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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vigitant</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vigitant"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Vigitant"/>
	<updated>2026-05-26T16:49:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144068</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144068"/>
		<updated>2025-02-27T18:18:32Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
An old mercenary hires runners to assassinate himself, and pin it on an ambitious subordinate.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swamp Fox runs the CAS branch of Fox Brigade, a MET2k affiliated mercenary group specializing in small scale covert infantry operations(milspeak for guerilla and irregular forces, training, etc.).&lt;br /&gt;
He&#039;s dying of a rare genetic condition made worse by exposure to certain toxic chemicals in his career.  He&#039;ll be dead soon.&lt;br /&gt;
He has an ambitious lieutenant that has been arranging himself as the natural one to take command.  This wasnt a threat as long as Swamp Fox was alive, since he could outmaneuver any attempt to oust him.  But he wants his daughter to take command after him, and wants to give her a clean slate, without the snakes he&#039;s cultivated.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
they board a plane and meet down north of houston at a small bar.  The J, Henri &amp;quot;Swamp Fox&amp;quot; Robicheaux, explains to them the job:&lt;br /&gt;
The target is himself.  He&#039;s dying, you see, and has an ambitious underling who&#039;s vying for his position.  He wants his daughter to take his place, and wants to give her a clean slate, so to speak.  &lt;br /&gt;
He&#039;s arranged to be transported in 3 days.  He&#039;ll be traveling in a convoy.  2 vehicles, himself and 8 others.  He&#039;s pulled out Gregory Hutchinson and 3 others backing him, as well as 4 lower ranked member whose loyalty he suspects. &lt;br /&gt;
Kill everyone in the convoy except Hutchinson.  Make it look good.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
They get the route, the people, do legwork to identify good ambush locations as well as try to figure out who their J is and who their target is.&lt;br /&gt;
They look at three good site:  &lt;br /&gt;
a school with clear visual sight lines and traffic that likely will temporarily immobilize the target.&lt;br /&gt;
an underpass that has few sightlines, but is constrained.&lt;br /&gt;
and an onramp closer to houston proper that has good sightlines, is constrained, but is closer to response and is likely to have plenty of bystanders.&lt;br /&gt;
&lt;br /&gt;
They settle on the underpass.&lt;br /&gt;
The plan is to ice sheet the road, immobilize the vehicles, shoot all the guys.  Oberon can immobilize Hutchinson so he doesnt die, and perhaps modify memories.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
ambush goes off smooth.&lt;br /&gt;
an opening sniper shot from lanky takes out the tough dwarf driving the target&#039;s vehicle.  a mysad assumes theyre trying to kill his boss, and casts an armor spell on Swamp Fox.  Hutchinson pulls Solid, the dwarf, out of the driver seat and takes over.&lt;br /&gt;
Oberon had cast ice sheet and dropped down on the roof of the vehicle.&lt;br /&gt;
Asura aims carefully at Swamp Fox, wanting to make it a good shot.&lt;br /&gt;
Lanky fires at the mysad, wounding him.&lt;br /&gt;
The Librarian shuts down the lead vehicle, with the lower ranked soldiers.&lt;br /&gt;
Oberon manages to nerve strike Hutchinson down after a few passes.&lt;br /&gt;
as the mysad takes fire, he turns invisible.&lt;br /&gt;
The librarian tags Swamp Fox and the mysad, oberon blind fires the mysad thanks to the tag.&lt;br /&gt;
Asura take the shot, wiping out almost all of Swamp Fox&#039;s phys boxes, blowing half his face away.  &lt;br /&gt;
They finish the job, the grunts, failing composure rolls, try to flee but are unable.&lt;br /&gt;
Hutchinson is memory modified to remove any suspicion that Swamp Fox didnt fight back or dodge.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
They are able to get away quickly enough, and evade pursuit with a double-digit driving stealth success from oberon.&lt;br /&gt;
As they arrive back at the airport, they witness a very angry female troll arguing with their pilot.  The daughter is enraged, but heeds her fathers lessons, masters her emotions.  She honors her father&#039;s last deal, and pays the &#039;runners.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
12k nuyen(6RVP)&lt;br /&gt;
 5 karma(5RVP)&lt;br /&gt;
 2 CDP&lt;br /&gt;
50% off milspec gear/ammo/etc up to 14 avail, chemsealed FBA, and one beat up old Ford Americar if anyone wants it.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...God help that woman. She deserved better than this.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144067</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144067"/>
		<updated>2025-02-27T18:17:48Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
WIP.  Why do today what you can put off till tomorrow after coffee?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swamp Fox runs the CAS branch of Fox Brigade, a MET2k affiliated mercenary group specializing in small scale covert infantry operations(milspeak for guerilla and irregular forces, training, etc.).&lt;br /&gt;
He&#039;s dying of a rare genetic condition made worse by exposure to certain toxic chemicals in his career.  He&#039;ll be dead soon.&lt;br /&gt;
He has an ambitious lieutenant that has been arranging himself as the natural one to take command.  This wasnt a threat as long as Swamp Fox was alive, since he could outmaneuver any attempt to oust him.  But he wants his daughter to take command after him, and wants to give her a clean slate, without the snakes he&#039;s cultivated.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
they board a plane and meet down north of houston at a small bar.  The J, Henri &amp;quot;Swamp Fox&amp;quot; Robicheaux, explains to them the job:&lt;br /&gt;
The target is himself.  He&#039;s dying, you see, and has an ambitious underling who&#039;s vying for his position.  He wants his daughter to take his place, and wants to give her a clean slate, so to speak.  &lt;br /&gt;
He&#039;s arranged to be transported in 3 days.  He&#039;ll be traveling in a convoy.  2 vehicles, himself and 8 others.  He&#039;s pulled out Gregory Hutchinson and 3 others backing him, as well as 4 lower ranked member whose loyalty he suspects. &lt;br /&gt;
Kill everyone in the convoy except Hutchinson.  Make it look good.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
They get the route, the people, do legwork to identify good ambush locations as well as try to figure out who their J is and who their target is.&lt;br /&gt;
They look at three good site:  &lt;br /&gt;
a school with clear visual sight lines and traffic that likely will temporarily immobilize the target.&lt;br /&gt;
an underpass that has few sightlines, but is constrained.&lt;br /&gt;
and an onramp closer to houston proper that has good sightlines, is constrained, but is closer to response and is likely to have plenty of bystanders.&lt;br /&gt;
&lt;br /&gt;
They settle on the underpass.&lt;br /&gt;
The plan is to ice sheet the road, immobilize the vehicles, shoot all the guys.  Oberon can immobilize Hutchinson so he doesnt die, and perhaps modify memories.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
ambush goes off smooth.&lt;br /&gt;
an opening sniper shot from lanky takes out the tough dwarf driving the target&#039;s vehicle.  a mysad assumes theyre trying to kill his boss, and casts an armor spell on Swamp Fox.  Hutchinson pulls Solid, the dwarf, out of the driver seat and takes over.&lt;br /&gt;
Oberon had cast ice sheet and dropped down on the roof of the vehicle.&lt;br /&gt;
Asura aims carefully at Swamp Fox, wanting to make it a good shot.&lt;br /&gt;
Lanky fires at the mysad, wounding him.&lt;br /&gt;
The Librarian shuts down the lead vehicle, with the lower ranked soldiers.&lt;br /&gt;
Oberon manages to nerve strike Hutchinson down after a few passes.&lt;br /&gt;
as the mysad takes fire, he turns invisible.&lt;br /&gt;
The librarian tags Swamp Fox and the mysad, oberon blind fires the mysad thanks to the tag.&lt;br /&gt;
Asura take the shot, wiping out almost all of Swamp Fox&#039;s phys boxes, blowing half his face away.  &lt;br /&gt;
They finish the job, the grunts, failing composure rolls, try to flee but are unable.&lt;br /&gt;
Hutchinson is memory modified to remove any suspicion that Swamp Fox didnt fight back or dodge.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
They are able to get away quickly enough, and evade pursuit with a double-digit driving stealth success from oberon.&lt;br /&gt;
As they arrive back at the airport, they witness a very angry female troll arguing with their pilot.  The daughter is enraged, but heeds her fathers lessons, masters her emotions.  She honors her father&#039;s last deal, and pays the &#039;runners.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
12k nuyen(6RVP)&lt;br /&gt;
 5 karma(5RVP)&lt;br /&gt;
 2 CDP&lt;br /&gt;
50% off milspec gear/ammo/etc up to 14 avail, chemsealed FBA, and one beat up old Ford Americar if anyone wants it.&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...God help that woman. She deserved better than this.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144066</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144066"/>
		<updated>2025-02-27T18:16:29Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
WIP.  Why do today what you can put off till tomorrow after coffee?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swamp Fox runs the CAS branch of Fox Brigade, a MET2k affiliated mercenary group specializing in small scale covert infantry operations(milspeak for guerilla and irregular forces, training, etc.).&lt;br /&gt;
He&#039;s dying of a rare genetic condition made worse by exposure to certain toxic chemicals in his career.  He&#039;ll be dead soon.&lt;br /&gt;
He has an ambitious lieutenant that has been arranging himself as the natural one to take command.  This wasnt a threat as long as Swamp Fox was alive, since he could outmaneuver any attempt to oust him.  But he wants his daughter to take command after him, and wants to give her a clean slate, without the snakes he&#039;s cultivated.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
they board a plane and meet down north of houston at a small bar.  The J, Henri &amp;quot;Swamp Fox&amp;quot; Robicheaux, explains to them the job:&lt;br /&gt;
The target is himself.  He&#039;s dying, you see, and has an ambitious underling who&#039;s vying for his position.  He wants his daughter to take his place, and wants to give her a clean slate, so to speak.  &lt;br /&gt;
He&#039;s arranged to be transported in 3 days.  He&#039;ll be traveling in a convoy.  2 vehicles, himself and 8 others.  He&#039;s pulled out Gregory Hutchinson and 3 others backing him, as well as 4 lower ranked member whose loyalty he suspects. &lt;br /&gt;
Kill everyone in the convoy except Hutchinson.  Make it look good.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
They get the route, the people, do legwork to identify good ambush locations as well as try to figure out who their J is and who their target is.&lt;br /&gt;
They look at three good site:  &lt;br /&gt;
a school with clear visual sight lines and traffic that likely will temporarily immobilize the target.&lt;br /&gt;
an underpass that has few sightlines, but is constrained.&lt;br /&gt;
and an onramp closer to houston proper that has good sightlines, is constrained, but is closer to response and is likely to have plenty of bystanders.&lt;br /&gt;
&lt;br /&gt;
They settle on the underpass.&lt;br /&gt;
The plan is to ice sheet the road, immobilize the vehicles, shoot all the guys.  Oberon can immobilize Hutchinson so he doesnt die, and perhaps modify memories.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
ambush goes off smooth.&lt;br /&gt;
an opening sniper shot from lanky takes out the tough dwarf driving the target&#039;s vehicle.  a mysad assumes theyre trying to kill his boss, and casts an armor spell on Swamp Fox.  Hutchinson pulls Solid, the dwarf, out of the driver seat and takes over.&lt;br /&gt;
Oberon had cast ice sheet and dropped down on the roof of the vehicle.&lt;br /&gt;
Asura aims carefully at Swamp Fox, wanting to make it a good shot.&lt;br /&gt;
Lanky fires at the mysad, wounding him.&lt;br /&gt;
The Librarian shuts down the lead vehicle, with the lower ranked soldiers.&lt;br /&gt;
Oberon manages to nerve strike Hutchinson down after a few passes.&lt;br /&gt;
as the mysad takes fire, he turns invisible.&lt;br /&gt;
