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	<title>ShadowHaven Reloaded - User contributions [en]</title>
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	<updated>2026-08-06T16:27:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=Midnight_Stroll&amp;diff=154143</id>
		<title>Midnight Stroll</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Midnight_Stroll&amp;diff=154143"/>
		<updated>2026-08-05T05:14:01Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Copperhead|Huntress|Muffet|Red Ribbon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Multiple plans well executed lead to a pay well deserved.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting at Midnight in the streets of Everett, the runners run into an elven woman at Soybucks. Stating a very simple objective for the runners to accomplish. A shipment was scheduled to be departing from a Casino in Everett and sent to an anonymous location yet to be discovered. Aboard said shipment is a box with an item of worth to the J. She wants it not in the hands of whoever the shipment was being sent to, whether by its destruction or more preferably its acquisition. The first clue being a nearby Knight Errant precinct, which she has evidence to prove possesses information on the box and where it was going. After some failed negotiations, the runners agreed and set off to perform reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners first heading towards the precinct prepared themselves accordingly, the host present likely very well guarded with a competent spider to match. Copperhead however, had a separate idea to make the job far easier for Muffet, if just non-existent. Walking towards the woman at the front desk posing as a detective looking into matters involving the shipment. After an expertly maintained con, the woman behind the front desk gave him the information they possessed about the shipment. Copperhead thanking them before heading out with the information in hand.&lt;br /&gt;
&lt;br /&gt;
Time was short however, the runners only had till the end of the night and whenever the shipment would be sent. So to the matrix and their contacts the runners went! The information Knight Errant gave was solid but not enough to have the case be open and closed. The box was taken from a Casino in Everett and sent alongside a mysterious benefactor. Muffet through their various searches and Huntress with her knowledge of various militaristic companies in the area was able to figure out the company hired to escort the convoy. Devilsons, a local PMC specializing in a jack of all trades type arrangement. Top of the line military vehicles and soldiers for hire with excellent overall reviews. The most notable thing however being a Dodge Rhino the PMC seemed to gloat about. Ribbon able to discern the vehicle had been upgraded with armor and likely a multitude of overall upgrades made to better compliment a rigger.&lt;br /&gt;
&lt;br /&gt;
With one brief call Ribbon was able to find out more about the Casino, itself being owned by the Triads and themselves likely the employer of the PMC. Acknowledging this fact Muffet searched the matrix for the location of their base. Finding them in a small gated off warehouse. The runners still in deliberation as to how to retrieve the box yet all the same, they headed, ready for whatever came next.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once there Muffet began examining the hose. A decently spicy host at rating 7. Multiple devices and cameras slaved to it. But through her experience. Navagating through the IC and dealing with the occassional rating 4 device. The hose was hers to command. Able to peer inside and see the group of mercenaries in various states of readiness and observing a large 3 by 3 by 4 foot box that may likely be their objective. After giving Huntress an all clear to enter and a datatap the scout headed in herself to physically investigate the threat and learn what else was there to discover about their opfor.&lt;br /&gt;
&lt;br /&gt;
Whilst inside and the host already weakened, Muffet was able to disable the cameras and electric fence allowing Huntress physical entrance to the facility to place a datatap on the Dodge Rhino the PMC flaunted about. Herself able to see and dodge the decently potent watcher spirits that patrolled it. Timing their positions just right to slip past and towards the door. From the outside hearing the sounds of clanking metal.&lt;br /&gt;
&lt;br /&gt;
Muffet unlocking it for Huntress as she peered inside at a group of 4 maintenance staff. Able to sneak through them with relative ease, the next room would prove to be more... difficult. Nearly all members of the PMC were inside and surrounded the vehicle. Taking a gambit and knowing she needed to datatap the vehicle. A small group of more elite individuals in a room to the right. But for now, she needed to evade detection. Sticking close to the sides of the wall and waiting for openings between them. Able to dart towards the vehicle just in time and place the datatap. Also recording and sending images of the planned route she was able to see and overhear.&lt;br /&gt;
&lt;br /&gt;
Through expert usage of her RPC and sticking again to the shadows, Huntress then decided to peer through the door where the more elite figures were said to dwell. Noticing however before opening the door to far. A Simple metallic bell connected to the door that would go off should someone enter or exit the room. Herself then only able to assense a dwarf and human. Them both possessing a decent quantity of ware. Taking this into account Huntress exited as silently as she entered. With the datatap in place, the runners set an ambush along the convoy&#039;s route in Snohomish. Ready to take their plan to the next level and put on a show while they were at it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Now came the time to strike, Huntress, Red Ribbon, and Muffet all loading Stick n&#039; Shock into their respective weapons to the side of the highway the convoy was heading through. Copperhead meanwhile readied himself, dressing in a nice and imposing set of High Fashion armor and painted over ballistic mask. Then the convoy arrived, Muffet performing several dataspikes on the vehicle, damaging it immensely and pulling the convoy to a screeching halt. And in the chaos Copperhead approached, arms outstretched &amp;quot;Gentlefolk. The hour grows late and as you can see your vehicle is not cooperating. I would advise you to place your weapons on the ground and exit the vehicle. I assure you that all angles are covered and it would be a poor choice to test their patience. Knight Errant will be along shortly and your comfort will be seen too. Thank you for your cooperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The convoy, not wanting trouble nor casualties, viewing their own numbers rather than the shipment gave it away after a failed attempt to stall for time as their backup arrived. Huntress quickly gathering the shipment before darting off as fast as she arrived.&lt;br /&gt;
&lt;br /&gt;
The runners once again returned home, with a successful pay in hand.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Midnight Stroll Run Rewards: 20 RVP&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*10 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
*This run counts as an initiation for Huntress&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copperhead:&#039;&#039;&#039;  You know Mr. Johnson.  When you put it like that, I have to tell you, I can absolutely understand why you can&#039;t afford to pay more for this job.  You make a very compelling point.  Also, can I just say that your tailored pheromones smell absolutely &#039;&#039;ravishing&#039;&#039; today.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Copperhead:&#039;&#039;&#039; As promised.  Let me take a moment to shill the services of Devilson Security.  Professional.  Calm under pressure.  Unwilling to throw away the lives of their employees.  I&#039;d recommend if you are looking for a job in the military security complex you could do worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muffet:&#039;&#039;&#039; Intercepted and exploited communications to establish location of primary objective. Assisted infiltration element by degrading enemy surveillance capability and security barriers. Disabled enemy transport via dataspike. &#039;&#039;Addendum: For the record, only a single dataspike was required. ᄽὁȍ ̪ őὀᄿ&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Midnight_Stroll&amp;diff=154142</id>
		<title>Midnight Stroll</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Midnight_Stroll&amp;diff=154142"/>
		<updated>2026-08-05T05:09:39Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Copperhead|Huntress|Muffet|Red Ribbon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Multiple plans well executed lead to a pay well deserved.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting at Midnight in the streets of Everett, the runners run into an elven woman at Soybucks. Stating a very simple objective for the runners to accomplish. A shipment was scheduled to be departing from a Casino in Everett and sent to an anonymous location yet to be discovered. Aboard said shipment is a box with an item of worth to the J. She wants it not in the hands of whoever the shipment was being sent to, whether by its destruction or more preferably its acquisition. The first clue being a nearby Knight Errant precinct, which she has evidence to prove possesses information on the box and where it was going. After some failed negotiations, the runners agreed and set off to perform reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners first heading towards the precinct prepared themselves accordingly, the host present likely very well guarded with a competent spider to match. Copperhead however, had a separate idea to make the job far easier for Muffet, if just non-existent. Walking towards the woman at the front desk posing as a detective looking into matters involving the shipment. After an expertly maintained con, the woman behind the front desk gave him the information they possessed about the shipment. Copperhead thanking them before heading out with the information in hand.&lt;br /&gt;
&lt;br /&gt;
Time was short however, the runners only had till the end of the night and whenever the shipment would be sent. So to the matrix and their contacts the runners went! The information Knight Errant gave was solid but not enough to have the case be open and closed. The box was taken from a Casino in Everett and sent alongside a mysterious benefactor. Muffet through their various searches and Huntress with her knowledge of various militaristic companies in the area was able to figure out the company hired to escort the convoy. Devilsons, a local PMC specializing in a jack of all trades type arrangement. Top of the line military vehicles and soldiers for hire with excellent overall reviews. The most notable thing however being a Dodge Rhino the PMC seemed to gloat about. Ribbon able to discern the vehicle had been upgraded with armor and likely a multitude of overall upgrades made to better compliment a rigger.&lt;br /&gt;
&lt;br /&gt;
With one brief call Ribbon was able to find out more about the Casino, itself being owned by the Triads and themselves likely the employer of the PMC. Acknowledging this fact Muffet searched the matrix for the location of their base. Finding them in a small gated off warehouse. The runners still in deliberation as to how to retrieve the box yet all the same, they headed, ready for whatever came next.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once there Muffet began examining the hose. A decently spicy host at rating 7. Multiple devices and cameras slaved to it. But through her experience. Navagating through the IC and dealing with the occassional rating 4 device. The hose was hers to command. Able to peer inside and see the group of mercenaries in various states of readiness and observing a large 3 by 3 by 4 foot box that may likely be their objective. After giving Huntress an all clear to enter and a datatap the scout headed in herself to physically investigate the threat and learn what else was there to discover about their opfor.&lt;br /&gt;
&lt;br /&gt;
Whilst inside and the host already weakened, Muffet was able to disable the cameras and electric fence allowing Huntress physical entrance to the facility to place a datatap on the Dodge Rhino the PMC flaunted about. Herself able to see and dodge the decently potent watcher spirits that patrolled it. Timing their positions just right to slip past and towards the door. From the outside hearing the sounds of clanking metal.&lt;br /&gt;
&lt;br /&gt;
Muffet unlocking it for Huntress as she peered inside at a group of 4 maintenance staff. Able to sneak through them with relative ease, the next room would prove to be more... difficult. Nearly all members of the PMC were inside and surrounded the vehicle. Taking a gambit and knowing she needed to datatap the vehicle. A small group of more elite individuals in a room to the right. But for now, she needed to evade detection. Sticking close to the sides of the wall and waiting for openings between them. Able to dart towards the vehicle just in time and place the datatap. Also recording and sending images of the planned route she was able to see and overhear.&lt;br /&gt;
&lt;br /&gt;
Through expert usage of her RPC and sticking again to the shadows, Huntress then decided to peer through the door where the more elite figures were said to dwell. Noticing however before opening the door to far. A Simple metallic bell connected to the door that would go off should someone enter or exit the room. Herself then only able to assense a dwarf and human. Them both possessing a decent quantity of ware. Taking this into account Huntress exited as silently as she entered. With the datatap in place, the runners set an ambush along the convoy&#039;s route in Snohomish. Ready to take their plan to the next level and put on a show while they were at it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Now came the time to strike, Huntress, Red Ribbon, and Muffet all loading Stick n&#039; Shock into their respective weapons to the side of the highway the convoy was heading through. Copperhead meanwhile readied himself, dressing in a nice and imposing set of High Fashion armor and painted over ballistic mask. Then the convoy arrived, Muffet performing several dataspikes on the vehicle, damaging it immensely and pulling the convoy to a screeching halt. And in the chaos Copperhead approached, arms outstretched &amp;quot;Gentlefolk. The hour grows late and as you can see your vehicle is not cooperating. I would advise you to place your weapons on the ground and exit the vehicle. I assure you that all angles are covered and it would be a poor choice to test their patience. Knight Errant will be along shortly and your comfort will be seen too. Thank you for your cooperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The convoy, not wanting trouble nor casualties, viewing their own numbers rather than the shipment gave it away after a failed attempt to stall for time as their backup arrived. Huntress quickly gathering the shipment before darting off as fast as she arrived.&lt;br /&gt;
&lt;br /&gt;
The runners once again returned home, with a successful pay in hand.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Midnight Stroll Run Rewards: 20 RVP&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*10 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
*This run counts as an initiation for Huntress&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copperhead:&#039;&#039;&#039;  You know Mr. Johnson.  When you put it like that, I have to tell you, I can absolutely understand why you can&#039;t afford to pay more for this job.  You make a very compelling point.  Also, can I just say that your tailored pheromones smell absolutely &#039;&#039;ravishing&#039;&#039; today.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Copperhead:&#039;&#039;&#039; As promised.  Let me take a moment to shill the services of Devilson Security.  Professional.  Calm under pressure.  Unwilling to throw away the lives of their employees.  I&#039;d recommend if you are looking for a job in the military security complex you could do worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muffet:&#039;&#039;&#039; Intercepted and exploited communications to establish location of primary objective. Assisted infiltration element by degrading enemy surveillance capability and security barriers. Disabled enemy transport via dataspike. &#039;&#039;Addendum: For the record, only a single dataspike was required. ᄽ(ó﹏ò)ᄿ&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Just_a_Little_Bit_of_Business&amp;diff=154141</id>
		<title>Just a Little Bit of Business</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Just_a_Little_Bit_of_Business&amp;diff=154141"/>
		<updated>2026-08-05T05:07:55Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
|Date=2087-07-26&lt;br /&gt;
|GM=TidanShock&lt;br /&gt;
|Location=Bellevue&lt;br /&gt;
|Ally=&lt;br /&gt;
|RunnerList={{AARCharacterList|Colcannon|Cully|Dice|Muffet}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
|Threat=Medium&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|OppositionFaction=Mafia&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Ciarneillo}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
|OppositionFaction2=Yakuza&lt;br /&gt;
|OppositionUnits2=Kanga-gumi&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A customer stiffed a weapons dealer on a shipment, and Mr. J wants his goodies back!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s Gang War everywhere, and the Yakuza are feeling pressure on all points - particularly their presence in Bellevue.  It&#039;s not a normal stronghold for the Kanga-gumi, largely limited to a pachinko parlor. Their allies are hard-pressed and their resources are running thin.  &lt;br /&gt;
&lt;br /&gt;
In need of weapons, they turned to the Ciaraniello Family.  The weapons were delivered as promised...but the Yaks seemed reluctant to pay.  The Ciarniellos were understandably insistent - some words were said, some guys were shot and feelings hurt, and the Yaks retreated with both shipment and their payment.&lt;br /&gt;
&lt;br /&gt;
The Family was understandably upset.  They made some calls, and shadowrunners were summoned. &lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meet is in a quiet part of Bellevue, by an alley near a &#039;hotel&#039; of dubious comforts. Colcannon, a Fomorian adept, Cully a young Mysad, the dryad Dice, and Muffet, of apparent corporate background, met up and did a &#039;get to know ya&#039;.  Not long after, a &#039;40&#039;s model classic car (we&#039;re talking 1940&#039;s) pulls up and Mr. Johnson stepped out - a troll, fairly huge, and proud of horns and vehicle and smelling rather &#039;&#039;tailored&#039;&#039;, introduced himself.  He did not reveal for whom he was representing. &lt;br /&gt;
&lt;br /&gt;
He explained the problem; a fairly simple one.  Local Yaks ordered a weapons shipment, and at the hand-off declined to pay.  Mr. J wanted the weapons back.  The group conferred and inquired whether a more peaceful solution was possible - sale completed, payment retrieved, relations restored.  Mr. Johnson thought that rather hilarious, but after some sexy posing by Colcannon and sugary words by Dice, he accepted that as an acceptable alternative - just so long as the Yaks paid &amp;quot;extra!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Various members changed into more work-appropriate attire, and they started in on the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The first step was checking in on various contacts. Not a lot got dug up - but mostly that the Yakuza were fighting a three-front war.  The Bellevue group lacked magic support and likely rigger backup.  They were mostly just muscle, but still a threat.  Key among them was one &#039;Makoto&#039;, a hardcase underboss who had mixed it up with runners before and left some of their corpses behind.  He favored, and was expert in, a shotgun, and was said to have a fancy model.&lt;br /&gt;
&lt;br /&gt;
The group, being less on the &#039;explody&#039; side, and more on the &#039;chatty deft touch&#039; side, elected to try diplomacy first.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
They drove over to the site, parked discretely nearby, while Muffet jumped into the Matrix.  There she soared like an eagle, slipping by the defenses with ease.  She obtained a layout, disposition of personnel, and even got the model of the shotgun (fancy!).  She prepped a variety of mayhem, including the party favorite - setting up Makoto&#039;s shotgun to eject a clip every time a shot was fired. The first shot would hurt, but it would get difficult after that.  Having finished that part, she took up an elevated location with a sniper rifle and stayed on casual overwatch.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Cully had assensed the building and was able to make out that it had a barrier around it and a roving watcher spirit.  They opted against trying to crash the barrier, as it would alert the mage connected, although the consensus was that a mage wasn&#039;t on site, as these could be done by ritual or a visiting mage.&lt;br /&gt;
&lt;br /&gt;
The party simply decided to walk in and talk it out.  As soon as he got inside, Cully called up a Force 6 spirit, without apparently being seen (making good use of the vast Colcannon as a screen).  A hitch was revealed as an elf, troll and pink-skinned Occident strolling into a Yakuza parlor was not met warmly - despite Dice&#039;s head-flip, hair-toss effort to hide her ears.  &lt;br /&gt;
&lt;br /&gt;
The gob-smacked door-flunky stammered that they should probably leave, but once again Colcannon and Dice did the good criminal/bad criminal routine, with aggressive looming by Colcannon and reasoned de-escalation by Dice.  Makoto was identified behind a bar, and enough of an impact was made that he waved them over.  Cully asked his spirit to try to &#039;confuse&#039; the underboss to aid negotiations, but Makoto proved strong of will. Cully pivoted to asking the spirit to be ready to fill Makoto with fear if he started to attack.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Dice laid out the proposition.  Makoto complained about the circumstances.  Various tensions arose and subsided through silky words, and finally he invited them into a back room  (along with two gun-flunkies).&lt;br /&gt;
&lt;br /&gt;
There, negotiations proceeded apace.  The party helped by feeding Dice various insights.  She introduced the possibility to revive the original deal....with suitable recompense.  Makoto thought he had the upper hand, as Muffet alerted the group that A) gun-flunkies were drifting towards just outside the door, and B) that reinforcements were about 10 minutes out.&lt;br /&gt;
&lt;br /&gt;
Makoto then identified the group - Colcannon the obvious muscle, Dice the obvious face, and...who was Cully?  The young lad from Puyallup began to lay some random bravado, but the effect was ruined when Dice introduced him as &#039;arm candy&#039;.  Possessing absolutely no game whatsoever, Cully blushed, ruining his brag.  But he mentioned enough about magic to be the new focal point of several firearms.  He countered by asking his large spirit to materialize right next to the underboss.  It was balance of a sort - and enough to reinforce Dice&#039;s proposal.&lt;br /&gt;
&lt;br /&gt;
Deciding he was in an uncomfortable position, Makoto appeared open to resolution, but pride and tradition required a show of strength on the part of the runners.  Colcannon loomed and posed yet again, Dice spoke with authority, and the underboss acquiesced.  Some dickering about the form of compensation took place, as Makoto protested Dice&#039;s original demands of double payment (for blood debt and cost of retrieval).  Some counters were made, and ultimately it was agreed that 50% extra payment be made, BUT the team each owed him a service.  He accepted that it would not be against their sensitivities.  The pact was sealed.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The group returned the Mr. Johnson and reported the agreement, both to his surprise and humor.  That was furthered when Muffet produced an image capture of Makoto&#039;s face the moment he suddenly realized a large spirit was giving him the stink eye mere inches away.  Payment was made, and bonus provided, and everyone left happy and healthy.&lt;br /&gt;
&lt;br /&gt;
The Yaks maintained a working relationship with their weapon supplier. The supplier got paid, as did the runners. &lt;br /&gt;
==Rewards==&lt;br /&gt;
12 RVP (Medium)&lt;br /&gt;
- 20k nuyen in gear rates for weapons, weapon accessories, and ammunition up to 14 avail (&#039;F&#039; included) Remainder can be taken as liquid nuyen (5 RVP)&lt;br /&gt;
- +5k nuyen (negotiations)&lt;br /&gt;
*5 Karma (5 RVP)&lt;br /&gt;
*4 CDP (2 RVP)&lt;br /&gt;
+2 base CDP&lt;br /&gt;
&lt;br /&gt;
+2 rep Ciarniello Family&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Muffet:&#039;&#039;&#039; Assisted recovery element by intercepting enemy communications and surveillance traffic. Degraded performance of automated fortifications and high-threat weaponry in order to minimize risk for on-site personnel. &#039;&#039;Addendum: They never knew I was there /|(º º)/|\&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Midnight_Stroll&amp;diff=154140</id>
		<title>Midnight Stroll</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Midnight_Stroll&amp;diff=154140"/>
		<updated>2026-08-05T04:58:24Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-07-31&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= PeepTheDictator&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Copperhead|Huntress|Muffet|Red Ribbon}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Multiple plans well executed lead to a pay well deserved.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
Meeting at Midnight in the streets of Everett, the runners run into an elven woman at Soybucks. Stating a very simple objective for the runners to accomplish. A shipment was scheduled to be departing from a Casino in Everett and sent to an anonymous location yet to be discovered. Aboard said shipment is a box with an item of worth to the J. She wants it not in the hands of whoever the shipment was being sent to, whether by its destruction or more preferably its acquisition. The first clue being a nearby Knight Errant precinct, which she has evidence to prove possesses information on the box and where it was going. After some failed negotiations, the runners agreed and set off to perform reconnaissance.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners first heading towards the precinct prepared themselves accordingly, the host present likely very well guarded with a competent spider to match. Copperhead however, had a separate idea to make the job far easier for Muffet, if just non-existent. Walking towards the woman at the front desk posing as a detective looking into matters involving the shipment. After an expertly maintained con, the woman behind the front desk gave him the information they possessed about the shipment. Copperhead thanking them before heading out with the information in hand.&lt;br /&gt;
&lt;br /&gt;
Time was short however, the runners only had till the end of the night and whenever the shipment would be sent. So to the matrix and their contacts the runners went! The information Knight Errant gave was solid but not enough to have the case be open and closed. The box was taken from a Casino in Everett and sent alongside a mysterious benefactor. Muffet through their various searches and Huntress with her knowledge of various militaristic companies in the area was able to figure out the company hired to escort the convoy. Devilsons, a local PMC specializing in a jack of all trades type arrangement. Top of the line military vehicles and soldiers for hire with excellent overall reviews. The most notable thing however being a Dodge Rhino the PMC seemed to gloat about. Ribbon able to discern the vehicle had been upgraded with armor and likely a multitude of overall upgrades made to better compliment a rigger.&lt;br /&gt;
&lt;br /&gt;
With one brief call Ribbon was able to find out more about the Casino, itself being owned by the Triads and themselves likely the employer of the PMC. Acknowledging this fact Muffet searched the matrix for the location of their base. Finding them in a small gated off warehouse. The runners still in deliberation as to how to retrieve the box yet all the same, they headed, ready for whatever came next.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Once there Muffet began examining the hose. A decently spicy host at rating 7. Multiple devices and cameras slaved to it. But through her experience. Navagating through the IC and dealing with the occassional rating 4 device. The hose was hers to command. Able to peer inside and see the group of mercenaries in various states of readiness and observing a large 3 by 3 by 4 foot box that may likely be their objective. After giving Huntress an all clear to enter and a datatap the scout headed in herself to physically investigate the threat and learn what else was there to discover about their opfor.&lt;br /&gt;
&lt;br /&gt;
Whilst inside and the host already weakened, Muffet was able to disable the cameras and electric fence allowing Huntress physical entrance to the facility to place a datatap on the Dodge Rhino the PMC flaunted about. Herself able to see and dodge the decently potent watcher spirits that patrolled it. Timing their positions just right to slip past and towards the door. From the outside hearing the sounds of clanking metal.&lt;br /&gt;
&lt;br /&gt;
Muffet unlocking it for Huntress as she peered inside at a group of 4 maintenance staff. Able to sneak through them with relative ease, the next room would prove to be more... difficult. Nearly all members of the PMC were inside and surrounded the vehicle. Taking a gambit and knowing she needed to datatap the vehicle. A small group of more elite individuals in a room to the right. But for now, she needed to evade detection. Sticking close to the sides of the wall and waiting for openings between them. Able to dart towards the vehicle just in time and place the datatap. Also recording and sending images of the planned route she was able to see and overhear.&lt;br /&gt;
&lt;br /&gt;
Through expert usage of her RPC and sticking again to the shadows, Huntress then decided to peer through the door where the more elite figures were said to dwell. Noticing however before opening the door to far. A Simple metallic bell connected to the door that would go off should someone enter or exit the room. Herself then only able to assense a dwarf and human. Them both possessing a decent quantity of ware. Taking this into account Huntress exited as silently as she entered. With the datatap in place, the runners set an ambush along the convoy&#039;s route in Snohomish. Ready to take their plan to the next level and put on a show while they were at it.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Now came the time to strike, Huntress, Red Ribbon, and Muffet all loading Stick n&#039; Shock into their respective weapons to the side of the highway the convoy was heading through. Copperhead meanwhile readied himself, dressing in a nice and imposing set of High Fashion armor and painted over ballistic mask. Then the convoy arrived, Muffet performing several dataspikes on the vehicle, damaging it immensely and pulling the convoy to a screeching halt. And in the chaos Copperhead approached, arms outstretched &amp;quot;Gentlefolk. The hour grows late and as you can see your vehicle is not cooperating. I would advise you to place your weapons on the ground and exit the vehicle. I assure you that all angles are covered and it would be a poor choice to test their patience. Knight Errant will be along shortly and your comfort will be seen too. Thank you for your cooperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The convoy, not wanting trouble nor casualties, viewing their own numbers rather than the shipment gave it away after a failed attempt to stall for time as their backup arrived. Huntress quickly gathering the shipment before darting off as fast as she arrived.&lt;br /&gt;
&lt;br /&gt;
The runners once again returned home, with a successful pay in hand.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Midnight Stroll Run Rewards: 20 RVP&lt;br /&gt;
*20k nuyen&lt;br /&gt;
*10 karma&lt;br /&gt;
*2 CDP&lt;br /&gt;
&lt;br /&gt;
*This run counts as an initiation for Huntress&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copperhead:&#039;&#039;&#039;  You know Mr. Johnson.  When you put it like that, I have to tell you, I can absolutely understand why you can&#039;t afford to pay more for this job.  You make a very compelling point.  Also, can I just say that your tailored pheromones smell absolutely &#039;&#039;ravishing&#039;&#039; today.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&#039;&#039;&#039;Copperhead:&#039;&#039;&#039; As promised.  Let me take a moment to shill the services of Devilson Security.  Professional.  Calm under pressure.  Unwilling to throw away the lives of their employees.  I&#039;d recommend if you are looking for a job in the military security complex you could do worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muffet:&#039;&#039;&#039; Intercepted and exploited communications to establish location of primary objective. Assisted infiltration element by degrading enemy surveillance capability and security barriers. Disabled enemy transport via dataspike. NOTE: Correction to the record, only a single dataspike was required.&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=154139</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=154139"/>
