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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=UnwaveringGrey</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=UnwaveringGrey"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/UnwaveringGrey"/>
	<updated>2026-04-30T08:13:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97825</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97825"/>
		<updated>2022-08-05T22:58:06Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small, but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has no qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((Feel free to grab steal the escaped MCT bio-experiment backstory if you want to make your own snowflake sasquatch character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
*Mentor Spirit, Mentor&#039;s Mask: Polka&#039;s mentor spirit is the spider spirit, Aszazi. This has occasionally caused him problems due to people misidentifying Aszazi as an insect spirit. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
*Psyche Addiction: Polka can stop any time he wants.&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 2: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: +1 faction rep&lt;br /&gt;
&lt;br /&gt;
West Coast Monolith: +1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Black Vory: -1 faction rep&lt;br /&gt;
&lt;br /&gt;
Renraku: -5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97824</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97824"/>
		<updated>2022-08-05T22:57:55Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small, but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has no qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((Feel free to grab steal the escaped MCT bio-experiment backstory if you want to make your own snowflake sasquatch character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
*Mentor Spirit, Mentor&#039;s Mask: Polka&#039;s mentor spirit is the spider spirit, Aszazi. This has occasionally caused him problems due to people misidentifying Aszazi as an insect spirit. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
*Psyche Addiction: Polka can stop any time he wants.&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 2: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: +1 faction rep&lt;br /&gt;
&lt;br /&gt;
West Coast Monolith: +1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Black Vory: -1 faction rep&lt;br /&gt;
Renraku: -5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97823</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97823"/>
		<updated>2022-08-05T22:57:20Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small, but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has no qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((Feel free to grab steal the escaped MCT bio-experiment backstory if you want to make your own snowflake sasquatch character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
*Mentor Spirit, Mentor&#039;s Mask: Polka&#039;s mentor spirit is the spider spirit, Aszazi. This has occasionally caused him problems due to people misidentifying Aszazi as an insect spirit. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
*Psyche Addiction: Polka can stop any time he wants.&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 2: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: +1 faction rep&lt;br /&gt;
West Coast Monolith: +1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Black Vory: -1 faction rep&lt;br /&gt;
Renraku: -5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97822</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97822"/>
		<updated>2022-08-05T22:56:58Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small, but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has no qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((Feel free to grab steal the escaped MCT bio-experiment backstory if you want to make your own snowflake sasquatch character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
*Mentor Spirit, Mentor&#039;s Mask: Polka&#039;s mentor spirit is the spider spirit, Aszazi. This has occasionally caused him problems due to people misidentifying Aszazi as an insect spirit. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
*Psyche Addiction: Polka can stop any time he wants.&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 2: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: +1 faction rep&lt;br /&gt;
West Coast Monolith: +1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Renraku: - 5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Remaining_Strangers&amp;diff=97816</id>
		<title>Remaining Strangers</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Remaining_Strangers&amp;diff=97816"/>
		<updated>2022-08-05T22:34:44Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Polka */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2083-08-03&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
|Location=SSC, Spokane&lt;br /&gt;
|Ally=West Coast Monolith&lt;br /&gt;
|RunnerList={{AARCharacterList|Polka|Swerve|Flare|Ty Vallynn|Spirit Speaker}}&lt;br /&gt;
|Threat=High&lt;br /&gt;
|OppositionFaction=Unseelie Court&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Troy Limburger|Jarl|Grim Reaper}}&lt;br /&gt;
|OppositionCasualties=The Monolithian scouts were rescued.&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Monolithians go doing a quick job in the SSC. It goas badly. Runners get sent to rescue the gangers.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Bolt meets the gang at Devil Lake, explaining that Corporal Twitch has extended family in Spokane. Recently the city&#039;s had some weird occurrences and he&#039;s felt concerned over their safety, so he asked again and again for Bolt to send a team to make sure they&#039;re fine. He eventually caved and offered to send one of Platoon Beta&#039;s squads, specifically Twitch&#039;s. Once the three corporals failed to report in, five days missing total, their squad leader Sgt. Grit went after them, but he failed to report as well.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Preliminary astral projection and spirit searches let them find Grit who is surrounded by various currencies in a No-Tell Motel. The spirit stabilizes his weak state with Heal and once the team gets there physically, debrief him for what little information he had. Grit shows signs of having signed a spirit pact that is no longer active and he looks immensely weak. He mentions a large, lavish troll offering him services that he felt compelled to accept, but remembers little else from his own scouting.&lt;br /&gt;
&lt;br /&gt;
Polka does various Matrix searches regarding this troll and finds him to be Troy Limburger, a known con artist and fraud that&#039;s caused millions of nuyen worth of fraudulent security services, loans and other false bargains. Those that fall for his schemes end up going missing for a period of time with no memory of the time they spend unaccounted for. He&#039;s wanted with a hefty bounty, but little more than that is known.&lt;br /&gt;
&lt;br /&gt;
Ty, Flare and Spirit Speaker visit the house Twitch&#039;s extended family was at, but after some spooky occurrences they find Cpl Lesion there, one of Twitch&#039;s squadmates as well as Twitch&#039;s entire extended family reanimated as corps cadavres. Ty and Spirit Speaker find traces of ghost chains on the corpses as well as in the basement, indicating the presence of a phantom or more likely a grim reaper. Flare offers several reagents to get the spirit to speak to them, which it obliges. By seeking a peaceful resolution, the team learns that the family was driven to murdering one another by maddening greed and paranoia by some deceitful entity. This familial killing spree drove the phantom mad and it&#039;s trying its hardest to restrain itself from murdering others further. Ty spots that the security system installed in the house is from Limburger Incorporated, a fake company used as a front by Troy Limburger.&lt;br /&gt;
&lt;br /&gt;
The next member to be found is Corporal Candle, a disfigured armored man eating in a diner in Spokane. Once the team catches up to him, he elaborates that he thought it best to stay put and wait to regain his strength as he too was attacked but managed to fend off most of the magical effects. Swerve manages to feel disgustingly rank astral presence radiating from Candle, assensing him to show that he&#039;s a null wizard masking as a mundane. Grit is surprised, but not offended.&lt;br /&gt;
&lt;br /&gt;
Further Matrix Searches into Limburger shows that he&#039;s had a series of frauds going in a horizontal line from New York to Seattle, following a straight line of reports of increased radiation and toxic background counts. Grit denies that they know anything about it, but the team sees through his facade, realizing he&#039;s not telling the whole truth. When they head to Tacoma to try and catch Twitch who might be still kidnapped and in Tacoma, ready to be shipped off by a Jarl, the team calls Bolt. Bolt elaborates that they&#039;ve looked into things recently since they&#039;re housing a recovering astral researcher, Jeanne Hristvilg in Devil Lake. She managed to correlate the toxic taint in Vichnozeleny&#039;s gauss rifle to be comparable to the toxic taint in North America&#039;s irradiated line. They currently don&#039;t know more, but are looking into it out of concern.&lt;br /&gt;
&lt;br /&gt;
The one who managed to figure out that the man behind this kidnapping is a Jarl was Candle, the Null Wizard. He seems to have a degree of knowledge about obscure astral threats and with Polka&#039;s matrix searches, the team finds that one Limburger Inc. shipping container did indeed go to Tacoma in the last week, right into territory controlled by Black Vory.&lt;br /&gt;
&lt;br /&gt;
After some careful planning and quick talking (and a 3,000 nuyen bribe to mafia members) they manage to get to the shipping container, finding a magical ward around the container and a near-naked Twitch covered in bruises. He&#039;s rescued intact but hurt, foiling at least one of the Jarl&#039;s plans. Unfortunately, Limburger and the Jarl are not sighted in person even once.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The WCM squad is saved in its entirety. Twitch is told a lie that his family is relocated up north to keep them save from the Jarl; nobody has the heart to stress him with the true fate of his family just yet. Bolt offers the bounty that Spokane&#039;s city hall offered to anyone that could investigate the local background counts, giving it all to the runners instead.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 6,000 Nuyen (3 RVP)&lt;br /&gt;
* 10 Karma (10 RVP)&lt;br /&gt;
* 8 CDP (3 RVP)&lt;br /&gt;
* -1 Black Vory Reputation&lt;br /&gt;
* +1 West Coast Monolith Reputation &lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Ty Vallynn]] ===&lt;br /&gt;
Miss Okami was right. These West Coast Monolith guys are alright. A bit secretive, but alright. I&#039;ve heard rumors, both in the real and astral worlds, about forces involving radiation and toxic things moving in Seattle. I&#039;ve heard that the WCM has some part in it. But from what I have seen of them, I don&#039;t believe they have any nefarious motives in all this, and are really just trying to solve the problem. I didn&#039;t know her but I have heard that their old leader was involved in some dark forces. But I also know that she died a hero during the event with the dragons last year that almost saw Seattle destroyed. I think if they ever asked for help again, I&#039;d offer my services.&lt;br /&gt;
&lt;br /&gt;
Strange though that the group of Runners had so many powerful awakened. I think that&#039;s the most mages I&#039;ve ever seen on a Run. And a Sasquatch! How cool! Flare was a little too straight edge for me. I didn&#039;t talk to Spirit Speaker that much, which was unfortunate. But that Elf woman Swerve was &#039;&#039;very&#039;&#039; interesting indeed. I may be pretty as a babe, but I wasn&#039;t born yesterday. I know for a fact that there was more to her than what I assensed. But we&#039;ll meet again, I&#039;m sure.&lt;br /&gt;
&lt;br /&gt;
===[[Flare]]===&lt;br /&gt;
This was an interesting one, though the monolith guys kinda got on my nerves towards the end. I feel a little bad for snapping at them, but what the hell do the mean &amp;quot;gang business&amp;quot; that some huge radioactive fae is making its way across the entire continent, and even over seattle. I don&#039;t think I&#039;m in the wrong for caring about that, since I happen to live there. That grim reaper was pretty scary too, and for a moment I thought we were gonna have to fight all those vory, but somehow in the end it worked out. Though... I have a nagging suspicion Swerve wasnt telling us everything about her conversation with bolt.. but it&#039;s probably nothing.&lt;br /&gt;
&lt;br /&gt;
===[[Polka]]===&lt;br /&gt;
We were contracted by a gang called the &amp;quot;West Coast Monolith&amp;quot; to track down some of their missing members. They have a paramilitary structure, which made me hesitant at first, but they&#039;re alright. Half of the groups out there that have a paramilitary structure also seem to have questionable motivations. We were to recover four of their missing members; three corporals that went missing and the sergeant that went after them. The run took place far outside of their territory because that&#039;s where one of the corporal&#039;s family was from, and they were trying to protect them. After some astral reconnaissance to find the missing sergeant, we took a road trip up to Spokane.&lt;br /&gt;
&lt;br /&gt;
Spokane was a toxic mess. There was radiation in the city. The sergeant had been mind controlled into a spirit pact. The family of the corporal, Twitch, in the area were all dead. We ran into a powerful spirit, a grim reaper, that had been warped by the toxicity and death. There seemed to be a path of toxicity leading back to the east. We learned that there was a troll that was puppeted to a jarl, and that jarl was the one that was causing the disappearances and deaths. We located three of the four missing team members in Spokane, with the fourth having been kidnapped by the jarl and taken to Seattle. We returned to Seattle, recovered the fourth team member—Corporal Twitch—bloodlessly from the Black Vory, and partied with the West Coast Monolith after the job.&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Remaining_Strangers&amp;diff=97788</id>
		<title>Remaining Strangers</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Remaining_Strangers&amp;diff=97788"/>
		<updated>2022-08-05T16:31:26Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2083-08-03&lt;br /&gt;
|GM=Asmodeus&lt;br /&gt;
|Location=SSC, Spokane&lt;br /&gt;
|Ally=West Coast Monolith&lt;br /&gt;
|RunnerList={{AARCharacterList|Polka|Swerve|Flare|Ty Vallynn|Spirit Speaker}}&lt;br /&gt;
|Threat=High&lt;br /&gt;
|OppositionFaction=Unseelie Court&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Troy Limburger|Jarl|Grim Reaper}}&lt;br /&gt;
|OppositionCasualties=The Monolithian scouts were rescued.&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Monolithians go doing a quick job in the SSC. It goas badly. Runners get sent to rescue the gangers.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Bolt meets the gang at Devil Lake, explaining that Corporal Twitch has extended family in Spokane. Recently the city&#039;s had some weird occurrences and he&#039;s felt concerned over their safety, so he asked again and again for Bolt to send a team to make sure they&#039;re fine. He eventually caved and offered to send one of Platoon Beta&#039;s squads, specifically Twitch&#039;s. Once the three corporals failed to report in, five days missing total, their squad leader Sgt. Grit went after them, but he failed to report as well.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Preliminary astral projection and spirit searches let them find Grit who is surrounded by various currencies in a No-Tell Motel. The spirit stabilizes his weak state with Heal and once the team gets there physically, debrief him for what little information he had. Grit shows signs of having signed a spirit pact that is no longer active and he looks immensely weak. He mentions a large, lavish troll offering him services that he felt compelled to accept, but remembers little else from his own scouting.&lt;br /&gt;
&lt;br /&gt;
Polka does various Matrix searches regarding this troll and finds him to be Troy Limburger, a known con artist and fraud that&#039;s caused millions of nuyen worth of fraudulent security services, loans and other false bargains. Those that fall for his schemes end up going missing for a period of time with no memory of the time they spend unaccounted for. He&#039;s wanted with a hefty bounty, but little more than that is known.&lt;br /&gt;
&lt;br /&gt;
Ty, Flare and Spirit Speaker visit the house Twitch&#039;s extended family was at, but after some spooky occurrences they find Cpl Lesion there, one of Twitch&#039;s squadmates as well as Twitch&#039;s entire extended family reanimated as corps cadavres. Ty and Spirit Speaker find traces of ghost chains on the corpses as well as in the basement, indicating the presence of a phantom or more likely a grim reaper. Flare offers several reagents to get the spirit to speak to them, which it obliges. By seeking a peaceful resolution, the team learns that the family was driven to murdering one another by maddening greed and paranoia by some deceitful entity. This familial killing spree drove the phantom mad and it&#039;s trying its hardest to restrain itself from murdering others further. Ty spots that the security system installed in the house is from Limburger Incorporated, a fake company used as a front by Troy Limburger.&lt;br /&gt;
&lt;br /&gt;
The next member to be found is Corporal Candle, a disfigured armored man eating in a diner in Spokane. Once the team catches up to him, he elaborates that he thought it best to stay put and wait to regain his strength as he too was attacked but managed to fend off most of the magical effects. Swerve manages to feel disgustingly rank astral presence radiating from Candle, assensing him to show that he&#039;s a null wizard masking as a mundane. Grit is surprised, but not offended.&lt;br /&gt;
&lt;br /&gt;
Further Matrix Searches into Limburger shows that he&#039;s had a series of frauds going in a horizontal line from New York to Seattle, following a straight line of reports of increased radiation and toxic background counts. Grit denies that they know anything about it, but the team sees through his facade, realizing he&#039;s not telling the whole truth. When they head to Tacoma to try and catch Twitch who might be still kidnapped and in Tacoma, ready to be shipped off by a Jarl, the team calls Bolt. Bolt elaborates that they&#039;ve looked into things recently since they&#039;re housing a recovering astral researcher, Jeanne Hristvilg in Devil Lake. She managed to correlate the toxic taint in Vichnozeleny&#039;s gauss rifle to be comparable to the toxic taint in North America&#039;s irradiated line. They currently don&#039;t know more, but are looking into it out of concern.&lt;br /&gt;
&lt;br /&gt;
The one who managed to figure out that the man behind this kidnapping is a Jarl was Candle, the Null Wizard. He seems to have a degree of knowledge about obscure astral threats and with Polka&#039;s matrix searches, the team finds that one Limburger Inc. shipping container did indeed go to Tacoma in the last week, right into territory controlled by Black Vory.&lt;br /&gt;
&lt;br /&gt;
After some careful planning and quick talking (and a 3,000 nuyen bribe to mafia members) they manage to get to the shipping container, finding a magical ward around the container and a near-naked Twitch covered in bruises. He&#039;s rescued intact but hurt, foiling at least one of the Jarl&#039;s plans. Unfortunately, Limburger and the Jarl are not sighted in person even once.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The WCM squad is saved in its entirety. Twitch is told a lie that his family is relocated up north to keep them save from the Jarl; nobody has the heart to stress him with the true fate of his family just yet. Bolt offers the bounty that Spokane&#039;s city hall offered to anyone that could investigate the local background counts, giving it all to the runners instead.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 6,000 Nuyen (3 RVP)&lt;br /&gt;
* 10 Karma (10 RVP)&lt;br /&gt;
* 8 CDP (3 RVP)&lt;br /&gt;
* -1 Black Vory Reputation&lt;br /&gt;
* +1 West Coast Monolith Reputation &lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=== [[Ty Vallynn]] ===&lt;br /&gt;
Miss Okami was right. These West Coast Monolith guys are alright. A bit secretive, but alright. I&#039;ve heard rumors, both in the real and astral worlds, about forces involving radiation and toxic things moving in Seattle. I&#039;ve heard that the WCM has some part in it. But from what I have seen of them, I don&#039;t believe they have any nefarious motives in all this, and are really just trying to solve the problem. I didn&#039;t know her but I have heard that their old leader was involved in some dark forces. But I also know that she died a hero during the event with the dragons last year that almost saw Seattle destroyed. I think if they ever asked for help again, I&#039;d offer my services.&lt;br /&gt;
&lt;br /&gt;
Strange though that the group of Runners had so many powerful awakened. I think that&#039;s the most mages I&#039;ve ever seen on a Run. And a Sasquatch! How cool! Flare was a little too straight edge for me. I didn&#039;t talk to Spirit Speaker that much, which was unfortunate. But that Elf woman Swerve was &#039;&#039;very&#039;&#039; interesting indeed. I may be pretty as a babe, but I wasn&#039;t born yesterday. I know for a fact that there was more to her than what I assensed. But we&#039;ll meet again, I&#039;m sure.&lt;br /&gt;
&lt;br /&gt;
===[[Flare]]===&lt;br /&gt;
This was an interesting one, though the monolith guys kinda got on my nerves towards the end. I feel a little bad for snapping at them, but what the hell do the mean &amp;quot;gang business&amp;quot; that some huge radioactive fae is making its way across the entire continent, and even over seattle. I don&#039;t think I&#039;m in the wrong for caring about that, since I happen to live there. That grim reaper was pretty scary too, and for a moment I thought we were gonna have to fight all those vory, but somehow in the end it worked out. Though... I have a nagging suspicion Swerve wasnt telling us everything about her conversation with bolt.. but it&#039;s probably nothing.&lt;br /&gt;
&lt;br /&gt;
===[[Polka]]===&lt;br /&gt;
We were contracted by a gang called the &amp;quot;West Coast Monolith&amp;quot; to track down some of their missing members. They have a paramilitary structure, which made me hesitant at first, but they&#039;re alright. Half of the groups out there that have a paramilitary structure also seem to have questionable motivations. We were to recover four of their missing members; three corporals that went missing and the sergeant that went after them. The run took place far outside of their territory because that&#039;s where one of the corporal&#039;s family was from, and they were trying to protect them. After some astral reconnaissance to find the missing sergeant, we took a road trip up to Spokane.&lt;br /&gt;
&lt;br /&gt;
Spokane was a toxic mess. The sergeant had been mind controlled into a spirit pact. There was radiation in the city. The family of the corporal, Twitch, in the area were all dead. We found a grim reaper at their place... [WIP]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Paleblood_Moon&amp;diff=97417</id>
		<title>Paleblood Moon</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Paleblood_Moon&amp;diff=97417"/>
		<updated>2022-07-26T04:09:04Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-07-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Edward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Bannerette|Oathbane|Rooster|Pell|Crazy Hoof}}&lt;br /&gt;
|RunnerCasualties= Roughed up a bit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Terrorists&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Infected Terrorists x8}}&lt;br /&gt;
|OppositionCasualties= All the terrorists (some of them twice)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A shady UCAS Black Ops guy hired runners to respond to terrorists planning to release nerve gas in seattle.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The terrorists aquired military hardware and holed up in seattle.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[Alfred Bester]] (The J) Met with Pell, Hoof, and Oathbane first because Bannerette and Rooster were slightly late to the party, due to extenuating circumstances. Bannerette recognized Alfred from a previous mission, but didnt say much about it. The team agreed to take on the terrorists, with limited information, in exchange for 30k nuyen.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After locating the terrorists, do some reconnaissance, and take down the terrorists before they get a chance to make a move. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Oathbane did some matrix legwork for the team, and tracked the targets to a burned out husk of a building in redmond. The team rolled up for some physical recon, only to find no ward or guards posted outside. However, they managed to spot the minefield that had been laid out in front of the exit. They decided to attempt entry, but accidently triggered the minefield. Hoof saved the team with a noble sacrifice, and they were able to perform a Chuck and Charge dynamic entry, which set off a stored mine and unleashed most of the nerve gas in the basement.&lt;br /&gt;
&lt;br /&gt;