The librarian tags Swamp Fox and the mysad, oberon blind fires the mysad thanks to the tag.&lt;br /&gt;
Asura take the shot, wiping out almost all of Swamp Fox&#039;s phys boxes, blowing half his face away.  &lt;br /&gt;
They finish the job, the grunts, failing composure rolls, try to flee but are unable.&lt;br /&gt;
Hutchinson is memory modified to remove any suspicion that Swamp Fox didnt fight back or dodge.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
They are able to get away quickly enough, and evade pursuit with a double-digit driving stealth success from oberon.&lt;br /&gt;
As they arrive back at the airport, they witness a very angry female troll arguing with their pilot.  The daughter is enraged, but heeds her fathers lessons, masters her emotions.  She honors her father&#039;s last deal, and pays the &#039;runners.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...God help that woman. She deserved better than this.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144065</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144065"/>
		<updated>2025-02-27T18:13:40Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
WIP.  Why do today what you can put off till tomorrow after coffee?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swamp Fox runs the CAS branch of Fox Brigade, a MET2k affiliated mercenary group specializing in small scale covert infantry operations(milspeak for guerilla and irregular forces, training, etc.).&lt;br /&gt;
He&#039;s dying of a rare genetic condition made worse by exposure to certain toxic chemicals in his career.  He&#039;ll be dead soon.&lt;br /&gt;
He has an ambitious lieutenant that has been arranging himself as the natural one to take command.  This wasnt a threat as long as Swamp Fox was alive, since he could outmaneuver any attempt to oust him.  But he wants his daughter to take command after him, and wants to give her a clean slate, without the snakes he&#039;s cultivated.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
they board a plane and meet down north of houston at a small bar.  The J, Henri &amp;quot;Swamp Fox&amp;quot; Robicheaux, explains to them the job:&lt;br /&gt;
The target is himself.  He&#039;s dying, you see, and has an ambitious underling who&#039;s vying for his position.  He wants his daughter to take his place, and wants to give her a clean slate, so to speak.  &lt;br /&gt;
He&#039;s arranged to be transported in 3 days.  He&#039;ll be traveling in a convoy.  2 vehicles, himself and 8 others.  He&#039;s pulled out Gregory Hutchinson and 3 others backing him, as well as 4 lower ranked member whose loyalty he suspects. &lt;br /&gt;
Kill everyone in the convoy except Hutchinson.  Make it look good.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
They get the route, the people, do legwork to identify good ambush locations as well as try to figure out who their J is and who their target is.&lt;br /&gt;
They look at three good site:  &lt;br /&gt;
a school with clear visual sight lines and traffic that likely will temporarily immobilize the target.&lt;br /&gt;
an underpass that has few sightlines, but is constrained.&lt;br /&gt;
and an onramp closer to houston proper that has good sightlines, is constrained, but is closer to response and is likely to have plenty of bystanders.&lt;br /&gt;
&lt;br /&gt;
They settle on the underpass.&lt;br /&gt;
The plan is to ice sheet the road, immobilize the vehicles, shoot all the guys.  Oberon can immobilize Hutchinson so he doesnt die, and perhaps modify memories.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
ambush goes off smooth.&lt;br /&gt;
an opening sniper shot from lanky takes out the tough dwarf driving the target&#039;s vehicle.  a mysad assumes theyre trying to kill his boss, and casts an armor spell on Swamp Fox.  Hutchinson pulls Solid, the dwarf, out of the driver seat and takes over.&lt;br /&gt;
Oberon had cast ice sheet and dropped down on the roof of the vehicle.&lt;br /&gt;
Asura aims carefully at Swamp Fox, wanting to make it a good shot.&lt;br /&gt;
Lanky fires at the mysad, wounding him.&lt;br /&gt;
The Librarian shuts down the lead vehicle, with the lower ranked soldiers.&lt;br /&gt;
Oberon manages to nerve strike Hutchinson down after a few passes.&lt;br /&gt;
as the mysad takes fire, he turns invisible.&lt;br /&gt;
The librarian tags Swamp Fox and the mysad, oberon blind fires the mysad thanks to the tag.&lt;br /&gt;
Asura take the shot, wiping out almost all of Swamp Fox&#039;s phys boxes, blowing half his face away.  &lt;br /&gt;
They finish the job, the grunts, failing composure rolls, try to flee but are unable.&lt;br /&gt;
Hutchinson is memory modified to remove any suspicion that Swamp Fox didnt fight back or dodge.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...God help that woman. She deserved better than this.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144064</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144064"/>
		<updated>2025-02-27T17:59:40Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
WIP.  Why do today what you can put off till tomorrow after coffee?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swamp Fox runs the CAS branch of Fox Brigade, a MET2k affiliated mercenary group specializing in small scale covert infantry operations(milspeak for guerilla and irregular forces, training, etc.).&lt;br /&gt;
He&#039;s dying of a rare genetic condition made worse by exposure to certain toxic chemicals in his career.  He&#039;ll be dead soon.&lt;br /&gt;
He has an ambitious lieutenant that has been arranging himself as the natural one to take command.  This wasnt a threat as long as Swamp Fox was alive, since he could outmaneuver any attempt to oust him.  But he wants his daughter to take command after him, and wants to give her a clean slate, without the snakes he&#039;s cultivated.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
they board a plane and meet down north of houston at a small bar.  The J, Henri &amp;quot;Swamp Fox&amp;quot; Robicheaux, explains to them the job:&lt;br /&gt;
The target is himself.  He&#039;s dying, you see, and has an ambitious underling who&#039;s vying for his position.  He wants his daughter to take his place, and wants to give her a clean slate, so to speak.  &lt;br /&gt;
He&#039;s arranged to be transported in 3 days.  He&#039;ll be traveling in a convoy.  2 vehicles, himself and 8 others.  He&#039;s pulled out Gregory Hutchinson and 3 others backing him, as well as 4 lower ranked member whose loyalty he suspects. &lt;br /&gt;
Kill everyone in the convoy except Hutchinson.  Make it look good.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
They get the route, the people, do legwork to identify good ambush locations as well as try to figure out who their J is and who their target is.&lt;br /&gt;
They look at three good site:  &lt;br /&gt;
a school with clear visual sight lines and traffic that likely will temporarily immobilize the target.&lt;br /&gt;
an underpass that has few sightlines, but is constrained.&lt;br /&gt;
and an onramp closer to houston proper that has good sightlines, is constrained, but is closer to response and is likely to have plenty of bystanders.&lt;br /&gt;
&lt;br /&gt;
They settle on the underpass.&lt;br /&gt;
The plan is to ice sheet the road, immobilize the vehicles, shoot all the guys.  Oberon can immobilize Hutchinson so he doesnt die, and perhaps modify memories.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...God help that woman. She deserved better than this.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144063</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144063"/>
		<updated>2025-02-27T17:54:41Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
WIP.  Why do today what you can put off till tomorrow after coffee?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Swamp Fox runs the CAS branch of Fox Brigade, a MET2k affiliated mercenary group specializing in small scale covert infantry operations(milspeak for guerilla and irregular forces, training, etc.).&lt;br /&gt;
He&#039;s dying of a rare genetic condition made worse by exposure to certain toxic chemicals in his career.  He&#039;ll be dead soon.&lt;br /&gt;
He has an ambitious lieutenant that has been arranging himself as the natural one to take command.  This wasnt a threat as long as Swamp Fox was alive, since he could outmaneuver any attempt to oust him.  But he wants his daughter to take command after him, and wants to give her a clean slate, without the snakes he&#039;s cultivated.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
they board a plane and meet down north of houston at a small bar.  The J, Henri &amp;quot;Swamp Fox&amp;quot; Robicheaux, explains to them the job:&lt;br /&gt;
The target is himself.  He&#039;s dying, you see, and has an ambitious underling who&#039;s vying for his position.  He wants his daughter to take his place, and wants to give her a clean slate, so to speak.  &lt;br /&gt;
He&#039;s arranged to be transported in 3 days.  He&#039;ll be traveling in a convoy.  2 vehicles, himself and 8 others.  He&#039;s pulled out Gregory Hutchinson and 3 others backing him, as well as 4 lower ranked member whose loyalty he suspects. &lt;br /&gt;
Kill everyone in the convoy except Hutchinson.  Make it look good.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...God help that woman. She deserved better than this.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144062</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144062"/>
		<updated>2025-02-27T17:48:37Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
WIP.  Why do today what you can put off till tomorrow after coffee?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
they board a plane and meet down north of houston at a small bar.  The J, Henri &amp;quot;Swamp Fox&amp;quot; Robicheaux, explains to them the job:&lt;br /&gt;
The target is himself.  He&#039;s dying, you see, and has an ambitious underling who&#039;s vying for his position.  He wants his daughter to take his place, and wants to give her a clean slate, so to speak.  &lt;br /&gt;
He&#039;s arranged to be transported in 3 days.  He&#039;ll be traveling in a convoy.  2 vehicles, himself and 8 others.  He&#039;s pulled out Gregory Hutchinson and 3 others backing him, as well as 4 lower ranked member whose loyalty he suspects. &lt;br /&gt;
Kill everyone in the convoy except Hutchinson.  Make it look good.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Asura]]===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...God help that woman. She deserved better than this.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144021</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144021"/>
		<updated>2025-02-26T04:12:42Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
WIP.  Why do today what you can put off till tomorrow after coffee?&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144020</id>
		<title>A Matter of Succession</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Matter_of_Succession&amp;diff=144020"/>
		<updated>2025-02-26T04:12:13Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: Created page with &amp;quot;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-02-25  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Vigitant  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Houston  &amp;lt;!-- Optional: Any factions who were allied...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Houston&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Lanky|Oberon|The Librarian|Asura}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=E4_c5&amp;diff=143978</id>
		<title>E4 c5</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=E4_c5&amp;diff=143978"/>
		<updated>2025-02-25T16:57:26Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-09&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Villiers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
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&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Samael|Red Ribbon|Gulliver|Delver|Dango}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
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&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
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|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
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|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
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&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
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|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
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&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