		<updated>2026-08-05T04:44:49Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Fbe918ad5dbad1507bb60aa19e077d65.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=EDDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2087&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH skillset and reputation as effective infiltration specialist, IOT prove evaluators wrong about suitability for role.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled at matrix intrusions and data analytics.&lt;br /&gt;
&lt;br /&gt;
Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams. In this area, she was less well suited: She performed well below benchmarks in physical infiltration, marksmanship and hand to hand combat. Worse, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. When Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization for. During what would have been her final field exercise, she slipped her team&#039;s handlers and escaped.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. She has been forced to sell off some of her augmentations to make ends meet.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Paranoia:&#039;&#039;&#039; Information is power, and Muffet is well aware of how much can be done with very little to work with. She is extremely conscious of what information she lets slip and is very particular about doing her legwork before exposing herself to potential dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia(Crowds):&#039;&#039;&#039; Living an insular life in small groups, Muffet does not do well around crowds of people. She much prefers to remain out of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Records On File(MCT):&#039;&#039;&#039; Having been created by an MCT program, they have full biometric samples and a dossier on their wayward creation.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mild illness, awakened, anxious&lt;br /&gt;
|Result2= Full limb replacement, Adept&lt;br /&gt;
|Result3= Chronic nutritional deficiencies&lt;br /&gt;
|Result4= Essence 1, Magic 1&lt;br /&gt;
|Result5= Narco, Soy Allergy, Anxiety Disorder&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a loose bun, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
When she&#039;s dressed for business she typically wears a clean, pressed charcoal skirt suit and a long overcoat. She practically smells like a corporate agent.&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153935</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153935"/>
		<updated>2026-08-01T04:30:19Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Fbe918ad5dbad1507bb60aa19e077d65.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=EDDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=7&lt;br /&gt;
|Day=26&lt;br /&gt;
|Year=2087&lt;br /&gt;
|AwakenedStatus=2&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH skillset and reputation as effective infiltration specialist, IOT prove evaluators wrong about suitability for role.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled at matrix intrusions and data analytics.&lt;br /&gt;
&lt;br /&gt;
Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams. In this area, she was less well suited: She performed well below benchmarks in physical infiltration, marksmanship and hand to hand combat. Worse, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. When Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization for. During what would have been her final field exercise, she slipped her team&#039;s handlers and escaped.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. She has been forced to sell off some of her augmentations to make ends meet.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Paranoia:&#039;&#039;&#039; Information is power, and Muffet is well aware of how much can be done with very little to work with. She is extremely conscious of what information she lets slip and is very particular about doing her legwork before exposing herself to potential dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia(Crowds):&#039;&#039;&#039; Living an insular life in small groups, Muffet does not do well around crowds of people. She much prefers to remain out of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Records On File(MCT):&#039;&#039;&#039; Having been created by an MCT program, they have full biometric samples and a dossier on their wayward creation.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mild illness, awakened, anxious&lt;br /&gt;
|Result2= Full limb replacement, Adept&lt;br /&gt;
|Result3= Chronic nutritional deficiencies&lt;br /&gt;
|Result4= Essence 1, Magic 1&lt;br /&gt;
|Result5= Narco, Soy Allergy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Newt&amp;diff=153907</id>
		<title>Newt</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Newt&amp;diff=153907"/>
		<updated>2026-07-27T23:38:54Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Roundbox|&#039;&#039;Newt directs here. If you are looking for the retired [[Newt_(As_played_by_Discogoblin)|Newt as played by Discogoblin]], click here.&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|YourWikiUsername = Xaytan&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Newt_Waist_Up_NO_BG.png|400px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Street Witch&lt;br /&gt;
|header2= &#039;&#039;Don&#039;t y&#039;all worry none, I&#039;m a professional.&#039;&#039;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Xaytan&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/AManyFacedFool]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = October 31st, 2061&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=10&lt;br /&gt;
|Day=31&lt;br /&gt;
|Year=2061&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/11FdXd07zxBiWqjLB6GLtIEtwy-oSpUqd?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - C &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=9&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2085&lt;br /&gt;
|AwakenedStatus=1&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Louisiana Swamp-Witch on the run.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
* Become a powerful mage.&lt;br /&gt;
* Resolve her bounty, whatever it takes.&lt;br /&gt;
* Get her parents out of that crappy old shack.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Born and raised on the Louisiana Bayou just outside New Orleans, Miss Camille Auclair grew up in a little shack on stilts that leaked when it rained. &lt;br /&gt;
&lt;br /&gt;
She&#039;d sit on the porch and do her homework on a bootleg edusoft, watching Pa rip parts off the latest junker to turn up in their yard. In the evenings, she&#039;d help Ma light the candles that kept the corpselights from coming too close to the house. It was her awakening that changed things: Her mother had been a minor aspected sorceress, her father a spark. Camille was the real deal, a full-blown magician. And a strong one at that.&lt;br /&gt;
&lt;br /&gt;
The offers came in, scholarships and free rides. Her folks would&#039;ve had to been fools not to take it. And so a teenage Camille made her way into the Big Easy proper to attend Delgado Community College&#039;s thaumaturgical studies course with a path to an undergrad. Her mother&#039;s beliefs had already shaped her tradition, and her up-to-now lackluster formal education left her falling rapidly behind in the hermetic focused environment.&lt;br /&gt;
&lt;br /&gt;
Always sad to see talent go to waste. She dropped out after a few semesters of failure and turned to other options. She fell into crime easy enough, plenty of room on the dark side for a good mage with even a little bit of formal training.&lt;br /&gt;
&lt;br /&gt;
It was, however, when she was on a job that things went south. A simple enough task: Cook a couple watchers, steal some trinket. Until she stumbled across the cages full of people in the back room. She couldn&#039;t ignore their pleas for help, and what should have been an easy job became a major fight. The building burned, the slaves stumbled into the night never to be seen again, and Newt had stuck a thorn firmly in the side of an up-and-coming Zobop Mambo looking to stake her claim in the Big Easy.&lt;br /&gt;
&lt;br /&gt;
Word got to her that she was a wanted woman, and she reached out to a few friends looking for a way out of town. A fixer in Seattle answered and gave her the escape she needed; on the condition she&#039;d be willing to work for her keep.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
* &#039;&#039;&#039;Mentor Spirit: Fire-Bringer:&#039;&#039;&#039; Known to Newt as Cernunnos, a manifestation of the Horned God, Fire-Bringer leads her toward a life of generosity and encourages her in her pursuits, and to do right even when it&#039;s hard.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sensei:&#039;&#039;&#039; Newt has been taken in as a student of one Morgan Crawford, High Priestess of a Goddess Wiccan sect within Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
* &#039;&#039;&#039;Moderate Allergy, Uncommon (Matrix DNI):&#039;&#039;&#039; Newt suffers from a rare disorder that causes her brain to be incompatible with the form of neurological override used in DNI interfaces such as datajacks and trodes. This leaves her stuck using the matrix the old fashioned way.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gremlins:&#039;&#039;&#039; Electronics don&#039;t like Newt very much. Things just seem to always go wrong.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wanted:&#039;&#039;&#039; Newt pissed off the wrong crowd back in the Big Easy. No good deed goes unpunished. Mama Sanita, a Vodou Manbo associated with the Zobop and Tamanous metahuman trafficking operation in New Orleans, has placed a 25,000 nuyen bounty to have Newt brought to her.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=I&#039;m Plant&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dullahan&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ms. Moira&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= She doesn&#039;t seem to use the matrix much.&lt;br /&gt;
|MidResult= There is evidence of her having been in New Orleans a few years back, and some social media posts that look like they might have been from her.&lt;br /&gt;
|HighResult= There is a 25,000 nuyen bounty on her head in New Orleans, placed there by someone within the Zobop vodou syndicate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= A young mage who has a very broad magical skillset. Tech related things always seem to go wrong when she&#039;s involved. She spends a lot of time shapeshifted into animals.&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= A full magician of the Wiccan tradition. She has a bounty on her head in her home city of New Orleans, placed by someone within the Zobop crime syndicate. She can use Shapechange on unwilling people.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Her bounty comes from a pretty ugly run-gone-wrong that resulted in the burning of a sizable organlegging operation. She apparently let her conscience get in the way and went outside the job parameters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Healthy, Awakened&lt;br /&gt;
|Result2= Magician, no Cyberware&lt;br /&gt;
|Result3= No alphaware&lt;br /&gt;
|Result4= No bioware, no betaware. 6 essence. 6 magic.&lt;br /&gt;
|Result5= Totally unaugmented. In good health.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Only ever uses the limited free customization options that come with whatever commlink she&#039;s currently using. Usually seem to be a little on the glitchy side.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Newt_Waist_Up_NO_BG.png&amp;diff=153906</id>
		<title>File:Newt Waist Up NO BG.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Newt_Waist_Up_NO_BG.png&amp;diff=153906"/>
		<updated>2026-07-27T23:38:29Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153905</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153905"/>
		<updated>2026-07-27T23:37:42Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Fbe918ad5dbad1507bb60aa19e077d65.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=EDDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH skillset and reputation as effective infiltration specialist, IOT prove evaluators wrong about suitability for role.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled at matrix intrusions and data analytics.&lt;br /&gt;
&lt;br /&gt;
Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams. In this area, she was less well suited: She performed well below benchmarks in physical infiltration, marksmanship and hand to hand combat. Worse, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. When Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization for. During what would have been her final field exercise, she slipped her team&#039;s handlers and escaped.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. She has been forced to sell off some of her augmentations to make ends meet.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Paranoia:&#039;&#039;&#039; Information is power, and Muffet is well aware of how much can be done with very little to work with. She is extremely conscious of what information she lets slip and is very particular about doing her legwork before exposing herself to potential dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia(Crowds):&#039;&#039;&#039; Living an insular life in small groups, Muffet does not do well around crowds of people. She much prefers to remain out of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Records On File(MCT):&#039;&#039;&#039; Having been created by an MCT program, they have full biometric samples and a dossier on their wayward creation.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mild illness, awakened, anxious&lt;br /&gt;
|Result2= Full limb replacement, Adept&lt;br /&gt;
|Result3= Chronic nutritional deficiencies&lt;br /&gt;
|Result4= Essence 1, Magic 1&lt;br /&gt;
|Result5= Narco, Soy Allergy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Fbe918ad5dbad1507bb60aa19e077d65.png&amp;diff=153904</id>
		<title>File:Fbe918ad5dbad1507bb60aa19e077d65.png</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Fbe918ad5dbad1507bb60aa19e077d65.png&amp;diff=153904"/>
		<updated>2026-07-27T23:36:56Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153834</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153834"/>
		<updated>2026-07-23T22:59:04Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=EDDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH skillset and reputation as effective infiltration specialist, IOT prove evaluators wrong about suitability for role.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled at matrix intrusions and data analytics.&lt;br /&gt;
&lt;br /&gt;
Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams. In this area, she was less well suited: She performed well below benchmarks in physical infiltration, marksmanship and hand to hand combat. Worse, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. When Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization for. During what would have been her final field exercise, she slipped her team&#039;s handlers and escaped.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. She has been forced to sell off some of her augmentations to make ends meet.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Paranoia:&#039;&#039;&#039; Information is power, and Muffet is well aware of how much can be done with very little to work with. She is extremely conscious of what information she lets slip and is very particular about doing her legwork before exposing herself to potential dangers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phobia(Crowds):&#039;&#039;&#039; Living an insular life in small groups, Muffet does not do well around crowds of people. She much prefers to remain out of sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Records On File(MCT):&#039;&#039;&#039; Having been created by an MCT program, they have full biometric samples and a dossier on their wayward creation.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mild illness, awakened, anxious&lt;br /&gt;
|Result2= Full limb replacement, Adept&lt;br /&gt;
|Result3= Chronic nutritional deficiencies&lt;br /&gt;
|Result4= Essence 1, Magic 1&lt;br /&gt;
|Result5= Narco, Soy Allergy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=153815</id>
		<title>Rulings/Miscellaneous</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Miscellaneous&amp;diff=153815"/>
		<updated>2026-07-23T00:25:12Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Biocompatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Miscellaneous Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
*Military/Future Weapons are banned with the exception of the Aztechnology-Dassault Blood Hawk Mk 1, the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System and the Maker Mags.&lt;br /&gt;
*Renfield (SASS 32)&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
&lt;br /&gt;
*Immunization (CF 164)&lt;br /&gt;
*Gradual Release Chemical Glands&lt;br /&gt;
*All Gammaware&lt;br /&gt;
*All Omegaware&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Better to be Feared than Loved (CF 54)&lt;br /&gt;
*Friends in High Places (RF 147)&lt;br /&gt;
*Human Lifespan (TCT 188) - Having a human lifespan can be done for free as a fluff decision.&lt;br /&gt;
*Massive Network (NF 177)&lt;br /&gt;
*Networker (NF 177)&lt;br /&gt;
*Observant (SL 127): It&#039;s assumed to be automatically possessed by all characters.&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
*Amnesia: Neural Deletion &amp;amp; Surface Loss (RF 152)&lt;br /&gt;
*Borrowed Time (RF 153)&lt;br /&gt;
*Consummate Professional (AP 17)&lt;br /&gt;
*Dead Emotion (CF 57)&lt;br /&gt;
*Dead SIN (BTB 162)&lt;br /&gt;
*Earther (RG 169)&lt;br /&gt;
*Every Man For Himself (SL 181)&lt;br /&gt;
*Escaped Custody (KC 99)&lt;br /&gt;
*Hung Out to Dry (RF 155)&lt;br /&gt;
*In Debt (RF 156)&lt;br /&gt;
*Neoteny (RF 121) - It&#039;s banned for play on ShadowHaven unless the character is a gnome. Gnome neoteny does not make the gnome appear childlike.&lt;br /&gt;
*One of Them (CF 58)&lt;br /&gt;
*Pregnant (BB 12)&lt;br /&gt;
*So Jacked Up (CF 59)&lt;br /&gt;
*Stay Out Of My Way (SL 127)&lt;br /&gt;
*Stolen Gear (NF 177)&lt;br /&gt;
*This Is Your Last Chance (SL 129)&lt;br /&gt;
*Tough and Targeted (CF 59)&lt;br /&gt;
*&#039;Ware Intolerance (KC 100)&lt;br /&gt;
&lt;br /&gt;
===Banned Mechanics===&lt;br /&gt;
*Pharmaceutical Drug Grade (CF 190)&lt;br /&gt;
*Customizing Drugs (CF 190-192)&lt;br /&gt;
*Performance and downtime money methods (NF 60-61)&lt;br /&gt;
*Forcing another character to take chemicals with no penetration or power during combat is not allowed on the Haven (including by GMs).&lt;br /&gt;
*Group Resources (DT 43) &lt;br /&gt;
**The mechanics of the example groups (DT 35-43) are also not in use. See the [[Contact_Rules#Group_Contacts|group contacts.]] section of the contact rules for information related to factions and the [[:Category:Factions|factions]] page for existing shadowhaven factions.&lt;br /&gt;
&lt;br /&gt;
===Banned Lifestyle Options===&lt;br /&gt;
&lt;br /&gt;
*Hotel California (RF 226)&lt;br /&gt;
*Shared Advanced Lifestyles (HT 140)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Miscellaneous and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Skills and Attributes===&lt;br /&gt;
*Skills are linked to the attribute being used with them in a given test.&lt;br /&gt;
*Currently &#039;&#039;attribute-linked&#039;&#039; refers to the attribute currently in use with the skill. This is a departure from RAW.&lt;br /&gt;
&lt;br /&gt;
===Street Cred===&lt;br /&gt;
*Street cred goes by the text, with the table assumed to be a misprint - it  provides a limit increase, but no dice increase.&lt;br /&gt;
&lt;br /&gt;
===Metatypes and Co.===&lt;br /&gt;
*Metavariants count as their metatypes for the purposes of augmentations and qualities (a dryad counts as an elf, for instance). An oni is capable of taking the Trog Traitor quality or Metatype Reduction ware.&lt;br /&gt;
*Shifters may shift with deltaware cyberware, even if it isn&#039;t purely internal, without it being automatically rejected.&lt;br /&gt;
&lt;br /&gt;
====Mundane-Only Content====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk7d3f/qualifying_for_mundaneonly_options/ --&amp;gt;&lt;br /&gt;
*Characters who have acquired a Magic or Resonance rating and continue to have any bonuses from the source which gave it do not qualify for mundane-only qualities, ascensions or other options. Characters who previously had it and no longer currently have any benefits from the source of that rating, aside from knowledge skills, may qualify for mundane-only options, however. This means that non-dual-natured infected do not qualify for mundane-only options, but a formerly awakened or emerged character who has burned out completely (zero magic and zero resonance) would.&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_only_qualities Mundane Only Playtest Content] can be found here.&lt;br /&gt;
&lt;br /&gt;
*[https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Mundane_Ascension Mundane Ascension] can be found here&lt;br /&gt;
&lt;br /&gt;
====Delivery Time====&lt;br /&gt;
*Delivery times are based off of the cost of the total cost of all items bought, not just the cost of a single item.&lt;br /&gt;
&lt;br /&gt;
====Better Than Bad’s New Uses for Karma and Street Cred====&lt;br /&gt;
*The &amp;quot;New Uses for Karma and Street Cred&amp;quot; are in effect, except where noted below.&lt;br /&gt;
*The rules for purchasing additional Loyalty and Connection with contacts are not in effect, superseded by our own [[Contact Rules]].&lt;br /&gt;
*The uses for Reputation Score are not in effect as Reputation Score is not a game concept that exists. If the writer&#039;s intent was Faction Rep, as Mechanics Team suspects, this is also superseded by our own rules.&lt;br /&gt;
&lt;br /&gt;
===Lifestyle===&lt;br /&gt;
*Your lifestyle costs are due in full every 4 runs, rather than being tied to the passage of time.&lt;br /&gt;
**Optionally, you may choose to pay 25% of the full costs each run if you prefer. &lt;br /&gt;
***Of note is that Chummer may not calculate this correctly with modifications to the lifestyle cost, such as a DocWagon subscription, as by default setting it up to only pay 25% your lifestyle cost will only discount your base lifestyle.&lt;br /&gt;
*Runners may share residences, but when it comes to lifestyle costs every runner must pay the full 100% of their lifestyle costs. Lifestyles are not simply just an apartment - they factor many other things into it as well from food, entertainment and other essentials. So while we allow people to room with other runners you will receive no discount.&lt;br /&gt;
*Armory lifestyle module&lt;br /&gt;
**This mod cannot be used to make money in downtime by selling weapons.&lt;br /&gt;
**This feature includes exactly one firearm, chosen when it is purchased, which is one you owned at character generation, or is under availability 12.&lt;br /&gt;
**The ammunition in your armory is not an exact number, but should be enough to utilize the gun when needed: a couple clips worth of the weapon&#039;s standard ammo.&lt;br /&gt;
**The armory&#039;s ammunition and firearm can only be used when you are within or near your lifestyle location. This is not a means to duplicate weapons or get unlimited ammo.&lt;br /&gt;
**Purchased guns and Ammo can be stored and maintained here. Note the need for a toolkit to effect repairs beyond cleaning.&lt;br /&gt;
*Lifestyle addons, such as garages and hangers, will not be subject to lifestyle multipliers such as being a troll.&lt;br /&gt;
&lt;br /&gt;
====Traveler Lifestyle====&lt;br /&gt;
When you pay rent or at character generation, roll on the [https://shreloaded.net/wiki/Traveler_Lifestyle_Table traveler lifestyle table] below to see what options your traveler lifestyle gets. If you have an idea for this table, feel free to send it to Leadership.&lt;br /&gt;
&lt;br /&gt;
=====SINner, Trust Fund Interactions=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!-&lt;br /&gt;
!Ork/Human/Elf&lt;br /&gt;
!Dwarf&lt;br /&gt;
!Troll&lt;br /&gt;
|-&lt;br /&gt;
|Street&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Squatter&lt;br /&gt;
|500&lt;br /&gt;
|600&lt;br /&gt;
|1000&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|2000&lt;br /&gt;
|2400&lt;br /&gt;
|4000&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|5000&lt;br /&gt;
|6000&lt;br /&gt;
|10000&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|10000&lt;br /&gt;
|12000&lt;br /&gt;
|20000&lt;br /&gt;
|-&lt;br /&gt;
|Luxury&lt;br /&gt;
|100000&lt;br /&gt;
|120000&lt;br /&gt;
|200000&lt;br /&gt;
|}&lt;br /&gt;
Trust Fund should only cover up to that amount on the table above for each lifestyle/metatype. Secondly, SINner taxes should not be covered by Trust Fund.&lt;br /&gt;
&lt;br /&gt;
====Cost Reduction====&lt;br /&gt;
*For luxury, high, medium, low and squatter lifestyles, street cred or karma may be exchanged to reduce the base lifestyle cost to the next lowest level. The reduction cost is to be paid in any combination of street cred and/or karma in a one to one thousand nuyen rate. Costs can never be reduced further than 1 level. No other lifestyles may be reduced in cost and only the base lifestyle cost is reduced. Any taxes are applied to the adjusted base cost. Trust Fund lifestyles cannot be reduced in this way.&lt;br /&gt;
&lt;br /&gt;
====AR Fashion====&lt;br /&gt;
AR Fashion can be assumed to be part of your lifestyle at the following levels (or paid for separately at the listed prices): Casual is included in a low lifestyle, Business in medium, Formal in high and Designer in luxury.&lt;br /&gt;
&lt;br /&gt;
====CarnivoreGold====&lt;br /&gt;
*There are no limits on what may be translated, though the threshold may vary. The threshold should not exceed 8 in any case.&lt;br /&gt;
&lt;br /&gt;
====DocWagon====&lt;br /&gt;
*Resuscitation does not replace the requirement to burn edge in order to invoke Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Subliminal Subacoustics====&lt;br /&gt;
*Emotions that fit are GM discretion and their decision is final.&lt;br /&gt;
&lt;br /&gt;
====Vocal Tension Lie Detection====&lt;br /&gt;
*Vocal Tension Lie Detection may, at GM discretion, add to the Con resist roll.&lt;br /&gt;
*It always applies to judge intentions rolls to determine if someone is lying.&lt;br /&gt;
&lt;br /&gt;
====Workshop/Facility====&lt;br /&gt;
*Workshops and facilities do not require a commercial lifestyle.&lt;br /&gt;
&lt;br /&gt;
====Special Work Area====&lt;br /&gt;
*Does not increase the limit for Resonance or Magic-based tests.&lt;br /&gt;
&lt;br /&gt;
===Ware===&lt;br /&gt;
*Assume that additional costs (lifestyle costs etc.) are not multiplied by ware grade.&lt;br /&gt;
*Custom cybergun availabilities are affected by the grade of the arm they are implanted in.&lt;br /&gt;
*Partial cyberlimbs may be upgraded to fuller limbs in accordance with the upgrade rules. Existing limb components must be present in the new fuller limb. This process can not be used to remove or change modifications that were present in the existing limb.&lt;br /&gt;
*The bonus from the spider eyes implant does not stack with multiple sets.&lt;br /&gt;
*A cybergland not installed in conjunction with an implanted cyberweapon may apply toxins to melee weapons using a complex action. A complex action is also what is required to apply a held toxin to a held melee weapon. In any case, a dose of toxin applied to a melee weapon is expended on a successful attack with that weapon.&lt;br /&gt;
*Cyberglands may only be used to offensively deploy toxins with explicit GM fiat and should generally only be usable in this fashion against helpless or unaware targets.&lt;br /&gt;
*A character with the Shiva Arms quality still uses 2 arms, 2 legs and the torso for the purposes of encumbrance calculations and limits for knockdown. Attribute scores and limits for specific actions remain in the realm of GM fiat for these characters.&lt;br /&gt;
*You cannot add mods to bioweapons.&lt;br /&gt;
*The Biocompatibility quality affects the grade multiplier, Adapsin affects the final essence cost afterwards. Thus, Biocompatibility comes in effect first and affects the grade modified essence cost, then the final number is affected by Adapsin.&lt;br /&gt;
*Body augmentations for the purpose of resisting damage from bone density augmentation or bone lacing are not restricted by augmented maximums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Deltaware Access====&lt;br /&gt;
*Awakened and those with Regeneration may not purchase deltaware except as part of rewards given for a specific run.&lt;br /&gt;
*The chance for an Awakened or Emerged character to purchase deltaware may be given as a Run Reward for Semi-Prime or Prime runs. This takes up 15 RVP and must be approved by a member of the Thematics Team. &lt;br /&gt;
**For awakened or emerged PCs with the Regeneration critter power, this takes up 30 RVP and must be approved by a member of the Thematics Team.&lt;br /&gt;
*Cosmetic ware that would cost 0 Essence by house rules does not require a run reward for deltaware access even for Awakened or characters with Regeneration.  To be clear, this is an exception to the above rules and the only exception.&lt;br /&gt;
&lt;br /&gt;
====Tailored Greyware====&lt;br /&gt;
*Tailored greyware is a higher grade version of greyware. The Brothers Grey Auction House, after the success of greyware, have gone about improving on the selling points of their modified cyberware. Tailored greyware is cheaper than deltaware, more readily available than betaware and costs less essence than betaware too. It&#039;s a cut above the regular greyware, but still keeps the same sleek but old-school look (with some improvements); it uses as few off-the-shelf parts as possible and is custom tuned to the recipient in order to better integrate with their body. It&#039;s got the following characteristics:&lt;br /&gt;
**1.7x the nuyen cost of standard grade cyberware.&lt;br /&gt;
**0.65x the essence cost of standard grade cyberware.&lt;br /&gt;
**Adds 2 to the availability of the cyberware (for example, availability 8 becomes 10).&lt;br /&gt;
**Not available at chargen.&lt;br /&gt;
**Otherwise, it follows the normal greyware rules.&lt;br /&gt;
&lt;br /&gt;
====Cosmetic and Therapeutic Ware====&lt;br /&gt;
*Purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware (cyberware or bioware) cost no essence ever (and never have in-universe).&lt;br /&gt;
*At chargen, there is no nuyen cost for purely &amp;quot;cosmetic or therapeutic&amp;quot; pieces of ware. After chargen, they will have their nuyen prices as listed in the books.&lt;br /&gt;
*When using any of these, your character is still recognizable as you – just you with cat ears or whatever.&lt;br /&gt;
*Healing time for between runs is assumed to be done before the next run starts (as is all other &#039;ware upgrades). Healing time during a run is handled as taking 0-3 physical and stun boxes (GM fiat based on how extensive the augmentation is), with surgery taking as much time as the GM says it does.&lt;br /&gt;
*Biosculpting to look less like an infected and to not be recognizable as yourself is an exception to the above and still costs essence (and nuyen if done during chargen).&lt;br /&gt;
**&amp;quot;Cosmetic and therapeutic&amp;quot; pieces of ware is defined as any piece of ware which has no mechanical benefit, exists solely to buy off negative qualities (the karma cost still needs to be paid) or are therapeutic (such as limb replacements).&lt;br /&gt;
&lt;br /&gt;
====Geneware====&lt;br /&gt;
*Shifters may take geneware freely and continue to shift. As it is not an implant, the Shift power does not expel it, cause any damage or loss of the geneware.&lt;br /&gt;
*All metatypes and metavariants can take all genetic treatments. Shifters and metasapients may take any geneware that is not part of phenotype adjustment. For transgenic alterations, shifters apply them equally to both forms. Infected may take any geneware appropriate for their type.&lt;br /&gt;
&lt;br /&gt;
====GreyWare====&lt;br /&gt;
*Greyware is permitted for any cyberware, however, any cyberware that would not ordinarily be obvious becomes obvious (skin protrusions, vents, whatever you wish to fluff it as within reason), and no cyberware may have any wireless functionality to speak of. For example, a greyware smartlink can still provide a bonus to accuracy if you plug into your gun, however, it can never provide bonus dice. Any wireless bonuses are similarly denied, and a greyware implanted commlink is not going to be able to make commcalls... you be the judge of how useful that may be.&lt;br /&gt;
*Direct connections do not grant wireless bonuses. You forfeit the entire bonus, not just the connectivity.&lt;br /&gt;
&lt;br /&gt;
====Adapsin====&lt;br /&gt;
*Adapsin works retroactively and works as a multiplicative modifier. Multiply the final essence cost of the ware by 0.9 after including other modifiers based on grade and the presence or lack thereof of Biocompatibility.&lt;br /&gt;
