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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tubatitan88</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tubatitan88"/>
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	<updated>2026-07-21T11:52:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153158</id>
		<title>Opening Volley</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Opening_Volley&amp;diff=153158"/>
		<updated>2026-06-29T01:21:25Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-26&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Breeze&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle, Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= DC Harry Metzger&lt;br /&gt;
|Ally2= Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Geodesic|Heron|Thrim|Wesson Smith}}&lt;br /&gt;
|RunnerCasualties= None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Emerald City Clash&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Gang Threats&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Well armored Ancients|Off Guard Cutters|Various local gangs}}&lt;br /&gt;
|OppositionCasualties= The team personally dealt with 1 cutter and 2 of the Ancients, putting them out of commission. As for actual casualties? The city is a mess. The death tolls only climb&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2= Unknown Third Party&lt;br /&gt;
|OppositionUnits2= {{AARCharacterList|Unknown Shooter}}&lt;br /&gt;
|OppositionCasualties2= Oh she&#039;s doing juuuuuust fine, chummer~&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
A rescue operation that took the crew through the thick of Redmon&#039;s broiling gang war, saving a KE informant when the DC of Downtown realized her cover was either going to be blown or irrelevant when the heat came on. It brought a lot of questions to the runners, both about what she knows and who exactly was trying to silence her.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Detective Yuriko Shimada is one of DC Metgzer&#039;s better detectives. She&#039;s a skilled undercover operative and has proven herself over the years. With rumors of something brewing, she was a natural choice for looking into the Cutters. &lt;br /&gt;
&lt;br /&gt;
That didn&#039;t hold up when the war broke out. Not only were the Cutters in high alert, but they were liable to just be murdered on the streets. She knew a lot but exposing that when she was deep in Redmond away from backup risked making her vulnerable, letting the wrong people know. All she could afford to tell Metzger was that she needed an exfil within the next few hours when she suspected things were going to go down. The DC didn&#039;t waste time. He swallowed his pride and contacted one of the best networks for doing things fast and dangerous.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet was quick. [[Geodesic]], [[Thrim]], and [[Wesson Smith]] arrived quick with [[Heron]] somewhat delayed. The anxiety of the situation was clearly getting to the DC, who was not in the mood for the eccentricities of the team when they arrived. He was incredibly blunt about his proposition: Here&#039;s Shimada&#039;s location, now get her out. 14k nuyen for them. He was not budging on negotiations, save for the briefest allowance to let them restock on ammo afterwards. The team briefly considered pushing him, but his clear anger and displeasure shut that down quickly. They began to plan in front of him, which prompted Metzger to usher them out to go do the damn job already.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
There wasn&#039;t much room for planning, just routing. With the DC&#039;s approval on an e-paper cert, they could get through most checkpoints as long as there weren&#039;t any issues like bringing heat onto the checkpoint, so they just needed to figure out a route and who did what. They formed a convoy using Thrim&#039;s roadmaster and Wesson&#039;s bike and kept a dust-off ready for Heron or the VIP just in case. They set a route up through Snohomish and managed to get a quick check in through the points there to not slow down. Now the race was on.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
it was a mad dash to the bar Shimada was holed up at. From the moment they crossed into Redmond proper they could tell things were worse than usual. Mines in the road, shootouts breaking out all over, it was a mess. They had to detour away from a well-equipped Ancients&#039; assault on some Cutters nearby to try and reinforce their ongoing attack and managed to position themselves to get to rescuing Shimada. The Cutters inside were holding on, but barely, and the Ancients were coming in quick. They managed to contact Shimada and get her to trust them, but there was someone watching her too. She barely avoided getting her head blown off, and the team had to work fast to exfil her. There was some invisible assailant whom Heron tried to confront, but she couldn&#039;t quite get through the illusion, and the assassin made a hasty retreat (after failing to get a lock onto Thrim&#039;s roadmaster when it activated its secondary rotors). Heron worked on suppressing the oncoming Ancients&#039; second wave as the rest of the team tried to cover the other threats and Shimada fled to the roof. Geo managed to tag the assassin and take a shot, but the invisibility was rough and hard to break through. They held off the Cutters coming up after the detective and Heron got sent the Dust-Off to give her a way to follow after as they flew away.&lt;br /&gt;
&lt;br /&gt;
The assassin managed to try to get one shot off on the roadmaster, but by some grace of God and rigging talent Thrim managed to avoid being hit by the guided missile coming for him. The assassin revealed herself with a little bit of congratulations before ducking out of cover, and they avoided being caught in another long engagement with the Ancients and sped off to the checkpoint.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The cops weren&#039;t exactly going to be buddy buddy with the crew after saving their operative - the usual attitude of &amp;quot;it was the least you could do&amp;quot;. But the team got paid. Maybe KE can get in control of the situation after all.&lt;br /&gt;
&lt;br /&gt;
That strange merc is still out there though.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Rewards for &amp;quot;Opening Volley&amp;quot; (14 RVP)&lt;br /&gt;
&lt;br /&gt;
14000 Nuyen (7 RVP)&lt;br /&gt;
&lt;br /&gt;
May take ammunition at gear rates instead up to avail 12 &lt;br /&gt;
&lt;br /&gt;
5 karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
6 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequences&lt;br /&gt;
&lt;br /&gt;
Detective Shimada takes her insider information from the Cutters&#039; communications and inner workings. Hopefully Knight Errant can use this to figure out more about what&#039;s going on&lt;br /&gt;
&lt;br /&gt;
The Strange Mercenary is still running around in the Redmond Area. She&#039;s found some interesting prey at least&lt;br /&gt;
&lt;br /&gt;
The Cutters have taken a massive first loss, losing a chunk of their forces in Redmond.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;Gangers with anti-vehicle weapons are a nuisance. Skilled mercenaries with anti-vehicle weapons are a PROBLEM. This doesn&#039;t feel like your average flare up between the local drekheads. Best keep your head on a swivel if you&#039;re going on any runs in the immediate future.&amp;quot; -Thrim, between cheese puffs.&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=153007</id>
		<title>DRUG FIGHT!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=DRUG_FIGHT!&amp;diff=153007"/>
		<updated>2026-06-14T01:52:42Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=J.R.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Stuffer Shack 29414 Bellvue area. (The last shack before the wall.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=The Grey&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Alfa|Epsilon|Renato|Wayfarer|Thrim|Lumina|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The Last Stuffer Shack before Redmond in Bellevue has been siphoning away some of the Grey&#039;s street drug business, and sits in the way of the Grey&#039;s expansion, but no one could figure out what or why was actually happening.  The David cartel was running tests out of a Stuffer Shack and had hired some LA muscle to keep eyes on the shop and keep it from getting overloaded or turning into a riot as the addiction levels of the neighborhood picked up pretty furiously.   Then it was time for Gamma Grey to hire a crew and keep the gangland hostilities from increasing or spilling out.&lt;br /&gt;
&lt;br /&gt;
Our runners headed straight to the stuffer shack and focused on the &amp;quot;Give the store a black eye&amp;quot; portion of the job but did (more or less) successfully figure out how the drugs were being disbursed and what was happening, and totally did some murder and mayhem enough to lower the store&#039;s rep even further.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Two unknown cartel operators dropped a crate of modified slushi fluid off on the roof of Stuffer Shack 94231 in Bellevue, and set the stock drones to pull cartridges from said crate for certain new brains of slush mix.  Folks in the neighborhood quickly noticed something was up and started buying the far more expensive mixes hidden in the menu, which ring out at 25 nuyen not 1 nuyen.  However the cartel was only in the experimentation phase, there was no revenue leaving the stuffer shack loop. &lt;br /&gt;
&lt;br /&gt;
The potent combo of Cram and EX loaded into the slushie mix was immediately addictive to a wide range of local junkies, who opted to use the shack rather than the Grey&#039;s more expensive awakened drug supply. Tipping off the Grey something is happening, who weere happy to throw down cash for the pc&#039;s to look into the matter on his behalf.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team is unceremoniously tipped off to a street level gig with a gang the Haven has had decent luck with over in Bellevue, largely texts from fixers in this case, and the gang makes its way to the Bellevue garage that the Grey have been slowing turning into the new Seattle Mothership. &lt;br /&gt;
&lt;br /&gt;
After a brief pat down and relatively straightforward introduction, Gamma Grey explains the situation and offers 10K for finding the drugs, stopping the flow of drugs, and giving the stuffer shack &amp;quot;a black eye.&amp;quot; Alfa negotiated a bonus structure or additional pay for unforeseen situations and some medical care if need be.  The gang was more than happy with the rate and took off to get into the weeds of the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
This was not the kind of run that involved a lot of legwork or planning.   They headed over, Thrim parking a few blocks away under the chameleon coating of his truck, the rest of the gang got into position to &amp;quot;infiltrate&amp;quot; the stuffer shack inside and outside.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The crew headed over to check out the stuffer shack, doing a combo of physical and fly spy recon with a little bit of matrix checking.  The host, like most stuffer hosts, was absolutely destroyed. &lt;br /&gt;
&lt;br /&gt;
Renato and Epsilon eventually making their way inside while Wayfarer posted out outside, and Lumina snuck in ninja style under an RPC.  It was at this point that Thrim found Gossamer, a non haven affiliated decker, laying under an RPC cloak out back and doing something with the host.  Alfa enters astral and between he and Lumina they identify the presence of a half dozen r more addicts in the location.&lt;br /&gt;
&lt;br /&gt;
The team notes a preponderance of Chulos and at least one Burning Angel from LA alongside them, and slip in underneath the radar of the ganger.  Epsilon enters the destination host of the stuffer shack to order a slushie and immediately sees gossamer teeing up the machines to fill several oversized slushy cups for the next few people in line.&lt;br /&gt;
&lt;br /&gt;
Thrim accidentally alerted the Chulos something was up in the hood, as they had made some KE inroads and knew there shouldn&#039;t be a patrol vehicle in their hood.  They gathered a few extra cars of goons and pulled in just as Renato was running out of patients and tried interrogated some junkies in line and then stomped over to a security guard to suss them out. &lt;br /&gt;
&lt;br /&gt;
It all more or less popped off at once as Wayfarer made a break for Thrim, noting an out of place crate on top of the shack, and Renato teed up that he was about to try and knock out a guard.  Inside things get a bit hot for Renato and Epsilon as rest of the guards react, and the Burning Angel adept sees Alfa throw up a mana barrier and heads that way out of spite.&lt;br /&gt;
&lt;br /&gt;
Lumina knocks out Gossamer as soon as his hired help clears he scene and Wayfarer, Thrim, and Alfa us a combination of napalm, vehicular violence and martial arts to run down nearly a dozen gangers outside of stuffer shack, while Alfa&#039;s spirit and Lumina clean up the remaining gangers on the outside.&lt;br /&gt;
&lt;br /&gt;
The team puts together the secret is in the slushie mix and steal a crate of modified drug loaded slushie mix cartridges on the way out the door, scooping up gossamer and turning both the decker and the drugs over to the The Grey, and recieving a sizeable bonus from Gamma for the trouble.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
A few dead or heavily injured chulos . an Aztechnology experiment moving on to another city, and the grey probably got a new decker.  Everyone got paid and there were some reputational adjustments from surrounding parties.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for tearing up a stuffer shack in DRUG FIGHT!&lt;br /&gt;
&lt;br /&gt;
13 RVP&lt;br /&gt;
16,000 Cash (8 RVP)  (May be exchanged for a Gear Reward in Psyche or Awakened Drugs up to 16 avail, or Foci up to 16 avail.)&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
+1 Street Cred (1 RVP)&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: The Grey&lt;br /&gt;
-2 Reputation David Cartel&lt;br /&gt;
-2 Reputation Chulos&lt;br /&gt;
+1 Reputation EVO&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Wayfarer]] - &amp;quot;I forget how... direct an Ares Roadmaster can be when it comes to combat. I suppose I am lucky the smoke masked my vision of its rampage. Less lucky I possess the ears to hear it...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Thrim]] &amp;quot;Have you ever seen a marshmallow hit a brick wall at mach-Jeebus? That&#039;s kind of what happened to those gangers, but....in smoke.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152944</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152944"/>
		<updated>2026-06-13T15:20:59Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Need INFIL/EXFIL?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=1&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &lt;br /&gt;
|Loyalty= &lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: The Grey&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: EVO&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
-2 Reputation David Cartel&lt;br /&gt;
&lt;br /&gt;
-2 Reputation Chulos&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152943</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152943"/>
		<updated>2026-06-13T15:20:38Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Need INFIL/EXFIL?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=1&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &lt;br /&gt;
|Loyalty= &lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: The Grey&lt;br /&gt;
&lt;br /&gt;
+2 Reputation: EVO&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152942</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152942"/>
		<updated>2026-06-13T15:16:15Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Need INFIL/EXFIL?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=1&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=2&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &lt;br /&gt;
|Loyalty= &lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152941</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152941"/>
		<updated>2026-06-13T15:15:32Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Need INFIL/EXFIL?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=1&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &lt;br /&gt;
