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	<id>https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zerre</id>
	<title>ShadowHaven Reloaded - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zerre"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/wiki/Special:Contributions/Zerre"/>
	<updated>2026-05-05T23:25:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150708</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150708"/>
		<updated>2025-11-08T19:22:42Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Vehicle Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen composed of Task Spirit, Spirit of Man &amp;amp; Guardian Spirit depending of their role in crew, they are of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150707</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150707"/>
		<updated>2025-11-08T19:21:50Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Vehicle Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen all phamtom of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150373</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150373"/>
		<updated>2025-10-29T16:02:25Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Vehicle Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom(A,K,N,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen all phamtom of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150372</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150372"/>
		<updated>2025-10-29T16:00:59Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Vehicle Spirit&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen all phamtom of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150371</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150371"/>
		<updated>2025-10-29T16:00:16Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen all phamtom of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150370</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150370"/>
		<updated>2025-10-29T15:59:06Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* GM Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen all phamtom of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150369</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150369"/>
		<updated>2025-10-29T15:58:58Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen all phamtom of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=U-782&amp;diff=150368</id>
		<title>U-782</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=U-782&amp;diff=150368"/>
		<updated>2025-10-29T15:58:48Z</updated>

		<summary type="html">&lt;p&gt;Zerre: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession=Jack of all Trades  &amp;lt;!--...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Ghost Submarine&lt;br /&gt;
|Shortblurb2=Leïse und Tödlich&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Active&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Atlantic Ocean&lt;br /&gt;
|Metatype=Vehicle Spirit &amp;amp; Phamtom&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lurking in the Atlantic&lt;br /&gt;
|PersonalLife= Maried&lt;br /&gt;
|Faction=Kriegmarine (Formerly)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The U-782 was a type VII-C U-Boat commissioned by the Kriegsmarine in 1942. The Kapitan-Leutenant Ulrich du Mesnil an already seasoned commander and his crew eventually got assigned to it and accomplished many patrols during the second Happy Time, eventually surviving as the Allies reinforced their anti-submarine capability.&lt;br /&gt;
In June 1944 the U-782 was part of a last ditch effort to hinder the Normandy Landing, a suicide mission who brought the crew and the submarine to their demise.&lt;br /&gt;
Decades later though, the mist of Britany and the phamtomatic echoes of the landing themselves, brought back the submarine and it&#039;s crew back, after some months of hunting ship like they were ordered to do, the intervention of runners led them to be able to liberate themselves from their chain and they know roam freely on the seas and oceans. Offering service.&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-The U-782 is a vehicle spirit, capable of hiding himself quite well, he exist in harmony with his ghost crew and his mostly passive, following their orders.&lt;br /&gt;
-The Ghost Crew is composed of around forty crewmen all phamtom of some little force aside from Ulrich du Mesnil and a few officer/important person on board who are on the higher scale. (Ulrich being the highest at 8)&lt;br /&gt;
-To contact the U-782 one can hold a memento of the crew and broadcast a message in the way it would have been during the war. The U-782 will emerge in the nearest body of seawater.&lt;br /&gt;
-Travelling aboard the U-782 is an unpleasant experience, despite being a ghost ship, the crew act as if they were still alive in addition there is sometimes some ghosts event when the ship and crew seem to relieve past memories. So the runners might find themselves right in the middle of a destroyer chase, while there is no risk in those event, they are a weight on the mind and the accomodation in the ship are Squatter level.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Submarine Habits&lt;br /&gt;
|Description= The U-782 and it&#039;s crew act like a submarine, they go dark do what they are asked to do and disappear, as such it&#039;s quite hard to reach back to the crew and to change down instruction down the road. In addition if they have to transport runners or are called to attack at sea, they will do so under their own term.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Oceanic Ghost&lt;br /&gt;
|Description= Being a spiritual submarine, the U-782 can conduct a wide range of service that are tied to the oceans themselves whether through knowledge or active means.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sea Wolf&lt;br /&gt;
|Description= The U-782 and it&#039;s crew still know how to operate and to lurk, with the help of magic from their spiritual status they are now even more effective in any tracking ongoing at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Wolf&#039;s Teeth&lt;br /&gt;
|Description= Sometimes tracking a ship is not enough, the U-782 is equipped with torpedoes and a 88mm deckgun that are often more than enough for runners to deal with threat at sea.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Most Discrete Liner &lt;br /&gt;
|Description= Need to move around unnoticed in the oceans, to infiltrate a corpo site by the seas, well is there a better way to do it than to bring a submarine to the equation?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hardened Seafearer&lt;br /&gt;
|Description= After decades spent in the navy in their due life and even more decade in the afterlife, few knowns the oceans more than a crew of ghosts...&lt;br /&gt;
|}}&lt;br /&gt;
|Aspect=Spiritual Passeur&lt;br /&gt;
|Description= The U-782 can offer a way to guide people to the metaplans, they are able to guide people to the plans tied to spirit of mans and water &lt;br /&gt;
|}}&lt;br /&gt;
|Aspect=Officer Culture&lt;br /&gt;
|Description= While old fashioned, the officers of the crew still know how to handle etiquette in ways that would perhaps be fitting in some circles.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Le_Bateau&amp;diff=147396</id>
		<title>Le Bateau</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Le_Bateau&amp;diff=147396"/>
		<updated>2025-06-29T03:41:43Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Zerre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Atlantic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Reign|Intercession|Newt}}&lt;br /&gt;
|RunnerCasualties= None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Phantom of the Past&lt;br /&gt;
|OppositionUnits={{AARCharacterList|U-782|}}&lt;br /&gt;
|OppositionCasualties=U-782 was temporarily disrupted and resumed it&#039;s attack after a few month of dormancy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
SK hires some runner to find the source of the highsea attack against foreign ship that are getting blamed on the their back.&lt;br /&gt;
==Background==&lt;br /&gt;
Over the coast of Normandy a strange ailment is present, in the magical mist flowing over the lands, people are telling tale of ghost from the Second World War, German and American soldiers alive attacking anyone as if the war was still raging on. The phenomenom seemingly extended as the mist developped itself. After the Normandy&#039;s landing echo it seemed that the water of the Atlantic are threatened by an U-Boat once again.&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meeting was held in Seattle, the team met a regular Johnson of SK who offered 30k nuyens to uncover the true reason beyond the attack and therefore clean the slate of SK on the matter as they&#039;ll deal with the problem themself. Satisfied with the proposal the team accept and is sent to New York to board a ship that will travel to Brest where they&#039;ll meet with some locals agent who gathered a bunch of baseline information for their investigation.&lt;br /&gt;
==The Run==&lt;br /&gt;
After a brief flight to New York, the team board a freighter ship and is starting a ten day trip to New York, with Reign having to cash in favor from her hierarchy at Doc Wagon to get some holidays and make it to the run without losing her job, the first ten days at sea are quite boring and uneventful overall.&lt;br /&gt;
&lt;br /&gt;
On the tenth&#039;s day however as sun goes down, Intercession who was hanging out on the bridge noticed a strange metalic glimmer in the ocean, a periscope. And he noticed it too late, two huge explosion were heard shaking the whole ship, the team quickly scrambled and soon enough the rest of the crew told them that the ship was sure to sink, however as everyone got ready to evacuate, the captain of the ship realized that two of his crew weren&#039;t around, one of them was the machinist and one of the torpedoes hit nearby, worried he ask the team to bring them out of the hot water.&lt;br /&gt;
&lt;br /&gt;
After a run in the corridor that were filling with water, the team realized that the access to the engine room was flooded and Intercession had to take a couple of swim to evacuate the two crewman, the machinist who was wounded, and one of his friend who got blocked by the rising water why he helped his friend. Soon enough they would be on the bridge again and quickly got in the evacuation canoe, in record time the ship they were in sunk.&lt;br /&gt;
&lt;br /&gt;
All went silent then as night felt, waiting for the coast guard to pick them up, the shipwrecked soon started to hear the rumbling of a diesel engine, something quite uncommon for a modern submarine, and through astral and mundane mean of perception, they would eventually notice a silhouette roaming around. It wasn&#039;t the silhouette of a modern submarine and they could notice marking on the hull &amp;quot;U-782&amp;quot; and &amp;quot;Leïse und Todlich&amp;quot;. A quick check on the matrix seemingly indicated that they were observing a genuine Type VII-C, the workhouse of the Unterseeboote during the Battle of the Atlantic. But Newt saw something more deep, the crew of the boat were spirit, phamtoms of German Sailors, and the ship itself was a vehicle spirit.&lt;br /&gt;
&lt;br /&gt;
However their observation were cut short as in the distance the helicopter of the coast guard could be heard and the U-782 made an emergency dive disappearing under the water. The team was then rescued and brought to Brest to be debrief, once this was done, they rented an hotel room and pursued their investigation through archives and magical theory, managed to comfirmed the ties between the Ghost ship and the ghost phonomenom in France, they also digged on the ship itself learned the U-782 was sunk in the channel in June 1944. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team however felt they weren&#039;t really paid to deal with this matter, after all they just had to uncover the threat lurking under the sea, and they figured it all out. After sending all the information to SK, they got their payment and learned sometimes later than an SK team managed to sink the ghost ship, although...Nothing could say if it was definitive or not.&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Reward for &amp;quot;Le Bateau&amp;quot; (Deadly, 20 RVP)&lt;br /&gt;
&lt;br /&gt;
30k nuyens (15 RVP)&lt;br /&gt;
&lt;br /&gt;
12 CDP (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequence :&lt;br /&gt;
&lt;br /&gt;
-The ghost U-782 is sank and will go dormant for a while, eventually reappearing later on and resuming it&#039;s attack.&lt;br /&gt;
&lt;br /&gt;
-The issue is made more public thank to SK intervention.&lt;br /&gt;
&lt;br /&gt;
-The High Council of Brittany begin to investigate more thoroughly the issues of ghost roaming around.&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Le_Bateau&amp;diff=147395</id>
		<title>Le Bateau</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Le_Bateau&amp;diff=147395"/>
		<updated>2025-06-29T03:41:27Z</updated>

		<summary type="html">&lt;p&gt;Zerre: Created page with &amp;quot;{{AARInfobox| &amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;  &amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt; |Date=2086-05-06  &amp;lt;!-- Required: Name of the GM. --&amp;gt; |GM=Zerre  &amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt; |Location=Atlantic  &amp;lt;!-- Optional: Any factions who were allied to t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2086-05-06&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Zerre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location=Atlantic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=&lt;br /&gt;
|Ally2=&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Reign|Intercession|Newt}}&lt;br /&gt;
|RunnerCasualties= None.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=Deadly&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Phantom of the Past&lt;br /&gt;
|OppositionUnits={{AARCharacterList|U-782|}}&lt;br /&gt;
|OppositionCasualties=U-782 was temporarily disrupted and resumed it&#039;s attack after a few month of dormancy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
SK hires some runner to find the source of the highsea attack against foreign ship that are getting blamed on the their back.&lt;br /&gt;
==Background==&lt;br /&gt;
Over the coast of Normandy a strange ailment is present, in the magical mist flowing over the lands, people are telling tale of ghost from the Second World War, German and American soldiers alive attacking anyone as if the war was still raging on. The phenomenom seemingly extended as the mist developped itself. After the Normandy&#039;s landing echo it seemed that the water of the Atlantic are threatened by an U-Boat once again.&lt;br /&gt;
==The Meet==&lt;br /&gt;
The meeting was held in Seattle, the team met a regular Johnson of SK who offered 30k nuyens to uncover the true reason beyond the attack and therefore clean the slate of SK on the matter as they&#039;ll deal with the problem themself. Satisfied with the proposal the team accept and is sent to New York to board a ship that will travel to Brest where they&#039;ll meet with some locals agent who gathered a bunch of baseline information for their investigation.&lt;br /&gt;
==The Run==&lt;br /&gt;
After a brief flight to New York, the team board a freighter ship and is starting a ten day trip to New York, with Reign having to cash in favor from her hierarchy at Doc Wagon to get some holidays and make it to the run without losing her job, the first ten days at sea are quite boring and uneventful overall.&lt;br /&gt;
&lt;br /&gt;
On the tenth&#039;s day however as sun goes down, Intercession who was hanging out on the bridge noticed a strange metalic glimmer in the ocean, a periscope. And he noticed it too late, two huge explosion were heard shaking the whole ship, the team quickly scrambled and soon enough the rest of the crew told them that the ship was sure to sink, however as everyone got ready to evacuate, the captain of the ship realized that two of his crew weren&#039;t around, one of them was the machinist and one of the torpedoes hit nearby, worried he ask the team to bring them out of the hot water.&lt;br /&gt;
&lt;br /&gt;
After a run in the corridor that were filling with water, the team realized that the access to the engine room was flooded and Intercession had to take a couple of swim to evacuate the two crewman, the machinist who was wounded, and one of his friend who got blocked by the rising water why he helped his friend. Soon enough they would be on the bridge again and quickly got in the evacuation canoe, in record time the ship they were in sunk.&lt;br /&gt;
&lt;br /&gt;
All went silent then as night felt, waiting for the coast guard to pick them up, the shipwrecked soon started to hear the rumbling of a diesel engine, something quite uncommon for a modern submarine, and through astral and mundane mean of perception, they would eventually notice a silhouette roaming around. It wasn&#039;t the silhouette of a modern submarine and they could notice marking on the hull &amp;quot;U-782&amp;quot; and &amp;quot;Leïse und Todlich&amp;quot;. A quick check on the matrix seemingly indicated that they were observing a genuine Type VII-C, the workhouse of the Unterseeboote during the Battle of the Atlantic. But Newt saw something more deep, the crew of the boat were spirit, phamtoms of German Sailors, and the ship itself was a vehicle spirit.&lt;br /&gt;
&lt;br /&gt;
However their observation were cut short as in the distance the helicopter of the coast guard could be heard and the U-782 made an emergency dive disappearing under the water. The team was then rescued and brought to Brest to be debrief, once this was done, they rented an hotel room and pursued their investigation through archives and magical theory, managed to comfirmed the ties between the Ghost ship and the ghost phonomenom in France, they also digged on the ship itself learned the U-782 was sunk in the channel in June 1944. &lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team however felt they weren&#039;t really paid to deal with this matter, after all they just had to uncover the threat lurking under the sea, and they figured it all out. After sending all the information to SK, they got their payment and learned sometimes later than an SK team managed to sink the ghost ship, although...Nothing could say if it was definitive or not.&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Reward for &amp;quot;Le Bateau&amp;quot; (Deadly, 20 RVP)&lt;br /&gt;
30k nuyens (15 RVP)&lt;br /&gt;
12 CDP (5 RVP)&lt;br /&gt;
&lt;br /&gt;
Narrative Consequence :&lt;br /&gt;
-The ghost U-782 is sank and will go dormant for a while, eventually reappearing later on and resuming it&#039;s attack.&lt;br /&gt;
-The issue is made more public thank to SK intervention.&lt;br /&gt;
-The High Council of Brittany begin to investigate more thoroughly the issues of ghost roaming around.&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Docteur_Vega&amp;diff=147333</id>
		<title>Docteur Vega</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Docteur_Vega&amp;diff=147333"/>
		<updated>2025-06-28T02:33:16Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =Zerre&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Docteur_Vega.jpg|400px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer &amp;amp; Biotech Prodigy&lt;br /&gt;
|header2= &amp;quot;When all hope is gone, we are humanity last chance.&amp;quot;&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @zerredeseattle&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = zerre-de-bordeleaux&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 8&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2nd of June 2060&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=06&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1arrj-dnkH5rJ2ODUr4Sx94xdpBB4yky5?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A young prodigy in Biotech, grew up in a pretty harsh environnement that shaped her into a workalcolic scientist. See in the Shadow an opportunity to get more control on her life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Free herself from Proteus AG or get back the Lead Position on her project.&lt;br /&gt;
&lt;br /&gt;
-Develop her Technomancer Ability&lt;br /&gt;
&lt;br /&gt;
-Help those in need of medical care and provide help to community who are in trouble because of Toxic, Bug and Infected&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Victoria was not like any other child, after the passing of Halley’s Comet in 2061 she became ailing, she couldn’t go out and play with other children, she was too weak. Stuck at home she still nursed hope about her future despite the severity of the SURGE, dogs would bite her, cats would hiss at her sight, she stopped smiling as people kept being horrified by her fangs. Once she bitten someone, only the quick response of an ambulance saved their life. Her parents kept her at home, to no avail as she could feel the ruckus of the neighborhood. At night, she would look outside, she wasn’t afraid of the dark, there was no darkness at least to her. Cloistered in the family house, she became unruly, isolation was harsh, things had to change. There was a glimmer of hope though, all those changes, that no one was understanding, sparked a great deal of curiosity in Victoria’s mind. She wanted to know more about this, about her own body and what made her different from others. When she was ten, her parents decided to send her to a special school where she needed education, and a little nascent order of doctors offered help, scientists of different branches tied to the medical sector who were also carrying out operations in diverse areas around the world. They could observe her case and provide much needed education.&lt;br /&gt;
&lt;br /&gt;
When she arrived at the Spital, she knew that harsh time would come, her head was shaved, her skin treated with chemicals causing burning sensation and reddening the eyes before being covered with chalk. She hadn’t met any teacher, yet she learned her first lesson : hygiene. She receives a neoprene suit and a data-chip, and a year to get back on her lack of literacy. During the day, she had to clean the room, sort stuff and do a whole lot of other chores, sometimes she would have to serve as a test subject to observe the effect of the SURGE, at night she had to study the book, having to learn how to read and write herself. As the overseer said, “Stupidity is a disease we cannot cure.” Others were failing one by one, too tired to carry on, not learning fast enough. After the first years, she had to prove she knew how to read and write, she passed the test and received new books, based on medicine, first aid and several important domains. Another year of study with the same regimen and she would become an orderly, and she’ll receive her first medical assignment.&lt;br /&gt;
&lt;br /&gt;
Not so long after turning twelve, the fourth semester of study ended, and she passed the test. With the theoretic basis, she had to learn the practice. She was brought into the clinic, she saw blood, was horrified, but the stern words of her teachers put her back on her trail. She learned how to change bandages, assess patients for triage, and put broken limbs in splint. For two years she learned the harshness of the field medicine and its importance, one couldn’t study the human body without knowing how it felt to tend to its wound. While many other young orderly would stay for four years, her bright mind brought attention and she was able to pass to the next echelon. She was now considered as a real medical student, she was free to roam the complex, the different laboratories to question scientists and doctors. She would also receive her first real lesson, and the stern indoctrination. Mankind&#039;s three worst enemies, the Infection of the HMHVV, the Peril of Bugs Spirit and the Taint of the Toxic magic. Another year passed and Victoria settled for the Biotechnology specialization.&lt;br /&gt;
&lt;br /&gt;
While she was working in the laboratory one day, late at night, she felt weird, watching from everywhere in the lab. She waved off the sentiment at first but then it became a recurring feeling. The weight on her mind got heavier and heavier to the point she lost sleep and she couldn’t stop but to watch over her shoulder at all times. Until she passed out during another night of late study, she opened her eyes and realized she was somewhere else, she recognized her surroundings, she was still in the Spital, she could access the computer she was working on, she managed to return to her body, stood up in awe. Victoria went for the only person she could entrusted with the secret, Alexander Thornburgh, her teacher and mentor. After some talks, she offered herself as a test subject, at first she saw technomancy as another curse that would wreck her existence, yet the experimentation proved her wrong, she could enhance her tools, work faster and better. With that newfound gift she managed to be one of the youngest people who ever graduated from the Spital at the age of seventeen. She got her affectation on the biotechnology department for good and started to work on diverse projects to induce compatibility with bioware. Victoria coworkers welcomed her warmly and for once she felt at home.&lt;br /&gt;
&lt;br /&gt;
While the ethics were looked at with high standards, self sacrifice was not frowned upon and Victoria grew an obsession to succeed, she always felt like an outsider and now after years of rigorous learning practice she had a chance to prove her worth. Working over day and night on Long Haul, she wouldn’t stop, never willing to get some time off even to visit her parents that she hadn’t seen since her introduction to the Spital. For years she’d overwork herself that way, until she made a real breakthrough, isolating a specific part of genetic structure she managed to make herself more compatible with the bioware via the use of specific treatment that she tested on herself without too much preliminary testing. The rumors of her discovery and devotion spread quickly and out of the wall of her laboratory.&lt;br /&gt;
&lt;br /&gt;
Two problems arised soon however, first, the breakthrough wasn’t as promising as she thought while it worked with her genes, she was a SURGE and her genome was highly changed and further testing of her discovery proved to have too little effect. The second was Fame. Soon, she received tons of calls from diverse medically specialized corporations making offers to join them. While at first it was comforting for Victoria to finally be recognized for her work and all the sacrifice she made this far in her life. Caution quickly stepped in, people could steal her research, use her and she knew the rumors about many medical corporations.&lt;br /&gt;
&lt;br /&gt;
Yet, in the end she didn’t get a choice, one day she got extracted by Proteus AG and assigned to a project akin to the one she conducted back in the Spital. Vega reluctantly accepted to work with Proteus, and asked for conditions to be set, she would not work for them if she wasn’t the project leader and any consultation of the data of the project had to be approved by her. The handler assigned to her accepted but never really respected their hand of the deal, disappointed by the state of her life, Victoria used her gift of the technomancy to leave on some part of the matrix, pleas for help. In the mean time she got reassigned, it was the last nail in the coffin for her, she wouldn&#039;t work on biotech anymore but on the elaboration of Cyborg, her first assignement in that domain would be Project [[Krabbe]]. Victoria had no liking in cybertechnology and especially such invasive practice, yet she had to adibe and do her job.&lt;br /&gt;
&lt;br /&gt;
After years of effort, she managed to get her first ties in the Shadow and decided that delving into them wouldn’t be worse than pursuing her work with Proteus, arguing that she overworked herself for too long, she managed to get a lessened work weight and now could hope to start the writing of a new page of her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
Surged (Low Light Vision, Fangs, Natural Venom, Astral Hazing, Critter Spook, Symbiosis, Impaired Attribute Strength) &#039;&#039;“Research Notes #1453, Docteur Victoria Vega. The Sudden Unexplained Recessive Genetic Expression provoked by the passing of Haley’s Comet had produced great change in the genetic structure of my body. My eyes are fully acclimated to the night, due to alteration of the spectrum perceived…Isolation of the said genes would take time however…The most notable change though are those damn fangs, while they make me look like a vampire, the interesting thing is that i appear to have developed venom sac. And testing of the venom proved that the potency is high, the compound is deadly and provokes paralysis on the subject. A good thing to weaponize for self-defense purposes.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While those beneficial changes are interesting, I&#039;ve noticed that I&#039;m having some weird sensation, connection with my house. Moving up to work with Proteus was harsh for my brain. The second weird point is that mage says that i’m a walking astral phenomenon, too bad i’m not awakened to study the effect of this. A small point to note is also the hatred of animals for my person, maybe some pheromones but it’s not a priority in my research on the change in my genome. The most problematic issue has been the change to my muscle mass, it seems that I will never be able to recover from those damages.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