&lt;br /&gt;
====Antenna Grill====&lt;br /&gt;
*Requires implanted cyberdeck/commlink or a living persona.&lt;br /&gt;
*Can only be taken by characters with tusks (orks, trolls, people with implanted tusks, etc.).&lt;br /&gt;
&lt;br /&gt;
====Auto-Injector====&lt;br /&gt;
*Slap patches may not be placed into auto-injectors.&lt;br /&gt;
&lt;br /&gt;
====Bilateral Coordination Coprocessor====&lt;br /&gt;
*The bilateral coordination coprocessor reduces penalties by 2 for any given action, including for any allowed number of Shiva arm pairs. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. We suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.&lt;br /&gt;
*The limit increase of multiple coprocessors stacks. No wireless bonus granting extra dice on a test stacks with the bonus from the same item, unless explicitly stated to do so.&lt;br /&gt;
&lt;br /&gt;
====Bone Lacing====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
*Bone Lacing stacks with cyberlimbs.&lt;br /&gt;
====CAST / Stirrup System====&lt;br /&gt;
The availability for CAST is reduce to 18F. CAST with Friend/Foe Recognition increases this by 1 to 19F as printed.&lt;br /&gt;
The availability for Stirrup is reduce to 15R/18R/21R.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59jo2/cast_and_stirrup_system_availability/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chemical Glands====&lt;br /&gt;
*Permitted drugs for use in chemical glands are:&lt;br /&gt;
**All drugs in CRB (BTLs, as noted below, are excepted) &lt;br /&gt;
**All drugs in CF, with the following exceptions: Cereprax, Hurlg, K-10, Nightwatch, NoPaint, Sober Time and Soothsayer&lt;br /&gt;
**All drugs in &amp;quot;Boston Lockdown&amp;quot; with the following exception: Numb&lt;br /&gt;
*No magical compounds, Awakened drugs or BTLs are allowed for use with the glands. &lt;br /&gt;
*No contact vector-only drugs are allowed for use with the glands.&lt;br /&gt;
&lt;br /&gt;
====Cyberlimbs and Cyberlimb Mods====&lt;br /&gt;
*Strength and Agility customization and enhancement should be applied to the coremost (that is to say, the part closest to the torso - the uppermost part) part of any modular limbs a character has, and will automatically flow down through any parts possessed.&lt;br /&gt;
*Theoretically, any non-magical, non-Resonance skill may be taken as a cyberlimb optimization. However, no skill used over the Matrix or otherwise used remotely, no social skill apart from Performance and Etiquette, no skill used on the astral or against a target on the astral, or using the Resonance, may benefit from a cyberlimb optimization. Generally, a limb must be at least tangentially used to benefit, but this should be interpreted very broadly.&lt;br /&gt;
*Cyberlimb optimization when applied to something with accuracy will increase that items accuracy.&lt;br /&gt;
*Also worth noting that Gunnery benefits from cyberlimb optimization arms only in manual mounts; Gunnery on a remote mount is always a Matrix action and thus won&#039;t benefit.&lt;br /&gt;
*Cyberhands do not play into calculations for attacks. For the time being, lower arms count as averaging halfway with the meat limb.&lt;br /&gt;
*Cyberhand drone stats are: Handling 5 Speed 1G Acceleration 1 Body 1(1) Armor 1 Pilot 2 Sensor 1 Avail 8.&lt;br /&gt;
**The drone can wear gecko gloves and make use of them for climbing.&lt;br /&gt;
*The Liminal Body: Centaur ware only gives capacity in the legs.&lt;br /&gt;
*Cyberlimbs limit armor to:&lt;br /&gt;
**1 for hands and feet&lt;br /&gt;
**2 for partial limbs and partial skulls&lt;br /&gt;
**3 for full limbs and full skulls&lt;br /&gt;
&lt;br /&gt;
====Modular Cyberlimbs====&lt;br /&gt;
*Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity or essence. In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.&lt;br /&gt;
*When using modular cyber limbs, only the limb component with the highest armor is calculated.&lt;br /&gt;
&lt;br /&gt;
====Datajack Plus====&lt;br /&gt;
*The datajack plus does not grant program slots to a technomancer&#039;s living persona. It still grants the noise reduction.&lt;br /&gt;
*Only functions when connected to a deck or RCC, it does not include any free programs and it cannot run an agent or Virtual Machine. Functionally, it increases the program slots of the deck or RCC by its rating.&lt;br /&gt;
&lt;br /&gt;
====Digigrade====&lt;br /&gt;
*The essence cost of digigrade legs is removed. &lt;br /&gt;
*They are installed in full limb leg replacements at the capacity and nuyen costs listed in Chrome Flesh, with no additional essence cost.&lt;br /&gt;
*Digigrade legs do not stack with skates or skimmers.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1l59lkr/digigrade_legs_essence_cost/?utm_source=share&amp;amp;utm_medium=web3x&amp;amp;utm_name=web3xcss&amp;amp;utm_term=1&amp;amp;utm_content=share_button --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====EARRS====&lt;br /&gt;
*This augmentation effectively allows physical movement and actions while in VR.&lt;br /&gt;
*The -10 penalty applies to all non-Matrix, non-Resonance actions performed in meatspace.&lt;br /&gt;
*Vehicle actions taken through the jumped-in device are considered Matrix actions for the purposes of EARRS. A user who is jumped into a drone or vehicle is able to operate it as they normally would, though they retain normal control of their body; actions taken by their body suffer the normal -10 penalty. You cannot perceive or project astrally, or use any other magical actions, while in VR with EARRS.&lt;br /&gt;
&lt;br /&gt;
====Grapple Hand/Gun====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/mb6can/grapple_guns_and_cyberarms/ --&amp;gt;&lt;br /&gt;
*30 meters of microwire may be stored with an implanted grapple gun for use with the gun.&lt;br /&gt;
*The grapple hand may be used as a weapon using grapple gun stats for DV and accuracy. If one has cyberimplant weapons which deal physical damage, we would suggest a GM permit the DV to change to physical instead of stun with no further alterations, but it is ultimately up to GM fiat.&lt;br /&gt;
&lt;br /&gt;
====Grey Mana Tattoos====&lt;br /&gt;
Grey mana tattoos follow the same rules as the grey mana armor modification. While grey mana tattoos are obvious on the astral, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an Astral Perception test is insufficient to arrest, only question.&lt;br /&gt;
&lt;br /&gt;
====MCT Biolink====&lt;br /&gt;
*Provides DNI and a wireless connection as per a datajack, but has no capacity to direct connect to devices. It may be turned on and off as desired with a Complex Action.&lt;br /&gt;
&lt;br /&gt;
====Mnemonic Enhancers====&lt;br /&gt;
*Mnemonic enhancers cannot affect skills gained through knowsofts.&lt;br /&gt;
&lt;br /&gt;
====Nanites====&lt;br /&gt;
*Soft nanite systems include the nanites they support for free. In Chummer, you may select the &#039;free&#039; button when purchasing the initial nanites for your system.&lt;br /&gt;
*Hard nanite systems include rating different configurations for free. In Chummer, you may select the &#039;free&#039; button when purchasing the rating different nanites that your hard nanite system supports. Note that only one at a time is active. For example, if you have a rating 3 hard nanohive, you may have it support control rig booster, anti-rad and nanite hunter nanites (but only one at a time).&lt;br /&gt;
*In either case, damage still degrades your active nanites. For every 3 boxes of physical damage you suffer degrade your active nanite systems by 1. Nanite systems are considered fully replenished at the start of the next run.&lt;br /&gt;
*The restocking cost for Hard Nanohives can be ignored.&lt;br /&gt;
&lt;br /&gt;
====Narco====&lt;br /&gt;
*Narco reduces the total damage suffered during a dose of Buffout due to its effects by two. It is not a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.&lt;br /&gt;
*Narco does not affect situational or specific bonuses to attributes, such as bonuses to Logic-linked skills or bonuses to Strength for lift and carry or grappling damage.&lt;br /&gt;
&lt;br /&gt;
====Sharkskin====&lt;br /&gt;
*To gain the benefits of sharkskin, you must be striking with an area of your body that has exposed skin. A good rule of thumb is that if the armor can take a chemical seal (like FBA), there is not enough exposed skin to gain the benefits of sharkskin.&lt;br /&gt;
&lt;br /&gt;
====Skilljack/wires====&lt;br /&gt;
*Skilljacks: essence cost becomes 0.1 regardless of rating, cost becomes 1000¥ per rating (down from 10k and 0.1 per rating).&lt;br /&gt;
*Skillwires: essence cost becomes 0.1 per rating (down from 0.2 essence per rating).&lt;br /&gt;
*Skills from active hardwires or any form of skillwires do not come with you onto the astral.&lt;br /&gt;
&lt;br /&gt;
====Skimmers====&lt;br /&gt;
*Assume &amp;quot;significant extra weight&amp;quot; for the purposes of skimmers (CF 88) to mean anything more than roughly 2 kg/point of Body above and beyond FBA + reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/127xb15/cyberlimbs_skin_modification_compatibility/ --&amp;gt;&lt;br /&gt;
====Skin Modifications====&lt;br /&gt;
*For the sake of accepting skin modifications, the user should have a meaningful amount of skin left, at least two natural limbs. Torso counts as 2 limbs, head counts as 1, partial limbs count as half.&lt;br /&gt;
*Smartskin cannot go over cyberlimbs.&lt;br /&gt;
&lt;br /&gt;
====Skin Toner====&lt;br /&gt;
*Treat skin toner as a ruthenium polymer coating at rating 4 rather than a rating 4 chameleon suit.&lt;br /&gt;
&lt;br /&gt;
====Smart Skin====&lt;br /&gt;
*When enabled, smart skin becomes visible like dermal plating and adds its rating to armor. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*When disabled the skin appears as normal skin. *In addition to the armor bonus the user can select either the weapon or defensive spikes to activate. &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
*Defensive spikes don&#039;t work with any heavy armor (13+) &amp;lt;!-- mech ruling --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Smuggling Compartments etc.====&lt;br /&gt;
*A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower.&lt;br /&gt;
*A skin pocket functions as above.&lt;br /&gt;
*A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower.&lt;br /&gt;
*A cyberarm slide can store a taser, a hold-out pistol or a light pistol. It can store nothing else.&lt;br /&gt;
*A cyber holster can store items with a concealibility of 0 or lower.&lt;br /&gt;
*An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments.&lt;br /&gt;
*Concealability as a kludge for storage space is not additive in any sense, but if you&#039;re storing an item that caps out your concealability, you likely do not have much more space. Please use a little common sense here and don&#039;t take advantage.&lt;br /&gt;
*A large smuggling compartment in a cyberlimb may only hold a rating 1 or rating 2 vault of ages. Note that it is probably not safe to place contact trigger preparations inside one&#039;s own limbs, as they would be triggered by doing so.&lt;br /&gt;
*In order to take a horn compartment, one must have a horn.&lt;br /&gt;
&lt;br /&gt;
====Striking Calluses====&lt;br /&gt;
*Striking calluses give their benefit to natural weaponry with a base reach of at least 0. (For example, trolls get +1 reach but if a troll had a bite attack, normally reach -1, this would not benefit that.)&lt;br /&gt;
*Striking calluses apply to attacks with the Killing Hands adept power which use physical stats to determine DV, but not to attacks with cyberweapons.&lt;br /&gt;
*Striking with the hands my not get a damage bonus from striking calluses on the feet and strikes with feet can not get bonuses from calluses on the hands.&lt;br /&gt;
&lt;br /&gt;
====Suprathyroid Gland====&lt;br /&gt;
*The suprathyroid gland stacks with muscle augmentation and muscle toner.&lt;br /&gt;
&lt;br /&gt;
====Tails====&lt;br /&gt;
*Both the balance tail cyberware (CF 82, 85) and the tail bioware (CF 115, 117), which actually does mention weapons attached to the top, lack not only capacity for modifications, but also the attributes required to form dice pools and damage values. As such, neither will accept functional weapons.&lt;br /&gt;
*The bioware tail follows the same mechanics as the cyberware tail.&lt;br /&gt;
&lt;br /&gt;
====Tetrachromatic Vision====&lt;br /&gt;
*Tetrachromatic vision is not compatible with cybereyes.&lt;br /&gt;
&lt;br /&gt;
====Improved Synthskin====&lt;br /&gt;
*Improved synthskin no longer increases in capacity cost. Regardless of rating, it only takes one point to fit in a synthetic cyberlimb.&lt;br /&gt;
&lt;br /&gt;
====Cyber Skulls====&lt;br /&gt;
*Obvious Cyber Skulls have a capacity of 6.&lt;br /&gt;
*Synthetic Cyber Skulls have a capacity of 4.&lt;br /&gt;
&lt;br /&gt;
====Oral slasher====&lt;br /&gt;
*Oral slashers take 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====Junkyard Jaw====&lt;br /&gt;
*Junkyard Jaw take 3 capacity.&lt;br /&gt;
&lt;br /&gt;
====Cyberfang====&lt;br /&gt;
*Cyberfang takes 1 capacity.&lt;br /&gt;
*Cyberfang, Retractable takes 2 capacity.&lt;br /&gt;
&lt;br /&gt;
====False Face====&lt;br /&gt;
*False Face takes 2 capacity and can only be placed in a skull.&lt;br /&gt;
&lt;br /&gt;
====Internal Router====&lt;br /&gt;
*All gear and ware that&#039;s directly connected goes offline but maintains wireless boosts if they don&#039;t need external server support (subscriptions etc.)&lt;br /&gt;
*Arrowlink and data cable hooking into your Data Jack does not work since the internal router network is completely sealed from external influence. &lt;br /&gt;
**Skinlink grappling is an exception to this, grappling Technomancers with skinlink can hack ware connected to the internal router.&lt;br /&gt;
&lt;br /&gt;
====Additional Eye mount====&lt;br /&gt;
*Each Additional Eye Mount system can support a single rating 1 cyber eye (bought separately). This eye is capable of installing any mods that fit within a normal R1 cybereye basic system. This single cybereye can be purchased separately for 50% of the normal cybereye cost. In the event the player also owns a full cyber eye basic system, the additional eye mount instead installs an additional cyber eye that matches the existing cyber eye suite. When visible the owner of additional eye mounts suffers a FREAK penalty as described in the Freaks side bar in RF Page 123&lt;br /&gt;
&lt;br /&gt;
===Gear===&lt;br /&gt;
====Optical Camouflage====&lt;br /&gt;
*Different forms of optical camouflage (Adaptive Coloration, Adaptive Camouflage, RPC, Chameleon Suit) do not stack.&lt;br /&gt;
*If concealment is also in use, visual perception takes the larger dice pool penalty only.&lt;br /&gt;
====Burner SINs====&lt;br /&gt;
*Players may buy burner SINs and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in. They may have rating 1 through 6. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Item Name&lt;br /&gt;
!Availability&lt;br /&gt;
!Nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake SIN (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*500 nuyen&lt;br /&gt;
|-&lt;br /&gt;
|Burner Fake License (Rating 1-6)&lt;br /&gt;
|(Rating*3)F&lt;br /&gt;
|Rating*40 nuyen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Gas Mask====&lt;br /&gt;
*Gasmasks count as a respirator at rating 6 when active for purposes of resisting toxins, in addition to providing immunity to inhalation vector toxins while it still has air. Note that when resisting a toxin with multiple vectors, all applicable resistances apply.&lt;br /&gt;
&lt;br /&gt;
====Ghost Box====&lt;br /&gt;
*The ghost box does not function like the spell Trid Phantasm, it gives merely a sense of unease and a floater-like affect in the eye. The most using this device will give is social modifiers.&lt;br /&gt;
&lt;br /&gt;
====Faceless====&lt;br /&gt;
*Double the cost and availability of the base item (thus, it is rating * 4F and rating * 1000¥). The modifications for generic and specific faces remain as written. It exists from rating 1 to 6. It applies the normal effects against any and all devices of a rating less than or equal to its own with no roll necessary, but does not function against devices paid for with essence or devices with a rating higher than the faceless rating. Generic face versions may function as plain Faceless. Specific face versions may function as generic or specific face. The specific face version may be changed with 10 minutes work by anyone with ranks in Computer or Software. As an additional note, these are subject to the [https://shreloaded.net/wiki/Rulings/Custom_Mechanics#Upgrades upgrade rules] for rating, as well as base-&amp;gt;generic face-&amp;gt;specific face. This also means they can be purchased even when their availability is above 20, though the necessary rolls to do so must still be made.&lt;br /&gt;
&lt;br /&gt;
====Laced Lipstick====&lt;br /&gt;
*While laced lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - is assumed to be a part of lifestyle for anyone who is not literally a squatter.&lt;br /&gt;
&lt;br /&gt;
====Pi-Tacs and Accessories====&lt;br /&gt;
*Door Gunner: if you are on a Pi-Tac team of any rating, you may fire weapons on a vehicle-controlled by another member of your team, assuming it has a smartlink and is wirelessly connected to you. You must use the Gunnery skill to operate the weapon, though you may use your choice of Agility or Logic. You must be in VR. In either case, you only take biofeedback damage if the weapon you are using is attacked specifically. The weapon cannot be actively used by another member of your team at the same time.&lt;br /&gt;
*Pi-Tacs can be connected to living personas.&lt;br /&gt;
&lt;br /&gt;
====Real SINs====&lt;br /&gt;
*A corporate SIN - or any other real SIN - is assumed to come with licenses for any R-rated gear you possess. This is true for the jurisdiction which issued the SIN, as well as the jurisdiction in which you reside. For the typically runner on ShadowHaven, this means their issuing body and the UCAS. Note that a license from an outside body does not automatically permit you to use an item. No jurisdiction will permit you to have an item they consider forbidden simply because you have a license for it from somewhere else where it is considered R. Notably, the written availabiltiy codes assume UCAS law, which applies to all of Seattle, except certain extraterritorial places. As a general rule, they can also be applied elsewhere in the absence of specific Thematics justification otherwise.&lt;br /&gt;
&lt;br /&gt;
====Scanners====&lt;br /&gt;
*When detecting a gun hidden inside a cyberware smuggling compartment or cyberarm slide/holster, both MAD and millimeter wave scanners may detect it as normal. If the weapon is resistant or immune to MAD scanners, the MAD scanner loses dice (from its pool equal to its rating) or cannot roll as appropriate.&lt;br /&gt;
*Cyberimplanted weapons are MAD-immune, but may still be detected by a millimeter wave scanner as normal.&lt;br /&gt;
*MAD scanners do not care about Palming or similar effects or intervening material. They can map things inside other things as long as the things being mapped are ferrous.&lt;br /&gt;
*Olfactory sensors may be used to detect the presence of tailored pheromones.&lt;br /&gt;
&lt;br /&gt;
====Shaman Tuxedo====&lt;br /&gt;
*The price is modified to 16000¥.&lt;br /&gt;
*The availability is modified to 16.&lt;br /&gt;
*The shaman tuxedo must be something that makes your status as a mage extremely obvious, including your tradition.&lt;br /&gt;
*You must continue to wear the shaman tuxedo for as long as you have the summoned spirit. Removing any part of the shaman tuxedo while you have a currently summoned spirit summoned with the shaman tuxedo will cause them to instantly lose all remaining services.&lt;br /&gt;
*The shaman tuxedo only works for spirits appropriate for your tradition. Any spirits outside of your normal tradition are not an option, even if you have a quality like Chain Breaker which makes them an option for summoning (e.g., a hermetic mage may not have a shaman tuxedo to provide its bonus for task spirits).&lt;br /&gt;
&lt;br /&gt;
====Tailored Perfume/Cologne====&lt;br /&gt;
The use of these are permitted, but only one application can be used effectively. If an additional, unique tailored perfumes/colognes are applied while another is still active, all effects from all tailored perfumes/colognes are negated. Additional applications of the same perfume or cologne do not have any effect.&lt;br /&gt;
&lt;br /&gt;
====Vault of Ages====&lt;br /&gt;
*A Vault of ages can hold (rating x 2) preparations, each of which can have a maximum force of (rating x 2).&lt;br /&gt;
*Vaults of ages have a maximum rating of 5.&lt;br /&gt;
*A Vault of ages has the size dependent on rating as defined by the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Rating&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;General Size&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Belt Pouch&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Satchel&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Backpack&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Duffel Bag&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Minifridge/Safe (Vehicle Portable)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System====&lt;br /&gt;
*Instead of using the existing statblock or vehicle rules at all, use the rules below.&lt;br /&gt;
**While wearing the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System, you may spend a complex action to move up to 50 meters in any direction, as long as you are attempting to both launch from and land on solid ground. Make a Freefall + Body [Physical] (3) test, and scatter from your intended target (3-hits)D6 meters. Direction is determined as usual. This action does not use up any of your own movement speed.&lt;br /&gt;
**Additionally, it may be used as a free action to arrest a fall of greater than 25 meters, negating all falling damage. You must be aware of your impending impact.&lt;br /&gt;
**In either case, you may only spend a single action to fire the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System per combat turn, and may not &amp;quot;combine&amp;quot; actions. You may move or arrest your fall, not both.&lt;br /&gt;
**Using it as a complex action takes one point of fuel, while using it as a free action takes two points. It has twenty points of fuel. Refueling it takes one uninterrupted minute to swap out the propane-tank sized fuel tank, but doesn&#039;t require you to remove the Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System.&lt;br /&gt;
**It cannot be used while encumbered, has no wireless functionality and is extremely loud and bright in use. Subtlety is not an option.&lt;br /&gt;
**On a glitch to activate the jetpack, the jetpack will fire, but the harness will fail, causing your jetpack to go flying without you. Hope you did not need that.&lt;br /&gt;
**On a critical glitch to activate the jetpack, the GM should roll scatter (or choose a direction). You move 50 meters in that direction at a great rate of knots. If you strike something that would stop you, take physical damage equal to the distance remaining to be traveled at AP-4. If you do not strike anything, you end up prone, but unhurt.&lt;br /&gt;
**The Vulcan Systems &amp;quot;Hotdrop&amp;quot; Rapid-Egress Jetpack System costs 50000¥ and has an availability of 18F. Refuels cost 250¥ and have an availability of 16F.&lt;br /&gt;
&lt;br /&gt;
===Critters===&lt;br /&gt;
Note: The bulk of critter powers are ruled on the Awakened page.&lt;br /&gt;
&lt;br /&gt;
*Critters have their own edge pool they may use following all normal rules. In addition, you are permitted to spend edge or burn edge on the behalf of your animals, including the use of Not Dead Yet.&lt;br /&gt;
&lt;br /&gt;
====Animal Availability====&lt;br /&gt;
&lt;br /&gt;
*[[Animal_Availability|See Here]]&lt;br /&gt;
&lt;br /&gt;
====Animal lifestyle cost====&lt;br /&gt;
*Relating to the table [[Animal_Availability|See Here]] regarding animal Availability, you may raise the cost of your lifestyle by 10% per step your animal&#039;s free maintenance is above your current lifestyle.&lt;br /&gt;
*For example, if you have an animal requiring a Luxury lifestyle in a Medium lifestyle, raise the cost of your lifestyle by 20% to cover the cost of your animal.&lt;br /&gt;
&lt;br /&gt;
====Critter Training====&lt;br /&gt;
*All animals are able to learn Logic x2 tricks, with domesticated animals able to learn Logic x3.&lt;br /&gt;
*Assume animals purchased at gen have a number of tricks learned equal to the PC&#039;s Animal Handling skill ranks, prior to any bonus ranks from adept powers or bioware. This does not allow them to exceed their normal limit on number of tricks. Skill improvements count as a trick per.&lt;br /&gt;
*Critter training time is removed.&lt;br /&gt;
*Technocritters, being almost impossible to train, remain in use as NPCs only. While it&#039;s possible, but extremely difficult, to train a technocritter to the same degree as a normal animal, it is virtually impossible to train them to use any of their Resonance or Matrix abilities in any fashion, a fact GMs are encouraged to keep in mind when using these.&lt;br /&gt;
&lt;br /&gt;
====Domestic====&lt;br /&gt;
*If an animal does not possess the Domesticated quality as part of its normal statblock, you cannot just add that onto the statblock. You cannot purchase animals with any modifiers based on previous treatment.&lt;br /&gt;
&lt;br /&gt;
====Flying====&lt;br /&gt;
*A bird may not exceed its normal flying speed. If a GM wishes to allow a bird to dive faster, they may at their sole discretion allow the bird to move at double its normal running rate if moving straight downward, though the falling bird should not exceed the normal falling rate.&lt;br /&gt;
&lt;br /&gt;
====Warforms and Chimeras====&lt;br /&gt;
*Warforms cost 10 times as much as a normal animal, plus an additional 20000¥. Both values are multiplicative with chimeric modifiers.&lt;br /&gt;
*Chimeric modification grants one of the enhanced senses per modification.&lt;br /&gt;
&lt;br /&gt;
====Critters and Owner Investments====&lt;br /&gt;
*A critter&#039;s owner may spend karma to do the following:&lt;br /&gt;
**Rebuy burnt points of Edge, up to the critter&#039;s starting Edge.&lt;br /&gt;
**Buy off negative qualities.&lt;br /&gt;
**Buy the following positive qualities:&lt;br /&gt;
***Astral Chameleon&lt;br /&gt;
***Catlike&lt;br /&gt;
***Guts&lt;br /&gt;
***High Pain Tolerance&lt;br /&gt;
***Magic Resistance&lt;br /&gt;
***Natural Athlete&lt;br /&gt;
***Outdoorsman&lt;br /&gt;
***Resistance To Pathogens/Toxins&lt;br /&gt;
***Tough as Nails (Stun/Physical)&lt;br /&gt;
***Toughness&lt;br /&gt;
***Water Sprite&lt;br /&gt;
***Will to Live&lt;br /&gt;
Note that karma for these comes out of the owner&#039;s available karma.&lt;br /&gt;
Besides rebuying burnt points of Edge, none of this is applicable to bound spirits of any type.&lt;br /&gt;
&lt;br /&gt;
===Biotech, Drugs and Toxins===&lt;br /&gt;
*When crashed from a drug, you are no longer on that drug.&lt;br /&gt;
*We ignore the speedballing rules.&lt;br /&gt;
*Smart corrosives must be purchased pre-programmed.&lt;br /&gt;
*As a general rule drugs that are intended to counteract toxins should apply before the toxins if both take effect on the same turn end. The order of the interractions are left to the decision of the GM.&lt;br /&gt;
*Nonmechanical impacts of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume they are a part of your lifestyle, though that might be a little tricky if you&#039;re a squatter.&lt;br /&gt;
*If you have an internal air tank or are using a gas mask of some variety, you are fine vs inhalation vector toxins for the duration of air you have in your tank. Otherwise you cannot hold your breath meaningfully to resist such toxins.&lt;br /&gt;
*Contact vector drugs and toxins may not be injected for effect. As a result, DMSO does not allow things to become injectable.&lt;br /&gt;
*Magical Compounds from Chrome Flesh count as drugs and as such cannot be used offensively.&lt;br /&gt;
*When using a stim patch to heal damage, the damage that returns is the same type of damage as the damage that was healed. For example if you remove 6 drain damage, when the patch wears off, the damage that comes back is still drain. The additional +1 damage is &amp;quot;general&amp;quot; damage.&lt;br /&gt;
*Neurostun, Pepper Punch and Tear Gas only overflow into Physical once per minute if the Stun Condition Monitor is already full.&lt;br /&gt;
&lt;br /&gt;
====Healing====&lt;br /&gt;
*Damage from drugs may not be healed until the character crashes from the drug and is no longer on said drug.&lt;br /&gt;
*Use the higher of the medkit&#039;s rating and your skill (First Aid or Medicine) when determining how many boxes you may heal.&lt;br /&gt;
*Wireless medkits may provide their rating as a dice pool bonus to the Medicine skill.&lt;br /&gt;
*A medkit operating autonomously through its wireless bonus is not capable of leading a teamwork test.&lt;br /&gt;
*Savior nanites do not suffer environmental penalties found on PG 208 of the core book. Being awakened/emerged or having essence loss still reduce dice as normal. &amp;lt;!-- Mech Ticket 0024 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====BTL and Drug Stacking====&lt;br /&gt;
*BTLs do not stack with drugs. They cause drug interactions with drugs, overdose with drugs and are affected by narco like drugs.&lt;br /&gt;
*Drugs with the same name overlap (you cannot take Kamikaze twice to get twice the benefits). Drugs with different names stack (you can take Zen and Red Mescaline to get +2 Willpower before factoring in Narco). In either case overdose applies.&lt;br /&gt;
&lt;br /&gt;
====Drug Crafting====&lt;br /&gt;
Players can now utilize their ranks in chemistry in order to make their own drugs. Please note the following rules.&lt;br /&gt;
*Acquiring raw ingredients requires a chemist or dealer contact. Alternatively you may make a Negotiation Test opposed by the Availability of the drug you&#039;re making.&lt;br /&gt;
**The raw ingredients cost half of the normal drug price.&lt;br /&gt;
**A Chemistry Toolkit makes Street-cooked level drugs up to Availability 10.&lt;br /&gt;
**A Chemistry Shop can make base level drugs.&lt;br /&gt;
**A Chemistry Facility can make designer level drugs.&lt;br /&gt;
*Mixing drugs requires a Chemistry + Logic Extended Test with a threshold equal to the drug’s (Availability x 2) or (Addiction Rating), whichever is higher, and an interval of eight hours. &lt;br /&gt;
*A glitch on any part of the Extended Test requires the player to start the entire test over with no successes&lt;br /&gt;
*A critical glitch means the ingredients are destroyed and cannot be used. &lt;br /&gt;
*You can make up to your Ranks in Chemistry doses between each run.&lt;br /&gt;
*Please note that currently, Bioengineered Awakened Drugs are not craftable with this system.&lt;br /&gt;
&lt;br /&gt;
====Immunity to Toxins====&lt;br /&gt;
&amp;lt;!-- council ruling https://www.reddit.com/r/ShadowHavenBBS/comments/ly1h3u/on_drugs_and_toxins/ --&amp;gt;&lt;br /&gt;
*Drugs are not toxins in a mechanical sense and are not subject to immunity to toxins.&lt;br /&gt;
&lt;br /&gt;
====Addiction Rules====&lt;br /&gt;
*Each time you take an addictive substance, you immediately make an addiction test. &lt;br /&gt;
**For psychologically addicting drugs, the test is LOG + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For physiologically addicting drugs, the test will be BOD + WIL + (11 - drug&#039;s effective addiction rating) + (other modifiers).&lt;br /&gt;
**For drugs that are &amp;quot;Both&amp;quot;, the test is the worse of your two dice pools for the above.&lt;br /&gt;
*If you fail the test, you immediately suffer the effects of a failed addiction test. As it is not an action, you may not Smackdown the test.&lt;br /&gt;
*Only permanent bonuses to attributes such as those from infected, from ware (e.g. cerebral booster) or those from the quality Cyber-Singularity Seeker can be used for the test. Temporary bonuses to attributes such as those from spells, drugs or ware that can be turned on and off cannot be used for the test.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/qk77j4/beating_addiction/ --&amp;gt;&lt;br /&gt;
*In order to buy off the Addiction Negative Quality, you must remain off of the drug for (Addiction Rating)/2 runs, rounded up.&lt;br /&gt;
&lt;br /&gt;
====Stat Changes====&lt;br /&gt;
*All substances found in BB should be treated as having a speed of &amp;quot;Immediate&amp;quot;.&lt;br /&gt;
*Deepweed has an addiction rating of 4 and an addiction threshold of 2.&lt;br /&gt;
*Snuff does not provide Pain Resistance 1. Instead it gives High Pain Tolerance 1.&lt;br /&gt;
*Blight is modified thus:&lt;br /&gt;
**Vector: Contact, Injection&lt;br /&gt;
**Speed: Special*&lt;br /&gt;
**Penetration: 0&lt;br /&gt;
**Power: 12&lt;br /&gt;
**Effect: a spirit exposed to this toxin must immediately make the toxin resistance test. If it fails, it immediately loses its Immunity to Normal Weapons power for (12 - spirit&#039;s force hours, min 1 hour).&lt;br /&gt;
*Legal psychchips may treat psychological disorders of up to 7 karma value. Illegal psychchips may treat psychological disorders of up to 15 karma value. In either case, remember that it counts as a drug for purposes of the drug interactions table. If the user develops an addiction and stops using the chips as a result, increase the level of the negative quality one step if possible.&lt;br /&gt;