Chemsealed, the team proceeded in, with Pell particularly moving at incredible speeds (even for shadowrunners). Bannerette laid down some fire, Hoof set off a grenade in his hand and cleaved down enemies, Pell flung spells, Oathbane played matrix support and helped the team dodge the attacks, and Rooster cast some spells as well. In the fight, Rooster&#039;s chemsealed was punctured, but he managed to get away before it became a problem. After dispatching the bad guys and saving the day, several of them got back up from regeneration, revealing their infected nature (though it was already suspected). They were quickly put down again.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The J recevied proof of death, infection, and a light amount of intelligence from the site. Nobody in redmond was dumb enough to go near the building surrounded by land mines and leaking nerve gas, so there was no collateral damage.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
30k Nuyen (15 RVP)&amp;lt;/br&amp;gt;&lt;br /&gt;
5 Karma (5 RVP)&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
2 CDP&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
Optional, taking from above rewards:&amp;lt;/br&amp;gt;&lt;br /&gt;
Alfred Bester (To Be Made) C6/L1 (6 RVP)&amp;lt;/br&amp;gt;&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;You don&#039;t know what the arms dealer had when they asked for mines. They could have only had naval mines in stock.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Bannerette]]===&lt;br /&gt;
Counter Terrorists win! Haha just kidding, but I didn&#039;t expect them to be infected when I took the job. Not to be too disparaging to some of my colleagues, but it was probably for the best, since they were probably doing some bad stuff before the nerve gas plot we foiled. Im glad I didnt get scraped though, maybe I should up my armor just in case... Also my fucking car got a dent from a tree! Thats gonna be a pain in the ass to buff out.&lt;br /&gt;
===[[Rooster]]===&lt;br /&gt;
That run was some real drek. We were just supposed to deal with some terrorists or some drek, ken? But, like, they had LOADS of nerve gas and they got back up after we killed them. We had to kill them again. They stayed dead when Pell killed them though... I think I might need one of those huge rifles, even though I couldn&#039;t use it while riding. But hey, the money was good.&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97377</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97377"/>
		<updated>2022-07-25T14:54:06Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small, but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has no qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((Feel free to grab steal the escaped MCT bio-experiment backstory if you want to make your own snowflake sasquatch character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
*Mentor Spirit, Mentor&#039;s Mask: Polka&#039;s mentor spirit is the spider spirit, Aszazi. This has occasionally caused him problems due to people misidentifying Aszazi as an insect spirit. &lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
*Psyche Addiction: Polka can stop any time he wants.&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 2: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: + 1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Renraku: - 5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97375</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97375"/>
		<updated>2022-07-25T14:35:03Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Notes: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small, but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has no qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((Feel free to grab steal the escaped MCT bio-experiment backstory if you want to make your own snowflake sasquatch character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: + 1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Renraku: - 5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97374</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97374"/>
		<updated>2022-07-25T14:31:30Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small, but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has no qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: + 1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Renraku: - 5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=97373</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=97373"/>
		<updated>2022-07-25T14:26:18Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the spider way; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: + 1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Renraku: - 5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Blub_Blub_Blub&amp;diff=96960</id>
		<title>Blub Blub Blub</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Blub_Blub_Blub&amp;diff=96960"/>
		<updated>2022-07-18T00:36:34Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Added a pAAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2083-07-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Doc Mnc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Athens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Bolt&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Scrappenny|Hextech|Rooster|Pell}}&lt;br /&gt;
|RunnerCasualties= none&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Sting ray adept|Guards}}&lt;br /&gt;
|OppositionCasualties= 2 guards, 1 adept&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired on to extract the head scientist, Angel Lichtermann, from a under water Prometheus Engineering base. They were flown to Athens by a smuggler hired by their J. Arriving in Athens they visited the local crime gang and poked around before hiring a boat. Taking it out into the Salamis strait they dived under the water spotting the underwater base. Breaking in after a brief altercation with a turret Scrap penny scared the location of Angel out of a scientist. They then fought their way through the base disarming Angel and convincing her to accompany them willingly. Retreating back out the base after looting some of the scientists testing gear. As they resurfaced all the team, minus rooster, suffered decompression sickness, but after some slick driving from Hextech they avoided running into more issues on their way back to their plane. The smuggler returned them to Seattle where they met their Johnson and handed over Angel. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The J is working on the behalf of Quick Trigger Systems (An Ares subsidiary) . He&#039;s been hired by a team manager from a local Seattle R&amp;amp;D department. The managers team has fallen behind on their quarterly goals after a rival team undercut them at the start of year funding meeting. They&#039;re now making a last gamble with their remaining funding. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners were each contacted by their fixers and asked to meet the J at &amp;quot;The Lidless Eye&amp;quot; at midnight the next day. Arriving they entered the night club, it&#039;s door decorated by an AR projection of an eye with a tattered upper lid, it&#039;s insides featuring a décor of mirrors and AR eyeballs. They found the J in a shadowed booth and after talking to him negotiated an additional 2k nuyen for their pay. The Johnson explained he needed Angel Lichtermann extracted and that she was working in a Prometheus engineering facility somewhere in or near Athens.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After meeting the local Turkish grey wolves and hacking into the fishing office the team located the underwater base. Hiring rooster a diving suit they prepped their drones, modded one of roosters guns and hired a boat.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Pell channelled a water spirit before diving down to scout. While she led the scouting efforts identifying the bases primary defences as four turrets. After Scrappenny and rooster approached the bases external pressure sensors detected the krake drones ultrasound sensor triggering the base to fire a torpedo at them. the torpedo misses horribly. Rooster and Pell then entered the bases airlock becoming locked inside. Rooster cut a guards pistol in half with a sword while Pell disassembled a lock, removed anti tamper precautions, and picked the lock in under 3 seconds. Meanwhile Scrappenny blew a hole into the wall setting the base flooding while she interrogated a scientist, gaining Angels last known location. Pell and rooster fought their way through the guards and aquired angel while Scrappenny murdered an adept who had a sting ray tail, narrowly avoiding being dosed with narcojet. After looting some gear from the facility they resurfaced and returned to Seattle handing Angel over to their J. &lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The facility was destroyed and their head scientist extracted setting Prometheus engineering back in their research on the topics. However much of the facilities staff escaped alive and some runners (Rooster) were very visually distinctive. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
*6 RVP - Nuyen&lt;br /&gt;
*4 RVP - Karma&lt;br /&gt;
*3 RVP - Looted gear (Pell took Karma instead of looting)&lt;br /&gt;
*optional - Water sprite at char gen price (6 RVP)&lt;br /&gt;
&lt;br /&gt;
*Hex tech exchanged her Nuyen reward for gear, calling a chip from Bolt (an ex Ares HTR employee) to vouch for her in acquiring an opportunity to buy a Rhino from the Ares R&amp;amp;D department who hired the team.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
DM: &amp;quot;The magic here is incredibly Greek.&amp;quot;&lt;br /&gt;
Asmodeus: &amp;quot;Is it so Greek it defaults on national debt?&amp;quot;&lt;br /&gt;
DM: &amp;quot;...yeah, probably!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;[Hextech]&#039;&#039;&#039;&lt;br /&gt;
I haven&#039;t worked in Europe for a long time. I still can&#039;t remember clearly what it was I did back then, but I remember the myriad of cultures - Greece wasn&#039;t so bad, sincerely. Maybe... maybe it would&#039;ve been a nicer place to go to if I hadn&#039;t, you know, been on the job. Oh, well.&lt;br /&gt;
===[[Pell]]===&lt;br /&gt;
That was very moist. That was also slightly perturbing, but it all turned out &#039;&#039;alright&#039;&#039; in the end.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vibes in pain being only for plebians.&#039;&#039;&lt;br /&gt;
===[[Rooster]]===&lt;br /&gt;
Eyyy, I got to go to Greece. We met with the J at a cool bar. The team was chill. I remember Pell from a while back. Hextech was alright. The J had a smuggler fly us to Greece. Greece had mad spirits all over the place, moe. Lots of fire spirits and lots of water spirits. Turns out, there&#039;s an anniversary of some sorta historical battle coming up or some drek, so the spirits are all wiled up. We learned that from one of the local mafia guys. We bought his help with some wine I think. Then, like, we raided the fishing office&#039;s data on where some fishing boats were going. We learned to look there from the cyclops mafia guy too. They had an underwater lab and everything out there, and the fishing office was covering it up. So we rented a boat, swam down, geeked some security, grabbed the VIP, stole some shit, and got outta there. The J got us our pay when we got back. Oh, and I got some boss boar stew.&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=56717</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=56717"/>
		<updated>2021-04-22T01:50:52Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/07/2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows by his fixer Maria Gennaro when she saw him in action. Jacques happened to be working as a bouncer at a bar where she was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. By the end of that fight Jacques was bloody and battered, but he had a big grin on his face as he hurled his last opponent through the front door (the troll being drunk enough that he almost couldn&#039;t stand helped). Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes his 7% cut. The end result is that Jacques still loses fifteen percent of his gross income, but only just over half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria Gennaro&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mama Tamara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isadora Windthrope&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=+1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
-5 Starscreamers Rep&lt;br /&gt;
&lt;br /&gt;
-2 Ancients Rep&lt;br /&gt;
&lt;br /&gt;
+5 Federated-Boeing rep&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&lt;br /&gt;
Noah Jannsen - R5 Ares sin&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. He has the wiry physique of someone whose strength comes from constantly fighting. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=53503</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=53503"/>
		<updated>2021-02-20T04:05:26Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: + 1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Renraku: - 5 faction rep&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=53502</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=53502"/>
		<updated>2021-02-20T04:04:53Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge: + 1 faction rep&lt;br /&gt;
&lt;br /&gt;
Renraku: - 5 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=53172</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=53172"/>
		<updated>2021-02-14T19:59:20Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/07/2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows by his fixer Maria Gennaro when she saw him in action. Jacques happened to be working as a bouncer at a bar where she was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. By the end of that fight Jacques was bloody and battered, but he had a big grin on his face as he hurled his last opponent through the front door (the troll being drunk enough that he almost couldn&#039;t stand helped). Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes his 7% cut. The end result is that Jacques still loses fifteen percent of his gross income, but only just over half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria Gennaro&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mama Tamara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isadora Windthrope&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Corf&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Bellerophon&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Kenneth &amp;quot;Flamesaw&amp;quot; Murphy&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=+1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&lt;br /&gt;
Noah Jannsen - R5 Ares sin&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. He has the wiry physique of someone whose strength comes from constantly fighting. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Walk_In_The_Park&amp;diff=53167</id>
		<title>A Walk In The Park</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Walk_In_The_Park&amp;diff=53167"/>
		<updated>2021-02-14T18:11:14Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-02-13&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Silas&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Fort Lewis Zoological Gardens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= &lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Tora Kokoro|Rooster|Zenith|R-33}}&lt;br /&gt;
|RunnerCasualties= 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction= Humanis&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Dave|}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Unable to use a calendar properly yet, Kenneth &amp;quot;Flamesaw&amp;quot; Murphy (Jawline of Justice), asks a team of runners to act as bodyguards for a group that will be touring the Fort Lewis Zoological Gardens. &lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
Alright. So. Here&#039;s the deal. Flamesaw is cool, but he gave us bad information. He told us to protect the people in the green bus, but we were meant to protect the people in the blue bus.&lt;br /&gt;
&lt;br /&gt;
Other than that the run went great! We went to the zoo. We hung out with a buncha people that were cool when they weren&#039;t being racist. We saw the new european gargoyle exhibit, which was cool because they&#039;re so different from the American variety. Not that I see too many american gargoyles anyway, but I have seen them around. Their profile is so different. I saw some devilrats and a giraffe on the way to the food court after the gargoyle exhibit too. The food was expensive but wasn&#039;t half bad either, and the milkshake was awesome. It&#039;s a shame that a bunch of them got wasted. I just wish that we didn&#039;t need to leave the zoo halfway through the day... I should go back sometime.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Quarrelsome_Quarry&amp;diff=53166</id>
		<title>Quarrelsome Quarry</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Quarrelsome_Quarry&amp;diff=53166"/>
		<updated>2021-02-14T18:01:38Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-02-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Bellerophon&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Glamor|Nogitsune|Rooster|Sp4rks|Zenith}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Some Poor Fragger Who Upset The Wrong Omae&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Le Loup Blanc}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Zenith burnt edge to smackdown a Called Shot: Through and Through and Into against the target.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired by a foreign bounty hunter to track down and bring in his quarry.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
[[Bellerophon]], a professional paracritter hunter who occasionally takes on regular bounties, has a problem - one of his targets, a wolf shifter called &amp;quot;Le Loup Blanc&amp;quot; (&amp;quot;The White Wolf&amp;quot;) has fled Quebec for Seattle. Unfortunately he is unable to track the target down, being currently occupied with other contracts which demand his full attention, however he is unwilling to take the hit to his professional reputation that letting the White Wolf go would entail, so he has chosen to subcontract the job to local professionals.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Bellerophon has the runners meet with him on the matrix, where he appears in classic huntsman garb. Everyone manages to rez in without much trouble (Zenith notwithstanding, as he has trouble with the modern matrix), though Glamor does so after nearly being arrested for open use of magic in public and barely getting away from KE in the process. Appearing in a virtual tavern, their prospective employer shares some simsense drinks before getting down to business. He explains the nature of the job (i.e. wetwork) and the target, offering 8k per head which is swiftly negotiated up to 10k each by Glamor; additionally, he offers them an extra 4k each if the body is mostly (i.e. 90%, including the head) intact. Nogitsune is a bit uncomfortable taking a hit on a fellow shifter, but he holds his tongue since his nature isn&#039;t a known fact in the runner community. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
After reviewing Bellerophon&#039;s dossier on their target, the team meet up for a bit of legwork. Everyone calls up their respective relevant contacts to get some more information on the White Wolf and his activities in Seattle, and since nobody has their contacts at a high loyalty this ends up spreading the word far and wide that someone is looking for the White Wolf, tipping their target off to his pursuit - however, they do learn some useful bits of intel in the process, namely that he has had all his illegal gear smuggled into the metroplex and has taken on a contract. While waiting for a tip on the location of their target&#039;s safehouse, Nogitsune suggests visiting Fenris Nacht, a club for shifters (as well as the more feral changlings, shamans, beast way adepts, etc.) in Tacoma that he has been to before, and looking for more information there. Everyone but Rooster (who has a pathological fear of augmented/sapient animals and is aware of Nogitsune&#039;s nature from a previous run they were on together) agrees to accompany him. Glamor meanwhile conjures a spirit to search for the White Wolf based on the physical description given by Bellerophon, starting at Fenris Nacht and working out from there.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Arriving at Fenris Nacht, the quartet of runners (Rooster being at his nearby home watching combat biking reruns and preparing for murder) manage to talk their way inside - Nogitsune is waved inside by the bouncer, while Sp4rks and Zenith get the side-eye as normal-looking breeders and Glamor gets the third-degree as a dryad (aka. ElfPlus). They manage to pass their etiquette tests and get inside though, finding a bunch of urban primitives clubbing together with literal animals. Sp4rks and Zenith hit up the bar, proceeding to get drunk on Hurlg and flirt with patrons (Sp4rks has good luck with an adept that seems interested in him, while Zenith pointedly ignores a red-headed elf that looks disturbingly like his missing wife). Meanwhile Glamor puts her charms to work and starts asking around about their target (further tipping him off), while Nogitsune stores his gear before turning into a fox and mingling with the crowd.&lt;br /&gt;
&lt;br /&gt;
While the humans get more and more drunk, Team Elf is hard at work - their keen eyes spot out a white wolf stalking the crowd, and the team debates what to do. Glamor decides the best course of action is to go and make friends with the wolf, seemingly managing to succeed in doing so and avoiding getting her hand monched too hard in the process. Rooster, after seeing the spark of intelligence in the wolf&#039;s eyes through his teammate&#039;s sensors, decides it&#039;s Murder Time and hops on his bike in the direction of the club, while Zenith politely excuses himself to go sneak onto a nearby rooftop with his rifle. Glamor plays friendly with the White Wolf, getting him to change back to metahuman form so they can talk and coaxing him into revealing that he&#039;s a contract killer before persuading him to &amp;quot;show her how he shoots sometime&amp;quot;. By this point he&#039;s onto the fact that she&#039;s been looking for him, so he feigns agreement to get her to come somewhere alone with him so he can kill her before she kills him.&lt;br /&gt;
&lt;br /&gt;
With Glamor leading their target out to his vehicle, Nogitsune changes back to metahuman form and gets into ambush position; Sp4rks proceeds to get the number of the person he was flirting with before joining him, with Rooster arriving shortly thereafter. With the team in position, Glamor employs a glue strip spell to stick the White Wolf&#039;s shoes to the ground as he&#039;s opening the car door for her, and the ambush is launched. The shifter&#039;s instincts kick in and he seizes the initiative, ducking behind the door to avoid a burst of machine gun fire from Rooster before grabbing Glamor to use as a metahuman shield and putting a gun to her head. He proceeds to just avoid the first sniper shot from Zenith (who&#039;s still a bit drunk, and harried by the local background count) as well as a shotgun blast from Nogitsune, who barely manage to not hit Glamor in the process. &lt;br /&gt;
&lt;br /&gt;
Sp4rks, hoping for something resembling a peaceful resolution to the situation, attempts to talk the White Wolf down, telling him that it&#039;s over and that he should go out with some dignity, and asking if he has any final messages he wants passed onto loved ones. He manages a great speech despite being drunk thanks to the power of edge and tailored pheromones, but the White Wolf remains unconvinced - he says that he has a mate back in Quebec who he had to leave behind, that he was forced into the life of a killer by circumstance, and that the runners are no different from him at the end of the day if they&#039;re willing to kill him for the bounty on his head. Sp4rks and Nogitsune are both moved by the sentiment and hesitate on pulling the trigger, but Rooster wonders why everyone is bothering with all this talking drek and sprays a focused burst of bullets at the White Wolf. He eats the lead and starts to toss Glamor into the car, so Zenith smacks down a Through and Through and Into on him, covering the poor dryad&#039;s dress in blood and knocking her assailant to the ground with a bullet in his chest.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
As Zenith puts away his rifle and makes his escape, the White Wolf attempts to crawl away but realizes it&#039;s a futile effort and reverts to his natural form to die - the team have the injured animal cornered, some feeling a lot worse about themselves than others. Sp4rks places a set of trodes on the assassin and asks if he has any last requests, and is sent a file to deliver to his mate back in Quebec. He promises to do so, and Nogitsune grants him a quick merciful death after some words of respect for a fellow predator. Rooster is proud of himself for doing his hooding run for the month (as he sees it he&#039;s done a great thing by helping to kill this menace to the community), while Glamor is merely upset that she&#039;ll have to purchase a new dress. Zenith tells the team he&#039;ll meet up with them later, and everyone else grabs the body and high-tails it off into the night before someone comes to check out the gunshots.&lt;br /&gt;
&lt;br /&gt;
Calling up Bellerophon, the team are sent a location in the OU and arrive at a disused subway station a few hours later to meet with him, having arrived via lay line travel using [[Corf]]&#039;s services. Everyone squees out a bit at the smol cute minecart spirit (with Glamor feeding him some reagents to become his friend), and the bounty hunter accepts the body in return for payment. He and Sp4rks share a few words on the ethics of his profession but end up parting amicably, and everyone leaves with mixed feelings. A few days later, Zenith (having received word from his fixer Argent about the location of the White Wolf&#039;s safehouse) checks out a squat in the barrens to find  self-destructed sniper rifle and a ballistic mask which he takes as a trophy. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*14,000 nuyen&lt;br /&gt;
*2 karma&lt;br /&gt;