College Education : &#039;&#039;“After consultations of her pier. Madame Victoria Vega, is granted the license to exercise medicine.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trending Scientist (Biocompatibility, Black Market Pipeline for Bioware, Sinner Limited with Proteus AG, Global Fame) : &#039;&#039;“Personal Log #1492 : Where to begin…Years ago I thought I&#039;d just be a scientist working with those who taught me the most important science to mankind, that I&#039;ll serve a more noble cause than the one of the Corporation. Not that I disregard the method of Proteus, they made progress in a lot of domains by burning some steps and making some arrangements with ethics that I&#039;m used to making as well. Yet now I can&#039;t walk outside without some people asking me if I&#039;m the real Docteur Vega. I don’t have time to lose with the intricacies of politics and promotion or other corporate bullshit like that. Good thing I can pull some strings and get material to alter my body furthermore at least…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technomancer : “Perso&#039;&#039;nal Log #1515 : Technomancy is weird, I never was really able to fully grasp how I&#039;m doing all of this, connecting with the matrix with my sole brain rather than using a commlink. Using sprites helped me a lot during my research to push some tools over for the sake of speeding some process, yet I feel like I&#039;m only scratching the surface of this part of me. Never met a fellow technomancer and I can&#039;t really trust anyone here in Proteus with that information…I’ll need to work on it on my own for now.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Distinctive Style : &#039;&#039;“Personal Log#1539 : One of the new scientists came asking the same usual question…What’s with the whole clothing, the shaved hair and the chalk ? Didn’t bother to answer, this is what we were taught. Simple yet efficient way to keep protection against a lot of infections, those simple minded fools. They would be lost without a chemseal, sometimes I remember how weird it felt on my skin at first to wear those suits, now it’s a second skin, and well I don&#039;t have to suffer the horrendous conversation about the trendy haircut.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Control Freak (Alpha Junkie, Paranoïa, Basic Insomnia &amp;amp; PSC Vindictive.) : &#039;&#039;“Personal Log#1789 : I KNEW IT, those slimy pieces of shit, they think i don’t know what they are trying to do ? Taking away my project from me ! My research, I knew they would not respect their end of the deal. I show a modicum of trust and that’s how I&#039;m rewarded. I’m the one who messed with my own body for the sake of mankind ! Not them ! I should be the lead of that project !&amp;lt;Sounds of breaking glass. Then a deep breath.&amp;gt; Fuck, i should really get some sleep. Tomorrow will be another day…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Addiction (Novacoke) : &#039;&#039;“Personal Log#1804 : My recent indulgence in drugs seems to have led to accustomisation to novacoke...I need to keep that in check for further check up, over indulgence is dangerous with drugs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taint of Dissonance : &#039;&#039;“I should keep that amongst my personal logs but...Since Caliban brought me to this place deep in the matrix in Francfurt i feel...Weird, the sprite are more troublesome and i can&#039;t help but feel some strange things sometimes...Seems i&#039;ll have to dig deeper about dissonance, seems like even the Matrix has its own, taint and diseases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Social Stress (Law Enforcement): &#039;&#039;&amp;quot;Yue&#039;s situation, it&#039;s all my fault... I should have stepped in, but i couldn&#039;t. I&#039;m sorry...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isadora Windthrope&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Green-Eyed Witch&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dominus Faust&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr Urist Milgram&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reputations===&lt;br /&gt;
+2 Proteus AG&lt;br /&gt;
&lt;br /&gt;
+2 GreenWar&lt;br /&gt;
&lt;br /&gt;
-2 Zeta-ImpChem&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Doctor Victoria Vega is one of the most recent additions to some of the Bioware Project of Proteus AG, she came from seemingly nowhere and has been a valuable asset since then.&lt;br /&gt;
|MidResult=She has been known for her publication about enhancing the biocompatibility of peoples with Bioware with a process akin to the Adaspin for Cyberware, yet it seems that the breakthrough she called for wasn’t that close in the end.&lt;br /&gt;
|HighResult=Used to be part of a specialized school, a bunch of doctors and scientists that provide healthcare here and there, teach those who can’t go to public school to learn medicine. That’s where she got that style of hers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=“You don’t know her, she was on all the feeds when her research went viral. Don’t bullshit me, I&#039;m sure she is not running the Shadow, she is just good at medicine stuff, right ?”&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=“Heard that she is a SURGE, might be why her research stalled, rumors said that she shot someone with a  syringe and the guy died in the following second, shouldn’t mess with those biotechnician…”&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=“She has very good hardware when it comes to healing people, really good results on that end, probably some experimental stuff she snatched from Proteus cause i’ve never seen a medkit doing calculation that quick.”&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, usually bored or stressed, Mundane&lt;br /&gt;
|Result2=No cyberware implant present. Her aura is a bit weird&lt;br /&gt;
|Result3=No diseases or toxins, her aura seems to create a local background count&lt;br /&gt;
|Result4=Presence of bioware in the head, 5.170 Essence&lt;br /&gt;
|Result5=Narco Genetreatment, no diesease whatsoever, she is a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Docteur Victoria Vega (Real Limited Corporate SIN, Proteus AG)&lt;br /&gt;
&lt;br /&gt;
Amélie Duhamel (R4 Fake SIN, French Republic)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Victoria is a pretty beautiful woman, yet her obsession to keep her head shaved and the chalk on her skin can rebuke some people, so much that it would sometimes seem that it’s deliberate. Her deep blue eyes seem to bring judgment on everything they gaze at. She is pretty tall and skinny showing clear signs of a poorly developed muscle mass especially due to the clothing she wears. For the rare person that saw her without a mask and the fewer one that saw her smile, they would have noticed the fangs kinda similar to those of a vampire, some peoples might think she is one due to the fact she is not often found outside her house or workplace.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is always wearing the same kind of black and white neoprene suit with some reinforcement for the sake of safety. High leather boots and gloves complete the set up alongside an elaborate gasmask design. It’s as good for lab work than it is to run around the Barrens and do field medic chores. She also wears a little insignia tied to the school that saw her bloom.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
On the matrix Vega appears as an old school kind of nurse 1920’s sanatorium one. Her sprite will often take the form of doctor of the same time period for the clothing.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Break The Chain&lt;br /&gt;
|Proteus is getting more and more delusional about the result that Vega could bring, the Docteur fear for her life, what if she ends up as an unwilling test subject in one of those underwater facilities. No…She can’t end up like that, she needs to find a way out.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Last Bastion&lt;br /&gt;
|She’ll never forget the indoctrination of her younger years.Joining the Shadow is a way to her to finally have a chance to help the fight against the Bugs, the Toxic and the Infected that roam the world and put the humanity at risk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mastering the Mind&lt;br /&gt;
|Vega grew complacent about the gift of technomancy and now she is wondering if she hasn’t made a mistake by doing so, maybe it’s time for her to work on this gift, it would be foolish to not use such a potent tool after all.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Looking for the Abyss&lt;br /&gt;
|Docteur Vega always wanted to understand everything, yet this whole work with the Toxic, the Bugs and the Infected...Could that lead her to learn about Forbidden Knowledge ? Surely.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Back to the Basics&lt;br /&gt;
|Docteur Vega didn&#039;t saw her parents since she went for the Spital, she was ten years old at the time, she missed them but her life ended up with her losing track of them, she&#039;d be happy to reunite.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
A Young Scientist Breakthrough :&lt;br /&gt;
&amp;quot;Docteur Victoria Vega&#039;s research became viral on the last few weeks, after announcing that a treatment akin to Adaspin working for Bioware had been found...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Docteur_Vega&amp;diff=147332</id>
		<title>Docteur Vega</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Docteur_Vega&amp;diff=147332"/>
		<updated>2025-06-28T02:33:03Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername =Zerre&lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Docteur_Vega.jpg|400px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Technomancer &amp;amp; Biotech Prodigy&lt;br /&gt;
|header2= &amp;quot;When all hope is gone, we are humanity last chance.&amp;quot;&lt;br /&gt;
|header3=&lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @zerredeseattle&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = zerre-de-bordeleaux&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 8&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=8&lt;br /&gt;
|Bonuses=6 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 2nd of June 2060&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=06&lt;br /&gt;
|Day=02&lt;br /&gt;
|Year=2060&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1arrj-dnkH5rJ2ODUr4Sx94xdpBB4yky5?usp=sharing]&lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - C &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - C &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A young prodigy in Biotech, grew up in a pretty harsh environnement that shaped her into a workalcolic scientist. See in the Shadow an opportunity to get more control on her life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Free herself from Proteus AG or get back the Lead Position on her project.&lt;br /&gt;
&lt;br /&gt;
-Develop her Technomancer Ability&lt;br /&gt;
&lt;br /&gt;
-Help those in need of medical care and provide help to community who are in trouble because of Toxic, Bug and Infected&lt;br /&gt;
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==Background==&lt;br /&gt;
Victoria was not like any other child, after the passing of Halley’s Comet in 2061 she became ailing, she couldn’t go out and play with other children, she was too weak. Stuck at home she still nursed hope about her future despite the severity of the SURGE, dogs would bite her, cats would hiss at her sight, she stopped smiling as people kept being horrified by her fangs. Once she bitten someone, only the quick response of an ambulance saved their life. Her parents kept her at home, to no avail as she could feel the ruckus of the neighborhood. At night, she would look outside, she wasn’t afraid of the dark, there was no darkness at least to her. Cloistered in the family house, she became unruly, isolation was harsh, things had to change. There was a glimmer of hope though, all those changes, that no one was understanding, sparked a great deal of curiosity in Victoria’s mind. She wanted to know more about this, about her own body and what made her different from others. When she was ten, her parents decided to send her to a special school where she needed education, and a little nascent order of doctors offered help, scientists of different branches tied to the medical sector who were also carrying out operations in diverse areas around the world. They could observe her case and provide much needed education.&lt;br /&gt;
&lt;br /&gt;
When she arrived at the Spital, she knew that harsh time would come, her head was shaved, her skin treated with chemicals causing burning sensation and reddening the eyes before being covered with chalk. She hadn’t met any teacher, yet she learned her first lesson : hygiene. She receives a neoprene suit and a data-chip, and a year to get back on her lack of literacy. During the day, she had to clean the room, sort stuff and do a whole lot of other chores, sometimes she would have to serve as a test subject to observe the effect of the SURGE, at night she had to study the book, having to learn how to read and write herself. As the overseer said, “Stupidity is a disease we cannot cure.” Others were failing one by one, too tired to carry on, not learning fast enough. After the first years, she had to prove she knew how to read and write, she passed the test and received new books, based on medicine, first aid and several important domains. Another year of study with the same regimen and she would become an orderly, and she’ll receive her first medical assignment.&lt;br /&gt;
&lt;br /&gt;
Not so long after turning twelve, the fourth semester of study ended, and she passed the test. With the theoretic basis, she had to learn the practice. She was brought into the clinic, she saw blood, was horrified, but the stern words of her teachers put her back on her trail. She learned how to change bandages, assess patients for triage, and put broken limbs in splint. For two years she learned the harshness of the field medicine and its importance, one couldn’t study the human body without knowing how it felt to tend to its wound. While many other young orderly would stay for four years, her bright mind brought attention and she was able to pass to the next echelon. She was now considered as a real medical student, she was free to roam the complex, the different laboratories to question scientists and doctors. She would also receive her first real lesson, and the stern indoctrination. Mankind&#039;s three worst enemies, the Infection of the HMHVV, the Peril of Bugs Spirit and the Taint of the Toxic magic. Another year passed and Victoria settled for the Biotechnology specialization.&lt;br /&gt;
&lt;br /&gt;
While she was working in the laboratory one day, late at night, she felt weird, watching from everywhere in the lab. She waved off the sentiment at first but then it became a recurring feeling. The weight on her mind got heavier and heavier to the point she lost sleep and she couldn’t stop but to watch over her shoulder at all times. Until she passed out during another night of late study, she opened her eyes and realized she was somewhere else, she recognized her surroundings, she was still in the Spital, she could access the computer she was working on, she managed to return to her body, stood up in awe. Victoria went for the only person she could entrusted with the secret, Alexander Thornburgh, her teacher and mentor. After some talks, she offered herself as a test subject, at first she saw technomancy as another curse that would wreck her existence, yet the experimentation proved her wrong, she could enhance her tools, work faster and better. With that newfound gift she managed to be one of the youngest people who ever graduated from the Spital at the age of seventeen. She got her affectation on the biotechnology department for good and started to work on diverse projects to induce compatibility with bioware. Victoria coworkers welcomed her warmly and for once she felt at home.&lt;br /&gt;
&lt;br /&gt;
While the ethics were looked at with high standards, self sacrifice was not frowned upon and Victoria grew an obsession to succeed, she always felt like an outsider and now after years of rigorous learning practice she had a chance to prove her worth. Working over day and night on Long Haul, she wouldn’t stop, never willing to get some time off even to visit her parents that she hadn’t seen since her introduction to the Spital. For years she’d overwork herself that way, until she made a real breakthrough, isolating a specific part of genetic structure she managed to make herself more compatible with the bioware via the use of specific treatment that she tested on herself without too much preliminary testing. The rumors of her discovery and devotion spread quickly and out of the wall of her laboratory.&lt;br /&gt;
&lt;br /&gt;
Two problems arised soon however, first, the breakthrough wasn’t as promising as she thought while it worked with her genes, she was a SURGE and her genome was highly changed and further testing of her discovery proved to have too little effect. The second was Fame. Soon, she received tons of calls from diverse medically specialized corporations making offers to join them. While at first it was comforting for Victoria to finally be recognized for her work and all the sacrifice she made this far in her life. Caution quickly stepped in, people could steal her research, use her and she knew the rumors about many medical corporations.&lt;br /&gt;
&lt;br /&gt;
Yet, in the end she didn’t get a choice, one day she got extracted by Proteus AG and assigned to a project akin to the one she conducted back in the Spital. Vega reluctantly accepted to work with Proteus, and asked for conditions to be set, she would not work for them if she wasn’t the project leader and any consultation of the data of the project had to be approved by her. The handler assigned to her accepted but never really respected their hand of the deal, disappointed by the state of her life, Victoria used her gift of the technomancy to leave on some part of the matrix, pleas for help. In the mean time she got reassigned, it was the last nail in the coffin for her, she wouldn&#039;t work on biotech anymore but on the elaboration of Cyborg, her first assignement in that domain would be Project [[Krabbe]]. Victoria had no liking in cybertechnology and especially such invasive practice, yet she had to adibe and do her job.&lt;br /&gt;
&lt;br /&gt;
After years of effort, she managed to get her first ties in the Shadow and decided that delving into them wouldn’t be worse than pursuing her work with Proteus, arguing that she overworked herself for too long, she managed to get a lessened work weight and now could hope to start the writing of a new page of her life.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
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Surged (Low Light Vision, Fangs, Natural Venom, Astral Hazing, Critter Spook, Symbiosis, Impaired Attribute Strength) &#039;&#039;“Research Notes #1453, Docteur Victoria Vega. The Sudden Unexplained Recessive Genetic Expression provoked by the passing of Haley’s Comet had produced great change in the genetic structure of my body. My eyes are fully acclimated to the night, due to alteration of the spectrum perceived…Isolation of the said genes would take time however…The most notable change though are those damn fangs, while they make me look like a vampire, the interesting thing is that i appear to have developed venom sac. And testing of the venom proved that the potency is high, the compound is deadly and provokes paralysis on the subject. A good thing to weaponize for self-defense purposes.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While those beneficial changes are interesting, I&#039;ve noticed that I&#039;m having some weird sensation, connection with my house. Moving up to work with Proteus was harsh for my brain. The second weird point is that mage says that i’m a walking astral phenomenon, too bad i’m not awakened to study the effect of this. A small point to note is also the hatred of animals for my person, maybe some pheromones but it’s not a priority in my research on the change in my genome. The most problematic issue has been the change to my muscle mass, it seems that I will never be able to recover from those damages.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
College Education : &#039;&#039;“After consultations of her pier. Madame Victoria Vega, is granted the license to exercise medicine.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Trending Scientist (Biocompatibility, Black Market Pipeline for Bioware, Sinner Limited with Proteus AG, Global Fame) : &#039;&#039;“Personal Log #1492 : Where to begin…Years ago I thought I&#039;d just be a scientist working with those who taught me the most important science to mankind, that I&#039;ll serve a more noble cause than the one of the Corporation. Not that I disregard the method of Proteus, they made progress in a lot of domains by burning some steps and making some arrangements with ethics that I&#039;m used to making as well. Yet now I can&#039;t walk outside without some people asking me if I&#039;m the real Docteur Vega. I don’t have time to lose with the intricacies of politics and promotion or other corporate bullshit like that. Good thing I can pull some strings and get material to alter my body furthermore at least…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technomancer : “Perso&#039;&#039;nal Log #1515 : Technomancy is weird, I never was really able to fully grasp how I&#039;m doing all of this, connecting with the matrix with my sole brain rather than using a commlink. Using sprites helped me a lot during my research to push some tools over for the sake of speeding some process, yet I feel like I&#039;m only scratching the surface of this part of me. Never met a fellow technomancer and I can&#039;t really trust anyone here in Proteus with that information…I’ll need to work on it on my own for now.&lt;br /&gt;
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Distinctive Style : &#039;&#039;“Personal Log#1539 : One of the new scientists came asking the same usual question…What’s with the whole clothing, the shaved hair and the chalk ? Didn’t bother to answer, this is what we were taught. Simple yet efficient way to keep protection against a lot of infections, those simple minded fools. They would be lost without a chemseal, sometimes I remember how weird it felt on my skin at first to wear those suits, now it’s a second skin, and well I don&#039;t have to suffer the horrendous conversation about the trendy haircut.&lt;br /&gt;
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Control Freak (Alpha Junkie, Paranoïa, Basic Insomnia &amp;amp; PSC Vindictive.) : &#039;&#039;“Personal Log#1789 : I KNEW IT, those slimy pieces of shit, they think i don’t know what they are trying to do ? Taking away my project from me ! My research, I knew they would not respect their end of the deal. I show a modicum of trust and that’s how I&#039;m rewarded. I’m the one who messed with my own body for the sake of mankind ! Not them ! I should be the lead of that project !&amp;lt;Sounds of breaking glass. Then a deep breath.&amp;gt; Fuck, i should really get some sleep. Tomorrow will be another day…&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Addiction (Novacoke) : &#039;&#039;“Personal Log#1804 : My recent indulgence in drugs seems to have led to accustomisation to novacoke...I need to keep that in check for further check up, over indulgence is dangerous with drugs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Taint of Dissonance : &#039;&#039;“I should keep that amongst my personal logs but...Since Caliban brought me to this place deep in the matrix in Francfurt i feel...Weird, the sprite are more troublesome and i can&#039;t help but feel some strange things sometimes...Seems i&#039;ll have to dig deeper about dissonance, seems like even the Matrix has its own, taint and diseases.&amp;quot;&lt;br /&gt;
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Social Stress (Law Enforcement): &amp;quot;Yue&#039;s situation, it&#039;s all my fault... I should have stepped in, but i couldn&#039;t. I&#039;m sorry...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
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==Affiliations==&lt;br /&gt;
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===Contacts===&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Father Uriel&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Isadora Windthrope&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dial-Up&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Green-Eyed Witch&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dominus Faust&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Dr Urist Milgram&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
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===Reputations===&lt;br /&gt;
+2 Proteus AG&lt;br /&gt;
&lt;br /&gt;
+2 GreenWar&lt;br /&gt;
&lt;br /&gt;
-2 Zeta-ImpChem&lt;br /&gt;
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===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
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===Allies===&lt;br /&gt;
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===Enemies===&lt;br /&gt;
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=In Character Information=&lt;br /&gt;
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==Symbols and Signatures==&lt;br /&gt;
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==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Doctor Victoria Vega is one of the most recent additions to some of the Bioware Project of Proteus AG, she came from seemingly nowhere and has been a valuable asset since then.&lt;br /&gt;
|MidResult=She has been known for her publication about enhancing the biocompatibility of peoples with Bioware with a process akin to the Adaspin for Cyberware, yet it seems that the breakthrough she called for wasn’t that close in the end.&lt;br /&gt;
|HighResult=Used to be part of a specialized school, a bunch of doctors and scientists that provide healthcare here and there, teach those who can’t go to public school to learn medicine. That’s where she got that style of hers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=“You don’t know her, she was on all the feeds when her research went viral. Don’t bullshit me, I&#039;m sure she is not running the Shadow, she is just good at medicine stuff, right ?”&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=“Heard that she is a SURGE, might be why her research stalled, rumors said that she shot someone with a  syringe and the guy died in the following second, shouldn’t mess with those biotechnician…”&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=“She has very good hardware when it comes to healing people, really good results on that end, probably some experimental stuff she snatched from Proteus cause i’ve never seen a medkit doing calculation that quick.”&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy, usually bored or stressed, Mundane&lt;br /&gt;
|Result2=No cyberware implant present. Her aura is a bit weird&lt;br /&gt;
|Result3=No diseases or toxins, her aura seems to create a local background count&lt;br /&gt;
|Result4=Presence of bioware in the head, 5.170 Essence&lt;br /&gt;
|Result5=Narco Genetreatment, no diesease whatsoever, she is a Technomancer.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Docteur Victoria Vega (Real Limited Corporate SIN, Proteus AG)&lt;br /&gt;
&lt;br /&gt;
Amélie Duhamel (R4 Fake SIN, French Republic)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Victoria is a pretty beautiful woman, yet her obsession to keep her head shaved and the chalk on her skin can rebuke some people, so much that it would sometimes seem that it’s deliberate. Her deep blue eyes seem to bring judgment on everything they gaze at. She is pretty tall and skinny showing clear signs of a poorly developed muscle mass especially due to the clothing she wears. For the rare person that saw her without a mask and the fewer one that saw her smile, they would have noticed the fangs kinda similar to those of a vampire, some peoples might think she is one due to the fact she is not often found outside her house or workplace.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
She is always wearing the same kind of black and white neoprene suit with some reinforcement for the sake of safety. High leather boots and gloves complete the set up alongside an elaborate gasmask design. It’s as good for lab work than it is to run around the Barrens and do field medic chores. She also wears a little insignia tied to the school that saw her bloom.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
On the matrix Vega appears as an old school kind of nurse 1920’s sanatorium one. Her sprite will often take the form of doctor of the same time period for the clothing.&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Break The Chain&lt;br /&gt;
|Proteus is getting more and more delusional about the result that Vega could bring, the Docteur fear for her life, what if she ends up as an unwilling test subject in one of those underwater facilities. No…She can’t end up like that, she needs to find a way out.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Last Bastion&lt;br /&gt;
|She’ll never forget the indoctrination of her younger years.Joining the Shadow is a way to her to finally have a chance to help the fight against the Bugs, the Toxic and the Infected that roam the world and put the humanity at risk&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Mastering the Mind&lt;br /&gt;
|Vega grew complacent about the gift of technomancy and now she is wondering if she hasn’t made a mistake by doing so, maybe it’s time for her to work on this gift, it would be foolish to not use such a potent tool after all.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Looking for the Abyss&lt;br /&gt;
|Docteur Vega always wanted to understand everything, yet this whole work with the Toxic, the Bugs and the Infected...Could that lead her to learn about Forbidden Knowledge ? Surely.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Back to the Basics&lt;br /&gt;
|Docteur Vega didn&#039;t saw her parents since she went for the Spital, she was ten years old at the time, she missed them but her life ended up with her losing track of them, she&#039;d be happy to reunite.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
A Young Scientist Breakthrough :&lt;br /&gt;