|Loyalty= &lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152940</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152940"/>
		<updated>2026-06-13T15:14:56Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Need INFIL/EXFIL?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= &lt;br /&gt;
|Loyalty= &lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=152897</id>
		<title>Let&#039;s be cops 2: License to Drek</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=152897"/>
		<updated>2026-05-30T19:57:09Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-05-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Jane Dior&lt;br /&gt;
|Ally2=Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Trashcan_Pete|Newt|Kong}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Skraacha&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Jane Dior is trying to evict some ganger squatters from a building on the edge of tourist ville before he coworkers get the job done a lot more brutally.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Now that the orc underground is gaining prominence the local population is getting bolder. A group of skratcha have taken up residence squatting in a tenement building in the middle of a redmond revitalization zone. The local pawns have a score to settle and some aggression to let out. Jane Dior wants the situation handled a little less brutally.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Jane at the daze in a virtual meet. She explained the situation. In a couple of days Knight Errant is going to raid the building and likely kill everyone in it. She wants to clear the building in a more life friendly manner. The pay for this is only 2000Y each, citing it as a humanitarian opportunity. But mentioned most of the gangers have a price on their head. The more they bring in alive the more cash she will be able to raise for them.&lt;br /&gt;
The team agreed and Jane sent over a batch of fake sins identifying them as police associates and provides a couple of gas grenades and less lethal flechettes at the runners request.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided to scope out the building a bit first before settling on a raid strategy. Pete strolled around to some burning barrels, looking in windows along the way while newt used clairvoyance to roam around the building a bit and Kong climbed up adjacent buildings to scope out the second floor. With the recon done the team decided a stealth approach until things got loud.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team did some drugs and activated some preps. During his recon pete spotted a decker, his plan was to dump shock the decker and take them out as Kong infiltrated. Kong got the drop on his first target and quietly chipped him in two. Deciding his blades would be too dangerous he decided to swap to shotguns which did away with the quiet approach.&lt;br /&gt;
Using magic fingers Pete pulled the deckers cord and forcibly dumped her. He then leaped through the window and covers it up with a physical wall just before the local guards saw him. They were suspicious to see a new wall and began to approach from the inside.&lt;br /&gt;
The next 12 seconds or so was a bural display of stuffing effect as Kong blasted all targets in his path including one of the two local finger wigglers. Mean while newt and pepe summoned spirits to do their dirty work, trying as hard as possible to not kill targets.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Once the final ganger was managed a KE team working for Jane approached the site to arrest any still living. Jane was fairly pleased with the work done and paid out the team 4000Y in payment and bounties. She offered an exchange for some slightly hot gear in leu of payment.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Med 10RVP&lt;br /&gt;
&lt;br /&gt;
6Karma (6RVP)&lt;br /&gt;
&lt;br /&gt;
4000Y (2RVP) or gear rates on stuff that fell off the truck, ask if you arent sure i suppose.  Mostly KE appropriate gear though.&lt;br /&gt;
&lt;br /&gt;
4 CDP (2RVP) + 2 Free CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional &lt;br /&gt;
&lt;br /&gt;
Kong - suit of fba up to avail 20 with mods from a gang enforcer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contact Jane Dior at loyalty 1 - 5RVP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trash can pete steals an armidillo from the gangers.&lt;br /&gt;
Dana gets 8 GMP for using a pregen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;They make them a lot softer out here in Redmond than I realized.  I&#039;ll need to adjust my load out of less than lethals, this is not the first time the locals could not handle my blade.&amp;quot; -Kong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What good is a magic in a Dekker fight? If you unplug the dekker, there is no dekker fight.&amp;quot; -Trashcan Pete&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=152896</id>
		<title>Let&#039;s be cops 2: License to Drek</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=152896"/>
		<updated>2026-05-30T19:56:32Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-05-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Jane Dior&lt;br /&gt;
|Ally2=Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Trashcan_Pete|Newt|Kong}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Skraacha&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Jane Dior is trying to evict some ganger squatters from a building on the edge of tourist ville before he coworkers get the job done a lot more brutally.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Now that the orc underground is gaining prominence the local population is getting bolder. A group of skratcha have taken up residence squatting in a tenement building in the middle of a redmond revitalization zone. The local pawns have a score to settle and some aggression to let out. Jane Dior wants the situation handled a little less brutally.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Jane at the daze in a virtual meet. She explained the situation. In a couple of days Knight Errant is going to raid the building and likely kill everyone in it. She wants to clear the building in a more life friendly manner. The pay for this is only 2000Y each, citing it as a humanitarian opportunity. But mentioned most of the gangers have a price on their head. The more they bring in alive the more cash she will be able to raise for them.&lt;br /&gt;
The team agreed and Jane sent over a batch of fake sins identifying them as police associates and provides a couple of gas grenades and less lethal flechettes at the runners request.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided to scope out the building a bit first before settling on a raid strategy. Pete strolled around to some burning barrels, looking in windows along the way while newt used clairvoyance to roam around the building a bit and Kong climbed up adjacent buildings to scope out the second floor. With the recon done the team decided a stealth approach until things got loud.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team did some drugs and activated some preps. During his recon pete spotted a decker, his plan was to dump shock the decker and take them out as Kong infiltrated. Kong got the drop on his first target and quietly chipped him in two. Deciding his blades would be too dangerous he decided to swap to shotguns which did away with the quiet approach.&lt;br /&gt;
Using magic fingers Pete pulled the deckers cord and forcibly dumped her. He then leaped through the window and covers it up with a physical wall just before the local guards saw him. They were suspicious to see a new wall and began to approach from the inside.&lt;br /&gt;
The next 12 seconds or so was a bural display of stuffing effect as Kong blasted all targets in his path including one of the two local finger wigglers. Mean while newt and pepe summoned spirits to do their dirty work, trying as hard as possible to not kill targets.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Once the final ganger was managed a KE team working for Jane approached the site to arrest any still living. Jane was fairly pleased with the work done and paid out the team 4000Y in payment and bounties. She offered an exchange for some slightly hot gear in leu of payment.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Med 10RVP&lt;br /&gt;
&lt;br /&gt;
6Karma (6RVP)&lt;br /&gt;
&lt;br /&gt;
4000Y (2RVP) or gear rates on stuff that fell off the truck, ask if you arent sure i suppose.  Mostly KE appropriate gear though.&lt;br /&gt;
&lt;br /&gt;
4 CDP (2RVP) + 2 Free CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional &lt;br /&gt;
&lt;br /&gt;
Kong - suit of fba up to avail 20 with mods from a gang enforcer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contact Jane Dior at loyalty 1 - 5RVP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trash can pete steals an armidillo from the gangers.&lt;br /&gt;
Dana gets 8 GMP for using a pregen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;They make them a lot softer out here in Redmond than I realized.  I&#039;ll need to adjust my load out of less than lethals, this is not the first time the locals could not handle my blade.&amp;quot; -Kong&lt;br /&gt;
&amp;quot;What good is a magic in a Dekker fight? If you unplug the dekker, there is no dekker fight....&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152878</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152878"/>
		<updated>2026-05-27T00:56:13Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Need INFIL/EXFIL?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Axilia Selmer&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gauzz&amp;diff=152875</id>
		<title>Gauzz</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gauzz&amp;diff=152875"/>
		<updated>2026-05-26T16:18:40Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Gauzz.png|200px]]&lt;br /&gt;
|Archetype=Rigger Medic&lt;br /&gt;
|Shortblurb1=That others Might Live&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant=  &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2050-06-27. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dlVwKRgJqgrc6T6tkIzBrlAzeoM8RbVu?usp=sharing]&lt;br /&gt;
|Priority=DCEBA&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Save some Lives, Maybe make up for some of those he didn&#039;t.&lt;br /&gt;
==Background==&lt;br /&gt;
Dan Gordon started his career in the clean, contract-bound world of corporate emergency medicine. He was never the polished face that DocWagon put in recruitment trid spots, but he was the one they wanted in the back of the transport when a platinum subscriber was full of shrapnel and the extraction zone was still hot. He had the hands for trauma work, the memory for anatomy, and the cold nerves necessary to decide who could be saved and who was already gone.&lt;br /&gt;
&lt;br /&gt;
His specialty became field stabilization under hostile conditions. Gunshot wounds, crash trauma, bad bioware installs, drug complications, chemical exposure — Gauzz saw all of it. Somewhere along the way, “Dan Gordon” stopped being the name people used. The nickname started as a joke from another medic after he burned through half a case of gauze keeping a client alive during a rotary-wing evac. It stuck. By the end of his DocWagon years, even dispatch knew him as Gauzz.&lt;br /&gt;
&lt;br /&gt;
He was good enough to earn trust, but not polished enough to rise cleanly through the corporate structure. Gauzz had questions. Why certain clients were prioritized. Why certain bodies disappeared from records. Why Seattle operations sometimes routed medical transport through places no ambulance should have been sent unless someone wanted witnesses removed. He learned to fly, learned to rig, learned to patch meat while half-jacked into a vehicle, and learned that “emergency medicine” in the Sixth World was often just another word for extraction, containment, or cleanup.&lt;br /&gt;
&lt;br /&gt;
The breaking point came during a private response call in Tacoma. Officially, it was a medical transport. Unofficially, it was a corporate retrieval operation gone sideways. Gauzz’s team arrived to find a target with illegal augmentation damage, two civilians caught in the crossfire, and standing orders to save only the asset. Gauzz disobeyed. He stabilized everyone he could, falsified the timing on the run report, and used the transport’s systems to muddy the evidence. The civilians lived. The asset vanished into corporate custody. Gauzz kept his license, but only because no one wanted the incident investigated too closely.&lt;br /&gt;
&lt;br /&gt;
After that, his relationship with legitimate medicine became complicated.&lt;br /&gt;
&lt;br /&gt;
These days, Gauzz operates as a private medical transport pilot based out of Kent, Tacoma, and Seattle. On paper, he is a licensed professional with a respectable high lifestyle, valid medical credentials, and a clean enough identity to pass inspection. Off paper, he is the kind of medic shadowrunners call when the hospital is not an option, the patient has bullets in places that raise questions, or the extraction vehicle needs to fly through hostile airspace. His Avibras-Nissan AN 822 is less an aircraft than a mobile trauma bunker: armored, equipped with a Valkyrie module, rigged for direct control, and modified to keep both patient and pilot alive when a simple ambulance would be a coffin.&lt;br /&gt;
&lt;br /&gt;
Gauzz does not think of himself as a criminal. That would be too simple. He thinks of himself as a medic who stopped asking permission.&lt;br /&gt;
&lt;br /&gt;
His fixer, Alessa P., knows his value. Gauzz can fly, shoot from a rigged platform when necessary, and keep a dying runner breathing long enough to regret their life choices. He is not the team’s face, not the muscle, and definitely not the stealth expert. But when things go bad — and in the shadows, they always do — Gauzz is the difference between a botched run and a survivable one.&lt;br /&gt;
&lt;br /&gt;
He still keeps some old DocWagon habits. He records everything. He remembers faces. He knows the Seattle medical response grid better than most dispatchers. He can tell the difference between street drugs by pupil response, scent, and the way a patient’s hands shake. He has patched gangers, executives, smugglers, runners, and people who swore they were “just bystanders.” He has learned not to ask too many questions before treatment.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Aptitude (First Aid)&lt;br /&gt;
&lt;br /&gt;
Common Sense&lt;br /&gt;
&lt;br /&gt;
Gifted Healer Stabilization&lt;br /&gt;
&lt;br /&gt;
Photographic Memory&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Former DocWagon Driver/Medic&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dan Gordon doesn’t look like the kind of man who survives gunfights for a living. At five-foot-eight and around two hundred pounds, Gauzz has the build of someone more accustomed to hauling trauma kits, body bags, and injured clients than trading blows in an alley. He is solid rather than athletic, with tan skin, brown eyes, and short brown hair usually kept practical and out of the way. His face has the permanent tiredness of a man who has seen too many people bleeding out under bad lighting, but his eyes remain sharp, clinical, and unnervingly calm.&lt;br /&gt;
&lt;br /&gt;
He usually dresses like someone who expects every job to become a medical emergency: armored form-fitting body armor under plain coveralls, a helmet nearby, gloves stuffed into a pocket, and a medkit never far from reach. His gear is practical, scuffed, and clearly used. He favors glasses with enhanced optics and earbuds tuned for filtering chaos into useful sound. His left hand is an obvious cybernetic replacement, not flashy or chrome-plated for effect, but utilitarian — a tool, like everything else he carries.&lt;br /&gt;
&lt;br /&gt;
Gauzz has a deliberate way of moving. He is not quick in the street samurai sense, nor graceful in the way of professional infiltrators. Instead, he moves like a field surgeon under fire: economical, focused, and always mentally triaging the room. His attention constantly flicks to exits, bodies, cover, likely wound channels, and whether someone is still breathing. When he talks, he tends to be blunt and dry, with a bedside manner that has been sanded down by too many bad nights. He may not be charming, but when he says, “You’re going to live,” people tend to believe him.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Typically he is seen in his armored body glove/flight coveralls&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bellevue&amp;diff=152873</id>