*10 CDP&lt;br /&gt;
*Optional Contact: [[Bellerophon]] (C4/L2 Slayer of Monsters) - 5 RVP or 10 CDP&lt;br /&gt;
*Optional Contact: [[Corf]] (C1/L1 Helpful Lil&#039; Minecart) - 1 RVP or 2 CDP (can buy up to 4 loyalty because he&#039;s friendly)&lt;br /&gt;
*For Sp4rks: +1 chip on Bellerophon, can use RVP/CDP to upgrade loyalty to 3. Can purchase [[Amelia Novak]] as a 1/4 contact.&lt;br /&gt;
*For Zenith: Loup Blanc&#039;s Custom Ballistic Mask for 1 RVP @ Gear Rewards prices.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&#039;&#039;&#039;Nogitsune:&#039;&#039;&#039; &amp;quot;...is this what humans call guilt?&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Glamor]]===&lt;br /&gt;
This was a bit of a strange run, assassinating a shifter. Though, I did meet the most adorable little minecart! Hopefully we&#039;ll be great friends in the future!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;[[Nogitsune]]&amp;lt;/big&amp;gt;&#039;&#039;&#039;: Mission was to deal with a Shapeshifter, who was a skilled assassin like myself...It&#039;s never easy hunting down a equal like myself. it&#039;s always hard to have to kill another assassin, as you know it&#039;s in the back of you&#039;re mind, it&#039;s going to be someone who will put you down, of course that&#039;s going towards everyone else in my team, someone will hunt you down and kill you, it&#039;s maybe not just you but those you hold close... i know it&#039;s sounds weird coming from someone like me who enjoys killing. i been at this job for such a long time, my hair was bright red when I first started and now it&#039;s pale white, I&#039;m just waiting for that day, when some kid that i killed their father, try to track me down and end me... it be no hard feelings, but i won&#039;t go down without a fight.&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
Yeah, so, this run went weird cuz. We had to meet up in the matrix at first, which was weird, but whatever. My commlink had a wiz samurai persona loaded up though. I think I was the coolest looking person in the meet. The J was Bellepheron, and he seemed pretty cool. He hunts monsters for a living. I kinda want to hunt monsters for a living too moe. But yeah, he had a monster run to Seattle and he wants us to track it down for him. He said something about not shooting it up too bad too, which is weird.&lt;br /&gt;
&lt;br /&gt;
Turns out Nogitsune was in the run too! I didn&#039;t realize until I heard him over the DNI. He&#039;s out here hunting his own kind.&lt;br /&gt;
&lt;br /&gt;
The group went to some sketchy shifter club to try and find him. It was full of monsters so I decided not to go. Maria Gennaro said he was gonna be in Puyallup anyway, so he wasn&#039;t gonna be there. Except it turns out he was. Glamor got to talking with him. I headed over to the club after that. I wasn&#039;t gonna go into the club unless I absolutely had to, but I wanted to be nearby. Glamor led him out just as I showed up. I almost bolted... but I couldn&#039;t. It doesn&#039;t matter how scary the monsters are, I can&#039;t let them scare me off completely. That&#039;s not representing the Screamers fool, and I can&#039;t make the gang look scared.&lt;br /&gt;
&lt;br /&gt;
The plan was for Zenith to shoot him, but that didn&#039;t go all according to plan. We ended up gunning him down the old fashioned way. But right in the middle of killing this wolf monster Sp4rks tried to strike up a conversation with it. It was weird cuz. But yeah, I lit it up again and Zenith finished it off. He also shot Glamor, but she didn&#039;t see too mad. Afterwards I met a minecart and got Bellepheron&#039;s comm code just in case I need advice monster hunting. It was a sweet run!&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=52857</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=52857"/>
		<updated>2021-02-09T04:22:15Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/07/2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows by his fixer Maria Gennaro when she saw him in action. Jacques happened to be working as a bouncer at a bar where she was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. By the end of that fight Jacques was bloody and battered, but he had a big grin on his face as he hurled his last opponent through the front door (the troll being drunk enough that he almost couldn&#039;t stand helped). Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes his 7% cut. The end result is that Jacques still loses fifteen percent of his gross income, but only just over half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria Gennaro&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mama Tamara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isadora Windthrope&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&lt;br /&gt;
Noah Jannsen - R5 Ares sin&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. He has the wiry physique of someone whose strength comes from constantly fighting. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=52856</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=52856"/>
		<updated>2021-02-09T04:14:16Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/07/2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows by his fixer Maria Gennaro when she saw him in action. Jacques happened to be working as a bouncer at a bar where she was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. By the end of that fight Jacques was bloody and battered, but he had a big grin on his face as he hurled his last opponent through the front door (the troll being drunk enough that he almost couldn&#039;t stand helped). Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes his 7% cut. The end result is that Jacques still loses fifteen percent of his gross income, but only just over half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria Gennaro&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mama Tamara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isadora Windthrope&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&lt;br /&gt;
Noah Jannsen - R5 Ares sin&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. He has the wiry strength of someone who&#039;s strength comes from constantly fighting. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=52635</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=52635"/>
		<updated>2021-02-04T22:53:37Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
The Black Lodge - 1 faction rep&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=52634</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=52634"/>
		<updated>2021-02-04T22:53:06Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=52633</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=52633"/>
		<updated>2021-02-04T22:52:09Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{Faction|&lt;br /&gt;
|Faction=The Black Lodge&lt;br /&gt;
|Reputation=1&lt;br /&gt;
|Runs=Step Into My Parlor&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=52632</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=52632"/>
		<updated>2021-02-04T22:50:34Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{Faction|&lt;br /&gt;
|Faction=The Black Lodge&lt;br /&gt;
|Reputation=1&lt;br /&gt;
|Runs=Step Into My Parlor&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lifting_People_Up&amp;diff=51936</id>
		<title>Lifting People Up</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lifting_People_Up&amp;diff=51936"/>
		<updated>2021-01-24T06:27:19Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-01-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Isaac&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Puyallup, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=A group of Buddhist Ghoul Mystic Adepts &lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Mystique|Rooster|Entropy|Sp4rks|Hound}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=A Puyallup neighborhood&#039;s HOA&lt;br /&gt;
|OppositionUnits=&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=A tiny Humanis-associated metaracist gang&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team was hired to rehome a group of ghouls living in a Puyallup basement. They also scared away a metaracist gang.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A bunch of Buddhist ghouls tunneled into a Puyallup basement, the same one where [[Esteban González]] lives. The neighborhood&#039;s Homeowner Association might be inspecting that basement. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met up outside Esteban&#039;s house and met him inside. A short discussion was had, payment was discussed. The team then walked down the street to meet the ghouls. It was chill, thanks to the F12 Lodge aspected to Buddhism the ghouls have set up.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team put their heads together and found out an abandoned shophouse with a basement, planning to move the ghouls at night.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team discovered that the shophouse was occupied by a metaracist gang. They used some illusions to scare them away. Sp4rks then ferried the ghouls to the shophouse in the dark of night.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The ghouls are moved out of one particular neighborhood, and a group of gangers are scared away from Puyallup.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For personal characters:&lt;br /&gt;
&lt;br /&gt;
- 10k nuyen in money&lt;br /&gt;
&lt;br /&gt;
- 3 karma&lt;br /&gt;
&lt;br /&gt;
- 2 CDP&lt;br /&gt;
&lt;br /&gt;
For Zenoh:&lt;br /&gt;
&lt;br /&gt;
8 GMP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
Yeah, chum, easy money. So, we were called in to relocate some ghouls, you scan? I went to lock and load before we went in to talk with the ghouls and realized I couldn&#039;t cast any magic. Turns out the ghouls had messed with the... the vibe in the area. It felt all peaceful-like. Real strange cuz. Anyway, I readied up my ex-ex and followed the group down into the basement to deal with the ghouls. Turns out they&#039;re all allergic to sunlight and blind? I&#039;m not sure if that&#039;s all ghouls or just these ones though. But yeah, we talked with them and they said they wanted us to find an empty house in the barrens. I picked my brain and remembered an empty house down in Puyallup. So that was the easy part. We went to check the house out and it was full of some sorta racists or some drek. I didn&#039;t really track that bit. Sp4rks didn&#039;t wanna just geek them though, right? Oh yeah, Sp4rks was the only person I recognized. The rest were all new. But yeah, we had to scare off the random people squatting in our house. Or maybe we coulda just found another house? Hound and Mystique cooked up a plan to send them packing with some illusions, which worked. I still think we shoulda just tossed a bunch of grenades in though. Those racists will be back to mess with the ghouls we moved in. Not really our problem though I suppose.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=The_Play%27s_the_Thing...&amp;diff=51935</id>
		<title>The Play&#039;s the Thing...</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=The_Play%27s_the_Thing...&amp;diff=51935"/>
		<updated>2021-01-24T06:15:39Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-01-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=OrionsRequiem&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Paramount Theatre, Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally= Cecelia Cross&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Babylon|Kitsune|Skimmer|Polka}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=Cross Flight Love Fight&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Federated-Boeing&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Alexander-James Brodrick Johnson III|}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Cecelia Cross]] organizes some revenge on her ex-boyfriend [[Alexander-James Brodrick Johnson III]]. She knows he&#039;s got a date to the Paramount theater, and wants to ruin it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
About a week ago, due to the comedy of errors that was [[Party Quarrel]], Cecelia&#039;s manor was burned down, a precious family heirloom stolen, and her New Years party ruined. As if that wasn&#039;t bad enough, Brodie J has been boasting about how he got one over on Cecelia. Thanks to Cecelia&#039;s machinations, she set up Brodie J with her closest friend to go to a production of Hamlet from The Bard&#039;s Chosen Acting Troupe. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners go to E-Vue, a trendy night club that caters to the corpkid demographics. Strong drinks and hard drugs are delivered over the bar, and after a brief discussion with the bouncer, a large human woman in a white suit. Talking to her on the way, Babylon recognizes a Cross Applied Technologies logo on her suit, and shows off her own connection to CATco. The runners are led up to a private booth on the second floor of E-Vue where Cecelia waits for them. She explains that there&#039;s a show in the Paramount theater in two days where there will be a target whose commlink she wants acquired. However the main goal is to ruin the production so that it is completely unenjoyable for the whole audience. &lt;br /&gt;
&lt;br /&gt;
She offers the group 14k to ruin the show, and an additional 6k for getting the commlink to her undamaged. She also makes it clear she doesn&#039;t want the runners detected and she doesn&#039;t want anyone dead. &lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Polka, who attended the meet in VR, dives into the Matrix to try and gather information about the Paramount and to see if he can hack the group into the guest list. He entered the host and attempted to edit the guest list, but was detected and surrounded by IC. Spending some time trying to get access to the file, eventually Polka was forced to Jack Out of the Matrix and suffer the dumpshock. Polka does get valuable information about Brodie J, such that he&#039;s been dating a lot of different people over the last week and a half, and that he has some ties to Shadowrunners, as is evidenced by a selfie on his MeFeed that shows Brodie J and King Beef in a club.&lt;br /&gt;
&lt;br /&gt;
Kitsune tries to apply as an extra to the theatre troupe, but the company doesn&#039;t seem to be hiring at the moment. Instead she buys a ticket for the show the next day in order to establish something of a cover. Babylon prepares magical forces, summoning spirits in order to release them if need be, and Skimmer sneaks into the backstage area in order to lace some of the cast&#039;s novacoke with Pixie Dust. &lt;br /&gt;
&lt;br /&gt;
The groups finds out that Brodie J is in VIP Box 1 and get Cecelia to cover the cost of VIP tickets and get Polka to edit the ARO files so that the tickets claim to also be in Box 1. The doors of the Paramount open.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Kitsune sneaks into the side of the building with help from Skimmer, and is able to find an elf by the name of Eric Lancaster alone in the bathroom. With a quick injection of Narcojet, Eric passes out and Kitsune assumes his appearance. Eventually she, in the form of Lancaster, is found by the other members of the troupe who want to go through their &amp;quot;pre-show ritual&amp;quot;. Kitsune is led to the dressing room where a circular table is covered in Novacoke. Everyone in the cast, including Kitsune, takes this laced novacoke and immediately forgets that they took the extra drugs. Luckily they had consumed all of the pixie dust and weren&#039;t in danger of overdosing from that. However because the troupe forgot that they had taken the novacoke, their ritual was set up again and they took the novacoke again, Kitsune this time faking her participation. The rest of the troupe passes out from the overdose, but are not in any immediate danger.&lt;br /&gt;
&lt;br /&gt;
Babylon and Skimmer make their way to the VIP boxes in the back of the theater and make their way to VIP Box 1. Opening it, the two runners are confronted by Brodie J&#039;s bodyguards. Large ork Razorfolk by the names Tee and Vee. Thanks to the Influence spell from Babylon, and a compelling con from Skimmer, the two runners are able to infiltrate the box as the bodyguards are sent outside. The lights darken and the play begins, with Kitsune and three cast members who she woke up with slap patches, are preforming some strange amalgamation of both &#039;&#039;Hamlet&#039;&#039; and &#039;&#039;Rozencrantz and Guildenstern are Dead&#039;&#039;. Leading to the audience being disappointed.&lt;br /&gt;
&lt;br /&gt;
Babylon attempts to distract Brodie J as Skimmer uses a shrewd social maneuver in order to get a hand on Brodie J and palm his Fairlight Caliban without him noticing. Kitsune, still disguised as Lancaster, begins screaming about how Brodie J gave Lancaster an STD, which causes his date to slap him hard as Babylon and Skimmer make a quick exit. The team exfiltrates successfully and drive to meet up with the Johnson.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Returning to E-Vue, the runners find not only Cecelia, but the date who had been with Brodie J in the meeting room. Cecelia has her &amp;quot;friend&amp;quot; removed from the room forcefully and receives the commlink from the runners, paying the runners what she owes and dismissing them with as nice a compliment as she was willing to offer &amp;quot;Perhaps Shadowrunners aren&#039;t all the scum of the earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*14k NuYen for ruining the date. An additional 6k for getting the commlink. (10 RVP)&lt;br /&gt;
*3 Karma (3 RVP)&lt;br /&gt;
*2 CDP&lt;br /&gt;
*Optional: Cecelia Cross (4/1) https://www.shadowhaven.info/Cecelia_Cross (4 RVP)&lt;br /&gt;
*Due to the consequences of their own actions: Kitsune has a Mild Addiction to Pixie dus&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===Skimmer===&lt;br /&gt;
&amp;quot;Babylon...  Something about that woman is... intoxicating?  Dangerous definitely.  She had me doing things I never would have even considered.  I mean really, coming on to a creep like Brodie J?  Stroking his chest in an effort to conceal the fact that I was trying to steal his commlink?  Brrr...  I don&#039;t know what came over me, but I&#039;m pretty sure that woman had something to do with it.  I&#039;m gonna have to watch myself around her; I&#039;m practically a married man.  Practically...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Polka ===&lt;br /&gt;
I&#039;m embarrassed to say that I definitely botched some of the prep-work on this run. Though... perhaps &#039;botched&#039; isn&#039;t the right word; failed might be more apt. I didn&#039;t cause the group to get detected, but I was unable to contribute meaningfully to the task which we were hired to accomplish. Perhaps I&#039;m still off my game from the fiasco in Bellingham. I should start from the top though.&lt;br /&gt;
&lt;br /&gt;
We were hired by a rich Johnson to take revenge on her ex-boyfriend, who had slighted her. She was a corpo kid of some import. The job was to wreck a play and steal a commlink. I was there to do the usual legwork; forging tickets, digging up dirt on actors, that sort of thing. I ran into a major snag when I was attempting to infiltrate the host. I was tasked with finding a few files worth of data and altering the guest list to get the team into position. I was spotted nearly immediately as I entered the host. The host had much better defenses than I had anticipated, and it felt more akin to trying to hack into a police station or a corporate site than into a theater. Once I was spotted the first time the host went on alert and I was unable to actually perform my tasks. Thankfully, the team was able to cover for me. The face squeezed the Johnson for extra money so we could acquire tickets legally, and the plan to spike the cast&#039;s novacoke supply was pulled off without a hitch. One unconscious staff and horrid performance of Hamlet later and the job was done. The team had grabbed the commlink and ruined the play.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=51838</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=51838"/>
		<updated>2021-01-22T08:35:54Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/07/2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows by his fixer Maria Gennaro when she saw him in action. Jacques happened to be working as a bouncer at a bar where she was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. By the end of that fight Jacques was bloody and battered, but he had a big grin on his face as he hurled his last opponent through the front door (the troll being drunk enough that he almost couldn&#039;t stand helped). Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes his 7% cut. The end result is that Jacques still loses fifteen percent of his gross income, but only just over half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria Gennaro&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mama Tamara&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isadora Windthrope&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&lt;br /&gt;
Noah Jannsen - R5 Ares sin&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ACHEs_and_Pains&amp;diff=51837</id>
		<title>ACHEs and Pains</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ACHEs_and_Pains&amp;diff=51837"/>
		<updated>2021-01-22T08:26:28Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-01-16&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Zigzag&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|00|Charon|Nogitsune|Rooster|Skimmer}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Insect Spirits&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Flesh-Form Caretaker Spirit|Insect Shaman}}&lt;br /&gt;
|OppositionCasualties=Flesh-Form Caretaker Spirit, Insect Shaman&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=This run featured betrayal and was considered a failure by the Johnson.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are tricked into escorting an insect shaman and a caretaker into the bowels of the ACHE, before discovering the ruse and murdering them to prevent a catastrophe.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
In [[State of Decay]], a team of runners from the Haven discovered and destroyed a fly nest below Slater Cryogenics (a Tamanous front) in Redmond. This nest was overseen by one Mr. Warwick, a necromancer-turned-insect-shaman and ally of Patricia Windthrope, the head of R&amp;amp;D for nuYou Biosculpting and an initiated shaman who has fled to Chicago (see: [[Minor Arcana]], [[Introductory Entomology]], and [[New Year, nuYou]] for more in this plotline). Warwick escaped the destruction of the nest, along with a flesh-form caretaker spirit inside a ghoul body, and he has sought refuge with the 162s, where [[Zigzag]] revealed to him the location of a recently-vacated Disassemblers clinic underneath the ACHE which she has heard of through the grapevine (see: [[Streetwise Hercules]]). Believing this to be the perfect place for a new nest, he tricked Zigzag (who is rather dim and does not know of the bug business) into sending some ghouls to scout the place out under the pretense of taking it over as new organlegging clinic - when they didn&#039;t come back, he paid her enough money to hire a team of runners from the Haven to escort him (along with the caretaker) to the site of their new operation.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Zigzag has the team meet with her at the Slater Cryogenics building, which has been gutted by the explosion of compressed gas tanks stored on the premises after the events of [[State of Decay]]; she remains ignorant of the true purpose of the site, and chose it merely to illustrate the scale of what was lost and the need for a new place to set up operations. Everyone manages to arrive in the barrens without much trouble, and are met by the ghoul in the burnt-out garage - she is unaware that Charon was on that job, having been distracted from being there so she didn&#039;t get caught in the crossfire. After finishing off her lunch and tossing the bone to a gnawer (freaking the hell out of 00), she explains what she needs of them - escort a pair of VIPs into a secure, dangerous place in exchange for a relatively easy payday. Charon and Skimmer negotiate out a price of 16k nuyen along with some favors from the 162s (Charon wants living victims and a way to dispose of bodies, while Skimmer wants food deliveries for his mentor [[Nameless]]&#039; colony of ghouls in Glow City).&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Once terms have been settled on, Zigzag reveals to the team where they need to go - first to Club Penumbra to pick up their VIP, then into the bowels of the ACHE to locate the gutted Disassemblers clinic. She remarks that it is far outside of 162s territory, but that Warwick insisted and that she knows enough not to ask questions of her bosses. Sending them off, the team hop into Nogitsune&#039;s jeep and drive downtown to the venerable club, managing to get past the bouncer and inside to meet up with Warwick (an exceptionally-creepy-looking individual who assenses as mundane, thanks to masking, and manages to pass for sane enough that the team attribute his behavior to being an organlegger rather than an insect worshipper). Warwick recognizes Charon from their last meeting, but says nothing for the moment, telling the group that his associate is waiting for them in the OU and that the group will need to devise a way inside the ACHE. Nogitsune has been inside before (and even recorded the route) during the events of [[Streetwise Hercules]] and is able to guide them to their destination, though some slight adjustment is needed to avoid a dangerous, partially radioactive section of the old tunnels, taking the team into unmapped territory; they agree this small risk is worth avoiding radiation, though all are wary of Warwick, especially when they pick up his strange masked companion.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
