that was operating the site. After a serious pummeling from the matrix, he was barely able to escape festooned in WeStore MARKs but with the cameras and gate sensor subverted so the team could get on site. From there finding the target warehouse was no issue, the horse trailer was currently missing but a pair of gopher parked by the main loading door and four troll hammers parked near the side door sort of gave away that maybe the gang was squatting there. &lt;br /&gt;
&lt;br /&gt;
The team found a place to park and stake the site out while Trash Panda got ready for some astral recon. While she was rolling on red mescaline in the backseat, the rest of the team saw an ork come out of the warehouse with a pair of large dogs to do their morning constitutional, and smoke his morning deepweed. With the dogs identified as Hell Hounds and the ork identified as an adept (he was only a spark, but the team assumed adept). Trash Panda then decided to do a run of astral recon, intending to sneak past the watcher spirits and supervising spirit of man outside and get a look at the inside. Unfortunately she was spotted by the spirit of man, who failed to see through her masking, who started to blast away with manabolts at what it thought was a F1 wild beast spirit. Queue Bennie Hill music as Trash Panda gets chased around by a Spirit of Man, but manages to successfully ID three more humanoid and a whole mess of paracritters inside the warehouse, getting away with only a bit of damage from mana bolt spam. While patching up Trash Panda the team observe one of the orks leaving the warehouse, climbing into one of the Gophers and heading off somewhere, but fearing impending drug crashes the team decides now is the time to do it live, full frontal assault on the remaining orks and whatever other paracritters they may have inside. &lt;br /&gt;
&lt;br /&gt;
Gh0st struggles with the rating 3 maglock on the side door as the go team rushes to breach, Trash Panda once more goes into the astral, backed by a plant spirit to being clearing astral threats while a beast spirit is materialized to breach with kara and deal with the basilisk and hell hounds inside. The breach stalls in the door way a bit as a fire fight kicks off, the gangers unloading with shotguns and SMGs while Slither chucked spells from the back office. Kara quickly came to realize she wasn&#039;t quite the superhuman she thought she was as damage wracked up, multiple shotgun blasts, an ongoing suppression, and a lucky frag grenade tearing down her damage tracks and sending the beast spirit back to whence it came. However casualties quickly mounted on the opposition side as well and after a few seconds of intense combat Moth was left to rush in, slap patch the unconscious Kara and face down the last two gangers, everyone else either unconscious or dead at that point and Trash Panda left feeling very lonely in the astral.  One last flurry of gun fire with Gh0st joining the fray saw to the end of the last two gangers, and when the smoke cleared the team was battered but victorious. &lt;br /&gt;
&lt;br /&gt;
While the team tried to figure out how to utilize the horse trailer, Trash Panda just cut to the chase and took control of the pegasus, mounted up, and took to the air leaving the rest of the team to follow like plebs in a car to the Johnson drop where they were happily paid by a sleepy looking Johnson with a ridiculous manor. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Kara turned in a tip to Slither&#039;s location and the current illegal stock on hand to [[David Squire]], earning a chip and resulting in Slither&#039;s gang getting arrested and their hideout raided. Unfortunately, Slither and Gecko managed to evade arrest and may turn up again some time in the future. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* ¥12,000&lt;br /&gt;
* 4 Karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
{{Gamequote|&amp;quot;I have a plan and it involves riding that pegasus.&amp;quot; -Trash Panda}}&lt;br /&gt;
{{Gamequote|&amp;quot;Aggressively knitting.&amp;quot; -MikeV}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Gift_Horse&amp;diff=29633</id>
		<title>The Gift Horse</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Gift_Horse&amp;diff=29633"/>
		<updated>2020-03-08T16:17:53Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-07]]&lt;br /&gt;
| gm          = [[hasGM::tkul]]&lt;br /&gt;
| place       = Snohomish, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Trash Panda]] &amp;lt;br&amp;gt; [[hasRunner::Gh0st]] &amp;lt;br&amp;gt; [[hasRunner::Kara]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt;&lt;br /&gt;
| combatant2  = [[Slither]] &amp;lt;br&amp;gt; [[Gecko]] &amp;lt;br&amp;gt; [[Slither&#039;s Gang]] &amp;lt;br&amp;gt; Hell Hounds]] &amp;lt;br&amp;gt; [[Basilisk]]&lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Eduardo Montalban has promised his niece the perfect Quinceañera gift, a pegasus. Unfortunately his plans have gone awry as the smuggler he&#039;s hired to acquire the animal has decided he can make more money selling it to someone else and has doubled the price. With the party closing in, and offended by the double dealing of a shady smuggler, Eduardo has pulled some strings to get a job out to a team of shadowrunners to acquire what is rightfully his. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Eduardo Montalban is an elven play-boy living off of family money. Never having had to work for anything himself he has a high degree of entitlement, thus being denied by a lowly smuggler for something as little as smuggling a highly illegal pegasus into Seattle has really struck a nerve. To this end he&#039;s asked around and gotten a line on how to hire professionals to get this &amp;quot;goods&amp;quot; back for him. Not particularly bothered by costs, Eduardo has come to the table with a hefty pocketbook, but is unwilling to be raked over the coals by mere employees.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet goes down in an industrial themed night club called Painted in Tacoma. The Johnson had already arranged for the runners to be on the list so most were able to get in without any issues. However, Kara and Trash Panda were turned away at the door for trying to smuggle weapons into a night club with proper doormen doing pat downs and wanding people for weapons. After that snafu was dealt with though the team was able to get in, get themselves organized and DNI&#039;d and then headed off to the bottle service area to meet the Johnson.&lt;br /&gt;
&lt;br /&gt;
The Johnson was pretty straight forward with what he wanted the team to do and despite a valiant effort by Moth, was unwilling to budge on price. In fact he pointed out that if he wanted to pay more he&#039;d have just paid the smuggler to begin with. The unfortunate thing though, is he has no idea who the smuggler is beyond a name and a commcode, has no idea what sort of resources he might have, or where he might be located. After all, the job was supposed to come with delivery why would he need to know where the guy worked? &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
* Find the Pegasus&lt;br /&gt;
* ???&lt;br /&gt;