		<title>Bellevue</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bellevue&amp;diff=152873"/>
		<updated>2026-05-26T02:54:22Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{LocationInfobox|  |Archetype=District / Corporate Enclave / High-Security Residential Zone  |Image=200px  |ICowner=  |Shortblurb1=Polished streets, private clinics, and response times measured in heartbeats. |Shortblurb2=Bellevue is where Seattle’s money sleeps behind ballistic glass. |Shortblurb3=Everything is clean, watched, insured, and owned. |Shortblurb4=Do not pull a weapon unless your exit is already moving.  |CreatorsRedditNam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
|Archetype=District / Corporate Enclave / High-Security Residential Zone&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
|ICowner=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Polished streets, private clinics, and response times measured in heartbeats.&lt;br /&gt;
|Shortblurb2=Bellevue is where Seattle’s money sleeps behind ballistic glass.&lt;br /&gt;
|Shortblurb3=Everything is clean, watched, insured, and owned.&lt;br /&gt;
|Shortblurb4=Do not pull a weapon unless your exit is already moving.&lt;br /&gt;
&lt;br /&gt;
|CreatorsRedditName=Tubatitan88&lt;br /&gt;
&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Bellevue&lt;br /&gt;
|Coordinates=47°36&#039; N, 122°12&#039; W&lt;br /&gt;
&lt;br /&gt;
|BackgroundCount=0-1; higher near private ritual spaces, corporate black sites, or violent incidents&lt;br /&gt;
|Noise=1-2; higher around security jammers, private clinics, luxury arcologies, and corporate hosts&lt;br /&gt;
&lt;br /&gt;
|Faction=Corporate residents, private security, Knight Errant, luxury medical providers, executive services, high-end fixers&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bellevue is one of Seattle’s polished corporate districts: clean sidewalks, luxury clinics, executive apartments, secure shopping streets, gated communities, corporate retreats, and private security with very little patience for street-level chaos. It is not the Barrens, and pretending otherwise is a good way to get boxed in by patrol drones, locked traffic systems, and officers who already know where you are standing.&lt;br /&gt;
&lt;br /&gt;
The district’s defining feature is response time. Bellevue is where the wealthy go to look safe, young, connected, and untouchable. That makes it valuable territory for shadow work. Runners come here for extractions, blackmail, medical data theft, executive surveillance, social infiltration, quiet sabotage, and jobs where firing a weapon means the plan has already failed.&lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
===Executive Security Culture===&lt;br /&gt;
Bellevue security is layered, fast, and professional. Corporate guards, private security, building systems, drones, cameras, biometric locks, and rapid police response overlap until the whole district feels like a soft arcology spread across city blocks. Even public streets are watched by traffic systems, ARO infrastructure, storefront hosts, and security patrols.&lt;br /&gt;
&lt;br /&gt;
The practical rule is simple: Bellevue does not need to be fortified like a war zone because it can summon force quickly. Runners who can pass as staff, clients, couriers, executives, or bored rich kids usually last longer than runners who arrive dressed for a firefight.&lt;br /&gt;
&lt;br /&gt;
===Luxury Clinics===&lt;br /&gt;
High-end cyber, biosculpting, cosmetic, and executive-care clinics are a major part of Bellevue’s shadow profile. Executive Body Enhancements is one example of the district’s luxury medical culture, with Centurion Security at the door, ballistic glass, purified buffer-space entry, and client handling designed for famous or wealthy customers. &lt;br /&gt;
&lt;br /&gt;
Clinics like these create work. Patient records, prototype implants, celebrity schedules, organ-legality paperwork, quiet extractions, blackmail material, and experimental treatments are all worth stealing. The challenge is doing it without triggering every alarm between the lobby and the parking lane.&lt;br /&gt;
&lt;br /&gt;
===Corporate Residential Zones===&lt;br /&gt;
Bellevue’s homes and towers serve executives, senior researchers, celebrities, corp families, consultants, and people rich enough to make public policing only the outer layer of their security. The core rulebook notes Seattle’s wealthy areas as places of polished marble and gleaming gold, standing in stark contrast to the polluted and broken districts elsewhere in the sprawl. Bellevue is one of the places where that contrast is easiest to see.&lt;br /&gt;
&lt;br /&gt;
Corporate residential work usually rewards subtlety. A Bellevue job might involve planting a device during a dinner party, extracting a dependent from a private school, swapping a commlink in a luxury spa, or proving that an executive’s “secure” penthouse is not secure enough.&lt;br /&gt;
&lt;br /&gt;
===The Social Battlefield===&lt;br /&gt;
Bellevue’s danger is not only physical. Dress codes, etiquette, accents, vehicle profiles, commlink registrations, and SIN quality matter here. A runner with the wrong shoes may draw more attention than a runner with a concealed weapon. People notice service workers, but they notice poor service workers more.&lt;br /&gt;
&lt;br /&gt;
This makes Bellevue excellent ground for faces, deckers, riggers, and infiltrators who can manipulate access, identity, and expectations. It is less friendly to obvious muscle unless the muscle is wearing a security uniform or standing beside someone important.&lt;br /&gt;
&lt;br /&gt;
===Clean Streets, Dirty Money===&lt;br /&gt;
Bellevue’s visible wealth attracts the same shadow economy as any other rich district: blackmail, drug supply, discreet escorts, insider trading, illegal augmentation, private investigators, inheritance disputes, divorce sabotage, and executive vendettas. The district’s difference is that everything wears a better suit.&lt;br /&gt;
&lt;br /&gt;
A Bellevue Johnson may not meet in an alley. They may send a polite invitation to a private lounge, require a clean SIN at the door, and have a kill team waiting two floors below.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
* [[Knight Errant]]&lt;br /&gt;
* [[NeoNET]]&lt;br /&gt;
* [[Mr. Johnson]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Bellevue is a wealthy Seattle district known for corporate residents, luxury services, executive housing, private clinics, and heavy security.&lt;br /&gt;
|MidResult=Police and private security response in Bellevue is extremely fast, with armed incidents potentially drawing response in under three minutes. High-end clinics use layered physical and air-quality security, including ballistic glass and controlled entry buffers.&lt;br /&gt;
|HighResult=Bellevue shadow work usually centers on social infiltration, executive extraction, medical-data theft, blackmail, prototype cyberware, celebrity clients, and corporate surveillance. Obvious violence is a losing strategy unless the team has already secured an exit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Bellevue is rich, clean, and watched. Do not start trouble there unless you are ready to leave immediately.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Private clinics, executive apartments, and luxury retail blocks are the main shadow targets. Security is layered and response times are brutal.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The trick to Bellevue is not beating security; it is becoming part of the scenery. Bring a clean SIN, the right clothes, a plausible reason to be there, and a plan that ends before the three-minute response window closes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Puyallup&amp;diff=152872</id>
		<title>Puyallup</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Puyallup&amp;diff=152872"/>
		<updated>2026-05-26T02:46:01Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
|Archetype=District / Barrens&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
|ICowner=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Ash, rain, broken roads, and worse promises.&lt;br /&gt;
|Shortblurb2=The southern Barrens remember every eruption.&lt;br /&gt;
|Shortblurb3=Tarislar shelters the lost; the streets take everyone else.&lt;br /&gt;
|Shortblurb4=Do not trust clear skies, quiet roads, or cheap jobs.&lt;br /&gt;
&lt;br /&gt;
|CreatorsRedditName=Tubatitan88&lt;br /&gt;
&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Puyallup Barrens&lt;br /&gt;
|Coordinates=47°11&#039; N, 122°17&#039; W&lt;br /&gt;
&lt;br /&gt;
|BackgroundCount=1-3; higher near ash-choked ruins, mass-violence sites, toxic zones, or active magical turf&lt;br /&gt;
|Noise=2-4; higher in rural edges, ruined zones, gang territory, and abandoned infrastructure&lt;br /&gt;
&lt;br /&gt;
|Faction=Various gangs, squatters, smugglers, elven enclaves, Vory interests, street fixers, and border operators&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Puyallup is Seattle’s southern Barrens district: a rain-soaked sprawl of cracked pavement, ash-stained ruins, abandoned neighborhoods, improvised settlements, gang roads, and desperate enclaves. Where Redmond feels like the metroplex forgot to finish burying it, Puyallup feels like the ground itself tried to reject the city and the city kept building anyway.&lt;br /&gt;
&lt;br /&gt;
The district is large, uneven, and difficult to summarize. Some stretches are scattered shacks and failing roads; others are old suburbs, industrial leftovers, or enclaves with their own politics. Rigger accounts describe the approach into the Puyallup Barrens as cracked, faded streets giving way to broken pavement, woods, shacks, and scattered lights. &lt;br /&gt;
&lt;br /&gt;
Puyallup is also a borderland. Tensions with Native American communities and the Salish-Shidhe Council are especially volatile in insecure areas of Redmond and Puyallup, where violence and weak security can turn local incidents into metroplex-wide political problems. The district’s position makes it useful for smugglers, go-gangers, couriers, talisleggers, and anyone who needs to disappear southward.&lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
===The Barrens Proper===&lt;br /&gt;
The Puyallup Barrens are not empty; they are under-served, under-policed, and over-contested. The district supports squatter communities, small markets, gang-controlled roads, hidden clinics, chop shops, smugglers’ routes, and scattered safehouses. Official response is inconsistent, and residents tend to rely on local muscle, reputation, and reciprocal favors.&lt;br /&gt;
&lt;br /&gt;
Anecdotal runner traffic places Puyallup as a place where fugitives, hungry recruits, and fixers can still find each other in late-night diners and worn-down local haunts. &lt;br /&gt;
&lt;br /&gt;
===Tarislar===&lt;br /&gt;
Tarislar is an elven enclave in Puyallup, built by exiles from Tír Tairngire and metahumans who fled other parts of Seattle during the Night of Rage. It is dangerous, poor, politically complicated, and culturally distinct from much of the surrounding Barrens. The core rulebook’s Silver backstory identifies her as born in Puyallup’s Tarislar enclave, and notes the enclave’s history with Tir exiles, Night of Rage refugees, SURGE panic, and Ancients recruitment. &lt;br /&gt;
&lt;br /&gt;
Tarislar is not simply “elf territory.” It is a refugee community, a gang recruitment ground, a political fault line, and a place where memory matters. Outsiders who treat it like a novelty usually learn quickly that the locals remember who helped, who watched, and who profited.&lt;br /&gt;
&lt;br /&gt;
===Oorting and the Broken Roads===&lt;br /&gt;
The outskirts and rural edges of Puyallup are useful courier territory. Roads fail, trees provide cover, and small settlements can operate with little attention from the wider metroplex. Rigger accounts describe a delivery near Oorting involving cracked streets, dead pavement, shacks, passwords, drones, and a chase into the woods before the courier reached the scattered illumination of the Puyallup Barrens. This makes the area ideal for low-profile handoffs, smuggling, ambushes, drone pursuit, and jobs that look like milk runs until the rotors start cutting through the trees.&lt;br /&gt;
&lt;br /&gt;
===Vory Walled Property===&lt;br /&gt;
The Povryejhda Vory, led in Seattle by Andrei “Terminator” Petschukov, have acquired a large piece of land near Puyallup. The property is surrounded by a massive wall and protected by a strong astral barrier; what is happening inside is unknown and widely speculated on. For runners, this is exactly the sort of site that creates work: surveillance, extraction, sabotage, magical reconnaissance, astral mapping, or the classic “find out what they are building before someone else does.”&lt;br /&gt;
&lt;br /&gt;
===Gang Roads===&lt;br /&gt;
Puyallup’s open spaces and damaged infrastructure make it go-ganger country. The Ancients are especially relevant through Tarislar and local elven recruitment; Silver, a mystic adept archetype, was recruited into the Ancients after growing up in Tarislar. More broadly, go-gangers such as the Ancients are described as vehicle-based combatants whose tactics depend heavily on speed, mobility, and gang culture.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Puyallup is a southern Seattle district and one of the metroplex’s Barrens areas. Public advisories warn of poor infrastructure, gang activity, and unreliable emergency response.&lt;br /&gt;
|MidResult=Puyallup includes Tarislar, an elven enclave formed by Tir exiles and metahuman refugees from the Night of Rage. The district is known for gangs, smugglers, squatter settlements, poor roads, and weak security.&lt;br /&gt;
|HighResult=The Povryejhda Vory maintain a heavily walled and astrally protected property near Puyallup. Tarislar remains tied to Ancients recruitment, Tir exile politics, and old Night of Rage trauma. Border tensions with the Salish-Shidhe Council can flare in Puyallup’s low-security zones.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Puyallup is Barrens territory. Roads are bad, cops are late, and locals know when you do not belong.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Tarislar is the elven enclave, tied to Tir exiles, Night of Rage refugees, and the Ancients. The rural edges are useful for smugglers, couriers, and ambushes.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A large Povryejhda Vory property near Puyallup is walled off and astrally protected. Nobody outside the organization seems to know what is inside, which means everyone in the shadows has a theory and at least one Johnson wants proof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tacoma&amp;diff=152871</id>
		<title>Tacoma</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tacoma&amp;diff=152871"/>
		<updated>2026-05-26T02:45:34Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
|Archetype=District / Port / Industrial Zone&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
|ICowner=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Seattle’s working waterfront, with rust under the chrome.&lt;br /&gt;
|Shortblurb2=Freighters, warehouses, chop shops, and union bars.&lt;br /&gt;
|Shortblurb3=If it entered the metroplex by sea, someone in Tacoma knows.&lt;br /&gt;
|Shortblurb4=The docks are never empty. They are only poorly lit.&lt;br /&gt;
&lt;br /&gt;
|CreatorsRedditName=Tubatitan88&lt;br /&gt;
&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Tacoma&lt;br /&gt;
|Coordinates=47°15&#039; N, 122°26&#039; W&lt;br /&gt;
&lt;br /&gt;
|BackgroundCount=0-1; higher near polluted industrial sites, old violence, or magical contamination&lt;br /&gt;
|Noise=1-3; higher around dockside machinery, warehouse districts, smugglers’ jammers, and industrial hosts&lt;br /&gt;
&lt;br /&gt;
|Faction=Dockworkers, smugglers, shipping corps, syndicates, local gangs, Knight Errant, Wuxing shipping interests&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Tacoma is Seattle’s heavy-labor district: port facilities, freight yards, warehouses, factories, dock bars, container lots, machine shops, low-rent apartments, and working-class neighborhoods pressed up against the industrial spine of the metroplex. It is not as lawless as the Barrens and not as polished as Downtown, but it has its own dangers. Tacoma is where cargo changes hands, crews rotate out, contraband disappears into legitimate manifests, and shadow work hides behind union schedules and freight traffic.&lt;br /&gt;