After traveling through the Ork Underground and using Nogitsune&#039;s knowledge of smuggling routes to avoid Skraacha territory, the team arrives at a hole punched in the ACHE&#039;s foundations that was used for smuggling people out during the Shutdown, and which is still occasionally used to get residents out (or get shadowrunners inside). En-route, Charon DNI&#039;s Warwick and asks for a private chat once they&#039;re on foot. Finding a safe place for the vehicle, the team proceed inside the tunnals - Nogitsune takes the lead to scout ahead, Rooster and 00 keep a close eye on the strange masked ghoul with Skimmer taking up the rear. Lagging behind, Charon and Warwick converse privately - Warwick reveals he knows it was her at Slater Cryogenics and that she is responsible for the destruction of the operation and the death of his associates. She tells him it was just business and that she doesn&#039;t care what he&#039;s doing as long as she&#039;s paying them, smooth talking him into revealing some of his intentions and his connections to nuYou&#039;s operations in Chicago. &lt;br /&gt;
&lt;br /&gt;
Listening into the conversation over Charon&#039;s image/sound link, Skimmer makes a call to Nameless, his spiritual mentor, and asks his opinion on bug spirits; after being told to cleanse them in holy flame, he responds with a complex full auto burst directed at Warwick&#039;s face. He&#039;s able to dodge thanks to danger sense, and the caretaker spirit manages to slightly confuse Skimmer before attempting to flee, dodging a shotgun blast from Nogitsune and soaking one from 00, but ends up put down by Rooster&#039;s SMG fire. Warwick meanwhile is knocked to the ground by more boolet form Skimmer and knocked out by Charon, who persuades him to let him live for the moment so that a contact of hers can attempt to get some information out of him. &lt;br /&gt;
&lt;br /&gt;
While the team is subduing Warwick, a shadowy presence in the darkness (the villain of [[Streetwise Hercules]], and the originally-intended OPFOR before the betrayal) uses its fear power on Charon, causing her to flee into the darkness; thanks to some quick thinking on 00&#039;s part, she is guided via AROs along the route the team took and doesn&#039;t end up lost and hunted by an even more powerful vampire, with the rest of the runners following close on her heals. They are able to get out of the underbelly of the ACHE and back into the OU, at which point they take stock of their situation and consider their options.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
While Skimmer considers what sort of lie to tell Zigzag, Charon calls up [[Agamemnon]] and tells him what happened; he is initially incised, especially as he is tied to her actions after facilitating Charon&#039;s meeting with Warwick in her previous job, but after she offers to clear the slate of favors he owes her Agamemnon agrees to interrogate Warwick for his secrets and subsequently make him disappear to the best of his abilities (though he warns that this sort of person doesn&#039;t just disappear and that someone will come looking for him). The team makes their way to Loveland, taking steps to ensure they aren&#039;t followed, and meet up with Agamemnon&#039;s agent to get a magemask and magecuffs before Charon (along with 00 and Skimmer, who have been to Agamemnon&#039;s establishment before during the events of [[The Lotus Flower Blooms Far From the Sun]]) bring Warwick to him, having a brief conversation before leaving him to the banshee&#039;s tender mercies. &lt;br /&gt;
&lt;br /&gt;
Skimmer calls up Zigzag and tells her that the VIPs are dead. She is obviously angry and demands to know what happened, and he asks if she &#039;&#039;&#039;really&#039;&#039;&#039; wants to know; she says she does, and he tells her that she owes him a favor, and that she knows better than to ask questions she shouldn&#039;t. She gets the point, and says that the failure is on him (and Warwick, who she told not to go into Disassemblers territory); she says she&#039;ll come up with something to tell her bosses and doesn&#039;t burn him as a contact (and in fact still offers to hold onto the other&#039;s numbers if they need her personal services), but the team isn&#039;t still getting paid and the failure will stain their reputations. They accept this as a consequence of keeping a bug nest from growing between the ACHE, and congratulate themselves on a job, well, done.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*10 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*1 notoriety&lt;br /&gt;
*Optional Contact: [[Zigzag]] (C1/L1 &amp;quot;Mobile Body Disposal&amp;quot;) for 1 RVP or 2 CDP&lt;br /&gt;
*Optional Contact (for 00 and Skimmer): [[Agamemnon]] (C4/L3 Fixer) for 6 RVP or 12 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&#039;&#039;&#039;Skimmer:&#039;&#039;&#039; [calling on a commlink] &amp;quot;So what&#039;s your thoughts on insect spirits?&amp;quot; &amp;lt;/br&amp;gt; &#039;&#039;&#039;Nameless:&#039;&#039;&#039; &amp;quot;...come again?&amp;quot; &amp;lt;/br&amp;gt; &#039;&#039;&#039;Skimmer:&#039;&#039;&#039; &amp;quot;We were hired to escort some insect folks.&amp;quot; &amp;lt;/br&amp;gt; &#039;&#039;&#039;Nameless:&#039;&#039;&#039; &amp;quot;Burn them in holy fire, they are a plague upon this earth like the locusts of Egypt!&amp;quot; &amp;lt;/br&amp;gt; &#039;&#039;&#039;Skimmer:&#039;&#039;&#039; &amp;quot;Alright, that&#039;s all I needed to hear.&amp;quot; [proceeds to shoot the VIP in the face]}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===Skimmer===&lt;br /&gt;
Bug Spirits.  Did a number on Chicago a while back, and are a real problem there today.  And now I find out that this guy is looking to do the same thing here under the ACHE, establishing another Bug City.  I&#039;m pretty sure I&#039;m against that, but after all this teaching form Nameless, I begin to wonder if he thinks all life is sacred, including the bugs.  So I unobtrusively call him up.  Clarification is made with no room for interpretation.  I shoot the head bug guy, he dodges; I shoot him again, he goes down with a bit of assistance from Charon.  Other bug guy gets lit up by pretty much everybody, goes down as well, but manages to make me feel a bit off before doing so.  Whatever, the Grey Mana makes what could have been a bad situation a minor inconvenience.  Charon wants to transport the head bug to a guy he knows to glean more information, and I&#039;m marginally okay with it as long as the end result is he&#039;s dies.  Zigzag wasn&#039;t happy, my fixer wasn&#039;t happy, but it is what it is.  I failed a job that shouldn&#039;t have existed.  I&#039;m okay with that.  And the city is a little bit safer.  I feel good about that.&lt;br /&gt;
===00===&lt;br /&gt;
“God, this run was a dumpster fire. Alessa calls me up, and already it&#039;s off to a bad start. Way she goes on about this, feel like I should have said no. Work for some really not good people, organleggers and ghouls. So, against my better judgement and with a look from the Wolf, I take the job. Get to the meet, blowing through the SIN scanners heading into Redmond without trouble, and meet the J. One of the other runners knows them. Simple job, escort some crazy fraggers somewhere in the Underground to let them set up a new organlegging clinic. &lt;br /&gt;
&lt;br /&gt;
Heading out to meet the VIP, we head to Club Umbra. We almost played here, back in the day. Wonder what would have happened if had? Gah, no time for reminiscing. So we meet the VIP and the guy gives all of us bad vibes. His associate that we’re to also escort along? Even worse vibes. Turns out, the VIP was a fragging Insect Shaman and his associate was a fraggin’ Bug Spirit. So, Skimmer, one of the other Runners, makes a call, and talks with someone to, I don&#039;t know? Get advice maybe? Either way, he gets off his call, and then tries to blast the VIP and the Bug. Bit of a fight, but we put them both down. Charon has a contact that can extract more intel out of the VIP, so we get him to fraggin Loveland. Looks like Charon’s contact was related to the last job I did. We get the VIP to the contact, none of us get paid, and we might have an international crime syndicate wanting to harvest all of our organs. Just another day as a Shadowrunner. Yeah, just another day. End Recording.”&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
This drek got good moe. We went to some burnt out crappy building in the worse barrens and met with some ghouls or some drek. They were eating bits of people as we went in. the job was to escort some guy into the guts of the big pyramid downtown. So then we went to a classy club and met with that guy. He was weird looking, but he seemed alright enough to me. He wanted us to get him to some spot under the ACHE so he could setup some sorta organ harvesting business. Whatever, that&#039;s his biz. The rest of the team seemed suspicious though. We went through with the job though, because we&#039;re professionals. HAH, just kidding. We started in on the job and then Skimmer straight up tried to murder the creepy guy we were escorting. We all joined in, and they ended up very dead. Well, the creepy guy ended up unconscious. I lit the other guy up as he tried to run. Turns out the fuss was because they were bug spirits or some drek. I ran into other bug spirits on another run, and they were nasty. The rest of the team wanted to take the creepy guy to one of Charon&#039;s contacts to be tortured before they murdered him. No drek though, as we hand this guy off to the contact I noticed that Nogitsune looked like a fox in the astral. Turns out that fucker was one of those weird paracritters, hiding in the group and waiting for his chance to pounce. I had thought that the fox tail was some sorta weird biomod. Needless to say, I hightailed it out of there. &lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=WHO_WANTS_SOME_GEAR%3F!&amp;diff=51834</id>
		<title>WHO WANTS SOME GEAR?!</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=WHO_WANTS_SOME_GEAR%3F!&amp;diff=51834"/>
		<updated>2021-01-22T08:11:27Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2082-01-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=IsaacAlpharn&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Tacoma, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Nogitsune|Samsara|Frostbite|Rooster}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=ARES subsidiary security&lt;br /&gt;
|OppositionUnits={{AARCharacterList|8 standard mooks|Security Rigger and drones}}&lt;br /&gt;
|OppositionCasualties=A bunch of drones&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team saw a post from one of the Haven&#039;s fixers, [[Carlos Blanco]] about a tip-off about a less-defended warehouse storing ARES stock. They decide to hit the place after minimal legwork. It went &#039;&#039;okay&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Carlos noticed that there was a covert ARES convoy going through a secluded part of Tacoma. He&#039;s also heard gossip from ARES corp-drones about one of the main storage facilities currently being renovated and having nowhere to store an incoming shipment of materiel and decided to inform the Haven about this.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met up a few blocks away from the warehouse, after marking down their interests in hitting the place. Carlos did not offer to meet.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team only did some preliminary legwork in the late afternoon, and then attacked frontally at night.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team tried to sneak around the guard in the security booth, but was spotted. Not being complete idiots, the guards set up alongside the drones to cover the booth guard. Seeing that the intruders are hostile, there was then a tsunami of electrified shotgun shells aimed at Samsara, but &#039;&#039;the bullets, they do nothing&#039;&#039;. Rooster was not so lucky or durable however, and was caught in the electrified plastic storm, being quickly incapacitated. Nogitsune and Frostbite slowly picked off the drones while Samsara slowly advanced and ate all the stick-n-shock. Soon after, the security rigger activated the anti-vehicle turrets in an attempt to stop Samsara. It still didn&#039;t work, and the team blew the turrets up, but not before Nogitsune caught a burst from one of them. The security forces retreated after being hit with flashbangs and the turrets were destroyed, into a safe-room. The team quickly patched up their wounded and went to looting before HTR arrived.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
ARES lost some stock and materiel, the team had a new appreciation for suppressive fire and they got a small pile of new toys.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
52k nuyen of FBA/security armor/military-esque armor (&#039;&#039;&#039;&#039;&#039;But not mil-spec&#039;&#039;&#039;&#039;&#039;) and associated accessories, weapons and associated accessories, drones and associated accessories, grenades and ammo under 18 Availability, and half the remainder of that in cash, &#039;&#039;&#039;or&#039;&#039;&#039; 26k nuyen in cash. (13 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Why would you need to use explosive bullets on rent-a-cops?&amp;quot; -Samsara &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;Does the brick see anything from above?&amp;quot; -Nogitsune &amp;lt;br/&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===Samsara===&lt;br /&gt;
You know, I always heard Ares were like, the big tough kids on the Corporate Court block, but these guys weren&#039;t so bad. I mean, sure, they know how to throw bullets at a problem, but I have full body armor, not to mention metal bones, orthoskin, and wires - whatever I didn&#039;t dodge barely touched me, and I came out of the whole thing with a few bruises and a whole bunch of new toys. Definitely not bad for a day&#039;s work - I don&#039;t know if whoever tipped us off to this opportunity can read this, but if so thanks omae, I owe you one!&lt;br /&gt;
&lt;br /&gt;
Good team too, if a little strange - then again I guess I&#039;m pretty strange myself, so who am I to judge? That Frostbite guy had something weird going on with his aura (I didn&#039;t want to say anything about it, but it just felt... off...), but he knew how to shoot really well. Same with Nogitsue, who&#039;s got a neat fox tail and now a huge troll-sized sniper rifle - it&#039;s a good combo, hopefully we work together again. That Rooster guy had some gnarly cybereyes and a cool bike, but he got lit up by bullets and went down; thankfully I could get them to focus fire on me and he made it out okay, plus he didn&#039;t need to use up nearly as many bullets as the other two. Maybe I should learn to use guns someday, but those things seem expensive. &lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;[[Frostbite]] AAR: BT001&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
*Report_Operation: Minimal planning required - One heavily defended checkpoint - 6 drones, 2 turrets, beyond 6 guards - 4 runners. Attacked at night, low security area - KE to respond within 1 hour. Samsara attempted infiltration, guard detected attempt - high alert. Rooster drove towards entrance, though was taken down by heavy retaliation, Samsara adequately absorbed incoming fire - further research required. Nogitsune took over-watch positions as in combination, caused reconfiguration of circuits via kinetic adaptation. Overall - successful run,&lt;br /&gt;
*Report_Runners: Johnson: N/A 3rd party information to raid facility.&lt;br /&gt;
**Listing procedure:&lt;br /&gt;
***Nogitsune: Statement: Acquainted on previous mission, adept driver - though equally adept with firearms - reckless to point of rage. Overall asset to team.&lt;br /&gt;
***Rooster: Statement: Reconnaissance was valuable, though experience with assaulting through chokepoints was sparse. Could have been an asset, though Recitation: &amp;quot;Luck was not in his favor&amp;quot; Continuation. Further missions could yield interesting results.&lt;br /&gt;
***Samsara: Statement: Initially believed to also have sparse knowledge in assaulting chokepoints, highly armored and reactive, negation of enemy arms was achieved through marching reckless abandon. Overall asset to team.&lt;br /&gt;
*Report_Opinion: Dangerous prospect, though rewards balanced initial danger. Recitation: &amp;quot;Looting&amp;quot; Continuation: seems to be a staple technique in acquiring specialized armaments. &amp;lt;br /&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Nogitsune:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Of course these guys were trained as standard protocol for Ares security forces especially if these guys are the bottom tier of there security forces ,simple beat cops did not want to harm him .those damn auto turrets  on their hand proved to be annoyance and man in chains shrugging off one of their attacks ,before everything became a blur . Felt good to fight along side of a another shark, Samsara. always wanted to pick up one of these rifles and sort of having a hard time trying to fit it into my place. need to get some mods to help break it down for easier transport.&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
I shoulda known this run was gonna go to drek, cuz. We didn&#039;t really do any planning. We just kinda showed up and checked the place out, but it turned out no one had the tag scanner or eraser that we needed to actually cop the gear. We took a break until nightfall though, so I went and copped some new gear. Then we tried to sneak in, but that didn&#039;t fuckin work. Of course it didn&#039;t fuckin work. I don&#039;t know what they did to get caught, but drek hit the fan real quick after that. I charged in on my bike, but I got caught in some crossfire in the gate and went down. They had a whole flight of drones with machine guns or some shit covering the entrance with crazy bursts of fire. &lt;br /&gt;
&lt;br /&gt;
The rest of the team pulled the job off though while I was down, so there&#039;s that. At least we didn&#039;t all get caught &#039;cause of those drek gun drones. We raided the warehouse after that. A real snatch and grab. I wasn&#039;t really sure what to get until I found a crate with some real wiz armor. Yeah moe! It must have been some rich guy&#039;s custom order, but it was real good gear. Nicer armor than I&#039;ve ever seen. I also grabbed a cool looking sword because I saw Samsara grab one. Turns out it&#039;s some sorta wiz vibro sword.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51811</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51811"/>
		<updated>2021-01-21T18:20:39Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, though somewhat introverted in meatspace due to the perpetual communication barriers... and his ever present spider mentor.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized Microdeck Summit safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51734</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51734"/>
		<updated>2021-01-21T00:59:12Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. It was at this low point in his life that Aszazi, the spider spirit, found Polka. Aszazi taught Polka the way spider; how to sit calmly in his web and filter through the data coming in along the strands. How to tune out the unimportant tidbits of data and instead only focus on and act on what matters. Slowly, with Aszazi&#039;s help, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Uta Yamamura&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51415</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51415"/>
		<updated>2021-01-13T23:01:57Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: added &amp;quot;Prototype Transhuman&amp;quot; to the character&amp;#039;s concept&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Prototype Transhuman MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. Slowly though, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51414</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51414"/>
		<updated>2021-01-13T22:56:44Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Personality: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
===History:===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. Slowly though, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
===Personality:===&lt;br /&gt;
Polka is generally laid back, and curious by nature. He was high strung and serious when he left the Prince George MCT facility as a youth, but he quickly mellowed during his time with the sasquatch tribe. If you ask him about his time there, he would tell you that he absolutely hated it. He hated not having matrix access in the deep mountains, he hated not having basic creature comforts, and he hated the food. But the truth that Polka tries to avoid admitting to himself is that he misses it, and that he enjoyed his time there. He enjoyed the simplicity of it all, and the crisp mountain air. But the city and the matrix called to him, and he couldn&#039;t stay. Polka has also seen a lot of the best and worst that metahumanity has to offer. He&#039;s personally experienced corporate indoctrination, but also has fond memories of some of the kinder guards that did their best to raise the subjects as people instead of as corporate resources. He spent time in a refugee camp and on the streets, but he&#039;s also spent time in with the gorgeous vistas of the mountains in SSC territory. He&#039;s seen brutality in the shadows, but he also built strong friendships with some of the other runners in Bellingham. The result of all of this is that Polka hopes for the best in people, but doesn&#039;t necessarily expect it from them. He&#039;s essentially a good person at his core, and will go out of his way to help others when given the opportunity. &lt;br /&gt;
&lt;br /&gt;
===Notes:===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*Polka loves popular media, and is constantly diving into it. &lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51413</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51413"/>
		<updated>2021-01-13T22:37:32Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: important backstory fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it. He&#039;s generally chill.&lt;br /&gt;
&lt;br /&gt;
=== History: ===&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also included MCT providing cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation, as well as through interrogations of the subjects, they came across the concept of resonance. Their initial theory was that the resonance that the otaku claimed to be able to feel were some sort of variant expression of magic. The core of their theory was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but some of MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients instead, since as dual natured beings they are guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2056 the experiment proper began. A batch of several hundred subjects were grown, having had their genetics modified by MCT in a way that MCT hoped would allow them to express abilities similar to otaku. The subjects were subjected to large amounts of electronic and radio data while in their artificial wombs. In 2057 the subjects were grown and the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really; only about half survived of them survived the decanting process. Shortly thereafter they were tested. Since dual natured creatures are awoken at birth, MCT theorized that any &amp;quot;otaku awakenings&amp;quot; would be instantly recognizable as a lack of magic on the part of the subjects. With some basic assensing, it quickly clear that none of the subjects had awoken as otaku since all of them had the connection to magic typical to sasquatches. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the genetic changes to the structure of the subject&#039;s brains had expressed themselves. The project was deemed a failure, and many of the surviving subjects were... tested. However, MCT had a different fate in store for the most magically gifted of the subjects. Those with exceptional magical potential were identified as potential assets for MCT, and were spared.&lt;br /&gt;
&lt;br /&gt;
The remaining dozen or so subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects, but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they seemed to have an exceptional ability to process data. Those subjects took to hacking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian. Naturally, the cessation of assistance from MCT significantly weakened Shimshian&#039;s ability to fight a defensive war.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka found no peace living in the woods with the sasquatch tribe. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. He hoped that he could use it to pay his way in society.&lt;br /&gt;
&lt;br /&gt;
Polka had a rough start in Bellingham. He had expected to go to the city and start decking to make a living. Instead, he went to the city and the sudden flood of electronic traffic activated his biolink for the first time. Confused, broke, and overwhelmed by the electronic noise, Polka ended up living on the streets for a few months. Slowly though, Polka learned how to tune out the wireless noise and focus only on the connections and data that he needed. After regaining control, Polka was able to make ends meet by diving into hosts and liberating pay data. He started off diving on the public grid while homeless and slowly worked his way into a better lifestyle (with a better grid). After a while he made a name for himself as a skilled decker, and from there he quickly started working in the shadows. Polka got his start in the shadows in 2074, when he was pulled into a simple robbery of a corporate warehouse as matrix support. Polka was successful in the shadows; he started small but as he went he honed his skills, bought cutting edge equipment, made contacts, and generally lived the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
=== Personality: ===&lt;br /&gt;
Polka is generally laid back. &lt;br /&gt;
&lt;br /&gt;
=== Notes: ===&lt;br /&gt;
&lt;br /&gt;
*Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
*If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
*Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