* Profit&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Leg work started with a round of contact calls. King Midas was able to confirm that the pegasus job had nothing to do with the Laes Syndicate and that Slither, whoever he was, wasn&#039;t a big enough player to have come to Midas&#039;s attention. David Squire the KE Captain was a little more helpful, he was familiar with Slither but stated they didn&#039;t really bother with him as he wasn&#039;t doing noteworthy enough to expend the effort on him. He was able to point out that Slither was known to operate out of a warehouse in Snohomish so at least the search area was narrowing. Next was spirit shenanigans, Trash Panda called up a spirit of man and sent it off to search all of Snohomish for a Pegasus, how many could there possibly be after all. Unfortunately the spirit ran out of range before locating the actual Pegasus, but it was getting close, narrowing the search area down to Cathcart. Next it was Matrix time, and a review of satellite images finally located a trans shipment warehouse in the southern end of Cathcart where a horse trailer was visible in one of the images. With the target acquired the team set out to stake the target out. &lt;br /&gt;
&lt;br /&gt;
The warehouse complex seemed to be automated, cameras lined the fencing, and a sensor bar near the gate seemed to be what triggered the gate to open. No activity could be seen from the road so Gh0st too a run at the R3 host that was operating the site. After a serious pummeling from the matrix, he was barely able to escape festooned in WeStore MARKs but with the cameras and gate sensor subverted so the team could get on site. From there finding the target warehouse was no issue, the horse trailer was currently missing but a pair of gopher parked by the main loading door and four troll hammers parked near the side door sort of gave away that maybe the gang was squatting there. &lt;br /&gt;
&lt;br /&gt;
The team found a place to park and stake the site out while Trash Panda got ready for some astral recon. While she was rolling on red mescaline in the backseat, the rest of the team saw an ork come out of the warehouse with a pair of large dogs to do their morning constitutional, and smoke his morning deepweed. With the dogs identified as Hell Hounds and the ork identified as an adept (he was only a spark, but the team assumed adept). Trash Panda then decided to do a run of astral recon, intending to sneak past the watcher spirits and supervising spirit of man outside and get a look at the inside. Unfortunately she was spotted by the spirit of man, who failed to see through her masking, who started to blast away with manabolts at what it thought was a F1 wild beast spirit. Queue Bennie Hill music as Trash Panda gets chased around by a Spirit of Man, but manages to successfully ID three more humanoid and a whole mess of paracritters inside the warehouse, getting away with only a bit of damage from mana bolt spam. While patching up Trash Panda the team observe one of the orks leaving the warehouse, climbing into one of the Gophers and heading off somewhere, but fearing impending drug crashes the team decides now is the time to do it live, full frontal assault on the remaining orks and whatever other paracritters they may have inside. &lt;br /&gt;
&lt;br /&gt;
Gh0st struggles with the rating 3 maglock on the side door as the go team rushes to breach, Trash Panda once more goes into the astral, backed by a plant spirit to being clearing astral threats while a beast spirit is materialized to breach with kara and deal with the basilisk and hell hounds inside. The breach stalls in the door way a bit as a fire fight kicks off, the gangers unloading with shotguns and SMGs while Slither chucked spells from the back office. Kara quickly came to realize she wasn&#039;t quite the superhuman she thought she was as damage wracked up, multiple shotgun blasts, an ongoing suppression, and a lucky frag grenade tearing down her damage tracks and sending the beast spirit back to whence it came. However casualties quickly mounted on the opposition side as well and after a few seconds of intense combat Moth was left to rush in, slap patch the unconscious Kara and face down the last two gangers, everyone else either unconscious or dead at that point and Trash Panda left feeling very lonely in the astral.  One last flurry of gun fire with Gh0st joining the fray saw to the end of the last two gangers, and when the smoke cleared the team was battered but victorious. &lt;br /&gt;
&lt;br /&gt;
While the team tried to figure out how to utilize the horse trailer, Trash Panda just cut to the chase and took control of the pegasus, mounted up, and took to the air leaving the rest of the team to follow like plebs in a car to the Johnson drop where they were happily paid by a sleepy looking Johnson with a ridiculous manor. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Kara turned in a tip to Slither&#039;s location and the current illegal stock on hand to David Squire, earning a chip and resulting in Slither&#039;s gang getting arrested and their hideout raided. Unfortunately, Slither and Gecko managed to evade arrest and may turn up again some time in the future. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* ¥12,000&lt;br /&gt;
* 4 Karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
{{Gamequote|&amp;quot;I have a plan and it involves riding that pegasus.&amp;quot; -Trash Panda}}&lt;br /&gt;
{{Gamequote|&amp;quot;Aggressively knitting.&amp;quot; -MikeV}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=29511</id>
		<title>Chop Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=29511"/>
		<updated>2020-03-07T19:06:17Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Chop_Shop.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Muscle Decker&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul tkul#6470]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-10-28&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1CGhI9UHyotmkc7SC-l1zm672teZg4oNH] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An Ex-UCAS military decker willing to do whatever it takes to never be a wage slave.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Show up Corporate Military contractors at every chance.&lt;br /&gt;
* Show up the UCAS Military whenever possible for abandoning him.&lt;br /&gt;
* Acquire enough Nuyen to never have to face the wageslave life of his parents. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Growing up in Cleveland, Clay had the typical UCASer upbringing, attending state sponsored Matrix schooling from home whenever he wasn&#039;t out causing problems, while his&lt;br /&gt;
parent worked the typical 12x6 work week. Watching his parents work themselves near to death for subsidiaries of subsidiaries of the megacorps, Clay decided to use the UCAS&lt;br /&gt;
recruiters that were spamming his feed as an out, and at the age of 17 enlisted in the UCAS Army. The next ten years went by in a haze of training, boring deployments and&lt;br /&gt;
cybernetic augmentation. His natural inclinations towards the matrix were honed by standard Matrix combatant training, but his physical augmentation caught a hitch when&lt;br /&gt;
immune system decided it wasn&#039;t too partial to all the fiber optics and titanium running through his body, laying him up for nearly a year with Implant-derived Immune&lt;br /&gt;
Deficiency. His now chronic condition and the general stand down of the UCAS military due to corporate backed contractors competing for the same mission left Clay once more&lt;br /&gt;