&amp;quot;Docteur Victoria Vega&#039;s research became viral on the last few weeks, after announcing that a treatment akin to Adaspin working for Bioware had been found...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=N-51&amp;diff=147278</id>
		<title>N-51</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=N-51&amp;diff=147278"/>
		<updated>2025-06-26T18:22:13Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:N-51.png|200px]]&lt;br /&gt;
|Archetype=Paramilitary Mercenary Group&lt;br /&gt;
|Shortblurb1= Task Force November 51&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Standing&lt;br /&gt;
|Location=Nevada Desert, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The Task Force November 51 is an old unit from the French Army, they are labelled rogue by the DGSE.(French Equivalent of the CIA) since the Neo-Revolution. For the N-51 troopers though, they left the country behind and became mercenaries.&lt;br /&gt;
&lt;br /&gt;
After their somewhat sucessful action in the Rad Wars they went from probationary to full membership in regard to the International Mercenary Agreement&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Settle the situation with SK&lt;br /&gt;
*Properly establish their new formation (The 15th Régiment de Husard and the Special Forces Light Batallion)&lt;br /&gt;
*Now that they have full membership of the IMA, get their first big contract.&lt;br /&gt;
*Carry on with the preparation of Operation Hell&#039;s Gate.&lt;br /&gt;
&lt;br /&gt;
===Rule of the Faction===&lt;br /&gt;
*Strict respect of the hierarchy.&lt;br /&gt;
*Know the N-51 code language by the book and usage on radio com.&lt;br /&gt;
*The uniform and FBA given by the logistics should be in pristine condition at any gathering.&lt;br /&gt;
*With the new unified command structure they will not be any occasion for unit to interfere with each others.&lt;br /&gt;
&lt;br /&gt;
===Rule of Engagement===&lt;br /&gt;
*Shooting to Kill should be avoided against Civilians, if they are witness to Confidential or higher operations, they should be take care off according to procedure.&lt;br /&gt;
*Law Enforcement should be avoided at all costs, if a firefight occurs, breaking contact quickly is essential. Avoid killing at all costs is mandatory.&lt;br /&gt;
*Prisoners should be treated well, those who hold valuable information should be handed over to the JURY Protocol.&lt;br /&gt;
*Heavy Vehicles and Airframes need to have an approved flight plan or planned route, military hardware is only to be moved when necessary to avoid suspicion.&lt;br /&gt;
*NCO and Officer can overlook precedant rulings but may be held responsible of any fallout and face the repercussions of their decision.&lt;br /&gt;
&lt;br /&gt;
===Rule of Discipline===&lt;br /&gt;
*Light breach of the rules (Example : not having uniform in good condition) will bring chore punishement (Guard Duty, training overseeing and so on)&lt;br /&gt;
*Medium breach of the rules (Example : Being late to operational briefing) will bring demotion and reassignement, as well as retraining.(in the case the breach was made by a member of the Special Operation Branch).&lt;br /&gt;
*Serious breach of the rules (Example : Refusing direct orders, not attending an operation etc...) will lead to the trooper being sacked or in dire cases could lead to an execution.&lt;br /&gt;
*Any traitorous actions (Selling intel to a group labelled as &amp;quot;Enemy&amp;quot;, shooting allies and so on) will lead the trooper to be send to the JURY Protocol and executed after interogation.&lt;br /&gt;
&lt;br /&gt;
===Information Classification &amp;amp; Rules===&lt;br /&gt;
*Access to a category of information shall be approved by the Headquarters.&lt;br /&gt;
*Temporary access of any files by outsider shall be approved by the Headquarters.&lt;br /&gt;
*Anyone trying to get an hold on Confidential Files without authorisation shall be considered a potential traitor, handed over to the JURY Protocol for interogation.&lt;br /&gt;
*All Troopers have access to the Restriced category of information.&lt;br /&gt;
*Access to a category of information can be removed at any time.&lt;br /&gt;
*Information are classified in the following category from the least secret to the most :&lt;br /&gt;
Unclassified : Public Document of the N-51. (Recruitement Papers for example)&lt;br /&gt;
&lt;br /&gt;
Restricted : Regular document for troopers. (Assignement to base, patrol schedule and such)&lt;br /&gt;
&lt;br /&gt;
Confidential : Document about ongoing low-level operation. (Attack against a local gang for example)&lt;br /&gt;
&lt;br /&gt;
Secret : Personal Information of the N-51 members of NCO rank and lower, medium level operation files. (Most of Commander&#039;s operation are Secret)&lt;br /&gt;
&lt;br /&gt;
Top Secret : High Profile operation file &amp;amp; personnal information about Officers and upper rank members of the N-51. (Detail about the Blood Hawk theft)&lt;br /&gt;
&lt;br /&gt;
Extremely Secret : Most secret pieces of the information of the N-51 (Commander and Le Bouguinion&#039;s identity, details of the N-51 deal with the UCAS about the Blood Hawk)&lt;br /&gt;
&lt;br /&gt;
==Faction Locations==&lt;br /&gt;
Main Base : An established base of operation located in the Nevadean Desert, the base host most of the N-51 troops and vehicle, especially the air frame since this base has a proper airstrip now. While the perimeters of the base benefit from regular defense, most of the troopers have to accomodate with tents, the only non-prefab building are the essential one (Control, Tower, hospital and so on.) Some of the Elite Unit are housed in prefab building.&lt;br /&gt;
&lt;br /&gt;
Seattle Outpost : An abandonned factory bloc in Fall City, the perimeter received upgraded defense and several helicopter pad. The factory itself house some dormitory and the commodity needed for the troops. It&#039;s the main recruitment antenna from the N-51, they keep some of their vehicle here, but most of them are just being held in case of quick deployement, especially the heavier one.&lt;br /&gt;
===Leaders===&lt;br /&gt;
Main Leader [[Le Bourguinion]]&lt;br /&gt;
&lt;br /&gt;
Second in Command [[Commander]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Task Force November 51 was created around the early 2060’s as part of an expansion of the special force by the Foreign Legion, it was volunteer based but some soldiers received invitation to join the unit. Quickly the unit got closer to the DGSE (French CIA) and would serve as a Clandestine Operation unit and would be specialized to operate in remote terrain (jungle, mountain and all that.) Presumably to prepare strike against a variety of target.&lt;br /&gt;
The unit saw it’s first deployment mid 2060’s; most of the unit were already veteran of such operation (many came from other units) but some were recruited and were just out of special forces training program. The N-51 was a pretty good unit with an average success rate.&lt;br /&gt;
During the event of the Boston Lockdown the Task Force was deployed in support of the Foreign Legion and runners team to save Angélique Rouge, a french national hero. Heavy casualties followed and after the operation success the N-51 was sent to a base of operation in Nevada to look after some people who could have been linked to Angélique Rouge&#039;s presence in Boston. &lt;br /&gt;
When the Neo-Revolution kicked off, the N-51 was basically stranded from High Command, pissed off by the situation, the officer of the unit decided to break their bond with the French Army and to relocate the base of operation, leaving with a lot of equipment in the process.&lt;br /&gt;
Commander lead that movement, however, was in the minority when it came to the future of the unit, most of the operative were bored of the whole Clandestine Operation thing and were okay to move to regular mercenary group, Commander took his distance and reached Seattle with the one that were okay with his view.&lt;br /&gt;
The two sides still stick to the whole N-51 unit concept but they are on the bring of tearing themselves apart.&lt;br /&gt;
Recently the signature of the N-51 unification treaty led to a reorgnisation of the Task Force where both parties are happy, and with this operational capability of the Task Force is reinforced&lt;br /&gt;
&lt;br /&gt;
After years of trial and error, the N-51 finally get the support needed to establish themself as something more than just a bunch of veteran in term of mercenary unit, with diverse support from several benefactors they got the chance to establish new unit and extend their numbers, the money they got from their tie with the CIA helped to buy gear and severals loan helped easing the process of money gathering. This sudden boost of numbers is not coming without it&#039;s own problem and several members of the N-51 had to get new rank in the hierarchy to organise the whole Task Force into a coherent forces. &lt;br /&gt;
===Allies===&lt;br /&gt;
The unit has also ties with the UCAS since Ltn Commander Yennefer Kerrigan struck a deal with them. She would be the potential buyer if any Blood Hawk would come into the N-51 hands.&lt;br /&gt;
&lt;br /&gt;
Ares, while not a full ally of the N-51 there is several backhand deal, especially on the matter of the Bloodhawk, as such Ares is the main corpo to which the N-51 buy military gear and ask for repurposing the old French Army gear they managed to grab here and there.&lt;br /&gt;
&lt;br /&gt;
Now the N-51 is on the list of PMC that the CIA could contact when in need of disposable assets, this has been tone down by the Headquarters since the IMA agreement doesn&#039;t bode well with such clandestine operation;&lt;br /&gt;
&lt;br /&gt;
The Nobles in Exiles especially Edouard Napoleon Bonaparte is helping the Task Force by sending other French Soldiers turn rogue and some money.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Saedder-Krupp, The N-51 stole files from the Megacorps and plan on being the first to steal a Blood Hawk from Aztechnology. A Dangerous game indeed.&lt;br /&gt;
&lt;br /&gt;
Aztechnology, knows about the fact that the N-51 want to get their hand on a Bloodhawk, as such they are often at least monitoring the move of the Task Force.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Aside from their unit on stand by to help the WCM all N-51 forces are being gathered around the two base of operations and wait for a deployement opportunity&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining&lt;br /&gt;
&lt;br /&gt;
While they are now counting an impressive amount of members and their vehicle stash has been greatly expanded, one can&#039;t be fooled, the N-51 is having a lot of issue, such a great extension of their effective mean than most of the recruit that didn&#039;t came from military background received rushed training. Many NCO of the old task forces now assume Officers charge and some aren&#039;t ready for it.&lt;br /&gt;
&lt;br /&gt;
Gear wise, aside from the elite unit, FBA is not the standard anymore only exprienced troops used them, some troopers have older design of rifle and some even are back to sporting FAMAS, the vehicle while impressive in the Barrens or for non initiated, are obsolete and need to be use with very clever tactics to have a chance to produce any result.&lt;br /&gt;
&lt;br /&gt;
Combat Strength of each unit :&lt;br /&gt;
*15th Régiment de Hussard 70%&lt;br /&gt;
*1st Special Forces Light Battalion 80%&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operational Organisation==&lt;br /&gt;
[[File:N-51 Organisation.png|600x1000px|thumb|N-51 Organisation Structure]]&lt;br /&gt;
&lt;br /&gt;
Headquarters :&lt;br /&gt;
&lt;br /&gt;
- Colonel &amp;quot;Le Bourguinion&amp;quot; (Real Name unknown) : Leader of the Task-Force and overseer of the 15th Régiment de Hussard assignement &lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Commander&amp;quot; (Same issue) : Overseer of the Special Forces Light Batalion assignement&lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Mazarin&amp;quot; : Organizer of the N-51 Logistics and second in command of the 15th Régiment de Hussard.&lt;br /&gt;
&lt;br /&gt;
The following organisation are what the N-51 is aiming for and what would be optimal, the real combat strength of those unit will be stated in Health of the group.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;15th Régiment de Hussard&#039;&#039; :===&lt;br /&gt;
What could be called a cavalry unit, the Hussard organisation is made around tank and combat vehicle supplemented with Infantry transported in armored vehicle. The whole goal of this organisation is to have a fast moving unit ready to redeploy in short fashion.&lt;br /&gt;
&lt;br /&gt;
The theorical strength of the unit is about 1352 mens with the following division :&lt;br /&gt;
*Headquarters : 26 Officers&lt;br /&gt;
*Two Battalion each count 30 Officers/154 NCO and 429 Troopers&lt;br /&gt;
&lt;br /&gt;
Each Battalion also should have the following vehicle dotation :&lt;br /&gt;
*20 AMX-10 RC&lt;br /&gt;
*20 EBRC Jaguar&lt;br /&gt;
*8 VBL&lt;br /&gt;
*36 Yamaha Growler&lt;br /&gt;
*40 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;1st Special Forces Light Battalion&#039;&#039; :===&lt;br /&gt;
This unit is made around the core of the veteran of the N-51 and veteran trooped that are recruited, divided in two sub unit, half of the troops are Air Cavalry (Infantry transported by Helicopter) and the other half is made of Paratroopers.&lt;br /&gt;
&lt;br /&gt;
Those hardened troops are here to locally reinforce attack of the Régiment de Hussard or to act as the forward element of an attack, they are also a force that is very easy to project locally due to the fact they travel by air.&lt;br /&gt;
&lt;br /&gt;
The Theorical strength of the Battalion is of 19 Officiers/95 NCO and 277 Troopers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Clandestine Operation Commandos&#039;&#039;:===&lt;br /&gt;
Commandos are AD-HOC formation used in the N-51 when then need for special operation arise, troopers of the Special Forces Battalion are encouraged to train into one of the branch speciality. This work as much as specilization to use advanced tools in the field as in ensuring that those group can be formed for more in depth operation. The Commando&#039;s eventually will be turned into a proper unit, focused on gathering intelligence and doing the more dangerous part of any in depth operation. Each commmando consist of a platoon of troops, their gear is usually tailored to the need of each operators. The Commandos are under the watch of Commander.&lt;br /&gt;
&lt;br /&gt;
Red Team : Specialized in high profile assassination, the goal of the Red Team is usually to snipe out officer to disorganize enemy units before an operation.&lt;br /&gt;
&lt;br /&gt;
Blue Team : Specialized in Logistics strike, their are often task with sabotaging roads, railway and raid supply depot of enemy forces.&lt;br /&gt;
&lt;br /&gt;
White Team : Specialized in Air Base raid, like the SAS of World War 2, the White team strike at enemy air base and destroy as much aircraft as they can before vanishing in the dark.&lt;br /&gt;
&lt;br /&gt;
Green Team : Specialized in Chemical Warfare, their task is to deploy all of the combat gas in the inventory of the N-51, a lot of troopers out of the commando actually get trained by them in order to use such weapons in the field.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Inventory of the Vehicle&#039;&#039;===&lt;br /&gt;
15th Régiment de Hussard Inventory :&lt;br /&gt;
*40 AMX-10 RC : Old 6 wheeled tank used by the French Army at the beginning of the century, bought for cheap in inventory of third world country. Armed with a 105mm and two MG, need four crew men. Well armored against anything that is not made to destroy a vehicle.&lt;br /&gt;
*40 EBRC Jaguar :  6x4 to 6x6 vehicle. More recent vehicle (not by much) also come from old inventory and was in the service of the French Army, armed with a 40mm auto-canon and a twin tube anti-tank missile a coaxial MG and smoke screen mortar. A bit more armored than the AMX-10 RC&lt;br /&gt;
*16 VBL :Armored 4x4 car pretty classic, same time period as the previous two vehicle. Not very well protected it is indeed made for recon.&lt;br /&gt;
*72 Yamaha Growler :&lt;br /&gt;
*80 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
1st Special Forces Battalion :&lt;br /&gt;
*8 Avribas Nissan AN-822 (With Mods)&lt;br /&gt;
*4 Hughes Stallion WK-4 (With mods, laballed as modernized H225M Caracal.)&lt;br /&gt;
*3 A-400M Heavy Transport plane.&lt;br /&gt;
&lt;br /&gt;
Not tied to any unit :&lt;br /&gt;
*A squadron of 4 Agular GX-2 Gunship stolen from Aztechnology. Stationned at the Nevada Base. Callsign &amp;quot;Viper 1 to 4&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*An old AD-1 Skyraider a Vietnam war propeller CAS aircraft, hold 8 tons of ordnance. Callsign &amp;quot;L&#039;Olonnais&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*4 Dassault Rafale bought before the Indonesia Ops, serve as CAS most of the time due to the N-51 not seeing much people with airforce...&lt;br /&gt;
&lt;br /&gt;
===Known Members (NPC not contact)===&lt;br /&gt;
Price and MacMillan (Sniper duo, always use Ghillie, those are recent recruit they speak with Bri&#039;ish accent moite) (Ghost Team 1)&lt;br /&gt;
&lt;br /&gt;
Helicopter Pilot Plisskin (The pilot of the UH-60 Black Hawk &amp;quot;Ronin 1-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spad : Pilot of the A-1 Skyraider&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher : Pilot of the A400M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surgeon&amp;quot; : Head Physician of the N-51, Health specialised Mage and also a real Surgeon as it is.&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=N-51&amp;diff=147276</id>
		<title>N-51</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=N-51&amp;diff=147276"/>
		<updated>2025-06-26T18:20:02Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:N-51.png|200px]]&lt;br /&gt;
|Archetype=Paramilitary Mercenary Group&lt;br /&gt;
|Shortblurb1= Task Force November 51&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Standing&lt;br /&gt;
|Location=Nevada Desert, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The Task Force November 51 is an old unit from the French Army, they are labelled rogue by the DGSE.(French Equivalent of the CIA) since the Neo-Revolution. For the N-51 troopers though, they left the country behind and became mercenaries.&lt;br /&gt;
&lt;br /&gt;
After their somewhat sucessful action in the Rad Wars they went from probationary to full membership in regard to the International Mercenary Agreement&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Settle the situation with SK&lt;br /&gt;
*Properly establish their new formation (The 15th Régiment de Husard and the Special Forces Light Batallion)&lt;br /&gt;
*Now that they have full membership of the IMA, get their first big contract.&lt;br /&gt;
*Carry on with the preparation of Operation Hell&#039;s Gate.&lt;br /&gt;
&lt;br /&gt;
===Rule of the Faction===&lt;br /&gt;
*Strict respect of the hierarchy.&lt;br /&gt;
*Know the N-51 code language by the book and usage on radio com.&lt;br /&gt;
*The uniform and FBA given by the logistics should be in pristine condition at any gathering.&lt;br /&gt;
*With the new unified command structure they will not be any occasion for unit to interfere with each others.&lt;br /&gt;
&lt;br /&gt;
===Rule of Engagement===&lt;br /&gt;
*Shooting to Kill should be avoided against Civilians, if they are witness to Confidential or higher operations, they should be take care off according to procedure.&lt;br /&gt;
*Law Enforcement should be avoided at all costs, if a firefight occurs, breaking contact quickly is essential. Avoid killing at all costs is mandatory.&lt;br /&gt;
*Prisoners should be treated well, those who hold valuable information should be handed over to the JURY Protocol.&lt;br /&gt;
*Heavy Vehicles and Airframes need to have an approved flight plan or planned route, military hardware is only to be moved when necessary to avoid suspicion.&lt;br /&gt;
*NCO and Officer can overlook precedant rulings but may be held responsible of any fallout and face the repercussions of their decision.&lt;br /&gt;
&lt;br /&gt;
===Rule of Discipline===&lt;br /&gt;
*Light breach of the rules (Example : not having uniform in good condition) will bring chore punishement (Guard Duty, training overseeing and so on)&lt;br /&gt;
*Medium breach of the rules (Example : Being late to operational briefing) will bring demotion and reassignement, as well as retraining.(in the case the breach was made by a member of the Special Operation Branch).&lt;br /&gt;
*Serious breach of the rules (Example : Refusing direct orders, not attending an operation etc...) will lead to the trooper being sacked or in dire cases could lead to an execution.&lt;br /&gt;
*Any traitorous actions (Selling intel to a group labelled as &amp;quot;Enemy&amp;quot;, shooting allies and so on) will lead the trooper to be send to the JURY Protocol and executed after interogation.&lt;br /&gt;
&lt;br /&gt;
===Information Classification &amp;amp; Rules===&lt;br /&gt;
*Access to a category of information shall be approved by the Headquarters.&lt;br /&gt;
*Temporary access of any files by outsider shall be approved by the Headquarters.&lt;br /&gt;
*Anyone trying to get an hold on Confidential Files without authorisation shall be considered a potential traitor, handed over to the JURY Protocol for interogation.&lt;br /&gt;
*All Troopers have access to the Restriced category of information.&lt;br /&gt;
*Access to a category of information can be removed at any time.&lt;br /&gt;
*Information are classified in the following category from the least secret to the most :&lt;br /&gt;
Unclassified : Public Document of the N-51. (Recruitement Papers for example)&lt;br /&gt;
&lt;br /&gt;
Restricted : Regular document for troopers. (Assignement to base, patrol schedule and such)&lt;br /&gt;
&lt;br /&gt;
Confidential : Document about ongoing low-level operation. (Attack against a local gang for example)&lt;br /&gt;
&lt;br /&gt;
Secret : Personal Information of the N-51 members of NCO rank and lower, medium level operation files. (Most of Commander&#039;s operation are Secret)&lt;br /&gt;
&lt;br /&gt;
Top Secret : High Profile operation file &amp;amp; personnal information about Officers and upper rank members of the N-51. (Detail about the Blood Hawk theft)&lt;br /&gt;
&lt;br /&gt;
Extremely Secret : Most secret pieces of the information of the N-51 (Commander and Le Bouguinion&#039;s identity, details of the N-51 deal with the UCAS about the Blood Hawk)&lt;br /&gt;
&lt;br /&gt;
==Faction Locations==&lt;br /&gt;
Main Base : An established base of operation located in the Nevadean Desert, the base host most of the N-51 troops and vehicle, especially the air frame since this base has a proper airstrip now. While the perimeters of the base benefit from regular defense, most of the troopers have to accomodate with tents, the only non-prefab building are the essential one (Control, Tower, hospital and so on.) Some of the Elite Unit are housed in prefab building.&lt;br /&gt;
&lt;br /&gt;
Seattle Outpost : An abandonned factory bloc in Fall City, the perimeter received upgraded defense and several helicopter pad. The factory itself house some dormitory and the commodity needed for the troops. It&#039;s the main recruitment antenna from the N-51, they keep some of their vehicle here, but most of them are just being held in case of quick deployement, especially the heavier one.&lt;br /&gt;
===Leaders===&lt;br /&gt;
Main Leader [[Le Bourguinion]]&lt;br /&gt;
&lt;br /&gt;
Second in Command [[Commander]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Task Force November 51 was created around the early 2060’s as part of an expansion of the special force by the Foreign Legion, it was volunteer based but some soldiers received invitation to join the unit. Quickly the unit got closer to the DGSE (French CIA) and would serve as a Clandestine Operation unit and would be specialized to operate in remote terrain (jungle, mountain and all that.) Presumably to prepare strike against a variety of target.&lt;br /&gt;
The unit saw it’s first deployment mid 2060’s; most of the unit were already veteran of such operation (many came from other units) but some were recruited and were just out of special forces training program. The N-51 was a pretty good unit with an average success rate.&lt;br /&gt;
During the event of the Boston Lockdown the Task Force was deployed in support of the Foreign Legion and runners team to save Angélique Rouge, a french national hero. Heavy casualties followed and after the operation success the N-51 was sent to a base of operation in Nevada to look after some people who could have been linked to Angélique Rouge&#039;s presence in Boston. &lt;br /&gt;
When the Neo-Revolution kicked off, the N-51 was basically stranded from High Command, pissed off by the situation, the officer of the unit decided to break their bond with the French Army and to relocate the base of operation, leaving with a lot of equipment in the process.&lt;br /&gt;
Commander lead that movement, however, was in the minority when it came to the future of the unit, most of the operative were bored of the whole Clandestine Operation thing and were okay to move to regular mercenary group, Commander took his distance and reached Seattle with the one that were okay with his view.&lt;br /&gt;
The two sides still stick to the whole N-51 unit concept but they are on the bring of tearing themselves apart.&lt;br /&gt;
Recently the signature of the N-51 unification treaty led to a reorgnisation of the Task Force where both parties are happy, and with this operational capability of the Task Force is reinforced&lt;br /&gt;
&lt;br /&gt;
After years of trial and error, the N-51 finally get the support needed to establish themself as something more than just a bunch of veteran in term of mercenary unit, with diverse support from several benefactors they got the chance to establish new unit and extend their numbers, the money they got from their tie with the CIA helped to buy gear and severals loan helped easing the process of money gathering. This sudden boost of numbers is not coming without it&#039;s own problem and several members of the N-51 had to get new rank in the hierarchy to organise the whole Task Force into a coherent forces. &lt;br /&gt;
===Allies===&lt;br /&gt;
The unit has also ties with the UCAS since Ltn Commander Yennefer Kerrigan struck a deal with them. She would be the potential buyer if any Blood Hawk would come into the N-51 hands.&lt;br /&gt;
&lt;br /&gt;
Now the N-51 is on the list of PMC that the CIA could contact when in need of disposable assets, Special Operation Branch take care of those call, though Rempart might provide supprot or manpower to fill the gap.&lt;br /&gt;
&lt;br /&gt;
The Nobles in Exiles especially Edouard Napoleon Bonaparte is helping the Task Force by sending other French Soldiers turn rogue and some money.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Saedder-Krupp, The N-51 stole files from the Megacorps and plan on being the first to steal a Blood Hawk from Aztechnology. A Dangerous game indeed.&lt;br /&gt;
&lt;br /&gt;
Aztechnology, knows about the fact that the N-51 want to get their hand on a Bloodhawk, as such they are often at least monitoring the move of the Task Force.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Aside from their unit on stand by to help the WCM all N-51 forces are being gathered around the two base of operations and wait for a deployement opportunity&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining&lt;br /&gt;
&lt;br /&gt;
While they are now counting an impressive amount of members and their vehicle stash has been greatly expanded, one can&#039;t be fooled, the N-51 is having a lot of issue, such a great extension of their effective mean than most of the recruit that didn&#039;t came from military background received rushed training. Many NCO of the old task forces now assume Officers charge and some aren&#039;t ready for it.&lt;br /&gt;
&lt;br /&gt;
Gear wise, aside from the elite unit, FBA is not the standard anymore only exprienced troops used them, some troopers have older design of rifle and some even are back to sporting FAMAS, the vehicle while impressive in the Barrens or for non initiated, are obsolete and need to be use with very clever tactics to have a chance to produce any result.&lt;br /&gt;
&lt;br /&gt;
Combat Strength of each unit :&lt;br /&gt;
*15th Régiment de Hussard 70%&lt;br /&gt;
*1st Special Forces Light Battalion 80%&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operational Organisation==&lt;br /&gt;
[[File:N-51 Organisation.png|600x1000px|thumb|N-51 Organisation Structure]]&lt;br /&gt;
&lt;br /&gt;
Headquarters :&lt;br /&gt;
&lt;br /&gt;
- Colonel &amp;quot;Le Bourguinion&amp;quot; (Real Name unknown) : Leader of the Task-Force and overseer of the 15th Régiment de Hussard assignement &lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Commander&amp;quot; (Same issue) : Overseer of the Special Forces Light Batalion assignement&lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Mazarin&amp;quot; : Organizer of the N-51 Logistics and second in command of the 15th Régiment de Hussard.&lt;br /&gt;
&lt;br /&gt;
The following organisation are what the N-51 is aiming for and what would be optimal, the real combat strength of those unit will be stated in Health of the group.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;15th Régiment de Hussard&#039;&#039; :===&lt;br /&gt;
What could be called a cavalry unit, the Hussard organisation is made around tank and combat vehicle supplemented with Infantry transported in armored vehicle. The whole goal of this organisation is to have a fast moving unit ready to redeploy in short fashion.&lt;br /&gt;
&lt;br /&gt;
The theorical strength of the unit is about 1352 mens with the following division :&lt;br /&gt;
*Headquarters : 26 Officers&lt;br /&gt;
*Two Battalion each count 30 Officers/154 NCO and 429 Troopers&lt;br /&gt;
&lt;br /&gt;
Each Battalion also should have the following vehicle dotation :&lt;br /&gt;
*20 AMX-10 RC&lt;br /&gt;
*20 EBRC Jaguar&lt;br /&gt;
*8 VBL&lt;br /&gt;
*36 Yamaha Growler&lt;br /&gt;
