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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VoroSR</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VoroSR"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/VoroSR"/>
	<updated>2026-04-19T21:18:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Rat&amp;diff=39782</id>
		<title>Rat</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rat&amp;diff=39782"/>
		<updated>2020-06-04T19:54:48Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = please remember &amp;quot;RAT&amp;quot; - Repsect Above Trolling &amp;lt;!-- {{PAGENAME}} Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|header1= Decker/Solo&lt;br /&gt;
|header2= Brain Not So Good&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Voro (This Is A Prime Sheet, Replacing Dutchman)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/u/VoroSR]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Nocturna&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Jan 21 2043&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2043&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1b8WgDh9ORfYdwGNK1VnzGgd3dr77CL1G?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Our boy&#039;s not braining good but he&#039;s gonna deck as good as he can. Well, actually he brains pretty good, but he&#039;s got a little problem in the bit of his brain where DNI reads output - it&#039;s been heavily overwritten with messages which make communicating on the matrix a tremendous struggle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Find a cure for his condition. Make enough money for a comfortable life. Resurrect an anarchosyndicalist state.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in Pomorya. Raised in Berlin during the Flux State. Bartended, fucked about on the &#039;trix, ended up finding a deck and teaching himself some basic decking. Pissed off some SK flunky by providing a rallying point in the closing days of the BFS. Got targeted by a hitsquad posing as thrill gangers in some chaos. Got Black Chipped. Managed to live, but the intense, toxic data he experienced etched itself into his brain through his datajack. Moved to Seattle, started running, got his feet under him, joined the Haven. Here today.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Exception Attribute (Logic) - Okay maybe he brains okay&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Bad Luck - My man don&#039;t fortune so good&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
None special.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Briar&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jane Foster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nybble&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Al Green&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None Special&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None Special&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rats are various medium-sized, long-tailed rodents. Species of rats are found throughout the order Rodentia, but stereotypical rats are found in the genus Rattus. Other rat genera include Neotoma, Bandicota and Dipodomys. Rats are typically distinguished from mice by their size.&lt;br /&gt;
|MidResult= If you want to get more info, contact me.&lt;br /&gt;
|HighResult= If you want to get more info, contact me.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Contact me&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Contact me&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Contact me&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Dietrich Lionel, AGS, Rating 4 w/ licenses&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, dark, handsome, velvety, elven. Rapier strapped to his belt and slacks and a vest. Short hair, slicked back, and an obvious cyberarm replacing his right. Bit out of time, to be honest, once you take into account the cyberarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Matrix persona on default is a lanky, twitching man who babbles constantly, but moves with an unnatural strength and speed, jerky and sudden, like he&#039;s directing a mad dog rather than moving his arms and legs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
don&#039;t postshit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rat&amp;diff=39745</id>
		<title>Rat</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rat&amp;diff=39745"/>
		<updated>2020-06-04T08:43:37Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = please remember &amp;quot;RAT&amp;quot; - Repsect Above Trolling &amp;lt;!-- {{PAGENAME}} Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|header1= Decker/Solo&lt;br /&gt;
|header2= Brain Not So Good&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Voro (This Is A Prime Sheet, Replacing Dutchman)&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/u/VoroSR]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Nocturna&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Jan 21 2043&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2043&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1b8WgDh9ORfYdwGNK1VnzGgd3dr77CL1G?usp=sharing&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Our boy&#039;s not braining good but he&#039;s gonna deck as good as he can. Well, actually he brains pretty good, but he&#039;s got a little problem in the bit of his brain where DNI reads output - it&#039;s been heavily overwritten with messages which make communicating on the matrix a tremendous struggle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Find a cure for his condition. Make enough money for a comfortable life. Resurrect an anarchosyndicalist state.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in Pomorya. Raised in Berlin during the Flux State. Bartended, fucked about on the &#039;trix, ended up finding a deck and teaching himself some basic decking. Pissed off some SK flunky by providing a rallying point in the closing days of the BFS. Got targeted by a hitsquad posing as thrill gangers in some chaos. Got Black Chipped. Managed to live, but the intense, toxic data he experienced etched itself into his brain through his datajack. Moved to Seattle, started running, got his feet under him, joined the Haven. Here today.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Exception Attribute (Logic) - Okay maybe he brains okay&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Bad Luck&lt;br /&gt;
&lt;br /&gt;
PSC Compulsive 4, Personal (Only Communicates In Dril Tweets On The &#039;Trix) - Rat can only communicate in Dril tweets, partial or full, when sending matrix messages of any kind. In person he&#039;s fine! He just, like, can&#039;t make a message without a struggle or direct quotes of dril tweets.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
None special.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Briar&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jane Foster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nybble&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Al Green&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None Special&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None Special&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rats are various medium-sized, long-tailed rodents. Species of rats are found throughout the order Rodentia, but stereotypical rats are found in the genus Rattus. Other rat genera include Neotoma, Bandicota and Dipodomys. Rats are typically distinguished from mice by their size.&lt;br /&gt;
|MidResult= If you want to get more info, contact me.&lt;br /&gt;
|HighResult= If you want to get more info, contact me.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Contact me&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Contact me&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Contact me&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Dietrich Lionel, AGS, Rating 4 w/ licenses&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, dark, handsome, velvety, elven. Rapier strapped to his belt and slacks and a vest. Short hair, slicked back, and an obvious cyberarm replacing his right. Bit out of time, to be honest, once you take into account the cyberarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Matrix persona on default is a lanky, twitching man who babbles constantly, but moves with an unnatural strength and speed, jerky and sudden, like he&#039;s directing a mad dog rather than moving his arms and legs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
don&#039;t postshit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rat&amp;diff=39744</id>
		<title>Rat</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rat&amp;diff=39744"/>
		<updated>2020-06-04T08:35:15Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: Created Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = please remember &amp;quot;RAT&amp;quot; - Repsect Above Trolling &amp;lt;!-- {{PAGENAME}} Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|header1= Decker/Solo&lt;br /&gt;
|header2= Brain Not So Good&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = Voro&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/u/VoroSR]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Nocturna&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = 0&lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Jan 21 2043&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=01&lt;br /&gt;
|Day=21&lt;br /&gt;
|Year=2043&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =https://drive.google.com/drive/folders/1b8WgDh9ORfYdwGNK1VnzGgd3dr77CL1G?usp=sharing&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - D &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - C &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Our boy&#039;s not braining good but he&#039;s gonna deck as good as he can. Well, actually he brains pretty good, but he&#039;s got a little problem in the bit of his brain where DNI reads output - it&#039;s been heavily overwritten with messages which make communicating on the matrix a tremendous struggle.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Find a cure for his condition. Make enough money for a comfortable life. Resurrect an anarchosyndicalist state.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in Pomorya. Raised in Berlin during the Flux State. Bartended, fucked about on the &#039;trix, ended up finding a deck and teaching himself some basic decking. Pissed off some SK flunky by providing a rallying point in the closing days of the BFS. Got targeted by a hitsquad posing as thrill gangers in some chaos. Got Black Chipped. Managed to live, but the intense, toxic data he experienced etched itself into his brain through his datajack. Moved to Seattle, started running, got his feet under him, joined the Haven. Here today.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
Exception Attribute (Logic) - Okay maybe he brains okay&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
Bad Luck&lt;br /&gt;
&lt;br /&gt;
PSC Compulsive 4, Personal (Only Communicates In Dril Tweets On The &#039;Trix) - Rat can only communicate in Dril tweets, partial or full, when sending matrix messages of any kind. In person he&#039;s fine! He just, like, can&#039;t make a message without a struggle or direct quotes of dril tweets.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
None special.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Briar&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jane Foster&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Nybble&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Al Green&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Contact 4&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
None Special&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None Special&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= Rats are various medium-sized, long-tailed rodents. Species of rats are found throughout the order Rodentia, but stereotypical rats are found in the genus Rattus. Other rat genera include Neotoma, Bandicota and Dipodomys. Rats are typically distinguished from mice by their size.&lt;br /&gt;
|MidResult= If you want to get more info, contact me.&lt;br /&gt;
|HighResult= If you want to get more info, contact me.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Contact me&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= Contact me&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Contact me&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Dietrich Lionel, AGS, Rating 4 w/ licenses&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, dark, handsome, velvety, elven. Rapier strapped to his belt and slacks and a vest. Short hair, slicked back, and an obvious cyberarm replacing his right. Bit out of time, to be honest, once you take into account the cyberarm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Matrix persona on default is a lanky, twitching man who babbles constantly, but moves with an unnatural strength and speed, jerky and sudden, like he&#039;s directing a mad dog rather than moving his arms and legs.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
don&#039;t postshit me&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Loud_Noises&amp;diff=14068</id>
		<title>Loud Noises</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Loud_Noises&amp;diff=14068"/>
		<updated>2018-09-03T22:10:17Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Loud Noises&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Combat Decker&lt;br /&gt;
|header2= Bad Idea&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Minotaur&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 12 2063&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1AEmUI3GF-zEil46KRpxovwu5OEheWznJ] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - A &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Slight for a minotaur, and a bit pudgy, Loud Noises stands out for being 2.2 meters tall, with horns going up another 10cm and capped in big, bronze orbs. Also, for generally not being very quiet. And carrying an enormous axe.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Clear his name from GOD&#039;s systems. Enjoy life. Return home a hero.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Kadmos is a man adrift, set out into the world with no achievable mission and trying to make the most of it.&lt;br /&gt;
&lt;br /&gt;
Okay, that&#039;s not entirely true.&lt;br /&gt;
&lt;br /&gt;
Kadmos is on the run from a long spree of a cybercrimes and actual crimes. They think he&#039;s in Greece? Okay. He&#039;ll leave! Have fun pinning repeated host vandalization and criminal defacement and theft of GOD property and techniques on him there! He&#039;s a new man! New SIN! New occupation! Untraceable!&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
oh god&lt;br /&gt;
&lt;br /&gt;
Data Anomaly - sprites auto-see me with matrix perception when running silent.&lt;br /&gt;
&lt;br /&gt;
Golden Screwdriver - One of the best cyberdeck repairmen this side of Seattle. A true prodigy.&lt;br /&gt;
&lt;br /&gt;
Spacer - Good in micro-gravity, not that he knows it.&lt;br /&gt;
&lt;br /&gt;
Codeblock: Disarm Data Bomb - why do I do this to myself&lt;br /&gt;
&lt;br /&gt;
Wanted By GOD - WHY DO I DO THIS TO MYSELF&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Dane]] - Connection 1, Loyalty 3 - Handiman&lt;br /&gt;
* [[DeCode]] - Connection 4, Loyalty 3 - Swag (Nerd)&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 4 - Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Cadmus Sharp (EVO Full R4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Loud_Noises&amp;diff=13911</id>
		<title>Loud Noises</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Loud_Noises&amp;diff=13911"/>
		<updated>2018-08-21T07:46:55Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Loud Noises&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Combat Decker&lt;br /&gt;
|header2= Bad Idea&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Troll&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = June 12 2063&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1AEmUI3GF-zEil46KRpxovwu5OEheWznJ] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - A &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Slight for a minotaur, and a bit pudgy, Loud Noises stands out for being 2.2 meters tall, with horns going up another 10cm and capped in big, bronze orbs. Also, for generally not being very quiet. And carrying an enormous axe.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Clear his name from GOD&#039;s systems. Enjoy life. Return home a hero.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Kadmos is a man adrift, set out into the world with no achievable mission and trying to make the most of it.&lt;br /&gt;
&lt;br /&gt;
Okay, that&#039;s not entirely true.&lt;br /&gt;
&lt;br /&gt;
Kadmos is on the run from a long spree of a cybercrimes and actual crimes. They think he&#039;s in Greece? Okay. He&#039;ll leave! Have fun pinning repeated host vandalization and criminal defacement and theft of GOD property and techniques on him there! He&#039;s a new man! New SIN! New occupation! Untraceable!&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
oh god&lt;br /&gt;
&lt;br /&gt;
Data Anomaly - sprites auto-see me with matrix perception when running silent.&lt;br /&gt;
&lt;br /&gt;
Golden Screwdriver - One of the best cyberdeck repairmen this side of Seattle. A true prodigy.&lt;br /&gt;
&lt;br /&gt;
Spacer - Good in micro-gravity, not that he knows it.&lt;br /&gt;
&lt;br /&gt;
Codeblock: Disarm Data Bomb - why do I do this to myself&lt;br /&gt;
&lt;br /&gt;
Wanted By GOD - WHY DO I DO THIS TO MYSELF&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* [[Dane]] - Connection 1, Loyalty 3 - Handiman&lt;br /&gt;
* [[DeCode]] - Connection 4, Loyalty 3 - Swag (Nerd)&lt;br /&gt;
* [[Sam Defabia-Kane]] - Connection 3, Loyalty 4 - Fixer&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Cadmus Sharp (EVO Full R4)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Loud_Noises&amp;diff=13910</id>
		<title>Loud Noises</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Loud_Noises&amp;diff=13910"/>
		<updated>2018-08-21T07:40:27Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: Created page with &amp;quot;{{Player Character Profile|Loud Noises||Combat Decker|Distraction?|VoroSR|Minotaur|0|0|0 |input type=10=2063/07/12||https://drive.google.com/open?id=1AEmUI3GF-zEil46KRpxovwu5O...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player Character Profile|Loud Noises||Combat Decker|Distraction?|VoroSR|Minotaur|0|0|0&lt;br /&gt;
|input type=10=2063/07/12||https://drive.google.com/open?id=1AEmUI3GF-zEil46KRpxovwu5OEheWznJ|A|C|E|E|A||||||||||||||Slight for a minotaur, and a bit pudgy, Loud Noises stands out for being 2.2 meters tall, with horns going up another 10cm and capped in big, bronze orbs. Also, for generally not being very quiet. And carrying an enormous axe.Clear his name from GOD&#039;s systems. Enjoy life. Return home a hero.oh god&lt;br /&gt;
&lt;br /&gt;
Data Anomaly - sprites auto-see me with matrix perception when running silent.&lt;br /&gt;
&lt;br /&gt;
Golden Screwdriver - One of the best cyberdeck repairmen this side of Seattle. A true prodigy.&lt;br /&gt;
&lt;br /&gt;
Spacer - Good in micro-gravity, not that he knows it.&lt;br /&gt;
&lt;br /&gt;
Codeblock: Disarm Data Bomb - why do I do this to myself&lt;br /&gt;
&lt;br /&gt;
Wanted By GOD - WHY DO I DO THIS TO MYSELFGOD, mostly.Rating 4 EVO Full - Cadmus Sharp&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=13761</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=13761"/>
		<updated>2018-08-12T06:48:55Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Altered Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creating a Character =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with a tag /u/jre2 and /u/Nitsuj83 with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
* 1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
* 2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
* 3rd Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
== Attributes at Character Generation ==&lt;br /&gt;
&lt;br /&gt;
You can only have 1 starting attribute at one that is unaugmented unless your backstory fits having more lower. Generally, having multiple attributes at 1 leads to a poor gameplay experience and quick death of player characters. As such, the CharGen team will lead you away from the choice unless your backstory is exceptional. Sheets with this status will take more time to process. &lt;br /&gt;
&lt;br /&gt;
== Skill Specializations ==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
== Lifestyle Location Advisement ==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
== Initiations ==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 7 day waiting period between approvals of a player character. &lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
= Maintaining a Character =&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 Day&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|14 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|28 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|56 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|70 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|96 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|110 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1000 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 Day&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 Days&lt;br /&gt;
|2000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 Days&lt;br /&gt;
|2500 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7 Days&lt;br /&gt;
|4000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|14 Days&lt;br /&gt;
|8000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|28 Days&lt;br /&gt;
|16000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|35 Days&lt;br /&gt;
|20000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|42 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|49 Days&lt;br /&gt;
|40000 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|56 Days&lt;br /&gt;
|50000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|63 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|105 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|126 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|144 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|2250 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|3 Days&lt;br /&gt;
|3750 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6 Days&lt;br /&gt;
|4500 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|11 Days&lt;br /&gt;
|6000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|32 Days&lt;br /&gt;
|18000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|42 Days&lt;br /&gt;
|24000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|53 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|63 Days&lt;br /&gt;
|45000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|74 Days&lt;br /&gt;
|60000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
Increasing an Attribute takes a number of weeks equal to the new Attribute Rating minus the Metatype Minimum.&lt;br /&gt;
&lt;br /&gt;
=== Combined Training ===&lt;br /&gt;
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups.&lt;br /&gt;
&lt;br /&gt;
=== Qualities Post Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Players are allowed to purchase positive qualities outside of  character generation. However, you must either get approval from your GM if you want to buy one on or after a run, or you can submit a request in the most recent downtime rolling thread and tag any of the current council members for approval. GM&#039;s and Council reserve the right to deny a quality if it doesn&#039;t appear to make sense for the character or what they did to achieve it, however GM&#039;s are highly encouraged to work with players to come to an arrangement. &lt;br /&gt;
&lt;br /&gt;
=== Day Job ===&lt;br /&gt;
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations. &lt;br /&gt;
&lt;br /&gt;
No change is made to income.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Fame&lt;br /&gt;
! None&lt;br /&gt;
! National/Megacorp&lt;br /&gt;
! Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1.5&lt;br /&gt;
|1.5167&lt;br /&gt;
|1.55&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|1.667&lt;br /&gt;
|1.7&lt;br /&gt;
|1.8334&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|2&lt;br /&gt;
|2.0667&lt;br /&gt;
|2.1667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resubmit Rules ==&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. The character&#039;s GMP cap also resets back to 10 (1 run). Any GMP invested into the character is refunded. A character may be resubmitted as a Prime gen character (should the player have an open prime slot).&lt;br /&gt;
&lt;br /&gt;
= Approved Books =&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
* Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
* Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
* Bloody Business&lt;br /&gt;
&lt;br /&gt;
* Book of the Lost&lt;br /&gt;
&lt;br /&gt;
* Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
* Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
* Cutting Aces&lt;br /&gt;
&lt;br /&gt;
* Data Trails&lt;br /&gt;
&lt;br /&gt;
* Dark Terrors&lt;br /&gt;
&lt;br /&gt;
* Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
* Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
* Hard Targets&lt;br /&gt;
&lt;br /&gt;
* Howling Shadows&lt;br /&gt;
&lt;br /&gt;
* Lockdown&lt;br /&gt;
&lt;br /&gt;
* Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
&lt;br /&gt;
* Run Faster&lt;br /&gt;
&lt;br /&gt;
* Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
* Shadow Spells&lt;br /&gt;
&lt;br /&gt;
* Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
* Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
* Stolen Souls&lt;br /&gt;
&lt;br /&gt;
* Street Grimoire&lt;br /&gt;
&lt;br /&gt;
* The Complete Trog&lt;br /&gt;
&lt;br /&gt;
* The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
* The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
= ShadowHaven Houserules and Custom Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowgrid uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
== Banned Qualities ==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
* Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
* Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
* Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
* Dead Emotion&lt;br /&gt;
&lt;br /&gt;
* Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
* Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
* Friends in High Places&lt;br /&gt;
&lt;br /&gt;
* Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
* Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
* Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* In Debt&lt;br /&gt;
&lt;br /&gt;
* Immunization&lt;br /&gt;
&lt;br /&gt;
* Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
* One of Them&lt;br /&gt;
&lt;br /&gt;
* Pregnant&lt;br /&gt;
&lt;br /&gt;
* Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Revels in Murder&lt;br /&gt;
&lt;br /&gt;
* So Jacked Up&lt;br /&gt;
&lt;br /&gt;
* SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
* Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
==  Playtest Qualities ==&lt;br /&gt;
This quality is approved, but with the understanding it may be removed after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed.  We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied. &lt;br /&gt;
&lt;br /&gt;
* Death Dealer&lt;br /&gt;
&lt;br /&gt;
* Pacifist Adept&lt;br /&gt;
&lt;br /&gt;
* Shock Mage&lt;br /&gt;
&lt;br /&gt;
* Stalwart Ally&lt;br /&gt;
&lt;br /&gt;
* Taboo Transformer&lt;br /&gt;
&lt;br /&gt;
== Altered Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Adept Healer does not function on drain damage. &lt;br /&gt;
** Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
** You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
** As stated in the RAW, this does not apply to Awakened animals. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.) &lt;br /&gt;
** Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
** Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
** The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
** You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
** This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight) &lt;br /&gt;
** In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power. &lt;br /&gt;
** Edge can not be determined. &lt;br /&gt;
** Physical and mental attributes can not be determined. &lt;br /&gt;
** It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** This will not work with a spell learned with adept spell&lt;br /&gt;
** These spells will not work on yourself. Further, the target must be attacked. &lt;br /&gt;
** This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
** This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Only spirits that are not toxic or blood related which PCs normally have access to can be chosen. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
** Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice. &lt;br /&gt;
** Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
** Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
** The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
** May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on. &lt;br /&gt;
** Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
** Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shock Mage&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** “Electricity based skill” shall be at least 1 Electricity Based Spell including [Electricity] Grenade, Ball Lighting, Lighting Bolt, Interference and Pulse.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
** Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
* Technical School Education (Page 150, Run Faster)&lt;br /&gt;
** Incompatible with the Uneducated (Page 87, Core) quality. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
** This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
** Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
** Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
== Altered Spells ==&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
** Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
** Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
** Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Spells ==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
* Convert Blood to Ichor &lt;br /&gt;
* Convince (Page 189, Stolen Souls)&lt;br /&gt;
* Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
* Inflict Disease&lt;br /&gt;
* Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
* Plague Cloud &lt;br /&gt;
* Rot &lt;br /&gt;
* Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
* Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
== Banned/Altered Infected Powers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
** Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
== Play Test Spirits ==&lt;br /&gt;
&lt;br /&gt;
These spirits may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Spirits&#039;&#039;&#039; (Page 180, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