*((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
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===Clothing===&lt;br /&gt;
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===Matrix Persona===&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51310</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51310"/>
		<updated>2021-01-09T09:05:19Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also includes cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation they generated an initial theory that the abilities displayed by otaku were some sort of variant expression of magic. The idea was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients which are almost guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2057 the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really, since they were all prototype modified beings. The subjects had been modified with knowledge gained from the otaku experimentation so that they would be able to receive and process electronic signals with their brains alone. As they had developed they were subjected to large amounts of radio data. Only about half survived of them survived the decanting process. Since dual natured creatures are awoken at birth it was quickly clear that none of the subjects had awoken as otaku, though there was no indication whether or not the modifications had taken hold. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the new brain augmentations had expressed themselves. Instead, Polka and the other magically gifted subjects had been identified as potential assets for MCT due to their magical abilities and expendability.&lt;br /&gt;
&lt;br /&gt;
The subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they did have the ability to communicate wirelessly with electronic devices. The subjects with successful modifications took to decking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka *HATED* it there. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. Polka had a rough start in Bellingham, but he was quickly able to make ends meet by diving into hosts and liberating pay data. After he made a name for himself there he quickly started working in the shadows. Polka had started working in the shadows by 2074. Polka was successful in the shadows; he was honing his skills, buying cutting edge equipment, making contacts, and generally living the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 got permanently bricked, his good fake sin was burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
* Polka abhors MCT as an organization for what they did to technomancers in the late 2060s. Though he has non qualms with the individuals that make up the corp, if he&#039;s given the option to screw over MCT he&#039;ll go out of his way to do so.&lt;br /&gt;
* If he&#039;s out and about Polka tries to blend in by wearing very baggy clothes and a hoodie with the hood up.&lt;br /&gt;
* Polka&#039;s matrix icons and the like are fairly plain, though they have a faint magic theme to them. He prefers to run in the matrix with as little unnecessary flair as possible, but his pride as a decker makes it so he can&#039;t completely ignore decorating his icons. He just likes to keep it subtle.&lt;br /&gt;
* ((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51281</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51281"/>
		<updated>2021-01-09T03:56:05Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also includes cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation they generated an initial theory that the abilities displayed by otaku were some sort of variant expression of magic. The idea was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients which are almost guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2057 the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really, since they were all prototype modified beings. The subjects had been modified with knowledge gained from the otaku experimentation so that they would be able to receive and process electronic signals with their brains alone. As they had developed they were subjected to large amounts of radio data. Only about half survived of them survived the decanting process. Since dual natured creatures are awoken at birth it was quickly clear that none of the subjects had awoken as otaku, though there was no indication whether or not the modifications had taken hold. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the new brain augmentations had expressed themselves. Instead, Polka and the other magically gifted subjects had been identified as potential assets for MCT due to their magical abilities and expendability.&lt;br /&gt;
&lt;br /&gt;
The subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they did have the ability to communicate wirelessly with electronic devices. The subjects with successful modifications took to decking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka *HATED* it there. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. Polka had a rough start in Bellingham, but he was quickly able to make ends meet by diving into hosts and liberating pay data. After he made a name for himself there he quickly started working in the shadows. Polka had started working in the shadows by 2074. Polka was successful in the shadows; he was honing his skills, buying cutting edge equipment, making contacts, and generally living the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 had gotten permanently bricked, his good fake sin had been burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
((If you wandered to this page and liked what you read please feel free to steal the &amp;quot;escaped MCT bio-project&amp;quot; opening and make your own magical &amp;quot;sasquatch doing non-sasquatch appropriate things&amp;quot; meme character.))&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51263</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51263"/>
		<updated>2021-01-08T06:29:53Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.jpg|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also includes cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation they generated an initial theory that the abilities displayed by otaku were some sort of variant expression of magic. The idea was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients which are almost guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2057 the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really, since they were all prototype modified beings. The subjects had been modified with knowledge gained from the otaku experimentation so that they would be able to receive and process electronic signals with their brains alone. As they had developed they were subjected to large amounts of radio data. Only about half survived of them survived the decanting process. Since dual natured creatures are awoken at birth it was quickly clear that none of the subjects had awoken as otaku, though there was no indication whether or not the modifications had taken hold. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the new brain augmentations had expressed themselves. Instead, Polka and the other magically gifted subjects had been identified as potential assets for MCT due to their magical abilities and expendability.&lt;br /&gt;
&lt;br /&gt;
The subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they did have the ability to communicate wirelessly with electronic devices. The subjects with successful modifications took to decking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka *HATED* it there. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. Polka had a rough start in Bellingham, but he was quickly able to make ends meet by diving into hosts and liberating pay data. After he made a name for himself there he quickly started working in the shadows. Polka had started working in the shadows by 2074. Polka was successful in the shadows; he was honing his skills, buying cutting edge equipment, making contacts, and generally living the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 had gotten permanently bricked, his good fake sin had been burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51262</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51262"/>
		<updated>2021-01-08T06:28:35Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Added character image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:PolkaTemp.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also includes cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation they generated an initial theory that the abilities displayed by otaku were some sort of variant expression of magic. The idea was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients which are almost guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2057 the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really, since they were all prototype modified beings. The subjects had been modified with knowledge gained from the otaku experimentation so that they would be able to receive and process electronic signals with their brains alone. As they had developed they were subjected to large amounts of radio data. Only about half survived of them survived the decanting process. Since dual natured creatures are awoken at birth it was quickly clear that none of the subjects had awoken as otaku, though there was no indication whether or not the modifications had taken hold. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the new brain augmentations had expressed themselves. Instead, Polka and the other magically gifted subjects had been identified as potential assets for MCT due to their magical abilities and expendability.&lt;br /&gt;
&lt;br /&gt;
The subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they did have the ability to communicate wirelessly with electronic devices. The subjects with successful modifications took to decking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka *HATED* it there. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. Polka had a rough start in Bellingham, but he was quickly able to make ends meet by diving into hosts and liberating pay data. After he made a name for himself there he quickly started working in the shadows. Polka had started working in the shadows by 2074. Polka was successful in the shadows; he was honing his skills, buying cutting edge equipment, making contacts, and generally living the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 had gotten permanently bricked, his good fake sin had been burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:PolkaTemp.jpg&amp;diff=51261</id>
		<title>File:PolkaTemp.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:PolkaTemp.jpg&amp;diff=51261"/>
		<updated>2021-01-08T06:27:06Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Polka Char image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Polka Char image&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51258</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51258"/>
		<updated>2021-01-08T05:39:27Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also includes cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation they generated an initial theory that the abilities displayed by otaku were some sort of variant expression of magic. The idea was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients which are almost guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2057 the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really, since they were all prototype modified beings. The subjects had been modified with knowledge gained from the otaku experimentation so that they would be able to receive and process electronic signals with their brains alone. As they had developed they were subjected to large amounts of radio data. Only about half survived of them survived the decanting process. Since dual natured creatures are awoken at birth it was quickly clear that none of the subjects had awoken as otaku, though there was no indication whether or not the modifications had taken hold. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the new brain augmentations had expressed themselves. Instead, Polka and the other magically gifted subjects had been identified as potential assets for MCT due to their magical abilities and expendability.&lt;br /&gt;
&lt;br /&gt;
The subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they did have the ability to communicate wirelessly with electronic devices. The subjects with successful modifications took to decking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka *HATED* it there. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. Polka had a rough start in Bellingham, but he was quickly able to make ends meet by diving into hosts and liberating pay data. After he made a name for himself there he quickly started working in the shadows. Polka had started working in the shadows by 2074. Polka was successful in the shadows; he was honing his skills, buying cutting edge equipment, making contacts, and generally living the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 had gotten permanently bricked, his good fake sin had been burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Adowa &amp;quot;Moria&amp;quot; Webster&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dante Palmer&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51257</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51257"/>
		<updated>2021-01-08T05:31:16Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= MysAd Sasquatch Decker&lt;br /&gt;
|header2= Just here to chill and do decker things.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also includes cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation they generated an initial theory that the abilities displayed by otaku were some sort of variant expression of magic. The idea was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients which are almost guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2057 the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really, since they were all prototype modified beings. The subjects had been modified with knowledge gained from the otaku experimentation so that they would be able to receive and process electronic signals with their brains alone. As they had developed they were subjected to large amounts of radio data. Only about half survived of them survived the decanting process. Since dual natured creatures are awoken at birth it was quickly clear that none of the subjects had awoken as otaku, though there was no indication whether or not the modifications had taken hold. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the new brain augmentations had expressed themselves. Instead, Polka and the other magically gifted subjects had been identified as potential assets for MCT due to their magical abilities and expendability.&lt;br /&gt;
&lt;br /&gt;
The subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they did have the ability to communicate wirelessly with electronic devices. The subjects with successful modifications took to decking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka *HATED* it there. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. Polka had a rough start in Bellingham, but he was quickly able to make ends meet by diving into hosts and liberating pay data. After he made a name for himself there he quickly started working in the shadows. Polka had started working in the shadows by 2074. Polka was successful in the shadows; he was honing his skills, buying cutting edge equipment, making contacts, and generally living the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 had gotten permanently bricked, his good fake sin had been burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
*Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
*Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Astral Beacon&lt;br /&gt;
&lt;br /&gt;
*Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
*Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
*Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
*Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51255</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51255"/>
		<updated>2021-01-08T04:00:36Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: The main bulk of the backstory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= MysAd Sasquatch Decker&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Sasquatch&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 02/17/2057&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=02&lt;br /&gt;
|Day=17&lt;br /&gt;
|Year=2057&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://www.dropbox.com/sh/hwqvn4zyy62hqwc/AAA-QqFdanmximvbHh_eXfhta?dl=0] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Polka is a decker who uses his magic to support and bolster his decking. He specializes in legwork. He&#039;s generally cheerful, thought somewhat introverted in meatspace due to the perpetual communication barriers.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Buy a new deck.&lt;br /&gt;
&lt;br /&gt;
-Make some ¥¥¥.&lt;br /&gt;
&lt;br /&gt;
-Learn some more magic.&lt;br /&gt;
&lt;br /&gt;
-Fuck with MCT.&lt;br /&gt;
&lt;br /&gt;
-Do decker things.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Polka is a sasquatch science experiment turned decker who fell into the shadows to get away from the corporations &amp;amp; because he has the skills for it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To understand just how Polka came into being we need a little bit of a history lesson, so buckle up. Fair warning, the story involves Mitsuhama Computer Technologies and otaku research. Don&#039;t blame me, they&#039;re the villains here.&lt;br /&gt;
&lt;br /&gt;
Back in 2053 the Tsimshian Nation was failing financially. They opened their borders to megacorporations for the first time. Mitsuhama Computer Technologies cut a deal with the ruling body of Tsimshian. MCT would invest heavily in Tsimshian&#039;s failing economy and industry in exchange for carte blanche to do just about whatever they pleased in the country. This included first claim to all natural resources in the country. The deal also includes cutting edge military armaments being provided to the Tsimshian armed forces.&lt;br /&gt;
&lt;br /&gt;
In 2055 the first otaku really started hitting the scene. Naturally, the computing giant MCT took interest. Shortly after learning about the existence of otaku MCT began studying them. Their research was based on experimenting with otaku &amp;quot;volunteers&amp;quot;, and tests run on brain matter which those volunteers had &amp;quot;generously donated.&amp;quot; As a result of their experimentation they generated an initial theory that the abilities displayed by otaku were some sort of variant expression of magic. The idea was that an otaku was the result of a child awakening to the matrix rather than to traditional magic, and that this was likely related to the environment that the child awakens in as well as the interest in technology that the child has. This theory would later be proven to be completely incorrect, but MCT&#039;s initial attempts to artificially create otaku would be based on that theory.&lt;br /&gt;
&lt;br /&gt;
With their incorrect understanding that otaku were simply a variant expression of latent magical ability, MCT reasoned that it would be simpler and more effective to attempt to induce an &amp;quot;otaku awakening&amp;quot; on naturally magical beings. Given the low rate of awakening in metahumans, it was more cost effective to engineer metasapients which are almost guaranteed to have some form of awakening. The experiments were to take place at the new MCT blacksite outside of Prince George in Tsimshian. A secluded population of sasquatches living in Tsimshian territory would provide the genetic data for the vat grown metasapients; the genetic samples were gathered under the guise of a MCT sponsored medical outreach program.&lt;br /&gt;
&lt;br /&gt;
In 2057 the first batch of prototype engineered otaku were &amp;quot;born.&amp;quot; More decanted really, since they were all prototype modified beings. The subjects had been modified with knowledge gained from the otaku experimentation so that they would be able to receive and process electronic signals with their brains alone. As they had developed they were subjected to large amounts of radio data. Only about half survived of them survived the decanting process. Since dual natured creatures are awoken at birth it was quickly clear that none of the subjects had awoken as otaku, though there was no indication whether or not the modifications had taken hold. At this point Polka was known as &amp;quot;11-C&amp;quot;, and he had hit the genetic lottery. Polka had been born as a mystic adept. This spared him from undergoing &amp;quot;further study&amp;quot; by the Mitsuhama scientists, who were eager to see how the new brain augmentations had expressed themselves. Instead, Polka and the other magically gifted subjects had been identified as potential assets for MCT due to their magical abilities and expendability.&lt;br /&gt;
&lt;br /&gt;
The subjects were kept in a small group and raised to serve the corporation. For the first few years their training consisted of lessons in American sign language, general education, and a touch of corporate indoctrination. As the years progressed, MCT began teaching them about hermetic magic, tactics, and whatever else could make them useful to the corporation. The training was intense, but not harsh. The subjects were no longer disposable test subjects but rather disposable and deniable tools for MCT. They were raised to be loyal, obedient, and skilled. The training became individualized as the subjects became old enough to demonstrate natural ability that could be honed and refined. Over the years it had become apparent that for Polka and several of the others the otaku-based genetic modifications had taken hold in some capacity, as they did have the ability to communicate wirelessly with electronic devices. The subjects with successful modifications took to decking and cyberwarefare like ducks to water, and their training focused in these areas.&lt;br /&gt;
&lt;br /&gt;
It was during these years of training that the subjects started to pick up &amp;quot;real names&amp;quot; rather than their alphanumeric designations. When he was four, Polka had heard the song &amp;quot;Polkadots and Moonbeams&amp;quot; in one of the blacksite&#039;s elevators and had proceeded to hum it for the next several weeks. Naturally, the song became his name. The nickname &amp;quot;Polka&amp;quot; was used for short in text conversations, but Polka still considers his name to be his favorite fourteen notes of the song.&lt;br /&gt;
&lt;br /&gt;
Back in the realm of international politics, the relations between Tsimshian and the Salish-Shidhe council started breaking down in 2060. Early in 2062 a war breaks out between the two nations. Though there is a ceasefire brokered later on in 2062, hostilities are renewed almost immediately and the two nations continue fighting. In 2067 MCT begins pulling out of Tsimshian territory, presumably due to not seeing as much of a return on investments as expected due to the war. This goes hand in hand with MCT ceasing to provide financial assistance and military armaments to Tsimshian.&lt;br /&gt;
&lt;br /&gt;
As the warfare increased between the Salish-Shidhe and Tsimshian forces amidst the MCT withdrawal, the blacksite housing Polka is mistakenly targeted by artillery and assaulted by SSC ground forces. Though the mistaken hostilities between the Salish-Shidhe militias and the MCT security personel ended quickly the shelling destroyed some of the facility and provided an opening for the subjects to escape. Not all of them chose to given the opportunity, but Polka hadn&#039;t yet been indoctrinated enough that he would decide to stay in the facility. He took his chance and fled into the surrounding woods. Shortly after Polka&#039;s escape the hostilities between the Salish-Shidhe Council and the Tsimshian Nation ended with the SSC annexing the Tsimshian nation as a protectorate. &lt;br /&gt;
&lt;br /&gt;
Polka fled along some of the other subjects and many other refugees to Salish-Shidhe territory, where he ended up briefly in a refugee camp before SSC aid workers there spotted him and the other subjects and shipped them off to live with a tribe Sasquatches. Polka *HATED* it there. He had grown accustomed to life surrounded by electronics and creature comforts. Living a simpler life in the woods where half of the people weren&#039;t even proficient in sign language drove him up the wall. Polka lived with the tribe for as long as he could stand, but in 2071 he left the tribe and moved to Bellingham. He had the foresight to bring his training deck with him back when he had escaped the MCT facility, and he had kept his prized MCT Trainee safe during his years living with the tribe. Polka had a rough start in Bellingham, but he was quickly able to make ends meet by diving into hosts and liberating pay data. After he made a name for himself there he quickly started working in the shadows. Polka had started working in the shadows by 2074. Polka was successful in the shadows; he was honing his skills, buying cutting edge equipment, making contacts, and generally living the high life. He would have stayed in Bellingham forever, but as they say, &amp;quot;All good things must come to an end.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In October 2081 Polka and his crew ended up in too deep. Polka won&#039;t talk about the specifics of the run except to repeat the age old adage, &amp;quot;Never deal with a dragon.&amp;quot; The end result of that run was that Polka nearly died to black IC, his assets were frozen, his shiny new Shiawase Cyber-5 had gotten permanently bricked, his good fake sin had been burned, and he needed to skip town pronto. Polka grabbed his bug out bag and headed to Seattle to lay low for... a few decades. Just in case.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
* Mystic Adept: Polka is a mysad, with middling magic and middling adept abilities.&lt;br /&gt;
* Prototype Transhuman: Polka was bio modified before birth by MCT in an attempt to make artificial otaku.&lt;br /&gt;