&lt;br /&gt;
The port defines the district. Tacoma’s streets see sailors, dockworkers, smugglers, riggers, syndicate collectors, security contractors, and wageslaves who know better than to ask why a container was moved twice and scanned once. One Tacoma bar scene describes Tony’s Place as busy on a Tuesday night, mostly with crewmembers from a Wuxing freighter, alongside regulars who clearly knew the local rhythm.&lt;br /&gt;
&lt;br /&gt;
Tacoma also has a long shadow economy tied to shipping, fake credentials, street medicine, cheap fronts, and industrial anonymity. Upper Tacoma University is cited as a diploma-mill Matrix address useful for fake medical credentials and SIN work, exactly the sort of institutional fraud that thrives in a district full of warehouses, clinics, docks, and businesses expected to disappear overnight. &lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
===The Port===&lt;br /&gt;
Tacoma’s docks are its beating heart. Legitimate shipping moves through the same cranes, yards, and roadways that smugglers, syndicates, and runners exploit. Corporate security watches the valuable cargo; local muscle watches everything else. The constant movement of containers makes Tacoma ideal for handoffs, extractions, dead drops, smuggling, and “lost” freight jobs.&lt;br /&gt;
&lt;br /&gt;
Wuxing traffic is visible enough that a Tacoma bar can be full of crewmembers from one of their freighters, making the district a natural meeting ground for Pacific Rim shipping interests, sailors, dock fixers, and anyone who needs something moved by sea. &lt;br /&gt;
&lt;br /&gt;
===Tony’s Place===&lt;br /&gt;
Tony’s Place is the sort of Tacoma bar where working crews, regulars, and shadow professionals overlap. It is useful because it looks ordinary: the kind of place where a runner can enter through the front door, keep a commlink open, and find the person they came to meet without attracting much attention. &lt;br /&gt;
&lt;br /&gt;
Places like Tony’s are Tacoma in miniature. They are not glamorous, but they are useful. Information arrives with sailors, dockhands, couriers, security guards, and people who unload crates they are paid not to inspect.&lt;br /&gt;
&lt;br /&gt;
===Industrial Medicine and Fake Credentials===&lt;br /&gt;
Tacoma’s shadow economy does not stop at cargo. Chrome Flesh notes that fake medical degrees from “Upper Tacoma University” are cheap enough to help dress up a false SIN, and that wellness-machine fronts and flexible inventory records can hide illegal cyberware and street-doc money.&lt;br /&gt;
&lt;br /&gt;
For runners, this makes Tacoma a good place to find questionable clinics, backroom implant work, stolen medical stock, and paper trails that look just real enough until someone important checks them.&lt;br /&gt;
&lt;br /&gt;
===Warehouses, Yards, and Dead Space===&lt;br /&gt;
Tacoma offers the kind of geography runners love and fear: storage yards, loading docks, service roads, chain-link fences, empty lots, machine noise, industrial runoff, and buildings that can be rented under shell names. It is easier to hide a team, a vehicle, a body, or a prototype when the surrounding blocks already smell like diesel, wet concrete, and old rust.&lt;br /&gt;
&lt;br /&gt;
The same cover cuts both ways. Tacoma is also an easy place to be boxed in by drones, corpsec vehicles, or syndicate enforcers who know which roads dead-end at the water.&lt;br /&gt;
&lt;br /&gt;
===Organized Crime and Port Work===&lt;br /&gt;
Tacoma’s port economy makes it attractive to organized crime. The Shadowrun core rulebook notes that organized crime thrives on activities requiring scale, hierarchy, and profitable logistics, including narcotics, protection, gambling, and entanglement with legitimate businesses. Tacoma’s docks give those operations places to move goods, launder money, pressure labor, and hide illicit business inside mundane freight work.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
* [[Knight Errant]]&lt;br /&gt;
* [[Wuxing]]&lt;br /&gt;
* [[Vory]]&lt;br /&gt;
* [[Mr. Johnson]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Tacoma is one of Seattle’s major industrial and port districts, known for shipping, warehouses, factories, dockside bars, and working-class neighborhoods.&lt;br /&gt;
|MidResult=Tacoma’s waterfront economy makes it a common meeting ground for smugglers, shipping crews, dock fixers, organized crime, and corporate logistics interests. Wuxing freighter crews are known to frequent local establishments.&lt;br /&gt;
|HighResult=Tacoma’s shadow economy includes port smuggling, false credentials, street-doc fronts, cargo theft, and syndicate activity. “Upper Tacoma University” is a known diploma-mill identity asset used to add fake academic credentials to SINs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Tacoma is the docks. Warehouses, freighters, bars, factories, and people who do not like questions.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Tony’s Place is a useful dockside haunt, and Wuxing shipping traffic is common enough that Pacific Rim crew chatter can be picked up locally.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Tacoma is good for cargo jobs, smuggling, fake medical credentials, street-doc fronts, and industrial dead drops. The trick is knowing which dock boss, union tough, syndicate collector, or corporate shipping officer really controls the ground you are standing on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Snohomish&amp;diff=152870</id>
		<title>Snohomish</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Snohomish&amp;diff=152870"/>
		<updated>2026-05-26T02:44:46Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{LocationInfobox|  |Archetype=District / Agricultural Zone / Borderland  |Image=200px  |ICowner=  |Shortblurb1=Seattle’s farmland, orchard belt, and quiet knife. |Shortblurb2=Green fields, drone fences, and shotgun diplomacy. |Shortblurb3=The city thins here, but the shadows do not. |Shortblurb4=If the road looks empty, check the treeline.  |CreatorsRedditName= Tubatitan88  |Metroplex=Seattle |Neighborhood=Snohomish |Coordinates=47°54...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
|Archetype=District / Agricultural Zone / Borderland&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
|ICowner=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Seattle’s farmland, orchard belt, and quiet knife.&lt;br /&gt;
|Shortblurb2=Green fields, drone fences, and shotgun diplomacy.&lt;br /&gt;
|Shortblurb3=The city thins here, but the shadows do not.&lt;br /&gt;
|Shortblurb4=If the road looks empty, check the treeline.&lt;br /&gt;
&lt;br /&gt;
|CreatorsRedditName= Tubatitan88&lt;br /&gt;
&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Snohomish&lt;br /&gt;
|Coordinates=47°54&#039; N, 122°06&#039; W&lt;br /&gt;
&lt;br /&gt;
|BackgroundCount=0-1; higher near old tribal sites, toxic dumping grounds, blood-soaked farms, or awakened groves&lt;br /&gt;
|Noise=0-2; higher around corp farms, drone security grids, rural dead zones, and border-smuggling routes&lt;br /&gt;
&lt;br /&gt;
|Faction=Farm owners, agricultural corps, smugglers, border runners, Salish-Shidhe interests, local militias, rural gangs&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Snohomish is Seattle’s rural mask: farms, orchards, greenhouses, ranches, isolated estates, small towns, private roads, drone-patrolled fences, and long stretches where the sprawl’s neon glow fades behind rain and trees. It is quieter than Downtown, cleaner than the Barrens, and more dangerous than outsiders expect.&lt;br /&gt;
&lt;br /&gt;
The district feeds part of the metroplex, but it also hides things the city prefers not to see. Agricultural research, private security compounds, smuggling routes, talislegging, illegal grow operations, rural safehouses, and quiet extraction sites all fit easily into Snohomish’s geography. A runner can vanish here for weeks, provided they can handle mud, dogs, drones, suspicious locals, and a Matrix signal that may not be there when needed.&lt;br /&gt;
&lt;br /&gt;
Snohomish’s northern and eastern edges make it a natural pressure point between Seattle and Salish-Shidhe territory. Border crossing work, t-bird routes, courier drops, and low-profile movement are all part of the local shadow economy. The core rules note that t-birds are prized by smugglers, spies, and others involved in illicit border crossings because they can fly low, maneuver tightly, and avoid radar.&lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
===The Agricultural Belt===&lt;br /&gt;
Snohomish is one of the places where Seattle still looks like it remembers soil. Farms, orchards, soy fields, greenhouse complexes, and livestock operations give the district its public identity. The reality is more complicated. Some farms are family-run holdouts; others are corporate-controlled food-production assets with fences, sensors, drones, and lawyers.&lt;br /&gt;
&lt;br /&gt;
Agribusiness interest is not limited to local farmers. [[Wuxing]] is noted as traditionally focused on finance and shipping, while also expanding into agriculture, engineering, consumer goods, and chemicals. In Snohomish, that kind of corporate profile means food patents, seed stock, magical reagents, fertilizer contracts, shipping schedules, and security work all have shadow value.&lt;br /&gt;
&lt;br /&gt;
===Rural Dead Zones===&lt;br /&gt;
The further a runner gets from the major roads, the less reliable Seattle’s urban assumptions become. GridGuide, public transit, and corporate convenience infrastructure work best where corps want them to work; the core rules note that GridGuide is unreliable or absent in Barrens and restricted industrial areas, and that anyone going off the beaten path needs real driving skill and a vehicle that does not depend on the grid.&lt;br /&gt;
&lt;br /&gt;
Snohomish is not the Barrens, but the lesson applies. Back roads, private lanes, forest access routes, and farm tracks can become traps fast. Runners who rely on autopilot and public grids may find themselves boxed in by locked gates, washed-out gravel, spoofed beacons, or a farmer’s “security consultant” with a scoped rifle.&lt;br /&gt;
&lt;br /&gt;
===Border Work===&lt;br /&gt;
Snohomish’s value to smugglers comes from its geography. It offers trees, open fields, low-density roads, private airstrips, barns big enough to hide vehicles, and routes that can connect Seattle traffic to Salish-Shidhe territory. T-birds, rotorcraft, off-road bikes, courier drones, and disguised farm haulers are all plausible tools for moving people or cargo through the district.&lt;br /&gt;
&lt;br /&gt;
This makes Snohomish ideal for low-visibility runs: package swaps, metahuman trafficking interdictions, talislegging, refugee movement, food-chain sabotage, border surveillance, and extraction jobs where the target thinks a country estate is safer than a corporate arcology.&lt;br /&gt;
&lt;br /&gt;
===Awakened Land and Talislegging===&lt;br /&gt;
The rural district is also useful to magical operators. Fields, forests, streams, old tribal sites, and low-population areas make Snohomish a place where reagents can be grown, gathered, stolen, or faked. Hard Targets notes that talislegging and smuggling can become serious cross-border business, especially when operators can cover transportation, protection, and magical angles at the same time. &lt;br /&gt;
&lt;br /&gt;
For local runners, that means a “farm job” may involve stolen reagents, awakened animals, a hidden lodge, illegal alchemy, or a land dispute with more spirits than lawyers.&lt;br /&gt;
&lt;br /&gt;
===Private Estates and Quiet Compounds===&lt;br /&gt;
Snohomish’s clean air and distance from downtown make it attractive to wealthy eccentrics, retired executives, paranoid fixers, and people who want acreage between themselves and consequences. Estates can hide panic rooms, private clinics, drone kennels, ritual spaces, experimental crops, or quiet prisons.&lt;br /&gt;
&lt;br /&gt;
The district’s greatest defense is plausibility. A barn is just a barn until the RFID tags say the livestock count is wrong, the manure pile masks a tunnel entrance, or the orchard’s irrigation system is also a perimeter sensor grid.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
* [[Wuxing]]&lt;br /&gt;
* [[Knight Errant]]&lt;br /&gt;
* [[Lone Star]]&lt;br /&gt;
* [[Mr. Johnson]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Snohomish is a rural Seattle district known for farms, orchards, ranches, greenhouses, and small communities outside the dense urban core.&lt;br /&gt;
|MidResult=Snohomish is valuable for agriculture, private estates, rural safehouses, smugglers, and border-adjacent movement toward Salish-Shidhe territory. Matrix coverage and GridGuide support become less reliable away from main routes.&lt;br /&gt;
|HighResult=Snohomish shadow activity often centers on agribusiness, food-chain sabotage, talislegging, rural drone security, private compounds, and low-profile border movement. Wuxing’s agriculture and shipping interests make it a plausible stakeholder in local logistics and food-production operations.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Snohomish is farm country. Quiet roads, private land, suspicious locals, and plenty of places to hide a body or a shipment.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Do not assume rural means unprotected. Farms may have drones, dogs, armed locals, corp security contracts, or magical wards around anything valuable.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The real money is in border movement, food-chain leverage, private estates, and agricultural research. A Snohomish run that sounds like a simple courier job may actually involve smugglers, Salish-Shidhe politics, Wuxing logistics, or awakened reagents.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Tacoma&amp;diff=152869</id>
		<title>Tacoma</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Tacoma&amp;diff=152869"/>
		<updated>2026-05-26T02:35:21Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{LocationInfobox|  |Archetype=District / Port / Industrial Zone  |Image=200px  |ICowner=  |Shortblurb1=Seattle’s working waterfront, with rust under the chrome. |Shortblurb2=Freighters, warehouses, chop shops, and union bars. |Shortblurb3=If it entered the metroplex by sea, someone in Tacoma knows. |Shortblurb4=The docks are never empty. They are only poorly lit.  |CreatorsRedditName=  |Metroplex=Seattle |Neighborhood=Tacoma |Coordinat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
|Archetype=District / Port / Industrial Zone&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
|ICowner=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Seattle’s working waterfront, with rust under the chrome.&lt;br /&gt;
|Shortblurb2=Freighters, warehouses, chop shops, and union bars.&lt;br /&gt;
|Shortblurb3=If it entered the metroplex by sea, someone in Tacoma knows.&lt;br /&gt;
|Shortblurb4=The docks are never empty. They are only poorly lit.&lt;br /&gt;
&lt;br /&gt;
|CreatorsRedditName=&lt;br /&gt;
&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Tacoma&lt;br /&gt;
|Coordinates=47°15&#039; N, 122°26&#039; W&lt;br /&gt;
&lt;br /&gt;
|BackgroundCount=0-1; higher near polluted industrial sites, old violence, or magical contamination&lt;br /&gt;
|Noise=1-3; higher around dockside machinery, warehouse districts, smugglers’ jammers, and industrial hosts&lt;br /&gt;
&lt;br /&gt;
|Faction=Dockworkers, smugglers, shipping corps, syndicates, local gangs, Knight Errant, Wuxing shipping interests&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Tacoma is Seattle’s heavy-labor district: port facilities, freight yards, warehouses, factories, dock bars, container lots, machine shops, low-rent apartments, and working-class neighborhoods pressed up against the industrial spine of the metroplex. It is not as lawless as the Barrens and not as polished as Downtown, but it has its own dangers. Tacoma is where cargo changes hands, crews rotate out, contraband disappears into legitimate manifests, and shadow work hides behind union schedules and freight traffic.&lt;br /&gt;
&lt;br /&gt;
The port defines the district. Tacoma’s streets see sailors, dockworkers, smugglers, riggers, syndicate collectors, security contractors, and wageslaves who know better than to ask why a container was moved twice and scanned once. One Tacoma bar scene describes Tony’s Place as busy on a Tuesday night, mostly with crewmembers from a Wuxing freighter, alongside regulars who clearly knew the local rhythm.&lt;br /&gt;
&lt;br /&gt;