* 2/9: 5.5 Hours&lt;br /&gt;
* 2/22: 3 Hours&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;quot;An urgent matter has come up and I need a special group of people to resolve it. It is a family matter rather than a Family Matter so I need outsiders. My sister and her co-host have been kidnapped. I want them returned safely. Have your fixer get in touch if you fancy a Mediterranean vacation. I&#039;ll meet interested parties at [[Maison du Soleil Levant]] tomorrow at 2100. [[Francesco di Gangi]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
* The team meets up at the House of the Rising Sun, most of them opting to arrive early to scope out the place given the Finnegan johnson.&lt;br /&gt;
* Ribbon arrives in a drone, Sam arrives as someone else via False Face, and the others begin to filter in.&lt;br /&gt;
* Francesco wants his baby sister and her two friends returned safely. Unknown kidnappers,&lt;br /&gt;
* Presumed that kidnappees are the sister, the chef, and Naomi Fisk. &lt;br /&gt;
** Maria di Gangi&lt;br /&gt;
** Naomi Fisk, boss&lt;br /&gt;
** Luca Bratzi, local chef&lt;br /&gt;
* Sister is a former opera singer in Seattle. Recently retired. Been running a local cooking show called Tastes of Sicily&lt;br /&gt;
* Chef is part of the Ferreti family. * Kidnapped about 18 hours ago from a local farm in Sicily. Grabbed between the town and farm. &lt;br /&gt;
* No ransom has been offered yet. Client authorized up to 100k for ransom payment. &lt;br /&gt;
* Pay is 20k Nuyen &lt;br /&gt;
&lt;br /&gt;
===Divinations===&lt;br /&gt;
* Crystal Ball&lt;br /&gt;
** Six images: Plate of food, sawed off shotgun, rather plain bedroom with two beds, rocky castle, Sinister Man with a Fedora, Poorly Dressed Troll&lt;br /&gt;
* Tarot Cards&lt;br /&gt;
** Three Card spread&lt;br /&gt;
*** Situation: Queen of Swords, Reversed (lack of emotional balance, harsh and bitter, spiteful, cruel. Someone outside of a relationship attempting to interfere)&lt;br /&gt;
*** Obstacle: The Emperor (authority, control, stability. Organization and fatherhood. Honor and discipline)&lt;br /&gt;
*** Advice: King of Swords (Reason, morality, objective, truth and sticking to the facts. Approach by intellect. Be sharp and observant)&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Current Theory:&lt;br /&gt;
* Maria DiTomaso wanted to get Luca Brasi, but accidentally got Maria di Gangi and Naomi Fisk as well. &lt;br /&gt;
* Likely being held at Sperlinga Castle, in the Church of Mercy&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===Legwork===&lt;br /&gt;
* Ribbon contacts [[Garuda]] to see about smuggling her car over to Italy.&lt;br /&gt;
* Gulliver &amp;quot;secures&amp;quot; the 100k credstick somewhere hairy. And sensitive. The Writer of this AAR doesn&#039;t want to elaborate.&lt;br /&gt;
* Dango does some deep matrix searches on the cooking show and learns there is a flame war between the residents of the municipality of Gangi where the cooking show is and the neighboring area of Sperlinga about the promotion of each of their townships unique regional dish:&lt;br /&gt;
&lt;br /&gt;
====Tastes of Sicily====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aubergine Caponata&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arguably Sicily’s most famous culinary export, caponata is now seen on menus across Europe. But it’s the perfect example of external influences over the island’s cuisine. The recipe can change from household to household, but it must always contain aubergines, pine nuts, raisins and plenty of vinegar. Served at room temperature, usually as an antipasto, the fried aubergine is turned into a stew with celery, onion and tomatoes, before being flavoured with capers, olives, pine nuts and raisins. The sweetened vinegar finishes it off with a lovely tang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sarde a beccafico – Sicilian stuffed sardines&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sicily is famous for its sardines, with big, fat specimens caught off its shores every day. They&#039;re prepared in all sorts of ways, but one of the most popular is a beccafico, which sees them stuffed with pine nuts, raisins and breadcrumbs before being baked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cassata Siciliana&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cassata Siciliana is an Italian cake originating in the Sicily region. It is typically composed of a round sponge cake moistened with fruit juices or liqueur and layered with ricotta cheese and candied fruit (a filling also used with cannoli). It has a shell of marzipan, pink and green colored icing, and decorative designs.&lt;br /&gt;
&lt;br /&gt;
====Sperlinga====&lt;br /&gt;
1 - Sperlinga Sicily is at about 750 m above sea level, on a hill on the southern slopes of the Nebrodi mountains. It has a number of troglodyte dwellings. The village is dominated by a large mediaeval castle, dating from late Norman times. Sperlinga is a village with many cave dwellings, including a castle built into the rock. The name Sperlinga comes from the Greek word spelonca, which means &amp;quot;cave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
3 - The charming village carved in the wall, has 50 caves accessible by stairs and connected by small streets digged into the rock. Every cave was used as a small house, with one or two rooms, and lately, some of them have been bought by the Municipality and turned into an ethnographical museum.&lt;br /&gt;
&lt;br /&gt;
Cave dwellings&lt;br /&gt;
* Aggrottato: A group of 50 manmade caves that were once home to people. Some of these caves have been turned into a museum with artifacts found during excavations.  &lt;br /&gt;
* Borgo Rupestre: A neighborhood with ancient cave houses.  &lt;br /&gt;
* Rock-carved houses: Many houses in Sperlinga are carved into the soft rock.  &lt;br /&gt;
* Castle &lt;br /&gt;
* Sperlinga Castle: A Norman castle built in 1133. The castle has rooms, staircases, and stables carved into the rock.  &lt;br /&gt;
* Church of Mercy: The first church in Sperlinga, located beneath the castle.  &lt;br /&gt;
* Mother Church: A church with a single nave built in the 1600s.  &lt;br /&gt;
* S. Anna: A church built in the second half of the 1600s. &lt;br /&gt;
&lt;br /&gt;
Other attractions&lt;br /&gt;
* Park of the Duke: A park with Mediterranean plants, including aromatic and medicinal plants &lt;br /&gt;
* Sagra del Torrone: A festival where the village is transformed into a medieval town &lt;br /&gt;
* Via Francigena: A hiking trail that passes through Sperlinga&lt;br /&gt;
* Church of Mercy, located beneath the castle has been closed for several days with no explanation&lt;br /&gt;
&lt;br /&gt;
Antonio DiTomaso &lt;br /&gt;
* 1 - Sperlinga Address and commcodes. Don of Sperlinga Municipality. &lt;br /&gt;
* 3 - Distrust and tension between Sperlinga and Gangi is multi-faceted and goes back more than a century. One longstanding disagreement, revolves around alleged information given to Mussolini during the 20th century crackdown on the mafia.&lt;br /&gt;
** Both belong to I Borghi più belli d&#039;Italia (The most beautiful villages in Italy) and the Dons vigorously promote their villages.&lt;br /&gt;
* 5/6 - The most recent and bitter conclict is culinary. The traditional dish of Sperlinga is the frascatela, a polenta of durum wheat or grass pea flour, with lard and broccoli. That of Gangi is Aubergine Caponata, aubergines, pine nuts, raisins and plenty of sweetened vinegar. Don DiMataso is a chef and connoisseur. He&#039;s very unhappy about the recent promotion of Gangi&#039;s caponata and the exclusion Sperlinga&#039;s frascatela.&lt;br /&gt;
&lt;br /&gt;
====Verona====&lt;br /&gt;
Franco Draghi&lt;br /&gt;
* 1 - Addresses, Commcodes. Franco Draghi is a younger and extremely ambitious Don of the Italian Mafia from Verona . He aspires to take over Don Feretti&#039;s legacy as Capo di tutti i Capi and to replace the Sicilians led by Feretti&#039;s old consigliere Spinelli at the head of the Alta Commissione . &lt;br /&gt;
* 3 - By 2083 he has already begun to secure the support of some of the high-ranking Dons and Capi represented in the Commissione . However, since the Feretti family is unlikely to give up its top position without a fight, a new internal power struggle is looming between the leading syndicates in Italy&#039;s underworld.&lt;br /&gt;
* 5/6 - Several recent trips to central Sicily, looking to purchase a vineyard and an olive grove.&lt;br /&gt;
&lt;br /&gt;
Vincenzo Draghi&lt;br /&gt;
* 1 - Verona Addresses, Commcodes. Nephew of Franco Draghi.&lt;br /&gt;
* 3 - Ambitious Draghi soldato. Has spent most of the past 6 months in central Sicily traveling and looking for investments.&lt;br /&gt;
* 5/6 - Vincenzo knows the importance of rispetto. In every village, he brings small gifts for the local mafioso and parish priests. He&#039;s met all of the power brokers in central Sicily. Most recently Don DiMataso of Sperlinga Municipality.&lt;br /&gt;
&lt;br /&gt;
====Scouting Fisk and di Gangi&#039;s office====&lt;br /&gt;
* Sam slips into the building, attempting to blend in &lt;br /&gt;
* Uses maglock passkey to slip into the office&lt;br /&gt;
* Finds menu information&lt;br /&gt;
* Finds information on the chef, Luca Brasi, below&lt;br /&gt;
* Finds information for Antonio diTomaso, above&lt;br /&gt;
* Finds information about Maria DiTomaso, below&lt;br /&gt;
&lt;br /&gt;
Luca Brasi &lt;br /&gt;
* 1 - Addresses,  Commcodes. The troll chef of Trattoria Sant&#039;Anna&lt;br /&gt;
* 3 - Not only can he help you connect to the other Ferettis, but he offers truly memorable meals.&lt;br /&gt;
&lt;br /&gt;
Maria DiTomaso&lt;br /&gt;
* 1 - Sperlinga Address and commcode. Nonna of the DiTomaso family&lt;br /&gt;
* 3 - The matriarch of the family rules the household with an iron fist. Her stern countenance is usually sufficient to obtain what she wants but she will wield her sharp tongue if necessary. The rumors about a lupara in her wardrobe are probably not true.&lt;br /&gt;
* 5/6 - Her bitterness towards the Feretti&#039;s stems from a romance gone awry in her youth.&lt;br /&gt;
* Possibly the Queen of Swords, reversed&lt;br /&gt;
* Possibly matches the image of the shotgun from the divination&lt;br /&gt;
&lt;br /&gt;
Trattoria Sant&#039;Anna&lt;br /&gt;
* 1 - Address, Comcode, Menu&lt;br /&gt;
* 3 - Trattoria Sant&#039;Anna is the only - for now! - restaurant in Gangi, but a fine if acceptably affordable one. Supplied by the local farmers and the abbey, it boasts all the traditional dishes and is a main employer to many. Predictably, the profitable business is all in the grasp of the mafia. There&#039;s live music provided by the duet of Cecilio Cieco on vocals and Bruno Angelo on the guitar, both made men. Luca Brasi rules in the kitchen, Christiano Gio heads the service and Michaela Mugnaio&#039;s firm provides security for the restaurant (as well as to the lion&#039;s share of other village businesses). If you&#039;re a tourist visiting Gangi, it&#039;s almost a given you will end up eating there - all the better for the mob to keep tabs on who&#039;s coming for dinner.&lt;br /&gt;
* The decor is unpretentious and authentic. The food has soul. There&#039;s live music every evening. The abbey and farmers like Calogero Oso supply the best products to cook with. And Luca, a retired consigliere and a terror in his youth, really fragging knows how to cook. You don&#039;t take marks to Trattoria Sant&#039;Anna just because it&#039;s the only restaurant in Gangi - you do due to the atmosphere and service. Excellent distraction, especially when you can pay the server to discreetly swipe a commlink, have a hacker friend copy the contents and then return it with the mark none the wiser.&lt;br /&gt;
* 5/6 - Bella Feretti herself owns it.&lt;br /&gt;
&lt;br /&gt;
Trattoria Al Vecchio Mulino&lt;br /&gt;
* Via Umberto I, 97. Sperlinga, Italy&lt;br /&gt;
* Come and discover Trattoria Al Vecchio Mulino in Sperlinga, a culinary jewel among the most beautiful villages in Italy. We offer dishes with fresh and 0 Km ingredients. Our welcoming environment will make you feel at home while you enjoy a unique experience. Book your table now and let yourself be transported on an unforgettable gastronomic journey.&lt;br /&gt;
&lt;br /&gt;
====Landed in Sicily====&lt;br /&gt;
* While waiting for Ribbon&#039;s car to arrive, the team does some scouting about the local area, the politics of Italy, etc.&lt;br /&gt;
* The team travels north of Gangi, looking to explore the site of the attack. &lt;br /&gt;
** Blood splatters around the location&lt;br /&gt;
** No obvious tire tracks&lt;br /&gt;
* Dango cracks one of the agri drones nearby to check cameras but the drones memory systems only go back 24 hours and so aren&#039;t super useful. &lt;br /&gt;