== Altered Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
** Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
** The negative effect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
** Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage (Both their adept powers, and magician abilities.)&lt;br /&gt;
** The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
** You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
** There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
** Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
** When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
== Banned Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
** The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
== Banned Mentor Spirits ==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
== Altered Traditions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
** If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
** Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
** Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
** The Berserker Temper power gained by traditionalist version of the Norse tradition is not in effect on Shadowhaven. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
** Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
** Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Playtest Traditions ==&lt;br /&gt;
&lt;br /&gt;
These traditions may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
** You do not receive Animal Familiar for free.&lt;br /&gt;
** Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
** You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana).&lt;br /&gt;
** Must be clarified on the character&#039;s wiki for approval&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Altered Metamagics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Metamagics == &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
== Playtest Metamagics==&lt;br /&gt;
&lt;br /&gt;
These metamagics may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in thr Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
** Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
== Altered Mage Archetypes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
** The ‘Conjuring’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
** A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too. &lt;br /&gt;
** Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
** An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
== Banned Items == &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
* Gammaware&lt;br /&gt;
&lt;br /&gt;
* Omegaware&lt;br /&gt;
&lt;br /&gt;
* Noizquito&lt;br /&gt;
&lt;br /&gt;
* Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
** The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
** The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
** An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
** Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
** Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
** Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
** Gradual Release has been banned&lt;br /&gt;
*** Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
**** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
**** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
**** No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
**** No contact vector only drugs.&lt;br /&gt;
**** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
** Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Fluid Motion Mace&#039;&#039;&#039; (Page 21, Street Lethal)&lt;br /&gt;
** The Fluid Motion Mace shall disregard the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum strength requirement to avoid penalties.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
** This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
** The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
** Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
** Vaults of Ages have a maximum rating of 5&lt;br /&gt;
** A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Numinous Perception===&lt;br /&gt;
&lt;br /&gt;
Numinous perception is not a discrete sense - it is like unaugmented human smell. If you can detect the source of a successful numinous perception check (such as that wizard over there casting the spell) with another sense (such as sight), you may pinpoint the sensation to that wizard, knowing that he cast a spell. If you cannot detect the source of a numinous perception check with another sense, you merely get a sense of unease, that magic is afoot, but you cannot, for example, tell that there is an invisible man about to pull down your pants, or that there&#039;s a sorceress casting acid spells at the wall three stories up. Only that magic is afoot.&lt;br /&gt;
&lt;br /&gt;
===Mystic Adepts and Ways===&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
=== Critter Tricks ===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
=== Rigger Houserules ===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
=== Repairing Vehicle Damage and Vehicle Destruction ===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Acquiring gear under availability 12 ===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
=== Resisting Mind Magic ===&lt;br /&gt;
&lt;br /&gt;
Any PCs, as well as any non-Grunt NPCs the GM deems fit, shall be excepted from the normal penalty to resist ongoing Mental Manipulation spells. NPCs with a Professional Rating are always subject to the aforementioned penalties.&lt;br /&gt;
I am in favor.&lt;br /&gt;
&lt;br /&gt;
=== Techno Errata ===&lt;br /&gt;
&lt;br /&gt;
The Fade Values for Complex Forms is -3 from their printed values.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
=== Health and Edge Between Runs ===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
=== WFTM / WFTP ===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Availability&lt;br /&gt;
! Nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake SIN (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake License (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
* Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
* You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
== Banned Lifestyle Options ==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
== Misc. Lifestyle Rules ==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster) ==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack &lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acknowledgement =&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Bill_O%27tuk&amp;diff=13057</id>
		<title>Bill O&#039;tuk</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Bill_O%27tuk&amp;diff=13057"/>
		<updated>2018-07-09T22:43:03Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Player Characters with this Contact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = [[Has Name::Bill O&#039;tuk]]&lt;br /&gt;
|image= [[File:Bill Otek.jpg|200px]]&lt;br /&gt;
|header1= [[Profession::Demolitions and Dynamite]]&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Contact Owner&lt;br /&gt;
|data5 = [https://www.reddit.com/user/Fiatsolves] &lt;br /&gt;
|label6 = Connection&lt;br /&gt;
|data6 = [[Connection::5]]&lt;br /&gt;
|label8 = Public Contact?&lt;br /&gt;
|data8= Yes, free point of loyalty for orks and trolls, 1 extra Karma needed for non-orks and trolls&lt;br /&gt;
|label9 = Archetype&lt;br /&gt;
|data9 = [[Archetype::Swag (Explosives)]]&lt;br /&gt;
|label10 = Location&lt;br /&gt;
|data10= [[Location::Redmond]]&lt;br /&gt;
|label11 = Metatype&lt;br /&gt;
|data11 = [[Metatype::Ork]]&lt;br /&gt;
|label12 = Sex&lt;br /&gt;
|data12 = [[Gender::Male]]&lt;br /&gt;
|label13 = Age &lt;br /&gt;
|data13= Young&lt;br /&gt;
|label14= Preferred Payment Method&lt;br /&gt;
|data14 = Nuyen &amp;amp; Favors&lt;br /&gt;
|label15 =  Hobbies/Vice&lt;br /&gt;
|data15 = Gambling, Sons of Sauron/Gambling, Sons of Sauron&lt;br /&gt;
|label16 = Personal Life&lt;br /&gt;
|data16 = Single&lt;br /&gt;
|label17 = Faction&lt;br /&gt;
|data17 = [[Faction::Sons of Sauron]]&lt;br /&gt;
|label18 = Special?&lt;br /&gt;
|data18 = [[SpecialContact::Yes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
One of the suppliers for the Sons of Sauron, Bill is devoted to the cause and has seen his fair share of tussles.  How high up in the organization is unclear, but he certainly knows how to make things go boom which is quite necessary for his friends in Sauron.  He knows where to get it, and how to use it, and tends to like his kind more than others.  He is a big and gruff orangish ork with a couple missing fingers and plenty of scares across his face.  He always is sporting a patch for the Sons of Sauron because this is the Barrens, what are you gonna do about it you fragging drek?&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
Being a member of the Sons of Sauron, Bill is much friendlier to those that are orks and trolls right off the bat, giving them one free point of loyalty when they take them as a contact.  Those who are not, however, require an extra point of karma to acquire as a contact as he would rather not deal with your scummy humanity.&lt;br /&gt;
&lt;br /&gt;
==Key Dice Pools==&lt;br /&gt;
&lt;br /&gt;
Negotiation Charisma 5 + Negotiation 9 + Bargain 2 + Clothing 2 + Swag Bonus 4 (Explosives and Demolitions) = 22 &amp;lt;br /&amp;gt;&lt;br /&gt;
Intimidation 13 &amp;lt;br /&amp;gt;&lt;br /&gt;
Demolitions 14&lt;br /&gt;
&lt;br /&gt;
==Stat Block==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!B!! A !! R !! S !! W !! L !! I !! C !! Ess !! Edge&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 7 &lt;br /&gt;
| 3 &lt;br /&gt;
| 3 &lt;br /&gt;
| 5 &lt;br /&gt;
| 3 &lt;br /&gt;
| 5&lt;br /&gt;
| 3 &lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Condition Monitor &lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | 12/10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Limits&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Physical 7, Mental 6, Social 7&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Initiative&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | 6 + 1d6&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Skills&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | Demolitions 9, Intimidation 4, Negotiation(Bargaining) 9(11), Survival 2, Thrown Weapons 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Knowledge Skills&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; | English(N), Smuggling Routes 1, Area Knowledge: Seattle 3, Explosives 5, Government Procedure 1, Gun Runners 1, Metahumans 2, Or&#039;zet 1, Seattle Political Groups 1, Smuggler Safe Houses 2, Sons of Sauron 5, Sprawl Life 3, Terrorist Groups 1&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Gear&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |   10 Plastic Explosives, 10 Atomizers, Fairlight Caliban, Contacts 2, Earbuds 2, 10 High Explosive Grenades, 10 Flashbangs, Full Body Armor, Armor Jacket, Custom Ballistic Mask, Berwick Suit, Argentum Coat&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Weapons&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |  AK-97&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; |Vehicles&lt;br /&gt;
| colspan=&amp;quot;11&amp;quot; |  Mack Hellhound&lt;br /&gt;
Handling 3/2 Accel 1 Speed 4/3 Pilot 3 Body 20 Armor 15 Sensor 3 Device 3 Seats 2 &lt;br /&gt;
Smuggling Compartment with Shielding x 3, Chameleon Coating, Electromagnetic Shielding, Vehicle Tag Eraser, Morphing Vehicle Tag, Gridlink Override&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Rogatty Vydra&lt;br /&gt;
! 0&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Category:Contacts]]&lt;br /&gt;
[[Category:Legworking]]&lt;br /&gt;
[[Category:Public Contacts]]&lt;br /&gt;
__SHOWFACTBOX__&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=11855</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=11855"/>
		<updated>2018-05-18T01:02:37Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Rigger Houserules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creating a Character =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with a tag /u/jre2 and /u/Nitsuj83 with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
* 1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
* 2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
* 3rd Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
== Attributes at Character Generation ==&lt;br /&gt;
&lt;br /&gt;
You can only have 1 starting attribute at one that is unaugmented unless your backstory fits having more lower. Generally, having multiple attributes at 1 leads to a poor gameplay experience and quick death of player characters. As such, the CharGen team will lead you away from the choice unless your backstory is exceptional. Sheets with this status will take more time to process. &lt;br /&gt;
&lt;br /&gt;
== Skill Specializations ==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
== Lifestyle Location Advisement ==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
== Initiations ==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen. Nine Paths of Enlightenment (Page 140, SG) , Asceticism (Page 141, SG), Familiar (Page 142, SG), Hermit (Page 142, SG), Sacrifice (Page 142, SG), and Thesis/Masterpiece (Page 142, SG) initiatory ordeals are banned. Metaplanar Quest (Page 140, SG) and Deed (Page 141, SG) a run focused around them. Geas (Page 142, SG) requires explicit Thematics approval from the Thematics Head or one duly deputized by the current Thematics Head. Geas must also be noted on the PC&#039;s wiki page in a separate section so GMs can easily interact with them.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 7 day waiting period between approvals of a player character. &lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
= Maintaining a Character =&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 Day&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|14 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|28 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|56 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|70 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|96 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|110 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1000 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 Day&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 Days&lt;br /&gt;
|2000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 Days&lt;br /&gt;
|2500 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7 Days&lt;br /&gt;
|4000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|14 Days&lt;br /&gt;
|8000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|28 Days&lt;br /&gt;
|16000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|35 Days&lt;br /&gt;
|20000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|42 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|49 Days&lt;br /&gt;
|40000 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|56 Days&lt;br /&gt;
|50000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|63 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|105 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|126 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|144 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|2250 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|3 Days&lt;br /&gt;
|3750 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6 Days&lt;br /&gt;
|4500 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|11 Days&lt;br /&gt;
|6000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|32 Days&lt;br /&gt;
|18000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|42 Days&lt;br /&gt;
|24000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|53 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|63 Days&lt;br /&gt;
|45000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|74 Days&lt;br /&gt;
|60000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
Increasing an Attribute takes a number of weeks equal to the new Attribute Rating minus the Metatype Minimum.&lt;br /&gt;
&lt;br /&gt;
=== Combined Training ===&lt;br /&gt;
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups.&lt;br /&gt;
&lt;br /&gt;
=== Qualities Post Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Players are allowed to purchase positive qualities outside of  character generation. However, you must either get approval from your GM if you want to buy one on or after a run, or you can submit a request in the most recent downtime rolling thread and tag any of the current council members for approval. GM&#039;s and Council reserve the right to deny a quality if it doesn&#039;t appear to make sense for the character or what they did to achieve it, however GM&#039;s are highly encouraged to work with players to come to an arrangement. &lt;br /&gt;
&lt;br /&gt;
=== Day Job ===&lt;br /&gt;
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations. &lt;br /&gt;
&lt;br /&gt;
No change is made to income.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Fame&lt;br /&gt;
! None&lt;br /&gt;
! National/Megacorp&lt;br /&gt;
! Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1.5&lt;br /&gt;
|1.5167&lt;br /&gt;
|1.55&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|1.667&lt;br /&gt;
|1.7&lt;br /&gt;
|1.8334&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|2&lt;br /&gt;
|2.0667&lt;br /&gt;
|2.1667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resubmit Rules ==&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. The character&#039;s GMP cap also resets back to 10 (1 run). Any GMP invested into the character is refunded. A character may be resubmitted as a Prime gen character (should the player have an open prime slot).&lt;br /&gt;
&lt;br /&gt;
= Approved Books =&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
* Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
* Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
* Bloody Business&lt;br /&gt;
&lt;br /&gt;
* Book of the Lost&lt;br /&gt;
&lt;br /&gt;
* Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
* Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
* Cutting Aces&lt;br /&gt;
&lt;br /&gt;
* Data Trails&lt;br /&gt;
&lt;br /&gt;
* Dark Terrors&lt;br /&gt;
&lt;br /&gt;
* Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
* Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
* Hard Targets&lt;br /&gt;
&lt;br /&gt;
* Howling Shadows&lt;br /&gt;
&lt;br /&gt;
* Lockdown&lt;br /&gt;
&lt;br /&gt;
* Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
&lt;br /&gt;
* Run Faster&lt;br /&gt;
&lt;br /&gt;
* Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
* Shadow Spells&lt;br /&gt;
&lt;br /&gt;
* Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
* Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
* Stolen Souls&lt;br /&gt;
&lt;br /&gt;
* Street Grimoire&lt;br /&gt;
&lt;br /&gt;
* The Complete Trog&lt;br /&gt;
&lt;br /&gt;
* The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
* The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
= ShadowHaven Houserules and Custom Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowgrid uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
== Banned Qualities ==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
* Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
* Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
* Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
* Dead Emotion&lt;br /&gt;
&lt;br /&gt;
* Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
* Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
* Friends in High Places&lt;br /&gt;
&lt;br /&gt;
* Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
* Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
* Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* In Debt&lt;br /&gt;
&lt;br /&gt;
* Immunization&lt;br /&gt;
&lt;br /&gt;
* Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
* One of Them&lt;br /&gt;
&lt;br /&gt;
* Pregnant&lt;br /&gt;
&lt;br /&gt;
* Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Revels in Murder&lt;br /&gt;
&lt;br /&gt;
* So Jacked Up&lt;br /&gt;
&lt;br /&gt;
* SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
* Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
==  Playtest Qualities ==&lt;br /&gt;
This quality is approved, but with the understanding it may be removed after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed.  We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied. &lt;br /&gt;
&lt;br /&gt;
* Death Dealer&lt;br /&gt;
&lt;br /&gt;
* Pacifist Adept&lt;br /&gt;
&lt;br /&gt;
* Shock Mage&lt;br /&gt;
&lt;br /&gt;
* Stalwart Ally&lt;br /&gt;
&lt;br /&gt;
* Taboo Transformer&lt;br /&gt;
&lt;br /&gt;
== Altered Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Adept Healer does not function on drain damage. &lt;br /&gt;
** Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
** You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
** As stated in the RAW, this does not apply to Awakened animals. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.) &lt;br /&gt;
** Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
** Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
** The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
** You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
** This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight) &lt;br /&gt;
** In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power. &lt;br /&gt;
** Edge can not be determined. &lt;br /&gt;
** Physical and mental attributes can not be determined. &lt;br /&gt;
** It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** This will not work with a spell learned with adept spell&lt;br /&gt;
** These spells will not work on yourself. Further, the target must be attacked. &lt;br /&gt;
** This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
** This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Only spirits that are not toxic or blood related which PCs normally have access to can be chosen. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
** Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice. &lt;br /&gt;
** Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
** Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
** The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
** May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on. &lt;br /&gt;
** Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
** Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shock Mage&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** “Electricity based skill” shall be at least 1 Electricity Based Spell including [Electricity] Grenade, Ball Lighting, Lighting Bolt, Interference and Pulse.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
** Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
* Technical School Education (Page 150, Run Faster)&lt;br /&gt;
** Incompatible with the Uneducated (Page 87, Core) quality. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
** This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
** Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
** Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
== Altered Spells ==&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
** Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
** Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
** Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Spells ==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
* Convert Blood to Ichor &lt;br /&gt;
* Convince (Page 189, Stolen Souls)&lt;br /&gt;
* Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
* Inflict Disease&lt;br /&gt;
* Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
* Plague Cloud &lt;br /&gt;
* Rot &lt;br /&gt;
* Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
* Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
== Banned/Altered Infected Powers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
** Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
== Play Test Spirits ==&lt;br /&gt;
&lt;br /&gt;
These spirits may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Spirits&#039;&#039;&#039; (Page 180, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
== Altered Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
** Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
** The negative affect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
** Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage that have a force (Both their adept powers, and magician abilities.)&lt;br /&gt;
** The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
** You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
** There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
** Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
** When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
== Banned Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
** The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
== Banned Mentor Spirits ==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
== Altered Traditions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
** If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
** Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
** Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
** The Berserker Adept Power is banned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
** Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
** Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Playtest Traditions ==&lt;br /&gt;
&lt;br /&gt;
These traditions may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
** You do not receive Animal Familiar for free.&lt;br /&gt;
** Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
** You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana).&lt;br /&gt;
** Must be clarified on the character&#039;s wiki for approval&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Altered Metamagics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Metamagics == &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
== Playtest Metamagics==&lt;br /&gt;
&lt;br /&gt;
These metamagics may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in thr Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
** Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
== Altered Mage Archetypes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
** The ‘Conjuring’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
** A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too. &lt;br /&gt;
** Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
** An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
== Banned Items == &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
* Gammaware&lt;br /&gt;
&lt;br /&gt;
* Omegaware&lt;br /&gt;
&lt;br /&gt;
* Noizquito&lt;br /&gt;
&lt;br /&gt;
* Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
** The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
** The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
** An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
** Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
** Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
** Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
** Gradual Release has been banned&lt;br /&gt;
*** Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
**** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
**** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
**** No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
**** No contact vector only drugs.&lt;br /&gt;
**** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
** Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
** This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
** The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
** Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
** Vaults of Ages have a maximum rating of 5&lt;br /&gt;
** A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic Adepts and Ways==&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Sustained Spells===&lt;br /&gt;
&lt;br /&gt;
In order to pass off a spell to a spirit to be sustained, the spirit must be within line of sight and within Remote Service range. In order to continue sustaining a spell of any variety on their summoner or any other target, they must remain within remote service range of that target, however, line of sight is not an ongoing requirement.&lt;br /&gt;
&lt;br /&gt;
Example: Awful Weight, a mage, just received a serious wound and retreats behind a brick building while his earth spirit and a street sam on his team engage an Ares Company man. He could keep fighting, but the armor increase reaction spell he is sustaining is taking its toll. In order to pass it off to his spirit, he orders it to disengage and move to behind the brick building. After the transaction is complete, he orders it to hide in a building a few blocks away.&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
=== Rigger Houserules ===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either, when one is in VR.&lt;br /&gt;
&lt;br /&gt;
=== Acquiring gear under availability 12 ===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
=== Repairing Vehicle Damage and Vehicle Destruction ===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Techno Errata ===&lt;br /&gt;
&lt;br /&gt;
The Fade Values for Complex Forms is -3 from their printed values.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
=== Critter Tricks ===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
=== Health and Edge Between Runs ===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
=== WFTM / WFTP ===&lt;br /&gt;
&lt;br /&gt;
After a run, you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 4000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 20,000nY, making your final rewards 2 Karma and 40,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Availability&lt;br /&gt;
! Nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake SIN (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake License (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
For mundane PCs, there are no restrictions on getting deltaware. The awakened require thematics approval to get deltaware.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
* Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
* You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
== Banned Lifestyle Options ==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
== Misc. Lifestyle Rules ==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster) ==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack &lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acknowledgement =&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=11733</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=11733"/>
		<updated>2018-05-01T08:42:17Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creating a Character =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with a tag /u/jre2 and /u/Nitsuj83 with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
* 1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
* 2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
* 3rd Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
== Attributes at Character Generation ==&lt;br /&gt;
&lt;br /&gt;