*Dopadrine suppresses berserk effects for its duration. It does not cancel them. If Dopadrine is active when K-10 ends, you do not need to make an Edge roll.&lt;br /&gt;
*Assume Slab to possess all benefits of Reaper at no additional cost or availability.&lt;br /&gt;
*Neostigmine counters toxin-induced paralysis. It does nothing against Nerve Strike.&lt;br /&gt;
*Psyche &#039;&#039;does&#039;&#039; reduce the sustaining penalty of complex forms.&lt;br /&gt;
*Woad Berserk lasts as long as Bear shaman berserk effect does; it can easily wear off sooner than the drug itself. You can go berserk multiple times during 1 dose of Woad as a result. It only gives +2 Agility during the effect. You can choose not to resist berserk at all, effectively getting 0 hits on the Charisma + Willpower roll to reduce its duration.&lt;br /&gt;
*Zone is modified thus:&lt;br /&gt;
**Availability: 8&lt;br /&gt;
**Price: 80¥/dose&lt;br /&gt;
*Immortal Flower reduces Essence by 0.1 for every 20 boxes healed. This loss can be repaired by Revitalization treatments.&lt;br /&gt;
&lt;br /&gt;
===Qualities===&lt;br /&gt;
*It is not possible to buy multiple instances of the same quality, unless specifically stated. This also applies to Sensei and Codeslinger.&lt;br /&gt;
*In order to utilize a &amp;quot;free&amp;quot; quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements.&lt;br /&gt;
&lt;br /&gt;
====Gear Discounts====&lt;br /&gt;
*Made Man and Black Market Pipeline do not stack with each other, however, both stack individually with Dealer Connection. The stacking is calculated additively - thus, when both apply, you receive a 20% discount.&lt;br /&gt;
*Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.&lt;br /&gt;
&lt;br /&gt;
====Qualities affecting Training====&lt;br /&gt;
&lt;br /&gt;
*Dependents qualities remove all references to training time. All other impacts are in effect.&lt;br /&gt;
&lt;br /&gt;
*The Sensei quality has the following changes.&lt;br /&gt;
**If the Sensei is a skill sensei, the karma cost for increases in the selected skill will be reduced by 3.&lt;br /&gt;
**If the Sensei is a skill group sensei, the karma cost for increases individual skills in the group in the selected skill group will be reduced by 1. The whole group can be improved at a cost reduction of 3.&lt;br /&gt;
**If this reduced the cost for a new rank to zero, you may increase the skill to the rank instantly, for free. This applies even in cases where other qualities interact with this house rule.&lt;br /&gt;
**Sensei does not require a contact. The &amp;quot;Sensei&amp;quot; NPC may be a contact already on your sheet, but may also be a described but non-contact NPC. The quality does *not* grant a free contact.&lt;br /&gt;
&lt;br /&gt;
*Day Job qualities follow the table below, increasing the karma cost for attributes, skills, martial arts and specializations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Day Job Karma Cost modifier&lt;br /&gt;
|-&lt;br /&gt;
!Fame:&lt;br /&gt;
!None/Local&lt;br /&gt;
!National/Megacorp&lt;br /&gt;
!Global&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 1&lt;br /&gt;
|1&lt;br /&gt;
|1.5 (Every odd numbered increase is +2 instead of +1)&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 2&lt;br /&gt;
|2&lt;br /&gt;
|2.5 (Every odd numbered increase is +3 instead of +2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Day Job 3&lt;br /&gt;
|3&lt;br /&gt;
|3.5 (Every odd numbered increase is +4 instead of +3)&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Addiction====&lt;br /&gt;
*You must stay off the drug for (addiction rating)/2 runs to buy off the quality.&lt;br /&gt;
*Some addictions are better suited with the Dependents quality and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your Chargen Minion to see if the Dependents or Addiction quality applies.&lt;br /&gt;
&lt;br /&gt;
====Allergy (Sunlight)====&lt;br /&gt;
*Chemical seal does not have any particular effect on sunlight. However, most armor that is capable of providing chemical seal will by its nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation.&lt;br /&gt;
&lt;br /&gt;
====Ambidextrous====&lt;br /&gt;
*A nartaki or anyone else with the Shiva Arms quality requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm.&lt;br /&gt;
&lt;br /&gt;
====Astral Reputation (1-4)====&lt;br /&gt;
*The character gains a dice penalty to Summoning and Binding equal to (-4) x (their level of this quality). Most spirits have worse starting attitudes to characters with this quality (GM fiat). This penalty does not apply to hermetic elementals.&lt;br /&gt;
&lt;br /&gt;
*This quality cannot be taken at chargen and can only be bought or awarded on table: the one exception is that characters with ranks in Summoning or Binding are allowed to take mulitple ranks of Astral Rep at character generation. What counts as negative actions towards spirits should be ruled by good common sense. Disrupting a friendly spirit/throwing them into gunfire for no reason could be a cause for Astral Reputation. Disrupting a toxic spirit would not. &lt;br /&gt;
&lt;br /&gt;
Things that are likely to make spirits dislike you*:&lt;br /&gt;
 *Permanent banishment/destruction of a non-corrupt free spirit&lt;br /&gt;
 *Spell binding or making a spirit resist drain for you&lt;br /&gt;
 *Exposing a spirit to toxicity/corruption**&lt;br /&gt;
 *Exposing a spirit to mana voids&lt;br /&gt;
 *Torturing free spirits (FAB, Agony spells, etc.)&lt;br /&gt;
 *Commanding a free spirit to go against its values (mind magic, possessing its formula, etc.)&lt;br /&gt;
&lt;br /&gt;
 *Spirits view actions taken against corrupt spirits and magic favourably and Astral Reputation isn&#039;t accrued when performing hostile acts against corrupt spirits (such as blood, insect, or toxic spirits).&lt;br /&gt;
 **The usual pollution levels of city sprawls are exempt: this item refers to obvious toxic domains and heavy areas of corruption that lie outside the norms.&lt;br /&gt;
&lt;br /&gt;
====Biocompatibility====&lt;br /&gt;
*Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process if applicable.&lt;br /&gt;
&lt;br /&gt;
====Bilingual====&lt;br /&gt;
*This quality can be taken post gen.&lt;br /&gt;
&lt;br /&gt;
====Brand Loyalty====&lt;br /&gt;
*Brand Loyalty is restricted to gear (not including foci or ware).&lt;br /&gt;
*Brand Loyalty at the Manufacturer level does apply to gear the brand does not make.&lt;br /&gt;
*Brand Loyalty may be taken at the Product level for generic items. In that case it will only apply to that specific type of weapon. For Example: Brand Loyalty (Product) &amp;quot;Sword&amp;quot; will only apply to the item class of &amp;quot;Sword&amp;quot; while all other Blades weapons suffer the malus.&lt;br /&gt;
&lt;br /&gt;
====Blandness====&lt;br /&gt;
*An oni or nartaki may take the Bland quality, but it will only work in groups of other oni or nartaki.&lt;br /&gt;
&lt;br /&gt;
====Black Forest Native====&lt;br /&gt;
*You do not require this quality to be from the Black Forest.&lt;br /&gt;
&lt;br /&gt;
====Candle in the Darkness====&lt;br /&gt;
*Candle In The Darkness no longer provides +2 Loyalty. Instead, it provides a +2 dicepool modifier to contact dice pools and tests to determine if the contact is available. See [[Contact Rules]] for details.&lt;br /&gt;
&lt;br /&gt;
====College Education====&lt;br /&gt;
*This quality is incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nlfyxj/computer_illiterate_and_being_a_haven_runner/ --&amp;gt;&lt;br /&gt;
====Computer Illiterate====&lt;br /&gt;
*So long as the PC has a story of how they use the electronics while not being able to understand them, a PC may have the Computer Illiterate quality and still be a Haven runner. This can range from your fixer handling these tasks to just paying a street decker 50 nuyen to send a message.&lt;br /&gt;
&lt;br /&gt;
====Corporate Loyalist====&lt;br /&gt;
*Corporate Loyalist is permitted only with a genuine corporate limited or full SIN. Upon loss of the SIN, you lose the quality.&lt;br /&gt;
&lt;br /&gt;
====Corporate Pariah====&lt;br /&gt;
*Corporate Pariah is permitted, but only with a current (7 karma version) or past (10 karma version) corp SIN from an AAA corporation. Records on File is required for the 10 point version. It is not actually required for your character to have had the Corporate SINner negative quality, merely that they have had it in their fluff at some point in the past.&lt;br /&gt;
&lt;br /&gt;
====Community Connection====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Cyber-Snob====&lt;br /&gt;
*Cyber-Snob is altered to allow alphaware as the minimum grade so that it may be taken at charge.&lt;br /&gt;
&lt;br /&gt;
====Flashbacks====&lt;br /&gt;
*In order for Flashbacks to trigger again, the situation must be different in some quantifiable way. Additionally, this should only trigger once per scene at most, barring some extended time between triggers at GM discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vypg6q/gifted_healer_rework/ --&amp;gt;&lt;br /&gt;
====Gifted Healer====&lt;br /&gt;
*Replace the benefits of Gifted Healer with the following:&lt;br /&gt;
**Reduce penalties for First Aid and Medicine by 2 (CRB 205-208) and for the Heal spell by 2 from any source other than BGC.&lt;br /&gt;
&lt;br /&gt;
====Hobo with a Shotgun====&lt;br /&gt;
*Hobo with a Shotgun does not permit you to stay in a bolthole willingly.&lt;br /&gt;
&lt;br /&gt;
====Incomplete Deprogramming====&lt;br /&gt;
*Personalities from Persona Fix and Incomplete Deprogramming take precedence as follows: Persona Fix &amp;gt; Incomplete Deprogramming &amp;gt; Baseline Personality.&lt;br /&gt;
&lt;br /&gt;
====Location Attunement====&lt;br /&gt;
*Location Attunement is permitted. After a month, the quality&#039;s benefits are lost, not quality itself, negating the need to repurchase it.&lt;br /&gt;
&lt;br /&gt;
====Master Debater====&lt;br /&gt;
*Master Debater changes the attribute for all negotiation tests from charisma to logic.&lt;br /&gt;
&lt;br /&gt;
====Motion Sickness====&lt;br /&gt;
*When a character that has the Motion Sickness quality experiences acceleration of 3 or more, or speed of 4 or more, they will be incapacitated and vomiting as well as suffer double wound modifiers. &lt;br /&gt;
**Once they slow they will continue to experience double wound modifiers for (12-Bod)/2 minutes and will not continue to experience incapacitation or vomiting.&lt;br /&gt;
**Ondansetron removes the incapacitation and vomiting effects completely, but leaves the double wound modifiers as described in Motion Sickness and for five minutes after the motion falls below the described levels.&lt;br /&gt;
*Motion Sickness affects a person in a vehicle or jumped into a vehicle remotely as if they were in it and experience the full extent of this quality.&lt;br /&gt;
&lt;br /&gt;
====Nasty Trog====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Observant====&lt;br /&gt;
*Observant is assumed to be possessed by all characters, free of charge, changing observe in detail from a simple action to a free action. There is no need to notate this on your sheet. That&#039;s not a joke, we are serious. The game works better that way.&lt;br /&gt;
&lt;br /&gt;
====Practice Practice Practice====&lt;br /&gt;
*The Practice Practice Practice quality only applies to the physical, mental, social and astral limit.&lt;br /&gt;
&lt;br /&gt;
====Prototype Materials====&lt;br /&gt;
*This quality can only be taken once and does not require a run reward. It cannot be taken at character generation.&lt;br /&gt;
*You do not need to buy another level of Special Modifications. That is included in the quality.&lt;br /&gt;
&lt;br /&gt;
====Prototype Transhuman====&lt;br /&gt;
*This quality may allow you to take Used bioware to represent an inefficient prototype.&lt;br /&gt;
*Geneware may NOT be placed inside of the free essence point.&lt;br /&gt;
*While you can replace the ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded.&lt;br /&gt;
*Regeneration, regardless of source, doesn&#039;t push Prototype Transhuman ware out. Otherwise it follows all normal bioware rules.&lt;br /&gt;
&lt;br /&gt;
====Redliner====&lt;br /&gt;
*The penalty for Redliner caps at 4 limbs considered.&lt;br /&gt;
&lt;br /&gt;
====Restricted Gear====&lt;br /&gt;
*Does not permit to buy items you would otherwise not be able to buy, except for the availability change.&lt;br /&gt;
*Allows you to purchase 2 clips (removable box magazines) of ammo necessary to operate a weapon if it&#039;s used to purchase a weapon that requires ammo with availability over 12. &lt;br /&gt;
**If the weapon requires two ammo like accessories to fire, this applies to both. &lt;br /&gt;
**This doesn&#039;t mean that you can buy two clips of every type of ammo, only enough ammo and ammo like accessories to fire two full clips.&lt;br /&gt;
&lt;br /&gt;
====Shoot First, Don&#039;t Ask Questions====&lt;br /&gt;
Shoot First, Don&#039;t Ask Questions applies regardless of which initiative type was rolled as long as a surprise test was made. Roll Data Processing + Intuition for surprise tests on the Matrix in VR.&lt;br /&gt;
&lt;br /&gt;
====SINner====&lt;br /&gt;
*Instead of a tax on nuyen earned, the SINner quality acts as an increase to lifestyle costs, similar to Dependents (CRB 80).&lt;br /&gt;
&lt;br /&gt;
====Special Modifications====&lt;br /&gt;
*Only characters without a Magic or Resonance score may take the quality.&lt;br /&gt;
*This quality functions as written except with the following caveats: a character may shift the benefits of Special Modifications to a new weapon at the end of any given run, regardless of whether or not the weapon was lost or destroyed. When doing so, one may change the benefits granted by the quality freely, even without changing the weapon they are applied to. It does not require any payment of lifestyle or similar. If a character has any ranks, they may change the fluff of the weapon within relatively close reason without expending a &amp;quot;slot&amp;quot;, but this cannot alter the concealability, apparent legality, or other mechanical attributes of the weapon. If a weapon does not deal elemental damage natively, it cannot be altered to deal elemental damage, however, if it does natively deal elemental damage of one type, one may spend one &amp;quot;slot&amp;quot; to change that type permanently to another type from the following list: electricity, acid, fire, water, cold. For spec mods specify that acid damage does not persist, applying damage and elemental effects for one round only. For simplicity, this does not alter the ammunition requirements. Hang a lampshade on it, if necessary. Disregard the entire last paragraph of the quality.&lt;br /&gt;
*This quality may be used to augment cyberweapons.&lt;br /&gt;
**Cyberweapons may not have their reach increased, however.&lt;br /&gt;
*When used to increase the AP of a weapon, Special Modifications does not count as base AP for purposes of the Bull&#039;s Eye Burst called shot.&lt;br /&gt;
&lt;br /&gt;
====SURGE====&lt;br /&gt;
*Each quality grants an amount of Metagentic Quality space (both positive and negative) equal to the cost of the quality (10, 15 and 30).&lt;br /&gt;
*The qualities are no longer random. You must select them.&lt;br /&gt;
*Some metagenetic qualities are limited to various levels, see below:&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE III: Arcane Arrester, Bone Spikes, Dermal Alteration (Granite Shell), Glamour, Magic Sense, Metagenetic Improvement (Attribute), Nasty Vibe, Shiva Arms&amp;lt;br&amp;gt;&lt;br /&gt;
**Positive metagenetic qualities limited to SURGE II or SURGE III: Dermal Alteration (Blubber, Rhino Hide), Elongated Limbs, Functional Tail (Balance, Paddle, Prehensile, Thagomizer), Proboscis, Thorns&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE III: Astral Hazing, Critter Spook, Mood Hair, Third Eye&lt;br /&gt;
**Negative metagenetic qualities limited to SURGE II or SURGE III: Bioluminescence, Cephalopod Skull, Feathers, Scales, Vestigial Tail&lt;br /&gt;
*The Striking Skin Pigmentation quality is incompatible with the Dermal Alteration quality.&lt;br /&gt;
*Bioluminescence works with either hair modifications or skin modifications, but not with both at the same time.&lt;br /&gt;
*Prehensile Tail has a minimum strength score of 1.&lt;br /&gt;
&lt;br /&gt;
====Symbiosis====&lt;br /&gt;
*In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity&#039;s sake. Thereafter, each test is after 1 month, as stated.&lt;br /&gt;
&lt;br /&gt;
====Technical School Education====&lt;br /&gt;
*It&#039;s incompatible with the Uneducated quality (CRB 87).&lt;br /&gt;
&lt;br /&gt;
====Thagomizer Tail and Venom====&lt;br /&gt;
*The thagomizer tail can be used with the natural Venom quality. Ignore the fangs requirement for the latter.&lt;br /&gt;
&lt;br /&gt;
====Trog Traitor====&lt;br /&gt;
*Can only be taken by orks/trolls and metavariants of those.&lt;br /&gt;
&lt;br /&gt;
====Trust Fund====&lt;br /&gt;
*Trust Fund provides a base lifestyle of the appropriate type altered only by positive and negative qualities, metatype/variant and any ware one may have. The lifestyle may be altered, however, if the final cost of the lifestyle is higher than the base as provided above, one must pay the difference. If the final cost is lower, one does not receive the difference.&lt;br /&gt;
*The Corporate Limited SIN quality can be used to get Trust Fund.&lt;br /&gt;
*Trust Fund and Hard Luck are incompatible.&lt;br /&gt;
&lt;br /&gt;
====Uneducated====&lt;br /&gt;
*This quality is incompatible with the College Education (RF 145) or the Technical School Education (RF 150) qualities.&lt;br /&gt;
&lt;br /&gt;
====Wanted====&lt;br /&gt;
*Collection of bounties on other character will follow all of the rules for [[PvP on the Haven]].  Notably, collecting bounties on teammates during the course of a run is disallowed.&lt;br /&gt;
*Should a GM organize a private run against a character with wanted where NPC runners would otherwise be used, PC runners may join on that run. The GM should get the informed consent of all players involved and thematics department approval given the often tense and unfair nature of PvP in Shadowrun 5E.&lt;br /&gt;
*The impact of the wanted quality should be limited to the character in question.&lt;br /&gt;
*GMs are highly encouraged to use the wanted quality to complicate runs, as with all negative qualities.&lt;br /&gt;
*Contacts will not aid in the collection of bounties on wanted characters except in extreme, rare situations.&lt;br /&gt;
*Rules for burning edge will be kept in mind when handling the wanted quality.&lt;br /&gt;
*Players may appeal to the thematics team or council should they feel the awarding of wanted during the course of a run was unwarranted.&lt;br /&gt;
&lt;br /&gt;
====Wild Reputation (1-4)====&lt;br /&gt;
*The character gains a dice bonus to Social tests, Judge Intentions, and Wild Summoning tests against spirits equal to (2) x (their level of this quality). At Rating 4, gain +1 bonus to Conjuring tests.&lt;br /&gt;
&lt;br /&gt;
*This quality cannot be taken at chargen and can only be bought or awarded on table: the one exception is that characters with ranks in Summoning or Binding are allowed to take 1 Wild Rep at character generation.&lt;br /&gt;
&lt;br /&gt;
Things that are likely to make spirits like you:&lt;br /&gt;
 *Fighting toxic magic (disrupting/banishing spirits, cleansing polluted areas)&lt;br /&gt;
 *Willingly setting ally spirits free&lt;br /&gt;
 *Accepting a spirit marker and holding to its terms&lt;br /&gt;
 *Paying reagents or karma for spirit services&lt;br /&gt;
 *Treating free spirits with respect&lt;br /&gt;
 *Banishing spirits that are mistreated by their summoners&lt;br /&gt;
 *Opting to banish instead of disrupt a hostile spirit&lt;br /&gt;
 *Acting in ways a spirit&#039;s personal values approve&lt;br /&gt;
&lt;br /&gt;
====Samurai Way Qualities====&lt;br /&gt;
In order to qualify for a Samurai Way quality, the character must:&lt;br /&gt;
*Have strictly less than 3 essence&lt;br /&gt;
*Not already have 2 Samurai Ways&lt;br /&gt;
*Be mundane, a technomancer, an explorer or an Aware&lt;br /&gt;
*WotS = Way of the Samurai (4th edition book)&lt;br /&gt;
*Double in cost as normal once the character is in career mode.&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot;  width: 80%;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Bodyguard&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Charisma + Intuition &amp;gt;= 7&lt;br /&gt;
*Pistols skill &amp;gt;= 3&lt;br /&gt;
*Perception skill &amp;gt;= 3.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*a +2 die pool bonus to Perception checks &lt;br /&gt;
*may use Protecting the Principle (RG 125) without spending edge&lt;br /&gt;
*Choose one of the following&lt;br /&gt;
**Ready weapon may become a free action&lt;br /&gt;
**Take aim may become a free action. &lt;br /&gt;
***Mechanics Note: Free actions never reset recoil, only simple/complex actions that are not shooting your gun.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Merc&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**At least 4 ranks among the following skill groups: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors] &lt;br /&gt;
**14 total ranks among any skills from the following skill groups and skills: &lt;br /&gt;
***[Athletics, Close Combat, Firearms, Outdoors, Pilot Groundcraft, Pilot Aircraft, Pilot Aerospace, Pilot Walker].&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Characters with this quality only suffer a -1 penalty on ranged combat for attacker running&lt;br /&gt;
*Increase by 1 any bonus they received on ranged defense tests for cover (partial cover provides a +3, good cover provides a +5).&lt;br /&gt;
*Choose one contact and one of the following types of merchandise [weapons, vehicles, armor]. &lt;br /&gt;
**Characters with this quality receive a 10% discount when buying the appropriate merchandise from that contact&lt;br /&gt;
**Characters receive a +3 die pool modifier when negotiating to sell/fence those goods with that contact.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Panzer&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Must have a modified Body score (for damage soaking purposes) of 5 or higher. &lt;br /&gt;
*Any unique two of the following implants: &lt;br /&gt;
**dermal plating, orthoskin, bone density Augmentation, Bone Lacing (Plastic), Bone Lacing (Aluminum), bone lacing (titanium), Cybertorso with armor, or cyberlimb with armor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description= Characters with this quality receive &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+2 die pool modifier to resist fear and intimidation, including magically induced fear from spells or critter powers&lt;br /&gt;
**they may substitute their augmented Body attribute for Charisma when calculating their Intimidation dice pool. &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Ignore two boxes of damage when calculating wound modifiers (which cannot be combined with the Pain Resistance adept power, pain editor bioware or damage compensator bioware)&lt;br /&gt;
**Receive a +1 die pool modifier to Body when making damage resistance tests.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Razorboy&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any of the following implants&lt;br /&gt;
**cybereyes basic system, infrasonic generator, obvious full arm, obvious full leg, obvious torso, obvious skull.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Characters with this quality may add the following.&lt;br /&gt;
*+2 dice to Intimidation checks or +1 DV with cyberimplant weapons and bioweapons (melee only for both).&lt;br /&gt;
*+1 rating modifier to any Street knowledge skills they possess.&lt;br /&gt;
|}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Ronin&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Willpower + Intuition &amp;gt;= 7.&lt;br /&gt;
*Must maintain Street Cred equal to or greater than Notoriety.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Receive the following&lt;br /&gt;
*Reduce the essence cost of cyberware or bioware (not geneware) by 10%.&lt;br /&gt;
**The character may not also discount that type of implant with Biocompatibility.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 DV with Blades, Clubs, Unarmed and Exotic Melee Weapons&lt;br /&gt;
**When they have a blade, club, unarmed weapon, or exotic melee weapon equipped and are not surprised, +2 to Reaction tests to defend themselves from combat, indirect Combat spells and so forth. &lt;br /&gt;
***Reaction-linked skill tests, initiative and surprise tests are not affected by this quality. &lt;br /&gt;
A ronin must burn Street Cred to reduce Notoriety should the character&#039;s Notoriety ever be higher than 1. This quality is incompatible with Bad Rep.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Sharpshooter&lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
*smartlink, vision magnification, any reflex recorder for a ranged combat skill, Tremor reducer, attention coprocessor, laser range finder.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=This quality also grants &lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 die pool bonus to Sneaking &lt;br /&gt;
**+1 die pool bonus single ranged weapon skill of the player&#039;s choice. &lt;br /&gt;
*For each take aim action the character takes they receive a -1AP modifier on their next applicable shot against that target.&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**Characters with this quality are not required to half their Willpower when calculating how many take aim actions they may perform with a ranged weapon.&lt;br /&gt;
**Character can take a -2 reduction to all range category penalties.&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;text-align:center; width: 20%&amp;quot; | {{Quality|&lt;br /&gt;
|Name=Street Ninja &lt;br /&gt;
|ScreenWidthPercentage=100&lt;br /&gt;
|Requires=Ess &amp;lt; 3&lt;br /&gt;
*Sneaking skill &amp;gt;= 4.&lt;br /&gt;
*Any two of the following implants:&lt;br /&gt;
**cybereyes basic system, cyberimplant weapon, enhanced articulation, synthacardium, reflex recorder (Sneaking), radar sensor.&lt;br /&gt;
|KarmaCost=10&lt;br /&gt;
|Description=Gain the following effects&lt;br /&gt;
*Choice of one of the following&lt;br /&gt;
**+1 dice to Sneaking tests &lt;br /&gt;
**+1 dice to Throwing Weapons &lt;br /&gt;
**+1 dice to a melee skill of the player&#039;s choice &lt;br /&gt;
***(Blades, Clubs, Exotic Melee Weapon, Unarmed Combat)&lt;br /&gt;
*Take a -2/4/6 die pool penalty on your Surprise test to give all enemies a -1/2/3 die pool penalty&lt;br /&gt;
**Multiple street ninjas may combine this penalty, but the penalty may never exceed -3.&lt;br /&gt;
*In the first pass of any combat where you force your opponents to roll surprise tests choose one of the following&lt;br /&gt;
**Reduce the called shot penalty of any called shot to -4. &lt;br /&gt;
**Take +3 dice to surprise tests. &lt;br /&gt;
|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
====Linked Attribute====&lt;br /&gt;
*When called for, the &#039;linked attribute&#039; is the attribute you are currently rolling as part of a skill test.  By way of example, Logic linked tests are any tests where you roll Logic combined with Skill ranks, so Edit File (Computer + Logic) is a Logic linked test whereas Matrix Perception (Computer + Intuition) is not.&lt;br /&gt;
&lt;br /&gt;
====Disguise====&lt;br /&gt;
*When you create your camouflage with the skill, roll Disguise + Intuition [Mental]. The camouflage Disguise test functions as a persistent teamwork test for your Sneaking tests as long as you are in the terrain type where it applies. This bonus does not stack with ruthenium polymer coating, chameleon skin or any other piece of gear that alters your appearance in such a way.&lt;br /&gt;
&lt;br /&gt;
====Diving====&lt;br /&gt;
*In a case where you have infinite leisure, are free to take your time ascending to a significant degree and go slower than is at all necessary, you may ignore the diving table results. They are for ascending promptly, at the maximum safe speed.&lt;br /&gt;
*If you make a Diving test and you fail, you do suffer all missed threshold results. Penalties to actions stack. Damage suffered is soaked separately. Ignore any results that call for a kraken attack.&lt;br /&gt;
&lt;br /&gt;
====Gunnery====&lt;br /&gt;
*Gunnery is both a vehicle and combat skill.&lt;br /&gt;
&lt;br /&gt;
====Leadership====&lt;br /&gt;
*A character may only receive Leadership bonuses from a single individual making tests at any given time. They should also not view the individual as an inferior or a subordinate, though viewing them as a &amp;quot;sole superior&amp;quot; or themselves as entirely subordinate is not necessary to receive benefits. A person providing Leadership bonuses to other individuals may not receive them themselves, even from another source.&lt;br /&gt;
*Rally stacks with itself to provide multiple increases to initiative if successfully used multiple times.&lt;br /&gt;
*Direct may only be used in situations that use or should use initiative time; this includes, but is not limited to, silent host dives, car chases and combat. There must be some sort of time pressure, taking an action that the character using Direct could potentially use to do something else.&lt;br /&gt;
&lt;br /&gt;
====Assensing/Astral combat====&lt;br /&gt;
*Non-Awakened can learn assensing and astral combat with skill ranks in chargen, indicating the character spent time learning it with Shade or other external means of attaining temporary astral perception before becoming a PC. &lt;br /&gt;
*Can be gained post-gen, but requires the expenditure of resources.&lt;br /&gt;
**For each rank learned post-gen, a mundane character has to purchase and use 4 doses of Shade. Effectively it means 4,000 Nuyen spent for each rank gained, but you may flavor this to Perfect Sight preps or spending a lot of time in alcheras and the sort. This applies to both skills.&lt;br /&gt;
*Note that even though you may learn these skills, you can&#039;t use them by default and have to access astral access from elsewhere, such as with Shade.&lt;br /&gt;
&lt;br /&gt;
====Specializations====&lt;br /&gt;
These [[Specializations|additional specializations]] may be used in addition to any specializations listed in the book. No other specializations are legal to take. Please contact the mechanics team in the channel if you want to add a specialization to the list, or have it approved by your chargen minion if the character is not approved yet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153711</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153711"/>
		<updated>2026-07-20T00:02:25Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Assensing Table */&lt;/p&gt;
&lt;hr /&gt;
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{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled. Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. While this was not immediately a concern due to her otherwise excellent progress, when Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. Due to the high risk profile attached to her behavior, her continued service was no longer required. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization to access, and opted instead to escape during what would have been her final field exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging maintenance for her augmentations, poor nutrition, repeated exposure to allergens, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma out of fear of discovery has become an untenable lifestyle and left her significantly deconditioned.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps. She listens to this guiding force.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving anything to chance, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a snack run requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location, checking first responder response times for the area, and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth. There&#039;s always just one more factor she needs to plan for, one more piece of equipment she needs to acquire...&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1= Mild illness, awakened, anxious&lt;br /&gt;
|Result2= Full limb replacement, Adept&lt;br /&gt;
|Result3= Chronic nutritional deficiencies&lt;br /&gt;
|Result4= Essence 1, Magic 1&lt;br /&gt;
|Result5= Narco, Soy Allergy&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153685</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153685"/>
		<updated>2026-07-19T03:02:53Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled. Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. While this was not immediately a concern due to her otherwise excellent progress, when Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. Due to the high risk profile attached to her behavior, her continued service was no longer required. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization to access, and opted instead to escape during what would have been her final field exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging maintenance for her augmentations, poor nutrition, repeated exposure to allergens, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma out of fear of discovery has become an untenable lifestyle and left her significantly deconditioned.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps. She listens to this guiding force.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving anything to chance, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a snack run requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location, checking first responder response times for the area, and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth. There&#039;s always just one more factor she needs to plan for, one more piece of equipment she needs to acquire...&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153662</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153662"/>