* They move to traffic cameras but consider getting the information from the local families instead.&lt;br /&gt;
* Gulliver speaks with Antonio Toni Caruso, mayor of Gangi, about getting police reports and traffic cameras&lt;br /&gt;
** No apparent blood from the victims - only from the driver and bodyguard.&lt;br /&gt;
** He thinks chef was the target and Fisk and di Gangi were collateral damage. &lt;br /&gt;
** When asked about Maria DiTomaso, Antonio gets a &#039;swallowed a bug&#039; face and goes to clam up. He describes her as an unpleasant person - if it was only the chef, she&#039;d be perfectly delighted by this happening.&lt;br /&gt;
* Camera information:&lt;br /&gt;
** Vehicle with hostages leaves Gangi, comes back on a truck&lt;br /&gt;
** No Northbound traffic during the ambush. &lt;br /&gt;
** One vehicle 45 minutes before the ambush, an Italian version of an Americar.&lt;br /&gt;
** We have an anomaly of a car with the mismatched plate.&lt;br /&gt;
** Managed to get a eye on the truck in question, tarp in the back - equipment and/or the hostages&lt;br /&gt;
** Truck is parked at the edge of the village in Sperlinga&lt;br /&gt;
** Sam gets a stealth tag and data tap on the truck for Dango to hack the onboard.&lt;br /&gt;
** We have the route that the truck took, confirming that it was the ambushed vehicle&lt;br /&gt;
** Truck was stolen from Antonio DiPalermo 6 hours before ambush, but wasn&#039;t reported stolen until after.&lt;br /&gt;
*A phone call to Mr. di Gangi.&lt;br /&gt;
** In the call is our Jm di Gangi, Vincenzo and Franco Draghi, and Antonion di Tomaso. &lt;br /&gt;
** Di Gangi asks us to come to Sperlinga castle, with the credstick, and geared for a fight.&lt;br /&gt;
&lt;br /&gt;
===Hostage Negotiations===&lt;br /&gt;
* The team goes to get armored up while Dango tries to matrix search who might be the black magician in the opfor, but the timing doesn&#039;t work out. &lt;br /&gt;
* Dango slips some tiny spider drones into Sam&#039;s gear access pouches.&lt;br /&gt;
* As the team arrives, the Draghi&#039;s are leaving. We check the room for explosives on matrix and meat, but do not find anything.&lt;br /&gt;
* Di Gangi says they&#039;ve negotiated the release of the prisoners, in exchange for killing the kidnappers but not harming Maria di Tomaso&lt;br /&gt;
* Once Don di Tomaso leaves, Di Gangi asks us to kill her too, and the ransom payment will be given to Don di Tomaso as blood money.&lt;br /&gt;
** We get faces of the black magic circle that Vincenzo originally hired but who screwed him over and went to work for Maria di Tomaso&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Plan:&#039;&#039;&#039;&lt;br /&gt;
* Sam leads a Dynamic Entry SUT&lt;br /&gt;
* Ribbon and Dango scouts the location of the kidnappers.&lt;br /&gt;
** 3 in library, rest in bedrooms&lt;br /&gt;
* Dango takes control of the cameras on the angle of our dynamic entry&lt;br /&gt;
* Dango sends in two spider drones with narcojet to get the Seer and the Black Magician&lt;br /&gt;
** Black Magician and Seer in library.&lt;br /&gt;
* Thunder opens the play with a window sniper shot&lt;br /&gt;
* Combatants do dynamic entry through the large side window and sweeps the place for the opfor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Run:&#039;&#039;&#039;&lt;br /&gt;
* Dango gets ahold of the cameras on the entry route&lt;br /&gt;
* Gulliver leads in with a sniper shot and knocks out one of the people in the library.&lt;br /&gt;
* The drones narcojet the Seer and Black Magician, knocking them both out&lt;br /&gt;
* The the team begins their approach to the house, entering through the damaged window. Sam coup-de-grace&#039;s the two unconscious folks with his silenced pistol.&lt;br /&gt;
* While Delver and Gulliver covers the kitchen, Sam slips upstairs and sneaks into the three bedrooms to coup-de-grace the three sleeping people.&lt;br /&gt;
* With overwhelming numbers, the team breaches the kitchen and makes short work of the biosam and Maria di Tomaso&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
* The runners report in and make their way out of Italy and towards home&lt;br /&gt;
* Di Gangi offers the ransom money to Don di Tomaso as blood money for Maria di Tamaso going missing&lt;br /&gt;
* A new grave under an olive tree far from the site of the house appears&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Deadly TL 20 RVP x 1.5 -- 30 RVP&lt;br /&gt;
&lt;br /&gt;
20,000 Nuyen - (10 RVP)&lt;br /&gt;
&lt;br /&gt;
15 Karma - (15 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP - (5 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP - (Base)&lt;br /&gt;
&lt;br /&gt;
+5 Finnigan Family reputation&lt;br /&gt;
&lt;br /&gt;
Optional: All - Gear @ 50% cost up to availability 18. Francesco di Gangi &lt;br /&gt;
C5L1 (-5 RVP)&lt;br /&gt;
&lt;br /&gt;
Dango - &lt;br /&gt;
&lt;br /&gt;
Delver - &lt;br /&gt;
&lt;br /&gt;
Gulliver - &lt;br /&gt;
&lt;br /&gt;
Red Ribbon - &lt;br /&gt;
&lt;br /&gt;
Samael - Blandness @ chargen rate&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
===[[Samael]]===&lt;br /&gt;
- Clean run all around. I worried about navigating the strange inter-mixed family problems of the Mafia, and we&#039;ve managed to thread the needle of accomplishing the job without earning any vendettas against us. All while taking what should&#039;ve been a very dangerous opfor by surprise and gaining the iniative. Their lack of matrix awareness was absolutely their undoing. I try not to... revel... in this sort of thing - but it is hard to not feel a sense of pride at an operation accomplished smoothly with as many moving parts as we had.&lt;br /&gt;
===[[Gulliver]]===&lt;br /&gt;
&amp;quot;Amazing team with exceptional surgical precission to gather intel and strike.&lt;br /&gt;
Happy to have had the opportunity to help Francesco di Gangi, his great younger sister, and Naomi escape from between a rock and a hard place.&amp;lt;br&amp;gt;&lt;br /&gt;
I wonder if Francesco would let me protect his twin in a more permanent manner?&amp;lt;br&amp;gt;&lt;br /&gt;
She seems like a caring person with her heart in the right spot, an excellent cook, and a way out of poverty. Maybe even an accelerated way into &amp;quot;hands-on-politics&amp;quot; through her family ties. Maybe Naoimi would make an introduction? She seemed like a networking kind of lady when we met at the dance contest. I still have her com-code, but it&#039;s probably more effective to drop by her office to discuss in person.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
At the dinner with Bella Feretti and Mayor Toni Carus, Gulliver is flirtatious in a non-conquering way in order to gain sympathy from both Bella and Toni, but not to conquer anyone&#039;s heart in a romantic way.&lt;br /&gt;
He offers his services as a negotiator in high stakes situations which demand discretion, slides over a cred-stick with 10 000.- Nuyen for the mayor&#039;s next political campaign or good cause in the Mayor&#039;s name and choice. He also mentions  his interest in becoming a part of the Seattle branch of the di Gangi family and asks for Toni to recommend him to join as an assistant on Francesco&#039;s future trips to Sicily, especially if Maria is going to accompany Francesco on the trip.&lt;br /&gt;
===[[Delver]]===&lt;br /&gt;
&amp;quot;Always good to work with pros.  A bit sad our ambush worked so well, but eh, it beats getting shanked by some adept.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Delver&amp;diff=143926</id>
		<title>Delver</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Delver&amp;diff=143926"/>
		<updated>2025-02-24T02:03:56Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Delver.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Dwarf FLR Street Sam&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @vigitant&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/vigitant]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (SURGE Dwarf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 27, 2035&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Py3edw40m118DPoKG5FlOwARATYidwX2?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dwarf warrior in dystopian urban jungle copes with rising price of cigars and drugs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become a full-fledged recognized member of the Skraacha.&lt;br /&gt;
Find better cigars.&lt;br /&gt;
Do drugs.&lt;br /&gt;
Be the toughest goddamn dwarf there ever was.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Griggs&#039; father was a dwarf in the Ork Underground, with a reputation as a stubborn old cuss that hated everyone with an equal passion.  When The Night of Rage happened, the old Dwarf armorer was already set up(illegally) in the tunnels.  As more refugees fled into the underground, Griggs Sr. swore and cussed at the intruders.  His wife Maria quietly handed out spare blankets, and advised those seeking refuge where to avoid to stay safe.  Griggs hated the upheaval.&lt;br /&gt;
But then a bunch of rowdy murderous rioters followed a group down, and fell upon them just as Maria was greeting them.  They killed her.  Griggs Sr. flew into a rage, attacking the mob.  When it became clear he couldnt win, the stubborn old dwarf pulled the pins on a chain of fragmentation grenades, and took the mass of violent metahumanity with him, cursing them with his last breath.&lt;br /&gt;
His orphaned son was taken in by the new community, and even as most of the dwarves left, Griggs stayed.  He grew older, and now most of his generation have died, or are too old to fight.&lt;br /&gt;
Griggs spent his life fighting alongside Skraacha, and although those who know him think of him as one of them, many still cant reconcile the grumpy old dwarf warrior being Skraacha.&lt;br /&gt;
He often takes jobs his friend Greg finds, earning decent money as a muscle and bodyguard.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Arcane Arrestor, Lowlight Vision, Vomeronasal Organ:  SURGE gifted Delver with an innate magic resistance as well as sharpened senses.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Addictions:  &lt;br /&gt;
Delver is addicted to Kamikaze, Betameth, and Betel.  He also regularly drinks and smokes fat cigars.&lt;br /&gt;
&lt;br /&gt;
Records on File: Saeder-Krupp&lt;br /&gt;
Delver doesn&#039;t know his father worked for SK as a troubleshooter, and that the company still has records from his birth and early childhood.  On a few jobs SK has had chances to update some of his biometrics.&lt;br /&gt;
&lt;br /&gt;
Vindictive Berserker:  Sometimes the dwarf loses his temper.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Francesco di Gangi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+5 [[Finnigan Family]]&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Delver&amp;diff=143925</id>
		<title>Delver</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Delver&amp;diff=143925"/>
		<updated>2025-02-24T02:02:58Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Delver.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Dwarf FLR Street Sam&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @vigitant&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/vigitant]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (SURGE Dwarf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 27, 2035&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Py3edw40m118DPoKG5FlOwARATYidwX2?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dwarf warrior in dystopian urban jungle copes with rising price of cigars and drugs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become a full-fledged recognized member of the Skraacha.&lt;br /&gt;
Find better cigars.&lt;br /&gt;
Do drugs.&lt;br /&gt;
Be the toughest goddamn dwarf there ever was.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Griggs&#039; father was a dwarf in the Ork Underground, with a reputation as a stubborn old cuss that hated everyone with an equal passion.  When The Night of Rage happened, the old Dwarf armorer was already set up(illegally) in the tunnels.  As more refugees fled into the underground, Griggs Sr. swore and cussed at the intruders.  His wife Maria quietly handed out spare blankets, and advised those seeking refuge where to avoid to stay safe.  Griggs hated the upheaval.&lt;br /&gt;
But then a bunch of rowdy murderous rioters followed a group down, and fell upon them just as Maria was greeting them.  They killed her.  Griggs Sr. flew into a rage, attacking the mob.  When it became clear he couldnt win, the stubborn old dwarf pulled the pins on a chain of fragmentation grenades, and took the mass of violent metahumanity with him, cursing them with his last breath.&lt;br /&gt;