*40 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;1st Special Forces Light Battalion&#039;&#039; :===&lt;br /&gt;
This unit is made around the core of the veteran of the N-51 and veteran trooped that are recruited, divided in two sub unit, half of the troops are Air Cavalry (Infantry transported by Helicopter) and the other half is made of Paratroopers.&lt;br /&gt;
&lt;br /&gt;
Those hardened troops are here to locally reinforce attack of the Régiment de Hussard or to act as the forward element of an attack, they are also a force that is very easy to project locally due to the fact they travel by air.&lt;br /&gt;
&lt;br /&gt;
The Theorical strength of the Battalion is of 19 Officiers/95 NCO and 277 Troopers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Clandestine Operation Commandos&#039;&#039;:===&lt;br /&gt;
Commandos are AD-HOC formation used in the N-51 when then need for special operation arise, troopers of the Special Forces Battalion are encouraged to train into one of the branch speciality. This work as much as specilization to use advanced tools in the field as in ensuring that those group can be formed for more in depth operation. The Commando&#039;s eventually will be turned into a proper unit, focused on gathering intelligence and doing the more dangerous part of any in depth operation. Each commmando consist of a platoon of troops, their gear is usually tailored to the need of each operators. The Commandos are under the watch of Commander.&lt;br /&gt;
&lt;br /&gt;
Red Team : Specialized in high profile assassination, the goal of the Red Team is usually to snipe out officer to disorganize enemy units before an operation.&lt;br /&gt;
&lt;br /&gt;
Blue Team : Specialized in Logistics strike, their are often task with sabotaging roads, railway and raid supply depot of enemy forces.&lt;br /&gt;
&lt;br /&gt;
White Team : Specialized in Air Base raid, like the SAS of World War 2, the White team strike at enemy air base and destroy as much aircraft as they can before vanishing in the dark.&lt;br /&gt;
&lt;br /&gt;
Green Team : Specialized in Chemical Warfare, their task is to deploy all of the combat gas in the inventory of the N-51, a lot of troopers out of the commando actually get trained by them in order to use such weapons in the field.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Inventory of the Vehicle&#039;&#039;===&lt;br /&gt;
15th Régiment de Hussard Inventory :&lt;br /&gt;
*40 AMX-10 RC : Old 6 wheeled tank used by the French Army at the beginning of the century, bought for cheap in inventory of third world country. Armed with a 105mm and two MG, need four crew men. Well armored against anything that is not made to destroy a vehicle.&lt;br /&gt;
*40 EBRC Jaguar :  6x4 to 6x6 vehicle. More recent vehicle (not by much) also come from old inventory and was in the service of the French Army, armed with a 40mm auto-canon and a twin tube anti-tank missile a coaxial MG and smoke screen mortar. A bit more armored than the AMX-10 RC&lt;br /&gt;
*16 VBL :Armored 4x4 car pretty classic, same time period as the previous two vehicle. Not very well protected it is indeed made for recon.&lt;br /&gt;
*72 Yamaha Growler :&lt;br /&gt;
*80 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
1st Special Forces Battalion :&lt;br /&gt;
*8 Avribas Nissan AN-822 (With Mods)&lt;br /&gt;
*4 Hughes Stallion WK-4 (With mods, laballed as modernized H225M Caracal.)&lt;br /&gt;
*3 A-400M Heavy Transport plane.&lt;br /&gt;
&lt;br /&gt;
Not tied to any unit :&lt;br /&gt;
*A squadron of 4 Agular GX-2 Gunship stolen from Aztechnology. Stationned at the Nevada Base. Callsign &amp;quot;Viper 1 to 4&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*An old AD-1 Skyraider a Vietnam war propeller CAS aircraft, hold 8 tons of ordnance. Callsign &amp;quot;L&#039;Olonnais&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*4 Dassault Rafale bought before the Indonesia Ops, serve as CAS most of the time due to the N-51 not seeing much people with airforce...&lt;br /&gt;
&lt;br /&gt;
===Known Members (NPC not contact)===&lt;br /&gt;
Price and MacMillan (Sniper duo, always use Ghillie, those are recent recruit they speak with Bri&#039;ish accent moite) (Ghost Team 1)&lt;br /&gt;
&lt;br /&gt;
Helicopter Pilot Plisskin (The pilot of the UH-60 Black Hawk &amp;quot;Ronin 1-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spad : Pilot of the A-1 Skyraider&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher : Pilot of the A400M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surgeon&amp;quot; : Head Physician of the N-51, Health specialised Mage and also a real Surgeon as it is.&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=N-51&amp;diff=147116</id>
		<title>N-51</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=N-51&amp;diff=147116"/>
		<updated>2025-06-19T15:48:01Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Clandestine Operation Commandos: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:N-51.png|200px]]&lt;br /&gt;
|Archetype=Paramilitary Mercenary Group&lt;br /&gt;
|Shortblurb1= Task Force November 51&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Standing&lt;br /&gt;
|Location=Nevada Desert, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The Task Force November 51 is an old unit from the French Army, they are labelled rogue by the DGSE.(French Equivalent of the CIA) since the Neo-Revolution. For the N-51 troopers though, they left the country behind and became mercenaries.&lt;br /&gt;
&lt;br /&gt;
After their somewhat sucessful action in the Rad Wars they went from probationary to full membership in regard to the International Mercenary Agreement&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Settle the situation with SK&lt;br /&gt;
*Properly establish their new formation (The 15th Régiment de Husard and the Special Forces Light Batallion)&lt;br /&gt;
*Now that they have full membership of the IMA, get their first big contract.&lt;br /&gt;
*Carry on with the preparation of Operation Hell&#039;s Gate.&lt;br /&gt;
&lt;br /&gt;
===Rule of the Faction===&lt;br /&gt;
*Strict respect of the hierarchy.&lt;br /&gt;
*Know the N-51 code language by the book and usage on radio com.&lt;br /&gt;
*The uniform and FBA given by the logistics should be in pristine condition at any gathering.&lt;br /&gt;
*With the new unified command structure they will not be any occasion for unit to interfere with each others.&lt;br /&gt;
&lt;br /&gt;
===Rule of Engagement===&lt;br /&gt;
*Shooting to Kill should be avoided against Civilians, if they are witness to Confidential or higher operations, they should be take care off according to procedure.&lt;br /&gt;
*Law Enforcement should be avoided at all costs, if a firefight occurs, breaking contact quickly is essential. Avoid killing at all costs is mandatory.&lt;br /&gt;
*Prisoners should be treated well, those who hold valuable information should be handed over to the JURY Protocol.&lt;br /&gt;
*Heavy Vehicles and Airframes need to have an approved flight plan or planned route, military hardware is only to be moved when necessary to avoid suspicion.&lt;br /&gt;
*NCO and Officer can overlook precedant rulings but may be held responsible of any fallout and face the repercussions of their decision.&lt;br /&gt;
&lt;br /&gt;
===Rule of Discipline===&lt;br /&gt;
*Light breach of the rules (Example : not having uniform in good condition) will bring chore punishement (Guard Duty, training overseeing and so on)&lt;br /&gt;
*Medium breach of the rules (Example : Being late to operational briefing) will bring demotion and reassignement, as well as retraining.(in the case the breach was made by a member of the Special Operation Branch).&lt;br /&gt;
*Serious breach of the rules (Example : Refusing direct orders, not attending an operation etc...) will lead to the trooper being sacked or in dire cases could lead to an execution.&lt;br /&gt;
*Any traitorous actions (Selling intel to a group labelled as &amp;quot;Enemy&amp;quot;, shooting allies and so on) will lead the trooper to be send to the JURY Protocol and executed after interogation.&lt;br /&gt;
&lt;br /&gt;
===Information Classification &amp;amp; Rules===&lt;br /&gt;
*Access to a category of information shall be approved by the Headquarters.&lt;br /&gt;
*Temporary access of any files by outsider shall be approved by the Headquarters.&lt;br /&gt;
*Anyone trying to get an hold on Confidential Files without authorisation shall be considered a potential traitor, handed over to the JURY Protocol for interogation.&lt;br /&gt;
*All Troopers have access to the Restriced category of information.&lt;br /&gt;
*Access to a category of information can be removed at any time.&lt;br /&gt;
*Information are classified in the following category from the least secret to the most :&lt;br /&gt;
Unclassified : Public Document of the N-51. (Recruitement Papers for example)&lt;br /&gt;
&lt;br /&gt;
Restricted : Regular document for troopers. (Assignement to base, patrol schedule and such)&lt;br /&gt;
&lt;br /&gt;
Confidential : Document about ongoing low-level operation. (Attack against a local gang for example)&lt;br /&gt;
&lt;br /&gt;
Secret : Personal Information of the N-51 members of NCO rank and lower, medium level operation files. (Most of Commander&#039;s operation are Secret)&lt;br /&gt;
&lt;br /&gt;
Top Secret : High Profile operation file &amp;amp; personnal information about Officers and upper rank members of the N-51. (Detail about the Blood Hawk theft)&lt;br /&gt;
&lt;br /&gt;
Extremely Secret : Most secret pieces of the information of the N-51 (Commander and Le Bouguinion&#039;s identity, details of the N-51 deal with the UCAS about the Blood Hawk)&lt;br /&gt;
&lt;br /&gt;
==Faction Locations==&lt;br /&gt;
Main Base : An established base of operation located in the Nevadean Desert, the base host most of the N-51 troops and vehicle, especially the air frame since this base has a proper airstrip now. While the perimeters of the base benefit from regular defense, most of the troopers have to accomodate with tents, the only non-prefab building are the essential one (Control, Tower, hospital and so on.) Some of the Elite Unit are housed in prefab building.&lt;br /&gt;
&lt;br /&gt;
Seattle Outpost : An abandonned factory bloc in Fall City, the perimeter received upgraded defense and several helicopter pad. The factory itself house some dormitory and the commodity needed for the troops. It&#039;s the main recruitment antenna from the N-51, they keep some of their vehicle here, but most of them are just being held in case of quick deployement, especially the heavier one.&lt;br /&gt;
===Leaders===&lt;br /&gt;
Main Leader [[Le Bourguinion]]&lt;br /&gt;
&lt;br /&gt;
Second in Command [[Commander]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Task Force November 51 was created around the early 2060’s as part of an expansion of the special force by the Foreign Legion, it was volunteer based but some soldiers received invitation to join the unit. Quickly the unit got closer to the DGSE (French CIA) and would serve as a Clandestine Operation unit and would be specialized to operate in remote terrain (jungle, mountain and all that.) Presumably to prepare strike against a variety of target.&lt;br /&gt;
The unit saw it’s first deployment mid 2060’s; most of the unit were already veteran of such operation (many came from other units) but some were recruited and were just out of special forces training program. The N-51 was a pretty good unit with an average success rate.&lt;br /&gt;
During the event of the Boston Lockdown the Task Force was deployed in support of the Foreign Legion and runners team to save Angélique Rouge, a french national hero. Heavy casualties followed and after the operation success the N-51 was sent to a base of operation in Nevada to look after some people who could have been linked to Angélique Rouge&#039;s presence in Boston. &lt;br /&gt;
When the Neo-Revolution kicked off, the N-51 was basically stranded from High Command, pissed off by the situation, the officer of the unit decided to break their bond with the French Army and to relocate the base of operation, leaving with a lot of equipment in the process.&lt;br /&gt;
Commander lead that movement, however, was in the minority when it came to the future of the unit, most of the operative were bored of the whole Clandestine Operation thing and were okay to move to regular mercenary group, Commander took his distance and reached Seattle with the one that were okay with his view.&lt;br /&gt;
The two sides still stick to the whole N-51 unit concept but they are on the bring of tearing themselves apart.&lt;br /&gt;
Recently the signature of the N-51 unification treaty led to a reorgnisation of the Task Force where both parties are happy, and with this operational capability of the Task Force is reinforced&lt;br /&gt;
&lt;br /&gt;
After years of trial and error, the N-51 finally get the support needed to establish themself as something more than just a bunch of veteran in term of mercenary unit, with diverse support from several benefactors they got the chance to establish new unit and extend their numbers, the money they got from their tie with the CIA helped to buy gear and severals loan helped easing the process of money gathering. This sudden boost of numbers is not coming without it&#039;s own problem and several members of the N-51 had to get new rank in the hierarchy to organise the whole Task Force into a coherent forces. &lt;br /&gt;
===Allies===&lt;br /&gt;
The unit has also ties with the UCAS since Ltn Commander Yennefer Kerrigan struck a deal with them. She would be the potential buyer if any Blood Hawk would come into the N-51 hands.&lt;br /&gt;
&lt;br /&gt;
Now the N-51 is on the list of PMC that the CIA could contact when in need of disposable assets, Special Operation Branch take care of those call, though Rempart might provide supprot or manpower to fill the gap.&lt;br /&gt;
&lt;br /&gt;
The Nobles in Exiles especially Edouard Napoleon Bonaparte is helping the Task Force by sending other French Soldiers turn rogue and some money.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Saedder-Krupp or more specifically Amrei. The N-51 stole files from the Megacorps and plan on being the first to steal a Blood Hawk from Aztechnology. A Dangerous game indeed.&lt;br /&gt;
&lt;br /&gt;
Aztechnology knows about the fact that the N-51 want to get their hand on a Bloodhawk, as such they are often at least monitoring the move of the Task Force.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Aside from their unit on stand by to help the WCM all N-51 forces are being gathered around the two base of operations and wait for a deployement opportunity&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining&lt;br /&gt;
&lt;br /&gt;
While they are now counting an impressive amount of members and their vehicle stash has been greatly expanded, one can&#039;t be fooled, the N-51 is having a lot of issue, such a great extension of their effective mean than most of the recruit that didn&#039;t came from military background received rushed training. Many NCO of the old task forces now assume Officers charge and some aren&#039;t ready for it.&lt;br /&gt;
&lt;br /&gt;
Gear wise, aside from the elite unit, FBA is not the standard anymore only exprienced troops used them, some troopers have older design of rifle and some even are back to sporting FAMAS, the vehicle while impressive in the Barrens or for non initiated, are obsolete and need to be use with very clever tactics to have a chance to produce any result.&lt;br /&gt;
&lt;br /&gt;
Combat Strength of each unit :&lt;br /&gt;
*15th Régiment de Hussard 70%&lt;br /&gt;
*1st Special Forces Light Battalion 80%&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operational Organisation==&lt;br /&gt;
[[File:N-51 Organisation.png|600x1000px|thumb|N-51 Organisation Structure]]&lt;br /&gt;
&lt;br /&gt;
Headquarters :&lt;br /&gt;
&lt;br /&gt;
- Colonel &amp;quot;Le Bourguinion&amp;quot; (Real Name unknown) : Leader of the Task-Force and overseer of the 15th Régiment de Hussard assignement &lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Commander&amp;quot; (Same issue) : Overseer of the Special Forces Light Batalion assignement&lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Mazarin&amp;quot; : Organizer of the N-51 Logistics and second in command of the 15th Régiment de Hussard.&lt;br /&gt;
&lt;br /&gt;
The following organisation are what the N-51 is aiming for and what would be optimal, the real combat strength of those unit will be stated in Health of the group.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;15th Régiment de Hussard&#039;&#039; :===&lt;br /&gt;
What could be called a cavalry unit, the Hussard organisation is made around tank and combat vehicle supplemented with Infantry transported in armored vehicle. The whole goal of this organisation is to have a fast moving unit ready to redeploy in short fashion.&lt;br /&gt;
&lt;br /&gt;
The theorical strength of the unit is about 1352 mens with the following division :&lt;br /&gt;
*Headquarters : 26 Officers&lt;br /&gt;
*Two Battalion each count 30 Officers/154 NCO and 429 Troopers&lt;br /&gt;
&lt;br /&gt;
Each Battalion also should have the following vehicle dotation :&lt;br /&gt;
*20 AMX-10 RC&lt;br /&gt;
*20 EBRC Jaguar&lt;br /&gt;
*8 VBL&lt;br /&gt;
*36 Yamaha Growler&lt;br /&gt;
*40 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;1st Special Forces Light Battalion&#039;&#039; :===&lt;br /&gt;
This unit is made around the core of the veteran of the N-51 and veteran trooped that are recruited, divided in two sub unit, half of the troops are Air Cavalry (Infantry transported by Helicopter) and the other half is made of Paratroopers.&lt;br /&gt;
&lt;br /&gt;
Those hardened troops are here to locally reinforce attack of the Régiment de Hussard or to act as the forward element of an attack, they are also a force that is very easy to project locally due to the fact they travel by air.&lt;br /&gt;
&lt;br /&gt;
The Theorical strength of the Battalion is of 19 Officiers/95 NCO and 277 Troopers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Clandestine Operation Commandos&#039;&#039;:===&lt;br /&gt;
Commandos are AD-HOC formation used in the N-51 when then need for special operation arise, troopers of the Special Forces Battalion are encouraged to train into one of the branch speciality. This work as much as specilization to use advanced tools in the field as in ensuring that those group can be formed for more in depth operation. The Commando&#039;s eventually will be turned into a proper unit, focused on gathering intelligence and doing the more dangerous part of any in depth operation. Each commmando consist of a platoon of troops, their gear is usually tailored to the need of each operators. The Commandos are under the watch of Commander.&lt;br /&gt;
&lt;br /&gt;
Red Team : Specialized in high profile assassination, the goal of the Red Team is usually to snipe out officer to disorganize enemy units before an operation.&lt;br /&gt;
&lt;br /&gt;
Blue Team : Specialized in Logistics strike, their are often task with sabotaging roads, railway and raid supply depot of enemy forces.&lt;br /&gt;
&lt;br /&gt;
White Team : Specialized in Air Base raid, like the SAS of World War 2, the White team strike at enemy air base and destroy as much aircraft as they can before vanishing in the dark.&lt;br /&gt;
&lt;br /&gt;
Green Team : Specialized in Chemical Warfare, their task is to deploy all of the combat gas in the inventory of the N-51, a lot of troopers out of the commando actually get trained by them in order to use such weapons in the field.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Inventory of the Vehicle&#039;&#039;===&lt;br /&gt;
15th Régiment de Hussard Inventory :&lt;br /&gt;
*40 AMX-10 RC : Old 6 wheeled tank used by the French Army at the beginning of the century, bought for cheap in inventory of third world country. Armed with a 105mm and two MG, need four crew men. Well armored against anything that is not made to destroy a vehicle.&lt;br /&gt;
*40 EBRC Jaguar :  6x4 to 6x6 vehicle. More recent vehicle (not by much) also come from old inventory and was in the service of the French Army, armed with a 40mm auto-canon and a twin tube anti-tank missile a coaxial MG and smoke screen mortar. A bit more armored than the AMX-10 RC&lt;br /&gt;
*16 VBL :Armored 4x4 car pretty classic, same time period as the previous two vehicle. Not very well protected it is indeed made for recon.&lt;br /&gt;
*72 Yamaha Growler :&lt;br /&gt;
*80 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
1st Special Forces Battalion :&lt;br /&gt;
*8 Avribas Nissan AN-822 (With Mods)&lt;br /&gt;
*4 Hughes Stallion WK-4 (With mods, laballed as modernized H225M Caracal.)&lt;br /&gt;
*3 A-400M Heavy Transport plane.&lt;br /&gt;
&lt;br /&gt;
Not tied to any unit :&lt;br /&gt;
*A squadron of 4 Agular GX-2 Gunship stolen from Aztechnology. Stationned at the Nevada Base. Callsign &amp;quot;Viper 1 to 4&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*An old AD-1 Skyraider a Vietnam war propeller CAS aircraft, hold 8 tons of ordnance. Callsign &amp;quot;L&#039;Olonnais&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*4 Dassault Rafale bought before the Indonesia Ops, serve as CAS most of the time due to the N-51 not seeing much people with airforce...&lt;br /&gt;
&lt;br /&gt;
===Known Members (NPC not contact)===&lt;br /&gt;
Price and MacMillan (Sniper duo, always use Ghillie, those are recent recruit they speak with Bri&#039;ish accent moite) (Ghost Team 1)&lt;br /&gt;
&lt;br /&gt;
Helicopter Pilot Plisskin (The pilot of the UH-60 Black Hawk &amp;quot;Ronin 1-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spad : Pilot of the A-1 Skyraider&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher : Pilot of the A400M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surgeon&amp;quot; : Head Physician of the N-51, Health specialised Mage and also a real Surgeon as it is.&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=N-51&amp;diff=147115</id>
		<title>N-51</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=N-51&amp;diff=147115"/>
		<updated>2025-06-19T15:47:49Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Operational Organisation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:N-51.png|200px]]&lt;br /&gt;
|Archetype=Paramilitary Mercenary Group&lt;br /&gt;
|Shortblurb1= Task Force November 51&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Standing&lt;br /&gt;
|Location=Nevada Desert, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The Task Force November 51 is an old unit from the French Army, they are labelled rogue by the DGSE.(French Equivalent of the CIA) since the Neo-Revolution. For the N-51 troopers though, they left the country behind and became mercenaries.&lt;br /&gt;
&lt;br /&gt;
After their somewhat sucessful action in the Rad Wars they went from probationary to full membership in regard to the International Mercenary Agreement&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Settle the situation with SK&lt;br /&gt;
*Properly establish their new formation (The 15th Régiment de Husard and the Special Forces Light Batallion)&lt;br /&gt;
*Now that they have full membership of the IMA, get their first big contract.&lt;br /&gt;
*Carry on with the preparation of Operation Hell&#039;s Gate.&lt;br /&gt;
&lt;br /&gt;
===Rule of the Faction===&lt;br /&gt;
*Strict respect of the hierarchy.&lt;br /&gt;
*Know the N-51 code language by the book and usage on radio com.&lt;br /&gt;
*The uniform and FBA given by the logistics should be in pristine condition at any gathering.&lt;br /&gt;
*With the new unified command structure they will not be any occasion for unit to interfere with each others.&lt;br /&gt;
&lt;br /&gt;
===Rule of Engagement===&lt;br /&gt;
*Shooting to Kill should be avoided against Civilians, if they are witness to Confidential or higher operations, they should be take care off according to procedure.&lt;br /&gt;
*Law Enforcement should be avoided at all costs, if a firefight occurs, breaking contact quickly is essential. Avoid killing at all costs is mandatory.&lt;br /&gt;
*Prisoners should be treated well, those who hold valuable information should be handed over to the JURY Protocol.&lt;br /&gt;
*Heavy Vehicles and Airframes need to have an approved flight plan or planned route, military hardware is only to be moved when necessary to avoid suspicion.&lt;br /&gt;
*NCO and Officer can overlook precedant rulings but may be held responsible of any fallout and face the repercussions of their decision.&lt;br /&gt;
&lt;br /&gt;
===Rule of Discipline===&lt;br /&gt;
*Light breach of the rules (Example : not having uniform in good condition) will bring chore punishement (Guard Duty, training overseeing and so on)&lt;br /&gt;
*Medium breach of the rules (Example : Being late to operational briefing) will bring demotion and reassignement, as well as retraining.(in the case the breach was made by a member of the Special Operation Branch).&lt;br /&gt;
*Serious breach of the rules (Example : Refusing direct orders, not attending an operation etc...) will lead to the trooper being sacked or in dire cases could lead to an execution.&lt;br /&gt;
*Any traitorous actions (Selling intel to a group labelled as &amp;quot;Enemy&amp;quot;, shooting allies and so on) will lead the trooper to be send to the JURY Protocol and executed after interogation.&lt;br /&gt;
&lt;br /&gt;
===Information Classification &amp;amp; Rules===&lt;br /&gt;
*Access to a category of information shall be approved by the Headquarters.&lt;br /&gt;
*Temporary access of any files by outsider shall be approved by the Headquarters.&lt;br /&gt;
*Anyone trying to get an hold on Confidential Files without authorisation shall be considered a potential traitor, handed over to the JURY Protocol for interogation.&lt;br /&gt;
*All Troopers have access to the Restriced category of information.&lt;br /&gt;
*Access to a category of information can be removed at any time.&lt;br /&gt;
*Information are classified in the following category from the least secret to the most :&lt;br /&gt;
Unclassified : Public Document of the N-51. (Recruitement Papers for example)&lt;br /&gt;
&lt;br /&gt;
Restricted : Regular document for troopers. (Assignement to base, patrol schedule and such)&lt;br /&gt;
&lt;br /&gt;
Confidential : Document about ongoing low-level operation. (Attack against a local gang for example)&lt;br /&gt;
&lt;br /&gt;
Secret : Personal Information of the N-51 members of NCO rank and lower, medium level operation files. (Most of Commander&#039;s operation are Secret)&lt;br /&gt;
&lt;br /&gt;
Top Secret : High Profile operation file &amp;amp; personnal information about Officers and upper rank members of the N-51. (Detail about the Blood Hawk theft)&lt;br /&gt;
&lt;br /&gt;
Extremely Secret : Most secret pieces of the information of the N-51 (Commander and Le Bouguinion&#039;s identity, details of the N-51 deal with the UCAS about the Blood Hawk)&lt;br /&gt;
&lt;br /&gt;
==Faction Locations==&lt;br /&gt;
Main Base : An established base of operation located in the Nevadean Desert, the base host most of the N-51 troops and vehicle, especially the air frame since this base has a proper airstrip now. While the perimeters of the base benefit from regular defense, most of the troopers have to accomodate with tents, the only non-prefab building are the essential one (Control, Tower, hospital and so on.) Some of the Elite Unit are housed in prefab building.&lt;br /&gt;
&lt;br /&gt;
Seattle Outpost : An abandonned factory bloc in Fall City, the perimeter received upgraded defense and several helicopter pad. The factory itself house some dormitory and the commodity needed for the troops. It&#039;s the main recruitment antenna from the N-51, they keep some of their vehicle here, but most of them are just being held in case of quick deployement, especially the heavier one.&lt;br /&gt;
===Leaders===&lt;br /&gt;
Main Leader [[Le Bourguinion]]&lt;br /&gt;
&lt;br /&gt;
Second in Command [[Commander]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Task Force November 51 was created around the early 2060’s as part of an expansion of the special force by the Foreign Legion, it was volunteer based but some soldiers received invitation to join the unit. Quickly the unit got closer to the DGSE (French CIA) and would serve as a Clandestine Operation unit and would be specialized to operate in remote terrain (jungle, mountain and all that.) Presumably to prepare strike against a variety of target.&lt;br /&gt;
The unit saw it’s first deployment mid 2060’s; most of the unit were already veteran of such operation (many came from other units) but some were recruited and were just out of special forces training program. The N-51 was a pretty good unit with an average success rate.&lt;br /&gt;
During the event of the Boston Lockdown the Task Force was deployed in support of the Foreign Legion and runners team to save Angélique Rouge, a french national hero. Heavy casualties followed and after the operation success the N-51 was sent to a base of operation in Nevada to look after some people who could have been linked to Angélique Rouge&#039;s presence in Boston. &lt;br /&gt;
When the Neo-Revolution kicked off, the N-51 was basically stranded from High Command, pissed off by the situation, the officer of the unit decided to break their bond with the French Army and to relocate the base of operation, leaving with a lot of equipment in the process.&lt;br /&gt;
Commander lead that movement, however, was in the minority when it came to the future of the unit, most of the operative were bored of the whole Clandestine Operation thing and were okay to move to regular mercenary group, Commander took his distance and reached Seattle with the one that were okay with his view.&lt;br /&gt;
The two sides still stick to the whole N-51 unit concept but they are on the bring of tearing themselves apart.&lt;br /&gt;
Recently the signature of the N-51 unification treaty led to a reorgnisation of the Task Force where both parties are happy, and with this operational capability of the Task Force is reinforced&lt;br /&gt;
&lt;br /&gt;