You can only have 1 starting attribute at one that is unaugmented unless your backstory fits having more lower. Generally, having multiple attributes at 1 leads to a poor gameplay experience and quick death of player characters. As such, the CharGen team will lead you away from the choice unless your backstory is exceptional. Sheets with this status will take more time to process. &lt;br /&gt;
&lt;br /&gt;
== Skill Specializations ==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
== Lifestyle Location Advisement ==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
== Initiations ==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 7 day waiting period between approvals of a player character. &lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
= Maintaining a Character =&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 Day&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|14 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|28 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|56 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|70 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|96 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|110 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1000 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 Day&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 Days&lt;br /&gt;
|2000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 Days&lt;br /&gt;
|2500 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7 Days&lt;br /&gt;
|4000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|14 Days&lt;br /&gt;
|8000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|28 Days&lt;br /&gt;
|16000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|35 Days&lt;br /&gt;
|20000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|42 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|49 Days&lt;br /&gt;
|40000 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|56 Days&lt;br /&gt;
|50000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|63 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|105 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|126 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|144 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|2250 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|3 Days&lt;br /&gt;
|3750 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6 Days&lt;br /&gt;
|4500 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|11 Days&lt;br /&gt;
|6000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|32 Days&lt;br /&gt;
|18000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|42 Days&lt;br /&gt;
|24000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|53 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|63 Days&lt;br /&gt;
|45000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|74 Days&lt;br /&gt;
|60000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
Increasing an Attribute takes a number of weeks equal to the new Attribute Rating minus the Metatype Minimum.&lt;br /&gt;
&lt;br /&gt;
=== Combined Training ===&lt;br /&gt;
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups.&lt;br /&gt;
&lt;br /&gt;
=== Qualities Post Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Players are allowed to purchase positive qualities outside of  character generation. However, you must either get approval from your GM if you want to buy one on or after a run, or you can submit a request in the most recent downtime rolling thread and tag any of the current council members for approval. GM&#039;s and Council reserve the right to deny a quality if it doesn&#039;t appear to make sense for the character or what they did to achieve it, however GM&#039;s are highly encouraged to work with players to come to an arrangement. &lt;br /&gt;
&lt;br /&gt;
=== Day Job ===&lt;br /&gt;
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations. &lt;br /&gt;
&lt;br /&gt;
No change is made to income.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Fame&lt;br /&gt;
! None&lt;br /&gt;
! National/Megacorp&lt;br /&gt;
! Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1.5&lt;br /&gt;
|1.5167&lt;br /&gt;
|1.55&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|1.667&lt;br /&gt;
|1.7&lt;br /&gt;
|1.8334&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|2&lt;br /&gt;
|2.0667&lt;br /&gt;
|2.1667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resubmit Rules ==&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. The character&#039;s GMP cap also resets back to 10 (1 run). Any GMP invested into the character is refunded. A character may be resubmitted as a Prime gen character (should the player have an open prime slot).&lt;br /&gt;
&lt;br /&gt;
= Approved Books =&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
* Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
* Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
* Bloody Business&lt;br /&gt;
&lt;br /&gt;
* Book of the Lost&lt;br /&gt;
&lt;br /&gt;
* Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
* Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
* Cutting Aces&lt;br /&gt;
&lt;br /&gt;
* Data Trails&lt;br /&gt;
&lt;br /&gt;
* Dark Terrors&lt;br /&gt;
&lt;br /&gt;
* Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
* Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
* Hard Targets&lt;br /&gt;
&lt;br /&gt;
* Hong Kong Sourcebook&lt;br /&gt;
&lt;br /&gt;
* Howling Shadows&lt;br /&gt;
&lt;br /&gt;
* Lockdown&lt;br /&gt;
&lt;br /&gt;
* Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
&lt;br /&gt;
* Run Faster&lt;br /&gt;
&lt;br /&gt;
* Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
* Shadow Spells&lt;br /&gt;
&lt;br /&gt;
* Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
* Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
* Stolen Souls&lt;br /&gt;
&lt;br /&gt;
* Street Grimoire&lt;br /&gt;
&lt;br /&gt;
* The Complete Trog&lt;br /&gt;
&lt;br /&gt;
* The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
* The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
= ShadowHaven Houserules and Custom Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowgrid uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
== Banned Qualities ==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
* Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
* Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
* Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
* Dead Emotion&lt;br /&gt;
&lt;br /&gt;
* Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
* Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
* Friends in High Places&lt;br /&gt;
&lt;br /&gt;
* Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
* Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
* Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* In Debt&lt;br /&gt;
&lt;br /&gt;
* Immunization&lt;br /&gt;
&lt;br /&gt;
* Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
* One of Them&lt;br /&gt;
&lt;br /&gt;
* Pregnant&lt;br /&gt;
&lt;br /&gt;
* Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Revels in Murder&lt;br /&gt;
&lt;br /&gt;
* So Jacked Up&lt;br /&gt;
&lt;br /&gt;
* SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
* Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
==  Playtest Qualities ==&lt;br /&gt;
This quality is approved, but with the understanding it may be removed after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed.  We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied. &lt;br /&gt;
&lt;br /&gt;
* Death Dealer&lt;br /&gt;
&lt;br /&gt;
* Pacifist Adept&lt;br /&gt;
&lt;br /&gt;
* Shock Mage&lt;br /&gt;
&lt;br /&gt;
* Stalwart Ally&lt;br /&gt;
&lt;br /&gt;
* Taboo Transformer&lt;br /&gt;
&lt;br /&gt;
== Altered Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Adept Healer does not function on drain damage. &lt;br /&gt;
** Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
** You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
** As stated in the RAW, this does not apply to Awakened animals. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.) &lt;br /&gt;
** Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
** Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
** The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
** You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
** This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight) &lt;br /&gt;
** In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power. &lt;br /&gt;
** Edge can not be determined. &lt;br /&gt;
** Physical and mental attributes can not be determined. &lt;br /&gt;
** It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** This will not work with a spell learned with adept spell&lt;br /&gt;
** These spells will not work on yourself. Further, the target must be attacked. &lt;br /&gt;
** This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
** This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Only spirits that are not toxic or blood related which PCs normally have access to can be chosen. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
** Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice. &lt;br /&gt;
** Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
** Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
** The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
** May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on. &lt;br /&gt;
** Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
** Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shock Mage&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** “Electricity based skill” shall be at least 1 Electricity Based Spell including [Electricity] Grenade, Ball Lighting, Lighting Bolt, Interference and Pulse.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
** Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
* Technical School Education (Page 150, Run Faster)&lt;br /&gt;
** Incompatible with the Uneducated (Page 87, Core) quality. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
** This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
** Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
** Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
== Altered Spells ==&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
** Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
** Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
** Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Spells ==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
* Convert Blood to Ichor &lt;br /&gt;
* Convince (Page 189, Stolen Souls)&lt;br /&gt;
* Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
* Inflict Disease&lt;br /&gt;
* Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
* Plague Cloud &lt;br /&gt;
* Rot &lt;br /&gt;
* Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
* Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
== Banned/Altered Infected Powers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
** Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
== Play Test Spirits ==&lt;br /&gt;
&lt;br /&gt;
These spirits may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Spirits&#039;&#039;&#039; (Page 180, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
== Altered Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
** Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
** The negative affect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
** Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage that have a force (Both their adept powers, and magician abilities.)&lt;br /&gt;
** The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
** You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
** There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
** Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
** When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
== Banned Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
** The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
== Banned Mentor Spirits ==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
== Altered Traditions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
** If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
** Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
** Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
** The Berserker Adept Power is banned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
** Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
** Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Playtest Traditions ==&lt;br /&gt;
&lt;br /&gt;
These traditions may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
** You do not receive Animal Familiar for free.&lt;br /&gt;
** Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
** You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana).&lt;br /&gt;
** Must be clarified on the character&#039;s wiki for approval&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Altered Metamagics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Metamagics == &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
== Playtest Metamagics==&lt;br /&gt;
&lt;br /&gt;
These metamagics may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in thr Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
** Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
== Altered Mage Archetypes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
** The ‘Conjuring’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
** A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too. &lt;br /&gt;
** Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
** An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
== Banned Items == &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
* Gammaware&lt;br /&gt;
&lt;br /&gt;
* Omegaware&lt;br /&gt;
&lt;br /&gt;
* Noizquito&lt;br /&gt;
&lt;br /&gt;
* Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
** The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
** The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
** An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
** Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
** Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
** Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
** Gradual Release has been banned&lt;br /&gt;
*** Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
**** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
**** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
**** No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
**** No contact vector only drugs.&lt;br /&gt;
**** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
** Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
** This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
** The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
** Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
** Vaults of Ages have a maximum rating of 5&lt;br /&gt;
** A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic Adepts and Ways==&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
=== Rigger Houserules ===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either.&lt;br /&gt;
&lt;br /&gt;
=== Acquiring gear under availability 12 ===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
=== Repairing Vehicle Damage and Vehicle Destruction ===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Techno Errata ===&lt;br /&gt;
&lt;br /&gt;
The Fade Values for Complex Forms is -3 from their printed values.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
=== Critter Tricks ===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
=== Health and Edge Between Runs ===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
=== WFTM / WFTP ===&lt;br /&gt;
&lt;br /&gt;
After a run you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Availability&lt;br /&gt;
! Nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake SIN (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake License (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
The council has decided to expand the scope of the favors that certain factions can extend to include acquisition a piece of deltaware. As per Cutting Aces page 160,  two faction reputation may be spent to attempt to acquire Deltaware by rolling the PC’s negotiation. Alternatively, player may use one of their contacts who is associated with a valid faction.&lt;br /&gt;
&lt;br /&gt;
Should the oppose negotiation vs. availability roll result in success, the PC must spend an additional three points of Faction Reputation (as per RAW) and the nuyen to acquire the ware. Successes can be &#039;banked&#039; until the additional three Reputation Points are acquired, but two is required to merely roll. &lt;br /&gt;
&lt;br /&gt;
The following faction are valid factions for deltaware acquisition: &lt;br /&gt;
&lt;br /&gt;
* Universal Omnitech&lt;br /&gt;
* Zion Amalgamated&lt;br /&gt;
* Spinrad&lt;br /&gt;
* Proteus AG&lt;br /&gt;
* Ares&lt;br /&gt;
* Aztechnology&lt;br /&gt;
* Evo&lt;br /&gt;
* MCT&lt;br /&gt;
* NeoNet&lt;br /&gt;
* Renraku&lt;br /&gt;
* Saeder-Krupp&lt;br /&gt;
* Shiawase &lt;br /&gt;
&lt;br /&gt;
When acquiring Deltaware in this fashion, please list the piece of Deltaware and Faction you got it from on your PC’s wikipage.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
* Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
* You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
== Banned Lifestyle Options ==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
== Misc. Lifestyle Rules ==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster) ==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack &lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acknowledgement =&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=11732</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=11732"/>
		<updated>2018-05-01T08:42:00Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creating a Character =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with a tag /u/jre2 and /u/Nitsuj83 with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
* 1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
* 2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
* 3rd Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
== Attributes at Character Generation ==&lt;br /&gt;
&lt;br /&gt;
You can only have 1 starting attribute at one that is unaugmented unless your backstory fits having more lower. Generally, having multiple attributes at 1 leads to a poor gameplay experience and quick death of player characters. As such, the CharGen team will lead you away from the choice unless your backstory is exceptional. Sheets with this status will take more time to process. &lt;br /&gt;
&lt;br /&gt;
== Skill Specializations ==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
== Lifestyle Location Advisement ==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
Seattle is connected, via rail, to San Fransisco.&lt;br /&gt;
&lt;br /&gt;
== Initiations ==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
==Required Contacts==&lt;br /&gt;
&lt;br /&gt;
All PCs must have a fixer.&lt;br /&gt;
&lt;br /&gt;
==Minimum Age of PCs== &lt;br /&gt;
&lt;br /&gt;
ShadowHaven has minimum ages for PCs. My will follow in the in-canon age of consent set by Evo which accounts for how each metatype develops. The minimum age for PCs will be 10 for orks, 14 for trolls, 16 for humans and dwarves, and 18 for elves. Metavariants will have the minimum age of their base metatype.&lt;br /&gt;
&lt;br /&gt;
==Submission Cool Down==&lt;br /&gt;
&lt;br /&gt;
There is a 7 day waiting period between approvals of a player character. &lt;br /&gt;
&lt;br /&gt;
==Social Skills==&lt;br /&gt;
&lt;br /&gt;
The council has ruled to officially recommend, but not require, at least 4 etiquette dice. Having low dice pools in etiquette can lead to difficulties on runs. The council will be unsympathetic if negative events happen in a run due to a low etiquette dice pool.&lt;br /&gt;
&lt;br /&gt;
= Maintaining a Character =&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 Day&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|14 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|28 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|56 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|70 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|96 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|110 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1000 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 Day&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 Days&lt;br /&gt;
|2000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 Days&lt;br /&gt;
|2500 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7 Days&lt;br /&gt;
|4000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|14 Days&lt;br /&gt;
|8000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|28 Days&lt;br /&gt;
|16000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|35 Days&lt;br /&gt;
|20000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|42 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|49 Days&lt;br /&gt;
|40000 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|56 Days&lt;br /&gt;
|50000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|63 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|105 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|126 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|144 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|2250 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|3 Days&lt;br /&gt;
|3750 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6 Days&lt;br /&gt;
|4500 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|11 Days&lt;br /&gt;
|6000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|32 Days&lt;br /&gt;
|18000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|42 Days&lt;br /&gt;
|24000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|53 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|63 Days&lt;br /&gt;
|45000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|74 Days&lt;br /&gt;
|60000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
Increasing an Attribute takes a number of weeks equal to the new Attribute Rating minus the Metatype Minimum.&lt;br /&gt;
&lt;br /&gt;
=== Combined Training ===&lt;br /&gt;
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups.&lt;br /&gt;
&lt;br /&gt;
=== Qualities Post Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Players are allowed to purchase positive qualities outside of  character generation. However, you must either get approval from your GM if you want to buy one on or after a run, or you can submit a request in the most recent downtime rolling thread and tag any of the current council members for approval. GM&#039;s and Council reserve the right to deny a quality if it doesn&#039;t appear to make sense for the character or what they did to achieve it, however GM&#039;s are highly encouraged to work with players to come to an arrangement. &lt;br /&gt;
&lt;br /&gt;
=== Day Job ===&lt;br /&gt;
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations. &lt;br /&gt;
&lt;br /&gt;
No change is made to income.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Fame&lt;br /&gt;
! None&lt;br /&gt;
! National/Megacorp&lt;br /&gt;
! Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1.5&lt;br /&gt;
|1.5167&lt;br /&gt;
|1.55&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|1.667&lt;br /&gt;
|1.7&lt;br /&gt;
|1.8334&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|2&lt;br /&gt;
|2.0667&lt;br /&gt;
|2.1667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resubmit Rules ==&lt;br /&gt;
&lt;br /&gt;
At any given time, a player may choose to resubmit an approved character for a respec or full rebuild. The resubmitted character must go through approval process again. The character can keep run rewards from one previous run it was on, before the resubmit. It loses all other run rewards, initiations, metamagics, post-gen gear, etc. The character&#039;s GMP cap also resets back to 10 (1 run). Any GMP invested into the character is refunded. A character may be resubmitted as a Prime gen character (should the player have an open prime slot).&lt;br /&gt;
&lt;br /&gt;
= Approved Books =&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
* Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
* Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
* Bloody Business&lt;br /&gt;
&lt;br /&gt;
* Book of the Lost&lt;br /&gt;
&lt;br /&gt;
* Bullets and Bandages†&lt;br /&gt;
&lt;br /&gt;
* Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
* Cutting Aces&lt;br /&gt;
&lt;br /&gt;
* Data Trails&lt;br /&gt;
&lt;br /&gt;
* Dark Terrors&lt;br /&gt;
&lt;br /&gt;
* Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
* Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
* Hard Targets&lt;br /&gt;
&lt;br /&gt;
* Hong Kong Sourcebook&lt;br /&gt;
&lt;br /&gt;
* Howling Shadows&lt;br /&gt;
&lt;br /&gt;
* Lockdown&lt;br /&gt;
&lt;br /&gt;
* Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
&lt;br /&gt;
* Run Faster&lt;br /&gt;
&lt;br /&gt;
* Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
* Shadow Spells&lt;br /&gt;
&lt;br /&gt;
* Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
* Shadows In Focus: Sioux Nation: Counting Coup&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
* Stolen Souls&lt;br /&gt;
&lt;br /&gt;
* Street Grimoire&lt;br /&gt;
&lt;br /&gt;
* The Complete Trog&lt;br /&gt;
&lt;br /&gt;
* The Seattle Gambit&lt;br /&gt;
&lt;br /&gt;
* The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
† Only sections titled &amp;quot;New Qualities&amp;quot; on page 11-12, &amp;quot;New Drugs, Toxins, and Pathogens&amp;quot; on pages 19-21, &amp;quot;New Spells and Powers&amp;quot; on page 21-22, and &amp;quot;New Gear&amp;quot; on pages 22-23.&lt;br /&gt;
&lt;br /&gt;
= ShadowHaven Houserules and Custom Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowgrid uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
== Banned Qualities ==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
* Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
* Apt Pupil (Page 32, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
* Consummate Professional (Page 17, Assassin&#039;s Primer)&lt;br /&gt;
&lt;br /&gt;
* Dead Emotion&lt;br /&gt;
&lt;br /&gt;
* Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
* Elemental Focus (Page 191, Hard Target)&lt;br /&gt;
&lt;br /&gt;
* Friends in High Places&lt;br /&gt;
&lt;br /&gt;
* Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
* Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
* Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* In Debt&lt;br /&gt;
&lt;br /&gt;
* Immunization&lt;br /&gt;
&lt;br /&gt;
* Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
* One of Them&lt;br /&gt;
&lt;br /&gt;
* Pregnant&lt;br /&gt;
&lt;br /&gt;
* Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Revels in Murder&lt;br /&gt;
&lt;br /&gt;
* So Jacked Up&lt;br /&gt;
&lt;br /&gt;
* SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
* Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
==  Playtest Qualities ==&lt;br /&gt;
This quality is approved, but with the understanding it may be removed after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed.  We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied. &lt;br /&gt;
&lt;br /&gt;
* Death Dealer&lt;br /&gt;
&lt;br /&gt;
* Pacifist Adept&lt;br /&gt;
&lt;br /&gt;
* Shock Mage&lt;br /&gt;
&lt;br /&gt;
* Stalwart Ally&lt;br /&gt;
&lt;br /&gt;
* Taboo Transformer&lt;br /&gt;
&lt;br /&gt;
== Altered Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Adept Healer does not function on drain damage. &lt;br /&gt;
** Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
** You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
** As stated in the RAW, this does not apply to Awakened animals. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.) &lt;br /&gt;
** Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
** Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
** The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
** You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
** This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight) &lt;br /&gt;
** In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power. &lt;br /&gt;
** Edge can not be determined. &lt;br /&gt;
** Physical and mental attributes can not be determined. &lt;br /&gt;
** It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** This will not work with a spell learned with adept spell&lt;br /&gt;
** These spells will not work on yourself. Further, the target must be attacked. &lt;br /&gt;
** This will only work with touch combat spells and touch health spells tagged &amp;quot;Negative&amp;quot; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Forest Native&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;College Education&#039;&#039;&#039; (Page 145, Run Faster) &lt;br /&gt;
** This quality is incompatible with the Uneducated (Page 87, Core) Quality&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Only spirits that are not toxic or blood related which PCs normally have access to can be chosen. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
** Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice. &lt;br /&gt;
** Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
** Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
** The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
** May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on. &lt;br /&gt;
** Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
** Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shock Mage&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** “Electricity based skill” shall be at least 1 Electricity Based Spell including [Electricity] Grenade, Ball Lighting, Lighting Bolt, Interference and Pulse.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
** Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
* Technical School Education (Page 150, Run Faster)&lt;br /&gt;
** Incompatible with the Uneducated (Page 87, Core) quality. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Uneducated&#039;&#039;&#039; (Page 87, Core)&lt;br /&gt;
** This quality is incompatible with the College Education (Page 145, Run Faster) or the Technical School Education (Page 150, Run Faster) qualities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
** Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
** Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
== Altered Spells ==&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
** Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
** Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
** Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Spells ==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
* Convert Blood to Ichor &lt;br /&gt;
* Convince (Page 189, Stolen Souls)&lt;br /&gt;
* Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
* Inflict Disease&lt;br /&gt;
* Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
* Plague Cloud &lt;br /&gt;
* Rot &lt;br /&gt;
* Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
* Shape [Material] (Page 118, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
== Banned/Altered Infected Powers ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paralyzing Howl&#039;&#039;&#039; (Page 399, Core Rulebook)&lt;br /&gt;