Tacoma also has a long shadow economy tied to shipping, fake credentials, street medicine, cheap fronts, and industrial anonymity. Upper Tacoma University is cited as a diploma-mill Matrix address useful for fake medical credentials and SIN work, exactly the sort of institutional fraud that thrives in a district full of warehouses, clinics, docks, and businesses expected to disappear overnight. &lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
===The Port===&lt;br /&gt;
Tacoma’s docks are its beating heart. Legitimate shipping moves through the same cranes, yards, and roadways that smugglers, syndicates, and runners exploit. Corporate security watches the valuable cargo; local muscle watches everything else. The constant movement of containers makes Tacoma ideal for handoffs, extractions, dead drops, smuggling, and “lost” freight jobs.&lt;br /&gt;
&lt;br /&gt;
Wuxing traffic is visible enough that a Tacoma bar can be full of crewmembers from one of their freighters, making the district a natural meeting ground for Pacific Rim shipping interests, sailors, dock fixers, and anyone who needs something moved by sea. &lt;br /&gt;
&lt;br /&gt;
===Tony’s Place===&lt;br /&gt;
Tony’s Place is the sort of Tacoma bar where working crews, regulars, and shadow professionals overlap. It is useful because it looks ordinary: the kind of place where a runner can enter through the front door, keep a commlink open, and find the person they came to meet without attracting much attention. &lt;br /&gt;
&lt;br /&gt;
Places like Tony’s are Tacoma in miniature. They are not glamorous, but they are useful. Information arrives with sailors, dockhands, couriers, security guards, and people who unload crates they are paid not to inspect.&lt;br /&gt;
&lt;br /&gt;
===Industrial Medicine and Fake Credentials===&lt;br /&gt;
Tacoma’s shadow economy does not stop at cargo. Chrome Flesh notes that fake medical degrees from “Upper Tacoma University” are cheap enough to help dress up a false SIN, and that wellness-machine fronts and flexible inventory records can hide illegal cyberware and street-doc money.&lt;br /&gt;
&lt;br /&gt;
For runners, this makes Tacoma a good place to find questionable clinics, backroom implant work, stolen medical stock, and paper trails that look just real enough until someone important checks them.&lt;br /&gt;
&lt;br /&gt;
===Warehouses, Yards, and Dead Space===&lt;br /&gt;
Tacoma offers the kind of geography runners love and fear: storage yards, loading docks, service roads, chain-link fences, empty lots, machine noise, industrial runoff, and buildings that can be rented under shell names. It is easier to hide a team, a vehicle, a body, or a prototype when the surrounding blocks already smell like diesel, wet concrete, and old rust.&lt;br /&gt;
&lt;br /&gt;
The same cover cuts both ways. Tacoma is also an easy place to be boxed in by drones, corpsec vehicles, or syndicate enforcers who know which roads dead-end at the water.&lt;br /&gt;
&lt;br /&gt;
===Organized Crime and Port Work===&lt;br /&gt;
Tacoma’s port economy makes it attractive to organized crime. The Shadowrun core rulebook notes that organized crime thrives on activities requiring scale, hierarchy, and profitable logistics, including narcotics, protection, gambling, and entanglement with legitimate businesses. Tacoma’s docks give those operations places to move goods, launder money, pressure labor, and hide illicit business inside mundane freight work.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
* [[Knight Errant]]&lt;br /&gt;
* [[Wuxing]]&lt;br /&gt;
* [[Vory]]&lt;br /&gt;
* [[Mr. Johnson]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Tacoma is one of Seattle’s major industrial and port districts, known for shipping, warehouses, factories, dockside bars, and working-class neighborhoods.&lt;br /&gt;
|MidResult=Tacoma’s waterfront economy makes it a common meeting ground for smugglers, shipping crews, dock fixers, organized crime, and corporate logistics interests. Wuxing freighter crews are known to frequent local establishments.&lt;br /&gt;
|HighResult=Tacoma’s shadow economy includes port smuggling, false credentials, street-doc fronts, cargo theft, and syndicate activity. “Upper Tacoma University” is a known diploma-mill identity asset used to add fake academic credentials to SINs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Tacoma is the docks. Warehouses, freighters, bars, factories, and people who do not like questions.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Tony’s Place is a useful dockside haunt, and Wuxing shipping traffic is common enough that Pacific Rim crew chatter can be picked up locally.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=Tacoma is good for cargo jobs, smuggling, fake medical credentials, street-doc fronts, and industrial dead drops. The trick is knowing which dock boss, union tough, syndicate collector, or corporate shipping officer really controls the ground you are standing on.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Puyallup&amp;diff=152868</id>
		<title>Puyallup</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Puyallup&amp;diff=152868"/>
		<updated>2026-05-26T02:27:20Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{LocationInfobox|  |Archetype=District / Barrens  |Image=200px  |ICowner=  |Shortblurb1=Ash, rain, broken roads, and worse promises. |Shortblurb2=The southern Barrens remember every eruption. |Shortblurb3=Tarislar shelters the lost; the streets take everyone else. |Shortblurb4=Do not trust clear skies, quiet roads, or cheap jobs.  |CreatorsRedditName=  |Metroplex=Seattle |Neighborhood=Puyallup Barrens |Coordinates=47°11&amp;#039; N, 122°17&amp;#039; W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
|Archetype=District / Barrens&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
|ICowner=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=Ash, rain, broken roads, and worse promises.&lt;br /&gt;
|Shortblurb2=The southern Barrens remember every eruption.&lt;br /&gt;
|Shortblurb3=Tarislar shelters the lost; the streets take everyone else.&lt;br /&gt;
|Shortblurb4=Do not trust clear skies, quiet roads, or cheap jobs.&lt;br /&gt;
&lt;br /&gt;
|CreatorsRedditName=&lt;br /&gt;
&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Puyallup Barrens&lt;br /&gt;
|Coordinates=47°11&#039; N, 122°17&#039; W&lt;br /&gt;
&lt;br /&gt;
|BackgroundCount=1-3; higher near ash-choked ruins, mass-violence sites, toxic zones, or active magical turf&lt;br /&gt;
|Noise=2-4; higher in rural edges, ruined zones, gang territory, and abandoned infrastructure&lt;br /&gt;
&lt;br /&gt;
|Faction=Various gangs, squatters, smugglers, elven enclaves, Vory interests, street fixers, and border operators&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Puyallup is Seattle’s southern Barrens district: a rain-soaked sprawl of cracked pavement, ash-stained ruins, abandoned neighborhoods, improvised settlements, gang roads, and desperate enclaves. Where Redmond feels like the metroplex forgot to finish burying it, Puyallup feels like the ground itself tried to reject the city and the city kept building anyway.&lt;br /&gt;
&lt;br /&gt;
The district is large, uneven, and difficult to summarize. Some stretches are scattered shacks and failing roads; others are old suburbs, industrial leftovers, or enclaves with their own politics. Rigger accounts describe the approach into the Puyallup Barrens as cracked, faded streets giving way to broken pavement, woods, shacks, and scattered lights. &lt;br /&gt;
&lt;br /&gt;
Puyallup is also a borderland. Tensions with Native American communities and the Salish-Shidhe Council are especially volatile in insecure areas of Redmond and Puyallup, where violence and weak security can turn local incidents into metroplex-wide political problems. The district’s position makes it useful for smugglers, go-gangers, couriers, talisleggers, and anyone who needs to disappear southward.&lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
===The Barrens Proper===&lt;br /&gt;
The Puyallup Barrens are not empty; they are under-served, under-policed, and over-contested. The district supports squatter communities, small markets, gang-controlled roads, hidden clinics, chop shops, smugglers’ routes, and scattered safehouses. Official response is inconsistent, and residents tend to rely on local muscle, reputation, and reciprocal favors.&lt;br /&gt;
&lt;br /&gt;
Anecdotal runner traffic places Puyallup as a place where fugitives, hungry recruits, and fixers can still find each other in late-night diners and worn-down local haunts. &lt;br /&gt;
&lt;br /&gt;
===Tarislar===&lt;br /&gt;
Tarislar is an elven enclave in Puyallup, built by exiles from Tír Tairngire and metahumans who fled other parts of Seattle during the Night of Rage. It is dangerous, poor, politically complicated, and culturally distinct from much of the surrounding Barrens. The core rulebook’s Silver backstory identifies her as born in Puyallup’s Tarislar enclave, and notes the enclave’s history with Tir exiles, Night of Rage refugees, SURGE panic, and Ancients recruitment. &lt;br /&gt;
&lt;br /&gt;
Tarislar is not simply “elf territory.” It is a refugee community, a gang recruitment ground, a political fault line, and a place where memory matters. Outsiders who treat it like a novelty usually learn quickly that the locals remember who helped, who watched, and who profited.&lt;br /&gt;
&lt;br /&gt;
===Oorting and the Broken Roads===&lt;br /&gt;
The outskirts and rural edges of Puyallup are useful courier territory. Roads fail, trees provide cover, and small settlements can operate with little attention from the wider metroplex. Rigger accounts describe a delivery near Oorting involving cracked streets, dead pavement, shacks, passwords, drones, and a chase into the woods before the courier reached the scattered illumination of the Puyallup Barrens. This makes the area ideal for low-profile handoffs, smuggling, ambushes, drone pursuit, and jobs that look like milk runs until the rotors start cutting through the trees.&lt;br /&gt;
&lt;br /&gt;
===Vory Walled Property===&lt;br /&gt;
The Povryejhda Vory, led in Seattle by Andrei “Terminator” Petschukov, have acquired a large piece of land near Puyallup. The property is surrounded by a massive wall and protected by a strong astral barrier; what is happening inside is unknown and widely speculated on. For runners, this is exactly the sort of site that creates work: surveillance, extraction, sabotage, magical reconnaissance, astral mapping, or the classic “find out what they are building before someone else does.”&lt;br /&gt;
&lt;br /&gt;
===Gang Roads===&lt;br /&gt;
Puyallup’s open spaces and damaged infrastructure make it go-ganger country. The Ancients are especially relevant through Tarislar and local elven recruitment; Silver, a mystic adept archetype, was recruited into the Ancients after growing up in Tarislar. More broadly, go-gangers such as the Ancients are described as vehicle-based combatants whose tactics depend heavily on speed, mobility, and gang culture.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Puyallup is a southern Seattle district and one of the metroplex’s Barrens areas. Public advisories warn of poor infrastructure, gang activity, and unreliable emergency response.&lt;br /&gt;
|MidResult=Puyallup includes Tarislar, an elven enclave formed by Tir exiles and metahuman refugees from the Night of Rage. The district is known for gangs, smugglers, squatter settlements, poor roads, and weak security.&lt;br /&gt;
|HighResult=The Povryejhda Vory maintain a heavily walled and astrally protected property near Puyallup. Tarislar remains tied to Ancients recruitment, Tir exile politics, and old Night of Rage trauma. Border tensions with the Salish-Shidhe Council can flare in Puyallup’s low-security zones.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Puyallup is Barrens territory. Roads are bad, cops are late, and locals know when you do not belong.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Tarislar is the elven enclave, tied to Tir exiles, Night of Rage refugees, and the Ancients. The rural edges are useful for smugglers, couriers, and ambushes.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=A large Povryejhda Vory property near Puyallup is walled off and astrally protected. Nobody outside the organization seems to know what is inside, which means everyone in the shadows has a theory and at least one Johnson wants proof.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Redmond&amp;diff=152867</id>
		<title>Redmond</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Redmond&amp;diff=152867"/>
		<updated>2026-05-26T02:16:48Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{LocationInfobox|  |Archetype=District / Barrens  |Image=200px  |ICowner=  |Shortblurb1=The Seattle sprawl’s broken eastern edge. |Shortblurb2=Law comes late, if it comes at all. |Shortblurb3=Touristville smiles for the slummers; Glow City glows for the dead. |Shortblurb4=Bring your own medkit, signal booster, and exit plan.  |CreatorsRedditName= Tubatitan88  |Metroplex=Seattle |Neighborhood=Redmond Barrens |Coordinates=47°40&amp;#039; N, 122...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
|Archetype=District / Barrens&lt;br /&gt;
&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
|ICowner=&lt;br /&gt;
&lt;br /&gt;
|Shortblurb1=The Seattle sprawl’s broken eastern edge.&lt;br /&gt;
|Shortblurb2=Law comes late, if it comes at all.&lt;br /&gt;
|Shortblurb3=Touristville smiles for the slummers; Glow City glows for the dead.&lt;br /&gt;
|Shortblurb4=Bring your own medkit, signal booster, and exit plan.&lt;br /&gt;
&lt;br /&gt;
|CreatorsRedditName= Tubatitan88&lt;br /&gt;
&lt;br /&gt;
|Metroplex=Seattle&lt;br /&gt;
|Neighborhood=Redmond Barrens&lt;br /&gt;
|Coordinates=47°40&#039; N, 122°07&#039; W&lt;br /&gt;
&lt;br /&gt;
|BackgroundCount=1-3; higher near toxic, violent, or irradiated sites&lt;br /&gt;
|Noise=2-4; higher in ruins, dead zones, gang territory, and Glow City&lt;br /&gt;
&lt;br /&gt;
|Faction=Various gangs, squatters, smugglers, street docs, toxic cults, and local fixers&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Redmond is one of Seattle’s most infamous Barrens districts: a collapsed suburban sprawl of abandoned corporate parks, half-dead malls, squats, chop-shops, gang turf, toxic lots, and desperate people. Official maps still call it part of the metroplex, but most residents know better. Redmond is where city services fade, contracts lapse, and the people left behind learn to survive without expecting help.&lt;br /&gt;
&lt;br /&gt;
The district is not uniform. Touristville sits on the safer, more profitable edge of the Barrens, where clubgoers, slummers, runners, and gangers mix under flickering neon. Deeper in, roads break down, Matrix coverage becomes unreliable, and whole neighborhoods are governed by whoever has food, ammo, medicine, or bodies. The core rulebook treats the Redmond Barrens as a Z-security area, comparable to the Chicago Containment Zone, with High Threat Response measured in hours rather than minutes.&lt;br /&gt;
&lt;br /&gt;
Redmond is also environmentally dangerous. The Redmond Barrens are specifically called out as a place where toxic soil and water can cause long-term illness, especially among children, the elderly, and people too poor to leave. :The most notorious example is Glow City, a heavily polluted and irradiated zone formed after the 2012 Trojan-Satsop reactor partial meltdown. Renraku travel guidance labels Glow City off-limits due to radiation and polluted soil and water. &lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
===Touristville===&lt;br /&gt;
Touristville is the face Redmond shows to people who want danger with an exit route. It has clubs, crash spaces, pawn shops, black-market vendors, street food, gang hangouts, and enough nightlife to convince Downtown kids they have seen “the real Barrens.” In practice, Touristville is a buffer zone: safer than the deep Barrens, but still dangerous enough that gangers, predators, and shadow recruiters can operate in the open.&lt;br /&gt;
&lt;br /&gt;
A known Redmond example describes a target living in Touristville in a large, rundown house used for parties, ganger gatherings, and informal pit fights. The same source notes the area’s mix of squatting, stolen utilities, gang presence, and shadow-adjacent recruiting. &lt;br /&gt;
&lt;br /&gt;
===Glow City===&lt;br /&gt;
Glow City is Redmond’s poisoned heart. It is heavily irradiated and polluted, with dangerous soil and water, scavenger settlements, toxic rumors, and enough urban legends to keep thrill-seekers coming back until they stop coming back at all. The region’s contamination traces back to the Trojan-Satsop reactor partial meltdown in 2012. &lt;br /&gt;