After years of trial and error, the N-51 finally get the support needed to establish themself as something more than just a bunch of veteran in term of mercenary unit, with diverse support from several benefactors they got the chance to establish new unit and extend their numbers, the money they got from their tie with the CIA helped to buy gear and severals loan helped easing the process of money gathering. This sudden boost of numbers is not coming without it&#039;s own problem and several members of the N-51 had to get new rank in the hierarchy to organise the whole Task Force into a coherent forces. &lt;br /&gt;
===Allies===&lt;br /&gt;
The unit has also ties with the UCAS since Ltn Commander Yennefer Kerrigan struck a deal with them. She would be the potential buyer if any Blood Hawk would come into the N-51 hands.&lt;br /&gt;
&lt;br /&gt;
Now the N-51 is on the list of PMC that the CIA could contact when in need of disposable assets, Special Operation Branch take care of those call, though Rempart might provide supprot or manpower to fill the gap.&lt;br /&gt;
&lt;br /&gt;
The Nobles in Exiles especially Edouard Napoleon Bonaparte is helping the Task Force by sending other French Soldiers turn rogue and some money.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Saedder-Krupp or more specifically Amrei. The N-51 stole files from the Megacorps and plan on being the first to steal a Blood Hawk from Aztechnology. A Dangerous game indeed.&lt;br /&gt;
&lt;br /&gt;
Aztechnology knows about the fact that the N-51 want to get their hand on a Bloodhawk, as such they are often at least monitoring the move of the Task Force.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Aside from their unit on stand by to help the WCM all N-51 forces are being gathered around the two base of operations and wait for a deployement opportunity&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining&lt;br /&gt;
&lt;br /&gt;
While they are now counting an impressive amount of members and their vehicle stash has been greatly expanded, one can&#039;t be fooled, the N-51 is having a lot of issue, such a great extension of their effective mean than most of the recruit that didn&#039;t came from military background received rushed training. Many NCO of the old task forces now assume Officers charge and some aren&#039;t ready for it.&lt;br /&gt;
&lt;br /&gt;
Gear wise, aside from the elite unit, FBA is not the standard anymore only exprienced troops used them, some troopers have older design of rifle and some even are back to sporting FAMAS, the vehicle while impressive in the Barrens or for non initiated, are obsolete and need to be use with very clever tactics to have a chance to produce any result.&lt;br /&gt;
&lt;br /&gt;
Combat Strength of each unit :&lt;br /&gt;
*15th Régiment de Hussard 70%&lt;br /&gt;
*1st Special Forces Light Battalion 80%&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operational Organisation==&lt;br /&gt;
[[File:N-51 Organisation.png|600x1000px|thumb|N-51 Organisation Structure]]&lt;br /&gt;
&lt;br /&gt;
Headquarters :&lt;br /&gt;
&lt;br /&gt;
- Colonel &amp;quot;Le Bourguinion&amp;quot; (Real Name unknown) : Leader of the Task-Force and overseer of the 15th Régiment de Hussard assignement &lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Commander&amp;quot; (Same issue) : Overseer of the Special Forces Light Batalion assignement&lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Mazarin&amp;quot; : Organizer of the N-51 Logistics and second in command of the 15th Régiment de Hussard.&lt;br /&gt;
&lt;br /&gt;
The following organisation are what the N-51 is aiming for and what would be optimal, the real combat strength of those unit will be stated in Health of the group.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;15th Régiment de Hussard&#039;&#039; :===&lt;br /&gt;
What could be called a cavalry unit, the Hussard organisation is made around tank and combat vehicle supplemented with Infantry transported in armored vehicle. The whole goal of this organisation is to have a fast moving unit ready to redeploy in short fashion.&lt;br /&gt;
&lt;br /&gt;
The theorical strength of the unit is about 1352 mens with the following division :&lt;br /&gt;
*Headquarters : 26 Officers&lt;br /&gt;
*Two Battalion each count 30 Officers/154 NCO and 429 Troopers&lt;br /&gt;
&lt;br /&gt;
Each Battalion also should have the following vehicle dotation :&lt;br /&gt;
*20 AMX-10 RC&lt;br /&gt;
*20 EBRC Jaguar&lt;br /&gt;
*8 VBL&lt;br /&gt;
*36 Yamaha Growler&lt;br /&gt;
*40 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;1st Special Forces Light Battalion&#039;&#039; :===&lt;br /&gt;
This unit is made around the core of the veteran of the N-51 and veteran trooped that are recruited, divided in two sub unit, half of the troops are Air Cavalry (Infantry transported by Helicopter) and the other half is made of Paratroopers.&lt;br /&gt;
&lt;br /&gt;
Those hardened troops are here to locally reinforce attack of the Régiment de Hussard or to act as the forward element of an attack, they are also a force that is very easy to project locally due to the fact they travel by air.&lt;br /&gt;
&lt;br /&gt;
The Theorical strength of the Battalion is of 19 Officiers/95 NCO and 277 Troopers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Clandestine Operation Commandos&#039;&#039;:===&lt;br /&gt;
Commandos are AD-HOC formation used in the N-51 when then need for special operation arise, troopers of the Special Forces Battalion are encouraged to train into one of the branch speciality. This work as much as specilization to use advanced tools in the field as in ensuring that those group can be formed for more in depth operation. The Commando&#039;s eventually will be turned into a proper unit, focused on gathering intelligence and doing the more dangerous part of any in depth operation. Each commmando consist of a platoon of troops, their gear is usually tailored to the need of each operators. The Commandos are under the watch of Commander.&lt;br /&gt;
&lt;br /&gt;
Red Team : Specialized in high profile assassination, the goal of the Red Team is usually to snipe out officer to disorganize enemy units before an operation.&lt;br /&gt;
Blue Team : Specialized in Logistics strike, their are often task with sabotaging roads, railway and raid supply depot of enemy forces.&lt;br /&gt;
White Team : Specialized in Air Base raid, like the SAS of World War 2, the White team strike at enemy air base and destroy as much aircraft as they can before vanishing in the dark.&lt;br /&gt;
Green Team : Specialized in Chemical Warfare, their task is to deploy all of the combat gas in the inventory of the N-51, a lot of troopers out of the commando actually get trained by them in order to use such weapons in the field.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Inventory of the Vehicle&#039;&#039;===&lt;br /&gt;
15th Régiment de Hussard Inventory :&lt;br /&gt;
*40 AMX-10 RC : Old 6 wheeled tank used by the French Army at the beginning of the century, bought for cheap in inventory of third world country. Armed with a 105mm and two MG, need four crew men. Well armored against anything that is not made to destroy a vehicle.&lt;br /&gt;
*40 EBRC Jaguar :  6x4 to 6x6 vehicle. More recent vehicle (not by much) also come from old inventory and was in the service of the French Army, armed with a 40mm auto-canon and a twin tube anti-tank missile a coaxial MG and smoke screen mortar. A bit more armored than the AMX-10 RC&lt;br /&gt;
*16 VBL :Armored 4x4 car pretty classic, same time period as the previous two vehicle. Not very well protected it is indeed made for recon.&lt;br /&gt;
*72 Yamaha Growler :&lt;br /&gt;
*80 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
1st Special Forces Battalion :&lt;br /&gt;
*8 Avribas Nissan AN-822 (With Mods)&lt;br /&gt;
*4 Hughes Stallion WK-4 (With mods, laballed as modernized H225M Caracal.)&lt;br /&gt;
*3 A-400M Heavy Transport plane.&lt;br /&gt;
&lt;br /&gt;
Not tied to any unit :&lt;br /&gt;
*A squadron of 4 Agular GX-2 Gunship stolen from Aztechnology. Stationned at the Nevada Base. Callsign &amp;quot;Viper 1 to 4&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*An old AD-1 Skyraider a Vietnam war propeller CAS aircraft, hold 8 tons of ordnance. Callsign &amp;quot;L&#039;Olonnais&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*4 Dassault Rafale bought before the Indonesia Ops, serve as CAS most of the time due to the N-51 not seeing much people with airforce...&lt;br /&gt;
&lt;br /&gt;
===Known Members (NPC not contact)===&lt;br /&gt;
Price and MacMillan (Sniper duo, always use Ghillie, those are recent recruit they speak with Bri&#039;ish accent moite) (Ghost Team 1)&lt;br /&gt;
&lt;br /&gt;
Helicopter Pilot Plisskin (The pilot of the UH-60 Black Hawk &amp;quot;Ronin 1-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spad : Pilot of the A-1 Skyraider&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher : Pilot of the A400M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surgeon&amp;quot; : Head Physician of the N-51, Health specialised Mage and also a real Surgeon as it is.&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shy&amp;diff=146503</id>
		<title>Shy</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shy&amp;diff=146503"/>
		<updated>2025-05-23T22:50:25Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:ShyBruno.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Clandestine Operative/ Chosen Follower of War&lt;br /&gt;
|header2= &amp;quot;The only hope you have is to accept the fact that you&#039;re already dead.&amp;quot;&lt;br /&gt;
|header3= &amp;quot;The sooner you accept that, the sooner you&#039;ll be able to function as a soldier is supposed to function.&amp;quot;&lt;br /&gt;
|header4= &amp;quot;Without mercy, without compassion, without remorse. All Wars depends on it.&amp;quot;&lt;br /&gt;
|header5= &#039;&#039;[https://www.youtube.com/watch?v=UTiLH1zGl3w &amp;quot;Feel the rythm of War...It&#039;s not pure violence there is also melancholia.&amp;quot;]&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Zerre de Seattle#7414&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Zerre-de-Bordeleaux]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 29&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=156&lt;br /&gt;
|Bonuses=66&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 15 April 2053&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 15&lt;br /&gt;
|Year= 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1TyFVGb0ygv0pbfkZJ9hwMNwGstGIGov8?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An operative from a French Clandestine Operation team, who has been caught for illegal weapon possession. She feels betrayed by her country and has decided to run the Shadow and live a new life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;-Destroy the Starscreamers and take Down Pump King Jack.&amp;lt;/s&amp;gt; (At least War was pleased)&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Try to contact the N-51.&amp;lt;/s&amp;gt; &amp;quot;I found my old brother in arms...What now ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Make further contact with her old team.&amp;lt;/s&amp;gt; &amp;quot;Now i am in again, for better or for worse. No matter the onslaught i&#039;m an N-51 member.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Bound the N-51 and Lt.Commander Yennefer Kerrigan.&amp;lt;/s&amp;gt; &amp;quot;A daring plan who worked, now only time will tell if it was a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Survive Operation Hell&#039;s Gate if it&#039;s a success.&amp;lt;/s&amp;gt; &amp;quot;The Operation has been rescheduled for now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Provide support to the Task Force November 51 and hopefully reschedule Operation Hell&#039;s Gate for good.&amp;lt;/s&amp;gt; &amp;quot;The Operation is launched, it&#039;s now or never...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Get rid of the curse that an Enochian Spirit put on her belly.&amp;lt;/s&amp;gt; &amp;quot;Violence gave you that strengh, awakened you...I can see it uppon your face where two bullet left their mark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Reinforced her potential and cure the burn of the Kamikaze&amp;lt;/s&amp;gt; &amp;quot;I got rid of the poison in my mind, now i&#039;ll stop poisoning myself...My potential lie in Magic, not stim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Being recognized as a true artist &amp;lt;/s&amp;gt; &amp;quot;This part of my life was tied to the illusion i had about my future...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;&amp;quot;My life hang in the balance and i&#039;m torn between duty and promises...&amp;quot;&amp;lt;/s&amp;gt; &amp;quot;My devotion was misplaced it&#039;s time for me to focus on what matter. War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Pay a visit to her parents tomb someday when she could afford this kind of trip back to France&amp;lt;/s&amp;gt; &amp;quot;Can&#039;t help but i&#039;m not gonna see them thought...&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-After trial and errors Shy found her real purpose she is a warrior and such she&#039;ll need to know a warrior&#039;s death to erase the failure of her past years, the shame she felt after being left behind one last time. &amp;quot;Violence gave you that strength, awakened you, i can see upon your body where bullets left their marks.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shy was born in the middle class, from a japanese mother who fight for the Imperial Marines and a french father veteran of the &amp;quot;Légion Étrangère&amp;quot;. Her own name &amp;quot;De La Perière&amp;quot; is supposed to be link to an old family of french mercenary that fight for the german empire till the first world war (the last one was an U-Boat commander, supposedly).&lt;br /&gt;
According to this Shy learned soon the principle of discipline and respect, her parents pushed her to the way of the military but she thought about an art graduation. After an heavy negotiation Shy finally got the right to graduate, her inspired state of mind make her hop a year of study and she quickly got bored. Some weeks before her 17th birthday feeling like a rebel she decide to run away without telling her parents, finding a way to lie about her age she did sign up for the military.&lt;br /&gt;
&lt;br /&gt;
Pretty gifted, Shy did manage to join a paratroopers regiment and earned her wings soon in October 2070. While on permission she decided to pay a visit to her parents who didn&#039;t really were that angry in the end. Shy was baptised during the 2070 December fighting on the SOX, a traumatic first experience that led to her Awakening who help her survive this first combat experience. Her platoon suffered heavy casualties (namely because the evac chopper got downed by a missile.) so she was affected to a new unit. Since she was awakened now, she was sent into the Special Force. First going throught the &amp;quot;Commando de Marine&amp;quot; training program, Shy specialised in marksmanship and infiltration tactics. After two year of rough training and soon before her 20th birthday she join her active unit the Task Force November 51 or N-51. &lt;br /&gt;
&lt;br /&gt;
Her years as a Black Ops/Clandestine Operation were simple to her, some jobs were to get done so France could get better, so she did.  But the whole thing change in 2076, during the political turmoil the N-51 was deployed in Boston during the lockdown to help searching Angélique Rouge a national heroine disappeared in the city. The N-51 got hit hard during the whole operation in support of the &amp;quot;Légion Étrangère&amp;quot; and runners team. After the event of Boston and the succesful rescue of Angélique Rouge, the N-51 got sent to put on a base in the Nevedean Desert.&lt;br /&gt;
&lt;br /&gt;
The N-51 was deployed and quickly reach Seattle to track someone supposedly linked to Angélique Rouge run of bad luck in Boston. Homever Shy got arrested while transporting gear for the operation to come. She got arrested and prosecuted for smuggling and got sentenced to five years of prison. Du to the political turmoil following the Treason of Vincennes Shy couldn&#039;t count on help from the country and the N-51 couldn&#039;t act as well.&lt;br /&gt;
&lt;br /&gt;
Shy followed the Neo-Revolution event from her prison cell and also learned the death of her parents in the car crash. Bad faith make her tell that it is because of this turmoil that her parents died. Feeling abandoned and disconnected of what her country had become, Shy decided to use the money from her Inheritance and her payroll to buy some gear and to join the Shadow. When she got her gear ready she use old N-51 intel to get in contact Ltn Commander Yennefer Kerrigan and ask her help to get her first job.&lt;br /&gt;
&lt;br /&gt;
So far she didn&#039;t really act accordingly to her training. Still feeling the pure rage in her guts she make many mistake and did follow road that she wouldn&#039;t follow. The best exemple being the Starscreamers. But she did also get the attention of War as a mentor spirit and now got a chance to make contact with her old team. Shy feel like she is at a turning point of her life is it true ? Time will tell.&lt;br /&gt;
&lt;br /&gt;
Update from the 30/09/2022 :&lt;br /&gt;
In a year, Shy proved to herself that she was worthy of the attention of War. She did pick a fight alone against Pump King Jack and got cursed for that. She joined back her old unit who is now rogue and in a fighting against SK operation in Seattle to steel a Blood Hawk. She managed to get over the curse and had to meet a dragon for that, her drug problem is at an all time high, and she look like she is about to die in the following months.&lt;br /&gt;
&lt;br /&gt;
Many people would back down, but Shy is a Chosen of Bishamonten, she can&#039;t do that...Not yet. For now she has one objective, the Blood Hawk and the success of the operation about stealing it. If she has to die in the process, then it&#039;s because she was too weak...After all War and Violence gave her strengh.&lt;br /&gt;
&lt;br /&gt;
Update from the 24/05/2025&lt;br /&gt;
After almost five years in the shadows, Shy tenet evolved in many ways, although she stayed true to war the whole time. Two path layed before her up until recently, retirement and carrying on with it. Her rivalry with Fennec eventually led to a souring of the deep bond she sewn with Babylon. Thus leading the adept astray from her plan to have a peaceful life. The anger even pushed her to fully embrace the path of War, in fact some might be afraid. Her many encounter with toxic and the overall stance she can have could lead some to believe that she is led by Doom more than War sometimes...&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Undying Girl : (Toughness , Will to Live 3, Tought as Nail Physical 3 Stun 1 &amp;amp; Quick Healer) : Shy did have a lot of close call with death, eveytime she managed to get out of it alive...Is she lucky ? Or does she just have some kind of uncanny toughness. Now in addition to this she seems to recover faster than ever.&lt;br /&gt;
&lt;br /&gt;
Silver Spoon Childhood (Born Rich, Bilingual, Inspired Artisan) : Until the time she join the Military Shy grew up in a pretty wealthy family and did fail a graduation in art because she wasn’t willing to put too much work into it despite her great capability in the domain.&lt;br /&gt;
&lt;br /&gt;
Aptitude (Longarms) : Shy don&#039;t doesn&#039;t brag too much about it, but she has a natural bound with Sniper Rifle, as if Bishamonten guide her hands in those moment.&lt;br /&gt;
&lt;br /&gt;
Closer : When in dire Situation, she might learn quickly how to do a bit of social...&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge : Another boon from Bishamonten, when fight erupt, she is focused and ready to strike first.&lt;br /&gt;
&lt;br /&gt;
Bishamonten’s Daughter (Mentor Spirit War, Chosen Follower) : Bishamonten the War Kami take great interest in Shy’s accomplishment so far, even tho he push her into doing some reckless thing sometimes.&lt;br /&gt;
&lt;br /&gt;
High Pain Tolerance (Rating 3) : Bullet, spells, burns, explosion. Shy has gone through a lot, pain is less noticeable and that&#039;s for the best.&lt;br /&gt;
&lt;br /&gt;
Rad-Tolerant : On several occasion she has been exposed to radiation, now her body seem to react more lightly to the Atom influence&lt;br /&gt;
&lt;br /&gt;
Revenant Adept : Bishamonten bestowed the gift upon her, after some many time escaping the clutch of death, now she has the power to shrug off hideous wound and keep fighting.&lt;br /&gt;
&lt;br /&gt;
Drug Tolerant : Shy do a lot of combat drugs so much that her body is not kind of accustomed to the use of those...Nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
Natural Leader : Being still alive after so much onslaught...Kind of gave a reputation to Shy. As long as she breath, everything should be fine right ?&lt;br /&gt;
&lt;br /&gt;
Daredevil : From the start of her career Shy has been ambitious and daring, no one can deny that. She&#039;s so good at it that even fate seem to be on her side.&lt;br /&gt;
&lt;br /&gt;
Perceptive 2 : After all that time running the Shadow, fighting for the military and the prison life, very few things can escape Shy&#039;s gaze.&lt;br /&gt;
&lt;br /&gt;
Sensei (Blades from Woedica of the Hunt) : Warrior works better together, while Woedica was someone she would despise, learning about her made Shy reconsidered to the point she was pissed off when the Blood Mage was sold to the Wild Hunt, Woedica respected that.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation Training (Poisoner, Catlike, Sharpshooter, Battle Hardened I, Disgraced) : Everyone knows Shy for two thing, first her Kami addiction, Second she is a veteran (and still members) of a Clandestine Operation Task force and as such she received a lot of training according to this domain. In addition she is know for her lack of morale and her indiscriminate use of really nasty mean to kill people. (Mainly the use of Combat Gas for now)&lt;br /&gt;
&lt;br /&gt;
===Mutator===&lt;br /&gt;
History is not as ertains as we are taught : Shy uncovered dark secret during her time in Antartica. She understand that she need to hide them and find way to fight whatever might come from those &amp;quot;Horrors&amp;quot; it is the pinnacle of War&#039;s teaching the Great Ennemy...That ended the 4th world, only question is how far is she willing to go.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Veteran&#039;s weight (Insomnia) : While not afraid of Shadow Spirit anymore, Shy still has clear memory of past even that haunt her night. Memories of her time in Boston during the Lockdown are the main thing that keep her awake at night.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation habits (Faceless) : While now she is more enjoyed, she still use to wear mask in presence of people that she doesn&#039;t know or trust.&lt;br /&gt;
&lt;br /&gt;
The Ashes of the Burn (Old Severe Addict to K-10 and Burnout to Kamikaze) 05/02/2023 Update ! : While she got off her addiction, the craving for Kamikaze was still here in the back of Shy&#039;s head but after her run in Antartica, the meeting with her mother, the sickness...She decided to take a big step, it was over now. She is clean and free from the craving, another victory...&lt;br /&gt;
&lt;br /&gt;
Dependents (Inconvenience) : Shy did adopt a Fenrir Wolf, sadly it take money to keep it.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon : Shy&#039;s aura is noticeable easily, since she is Chosen of War and also that she had some issue with Shadow Spirit you can&#039;t really miss her on the astral.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive) : Shy is an ever angry women since the death of her parent and she will be sure to let some people know about this anger in her guts.&lt;br /&gt;
&lt;br /&gt;
Wanted by Aztechnology (Record on File (Aztechnology) (100k nuyens) : Shy operation against the corps has brougth her on the list of people Aztechnology want dead and for a right price. In addition some sample of her blood has been found on an abuduction site and she is now properly on the record of the Corp.&lt;br /&gt;
&lt;br /&gt;
I am living on Borrowed Time...And prooved that i could survive. (Thematical stuff) : Shy did overused combat stim for years, she had close call with death three time, heavy medication and huge amount of drug in her blood kind of wreck her beyond salvation.&lt;br /&gt;
05/02/2023 update : After a Prime Run in antartica she got access to Delta Clinic from Kerrigan and managed to get the treatment she needed.&lt;br /&gt;
&lt;br /&gt;
Record on File (Saedder-Krupp) : The Megacorps have files on a lot of N-51 operative due to their action against them. Shy is especially known and could be a target of future operation.&lt;br /&gt;
&lt;br /&gt;
Record on File (Ares) : An open wound received on a Black Site led Ares to get her biometrics and find data about her old Criminal SIN. Oops ?&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
CIA : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Starscreamers : 12 Reputation&lt;br /&gt;
&lt;br /&gt;
Winternight : 0 Reputation&lt;br /&gt;
&lt;br /&gt;
Shiawase : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Great Dragons : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Sea Dragon : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Saedder Krupp : -25 Rep&lt;br /&gt;
&lt;br /&gt;
Lone Star : -20 Rep&lt;br /&gt;
&lt;br /&gt;
SSC : -1 Rep&lt;br /&gt;
&lt;br /&gt;
Black Lodge : +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Woedica Kryptman&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexandria&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hantu&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rachel Rosen&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hextech&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Erica Clements&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Irena Tachikov&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Charon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chaplain Carmilla&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Etrius&#039;s Team&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dana Jessica Boatman&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Le Bourguinion&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edouard Napoléon Bonaparte&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=N-51&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-01&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Task Force November-51 : Lieutenant of the guard platoon of the 1st Paratroopers Company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Yakuza : Not her enemy per-se but she doesn&#039;t like criminals like them and will avoid any contact with them that don&#039;t imply killing or hitting their assets.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Shy wear proudly the insignia of the N-51 (see the Group Contact page) on a Red Beret that she always had on herself.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A somewhat active account about Art sharing. Clearly her work for those who know her.&lt;br /&gt;
|MidResult= Tied to the N-51 she has an NCO position in the PMC&lt;br /&gt;
|HighResult=Aztechnology has a bounty on her, seemingly for her activity against the corps, the record give some information about her (Name, DOB and so on.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Member of a mercenary group called the N-51 that operate in Sophocles.Was an huge addict of Kami and K-10. Not anymore&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She is often reckless in her action, no moral when it come to fighting, known for using a nasty cocktail of Smart Corrosive nanites and Seven-7.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Highly seek by S-K, rumors says that she plan to be the one with a step ahead on a specific topic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Assensing Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Healthy, Awakened, Usually calm and composed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No Standard grade Cyberwara, Shy is a physical adept, her aura show clear tie and &amp;quot;proud&amp;quot; tie to War (Astral Beacon).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No Alphaware, Shy is healthy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6 Essence, 16 Magic, her astral signature is due to her passive ability, no Betaware.&lt;br /&gt;
|-&lt;br /&gt;
|4+&lt;br /&gt;
|Cosmetic Deltaware also the remnant of a cellular repair treatment, not a technomancer off course.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Akari Sato : R6 IJS&lt;br /&gt;
&lt;br /&gt;
Jennifer Wallace : R6 UCAS&lt;br /&gt;
&lt;br /&gt;
Hiromi de la Perière : Real SIN , Flagged as Criminal by KE (maybe still of use in France tho.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shy has nothing to do with her old self from when she joined the Shadow. She still look &amp;quot;young&amp;quot; thanks to some silk skin treatment and cellular repairs to hide the year of Kamikaze and K-10 abuse.&lt;br /&gt;
&lt;br /&gt;
She is pretty average height and a pretty sturdy build all in flexibility rather than pure strength. Hey eyes are now grey thank to some bioware touch which give her an intense look.&lt;br /&gt;
&lt;br /&gt;
She is pretty handsome but never really emphases too much on it, she don&#039;t like to be the center of attention and don&#039;t use makeup that much. She sport a wide array of scars and tattoos that tend to tarnish a bit her feature, but most of them are unnoticeable due to the clothing she usually wear.&lt;br /&gt;
&lt;br /&gt;
===Tattoos list===&lt;br /&gt;
&lt;br /&gt;
Back : A depiction of an helicopter exploding, a silhouette wearing FBA is cast away from the explosion, some line of the explosion form a Kanji who could translate as &amp;quot;Awakening&amp;quot; the whole piece is enhanced by bio-tattoo treatment to give some kind of &amp;quot;life&amp;quot; to the tattoo.&lt;br /&gt;
&lt;br /&gt;
Forearms : Intricate line that seems to reference French and Japanese Military symbols, the intricate line meld together in harmony forming a new pattern in the end.&lt;br /&gt;