in Cleveland, with only a future of the same 12x6 work week his parents were still living. Stung by being abandoned by his country in favor for corporate toadies, he once more&lt;br /&gt;
turned to the matrix and the the shadows to find a more profitably way to make use of his skills, finally hooking up with a Shiawase fixer with a line on some gene treatment to&lt;br /&gt;
resolve his IID but simultaneously wiping away his savings, leaving Clay to try to rebuild his life in the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* National SINner (UCAS) - Joined the Army to get out of Cleveland but ended up getting dumped right back where he started.&lt;br /&gt;
* Prejudiced (Common,Biased):Corporate Military Personnel  - Those fraggers think they&#039;re so great swinging around their Corp&#039;s money and putting honest people out of work.&lt;br /&gt;
* Favored (Common, Biased): National Military - Most people don&#039;t understand patriotism or what it takes to fight for their country. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GroupContact|&lt;br /&gt;
|Group=Example Group Contact&lt;br /&gt;
|FactionRep=5&lt;br /&gt;
|Position=Contact&lt;br /&gt;
|}} --!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National SIN (UCAS): Clay Norris&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R3: Adam Foster&lt;br /&gt;
* Fake Licenses R3: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R4: Gregory Allen&lt;br /&gt;
* Fake Licenses R4: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=29480</id>
		<title>Chop Shop</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Chop_Shop&amp;diff=29480"/>
		<updated>2020-03-07T17:19:59Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Chop_Shop.jpg]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= FLR Muscle Decker&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/tkul tkul#6470]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Human&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2053-10-28&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1CGhI9UHyotmkc7SC-l1zm672teZg4oNH] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An Ex-UCAS military decker willing to do whatever it takes to never be a wage slave.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Show up Corporate Military contractors at every chance.&lt;br /&gt;
* Show up the UCAS Military whenever possible for abandoning him.&lt;br /&gt;
* Acquire enough Nuyen to never have to face the wageslave life of his parents. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Growing up in Cleveland, Clay had the typical UCASer upbringing, attending state sponsored Matrix schooling from home whenever he wasn&#039;t out causing problems, while his&lt;br /&gt;
parent worked the typical 12x6 work week. Watching his parents work themselves near to death for subsidiaries of subsidiaries of the megacorps, Clay decided to use the UCAS&lt;br /&gt;
recruiters that were spamming his feed as an out, and at the age of 17 enlisted in the UCAS Army. The next ten years went by in a haze of training, boring deployments and&lt;br /&gt;
cybernetic augmentation. His natural inclinations towards the matrix were honed by standard Matrix combatant training, but his physical augmentation caught a hitch when&lt;br /&gt;
immune system decided it wasn&#039;t too partial to all the fiber optics and titanium running through his body, laying him up for nearly a year with Implant-derived Immune&lt;br /&gt;
Deficiency. His now chronic condition and the general stand down of the UCAS military due to corporate backed contractors competing for the same mission left Clay once more&lt;br /&gt;
in Cleveland, with only a future of the same 12x6 work week his parents were still living. Stung by being abandoned by his country in favor for corporate toadies, he once more&lt;br /&gt;
turned to the matrix and the the shadows to find a more profitably way to make use of his skills, finally hooking up with a Shiawase fixer with a line on some gene treatment to&lt;br /&gt;
resolve his IID but simultaneously wiping away his savings, leaving Clay to try to rebuild his life in the shadows.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
* National SINner (UCAS) - Joined the Army to get out of Cleveland but ended up getting dumped right back where he started.&lt;br /&gt;
* Prejudiced (Common,Biased):Corporate Military Personnel  - Those fraggers think they&#039;re so great swinging around their Corp&#039;s money and putting honest people out of work.&lt;br /&gt;
* Favored (Common, Biased): National Military - Most people don&#039;t understand patriotism or what it takes to fight for their country. &lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{Template:ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically if it has been set up to do so. If it has not been set up to do so, ping @wiki on the discord and let us know what contact needs to auto-display characters who have the contact. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Haruki Uchida&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new group contacts below using the GroupContact template you see below. It works exactly like the other templates you saw above. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{GroupContact|&lt;br /&gt;
|Group=Example Group Contact&lt;br /&gt;
|FactionRep=5&lt;br /&gt;
|Position=Contact&lt;br /&gt;
|}} --!&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The GroupContact template should be used above this point. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the GroupContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
National SIN (UCAS): Clay Norris&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R3: Adam Foster&lt;br /&gt;
* Fake Licenses R3: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
Fake SIN (UCAS) R4: Gregory Allen&lt;br /&gt;
* Fake Licenses R4: Augmentation, Firearms, Concealed Carry, Cyberdeck&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=This_Run_in_a_Nutshell&amp;diff=29479</id>
		<title>This Run in a Nutshell</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=This_Run_in_a_Nutshell&amp;diff=29479"/>
		<updated>2020-03-07T17:02:41Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   [[hasMetaplot::Against all odds - The OtherCon story]]&lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-04]]&lt;br /&gt;
| gm          = [[hasGM::Malyc]]&lt;br /&gt;
| place       = Seattle&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Howler]] &amp;lt;br&amp;gt; [[hasRunner::Mars]] &amp;lt;br&amp;gt; [[hasRunner::Baron]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Team of Runners successfully prevented kidnapping of Tanya, The Squirrel Girl&#039;s 7th(?) time.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Poor Squirrel Girl managed to get conned into entering the &amp;quot;Free Candy&amp;quot; van.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met up few kilometers in front of the van and discussed the plan the had for rescue...which they had.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Heroically rescue her.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team split itself with Mars and Howler driving on her Thundercloud Morgan and Chop Shop and Baron on his Suzuki Mirage. Mars, Howler and Chop Shop popped the tires with their guns, while Baron attempted to use his magic and stop the van. The back doors opened and two gangers tried shooting at the team they all missed, Mars responded to that by chucking a flash-bang inside. They jumped out of the truck. Next genius move her move was to jump from her car into the van, she almost made it and hanged on for her life trying to avoid getting run over. Baron launched Ice Spear at one of the gangers but he matrix dodged it, Howler and Chop Shop dealt with them. After they stopped the van and pulled the Squirrel Girl out, she was disapponited that in fact there was no candy in the van.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team dropped her off at a Candy Store, while Baron tried to con her for more, he got it in a from of a hug. Close enough.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