&lt;br /&gt;
Recent rumors place the dracoform Kalanyr in the area, allegedly studying ways to combine advanced magic and technology to cleanse the radiation. Renraku dismisses stories of “radiation magic” and cult activity as products of damaged minds, which naturally means most shadow chatter assumes there is at least some truth buried under the corporate spin. &lt;br /&gt;
&lt;br /&gt;
===The Street Ecosystem===&lt;br /&gt;
Redmond runs on informal power. Gangs, squatters, community defenders, smugglers, street docs, talismongers, chop-shop riggers, scavenger crews, and local fixers all fill roles the metroplex government cannot or will not handle. Clubs and public spaces may look chaotic, but many are governed by unwritten truces. Break the wrong rule and the official police response may be irrelevant compared to the neighborhood response.&lt;br /&gt;
&lt;br /&gt;
The Redmond crowd is described as a mix of everyday locals, slumming outsiders, and a sizable gang presence, including Crimson Crush orks and Desolation Angels colors in one club scene. &lt;br /&gt;
&lt;br /&gt;
===Vertical Squats and Drone Nests===&lt;br /&gt;
Some Redmond residents avoid ground-level danger by going airborne. Rigger culture has adapted to the Barrens with dirigible dosses and lighter-than-air hideouts floating above rough districts, a trend specifically noted as growing in places like the Redmond Barrens. &lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
&lt;br /&gt;
[[Kalanyr]] — dracoform rumored to be active around Glow City, studying methods to cleanse radiation through a mixture of arcane and technological techniques. &lt;br /&gt;
&lt;br /&gt;
[[Crimson Crush]] — ork gang presence seen in Redmond nightlife. &lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Redmond is a Seattle district commonly referred to as part of the Barrens. Public safety warnings advise visitors to avoid the area after dark.&lt;br /&gt;
|MidResult=Redmond contains Touristville, gang-controlled zones, abandoned corporate property, and several areas with unreliable public services. Emergency response is slow and inconsistent.&lt;br /&gt;
|HighResult=Glow City remains dangerously irradiated from the 2012 Trojan-Satsop reactor partial meltdown. Rumors connect the dracoform Kalanyr, toxic cult activity, and illegal research teams to the area, though corporate advisories deny most of the stranger claims.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=Redmond is the Barrens. Do not go there without a reason, backup, or someone local vouching for you.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=Touristville is the “safe” edge where outsiders go slumming. It has clubs, fixers, gangs, and markets, but the rules are local and unofficial.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=The deep Barrens are divided by gang turf, squatter communities, toxic zones, and private arrangements. Glow City is not just polluted; it is irradiated, magically strange, and tied to persistent rumors about Kalanyr and radiation-cleanup experiments.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Daze&amp;diff=152854</id>
		<title>The Daze</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Daze&amp;diff=152854"/>
		<updated>2026-05-26T00:30:40Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. This describes roughly what purpose the location serves. e.g. Bar, Store, Church, ect. --&amp;gt;&lt;br /&gt;
|Archetype= Nightclub/Bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. You may change the placeholder out for another image if one is available. --&amp;gt;&lt;br /&gt;
|Image=[[File:Daze.png|thumb|The Daze Main Floor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the owner of the location is defined, you may note it here. This will automatically link to their page. --&amp;gt;&lt;br /&gt;
|ICowner= Alessa P&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following 4 lines can optionally be used for any fluff or flavor blurbs you like. --&amp;gt;&lt;br /&gt;
|Shortblurb1= The Daze used to be a chop shop, a shrine, or a Bunraku parlor. Depends who’s telling the story.&lt;br /&gt;
|Shortblurb2= Alessa has every private room wired. She says she doesn’t. Both things are probably true.&lt;br /&gt;
|Shortblurb3= There’s a room under the dance floor. No stairs, no elevator, but people go missing and come back owing Alessa favors.&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|CreatorsRedditName= Tubatitan88&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Here you can designate where the location can be found. Metroplex should note the larger area (e.g. Seattle, Montreal, Denver, ect. Neighborhood should make note of the more specific local, e.g. Touristville. &lt;br /&gt;
Please use a format for coordinates that looks like this &amp;quot;47°36&#039; N, 122°19&#039; W&amp;quot; or &amp;quot;47.13276567000101, -122.26650631778706&amp;quot;  This value can be obtained from google maps by right clicking on a location.--&amp;gt;&lt;br /&gt;
|Metroplex= Redmond&lt;br /&gt;
|Neighborhood= Touristville&lt;br /&gt;
|Coordinates= 47.67333, -122.12351&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The typical Background Count and Noise can be listed here. --&amp;gt;&lt;br /&gt;
|BackgroundCount= Low time: 1, High Time 2&lt;br /&gt;
|Noise= Low time 2, High Time 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the location is owned by any faction, you can note it here. --&amp;gt;&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Daze is a punk rock bar and shadow-friendly meeting site in Touristville, Seattle, owned and operated by Alessa P, a pixie fixer tied to the Streets of Redmond. Loud, neon-lit, and rough around the edges, The Daze serves as both a nightlife venue and a relatively safe place for shadow business, so long as patrons do not bring heat, attention, or trouble down on Alessa. She keeps her ear to the ground, deals with bootleggers, knows people in the shadow community, and takes care of her regulars — usually with profanity, sarcasm, and the occasional job offer.&lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
Main Entrance: Street-facing, neon-heavy, obvious, monitored. Used by regular customers.&lt;br /&gt;
&lt;br /&gt;
Central Dance Floor: Open and exposed. Excellent for losing someone in the crowd, terrible for a private conversation.&lt;br /&gt;
&lt;br /&gt;
Main Bar: The heart of the club. Staff can see most of the floor from here. Emergency controls may be hidden under the bar.&lt;br /&gt;
&lt;br /&gt;
DJ Stage: Elevated, protected by lighting rigs and speakers. Good sightlines across the main room.&lt;br /&gt;
&lt;br /&gt;
VIP Booths / Private Rooms: West-side rooms used for private parties, quiet meets, blackmail, and bad decisions.&lt;br /&gt;
&lt;br /&gt;
Restrooms: Northeast. High-traffic area, common handoff point, likely watched more closely than patrons realize.&lt;br /&gt;
&lt;br /&gt;
Office: East-side room with desk, screens, and controlled access. Aless’s command center.&lt;br /&gt;
&lt;br /&gt;
Security / Matrix Room: Compact room with monitors and device controls. Likely connected to cameras, locks, panic shutters, and noise-management systems.&lt;br /&gt;
&lt;br /&gt;
Kitchen / Prep Area: Functional and cramped. Staff entrance nearby. Useful for smuggling small packages in with food or supplies.&lt;br /&gt;
&lt;br /&gt;
Rear Exit / Service Access: Used for deliveries, staff, emergency extraction, and people who do not want their face on the front-door feed.&lt;br /&gt;
&lt;br /&gt;
Security: The Daze does not rely on obvious intimidation. Its security is layered, quiet, and meant to keep the party going while problems vanish.&lt;br /&gt;
&lt;br /&gt;
Visible security includes door staff, floor walkers, AR guest verification, weapon scanners near the main entrance, and at least one large bouncer who rarely needs to raise their voice. Less visible security includes camera coverage, panic locks, hidden compartments behind the bar, staff-only routes, and probably a spider or security-minded decker on busy nights. Alessa prefers non-lethal solutions inside the club. Dead bodies bring investigations, investigations bring heat, and heat kills business. That said, anyone who threatens staff or violates guest neutrality may discover that The Daze’s “non-lethal” policy has exceptions.&lt;br /&gt;
&lt;br /&gt;
House Rules&lt;br /&gt;
&lt;br /&gt;
1. No killing inside.&lt;br /&gt;
&lt;br /&gt;
2. No open weapons on the dance floor.&lt;br /&gt;
&lt;br /&gt;
3. No unpaid debts at the bar.&lt;br /&gt;
&lt;br /&gt;
4. No recording in the private rooms unless Alessa approved it first.&lt;br /&gt;
&lt;br /&gt;
5. Do not threaten the staff.&lt;br /&gt;
&lt;br /&gt;
6. Do not use The Daze as bait for a corpsec raid, gang hit, or blood magic problem.&lt;br /&gt;
&lt;br /&gt;
7. If Alessa says the meeting is over, it is over.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= The Daze is a punk-rock bar and nightclub in Touristville, Redmond, known for loud music, cheap drinks, neon signage, and a rough but loyal local crowd. It has a public-facing Matrix presence with hours, drink specials, event nights, and a heavily stylized AR advert package. Its listed proprietor is Alessa P.&lt;br /&gt;
|MidResult= Local chatter tags The Daze as a shadow-friendly venue, though not openly advertised as a runner bar. The place is associated with bootleg music, rumor-trading, punk shows, and informal meets. Alessa P is mentioned in local shadowboards as a fixer-adjacent contact with an ear for street gossip and a preference for payment in favors or follow-up work rather than straight nuyen.&lt;br /&gt;
|HighResult= Scrubbed posts and buried comment chains suggest The Daze has been used for discreet meets, off-book message drops, and introductions between Redmond runners, smugglers, gangers, and fixers. Several deleted threads warn that Alessa does not tolerate people bringing heat into her bar, burning regulars, or using the club as bait for corpsec or gang retaliation. The really useful data is fragmentary, reposted, or deliberately obfuscated.&lt;br /&gt;
}}&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The Daze is one of Touristville’s louder nightlife spots: punk, neon, heavy bass, and a clientele that looks like it includes gangers, club kids, wageslaves slumming it, and runners pretending not to be runners. Most Seattle streetwise locals know it as a Redmond bar with attitude.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Anyone who knows the Touristville scene knows The Daze is owned by Alessa P, a pixie with a foul mouth, punk aesthetic, and a reputation for looking after her regulars. It is not neutral ground in the formal diplomatic sense, but people treat it like a place where business can happen as long as no one starts violence inside or drags police attention to the door.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The Daze functions as more than a bar. It is a rumor engine, informal contact exchange, and pressure valve for the Redmond shadows. Alessa hears things from musicians, bootleggers, bartenders, gangers, and half-drunk runners, then turns those things into work. People who cross her tend to find doors closed across Touristville, and people who help her chase down a rumor sometimes get access to better introductions later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Daze&amp;diff=152853</id>
		<title>The Daze</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Daze&amp;diff=152853"/>
		<updated>2026-05-26T00:01:30Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. This describes roughly what purpose the location serves. e.g. Bar, Store, Church, ect. --&amp;gt;&lt;br /&gt;
|Archetype= Nightclub/Bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. You may change the placeholder out for another image if one is available. --&amp;gt;&lt;br /&gt;
|Image=[[File:Daze.png|thumb|The Daze Main Floor]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the owner of the location is defined, you may note it here. This will automatically link to their page. --&amp;gt;&lt;br /&gt;
|ICowner= Alessa P&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following 4 lines can optionally be used for any fluff or flavor blurbs you like. --&amp;gt;&lt;br /&gt;
|Shortblurb1= The Daze used to be a chop shop, a shrine, or a Bunraku parlor. Depends who’s telling the story.&lt;br /&gt;
|Shortblurb2= Alessa has every private room wired. She says she doesn’t. Both things are probably true.&lt;br /&gt;
|Shortblurb3= There’s a room under the dance floor. No stairs, no elevator, but people go missing and come back owing Alessa favors.&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|CreatorsRedditName= Tubatitan88&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Here you can designate where the location can be found. Metroplex should note the larger area (e.g. Seattle, Montreal, Denver, ect. Neighborhood should make note of the more specific local, e.g. Touristville. &lt;br /&gt;
Please use a format for coordinates that looks like this &amp;quot;47°36&#039; N, 122°19&#039; W&amp;quot; or &amp;quot;47.13276567000101, -122.26650631778706&amp;quot;  This value can be obtained from google maps by right clicking on a location.--&amp;gt;&lt;br /&gt;
|Metroplex= Redmond&lt;br /&gt;
|Neighborhood= Touristville&lt;br /&gt;
|Coordinates=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The typical Background Count and Noise can be listed here. --&amp;gt;&lt;br /&gt;
|BackgroundCount= Low time: 1, High Time 2&lt;br /&gt;
|Noise= Low time 2, High Time 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the location is owned by any faction, you can note it here. --&amp;gt;&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Daze is a punk rock bar and shadow-friendly meeting site in Touristville, Seattle, owned and operated by Alessa P, a pixie fixer tied to the Streets of Redmond. Loud, neon-lit, and rough around the edges, The Daze serves as both a nightlife venue and a relatively safe place for shadow business, so long as patrons do not bring heat, attention, or trouble down on Alessa. She keeps her ear to the ground, deals with bootleggers, knows people in the shadow community, and takes care of her regulars — usually with profanity, sarcasm, and the occasional job offer.&lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
Main Entrance: Street-facing, neon-heavy, obvious, monitored. Used by regular customers.&lt;br /&gt;
&lt;br /&gt;
Central Dance Floor: Open and exposed. Excellent for losing someone in the crowd, terrible for a private conversation.&lt;br /&gt;
&lt;br /&gt;
Main Bar: The heart of the club. Staff can see most of the floor from here. Emergency controls may be hidden under the bar.&lt;br /&gt;
&lt;br /&gt;
DJ Stage: Elevated, protected by lighting rigs and speakers. Good sightlines across the main room.&lt;br /&gt;
&lt;br /&gt;
VIP Booths / Private Rooms: West-side rooms used for private parties, quiet meets, blackmail, and bad decisions.&lt;br /&gt;
&lt;br /&gt;
Restrooms: Northeast. High-traffic area, common handoff point, likely watched more closely than patrons realize.&lt;br /&gt;
&lt;br /&gt;
Office: East-side room with desk, screens, and controlled access. Aless’s command center.&lt;br /&gt;
&lt;br /&gt;
Security / Matrix Room: Compact room with monitors and device controls. Likely connected to cameras, locks, panic shutters, and noise-management systems.&lt;br /&gt;
&lt;br /&gt;
Kitchen / Prep Area: Functional and cramped. Staff entrance nearby. Useful for smuggling small packages in with food or supplies.&lt;br /&gt;
&lt;br /&gt;
Rear Exit / Service Access: Used for deliveries, staff, emergency extraction, and people who do not want their face on the front-door feed.&lt;br /&gt;
&lt;br /&gt;
Security: The Daze does not rely on obvious intimidation. Its security is layered, quiet, and meant to keep the party going while problems vanish.&lt;br /&gt;
&lt;br /&gt;
Visible security includes door staff, floor walkers, AR guest verification, weapon scanners near the main entrance, and at least one large bouncer who rarely needs to raise their voice. Less visible security includes camera coverage, panic locks, hidden compartments behind the bar, staff-only routes, and probably a spider or security-minded decker on busy nights. Alessa prefers non-lethal solutions inside the club. Dead bodies bring investigations, investigations bring heat, and heat kills business. That said, anyone who threatens staff or violates guest neutrality may discover that The Daze’s “non-lethal” policy has exceptions.&lt;br /&gt;