His orphaned son was taken in by the new community, and even as most of the dwarves left, Griggs stayed.  He grew older, and now most of his generation have died, or are too old to fight.&lt;br /&gt;
Griggs spent his life fighting alongside Skraacha, and although those who know him think of him as one of them, many still cant reconcile the grumpy old dwarf warrior being Skraacha.&lt;br /&gt;
He often takes jobs his friend Greg finds, earning decent money as a muscle and bodyguard.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Arcane Arrestor, Lowlight Vision, Vomeronasal Organ:  SURGE gifted Delver with an innate magic resistance as well as sharpened senses.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Addictions:  &lt;br /&gt;
Delver is addicted to Kamikaze, Betameth, and Betel.  He also regularly drinks and smokes fat cigars.&lt;br /&gt;
&lt;br /&gt;
Records on File: Saeder-Krupp&lt;br /&gt;
Delver doesn&#039;t know his father worked for SK as a troubleshooter, and that the company still has records from his birth and early childhood.  On a few jobs SK has had chances to update some of his biometrics.&lt;br /&gt;
&lt;br /&gt;
Vindictive Berserker:  Sometimes the dwarf loses his temper.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+5 [[Finnigan Family]]&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Delver&amp;diff=143924</id>
		<title>Delver</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Delver&amp;diff=143924"/>
		<updated>2025-02-24T02:02:41Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Delver.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Dwarf FLR Street Sam&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @vigitant&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/vigitant]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (SURGE Dwarf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 27, 2035&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Py3edw40m118DPoKG5FlOwARATYidwX2?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dwarf warrior in dystopian urban jungle copes with rising price of cigars and drugs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become a full-fledged recognized member of the Skraacha.&lt;br /&gt;
Find better cigars.&lt;br /&gt;
Do drugs.&lt;br /&gt;
Be the toughest goddamn dwarf there ever was.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Griggs&#039; father was a dwarf in the Ork Underground, with a reputation as a stubborn old cuss that hated everyone with an equal passion.  When The Night of Rage happened, the old Dwarf armorer was already set up(illegally) in the tunnels.  As more refugees fled into the underground, Griggs Sr. swore and cussed at the intruders.  His wife Maria quietly handed out spare blankets, and advised those seeking refuge where to avoid to stay safe.  Griggs hated the upheaval.&lt;br /&gt;
But then a bunch of rowdy murderous rioters followed a group down, and fell upon them just as Maria was greeting them.  They killed her.  Griggs Sr. flew into a rage, attacking the mob.  When it became clear he couldnt win, the stubborn old dwarf pulled the pins on a chain of fragmentation grenades, and took the mass of violent metahumanity with him, cursing them with his last breath.&lt;br /&gt;
His orphaned son was taken in by the new community, and even as most of the dwarves left, Griggs stayed.  He grew older, and now most of his generation have died, or are too old to fight.&lt;br /&gt;
Griggs spent his life fighting alongside Skraacha, and although those who know him think of him as one of them, many still cant reconcile the grumpy old dwarf warrior being Skraacha.&lt;br /&gt;
He often takes jobs his friend Greg finds, earning decent money as a muscle and bodyguard.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Arcane Arrestor, Lowlight Vision, Vomeronasal Organ:  SURGE gifted Delver with an innate magic resistance as well as sharpened senses.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Addictions:  &lt;br /&gt;
Delver is addicted to Kamikaze, Betameth, and Betel.  He also regularly drinks and smokes fat cigars.&lt;br /&gt;
&lt;br /&gt;
Records on File: Saeder-Krupp&lt;br /&gt;
Delver doesn&#039;t know his father worked for SK as a troubleshooter, and that the company still has records from his birth and early childhood.  On a few jobs SK has had chances to update some of his biometrics.&lt;br /&gt;
&lt;br /&gt;
Vindictive Berserker:  Sometimes the dwarf loses his temper.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+5 [[Finnegan Family]]&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Delver&amp;diff=143923</id>
		<title>Delver</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Delver&amp;diff=143923"/>
		<updated>2025-02-24T02:02:08Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Delver.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Dwarf FLR Street Sam&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @vigitant&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/vigitant]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (SURGE Dwarf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 27, 2035&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Py3edw40m118DPoKG5FlOwARATYidwX2?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dwarf warrior in dystopian urban jungle copes with rising price of cigars and drugs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become a full-fledged recognized member of the Skraacha.&lt;br /&gt;
Find better cigars.&lt;br /&gt;
Do drugs.&lt;br /&gt;
Be the toughest goddamn dwarf there ever was.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Griggs&#039; father was a dwarf in the Ork Underground, with a reputation as a stubborn old cuss that hated everyone with an equal passion.  When The Night of Rage happened, the old Dwarf armorer was already set up(illegally) in the tunnels.  As more refugees fled into the underground, Griggs Sr. swore and cussed at the intruders.  His wife Maria quietly handed out spare blankets, and advised those seeking refuge where to avoid to stay safe.  Griggs hated the upheaval.&lt;br /&gt;
But then a bunch of rowdy murderous rioters followed a group down, and fell upon them just as Maria was greeting them.  They killed her.  Griggs Sr. flew into a rage, attacking the mob.  When it became clear he couldnt win, the stubborn old dwarf pulled the pins on a chain of fragmentation grenades, and took the mass of violent metahumanity with him, cursing them with his last breath.&lt;br /&gt;
His orphaned son was taken in by the new community, and even as most of the dwarves left, Griggs stayed.  He grew older, and now most of his generation have died, or are too old to fight.&lt;br /&gt;
Griggs spent his life fighting alongside Skraacha, and although those who know him think of him as one of them, many still cant reconcile the grumpy old dwarf warrior being Skraacha.&lt;br /&gt;
He often takes jobs his friend Greg finds, earning decent money as a muscle and bodyguard.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Arcane Arrestor, Lowlight Vision, Vomeronasal Organ:  SURGE gifted Delver with an innate magic resistance as well as sharpened senses.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Addictions:  &lt;br /&gt;
Delver is addicted to Kamikaze, Betameth, and Betel.  He also regularly drinks and smokes fat cigars.&lt;br /&gt;
&lt;br /&gt;
Records on File: Saeder-Krupp&lt;br /&gt;
Delver doesn&#039;t know his father worked for SK as a troubleshooter, and that the company still has records from his birth and early childhood.  On a few jobs SK has had chances to update some of his biometrics.&lt;br /&gt;
&lt;br /&gt;
Vindictive Berserker:  Sometimes the dwarf loses his temper.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+5 &amp;lt;Finnegan Family&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Delver&amp;diff=143922</id>
		<title>Delver</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Delver&amp;diff=143922"/>
		<updated>2025-02-24T02:01:56Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Delver.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Dwarf FLR Street Sam&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @vigitant&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/vigitant]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (SURGE Dwarf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 27, 2035&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Py3edw40m118DPoKG5FlOwARATYidwX2?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dwarf warrior in dystopian urban jungle copes with rising price of cigars and drugs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become a full-fledged recognized member of the Skraacha.&lt;br /&gt;
Find better cigars.&lt;br /&gt;
Do drugs.&lt;br /&gt;
Be the toughest goddamn dwarf there ever was.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Griggs&#039; father was a dwarf in the Ork Underground, with a reputation as a stubborn old cuss that hated everyone with an equal passion.  When The Night of Rage happened, the old Dwarf armorer was already set up(illegally) in the tunnels.  As more refugees fled into the underground, Griggs Sr. swore and cussed at the intruders.  His wife Maria quietly handed out spare blankets, and advised those seeking refuge where to avoid to stay safe.  Griggs hated the upheaval.&lt;br /&gt;
But then a bunch of rowdy murderous rioters followed a group down, and fell upon them just as Maria was greeting them.  They killed her.  Griggs Sr. flew into a rage, attacking the mob.  When it became clear he couldnt win, the stubborn old dwarf pulled the pins on a chain of fragmentation grenades, and took the mass of violent metahumanity with him, cursing them with his last breath.&lt;br /&gt;
His orphaned son was taken in by the new community, and even as most of the dwarves left, Griggs stayed.  He grew older, and now most of his generation have died, or are too old to fight.&lt;br /&gt;
Griggs spent his life fighting alongside Skraacha, and although those who know him think of him as one of them, many still cant reconcile the grumpy old dwarf warrior being Skraacha.&lt;br /&gt;
He often takes jobs his friend Greg finds, earning decent money as a muscle and bodyguard.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Arcane Arrestor, Lowlight Vision, Vomeronasal Organ:  SURGE gifted Delver with an innate magic resistance as well as sharpened senses.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Addictions:  &lt;br /&gt;
Delver is addicted to Kamikaze, Betameth, and Betel.  He also regularly drinks and smokes fat cigars.&lt;br /&gt;
&lt;br /&gt;
Records on File: Saeder-Krupp&lt;br /&gt;
Delver doesn&#039;t know his father worked for SK as a troubleshooter, and that the company still has records from his birth and early childhood.  On a few jobs SK has had chances to update some of his biometrics.&lt;br /&gt;
&lt;br /&gt;
Vindictive Berserker:  Sometimes the dwarf loses his temper.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+5 Finnegan Family&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Delver&amp;diff=143921</id>
		<title>Delver</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Delver&amp;diff=143921"/>
		<updated>2025-02-24T02:01:04Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Delver.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Dwarf FLR Street Sam&lt;br /&gt;
|header2= (Short Blurb)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @vigitant&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/vigitant]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = (SURGE Dwarf)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 3&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = January 27, 2035&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=27&lt;br /&gt;
|Year=2035&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1Py3edw40m118DPoKG5FlOwARATYidwX2?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Dwarf warrior in dystopian urban jungle copes with rising price of cigars and drugs.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Become a full-fledged recognized member of the Skraacha.&lt;br /&gt;
Find better cigars.&lt;br /&gt;
Do drugs.&lt;br /&gt;
Be the toughest goddamn dwarf there ever was.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Griggs&#039; father was a dwarf in the Ork Underground, with a reputation as a stubborn old cuss that hated everyone with an equal passion.  When The Night of Rage happened, the old Dwarf armorer was already set up(illegally) in the tunnels.  As more refugees fled into the underground, Griggs Sr. swore and cussed at the intruders.  His wife Maria quietly handed out spare blankets, and advised those seeking refuge where to avoid to stay safe.  Griggs hated the upheaval.&lt;br /&gt;