* ¥8000&lt;br /&gt;
* 6 Karma&lt;br /&gt;
* 2 CDP&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;br /&gt;
&lt;br /&gt;
===Chop Shop===&lt;br /&gt;
I was just heading out to get a beer when a short term job pinged in from the Haven. Kidnapping rescue, posted by the kidnapee and not as a dead drop message but as an actual live stream. The bounty was only ¥4000 for a job that was sure to leave some bodies laying about, but the J had access to a commlink so maybe they&#039;d come up with enough nuyen to make it worth my time.  A few minutes later the price did indeed increase, to ¥8000 nuyen and wonder of wonders the J was still online. Since clearly the kidnappers had no idea how to run an extraction like a professional, and that was more than enough nuyen to cover a night out, why not? &lt;br /&gt;
&lt;br /&gt;
I sign up and ping the J&#039;s comm only to find it&#039;s GPS shut off. Weird but no big deal. The J seems just as clueless as her kidnappers so I send through a request for MARKs and am promptly just given them. Using those MARKs I reactivate the GPS on the J&#039;s commlink and then trace the icon, looks like she&#039;s on her way to Snohomish. By this time a team has signed on to the job so I send off the information that I&#039;ve gotten and ping a location in front of her moving icon to meet up then jump on my bike.  A quick jaunt across town we get to the meet a little before the J&#039;s kidnappers and the team starts talking plans. Most of these sound like they&#039;re going to take some time, so I point out we&#039;re not getting paid by the hour and know where they are, where they&#039;re going to be, and that we are more than capable of just shooting them if they don&#039;t let us take the J back. Seeing the wisdom in my words the rest of the team is on board so we load up, wait for the van to pass and then pull out behind it. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the targets aren&#039;t entirely stupid and spot us as we slide into place behind them, causing the driver to yank the van off onto a dirt road the the chase is on. Their van was no match for my mirage, so in short order I pull up alongside and blow out two of the tires, Mars takes out a third, causing the van to catastrophically lose control and start careening all over the place. The kidnappers for their part throw open the doors and start taking shots at us but they are laughably outmatched.  Mars fires a flashbang through their open door while I shoot the drive through the window, causing two of the kidnappers to dive out the door and eat pavement and renders the driver and passenger unconscious. Unfortunately it also renders our J unconscious and the van is quickly closing on  the Snohomish river. Mars tries and fails to board the van, getting dragged by it while I turned back for the two that took the dive out onto the gravel road.  A short shoot-out that definitely does not go in the kidnapper&#039;s favor ensues while Mars finally drags himself into the van, stops it, and cuts the J out of the cage in the back. We slap patch the J, load up and take off once more before the cops can show up or any of the kidnappers can wake up. Someone stim&#039;s the J, which turns out to be an annoying mistake, and we take off to drop her at a Candy Shop and get paid. I tune out the inane chattering on the ride to the drop and take off with my pay while the others are going for hugs. I don&#039;t do hugs.&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Idolatry&amp;diff=29478</id>
		<title>Idolatry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Idolatry&amp;diff=29478"/>
		<updated>2020-03-07T16:46:57Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-02-28]]&lt;br /&gt;
| gm          = [[hasGM::Ryncewynde88]]&lt;br /&gt;
| place       = Downtown, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Granuaile]] &amp;lt;br&amp;gt; [[hasRunner::Eisenjägerin]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Run 1===&lt;br /&gt;
*2 Karma&lt;br /&gt;
*32000 Nuyen&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
===Run 2===&lt;br /&gt;
*7 Karma&lt;br /&gt;
*6000 Nuyen&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;br /&gt;
==Moth&#039;s Report==&lt;br /&gt;
My first run!&lt;br /&gt;
&lt;br /&gt;
Moth here.  This is the story of my first run.&lt;br /&gt;
&lt;br /&gt;
The initial notice was pretty vague, but there was a place and time to meet the johnson at the Tiny Horse restaurant.  He was a nervous looking troll in a suit.  I got there early and walked over to him, but he said he really wanted to finish his meal before the meeting, so I killed some time while the others arrived.  There were four of us.  Me, Granuaile – a talented adept who also helped with Face stuff, Chop Shop – an ex solider combat decker type, and Eisen Jagerin, a stealthy soldier type.&lt;br /&gt;
&lt;br /&gt;
The troll explained that he wanted a guy kidnapped and taken to a meet point.  The guy was in tech at a big news agency.  And he actually lived at their downtown location.  Inside Seattle.  Super good security.  The troll said he wanted him to do a job, and he’d been reluctant, and this was going to persuade him.  The troll also said it had to be done tomorrow night.  No sooner, no later.  I didn’t know if that was odd.  First job.  The money was pretty good, and he clearly wanted it bad, so I leaned in all persuasive-like and talked him up to 32,000 for each of us.  Which seemed like a good payout.&lt;br /&gt;
&lt;br /&gt;
We couldn’t think of any other questions then, but got the Troll’s contact info in case we did.&lt;br /&gt;
&lt;br /&gt;
And then everyone got busy with the legwork.  It was a group of smart, cautious planner-types.  You can’t beat that!  So, we were researching the target.  The building.  All of that.&lt;br /&gt;
&lt;br /&gt;
Several of us grabbed a hotel room across the street from the building.  Of note, we learned this is where many guests of the news agency stay.  They host a lot of celebrities.  Big rating talk shows and stuff.&lt;br /&gt;
&lt;br /&gt;
Well, the plan was taking shape and … knock, knock.  Someone at the door to our hotel room!  But no one should have known we were there.&lt;br /&gt;
&lt;br /&gt;
It’s a woman (spoiler: it was not) and she wants in to have a chat about our job!  So, the guys train their guns on her, and I let her in.  Well, she was actually a succubus.  Who had been working our Mr. Nervous Troll.  And gotten him in an absolute lather over his crush such that he was planning a big ‘romantic gesture’ (spoiler:  harassment and attempted rape) of her at the same time as our job, and the whole timing was to pull all the newsroom security away from her.&lt;br /&gt;
&lt;br /&gt;