&lt;br /&gt;
House Rules&lt;br /&gt;
&lt;br /&gt;
1. No killing inside.&lt;br /&gt;
&lt;br /&gt;
2. No open weapons on the dance floor.&lt;br /&gt;
&lt;br /&gt;
3. No unpaid debts at the bar.&lt;br /&gt;
&lt;br /&gt;
4. No recording in the private rooms unless Alessa approved it first.&lt;br /&gt;
&lt;br /&gt;
5. Do not threaten the staff.&lt;br /&gt;
&lt;br /&gt;
6. Do not use The Daze as bait for a corpsec raid, gang hit, or blood magic problem.&lt;br /&gt;
&lt;br /&gt;
7. If Alessa says the meeting is over, it is over.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= The Daze is a punk-rock bar and nightclub in Touristville, Redmond, known for loud music, cheap drinks, neon signage, and a rough but loyal local crowd. It has a public-facing Matrix presence with hours, drink specials, event nights, and a heavily stylized AR advert package. Its listed proprietor is Alessa P.&lt;br /&gt;
|MidResult= Local chatter tags The Daze as a shadow-friendly venue, though not openly advertised as a runner bar. The place is associated with bootleg music, rumor-trading, punk shows, and informal meets. Alessa P is mentioned in local shadowboards as a fixer-adjacent contact with an ear for street gossip and a preference for payment in favors or follow-up work rather than straight nuyen.&lt;br /&gt;
|HighResult= Scrubbed posts and buried comment chains suggest The Daze has been used for discreet meets, off-book message drops, and introductions between Redmond runners, smugglers, gangers, and fixers. Several deleted threads warn that Alessa does not tolerate people bringing heat into her bar, burning regulars, or using the club as bait for corpsec or gang retaliation. The really useful data is fragmentary, reposted, or deliberately obfuscated.&lt;br /&gt;
}}&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The Daze is one of Touristville’s louder nightlife spots: punk, neon, heavy bass, and a clientele that looks like it includes gangers, club kids, wageslaves slumming it, and runners pretending not to be runners. Most Seattle streetwise locals know it as a Redmond bar with attitude.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Anyone who knows the Touristville scene knows The Daze is owned by Alessa P, a pixie with a foul mouth, punk aesthetic, and a reputation for looking after her regulars. It is not neutral ground in the formal diplomatic sense, but people treat it like a place where business can happen as long as no one starts violence inside or drags police attention to the door.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The Daze functions as more than a bar. It is a rumor engine, informal contact exchange, and pressure valve for the Redmond shadows. Alessa hears things from musicians, bootleggers, bartenders, gangers, and half-drunk runners, then turns those things into work. People who cross her tend to find doors closed across Touristville, and people who help her chase down a rumor sometimes get access to better introductions later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Daze&amp;diff=152852</id>
		<title>The Daze</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Daze&amp;diff=152852"/>
		<updated>2026-05-26T00:00:32Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot; {{LocationInfobox|  &amp;lt;!-- Required field. This describes roughly what purpose the location serves. e.g. Bar, Store, Church, ect. --&amp;gt; |Archetype= Nightclub/Bar  &amp;lt;!-- Required field. You may change the placeholder out for another image if one is available. --&amp;gt; |Image=200px  &amp;lt;!-- If the owner of the location is defined, you may note it here. This will automatically link to their page. --&amp;gt; |ICowner= Alessa P  &amp;lt;!-- The following 4 lines can op...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{LocationInfobox|&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. This describes roughly what purpose the location serves. e.g. Bar, Store, Church, ect. --&amp;gt;&lt;br /&gt;
|Archetype= Nightclub/Bar&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required field. You may change the placeholder out for another image if one is available. --&amp;gt;&lt;br /&gt;
|Image=[[File:LocationPlaceholder.png|200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the owner of the location is defined, you may note it here. This will automatically link to their page. --&amp;gt;&lt;br /&gt;
|ICowner= Alessa P&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The following 4 lines can optionally be used for any fluff or flavor blurbs you like. --&amp;gt;&lt;br /&gt;
|Shortblurb1= The Daze used to be a chop shop, a shrine, or a Bunraku parlor. Depends who’s telling the story.&lt;br /&gt;
|Shortblurb2= Alessa has every private room wired. She says she doesn’t. Both things are probably true.&lt;br /&gt;
|Shortblurb3= There’s a room under the dance floor. No stairs, no elevator, but people go missing and come back owing Alessa favors.&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|CreatorsRedditName= Tubatitan88&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Here you can designate where the location can be found. Metroplex should note the larger area (e.g. Seattle, Montreal, Denver, ect. Neighborhood should make note of the more specific local, e.g. Touristville. &lt;br /&gt;
Please use a format for coordinates that looks like this &amp;quot;47°36&#039; N, 122°19&#039; W&amp;quot; or &amp;quot;47.13276567000101, -122.26650631778706&amp;quot;  This value can be obtained from google maps by right clicking on a location.--&amp;gt;&lt;br /&gt;
|Metroplex= Redmond&lt;br /&gt;
|Neighborhood= Touristville&lt;br /&gt;
|Coordinates=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The typical Background Count and Noise can be listed here. --&amp;gt;&lt;br /&gt;
|BackgroundCount= Low time: 1, High Time 2&lt;br /&gt;
|Noise= Low time 2, High Time 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- If the location is owned by any faction, you can note it here. --&amp;gt;&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Daze is a punk rock bar and shadow-friendly meeting site in Touristville, Seattle, owned and operated by Alessa P, a pixie fixer tied to the Streets of Redmond. Loud, neon-lit, and rough around the edges, The Daze serves as both a nightlife venue and a relatively safe place for shadow business, so long as patrons do not bring heat, attention, or trouble down on Alessa. She keeps her ear to the ground, deals with bootleggers, knows people in the shadow community, and takes care of her regulars — usually with profanity, sarcasm, and the occasional job offer.&lt;br /&gt;
&lt;br /&gt;
[[File:Daze.png|thumb|The Daze Main Floor]]&lt;br /&gt;
&lt;br /&gt;
==Distinctive Features==&lt;br /&gt;
&lt;br /&gt;
Main Entrance: Street-facing, neon-heavy, obvious, monitored. Used by regular customers.&lt;br /&gt;
&lt;br /&gt;
Central Dance Floor: Open and exposed. Excellent for losing someone in the crowd, terrible for a private conversation.&lt;br /&gt;
&lt;br /&gt;
Main Bar: The heart of the club. Staff can see most of the floor from here. Emergency controls may be hidden under the bar.&lt;br /&gt;
&lt;br /&gt;
DJ Stage: Elevated, protected by lighting rigs and speakers. Good sightlines across the main room.&lt;br /&gt;
&lt;br /&gt;
VIP Booths / Private Rooms: West-side rooms used for private parties, quiet meets, blackmail, and bad decisions.&lt;br /&gt;
&lt;br /&gt;
Restrooms: Northeast. High-traffic area, common handoff point, likely watched more closely than patrons realize.&lt;br /&gt;
&lt;br /&gt;
Office: East-side room with desk, screens, and controlled access. Aless’s command center.&lt;br /&gt;
&lt;br /&gt;
Security / Matrix Room: Compact room with monitors and device controls. Likely connected to cameras, locks, panic shutters, and noise-management systems.&lt;br /&gt;
&lt;br /&gt;
Kitchen / Prep Area: Functional and cramped. Staff entrance nearby. Useful for smuggling small packages in with food or supplies.&lt;br /&gt;
&lt;br /&gt;
Rear Exit / Service Access: Used for deliveries, staff, emergency extraction, and people who do not want their face on the front-door feed.&lt;br /&gt;
&lt;br /&gt;
Security: The Daze does not rely on obvious intimidation. Its security is layered, quiet, and meant to keep the party going while problems vanish.&lt;br /&gt;
&lt;br /&gt;
Visible security includes door staff, floor walkers, AR guest verification, weapon scanners near the main entrance, and at least one large bouncer who rarely needs to raise their voice. Less visible security includes camera coverage, panic locks, hidden compartments behind the bar, staff-only routes, and probably a spider or security-minded decker on busy nights. Alessa prefers non-lethal solutions inside the club. Dead bodies bring investigations, investigations bring heat, and heat kills business. That said, anyone who threatens staff or violates guest neutrality may discover that The Daze’s “non-lethal” policy has exceptions.&lt;br /&gt;
&lt;br /&gt;
House Rules&lt;br /&gt;
&lt;br /&gt;
1. No killing inside.&lt;br /&gt;
&lt;br /&gt;
2. No open weapons on the dance floor.&lt;br /&gt;
&lt;br /&gt;
3. No unpaid debts at the bar.&lt;br /&gt;
&lt;br /&gt;
4. No recording in the private rooms unless Alessa approved it first.&lt;br /&gt;
&lt;br /&gt;
5. Do not threaten the staff.&lt;br /&gt;
&lt;br /&gt;
6. Do not use The Daze as bait for a corpsec raid, gang hit, or blood magic problem.&lt;br /&gt;
&lt;br /&gt;
7. If Alessa says the meeting is over, it is over.&lt;br /&gt;
&lt;br /&gt;
==IC Information==&lt;br /&gt;
&lt;br /&gt;
===Notable Associated Characters===&lt;br /&gt;
&lt;br /&gt;
===Matrix Search Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= The Daze is a punk-rock bar and nightclub in Touristville, Redmond, known for loud music, cheap drinks, neon signage, and a rough but loyal local crowd. It has a public-facing Matrix presence with hours, drink specials, event nights, and a heavily stylized AR advert package. Its listed proprietor is Alessa P.&lt;br /&gt;
|MidResult= Local chatter tags The Daze as a shadow-friendly venue, though not openly advertised as a runner bar. The place is associated with bootleg music, rumor-trading, punk shows, and informal meets. Alessa P is mentioned in local shadowboards as a fixer-adjacent contact with an ear for street gossip and a preference for payment in favors or follow-up work rather than straight nuyen.&lt;br /&gt;
|HighResult= Scrubbed posts and buried comment chains suggest The Daze has been used for discreet meets, off-book message drops, and introductions between Redmond runners, smugglers, gangers, and fixers. Several deleted threads warn that Alessa does not tolerate people bringing heat into her bar, burning regulars, or using the club as bait for corpsec or gang retaliation. The really useful data is fragmentary, reposted, or deliberately obfuscated.&lt;br /&gt;
}}&lt;br /&gt;
===Area Knowledge:Seattle Table===&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= The Daze is one of Touristville’s louder nightlife spots: punk, neon, heavy bass, and a clientele that looks like it includes gangers, club kids, wageslaves slumming it, and runners pretending not to be runners. Most Seattle streetwise locals know it as a Redmond bar with attitude.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Anyone who knows the Touristville scene knows The Daze is owned by Alessa P, a pixie with a foul mouth, punk aesthetic, and a reputation for looking after her regulars. It is not neutral ground in the formal diplomatic sense, but people treat it like a place where business can happen as long as no one starts violence inside or drags police attention to the door.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= The Daze functions as more than a bar. It is a rumor engine, informal contact exchange, and pressure valve for the Redmond shadows. Alessa hears things from musicians, bootleggers, bartenders, gangers, and half-drunk runners, then turns those things into work. People who cross her tend to find doors closed across Touristville, and people who help her chase down a rumor sometimes get access to better introductions later.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Runs Featuring This Location==&lt;br /&gt;
{{LocationRuns}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Daze.png&amp;diff=152851</id>
		<title>File:Daze.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Daze.png&amp;diff=152851"/>
		<updated>2026-05-25T23:59:32Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Main Floor of The Daze&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gauzz&amp;diff=152839</id>
		<title>Gauzz</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gauzz&amp;diff=152839"/>
		<updated>2026-05-25T03:26:08Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=Tubatitan88 |Image= 200px |Archetype=Rigger Medic |Shortblurb1=That others Might Live |Shortblurb2= |Shortblurb3= |OwnersRedditName=Tubatitan88 |OwnersDiscordName=Tubatitan88 |Metatype= Human |Metavariant=   |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |Expenses=0  |Bonuses=0  |}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Gauzz.png|200px]]&lt;br /&gt;
|Archetype=Rigger Medic&lt;br /&gt;
|Shortblurb1=That others Might Live&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant=  &lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2050-06-27. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1dlVwKRgJqgrc6T6tkIzBrlAzeoM8RbVu?usp=sharing]&lt;br /&gt;
|Priority=DCEBA&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Save some Lives, Maybe make up for some of those he didn&#039;t.&lt;br /&gt;
==Background==&lt;br /&gt;
Dan Gordon started his career in the clean, contract-bound world of corporate emergency medicine. He was never the polished face that DocWagon put in recruitment trid spots, but he was the one they wanted in the back of the transport when a platinum subscriber was full of shrapnel and the extraction zone was still hot. He had the hands for trauma work, the memory for anatomy, and the cold nerves necessary to decide who could be saved and who was already gone.&lt;br /&gt;
&lt;br /&gt;
His specialty became field stabilization under hostile conditions. Gunshot wounds, crash trauma, bad bioware installs, drug complications, chemical exposure — Gauzz saw all of it. Somewhere along the way, “Dan Gordon” stopped being the name people used. The nickname started as a joke from another medic after he burned through half a case of gauze keeping a client alive during a rotary-wing evac. It stuck. By the end of his DocWagon years, even dispatch knew him as Gauzz.&lt;br /&gt;
&lt;br /&gt;
He was good enough to earn trust, but not polished enough to rise cleanly through the corporate structure. Gauzz had questions. Why certain clients were prioritized. Why certain bodies disappeared from records. Why Seattle operations sometimes routed medical transport through places no ambulance should have been sent unless someone wanted witnesses removed. He learned to fly, learned to rig, learned to patch meat while half-jacked into a vehicle, and learned that “emergency medicine” in the Sixth World was often just another word for extraction, containment, or cleanup.&lt;br /&gt;
&lt;br /&gt;
The breaking point came during a private response call in Tacoma. Officially, it was a medical transport. Unofficially, it was a corporate retrieval operation gone sideways. Gauzz’s team arrived to find a target with illegal augmentation damage, two civilians caught in the crossfire, and standing orders to save only the asset. Gauzz disobeyed. He stabilized everyone he could, falsified the timing on the run report, and used the transport’s systems to muddy the evidence. The civilians lived. The asset vanished into corporate custody. Gauzz kept his license, but only because no one wanted the incident investigated too closely.&lt;br /&gt;
&lt;br /&gt;
After that, his relationship with legitimate medicine became complicated.&lt;br /&gt;
&lt;br /&gt;
These days, Gauzz operates as a private medical transport pilot based out of Kent, Tacoma, and Seattle. On paper, he is a licensed professional with a respectable high lifestyle, valid medical credentials, and a clean enough identity to pass inspection. Off paper, he is the kind of medic shadowrunners call when the hospital is not an option, the patient has bullets in places that raise questions, or the extraction vehicle needs to fly through hostile airspace. His Avibras-Nissan AN 822 is less an aircraft than a mobile trauma bunker: armored, equipped with a Valkyrie module, rigged for direct control, and modified to keep both patient and pilot alive when a simple ambulance would be a coffin.&lt;br /&gt;