** Paralyzing howl is banned for PC infected characters (Banshees specifically). Beast spirits summoned/bound by PCs may still use the power, as can GMs.&lt;br /&gt;
&lt;br /&gt;
== Play Test Spirits ==&lt;br /&gt;
&lt;br /&gt;
These spirits may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Spirits&#039;&#039;&#039; (Page 180, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
== Altered Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
** Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
** The negative affect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
** Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage that have a force (Both their adept powers, and magician abilities.)&lt;br /&gt;
** The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
** You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
** There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
** Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dive Attack&#039;&#039;&#039; (Page 190, Howling Shadows)&lt;br /&gt;
** When taking the Dive Attack action you also take damage equal to the number of meters fallen, as appropriate. This rule will apply to GMs as well.&lt;br /&gt;
&lt;br /&gt;
== Banned Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pharmaceutical Drug Grade&#039;&#039;&#039; (Page 190, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Group Resources&#039;&#039;&#039; (Page 43, Data Trails) &lt;br /&gt;
** The mechanics of the example groups on pages 35 through 43 in Data Trails are also not in use, [[:Category:Factions|see the factions page for the rules in play on the Haven for those listed factions.]]&lt;br /&gt;
&lt;br /&gt;
== Banned Mentor Spirits ==&lt;br /&gt;
&lt;br /&gt;
Planar Entity &lt;br /&gt;
&lt;br /&gt;
Doom&lt;br /&gt;
&lt;br /&gt;
Pollution &lt;br /&gt;
&lt;br /&gt;
Disease&lt;br /&gt;
&lt;br /&gt;
== Altered Traditions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
** If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
** Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
** Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
** The Berserker Adept Power is banned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Path Of Pariah&#039;&#039;&#039; (Page 85, Forbidden Arcana)&lt;br /&gt;
** Pariahs are allowed to pick a drain stat out of charisma, intuition, or logic. For their second initiation, disregard the requirement to take the opposition metamagic. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
** Only traditionalists are allowed on ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Playtest Traditions ==&lt;br /&gt;
&lt;br /&gt;
These traditions may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
** You do not receive Animal Familiar for free.&lt;br /&gt;
** Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
** You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana).&lt;br /&gt;
** Must be clarified on the character&#039;s wiki for approval&lt;br /&gt;
&lt;br /&gt;
==Banned Traditions==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Necro Magic&#039;&#039;&#039; (Page 82, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Draconic Tradition&#039;&#039;&#039; (Page 76, Forbidden Arcana) - Draconic Tradition is only permitted for the use by Drakes, which makes it de facto banned on the ShadowHaven.&lt;br /&gt;
&lt;br /&gt;
== Altered Metamagics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Defense does require the user to Astrally Perceive to be used. If you do not have an innate way to perceive astrally, you must take the astral perception adept power.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Metamagics == &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
== Playtest Metamagics==&lt;br /&gt;
&lt;br /&gt;
These metamagics may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in thr Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
** Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
==Banned Arts==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Geomancy&#039;&#039;&#039; (Page 143, Street Grimoire)&lt;br /&gt;
&lt;br /&gt;
==Banned Rituals==&lt;br /&gt;
&lt;br /&gt;
*  &#039;&#039;&#039;Calling&#039;&#039;&#039; (Street Grimoire, Page 126)&lt;br /&gt;
&lt;br /&gt;
== Altered Mage Archetypes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
** The ‘Conjuring’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
** A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too. &lt;br /&gt;
** Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
** An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
== Banned Items == &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
* Gammaware&lt;br /&gt;
&lt;br /&gt;
* Omegaware&lt;br /&gt;
&lt;br /&gt;
* Noizquito&lt;br /&gt;
&lt;br /&gt;
* Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Renfield (Page 128, Hard Targets)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
** The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
** The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
** An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
** Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
** Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
** Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
** Gradual Release has been banned&lt;br /&gt;
*** Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
**** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
**** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
**** No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
**** No contact vector only drugs.&lt;br /&gt;
**** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
** Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
** This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
** The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
** Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
** Vaults of Ages have a maximum rating of 5&lt;br /&gt;
** A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mystic Adepts and Ways==&lt;br /&gt;
&lt;br /&gt;
Mystic Adepts will be held to the RAW restrictions on their metamagics. This means that they can, by default, only take metamagics from the Undecided Way. In order to take metamagics outside of this, they must take another Way. In order to access metamagics such as Channelling or Centering, or any other &amp;quot;magician&amp;quot; metamagic, they will have to follow The Magician&#039;s Way, which permits them to take any non-adept metamagic they qualify for. This precludes them from accessing any other way and has a barrier to entry (in the form of the cost of joining the Way.)&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Melee attacks and Immunity to Normal Weapons===&lt;br /&gt;
&lt;br /&gt;
Immunity to normal weapons no longer counts as hardened armor, merely regular armor, against melee weapons or unarmed attacks&lt;br /&gt;
&lt;br /&gt;
===Addiction Rules===&lt;br /&gt;
&lt;br /&gt;
Each time you take an addictive substance, you will immediately make an addiction test. For psychologically addicting drugs, the test will be Logic+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For physiologically addicting drugs, the test will be Body+Willpower+(11 - Drug&#039;s Effective Addiction Rating)+(other modifiers.) For drugs that are &amp;quot;Both&amp;quot;, the test will be the worse of your two dicepools for the above. If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
&lt;br /&gt;
=== Rigger Houserules ===&lt;br /&gt;
&lt;br /&gt;
One may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either.&lt;br /&gt;
&lt;br /&gt;
=== Acquiring gear under availability 12 ===&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
=== Repairing Vehicle Damage and Vehicle Destruction ===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Techno Errata ===&lt;br /&gt;
&lt;br /&gt;
The Fade Values for Complex Forms is -3 from their printed values.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
=== Critter Tricks ===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
=== Health and Edge Between Runs ===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
=== WFTM / WFTP ===&lt;br /&gt;
&lt;br /&gt;
After a run you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Availability&lt;br /&gt;
! Nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake SIN (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake License (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Burning out as a Mage==&lt;br /&gt;
&lt;br /&gt;
Effective immediately, any character whose current Magic Score reaches 0 is treated as burnt out. They permanently lose access to all magical abilities, the ability to raise their magic score, and any other features deriving from Magic. This brings Magic in line with Resonance. Any characters whose Magic score was 0 prior to Jan 31, 2018 are grandfathered, and may still raise their Magic score, assuming their maximum magic is above 0.&lt;br /&gt;
&lt;br /&gt;
==Deltaware Acquisition==&lt;br /&gt;
&lt;br /&gt;
The council has decided to expand the scope of the favors that certain factions can extend to include acquisition a piece of deltaware. As per Cutting Aces page 160,  two faction reputation may be spent to attempt to acquire Deltaware by rolling the PC’s negotiation. Alternatively, player may use one of their contacts who is associated with a valid faction.&lt;br /&gt;
&lt;br /&gt;
Should the oppose negotiation vs. availability roll result in success, the PC must spend an additional three points of Faction Reputation (as per RAW) and the nuyen to acquire the ware. Successes can be &#039;banked&#039; until the additional three Reputation Points are acquired, but two is required to merely roll. &lt;br /&gt;
&lt;br /&gt;
The following faction are valid factions for deltaware acquisition: &lt;br /&gt;
&lt;br /&gt;
* Universal Omnitech&lt;br /&gt;
* Zion Amalgamated&lt;br /&gt;
* Spinrad&lt;br /&gt;
* Proteus AG&lt;br /&gt;
* Ares&lt;br /&gt;
* Aztechnology&lt;br /&gt;
* Evo&lt;br /&gt;
* MCT&lt;br /&gt;
* NeoNet&lt;br /&gt;
* Renraku&lt;br /&gt;
* Saeder-Krupp&lt;br /&gt;
* Shiawase &lt;br /&gt;
&lt;br /&gt;
When acquiring Deltaware in this fashion, please list the piece of Deltaware and Faction you got it from on your PC’s wikipage.&lt;br /&gt;
&lt;br /&gt;
==Multi-Casting==&lt;br /&gt;
&lt;br /&gt;
Take the dice pool and divide pool for a given spell by the number of times splitting, round up. Thus, if you cast 3 spells, each with a pool of 18 normally, you&#039;d get 6 dice each. If you cast 2 spells and one had a pool of 20, and the other a pool of 14, the first would cast with 10 dice and the second with 7.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
* Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a finder&#039;s fee. This is done at the base delivery time, if you wish to find the item faster, the player may roll.&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles, and any cyberware or bioware.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run and the GM running that game getting thematics department approval. &lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
* You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles. If the gear also has a quality or grade (like Cyberware).&lt;br /&gt;
&lt;br /&gt;
== Banned Lifestyle Options ==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
== Misc. Lifestyle Rules ==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster) ==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack &lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acknowledgement =&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eless&amp;diff=11582</id>
		<title>Eless</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eless&amp;diff=11582"/>
		<updated>2018-04-19T20:41:45Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Affiliations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Eless&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mage/Solo&lt;br /&gt;
|header2= (With a large stick up his)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = VoroSR&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Elf&lt;br /&gt;
|data6 = (Elf)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 12th 2055&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=145a_yZGPRlBaxAY4bEzzWEFeNoKxA2R-] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Magic is the greatest injustice in the universe. This guy&#039;s here to fix that.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* End those who would abuse the cosmic powers granted them.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t die&lt;br /&gt;
&lt;br /&gt;
* Yeah, that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in 2055, Kent had a very nice childhood in an Ares corporate enclave, groomed for sales, until the Crash.&lt;br /&gt;
&lt;br /&gt;
At the ripe age of 9, he found himself homeless in Redmond, with dead parents, no credentials, and some early Awakened powers. Enough to get him into one of the mayfly wizgangs, where he got some low-grade magical teaching, and survived long enough for his ancestors to start talking to him. By the time he was 17, he was on his own, having a bit of a premonition (and rightly so) that something bad was going to happen to his old gang, he set off to develop into the role his ancestors had chosen for him.&lt;br /&gt;
&lt;br /&gt;
The role as the sole surviving member of the Order of The Gift, a knightly order from the 4th World dedicated to bringing justice to those who would abuse magical talents. A whole parcel of adept-hunters, as it were, and mostly adepts themselves. He was doing pretty well, too - his talent was strong, he was savvy, and he was smart enough to be able to use a gun as well. That, along with good reflexes, got him by for a few years, taking out the odd abusive wizganger and training himself (with some help) in magic as he went.&lt;br /&gt;
&lt;br /&gt;
Until late 2078, that is.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when things went south.&lt;br /&gt;
&lt;br /&gt;
It&#039;s raining in Seattle, and it&#039;s cold, and frankly no one wants to be outside. Kent is outside. He&#039;s on a job. He&#039;s pretty new to this shadowrunning thing, see, and he&#039;s gotta bust up this meeting. Ge loads up, starts moving in. Contacts some people, lets them know what&#039;s up, just in case something goes south. He posts up outside the place, waiting for people to file in. He&#039;s got a lever action, and the basic plan is &amp;quot;Pick off the last people to go in, then use the chaos to pick off more until he has to go in and clear with a shotgun.&amp;quot; Sure enough, it&#039;s a sound plan. The last car that&#039;s supposed to be at the meeting rolls up, and he starts shooting. People drop, unconscious, and he waits. And waits. He starts moving in when no one comes outside to investigate. He&#039;s worried, but his senses haven&#039;t caught up yet.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a shame, that.&lt;br /&gt;
&lt;br /&gt;
Four cars were supposed to be at this meeting. All of them parked outside. 13 people. Four were unconscious or close enough to it outside. That leaves... nine. Only one is magically active, so Eless isn&#039;t running anything at the moment, and he moes in to a seemingly empty building. He clears the main floor, the second floor, and the third floor. He clears the roof. He goes back down to the first floor. There&#039;s no sign of anyone. So he looks more. Something&#039;s up here.&lt;br /&gt;
&lt;br /&gt;
He finds a hidden basement entrance, behind a dilapidated bookshelf. Easy enough, once he started actually looking. He heads down. Four people in the first room. He got hit a couple times, but his jacket took the brunt of it. He&#039;s winded, but they&#039;re down. Five more. Three doors. One underneath the stairs. Empty closet. One south. A utility room. Six unconscious women hooked to IVs. The northern door opens. He fires eight shots wildly. Click. Empty mag. He fumbles to reload and takes cover. A grenade rolls in.&lt;br /&gt;
&lt;br /&gt;
A grenade rolls in.&lt;br /&gt;
&lt;br /&gt;
Eless dives on it. His arms curl up in front of him. He waits for what seems like forever.&lt;br /&gt;
&lt;br /&gt;
It goes off.&lt;br /&gt;
&lt;br /&gt;
He wakes up six weeks later in a street doc&#039;s clinic. He has, functionally, no arms. But he&#039;s alive. Four of the girls, too - the other two were nowhere to be found. He considers saving up for regenerative treatment, but he can&#039;t. The cost of six weeks treatment dipped his cash reserves too low. But he can get some cyberarms. A couple days of communing with his ancestors and there is a consensus. It is better to be burned out some and still capable, than to be unable to do more good. So he burns out, with a new sense of what is necessary. It doesn&#039;t affect him as much as it ought to, lending credence to his belief that this was the right decision.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, unbeknownst to him, he still has a chunk of his own ulna in his brain from the explosion. Pretty unfortunate. Certainly nothing bad will ever come of that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
All of them. But mostly..&lt;br /&gt;
&lt;br /&gt;
* **Borrowed Time** - Eless has a chunk of his own bone in his brain. Jokes aside, the GM must roll 3d6 at the start of each session. If all 3 dice come up with the same result, then at some point in that session, Eless will die. I can, however, burn *all* edge to instead survive and lose this quality.&lt;br /&gt;
&lt;br /&gt;
* **Code of Honor: The Code Of The Order of The Gift** - Eless feels that magic is the greatest source of disparity in modern society. Some people simply do no have it, at least not yet, and it is a potent and powerful tool. As a result, Eless refuses to use his magic offensively against those without magical talent themselves. He will not blast them, he will not alter their sense of reality, and he will not do anything to cause them harm.&lt;br /&gt;
&lt;br /&gt;
* Eless will not use magic against sapient mundane opposition, except to determine the presence or absence of magical talent. Assensing or detection spells to determine magicality are acceptable.&lt;br /&gt;
&lt;br /&gt;
* Eless will not buff himself or others when fighting sapient mundane opposition. Against mixed opposition, buffing is acceptable, though he prefers to avoid it, and he will always drop it as soon as the magical portion of the opposition is incapacitated.&lt;br /&gt;
&lt;br /&gt;
* Eless will not stand for any of the above, though he recognizes he cannot stop all abuses immediately. He will, however, attempt to stop anyone who is in his immediate vicinity who attempts to break the first premise of this code. This is the sole portion of the code that may be overridden by a Composure (4) test. &lt;br /&gt;
&lt;br /&gt;
For the purposes of this code, &amp;quot;mundane&amp;quot; means without a Magic score. As usual, it is subject to his own perceptions, which may be flawed, but he will always attempt to be correct, and is generally equipped well enough to do so. Any breach of the first two, or a breach of the third without a successful composure roll, will result in a loss of 1 karma.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Dr. Henry Wallace - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
* Infovore - Connection 4, Loyalty 3 - Info Broker&lt;br /&gt;
* Juan Lopez - Connection 5, Loyalty 2 - ID Forger&lt;br /&gt;
* Madame Butterfly - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Mei - Connection 6, Loyalty 1 - Talismonger&lt;br /&gt;
* Rebecca Montez - Connection 5, Loyalty 2 - KE Detective&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
The Order of The Gift, a very defunct knightly order.&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Kevin Ingles - Rating 4 UCAS Sin&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, sharp-featured elf with cropped blond hair and green eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically armored jacket, slacks, loafers, but varies.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eless&amp;diff=11581</id>
		<title>Eless</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eless&amp;diff=11581"/>
		<updated>2018-04-19T20:40:58Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Eless&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mage/Solo&lt;br /&gt;
|header2= (With a large stick up his)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = VoroSR&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Elf&lt;br /&gt;
|data6 = (Elf)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 12th 2055&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=145a_yZGPRlBaxAY4bEzzWEFeNoKxA2R-] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Magic is the greatest injustice in the universe. This guy&#039;s here to fix that.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* End those who would abuse the cosmic powers granted them.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t die&lt;br /&gt;
&lt;br /&gt;
* Yeah, that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in 2055, Kent had a very nice childhood in an Ares corporate enclave, groomed for sales, until the Crash.&lt;br /&gt;
&lt;br /&gt;
At the ripe age of 9, he found himself homeless in Redmond, with dead parents, no credentials, and some early Awakened powers. Enough to get him into one of the mayfly wizgangs, where he got some low-grade magical teaching, and survived long enough for his ancestors to start talking to him. By the time he was 17, he was on his own, having a bit of a premonition (and rightly so) that something bad was going to happen to his old gang, he set off to develop into the role his ancestors had chosen for him.&lt;br /&gt;
&lt;br /&gt;
The role as the sole surviving member of the Order of The Gift, a knightly order from the 4th World dedicated to bringing justice to those who would abuse magical talents. A whole parcel of adept-hunters, as it were, and mostly adepts themselves. He was doing pretty well, too - his talent was strong, he was savvy, and he was smart enough to be able to use a gun as well. That, along with good reflexes, got him by for a few years, taking out the odd abusive wizganger and training himself (with some help) in magic as he went.&lt;br /&gt;
&lt;br /&gt;
Until late 2078, that is.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when things went south.&lt;br /&gt;
&lt;br /&gt;
It&#039;s raining in Seattle, and it&#039;s cold, and frankly no one wants to be outside. Kent is outside. He&#039;s on a job. He&#039;s pretty new to this shadowrunning thing, see, and he&#039;s gotta bust up this meeting. Ge loads up, starts moving in. Contacts some people, lets them know what&#039;s up, just in case something goes south. He posts up outside the place, waiting for people to file in. He&#039;s got a lever action, and the basic plan is &amp;quot;Pick off the last people to go in, then use the chaos to pick off more until he has to go in and clear with a shotgun.&amp;quot; Sure enough, it&#039;s a sound plan. The last car that&#039;s supposed to be at the meeting rolls up, and he starts shooting. People drop, unconscious, and he waits. And waits. He starts moving in when no one comes outside to investigate. He&#039;s worried, but his senses haven&#039;t caught up yet.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a shame, that.&lt;br /&gt;
&lt;br /&gt;
Four cars were supposed to be at this meeting. All of them parked outside. 13 people. Four were unconscious or close enough to it outside. That leaves... nine. Only one is magically active, so Eless isn&#039;t running anything at the moment, and he moes in to a seemingly empty building. He clears the main floor, the second floor, and the third floor. He clears the roof. He goes back down to the first floor. There&#039;s no sign of anyone. So he looks more. Something&#039;s up here.&lt;br /&gt;
&lt;br /&gt;
He finds a hidden basement entrance, behind a dilapidated bookshelf. Easy enough, once he started actually looking. He heads down. Four people in the first room. He got hit a couple times, but his jacket took the brunt of it. He&#039;s winded, but they&#039;re down. Five more. Three doors. One underneath the stairs. Empty closet. One south. A utility room. Six unconscious women hooked to IVs. The northern door opens. He fires eight shots wildly. Click. Empty mag. He fumbles to reload and takes cover. A grenade rolls in.&lt;br /&gt;
&lt;br /&gt;
A grenade rolls in.&lt;br /&gt;
&lt;br /&gt;
Eless dives on it. His arms curl up in front of him. He waits for what seems like forever.&lt;br /&gt;
&lt;br /&gt;
It goes off.&lt;br /&gt;
&lt;br /&gt;
He wakes up six weeks later in a street doc&#039;s clinic. He has, functionally, no arms. But he&#039;s alive. Four of the girls, too - the other two were nowhere to be found. He considers saving up for regenerative treatment, but he can&#039;t. The cost of six weeks treatment dipped his cash reserves too low. But he can get some cyberarms. A couple days of communing with his ancestors and there is a consensus. It is better to be burned out some and still capable, than to be unable to do more good. So he burns out, with a new sense of what is necessary. It doesn&#039;t affect him as much as it ought to, lending credence to his belief that this was the right decision.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, unbeknownst to him, he still has a chunk of his own ulna in his brain from the explosion. Pretty unfortunate. Certainly nothing bad will ever come of that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
All of them. But mostly..&lt;br /&gt;
&lt;br /&gt;
* **Borrowed Time** - Eless has a chunk of his own bone in his brain. Jokes aside, the GM must roll 3d6 at the start of each session. If all 3 dice come up with the same result, then at some point in that session, Eless will die. I can, however, burn *all* edge to instead survive and lose this quality.&lt;br /&gt;
&lt;br /&gt;
* **Code of Honor: The Code Of The Order of The Gift** - Eless feels that magic is the greatest source of disparity in modern society. Some people simply do no have it, at least not yet, and it is a potent and powerful tool. As a result, Eless refuses to use his magic offensively against those without magical talent themselves. He will not blast them, he will not alter their sense of reality, and he will not do anything to cause them harm.&lt;br /&gt;
&lt;br /&gt;
* Eless will not use magic against sapient mundane opposition, except to determine the presence or absence of magical talent. Assensing or detection spells to determine magicality are acceptable.&lt;br /&gt;
&lt;br /&gt;
* Eless will not buff himself or others when fighting sapient mundane opposition. Against mixed opposition, buffing is acceptable, though he prefers to avoid it, and he will always drop it as soon as the magical portion of the opposition is incapacitated.&lt;br /&gt;
&lt;br /&gt;
* Eless will not stand for any of the above, though he recognizes he cannot stop all abuses immediately. He will, however, attempt to stop anyone who is in his immediate vicinity who attempts to break the first premise of this code. This is the sole portion of the code that may be overridden by a Composure (4) test. &lt;br /&gt;
&lt;br /&gt;
For the purposes of this code, &amp;quot;mundane&amp;quot; means without a Magic score. As usual, it is subject to his own perceptions, which may be flawed, but he will always attempt to be correct, and is generally equipped well enough to do so. Any breach of the first two, or a breach of the third without a successful composure roll, will result in a loss of 1 karma.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
The Order of The Gift&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Dr. Henry Wallace - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
* Infovore - Connection 4, Loyalty 3 - Info Broker&lt;br /&gt;
* Juan Lopez - Connection 5, Loyalty 2 - ID Forger&lt;br /&gt;
* Madame Butterfly - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Mei - Connection 6, Loyalty 1 - Talismonger&lt;br /&gt;
* Rebecca Montez - Connection 5, Loyalty 2 - KE Detective&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Kevin Ingles - Rating 4 UCAS Sin&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, sharp-featured elf with cropped blond hair and green eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically armored jacket, slacks, loafers, but varies.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eless&amp;diff=11580</id>
		<title>Eless</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eless&amp;diff=11580"/>
		<updated>2018-04-19T20:40:37Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Eless&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mage/Solo&lt;br /&gt;
|header2= (With a large stick up his)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = VoroSR&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Elf&lt;br /&gt;
|data6 = (Elf)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 12th 2055&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=145a_yZGPRlBaxAY4bEzzWEFeNoKxA2R-] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Magic is the greatest injustice in the universe. This guy&#039;s here to fix that.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* End those who would abuse the cosmic powers granted them.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t die&lt;br /&gt;
&lt;br /&gt;
* Yeah, that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in 2055, Kent had a very nice childhood in an Ares corporate enclave, groomed for sales, until the Crash.&lt;br /&gt;
&lt;br /&gt;
At the ripe age of 9, he found himself homeless in Redmond, with dead parents, no credentials, and some early Awakened powers. Enough to get him into one of the mayfly wizgangs, where he got some low-grade magical teaching, and survived long enough for his ancestors to start talking to him. By the time he was 17, he was on his own, having a bit of a premonition (and rightly so) that something bad was going to happen to his old gang, he set off to develop into the role his ancestors had chosen for him.&lt;br /&gt;
&lt;br /&gt;
The role as the sole surviving member of the Order of The Gift, a knightly order from the 4th World dedicated to bringing justice to those who would abuse magical talents. A whole parcel of adept-hunters, as it were, and mostly adepts themselves. He was doing pretty well, too - his talent was strong, he was savvy, and he was smart enough to be able to use a gun as well. That, along with good reflexes, got him by for a few years, taking out the odd abusive wizganger and training himself (with some help) in magic as he went.&lt;br /&gt;
&lt;br /&gt;
Until late 2078, that is.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when things went south.&lt;br /&gt;
&lt;br /&gt;
It&#039;s raining in Seattle, and it&#039;s cold, and frankly no one wants to be outside. Kent is outside. He&#039;s on a job. He&#039;s pretty new to this shadowrunning thing, see, and he&#039;s gotta bust up this meeting. Ge loads up, starts moving in. Contacts some people, lets them know what&#039;s up, just in case something goes south. He posts up outside the place, waiting for people to file in. He&#039;s got a lever action, and the basic plan is &amp;quot;Pick off the last people to go in, then use the chaos to pick off more until he has to go in and clear with a shotgun.&amp;quot; Sure enough, it&#039;s a sound plan. The last car that&#039;s supposed to be at the meeting rolls up, and he starts shooting. People drop, unconscious, and he waits. And waits. He starts moving in when no one comes outside to investigate. He&#039;s worried, but his senses haven&#039;t caught up yet.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a shame, that.&lt;br /&gt;