		<updated>2026-07-18T00:02:52Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled. Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. While this was not immediately a concern due to her otherwise excellent progress, when Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. Due to the high risk profile attached to her behavior, her continued service was no longer required. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization to access, and opted instead to escape during what would have been her final field exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging maintenance for her augmentations, poor nutrition, repeated exposure to allergens, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma out of fear of discovery have done a number on her physical readiness and left her in a series state of deconditioning. Her PT instructor would have a cow if he saw her now.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps. She listens to this guiding force.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving anything to chance, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a snack run requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location, checking first responder response times for the area, and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth. There&#039;s always just one more factor she needs to plan for, one more piece of equipment she needs to acquire...&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153661</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153661"/>
		<updated>2026-07-18T00:02:35Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja. MCT&#039;s most neurotic supersoldier.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled. Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. While this was not immediately a concern due to her otherwise excellent progress, when Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. Due to the high risk profile attached to her behavior, her continued service was no longer required. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization to access, and opted instead to escape during what would have been her final field exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging maintenance for her augmentations, poor nutrition, repeated exposure to allergens, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma out of fear of discovery have done a number on her physical readiness and left her in a series state of deconditioning. Her PT instructor would have a cow if he saw her now.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps. She listens to this guiding force.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving anything to chance, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a snack run requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location, checking first responder response times for the area, and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth. There&#039;s always just one more factor she needs to plan for, one more piece of equipment she needs to acquire...&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153660</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153660"/>
		<updated>2026-07-17T23:54:11Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled. Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. While this was not immediately a concern due to her otherwise excellent progress, when Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. Due to the high risk profile attached to her behavior, her continued service was no longer required. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization to access, and opted instead to escape during what would have been her final field exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging maintenance for her augmentations, poor nutrition, repeated exposure to allergens, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma out of fear of discovery have done a number on her physical readiness and left her in a series state of deconditioning. Her PT instructor would have a cow if he saw her now.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps. She listens to this guiding force.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving anything to chance, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a snack run requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location, checking first responder response times for the area, and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth. There&#039;s always just one more factor she needs to plan for, one more piece of equipment she needs to acquire...&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Biggie Beefcake&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Rulings/Combat&amp;diff=153611</id>
		<title>Rulings/Combat</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Rulings/Combat&amp;diff=153611"/>
		<updated>2026-07-16T22:59:26Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Altered Combat Content and Rulings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
==Banned Combat Content==&lt;br /&gt;
&lt;br /&gt;
===Banned Items===&lt;br /&gt;
&lt;br /&gt;
* Hardened Mil-Spec Armor (RG 66)&lt;br /&gt;
* Krime Calliope (KK 19)&lt;br /&gt;
* Krime Ripper (KK 20)&lt;br /&gt;
* Krime Carpet (KK 21)&lt;br /&gt;
&lt;br /&gt;
====Banned Cyberware/Bioware====&lt;br /&gt;
* One Shot Dart Gun (CF 91)&lt;br /&gt;
* Stirrup Interface (for implantating into Player Characters) (HS 182)&lt;br /&gt;
&lt;br /&gt;
====Banned Ammo &amp;amp; Grenades====&lt;br /&gt;
&lt;br /&gt;
* Zapper Rounds (KC 48) (including by GMs)&lt;br /&gt;
* Fuzzy rounds (KC 50) (including by GMs)&lt;br /&gt;
* E0-E0 rounds (KC 51) (including by GMs)&lt;br /&gt;
* COS Grenades (KC 54) (including by GMs)&lt;br /&gt;
* Douser grenades (KC 55) (including by GMs)&lt;br /&gt;
* DumDum grenades (KC 56) (including by GMs)&lt;br /&gt;
* MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (SL 132) (including by GMs)&lt;br /&gt;
* Painade (CA 135)&lt;br /&gt;
* The Krime Crackle Fin-Stabilized HEAT Slugs (KK 25) &lt;br /&gt;
* The Krime Splash Self-Defense Ammunition (KK 26)&lt;br /&gt;
* The Krime Party (KK 27)&lt;br /&gt;
&lt;br /&gt;
===Banned Qualities===&lt;br /&gt;
&lt;br /&gt;
====Positive Qualities====&lt;br /&gt;
*Revels in Murder (CF 56)&lt;br /&gt;
&lt;br /&gt;
====Negative Qualities====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section end=banned /&amp;gt; &amp;lt;!--For Transposition of Banned Content--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Altered Combat Content and Rulings==&lt;br /&gt;
&lt;br /&gt;
===Combat Actions===&lt;br /&gt;
*The free action in conjunction with the attack action for a called shot does not reset the take aim bonus.&lt;br /&gt;
*Barring the use of the multiple attack free action, you cannot take a second offensive action towards another character during your pass. This includes throwing grenades, shooting guns, casting &amp;quot;offensive&amp;quot; spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic or anything else that can in any way, shape, or form be construed as a physical or mental attack. You may as an exception use a free action to cast disparaging remarks at their mother if you so choose. Final say in this is left up to the GM.&lt;br /&gt;
*You cannot shoot the same person with two different guns on the same pass, even if you split your dice pools.&lt;br /&gt;
*Pouncing Dragon is its own special complex action. Utilizing it as part of a subdual action is not possible as a result.&lt;br /&gt;
*In order to exit a subduing combat as the subduer, one must take a free action. If one has a free action available, they may do this at any time, the same as most other free actions - it need not be on their turn. However, the previously subdued party is free, since they are still in contact at that point, to take an interrupt action to attempt to subue their opponent. This is a -5 initiative interrupt action. They may also attempt a reversal, assuming they possess the appropriate training. There is no interrupt action needed to release a subduing combat, so your original question possesses an invalid supposition.&lt;br /&gt;
*All normal combat modifiers apply to the clinch action as if it were a normal attack.&lt;br /&gt;
*You may only make one clinch attempt per pass.&lt;br /&gt;
*Mixed/Small Unit tactics cannot be performed by a single person.&lt;br /&gt;
**Slicing the Pie is the only exception. &amp;lt;!-- Added as clarification by Synonym --&amp;gt;&lt;br /&gt;
*You may declare that you are taking one or multiple ranged and melee attacks in the same pass, provided you are in range of all the attacks. Doing so takes your lowest pool and splits it by the number of attacks made.&lt;br /&gt;
*No attack actions can ever be considered a free action. The Rapid Draw power allows you to ready a weapon once per pass without spending an action. Additionally, you may now quick draw any weapon that is properly holstered and the threshold for doing so is reduced by 1.&lt;br /&gt;
*Reach counts on the astral.&lt;br /&gt;
&lt;br /&gt;
====Called Shots====&lt;br /&gt;
*You cannot make a called shot with spellcasting of any variety (spells, rituals, alchemical preparations). &lt;br /&gt;
*Bull&#039;s Eye Burst does not provide any defense penalty regardless of how many bullets are fired.&lt;br /&gt;
*Shredded Flesh does not require physical damage to trigger. Stun damage is sufficient.&lt;br /&gt;
*Knock Down uses the strength of the attacker, even in cases where damage on the attack would normally be set by some other value, such as fixed-DV weapons or spellblades.&lt;br /&gt;
*At this time, one cannot call a shot using a touch attack.&lt;br /&gt;
*Damage from Called Shot: Vitals cannot be regenerated through the Regeneration critter power.&lt;br /&gt;
*Sharpshooter only applies to ranged attacks and does not apply to melee called shots.&lt;br /&gt;
*As the spider silk gland is not included in the restrictions of Called Shot: Entanglement, it is not a valid combination.&lt;br /&gt;
*When applying a called shot with a DV limit, first calculate the DV normally, then apply soak. If the resulting damage is greater than the DV limit reduce that DV to the limit. Any mention of &amp;quot;Original DV&amp;quot; applies to the DV before soak.&lt;br /&gt;
*Up the Ante is considered to be a collection of called shots which all require a free action to take. This doubles the DV limit for any location called shot made with an assault cannon. For example: Up the Ante: Sternum.&lt;br /&gt;
*Location specific called shots&lt;br /&gt;
**All net hits now add damage as well as allow you to select status effects for the target to resist. If the target fully resists all damage, they do not need to resist any status effects as normal.&lt;br /&gt;
&lt;br /&gt;
====Winded====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/1i7dddz/the_winded_condition_from_called_shots/ --&amp;gt;&lt;br /&gt;
*When a called shot references a &#039;winded&#039; condition, substitute the following for that condition.&lt;br /&gt;
**&#039;&#039;A Winded target is unable to perform complex actions for a number of combat turns equal to the base DV of the weapon the attack was made with (that is before nethits are added). The character may reduce this time by attempting to catch their breath by making a BOD + WIL test using two simple actions (one roll by expending two simple actions). Any hits on this test reduce the number of combat turns the character is Winded.&#039;&#039;&lt;br /&gt;
***&#039;&#039;If the character has an air supply equipped, the BOD + WIL test uses only a single simple action, and they may make two such tests if they wish to expend both simple actions.&#039;&#039;&lt;br /&gt;
***&#039;&#039; If a character has an internal air tank they may make a single additional BOD + WIL test as a free action, capping the number of tests at three.  Characters with Perfect Time may not make an additional free action test, but that free action may be used for something else.&#039;&#039;&lt;br /&gt;
***&#039;&#039;Successive applications of winded do not stack, and once the character has removed the condition, they may not be winded again until after their next pass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Multiple Attacks====&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/nbwy9t/multiple_attacks_melee_and_ranged/ --&amp;gt;&lt;br /&gt;
*If attacking with different ranged and melee weapons with different dice pools, take the lowest dice pool of the set and split that among the attacks.&lt;br /&gt;
**Example: Overkill, a Nartaki, has had it with Johnsons screwing him over. The Johnson turns away with the prototype, without paying the team. This causes Overkill to draw a Barrens Special, A Knife, A Club, and A Laser Pistol. OVerkills knows how to use the Barrens Special, A Knife, A Club. They have 22 dice in those pools. But the laser pistol was more drawn in rage, and he only has 7 dice to fire it. Due to this, they divide their 7 laser pistol dice into their other 3 attacks.&lt;br /&gt;
====Suppression====&lt;br /&gt;
*The Take Cover action prevents damage as well as penalties as long as the following is true.&lt;br /&gt;
**The character remains in cover.&lt;br /&gt;
**The cover is between the suppressor and the character in said cover. &lt;br /&gt;
*Firing around corners with an imaging device does not expose the character to any effects of suppression and does not take the character out of cover. &lt;br /&gt;
*Using the Lucky Cover Edge action can be used in reaction to being suppressed to get into full cover provided any is within the character&#039;s immediate proximity. &lt;br /&gt;
**The character has to still have enough movement left to reach the cover in this instance.&lt;br /&gt;
&lt;br /&gt;
===Initiative Stacking===&lt;br /&gt;
The following is a description of initiative stacking lockouts. In any case where something states that it does not stack, it will not stack even if other sources state they do. In essence, if any source states it does not stack with something else affecting you, you do not get the benefit of the non-stacking source. For the purposes of stacking, flat initiative boosts are separate from initiative dice boosts.&lt;br /&gt;
====Edge====&lt;br /&gt;
*Edge to seize the initiative or blitz functions with any other source of initiative, even if that source states that it does not stack. It always works. Blitz, of course, does not permit you to roll more than 5D6 initiative dice. These also work on the astral and the Matrix.&lt;br /&gt;
====Qualities====&lt;br /&gt;
*The seize effect from Adrenaline Surge only functions on the meat (and consequently AR matrix initiative).&lt;br /&gt;
*The initiative from Pain Is Gain applies only to Matrix initiative.&lt;br /&gt;
*The initiative from Lightning Reflexes does not stack with any drugs, adept powers, spells, cyberware, bioware or generware. The defense die stacks normally. Lightning Reflexes uniquely work on the astral, but not Matrix VR.&lt;br /&gt;
*The initiative from Poor Self-Control (Thrill-Seeker) stacks with all other sources.&lt;br /&gt;
====Spells====&lt;br /&gt;
*The Increase Reflexes spell does not stack with drugs, other spells, adept powers, cyberware, bioware or geneware.&lt;br /&gt;
*The Vampiric Speed spell does not stack with drugs, other spells, adept powers, cyberware, bioware or geneware.&lt;br /&gt;
====Adept Powers====&lt;br /&gt;
*The Adrenaline Boost power stacks with drugs, but not with spells, other adept powers, cyberware, bioware or geneware.&lt;br /&gt;
*The Improved Reflexes power does not stack with drugs, spells, other adept powers, cyberware, bioware or geneware.&lt;br /&gt;
====Other Magic====&lt;br /&gt;
*The initiative bonus from Channeling does not stack with drugs, spells, adept powers, cyberware, bioware or geneware.&lt;br /&gt;
====Cyberware====&lt;br /&gt;
*Wired reflexes stacks with drugs, but not with spells, adept powers, other cyberware, bioware or geneware.&lt;br /&gt;
*Move-by-wire systems do not stack with drugs, spells, adept powers, other cyberware, bioware or geneware. The sole exceptions are Predictive Analytics and Accelerator, which stack with it normally. Note the downsides for Accelerator.&lt;br /&gt;
====Bioware====&lt;br /&gt;
*Synaptic boosters do not stack with drugs, spells, adept powers, cyberware, other bioware or geneware. The sole exception is Accelerator, which stacks with it normally. Note the downsides for Accelerator.&lt;br /&gt;
*Boosted reflexes stack with drugs. They do not stack with spells, adept powers, cyberware, other bioware or geneware.&lt;br /&gt;
====Geneware====&lt;br /&gt;
*Synaptic acceleration stacks with drugs. It does not stack with spells, adept powers, cyberware, other bioware or geneware.&lt;br /&gt;
*Reaction optimization does not stack with drugs, spells, adept powers, cyberware, other bioware or geneware.&lt;br /&gt;
*As a reminder, drugs do not stack with themselves. However, you can receive a benefit to the same attribute multiple times, as long as it is from different drugs.&lt;br /&gt;
====Echos====&lt;br /&gt;
*Predictive Analytics do not stack with any other source of initiative dice, except for Move By Wire.&lt;br /&gt;
&lt;br /&gt;
===Surprise===&lt;br /&gt;
*All surprised characters must make a surprise test, rolling Reaction + Intuition (3).&lt;br /&gt;
*Characters who have been alerted in some way receive a +3 dice pool modifier on this test.&lt;br /&gt;
*Characters who plan an ambush and delay their actions and wait for the arrival of their targets receive a +6 dice pool modifier.&lt;br /&gt;
*Ambushing characters are automatically not surprised by the characters they are ambushing if they have full awareness their targets movement and actions (Watching in open terrain, via fly spy, etc).&lt;br /&gt;
**In this situation, you still roll surprise, but cannot fail the test by rolling under the threshold for surprise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Notes&#039;&#039;&#039;&lt;br /&gt;
*Astral initiative is not affected by any bonuses to initiative, except where explicitly stated.&lt;br /&gt;
*Matrix VR initiative is not affected by any bonuses to initiative, except for those that reference biofeedback, Matrix initiative, hotsim or coldsim.&lt;br /&gt;
*Matrix and rigging AR initiative is treated as meat initiative. It does not benefit from things that specify matrix initiative, hotsim or coldsim.&lt;br /&gt;
*Additional base dice, like those possessed by all shapeshifters and certain HMHVV infected, are just that – base dice. They functionally stack with everything.&lt;br /&gt;
&lt;br /&gt;
===Combat Defense===&lt;br /&gt;
*The run for your life interrupt action works against missiles, rockets and grenade launchers, in addition to indirect combat spells, explosive throwing weapon attacks and any other area of effect attack that they are aware of. It is worth noting that one is generally not going to be aware of direct combat spells, or non-combat spells, to the degree necessary to flee them.&lt;br /&gt;
*Perceptive Defender applies any bonuses that are non-specific Perception bonuses. (Example: Synch applies, vision enhancement doesn&#039;t.)&lt;br /&gt;
*Acrobatic Defender applies any bonuses that are non-specific gymnastics or athletics group bonuses. (Example: Synthacardium applies, Light Body does not.)&lt;br /&gt;
*Weapon specs generally apply, but may, at GM discretion, not apply to defensive interrupts. Specs in the interrupt (block, parry, dodge) will always apply.&lt;br /&gt;
*Dodge does not work on the astral.&lt;br /&gt;
*Parry and block work on the astral, but only with weapon foci. They add your Astral Combat skill to the defense roll.&lt;br /&gt;
*Full defense works on the astral.&lt;br /&gt;
*The DV for the comparison to determine if a character has been pinned does include the net hits on the defense test. The armor value for the above test includes only the armor of base armor pieces, not accessories, cyberware, magic, bioware or any other forms of armor. The defender&#039;s armor value is modified by AP of the weapon as long as that AP is not from electrical weapons. Note that attempting to pin your opponent with explosive weapons is unlikely to be a very fruitful endeavor as explosive bolts or arrows explode on impact, leaving nothing behind to pin with. As the comparison between DV and armor is not a process that has &#039;&#039;hits&#039;&#039;, the &#039;&#039;net hits&#039;&#039; part refers to the net hits of the original attack test.&lt;br /&gt;
*Chemical seal remains effective unless the armor is rendered useless. Generally, this means that if the armor is still worn and providing armor benefits, chemical seal still applies. This abstraction is in place to avoid attempting to determine how bullet riddled or cut you are. An exception to this is that any melee attacks with edged weapons which cause physical damage bypass a chemical seal and apply the toxin for that attack only. Further attacks must cause physical damage to apply it again.&lt;br /&gt;
*Suppressive fire and physical area attacks resolve as they would normally: without defense tests.&lt;br /&gt;
*Suppressive fire only applies the dice pool penalty to characters in cover. They do not take damage while in cover.&lt;br /&gt;
**Passengers are always considered to be in good cover.&lt;br /&gt;
*Shotgun blasts allow for defense tests, applying the defense test modifiers.&lt;br /&gt;
*Passengers do not get to dodge a ramming vehicle.&lt;br /&gt;
*All attacks affecting passengers, if they allow for armor, add the vehicle’s armor to passenger’s soak tests. This rule applies only to attacks that originate from outside the vehicle.&lt;br /&gt;
*Dodge and full defense is a permitted combination, including taking both with an interrupt action simultaneously for a total of -15.&lt;br /&gt;
*Dodge is ranks only. No Agility is applied, however, the physical limit is applied. It is a valid spec for Gymnastics and applies when taking the dodge interrupt action and the preemptive dodge action.&lt;br /&gt;
*If you are berserking, you may not use the full defense action.&lt;br /&gt;
*A wall or other structure or barrier that is hit by a cold attack would have to make an armor test. However, a hole is only made if the structure is damaged, not the armor.&lt;br /&gt;
&lt;br /&gt;
====Armor====&lt;br /&gt;
*The AP of an attack influences the dice pool of the armor tests to avoid elemental side-effects.&lt;br /&gt;
*Ace of Diamonds gives a Concealability of -2, instead of the listed +2.&lt;br /&gt;
*The Restrictive gear quality is always applied if wearing the armor, even when not benefiting from the armor.&lt;br /&gt;
*CCOBs can accept armor mods, but armor mods which add to soak only apply to things protected by the CCOB&#039;s armor.&lt;br /&gt;
*Critter body armor has a capacity equal to the armor rating that it has.&lt;br /&gt;
*The Urban Explorer Daedalus (SL 47) cannot be worn with any other base armor. The parachute immediately fails if encumbered by any armor accessories.&lt;br /&gt;
**The Urban Explorer Daedalus&#039;s parachute may be bought seperately in backpack form for the time being. Rules for its use should be tied to Body + Freefall if dice are involved, but are up to GM fiat at this time.&lt;br /&gt;
*A hazmat suit is damaged by receiving physical damage from a penetrative or slashing source.&lt;br /&gt;
*Concealability stacking: concealability from multiple pieces of armor does not stack with other pieces of armor. It will, however, stack with &#039;&#039;a&#039;&#039; concealed pocket or &#039;&#039;&#039;a&#039;&#039;&#039; concealed holster. Note the singular articles there.&lt;br /&gt;
*The Ares bug stomper armor is compatible only with its own custom designed helmet. No other +armor accessories can be used with with this armor.&lt;br /&gt;
**The custom helmet has 6 capacity for vision and audio mods, adds +2 to the armor value of bug stomper armor, costs 5000¥ and allows the armor to be chemsealable - the armor can be chemsealed as long as the helmet is attached.&lt;br /&gt;
**Bug Stomper Armor does not provide Hardened Armor.  At all.&lt;br /&gt;
&lt;br /&gt;
====Armor Accessories====&lt;br /&gt;
*Armor accessory encumbrance is determined by average, full body Strength.&lt;br /&gt;
**The amount of armor gained from worn armor accessories is not limited by your strength attribute&lt;br /&gt;
*Cloaks are considered an armor accessory with zero armor bonus. You may benefit from exactly one and will receive the benefit of any armor modifications installed into it.&lt;br /&gt;
*Snakemesh socks only apply to soak through Called Shot: Legs.&lt;br /&gt;
*The PPP vitals cannot be used with &amp;quot;heavy armor&amp;quot; defined as base armors having armor rating 13 or more. (like what’s described by the Hang Time adept power on p. 171 of &amp;quot;Street Grimoire&amp;quot;). It will stack with any base armor of Rating 12 or lower and explicitly does not stack with Armor Vest or Armor Jacket.&lt;br /&gt;
*The PPP Arms/Legs/Vitals stack with Forearm Guards.&lt;br /&gt;
*The Ares Briefcase shield is non-ferrous and not affected by MAD scanners. It does not provide shielding to items within it.&lt;br /&gt;
*The EVO/Yamatetsu Naval Technologies Rampart Portable Ballistic Emplacement is permitted with the following changes:&lt;br /&gt;
**Remove the &amp;quot;hardened&amp;quot; tag. This means when it is used as a ballistic shield, it applies +10 regular armor as an armor accessory, with no effects from Hardened Armor. The Rampart does not expand with sufficient force to harm anyone. While expanded, it has Structure 10, Armor 10 and is treated as being 10 cm for the purposes of barrier rules. While deployed, this barrier can be used as good cover. If damaged enough to penetrate while deployed, it becomes useless while collapsed, and may not re-extend. While useless, it provides no armor bonus, but still uses the original armor value for the purpose of calculating encumbrance. It may be repaired with an Armorer + Logic [Mental] (12, 30 minutes) extended test or by a contact with the same.&lt;br /&gt;
&lt;br /&gt;
====Armor Modifications====&lt;br /&gt;
*Armor mods may be applied to any base armor piece or accessory, subject to normal capacity rules. When possessing multiple instances of a rated armor mod, only the highest rated instance will apply to any situation. Additionally, one can only benefit from armor mods installed into pieces of armor one is benefiting from, or installed into cloaks. Thus, armor mods installed into (for example) a second skin underneath an armor jacket will not benefit you.&lt;br /&gt;
*The internal FBA helmet does not stack with a ballistic mask. Wearing a normal helmet is possible with a ballistic mask, but makes Chemical Seal unavailable.&lt;br /&gt;
*YNT softweave and gel packs may only be added to base armor pieces (armor that has a base armor value). Gel packs increase the base armor value.&lt;br /&gt;
*A rating 6 medkit can be added to armor, though it only functions for the wearer.&lt;br /&gt;
*Transfer of non-availability-altering armor modifications from base armor to base armor will be permitted.&lt;br /&gt;
*Charges of a pulse weave suit act in the same manner as a flash-pak.&lt;br /&gt;
*AR Enhanced creations of your own are permitted only on-table at GM discretion and aren&#039;t carried off the table on which they were created.&lt;br /&gt;
*Shock frills used to attack require a dedicated unarmed attack, but it does not need to be a clinch or grapple.&lt;br /&gt;
**Shock frills trigger defensively when clinched or grappled, as well as against unarmed attacks.&lt;br /&gt;
**Shock frills deal 8S(e) AP -5, and have an accuracy of [Physical].&lt;br /&gt;
*The grey mana integration armor modification (BTB 156) is permitted on ShadowHaven with the following changes:&lt;br /&gt;
**Rather than requiring a chemical seal for ratings 4 to 6, ratings 4 to 6 may only be installed on armor that can take a chemical seal, and provide their benefits only when a theoretical equipped seal could be activated, that is to say, while wearing the entire suit of armor, including helmet. If not wearing the helmet, they provide the benefits of a rating 3 system.&lt;br /&gt;
**When targeted by a beneficial or other targeted magical effect (including AoE), grey mana integration opposes the Spellcasting roll with its rating in dice, reducing the hits on the test as appropriate.&lt;br /&gt;
**Grey mana does not penalize passive uses of magic (such as Improved Ability Negotiation) if the target is wearing it. Active uses of magic, such as Enthralling Performance, are still penalized.&lt;br /&gt;
**The penalties for Awakened wearing grey mana integration and grey mana tattoos apply any time a background count would penalize them. Treat it as a localized, stacking, inacclimacable background count.&lt;br /&gt;
**While grey mana integration is obvious, they are not definitively identifiable without labwork. While a police or security officer who notices them may be suspicious, an Astral Perception test is insufficient to arrest, only question.&lt;br /&gt;
*Chemical Seal (&amp;quot;Chemseal&amp;quot;) may be applied to the following armors, with varying requirements:&lt;br /&gt;
**Can take Chemseal with no stipulations: Ares Arctic Forces (RG 77), Evo Armadillo Armored Spacesuit (RG 82), MCT EE Suit (RG 83), Security Space Suit (RG 81), Space Suit (RG 81), Survival Bubble (RG 83), Desert Suit (RG 75), Ares Victory Big Game Hunter (RG 64), Chameleon Suit (CRB 437)&lt;br /&gt;
**Can take Chemseal, replacing Chemical Protection: Evo HEL Suit (RG 81)&lt;br /&gt;
**Can take Chemseal, when combined with the corresponding helmet: Bunker Gear (RG 69), FBA (CRB 437), Hardened Mil-Spec Armor (RG 66), Riot Control Armor (RG 69), Security Armor (RG 67), SWAT Armor (RG 70), Urban Explorer Daedalus (SL 48), Urban Explorer Jumpsuit (CRB 437), Ares bug stomper (SL 130).&lt;br /&gt;
**Can take Chemseal, when combined with a Full Face Mask (RG 79) or Enclosed Breathing Helmet (RG 79): Arctic Diver Suit (RG 80), Diving Armor (RG 80), Dry Suit (RG 79). &lt;br /&gt;
&lt;br /&gt;
=====Custom Armor Mods=====&lt;br /&gt;
*Internal Heating Armor Modification&lt;br /&gt;
**The following custom Armor Modification are available for purchase:&lt;br /&gt;
***Internal Heating Rating 1-6&lt;br /&gt;
***Cost: 500 nuyen/Rating&lt;br /&gt;
***1 Modification Slot/Rating&lt;br /&gt;
***Availability: 6&lt;br /&gt;
**Description: Add up to 5 degrees + 5 degrees per Rating to the temperature your character is in to determine the effects of the Cold-Blooded Metagenetic Negative Quality. Requires Insulation of the same Rating to be effective. &lt;br /&gt;
**At Rating 1 you&#039;d have an effective +10C, and at Rating 6 an effective +35C.&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
*Knucklebreaker overrides the normal option of the Killing Hands adept power to select damage.&lt;br /&gt;
*The Elemental Strike adept power still applies normally to damage dealt by attacks modified by the Knucklebreaker technique.&lt;br /&gt;
*Iaijutsu permits drawing as a simple action upon successful completion of a quick draw test, then attacking as another simple at your discretion. It does not grant an attack as part of the quick draw test.&lt;br /&gt;
*Following the use of Half-Sword technique, Iaijutsu can be used to &amp;quot;ready&amp;quot; the weapon again.&lt;br /&gt;
*Martial Arts specializations in the Unarmed Combat skill or other combat skills will apply to only attacks utilizing techniques.&lt;br /&gt;
*Kick Attack does not apply to attacks made with weapons not involving kicks. Thus, the knucks or shock gloves on your hands do not get the reach bonus to attacks in any circumstances. Notably, it will now apply to the Nerve Strike adept power.&lt;br /&gt;
*Kick Attack applies in any case where all of the following are true:&lt;br /&gt;
**It is sensible for reach to be applied.&lt;br /&gt;
**Where the Unarmed Combat skill is used.&lt;br /&gt;
**Where one is able to use their feet in order to kick their opponent.&lt;br /&gt;
**When the possessor both has the technique and desires to apply it.&lt;br /&gt;
*A weapon focus bonus may apply to attacks made using the Two-Weapon Style Attack martial technique. Only a single focus may add to a dice pool for any given test.&lt;br /&gt;
*Grasping Vines are accessible by the Cowboy Way and Whip Fighting in addition to the techniques already listed within these styles.&lt;br /&gt;
*The Gun Kata martial art can use machine pistols.&lt;br /&gt;
*Neither Mana Strike nor Mana Choke may be utilized by mundanes using Lucky Move.&lt;br /&gt;
*When using unarmed weapons aside from bare hands or natural weapons, you may use either Counterstrike or Riposte at your preference.&lt;br /&gt;
*La Verdadera Destreza&#039;s Multiple Opponent Defense gives the Friends in Melee bonus.&lt;br /&gt;
*You cannot use One Trick Pony to learn Mana Strike.&lt;br /&gt;
*You cannot use One Trick Pony to learn Mana Choke.&lt;br /&gt;
*Mana Choke:&lt;br /&gt;
**Requires you to have subdued your opponent.&lt;br /&gt;
**Damage is resisted as drain. Body + Willpower for adepts and mundanes, Willpower + drain attribute for magicians and mystic adepts. This damage cannot be healed by anything other than rest.&lt;br /&gt;
&lt;br /&gt;
====Technique Stacking====&lt;br /&gt;