Bummer.&lt;br /&gt;
&lt;br /&gt;
But it gets worse.&lt;br /&gt;
&lt;br /&gt;
The succubus is contacting us because she has realized her head is going to roll because his crush is, in fact, one Miss Super Important Dragon.  Uh oh.  She wants to pay us a paltry 6,000 per head to stop Mr. Nervous Troll from creating political incident disaster uno.  Drawing the dragon’s eye to her.  And also, she wants us to know if we do the distraction job, and the Dragon is nuisance during it, we will have made enemies of Miss Super Important Dragon.  So, clearly we should betray our johnson, and work for her instead.&lt;br /&gt;
&lt;br /&gt;
So everyone is like ‘Moth, runner rule number one, don’t mess with dragons’.  But also I’m like ‘This is my very first job.  I can’t fail my very first job.’  How am I going to tell papa I failed my very first johnson???  And the chance to get 32,000 nuyen???  So, a lot of brainstorming follows.  But my teammates are crafty!&lt;br /&gt;
&lt;br /&gt;
We break it down.  Mr. Nervous Troll is paying us to deliver the kidnap victim.  We do that, we get paid.  Period.  And, it is surely in his best interest that he not actually commit political and personal suicide by assaulting Miss Super Important Dragon.  So, we would only be working for him – helping him! – to make sure that plan goes awry.&lt;br /&gt;
&lt;br /&gt;
We do this right, we get paid twice.&lt;br /&gt;
&lt;br /&gt;
And help everyone.&lt;br /&gt;
&lt;br /&gt;
Except the kidnap victim.  But, hey.  He’s not paying.&lt;br /&gt;
&lt;br /&gt;
Now we have a whole 24 hours before kidnap job window, so we have time to do ‘new plan’ which is take Mr. Nervous Troll out of action so he absolutely does not do anything during the kidnap job.  (Making it a much less risky proposition, with no political fallout).  Of course, we don’t want him to know this is what we did.  So.  We need to kidnap and secure him.  But also mess with his memory.  When he wakes up in an alley the morning after we kidnap his job, he is just going to remember trying his crazy plan and Miss Dragon knocking him unconscious.  Lesson learned.&lt;br /&gt;
&lt;br /&gt;
We track him to his apartment.  There are two guards at a security desk.  I work my total charms on them.  Granuaile helps.  I have them so thoroughly distracted that our two heavies are able to get in, go up the elevator, tag and bag a troll, and drag him past the security desk on the round trip and out to the car without getting noticed.  Yeah that’s right.  I can be a hella good distraction when I want to be.&lt;br /&gt;
&lt;br /&gt;
They take him out first shot so good chance he doesn’t even know who shot him.  But still, we want to erase this part.&lt;br /&gt;
&lt;br /&gt;
Now, around this time the guys are like damn if we only had Laes.&lt;br /&gt;
&lt;br /&gt;
And I’m like Laes, you say?  Hmmm.  So, this is I’m Laesa Syndicate.  My dad’s King Midas.  We run Laes all day long.  Now the whole point of this run was to show papa that I can hold my own and make money myself, and not mooch off him.  But we’re going to call it a win with grown-up girl independence that I only had to call papa this one time in the course of the run.  Mostly I just had to say 32,000 nuyen, and he lets me know a drop point in Seattle close to us where we can get it.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the other guys are pulling all kinds of supplies out of the air too.  They are solid with their contacts.  We’ve got burner SIMs.  We’ve gotten two of us onto the security detail for the new agency.  (Because we realized hey … they are probably picking up extra staff with Miss Dragon staying there, and sure enough…)  We’ve got security armor like all the other guards.  Helmets and everything.  I add a layer of disguise under that so we are perfect matches to the burner SIMs.&lt;br /&gt;
&lt;br /&gt;
Anyway, Mr. Nervous Troll is out for two days unconscious and we just get the Laes into him fast enough to entirely blur the day from meeting us at the Tiny Horse on.  He’s a befuddled blank slate.  Then our slick adept Granuaile finishes that job with the implanted memories about trying the I’m lying on her bed in a bathrobe and flower petals stalker Valentines day plan of his actually getting far enough that she shows up and knocks him unconscious.  Really, it’s as good as he could have hoped.  Only it didn’t actually happen, so he isn’t dead.&lt;br /&gt;
&lt;br /&gt;
On to the news station.&lt;br /&gt;
&lt;br /&gt;
Lots of legwork from our brilliant decker Chop Shop sorts out that the only time Mr. Kidnap Victim leaves his room is to check supply deliveries at the loading dock.  So he triggers a fake e-mail from his boss telling him to do a pick up that night.&lt;br /&gt;
&lt;br /&gt;
The guys manage to get an actual delivery truck so we can pull this off soft and quiet.&lt;br /&gt;
&lt;br /&gt;
Now we know this guy doesn’t walk down to the loading dock without guards.  And also there are like watcher spirits that can set off an alarm?  So this still needs so much trickery.&lt;br /&gt;
&lt;br /&gt;
And we also owe the SIMs guy help with a news feed thing.&lt;br /&gt;
&lt;br /&gt;
Our adept Granuaile can do a ward that blocks an area from the watcher spirits sight.  She can extend that over the truck itself.  But there is a ward on the building that will alarm if we cast into or across it.  So we have to get Mr. Kidnap Victim to walk willingly into the truck before we can pull this off.&lt;br /&gt;
&lt;br /&gt;
So the two of us assigned to the guard detail, and in the guard uniforms and armor, infiltrate for a couple hours and learn enough to intercept Mr. Kidnap Victim before he reaches his real guards, so we are the ones walking him to the dock, or ‘trap’.&lt;br /&gt;
&lt;br /&gt;
He is a canny guy.  (Technomancer gnome actually)  And you can just tell he is intuitively suspicious but I pull off the guard impersonation just right, so he steps into the truck.  Boom.  Ward up.  Bullet knocks him unconscious and we are off.&lt;br /&gt;
&lt;br /&gt;
And Mr. Gnome ends up in a faraday smuggling compartment in one of the guy&#039;s jeep.  Gnome-sized.&lt;br /&gt;
&lt;br /&gt;
Now he has a super important role running the news agency feeds so they notice when he goes unconscious, but we manage to get clean away.&lt;br /&gt;
&lt;br /&gt;
We wake him up long enough to sweet talk him into doing the feed thing we need to pay back SIM guy, and convince him this is a harmless ‘test of the security system’ prank and just go along, it’s fine, he’ll be back to work tomorrow.  (Which could be true!)&lt;br /&gt;
&lt;br /&gt;
Delivery made.  Runners paid.&lt;br /&gt;
&lt;br /&gt;
Then back to Miss Succubus.  Job done.  Paid to run.&lt;br /&gt;
&lt;br /&gt;
And that’s how I made 38,000 nuyen on my first job!&lt;br /&gt;
&lt;br /&gt;
Papa was thrilled!&lt;br /&gt;
&lt;br /&gt;
It’s enough money to move out of Tarislar and into a house in Bellevue!  A house!&lt;br /&gt;
&lt;br /&gt;
==Chop Shop==&lt;br /&gt;
A corporate extraction job comes in off the &#039;trix. Null sweat, easy nuyen so of course I&#039;m in. Unfortunately the meet turns out to reek of a setup as the Johnson turns out to be a twitchy amateur, but he&#039;s paying well for an extraction and a dead drop, and also goes for third party escrow so there will be no funny business so why not. Turns out the target is some tech jockey for KSAF, no sweat not exactly a hard target. The tricky part is he works and lives in the downtown studio which puts a damper on just walking in, grabbing the dweeb and getting paid. Downtown was going to require some planning, so the team decided to grab a safe house near by to do some recon and make plans while I headed off to grab my kit and meet them there. &lt;br /&gt;