* Deck Builder, Overclocker, Quick Config: Polka is a nova hot decker.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
* Astral Beacon&lt;br /&gt;
&lt;br /&gt;
* Curiosity Killed the Cat: Polka must crack the security on files. He has to.&lt;br /&gt;
* Gremlins 4: Polka swears that he&#039;s cursed. It&#039;s actually constant minor malfunctions with the prototype genemods.&lt;br /&gt;
* Records on File (Mitsuhama): Mitsuhama knows all about him. They didn&#039;t see fit to try to recover him in the middle of a warzone and he was written off, but they&#039;re still watching.&lt;br /&gt;
* Uneducated: Polka&#039;s weird childhood means that he doesn&#039;t understand some common sense things.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Archibald - A SSC sin, for a sasquatch that looks kinda like him. But most people can&#039;t tell the difference.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Polka&amp;diff=51251</id>
		<title>Polka</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Polka&amp;diff=51251"/>
		<updated>2021-01-07T20:07:12Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Initial creation, mainly to reserve the name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Archetype&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/userUnwaveringGrey UnwaveringGrey]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (Metatype Here)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[Drive URL Link] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - X &amp;lt;br /&amp;gt; Attributes - X &amp;lt;br /&amp;gt; Magic/Resonance - X &amp;lt;br /&amp;gt; Skills - X &amp;lt;br /&amp;gt; Resources - X&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Identifying_a_Problem&amp;diff=51060</id>
		<title>Identifying a Problem</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Identifying_a_Problem&amp;diff=51060"/>
		<updated>2021-01-01T21:56:00Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Rooster pAAR*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2081-12-27&lt;br /&gt;
|GM=Si1as&lt;br /&gt;
|Location=Barrens (both)&lt;br /&gt;
|Ally=Daniel Lufe&lt;br /&gt;
|Ally2=Madame Butterfly&lt;br /&gt;
|RunnerList={{AARCharacterList|Ca1yps0|Rooster|Silverpaw|Stygian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Local Gangers&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Bubblegum&#039;s Gang|Bubblegum}}&lt;br /&gt;
|OppositionCasualties=Bubblegum&#039;s gangers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=Yakuza&lt;br /&gt;
|OppositionUnits2=[[Rachel Raven]]&lt;br /&gt;
|OppositionCasualties2=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Daniel Lufe]] hired shadowrunners to help eliminate some competition. The team managed to rescue a mostly unrelated woman from the Yakuza, then destroy an entire street gang before helping their leader relocate because their moral compass is utterly baffling.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
A small time forger, [[Bubblegum]], and her crew were buying commlinks from the other gangers in town. They&#039;d hack the SINs off the commlinks and resell them for a profit.&lt;br /&gt;
&lt;br /&gt;
[[Daniel Lufe]], a forger who works with the Haven, was miffed by [[Bubblegum]] and her crew interfering with his business. In addition to their sales coming out of his profit margin, some of the resold SINs were his work, and he has an expectation of quality. As such, he put in a request for Haven&#039;s help; in exchange, he offered a quality forgery for the runners.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting at a shit bar in Touristville, [[Daniel Lufe]] asked the runners to take small time competition out of commission. In exchange, he&#039;d offer up a set of properly done forgeries and a pair of licenses to the team. After bargaining back and forth, the team successfully bargained a little loyalty for future runs (add [[Daniel Lufe]] as a contact,) and a little pocket change if the team cut the offending gang down to size. [[Daniel Lufe]] gave the team a few of the fake SINs he had made that were repurposed by [[Bubblegum]]&#039;s gang.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
[[Ca1yps0]], through the power of the matrix, managed to find a receipt tied to one of [[Daniel Lufe]]&#039;s old SINs at an off-brand Stuffer Shack in Loveland. While [[Stygian]] distracted the attendant, [[Ca1yps0]] jacked into the network and found a clear video of the elf who bought the fake SIN. The team decided to locate the elf, find out where she bought the SIN, and then knock some heads together.&lt;br /&gt;
&lt;br /&gt;
==The Accidental Side Quest==&lt;br /&gt;
[[Stygian]] summoned a spirit of man to track down the elf, while the team sat around together in Loveland and got to know each other. After some time, the spirit returned, and the gang rode off to a Yakuza-owned gambling parlor.  [[Silverpaw]] snuck in iron to ensure the team stayed safe. While [[Rooster]] went on a hot streak playing slots, [[Stygian]] located and introduced himself to the elven woman named [[Pell]]. After some introductions, they discovered that the woman was worried about her friend [[Rachel Raven]], who was a lady of the night at this particular parlor. [[Rooster]], with new, fresh winnings from the slots, made his way upstairs (in exchange for his winnings,) and--when alone in the room with [[Rachel Raven]], explained that he was there to help her escape the Yakuza. Casting invisibility on [[Rachel Raven]], [[Rooster]] stumbled out of the Yakuza den pretending to be more intoxicated than he was. As he departed, guards exchanged knowing looks and--in one case--a little coin at his short stint upstairs.&lt;br /&gt;
&lt;br /&gt;
In the meantime, [[Ca1yps0]] dialed up [[John Baptise]], and a ride was waiting for the team and their woman. [[Stygian]] had John drop them off at a No Tell Motel, and both women were relieved to find out that they only wanted to know where Pell had gotten her fake SIN. After she yelled at him for the scare, she gave the team [[Bubblegum]]&#039;s location in Touristville. [[Stygian]] got [[Rachel Raven]] set up with [[Madame Butterfly]], a far shade better than the Yakuza, and the team departed back to the &amp;quot;uncool barrens&amp;quot; to visit Touristville once more.&lt;br /&gt;
&lt;br /&gt;
==The Main Quest==&lt;br /&gt;
[[Stygian]] talked himself and [[Silverpaw]] into the middle of [[Bubblegum]]&#039;s garage before taking a shot at the gangers. [[Rooster]] broke in through the back door, and [[Ca1yps0]] took over a Dalmatian drone inside the facility to provide backup. Thanks to chokepoints, surprise, and an awful lot of luck (and/or edge,) the team managed to cut down the gangers, with [[Silverpaw]] and [[Rooster]] doing some heavy combat lifting. With her gang demolished, [[Bubblegum]] surrendered, but [[Rooster]] reminded the team that the J wanted [[Bubblegum]] put 6 feet under. &lt;br /&gt;
&lt;br /&gt;
The team destroyed all the commlinks that [[Bubblegum]]&#039;s gang had collected. They decided to let her life IF AND ONLY IF she relocated out of town. Since [[Daniel Lufe]] wasn&#039;t sure which ganger was responsible, and since they had in fact demolished her entire Seattle organization, they felt confident that they had completed the mission despite letting her live.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
They met again with the J. [[Ca1yps0]], unable to make it up the stairs in her chair, stayed in the car and participated via AR in the meet. After seeing the video footage, [[Daniel Lufe]] agreed to make their SINs as promised. He also gave them each some nuyen for destroying, instead of reselling, the commlinks. When the team departed the restaurant, they found [[Stygian]]&#039;s car door open with blood on the frame. [[Ca1yps0]] was nowhere to be seen. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
[[Daniel Lufe]] as a 3-1 Contact.&lt;br /&gt;
R5 Fake SIN (from a AAA corp) and 2x free licenses.&lt;br /&gt;
Additional licenses at normal price without roll.&lt;br /&gt;
4k Nuyen&lt;br /&gt;
2 Karma&lt;br /&gt;
2 CDP (which can be used to instead buy [[Bubblegum]]).&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| GM: [to Rooster] &amp;quot;If you were a better person, this would make you feel terrible.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===Ca1yps0=== &lt;br /&gt;
Recording this in the car while the rest of the team makes the hand-off with our J. My first job with this ShadowHaven outfit and I&#039;ve gotta say, I&#039;m really impressed with the talent here: Stygian is a solid talker with the confidence to walk right into a gang hidehout when he knows there&#039;s going to be a shootout, Rooster is funny as all hell and generous with his deepweed, and Silverpaw has to be one of the better shots that I&#039;ve work with in a while (plus I&#039;m pretty sure she&#039;s a second-generation changling, if she really was born with those cat ears). All in all a good crew, would definitely work with him again. Can&#039;t say the same about this J though if I&#039;m being honest - he might do good work with his SINs, not to mention apparently being a fan of mine, but the guy gave me some weird vibes at the meet. Not to mention the mother-fragger was inconsiderate enough to pick a place with stairs after seeing that I don&#039;t have any damn legs, hence me being stuck in the car... Still though, everything went about as smoothly as could be expected, which was nice - I even made a new contact out of it after encouraging the team to let that Bubblegum go with her deck, and telling her how nice LA is this time of year. Things definitely seem to be looking up, I guess we&#039;ll see what the future holds in st-[unexpected user disconnection].&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
We met the Johnson in one of the more touristy barrens bars. He turned out to be some sorta celebrity? But he mainly makes fake sins. He says, &amp;quot;He&#039;s an artist&amp;quot;, and the problem is that some gangers were reselling sins. He wanted them &amp;quot;stopped&amp;quot;. We took the job, and negotiated for some high grade fake sins from him too. That was lucky, because I think I needed a better sin. My last one was utterly worthless drek. Oh yea, I was working with Stygian, Silverpaw, and Ca1yps0. Silverpaw I already knew. She&#039;s a heavy hitter and knows how to geek a fool. She&#039;s chill. Next was Stygian, a talky mage who did some negotiation. Last was Ca1yps0. She&#039;s some sorta fish person? She explained that it was from Surge. She was a nova hot decker though. &lt;br /&gt;
&lt;br /&gt;
Anyway, we tried to track down the gang selling these fake sins. The Johnson had only given us one of the fake sins that he knew of. Ca1yps0 tracked the sin&#039;s usage, and eventually we tracked the owner to a yakuza joint. It was a fairly typical casino/pachinko parlor/brothel. Stygian talked to the chick that we tracked down and apparently her friend was in some sorta trouble or some drek. I dunno, but they were arguing about how best to get this chick&#039;s friend out. I had made a bit at the slots though, so I went to the roulette machine and put it all on red. When that hit I traded it for a night with this chick&#039;s friend. I went upstairs, turned her invisible, and then walked her out. Which sucked, because I traded in all of my money and didn&#039;t even get my money&#039;s worth.&lt;br /&gt;
&lt;br /&gt;
The group decided to drive those two chicks to a motel for some reason. Whatever. Ca1yps0 and I smoked up a cab with John Baptise while Stygian and Silverpaw got the location of the gang out of the chicks in the motel. Now all that we had to to was clean up the gang. We drove to their hideout, got prepped, got into position, and went loud. I snuck around back and when we went loud I ran the sentry on the back door through with my new sword. Then I went in through the back door and mowed people down with my smg. The chick that we were hired to kill surrendered though. The group decided to betray the Johnson. I didn&#039;t know we could do that. But yeah, we crushed the fake sins and let this decker chick leave. There&#039;s no way that that&#039;ll come back to bite us in the ass. Certainly not after we killed all of her friends and forced her to leave the country. Stygian might have extorted her too? Dunno. Then we met with the Johnson and got paid! When we came out Ca1yps0 was GONE. There was some blood in the car though, and her wheelchair was still in the car. It looks like she was kidnapped. Why would you even kidnap a fish person decker though? Weird.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=New_Year,_nuYou&amp;diff=51059</id>
		<title>New Year, nuYou</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=New_Year,_nuYou&amp;diff=51059"/>
		<updated>2021-01-01T21:32:27Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-12-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Downtown, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Isadora Windthrope&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|King Beef|Pell|Relay|Rooster|Rougarou|Sp4rks|Stygian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=nuYou Biosculpting&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Fly Nymph|Fly Soldier|Hired Mooks}}&lt;br /&gt;
|OppositionCasualties=Fly Nymph, Fly Soldier x2, Hired Mooks x4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=This run featured Johnson betrayal and subcontracting of other runners (who were listening in at the time) in order to facilitate said betrayal while still getting paid and without accruing notoriety. &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired to steal some legal documents and end up killing a true form fly spirit.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
About a month ago, [[Isadora Windthrope]] was brought a series of legal papers (along with a family heirloom/magical artifact) by a team of runners she hired for an unrelated job (see: [[Minor Arcana]]). The papers are part of a prenuptial agreement/insurance arrangement by her parents, and give the bearer control of their respective shares in the family business – nuYou Biosculpting, an A-rated chain of clinics specializing in cosmetic bioware and transgenetic alterations. After the revelation that her mother is actually a mad insect shaman, and with her father still missing and presumably infested, she has been working with legal council to facilitate the sale of a controlling stake in the company in order to secure an independent future for herself and her brother Duncan. However her mother Patricia has not been idol during this time, and has managed to learn that her daughter hired runners to take the papers; having tracked her down, she uses her sister-in-law – a lawyer from Chicago and a true form fly spirit – to arrange for a team to recover the papers (as well as the heirloom - a high force power focus).&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Ms. Johnson has the team (Relay, Sp4rks and Stygian) meet her at The Grey Line in Downtown Seattle, bribing them with a nice meal to put them off their guard a bit. Everyone lives Downtown and are able to arrive without issue (though Stygian runs into some traffic and is nearly late for their reservation), and all manage to dress well enough to not raise a fuss. After ordering some seafood and drinks, Ms. J (who is not assensed during this meet) explains the nature of the job – she needs some important papers, along with an item of significant value, recovered within 26 hours (so that Patricia has time to block the sale of her and her husband’s shares in their company). &lt;br /&gt;
&lt;br /&gt;
The team ask a few questions about the job, and are told that the items are kept in a private residence in a AAA zone, and that she has a rough schedule for the occupants to give them as well as a layout should they accept the job - for their services she will pay them 20k nuyen, along with the cost of their meal in exchange for their time. Stygian tries to squeeze a bit more cash out of her, however she is firm on the price point; she does however offer the services of her client’s company should any of them wish to go under the knife and have some bioscultping or genetic treatments done.&lt;br /&gt;
&lt;br /&gt;
Everyone is initially amicable to this arrangement – especially Relay after Ms. J specifies that she wants this done without any bloodshed – however their attitude quickly turns sour once they accept and are given a datachip full of information. Sp4rks slots the chip and shares its contents, and his heart skips a beat when he sees the item that they need to recover – he happens to have stolen that very item from its previous owner, along with the papers. Managing to remain composed, he tells the team that they need to talk and Stygian is able to tell that something is up; he is able to politely end the meeting, and Ms. J parts leaves after giving them a number to contact her at once they have what she needs.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Finishing their meals, the team return to Relay’s batcave to discuss the situation. Sp4rks shares the details of the job where he stole the papers along with his after-action report, filling the team in on the fact that these papers used to belong to a person who attempted to infest their child with an insect spirit and that they’re stealing them back from her daughter as part of some sort of power struggle over control of the family business. Relay, who has worked with Sp4rks against nuYou before and fought bugs with him (see: [[Introductory Entomology]]) is immediately convinced and is able to convey the truth of the matter to Stygian. The mage is taken aback, and the three of them discuss what to do next.&lt;br /&gt;
&lt;br /&gt;
After a bit of debate, everyone agrees on betraying the J – the just need a way to do it while still getting paid and avoiding damage to their reputations in the process (though if it comes down to it each is okay with accepting the notoriety and lack of cash if it means a chance to stop bugs from gaining access to millions of nuyen in resources). They are at a bit of a loss on what to do however, and eventually settle on reaching out to Isadora to tell her what’s going on and attempt to get her to cooperate with a plan to fool their J into accepting falsified paperwork and a fake heirloom. &lt;br /&gt;
&lt;br /&gt;
Sp4rks didn’t hold onto Isadora’s number after his last job for her, so Relay sends a drone to snoop on her apartment and soon sees her go out onto the balcony for a cigarette. Spying out her commlink, Sp4rks is able to mark it and send her a message – she is obviously suspicious (not to mention incensed at the invasion of privacy by a criminal she met on the matrix), however some smooth words from Stygian and the photo of their J (who she is able to identify as her aunt), along with the admission that they were hired to steal from her and have no intention of following through with the job, are enough to convince her to agree to an in-person meeting to discuss the situation further.&lt;br /&gt;
&lt;br /&gt;
While Relay and Stygian arrange a place to meet (both have memberships at The Butterfly Effect, so they settle on the exclusive club hoping to impress the rich girl), Sp4rks calls up Rougarou, who was on their last job for Isadora and who actually held onto her number, in order to help ingratiate themselves to her and to not come off as a bunch of strange men contacting a young woman to go to a gentleman’s club with them on a flimsy pretense. Luckily Rougarou is able to get away from her shift at Stuffer Shack and buy a nice enough dress to not get laughed out of the club, meeting them outside and greeting Isadora as she arrives in order to put her at ease. While Sp4rks waits outside (joining the two members and their plus ones via AR), everyone else heads to a private room for a chat.&lt;br /&gt;
&lt;br /&gt;
After explaining things to Isadora (and receiving some explanation in return – namely that she is trying to sell off her parents shares in the company and that the deal will go through at midnight on New Year’s, as well as the fact that the family heirloom they’re after is a power focus which she has attuned herself to), the team tries to come up with a plan of action. Isadora is flat-out against killing her aunt – they may not get along well, but the team has no proof that she is an insect shaman like her mother, and as far as they know she is mealy a convenient pawn who is being used just as they are. The team attempt to persuade her to take the sensible (and easier) route of just letting them murder their way out of the dilemma, however for some reason she’d rather avoid signing the death warrant of a member of her own family (it’s almost like she’s a not a professional criminal or something!)&lt;br /&gt;
&lt;br /&gt;
A bit of back and forth ensues, with Relay, Sp4rks and Stygian proposing various alternative strategies, Rougarou proposes a cutting-the-knot style solution – simply hand over the papers and the focus, then steal them back once they get paid. She even volunteers to “ambush” the team at the handoff and steal them herself so that it doesn’t look like they’re involved. Everyone is amenable to this idea, however they realize that they would have to fight back if it is done at the handoff – instead, they come up with the idea of setting an ambush for Ms. J after she leaves the meet, using the time they have until then to hire another team of combat-capable runners in order to do the fighting for them and ensure success. Everyone is willing to take a pay cut in order to make this happen, so after managing to convince Isadora they get to work putting things together by contacting King Beef, Pell and Rooster for backup.&lt;br /&gt;
&lt;br /&gt;
Once they&#039;ve hired on some professional fighters, they try once more to convince Isadora to let them do what needs to be done if it turns out her aunt has switched to Team Bug – she provides them with a quicksilver camera to take a picture of her aura, in order to confirm if she’s under some sort of magical influence or if she’s become an insect shaman. Once that’s concluded, she goes home and intentionally disables her security system and magical protections, instructing her bound spirits not to attack Sp4rks as he “infiltrates” the penthouse apartment and “breaks into” the safe in order to acquire their target. Stygian calls up the Johnson in a “frantic panic”, conning her into believing that the heat is on them and that they are heading out into the barrens with the items – with the power of edge and bulldrek, he is able to convince her to come to a last-minute handoff at a random Redmond bar.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The original team (Team A) meets with Ms. J, while the sub-contractors (Team B) get into ambush position along with Relay’s roadmaster. Pell and Rougarou wait with their rifles in the former’s car, while Rooster is on his bike with his SMG and grenades and King Beef is on a nearby rooftop with his jetpack. When Ms. J arrives at the meet in a Rover 2080 armored van, Relay’s drone spots out another van circling the block waiting for her while she is inside; pointing this out to the others, the identify which van has their “do-not-kill-until-confirmed-bug” target in it and which one is full of “disposable-rent-a-cops”. Inside the bar, Stygian is able to talk his way through the handoff with a bit of assistance from Relay and Sp4rks, handing over the papers and the focus which Ms. J looks over before putting away in an armoured briefcase and handing them their promised payment.&lt;br /&gt;
&lt;br /&gt;
Leaving the bar, the two vans fall into formation and drive towards civilization. Team A hops into their own vehicle and is seen heading off in the opposite direction – Relay rigs into the Roadmaster to provide firing support for Team B, while Sp4rks and Stygian congratulate themselves on some masterful social manoeuvring and thank their lucky stars they don’t have to fight any bugs. With the vans heading towards the ambush position, everyone does their drugs and the would-be snipers line up their shots – Rougarou’s shot goes wide, giving the drivers a bit of a heads up, however Pell is able to pull off a called shot to the lead van’s engine block and bring it to a slow halt as things go loud.&lt;br /&gt;
&lt;br /&gt;
Pell, juiced up on initiative-boosting magic, goes first and lands a second called shot to the engine block of the other van using the power of edge. With both now immobilized, the team starts lighting the rear van up, tipping those inside off to their position – they proceed to toss grenades at the roadmaster, while King Beef jetpacks towards them to crash into the van’s roof. As he does so, Rooster rolls by and tosses a flashbang into the open window – it gets tossed right back at him, so he right back at ya’s it back at them in return and detonates it wirelessly, momentarily stunning everyone inside before proceeding to crash his bike because he no longer has the initiative to take a control vehicle action.&lt;br /&gt;
&lt;br /&gt;
One of Ms. J’s fly spirit bodyguards sticks his head out the window to use its fear power on King Beef (getting shot with stick-and-shock and nearly having its head blown off for its trouble), causing him to crash into the van (he handily soaks the fall damage, but the van suffers greatly when he smashing blows his way through the roof). When he lands he is immediately filled with SMG fire, triggering his bound spirit’s command to endow him with regeneration, before punching the fuel tank of the vehicle and causing it to explode killing everyone inside and splattering all him over a nearby wall as he starts to put himself back together. &lt;br /&gt;
&lt;br /&gt;
As the bug spirit bodyguards use their magic to try and stop the slaughter, Relay shoots through the van’s passenger side and deletes one of them. Ms. J finally casts improved invisibility on herself and flees, ordering the remaining bodyguard to use concealment to further hide her as she slips out the door and right into supressing fire. Soaking it handily, she begins to make her escape as Pell and Rooster manage to spot her using assensing; Relay atomizes the second bodyguard, but Ms. J is nearly able to slip away to the nearby abandoned buildings in all the confusion before a lucky shot from Rooster puts her on the ground and a follow-up from Pell knocks her out cold.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