&lt;br /&gt;
Left Shoulder : The N-51 insignia with the motto of the unit written under it &amp;quot;Who dares win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Right Shoulder : The insignia of the Commando Marines unit with the years of graduation.&lt;br /&gt;
&lt;br /&gt;
Belly : Symbolic figures tied to the Shinto, to honor Bishamonten the Kami of War, it cover the scar she got removing Pump King Jack&#039;s mark.&lt;br /&gt;
&lt;br /&gt;
===Scars list===&lt;br /&gt;
Belly : Covered by a tattoo is a good chunk of skin that seems to be removed, the tint difference is easily noticeable.&lt;br /&gt;
&lt;br /&gt;
Belly bis/Back : A bit higher under the breast, the remain of a deep wound, high caliber round that seem to have go through her body, her back is marked by the exit point of the bullet, a gruesome wound one that leave people to wonder how she even survived it in the first place.&lt;br /&gt;
&lt;br /&gt;
Several spot on the skin : Leftover of burn wound can be found here and there, mostly on the arms and legs, most of them are nearly faded thanks to some good treatment and the silk skin.&lt;br /&gt;
&lt;br /&gt;
Right Flank : Deep claw wound seemingly from a really big paracritters, received from her Fenrir Wolf while he was unruly.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shy is more serious now, she wear regular cloth, usually a military pants and some casual clothing for the top.&lt;br /&gt;
&lt;br /&gt;
Most of the time thought she can be seen walking around with her FBA.&lt;br /&gt;
&lt;br /&gt;
When she has to go on a party or to attend the higher society she usually embrace the Goth Style.&lt;br /&gt;
&lt;br /&gt;
[[File:Shy V2.PNG|800x600px|thumb|Shy wearing her new FBA]]&lt;br /&gt;
[[File:Reference Helmet.PNG|thumb|Helmet model of the FBA]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Change sometimes but is usually some French or Japanese historic figure&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Some olds little mention when she got prosecuted.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Hawk&lt;br /&gt;
|An obsession since she got her hand on a file mentionning that project. She want to steal one to send a message.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Gauntlet&lt;br /&gt;
|Shy has several bounty on her head and a lot of peoples would try to claim it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retirement&#039;s Hope&lt;br /&gt;
|Shy is eager to retire and would like to work a bit more on social job or a whole new array of skills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N-51 Officer&lt;br /&gt;
|Her ranks come with responsability and she may be called on little operation or contract from the Task-Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CIA&#039;s Connection&lt;br /&gt;
|Having tie with an intelligence Agency can probably be helpful but also the source of many problems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shy&amp;diff=146502</id>
		<title>Shy</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shy&amp;diff=146502"/>
		<updated>2025-05-23T22:34:43Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:ShyBruno.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Clandestine Operative/ Chosen Follower of War&lt;br /&gt;
|header2= &amp;quot;The only hope you have is to accept the fact that you&#039;re already dead.&amp;quot;&lt;br /&gt;
|header3= &amp;quot;The sooner you accept that, the sooner you&#039;ll be able to function as a soldier is supposed to function.&amp;quot;&lt;br /&gt;
|header4= &amp;quot;Without mercy, without compassion, without remorse. All Wars depends on it.&amp;quot;&lt;br /&gt;
|header5= &#039;&#039;[https://www.youtube.com/watch?v=UTiLH1zGl3w &amp;quot;Feel the rythm of War...It&#039;s not pure violence there is also melancholia.&amp;quot;]&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Zerre de Seattle#7414&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Zerre-de-Bordeleaux]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 29&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=156&lt;br /&gt;
|Bonuses=66&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 15 April 2053&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 15&lt;br /&gt;
|Year= 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1TyFVGb0ygv0pbfkZJ9hwMNwGstGIGov8?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An operative from a French Clandestine Operation team, who has been caught for illegal weapon possession. She feels betrayed by her country and has decided to run the Shadow and live a new life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;-Destroy the Starscreamers and take Down Pump King Jack.&amp;lt;/s&amp;gt; (At least War was pleased)&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Try to contact the N-51.&amp;lt;/s&amp;gt; &amp;quot;I found my old brother in arms...What now ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Make further contact with her old team.&amp;lt;/s&amp;gt; &amp;quot;Now i am in again, for better or for worse. No matter the onslaught i&#039;m an N-51 member.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Bound the N-51 and Lt.Commander Yennefer Kerrigan.&amp;lt;/s&amp;gt; &amp;quot;A daring plan who worked, now only time will tell if it was a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Survive Operation Hell&#039;s Gate if it&#039;s a success.&amp;lt;/s&amp;gt; &amp;quot;The Operation has been rescheduled for now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Provide support to the Task Force November 51 and hopefully reschedule Operation Hell&#039;s Gate for good.&amp;lt;/s&amp;gt; &amp;quot;The Operation is launched, it&#039;s now or never...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Get rid of the curse that an Enochian Spirit put on her belly.&amp;lt;/s&amp;gt; &amp;quot;Violence gave you that strengh, awakened you...I can see it uppon your face where two bullet left their mark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Reinforced her potential and cure the burn of the Kamikaze&amp;lt;/s&amp;gt; &amp;quot;I got rid of the poison in my mind, now i&#039;ll stop poisoning myself...My potential lie in Magic, not stim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Being recognized as a true artist &amp;lt;/s&amp;gt; &amp;quot;This part of my life was tied to the illusion i had about my future...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;&amp;quot;My life hang in the balance and i&#039;m torn between duty and promises...&amp;quot;&amp;lt;/s&amp;gt; &amp;quot;My devotion was misplaced it&#039;s time for me to focus on what matter. War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Pay a visit to her parents tomb someday when she could afford this kind of trip back to France&amp;lt;/s&amp;gt; &amp;quot;Can&#039;t help but i&#039;m not gonna see them thought...&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-After trial and errors Shy found her real purpose she is a warrior and such she&#039;ll need to know a warrior&#039;s death to erase the failure of her past years, the shame she felt after being left behind one last time. &amp;quot;Violence gave you that strength, awakened you, i can see upon your body where bullets left their marks.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shy was born in the middle class, from a japanese mother who fight for the Imperial Marines and a french father veteran of the &amp;quot;Légion Étrangère&amp;quot;. Her own name &amp;quot;De La Perière&amp;quot; is supposed to be link to an old family of french mercenary that fight for the german empire till the first world war (the last one was an U-Boat commander, supposedly).&lt;br /&gt;
According to this Shy learned soon the principle of discipline and respect, her parents pushed her to the way of the military but she thought about an art graduation. After an heavy negotiation Shy finally got the right to graduate, her inspired state of mind make her hop a year of study and she quickly got bored. Some weeks before her 17th birthday feeling like a rebel she decide to run away without telling her parents, finding a way to lie about her age she did sign up for the military.&lt;br /&gt;
&lt;br /&gt;
Pretty gifted, Shy did manage to join a paratroopers regiment and earned her wings soon in October 2070. While on permission she decided to pay a visit to her parents who didn&#039;t really were that angry in the end. Shy was baptised during the 2070 December fighting on the SOX, a traumatic first experience that led to her Awakening who help her survive this first combat experience. Her platoon suffered heavy casualties (namely because the evac chopper got downed by a missile.) so she was affected to a new unit. Since she was awakened now, she was sent into the Special Force. First going throught the &amp;quot;Commando de Marine&amp;quot; training program, Shy specialised in marksmanship and infiltration tactics. After two year of rough training and soon before her 20th birthday she join her active unit the Task Force November 51 or N-51. &lt;br /&gt;
&lt;br /&gt;
Her years as a Black Ops/Clandestine Operation were simple to her, some jobs were to get done so France could get better, so she did.  But the whole thing change in 2076, during the political turmoil the N-51 was deployed in Boston during the lockdown to help searching Angélique Rouge a national heroine disappeared in the city. The N-51 got hit hard during the whole operation in support of the &amp;quot;Légion Étrangère&amp;quot; and runners team. After the event of Boston and the succesful rescue of Angélique Rouge, the N-51 got sent to put on a base in the Nevedean Desert.&lt;br /&gt;
&lt;br /&gt;
The N-51 was deployed and quickly reach Seattle to track someone supposedly linked to Angélique Rouge run of bad luck in Boston. Homever Shy got arrested while transporting gear for the operation to come. She got arrested and prosecuted for smuggling and got sentenced to five years of prison. Du to the political turmoil following the Treason of Vincennes Shy couldn&#039;t count on help from the country and the N-51 couldn&#039;t act as well.&lt;br /&gt;
&lt;br /&gt;
Shy followed the Neo-Revolution event from her prison cell and also learned the death of her parents in the car crash. Bad faith make her tell that it is because of this turmoil that her parents died. Feeling abandoned and disconnected of what her country had become, Shy decided to use the money from her Inheritance and her payroll to buy some gear and to join the Shadow. When she got her gear ready she use old N-51 intel to get in contact Ltn Commander Yennefer Kerrigan and ask her help to get her first job.&lt;br /&gt;
&lt;br /&gt;
So far she didn&#039;t really act accordingly to her training. Still feeling the pure rage in her guts she make many mistake and did follow road that she wouldn&#039;t follow. The best exemple being the Starscreamers. But she did also get the attention of War as a mentor spirit and now got a chance to make contact with her old team. Shy feel like she is at a turning point of her life is it true ? Time will tell.&lt;br /&gt;
&lt;br /&gt;
Update from the 30/09/2022 :&lt;br /&gt;
In a year, Shy proved to herself that she was worthy of the attention of War. She did pick a fight alone against Pump King Jack and got cursed for that. She joined back her old unit who is now rogue and in a fighting against SK operation in Seattle to steel a Blood Hawk. She managed to get over the curse and had to meet a dragon for that, her drug problem is at an all time high, and she look like she is about to die in the following months.&lt;br /&gt;
&lt;br /&gt;
Many people would back down, but Shy is a Chosen of Bishamonten, she can&#039;t do that...Not yet. For now she has one objective, the Blood Hawk and the success of the operation about stealing it. If she has to die in the process, then it&#039;s because she was too weak...After all War and Violence gave her strengh.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Undying Girl : (Toughness , Will to Live 3, Tought as Nail Physical 3 Stun 1 &amp;amp; Quick Healer) : Shy did have a lot of close call with death, eveytime she managed to get out of it alive...Is she lucky ? Or does she just have some kind of uncanny toughness. Now in addition to this she seems to recover faster than ever.&lt;br /&gt;
&lt;br /&gt;
Silver Spoon Childhood (Born Rich, Bilingual, Inspired Artisan) : Until the time she join the Military Shy grew up in a pretty wealthy family and did fail a graduation in art because she wasn’t willing to put too much work into it despite her great capability in the domain.&lt;br /&gt;
&lt;br /&gt;
Aptitude (Longarms) : Shy don&#039;t doesn&#039;t brag too much about it, but she has a natural bound with Sniper Rifle, as if Bishamonten guide her hands in those moment.&lt;br /&gt;
&lt;br /&gt;
Closer : When in dire Situation, she might learn quickly how to do a bit of social...&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge : Another boon from Bishamonten, when fight erupt, she is focused and ready to strike first.&lt;br /&gt;
&lt;br /&gt;
Bishamonten’s Daughter (Mentor Spirit War, Chosen Follower) : Bishamonten the War Kami take great interest in Shy’s accomplishment so far, even tho he push her into doing some reckless thing sometimes.&lt;br /&gt;
&lt;br /&gt;
High Pain Tolerance (Rating 3) : Bullet, spells, burns, explosion. Shy has gone through a lot, pain is less noticeable and that&#039;s for the best.&lt;br /&gt;
&lt;br /&gt;
Rad-Tolerant : On several occasion she has been exposed to radiation, now her body seem to react more lightly to the Atom influence&lt;br /&gt;
&lt;br /&gt;
Revenant Adept : Bishamonten bestowed the gift upon her, after some many time escaping the clutch of death, now she has the power to shrug off hideous wound and keep fighting.&lt;br /&gt;
&lt;br /&gt;
Drug Tolerant : Shy do a lot of combat drugs so much that her body is not kind of accustomed to the use of those...Nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
Natural Leader : Being still alive after so much onslaught...Kind of gave a reputation to Shy. As long as she breath, everything should be fine right ?&lt;br /&gt;
&lt;br /&gt;
Daredevil : From the start of her career Shy has been ambitious and daring, no one can deny that. She&#039;s so good at it that even fate seem to be on her side.&lt;br /&gt;
&lt;br /&gt;
Perceptive 2 : After all that time running the Shadow, fighting for the military and the prison life, very few things can escape Shy&#039;s gaze.&lt;br /&gt;
&lt;br /&gt;
Sensei (Blades from Woedica of the Hunt) : Warrior works better together, while Woedica was someone she would despise, learning about her made Shy reconsidered to the point she was pissed off when the Blood Mage was sold to the Wild Hunt, Woedica respected that.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation Training (Poisoner, Catlike, Sharpshooter, Battle Hardened I, Disgraced) : Everyone knows Shy for two thing, first her Kami addiction, Second she is a veteran (and still members) of a Clandestine Operation Task force and as such she received a lot of training according to this domain. In addition she is know for her lack of morale and her indiscriminate use of really nasty mean to kill people. (Mainly the use of Combat Gas for now)&lt;br /&gt;
&lt;br /&gt;
===Mutator===&lt;br /&gt;
History is not as ertains as we are taught : Shy uncovered dark secret during her time in Antartica. She understand that she need to hide them and find way to fight whatever might come from those &amp;quot;Horrors&amp;quot; it is the pinnacle of War&#039;s teaching the Great Ennemy...That ended the 4th world, only question is how far is she willing to go.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Veteran&#039;s weight (Insomnia) : While not afraid of Shadow Spirit anymore, Shy still has clear memory of past even that haunt her night. Memories of her time in Boston during the Lockdown are the main thing that keep her awake at night.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation habits (Faceless) : While now she is more enjoyed, she still use to wear mask in presence of people that she doesn&#039;t know or trust.&lt;br /&gt;
&lt;br /&gt;
The Ashes of the Burn (Old Severe Addict to K-10 and Burnout to Kamikaze) 05/02/2023 Update ! : While she got off her addiction, the craving for Kamikaze was still here in the back of Shy&#039;s head but after her run in Antartica, the meeting with her mother, the sickness...She decided to take a big step, it was over now. She is clean and free from the craving, another victory...&lt;br /&gt;
&lt;br /&gt;
Dependents (Inconvenience) : Shy did adopt a Fenrir Wolf, sadly it take money to keep it.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon : Shy&#039;s aura is noticeable easily, since she is Chosen of War and also that she had some issue with Shadow Spirit you can&#039;t really miss her on the astral.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive) : Shy is an ever angry women since the death of her parent and she will be sure to let some people know about this anger in her guts.&lt;br /&gt;
&lt;br /&gt;
Wanted by Aztechnology (Record on File (Aztechnology) (100k nuyens) : Shy operation against the corps has brougth her on the list of people Aztechnology want dead and for a right price. In addition some sample of her blood has been found on an abuduction site and she is now properly on the record of the Corp.&lt;br /&gt;
&lt;br /&gt;
I am living on Borrowed Time...And prooved that i could survive. (Thematical stuff) : Shy did overused combat stim for years, she had close call with death three time, heavy medication and huge amount of drug in her blood kind of wreck her beyond salvation.&lt;br /&gt;
05/02/2023 update : After a Prime Run in antartica she got access to Delta Clinic from Kerrigan and managed to get the treatment she needed.&lt;br /&gt;
&lt;br /&gt;
Record on File (Saedder-Krupp) : The Megacorps have files on a lot of N-51 operative due to their action against them. Shy is especially known and could be a target of future operation.&lt;br /&gt;
&lt;br /&gt;
Record on File (Ares) : An open wound received on a Black Site led Ares to get her biometrics and find data about her old Criminal SIN. Oops ?&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
CIA : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Starscreamers : 12 Reputation&lt;br /&gt;
&lt;br /&gt;
Winternight : 0 Reputation&lt;br /&gt;
&lt;br /&gt;
Shiawase : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Great Dragons : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Sea Dragon : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Saedder Krupp : -25 Rep&lt;br /&gt;
&lt;br /&gt;
Lone Star : -20 Rep&lt;br /&gt;
&lt;br /&gt;
SSC : -1 Rep&lt;br /&gt;
&lt;br /&gt;
Black Lodge : +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Woedica Kryptman&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexandria&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hantu&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rachel Rosen&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hextech&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Erica Clements&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Irena Tachikov&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Charon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chaplain Carmilla&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Etrius&#039;s Team&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dana Jessica Boatman&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Le Bourguinion&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edouard Napoléon Bonaparte&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=N-51&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-01&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Task Force November-51 : Lieutenant of the guard platoon of the 1st Paratroopers Company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Yakuza : Not her enemy per-se but she doesn&#039;t like criminals like them and will avoid any contact with them that don&#039;t imply killing or hitting their assets.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Shy wear proudly the insignia of the N-51 (see the Group Contact page) on a Red Beret that she always had on herself.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A somewhat active account about Art sharing. Clearly her work for those who know her.&lt;br /&gt;
|MidResult= Tied to the N-51 she has an NCO position in the PMC&lt;br /&gt;
|HighResult=Aztechnology has a bounty on her, seemingly for her activity against the corps, the record give some information about her (Name, DOB and so on.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Member of a mercenary group called the N-51 that operate in Sophocles.Was an huge addict of Kami and K-10. Not anymore&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She is often reckless in her action, no moral when it come to fighting, known for using a nasty cocktail of Smart Corrosive nanites and Seven-7.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Highly seek by S-K, rumors says that she plan to be the one with a step ahead on a specific topic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Assensing Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Healthy, Awakened, Usually calm and composed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No Standard grade Cyberwara, Shy is a physical adept, her aura show clear tie and &amp;quot;proud&amp;quot; tie to War (Astral Beacon).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No Alphaware, Shy is healthy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6 Essence, 16 Magic, her astral signature is due to her passive ability, no Betaware.&lt;br /&gt;
|-&lt;br /&gt;
|4+&lt;br /&gt;
|Cosmetic Deltaware also the remnant of a cellular repair treatment, not a technomancer off course.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Akari Sato : R6 IJS&lt;br /&gt;
&lt;br /&gt;
Jennifer Wallace : R6 UCAS&lt;br /&gt;
&lt;br /&gt;
Hiromi de la Perière : Real SIN , Flagged as Criminal by KE (maybe still of use in France tho.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shy has nothing to do with her old self from when she joined the Shadow. She still look &amp;quot;young&amp;quot; thanks to some silk skin treatment and cellular repairs to hide the year of Kamikaze and K-10 abuse.&lt;br /&gt;
&lt;br /&gt;
She is pretty average height and a pretty sturdy build all in flexibility rather than pure strength. Hey eyes are now grey thank to some bioware touch which give her an intense look.&lt;br /&gt;
&lt;br /&gt;
She is pretty handsome but never really emphases too much on it, she don&#039;t like to be the center of attention and don&#039;t use makeup that much. She sport a wide array of scars and tattoos that tend to tarnish a bit her feature, but most of them are unnoticeable due to the clothing she usually wear.&lt;br /&gt;
&lt;br /&gt;
===Tattoos list===&lt;br /&gt;
&lt;br /&gt;
Back : A depiction of an helicopter exploding, a silhouette wearing FBA is cast away from the explosion, some line of the explosion form a Kanji who could translate as &amp;quot;Awakening&amp;quot; the whole piece is enhanced by bio-tattoo treatment to give some kind of &amp;quot;life&amp;quot; to the tattoo.&lt;br /&gt;
&lt;br /&gt;
Forearms : Intricate line that seems to reference French and Japanese Military symbols, the intricate line meld together in harmony forming a new pattern in the end.&lt;br /&gt;
&lt;br /&gt;
Left Shoulder : The N-51 insignia with the motto of the unit written under it &amp;quot;Who dares win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Right Shoulder : The insignia of the Commando Marines unit with the years of graduation.&lt;br /&gt;
&lt;br /&gt;
Belly : Symbolic figures tied to the Shinto, to honor Bishamonten the Kami of War, it cover the scar she got removing Pump King Jack&#039;s mark.&lt;br /&gt;
&lt;br /&gt;
===Scars list===&lt;br /&gt;
Belly : Covered by a tattoo is a good chunk of skin that seems to be removed, the tint difference is easily noticeable.&lt;br /&gt;
&lt;br /&gt;
Belly bis/Back : A bit higher under the breast, the remain of a deep wound, high caliber round that seem to have go through her body, her back is marked by the exit point of the bullet, a gruesome wound one that leave people to wonder how she even survived it in the first place.&lt;br /&gt;
&lt;br /&gt;
Several spot on the skin : Leftover of burn wound can be found here and there, mostly on the arms and legs, most of them are nearly faded thanks to some good treatment and the silk skin.&lt;br /&gt;
&lt;br /&gt;
Right Flank : Deep claw wound seemingly from a really big paracritters, received from her Fenrir Wolf while he was unruly.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shy is more serious now, she wear regular cloth, usually a military pants and some casual clothing for the top.&lt;br /&gt;
&lt;br /&gt;
Most of the time thought she can be seen walking around with her FBA.&lt;br /&gt;
&lt;br /&gt;
When she has to go on a party or to attend the higher society she usually embrace the Goth Style.&lt;br /&gt;
&lt;br /&gt;
[[File:Shy V2.PNG|800x600px|thumb|Shy wearing her new FBA]]&lt;br /&gt;
[[File:Reference Helmet.PNG|thumb|Helmet model of the FBA]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Change sometimes but is usually some French or Japanese historic figure&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Some olds little mention when she got prosecuted.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Hawk&lt;br /&gt;
|An obsession since she got her hand on a file mentionning that project. She want to steal one to send a message.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Gauntlet&lt;br /&gt;
|Shy has several bounty on her head and a lot of peoples would try to claim it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retirement&#039;s Hope&lt;br /&gt;
|Shy is eager to retire and would like to work a bit more on social job or a whole new array of skills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N-51 Officer&lt;br /&gt;
|Her ranks come with responsability and she may be called on little operation or contract from the Task-Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CIA&#039;s Connection&lt;br /&gt;
|Having tie with an intelligence Agency can probably be helpful but also the source of many problems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shy&amp;diff=146501</id>
		<title>Shy</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shy&amp;diff=146501"/>
		<updated>2025-05-23T22:33:03Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:ShyBruno.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Clandestine Operative/ Chosen Follower of War&lt;br /&gt;
|header2= &amp;quot;The only hope you have is to accept the fact that you&#039;re already dead.&amp;quot;&lt;br /&gt;
|header3= &amp;quot;The sooner you accept that, the sooner you&#039;ll be able to function as a soldier is supposed to function.&amp;quot;&lt;br /&gt;
|header4= &amp;quot;Without mercy, without compassion, without remorse. All Wars depends on it.&amp;quot;&lt;br /&gt;
|header5= &#039;&#039;[https://www.youtube.com/watch?v=UTiLH1zGl3w &amp;quot;Feel the rythm of War...It&#039;s not pure violence there is also melancholia.&amp;quot;]&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Zerre de Seattle#7414&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Zerre-de-Bordeleaux]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 29&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=156&lt;br /&gt;
|Bonuses=66&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 15 April 2053&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 15&lt;br /&gt;
|Year= 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1TyFVGb0ygv0pbfkZJ9hwMNwGstGIGov8?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An operative from a French Clandestine Operation team, who has been caught for illegal weapon possession. She feels betrayed by her country and has decided to run the Shadow and live a new life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;-Destroy the Starscreamers and take Down Pump King Jack.&amp;lt;/s&amp;gt; (At least War was pleased)&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Try to contact the N-51.&amp;lt;/s&amp;gt; &amp;quot;I found my old brother in arms...What now ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Make further contact with her old team.&amp;lt;/s&amp;gt; &amp;quot;Now i am in again, for better or for worse. No matter the onslaught i&#039;m an N-51 member.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Bound the N-51 and Lt.Commander Yennefer Kerrigan.&amp;lt;/s&amp;gt; &amp;quot;A daring plan who worked, now only time will tell if it was a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Survive Operation Hell&#039;s Gate if it&#039;s a success.&amp;lt;/s&amp;gt; &amp;quot;The Operation has been rescheduled for now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Provide support to the Task Force November 51 and hopefully reschedule Operation Hell&#039;s Gate for good.&amp;lt;/s&amp;gt; &amp;quot;The Operation is launched, it&#039;s now or never...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Get rid of the curse that an Enochian Spirit put on her belly.&amp;lt;/s&amp;gt; &amp;quot;Violence gave you that strengh, awakened you...I can see it uppon your face where two bullet left their mark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Reinforced her potential and cure the burn of the Kamikaze&amp;lt;/s&amp;gt; &amp;quot;I got rid of the poison in my mind, now i&#039;ll stop poisoning myself...My potential lie in Magic, not stim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Being recognized as a true artist &amp;lt;s/&amp;gt; &amp;quot;This part of my life was tied to the illusion i had about my future...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;&amp;quot;My life hang in the balance and i&#039;m torn between duty and promises...&amp;quot;&amp;lt;s/&amp;gt; &amp;quot;My devotion was misplaced it&#039;s time for me to focus on what matter. War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Pay a visit to her parents tomb someday when she could afford this kind of trip back to France&amp;lt;/s&amp;gt; &amp;quot;Can&#039;t help but i&#039;m not gonna see them thought...&amp;quot;&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-After trial and errors Shy found her real purpose she is a warrior and such she&#039;ll need to know a warrior&#039;s death to erase the failure of her past years, the shame she felt after being left behind one last time. &amp;quot;Violence gave you that strength, awakened you, i can see upon your body where bullets left their marks.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shy was born in the middle class, from a japanese mother who fight for the Imperial Marines and a french father veteran of the &amp;quot;Légion Étrangère&amp;quot;. Her own name &amp;quot;De La Perière&amp;quot; is supposed to be link to an old family of french mercenary that fight for the german empire till the first world war (the last one was an U-Boat commander, supposedly).&lt;br /&gt;