&lt;br /&gt;
While I was away the team was apparently approached by a Succubus that offered a counter offer and some more insight into the original job. Turns out the J has the hots for Hestaby, who happens to be in town, and has decided to hire us as a distraction for her security team so he can serve up a side of troll beefcake. Wiz. The spirit put the whammy on him and is afraid that after Hestaby is done eating the J that she&#039;ll come for her and wants us to abandon the first job and stop the Johnson from succeeding in his plan to naked man his way into Hestaby&#039;s heart.  The team is understandably spooked after this turn of events and starts to lean heavily towards abandoning the first job and saving their hoops from the vague threats of Hestaby blaming us for the Succubus and J&#039;s drekstorm. That is until I pointed out we could do both and get paid twice.  The J isn&#039;t part of our arrangement to drop the dweeb, in fact he obviously hadn&#039;t even planned on being anywhere near the site of the drop off, our pay also didn&#039;t require him to complete it as that was setup in escrow. We could take out the J and then also extract the target and collect all around. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the time frame was too tight to do anything too fancy with what was now effectively a double extraction in opposite ends of town so we piled into the team&#039;s Jeep and tore off for Redmond to neutralize the Johnson. Luckily Moth had an in for some Laes so we could pull this job off and leave the J breathing and none the wiser, so while she and Granuaile distracted the door guards, Eisen Jaeger and I headed up to have a chat with the J. With no resistance getting in and a quick bit of work made on the lock, we burst into the J&#039;s dingy apartment and I put a gel round between his eyes before he could blink twice sending him right back off to la la land. Black bagged with a pillowcase the two of us grabbed and arm and started hauling a fragging huge troll down the hall and back to the elevator. Meanwhile down in the lobby Granuaile and Moth were still busy flashing some skin, so the guards had no eyes for the two of us dragging a 120 kilo unconscious troll out the front door, crack up job Corpo&#039;s, and with the Johnson secured in the trunk the rest of the team was recalled and job two was complete. The J was then force fed some Laes and false memories then rolled into an alley to sleep it off we turned our attention to job two. &lt;br /&gt;
&lt;br /&gt;
Cracking the host was no problem, and with a little poking and prodding I get into their internal communications and it turns out we have an in. Our boy fairly regularly gets dispatched out to check in new equipment when it arrives, giving us an opening where we could get to him without having to breach an entire office building, however the snag is that there are still watcher spirits, cameras, and usually a pair of guards to contend with. With time quickly ticking down we set up a forged order to go check in gear and quickly scramble to arrange some fake SINs and security armor so we can insert EisenJaeger and Moth to be his security detail for the pick up. Unfortunately some strings come attached to that rush job and now we have a third job, that we&#039;re not getting paid for, to complete. Tap the feed. Why can&#039;t the nuyen ever be easy?&lt;br /&gt;
&lt;br /&gt;
Our insiders get in and manage to fly under the radar as go time arrives. Granuaile sets up to lock down the watchers and I yet again hit the host and start looping the loading dock cameras. Our target comes strutting out, a gnome of all things, with our guys in tow and as the back doors of the van are opened, we drop some mana barriers, I drill the guy with another Gel Round and the security team piles his unconscious body into the van. We pull out and are on our way out of the district to the dead drop with no one the wiser. &lt;br /&gt;
&lt;br /&gt;
Dead drop is clean, the J apparently hired some SINless guy to confirm the drop, and the rest of the team contacts the succubus to report success. For the small cost of ¥5 in gel rounds, we all parted ways ¥38,000 richer.&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Idolatry&amp;diff=29254</id>
		<title>Idolatry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Idolatry&amp;diff=29254"/>
		<updated>2020-03-04T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-02-29]]&lt;br /&gt;
| gm          = [[hasGM::Ryncewynde88]]&lt;br /&gt;
| place       = Downtown, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Granuaile]] &amp;lt;br&amp;gt; [[hasRunner::EisenJagerin]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
===Run 1===&lt;br /&gt;
*2 Karma&lt;br /&gt;
*32000 Nuyen&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
===Run 2===&lt;br /&gt;
*7 Karma&lt;br /&gt;
*6000 Nuyen&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Idolatry&amp;diff=29253</id>
		<title>Idolatry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Idolatry&amp;diff=29253"/>
		<updated>2020-03-04T20:31:04Z</updated>

		<summary type="html">&lt;p&gt;Tkul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-02-29]]&lt;br /&gt;
| gm          = [[hasGM::Ryncewynde88]]&lt;br /&gt;
| place       = Downtown, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Granuaile]] &amp;lt;br&amp;gt; [[hasRunner::EisenJagerin]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Idolatry&amp;diff=29252</id>
		<title>Idolatry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Idolatry&amp;diff=29252"/>
		<updated>2020-03-04T20:30:03Z</updated>

		<summary type="html">&lt;p&gt;Tkul: Created page with &amp;quot;{{Infobox military conflict | conflict    =  | width       =  | partof      =    | image       =  | caption     =  | date        = hasDate::2081-02-29 | gm          = ha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-02-29]]&lt;br /&gt;
| gm          = [[hasGM::Ryncewynde88]]&lt;br /&gt;
| place       = Downtown, Seattle (UCAS)&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Moth]] &amp;lt;br&amp;gt; [[hasRunner::Granuaile]] &amp;lt;br&amp;gt; [[hasRunner::EisenJagerin]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
=== Chop Shop ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heathers&amp;diff=29237</id>
		<title>Heathers</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heathers&amp;diff=29237"/>
		<updated>2020-03-04T01:10:57Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-02]]&lt;br /&gt;
| gm          = [[hasGM::DocMcGuffin]]&lt;br /&gt;