*Martial Arts techniques (including actions) may be taken twice to increase the benefit from 1 to 2 unless stated otherwise.&lt;br /&gt;
*In accordance with RG pg 128, these stacking techniques must come from different Martial Arts.&lt;br /&gt;
&lt;br /&gt;
===Damage Types===&lt;br /&gt;
====Water Damage====&lt;br /&gt;
*The water damage effect is altered from raw in the following ways:&lt;br /&gt;
**Elemental water damage matches the base damage of the source and is soaked as normal. This is in contrast to raw water damage setting DV to 0.&lt;br /&gt;
**An area around the target given by (base dv/2) meters is slippery for the next ten minutes. Follow the raw effects for this slippery area.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
*Cyberimplanted firearms roll with the skill associated with the base weapon and do not require an Exotic Ranged Weapon skill.&lt;br /&gt;
*Explosives without a drop-off do not cause the chunky salsa rules resolution.&lt;br /&gt;
*The damage and AP from multiple simultaneous explosions is computed as per RAW except that the DV of explosions beyond the second are halved again for each additional explosion. So the first explosion causes full damage, the the next causes half, the following half again, etc. until you reach zero (note: round down). Each explosion improves the best AP by 1 for every additional explosion.&lt;br /&gt;
&lt;br /&gt;
====Accessories====&lt;br /&gt;
*Melee weapons may have the ceramic/plasteel components modification.&lt;br /&gt;
*Extra belts may be represented by the spare clip gun accessory or the gear item of the same name.&lt;br /&gt;
*Only one gyromount applies to a particular gun.&lt;br /&gt;
*For revolvers only, consider the ammo skip system to be slotless.&lt;br /&gt;
*Improved range finder does not stack with magnification of any kind, whether or not it is on the weapon.&lt;br /&gt;
*The smartgun must be wireless on in order to receive the wireless bonus. Directly connecting to a wireless off smartgun provides all the benefits of a smartlink except the wireless only dice bonus.&lt;br /&gt;
*All purchased clips, standard and extended alike, for the weapon, can be assumed to be of the proper size.  &lt;br /&gt;
*When purchasing an explosive magazine, you may purchase a grenade for free and add a note to it that it deals half damage.&lt;br /&gt;
*The Krime Happiness is permitted, to mass jubilation. Thanks to patented Troll Tough™ belt technology, the belt cannot be cut during a runaway firing situation (unless the GM deems fit, such as if cutting it would be to your disadvantage), but after the first full combat turn of nonstop fire, one may drop it. This won&#039;t stop it from firing, but will render its fire ineffective at anything other than collateral damage (GM discretion.) It will continue to fire on its own at a rate of 1 complex full auto per combat turn until it runs out of ammo.&lt;br /&gt;
*The Krime pack is permitted, except it acts as a rating 2 area jammer and has no effect on Device rating. If the noise created by the KRIME pack, modified by noise reduction, is greater than the device rating of an affected object, and it is capable of doing so, the audio on the device is overwritten and it begins screaming &amp;quot;KRIME!&amp;quot; at maximum allowable volume. The device otherwise functions as it would inside a normal jammer.&lt;br /&gt;
**Additionally, if tied to a glitched Krime Happiness, patented Troll Tough™ fibers will keep the Happiness tethered to your person until you manage to remove the backpack (3 complex actions) or it ceases firing. This is not likely to be a happy experience. As per the Krime Happiness, the Troll Tough™ fibers are mercurial and capricious and are only tough when a glitch or similar has occurred, and only for as long as the GM deems fit to inconvenience you.&lt;br /&gt;
*The Narcoject Dazzler caps at a Blinding Glare for unprotected eyes and never inflicts blindness of any kind. It targets a cone centered on your last target shot at, or whoever you declare you are pointing your gun at if you did not shoot on your most recent action phase. The cone is 10 meters wide and 100 meters long. The penalty will apply to anyone within the cone looking at the dazzler, with line of sight, and not actively trying to avert their eyes. While within the cone, the only way to act against one bearing the Dazzler (or anyone broadly in their direction) is to suffer the glare penalties or to take the Blind Fire penalty.&lt;br /&gt;
=====Weapon Modification Clarifications=====&lt;br /&gt;
*In order to benefit from a Stock slot modification, a weapon must be wielded in two hands. This can be done even with one handed weapons, such as SMGs.&lt;br /&gt;
*Motorized Folding stock listed price is the same for the standard Simple Action stock. Activating the motor wirelessly is a Free Action.&lt;br /&gt;
*Bipods &amp;amp; Tripods&lt;br /&gt;
**Negate all recoil caused by firing the weapon they&#039;re attached to when deployed on a solid surface.&lt;br /&gt;
**Lifting the weapon or folding the bipod / tripod negates this benefit and it has to be deployed again with the appropriate action.&lt;br /&gt;
* &#039;&#039;&#039;Melee and Thrown&#039;&#039;&#039; – melee and thrown weapons (except for grenades) may not take any modifications except for a grip modification, &amp;quot;Custom Look&amp;quot;, &amp;quot;Overclocked&amp;quot;, &amp;quot;Sling&amp;quot;, &amp;quot;Tracker&amp;quot;, &amp;quot;Weapon Commlink&amp;quot;, &amp;quot; Plasteel/Ceramic Components&amp;quot; and &amp;quot;Weapon Personality&amp;quot;. They can make use of holsters, if the weapon is appropriately sized. Grenades may not take any modifications whatsoever.&lt;br /&gt;
* &#039;&#039;&#039;Tasers&#039;&#039;&#039; – Tasers have access to the Top, Side and Internal slots by default. They are one-handed.&lt;br /&gt;
* &#039;&#039;&#039;Holdouts&#039;&#039;&#039; – Holdouts cannot take any modifications that require slots. They are one handed.&lt;br /&gt;
* &#039;&#039;&#039;Pistols&#039;&#039;&#039; – Light, Heavy, and Machine Pistols have access to Top, Barrel, Side and Internal slots by default. They are one-handed.&lt;br /&gt;
** &#039;&#039;&#039;Revolvers&#039;&#039;&#039; – in addition to the above, they may take ammo skip.&lt;br /&gt;
* &#039;&#039;&#039;Submachine Guns&#039;&#039;&#039; – SMGs have access to the Top, Side, Barrel, Stock and Internal slots by default. They are one-handed.&lt;br /&gt;
* &#039;&#039;&#039;Carbines, ARs, Sporting Rifles, Snipers, Shotguns, MGs&#039;&#039;&#039; – Carbines, Assault Rifles, Sporting Rifles, Sniper Rifles, Shotguns and all categories of Machine Guns have access to all slots by default. They are two-handed.&lt;br /&gt;
* &#039;&#039;&#039;ACs and Launchers&#039;&#039;&#039; – Assault Cannons, Grenade Launchers, Rocket Launchers and Missile Launchers have access to the Top, Side, Underbarrel, Stock and Internal slots by default. They are two-handed.&lt;br /&gt;
* &#039;&#039;&#039;Flamethrowers&#039;&#039;&#039;, including Flame Bracers, cannot take any modifications that require slots. They are two-handed.&lt;br /&gt;
* &#039;&#039;&#039;Crossbows&#039;&#039;&#039; – Light, Medium and Heavy crossbows have access to the Top, Side, Stock and Internal slots. They cannot take Electronic Firing. They are two-handed.&lt;br /&gt;
** The Ranger Sliver Pistol Crossbow has access to the Top, Side and Internal slots. It cannot take Electronic Firing. The Ranger Sliver Pistol Crossbow is one-handed and has a concealability modifier of +0.&lt;br /&gt;
* &#039;&#039;&#039;Bows&#039;&#039;&#039; – Bows, including the Krime Trollbow and the Dynamic Tension Bow, are obligate two-handed weapons. They cannot be fired in one hand by taking a penalty. The Krime Trollbow and Dynamic Tension Bow as well as Compound Bows can take an Internal Smartgun System and a grip modification, as well as a probably superfluous laser sight. Traditional bows can take a grip modification, a probably superfluous laser sight, and their own special breakdown system detail on p. 197 of &amp;quot;Hard Targets&amp;quot;. Bows have access to top slots as well.&lt;br /&gt;
** The Winchester Airbow has the same slots as detailed in RAW. It is two-handed and has a concealability of +6.&lt;br /&gt;
** PEPS – the Narcoject PEP has the same slots as detailed in RAW. It is one-handed and has a concealability of +0.&lt;br /&gt;
* &#039;&#039;&#039;Excluded Individual Ranged Weapons&#039;&#039;&#039; – any weapon in the following list cannot take any modifications except for grips.&lt;br /&gt;
** Any weapon which has a paid essence or capacity cost, typically cyberweapons and bioweapons, are incapable of taking any modifications, grips included, except for those specifically called out in RAW.&lt;br /&gt;
** The Tiffani Elegance Shooting Bracers. They are treated as one-handed at concealability +0 for spotting it, though they retain the RAW modifier to discern the true function. They cannot benefit even from grips, but cannot be disarmed by called shots or similar effects.&lt;br /&gt;
** The SA Retiarus Net Gun (Basic and XL). They are treated as two-handed at concealability +6.&lt;br /&gt;
** The Mortimer of London &amp;quot;Trafalgar&amp;quot; Gun Cane and Knockoff Gun Cane. They are treated as one-handed.&lt;br /&gt;
** Bolas (Regular and Monofilament). Bolas are one-handed and have a concealability of +4. Additionally, bolas cannot take grips.&lt;br /&gt;
** Blowguns. Blowguns are one handed and have a concealability of +2.&lt;br /&gt;
** The Ares Giantslayer Slingshot. Slingshots are obligate two-handed weapons (you cannot take a penalty to wield them in one hand, due to their nature) with a concealability of +0.&lt;br /&gt;
** The Micro Flare Launcher. Micro Flare Launchers are typically one-handed weapons with a concealability of -2.&lt;br /&gt;
** The Modified Spray Pen and the Pepper Punch Pen may only take grips.&lt;br /&gt;
* &#039;&#039;&#039;Pistol-sized Individual Ranged Weapons&#039;&#039;&#039; – any weapon in the following list has access to the Top and Internal slots by default. They are one-handed and count as pistol-sized with a concealability of +0. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Parashield Dart Pistol, the Ares Redline Laser Pistol, the FN-AAL Gyrojet Pistol (in addition to the above, the Gyrojet pistol, The Narcoject Gas Gun, the Narcoject Trackstopper, the Narcoject Dazzler (this only applies to the standalone version, &#039;&#039;&#039;not&#039;&#039;&#039; the weapon modification version).&lt;br /&gt;
**FN-AAL Gyrojet Pistol in addition to the above, has access to the Barrel slot and Electronic Firing, but not Suppressors.&lt;br /&gt;
* &#039;&#039;&#039;Submachine Gun-sized Individual Ranged Weapons&#039;&#039;&#039; - Any weapon in the following list has access to the Top, Side, Stock, and Internal slots by default. They are one-handed and count as SMG-sized with a concealability of +4. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Ares Lancer MP Laser, Ares Screech Sonic Rifle, Grapple guns (regular and tactical). &lt;br /&gt;
* &#039;&#039;&#039;Carbine/Assault Rifle-sized Individual Ranged Weapons&#039;&#039;&#039; – any weapon in the following list has access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two-handed and count as rifle-sized with a concealability of +6 Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Ares S-III Super Squirt, the Fichetti Pain Inducer, the Aquadyne Shark-XS Harpoon Gun, the Standard Harpoon Gun, the Ares Armatus (Laser Shotgun).&lt;br /&gt;
* &#039;&#039;&#039;Sniper-sized Individual Ranged Weapons&#039;&#039;&#039; – any weapon in the following list has access to the Top, Side, Underbarrel, Stock, and Internal slots by default. They are two-handed and count as rifle-sized with a concealability of +8. Unless otherwise indicated, they cannot take Electronic Firing.&lt;br /&gt;
** The Parashield Dart Rifle, The Ares Archon Heavy MP Laser, the Ares Thunderstruck Gauss Rifle.&lt;br /&gt;
* Weapons with multiple forms (i.e. HK XM30) share the Body, Stock, Top, Side and Grip slots across their forms. Those mods need to be added separately for each form, but only paid for once. Barrel and Magazine mods differ from form to form and need to be bought as normal.&lt;br /&gt;
&lt;br /&gt;
====Assault Rifles====&lt;br /&gt;
*The Ultimax Rain Forest carbine uses the [https://drive.google.com/file/d/1sU7jc8EpnBq7Zel53LbJJ2mKMoZHdZ9Z/view Missions Errata], rather than the original GH3 stats.&lt;br /&gt;
*The Onotari HL-13 (SL 38) uses Automatics rather than Firearms for its configuration roll.&lt;br /&gt;
&lt;br /&gt;
====Blades====&lt;br /&gt;
*The Aztechnology Blood Drinker Combat Axe has a reach of 0.&lt;br /&gt;
*The Collapsible Scythe uses the Blades skill and falls under the &amp;quot;Polearms&amp;quot; specialization.&lt;br /&gt;
*The Horizon-Flynn Defense-com Commlink Knife requires a Perception + Intuition [Mental] (3) test to identify that it is a weapons.&lt;br /&gt;
*The Renraku Red Samurai Katana (SL 132) is permitted, however, PC possession incurs the Wanted negative quality automatically, with a bounty of 50000¥. This may be bought off with 20 karma, 40000¥ or any combination thereof (2000¥ to 1 karma) combined with handing over the intact weapon. Discarding or breaking the weapon will cause you to retain the bounty until your death.&lt;br /&gt;
&lt;br /&gt;
====Bows and Crossbows====&lt;br /&gt;
*The Krime Trollbow used the stats from the book, correcting for the erroneous &amp;quot;reach&amp;quot; entry on the table for the ranged components. The stats are reproduced as follows:&lt;br /&gt;
**It uses Archery to fire, with an accuracy of 4, DV of (rating + 2) physical and AP of -(rating/4) for the ranged component.&lt;br /&gt;
**The melee component uses the Blades skill, with an accuracy of 3, a reach of 1, a DV of (Strength + 1) physical and an AP of -1.&lt;br /&gt;
**It may be used to overdraw up to rating 12. Additionally, one is free to buy arrows up to rating 12 for use with it.&lt;br /&gt;
*The light, medium and heavy crossbows have +5, +6 and +7 concealability, respectively.&lt;br /&gt;
&lt;br /&gt;
====Clubs====&lt;br /&gt;
*The Fluid motion mace disregards the penalties listed outside their statblock, for simplicity&#039;s sake. This means that it has no minimum Strength requirement to avoid penalties.&lt;br /&gt;
*In the event an osmium mace is made a weapon focus, your Charisma determines its variable stats in astral space.&lt;br /&gt;
&lt;br /&gt;
====Exotic Melee Weapons====&lt;br /&gt;
*In the specific case of the Krime stun lance, one may substitute one&#039;s Clubs pool at a -4 penalty to make attacks. One may not benefit from any specialization in Clubs when doing so.&lt;br /&gt;
*Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM at their sole prerogative. They may never be used with the Called Shot: Entanglement. &lt;br /&gt;
*The shock ram deals (Strength + 2 + net hits)P DV -3 AP to the target, then an additional 12S(e) soaked separately. It can be turned on or off as a free action if the ram is wireless on. It has a single charge and takes 10 seconds to recharge when plugged into a power source.&lt;br /&gt;
&lt;br /&gt;
====Exotic Ranged Weapons====&lt;br /&gt;
*The atomizer has an accuracy of 3 and concealability of +0. It uses the skill Non-Ballistic Firearms with a range array of 0.1/0.25/0.5/1 meters. The atomizer takes a complex action to reload, and requires a simple action to fire.&lt;br /&gt;
**The preparation used with an atomizer triggers on a valid target after firing (i.e., a living aura, similar to a contact prep).&lt;br /&gt;
**The atomizer itself functions as the lynchpin for breaking sustained spells (i.e., if the atomizer is broken, the spell will drop).&lt;br /&gt;
**An atomizer cannot take accessories or modifications.&lt;br /&gt;
*The Ares Screech sonic rifle &lt;br /&gt;
**Affects targets who are deaf or who have cyberears off normally.&lt;br /&gt;
**Cannot be used for called shots.&lt;br /&gt;
**Can take an external power source instead of a clip.&lt;br /&gt;
*The Narcoject PEP are permitted as is, but it is a matter of official record that the explanation of &amp;quot;It shoots lasers to plasmatize your skin, then explodes that plasma&amp;quot; is marketing bullshit. How does it work? No clue, but not like that.&lt;br /&gt;
*The microwave gun is modified as follows:&lt;br /&gt;
**The cost is reduced from 1000000¥ to 100000¥.&lt;br /&gt;
**The microwave gun halves the armor of whatever it is attacking and always does physical damage.&lt;br /&gt;
***This means that even if the target had 100 armor (cut to 50), any damage that slips past is physical.&lt;br /&gt;
***This reduction happens before the damage resistance occurs.&lt;br /&gt;
*The Narcoject Trackstopper is permitted, but with some hefty changes. It will apply the listed agility penalty as RAW to any actions, using full body average for the purposes of incapacitation. Only the highest single penalty from a roll will apply, but that penalty will remain in place until all foam has been cleared from your body.&lt;br /&gt;
**In addition to allowing the foam to dissipate on its own or using the special solvent, you may also attack the foam, which has 4 condition monitor boxes for each application you have successfully been struck by. Non-melee attacks will be considered penetrative for the purposes of the barrier rules. Even if your limbs are incapacitated by foam applications, you may still attack the foam with unarmed attacks, using an agility score of 1. This is likely to go poorly for you unless you are trained in unarmed, but c’est la vie.&lt;br /&gt;
**Being incapacitated by the foam does not preclude defense tests, though it may well make Agile Defender less desirable.&lt;br /&gt;
**The ammo capacity is 6(m), with a full reload of 6 shots taking up about a third of the backpack mechanism. Despite allusions to it, a single shot may not be split across multiple targets.&lt;br /&gt;
**It can also be used to barricade doors or entries. A single application of foam can block off about one square meter, vertically, of hallway. If used against a swinging door, it will prevent that door from swinging into the foam, though bashing attacks against the door will strike the foam (and its soak values) before carrying through into the door... assuming you&#039;re clever enough to turn the doorknob when you bash into it.&lt;br /&gt;
&lt;br /&gt;
====Flame Throwers====&lt;br /&gt;
*Flamethrowers can take internal smart guns and advanced safety systems.&lt;br /&gt;
*The Flametosser may use Non-Ballistic Firearm Skill.&lt;br /&gt;
*Flamethrowers do not get choke settings. On flechette suppressive fire, they receive no bonus width, although it counts as enhanced suppression.&lt;br /&gt;
*The Halloweener Barbeque Lighter is a one-handed weapon connected to a backpack tank. The Shiawase Arms Incinerator and the Shiawase Blazer are two-handed.&lt;br /&gt;
&lt;br /&gt;
====Grenade/Rocket/Missile Launchers====&lt;br /&gt;
*The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.&lt;br /&gt;
*Missiles do not have a &amp;quot;sensor rating&amp;quot; as described in CRB 435. They may be aquired as availability as +4 and cost +500¥ with respect to the base rocket.&lt;br /&gt;
*Armtech MGL-12 is Single Shot instead of semi auto.&lt;br /&gt;
*The Wuxing-Armstech PTL-02 is permitted, but note that it only functions underwater.&lt;br /&gt;
*Grenade, rocket and missile launchers are fired one of two ways:&lt;br /&gt;
**At a point in space, using a simple action rolling Heavy Weapons + Agility [Accuracy] (3) (or a complex action using the appropriate Gunnery test if mounted)&lt;br /&gt;
**At an enemy target, using a simple action rolling Heavy Weapons + Agility [Accuracy] (or a complex action rolling the appropriate Gunnery test if mounted) opposed by the enemy&#039;s defense test&lt;br /&gt;
**In either of these modes, the attacker fires a single munition downrange. If the attack fails to hit the threshold or misses the target, immediately roll a scatter test.&lt;br /&gt;
**The Mitsubishi Yakusoku MRL has specific rules which override this. In burst-fire mode, a character uses a simple action to fire the weapon, chooses two targets (a point in space, an enemy target or one of each) and splits their dice pool amongst these two targets. Ignore the text about &amp;quot;self-guided systems&amp;quot;.&lt;br /&gt;
***Note that this launch has 2 tubes and can be loaded with 2 different missiles. The missiles in each tube are fired in the reverse order that they were loaded.&lt;br /&gt;
**If a direct attacks with a launcher is taken roll the attack versus the defense test normally. Run for your life is not allowed for the target, but is allowed for those nearby. Net hits do not add to the damage. Misses, scatter and glitches will follow the rules on motion sensor triggers.&lt;br /&gt;
**Anti-Vehicular(AV) rockets/missiles always do physical damage to vehicles that are targeted directly with the weapon. Their damage can not be converted to stun/ignored.&lt;br /&gt;
&lt;br /&gt;
====Heavy Weapons====&lt;br /&gt;
*For Strength requirements of heavy weapons, use the full-body average, excluding the head.&lt;br /&gt;
*All light machine guns, medium machine guns and heavy machine guns innately have the option to expend twice as much ammunition when suppressing an area to increase the base DV of the weapon for the suppression by 50%.&lt;br /&gt;
**This bonus is added before any modifications and must be chosen when suppression begins.&lt;br /&gt;
&lt;br /&gt;
====Krime Katalog====&lt;br /&gt;
* The KRIME Vester is classified as a holdout pistol.&lt;br /&gt;
* The KRIME Heater is classified as a light pistol.&lt;br /&gt;
* The KRIME Varmint Stocked Pistol is a heavy pistol. It has -RC without the stock and 1 RC with the stock.&lt;br /&gt;
* The KRIME Chatter is classified as a machine pistol.&lt;br /&gt;
* The KRIME Tradition is classified as an SMG.&lt;br /&gt;
* Krime Saint Nicholas Carbine is classified as a carbine, the concealment of the weapon is changed to -2 if a character is wearing any armor or cloak with a concealment modifier.&lt;br /&gt;
* The AKM-97 when used as a carbine has its RC is changed to 0(1). When used as an assault rifle, it has a RC of 1.&lt;br /&gt;
* The Krime Ditch Combination Gun&#039;s rifle component is a sporting rifle.&lt;br /&gt;
* The Krime Stopper-II is classified as a shotgun.&lt;br /&gt;
* The Krime Junior Carbine is classified as a carbine.&lt;br /&gt;
* The Krime Soldier is classified as a sniper rifle.&lt;br /&gt;
* The Krime KAR-97-H is classified as an LMG.&lt;br /&gt;
* The Krime Monster is classified as an MMG.&lt;br /&gt;
* The Krime Confederate has its availability changed to 20F on ShadowHaven.&lt;br /&gt;
* The Krime T-Shirt Cannon may be fired with Longarms, Automatics or Heavy Weapons.&lt;br /&gt;
* The Krime Escalation is classified as a rocket launcher, fires rockets and you may perform Matrix Perception tests with it. &lt;br /&gt;
* The Krime Penetrators buckshot shells use flechette rules.&lt;br /&gt;
* The Krime Runner may not be equipped with a grenade.&lt;br /&gt;
&lt;br /&gt;
====Lasers====&lt;br /&gt;
*The Ares Lancer is SMG sized for the purposes of cyberimplanting. Note that you need an external clip port in order to load it, as it is not an (m) type weapon.&lt;br /&gt;
&amp;lt;!-- https://www.reddit.com/r/ShadowHavenBBS/comments/vps764/repeating_laser_price_reduction/ --&amp;gt;&lt;br /&gt;
*The Repeating Laser (LCD 209) costs 100,000 ¥.&lt;br /&gt;
*The Ares Armatus uses the Laser Weapon skill.&lt;br /&gt;
*Laser Weapons are adjusted as follows:&lt;br /&gt;
**Redline: +3DV : ACC 9 / DV 8 / AP -10 / SA&lt;br /&gt;
**Lancer: +3DV : ACC 7 / DV 10 / AP -10 / SA,BF&lt;br /&gt;
**Armatus: +6DV : ACC 6 / DV 12 / AP -5 / SA,BF&lt;br /&gt;
**Archon: +5DV : ACC 7 / DV 15 / AP -10 / SA, only consumes 3 charges per shot&lt;br /&gt;
**Repeating Laser: +4DV : ACC 7 / DV 11 / AP -8 / SA,BF,FA&lt;br /&gt;
*Peak Discharge Packs have their capacity increased to:&lt;br /&gt;
**Clip: 15&lt;br /&gt;
**Satchel: 30&lt;br /&gt;
**Backpack: 90&lt;br /&gt;
*When mounted in vehicle or drone turrets, consider laser weapons as the following weapons when determining which size turret to use.&lt;br /&gt;
**Redline - Heavy Pistol&lt;br /&gt;
**Lancer - Assault Rifle&lt;br /&gt;
**Armatus - Shotgun&lt;br /&gt;
**Archon - HMG&lt;br /&gt;
**Repeating Laser - HMG&lt;br /&gt;
&lt;br /&gt;
====Longarms====&lt;br /&gt;
*The Krime Whammy acts as listed. Additionally, it is able to take a complex action in order to both fire the shotgun and swing the hammer at a single barrier target with a single action, though both attacks are rolled and resolved separately. This may only be used against static barriers, a la Smashing Blow.&lt;br /&gt;
&lt;br /&gt;
====Pistols and Machine Pistols====&lt;br /&gt;
*The Shiawase Puzzler is not immune or resistant to MAD scanners, however, even recognizing its separate components as a weapon requires the same test whether one is using a MAD scanner or not.&lt;br /&gt;
*The PPSK-4 Collapsible machine pistol and the PSK-3 Collapsible heavy pistol have a concealability modifier of -6 when collapsed.&lt;br /&gt;
*The Ranger Sliver pistol has a concealability of +0.&lt;br /&gt;
*All uses of the Barrens Special should conform to the printed statblock.&lt;br /&gt;
*The Horizon-Flynn Defense Commlink Holdout and Taser requires a Perception + Intuition [Mental] (3) test to identify that they are weapons.&lt;br /&gt;
*The Morrissey Alta is restricted, not forbidden.&lt;br /&gt;
*The Nemesis Arms Praetorian has an accuracy of 4(5), not 4(6).&lt;br /&gt;
&lt;br /&gt;
====Tusks and Horns====&lt;br /&gt;
*Orks and trolls may attack with their natural weapons (tusks for both and horns for trolls) with +2 accuracy.&lt;br /&gt;
&lt;br /&gt;
====Underbarrel Weapons====&lt;br /&gt;
*Underbarrel weapons are considered to possess all the modifications of the main weapon with the exception of its barrel slot mods &#039;&#039;&#039;&#039;&#039;UNLESS&#039;&#039;&#039;&#039;&#039; the modification wouldn&#039;t work with the UB weapon. UB weapons are unable to accept any additional mods.&lt;br /&gt;
*Underbarrel grenade launches may take the airburst modification as an exception to the above rule.&lt;br /&gt;
*The underbarrel bola launcher has accuracy 4, 1(m) and the SS firing mode.&lt;br /&gt;
*The underbarrel chainsaw mounts a chainsaw chosen at purchase. Once bought this chainsaw can&#039;t be changed or separated from the UB mount.&lt;br /&gt;
*The underbarrel flamethrower uses an existing (non-custom) flamethrower chooses at purchase. Once bought this flamethrower can&#039;t be changed or separated from the UB mount.&lt;br /&gt;
*The underbarrel grapple gun functions as a normal, non-tactical grapple gun.&lt;br /&gt;
*The underbarrel grenade launcher will have an accuracy of 3, 6(c) ammo capacity and the SS firing mode.&lt;br /&gt;
&lt;br /&gt;
====Throwing Weapons====&lt;br /&gt;
*Each throwing attack with wireless-on throwing knives or shuriken gains +1 die, pre-split, for each wireless-on throwing knife or shuriken you have thrown at that target in this combat turn.&lt;br /&gt;
*The Urban Tribe tomahawk used in melee has the same stats except for reach 0. It uses the Blades skill.&lt;br /&gt;
&lt;br /&gt;
===One-Handing Two-Handed Weapons===&lt;br /&gt;
&lt;br /&gt;
*Characters, when using two-handed weapons (defined below) with one hand, will take penalties.&lt;br /&gt;
&lt;br /&gt;
*Two-Handed weapons:&lt;br /&gt;
**All assault cannons&lt;br /&gt;
**All assault rifles&lt;br /&gt;
**The following Blades:&lt;br /&gt;
***Combat Axe&lt;br /&gt;
***Claymore&lt;br /&gt;
***Collapsible Scythe&lt;br /&gt;
***Cougar Collapsible Spear (Exception, this is 1h when throwing)&lt;br /&gt;
***Katana (Exception: takes -1 DV rather than -2 DV for one-handed use, other penalties as normal)&lt;br /&gt;
***Krime Bill&lt;br /&gt;
***Krime Reaver&lt;br /&gt;
***Nodachi&lt;br /&gt;
***Polearm&lt;br /&gt;
***Renraku Red Samurai Katana (Exception: takes -1 DV rather than -2 DV for one-handed use, other penalties as normal)&lt;br /&gt;
**All bows**&lt;br /&gt;
**All carbines&lt;br /&gt;
**All crossbows except for the Ranger Sliver Pistol Crossbow (though reloading still takes a free hand)&lt;br /&gt;
**The following Clubs:&lt;br /&gt;
***Fluid-Motion Mace&lt;br /&gt;
***Nemesis Arms Maul Stun Staff&lt;br /&gt;
***Osmium Mace&lt;br /&gt;
***Pitchfork&lt;br /&gt;
***Staff&lt;br /&gt;
***Telescoping Staff&lt;br /&gt;
**The following Exotic Melee Weapons:&lt;br /&gt;
***Ash Arms Chainsaw&lt;br /&gt;
***Ash Arms Monofilament Chainsaw&lt;br /&gt;
***All battering rams**&lt;br /&gt;
***Monofilament Chainsaw&lt;br /&gt;
**The following Flamethrowers:&lt;br /&gt;
***Shiawase Arms Incinerator&lt;br /&gt;
***Shiawase Blazer&lt;br /&gt;
**All grenade launchers&lt;br /&gt;
**All heavy machine guns**&lt;br /&gt;
**The following lasers:&lt;br /&gt;
***Ares Archon Heavy MP Laser&lt;br /&gt;
**All light machine guns&lt;br /&gt;
**All medium machine guns&lt;br /&gt;
**All missile launchers&lt;br /&gt;
**All shotguns with the exception of the Krime Stopper-II (any variant)&lt;br /&gt;
**Any Krime Stopper-II (or variant) with an under barrel attachment&lt;br /&gt;
**All Sniper rifles&lt;br /&gt;
**All sporting rifles&lt;br /&gt;
&lt;br /&gt;
*All ranged weapons on this list, when wielded with one hand, suffer the following penalties:&lt;br /&gt;
**-2 die pool penalty unless you are a troll(or Sasquatch) (in which case only a -1 die pool penalty).&lt;br /&gt;
**Considered to have already fired 6 bullets after recoil has been reset (see progressive recoil, CRB 175).&lt;br /&gt;
&lt;br /&gt;
*All melee weapons on this list, when wielded with one hand, suffer the following penalties:&lt;br /&gt;
**-2 dice pool penalty unless you are a troll(or Sasquatch) (in which case only a -1 dice pool penalty).&lt;br /&gt;
**-2 DV penalty EXCEPT for the katana and the Renraku Red Samurai Katana, which only take a -1 DV penalty.&lt;br /&gt;
* .**Battering rams, bows, heavy machine guns, assault cannons and sniper rifles cannot be used one-handed, unless braced against something (GM fiat here).&lt;br /&gt;
&lt;br /&gt;
===Ammunition===&lt;br /&gt;
*You cannot buy hits to handload your own ammunition. However, remember that you can buy it.&lt;br /&gt;
*Handload ammunition retains the availability of the ammo it is duplicating.&lt;br /&gt;
*Explosive and ex-explosive rounds are non-penetrative rounds, thus do not penetrate barriers.&lt;br /&gt;
*Seeker shafts use the rating of the arrow and their bonus stacs with the smartlink bonus.&lt;br /&gt;
*DMSO can be added to the Narcoject gas gun.&lt;br /&gt;
*Looper rounds are permitted, but rather than using the text written, refer to the following: Looper rounds are available for 200¥ for every 10 rounds, and have an availability of 12R. When they strike a valid device – a sensor, a visual device, or an audio device – they loop the last five seconds over again for the next minute. They are programmed to account for things such as clocks, but crowds or complex changes of scene will reveal the deception. Physical examination of the device will note the round attached and direct Matrix examination with Matrix Perception will note the effects after they have run their course. In order to affect worn gear, a called shot at -6 is necessary. They have a maximum accuracy of 2, require 1 net hit to attach, deal no damage of any kind and may not be used against any device paid for with essence.&lt;br /&gt;
*ArrowLink is permitted. The existing types, cost and availability, rules for attaching and removing the arrow or cord remain in place. However, instead of ignoring noise, the ArrowLink provides a direct connection through touchlink technology to the target struck. Targeting a device the size of a normal security camera requires a called shot at -4, while targeting anything meaningfully larger is resolved as a normal attack. Objects carried by a person or drone are permitted to use the defense test of the person or drone carrying them. They are available for bows, trollbows, pistol crossbows, mounted crossbows, and light/medium/heavy crossbows. In order to benefit from the direct connection, one must plug a device into the cord at the firer&#039;s end and they can not provide any connection to a targeted device paid for by essence (devices on the firer&#039;s end may be paid for with essence, if desired).&lt;br /&gt;
**Arrowlink has the option to provide a wireless connection to the device it hits. The wireless connection does not count as a direct connection (and thus is subject to noise) and may be accessed by everyone. Normally, the direct connection with the cable is still only accessible by the attacker; However, it can be given to another person instead. Only one person or device may benefit from the direct connection at a time.&lt;br /&gt;
====Anti Vehicle Ammunition====&lt;br /&gt;
;Below are Anti Vehicle Ammunitions that were not listed with stats in Run &amp;amp; Gun. Please find the following stats for them;&lt;br /&gt;
*AV rounds&lt;br /&gt;
** DV —, AP Mod –1/–5(–1 for personal, –5 for vehicle armor), Avail 14R, Cost 175¥&lt;br /&gt;
*Assault Cannon AV rounds&lt;br /&gt;
** DV —, AP Mod –1/–5(–1 for personal, –5 for vehicle armor), Avail 14R, Cost 400¥&lt;br /&gt;
====Gyrojet Ammunition====&lt;br /&gt;
;Pistol ammo&lt;br /&gt;
:the Gyrojet pistol has two types of ammo. The full statline will be provided below. One of these is fabricated but identical to what is listed in Hero Lab.&lt;br /&gt;
*Gyrojet ammo&lt;br /&gt;
** +0 DV, +0 AP. 12F availability. 80¥/10 rounds.&lt;br /&gt;
*Gyrojet SnS&lt;br /&gt;
** -2S(e), -5 AP. 14R availability. 160¥/10 rounds.&lt;br /&gt;
&lt;br /&gt;
;Rocket ammo&lt;br /&gt;