But then a bunch of rowdy murderous rioters followed a group down, and fell upon them just as Maria was greeting them.  They killed her.  Griggs Sr. flew into a rage, attacking the mob.  When it became clear he couldnt win, the stubborn old dwarf pulled the pins on a chain of fragmentation grenades, and took the mass of violent metahumanity with him, cursing them with his last breath.&lt;br /&gt;
His orphaned son was taken in by the new community, and even as most of the dwarves left, Griggs stayed.  He grew older, and now most of his generation have died, or are too old to fight.&lt;br /&gt;
Griggs spent his life fighting alongside Skraacha, and although those who know him think of him as one of them, many still cant reconcile the grumpy old dwarf warrior being Skraacha.&lt;br /&gt;
He often takes jobs his friend Greg finds, earning decent money as a muscle and bodyguard.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Arcane Arrestor, Lowlight Vision, Vomeronasal Organ:  SURGE gifted Delver with an innate magic resistance as well as sharpened senses.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Addictions:  &lt;br /&gt;
Delver is addicted to Kamikaze, Betameth, and Betel.  He also regularly drinks and smokes fat cigars.&lt;br /&gt;
&lt;br /&gt;
Records on File: Saeder-Krupp&lt;br /&gt;
Delver doesn&#039;t know his father worked for SK as a troubleshooter, and that the company still has records from his birth and early childhood.  On a few jobs SK has had chances to update some of his biometrics.&lt;br /&gt;
&lt;br /&gt;
Vindictive Berserker:  Sometimes the dwarf loses his temper.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Greg&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
+5 Finnigan Family&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:Vigitant&amp;diff=143860</id>
		<title>User:Vigitant</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:Vigitant&amp;diff=143860"/>
		<updated>2025-02-23T15:56:30Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:VigitantAvatar.png]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|label5 = Reddit Username&lt;br /&gt;
|data5 = [https://www.reddit.com/user/vigitant]&lt;br /&gt;
|label6 = Discord&lt;br /&gt;
|data6 = @vigitant&lt;br /&gt;
|label13 = Timezone&lt;br /&gt;
|data13 = CST/CDT&lt;br /&gt;
|label14 = Country&lt;br /&gt;
|data14 = USA&lt;br /&gt;
|label15 = GM Level&lt;br /&gt;
|data15 = 0&lt;br /&gt;
|label16 = GMP Tracker&lt;br /&gt;
|data16 = [https://docshttps://docs.google.com/document/d/1s7XyLziFD8EpTG0NMsoXxoUQ6TxxR3Yn4h-17nqIsgM/edit?tab=t.0]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&#039;&#039;&amp;quot; Insert clever quote here&amp;quot;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt; [[Delver]] &amp;lt;/big&amp;gt;- placeholder.&lt;br /&gt;
* &amp;lt;big&amp;gt; [[Mamluk]] &amp;lt;/big&amp;gt;- placeholder.&lt;br /&gt;
* &amp;lt;big&amp;gt; [[Silent Dog]] &amp;lt;/big&amp;gt;- WIP-placeholder.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Contacts=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Category:Contacts]][[Created by::~Vigitant*]] OR [[Created by::~vigitant*]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?Profession&lt;br /&gt;
|?ActivePlayerContacts = Active &amp;lt;br /&amp;gt; Players&lt;br /&gt;
|?Connection&lt;br /&gt;
||limit=300&lt;br /&gt;
|sort=Connection&lt;br /&gt;
|order=ascending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Metaplots=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt; [[]] &amp;lt;/big&amp;gt;- &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gamemaster Foundation=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;div style=&amp;quot;text-align: center, justify;&amp;quot;&amp;gt;&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
I tend to plan runs around interested parties and actors instead of mechanical proscribed traps and choreographed fights.  I welcome player creativity, and though sometimes the mechanics may bar something, it never hurts to ask!  &lt;br /&gt;
I strive to build my runs with many paths to the end, and many opportunities for the player characters to change and affect the outcome.  Matrix and techno stuff is still an area of weakness for me, so if it seems like im missing something, I probably am!  Feel free to speak up, always.  &lt;br /&gt;
&lt;br /&gt;
I like to run connected storylines a lot, so NPC&#039;s that survive a run are likely to show up again.  Sometimes this is planned, and often it comes a surprise left turn from a character.  I like the setting to feel like it exists whether the player is looking at it or not, that the npc&#039;s are complete people with lives, goals, desires, etc.  At my table, character actions have meaning, and can change even small things that might reverberate through time.&lt;br /&gt;
&lt;br /&gt;
At the end of the day my goal is to create a fun session, and give challenges for yall to progress your characters&#039; stories.&lt;br /&gt;
&lt;br /&gt;
==Declining A Run==&lt;br /&gt;
I will always try to pick characters that wont leave a run.  This is an imperfect system, though, and if you feel your character would leave at a meet, thats your choice.  Leaving after a meet is likely to have consequences.&lt;br /&gt;
&lt;br /&gt;
==Derailing A Run==&lt;br /&gt;
Derailing a run can be serious choice. Id very much prefer this be discussed amongst the team, as it can cross very close, or straight into, pvp conflict.  OOC negotiation is always encouraged and required.&lt;br /&gt;
&lt;br /&gt;
==Cause And Effect==&lt;br /&gt;
My goal is never to kill your characters.  I always assume a certain level of world awareness and competence, and will generally err on the side of grace when players make horrible missteps that perhaps their characters would know not to.  However, Shadowrun is often a dark and dangerous setting, where actions have consequences and many entities in fact do wish you harm.  Some measure of risk is part of the story.  I am opposed to &#039;gotcha&#039; moments, and actively build my runs to avoid threats that arent interactable or detectable.  Surprises and plot twists are great, but only when they make thematic sense.  &amp;quot;The J, who&#039;s done nothing to warrant suspicion, now stabs you in the back&amp;quot; isnt fun or interesting.  I prefer reveals that leave the players suddenly understanding the trail of bread crumbs, or that are caught onto by a clever character and turned.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=My Runs=&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#ask: [[Category:Runs]][[hasGM::Vigitant]] OR [[hasGM::vigitant]]&lt;br /&gt;
|mainlabel=-&lt;br /&gt;
|format=datatables&lt;br /&gt;
|?=Name&lt;br /&gt;
|?hasMetaplot=Metaplot&lt;br /&gt;
|?hasDate=Date&lt;br /&gt;
|limit=300&lt;br /&gt;
|sort=hasDate&lt;br /&gt;
|order=descending&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Some helpful links=&lt;br /&gt;
https://r.3v.fi/discord-timestamps/&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Silent_Dog&amp;diff=143859</id>
		<title>Silent Dog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Silent_Dog&amp;diff=143859"/>
		<updated>2025-02-23T15:55:11Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Vigitant&lt;br /&gt;
|Image= [[File:Silent_Dog.jpg|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Vigitant&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
|Metatype= Sasquatch &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Silent_Dog.jpg&amp;diff=143858</id>
		<title>File:Silent Dog.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Silent_Dog.jpg&amp;diff=143858"/>
		<updated>2025-02-23T15:54:44Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Silent_Dog&amp;diff=143857</id>
		<title>Silent Dog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Silent_Dog&amp;diff=143857"/>
		<updated>2025-02-23T15:30:02Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=Vigitant |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Archetype |Shortblurb1=Shortblurb |Shortblurb2= |Shortblurb3= |OwnersRedditName=Vigitant |OwnersDiscordName=vigitant |Metatype= Sasquatch &amp;lt;!-- the base metatype --&amp;gt; |Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriety=0 |PublicAwareness=0 |TitlesAndAwards= |CDP={{CDP  |Expenses...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Vigitant&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Archetype&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Vigitant&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
|Metatype= Sasquatch &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= Metavariant &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not infected --&amp;gt;&lt;br /&gt;
|Infected={{InfectedPowers &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Delete from here if not a drake --&amp;gt;&lt;br /&gt;
|Drake={{DrakePowers&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}}&amp;lt;!-- Delete to here if not a drake --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Redmond_Animal_Rescue&amp;diff=143285</id>
		<title>Redmond Animal Rescue</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Redmond_Animal_Rescue&amp;diff=143285"/>
		<updated>2025-02-08T21:57:53Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-04-20&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Dexcaliber&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Oberon|Neznayka|Poe|Delver}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Milkrun&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Hound-Eat-Hound World&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
[[Sticks]] requested help to rescue some animals from the streets of Redmond. After the radiation storm, he claimed that the rise in residents that moved away resulted in an increase of stray animals. There were also rumors of someone kidnapping dogs to turn into RadHounds. The party would help with rescuing the animals off the streets and investigate the rumor, with no promise of reward except for the lives they&#039;ve saved along the way. And for Oberon... A decent meal.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Sticks met the party at The Daze to fill them in on the mission objective. They were given a thermos of chicken noodle soup as a meal for the day, which Oberon subtly gave to Nez by pouring it into her thermos.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
They were to rescue a good chunk of the stray animals off the streets of Redmond, and figure out the rumors behind the distribution of RadHounds.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
They managed to rescue a LOT of animals from Redmond thanks to Nez. They brought them to a local area that Nez knew of that would take the animals in. Delver and Psyche found a local gangster that knew of a distributor in the slums, thanks to the intimidation of Delver. They found the house and spoke the code that allowed them to enter, and they intimidated the distributor into revealing the operation. He revealed his name was Gary, and that he&#039;s a middleman due to a debt he acquired from gambling. He kidnaps the dogs and brings them to a group of gangers that work for the boss of the operation, and he gets the RadHounds that were created by the boss. He told them that they&#039;d be able to find the gangers at a local dogfighting ring, as they often bring in the RadHounds for people to bet on. Oberon decided against eating him. No slurp.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The information was given to Sticks, which will lead to the next run of the metaplot.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
5 karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Can acquire Animal Empathy at chargen rates for -3 karma to the reward (3 RVP)&lt;br /&gt;
&lt;br /&gt;
Spare dawgs for Psyche&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
===[[Psyche]]===&lt;br /&gt;
&amp;quot;Insane magical threats around every corner, and people just exist like it&#039;s no big deal.  Rad hounds being casually bought and sold makes me a little crazy.  I think it&#039;s probably time to move up to a better neighborhood.  Redmond has its perks but I don&#039;t see this as sustainable living after gathering a deeper understanding of what actually exists in the hearts and minds of humanity in these barrens...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===[[Neznayka]]===&lt;br /&gt;
Animals have been rescued from the storms of radiation and from the cruelness of people. There are SO many stray dogs and cats in this city, it is hard to believe sometimes. I am just glad some of them have found homes and at the least have been made safe from the conditions. As for the storms ... I hope everything will be okay. I needed to de-radiation myself before Mishka would even look at me and that was just the residue that made it through the armor. I wonder how the ones closer to the storms are doing ...&lt;br /&gt;