&lt;br /&gt;
Four cars were supposed to be at this meeting. All of them parked outside. 13 people. Four were unconscious or close enough to it outside. That leaves... nine. Only one is magically active, so Eless isn&#039;t running anything at the moment, and he moes in to a seemingly empty building. He clears the main floor, the second floor, and the third floor. He clears the roof. He goes back down to the first floor. There&#039;s no sign of anyone. So he looks more. Something&#039;s up here.&lt;br /&gt;
&lt;br /&gt;
He finds a hidden basement entrance, behind a dilapidated bookshelf. Easy enough, once he started actually looking. He heads down. Four people in the first room. He got hit a couple times, but his jacket took the brunt of it. He&#039;s winded, but they&#039;re down. Five more. Three doors. One underneath the stairs. Empty closet. One south. A utility room. Six unconscious women hooked to IVs. The northern door opens. He fires eight shots wildly. Click. Empty mag. He fumbles to reload and takes cover. A grenade rolls in.&lt;br /&gt;
&lt;br /&gt;
A grenade rolls in.&lt;br /&gt;
&lt;br /&gt;
Eless dives on it. His arms curl up in front of him. He waits for what seems like forever.&lt;br /&gt;
&lt;br /&gt;
It goes off.&lt;br /&gt;
&lt;br /&gt;
He wakes up six weeks later in a street doc&#039;s clinic. He has, functionally, no arms. But he&#039;s alive. Four of the girls, too - the other two were nowhere to be found. He considers saving up for regenerative treatment, but he can&#039;t. The cost of six weeks treatment dipped his cash reserves too low. But he can get some cyberarms. A couple days of communing with his ancestors and there is a consensus. It is better to be burned out some and still capable, than to be unable to do more good. So he burns out, with a new sense of what is necessary. It doesn&#039;t affect him as much as it ought to, lending credence to his belief that this was the right decision.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, unbeknownst to him, he still has a chunk of his own ulna in his brain from the explosion. Pretty unfortunate. Certainly nothing bad will ever come of that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
All of them. But mostly..&lt;br /&gt;
&lt;br /&gt;
* **Borrowed Time** - Eless has a chunk of his own bone in his brain. Jokes aside, the GM must roll 3d6 at the start of each session. If all 3 dice come up with the same result, then at some point in that session, Eless will die. I can, however, burn *all* edge to instead survive and lose this quality.&lt;br /&gt;
&lt;br /&gt;
* **Code of Honor: The Code Of The Order of The Gift** - Eless feels that magic is the greatest source of disparity in modern society. Some people simply do no have it, at least not yet, and it is a potent and powerful tool. As a result, Eless refuses to use his magic offensively against those without magical talent themselves. He will not blast them, he will not alter their sense of reality, and he will not do anything to cause them harm.&lt;br /&gt;
&lt;br /&gt;
* * Eless will not use magic against sapient mundane opposition, except to determine the presence or absence of magical talent. Assensing or detection spells to determine magicality are acceptable.&lt;br /&gt;
&lt;br /&gt;
* * Eless will not buff himself or others when fighting sapient mundane opposition. Against mixed opposition, buffing is acceptable, though he prefers to avoid it, and he will always drop it as soon as the magical portion of the opposition is incapacitated.&lt;br /&gt;
&lt;br /&gt;
* * Eless will not stand for any of the above, though he recognizes he cannot stop all abuses immediately. He will, however, attempt to stop anyone who is in his immediate vicinity who attempts to break the first premise of this code. This is the sole portion of the code that may be overridden by a Composure (4) test. &lt;br /&gt;
&lt;br /&gt;
For the purposes of this code, &amp;quot;mundane&amp;quot; means without a Magic score. As usual, it is subject to his own perceptions, which may be flawed, but he will always attempt to be correct, and is generally equipped well enough to do so. Any breach of the first two, or a breach of the third without a successful composure roll, will result in a loss of 1 karma.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
The Order of The Gift&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Dr. Henry Wallace - Connection 6, Loyalty 1 - Street Doc&lt;br /&gt;
* Infovore - Connection 4, Loyalty 3 - Info Broker&lt;br /&gt;
* Juan Lopez - Connection 5, Loyalty 2 - ID Forger&lt;br /&gt;
* Madame Butterfly - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Mei - Connection 6, Loyalty 1 - Talismonger&lt;br /&gt;
* Rebecca Montez - Connection 5, Loyalty 2 - KE Detective&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Kevin Ingles - Rating 4 UCAS Sin&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, sharp-featured elf with cropped blond hair and green eyes.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Typically armored jacket, slacks, loafers, but varies.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Eless&amp;diff=11545</id>
		<title>Eless</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Eless&amp;diff=11545"/>
		<updated>2018-04-12T21:32:17Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: Created page with &amp;quot;{{Infobox |title = Eless |image= File:Placeholder.png |header1= Mage/Solo |header2= (With a large stick up his) |header3=  |header4=  |label5 = VoroSR |data5 = [https://ww...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Eless&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Mage/Solo&lt;br /&gt;
|header2= (With a large stick up his)&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = VoroSR&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Elf&lt;br /&gt;
|data6 = (Elf)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = 0&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = April 12th 2055&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=145a_yZGPRlBaxAY4bEzzWEFeNoKxA2R-] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - D &amp;lt;br /&amp;gt; Attributes - A &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
Magic is the greatest injustice in the universe. This guy&#039;s here to fix that.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* End those who would abuse the cosmic powers granted them.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t die&lt;br /&gt;
&lt;br /&gt;
* Yeah, that&#039;s about it.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born in 2055, Kent had a very nice childhood in an Ares corporate enclave, groomed for sales, until the Crash.&lt;br /&gt;
&lt;br /&gt;
At the ripe age of 9, he found himself homeless in Redmond, with dead parents, no credentials, and some early Awakened powers. Enough to get him into one of the mayfly wizgangs, where he got some low-grade magical teaching, and survived long enough for his ancestors to start talking to him. By the time he was 17, he was on his own, having a bit of a premonition (and rightly so) that something bad was going to happen to his old gang, he set off to develop into the role his ancestors had chosen for him.&lt;br /&gt;
&lt;br /&gt;
The role as the sole surviving member of the Order of The Gift, a knightly order from the 4th World dedicated to bringing justice to those who would abuse magical talents. A whole parcel of adept-hunters, as it were, and mostly adepts themselves. He was doing pretty well, too - his talent was strong, he was savvy, and he was smart enough to be able to use a gun as well. That, along with good reflexes, got him by for a few years, taking out the odd abusive wizganger and training himself (with some help) in magic as he went.&lt;br /&gt;
&lt;br /&gt;
Until late 2078, that is.&lt;br /&gt;
&lt;br /&gt;
That&#039;s when things went south.&lt;br /&gt;
&lt;br /&gt;
It&#039;s raining in Seattle, and it&#039;s cold, and frankly no one wants to be outside. Kent is outside. He&#039;s on a job. He&#039;s pretty new to this shadowrunning thing, see, and he&#039;s gotta bust up this meeting. &lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
* John Doe - Connection 1, Loyalty 6 - Fixer (Networking)&lt;br /&gt;
* Jane Doe - Connection 6, Loyalty 1 - Weapons Smuggler (Swag)&lt;br /&gt;
* [[Template:Contact]] - Connection 0, Loyalty 0 - Street Doc&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=9173</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=9173"/>
		<updated>2018-01-29T23:37:37Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: Replaced content with &amp;quot;== Guidelines ==  This page is now shut down in lieu of the Mechanics Threads. Please check the ShadowhavenBBS subreddit.  It will function below as a regular talk page....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
This page is now shut down in lieu of the Mechanics Threads. Please check the ShadowhavenBBS subreddit.&lt;br /&gt;
&lt;br /&gt;
It will function below as a regular talk page.&lt;br /&gt;
&lt;br /&gt;
== Talk ==&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Vory&amp;diff=8354</id>
		<title>Red Vory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Vory&amp;diff=8354"/>
		<updated>2018-01-13T05:54:24Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = The Red Vory&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Organized Crime Syndicate&lt;br /&gt;
|header2= Russia&#039;s Greatest Syndicate&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Connection&lt;br /&gt;
|data5 = 3&lt;br /&gt;
|label6= Type&lt;br /&gt;
|data6 = Crime Syndicate&lt;br /&gt;
|label7 = Player joinability?&lt;br /&gt;
|data7= Yes&lt;br /&gt;
|label8 = Health&lt;br /&gt;
|data8 = Maintaining&lt;br /&gt;
|label9 = Location&lt;br /&gt;
|data9= Russia, Former Soviet States&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
The Red Vory are a criminal syndicate, originally rising out of prison gangs during the Soviet Union. Nowadays, they&#039;ve grown a bit from their roots. The &amp;quot;Red&amp;quot; Vory operates out of Russia and the former Soviet states, and is deeply entangled with the government of the Russian Federation. As a result, they have a deep &amp;quot;in&amp;quot; with the State&#039;s manufacturing interests, and have a top-grade pipeline for arms, armor, and pharmaceuticals, which they sell to fund most of their operations.&lt;br /&gt;
&lt;br /&gt;
In the current day, those operations are divided into two sides - the Avtoritet and the Vor - with each side taking control of different operations. The Avtoritet handle big-picture, strategic moves, as well as cons targeting proper businesses and similar, while the Vor provide muscle, handle extortion rackets, affiliate gangs, and other &amp;quot;street crime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with the White Vory, who spawned from them but broke off due to philosophical differences. While the two groups were initially deeply hateful of each other, this has simmered down to mere dislike, and they often do business with each other, the Red Vory fencing off military and civilian arms, high-grade drugs, and forced bunraku dolls for resale and use globally.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Red_Vory&amp;diff=8353</id>
		<title>Red Vory</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Red_Vory&amp;diff=8353"/>
		<updated>2018-01-13T05:46:52Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: Created page with &amp;quot;{{Infobox |title = The Red Vory |image= File:Placeholder.png |header1= Organized Crime Syndicate |header2= Russia&amp;#039;s Greatest Syndicate |header3=  |header4=  |label5 = Conn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = The Red Vory&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Organized Crime Syndicate&lt;br /&gt;
|header2= Russia&#039;s Greatest Syndicate&lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Connection&lt;br /&gt;
|data5 = 3&lt;br /&gt;
|label6= Type&lt;br /&gt;
|data6 = Crime Syndicate&lt;br /&gt;
|label7 = Player joinability?&lt;br /&gt;
|data7= Yes&lt;br /&gt;
|label8 = Health&lt;br /&gt;
|data8 = Maintaining&lt;br /&gt;
|label9 = Location&lt;br /&gt;
|data9= Russia, Former Soviet States&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
The Red Vory are a criminal syndicate, originally rising out of prison gangs during the Soviet Union. Nowadays, they&#039;ve grown a bit from their roots. &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
===Major Locations===&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Templates]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5576</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5576"/>
		<updated>2017-12-02T02:38:56Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed in the Mechanics Threads on /r/shadowhavenBBS&#039;&#039;&#039;&#039;&#039; The Mechanics Team, under Voro, will formulate a response, then post it to both this page and the reddit comment. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to this page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
===The Astral Plane===&lt;br /&gt;
&lt;br /&gt;
* Martial Arts do not function in any capacity on the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
===Spells and Spellcasting===&lt;br /&gt;
&lt;br /&gt;
* Ritual Spell Formulae will have the availability and cost of Combat Spell Formulae.&lt;br /&gt;
&lt;br /&gt;
* Spellblades will use the &#039;Spellblade&#039; skill specialization which may be applied to either Clubs or Blades (or both.) Note the normal rules on skill specializations. Neither Powerblade nor Manablade will bypass armor entirely, however, they will both have AP equal to the hits on the spellcasting test, not to exceed half the force. This is not a mechanical limit that can be bypassed by Pushing the Limit with edge, or with reagents. This is subject to change at a future date, but will likely become more permissive, not less, if that occurs.&lt;br /&gt;
&lt;br /&gt;
===Magical Objects===&lt;br /&gt;
&lt;br /&gt;
* Magical Lodges will have no direct impact on the background count of an area during downtime. If it is in-run, I suggest GMs have the background count of the area covered by a lodge be 1 for every 4 full points of force it possesses, with the points being aligned to the tradition of the lodge. The GM, however, has ultimate say. They are not active during downtime to avoid certain possible shenanigans with how background counts work.&lt;br /&gt;
&lt;br /&gt;
===Mentor Spirits===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Regarding Oracle&#039;&#039;&#039;&#039;&#039; - Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art and the Augury and Sortilege ritual for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.&lt;br /&gt;
&lt;br /&gt;
*  The Chaos Mentor spirit allows one to take two levels of Improved Potential in the same limit. You are still limited to 3 total ranks. This is an exception to the normal rules relating to Improved Potential&lt;br /&gt;
&lt;br /&gt;
==The Matrix==&lt;br /&gt;
&lt;br /&gt;
===Technomancers===&lt;br /&gt;
&lt;br /&gt;
* The Editor Complex Form does not trigger data bombs, nor is it blocked by encryption on a file.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* Nerve Strike is a valid skill specialization for Unarmed. Incidentally, so are &amp;quot;Shock Gloves&amp;quot; and &amp;quot;Knucks.&amp;quot; Note the normal rules regarding specializations&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
===Drugs===&lt;br /&gt;
&lt;br /&gt;
* Chemical Glands may not take the Gradual Release option.&lt;br /&gt;
&lt;br /&gt;
* Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are not permitted.&lt;br /&gt;
** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
** No magical compounds, awakened drugs, or BTLs are permitted under any circumstance.&lt;br /&gt;
** No contact vector only drugs are permitted under any circumstance.&lt;br /&gt;
&lt;br /&gt;
* Pretty much every entry a drug has will cause an overdose. Init dice and init score are distinct, but high pain tolerance and limit changes both overlap with themselves (not each other!) and cause overdose. If there are more specific questions, contact Mechanics Team.&lt;br /&gt;
&lt;br /&gt;
===Containers and Inventory===&lt;br /&gt;
&lt;br /&gt;
* Only one weapon may be fitted into any given holster. However, it does not have to be a firearm. It simply must be the appropriate size. In this case, you can put a singular knife into a quickdraw holster.&lt;br /&gt;
&lt;br /&gt;
==Specific Books==&lt;br /&gt;
&lt;br /&gt;
===Run And Gun===&lt;br /&gt;
&lt;br /&gt;
* The PPP Vitals kit cannot stack with armor vests and armor jackets of most varieties. Ultimately, it is up to GM fiat, however, as I do not wish to have to maintain a comprehensive list. That said, both the Wild Hunt and the Big Game Hunter would definitely not stack with PPP Vitals.&lt;br /&gt;
&lt;br /&gt;
===Hard Targets===&lt;br /&gt;
&lt;br /&gt;
* Synthskin masks provide bonus dice to disguise tests - this bonus is equal to the successes on a single Software + Logic [Rating] test. In this case, one cannot use edge or other means to get around the limit - it is a hard limitation of the equipment. If you are using a biometric scan of someone&#039;s face, you may take another +2, for the purposes of duplicating that face only. In the absence of a proper disguise test, the pool of bonus dice should be rolled on their own, simply for wearing the mask. In any case, the face it is mimicing and the bonus dice a mask provides should be noted on your sheet, and remember that they cannot be changed.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=5572</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=5572"/>
		<updated>2017-12-02T02:30:29Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creating a Character =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with a tag /u/jre2 and /u/Nitsuj83 with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
* 1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
* 2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
* 3rd Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
== Attributes at Character Generation ==&lt;br /&gt;
&lt;br /&gt;
You can only have 1 starting attribute at one that is unaugmented unless your backstory fits having more lower. Generally, having multiple attributes at 1 leads to a poor gameplay experience and quick death of player characters. As such, the CharGen team will lead you away from the choice unless your backstory is exceptional. Sheets with this status will take more time to process. &lt;br /&gt;
&lt;br /&gt;
== Skill Specializations ==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
== Lifestyle Location Advisement ==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
((Todo, add cities connected via rail))&lt;br /&gt;
&lt;br /&gt;
== Initiations ==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
= Maintaining a Character =&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 Day&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|14 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|28 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|56 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|70 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|96 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|110 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1000 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 Day&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 Days&lt;br /&gt;
|2000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 Days&lt;br /&gt;
|2500 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7 Days&lt;br /&gt;
|4000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|14 Days&lt;br /&gt;
|8000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|28 Days&lt;br /&gt;
|16000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|35 Days&lt;br /&gt;
|20000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|42 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|49 Days&lt;br /&gt;
|40000 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|56 Days&lt;br /&gt;
|50000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|63 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|105 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|126 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|144 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|2250 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|3 Days&lt;br /&gt;
|3750 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6 Days&lt;br /&gt;
|4500 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|11 Days&lt;br /&gt;
|6000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|32 Days&lt;br /&gt;
|18000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|42 Days&lt;br /&gt;
|24000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|53 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|63 Days&lt;br /&gt;
|45000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|74 Days&lt;br /&gt;
|60000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
Increasing an Attribute takes a number of weeks equal to the new Attribute Rating minus the Metatype Minimum.&lt;br /&gt;
&lt;br /&gt;
=== Combined Training ===&lt;br /&gt;
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups.&lt;br /&gt;
&lt;br /&gt;
=== Qualities Post Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Players are allowed to purchase positive qualities outside of  character generation. However, you must either get approval from your GM if you want to buy one on or after a run, or you can submit a request in the most recent downtime rolling thread and tag any of the current council members for approval. GM&#039;s and Council reserve the right to deny a quality if it doesn&#039;t appear to make sense for the character or what they did to achieve it, however GM&#039;s are highly encouraged to work with players to come to an arrangement. &lt;br /&gt;
&lt;br /&gt;
=== Day Job ===&lt;br /&gt;
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations. &lt;br /&gt;
&lt;br /&gt;
No change is made to income.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Fame&lt;br /&gt;
! None&lt;br /&gt;
! National/Megacorp&lt;br /&gt;
! Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1.5&lt;br /&gt;
|1.5167&lt;br /&gt;
|1.55&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|1.667&lt;br /&gt;
|1.7&lt;br /&gt;
|1.8334&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|2&lt;br /&gt;
|2.0667&lt;br /&gt;
|2.1667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Approved Books =&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
* Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
* Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
* Bloody Business&lt;br /&gt;
&lt;br /&gt;
* Book of the Lost&lt;br /&gt;
&lt;br /&gt;
* Bullets and Bandages&lt;br /&gt;
&lt;br /&gt;
* Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
* Cutting Aces&lt;br /&gt;
&lt;br /&gt;
* Data Trails&lt;br /&gt;
&lt;br /&gt;
* Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
* Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
* Hard Targets&lt;br /&gt;
&lt;br /&gt;
* Hong Kong Sourcebook&lt;br /&gt;
&lt;br /&gt;
* Howling Shadows&lt;br /&gt;
&lt;br /&gt;
* Lockdown&lt;br /&gt;
&lt;br /&gt;
* Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
&lt;br /&gt;
* Run Faster&lt;br /&gt;
&lt;br /&gt;
* Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
* Shadow Spells&lt;br /&gt;
&lt;br /&gt;
* Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
* Stolen Souls&lt;br /&gt;
&lt;br /&gt;
* Street Grimoire&lt;br /&gt;
&lt;br /&gt;
* The Complete Trog&lt;br /&gt;
&lt;br /&gt;
* The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
= ShadowHaven Houserules and Custom Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowgrid uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
== Banned Qualities ==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
* Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
* Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
* Dead Emotion&lt;br /&gt;
&lt;br /&gt;
* Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
* Friends in High Places&lt;br /&gt;
&lt;br /&gt;
* Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
* Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
* Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* In Debt&lt;br /&gt;
&lt;br /&gt;
* Immunization&lt;br /&gt;
&lt;br /&gt;
* Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
* One of Them&lt;br /&gt;
&lt;br /&gt;
* Pregnant&lt;br /&gt;
&lt;br /&gt;
* Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Revels in Murder&lt;br /&gt;
&lt;br /&gt;
* So Jacked Up&lt;br /&gt;
&lt;br /&gt;
* SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
* Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
==  Playtest Qualities ==&lt;br /&gt;
This quality is approved, but with the understanding it may be removed after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed.  We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied. &lt;br /&gt;
&lt;br /&gt;
* Death Dealer&lt;br /&gt;
&lt;br /&gt;
* Pacifist Adept&lt;br /&gt;
&lt;br /&gt;
* Shock Mage&lt;br /&gt;
&lt;br /&gt;
* Stalwart Ally&lt;br /&gt;
&lt;br /&gt;
* Taboo Transformer&lt;br /&gt;
&lt;br /&gt;
== Altered Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Adept Healer does not function on drain damage. &lt;br /&gt;
** Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
** You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
** As stated in the RAW, this does not apply to Awakened animals. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.) &lt;br /&gt;
** Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apt Pupil&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Apt Pupil applies Alchemy, Arcana, Artificing, Assensing, Astral Combat, Banishing, Binding, Counterspelling, Disenchanting, Ritual Spellcasting, Spellcasting, Summoning and to raising Magic Rating itsel.f&lt;br /&gt;
** It applies to the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
** This will not work with skillsofts, knowsofts, and Demara. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
** Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
** The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
** You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
** This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight) &lt;br /&gt;
** In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power. &lt;br /&gt;
** Edge can not be determined. &lt;br /&gt;
** Physical and mental attributes can not be determined. &lt;br /&gt;
** It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** This will not work with a spell learned with adept spell&lt;br /&gt;
** These spells will not work on yourself. Further, the target must be attacked. &lt;br /&gt;
** This will only work with the following spells: Corrode [Object], Death Touch, Knockout, One Less [Metatype/Species], Punch, Ram [Object], Shatter, Shattershield, Thought Recognition, Decrease [Attibute], Decrease Inherent Limits, Decrease Reflexes, Dehydrate, Detox, Enabler, Forced Defense, Nauseate, Prophylaxis, Stabilize, Intoxication, Mind Probe&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Forest Native&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Only spirits that are not toxic or blood related which PCs normally have access to can be chosen. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
** Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice. &lt;br /&gt;
** Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; (Page 148, Run Faster)&lt;br /&gt;
** Works with astral and matrix initiative. This is provisional&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
** Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
** The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
** May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on. &lt;br /&gt;
** Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
** Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shock Mage&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** “Electricity based skill” shall be at least 1 Electricity Based Spell including [Electricity] Grenade, Ball Lighting, Lighting Bolt, Interference and Pulse.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
** Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
** Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
** Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
== Altered Spells ==&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
** Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
** Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
** Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Spells ==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
* Convert Blood to Ichor &lt;br /&gt;
* Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
* Inflict Disease&lt;br /&gt;
* Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
* Plague Cloud &lt;br /&gt;
* Rot &lt;br /&gt;
* Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Play Test Spirits ==&lt;br /&gt;
&lt;br /&gt;
These spirits may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Spirits&#039;&#039;&#039; (Page 180, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
== Altered Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
** Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
** The negative affect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
** Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage that have a force (Both their adept powers, and magician abilities.)&lt;br /&gt;
** The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
** You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
** There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
** Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
== Banned Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
== Banned Mentor Spirits ==&lt;br /&gt;
&lt;br /&gt;
Planar Entity is banned for player use&lt;br /&gt;
&lt;br /&gt;
== Altered Traditions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
** If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
** Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
** Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
** The Berserker Adept Power is banned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
** Drain is resisted by Intuition and Willpower.&lt;br /&gt;
&lt;br /&gt;
== Playtest Traditions ==&lt;br /&gt;
&lt;br /&gt;
These traditions may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
** You do not receive Animal Familiar for free.&lt;br /&gt;
** Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
** You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana).&lt;br /&gt;
** Must be clarified on the character&#039;s wiki for approval&lt;br /&gt;
&lt;br /&gt;
== Altered Metamagics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Defense does require the user to Astrally Perceive to be used. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Metamagics == &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