:Below are Gyrojet ammunitions that were not listed with stats in Run &amp;amp; Gun. Please find the following stats for them;&lt;br /&gt;
*Gyrojet Plus Rockets&lt;br /&gt;
** +1P AP-- 16F 200¥&lt;br /&gt;
*Gyrojet Taser Rockets&lt;br /&gt;
** Whenever a Called Shot calls for this, use our Gyrojet Stick n Shock rounds instead.&lt;br /&gt;
*Gyrojet Tracker Rockets with Security Tag&lt;br /&gt;
** — — — 14F 200¥&lt;br /&gt;
*Gyrojet Tracker Rockets with Stealth Tag&lt;br /&gt;
**  — — — 16F 125¥&lt;br /&gt;
&lt;br /&gt;
====Flechettes====&lt;br /&gt;
*Weapons with flechette as part of their damage code default can only fire flechette rounds. This does not include SnS flechettes.&lt;br /&gt;
*SnS flechettes can only be loaded into shotguns. &lt;br /&gt;
&lt;br /&gt;
====Maker Mags====&lt;br /&gt;
*Cannot be used to make Depleted Uranium rounds, to reduce Thematics team migraines. The extended magazine is treated as the +2 concealability version from Hard Targets. Maker grenades are not permitted. It is worth noting that you may, as usual, purchase multiple of an item with a single availability roll, increasing the delivery time based on the total cost of the purchase.&lt;br /&gt;
&lt;br /&gt;
====Rockets====&lt;br /&gt;
*All missile/rocket launchers can fire rockets or missiles. Missiles gain the additional benefit:&lt;br /&gt;
**A user may make an active targeting test as a simple action:&lt;br /&gt;
***Vehicle-mounted launchers roll Gunnery + Agility/Logic [Mental OR Sensor Rating].&lt;br /&gt;
***Metahuman/critter carried launchers roll Heavy Weapons + Logic [Mental].&lt;br /&gt;
**The user gets a modifier on this test based on the Signature Table.&lt;br /&gt;
***Metahuman/critter targets roll Sneaking + Agility [Physical].&lt;br /&gt;
***Rigged vehicle/drone targets roll Sneaking + Reaction/Intuition [Handling].&lt;br /&gt;
***Autonomous vehicle/drone targets roll Pilot + [Model] Evasion [Handling].&lt;br /&gt;
**If the active targeting test succeeds, net hits on this test act as a defense penalty when making the next direct fire at that target. Note that the target may not run for their life unless the missile misses. This active targeting bonus only lasts for one attack.&lt;br /&gt;
**If, for some reason, an active targeting test succeeds and is not used in the same pass, the target may spend a simple action to evade detection: reroll the active targeting test. If the target succeeds, net hits on their test reduce the defense penalty from active targeting (to a minimum of 0).&lt;br /&gt;
**Missiles have no other benefit aside from damage. They do not have their own sensor rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please leave the text below this line as it is, for proper categorization. --&amp;gt;&lt;br /&gt;
[[Category:Player Rules]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153557</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153557"/>
		<updated>2026-07-14T05:20:35Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, cyber-ninja.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled. Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. While this was not immediately a concern due to her otherwise excellent progress, when Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. Due to the high risk profile attached to her behavior, her continued service was no longer required. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization to access, and opted instead to escape during what would have been her final field exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging maintenance for her augmentations, poor nutrition, repeated exposure to allergens, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma out of fear of discovery have done a number on her physical readiness and left her in a series state of deconditioning. Her PT instructor would have a cow if he saw her now.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps. She listens to this guiding force.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving anything to chance, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a snack run requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location, checking first responder response times for the area, and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153556</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153556"/>
		<updated>2026-07-14T05:20:20Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled. Candidates were trained as security spiders and received extensive augmentation and field training for operations requiring physical intrusion or overwatch of conventional teams.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. While this was not immediately a concern due to her otherwise excellent progress, when Project Huntsman was shuttered she was among those assets scheduled for liquidation to recover augmentation and rare reagents. &lt;br /&gt;
&lt;br /&gt;
The project was deemed too expensive, a waste of time and money when cheaper alternatives existed. Due to the high risk profile attached to her behavior, her continued service was no longer required. HM-C8 was made aware of her incoming liquidation, due primarily to snooping around files she had no authorization to access, and opted instead to escape during what would have been her final field exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging maintenance for her augmentations, poor nutrition, repeated exposure to allergens, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma out of fear of discovery have done a number on her physical readiness and left her in a series state of deconditioning. Her PT instructor would have a cow if he saw her now.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps. She listens to this guiding force.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving anything to chance, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a snack run requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location, checking first responder response times for the area, and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman.&lt;br /&gt;
&lt;br /&gt;
Her white hair is typically kept tied back in a braid, with bangs that look like she probably cuts them herself. With her pale skin and gray cybereyes, she looks nearly monochromatic.&lt;br /&gt;
&lt;br /&gt;
All four limbs have been replaced with sleek prosthetics covered in pale, flesh-tone dust sleeves that could only possibly conceal their nature under the most unfavorable of conditions. She carries herself like she&#039;s trying to look even smaller than she really is. She rarely takes her eyes off her AROs.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153555</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153555"/>
		<updated>2026-07-14T03:30:42Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging on maintenance for her augmentations, suffering from poor nutrition, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma have done a number on her physical readiness.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman with pale gray cybereyes. She has soft features that speak to a mixed Japanese-Caucasian ancestry. She is, all and all, fairly nonthreatening.&lt;br /&gt;
&lt;br /&gt;
Her limbs are cybernetic, with pale flesh-tone dustcovers that fail to hide their synthetic nature.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153554</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153554"/>
		<updated>2026-07-14T03:16:29Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
Going by the handle &amp;quot;Muffet&amp;quot;, she has found work selling her expertise as a hacker. Unfortunately, her work up until now has barely covered her living expenses. Lagging on maintenance for her augmentations, suffering from poor nutrition, and rarely leaving the cramped confines of the coffin hotel pod she rents in Tacoma have done a number on her physical readiness.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-Caucasian ancestry. She is, all and all, fairly nonthreatening.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153552</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153552"/>
		<updated>2026-07-13T22:48:52Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=sharing Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-Caucasian ancestry. She is, all and all, fairly nonthreatening.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153551</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153551"/>
		<updated>2026-07-13T22:38:23Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Matrix Persona */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=drive_link Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-Caucasian ancestry. She is, all and all, fairly nonthreatening.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of eight spindly black spider legs that emerge from beneath the hem.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153550</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153550"/>
		<updated>2026-07-13T22:37:39Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=drive_link Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A short, slight albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-Caucasian ancestry. She is, all and all, fairly nonthreatening.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of spider legs beneath her frilly dress.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153549</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153549"/>
		<updated>2026-07-13T22:36:43Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Cyberninja&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=drive_link Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A small albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-American ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of spider legs beneath her frilly dress.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153548</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153548"/>
		<updated>2026-07-13T22:36:23Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=drive_link Muffet Drive]&lt;br /&gt;
|Priority=DEDAA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A small albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-American ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of spider legs beneath her frilly dress.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153533</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153533"/>
		<updated>2026-07-13T03:03:38Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Xaytan&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1ZdZOKTDkFsoLXAFN1h69Dfm-gR1njK9P?usp=drive_link Muffet Drive]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A small albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-American ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of spider legs beneath her frilly dress.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153532</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153532"/>
		<updated>2026-07-13T02:59:17Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Anhe&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A small albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-American ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of spider legs beneath her frilly dress.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153530</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153530"/>
		<updated>2026-07-13T02:37:28Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A small albino woman with sleek, black cyberlimbs and pale gray cybereyes. She has soft features that speak to a mixed Japanese-American ancestry.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Dark clothes, often baggy hoodies and sweatpants in her casual attire. Most of it is riddled with corporate logos. She seems to have a thing for spiders, with a lot of related motifs and graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A petite, smiling woman in a frilly dress. She scuttles along on a set of spider legs beneath her frilly dress.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153527</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153527"/>
		<updated>2026-07-13T02:20:52Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* SINs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Charlotte Webbs(PCC Shareholder) R3: A young matrix specialist fresh out of college, with some therapeutic augmentations.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153526</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153526"/>
		<updated>2026-07-13T02:14:27Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153525</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153525"/>
		<updated>2026-07-13T02:13:56Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Negative */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack for snacks requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153524</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153524"/>
		<updated>2026-07-13T02:06:43Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by MCT-aligned forces.&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to SECURE marketable plush toy assets NLT H+72, IOT ensure minimal cortisol levels and maintain combat effectiveness.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153523</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153523"/>
		<updated>2026-07-13T01:59:53Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative. Hacker, sniper, vent-crawler.&lt;br /&gt;
&lt;br /&gt;
Horrible little socially awkward nervous wreck.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
Callsign MUFFET is to ESTABLISH independent lifestyle in AO Seattle, IOT ensure survival and avoid recapture by corporate-aligned forces.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Project Huntsman was one of many clandestine bioengineering projects handled under MCT and its subsidiaries.&lt;br /&gt;
&lt;br /&gt;
Started to resolve personnel problems in the Matrix specialist hiring space, Huntsman utilized a number of MCT owned fertility clinics to distribute genetically engineered gametes to select subjects. Development would be tracked, and a recovery team sent to extract those who met certain physical development benchmarks that suggested suitability for the project.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was one such subject, taken at birth and raised in the program. Among her cohort she excelled.&lt;br /&gt;
&lt;br /&gt;
However, she had begun to exhibit paranoid and neurotic behavior that was marked by the program&#039;s psychiatric overseers. When Project Huntsman was shuttered, while other assets in training were reassigned to other programs, she was scheduled for liquidation to recover augmentation and rare reagents.&lt;br /&gt;
&lt;br /&gt;
HM-C8 was made aware of her incoming liquidation and opted instead to escape during a routine training exercise.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&#039;&#039;&#039;Prototype Transhuman:&#039;&#039;&#039; Huntsman assets were the recipients of advanced prenatal genetic engineering.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentor Spirit(Spider):&#039;&#039; Muffet has long had a voice in her head, urging her to caution. To plan. To weave her webs without gaps.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&#039;&#039;&#039;Down The Rabbit Hole:&#039;&#039;&#039; Obsessed with never leaving any gaps, she has a bad habit of getting lost in the weeds chasing irrelevant details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PSC(Overpreparation):&#039;&#039;&#039; Muffet feels compelled to prepare: Something as simple as a run to stuffer shack requires creating a shopping list, obtaining the floor plan, identifying emergency exits, determining where in the store the item is located, confirming that the item is in stock, performing a background check on the cashier, staking out the location and creating a plan of action before proceeding. Trying to get her to move more quickly is like pulling teeth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Muffet&amp;diff=153522</id>
		<title>Muffet</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Muffet&amp;diff=153522"/>
		<updated>2026-07-12T21:53:56Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: Created page with &amp;quot;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt; {{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 200px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype= Decker, Physical Infiltrator |Shortblurb1= |Shortblurb2= |Shortblurb3= |OwnersRedditName=AManyFacedFool |OwnersDiscordName=@Xaytan |Metatype= Human |Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt; |StreetCred=0 |Noteriet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CategoryTemplate}} &amp;lt;!-- This entire line is safe to delete. In fact, please do. --&amp;gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype= Decker, Physical Infiltrator&lt;br /&gt;
|Shortblurb1=&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=AManyFacedFool&lt;br /&gt;
|OwnersDiscordName=@Xaytan&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[Drive URL Link]&lt;br /&gt;
|Priority=AACEE &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Tailor-made corporate matrix operative.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153157</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153157"/>
		<updated>2026-06-29T00:52:41Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Xaytan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low(Escalated to Medium by player actions)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=URBAN APEX Experiential Labs&lt;br /&gt;
|OppositionCasualties=Anthony Pike(Founder, Experiential Architect)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are called to the Redmond Barrens, to a spot in Touristville, to make a quick buck enforcing the RESPECT Anthony Pike and his gang of highly motivated go-getters with ownership mentalities making 80k a day setting their hours DESERVE.&lt;br /&gt;
&lt;br /&gt;
They decided that breaking they J&#039;s face in would be way, way more satisfying.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
URBAN APEX Experiental Labs was filming marketing material on-site in the Redmond Barrens, showcasing their authentic services allowing high-value clients to experience immersive, unsimulated tactical scenarios with genuine Redmond locals in high-octane environments.&lt;br /&gt;
&lt;br /&gt;
Which is a fancy way of saying recording videos of themselves murdering SINless people to put on P2.0.&lt;br /&gt;
&lt;br /&gt;
Not knowing about the current gang war situation, they were targeted by a drive-by from some Halloweeners. This ruined their shoot. Not willing to take this lying down, they put out a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners show up. Crypt Keeper and Renato arrive first and begin talking to the J, Anthony Pike.&lt;br /&gt;
&lt;br /&gt;
About the time the rest of the group is pulling up, the J is explaining his business. And Renato, seeing red, starts swinging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was no plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners get involved in a firefight with the well-armed group of rich assholes. Colcannon manages to catch a few bullets from automatic fire, but the runners thoroughly clobber the lot of them. One bright young stakeholder has his skull thoroughly synergized with the pavement via a high-impact disruption from Renato&#039;s boot. Anthony&#039;s neurological ecosystem embarks on a transformative journey following radical alignment with a round of .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The rest, realizing that they are not prepared for such a high-stakes competitive environment, make a strategic withdrawal. #HighPerformance #StrategicExit #RiskMitigation #Agility #Adaptability&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the Founder dead, URBAN APEX&#039;s remaining stakeholders spend some time reorienting their strategic outlook to better capture volatile opportunities while minimizing risk exposure.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP split between:&lt;br /&gt;
&lt;br /&gt;
UP TO 10 Karma&lt;br /&gt;
UP TO 4k in nuyen from looted credsticks, or gear rates in pretentious custom appearance firearms and ammunition.&lt;br /&gt;
&lt;br /&gt;
Quality Options:&lt;br /&gt;
Colcannon: Tough As Nails&lt;br /&gt;
Themistocles: Practice, Practice, Practice&lt;br /&gt;
Crypt Keeper: Closer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Hunting the homeless for sport!}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153156</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153156"/>
		<updated>2026-06-29T00:52:03Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Xaytan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low(Escalated to Medium by player actions)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=URBAN APEX Experiential Labs&lt;br /&gt;
|OppositionCasualties=Anthony Pike(Founder, Experiential Architect)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are called to the Redmond Barrens, to a spot in Touristville, to make a quick buck enforcing the RESPECT Anthony Pike and his gang of highly motivated go-getters with ownership mentalities making 80k a day setting their hours DESERVE.&lt;br /&gt;
&lt;br /&gt;
They decided that breaking they J&#039;s face in would be way, way more satisfying.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
URBAN APEX Experiental Labs was filming marketing material on-site in the Redmond Barrens, showcasing their authentic services allowing high-value clients to experience immersive, unsimulated tactical scenarios with genuine Redmond locals in high-octane environments.&lt;br /&gt;
&lt;br /&gt;
Which is a fancy way of saying recording videos of themselves murdering SINless people to put on P2.0.&lt;br /&gt;
&lt;br /&gt;
Not knowing about the current gang war situation, they were targeted by a drive-by from some Halloweeners. This ruined their shoot. Not willing to take this lying down, they put out a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners show up. Crypt Keeper and Renato arrive first and begin talking to the J, Anthony Pike.&lt;br /&gt;
&lt;br /&gt;
About the time the rest of the group is pulling up, the J is explaining his business. And Renato, seeing red, starts swinging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was no plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners get involved in a firefight with the well-armed group of rich assholes. Colcannon manages to catch a few bullets from automatic fire, but the runners thoroughly clobber the lot of them. One bright young stakeholder has his skull thoroughly synergized with the pavement via a high-impact disruption from Renato&#039;s boot. Anthony&#039;s neurological ecosystem embarks on a transformative journey following radical alignment with a round of .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The rest, realizing that they are not prepared for such a high-stakes competitive environment, make a strategic withdrawal. #HighPerformance #StrategicExit #RiskMitigation #Agility #Adaptability&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
With the Founder dead, URBAN APEX&#039;s remaining stakeholders spend some time reorienting their strategic outlook to better capture volatile opportunities while minimizing risk exposure.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP split between:&lt;br /&gt;
&lt;br /&gt;
UP TO 10 Karma&lt;br /&gt;
UP TO 4k in nuyen from looted credsticks, or gear rates in pretentious custom appearance firearms and ammunition.&lt;br /&gt;
&lt;br /&gt;
Quality Options:&lt;br /&gt;
Colcannon: Tough As Nails&lt;br /&gt;
Themistocles: Practice, Practice, Practice&lt;br /&gt;
Crypt Keeper: Closer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153153</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153153"/>
		<updated>2026-06-29T00:08:22Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-24&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Xaytan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low(Escalated to Medium by player actions)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=URBAN APEX Experiential Labs&lt;br /&gt;
|OppositionCasualties=Anthony Pike(Founder, Experiential Architect)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are called to the Redmond Barrens, to a spot in Touristville, to make a quick buck enforcing the RESPECT Anthony Pike and his gang of highly motivated go-getters with ownership mentalities making 80k a day setting their hours DESERVE.&lt;br /&gt;
&lt;br /&gt;
They decided that breaking they J&#039;s face in would be way, way more satisfying.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
URBAN APEX Experiental Labs was filming marketing material on-site in the Redmond Barrens, showcasing their authentic services allowing high-value clients to experience immersive, unsimulated tactical scenarios with genuine Redmond locals in high-octane environments.&lt;br /&gt;
&lt;br /&gt;
Which is a fancy way of saying recording videos of themselves murdering SINless people to put on P2.0.&lt;br /&gt;
&lt;br /&gt;
Not knowing about the current gang war situation, they were targeted by a drive-by from some Halloweeners. This ruined their shoot. Not willing to take this lying down, they put out a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners show up. Crypt Keeper and Renato arrive first and begin talking to the J, Anthony Pike.&lt;br /&gt;
&lt;br /&gt;
About the time the rest of the group is pulling up, the J is explaining his business. And Renato, seeing red, starts swinging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was no plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners get involved in a firefight with the well-armed group of rich assholes. Colcannon manages to catch a few bullets from automatic fire, but the runners thoroughly clobber the lot of them. One bright young stakeholder has his skull thoroughly synergized with the pavement via a high-impact disruption from Renato&#039;s boot. Anthony&#039;s neurological ecosystem embarks on a transformative journey following radical alignment with a round of .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The rest, realizing that they are not prepared for such a high-stakes competitive environment, make a strategic withdrawal. #HighPerformance #StrategicExit #RiskMitigation #Agility #Adaptability&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP split between:&lt;br /&gt;
&lt;br /&gt;
UP TO 10 Karma&lt;br /&gt;
UP TO 4k in nuyen from looted credsticks, or gear rates in pretentious custom appearance firearms and ammunition.&lt;br /&gt;
&lt;br /&gt;
Quality Options:&lt;br /&gt;
Colcannon: Tough As Nails&lt;br /&gt;
Themistocles: Practice, Practice, Practice&lt;br /&gt;
Crypt Keeper: Closer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153152</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153152"/>
		<updated>2026-06-29T00:08:08Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-06-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Xaytan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low(Escalated to Medium by player actions)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=URBAN APEX Experiential Labs&lt;br /&gt;
|OppositionCasualties=Anthony Pike(Founder, Experiential Architect)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are called to the Redmond Barrens, to a spot in Touristville, to make a quick buck enforcing the RESPECT Anthony Pike and his gang of highly motivated go-getters with ownership mentalities making 80k a day setting their hours DESERVE.&lt;br /&gt;
&lt;br /&gt;
They decided that breaking they J&#039;s face in would be way, way more satisfying.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
URBAN APEX Experiental Labs was filming marketing material on-site in the Redmond Barrens, showcasing their authentic services allowing high-value clients to experience immersive, unsimulated tactical scenarios with genuine Redmond locals in high-octane environments.&lt;br /&gt;
&lt;br /&gt;
Which is a fancy way of saying recording videos of themselves murdering SINless people to put on P2.0.&lt;br /&gt;
&lt;br /&gt;
Not knowing about the current gang war situation, they were targeted by a drive-by from some Halloweeners. This ruined their shoot. Not willing to take this lying down, they put out a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners show up. Crypt Keeper and Renato arrive first and begin talking to the J, Anthony Pike.&lt;br /&gt;
&lt;br /&gt;
About the time the rest of the group is pulling up, the J is explaining his business. And Renato, seeing red, starts swinging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was no plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners get involved in a firefight with the well-armed group of rich assholes. Colcannon manages to catch a few bullets from automatic fire, but the runners thoroughly clobber the lot of them. One bright young stakeholder has his skull thoroughly synergized with the pavement via a high-impact disruption from Renato&#039;s boot. Anthony&#039;s neurological ecosystem embarks on a transformative journey following radical alignment with a round of .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The rest, realizing that they are not prepared for such a high-stakes competitive environment, make a strategic withdrawal. #HighPerformance #StrategicExit #RiskMitigation #Agility #Adaptability&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP split between:&lt;br /&gt;
&lt;br /&gt;
UP TO 10 Karma&lt;br /&gt;
UP TO 4k in nuyen from looted credsticks, or gear rates in pretentious custom appearance firearms and ammunition.&lt;br /&gt;
&lt;br /&gt;
Quality Options:&lt;br /&gt;
Colcannon: Tough As Nails&lt;br /&gt;
Themistocles: Practice, Practice, Practice&lt;br /&gt;
Crypt Keeper: Closer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153151</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153151"/>
		<updated>2026-06-29T00:07:29Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Xaytan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low(Escalated to Medium by player actions)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=URBAN APEX Experiential Labs&lt;br /&gt;
|OppositionCasualties=Anthony Pike(Founder, Experiential Architect)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are called to the Redmond Barrens, to a spot in Touristville, to make a quick buck enforcing the RESPECT Anthony Pike and his gang of highly motivated go-getters with ownership mentalities making 80k a day setting their hours DESERVE.&lt;br /&gt;
&lt;br /&gt;
They decided that breaking they J&#039;s face in would be way, way more satisfying.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
URBAN APEX Experiental Labs was filming marketing material on-site in the Redmond Barrens, showcasing their authentic services allowing high-value clients to experience immersive, unsimulated tactical scenarios with genuine Redmond locals in high-octane environments.&lt;br /&gt;
&lt;br /&gt;
Which is a fancy way of saying recording videos of themselves murdering SINless people to put on P2.0.&lt;br /&gt;
&lt;br /&gt;
Not knowing about the current gang war situation, they were targeted by a drive-by from some Halloweeners. This ruined their shoot. Not willing to take this lying down, they put out a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners show up. Crypt Keeper and Renato arrive first and begin talking to the J, Anthony Pike.&lt;br /&gt;
&lt;br /&gt;
About the time the rest of the group is pulling up, the J is explaining his business. And Renato, seeing red, starts swinging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was no plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners get involved in a firefight with the well-armed group of rich assholes. Colcannon manages to catch a few bullets from automatic fire, but the runners thoroughly clobber the lot of them. One bright young stakeholder has his skull thoroughly synergized with the pavement via a high-impact disruption from Renato&#039;s boot. Anthony&#039;s neurological ecosystem embarks on a transformative journey following radical alignment with a round of .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The rest, realizing that they are not prepared for such a high-stakes competitive environment, make a strategic withdrawal. #HighPerformance #StrategicExit #RiskMitigation #Agility #Adaptability&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP split between:&lt;br /&gt;
&lt;br /&gt;
UP TO 10 Karma&lt;br /&gt;
UP TO 4k in nuyen from looted credsticks, or gear rates in pretentious custom appearance firearms and ammunition.&lt;br /&gt;
&lt;br /&gt;
Quality Options:&lt;br /&gt;
Colcannon: Tough As Nails&lt;br /&gt;
Themistocles: Practice, Practice, Practice&lt;br /&gt;
Crypt Keeper: Closer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153150</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153150"/>
		<updated>2026-06-29T00:06:32Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Xaytan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Low(Escalated to Medium by player actions)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=URBAN APEX Experiential Labs&lt;br /&gt;
|OppositionCasualties=Anthony Pike(Founder, Experiential Architect)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The runners are called to the Redmond Barrens, to a spot in Touristville, to make a quick buck enforcing the RESPECT Anthony Pike and his gang of highly motivated go-getters with ownership mentalities making 80k a day setting their hours DESERVE.&lt;br /&gt;