According to this Shy learned soon the principle of discipline and respect, her parents pushed her to the way of the military but she thought about an art graduation. After an heavy negotiation Shy finally got the right to graduate, her inspired state of mind make her hop a year of study and she quickly got bored. Some weeks before her 17th birthday feeling like a rebel she decide to run away without telling her parents, finding a way to lie about her age she did sign up for the military.&lt;br /&gt;
&lt;br /&gt;
Pretty gifted, Shy did manage to join a paratroopers regiment and earned her wings soon in October 2070. While on permission she decided to pay a visit to her parents who didn&#039;t really were that angry in the end. Shy was baptised during the 2070 December fighting on the SOX, a traumatic first experience that led to her Awakening who help her survive this first combat experience. Her platoon suffered heavy casualties (namely because the evac chopper got downed by a missile.) so she was affected to a new unit. Since she was awakened now, she was sent into the Special Force. First going throught the &amp;quot;Commando de Marine&amp;quot; training program, Shy specialised in marksmanship and infiltration tactics. After two year of rough training and soon before her 20th birthday she join her active unit the Task Force November 51 or N-51. &lt;br /&gt;
&lt;br /&gt;
Her years as a Black Ops/Clandestine Operation were simple to her, some jobs were to get done so France could get better, so she did.  But the whole thing change in 2076, during the political turmoil the N-51 was deployed in Boston during the lockdown to help searching Angélique Rouge a national heroine disappeared in the city. The N-51 got hit hard during the whole operation in support of the &amp;quot;Légion Étrangère&amp;quot; and runners team. After the event of Boston and the succesful rescue of Angélique Rouge, the N-51 got sent to put on a base in the Nevedean Desert.&lt;br /&gt;
&lt;br /&gt;
The N-51 was deployed and quickly reach Seattle to track someone supposedly linked to Angélique Rouge run of bad luck in Boston. Homever Shy got arrested while transporting gear for the operation to come. She got arrested and prosecuted for smuggling and got sentenced to five years of prison. Du to the political turmoil following the Treason of Vincennes Shy couldn&#039;t count on help from the country and the N-51 couldn&#039;t act as well.&lt;br /&gt;
&lt;br /&gt;
Shy followed the Neo-Revolution event from her prison cell and also learned the death of her parents in the car crash. Bad faith make her tell that it is because of this turmoil that her parents died. Feeling abandoned and disconnected of what her country had become, Shy decided to use the money from her Inheritance and her payroll to buy some gear and to join the Shadow. When she got her gear ready she use old N-51 intel to get in contact Ltn Commander Yennefer Kerrigan and ask her help to get her first job.&lt;br /&gt;
&lt;br /&gt;
So far she didn&#039;t really act accordingly to her training. Still feeling the pure rage in her guts she make many mistake and did follow road that she wouldn&#039;t follow. The best exemple being the Starscreamers. But she did also get the attention of War as a mentor spirit and now got a chance to make contact with her old team. Shy feel like she is at a turning point of her life is it true ? Time will tell.&lt;br /&gt;
&lt;br /&gt;
Update from the 30/09/2022 :&lt;br /&gt;
In a year, Shy proved to herself that she was worthy of the attention of War. She did pick a fight alone against Pump King Jack and got cursed for that. She joined back her old unit who is now rogue and in a fighting against SK operation in Seattle to steel a Blood Hawk. She managed to get over the curse and had to meet a dragon for that, her drug problem is at an all time high, and she look like she is about to die in the following months.&lt;br /&gt;
&lt;br /&gt;
Many people would back down, but Shy is a Chosen of Bishamonten, she can&#039;t do that...Not yet. For now she has one objective, the Blood Hawk and the success of the operation about stealing it. If she has to die in the process, then it&#039;s because she was too weak...After all War and Violence gave her strengh.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Undying Girl : (Toughness , Will to Live 3, Tought as Nail Physical 3 Stun 1 &amp;amp; Quick Healer) : Shy did have a lot of close call with death, eveytime she managed to get out of it alive...Is she lucky ? Or does she just have some kind of uncanny toughness. Now in addition to this she seems to recover faster than ever.&lt;br /&gt;
&lt;br /&gt;
Silver Spoon Childhood (Born Rich, Bilingual, Inspired Artisan) : Until the time she join the Military Shy grew up in a pretty wealthy family and did fail a graduation in art because she wasn’t willing to put too much work into it despite her great capability in the domain.&lt;br /&gt;
&lt;br /&gt;
Aptitude (Longarms) : Shy don&#039;t doesn&#039;t brag too much about it, but she has a natural bound with Sniper Rifle, as if Bishamonten guide her hands in those moment.&lt;br /&gt;
&lt;br /&gt;
Closer : When in dire Situation, she might learn quickly how to do a bit of social...&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge : Another boon from Bishamonten, when fight erupt, she is focused and ready to strike first.&lt;br /&gt;
&lt;br /&gt;
Bishamonten’s Daughter (Mentor Spirit War, Chosen Follower) : Bishamonten the War Kami take great interest in Shy’s accomplishment so far, even tho he push her into doing some reckless thing sometimes.&lt;br /&gt;
&lt;br /&gt;
High Pain Tolerance (Rating 3) : Bullet, spells, burns, explosion. Shy has gone through a lot, pain is less noticeable and that&#039;s for the best.&lt;br /&gt;
&lt;br /&gt;
Rad-Tolerant : On several occasion she has been exposed to radiation, now her body seem to react more lightly to the Atom influence&lt;br /&gt;
&lt;br /&gt;
Revenant Adept : Bishamonten bestowed the gift upon her, after some many time escaping the clutch of death, now she has the power to shrug off hideous wound and keep fighting.&lt;br /&gt;
&lt;br /&gt;
Drug Tolerant : Shy do a lot of combat drugs so much that her body is not kind of accustomed to the use of those...Nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
Natural Leader : Being still alive after so much onslaught...Kind of gave a reputation to Shy. As long as she breath, everything should be fine right ?&lt;br /&gt;
&lt;br /&gt;
Daredevil : From the start of her career Shy has been ambitious and daring, no one can deny that. She&#039;s so good at it that even fate seem to be on her side.&lt;br /&gt;
&lt;br /&gt;
Perceptive 2 : After all that time running the Shadow, fighting for the military and the prison life, very few things can escape Shy&#039;s gaze.&lt;br /&gt;
&lt;br /&gt;
Sensei (Blades from Woedica of the Hunt) : Warrior works better together, while Woedica was someone she would despise, learning about her made Shy reconsidered to the point she was pissed off when the Blood Mage was sold to the Wild Hunt, Woedica respected that.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation Training (Poisoner, Catlike, Sharpshooter, Battle Hardened I, Disgraced) : Everyone knows Shy for two thing, first her Kami addiction, Second she is a veteran (and still members) of a Clandestine Operation Task force and as such she received a lot of training according to this domain. In addition she is know for her lack of morale and her indiscriminate use of really nasty mean to kill people. (Mainly the use of Combat Gas for now)&lt;br /&gt;
&lt;br /&gt;
===Mutator===&lt;br /&gt;
History is not as ertains as we are taught : Shy uncovered dark secret during her time in Antartica. She understand that she need to hide them and find way to fight whatever might come from those &amp;quot;Horrors&amp;quot; it is the pinnacle of War&#039;s teaching the Great Ennemy...That ended the 4th world, only question is how far is she willing to go.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Veteran&#039;s weight (Insomnia) : While not afraid of Shadow Spirit anymore, Shy still has clear memory of past even that haunt her night. Memories of her time in Boston during the Lockdown are the main thing that keep her awake at night.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation habits (Faceless) : While now she is more enjoyed, she still use to wear mask in presence of people that she doesn&#039;t know or trust.&lt;br /&gt;
&lt;br /&gt;
The Ashes of the Burn (Old Severe Addict to K-10 and Burnout to Kamikaze) 05/02/2023 Update ! : While she got off her addiction, the craving for Kamikaze was still here in the back of Shy&#039;s head but after her run in Antartica, the meeting with her mother, the sickness...She decided to take a big step, it was over now. She is clean and free from the craving, another victory...&lt;br /&gt;
&lt;br /&gt;
Dependents (Inconvenience) : Shy did adopt a Fenrir Wolf, sadly it take money to keep it.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon : Shy&#039;s aura is noticeable easily, since she is Chosen of War and also that she had some issue with Shadow Spirit you can&#039;t really miss her on the astral.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive) : Shy is an ever angry women since the death of her parent and she will be sure to let some people know about this anger in her guts.&lt;br /&gt;
&lt;br /&gt;
Wanted by Aztechnology (Record on File (Aztechnology) (100k nuyens) : Shy operation against the corps has brougth her on the list of people Aztechnology want dead and for a right price. In addition some sample of her blood has been found on an abuduction site and she is now properly on the record of the Corp.&lt;br /&gt;
&lt;br /&gt;
I am living on Borrowed Time...And prooved that i could survive. (Thematical stuff) : Shy did overused combat stim for years, she had close call with death three time, heavy medication and huge amount of drug in her blood kind of wreck her beyond salvation.&lt;br /&gt;
05/02/2023 update : After a Prime Run in antartica she got access to Delta Clinic from Kerrigan and managed to get the treatment she needed.&lt;br /&gt;
&lt;br /&gt;
Record on File (Saedder-Krupp) : The Megacorps have files on a lot of N-51 operative due to their action against them. Shy is especially known and could be a target of future operation.&lt;br /&gt;
&lt;br /&gt;
Record on File (Ares) : An open wound received on a Black Site led Ares to get her biometrics and find data about her old Criminal SIN. Oops ?&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
CIA : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Starscreamers : 12 Reputation&lt;br /&gt;
&lt;br /&gt;
Winternight : 0 Reputation&lt;br /&gt;
&lt;br /&gt;
Shiawase : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Great Dragons : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Sea Dragon : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Saedder Krupp : -25 Rep&lt;br /&gt;
&lt;br /&gt;
Lone Star : -20 Rep&lt;br /&gt;
&lt;br /&gt;
SSC : -1 Rep&lt;br /&gt;
&lt;br /&gt;
Black Lodge : +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Woedica Kryptman&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexandria&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hantu&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rachel Rosen&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hextech&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Erica Clements&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Irena Tachikov&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Charon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chaplain Carmilla&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Etrius&#039;s Team&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dana Jessica Boatman&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Le Bourguinion&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edouard Napoléon Bonaparte&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=N-51&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-01&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Task Force November-51 : Lieutenant of the guard platoon of the 1st Paratroopers Company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Yakuza : Not her enemy per-se but she doesn&#039;t like criminals like them and will avoid any contact with them that don&#039;t imply killing or hitting their assets.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Shy wear proudly the insignia of the N-51 (see the Group Contact page) on a Red Beret that she always had on herself.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A somewhat active account about Art sharing. Clearly her work for those who know her.&lt;br /&gt;
|MidResult= Tied to the N-51 she has an NCO position in the PMC&lt;br /&gt;
|HighResult=Aztechnology has a bounty on her, seemingly for her activity against the corps, the record give some information about her (Name, DOB and so on.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Member of a mercenary group called the N-51 that operate in Sophocles.Was an huge addict of Kami and K-10. Not anymore&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She is often reckless in her action, no moral when it come to fighting, known for using a nasty cocktail of Smart Corrosive nanites and Seven-7.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Highly seek by S-K, rumors says that she plan to be the one with a step ahead on a specific topic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Assensing Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Healthy, Awakened, Usually calm and composed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No Standard grade Cyberwara, Shy is a physical adept, her aura show clear tie and &amp;quot;proud&amp;quot; tie to War (Astral Beacon).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No Alphaware, Shy is healthy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6 Essence, 16 Magic, her astral signature is due to her passive ability, no Betaware.&lt;br /&gt;
|-&lt;br /&gt;
|4+&lt;br /&gt;
|Cosmetic Deltaware also the remnant of a cellular repair treatment, not a technomancer off course.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Akari Sato : R6 IJS&lt;br /&gt;
&lt;br /&gt;
Jennifer Wallace : R6 UCAS&lt;br /&gt;
&lt;br /&gt;
Hiromi de la Perière : Real SIN , Flagged as Criminal by KE (maybe still of use in France tho.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shy has nothing to do with her old self from when she joined the Shadow. She still look &amp;quot;young&amp;quot; thanks to some silk skin treatment and cellular repairs to hide the year of Kamikaze and K-10 abuse.&lt;br /&gt;
&lt;br /&gt;
She is pretty average height and a pretty sturdy build all in flexibility rather than pure strength. Hey eyes are now grey thank to some bioware touch which give her an intense look.&lt;br /&gt;
&lt;br /&gt;
She is pretty handsome but never really emphases too much on it, she don&#039;t like to be the center of attention and don&#039;t use makeup that much. She sport a wide array of scars and tattoos that tend to tarnish a bit her feature, but most of them are unnoticeable due to the clothing she usually wear.&lt;br /&gt;
&lt;br /&gt;
===Tattoos list===&lt;br /&gt;
&lt;br /&gt;
Back : A depiction of an helicopter exploding, a silhouette wearing FBA is cast away from the explosion, some line of the explosion form a Kanji who could translate as &amp;quot;Awakening&amp;quot; the whole piece is enhanced by bio-tattoo treatment to give some kind of &amp;quot;life&amp;quot; to the tattoo.&lt;br /&gt;
&lt;br /&gt;
Forearms : Intricate line that seems to reference French and Japanese Military symbols, the intricate line meld together in harmony forming a new pattern in the end.&lt;br /&gt;
&lt;br /&gt;
Left Shoulder : The N-51 insignia with the motto of the unit written under it &amp;quot;Who dares win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Right Shoulder : The insignia of the Commando Marines unit with the years of graduation.&lt;br /&gt;
&lt;br /&gt;
Belly : Symbolic figures tied to the Shinto, to honor Bishamonten the Kami of War, it cover the scar she got removing Pump King Jack&#039;s mark.&lt;br /&gt;
&lt;br /&gt;
===Scars list===&lt;br /&gt;
Belly : Covered by a tattoo is a good chunk of skin that seems to be removed, the tint difference is easily noticeable.&lt;br /&gt;
&lt;br /&gt;
Belly bis/Back : A bit higher under the breast, the remain of a deep wound, high caliber round that seem to have go through her body, her back is marked by the exit point of the bullet, a gruesome wound one that leave people to wonder how she even survived it in the first place.&lt;br /&gt;
&lt;br /&gt;
Several spot on the skin : Leftover of burn wound can be found here and there, mostly on the arms and legs, most of them are nearly faded thanks to some good treatment and the silk skin.&lt;br /&gt;
&lt;br /&gt;
Right Flank : Deep claw wound seemingly from a really big paracritters, received from her Fenrir Wolf while he was unruly.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shy is more serious now, she wear regular cloth, usually a military pants and some casual clothing for the top.&lt;br /&gt;
&lt;br /&gt;
Most of the time thought she can be seen walking around with her FBA.&lt;br /&gt;
&lt;br /&gt;
When she has to go on a party or to attend the higher society she usually embrace the Goth Style.&lt;br /&gt;
&lt;br /&gt;
[[File:Shy V2.PNG|800x600px|thumb|Shy wearing her new FBA]]&lt;br /&gt;
[[File:Reference Helmet.PNG|thumb|Helmet model of the FBA]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Change sometimes but is usually some French or Japanese historic figure&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Some olds little mention when she got prosecuted.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Hawk&lt;br /&gt;
|An obsession since she got her hand on a file mentionning that project. She want to steal one to send a message.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Gauntlet&lt;br /&gt;
|Shy has several bounty on her head and a lot of peoples would try to claim it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retirement&#039;s Hope&lt;br /&gt;
|Shy is eager to retire and would like to work a bit more on social job or a whole new array of skills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N-51 Officer&lt;br /&gt;
|Her ranks come with responsability and she may be called on little operation or contract from the Task-Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CIA&#039;s Connection&lt;br /&gt;
|Having tie with an intelligence Agency can probably be helpful but also the source of many problems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shy&amp;diff=146500</id>
		<title>Shy</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shy&amp;diff=146500"/>
		<updated>2025-05-23T22:24:06Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Character Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:ShyBruno.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Clandestine Operative/ Chosen Follower of War&lt;br /&gt;
|header2= &amp;quot;The only hope you have is to accept the fact that you&#039;re already dead.&amp;quot;&lt;br /&gt;
|header3= &amp;quot;The sooner you accept that, the sooner you&#039;ll be able to function as a soldier is supposed to function.&amp;quot;&lt;br /&gt;
|header4= &amp;quot;Without mercy, without compassion, without remorse. All Wars depends on it.&amp;quot;&lt;br /&gt;
|header5= &#039;&#039;[https://www.youtube.com/watch?v=UTiLH1zGl3w &amp;quot;Feel the rythm of War...It&#039;s not pure violence there is also melancholia.&amp;quot;]&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Zerre de Seattle#7414&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Zerre-de-Bordeleaux]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 29&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=156&lt;br /&gt;
|Bonuses=66&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 15 April 2053&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 15&lt;br /&gt;
|Year= 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1TyFVGb0ygv0pbfkZJ9hwMNwGstGIGov8?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An operative from a French Clandestine Operation team, who has been caught for illegal weapon possession. She feels betrayed by her country and has decided to run the Shadow and live a new life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;-Destroy the Starscreamers and take Down Pump King Jack.&amp;lt;/s&amp;gt; (At least War was pleased)&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Try to contact the N-51.&amp;lt;/s&amp;gt; &amp;quot;I found my old brother in arms...What now ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Make further contact with her old team.&amp;lt;/s&amp;gt; &amp;quot;Now i am in again, for better or for worse. No matter the onslaught i&#039;m an N-51 member.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Bound the N-51 and Lt.Commander Yennefer Kerrigan.&amp;lt;/s&amp;gt; &amp;quot;A daring plan who worked, now only time will tell if it was a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Survive Operation Hell&#039;s Gate if it&#039;s a success.&amp;lt;/s&amp;gt; &amp;quot;The Operation has been rescheduled for now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Provide support to the Task Force November 51 and hopefully reschedule Operation Hell&#039;s Gate for good.&amp;lt;/s&amp;gt; &amp;quot;The Operation is launched, it&#039;s now or never...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Get rid of the curse that an Enochian Spirit put on her belly.&amp;lt;/s&amp;gt; &amp;quot;Violence gave you that strengh, awakened you...I can see it uppon your face where two bullet left their mark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Reinforced her potential and cure the burn of the Kamikaze&amp;lt;/s&amp;gt; &amp;quot;I got rid of the poison in my mind, now i&#039;ll stop poisoning myself...My potential lie in Magic, not stim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Being recognized as a true artist &amp;lt;s/&amp;gt; &amp;quot;This part of my life was tied to the illusion i had about my future...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;&amp;quot;My life hang in the balance and i&#039;m torn between duty and promises...&amp;quot;&amp;lt;/s&amp;gt; &amp;quot;My devotion was misplaced it&#039;s time for me to focus on what matter. War.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Pay a visit to her parents tomb someday when she could afford this kind of trip back to France&amp;lt;/s&amp;gt; &amp;quot;Can&#039;t help but i&#039;m not gonna see them thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-After trial and errors Shy found her real purpose she is a warrior and such she&#039;ll need to know a warrior&#039;s death to erase the failure of her past years, the shame she felt after being left behind one last time. &amp;quot;Violence gave you that strength, awakened you, i can see upon your body where bullets left their marks.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shy was born in the middle class, from a japanese mother who fight for the Imperial Marines and a french father veteran of the &amp;quot;Légion Étrangère&amp;quot;. Her own name &amp;quot;De La Perière&amp;quot; is supposed to be link to an old family of french mercenary that fight for the german empire till the first world war (the last one was an U-Boat commander, supposedly).&lt;br /&gt;
According to this Shy learned soon the principle of discipline and respect, her parents pushed her to the way of the military but she thought about an art graduation. After an heavy negotiation Shy finally got the right to graduate, her inspired state of mind make her hop a year of study and she quickly got bored. Some weeks before her 17th birthday feeling like a rebel she decide to run away without telling her parents, finding a way to lie about her age she did sign up for the military.&lt;br /&gt;
&lt;br /&gt;
Pretty gifted, Shy did manage to join a paratroopers regiment and earned her wings soon in October 2070. While on permission she decided to pay a visit to her parents who didn&#039;t really were that angry in the end. Shy was baptised during the 2070 December fighting on the SOX, a traumatic first experience that led to her Awakening who help her survive this first combat experience. Her platoon suffered heavy casualties (namely because the evac chopper got downed by a missile.) so she was affected to a new unit. Since she was awakened now, she was sent into the Special Force. First going throught the &amp;quot;Commando de Marine&amp;quot; training program, Shy specialised in marksmanship and infiltration tactics. After two year of rough training and soon before her 20th birthday she join her active unit the Task Force November 51 or N-51. &lt;br /&gt;
&lt;br /&gt;
Her years as a Black Ops/Clandestine Operation were simple to her, some jobs were to get done so France could get better, so she did.  But the whole thing change in 2076, during the political turmoil the N-51 was deployed in Boston during the lockdown to help searching Angélique Rouge a national heroine disappeared in the city. The N-51 got hit hard during the whole operation in support of the &amp;quot;Légion Étrangère&amp;quot; and runners team. After the event of Boston and the succesful rescue of Angélique Rouge, the N-51 got sent to put on a base in the Nevedean Desert.&lt;br /&gt;
&lt;br /&gt;
The N-51 was deployed and quickly reach Seattle to track someone supposedly linked to Angélique Rouge run of bad luck in Boston. Homever Shy got arrested while transporting gear for the operation to come. She got arrested and prosecuted for smuggling and got sentenced to five years of prison. Du to the political turmoil following the Treason of Vincennes Shy couldn&#039;t count on help from the country and the N-51 couldn&#039;t act as well.&lt;br /&gt;
&lt;br /&gt;
Shy followed the Neo-Revolution event from her prison cell and also learned the death of her parents in the car crash. Bad faith make her tell that it is because of this turmoil that her parents died. Feeling abandoned and disconnected of what her country had become, Shy decided to use the money from her Inheritance and her payroll to buy some gear and to join the Shadow. When she got her gear ready she use old N-51 intel to get in contact Ltn Commander Yennefer Kerrigan and ask her help to get her first job.&lt;br /&gt;
&lt;br /&gt;
So far she didn&#039;t really act accordingly to her training. Still feeling the pure rage in her guts she make many mistake and did follow road that she wouldn&#039;t follow. The best exemple being the Starscreamers. But she did also get the attention of War as a mentor spirit and now got a chance to make contact with her old team. Shy feel like she is at a turning point of her life is it true ? Time will tell.&lt;br /&gt;
&lt;br /&gt;
Update from the 30/09/2022 :&lt;br /&gt;
In a year, Shy proved to herself that she was worthy of the attention of War. She did pick a fight alone against Pump King Jack and got cursed for that. She joined back her old unit who is now rogue and in a fighting against SK operation in Seattle to steel a Blood Hawk. She managed to get over the curse and had to meet a dragon for that, her drug problem is at an all time high, and she look like she is about to die in the following months.&lt;br /&gt;
&lt;br /&gt;
Many people would back down, but Shy is a Chosen of Bishamonten, she can&#039;t do that...Not yet. For now she has one objective, the Blood Hawk and the success of the operation about stealing it. If she has to die in the process, then it&#039;s because she was too weak...After all War and Violence gave her strengh.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Undying Girl : (Toughness , Will to Live 3, Tought as Nail Physical 3 Stun 1 &amp;amp; Quick Healer) : Shy did have a lot of close call with death, eveytime she managed to get out of it alive...Is she lucky ? Or does she just have some kind of uncanny toughness. Now in addition to this she seems to recover faster than ever.&lt;br /&gt;
&lt;br /&gt;
Silver Spoon Childhood (Born Rich, Bilingual, Inspired Artisan) : Until the time she join the Military Shy grew up in a pretty wealthy family and did fail a graduation in art because she wasn’t willing to put too much work into it despite her great capability in the domain.&lt;br /&gt;
&lt;br /&gt;
Aptitude (Longarms) : Shy don&#039;t doesn&#039;t brag too much about it, but she has a natural bound with Sniper Rifle, as if Bishamonten guide her hands in those moment.&lt;br /&gt;
&lt;br /&gt;
Closer : When in dire Situation, she might learn quickly how to do a bit of social...&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge : Another boon from Bishamonten, when fight erupt, she is focused and ready to strike first.&lt;br /&gt;
&lt;br /&gt;
Bishamonten’s Daughter (Mentor Spirit War, Chosen Follower) : Bishamonten the War Kami take great interest in Shy’s accomplishment so far, even tho he push her into doing some reckless thing sometimes.&lt;br /&gt;
&lt;br /&gt;
High Pain Tolerance (Rating 3) : Bullet, spells, burns, explosion. Shy has gone through a lot, pain is less noticeable and that&#039;s for the best.&lt;br /&gt;