== Playtest Metamagics==&lt;br /&gt;
&lt;br /&gt;
These metamagics may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in thr Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
** Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
== Altered Mage Archetypes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
** The ‘Conjuring’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
** A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too. &lt;br /&gt;
** Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
** An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
== Banned Items == &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
* Gammaware&lt;br /&gt;
&lt;br /&gt;
* Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
** The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
** The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
** An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
** Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
** Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
** Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
** Gradual Release has been banned&lt;br /&gt;
*** Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
**** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
**** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
**** No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
**** No contact vector only drugs.&lt;br /&gt;
**** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
** Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
** This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
** The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
** Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
** Vaults of Ages have a maximum rating of 5&lt;br /&gt;
** A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Repairing Vehicle Damage and Vehicle Destruction ===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Techno Errata ===&lt;br /&gt;
&lt;br /&gt;
The Fade Values for Complex Forms is -3 from their printed values.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
=== Critter Tricks ===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
=== Health and Edge Between Runs ===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
=== WFTM / WFTP ===&lt;br /&gt;
&lt;br /&gt;
After a run you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Availability&lt;br /&gt;
! Nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake SIN (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake License (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deltaware Acquisition===&lt;br /&gt;
&lt;br /&gt;
The council has decided to expand the scope of the favors that certain factions can extend to include acquisition a piece of deltaware. As per Cutting Aces page 160,  two faction reputation may be spent to attempt to acquire Deltaware by rolling the PC’s negotiation. Alternatively, player may use one of their contacts who is associated with a valid faction.&lt;br /&gt;
&lt;br /&gt;
Should the oppose negotiation vs. availability roll result in success, the PC must spend an additional three points of Faction Reputation (as per RAW) and the nuyen to acquire the ware. Successes can be &#039;banked&#039; until the additional three Reputation Points are acquired, but two is required to merely roll. &lt;br /&gt;
&lt;br /&gt;
The following faction are valid factions for deltaware acquisition: &lt;br /&gt;
&lt;br /&gt;
* Universal Omnitech&lt;br /&gt;
* Zion Amalgamated&lt;br /&gt;
* Spinrad&lt;br /&gt;
* Proteus AG&lt;br /&gt;
* Ares&lt;br /&gt;
* Aztechnology&lt;br /&gt;
* Evo&lt;br /&gt;
* MCT&lt;br /&gt;
* NeoNet&lt;br /&gt;
* Renraku&lt;br /&gt;
* Saeder-Krupp&lt;br /&gt;
* Shiawase &lt;br /&gt;
&lt;br /&gt;
When acquiring Deltaware in this fashion, please list the piece of Deltaware and Faction you got it from on your PC’s wikipage.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
* Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a Finder&#039;s Fee. However, the item will take its full delivery time (As though you got one net hit on the negotiation test). You may still roll for such items if desired. &lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability above 19, unless it is upgradable (ie, has a rating). You also may not acquire deltaware of any availability. The exception to this is:&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
* You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating. If the gear also has a quality or grade (like Cyberware), there is an additional 25% fee for upgrading.&lt;br /&gt;
&lt;br /&gt;
== Banned Lifestyle Options ==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
== Misc. Lifestyle Rules ==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster) ==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack &lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acknowledgement =&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Player_Rules&amp;diff=5571</id>
		<title>Player Rules</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Player_Rules&amp;diff=5571"/>
		<updated>2017-12-02T02:30:02Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Creating a Character =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Priority and Sum-To-Ten are the permitted character generation types.&lt;br /&gt;
&lt;br /&gt;
Some players &#039;&#039;may&#039;&#039; earn a character slot that can use Prime Character Generation rules as reward for future charity events. Prime Character Generation is compatible with Sum-to-Ten.&lt;br /&gt;
&lt;br /&gt;
Exotic characters like Metasapients and Infected are allowed but experience playing other things first is heavily recommended.&lt;br /&gt;
&lt;br /&gt;
Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.&lt;br /&gt;
&lt;br /&gt;
Players are allotted 3 character slots. They may buy a 4th for 20 [[GMP]], a 5th for 40 [[GMP]], a 6th for 80 [[GMP]] and so on. When doing this, post a comment to your r/Shadowhavenchargen post with a tag /u/jre2 and /u/Nitsuj83 with how much GMP you spent. Extralife prime slots are exempt from this limit.&lt;br /&gt;
&lt;br /&gt;
Players may purchase prime gen character slots at the cost of 100 [[GMP]] for their first purchase. Any additional slots cost an additional 100 [[GMP]] which is cumulative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(ex.)&#039;&#039;&#039; &lt;br /&gt;
* 1st PG Character Slot - 100 [[GMP]]&lt;br /&gt;
* 2nd PG Character Slot - 200 [[GMP]]&lt;br /&gt;
* 3rd Character Slot - 300 [[GMP]], etc...&lt;br /&gt;
&lt;br /&gt;
Prime Generation slots purchased through our charity events are exempt from this cumulative price. You must always mark on your characters wiki page the source of the prime gen whether that is something like our extra life events or if it was purchased.&lt;br /&gt;
&lt;br /&gt;
== Attributes at Character Generation ==&lt;br /&gt;
&lt;br /&gt;
You can only have 1 starting attribute at one that is unaugmented unless your backstory fits having more lower. Generally, having multiple attributes at 1 leads to a poor gameplay experience and quick death of player characters. As such, the CharGen team will lead you away from the choice unless your backstory is exceptional. Sheets with this status will take more time to process. &lt;br /&gt;
&lt;br /&gt;
== Skill Specializations ==&lt;br /&gt;
&lt;br /&gt;
You may purchase a specialization with skill points even if the rank (or ranks) in the skill were purchased with karma. &lt;br /&gt;
&lt;br /&gt;
== Lifestyle Location Advisement ==&lt;br /&gt;
&lt;br /&gt;
If your character&#039;s primary lifestyle is located outside of the city the mission takes place in and you lack a rail pass that is connected to the mission city, you will likely incur transportation fees and fatigue before runs, at GM discretion. The cost of a plane ticket between two cities is half the distance between the two cities in kilometers plus 100 nuyen. &lt;br /&gt;
&lt;br /&gt;
((Todo, add cities connected via rail))&lt;br /&gt;
&lt;br /&gt;
== Initiations ==&lt;br /&gt;
&lt;br /&gt;
Initiations are not permitted at chargen.&lt;br /&gt;
&lt;br /&gt;
= Maintaining a Character =&lt;br /&gt;
&lt;br /&gt;
== Skill Training ==&lt;br /&gt;
{| &lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1 Day&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|14 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|28 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|56 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|70 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|96 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|110 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|}&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Single Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1000 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1 Day&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2 Days&lt;br /&gt;
|2000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2 Days&lt;br /&gt;
|2500 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|7 Days&lt;br /&gt;
|4000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|14 Days&lt;br /&gt;
|8000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|28 Days&lt;br /&gt;
|16000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|35 Days&lt;br /&gt;
|20000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|42 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|49 Days&lt;br /&gt;
|40000 nY&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|56 Days&lt;br /&gt;
|50000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, without a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|2 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|5 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|6 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|21 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|42 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|63 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|84 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|105 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|126 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|144 Days&lt;br /&gt;
|0 nY&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Improving a Group Skill, with a Trainer&lt;br /&gt;
|-&lt;br /&gt;
|New Skill Level&lt;br /&gt;
|Training Time&lt;br /&gt;
|Cost&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0 Days&lt;br /&gt;
|1500 nY&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2 Days&lt;br /&gt;
|2250 nY&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3 Days&lt;br /&gt;
|3000 nY&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|3 Days&lt;br /&gt;
|3750 nY&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|6 Days&lt;br /&gt;
|4500 nY&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|11 Days&lt;br /&gt;
|6000 nY&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|21 Days&lt;br /&gt;
|12000 nY&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|32 Days&lt;br /&gt;
|18000 nY&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|42 Days&lt;br /&gt;
|24000 nY&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|53 Days&lt;br /&gt;
|30000 nY&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|63 Days&lt;br /&gt;
|45000 nY&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|74 Days&lt;br /&gt;
|60000 nY&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attributes ===&lt;br /&gt;
Increasing an Attribute takes a number of weeks equal to the new Attribute Rating minus the Metatype Minimum.&lt;br /&gt;
&lt;br /&gt;
=== Combined Training ===&lt;br /&gt;
Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG/2) or skill groups.&lt;br /&gt;
&lt;br /&gt;
=== Qualities Post Character Generation ===&lt;br /&gt;
&lt;br /&gt;
Players are allowed to purchase positive qualities outside of  character generation. However, you must either get approval from your GM if you want to buy one on or after a run, or you can submit a request in the most recent downtime rolling thread and tag any of the current council members for approval. GM&#039;s and Council reserve the right to deny a quality if it doesn&#039;t appear to make sense for the character or what they did to achieve it, however GM&#039;s are highly encouraged to work with players to come to an arrangement. &lt;br /&gt;
&lt;br /&gt;
=== Day Job ===&lt;br /&gt;
To represent the effect of Day Job, a multiplier is applied to required time for all downtime activites, such as skill or attribute training, learning martial arts, and intitations. &lt;br /&gt;
&lt;br /&gt;
No change is made to income.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job multiplier&lt;br /&gt;
|-&lt;br /&gt;
! Fame&lt;br /&gt;
! None&lt;br /&gt;
! National/Megacorp&lt;br /&gt;
! Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1.5&lt;br /&gt;
|1.5167&lt;br /&gt;
|1.55&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|1.667&lt;br /&gt;
|1.7&lt;br /&gt;
|1.8334&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|2&lt;br /&gt;
|2.0667&lt;br /&gt;
|2.1667&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Approved Books =&lt;br /&gt;
&lt;br /&gt;
We don’t use anything that is German Exclusive Content. We also do not use the 2050 books.&lt;br /&gt;
&lt;br /&gt;
* Assassin’s Primer&lt;br /&gt;
&lt;br /&gt;
* Battle of Manhattan&lt;br /&gt;
&lt;br /&gt;
* Bloody Business&lt;br /&gt;
&lt;br /&gt;
* Book of the Lost&lt;br /&gt;
&lt;br /&gt;
* Bullets and Bandages&lt;br /&gt;
&lt;br /&gt;
* Chrome Flesh&lt;br /&gt;
&lt;br /&gt;
* Cutting Aces&lt;br /&gt;
&lt;br /&gt;
* Data Trails&lt;br /&gt;
&lt;br /&gt;
* Forbidden Arcana&lt;br /&gt;
&lt;br /&gt;
* Gun Heaven 3&lt;br /&gt;
&lt;br /&gt;
* Hard Targets&lt;br /&gt;
&lt;br /&gt;
* Hong Kong Sourcebook&lt;br /&gt;
&lt;br /&gt;
* Howling Shadows&lt;br /&gt;
&lt;br /&gt;
* Lockdown&lt;br /&gt;
&lt;br /&gt;
* Rigger 5.0&lt;br /&gt;
&lt;br /&gt;
* Run and Gun&lt;br /&gt;
&lt;br /&gt;
* Run Faster&lt;br /&gt;
&lt;br /&gt;
* Sail Away, Sweet Sister&lt;br /&gt;
&lt;br /&gt;
* Shadow Spells&lt;br /&gt;
&lt;br /&gt;
* Shadowrun 5th edition&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: Butte&lt;br /&gt;
&lt;br /&gt;
* Shadows in Focus: San Francisco&lt;br /&gt;
&lt;br /&gt;
*Splintered State&lt;br /&gt;
&lt;br /&gt;
* Stolen Souls&lt;br /&gt;
&lt;br /&gt;
* Street Grimoire&lt;br /&gt;
&lt;br /&gt;
* The Complete Trog&lt;br /&gt;
&lt;br /&gt;
* The Vladivostok Gauntlet&lt;br /&gt;
&lt;br /&gt;
= ShadowHaven Houserules and Custom Mechanics =&lt;br /&gt;
&lt;br /&gt;
== Contacts ==&lt;br /&gt;
The default is for players to choose their contacts from the already made public contacts. We additionally allow, as an option for the die hards, to create and stat out your own contact. [[Contact_Rules|Shadowgrid uses a custom contact system you can read about here]].&lt;br /&gt;
&lt;br /&gt;
Note: If you create your own contact you can temporarily not stat it out right away at the penalty of not being able to use it. If the GM asks/lets you use it anyway, the assumed dice pool for their primary skill is &amp;lt;code&amp;gt;Skill = Connection * 2 + 2&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==Infected==&lt;br /&gt;
&lt;br /&gt;
We allow Ghouls, Vampires, Gnawers and Banshees on ShadowHaven. PCs are not sterile, so your teammates may be extra cautious around you. &lt;br /&gt;
&lt;br /&gt;
==Metatypes==&lt;br /&gt;
&lt;br /&gt;
AI are not permitted for PC use.&lt;br /&gt;
&lt;br /&gt;
== Banned Qualities ==&lt;br /&gt;
&lt;br /&gt;
The following qualities are not permitted for characters to have:&lt;br /&gt;
&lt;br /&gt;
* Amnesia: Neural Deletion&lt;br /&gt;
&lt;br /&gt;
* Better to be Feared than Loved&lt;br /&gt;
&lt;br /&gt;
* Dead Emotion&lt;br /&gt;
&lt;br /&gt;
* Dracoform (Any)&lt;br /&gt;
&lt;br /&gt;
* Friends in High Places&lt;br /&gt;
&lt;br /&gt;
* Human Lifespan (Page 188, The Complete Trog): Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
&lt;br /&gt;
* Hung Out to Dry&lt;br /&gt;
&lt;br /&gt;
* Illusionist (Page 37, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* In Debt&lt;br /&gt;
&lt;br /&gt;
* Immunization&lt;br /&gt;
&lt;br /&gt;
* Latent Dracomorphosis&lt;br /&gt;
&lt;br /&gt;
* One of Them&lt;br /&gt;
&lt;br /&gt;
* Pregnant&lt;br /&gt;
&lt;br /&gt;
* Puppet Master (Page 39, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Revels in Murder&lt;br /&gt;
&lt;br /&gt;
* So Jacked Up&lt;br /&gt;
&lt;br /&gt;
* SURGE I and SURGE II&lt;br /&gt;
&lt;br /&gt;
* Tough and Targeted&lt;br /&gt;
&lt;br /&gt;
==  Playtest Qualities ==&lt;br /&gt;
This quality is approved, but with the understanding it may be removed after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed.  We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied. &lt;br /&gt;
&lt;br /&gt;
* Death Dealer&lt;br /&gt;
&lt;br /&gt;
* Pacifist Adept&lt;br /&gt;
&lt;br /&gt;
* Shock Mage&lt;br /&gt;
&lt;br /&gt;
* Stalwart Ally&lt;br /&gt;
&lt;br /&gt;
* Taboo Transformer&lt;br /&gt;
&lt;br /&gt;
== Altered Qualities ==&lt;br /&gt;
* &#039;&#039;&#039;Adept Healer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Adept Healer does not function on drain damage. &lt;br /&gt;
** Damage transferred by this ability will count as drain, and as such, cannot be transferred by further instances of this power, or healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Amnesia: Surface Loss&#039;&#039;&#039;&lt;br /&gt;
** You are allowed to take this however you should be aware that since chargen has to create your knowledge skills for you as well as creating a backstory, that these character submissions can take longer than normal. While the chargen department should do everything within their power to make the backstory and knowledge skills reflect the rest of the character that has been created that it is ultimately up to the chargen department to pick these so you may not necessarily like what you end up with. The quality works as written in every other way, if a knowledge skill you have on the list is brought up in a run you can spend 2 karma to learn an additional rank and unlock the knowledge skill for later use as well. Backstory can only be discovered as part of a public or private run and the GM has more or less free reign to edit in your backstory as they see fit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Animal Familiar&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Animal Familiar requires you to purchase the animal as normal, then perform the Animal Handling + Charisma [Social] (12, 1 week) test as outlined in attune animal, to function.&lt;br /&gt;
** As stated in the RAW, this does not apply to Awakened animals. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Bombmaker&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Bombmaker is limited to a number of increases in drain equal to your alchemy skill rating divided by 4, rounded down: Once at rating 4, twice at rating 8, three times at rating 12.) &lt;br /&gt;
** Can only be used with combat spell preparations.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alchemical Armorer&#039;&#039;&#039; (Page 31, Forbidden Arcana) &lt;br /&gt;
** Alchemical Armorer is required to learn the Alter Ballistics (p51) preparation. It has no other effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apt Pupil&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Apt Pupil applies Alchemy, Arcana, Artificing, Assensing, Astral Combat, Banishing, Binding, Counterspelling, Disenchanting, Ritual Spellcasting, Spellcasting, Summoning and to raising Magic Rating itsel.f&lt;br /&gt;
** It applies to the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
** This will not work with skillsofts, knowsofts, and Demara. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Bodyguard&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** As per page 48 of the Core Rules, &amp;quot;A Note on Rounding&amp;quot;, round the dice you can use on yourself up&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arcane Improviser&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** Requires 4 spells (not preps) from each category, excluding rituals.&lt;br /&gt;
** Does not allow you to perform rituals you don&#039;t know, nor does it allow you to make preparations that you do not know, or fulfill requirements related to knowing spells.&lt;br /&gt;
** The 1/week limitation will be altered to 1/run for ease/simplicity of bookkeeping&lt;br /&gt;
** You must meet all the prerequisites to cast the spell, or otherwise be able to learn the spell (meaning no banned spells, and no spells that you wouldn&#039;t be able to take otherwise.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archivist&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only work with the following knowledge skills: Magical Theory, Magical Threats, Magic Traditions, Magical Groups, Magical background, (Appraising of) Magical Goods, Manasphere Studies, Astral Topography, Talismongering, Thaumaturgy and Arcano-Archaeology. More may be added to this list by requesting approval from the Council. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Astral Bouncer&#039;&#039;&#039; (Page 32, Forbidden Arcana)&lt;br /&gt;
** This will only identity the following positive qualities: Home Ground (Astral Acclimation), Spirit Champion, Spirit Whisperer, Spirit Affinity, Mentor Spirit, Witness My Hate, Astral Chameleon, Elemental Focus, Focused Concentration, All Adept Ways, Magic Resistance, Arcane Arrester, Astral Hazing and all Mastery Qualities.&lt;br /&gt;
** This will only identity the following negative qualities: Astral beacon, Code of Honor: Harmony with Nature: The Shaman’s Code, Spirit Bane, Spirit Pariah, Reduced (Astral Sight) &lt;br /&gt;
** In addition a to Initiate Grade and Adept Powers, Astral Bouncer determines a certain &#039;&#039;Metamagic&#039;&#039; from an Initiate Grade, not an Initiate Power. &lt;br /&gt;
** Edge can not be determined. &lt;br /&gt;
** Physical and mental attributes can not be determined. &lt;br /&gt;
** It is up to GM Discretion which aspects get revealed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barehanded Adept&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** This will not work with a spell learned with adept spell&lt;br /&gt;
** These spells will not work on yourself. Further, the target must be attacked. &lt;br /&gt;
** This will only work with the following spells: Corrode [Object], Death Touch, Knockout, One Less [Metatype/Species], Punch, Ram [Object], Shatter, Shattershield, Thought Recognition, Decrease [Attibute], Decrease Inherent Limits, Decrease Reflexes, Dehydrate, Detox, Enabler, Forced Defense, Nauseate, Prophylaxis, Stabilize, Intoxication, Mind Probe&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Forest Native&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** You do not require this quality to be from The Black Forest&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chain Breaker&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chosen Follower&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** The following options are removed from the list of benefits: ‘Learn two spells or rituals.’ &amp;amp; ‘Improve a magical active skill from rank 1 to rank 3.&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Community Connection&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dark Ally&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Only spirits that are not toxic or blood related which PCs normally have access to can be chosen. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Death Dealer&#039;&#039;&#039; (Page 35, Forbidden Arcana)&lt;br /&gt;
** Note that the maximum bonus from this quality to melee damage is +1, regardless of the rating of the quality, as per RAW.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dedicated Conjurer&#039;&#039;&#039; (Page 33, Forbidden Arcana)&lt;br /&gt;
** New spirit types are restricted to UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dependent&#039;&#039;&#039; &lt;br /&gt;
** Some addictions are better suited with the Dependent quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Durable Preparations&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Durable Preparations stacks with Practiced Alchemist (p39, FA), effectively changing the duration before a prep begins to degrade to (Potency x 6) hours.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elemental Master&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
** Elemental Master will only work with the natural elements; Air, Earth, Fire, or Water. Electricity is not a valid choice. &lt;br /&gt;
** Elemental Master does not apply to damage received from drain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dual-Natured Defender&#039;&#039;&#039; (Page 36, Forbidden Arcana)&lt;br /&gt;
**Dual-Natured Defender is a free action to activate, and free action to deactivate.&lt;br /&gt;
**Dual-Natured Defender only functions on your innate dual natured quality, such as that from being infected. Any other sources of Dual Natured, such as Channeling a Spirit, or being in an Astral Rift, are unaffected, and do not qualify you for the quality.&lt;br /&gt;
**The duration of having this quality active rounds up to the next minute for purposes of determining how long it can be used for before losing magic, essentially making it so that it is always used in one-minute chunks.&lt;br /&gt;
**Rather than simply cease Astral Perception, Dual-Natured Defender will temporarily cause you to not count as a Dual Natured being while active.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lightning Reflexes&#039;&#039;&#039; (Page 148, Run Faster)&lt;br /&gt;
** Works with astral and matrix initiative. This is provisional&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Missile Deflector&#039;&#039;&#039; (Page 38, Forbidden Arcana)&lt;br /&gt;
** Missile Deflector requires a successful Missile Parry (p310. CRB) interrupt, followed by the Counterstrike Adept Power (p170, SG) interrupt, for a total of -10 initiative to use. Rather than the normal effects of the Counterstrike Adept Power, when this ability is used, it will allow you to make a normal simple action thrown weapon attack against any valid target, with all appropriate modifiers, using the object you have caught.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nasty Trog&#039;&#039;&#039; (Page 188, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pacifist Adept&#039;&#039;&#039; (Page 39, Forbidden Arcana)&lt;br /&gt;
** The Notoriety restriction on Pacifist Adept is removed, due to the possibility of gaining Notoriety via peaceful means such as refusing to do a job when you realize it involves murder, or similar.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Restricted Gear&#039;&#039;&#039;&lt;br /&gt;
** May not be used to get Deltaware or Milspec armor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Revenant Adept&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** If used, note the date used on your character&#039;s wiki page along with a link to the run where it was used on. &lt;br /&gt;
** Revenant Adept works until it&#039;s cleared all the damage that Regeneration can clear, you&#039;ve died, or the run ends. This means that having one box of drain does not allow you to have Regeneration indefinitely.&lt;br /&gt;
** Revenant Adept does not take an action, even a reaction, to trigger. It can be used while unconscious or in physical overflow. This can be done in reaction to an attack, and the user does not need to be aware, in character, to do this.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shock Mage&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** “Electricity based skill” shall be at least 1 Electricity Based Spell including [Electricity] Grenade, Ball Lighting, Lighting Bolt, Interference and Pulse.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spell Jammer&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Spell Jammer is not affected by Mana Barriers, but is affected by background counts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Hunter&#039;&#039;&#039; (Page. 40, Forbidden Arcana)&lt;br /&gt;
** Spirit Hunter will cancel any sustained powers, and prevents the use of any active powers, with the exception of Materialization.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skinwalker&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** The pelt for a mundane creature will cost 50% of the price of purchasing the critter itself, and has an availability equal to that of the critter. Prices and availabilities can be found at [[Animal Availability]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spectral Warden&#039;&#039;&#039; (Page 40, Forbidden Arcana)&lt;br /&gt;
** Binding replaces summoning for the initial summoning tests made by a Spectral Warden, but they must bind the spirit immediately after summoning, the spirit cannot be used for any other purposes before they are bound.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sprawl Tamer&#039;&#039;&#039; (Page 41, Forbidden Arcana)&lt;br /&gt;
** Sprawl Tamer interacts additively with our existing [http://www.shadowhaven.info/wiki/Player_Rules#Critter_Tricks house rules] (Effectively adds another +1 modifier to the number of tricks a critter can learn.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trog Traitor&#039;&#039;&#039; (Page 189, The Complete Trog)&lt;br /&gt;
** Can only be taken by orks/trolls and metavariants of those&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vexcraft&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** Suppress focus is a simple action, and can be used from either the astral or physical, if you have line of sight on an active focus.&lt;br /&gt;
** Grounding focus is a complex action, and can be used from either the astral or physical, but requires both the focus to be eligible to target, and the owner to be eligible to target. This means you can only use this ability to damage a dual natured, or purely astral target, if you yourself are astral, for example.&lt;br /&gt;
** Counterspelling does not apply to the defence test, but power foci do, as does the force of any mana-barriers between the caster and the defender.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Worship Leader&#039;&#039;&#039; (Page 42, Forbidden Arcana)&lt;br /&gt;
** The GM has final say on if enough people can be gathered. Regarding group contacts, organized crime groups and gangs tend not to worship. One must have the Rank quality in any religious order.&lt;br /&gt;
&lt;br /&gt;
== Altered Spells ==&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039; (Page 50, Forbidden Arcana)&lt;br /&gt;
** Comet does not ignore armour specific elemental resistances (Specifically, fire resistance.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Altered Ballistics&#039;&#039;&#039; (Page 51, Forbidden Arcana)&lt;br /&gt;
** Alter Ballistics can also be used on arrows &amp;amp; bolts, as well as bullets, but not area of effect explosives such as rockets or grenades, or other “ballistic” weapons such as darts, thrown weapons, or tasers.&lt;br /&gt;
** Alter Ballistics requires Alchemical Armorer to learn, and can only be made into a preparation, not cast as a spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Spells ==&lt;br /&gt;
Everything involving Blood, Bug, and Toxic Magic is restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