&lt;br /&gt;
===[[Delver]]===&lt;br /&gt;
Glad I didnt have to walk into a fight with a bunch of rad hounds.  Animals dont like me much.&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143215</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143215"/>
		<updated>2025-02-06T21:42:44Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:MajJohnSmith.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Major John Smith runs much of the Free Marine Corps Intelligence operations.  He&#039;s developed a large network of transportation assets to move agents and equipment around.  He also uses this as additional payment for &#039;runners, as he offsets his small pool of agents by using shadowrunners to complete operations that the FMC isn&#039;t placed to do, or that would violate laws or damage the FMC&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Smith won&#039;t betray a runner unless they do so first, or if they threaten the Carib League or the Corps.&lt;br /&gt;
* If something might endanger the Carib League, he might just be able to bring a lot of firepower to bear, at the GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=FMC Intelligence Assets&lt;br /&gt;
|Description= He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas.  If you don&#039;t mind military amenities, he can get you and your gear across borders.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Good Friend, and a Lethal Enemy&lt;br /&gt;
|Description=The Free Marine Corps has clout in the Caribbean.  As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Marine Pilots&lt;br /&gt;
|Description=Although an Intelligence Officer, Smith is still a Marine, as are his pilots.  The planes they fly may not be designed for combat, but they arent toothless, and are flown by madmen.  +2 for combat piloting.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mercenary Bookkeeping&lt;br /&gt;
|Description=Smith and his people have a myriad of ways to bypass normal legal checks.  Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings.|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Countering Aztlan&lt;br /&gt;
|Description=Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC.  He is likely to share intelligence that could help a &#039;runner make things harder for Aztlan or Aztechnology.  +2 checks on Aztlan and Aztechnology|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143214</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143214"/>
		<updated>2025-02-06T21:40:15Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamillion|Wraith|Misfire|The Librarian|Major John Smith}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamillion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamillion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With The Librarian&#039;s sprite helping the boat pilot stealthily, they sneak up.  The Librarian gets to work: boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamillion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143213</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143213"/>
		<updated>2025-02-06T21:38:37Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamillion|Wraith|Misfire|The Librarian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamillion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamillion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With The Librarian&#039;s sprite helping the boat pilot stealthily, they sneak up.  The Librarian gets to work: boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamillion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143212</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143212"/>
		<updated>2025-02-06T21:37:28Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamillion|Wraith|Misfire|The Librarian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamillion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamillion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamillion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143211</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143211"/>
		<updated>2025-02-06T21:37:18Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamillion|Wraith|Misfire|The Librarian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamillion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamillion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143210</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143210"/>
		<updated>2025-02-06T21:37:03Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamillion|Wraith|Misfire|The Librarian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamillion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143209</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143209"/>
		<updated>2025-02-06T21:36:47Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamillion|Wraith|Misfire|The Librarian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143208</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143208"/>
		<updated>2025-02-06T21:36:24Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-02-05&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Carib League&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Free Marine Corps&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Kamilion|Wraith|Misfire|The Librarian}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Aztlan&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team engages in piracy!  The job: steal a smuggled intelligence source from a container ship at sea.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143207</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143207"/>
		<updated>2025-02-06T21:32:57Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics, and that the free spirit is still caged in its psilosen prison.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143206</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143206"/>
		<updated>2025-02-06T21:29:07Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
16k nuyen, 5 karma&lt;br /&gt;
Opportunity to buy Major John Smith&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143205</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143205"/>
		<updated>2025-02-06T21:28:38Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  An attempt at influence is made, but failed.&lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143204</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143204"/>
		<updated>2025-02-06T21:28:20Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aftermath */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  And when an attempt at influence is made, but failed, they put the statue aside.  &lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.  A houngan comes out and takes charge of the statue, checking to make sure Misfire is clean of foreign magics.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143203</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143203"/>
		<updated>2025-02-06T21:27:31Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  And when an attempt at influence is made, but failed, they put the statue aside.  &lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143202</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143202"/>
		<updated>2025-02-06T21:27:13Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  they notice the guard is wearing grey mana armor.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
As Misfire asks how they plan on getting the crate safely down to the ship, they decide to uncrate it.&lt;br /&gt;
For this Unboxing Episode...&lt;br /&gt;
As they open the crate, they see that it has been lined with grey mana material.  inside is a odd red statue of a humanoid figure.  Then they hear a hatch open, and the captain, sensing the artifacts magic, sounds the alarm.&lt;br /&gt;
As he rounds the corner, Misfire pounds him into mist with their Panther Cannon.  Wraith rounds the corner and puts flechette rounds into the 3 guards responding to the alarm&lt;br /&gt;
Misfire carries the statue down, shoving aside an attempt to magically communicate(mindlink).  And when an attempt at influence is made, but failed, they put the statue aside.  &lt;br /&gt;
&lt;br /&gt;
They leave, outrunning any pursuit from the remaining 4 crewmen.&lt;br /&gt;
When clear, they signal for pickup.  A short time later a small FMC force sails up.  A tough-looking dwarf gunnery sergeant grins and tells them that, as piracy is a terrible crime, he&#039;s going to have to confiscate the stolen property.  &amp;quot;Unfortunately, the pirates resisted,&amp;quot; he says with a roguish wink, &amp;quot;and we were forced to sink them.  There were unfortunately no survivors, and nothing was recovered.  A shame.&amp;quot;&lt;br /&gt;
He then tosses them a bag with credsticks and tells them they can leave the Wavecutter where they found it, and that their plane will be waiting for them back in Miami.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143201</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143201"/>
		<updated>2025-02-06T21:14:38Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a Aztlan naval intelligence operative is tasked with smuggling an artifact.  He is determined to do well, as their is much prejudice in the command structure towards a SURGE like him, and this is an opportunity to show his superiors the value of an agent that can sniff out magic without being magic.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143200</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143200"/>
		<updated>2025-02-06T21:11:50Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Early part of the plan goes off without a hitch.  With a sprite helping the boat pilot stealthily, they sneak up.  The boats sensors are taken down, and the manifest cracked into.  They do find out that the real manifest is marked with a logo of a division of Aztlan Naval Intelligence.  Troubling.&lt;br /&gt;
The target is labeled SIV-23: Stone. Aegean. &lt;br /&gt;
A note in the encrypted file reminds the captain to make sure their boys wear their grey gear.&lt;br /&gt;
&lt;br /&gt;
wraith takes out a guard, and they stealthily make the switch.  The second guard on deck, hears something, and comes around and calls out to Kamilion in spanish.  Not speaking the language, Kamilion shrugs, trying to deflect the questioning.  It works.&lt;br /&gt;
The proper shipping container is located, but it has a maglock and a small bolt lock.  So wraith sneaks aboard, and picks those.  They find the proper crate, but realize the heavy 1m square wooden crate is too heavy and too bulky to get to the ship quietly.  Misfire will have to board.  Rather than risk the large troll alerting the second guard, Wraith takes him out with a subsonic shot.  Misfire gets aboard with a thump.  Though they dont know it, the sound was heard by the captain inside, who moves to investigate what the noise was, expecting that his men are probably doing something foolish.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143199</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143199"/>
		<updated>2025-02-06T21:02:13Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Plan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Legwork:  Matrix searches pull up information on the Mal Sueno and its company, Obsidian Transport.  The dock it left from in Savannah, and the dock it is scheduled to arrive at in Tenochtitlan, are both David Cartel controlled.  Kamilion gets enough info to get the bones of a disguise ready.&lt;br /&gt;
The plan:  Pull along side the ship, get into the systems to disable sensors and make a switch.  Kamilion for a convenient target.  Find the package, abscond.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143198</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143198"/>
		<updated>2025-02-06T20:58:07Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* The Meet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
They meet the J at the Down Dog, a runner bar in renton.  He lays out the mission: take package SIV-23 from the smuggling ship Mal Sueno, get clear, then activate a signal to summon pickup and payment.&lt;br /&gt;
The pay is fair, and Kamilion is hesitant to try for more pay.  Instead they negotiate for services, contact info, as this is obviously someone with ways of arranging international travel for &#039;runners and their gear.&lt;br /&gt;
The J explains that because he couldnt get a runner pilot on short notice, he&#039;s arranged for a boat with a good pilot autosoft to be available.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143196</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143196"/>