&lt;br /&gt;
Gauzz does not think of himself as a criminal. That would be too simple. He thinks of himself as a medic who stopped asking permission.&lt;br /&gt;
&lt;br /&gt;
His fixer, Alessa P., knows his value. Gauzz can fly, shoot from a rigged platform when necessary, and keep a dying runner breathing long enough to regret their life choices. He is not the team’s face, not the muscle, and definitely not the stealth expert. But when things go bad — and in the shadows, they always do — Gauzz is the difference between a botched run and a survivable one.&lt;br /&gt;
&lt;br /&gt;
He still keeps some old DocWagon habits. He records everything. He remembers faces. He knows the Seattle medical response grid better than most dispatchers. He can tell the difference between street drugs by pupil response, scent, and the way a patient’s hands shake. He has patched gangers, executives, smugglers, runners, and people who swore they were “just bystanders.” He has learned not to ask too many questions before treatment.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Aptitude (First Aid)&lt;br /&gt;
Common Sense&lt;br /&gt;
Gifted Healer Stabilization&lt;br /&gt;
Photographic Memory&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Former DocWagon Driver/Medic&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alessa P&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Dan Gordon doesn’t look like the kind of man who survives gunfights for a living. At five-foot-eight and around two hundred pounds, Gauzz has the build of someone more accustomed to hauling trauma kits, body bags, and injured clients than trading blows in an alley. He is solid rather than athletic, with tan skin, brown eyes, and short brown hair usually kept practical and out of the way. His face has the permanent tiredness of a man who has seen too many people bleeding out under bad lighting, but his eyes remain sharp, clinical, and unnervingly calm.&lt;br /&gt;
&lt;br /&gt;
He usually dresses like someone who expects every job to become a medical emergency: armored form-fitting body armor under plain coveralls, a helmet nearby, gloves stuffed into a pocket, and a medkit never far from reach. His gear is practical, scuffed, and clearly used. He favors glasses with enhanced optics and earbuds tuned for filtering chaos into useful sound. His left hand is an obvious cybernetic replacement, not flashy or chrome-plated for effect, but utilitarian — a tool, like everything else he carries.&lt;br /&gt;
&lt;br /&gt;
Gauzz has a deliberate way of moving. He is not quick in the street samurai sense, nor graceful in the way of professional infiltrators. Instead, he moves like a field surgeon under fire: economical, focused, and always mentally triaging the room. His attention constantly flicks to exits, bodies, cover, likely wound channels, and whether someone is still breathing. When he talks, he tends to be blunt and dry, with a bedside manner that has been sanded down by too many bad nights. He may not be charming, but when he says, “You’re going to live,” people tend to believe him.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Typically he is seen in his armored body glove/flight coveralls&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Gauzz.png&amp;diff=152838</id>
		<title>File:Gauzz.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Gauzz.png&amp;diff=152838"/>
		<updated>2026-05-25T03:14:09Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bear_withme&amp;diff=152836</id>
		<title>Bear withme</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bear_withme&amp;diff=152836"/>
		<updated>2026-05-24T22:54:10Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-05-24  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM= Tubatitan88  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Seattle  &amp;lt;!-- Optional: Any factions who were alli...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-05-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Tubatitan88&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Renato|Heckle|Heihachi|Mortis|Badger}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Chainbreaker Go Gang&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties= 11 Gangers, 1 Gopher Truck&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Missing Bar Employees, Young Gangers too full of themselves, and one Horned Bear that is impossibly High.....&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Three Employees have gone missing from the Daze, Alessa P. wants them back, alive if possible.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The Runners meet with Alessa in the Daze where she explains, &amp;quot;“Three of mine went out yesterday to pick up a shipment from a supplier out near Three Lakes. Easy job. Rural pickup. In and out. Some specialty booze for the club, a few extras for private clients, nothing that should have kept them gone more than a few hours. You get in, you find out what happened, you bring back who and what you can. Keep it quiet, keep it clean, and I’ll make sure you’re paid well enough to forget how annoying this was.”&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
Drive to the Farm, rescue the Employees, Get Paid.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
The characters locate and move to the farm after some creative intelligence gathering and smart use of drones. On arrival the find a group of gangers being stalked and violently dispatched by a Horned bear that has eaten....a lot of drugs. The group is able to use drones, neuro gas, and some high tech gadgets to neutralize the gangers, as well as some good old fashioned bullets. Ganger reinforcements nearly arrive, but decide better when one of their trucks crashes into the side of one of our Riggers Armored Tractor trailers.  &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The Daze employees, the farm owner, and Buttercup the Horned bear are all saved, and Alessa gets her employees and product in time for happy hour. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
4500 nuyen, 4000 nuyen worth of gear, 1 bottle moonshine, 3 karma, 2CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gentleman, the term is unindicted co-conspirator&amp;quot; -Heckle &lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152825</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152825"/>
		<updated>2026-05-22T19:20:57Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Need INFIL/EXFIL?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Day Job (40 hrs): Delivery Driver RF 154&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Axilia Selmer&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152824</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152824"/>
		<updated>2026-05-22T19:19:01Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=CAEDB&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Day Job (40 hrs): Delivery Driver RF 154&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Axilia Selmer&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152823</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152823"/>
		<updated>2026-05-22T19:17:16Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Clothing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Day Job (40 hrs): Delivery Driver RF 154&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Axilia Selmer&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a formfitting armored suit for runs.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152822</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152822"/>
		<updated>2026-05-22T19:15:49Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Day Job (40 hrs): Delivery Driver RF 154&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Axilia Selmer&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152821</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152821"/>
		<updated>2026-05-22T19:15:29Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Day Job (40 hrs): Delivery Driver RF 154&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Benny &amp;quot;Good Boy&amp;quot; Cervantes&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Axilia Selmer&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152820</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152820"/>
		<updated>2026-05-22T19:14:17Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Day Job (40 hrs): Delivery Driver RF 154&lt;br /&gt;
Functional Tail (Prehensile) RF 115&lt;br /&gt;
Grease Monkey R5 33&lt;br /&gt;
Monkey Paws RF 116&lt;br /&gt;
Technical School Education RF 150&lt;br /&gt;
Thermographic Vision SR5 66&lt;br /&gt;
Unusual Hair RF 122&lt;br /&gt;
Vehicle Empathy RF 151&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152819</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152819"/>
		<updated>2026-05-22T19:13:25Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Delivery Driver 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152818</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152818"/>
		<updated>2026-05-22T19:12:55Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152817</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152817"/>
		<updated>2026-05-22T19:12:42Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Undo revision 152816 by Tubatitan88 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152816</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152816"/>
		<updated>2026-05-22T19:11:54Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
Thrim was born SINless in the lower reaches of the sprawl, one more unwanted kid in a world that categorized people by profit margin and threw&lt;br /&gt;
the rest into the cracks. His parents were dwarves, but whatever clean genetic line the corps liked to pretend existed got scrambled when Thrim&lt;br /&gt;
came along. He was small even by dwarf standards, with tan skin, bright blue eyes, thick blonde hair, and unmistakable Hanuman traits: a long&lt;br /&gt;
expressive tail, slightly elongated ears, nimble hands and feet, and a face just unusual enough that strangers always looked twice.&lt;br /&gt;
That attention taught him caution. His size taught him patience. His tail and dexterous hands taught him how to get into places no one expected a&lt;br /&gt;
person to fit. As a kid, Thrim survived by crawling through vents, storm drains, machine rooms, and maintenance shafts, stealing parts from broken&lt;br /&gt;
drones and abandoned vehicles. While other street kids learned knives, pistols, or intimidation, Thrim learned wiring, diagnostics, stolen firmware, and how to make dead machines wake up again.&lt;br /&gt;
His first real home was not an apartment or squat. It was a burned-out delivery van abandoned beneath an overpass. Thrim rebuilt the power system from scavenged batteries, rigged the doors to lock from the inside, and installed a busted drone charging cradle he found behind a pawn&lt;br /&gt;
shop. By the time he was a teenager, that van had become a rolling workshop, safehouse, and escape plan. It was ugly, loud, and unreliable, but it&lt;br /&gt;
moved when he told it to, and that was enough.&lt;br /&gt;
Thrim’s talent for vehicles eventually drew the attention of smugglers. At first, he was just the weird little monkey-looking mechanic who could&lt;br /&gt;
bypass a gridlink lockout, spoof a vehicle ID, or keep a shot-up delivery truck running three blocks longer than physics said it should. Then came the&lt;br /&gt;
night a smuggling job went sideways. Corp security boxed the crew into a warehouse district, the driver panicked, and Thrim jacked into the van&lt;br /&gt;
from the floorboards with half the dashboard torn open around him. He drove them out through a loading dock, two alleys, a pedestrian skybridge&lt;br /&gt;
access ramp, and the side wall of a soyburger franchise.&lt;br /&gt;
Three smugglers survived. The van did not.&lt;br /&gt;
They paid him anyway.&lt;br /&gt;
That was Thrim’s first step into the shadows.&lt;br /&gt;
Over the years, Thrim stopped being just a mechanic and became a true rigger. He learned to feel engines like muscle, sensor feeds like eyesight, and drone rotors like breath.&lt;br /&gt;
His pride and joy is a heavily modified Ares Roadmaster. His second signature machine is an Aeroquip M.E.D.-1 “Dustoff” medical evacuation drone.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152766</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152766"/>
		<updated>2026-05-19T03:05:35Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Tubatitan88&lt;br /&gt;
|Image= [[File:Thrimtoken.png|200px]] &lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Thrimtoken.png&amp;diff=152765</id>
		<title>File:Thrimtoken.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Thrimtoken.png&amp;diff=152765"/>
		<updated>2026-05-19T03:04:33Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Thrim.png&amp;diff=152764</id>
		<title>File:Thrim.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Thrim.png&amp;diff=152764"/>
		<updated>2026-05-19T02:57:54Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152763</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152763"/>
		<updated>2026-05-19T02:51:58Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152762</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152762"/>
		<updated>2026-05-19T02:51:04Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as 2062-06-27&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152761</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152761"/>
		<updated>2026-05-19T02:48:01Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
====Appearance==&lt;br /&gt;
&lt;br /&gt;
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically wears coveralls or a chameleon suit.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152760</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152760"/>
		<updated>2026-05-19T02:45:46Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Day Job Remote Data Entry 40 hours&lt;br /&gt;
&lt;br /&gt;
Unusual Hair&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152759</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152759"/>
		<updated>2026-05-19T02:39:20Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Positive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Functional Tail (Prehensile)&lt;br /&gt;
&lt;br /&gt;
Monkey Paws&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152758</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152758"/>
		<updated>2026-05-19T02:37:18Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Brogan&lt;br /&gt;
|Loyalty= 1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152757</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152757"/>
		<updated>2026-05-19T02:36:35Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Street Samurai&lt;br /&gt;
|Shortblurb1= Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Earn enough to Retire comfortably. &lt;br /&gt;
==Background==&lt;br /&gt;
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.&lt;br /&gt;
&lt;br /&gt;
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.&lt;br /&gt;
&lt;br /&gt;
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.&lt;br /&gt;
&lt;br /&gt;
That was his first step into the shadows.&lt;br /&gt;
&lt;br /&gt;
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152756</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152756"/>
		<updated>2026-05-19T02:33:16Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Have Rifle, Will Travel&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Tubatitan88&lt;br /&gt;
|OwnersDiscordName=Tubatitan88&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152755</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152755"/>
		<updated>2026-05-19T02:32:32Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Dwarf&lt;br /&gt;
|Metavariant= Hanuman&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=ABECD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Thrim&amp;diff=152754</id>
		<title>Thrim</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Thrim&amp;diff=152754"/>
		<updated>2026-05-19T01:20:18Z</updated>

		<summary type="html">&lt;p&gt;Tubatitan88: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Reddit Name |OwnersDiscordName=DiscordTag |Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=DiscordTag&lt;br /&gt;
|Metatype= Metatype &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Tubatitan88</name></author>
	</entry>
</feed>