The following spells are unavailable to Player Characters: &lt;br /&gt;
&lt;br /&gt;
* Convert Blood to Ichor &lt;br /&gt;
* Growth (Page 49, Forbidden Arcana)&lt;br /&gt;
* Inflict Disease&lt;br /&gt;
* Multiply Food (Page 50, Forbidden Arcana)&lt;br /&gt;
* Plague Cloud &lt;br /&gt;
* Rot &lt;br /&gt;
* Pollution and Radiation spell, adept powers, etc.&lt;br /&gt;
&lt;br /&gt;
== Play Test Spirits ==&lt;br /&gt;
&lt;br /&gt;
These spirits may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wild Spirits&#039;&#039;&#039; (Page 177, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vehicle Spirits&#039;&#039;&#039; (Page 180, Forbidden Arcana)&lt;br /&gt;
** Details about the Spirit and the Status must be documented on the wiki. Player does not have any say in the powers or force.&lt;br /&gt;
&lt;br /&gt;
== Altered Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Strike&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Strike.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mana Choke&#039;&#039;&#039; (Page 102, Forbidden Arcana)&lt;br /&gt;
** Mundanes/Magicians cannot use One Trick Pony to Mana Choke.&lt;br /&gt;
** Damage is resisted as drain. Body + Willpower for Adepts and Mundanes, Willpower + Drain Attribute for Magicians and Mystic Adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mentor&#039;s Mask&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
** The negative affect to Magician abilities from a Mentor’s Mask will make it possible to detect sustained spells with numinous perception, due to their mentor’s mask manifesting.&lt;br /&gt;
** Mystic Adepts, if they take a Mentor’s Mask, get the type of Mask bonus dependent on the bonus they receive from their Mentor Spirit (IE: If they took the Adept bonus from their Mentor Spirit, they get the Adept Mask, and if they took the Magician bonus from their Mentor Spirit, they get the Magician Mask.) The negative effect of a mentor’s mask applies to all aspects of their magic usage that have a force (Both their adept powers, and magician abilities.)&lt;br /&gt;
** The choice to have a Mentor’s Mask is made when a character acquires a Mentor Spirit. If they later switch Mentor Spirits, they get to make the choice again. If, for any reason, they lose their Mentor Spirit, they no longer have the advantage, or disadvantage, of a Mentor’s Mask.&lt;br /&gt;
** You may obtain or remove your Mentor’s Mask by paying 20 karma without ‘losing’ your Mentor. (Effectively buying off the Mentor, then buying it again.)&lt;br /&gt;
** There is no way to hide a Mentor’s Mask, &#039;&#039;&#039;there is no way to hide it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Blood Crystals&#039;&#039;&#039; (Page. 132, Forbidden Arcana)&lt;br /&gt;
** Restricted to NPCs.&lt;br /&gt;
&lt;br /&gt;
== Banned Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Customizing Drugs&#039;&#039;&#039; (pgs. 190-192 Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Updated Raw Reagents&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Refined Reagents Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Radical Reagent Uses&#039;&#039;&#039; (pg. 188, Forbidden Arcana)&lt;br /&gt;
** Street Grimoire uses still allowed&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Leashing&#039;&#039;&#039; (Page 182, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
== Banned Mentor Spirits ==&lt;br /&gt;
&lt;br /&gt;
Planar Entity is banned for player use&lt;br /&gt;
&lt;br /&gt;
== Altered Traditions ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditionalist Traditions&#039;&#039;&#039; (Pages 60-91, Forbidden Arcana)&lt;br /&gt;
** If you take a Traditionalist or other special path, it is a Paradigm Shift to leave said path. Your Initiation count cannot &#039;restart&#039;. If you missed the Initiation for the level 1 gain, it is missed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norse&#039;&#039;&#039; (Page 68, Forbidden Arcana)&lt;br /&gt;
** Godi/Runemaster: Durable Preparations means that the time until Potency starts fading is changed to Potency x3 hours rather than the standard x2 and then an additional doubling. This does not stack with the Durable Preparations quality.&lt;br /&gt;
** Cunning Woman: Can only be taken by a Magician, Mystic Adept, or Aspected Spellcaster.&lt;br /&gt;
** The Berserker Adept Power is banned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elder God Magic&#039;&#039;&#039; (Page 78, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Planar Magic&#039;&#039;&#039; (Page 87, Forbidden Arcana)&lt;br /&gt;
** Traditionalist is NPC-only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Romani&#039;&#039;&#039; (Page 90, Forbidden Arcana)&lt;br /&gt;
** Drain is resisted by Intuition and Willpower.&lt;br /&gt;
&lt;br /&gt;
== Playtest Traditions ==&lt;br /&gt;
&lt;br /&gt;
These traditions may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in the Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traditional Black Mage&#039;&#039;&#039; (Page 60, Forbidden Arcana)&lt;br /&gt;
** You do not receive Animal Familiar for free.&lt;br /&gt;
** Flight Skill equal to Force only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancestor Shamans&#039;&#039;&#039; (Page 74, Forbidden Arcana)&lt;br /&gt;
** You receive the Channeling Metamagic at Initiate Grade 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot&#039;&#039;&#039; (Page 91, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Traditions&#039;&#039;&#039; (Page 101, Forbidden Arcana).&lt;br /&gt;
** Must be clarified on the character&#039;s wiki for approval&lt;br /&gt;
&lt;br /&gt;
== Altered Metamagics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Defense&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Defense does require the user to Astrally Perceive to be used. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harmonious Reflection&#039;&#039;&#039; (Page 46, Forbidden Arcana)&lt;br /&gt;
** Harmonious Reflection requires the user to be Astrally Perceiving, similar to the Reflect Spell.&lt;br /&gt;
&lt;br /&gt;
== Banned Metamagics == &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Insect Shaman&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Paradigm Shift: Toxic&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spirit Expansion: Shedim&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Predator Feast&#039;&#039;&#039; (Page 44, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Soul Tether&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spiritual Sacrifice&#039;&#039;&#039; (Page 131, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quickening&#039;&#039;&#039; (Page 326, Core Rulebook)&lt;br /&gt;
&lt;br /&gt;
== Playtest Metamagics==&lt;br /&gt;
&lt;br /&gt;
These metamagics may be removed or modified after 1 to 3 months of testing. Refunds will be addressed should the feature need to be removed. We ask players and GMs to write their experiences with this quality in thr Topics for Discussion so it may be studied.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tarot Summoning&#039;&#039;&#039; (Page 45, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Noble Sacrifice&#039;&#039;&#039; (Page 56, Forbidden Arcana)&lt;br /&gt;
** Must have line of sight to allies to work.&lt;br /&gt;
&lt;br /&gt;
== Altered Mage Archetypes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Elementalist&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Elementalists. You must choose to be an Elementalist at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Hedge Witch/Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may become Hedge Witches/Wizards. You must choose to be a Hedge Witch/Wizard at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Null Wizard&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected Magicians, Full Magicians, and Mystic Adepts may be Null Wizards. You must choose to be a Null Wizard at character generation.&lt;br /&gt;
** The ‘Conjuring’ skill will be added to the list of skills they cannot take.&lt;br /&gt;
** A Null Wizard receives the ‘Spell Resistance’ adept power, at a rating equal to initiate grade.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Seer&#039;&#039;&#039; (Page 43, Forbidden Arcana)&lt;br /&gt;
** Aspected magicians, Full Magicians, and Mystic Adepts may be Seers. You must chose to be a Seer at character generation.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Apprentice&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Apprentice can only select UMT spirits (Fire, Air, Earth, Water, Man, Beast, Guardian, Task, Plant, Guidance)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mystic Adept Alterations&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** Mystic Adepts must choose one of the three magical groups (Enchanting, Sorcery, Conjuring) which they will lose access too. &lt;br /&gt;
** Mystic Adepts do not gain the ability to Astrally Perceive without purchasing the Adept Power to do so.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Explorer&#039;&#039;&#039; (Page 47, Forbidden Arcana)&lt;br /&gt;
** An Explorer can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Aware&#039;&#039;&#039; (Page 49, Forbidden Arcana)&lt;br /&gt;
** An Aware can take Metamagics/Enhancements/Focused awakened as an Aspected magician.&lt;br /&gt;
&lt;br /&gt;
== Banned Items == &lt;br /&gt;
&lt;br /&gt;
The following items are not permitted for use:&lt;br /&gt;
&lt;br /&gt;
* Gammaware&lt;br /&gt;
&lt;br /&gt;
* Crucible (Page 193, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Drain Away (Page 195, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Laminate (Page 196, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Lightning Blade (Page 199, Forbidden Arcana)&lt;br /&gt;
&lt;br /&gt;
* Medusa Extensions (Page 147, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* One Shot Dart Gun (Page 91, Chrome Flesh)&lt;br /&gt;
&lt;br /&gt;
* Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)&lt;br /&gt;
&lt;br /&gt;
* Painade (Page 135, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Pheromone Detection (Page 144, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Shaman Tuxedo (Page 143, Cutting Aces)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Dwarf, Human, Elf, or Ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Smuggling compartment (Troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowHaven)&lt;br /&gt;
&lt;br /&gt;
* Yerz Kit (Page 187, The Complete Trog) (Use ‘Yerzed Out’ from Page 171, Rigger 5.0)&lt;br /&gt;
&lt;br /&gt;
==Altered and Clarified Items==&lt;br /&gt;
&lt;br /&gt;
These items function differently or have added clarification than what is stated Rules As Written.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Atomizer&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** An Atomizer has an Accuracy of 3, and Concealability of +0, uses the skill Exotic Weapon (Atomizer) with a range array of 0.1/0.25/0.5/1 meters. The Atomizer takes a Complex Action to reload, and requires a Simple Action to fire.&lt;br /&gt;
** The preparation used with an Atomizer will trigger on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
** The Atomizer itself will function as the lynchpin for breaking sustained spells (i.e., if the Atomizer is broken, the spell will drop.)&lt;br /&gt;
** An Atomizer cannot take accessories or modifications.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Antenna Grill&#039;&#039;&#039; (Page 184, The Complete Trog)&lt;br /&gt;
** Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
** Can only be taken by characters with tusks (Orks, Trolls, people with implanted tusks, etc.)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;AR Enhanced&#039;&#039;&#039; (Page 138, Cutting Aces) &lt;br /&gt;
** Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chemical Glands&#039;&#039;&#039; (Page 112, Chrome Flesh)&lt;br /&gt;
** Gradual Release has been banned&lt;br /&gt;
*** Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
**** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are excepted.&lt;br /&gt;
**** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
**** No magical compounds, awakened drugs, or BTLs.&lt;br /&gt;
**** No contact vector only drugs.&lt;br /&gt;
**** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nemesis Arms Praetorian&#039;&#039;&#039; (Page 134, Cutting Aces)&lt;br /&gt;
** Accuracy code should read 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ghost Box&#039;&#039;&#039; (Page 141, Cutting Aces)&lt;br /&gt;
** This does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Horn Compartment&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** In order to take this option one must have a horn.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osmium Mace&#039;&#039;&#039; (Page 185, The Complete Trog)&lt;br /&gt;
** Requires two hands to wield.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tailored Perfume/Cologne&#039;&#039;&#039; (Page 143, Cutting Aces) &lt;br /&gt;
** The use of these are permitted, but only one application can be used effectively. If an additional, unique Tailored Perfumes/Colognes are applied while another is still active, all effects from all Tailored Perfumes/Colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subliminal Subacoustics&#039;&#039;&#039; (Page 146, Cutting Aces)&lt;br /&gt;
** Emotions that fit are GM discretion, and their decision is final.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vault of Ages&#039;&#039;&#039; (Page 193, Forbidden Arcana)&lt;br /&gt;
** A Vault of Ages can hold (Rating x 2) preparations, each of which can have a maximum force of (Rating x 2)&lt;br /&gt;
** Vaults of Ages have a maximum rating of 5&lt;br /&gt;
** A Vault of Ages a size dependant on rating, as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Custom Items and Mechanics==&lt;br /&gt;
&lt;br /&gt;
=== Repairing Vehicle Damage and Vehicle Destruction ===&lt;br /&gt;
&lt;br /&gt;
It will cost 5% of the vehicle&#039;s total cost to heal all boxes instead of the repair cost listed in the book. It will cost 5% to rebuild your drone/car after filling all boxes and totaling your vehicle. Your vehicle may be rebuilt if you can recover it. In some cases, a gm can rule a vehicle unrecoverable (lava, explosives, sinking to the bottom of the sea) in which can you can burn edge to recover your unrecoverable vehicle.&lt;br /&gt;
&lt;br /&gt;
=== Techno Errata ===&lt;br /&gt;
&lt;br /&gt;
The Fade Values for Complex Forms is -3 from their printed values.&lt;br /&gt;
&lt;br /&gt;
There is also a priority table change (P. 65, core. - Priority Table) for Technomancers, change the number of Complex Forms in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Increase from 5 Complex Forms to 7 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Increase from 2 Complex Forms to 4 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Increase from 1 Complex Forms to 3 Complex Forms.&lt;br /&gt;
&lt;br /&gt;
In the Magic or Resonance column in the priority table (P. 65, core. - Priority Table) for Technomancers, change the number and type of skills in each row as follows:&lt;br /&gt;
&lt;br /&gt;
* Priority A: Change from &#039;two Rating 5 Resonance skills&#039; to &#039;three Rating 5 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority B: Change from &#039;two Rating 4 Resonance skills&#039; to &#039;three Rating 4 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
* Priority C: Change from none to &#039;three Rating 2 skills from Resonance, Electronics, or Cracking skill groups&#039;.&lt;br /&gt;
&lt;br /&gt;
The Cost for Submersions are 10+(grade x 3) Karma.&lt;br /&gt;
&lt;br /&gt;
=== Critter Tricks ===&lt;br /&gt;
&lt;br /&gt;
All animals are able to learn LOGx2 tricks, with domesticated animals able to learn LOGx3.&lt;br /&gt;
&lt;br /&gt;
=== Health and Edge Between Runs ===&lt;br /&gt;
&lt;br /&gt;
Your PC will fully recover health and edge between runs unless the GM tells you the run occurs in the same pocket universe as the previous run.&lt;br /&gt;
&lt;br /&gt;
=== WFTM / WFTP ===&lt;br /&gt;
&lt;br /&gt;
After a run you may convert karma into Nuyen (Working For the Man), or vice versa (Working For the People) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. For example, your initial rewards for a run are 7 Karma and 10,000nY. You Work For the Man, converting 5 karma into 10,000nY, making your final rewards 2 Karma and 20,000nY.&lt;br /&gt;
&lt;br /&gt;
In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.&lt;br /&gt;
&lt;br /&gt;
===Burner SINs===&lt;br /&gt;
&lt;br /&gt;
Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item Name&lt;br /&gt;
! Availability&lt;br /&gt;
! Nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake SIN (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
| Burner Fake License (Rating 1-6)&lt;br /&gt;
| (Rating*3)F &lt;br /&gt;
| Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Deltaware Acquisition===&lt;br /&gt;
&lt;br /&gt;
The council has decided to expand the scope of the favors that certain factions can extend to include acquisition a piece of deltaware. As per Cutting Aces page 160,  two faction reputation may be spent to attempt to acquire Deltaware by rolling the PC’s negotiation. Alternatively, player may use one of their contacts who is associated with a valid faction.&lt;br /&gt;
&lt;br /&gt;
Should the oppose negotiation vs. availability roll result in success, the PC must spend an additional three points of Faction Reputation (as per RAW) and the nuyen to acquire the ware. Successes can be &#039;banked&#039; until the additional three Reputation Points are acquired, but two is required to merely roll. &lt;br /&gt;
&lt;br /&gt;
The following faction are valid factions for deltaware acquisition: &lt;br /&gt;
&lt;br /&gt;
* Universal Omnitech&lt;br /&gt;
* Zion Amalgamated&lt;br /&gt;
* Spinrad&lt;br /&gt;
* Proteus AG&lt;br /&gt;
* Ares&lt;br /&gt;
* Aztechnology&lt;br /&gt;
* Evo&lt;br /&gt;
* MCT&lt;br /&gt;
* NeoNet&lt;br /&gt;
* Renraku&lt;br /&gt;
* Saeder-Krupp&lt;br /&gt;
* Shiawase &lt;br /&gt;
&lt;br /&gt;
When acquiring Deltaware in this fashion, please list the piece of Deltaware and Faction you got it from on your PC’s wikipage.&lt;br /&gt;
&lt;br /&gt;
==Optional Rules In Effect==&lt;br /&gt;
&lt;br /&gt;
* Mentor&#039;s Mask (Forbidden Arcana, Page 182). See clarification in the [[Player_Rules#Altered_Mechanics|Altered Mechanics]] section.&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Gear at or under Availability 12 can be purchased without rolling or paying a Finder&#039;s Fee. However, the item will take its full delivery time (As though you got one net hit on the negotiation test). You may still roll for such items if desired. &lt;br /&gt;
&lt;br /&gt;
You cannot purchase Mil-Spec armor without a private run.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t purchase items with availability at or over 20 or deltaware, unless it is upgradable (ie, has a rating). The exception to this is:&lt;br /&gt;
&lt;br /&gt;
* You can&#039;t purchase Foci over Availability 19, even though they are otherwise upgradable and have a rating.&lt;br /&gt;
&lt;br /&gt;
* You may acquire deltaware via the [[#Deltaware_Acquisition| linked house rule.]]&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
&lt;br /&gt;
You can upgrade (paying only the difference in cost) anything that has a rating. If the gear also has a quality or grade (like Cyberware), there is an additional 25% fee for upgrading.&lt;br /&gt;
&lt;br /&gt;
== Banned Lifestyle Options ==&lt;br /&gt;
&lt;br /&gt;
Hotel California (Page 226, Run Faster)&lt;br /&gt;
&lt;br /&gt;
== Misc. Lifestyle Rules ==&lt;br /&gt;
&lt;br /&gt;
Runners may share residences but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment but they factor many other things into it as well from food, entertainment, and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
&lt;br /&gt;
==Traveler Lifestyle (Page 218, Run Faster) ==&lt;br /&gt;
&lt;br /&gt;
When you pay rent or at character generation, roll on this table to see what options your Traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; |Traveler Lifestyle Table&lt;br /&gt;
|-&lt;br /&gt;
|Die Result&lt;br /&gt;
|Name&lt;br /&gt;
|Location&lt;br /&gt;
|Comforts and Necessities&lt;br /&gt;
|Security&lt;br /&gt;
|Neighborhood&lt;br /&gt;
|Assets, Services, and Outings&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crusher 495 Community Outreach Shelter&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Sociology), Sports Court (Small, Basket Ball)&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|R@-Pack Hacker Den&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Global Grid Subscription (Ares), Global Grid Subscription (NeoNet),Global Grid Subscription (MCT), Local Grid Subscription (Seattle), Bat Cave (Computer Science), Bat Cave (Matrix Design)&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Redmond Public Pool Supply Shack &lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Redmond Public Pool Supply Shack&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|YMAC, Puyallup&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Swimming Pool, Gym, Sports Court (Small, Handball)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Underworld 93 Store Room&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Patron of the Arts(Underworld 93)&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|The Fish &amp;amp; Chips Hole, Shadowrunner Hangout&lt;br /&gt;
|Puyallup&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Shadow Community, AROs of runners on the walls), Armory, Shooting Range, Local Bar Patron, Walk-In Freezer&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|The Fun Zone Arcade&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den(Arcades)&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Ghoul gang (Lunatic Horrors of Afterlife) Sewer hidout&lt;br /&gt;
|Redmond&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Subsistence Hutning/Gathering Rating 2, Escape Tunnel Rating 1&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Nuno Implants United Cleanrooms&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Cleaning Service, Cleaning Serivce (Mage Sensitive), Cleaning Service (Pollution Sensitive)&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Alan&#039;s Refurbished Flooring, Shadowrunner Hangout&lt;br /&gt;
|Aurburn&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Discreet Cleaning Service,Discreet Deliveryman&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Recently abandoned factory&lt;br /&gt;
|Tacoma&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Yard&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Radioshack&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Merchandise: Goods (Radio Shack PCD-500)&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Smuggling Tunnel&lt;br /&gt;
|Puyallup&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Private Room, Merchandise: Used Goods (Aztech Striker), Escape Tunnel Rating 4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Islander Motel&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Boat), Local Grid Subscription (Seattle), Merchandise: Goods (Mitsubushi Waveskipper), Merchandise: Goods (Kawasaki Manta Ray)&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|U-stor-it Climate Controlled Storage&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Garage (Small Car)&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Quick Rest Coffin Motel&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Indoor Arboretum, Local Grid Subscription (Seattle), Global Grid Subscription (Evo), Escape Tunnel (Rating 1)&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Sailor&#039;s Heart Motel&lt;br /&gt;
|Everett&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Maritime culture), Global Grid Subscription (Wuxing)&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Evergreen Ranch&lt;br /&gt;
|Snohomish&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Zen Den (Animal Husbandry)&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Into The Shadows, Theme Restaurant and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|Bat Cave (Secuirty Design), Shooting Range&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Phase Shift Cybercafe and Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Bat Cave (Matrix Law),Patron of the Arts(E-Gaming @ Phase Shift), Global Grid Subscription (Aztechnology), Global Grid Subscription (Ares),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp),&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Island House&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Ballyhoo Family Campground&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Hotel Firangipani&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|North Star Lodge&lt;br /&gt;
|Auburn&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Swiss Holiday Resort&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|Harpers Ferry Guest House&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|LANcity Cybercafe and Motel&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Trid Games), Global Grid Subscription (MCT), Global Grid Subscription (Shiawase),Global Grid Subscription (Horizon), Global Grid Subscription (Sader-Krupp), Global Grid Subscription (Renraku)&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|Bywater Bed &amp;amp; Breakfast&lt;br /&gt;
|Bellevue&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|Radisson Hotels &amp;amp; Resorts&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Cousin&#039;s Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|Higgins Beach Inn&lt;br /&gt;
|Ork Underground&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|Heritage Manor&lt;br /&gt;
|Outremer&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|Thunderbird Motel&lt;br /&gt;
|Renton&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|Loveless Cafe&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|Back Ground Count Motel&lt;br /&gt;
|Snohomish&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|Castamere Motel&lt;br /&gt;
|Tacoma&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|Zen Den (Medieval Literature)&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|Whispering Pines Cottages&lt;br /&gt;
|Auburn&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|Inn On Church Street&lt;br /&gt;
|Bellevue&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|Country Inn-Somerset&lt;br /&gt;
|Everett&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|Huntington Country Inn&lt;br /&gt;
|Fort Lewis&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|Hexagon House Bed &amp;amp; Breakfast&lt;br /&gt;
|Outremer&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|Budget Host&lt;br /&gt;
|Renton&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|Aztec Motel&lt;br /&gt;
|Downtown&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|Lucas Palace, Luxury hotel&lt;br /&gt;
|Downtown&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|Manservant/Maid - Servant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Acknowledgement =&lt;br /&gt;
&lt;br /&gt;
The development of these house rules benefited from discussions with and content generated by the staffs and members of EmeraldGrid, Runnerhub, Adem Koebel&#039;s Mathsquad Community and ShadowNET. Further insight was gained by referring to the Shadowrun Missions rules.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5564</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5564"/>
		<updated>2017-12-01T23:04:10Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed in the Mechanics Threads on /r/shadowhavenBBS&#039;&#039;&#039;&#039;&#039; The Mechanics Team, under Voro, will formulate a response, then post it to both this page and the reddit comment. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to this page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
&lt;br /&gt;
===The Astral Plane===&lt;br /&gt;
&lt;br /&gt;
* Martial Arts do not function in any capacity on the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
===Spells and Spellcasting===&lt;br /&gt;
&lt;br /&gt;
* Ritual Spell Formulae will have the availability and cost of Combat Spell Formulae.&lt;br /&gt;
&lt;br /&gt;
===Magical Objects===&lt;br /&gt;
&lt;br /&gt;
* Magical Lodges will have no direct impact on the background count of an area during downtime. If it is in-run, I suggest GMs have the background count of the area covered by a lodge be 1 for every 4 full points of force it possesses, with the points being aligned to the tradition of the lodge. The GM, however, has ultimate say. They are not active during downtime to avoid certain possible shenanigans with how background counts work.&lt;br /&gt;
&lt;br /&gt;
===Mentor Spirits===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Regarding Oracle&#039;&#039;&#039;&#039;&#039; - Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art and the Augury and Sortilege ritual for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician&#039;s Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician&#039;s Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM&#039;s control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle&#039;s Gifts.&lt;br /&gt;
&lt;br /&gt;
*  The Chaos Mentor spirit allows one to take two levels of Improved Potential in the same limit. You are still limited to 3 total ranks. This is an exception to the normal rules relating to Improved Potential&lt;br /&gt;
&lt;br /&gt;
==The Matrix==&lt;br /&gt;
&lt;br /&gt;
===Technomancers===&lt;br /&gt;
&lt;br /&gt;
* The Editor Complex Form does not trigger data bombs, nor is it blocked by encryption on a file.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* Nerve Strike is a valid skill specialization for Unarmed. Incidentally, so are &amp;quot;Shock Gloves&amp;quot; and &amp;quot;Knucks.&amp;quot; Note the normal rules regarding specializations&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
* Chemical Glands may not take the Gradual Release option.&lt;br /&gt;
&lt;br /&gt;
* Permitted drugs for use in Chemical Glands are:&lt;br /&gt;
** All drugs in the Core Rulebook are permitted. BTLs, as noted below, are not permitted.&lt;br /&gt;
** All drugs in Chrome Flesh, with the following exceptions, are permitted: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time, and Soothsayer.&lt;br /&gt;
** All drugs in Boston Lockdown are permitted, with the following exception: Numb.&lt;br /&gt;
** No magical compounds, awakened drugs, or BTLs are permitted under any circumstance.&lt;br /&gt;
** No contact vector only drugs are permitted under any circumstance.&lt;br /&gt;
&lt;br /&gt;
* Pretty much every entry a drug has will cause an overdose. Init dice and init score are distinct, but high pain tolerance and limit changes both overlap with themselves (not each other!) and cause overdose. If there are more specific questions, contact Mechanics Team.&lt;br /&gt;
&lt;br /&gt;
==Specific Books==&lt;br /&gt;
&lt;br /&gt;
===Hard Targets===&lt;br /&gt;
&lt;br /&gt;