&lt;br /&gt;
They decided that breaking they J&#039;s face in would be way, way more satisfying.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
URBAN APEX Experiental Labs was filming marketing material on-site in the Redmond Barrens, showcasing their authentic services allowing high-value clients to experience immersive, unsimulated tactical scenarios with genuine Redmond locals in high-octane environments.&lt;br /&gt;
&lt;br /&gt;
Which is a fancy way of saying recording videos of themselves murdering SINless people to put on P2.0.&lt;br /&gt;
&lt;br /&gt;
Not knowing about the current gang war situation, they were targeted by a drive-by from some Halloweeners. This ruined their shoot. Not willing to take this lying down, they put out a job.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners show up. Crypt Keeper and Renato arrive first and begin talking to the J, Anthony Pike.&lt;br /&gt;
&lt;br /&gt;
About the time the rest of the group is pulling up, the J is explaining his business. And Renato, seeing red, starts swinging.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
There was no plan.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The runners get involved in a firefight with the well-armed group of rich assholes. Colcannon manages to catch a few bullets from automatic fire, but the runners thoroughly clobber the lot of them. One bright young stakeholder has his skull thoroughly synergized with the pavement via a high-impact disruption from Renato&#039;s boot. Anthony&#039;s neurological ecosystem embarks on a transformative journey following radical alignment with a round of .45 ACP.&lt;br /&gt;
&lt;br /&gt;
The rest, realizing that they are not prepared for such a high-stakes competitive environment, make a strategic withdrawal. #HighPerformance #StrategicExit #RiskMitigation #Agility #Adaptability&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
10 RVP split between:&lt;br /&gt;
&lt;br /&gt;
UP TO 10 Karma&lt;br /&gt;
UP TO 4k in nuyen from looted credsticks, or gear rates in pretentious custom appearance firearms and ammunition.&lt;br /&gt;
&lt;br /&gt;
Quality Options:&lt;br /&gt;
Colcannon: Tough As Nails&lt;br /&gt;
Themistocles: Practice, Practice, Practice&lt;br /&gt;
Crypt Keeper: Closer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153147</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153147"/>
		<updated>2026-06-28T21:30:27Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmond, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Crypt Keeper|Colcannon|Renato|Themistocles}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153146</id>
		<title>Like Brah Not Cool</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Like_Brah_Not_Cool&amp;diff=153146"/>
		<updated>2026-06-28T21:29:16Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2087-MM-DD  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location= Redmon, Seattle  &amp;lt;!-- Optional: Any factions who were allied t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-MM-DD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Redmon, Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Urgent_Supply_Run&amp;diff=153067</id>
		<title>Urgent Supply Run</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Urgent_Supply_Run&amp;diff=153067"/>
		<updated>2026-06-25T01:21:51Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-22&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Lotus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Ms. Moira&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|141|Newt|Cauldron|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Redmond gangs}}&lt;br /&gt;
|OppositionCasualties=A couple of gangers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=Lotus does not condone smoking or the use of tobacco products. Please take care of your health.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
An elderly orc by the name of [[Ms. Moira]] needed some cigarettes. Unfortunately, there&#039;s a minor gang war happening in Avondale, so neither her or any of her housemates can go grab them. This is a problem, so the dwarf Winston asks some shadowrunners to grab some, resulting in some sneaking, some violence, and some theft of motorcycles.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
[[141]], [[Cauldron]], and [[Newt]] are all invited to a video call by their fixers, with a somewhat haggard looking dwarf, who explains the situation to the runners. The crew is stuck inside of their house due to the fighting, and Ms. Moira is suffering from nicotine withdrawals, so he asked the runners to grab a pack or two of cigarettes to help calm her down. After some negotiation, and checking to see what brand Ms. Moira likes, the runners meet together at stuffer shack to plan.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The group decides since most of the fighting is in Avondale, they are going to try to sneak around the borough&#039;s lower border to avoid the worst of it. In addition, Newt summons a spirit of the air to keep them concealed. With the preparations set, the team goes on their way.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The run starts out simple enough. Unfortunately, the spirit of air does a little to good at concealing the team, leading to Cauldron almost being hit by a go-ganger who couldn&#039;t see him. After incapacating him and stealing his bike, the gang continues, eventually being stopped by a group of gangers with a spirit who saw them. Cauldron is brought to a boil but saved, and the team manage to take them out after Newt turned the enemy mage into...a Newt. The team continued until they reached the house they were told to go to, where a shootout between the Ancients and Halloweeners was brought to a decisive Halloweener victory via Aztechology striker. Seeing no other way forward, the group sneaks as close as possible before opening up on the Weener crew, with a combination of sneak attacks and a rosebush spell finishing them off quickly.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The runners enter the house to see Ms. Moira shouting at one of her housemates about the trials she endured when she was his age, they give her the cigarettes, after which she calms down somewhat and agrees to help pay the group what they were owed. They manage to make it back out of Redmond without further difficulty, and go about on their days.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
2,000 Nuyen or gear rates for Bolt hole lifestyles, guns and ammo of 12 or lower availability, drugs of lower then 14 availability, or dodge scoots. (1 RVP)&lt;br /&gt;
&lt;br /&gt;
2,000 Nuyen or gear rates for Bolt hole lifestyles, guns and ammo of 12 or lower availability, drugs of lower then 14 availability, or dodge scoots. (Negotiation)&lt;br /&gt;
&lt;br /&gt;
3 Karma (3 RVP)&lt;br /&gt;
&lt;br /&gt;
4 CDP (2 RVP)&lt;br /&gt;
&lt;br /&gt;
2 CDP (Base)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional&lt;br /&gt;
Ms. Moira at loyalty 1 (1 RVP)&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Abela tusk and her force 10 sandal weapon focus.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Cauldron]]:&#039;&#039;&#039; &amp;quot;I&#039;ve been reduced to a glorified courier for old women and idiots. And there was nothing particularly glorious about it. Granted, wearing a fire spirit as a hat was rather new...&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;[[Newt]:&#039;&#039;&#039; &amp;quot;Well, I&#039;ve been paid to do dumber things. I oughta brush up on my combat spells, I feel like I could&#039;ah done more.&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Cat_And_Mouse_And_Cat&amp;diff=153066</id>
		<title>Cat And Mouse And Cat</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Cat_And_Mouse_And_Cat&amp;diff=153066"/>
		<updated>2026-06-25T01:18:34Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-09-25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM= Asmodeus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle(Tacoma)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Newt|Silent Quill|Intercession}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat= Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes= AAR done by Xaytan&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
A group of runners are hired to track down an investigator from the UCAS and find out what he knows about Ms. Johnson.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners are called to a back alley in Tacoma in the middle of the night. All arriving around the same time having coordinated over the matrix, Quill decides to split from the group to ascend to the nearby rooftops to approach undetected. The runners make note of a pair of turrets overlooking the scene as they approach. Quill makes a show of sneaking into the meet undetected by the Johnson.&lt;br /&gt;
&lt;br /&gt;
The job is simple, in a certain sense of the word. Ms. Johnson has a monkey on her back, a UCAS federal agent who&#039;s investigating her and her associates. A Hobgoblin by the name of Mr. Groglurtz Vaughn. She wants to know what he knows and how he knows it, and the runners are the ones to get that information. They try to negotiate for better pay, but without any experienced negotiators among the party this effort falls flat. They do, however, receive an offer; If they can get the job done without the target knowing, the Johnson will add an extra bonus.&lt;br /&gt;
&lt;br /&gt;
The runners are given two days to complete the job.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The runners begin to plan. Between the three of them they have a changeling sniper, a broke barrens dweller and a cyborg. The target, they determine, is staying at the Seattle Hilton in Downtown. Unwilling to try their luck at the checkpoints and brave the scanners and police scrutiny in such a high security rating, they decide to track the target remotely. Intercession combs the &#039;trix for data on the target, feeding the team information on his role within the UCAS government. The team is able to identify his security detail as an armed shofer and likely a security guard, with a heavily armored BMW for transport around Seattle. A vehicle of which they are able to obtain images.&lt;br /&gt;
&lt;br /&gt;
Newt summons a spirit of fire, plying it with McHughes takeout fries for it to do the team a favor and search for the target. After a little over an hour of waiting for the spirit to find him it reports that he is in the Henry M. Jackson Federal Building, also located in Downtown Seattle.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
Newt projects and follows the spirit to the location, where she tails the target&#039;s vehicle all the way to Fort Lewis. Intercession and Quill map out their return route and search the Tacoma residential district for a good place to take a shot at a vehicle on the highway. Locating a water tower, they place Quill atop it to be concealed with technology and magic. After a brief discussion of methods to slow traffic to make the shot easier, they settle on trusting in Quill to make the shot. A tracker round into the armored limousine sets them up to tail Vonn the rest of the way.&lt;br /&gt;
&lt;br /&gt;
The runners tail the target to a retirement home on the Tacoma docks, inhabited by retired marines and sailors. Intercession enters the building and takes a seat in the waiting room, eavesdropping on the target&#039;s conversation at the front desk. At the group&#039;s encouragement, Intercession hacks into the target&#039;s commlink and snags the image he was showing the clerk. Neither they nor the Johnson, who they forward the image to, seem to recognize him.&lt;br /&gt;
&lt;br /&gt;
Realizing, however, that their cyborg now has digital access to the target&#039;s work commlink and that they have not found any evidence of any other data storage devices in their investigation (And that none of them are comfortable pitting their pickpocketing skills against an agent of the Pentagon) the team decide to get Intercession to hack the comm and snag the data that will get them paid. With a bit of encouragement, Intercession is able to grab the data without alerting the target.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Ms. Johnson informs the team that she intends to skip town, reviewing the information the team acquired and seeming convinced that Washington is trying to frame her for something. She pays the runners, and offers them their bonus: A (highly radioactive) focus for Newt, and access to cybernetics for the rest of the team.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
8,000 Nuyen (4 RVP)&lt;br /&gt;
&lt;br /&gt;
5 Karma (5 RVP)&lt;br /&gt;
&lt;br /&gt;
4 CDP (1 RVP)&lt;br /&gt;
&lt;br /&gt;
Newt: Can take a R6 Alchemical Focus made of a Radium-Uranium alloy, a decaying isotope metal piece considered hazardous waste from MRI machines as well as a Spell Formula for the Stealth Illusion spell. (31,000 at Gear Rates = 8 RVP taken from any other rewards) (You get to keep 250 Nuyen as change.)&lt;br /&gt;
&lt;br /&gt;
Intercession and Quill: Access to a Ft. Lewis mechanic/cyberdoc that can give mechanical drone/vehicle mods and cybernetics up to Availability 16 at Gear Rates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|&amp;quot;Imaginary Technique: Exploding Dice.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Intercession]]: All relevant data logged. Target data was acquired without conflict or alerting the bearer. Some of the handler team were surprised when reviewing footage. I apparently exceeded expectations when acquiring the data.&lt;br /&gt;
&lt;br /&gt;
[[Newt]]: This thing is dangerous. Why&#039;d I let her pay me with this? Am I crazy? Stupid?! Whatever. Most of the complications here were from our side, job itself was simple enough.&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Gotta_Start_Somewhere&amp;diff=153065</id>
		<title>Gotta Start Somewhere</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Gotta_Start_Somewhere&amp;diff=153065"/>
		<updated>2026-06-25T01:15:54Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-10-08&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Robinton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond Barrens&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Limitless|Onigiri|Newt|Wildflower}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Low&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Halloweener&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Generic Ganger|Ganger Mage}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The team goes and clears out a gang of Halloweeners.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
It&#039;s October and Halloweeners are assholes. A no-tell Motel in the Barrens is being harassed by Halloweeners&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team meets the J at the Daze and accept the job - to run off some gangers from a no-tell Motel in the Barrens. After a brief discussion with the vaguely drunk johnson, the team takes on the job&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Limitless in involved. What plan?&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The gang rolls up, the Halloweeners roll back and, well, lose. They were not able to stand up to Limitless and Onigiri&#039;s physical prowess, nor the troll-to-dolphin transformation from Newt. Unable to stand up to the combined magical and physical assault, the gangers either drop unconscious or flee - though a few of them end up dead by accident.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
None to speak of. &lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
* 4 Karma (4 RVP)&lt;br /&gt;
* 6000 Nuyen (3 RVP)&lt;br /&gt;
* 8000 in Lifestyle (2 RVP)&lt;br /&gt;
* 2 CDP&lt;br /&gt;
* Counts as an Ordeal for Onigiri&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Did they just shoot a dolphin? - [[Onigiri]]}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&lt;br /&gt;
==[[Wildflower]]==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, I guess I gotta get used to things... wonder how this even ended up on Ace&#039;s desk, really. I know Limitless and Onigiri mean well, and damn did they get the job done, but hell, straight up fighting ain&#039;t really my wheelhouse. Next job, hopefully I won&#039;t faceplant into the asphalt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Limitless]]==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, Hellsing was right. Pretty damn straight forward. Damn shame we couldn&#039;t keep all of em alive but uh...well, &#039;Weeners ain&#039;t exactly a group I&#039;m hospitable towards. Still need to find that damn hat...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Onigiri]]==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It felt nice to be back in Redmond to do a good deed! The Underground is nice, but it&#039;s... well, it&#039;s underground! I hope some of these Halloween fellows take the chance to rethink their life choices ...oh, I didn&#039;t even realize, but it turns out this was a birthday mission for me! Happy birthday, Onigiri! Hehehe. Pleasant things aside, I still have a long ways to go; too many of my comrades were injured to be satisfied with my work! I shall strive to improve!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[Newt]]==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ohmygodohmygodohmygod, I thought I was gonna DIE. I killed somebody. I was cornered, okay! They shouldn&#039;t have cornered a mage!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Le_Bateau&amp;diff=153064</id>
		<title>Le Bateau</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Le_Bateau&amp;diff=153064"/>
		<updated>2026-06-25T01:12:42Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Zerre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Atlantic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Reign|Intercession|Newt}}&lt;br /&gt;
|RunnerCasualties= None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Phantom of the Past&lt;br /&gt;
|OppositionUnits={{AARCharacterList|U-782|}}&lt;br /&gt;
|OppositionCasualties=U-782 was temporarily disrupted and resumed it&#039;s attack after a few month of dormancy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
SK hires some runner to find the source of the highsea attack against foreign ship that are getting blamed on the their back.&lt;br /&gt;
==Background==&lt;br /&gt;
Over the coast of Normandy a strange ailment is present, in the magical mist flowing over the lands, people are telling tale of ghost from the Second World War, German and American soldiers alive attacking anyone as if the war was still raging on. The phenomenom seemingly extended as the mist developped itself. After the Normandy&#039;s landing echo it seemed that the water of the Atlantic are threatened by an U-Boat once again.&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meeting was held in Seattle, the team met a regular Johnson of SK who offered 30k nuyens to uncover the true reason beyond the attack and therefore clean the slate of SK on the matter as they&#039;ll deal with the problem themself. Satisfied with the proposal the team accept and is sent to New York to board a ship that will travel to Brest where they&#039;ll meet with some locals agent who gathered a bunch of baseline information for their investigation.&lt;br /&gt;
==The Run==&lt;br /&gt;
After a brief flight to New York, the team board a freighter ship and is starting a ten day trip to New York, with Reign having to cash in favor from her hierarchy at Doc Wagon to get some holidays and make it to the run without losing her job, the first ten days at sea are quite boring and uneventful overall.&lt;br /&gt;
&lt;br /&gt;
On the tenth&#039;s day however as sun goes down, Intercession who was hanging out on the bridge noticed a strange metalic glimmer in the ocean, a periscope. And he noticed it too late, two huge explosion were heard shaking the whole ship, the team quickly scrambled and soon enough the rest of the crew told them that the ship was sure to sink, however as everyone got ready to evacuate, the captain of the ship realized that two of his crew weren&#039;t around, one of them was the machinist and one of the torpedoes hit nearby, worried he ask the team to bring them out of the hot water.&lt;br /&gt;
&lt;br /&gt;
After a run in the corridor that were filling with water, the team realized that the access to the engine room was flooded and Intercession had to take a couple of swim to evacuate the two crewman, the machinist who was wounded, and one of his friend who got blocked by the rising water why he helped his friend. Soon enough they would be on the bridge again and quickly got in the evacuation canoe, in record time the ship they were in sunk.&lt;br /&gt;
&lt;br /&gt;
All went silent then as night felt, waiting for the coast guard to pick them up, the shipwrecked soon started to hear the rumbling of a diesel engine, something quite uncommon for a modern submarine, and through astral and mundane mean of perception, they would eventually notice a silhouette roaming around. It wasn&#039;t the silhouette of a modern submarine and they could notice marking on the hull &amp;quot;U-782&amp;quot; and &amp;quot;Leïse und Todlich&amp;quot;. A quick check on the matrix seemingly indicated that they were observing a genuine Type VII-C, the workhouse of the Unterseeboote during the Battle of the Atlantic. But Newt saw something more deep, the crew of the boat were spirit, phamtoms of German Sailors, and the ship itself was a vehicle spirit.&lt;br /&gt;
&lt;br /&gt;
However their observation were cut short as in the distance the helicopter of the coast guard could be heard and the U-782 made an emergency dive disappearing under the water. The team was then rescued and brought to Brest to be debrief, once this was done, they rented an hotel room and pursued their investigation through archives and magical theory, managed to comfirmed the ties between the Ghost ship and the ghost phonomenom in France, they also digged on the ship itself learned the U-782 was sunk in the channel in June 1944. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team however felt they weren&#039;t really paid to deal with this matter, after all they just had to uncover the threat lurking under the sea, and they figured it all out. After sending all the information to SK, they got their payment and learned sometimes later than an SK team managed to sink the ghost ship, although...Nothing could say if it was definitive or not.&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Reward for &amp;quot;Le Bateau&amp;quot; (Deadly, 20 RVP)&lt;br /&gt;
&lt;br /&gt;
30k nuyens (15 RVP)&lt;br /&gt;
&lt;br /&gt;
12 CDP (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequence :&lt;br /&gt;
&lt;br /&gt;
-The ghost U-782 is sank and will go dormant for a while, eventually reappearing later on and resuming it&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
-The issue is made more public thank to SK intervention.&lt;br /&gt;
&lt;br /&gt;
-The High Council of Brittany begin to investigate more thoroughly the issues of ghost roaming around.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;Spooky stuff. Glad we managed to help the folks stuck in the engine room. But honest, I don&#039;t see any other way we could&#039;ah handled that there submarine spirit with what we were workin&#039; with.&amp;quot; - Newt&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=153063</id>
		<title>Let&#039;s be cops 2: License to Drek</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=153063"/>
		<updated>2026-06-25T00:18:40Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-05-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Jane Dior&lt;br /&gt;
|Ally2=Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Trashcan_Pete|Newt|Kong}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Skraacha&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Jane Dior is trying to evict some ganger squatters from a building on the edge of tourist ville before he coworkers get the job done a lot more brutally.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Now that the orc underground is gaining prominence the local population is getting bolder. A group of skratcha have taken up residence squatting in a tenement building in the middle of a redmond revitalization zone. The local pawns have a score to settle and some aggression to let out. Jane Dior wants the situation handled a little less brutally.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Jane at the daze in a virtual meet. She explained the situation. In a couple of days Knight Errant is going to raid the building and likely kill everyone in it. She wants to clear the building in a more life friendly manner. The pay for this is only 2000Y each, citing it as a humanitarian opportunity. But mentioned most of the gangers have a price on their head. The more they bring in alive the more cash she will be able to raise for them.&lt;br /&gt;
The team agreed and Jane sent over a batch of fake sins identifying them as police associates and provides a couple of gas grenades and less lethal flechettes at the runners request.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided to scope out the building a bit first before settling on a raid strategy. Pete strolled around to some burning barrels, looking in windows along the way while newt used clairvoyance to roam around the building a bit and Kong climbed up adjacent buildings to scope out the second floor. With the recon done the team decided a stealth approach until things got loud.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team did some drugs and activated some preps. During his recon pete spotted a decker, his plan was to dump shock the decker and take them out as Kong infiltrated. Kong got the drop on his first target and quietly chipped him in two. Deciding his blades would be too dangerous he decided to swap to shotguns which did away with the quiet approach.&lt;br /&gt;
Using magic fingers Pete pulled the deckers cord and forcibly dumped her. He then leaped through the window and covers it up with a physical wall just before the local guards saw him. They were suspicious to see a new wall and began to approach from the inside.&lt;br /&gt;
The next 12 seconds or so was a bural display of stuffing effect as Kong blasted all targets in his path including one of the two local finger wigglers. Mean while newt and pepe summoned spirits to do their dirty work, trying as hard as possible to not kill targets.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Once the final ganger was managed a KE team working for Jane approached the site to arrest any still living. Jane was fairly pleased with the work done and paid out the team 4000Y in payment and bounties. She offered an exchange for some slightly hot gear in leu of payment.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Med 10RVP&lt;br /&gt;
&lt;br /&gt;
6Karma (6RVP)&lt;br /&gt;
&lt;br /&gt;
4000Y (2RVP) or gear rates on stuff that fell off the truck, ask if you arent sure i suppose.  Mostly KE appropriate gear though.&lt;br /&gt;
&lt;br /&gt;
4 CDP (2RVP) + 2 Free CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional &lt;br /&gt;
&lt;br /&gt;
Kong - suit of fba up to avail 20 with mods from a gang enforcer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contact Jane Dior at loyalty 1 - 5RVP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trash can pete steals an armidillo from the gangers.&lt;br /&gt;
Dana gets 8 GMP for using a pregen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;They make them a lot softer out here in Redmond than I realized.  I&#039;ll need to adjust my load out of less than lethals, this is not the first time the locals could not handle my blade.&amp;quot; -Kong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What good is a magic in a Dekker fight? If you unplug the dekker, there is no dekker fight.&amp;quot; -Trashcan Pete&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am going to be. In SO MUCH trouble when this comes back on me! It was just a little sylph! A tiny one! How was I supposed to know that guy was made of wet tissue?!&amp;quot; -Newt&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=153062</id>
		<title>Let&#039;s be cops 2: License to Drek</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Let%27s_be_cops_2:_License_to_Drek&amp;diff=153062"/>
		<updated>2026-06-25T00:18:34Z</updated>

		<summary type="html">&lt;p&gt;Xaytan: /* Player After Action Reports (AARs) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2087-05-30&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Bulldogc&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=Jane Dior&lt;br /&gt;
|Ally2=Knight Errant&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Trashcan_Pete|Newt|Kong}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Medium&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot= Or&#039;zet Underground&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Skraacha&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Jane Dior is trying to evict some ganger squatters from a building on the edge of tourist ville before he coworkers get the job done a lot more brutally.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Now that the orc underground is gaining prominence the local population is getting bolder. A group of skratcha have taken up residence squatting in a tenement building in the middle of a redmond revitalization zone. The local pawns have a score to settle and some aggression to let out. Jane Dior wants the situation handled a little less brutally.&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The team met Jane at the daze in a virtual meet. She explained the situation. In a couple of days Knight Errant is going to raid the building and likely kill everyone in it. She wants to clear the building in a more life friendly manner. The pay for this is only 2000Y each, citing it as a humanitarian opportunity. But mentioned most of the gangers have a price on their head. The more they bring in alive the more cash she will be able to raise for them.&lt;br /&gt;
The team agreed and Jane sent over a batch of fake sins identifying them as police associates and provides a couple of gas grenades and less lethal flechettes at the runners request.&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
The team decided to scope out the building a bit first before settling on a raid strategy. Pete strolled around to some burning barrels, looking in windows along the way while newt used clairvoyance to roam around the building a bit and Kong climbed up adjacent buildings to scope out the second floor. With the recon done the team decided a stealth approach until things got loud.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
The team did some drugs and activated some preps. During his recon pete spotted a decker, his plan was to dump shock the decker and take them out as Kong infiltrated. Kong got the drop on his first target and quietly chipped him in two. Deciding his blades would be too dangerous he decided to swap to shotguns which did away with the quiet approach.&lt;br /&gt;
Using magic fingers Pete pulled the deckers cord and forcibly dumped her. He then leaped through the window and covers it up with a physical wall just before the local guards saw him. They were suspicious to see a new wall and began to approach from the inside.&lt;br /&gt;
The next 12 seconds or so was a bural display of stuffing effect as Kong blasted all targets in his path including one of the two local finger wigglers. Mean while newt and pepe summoned spirits to do their dirty work, trying as hard as possible to not kill targets.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
Once the final ganger was managed a KE team working for Jane approached the site to arrest any still living. Jane was fairly pleased with the work done and paid out the team 4000Y in payment and bounties. She offered an exchange for some slightly hot gear in leu of payment.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Med 10RVP&lt;br /&gt;
&lt;br /&gt;
6Karma (6RVP)&lt;br /&gt;
&lt;br /&gt;
4000Y (2RVP) or gear rates on stuff that fell off the truck, ask if you arent sure i suppose.  Mostly KE appropriate gear though.&lt;br /&gt;
&lt;br /&gt;
4 CDP (2RVP) + 2 Free CDP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Optional &lt;br /&gt;
&lt;br /&gt;
Kong - suit of fba up to avail 20 with mods from a gang enforcer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contact Jane Dior at loyalty 1 - 5RVP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trash can pete steals an armidillo from the gangers.&lt;br /&gt;
Dana gets 8 GMP for using a pregen&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
&amp;quot;They make them a lot softer out here in Redmond than I realized.  I&#039;ll need to adjust my load out of less than lethals, this is not the first time the locals could not handle my blade.&amp;quot; -Kong&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What good is a magic in a Dekker fight? If you unplug the dekker, there is no dekker fight.&amp;quot; -Trashcan Pete&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am going to be. In SO MUCH trouble when this comes back on me! It was just a little sylph! A tiny one! How was I supposed to know that guy was made of wet tissue?!&amp;quot; -Newt&lt;/div&gt;</summary>
		<author><name>Xaytan</name></author>
	</entry>
</feed>