		<updated>2025-02-06T20:52:48Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
FMC Intelligence Officer Major John Smith has received a tip from one of his assets.  A source of intel will be passing through Carib League waters.  He has little info as to what this is, but aside from certain warnings has little specifics.  His operative had used one of their carefully smuggled tags to enable tracking of the ship carrying the package.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143195</id>
		<title>A Stone on Dark Waters</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=A_Stone_on_Dark_Waters&amp;diff=143195"/>
		<updated>2025-02-06T20:05:27Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;   {{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:MajJohnSmith.jpg&amp;diff=143175</id>
		<title>File:MajJohnSmith.jpg</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:MajJohnSmith.jpg&amp;diff=143175"/>
		<updated>2025-02-06T09:31:54Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143174</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143174"/>
		<updated>2025-02-06T09:27:37Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:MajJohnSmith.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Major John Smith runs much of the Free Marine Corps Intelligence operations.  He&#039;s developed a large network of transportation assets to move agents and equipment around.  He also uses this as additional payment for &#039;runners, as he offsets his small pool of agents by using shadowrunners to complete operations that the FMC isn&#039;t placed to do, or that would violate laws or damage the FMC&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Smith won&#039;t betray a runner unless they do so first, or if they threaten the Carib League or the Corps.&lt;br /&gt;
* If something might endanger the Carib League, he might just be able to bring a lot of firepower to bear, at the GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=FMC Intelligence Assets&lt;br /&gt;
|Description= He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas.  If you don&#039;t mind military amenities, he can get you and your gear across borders.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Good Friend, and a Lethal Enemy&lt;br /&gt;
|Description=The Free Marine Corps has clout in the Caribbean.  As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Marine Pilots&lt;br /&gt;
|Description=Although an Intelligence Officer, Smith is still a Marine, as are his pilots.  The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen.  +2 for combat piloting.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mercenary Bookkeeping&lt;br /&gt;
|Description=Smith and his people have a myriad of ways to bypass normal legal checks.  Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings.|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Countering Aztlan&lt;br /&gt;
|Description=Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC.  He is likely to share intelligence that could help a &#039;runner make things harder for Aztlan or Aztechnology.  +2 checks on Aztlan and Aztechnology|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143173</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143173"/>
		<updated>2025-02-06T09:25:13Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Major John Smith runs much of the Free Marine Corps Intelligence operations.  He&#039;s developed a large network of transportation assets to move agents and equipment around.  He also uses this as additional payment for &#039;runners, as he offsets his small pool of agents by using shadowrunners to complete operations that the FMC isn&#039;t placed to do, or that would violate laws or damage the FMC&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Smith won&#039;t betray a runner unless they do so first, or if they threaten the Carib League or the Corps.&lt;br /&gt;
* If something might endanger the Carib League, he might just be able to bring a lot of firepower to bear, at the GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=FMC Intelligence Assets&lt;br /&gt;
|Description= He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas.  If you don&#039;t mind military amenities, he can get you and your gear across borders.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Good Friend, and a Lethal Enemy&lt;br /&gt;
|Description=The Free Marine Corps has clout in the Caribbean.  As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Marine Pilots&lt;br /&gt;
|Description=Although an Intelligence Officer, Smith is still a Marine, as are his pilots.  The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen.  +2 for combat piloting.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mercenary Bookkeeping&lt;br /&gt;
|Description=Smith and his people have a myriad of ways to bypass normal legal checks.  Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings.|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Countering Aztlan&lt;br /&gt;
|Description=Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC.  He is likely to share intelligence that could help a &#039;runner make things harder for Aztlan or Aztechnology.  +2 checks on Aztlan and Aztechnology|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143172</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143172"/>
		<updated>2025-02-06T09:21:36Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Major John Smith runs much of the Free Marine Corps Intelligence operations.  He&#039;s developed a large network of transportation assets to move agents and equipment around.  He also uses this as additional payment for &#039;runners, as he offsets his small pool of agents by using shadowrunners to complete operations that the FMC isn&#039;t placed to do, or that would violate laws or damage the FMC&#039;s reputation.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=FMC Intelligence Assets&lt;br /&gt;
|Description= He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas.  If you don&#039;t mind military amenities, he can get you and your gear across borders.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Good Friend, and a Lethal Enemy&lt;br /&gt;
|Description=The Free Marine Corps has clout in the Caribbean.  As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Marine Pilots&lt;br /&gt;
|Description=Although an Intelligence Officer, Smith is still a Marine, as are his pilots.  The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen.  +2 for combat piloting.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mercenary Bookkeeping&lt;br /&gt;
|Description=Smith and his people have a myriad of ways to bypass normal legal checks.  Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings.|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Countering Aztlan&lt;br /&gt;
|Description=Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC.  He is likely to share intelligence that could help a &#039;runner make things harder for Aztlan or Aztechnology.  +2 checks on Aztlan and Aztechnology|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143171</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143171"/>
		<updated>2025-02-06T09:18:01Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=FMC Intelligence Assets&lt;br /&gt;
|Description= He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas.  If you don&#039;t mind military amenities, he can get you and your gear across borders.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=A Good Friend, and a Lethal Enemy&lt;br /&gt;
|Description=The Free Marine Corps has clout in the Caribbean.  As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Marine Pilots&lt;br /&gt;
|Description=Although an Intelligence Officer, Smith is still a Marine, as are his pilots.  The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen.  +2 for combat piloting.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mercenary Bookkeeping&lt;br /&gt;
|Description=Smith and his people have a myriad of ways to bypass normal legal checks.  Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings.|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Countering Aztlan&lt;br /&gt;
|Description=Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC.  He is likely to share intelligence that could help a &#039;runner make things harder for Aztlan or Aztechnology.  +2 checks on Aztlan and Aztechnology|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143170</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143170"/>
		<updated>2025-02-06T09:14:52Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description= He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas.  If you don&#039;t mind military amenities, he can get you and your gear across borders.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=The Free Marine Corps has clout in the Caribbean.  As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=Although an Intelligence Officer, Smith is still a Marine, as are his pilots.  The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen.  +2 for combat piloting.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=Smith and his people have a myriad of ways to bypass normal legal checks.  Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. +2 on checks to bypass checkpoints and border crossings.|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC.  He is likely to share intelligence that could help a &#039;runner make things harder for Aztlan or Aztechnology.  +2 checks on Aztlan and Aztechnology|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143169</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143169"/>
		<updated>2025-02-06T09:14:33Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description= He has a large network of intelligence assets, including aircraft, ships, and pilots, covering most of the Americas.  If you don&#039;t mind military amenities, he can get you and your gear across borders.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=The Free Marine Corps has clout in the Caribbean.  As long as you do nothing to endanger that, Smith can operate rather freely in the Carib League.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=Although an Intelligence Officer, Smith is still a Marine, as are his pilots.  The plane they fly may not be designed for combat, but they arent toothless, and are flown by madmen.  +2 for combat piloting.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=Smith and his people have a myriad of ways to bypass normal legal checks.  Between their standing as a mercenary company, to more conventional methods like smuggling compartments and bribes, they can avoid legal scrutiny. &lt;br /&gt;
 +2 on checks to bypass checkpoints and border crossings.|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=Smith views the expansionist country of Aztlan as the biggest threat to the Carib League and to the FMC.  He is likely to share intelligence that could help a &#039;runner make things harder for Aztlan or Aztechnology.  +2 checks on Aztlan and Aztechnology|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143168</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143168"/>
		<updated>2025-02-06T08:56:51Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143167</id>
		<title>Major John Smith</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Major_John_Smith&amp;diff=143167"/>
		<updated>2025-02-06T08:54:38Z</updated>

		<summary type="html">&lt;p&gt;Vigitant: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Free Marine Corps Intelligence Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your wiki name so people can can find you on the wiki. --&amp;gt;&lt;br /&gt;
|OwnersWikiName=vigitant&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=&lt;br /&gt;
|Metatype=&lt;br /&gt;
|AwakenedEmergedOrMundane=&lt;br /&gt;
|Gender=&lt;br /&gt;
|PreferredPayment=&lt;br /&gt;
|HobbiesOrVice=&lt;br /&gt;
|PersonalLife=&lt;br /&gt;
|Faction=&lt;br /&gt;
&amp;lt;!-- Use of the second faction is entirely optional. Leaving that row blank will not affect the contacta at all, and can either be left blank or removed entirely.--&amp;gt;&lt;br /&gt;
|Faction2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This is where you would write a blurb about the contact.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
* Note 1&lt;br /&gt;
* Note 2&lt;br /&gt;
* Note 3&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Example Positive Aspect&lt;br /&gt;
|Description=This is an example positive aspect. You can write the fluff in here. Duplicate this section as many times as needed for your contact.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;/div&gt;</summary>
		<author><name>Vigitant</name></author>
	</entry>
</feed>