| place       = Crime Mall&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Riot]] &amp;lt;br&amp;gt; [[hasRunner::Valet]] &amp;lt;br&amp;gt; [[hasRunner::Mendacius]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mrs. Johnson (Veronica) recently joined a new DocWagon HTR squad known as the &amp;quot;Untouchables&amp;quot; as one of the squad&#039;s Combat Medics, and everything was fine at first. But recently things have taken a turn and normal workplace hazing has escalated to dangerous levels, with the pranks now putting her life on the line. Deciding to get them before they get her, Veronica has approached the Haven to put out a hit on the rest of her squad.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Not a lot of background is provided by the Johnson. and with a less than 24 hour mission clock to work with not a lot of time is available to dig the info up. What is provided is that the Untouchables are a team of classic mean girls all named Heather. Heather A is the team&#039;s magical support, a Christian Theurge mage, Heather B is the teams second combat medic, and Heather C is the team&#039;s  tech specialist. Veronica is also able to provide the most likely place to find the targets when they&#039;re off duty or on break, the Crime Mall.&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Veronica meets with the team at a bar downtown, showing up in full DocWagon uniform openly carrying her weapons and everything. Almost immediately she lays out that the job is to make sure she &amp;quot;never sees&amp;quot; her coworkers again as the on the job hazing has recently taken a dangerous turn, her team having replaced her ammo with paint rounds and tampered with her armor before shifts. &lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Most of the team pushes to try to get a feel for targets to try for the disappear instead of a kill, so the team loads up and heads out to the crime mall.  Once there they manage to easily find the targets as they are just hanging out in front of a Soybucks in full DocWagon HTR battle gear, but the approach stumbles a bit as no one feels comfortable approaching the heavily armed and armored Heathers. Eventually it&#039;s settle on to use Incubus Shroud to try to get an in with the group, and Valet is chosen as the team member to make an approach while Chop Shop and Mendacius set up in the parking lot for an ambush as a back-up.&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The approach plan hits its first stumbling block when Valet&#039;s adopted daughter makes an appearance at the crime mall, putting the team down one member before they&#039;ve even made contact with the targets.  While Valet was dealing with her daughter, Mendacius and Chop Shop headed out to the parking lot to start some Matrix Searches and to be in position to launch an ambush if the targets started moving. In the mall the team tried to come up with an approach strategy and finally settled on putting an Incubus Shroud on Valet and sending her in to make contact. Not wanting to to make a direct approach, Valet headed for the interior of the Soybucks while passing flirty looks to the Heathers, but was prompty confronted by another DocWagon HTR member, Brad, just inside the door. To add an extra hitch, Brad failed his resistance to Incubus Shroud and appeared to be under the impression that Valet was Veronica.&lt;br /&gt;
&lt;br /&gt;
With an extra body to deal with, and having identified the likely cause of the Heathers turning on Veronica, the team shifted strategy to plan B, the parking lot ambush. Valet lured Brad out first, the pair of them leaving being enough to lure out the Heathers as well.  As the ambush approached spells and spirits were brought out and then it was on. &lt;br /&gt;
&lt;br /&gt;
Brad went down easily enough to a sneaky shock hand, but the rest of the squad proved to be tough customers. Heather A went down fast in the initial barrage, but Heathers B and C turned out defensively solid if overwhelmed and unable to really put up much offensively. Heahter A managed to yoyo once due to a slap patch, but the fight was over half way through the second round of combat, but that was only with the Heathers unconscious, not dead. Sure that they trio had to have their own DocWagon contracts and thus had a second HTR team on the way, the team turned to trying to figure out how to kill the three they already had on hand. Heather&#039;s A and C died with some judicious application of bullets, but Heather B turned out to be made of far sterner stuff, surviving a shot through the eye and being engulfed in a Napalm Wall. Not wanting to waste too much more time with an impending HTR response, the other Heathers were quickly rolled for grenades, turning up an HE Grenade which was promptly shoved down Heather B&#039;s armor and detonated, answering the age old question of what will break first, the armor or the person inside.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The team managed to put down the HTR squad and break contact before the DocWagon responders could show up. &lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*¥26000&lt;br /&gt;
*3 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The silence is in character&amp;quot; - multiple people&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
=== Chop Shop ===&lt;br /&gt;
It was amateur hour for the word go. The Johnson showed up waving her employment in a public place and didn&#039;t even bother to secure the area before launching into a murder for hire scheme.  A straight forward wetwork job almost immediately became more complicated as the rest of the team decided they would rather try to make friends than make money, but given the amount of time the J had given them that was unlikely to happen. At least this approach and make nice was likely to lead to a good straight forward shoot-out so they could get paid and get home in time for dinner. Getting to the Crime Mall was easy enough, but the first recon made it clear that at least the targets had some professionalism as they were PAN&#039;d and running silently at least and seemed to have at least some situational awareness even if they were sitting out in the open, in the Crime Mall, plastered in corporate logos.  Leaving the approach and make nice plan to the people that wanted to try that approach, I turned my attention to getting what I could off of the matrix while still making it clear that a simple bullet to the head could get them paid and home with a whole lot less fuss. The rest of the team however disagreed, so there we waited while they tried to come up with an approach, further delayed by Valet having to rush off on personal business half way through the planning.  As the planning spiraled down the drain it became clear that that shooting them was going to be the go to plan, so out to the bike to retrieve the rifle I went. Mendacius decided to tag along and on the way offered his car as a place to try to do some matrix searches while the contact team got their plan together. Fine with me, but first to set up a sniper nest in the backseat with the window down so the rounds wouldn&#039;t be interfered with and so hopefully any return fire would go into the car and not me. I&#039;m not getting paid to bleed.  The contact plan quickly spiraled into a honey pot plan as Valet managed to accidentally seduce a forth member of the squad we hadn&#039;t been told about by the Johnson, and finally the rest of the team was on board with plan lots of bullets. The only male member of the Heathers was lured out and off towards the DocWagon van in the packing lot while the other Heathers trailed them, and right as they crossed from the front doors of the Crime Mall, the ambush was sprung.  Things went a little longer than I liked, the three Heathers taking nearly ten seconds to succumb to the team&#039;s concentrated firepower, though apparently the rest of the team was split between punching the Heathers and spell casting, but eventually we had three downed but the last of the Heather just would not die. Riot though he had the answer and engulfed her in a wall of fire that barely scorched the chrome, but everyone knew the proper response to a hard case like this. Shoeing Riot off i rifled the pockets of Heather C, turning up an HE Grenade which was quickly slaved and then shoved inside of Heather B&#039;s armor.  A quick command as I climbed on my bike rendered that problem moot and according to the chrono I&#039;d still make it in time for happy hour as the team reported the successful mission. &lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Heathers&amp;diff=29236</id>