While Relay’s roadmaster peals out with the briefcase (sending the location of his hideout to the others so that they can meet up later), Team B converges around their unconscious target. Rougarou begins taking an astral photograph for the J while Pell and Rooster get a good look at her aura, confirming that she’s in fact a true form nymph spirit. Realizing that the person who this once was is dead, they proceed to absolutely annihilate the bug from physical existence before disrupting it from the astral as well. Armed with the proof, they proceed to meet back up with Team A to give them the quicksilver photo, who deliver the grim news to a stunned Isadora; she is obviously shocked at all of these developments, however she Is at least satisfied at they are telling the truth and did what had to be done. &lt;br /&gt;
&lt;br /&gt;
In exchange for keeping all of this to themselves and not going around the ‘trix blabbing about bugs like a bunch of lunatics (and thereby potentially tipping their hand against her mother, who she has an inkling she will need to hire people to deal with in the near future before the situation gets even more out of hand), Isadora supplements the runners split payment from her own funds and makes herself available to them as a contact in the future; she also offers to help her existing contact Rougarou by assisting her with the creation of a formula and enchanting her favourite sword as a weapon focus.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*10,000 nuyen&lt;br /&gt;
*6 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*Free Contact: [[Isadora Windthrope]] – C3/L3 Reader of the Cards&lt;br /&gt;
*For Rougarou and Sp4rks: +1 chip on Isadora (for having worked with her before in [[Minor Arcana]])&lt;br /&gt;
*For Rougarou: +3k nuyen and a F1 weapon focus (because she already had taken Isadora as a contact)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Isadora:&#039;&#039;&#039; [in response to Relay&#039;s proposal to murder their way out of the problem] &amp;quot;You&#039;re professional criminals, can&#039;t you protect yourselves without murdering everything you run into?!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Rougarou]]: You know I wasn&#039;t expecting what happened last night. I was just at my shift usual thing working for stuffer shack ,nothing extraordinary asides you know latest shipment of bulk customer goods. Isadora Windthrope I help her with a job, to help save her brother from Insect spirits an recover imported documents , I kept the number because I thought I&#039;d be able to request aid from her, as she did help me during one job when dealing with the nightmare spirit name Pump King Jack. Returning back to the main point it was quite a minor inconvenience would be called away from work and having to head to some fancy  &amp;quot;club&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I decided to grab a nice dress along the way you know, so i  don&#039;t become a laughingstock and not in some dress I grab off the clothing rack at where I work …there I sat there listening to others give out their plans and how about it was easier to kill her ant…but I though for a time and put myself into her shoes, I know how it feels to lose family. The pain that it wracks upon the heart… “Those who trouble their family will inherit the wind. The fool will be servant to the wise.” My plan was simple at first was supposed to be ambushing at the meet but then it evolves is just a normal ambush on side of the road. this idea was meant to shield team A from backlash ….but I felt the evil that Remembrance of it… Every one of those guards were infected and completely without their souls, destroyed and devoured by those wicked creatures and her aunt was already fully gone…a monster in human form with no soul to speak of. … I wished that it was not the case but we had to put that monster down as a show of mercy. &lt;br /&gt;
&lt;br /&gt;
In the end we prevented it far more casualties from occurring in the future by those monsters. And with the focus that Isadora help with making, should be able to help me in the future with blading against spirits and who knows, I may need it for a future battle against a Queen bug spirit.&lt;br /&gt;
&lt;br /&gt;
P.S  did King Beef really need to space marine crash into the van and smashed it, like I&#039;m shocked magic can even put him back together from that.&lt;br /&gt;
&lt;br /&gt;
====[[Relay]]====&lt;br /&gt;
I&#039;ll be honest...I was so excited to get a run where we didn&#039;t have to kill anyone.&lt;br /&gt;
&lt;br /&gt;
Until we did.&lt;br /&gt;
&lt;br /&gt;
Thanks to loopholes(TM) we managed to both fulfill our J&#039;s contract and prevent damage to the community. To that end, I&#039;m happy to go halfsies on the coin so I can sleep at night. Unfortunately, our sneaking suspicions were confirmed as we discover that nuYou has additional ties to bug spirits. We exterminated our fair share last night. It&#039;s important to be pragmatic...if you don&#039;t kill a bug spirit, you&#039;re letting others die and aren&#039;t saving the host anyhow. &lt;br /&gt;
&lt;br /&gt;
As a last note, I am so very appreciative of the Haven members who came to our aid to do some good in the world. We asked them to step up in a big way without any warning, and they came through.&lt;br /&gt;
&lt;br /&gt;
===[[Pell]]===&lt;br /&gt;
&#039;&#039;Godsdamned bugs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feels like Seattle&#039;s attracting them like it&#039;s Mecca for some reason. I &#039;&#039;really&#039;&#039; hope that it&#039;s just happenstance and we won&#039;t have another Chicago here. That King Beef guy is hilariously reckless; I was sure that he&#039;d be dead, or at least crippled after that thing he pulled, but no, I think he&#039;s figured out &#039;&#039;that&#039;&#039; trick.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note to self, find time to practice shooting, also. Need to get better at it after that disappointing performance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
Relay called me up for a job! Wiz. I&#039;m gaining rep. Their job went sideways, and they needed another team to come in and betray their Johnson for some reason. Honestly, I didn&#039;t really pay attention to the details. Our job was to get in, get the powerful focus, and get out all without killing anyone. They were offerring a lot of money for it too. So we got to the convoy carrying the goods (that the other group had stolen and given to their Johnson), and we lit it up. Pell knocked out the vans. I boosted up and threw a flashbang into the window of the second van with all the guards, but those drekheads threw it back! I threw it back at them though, and set it off. Got em good. After that it took me a second to... turn my bike around. By the time I had turned my bike around killing had become okay for some reason. King Beef blew up the second van by punching it! Relay lit up the first van with his autocannon. I rode down the Johnson as she tried to escape invisibly and gunned her down with stick n&#039; shock. Then we went to Relay&#039;s place, got paid, and got some pizza. Wiz run.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Slay_Bells&amp;diff=51058</id>
		<title>Slay Bells</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Slay_Bells&amp;diff=51058"/>
		<updated>2021-01-01T21:21:27Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-12-29&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Snohomish, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Saint Nick&lt;br /&gt;
|Ally2=Jerry&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Charon|King Beef|Relay|Rooster|Skimmer}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Furry Vampire Santa and Co.&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Krampus|Spirit of Beasts}}&lt;br /&gt;
|OppositionCasualties=Krampus, Spirit of Beasts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=King Beef’s K-10 addiction goes up to Moderate level – he also picked up new addictions to Dopadrine and Guts&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the team are asked by [[Saint Nick]] to hunt down “Krampus”.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team are contacted and told to meet at Santa’s Workshop in Snohomish – everyone manages to make it there without any serious issues, though Rooster taking public transit and thus has to walk through the snow towards the sprawl outskirts for a bit after reaching the end of the line (luckily Skimmer spots him while driving by and gives him a lift). Arriving, the team notice an old VW van belonging to [[Jerry]] parked off to the side of Saint Nick’s warehouse, but roll it in with the general weirdness of the place (Charon and King Beef have worked for Nick before and know what to expect, while the rest of the team grows increasingly flabbergasted at the madness that ensues).&lt;br /&gt;
&lt;br /&gt;
Inside, Saint Nick greets the team with milk and cookies, which he serves to them while explaining the job – he tells them that an “old colleague” of his has come to town, which is bad news for all the “bad children” in Seattle. Relay quickly loses patience with trying to get any actually reliable info out of the chiphead, letting Charon handle most of the facing duties as the vampire patiently walk through the situation and learn what they can about what he wishes from them.&lt;br /&gt;
&lt;br /&gt;
Eventually Nick leads the team into his factory floor, where [[Jerry]] waits, enjoying a bit of deepweed to calm his nerves. The team has little luck getting cogent information out of the sasquatch, especially since none of them know ASL and they have to use Nick as an interpreter, but eventually they are shown a photo of a savaged adolescent sasquatch and learn that something called “Krampus” is terrorizing Jerry’s friends. Nick tells the team that he wants them to drive Krampus away (he doesn’t believe that killing him is possible) and stop the attacks on the sasquatches – a task for which he will pay them 20k nuyen, each. Rooster is overjoyed with this promise, and the rest of the team is satisfied enough to go out into the middle of the snowy wilderness after a target which they have no actual information about.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Relay and Skimmer, ever the consummate professionals, are already out the door and heading to Relay’s truck for the trip. King Beef and Rooster meanwhile are enamored with the drug-smoking sasquatch and wish to take a ride with Jerry instead. Charon manages to convince King Beef to see reason, and Jerry catches on to what she is doing, encouraging Rooster via grunts and warbles to stay with his friends and providing Charon with a physical map with the approximate location of the sasquatches circled. Bringing the map to Relay (who starts using his orientation system to calculate a route), she hops in the cab while King Beef and Rooster get into the storage module on the Armadillo to hotbox it with deepweed.&lt;br /&gt;
&lt;br /&gt;
Driving into the woods, Relay is able to navigate the snow-covered wilderness while Charon and Skimmer keep an eye out for potential threats; Charon spots a large number of wild animals fleeing from the oncoming vehicle, while Skimmer is able to catch a glimpse of a sasquatch watching them from the woods. He informs the team and they send the footage from his image link to Jerry for verification, but it is too blurry to tell whether or not this is their quarry. Meanwhile, King Beef is seeing the astral for the first time and freaking out, with Rooster providing trip-sitting services. Relay deploys a drone with an ultrasound sensor to try to locate hidden targets, which incidentally drives away all the bats in the area – all but one which waits patiently and watches them go before flying off when Relay tries to investigate.&lt;br /&gt;
&lt;br /&gt;
Eventually Skimmer realizes that everything is fleeing at their approach, and they are unlikely to draw their target out into the open while still in the vehicle; being rather short for an elf at 5’5”, he proposes the bold plan of having himself pose as a lost adolescent to serve as bait for Krampus. Relay reprograms his RPC cloak to resemble regular clothes (in order to hide his FBA and weapons), while Charon turns into mist and flies up into the treetops to provide some areal cover. While waiting for King Beef and Rooster’s deepweed high to wear off, Relay’s drone spots a dark-furred sasquatch watching them from the treeline – this time the photo is clear enough for Jerry to confirm that this is the creature which has been stalking the sasquatch commune, but when Charon goes to investigate she can find no trace of it. However between her and Relay they are able to put together the fact that the creature is most likely a Jabberwock, and thus learn a few details about it (such as that it will likely try to attack from above).&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once King Beef and Rooster are no longer forcibly astral perceiving, the team is ready to put their plan into action. With Charon (and Relay, via drone) scouting out via the air, the team locates a nearby clearing in the forest to set their ambush. KB and Rooster do their best to be stealthy as they wait nearby under cover of invisibility and concealment, while Charon mist forms up to the top of a large tree to wait with Relay’s rotodrone. Skimmer, making a convincing elf teenager as possible, wanders aimlessly into the clearing, cursing God and his parents and anyone else for his terrible Christmas gifts in the hops of looking like a “naughty child” – he sells the con masterfully, attracting Krampus’ attention.&lt;br /&gt;
&lt;br /&gt;
The Jabberwock mysad stalks its prey from the treetops, transforming itself into a large bird of prey before activating its adrenaline surge and elemental body, quickly soaring out overtop of Skimmer before transforming and Morningstar Falling down to ambush him. Luckily Relay’s drone manages to spot the concealed creature, however the rigger ends up surprised due to poor rolls on the resulting surprise test (thankfully the rest of the team are not surprised thanks to his warning). &lt;br /&gt;
&lt;br /&gt;
Krampus, wreathed in unnatural cold, attempts to grab Skimmer, who puts his magically-improved and edge-enhanced reflexes to work and manages to dodge the incoming blow; he returns fire with complex full auto targeted at the head, scoring a hit despite the monster’s terrible speed. Charon fires from the treetops as well, though her hand cannon isn’t as accurate as Skimmer’s assault rifle. Over near KB and Rooster, Krampus’ spirit ally (a terrifying-looking albino beast) manifests to induce fear – Rooster decides to nope right the hell away from that and attempts to fire at Krampus through the snow, barely missing with his own CFA. Meanwhile, KB speedballs 5 drugs at once and deletes the spirit with a single well-placed electric punch before they have a chance to take effect. His plant spirit, with standing orders to activate the endowed regeneration power on him if he is hurt (which he was by the massive drug interactions damage), begins making him regenerate as it seeks cover (this will be mostly unimportant to the course of the fight, but get a lovely comedic callback in the aftermath).&lt;br /&gt;
&lt;br /&gt;
The jabberwock continues its vicious assault on Skimmer, who just barely manages to keep out of its reach as he returns his own assault rifle fire, chipping slowly away at Krampus’ edge. Relay, a bit high on zen with his reflexes slowed, manages a BSB with his drone which Krampus barely avoids, with Rooster following up with successful fire from his SMG that manages to attract the monster’s attention. As it marches towards him menacingly, King Beef attempts an interception, but it avoids the strike and moves to rip Rooster apart with its bare hands. Thankfully he manages to avoid the strike, and with Krampus’ edge now drained completely the team are able to gang up on the jabberwock and work together in order put it down (with Relay scoring the killing blow with a successful sniper shot).&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
King Beef, high on K-10 and accelerator (which didn’t actually have a chance to take effect before the fight ended), begins taking his rage out on the local forest as the hallucinations kick in, making him believe the trees are laughing at him. Meanwhile, the rest of the team are just grateful to be alive and attempt to stay out of the rampaging minotaur’s way – Relay attempts to put the raging bull down with a narcojet needle, however he is still regenerating because of the spirit and immediately gets back up, screaming and running off into the woods where he spends the next 6 hours freaked the frag out.&lt;br /&gt;
&lt;br /&gt;
Shrugging, the team call up Jerry to track down KB as they prepare to leave Krampus where he fell… then they think better of that, and Charon double taps the jabberwock by shooting it in the face before having Jerry deliver a can of gasoline, which they use to set the body alight with their new firewood. Having ensured that Krampus is 1000% for real dead and beyond the reach of the Hand of God, they congratulate themselves on a job well done and return to Santa’s Workshop. (Unfortunately, they fail to realize that Krampus infected one of his sasquatch victims off-screen, so Krampus 2 will return in time for next year’s holiday season – not to mention the wendigo assistant that’s still out there…)&lt;br /&gt;
&lt;br /&gt;
Meeting back up with Saint Nick, the team present proof of their success to he and Jerry. Both are happy that the sasquatches will no longer be troubled (for now anyway…), and Saint Nick presents the team with their promised payment, along with a jar of cookies each. He also asks everyone if there was something that they want as a late Christmas gift, doing his best to accommodate their requests. Rooster simply asks for more of “the good stuff” from Jerry, while KB naturally requests more K-10. Charon asks for a Saab Dynamite (sadly she was on the naughty list this year, however Nick compromises after she promises to be nice from now on and hooks her up with a Dealer Connection in their shared acquaintance). Relay asks for a new drone assistant, since his Evo Proletarian has been having some issues, so Nick provides him with a “Partner in KRIME” (a knock-off S-K Direcktionsekretar). Skimmer asks for some DU rounds, which sadly Nick does not have on hand – however he does know where to get some, and promises to keep Skimmer on his list for the future. As a consolation prize, he gives Skimmer a green elf outfit complete with curly-toed elf booties, which he is happy to accept.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*20,000 nuyen&lt;br /&gt;
*6 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*Optional Contact: [[Saint Nick]] (C2/L2 “Santa Claus”) for 3 RVP or 6 CDP&lt;br /&gt;
*Optional Contact: [[Jerry]] (C3/L1 Road Tripper) for 3 RVP or 6 CDP&lt;br /&gt;
*Optional Gear Reward: Weapons/ammo/explosives/drugs up to 14F OR KRIME products and K-10 up to 18F @ 2:1 RVP value&lt;br /&gt;
*For Charon: Dealer Connection for vehicles through Frank Goldman (previously networked for through Nick) @ chargen price (3 karma)&lt;br /&gt;
*For King Beef: Drug Tolerant (for doing 6 different drugs in the span of a single night) @ chargen price (6 karma)&lt;br /&gt;
*For Skimmer: A custom-fit Santa’s Elf Helper outfit, and the promise of DU rounds in the future.&lt;br /&gt;
*For All: One (1) Jar of Cookies (blood cakes, in Charon’s case)&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote| &#039;&#039;&#039;Relay:&#039;&#039;&#039; [referring to the general atmosphere at Santa&#039;s Workshop, as well as the obvious chiphead who runs it] &amp;quot;Uh, can one of you tell me what the frag is going on here?!&amp;quot; &amp;lt;/br&amp;gt; &#039;&#039;&#039;King Beef:&#039;&#039;&#039; [with total sincerity] &amp;quot;What are you talking about? That&#039;s Santa Claus.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===Skimmer===&lt;br /&gt;
Hired by Santa to kill Krampus.  Seriously.  At least as serious as a BTL-addicted humanized troll who thinks he&#039;s the living incarnation of Santa Claus can get.  And a sasquatch named Jerry who speaks American Sign Language.  Stranger things have happened, but not to me.  Anyway, we load up in Relay&#039;s ride, with Rooster and King Beef smoked to the gills, me and Charon riding at the windows watching for anything that moves.  Eventually, I get the grand idea to play bait, which no one bothers to talk me out of.  It works swimmingly, with me dodging for all I&#039;m worth to keep this nasty Krampus looking jabberwocky from eviscerating me with it cold, cold talons.  Predictably, KB jerks his drug chain, going all ape shit and crushing something sneaking around in the background that I for one never even saw.  Unfortunately, it looks like the King may have juiced up for no reason, because after the tender ministrations provided by the rest of us, bad old Krampus goes down for the count.  That doesn&#039;t deter KB however, as he begins to vent his wrath on the local flora and fauna for the foreseeable future.  The rest of us have a little bonfire starring Krampus, then head back to report all is well.  Could have been worse; that was the closest I&#039;ve come to getting tagged since coming to Seattle, and believe you me, I&#039;m not so sure I would have walked away from that one.  Fun times.&lt;br /&gt;
&lt;br /&gt;
===Charon===&lt;br /&gt;
I should probably stop breaking my fall with my kneecaps. Oh, well. First time in a long, long time that I&#039;ve come across a jabberwock. They look about what I remember them looking like. The chiphead Johnson&#039;s not really an issue, though I do need to look into how the hell he knows... anyway. Something for me to think of later. Relay and Skimmer should start getting used to dealing with lunatics like KB; as much as he is a madman, he has his uses. Just need some gentle nudging to guide him in the right direction. Maybe he&#039;s too young to realize how to guide those kinds of simple forces. Maybe he&#039;ll figure it out by the time he&#039;s in his fifties.&lt;br /&gt;
&lt;br /&gt;
===[[Relay]]===&lt;br /&gt;
I am a professional. I address the needs in my community, and I am compensated for a dangerous line of work. I am a professional. Like...okay, so....okay. Some chipped up psychopath with a &amp;lt;s&amp;gt;satan&amp;lt;/s&amp;gt; Santa complex sends us off to shrek some jabberwocky. [[Skimmer]] is pure class incarnate, [[Rooster]]&#039;s green, but his heart&#039;s in the right place. Meanwhile, I haven&#039;t seen [[King Beef]] since a run in with Saeder Krupp but it turns out he&#039;s just lost his mind. We start a fight and he just speedballs meth, K-10, horse tranqs, and friggin lighter fluid or something. We down the Jabberwocky, and then I dart beefsteak to chill his ass out, and he drops like a ton of bricks.&lt;br /&gt;
&lt;br /&gt;
For like, two seconds. Then he stands up, tosses the dart aside, and just starts smashing trees. Like--here&#039;s Mr. Universe animorphed into half a cow just punching trees until they fall over ripped all to shit on K10. We had to leave him there to cool off; it was too dangerous to bring him in. I don&#039;t mind popping a little Jazz before a fight to get the upper hand. Gangers fight dirty, and we&#039;ve got to do our part to stay alive. I keep a packet or two of psyche in my car pretty much 24/7. But like, holy moly fellas. This was a bad college mascot being solo responsible for deforestation while we blew into our hands to keep them warm in the friggin&#039; forest. &lt;br /&gt;
&lt;br /&gt;
I managed to put my little buddy in a real body, though. He&#039;s dumber than dirt, but he&#039;s always trying to help. At least something positive came from this experience as I watch chip heads who think they&#039;re Santa pay minotaurs to get ridiculously high and turn forests into firewood, I&#039;m sitting here realizing my best friend is a drone who does more harm than good when repairing my shit. It&#039;s been a long night, chummers. A long night.&lt;br /&gt;
&lt;br /&gt;
=== Rooster ===&lt;br /&gt;
Hot drek, what a run! We met Santa! Well, he was a troll chiphead who thinks that he&#039;s santa, but close enough bob. He had good cookies, great drugs, and a problem with some sorta sasquatch vampire. Also a whole bunch of elves. And Guns. And BTLs. It was weird. It got weirder when he introduced us to his sasquatch friend named Jerry who buys the good deepweed from him. That sasquatch spoke in sign language, and drove a wiz old van.&lt;br /&gt;
&lt;br /&gt;
Anyway, we drove off into the woods in Relay&#039;s truck to find the sasquatch vampire that was eating sasquatch children. King Beef, a big minotaur boxer or some drek, hotboxed the back of the truck with me. After that, we dressed Skimmer up as a small child for some reason and then wandered into the woods. That lured the sasquatch vampire out. Things got dicey, but we shot it to shit. Killed its spirit buddy too. Easy money. Then King Beef did a victory lap beating trees to death for a while. He was high as fuck. I was gonna keep an eye on him, but Jerry volunteered.&lt;br /&gt;
&lt;br /&gt;
After that we went back to Santa and got paid. He offered us a lot of goods instead of nuyen though, which was awesome. I loaded up on bullets and deepweed, and I even found a tricked out new praetor!&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Raising_the_Stakes&amp;diff=50897</id>
		<title>Raising the Stakes</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Raising_the_Stakes&amp;diff=50897"/>
		<updated>2020-12-29T01:58:17Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Added in Rooster&amp;#039;s AAR&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2081-12-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Sarcarian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond, Seattle Metroplex&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Rose of Sharon Howlett&lt;br /&gt;