* Synthskin masks provide bonus dice to disguise tests - this bonus is equal to the successes on a single Software + Logic [Rating] test. In this case, one cannot use edge or other means to get around the limit - it is a hard limitation of the equipment. If you are using a biometric scan of someone&#039;s face, you may take another +2, for the purposes of duplicating that face only. In the absence of a proper disguise test, the pool of bonus dice should be rolled on their own, simply for wearing the mask. In any case, the face it is mimicing and the bonus dice a mask provides should be noted on your sheet, and remember that they cannot be changed.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5563</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5563"/>
		<updated>2017-12-01T22:49:56Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed in the Mechanics Threads on /r/shadowhavenBBS&#039;&#039;&#039;&#039;&#039; The Mechanics Team, under Voro, will formulate a response, then post it to both this page and the reddit comment. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to this page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;br /&gt;
&lt;br /&gt;
= Answers =&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5562</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=5562"/>
		<updated>2017-12-01T22:49:18Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed in the Mechanics Threads on /r/shadowhavenBBS&#039;&#039;&#039;&#039;&#039; The Mechanics Team, under Voro, will formulate a response, then post it to both this page and the reddit comment. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to this page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rogatty_Vydra&amp;diff=5449</id>
		<title>Rogatty Vydra</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rogatty_Vydra&amp;diff=5449"/>
		<updated>2017-11-29T07:02:17Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: Created page with &amp;quot;{{Infobox |title = Rogatty Vydra  |image= File:Placeholder.png |header1= Vicious. |header2= PRIME |header3= (From Extra Life, Nosy Resub) |header4=  |label5 = Player |data...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Rogatty Vydra &lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Vicious.&lt;br /&gt;
|header2= PRIME&lt;br /&gt;
|header3= (From Extra Life, Nosy Resub)&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Human Looking)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0, for now&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = Wouldn&#039;t You Like To Know?&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown. Sometime in September 2061.&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=1At-9tdLsmk7BZYnfiRUbI6h1lrP8JwG4] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - B &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary=== &lt;br /&gt;
&lt;br /&gt;
Vory Soldat. &lt;br /&gt;
* Murder machine.&lt;br /&gt;
* Heavy drinker.&lt;br /&gt;
* Not-Nosorog&lt;br /&gt;
* Weird Morals&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Safeguard Vory interests, without, you know, being a dick about it. Or maybe with. It&#039;s hard to say.&lt;br /&gt;
* Continue his thus-far streak of immortality&lt;br /&gt;
* Generally indulge his hedonistic and self-improvement streaks.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;all of them&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
* Bilingual (Russian/English)&lt;br /&gt;
* Human Looking&lt;br /&gt;
* Made Man&lt;br /&gt;
&lt;br /&gt;
* Bad Luck&lt;br /&gt;
* Wanted (Ancients, 25,000 nuyen)&lt;br /&gt;
* Simsense Vertigo&lt;br /&gt;
* Lightweight (seriously he&#039;s only recently started drugs and it&#039;s gonna suuuuck)&lt;br /&gt;
* Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None, yet.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Vor.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Bloodstains - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Dane - Connection 1, Loyalty 1 - Fix-it. Potential Shestiorka.&lt;br /&gt;
* Daylight - Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
* Emie Valois - Connection 4, Loyalty 3 - Maitre&#039;d at the Eye of the Needle&lt;br /&gt;
* Kai Bratsoli - Connection 3, Loyalty 4 - Street Doc&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
... the Vory v Zakone?&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
The Vory.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
Ancients. The less said on the provenance of his bike, the better. Also, anyone the Vory may be at war with. &lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
As in, what&#039;s known about him in character? I dunno. Ask me, I guess, I&#039;m not a jerk about this stuff.&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
None, right now. Yes, that&#039;s an awful idea. Yes, I know. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Built like a mountain. A handsome, confident mountain, which is like 70% metal, ceramic, and plastic, what with all his limbs being cybernetic. Likes his suit. Wants more. It&#039;s a nice change of pace. If seen shirtless, has an 8 pointed star (among others) on his back. Not visible. This is 207x.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
*Probably* an Actioneer business suit. Unless things are going awry, then an armored jacket and a ballistic mask pops on. The former pitch black, covered in gel packs, the latter shrouded in a piece of electrochromic armored cloth, barely glowing a deep red. Also has some PPP for when he really has time to prepare.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default for his Caliban.&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
None identifiably. Yet.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
Have at&#039;er.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4958</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4958"/>
		<updated>2017-11-17T04:56:47Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
Almost all answered questions will be posted by category on the primary page. That answer will be included here.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
Place your question at the end of the list. Do not delete or alter other people&#039;s questions. Do not delete or alter answers, or questions after they have been asnwered.&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
::* This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4957</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4957"/>
		<updated>2017-11-17T04:54:31Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed on the Discussion page for this entry.&#039;&#039;&#039;&#039;&#039; The Mechanics Team, under Voro, will formulate a response, post it to this page, and note that the question has been answered. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to the primary page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4956</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4956"/>
		<updated>2017-11-17T04:54:21Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
[[https://en.wikipedia.org/wiki/Template:Large|&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed on the Discussion page for this entry.&#039;&#039;&#039;&#039;&#039;]] The Mechanics Team, under Voro, will formulate a response, post it to this page, and note that the question has been answered. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to the primary page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4955</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4955"/>
		<updated>2017-11-17T04:53:53Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
[[large|&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed on the Discussion page for this entry.&#039;&#039;&#039;&#039;&#039;]] The Mechanics Team, under Voro, will formulate a response, post it to this page, and note that the question has been answered. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to the primary page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4954</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4954"/>
		<updated>2017-11-17T04:52:33Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Questions by the community may be posed on the Discussion page for this entry.&#039;&#039;&#039;&#039;&#039; The Mechanics Team, under Voro, will formulate a response, post it to this page, and note that the question has been answered. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to the primary page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4953</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4953"/>
		<updated>2017-11-17T04:51:51Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
::* This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4952</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4952"/>
		<updated>2017-11-17T04:51:44Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
:* This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4951</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4951"/>
		<updated>2017-11-17T04:51:33Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
*: This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4950</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4950"/>
		<updated>2017-11-17T04:51:27Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
*:- This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4949</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4949"/>
		<updated>2017-11-17T04:50:39Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
** This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4948</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4948"/>
		<updated>2017-11-17T04:50:21Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4947</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4947"/>
		<updated>2017-11-17T04:50:12Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please preface each line with a single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; in order to number it appropriately.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;&amp;quot;#&amp;quot;&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
* This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4946</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4946"/>
		<updated>2017-11-17T04:48:49Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature.&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4945</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4945"/>
		<updated>2017-11-17T04:48:34Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature.&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ===&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4944</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4944"/>
		<updated>2017-11-17T04:48:12Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature.&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
# This is a sample question. Note the single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; followed by a space at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ===&lt;br /&gt;
&lt;br /&gt;
# This is another sample question. Note the single &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; at the start of the line, to provide numbering. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
## This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4943</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4943"/>
		<updated>2017-11-17T04:44:56Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature.&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
This is a sample question. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ===&lt;br /&gt;
&lt;br /&gt;
This is another sample question. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
* This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4942</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4942"/>
		<updated>2017-11-17T04:44:43Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature.&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;br /&gt;
&lt;br /&gt;
This is a sample question. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
== Answered Questions ===&lt;br /&gt;
&lt;br /&gt;
This is another sample question. How does it do? [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;br /&gt;
&lt;br /&gt;
    This is how it do. [[User:VoroSR|VoroSR]] ([[User talk:VoroSR|talk]]) 20:44, 16 November 2017 (PST)&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4941</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4941"/>
		<updated>2017-11-17T04:43:47Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
This is not an alternative to the Player Rules, which should include all house rules - those things that deviate from RAW and likely involved the full breadth of Council. Instead, this is the place for those little things. &lt;br /&gt;
&lt;br /&gt;
Questions by the community may be posed on the Discussion page for this entry. The Mechanics Team, under Voro, will formulate a response, post it to this page, and note that the question has been answered. While nominally no question is too small, some questions may not be deemed important enough by Mechanics team to make it over to the primary page. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4940</id>
		<title>ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=ShadowHaven_Rules_Interpretations&amp;diff=4940"/>
		<updated>2017-11-17T04:40:06Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Purpose ==&lt;br /&gt;
&lt;br /&gt;
This is a wiki page collecting all interpretations rendered by the Mechanics team where there are multiple possible readings. It is, as of the time of this posting, an experiment by Mechanics team as an alternative to ShadowNET style reddit threads for similar concerns. It may or may not remain in this format.&lt;br /&gt;
&lt;br /&gt;
Questions by the community may be posed on the Discussion page for this entry. The Mechanics Team, under Voro, will formulate a response, post it to this page, and note that the question has been answered. Categorization is a work in progress, and we appreciate your patience and understanding.&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4939</id>
		<title>Talk:ShadowHaven Rules Interpretations</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Talk:ShadowHaven_Rules_Interpretations&amp;diff=4939"/>
		<updated>2017-11-17T04:35:53Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
One question per line in the section below. Check to confirm the question has not been answered previously prior to posting.&lt;br /&gt;
&lt;br /&gt;
All answered questions will be posted by category on the primary page.&lt;br /&gt;
&lt;br /&gt;
Please append all questions with four tildes, to leave a timestamped signature.&lt;br /&gt;
&lt;br /&gt;
== Outstanding Questions ==&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nosorog&amp;diff=3326</id>
		<title>Nosorog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nosorog&amp;diff=3326"/>
		<updated>2017-10-18T01:52:56Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nosorog (or Rhino, if you prefer)&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Metal Man, Seeking Romance&lt;br /&gt;
|header2= PRIME&lt;br /&gt;
|header3= (From Extra Life, SN)&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Human Looking)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 1&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0, for now&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = Wouldn&#039;t You Like To Know?&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown. Sometime in September 2061.&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B1su5hkV7dg5S0NmZlZRNS1CbjA] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - A &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - E &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary=== &lt;br /&gt;
&lt;br /&gt;
Vory Soldat. &lt;br /&gt;
* Murder machine.&lt;br /&gt;
* Heavy drinker.&lt;br /&gt;
* Incorrigible man-slut.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Safeguard Vory interests, without, you know, being a dick about it.&lt;br /&gt;
* Get laid.&lt;br /&gt;
* Generally indulge his hedonistic and self-improvement streaks.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;all of them&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
* Bilingual (Russian/English)&lt;br /&gt;
* Human Looking&lt;br /&gt;
* Made Man&lt;br /&gt;
&lt;br /&gt;
* Bad Luck&lt;br /&gt;
* Consummate Professional&lt;br /&gt;
* Day Job (40hrs/wk)&lt;br /&gt;
* Incompetent: Firearms&lt;br /&gt;
* Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None, yet.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Vor.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Bloodstains - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Dane - Connection 1, Loyalty 1 - Fix-it. Potential Shestiorka.&lt;br /&gt;
* Daylight - Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
* Emie Valois - Connection 4, Loyalty 3 - Maitre&#039;d at the Eye of the Needle&lt;br /&gt;
* Kai Bratsoli - Connection 3, Loyalty 4 - Street Doc&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
... the Vory v Zakone?&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
The Vory.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None, yet, unless a syndicate declares war on the Vory, in which case, a lot.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Aleiksandr Korgrynsky - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Built like a mountain. A handsome, confident mountain, which is like 70% metal, ceramic, and plastic, what with all his limbs being cybernetic.&lt;br /&gt;
&lt;br /&gt;
Carries weapons. Mostly sharp things that do bad things to one&#039;s body when inserted forcibly, but also some other things, too. See [https://pastebin.com/dX6m1xQY]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
See [https://pastebin.com/dX6m1xQY] for basic description, mixed in with descriptions of a lot of fucking weapons.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
None identifiably.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
Have at&#039;er.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nosorog&amp;diff=3325</id>
		<title>Nosorog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nosorog&amp;diff=3325"/>
		<updated>2017-10-18T00:49:17Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nosorog (or Rhino, if you prefer)&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Metal Man, Seeking Romance&lt;br /&gt;
|header2= PRIME&lt;br /&gt;
|header3= (From Extra Life, SN)&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Human Looking)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0, for now&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = Wouldn&#039;t You Like To Know?&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown. Sometime in September 2061.&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B1su5hkV7dg5S0NmZlZRNS1CbjA] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - A &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary=== &lt;br /&gt;
&lt;br /&gt;
Vory Soldat. &lt;br /&gt;
* Murder machine.&lt;br /&gt;
* Heavy drinker.&lt;br /&gt;
* Incorrigible man-slut.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Safeguard Vory interests, without, you know, being a dick about it.&lt;br /&gt;
* Get laid.&lt;br /&gt;
* Generally indulge his hedonistic and self-improvement streaks.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;all of them&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
* Bilingual (Russian/English)&lt;br /&gt;
* Human Looking&lt;br /&gt;
* Made Man&lt;br /&gt;
&lt;br /&gt;
* Bad Luck&lt;br /&gt;
* Consummate Professional&lt;br /&gt;
* Day Job (40hrs/wk)&lt;br /&gt;
* Incompetent: Firearms&lt;br /&gt;
* Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None, yet.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Vor.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Bloodstains - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Dane - Connection 1, Loyalty 1 - Fix-it. Potential Shestiorka.&lt;br /&gt;
* Daylight - Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
* Emie Valois - Connection 4, Loyalty 3 - Maitre&#039;d at the Eye of the Needle&lt;br /&gt;
* Kai Bratsoli - Connection 3, Loyalty 4 - Street Doc&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
... the Vory v Zakone?&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
The Vory.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None, yet, unless a syndicate declares war on the Vory, in which case, a lot.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Aleiksandr Korgrynsky - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Built like a mountain. A handsome, confident mountain, which is like 70% metal, ceramic, and plastic, what with all his limbs being cybernetic.&lt;br /&gt;
&lt;br /&gt;
Carries weapons. Mostly sharp things that do bad things to one&#039;s body when inserted forcibly, but also some other things, too. See [https://pastebin.com/dX6m1xQY]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
See [https://pastebin.com/dX6m1xQY] for basic description, mixed in with descriptions of a lot of fucking weapons.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
None identifiably.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
Have at&#039;er.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nosorog&amp;diff=3324</id>
		<title>Nosorog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nosorog&amp;diff=3324"/>
		<updated>2017-10-18T00:49:05Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nosorog (or Rhino, if you prefer)&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Metal Man, Seeking Romance&lt;br /&gt;
|header2= PRIME&lt;br /&gt;
|header3= (From Extra Life, SN)&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Human Looking)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0, for now&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = Wouldn&#039;t You Like To Know?&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown. Sometime in September 2061.&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B1su5hkV7dg5S0NmZlZRNS1CbjA] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - A &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary=== &lt;br /&gt;
&lt;br /&gt;
Vory Soldat. &lt;br /&gt;
* Murder machine.&lt;br /&gt;
* Heavy drinker.&lt;br /&gt;
* Incorrigible man-slut.&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Safeguard Vory interests, without, you know, being a dick about it.&lt;br /&gt;
* Get laid.&lt;br /&gt;
* Generally indulge his hedonistic and self-improvement streaks.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;all of them&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
* Bilingual (Russian/English)&lt;br /&gt;
* Human Looking&lt;br /&gt;
* Made Man&lt;br /&gt;
&lt;br /&gt;
* Bad Luck&lt;br /&gt;
* Consummate Professional&lt;br /&gt;
* Day Job (40hrs/wk)&lt;br /&gt;
* Incompetent: Firearms&lt;br /&gt;
* Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None, yet.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Vor.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Bloodstains - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Dane - Connection 1, Loyalty 1 - Fix-it. Potential Shestiorka.&lt;br /&gt;
* Daylight - Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
* Emie Valois - Connection 4, Loyalty 3 - Maitre&#039;d at the Eye of the Needle&lt;br /&gt;
* Kai Bratsoli - Connection 3, Loyalty 4 - Street Doc&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
... the Vory v Zakone?&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
The Vory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None, yet, unless a syndicate declares war on the Vory, in which case, a lot.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Aleiksandr Korgrynsky - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Built like a mountain. A handsome, confident mountain, which is like 70% metal, ceramic, and plastic, what with all his limbs being cybernetic.&lt;br /&gt;
&lt;br /&gt;
Carries weapons. Mostly sharp things that do bad things to one&#039;s body when inserted forcibly, but also some other things, too. See [https://pastebin.com/dX6m1xQY]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
See [https://pastebin.com/dX6m1xQY] for basic description, mixed in with descriptions of a lot of fucking weapons.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
None identifiably.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
Have at&#039;er.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nosorog&amp;diff=3323</id>
		<title>Nosorog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nosorog&amp;diff=3323"/>
		<updated>2017-10-18T00:44:16Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nosorog (or Rhino, if you prefer)&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Metal Man, Seeking Romance&lt;br /&gt;
|header2= PRIME&lt;br /&gt;
|header3= (From Extra Life, SN)&lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Human Looking)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0, for now&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = Wouldn&#039;t You Like To Know?&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown. Sometime in September 2061.&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B1su5hkV7dg5S0NmZlZRNS1CbjA] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - A &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary=== &lt;br /&gt;
&lt;br /&gt;
Vory Soldat. &lt;br /&gt;
* Murder machine.&lt;br /&gt;
* Heavy drinker.&lt;br /&gt;
* Incorrigible man-slut.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Safeguard Vory interests, without, you know, being a dick about it.&lt;br /&gt;
* Get laid.&lt;br /&gt;
* Generally indulge his hedonistic and self-improvement streaks.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;all of them&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
* Bilingual (Russian/English)&lt;br /&gt;
* Human Looking&lt;br /&gt;
* Made Man&lt;br /&gt;
&lt;br /&gt;
* Bad Luck&lt;br /&gt;
* Consummate Professional&lt;br /&gt;
* Day Job (40hrs/wk)&lt;br /&gt;
* Incompetent: Firearms&lt;br /&gt;
* Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None, yet.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Vor.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Bloodstains - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Dane - Connection 1, Loyalty 1 - Fix-it. Potential Shestiorka.&lt;br /&gt;
* Daylight - Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
* Emie Valois - Connection 4, Loyalty 3 - Maitre&#039;d at the Eye of the Needle&lt;br /&gt;
* Kai Bratsoli - Connection 3, Loyalty 4 - Street Doc&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
... the Vory v Zakone?&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
The Vory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None, yet, unless a syndicate declares war on the Vory, in which case, a lot.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Aleiksandr Korgrynsky - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Built like a mountain. A handsome, confident mountain, which is like 70% metal, ceramic, and plastic, what with all his limbs being cybernetic.&lt;br /&gt;
&lt;br /&gt;
Carries weapons. Mostly sharp things that do bad things to one&#039;s body when inserted forcibly, but also some other things, too. See [https://pastebin.com/dX6m1xQY]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
See [https://pastebin.com/dX6m1xQY] for basic description, mixed in with descriptions of a lot of fucking weapons.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
None identifiably.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
Have at&#039;er.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nosorog&amp;diff=3322</id>
		<title>Nosorog</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nosorog&amp;diff=3322"/>
		<updated>2017-10-18T00:41:37Z</updated>

		<summary type="html">&lt;p&gt;VoroSR: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title = Nosorog (or Rhino, if you prefer)&lt;br /&gt;
|image= [[File:Placeholder.png]]&lt;br /&gt;
|header1= Metal Man, Seeking Romance&lt;br /&gt;
|header2= &lt;br /&gt;
|header3= &lt;br /&gt;
|header4= &lt;br /&gt;
|label5 = Player&lt;br /&gt;
|data5 = [https://www.reddit.com/user/VoroSR]&lt;br /&gt;
|label6= Metatype&lt;br /&gt;
|data6 = Ork (Human Looking)&lt;br /&gt;
|label7 = Street Cred&lt;br /&gt;
|data7= 0&lt;br /&gt;
|label8 = Notoriety&lt;br /&gt;
|data8 = 0&lt;br /&gt;
|label9 = Public Awareness&lt;br /&gt;
|data9= 0, for now&lt;br /&gt;
|label10 = Titles and Awards&lt;br /&gt;
|data10 = Wouldn&#039;t You Like To Know?&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = Unknown. Sometime in September 2061.&lt;br /&gt;
|label14 = Folder&lt;br /&gt;
|data14 =[https://drive.google.com/open?id=0B1su5hkV7dg5S0NmZlZRNS1CbjA] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = &amp;lt;br /&amp;gt;Metatype - A &amp;lt;br /&amp;gt; Attributes - D &amp;lt;br /&amp;gt; Magic/Resonance - D &amp;lt;br /&amp;gt; Skills - E &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary=== &lt;br /&gt;
&lt;br /&gt;
Vory Soldat. &lt;br /&gt;
* Murder machine.&lt;br /&gt;
* Heavy drinker.&lt;br /&gt;
* Incorrigible man-slut.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
* Safeguard Vory interests, without, you know, being a dick about it.&lt;br /&gt;
* Get laid.&lt;br /&gt;
* Generally indulge his hedonistic and self-improvement streaks.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Does &amp;quot;all of them&amp;quot; count?&lt;br /&gt;
&lt;br /&gt;
* Bilingual (Russian/English)&lt;br /&gt;
* Human Looking&lt;br /&gt;
* Made Man&lt;br /&gt;
&lt;br /&gt;
* Bad Luck&lt;br /&gt;
* Consummate Professional&lt;br /&gt;
* Day Job (40hrs/wk)&lt;br /&gt;
* Incompetent: Firearms&lt;br /&gt;
* Superhuman Psychosis&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
&lt;br /&gt;
None, yet.&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
Vor.&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
* Bloodstains - Connection 4, Loyalty 3 - Fixer&lt;br /&gt;
* Dane - Connection 1, Loyalty 1 - Fix-it. Potential Shestiorka.&lt;br /&gt;
* Daylight - Connection 6, Loyalty 1 - Infobroker&lt;br /&gt;
* Emie Valois - Connection 4, Loyalty 3 - Maitre&#039;d at the Eye of the Needle&lt;br /&gt;
* Kai Bratsoli - Connection 3, Loyalty 4 - Street Doc&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
... the Vory v Zakone?&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
The Vory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
None, yet, unless a syndicate declares war on the Vory, in which case, a lot.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
Aleiksandr Korgrynsky - Rating 4&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Built like a mountain. A handsome, confident mountain, which is like 70% metal, ceramic, and plastic, what with all his limbs being cybernetic.&lt;br /&gt;
&lt;br /&gt;
Carries weapons. Mostly sharp things that do bad things to one&#039;s body when inserted forcibly, but also some other things, too. See [https://pastebin.com/dX6m1xQY]&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
See [https://pastebin.com/dX6m1xQY] for basic description, mixed in with descriptions of a lot of fucking weapons.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
Default&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
None identifiably.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
Have at&#039;er.&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>VoroSR</name></author>
	</entry>
</feed>