		<title>Heathers</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Heathers&amp;diff=29236"/>
		<updated>2020-03-04T00:17:01Z</updated>

		<summary type="html">&lt;p&gt;Tkul: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox military conflict&lt;br /&gt;
| conflict    = &lt;br /&gt;
| width       = &lt;br /&gt;
| partof      =   &lt;br /&gt;
| image       = &lt;br /&gt;
| caption     = &lt;br /&gt;
| date        = [[hasDate::2081-03-02]]&lt;br /&gt;
| gm          = [[hasGM::DocMcGuffin]]&lt;br /&gt;
| place       = Crime Mall&lt;br /&gt;
| coordinates = &lt;br /&gt;
| map_type    = &lt;br /&gt;
| map_relief  = &lt;br /&gt;
| latitude    = &lt;br /&gt;
| longitude   = &lt;br /&gt;
| map_size    = &lt;br /&gt;
| map_marksize = &lt;br /&gt;
| map_caption = &lt;br /&gt;
| map_label   = &lt;br /&gt;
| territory   = &lt;br /&gt;
| result      = &lt;br /&gt;
| combatants_header = Factions Involved&lt;br /&gt;
| combatant1  = [[ShadowHaven]] &amp;lt;br&amp;gt; [[hasRunner::Chop Shop]] &amp;lt;br&amp;gt; [[hasRunner::Riot]] &amp;lt;br&amp;gt; [[hasRunner::Valet]] &amp;lt;br&amp;gt; [[hasRunner::Mendacius]] &amp;lt;br&amp;gt; &lt;br /&gt;
| combatant2  = &lt;br /&gt;
| commander1  = &lt;br /&gt;
| commander2  = &lt;br /&gt;
| units1      = &lt;br /&gt;
| units2      = &lt;br /&gt;
| units3      = &lt;br /&gt;
| strength1   = &lt;br /&gt;
| strength2   = &lt;br /&gt;
| strength3   = &lt;br /&gt;
| casualties1 = &lt;br /&gt;
| casualties2 = &lt;br /&gt;
| notes       = &lt;br /&gt;
| campaignbox = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
Mrs. Johnson (Veronica) recently joined a new DocWagon HTR squad known as the &amp;quot;Untouchables&amp;quot; as one of the squad&#039;s Combat Medics, and everything was fine at first. But recently things have taken a turn and normal workplace hazing has escalated to dangerous levels, with the pranks now putting her life on the line. Deciding to get them before they get her, Veronica has approached the Haven to put out a hit on the rest of her squad.&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Not a lot of background is provided by the Johnson. and with a less than 24 hour mission clock to work with not a lot of time is available to dig the info up. What is provided is that the Untouchables are a team of classic mean girls all named Heather. Heather A is the team&#039;s magical support, a Christian Theurge mage, Heather B is the teams second combat medic, and Heather C is the team&#039;s  tech specialist. Veronica is also able to provide the most likely place to find the targets when they&#039;re off duty or on break, the Crime Mall.&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
Veronica meets with the team at a bar downtown, showing up in full DocWagon uniform openly carrying her weapons and everything. Almost immediately she lays out that the job is to make sure she &amp;quot;never sees&amp;quot; her coworkers again as the on the job hazing has recently taken a dangerous turn, her team having replaced her ammo with paint rounds and tampered with her armor before shifts. &lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Most of the team pushes to try to get a feel for targets to try for the disappear instead of a kill, so the team loads up and heads out to the crime mall.  Once there they manage to easily find the targets as they are just hanging out in front of a Soybucks in full DocWagon HTR battle gear, but the approach stumbles a bit as no one feels comfortable approaching the heavily armed and armored Heathers. Eventually it&#039;s settle on to use Incubus Shroud to try to get an in with the group, and Valet is chosen as the team member to make an approach while Chop Shop and Mendacius set up in the parking lot for an ambush as a back-up.&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The approach plan hits its first stumbling block when Valet&#039;s adopted daughter makes an appearance at the crime mall, putting the team down one member before they&#039;ve even made contact with the targets.  While Valet was dealing with her daughter, Mendacius and Chop Shop headed out to the parking lot to start some Matrix Searches and to be in position to launch an ambush if the targets started moving. In the mall the team tried to come up with an approach strategy and finally settled on putting an Incubus Shroud on Valet and sending her in to make contact. Not wanting to to make a direct approach, Valet headed for the interior of the Soybucks while passing flirty looks to the Heathers, but was prompty confronted by another DocWagon HTR member, Brad, just inside the door. To add an extra hitch, Brad failed his resistance to Incubus Shroud and appeared to be under the impression that Valet was Veronica.&lt;br /&gt;
&lt;br /&gt;
With an extra body to deal with, and having identified the likely cause of the Heathers turning on Veronica, the team shifted strategy to plan B, the parking lot ambush. Valet lured Brad out first, the pair of them leaving being enough to lure out the Heathers as well.  As the ambush approached spells and spirits were brought out and then it was on. &lt;br /&gt;
&lt;br /&gt;
Brad went down easily enough to a sneaky shock hand, but the rest of the squad proved to be tough customers. Heather A went down fast in the initial barrage, but Heathers B and C turned out defensively solid if overwhelmed and unable to really put up much offensively. Heahter A managed to yoyo once due to a slap patch, but the fight was over half way through the second round of combat, but that was only with the Heathers unconscious, not dead. Sure that they trio had to have their own DocWagon contracts and thus had a second HTR team on the way, the team turned to trying to figure out how to kill the three they already had on hand. Heather&#039;s A and C died with some judicious application of bullets, but Heather B turned out to be made of far sterner stuff, surviving a shot through the eye and being engulfed in a Napalm Wall. Not wanting to waste too much more time with an impending HTR response, the other Heathers were quickly rolled for grenades, turning up an HE Grenade which was promptly shoved down Heather B&#039;s armor and detonated, answering the age old question of what will break first, the armor or the person inside.&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
The team managed to put down the HTR squad and break contact before the DocWagon responders could show up. &lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*¥26000&lt;br /&gt;
*3 Karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The silence is in character&amp;quot; - multiple people&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>Tkul</name></author>
	</entry>
</feed>