|Ally2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Relay|Rooster|Silverpaw}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=The Infected&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Essence-Drained Chiphead|Neonate Vampire}}&lt;br /&gt;
|OppositionCasualties=Neonate Vampire&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
In which the runners are hired to act as wannabe vampire hunters in order to test the Haven&#039;s capacity for discrete, targeted violence against monsters.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
About a month ago, [[Rose of Sharon Howlett]] hired a team from the Haven to help her hunt down a loup-garou. It… ended badly (see: [[A Grown Up Fairy Tale]] for more information). Now she is seeking redemption, both for her “failure” and for her opinion of the Haven in general – she would like to believe that even professional criminals can be used for good, like in the old stories of hooding shadowrunners, but her views have been coloured by what happened and she isn’t quite sure this whole “paying the SINless to murder the Infected” thing is going to pan out. While seeking signs of her werewolf quarry, she has heard tell of many other dens of HMHVV victims, and knows of a lone vampire out in Redmond which should make for a decent trial-by-fire – a simple, straightforward job to test the runners capabilities. If they can’t handle something like this, then the Haven isn’t worth her time.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are contacted through their fixers and told that they have reservations with the Johnson party at Knutson’s Country Home in the Downtown district. Relay and Silverpaw, who are already Downtown, have little issue getting there, though Rooster cuts it close by taking public transit from Puyallup (thankfully he makes it there in a brisk 3 hours, just in time – the bus doesn’t break down, at least this time). Arriving, they are shown to their table by the hostess, where their employer waits sipping a cup of tea – Rooster assenses her and sees that she is ill, but can’t tell what she is sick with.&lt;br /&gt;
&lt;br /&gt;
After ordering food (Rose of Sharon picks up the tab), the team’s prospective employer lay out the job – she knows a neighborhood where there is a vampire preying on semi-innocent victims, and would like them to go there, track it down, and slay it, then bring her back proof of the deed. For this service she offers them the paltry (to Relay, at least) sum of 6,000 nuyen each – she is lowballing them, but she truly doesn’t have very much more money to offer. The experienced runner balks at the price for vampire slaying, and Silverpaw comments that she thought they paid more across the pond, but Rooster is excited to make more than he has in the last 3 months of street-level running. &lt;br /&gt;
&lt;br /&gt;
Rose of Sharon explains that the vampire is not like those in the trids – it’s not a superhero physad or a wise and cunning magician, it is simply a very sick person who is now feeding on the vitality of others to survive and which needs to be put out of its misery. Relay tries to squeeze a bit more cash out of her, ostensibly for supplies, but she explains that she hired them with the idea that they are professional criminals with their own resources to handle this sort of thing, and he has no real counter to it; with no face on the team and the very real chance of glitching their negotiation tests, the team accept this price. However Rose of Sharon gives them something which may help – a clip of wood pulp bullets – as well as the tip that they can purchase portable UV lights which will assist them with killing the vampire as well.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Once they’ve finished their meals (with Silverpaw surreptitiously pouring some of the real milk into a flask to-go), the team head to Relay’s batcave to plan and look at the information which they have been given – it isn’t much, but Rose of Sharon has complied a few notes for them to go on, as well as a sketch of the target. Relay shows off all his cool toys to the new runners before fetching his only gun which can use the wooden bullets to attach to a drone while having his agent perform a T3 matrix search. It comes back with some hacked CCTV feeds from the area, as well as some social media footage – in one clip he sees a shadowy figure which is briefly illuminated by a streetlight to reveal a scar on its face that matches the one in the sketch, before it suddenly discorporates into mist.&lt;br /&gt;
&lt;br /&gt;
Satisfied that their target is indeed in the area, the team uses an AR map to highlight the houses nearby and plan out a search of the neighborhood. Relay and Rooster hop in the former’s truck while Silverpaw follows on her bike, and the rigger guides them around the KE patrols and into the Redmond Barrens. &lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Entering Redmond, the team roll into the E zone where their target is located to find urban decay and squalor on full display – the place is run down and dilapidated, with junkies in the streets huddled around trash fires and squatters inside every abandoned building trying to get away from the cold. Deploying drones, Relay gets some areal recon of the area while Rooster and Silverpaw put their cyber and meat eyes respectively to work looking through the camera feeds and out the windows. Working together, the team area able to narrow down their search window until eventually they see a familiar-looking shadowy figure enter a particularly creepy-looking house. Satisfied that it’s the place after a quick assessing roll by Rooster confirms the presence of bad vibes, they kit up for a fight.&lt;br /&gt;
&lt;br /&gt;
Relay hops into one of his drones (mounted with the pistol containing the wooden bullets) while Silverpaw approaches stealthily and with cover – Rooster is having none of that though, marching up to the door and cutting the lock and hinges apart with a miniwelder before booting it open. Thankfully the vampire isn’t waiting to ambush them (at least not yet), so they make their way inside and begin carefully looking around from room to room, shining portable UV lights as they go. As they search, they find the entrance to the basement and presume it would make a good vampire lair (away from the sun and all that) – making their way down and looking around, they locate what seems to be an unconscious vagrant. The man bares little resemblance to the vampire and has a chip slotted in a datajack; after roughly removing it (and avoiding getting his eyes clawed out by an angry beetle junkie), Rooster demands to know where the vampire is, and gets a confused reply in return (though he senses deception when judging the man’s intent).&lt;br /&gt;
&lt;br /&gt;
While all this is going on, Silverpaw receives a call from her boyfriend on her commlink (dependents is a fun quality to bring up at awkward times) while Relay watches through his drone. As the catgirl is distracted, Rooster attempts to assense the man and critically glitches – instead of seeing that he’s been essence drained, he sees only the hazy bad-looking aura he saw earlier and deduces that this must be the vampire disguising itself somehow (he knows magic stuff, he knows that’s a thing right?) Pulling out his SMG, Rooster takes decisive action to end the threat by unloading into the totally-not-vampire’s chest and smiles proudly to himself for a job well done (low logic characters are really fun). &lt;br /&gt;
&lt;br /&gt;
Relay is horrified that a poor innocent chiphead has just been shot, while Silverpaw just sighs and says she has to go – at the rigger’s gentle persuasion (read: firm demanding), Rooster roughly pulls him up to the vehicle and drops him into the valkyree module to ensure he doesn’t bleed out, pocketing the chip for later. Now certain that they’ve alerted the vampire to their presence, the team head inside to investigate he upstairs floor, finding a trio of bedrooms for the creature to lurk in. Rooster, the magnificent bastard, critically glitches for the second time in one night on his perception check and ends up taken by surprise as the vampire burst from a closet to attack him, biting at his wrist and knocking the light out of his hand but failing to draw blood after a post-edged soak test.&lt;br /&gt;
&lt;br /&gt;
The team unloads on their target – Rooster shoots it right in the face, as does Silverpaw, while Relay attempts to do so only to have the wooden pistol bullets bounce ineffectually off of its armor. Sighing, he aims for the head and lands a hit once the vampire stops moving, while Rooster and Silverpaw hold their UV lights on it to make sure it can’t regenerate while quadruple-tapping it just to be safe.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With much vampire blood on their hands, the team congratulate eachother for a job, well, done, before dropping the poor chiphead off at a street doc’s clinic and calling up their employer. She arranges a handoff at a hole-in-the-wall dive bar where she has been drinking and hoping that the team didn’t frag it up, and is pleased to see them arrive unharmed and bearing conclusive proof of the vampire’s death in the form of several recordings from multiple perspectives (naturally they leave out the part about the chiphead who got shot in the process). Rose of Sharon provides them with their promised payment, saying she is satisfied with their success and will keep their names in mind in the event that she decides to hire runners from the Haven in the future (which she will, seeing as she still has a werewolf to kill).&lt;br /&gt;
&lt;br /&gt;
The next day, Rooster decides to try out the (jailbroken) BTL chip he recovered. He finds that it contains a simrig recording of the man he shot being essence drained by the vampire, and feels how compelling the sensation is before ripping the chip out and gasping for breath – thankfully not getting addicted to dreamchips in the process. He keeps the chip though, because why not; it might be useful someday.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
*6,000 nuyen&lt;br /&gt;
*4 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
*Optional Contact: [[Rose of Sharon Howlett]] (C2/L2 Occult Bounty Hunter) for 3 RVP or 6 CDP&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&#039;&#039;&#039;Silverpaw&#039;s Boyfriend:&#039;&#039;&#039; [over commlink] &amp;quot;Oy wut&#039;s up luv?&amp;quot; &amp;lt;/br&amp;gt; &#039;&#039;&#039;Silverpaw:&#039;&#039;&#039; [with audable gunfire in the background] &amp;quot;Oh not much babe, just at work - what about you?&amp;quot;}}&lt;br /&gt;
{{Gamequote|&#039;&#039;&#039;Rooster after straight up murdering a homeless person:&#039;&#039;&#039; Got the vampire!}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
=====[[Relay]]=====&lt;br /&gt;
Rooster and Silverpaw are green and it shows. Rooster straight up murdered a hobo in a basement after thinking it was a vampire so...that&#039;s problematic. They seem like good people with some room for growth but...holy hell. I mean, Rooster shot the guy like...nine times as he was strung out on the floor. His judgment is just terrible. Just terrible.&lt;br /&gt;
&lt;br /&gt;
That being said, there was a trail of dead bodies that we&#039;ve cut off from becoming longer, and while I don&#039;t take any particular pride in killing the infected, it was one or a bunch of the locals, so the decision was clear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rooster&lt;br /&gt;
&lt;br /&gt;
So, I got a call for my first run with Shadowhaven (and my second run). We were given a meeting point, so I loaded up my kit, fixed my hair, and caught the bus. We were meeting in downtown, which is kinda sketch. It was some CAS restaurant. I met my three teammates, and the Johnson (some CAS chick) told us that we&#039;re gonna be tracking down a vampire. The third guy booked it at that point, wanting nothing to do with vampires. That left Silverpaw, some Brit cat person street sam, and Relay, the wheelchair bound rigger. They seemed chill enough. Mrs. Johnson offered us a bunch of money to kill the vampire, and told us where the vampire was, and gave us a sketch, and gave us some wooden bullets.&lt;br /&gt;
&lt;br /&gt;
Relay offered to drive us to the area where we needed to find the vampire, and pulled up some images of the vampire from the matrix somewhere. We drove around that neighborhood and found the haunted house that the vampire was living in. I busted in the front door with a miniwelder. I cleared out the first floor just like in a war trid. Then we went down into the basement where the vampire was hiding. The vampire looked like a homeless guy, but he tried to bite me when I pulled out his btl and he wasn&#039;t helpful. He also had the same blood aura on him that I has spotted in the foyer. So I lit that bastard up. Easy money. Relay freaked out and wanted me to bring the vampire the medical thing in the back to his van. It turns out it was the wrong vampire. Or maybe just a hobo.&lt;br /&gt;
&lt;br /&gt;
Anyway, Silverpaw and I checked out the upstairs next (along with one of Relay&#039;s drones). We found a room with a coffin in it, and the vampire was hiding in the closet nearby. I didn&#039;t shine my UV light on it because that would have been a bad idea. Instead I shot it to shit after it tried to bite me. Silverpaw finished it off. East money.&lt;br /&gt;
&lt;br /&gt;
We went back to Mrs. Johnson after that and gave the video of us killing the vampire. Oh yeah, and I got a wiz btl from that vampire. It was of having your soul sucked out or something. I normally don&#039;t like btls, but that was something else.&lt;br /&gt;
[[Category:Runs]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=50609</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=50609"/>
		<updated>2020-12-18T02:15:53Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Updating his bio slightly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/07/2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows by his fixer Maria Gennaro when she saw him in action. Jacques happened to be working as a bouncer at a bar where she was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. By the end of that fight Jacques was bloody and battered, but he had a big grin on his face as he hurled his last opponent through the front door (the troll being drunk enough that he almost couldn&#039;t stand helped). Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes his 7% cut. The end result is that Jacques still loses fifteen percent of his gross income, but only just over half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria Gennaro&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=50608</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=50608"/>
		<updated>2020-12-18T02:08:36Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Added in DOB, updated contacts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 04/07/2059&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=4&lt;br /&gt;
|Day=7&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows when his fixer saw him in action. Jacques happened to be working as a bouncer at a bar where the fixer was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. Though he was battered and bloody by the end of it, through his skill and a good helping of luck he managed to send the troll and orks packing (the troll being drunk enough that he almost couldn&#039;t stand helped too).  Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes a cut. The end result is that Jacques still loses fifteen percent of his gross income, but at least only half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Maria Gennaro&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rooster&amp;diff=50592</id>
		<title>Rooster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rooster&amp;diff=50592"/>
		<updated>2020-12-17T07:47:41Z</updated>

		<summary type="html">&lt;p&gt;UnwaveringGrey: Undid some failed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername =UnwaveringGrey &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Burnout Mage. Ex go-ganger.&lt;br /&gt;
|header2= Uncouth and ready to fight about it.&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = UnwaveringGrey#2696&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = https://www.reddit.com/userUnwaveringGrey&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Character&#039;s Date of Birth&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://www.dropbox.com/sh/kifgzw0hb6htbhv/AAB0XuseT61rdLQSQmA7TUOra?dl=0&amp;quot; &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Aspected magician &amp;amp; former go-ganger. A thug with little to no moral compass, and fewer social graces. His one redeeming quality is that he&#039;s handy in a fight.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Acquire a new motorcycle.&lt;br /&gt;
&lt;br /&gt;
-Fix up his cybereyes.&lt;br /&gt;
&lt;br /&gt;
-Acquire a tricked out smg.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
TL;DR: Rooster had a good childhood until his mother died and his father turned to drink. He fell in with a go gang. He awakened. His gang went to war. He lost his eyes. His gang was destroyed in the war. He decided he had nothing left so he moved to Seattle to start over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jacques is a UCAS citizen and a second generation immigrant. His parents (Melinda and Andrew) originally came from Belgium, moving to Washington DC in UCAS for his mother&#039;s work. His mother was head of security at a minor Ares facility on the outskirts of DC. Jaques&#039; father worked in the kitchens in restaurants. Jacques had a comfortable future ahead of him.&lt;br /&gt;
&lt;br /&gt;
Jaques&#039; mother died in a run which &amp;quot;liberated&amp;quot; some sort of prototype weapon from the facility she was guarding. Jaques was nine at the time. Over the next few years Jaques father turned increasingly to alcohol, drugs, and abuse to cope with the loss. Jacques&#039; coping mechanism involved falling in with the wrong crowd and eventually joining a go gang, the Screamers. Jaques was fourteen when he finally earned full membership in the gang.&lt;br /&gt;
&lt;br /&gt;
A little after Jacques&#039; fifteenth birthday his status in the gang changed significantly when he awakened. Suddenly he was the second most powerful mage in the small go gang (by virtue of the only other mage being an aspected magician who went by &amp;quot;Harry the Howler&amp;quot;). Jaques was not a particularly powerful mage; he awakened as a weak aspected magician like the vast majority of mages do. He had no affinity with spirits, and no ability to imbue magic into items. Still, Harry took Jacques under his wing, teaching him some of the basics. Even with the target that being a mage put on his back, Jaques had a few good years with the Screamers. He made a name for himself due to his skill with an SMG, his minor magic, and his signature bright red Mohawk.&lt;br /&gt;
&lt;br /&gt;
Things changed dramatically again for Jacques when the Screamers got into a war with a rival go gang, who simply went by the moniker  &amp;quot;Patriots&amp;quot;. Jacques rode to war and he rode hard, as did the rest of the Screamers. But a war is a war, and Jacques number came up. He had a close call with a shotgun blast. His helmet caught most of the blast, deflecting the worst of it. Still, the blast shattered the visor on Jacques helmet and tore apart his face, destroying his eyes. Jacques also happened to be going about 100 mph on his motorcycle at the time. He was critically wounded and was lucky to survive. The other members of the gang scooped up what was left of him and dropped him at a friendly street docs&#039; place. It took him time to recover though, and Jacques was far from being the only casualty in the war. By the time that Jacques had recovered enough to move under his own power and had had his new cyber eyes implanted when the Screamers were no more.&lt;br /&gt;
&lt;br /&gt;
Jacques paid a doc dearly for his sight, giving up most of his savings and some of his humanity and his already scarce casting ability in order to be whole. The doc fitted Jacques with some old surplus milspec cyber eyes. Though they were bulky and crude by modern standards, they theoretically have all the bells and whistles. In practice, the only working tech in those old eyes were the basic vision capabilities and the smartlink. Still, they allowed Jacques to see again, and when he could see again Jacques really looked at his life. He decided that there was nothing left for him in DC. His bike was gone. His home turf had been taken over by the Patriots. He had stopped caring about his estranged father years ago. On an impulse he set course for a new city to start again. Seattle. Jacques was twenty when he set out for Seattle.&lt;br /&gt;
&lt;br /&gt;
Seattle was not a huge success. Jacques started off broke and stayed broke. He couldn&#039;t get back into a go gang without a bike, and he didn&#039;t particularly want to anyway. He took odd jobs, most of them legal even, using his UCAS SIN to find work. But his time on the straight and narrow was not to lay last. He got pulled into the shadows when his fixer saw him in action. Jacques happened to be working as a bouncer at a bar where the fixer was waiting for a meet. During that wait, two orks and a troll got belligerently drunk at the bar and it was Jacques&#039; job to toss them out. Though he was battered and bloody by the end of it, through his skill and a good helping of luck he managed to send the troll and orks packing (the troll being drunk enough that he almost couldn&#039;t stand helped too).  Jacques was leery of running at first, but jumped feet first into the shadows when he heard about the amount of credits associated with the work. Jacques went on one &amp;quot;traditional&amp;quot; run before being recommended to Shadowhaven for finding new jobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fun facts:&lt;br /&gt;
&lt;br /&gt;
*Jacques is a ship with no rudder. He&#039;s running because he fell into it. He&#039;s a mage because he fell into it. He got his &#039;ware because he fell into them. Life is a ride, and he&#039;s just hanging on. Not steering.&lt;br /&gt;
*Jacques is perpetually broke. He spends his money as quickly as he can get it. He will often complain loudly about being broke to anyone who will listen.&lt;br /&gt;
*Jacques prefers to fight with an SMG and a sword. He feels that smgs strike that ideal balance between concealability and firepower that every runner needs. Plus you can aim am SMG single handed, which is a requirement for usage on a bike. As for swords, he just likes how they feel in his hand.&lt;br /&gt;
*Jacques got his street name of &amp;quot;Rooster&amp;quot; on his first run shortly after he introduced himself to Mr. Johnson using his old street name from his go-ganger days, &amp;quot;Jacques the Cock&amp;quot;. Jacques didn&#039;t notice at the time, but Mr. Johnson seemed to disapprove. Thankfully, the team lead was later able to convince him that having a street name with his actual name in it was a bad idea for a shadowrunner, and convinced him to go by &amp;quot;Rooster&amp;quot; instead.&lt;br /&gt;
*Jacques has a minor addiction to Deepweed. He uses it to just... get away every once in a while. He doesn&#039;t see it as being a problem, and he &amp;quot;can quit any time that he wants to&amp;quot; if confronted about it.&lt;br /&gt;
*Jaques has an elaborate scheme that he worked out with a friend of his back in DC years ago to avoid paying his full taxes (normally 15% of all income). The friend, Barry, owns several small convenience stores called &amp;quot;Quik-stop&amp;quot;. Jacques is registered as an employee of Barry&#039;s little markets, and Barry doctors and monitors his income stream such that only eight percent of the money actually ends up going to the UCAS government. Of course, Barry then takes a cut. The end result is that Jacques still loses fifteen percent of his gross income, but at least only half of it goes to the government. Plus Jacques is convinced that it&#039;s saving him money (and he doesn&#039;t handle his finances well enough to realize it makes no difference after Barry&#039;s fee).&lt;br /&gt;
*Jacques has an irrational fear of chromed up or unnaturally intelligent animals. When he gets to drinking he&#039;ll start talking about how the corps all have secret programs involving cybernetically augmented animals. I mean, imagine the damage a chromed up gorilla could do! There&#039;s no way the corps aren&#039;t working in that. Or a rhino that could bust through walls! Or a panther that can actually turn invisible... they&#039;re already perfectly silent...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
*Ambidextrous&lt;br /&gt;
*Aspected Magician: Sorcery + Chaos Magic Tradition&lt;br /&gt;
*Bilingual: English/Dutch&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
*Addiction (Mild): Deepweed&lt;br /&gt;
*Distinctive Style: Wears the colors of an east coast gang on the west coast. Wears a red mohawk, which protrudes through his helmet thanks to the holes he&#039;s cut into it. Has prominent and unusual cyber-eyes.&lt;br /&gt;
*Phobia (Uncommon, Moderate): Chromed and/or sentient animals&lt;br /&gt;
*SINner (National): UCAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Jacques Peeters - Legitimate sin - UCAS&lt;br /&gt;
&lt;br /&gt;
Ren Sato - R1 Rensaku sin&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Appearance==&lt;br /&gt;
Male. 6 foot tall. Busted up scarred face. Prominent older model multi-lensed cyber eyes. Constantly scowling. Wears his hair with the sides of his head shaved and the rest spiked into a 5&amp;quot; red mohawk.&lt;br /&gt;
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===Clothing===&lt;br /&gt;
Usually not seen without his well worn armored gang jacket, which features the emblem of a gang called the &amp;quot;Screamers&amp;quot; sewn onto the back. The emblem is an emaciated screaming head with empty eye sockets.&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>UnwaveringGrey</name></author>
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