&lt;br /&gt;
Rad-Tolerant : On several occasion she has been exposed to radiation, now her body seem to react more lightly to the Atom influence&lt;br /&gt;
&lt;br /&gt;
Revenant Adept : Bishamonten bestowed the gift upon her, after some many time escaping the clutch of death, now she has the power to shrug off hideous wound and keep fighting.&lt;br /&gt;
&lt;br /&gt;
Drug Tolerant : Shy do a lot of combat drugs so much that her body is not kind of accustomed to the use of those...Nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
Natural Leader : Being still alive after so much onslaught...Kind of gave a reputation to Shy. As long as she breath, everything should be fine right ?&lt;br /&gt;
&lt;br /&gt;
Daredevil : From the start of her career Shy has been ambitious and daring, no one can deny that. She&#039;s so good at it that even fate seem to be on her side.&lt;br /&gt;
&lt;br /&gt;
Perceptive 2 : After all that time running the Shadow, fighting for the military and the prison life, very few things can escape Shy&#039;s gaze.&lt;br /&gt;
&lt;br /&gt;
Sensei (Blades from Woedica of the Hunt) : Warrior works better together, while Woedica was someone she would despise, learning about her made Shy reconsidered to the point she was pissed off when the Blood Mage was sold to the Wild Hunt, Woedica respected that.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation Training (Poisoner, Catlike, Sharpshooter, Battle Hardened I, Disgraced) : Everyone knows Shy for two thing, first her Kami addiction, Second she is a veteran (and still members) of a Clandestine Operation Task force and as such she received a lot of training according to this domain. In addition she is know for her lack of morale and her indiscriminate use of really nasty mean to kill people. (Mainly the use of Combat Gas for now)&lt;br /&gt;
&lt;br /&gt;
===Mutator===&lt;br /&gt;
History is not as ertains as we are taught : Shy uncovered dark secret during her time in Antartica. She understand that she need to hide them and find way to fight whatever might come from those &amp;quot;Horrors&amp;quot; it is the pinnacle of War&#039;s teaching the Great Ennemy...That ended the 4th world, only question is how far is she willing to go.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Veteran&#039;s weight (Insomnia) : While not afraid of Shadow Spirit anymore, Shy still has clear memory of past even that haunt her night. Memories of her time in Boston during the Lockdown are the main thing that keep her awake at night.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation habits (Faceless) : While now she is more enjoyed, she still use to wear mask in presence of people that she doesn&#039;t know or trust.&lt;br /&gt;
&lt;br /&gt;
The Ashes of the Burn (Old Severe Addict to K-10 and Burnout to Kamikaze) 05/02/2023 Update ! : While she got off her addiction, the craving for Kamikaze was still here in the back of Shy&#039;s head but after her run in Antartica, the meeting with her mother, the sickness...She decided to take a big step, it was over now. She is clean and free from the craving, another victory...&lt;br /&gt;
&lt;br /&gt;
Dependents (Inconvenience) : Shy did adopt a Fenrir Wolf, sadly it take money to keep it.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon : Shy&#039;s aura is noticeable easily, since she is Chosen of War and also that she had some issue with Shadow Spirit you can&#039;t really miss her on the astral.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive) : Shy is an ever angry women since the death of her parent and she will be sure to let some people know about this anger in her guts.&lt;br /&gt;
&lt;br /&gt;
Wanted by Aztechnology (Record on File (Aztechnology) (100k nuyens) : Shy operation against the corps has brougth her on the list of people Aztechnology want dead and for a right price. In addition some sample of her blood has been found on an abuduction site and she is now properly on the record of the Corp.&lt;br /&gt;
&lt;br /&gt;
I am living on Borrowed Time...And prooved that i could survive. (Thematical stuff) : Shy did overused combat stim for years, she had close call with death three time, heavy medication and huge amount of drug in her blood kind of wreck her beyond salvation.&lt;br /&gt;
05/02/2023 update : After a Prime Run in antartica she got access to Delta Clinic from Kerrigan and managed to get the treatment she needed.&lt;br /&gt;
&lt;br /&gt;
Record on File (Saedder-Krupp) : The Megacorps have files on a lot of N-51 operative due to their action against them. Shy is especially known and could be a target of future operation.&lt;br /&gt;
&lt;br /&gt;
Record on File (Ares) : An open wound received on a Black Site led Ares to get her biometrics and find data about her old Criminal SIN. Oops ?&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
CIA : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Starscreamers : 12 Reputation&lt;br /&gt;
&lt;br /&gt;
Winternight : 0 Reputation&lt;br /&gt;
&lt;br /&gt;
Shiawase : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Great Dragons : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Sea Dragon : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Saedder Krupp : -25 Rep&lt;br /&gt;
&lt;br /&gt;
Lone Star : -20 Rep&lt;br /&gt;
&lt;br /&gt;
SSC : -1 Rep&lt;br /&gt;
&lt;br /&gt;
Black Lodge : +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Woedica Kryptman&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexandria&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hantu&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rachel Rosen&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hextech&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Erica Clements&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Irena Tachikov&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Charon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chaplain Carmilla&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Etrius&#039;s Team&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dana Jessica Boatman&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Le Bourguinion&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edouard Napoléon Bonaparte&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=N-51&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-01&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Task Force November-51 : Lieutenant of the guard platoon of the 1st Paratroopers Company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Yakuza : Not her enemy per-se but she doesn&#039;t like criminals like them and will avoid any contact with them that don&#039;t imply killing or hitting their assets.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Shy wear proudly the insignia of the N-51 (see the Group Contact page) on a Red Beret that she always had on herself.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A somewhat active account about Art sharing. Clearly her work for those who know her.&lt;br /&gt;
|MidResult= Tied to the N-51 she has an NCO position in the PMC&lt;br /&gt;
|HighResult=Aztechnology has a bounty on her, seemingly for her activity against the corps, the record give some information about her (Name, DOB and so on.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Member of a mercenary group called the N-51 that operate in Sophocles.Was an huge addict of Kami and K-10. Not anymore&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She is often reckless in her action, no moral when it come to fighting, known for using a nasty cocktail of Smart Corrosive nanites and Seven-7.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Highly seek by S-K, rumors says that she plan to be the one with a step ahead on a specific topic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Assensing Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Healthy, Awakened, Usually calm and composed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No Standard grade Cyberwara, Shy is a physical adept, her aura show clear tie and &amp;quot;proud&amp;quot; tie to War (Astral Beacon).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No Alphaware, Shy is healthy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6 Essence, 16 Magic, her astral signature is due to her passive ability, no Betaware.&lt;br /&gt;
|-&lt;br /&gt;
|4+&lt;br /&gt;
|Cosmetic Deltaware also the remnant of a cellular repair treatment, not a technomancer off course.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Akari Sato : R6 IJS&lt;br /&gt;
&lt;br /&gt;
Jennifer Wallace : R6 UCAS&lt;br /&gt;
&lt;br /&gt;
Hiromi de la Perière : Real SIN , Flagged as Criminal by KE (maybe still of use in France tho.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shy has nothing to do with her old self from when she joined the Shadow. She still look &amp;quot;young&amp;quot; thanks to some silk skin treatment and cellular repairs to hide the year of Kamikaze and K-10 abuse.&lt;br /&gt;
&lt;br /&gt;
She is pretty average height and a pretty sturdy build all in flexibility rather than pure strength. Hey eyes are now grey thank to some bioware touch which give her an intense look.&lt;br /&gt;
&lt;br /&gt;
She is pretty handsome but never really emphases too much on it, she don&#039;t like to be the center of attention and don&#039;t use makeup that much. She sport a wide array of scars and tattoos that tend to tarnish a bit her feature, but most of them are unnoticeable due to the clothing she usually wear.&lt;br /&gt;
&lt;br /&gt;
===Tattoos list===&lt;br /&gt;
&lt;br /&gt;
Back : A depiction of an helicopter exploding, a silhouette wearing FBA is cast away from the explosion, some line of the explosion form a Kanji who could translate as &amp;quot;Awakening&amp;quot; the whole piece is enhanced by bio-tattoo treatment to give some kind of &amp;quot;life&amp;quot; to the tattoo.&lt;br /&gt;
&lt;br /&gt;
Forearms : Intricate line that seems to reference French and Japanese Military symbols, the intricate line meld together in harmony forming a new pattern in the end.&lt;br /&gt;
&lt;br /&gt;
Left Shoulder : The N-51 insignia with the motto of the unit written under it &amp;quot;Who dares win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Right Shoulder : The insignia of the Commando Marines unit with the years of graduation.&lt;br /&gt;
&lt;br /&gt;
Belly : Symbolic figures tied to the Shinto, to honor Bishamonten the Kami of War, it cover the scar she got removing Pump King Jack&#039;s mark.&lt;br /&gt;
&lt;br /&gt;
===Scars list===&lt;br /&gt;
Belly : Covered by a tattoo is a good chunk of skin that seems to be removed, the tint difference is easily noticeable.&lt;br /&gt;
&lt;br /&gt;
Belly bis/Back : A bit higher under the breast, the remain of a deep wound, high caliber round that seem to have go through her body, her back is marked by the exit point of the bullet, a gruesome wound one that leave people to wonder how she even survived it in the first place.&lt;br /&gt;
&lt;br /&gt;
Several spot on the skin : Leftover of burn wound can be found here and there, mostly on the arms and legs, most of them are nearly faded thanks to some good treatment and the silk skin.&lt;br /&gt;
&lt;br /&gt;
Right Flank : Deep claw wound seemingly from a really big paracritters, received from her Fenrir Wolf while he was unruly.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shy is more serious now, she wear regular cloth, usually a military pants and some casual clothing for the top.&lt;br /&gt;
&lt;br /&gt;
Most of the time thought she can be seen walking around with her FBA.&lt;br /&gt;
&lt;br /&gt;
When she has to go on a party or to attend the higher society she usually embrace the Goth Style.&lt;br /&gt;
&lt;br /&gt;
[[File:Shy V2.PNG|800x600px|thumb|Shy wearing her new FBA]]&lt;br /&gt;
[[File:Reference Helmet.PNG|thumb|Helmet model of the FBA]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Change sometimes but is usually some French or Japanese historic figure&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Some olds little mention when she got prosecuted.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Hawk&lt;br /&gt;
|An obsession since she got her hand on a file mentionning that project. She want to steal one to send a message.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Gauntlet&lt;br /&gt;
|Shy has several bounty on her head and a lot of peoples would try to claim it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retirement&#039;s Hope&lt;br /&gt;
|Shy is eager to retire and would like to work a bit more on social job or a whole new array of skills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N-51 Officer&lt;br /&gt;
|Her ranks come with responsability and she may be called on little operation or contract from the Task-Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CIA&#039;s Connection&lt;br /&gt;
|Having tie with an intelligence Agency can probably be helpful but also the source of many problems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=N-51&amp;diff=144084</id>
		<title>N-51</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=N-51&amp;diff=144084"/>
		<updated>2025-02-28T01:03:43Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:N-51.png|200px]]&lt;br /&gt;
|Archetype=Paramilitary Mercenary Group&lt;br /&gt;
|Shortblurb1= Task Force November 51&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Standing&lt;br /&gt;
|Location=Nevada Desert, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The Task Force November 51 is an old unit from the French Army, they are labelled rogue by the DGSE.(French Equivalent of the CIA) since the Neo-Revolution. For the N-51 troopers though, they left the country behind and became mercenaries.&lt;br /&gt;
&lt;br /&gt;
After their somewhat sucessful action in the Rad Wars they went from probationary to full membership in regard to the International Mercenary Agreement&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Settle the situation with SK&lt;br /&gt;
*Properly establish their new formation (The 15th Régiment de Husard and the Special Forces Light Batallion)&lt;br /&gt;
*Now that they have full membership of the IMA, get their first big contract.&lt;br /&gt;
*Carry on with the preparation of Operation Hell&#039;s Gate.&lt;br /&gt;
&lt;br /&gt;
===Rule of the Faction===&lt;br /&gt;
*Strict respect of the hierarchy.&lt;br /&gt;
*Know the N-51 code language by the book and usage on radio com.&lt;br /&gt;
*The uniform and FBA given by the logistics should be in pristine condition at any gathering.&lt;br /&gt;
*With the new unified command structure they will not be any occasion for unit to interfere with each others.&lt;br /&gt;
&lt;br /&gt;
===Rule of Engagement===&lt;br /&gt;
*Shooting to Kill should be avoided against Civilians, if they are witness to Confidential or higher operations, they should be take care off according to procedure.&lt;br /&gt;
*Law Enforcement should be avoided at all costs, if a firefight occurs, breaking contact quickly is essential. Avoid killing at all costs is mandatory.&lt;br /&gt;
*Prisoners should be treated well, those who hold valuable information should be handed over to the JURY Protocol.&lt;br /&gt;
*Heavy Vehicles and Airframes need to have an approved flight plan or planned route, military hardware is only to be moved when necessary to avoid suspicion.&lt;br /&gt;
*NCO and Officer can overlook precedant rulings but may be held responsible of any fallout and face the repercussions of their decision.&lt;br /&gt;
&lt;br /&gt;
===Rule of Discipline===&lt;br /&gt;
*Light breach of the rules (Example : not having uniform in good condition) will bring chore punishement (Guard Duty, training overseeing and so on)&lt;br /&gt;
*Medium breach of the rules (Example : Being late to operational briefing) will bring demotion and reassignement, as well as retraining.(in the case the breach was made by a member of the Special Operation Branch).&lt;br /&gt;
*Serious breach of the rules (Example : Refusing direct orders, not attending an operation etc...) will lead to the trooper being sacked or in dire cases could lead to an execution.&lt;br /&gt;
*Any traitorous actions (Selling intel to a group labelled as &amp;quot;Enemy&amp;quot;, shooting allies and so on) will lead the trooper to be send to the JURY Protocol and executed after interogation.&lt;br /&gt;
&lt;br /&gt;
===Information Classification &amp;amp; Rules===&lt;br /&gt;
*Access to a category of information shall be approved by the Headquarters.&lt;br /&gt;
*Temporary access of any files by outsider shall be approved by the Headquarters.&lt;br /&gt;
*Anyone trying to get an hold on Confidential Files without authorisation shall be considered a potential traitor, handed over to the JURY Protocol for interogation.&lt;br /&gt;
*All Troopers have access to the Restriced category of information.&lt;br /&gt;
*Access to a category of information can be removed at any time.&lt;br /&gt;
*Information are classified in the following category from the least secret to the most :&lt;br /&gt;
Unclassified : Public Document of the N-51. (Recruitement Papers for example)&lt;br /&gt;
&lt;br /&gt;
Restricted : Regular document for troopers. (Assignement to base, patrol schedule and such)&lt;br /&gt;
&lt;br /&gt;
Confidential : Document about ongoing low-level operation. (Attack against a local gang for example)&lt;br /&gt;
&lt;br /&gt;
Secret : Personal Information of the N-51 members of NCO rank and lower, medium level operation files. (Most of Commander&#039;s operation are Secret)&lt;br /&gt;
&lt;br /&gt;
Top Secret : High Profile operation file &amp;amp; personnal information about Officers and upper rank members of the N-51. (Detail about the Blood Hawk theft)&lt;br /&gt;
&lt;br /&gt;
Extremely Secret : Most secret pieces of the information of the N-51 (Commander and Le Bouguinion&#039;s identity, details of the N-51 deal with the UCAS about the Blood Hawk)&lt;br /&gt;
&lt;br /&gt;
==Faction Locations==&lt;br /&gt;
Main Base : An established base of operation located in the Nevadean Desert, the base host most of the N-51 troops and vehicle, especially the air frame since this base has a proper airstrip now. While the perimeters of the base benefit from regular defense, most of the troopers have to accomodate with tents, the only non-prefab building are the essential one (Control, Tower, hospital and so on.) Some of the Elite Unit are housed in prefab building.&lt;br /&gt;
&lt;br /&gt;
Seattle Outpost : An abandonned factory bloc in Fall City, the perimeter received upgraded defense and several helicopter pad. The factory itself house some dormitory and the commodity needed for the troops. It&#039;s the main recruitment antenna from the N-51, they keep some of their vehicle here, but most of them are just being held in case of quick deployement, especially the heavier one.&lt;br /&gt;
===Leaders===&lt;br /&gt;
Main Leader [[Le Bourguinion]]&lt;br /&gt;
&lt;br /&gt;
Second in Command [[Commander]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Task Force November 51 was created around the early 2060’s as part of an expansion of the special force by the Foreign Legion, it was volunteer based but some soldiers received invitation to join the unit. Quickly the unit got closer to the DGSE (French CIA) and would serve as a Clandestine Operation unit and would be specialized to operate in remote terrain (jungle, mountain and all that.) Presumably to prepare strike against a variety of target.&lt;br /&gt;
The unit saw it’s first deployment mid 2060’s; most of the unit were already veteran of such operation (many came from other units) but some were recruited and were just out of special forces training program. The N-51 was a pretty good unit with an average success rate.&lt;br /&gt;
During the event of the Boston Lockdown the Task Force was deployed in support of the Foreign Legion and runners team to save Angélique Rouge, a french national hero. Heavy casualties followed and after the operation success the N-51 was sent to a base of operation in Nevada to look after some people who could have been linked to Angélique Rouge&#039;s presence in Boston. &lt;br /&gt;
When the Neo-Revolution kicked off, the N-51 was basically stranded from High Command, pissed off by the situation, the officer of the unit decided to break their bond with the French Army and to relocate the base of operation, leaving with a lot of equipment in the process.&lt;br /&gt;
Commander lead that movement, however, was in the minority when it came to the future of the unit, most of the operative were bored of the whole Clandestine Operation thing and were okay to move to regular mercenary group, Commander took his distance and reached Seattle with the one that were okay with his view.&lt;br /&gt;
The two sides still stick to the whole N-51 unit concept but they are on the bring of tearing themselves apart.&lt;br /&gt;
Recently the signature of the N-51 unification treaty led to a reorgnisation of the Task Force where both parties are happy, and with this operational capability of the Task Force is reinforced&lt;br /&gt;
&lt;br /&gt;
After years of trial and error, the N-51 finally get the support needed to establish themself as something more than just a bunch of veteran in term of mercenary unit, with diverse support from several benefactors they got the chance to establish new unit and extend their numbers, the money they got from their tie with the CIA helped to buy gear and severals loan helped easing the process of money gathering. This sudden boost of numbers is not coming without it&#039;s own problem and several members of the N-51 had to get new rank in the hierarchy to organise the whole Task Force into a coherent forces. &lt;br /&gt;
===Allies===&lt;br /&gt;
The unit has also ties with the UCAS since Ltn Commander Yennefer Kerrigan struck a deal with them. She would be the potential buyer if any Blood Hawk would come into the N-51 hands.&lt;br /&gt;
&lt;br /&gt;
Now the N-51 is on the list of PMC that the CIA could contact when in need of disposable assets, Special Operation Branch take care of those call, though Rempart might provide supprot or manpower to fill the gap.&lt;br /&gt;
&lt;br /&gt;
The Nobles in Exiles especially Edouard Napoleon Bonaparte is helping the Task Force by sending other French Soldiers turn rogue and some money.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Saedder-Krupp or more specifically Amrei. The N-51 stole files from the Megacorps and plan on being the first to steal a Blood Hawk from Aztechnology. A Dangerous game indeed.&lt;br /&gt;
&lt;br /&gt;
Aztechnology knows about the fact that the N-51 want to get their hand on a Bloodhawk, as such they are often at least monitoring the move of the Task Force.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Aside from their unit on stand by to help the WCM all N-51 forces are being gathered around the two base of operations and wait for a deployement opportunity&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining&lt;br /&gt;
&lt;br /&gt;
While they are now counting an impressive amount of members and their vehicle stash has been greatly expanded, one can&#039;t be fooled, the N-51 is having a lot of issue, such a great extension of their effective mean than most of the recruit that didn&#039;t came from military background received rushed training. Many NCO of the old task forces now assume Officers charge and some aren&#039;t ready for it.&lt;br /&gt;
&lt;br /&gt;
Gear wise, aside from the elite unit, FBA is not the standard anymore only exprienced troops used them, some troopers have older design of rifle and some even are back to sporting FAMAS, the vehicle while impressive in the Barrens or for non initiated, are obsolete and need to be use with very clever tactics to have a chance to produce any result.&lt;br /&gt;
&lt;br /&gt;
Combat Strength of each unit :&lt;br /&gt;
*15th Régiment de Hussard 70%&lt;br /&gt;
*1st Special Forces Light Battalion 80%&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operational Organisation==&lt;br /&gt;
[[File:N-51 Organisation.png|600x1000px|thumb|N-51 Organisation Structure]]&lt;br /&gt;
&lt;br /&gt;
Headquarters :&lt;br /&gt;
&lt;br /&gt;
- Colonel &amp;quot;Le Bourguinion&amp;quot; (Real Name unknown) : Leader of the Task-Force and overseer of the 15th Régiment de Hussard assignement &lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Commander&amp;quot; (Same issue) : Overseer of the Special Forces Light Batalion assignement&lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Mazarin&amp;quot; : Organizer of the N-51 Logistics and second in command of the 15th Régiment de Hussard.&lt;br /&gt;
&lt;br /&gt;
The following organisation are what the N-51 is aiming for and what would be optimal, the real combat strength of those unit will be stated in Health of the group.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;15th Régiment de Hussard&#039;&#039; :===&lt;br /&gt;
What could be called a cavalry unit, the Hussard organisation is made around tank and combat vehicle supplemented with Infantry transported in armored vehicle. The whole goal of this organisation is to have a fast moving unit ready to redeploy in short fashion.&lt;br /&gt;
&lt;br /&gt;
The theorical strength of the unit is about 1352 mens with the following division :&lt;br /&gt;
*Headquarters : 26 Officers&lt;br /&gt;
*Two Battalion each count 30 Officers/154 NCO and 429 Troopers&lt;br /&gt;
&lt;br /&gt;
Each Battalion also should have the following vehicle dotation :&lt;br /&gt;
*20 AMX-10 RC&lt;br /&gt;
*20 EBRC Jaguar&lt;br /&gt;
*8 VBL&lt;br /&gt;
*36 Yamaha Growler&lt;br /&gt;
*40 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;1st Special Forces Light Battalion&#039;&#039; :===&lt;br /&gt;
This unit is made around the core of the old veteran of the N-51, divided in two sub unit, half of the troops are Air Cavalry (Infantry transported by Helicopter) and the other half is made of Paratroopers.&lt;br /&gt;
&lt;br /&gt;
Those hardened troops are here to locally reinforce attack of the Régiment de Hussard or to act as the forward element of an attack, they are also a force that is very easy to project locally due to the fact they travel by air.&lt;br /&gt;
&lt;br /&gt;
The Theorical strength of the Battalion is of 19 Officiers/95 NCO and 277 Troopers&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Inventory of the Vehicle&#039;&#039;===&lt;br /&gt;
15th Régiment de Hussard Inventory :&lt;br /&gt;
*40 AMX-10 RC : Old 6 wheeled tank used by the French Army at the beginning of the century, bought for cheap in inventory of third world country. Armed with a 105mm and two MG, need four crew men. Well armored against anything that is not made to destroy a vehicle.&lt;br /&gt;
*40 EBRC Jaguar :  6x4 to 6x6 vehicle. More recent vehicle (not by much) also come from old inventory and was in the service of the French Army, armed with a 40mm auto-canon and a twin tube anti-tank missile a coaxial MG and smoke screen mortar. A bit more armored than the AMX-10 RC&lt;br /&gt;
*16 VBL :Armored 4x4 car pretty classic, same time period as the previous two vehicle. Not very well protected it is indeed made for recon.&lt;br /&gt;
*72 Yamaha Growler :&lt;br /&gt;
*80 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
1st Special Forces Battalion :&lt;br /&gt;
*8 Avribas Nissan AN-822 (With Mods)&lt;br /&gt;
*4 Hughes Stallion WK-4 (With mods, laballed as modernized H225M Caracal.)&lt;br /&gt;
*1 A-400M Heavy Transport plane.&lt;br /&gt;
&lt;br /&gt;
Not tied to any unit :&lt;br /&gt;
*A squadron of 4 Agular GX-2 Gunship stolen from Aztechnology. Stationned at the Nevada Base. Callsign &amp;quot;Viper 1 to 4&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*An old AD-1 Skyraider a Vietnam war propeller CAS aircraft, hold 8 tons of ordnance. Callsign &amp;quot;L&#039;Olonnais&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*3 Dassault Rafale bought before the Indonesia Ops, serve as CAS most of the time due to the N-51 not seeing much people with airforce...&lt;br /&gt;
&lt;br /&gt;
===Known Members (NPC not contact)===&lt;br /&gt;
Price and MacMillan (Sniper duo, always use Ghillie, those are recent recruit they speak with Bri&#039;ish accent moite) (Ghost Team 1)&lt;br /&gt;
&lt;br /&gt;
Helicopter Pilot Plisskin (The pilot of the UH-60 Black Hawk &amp;quot;Ronin 1-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spad : Pilot of the A-1 Skyraider&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher : Pilot of the A400M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surgeon&amp;quot; : Head Physician of the N-51, Health specialised Mage and also a real Surgeon as it is.&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shy&amp;diff=144083</id>
		<title>Shy</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shy&amp;diff=144083"/>
		<updated>2025-02-28T01:03:25Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:ShyBruno.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Clandestine Operative/ Chosen Follower of War&lt;br /&gt;
|header2= &amp;quot;The only hope you have is to accept the fact that you&#039;re already dead.&amp;quot;&lt;br /&gt;
|header3= &amp;quot;The sooner you accept that, the sooner you&#039;ll be able to function as a soldier is supposed to function.&amp;quot;&lt;br /&gt;
|header4= &amp;quot;Without mercy, without compassion, without remorse. All Wars depends on it.&amp;quot;&lt;br /&gt;
|header5= &#039;&#039;[https://www.youtube.com/watch?v=UTiLH1zGl3w &amp;quot;Feel the rythm of War...It&#039;s not pure violence there is also melancholia.&amp;quot;]&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Zerre de Seattle#7414&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Zerre-de-Bordeleaux]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 29&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=156&lt;br /&gt;
|Bonuses=66&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 15 April 2053&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 15&lt;br /&gt;
|Year= 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1TyFVGb0ygv0pbfkZJ9hwMNwGstGIGov8?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An operative from a French Clandestine Operation team, who has been caught for illegal weapon possession. She feels betrayed by her country and has decided to run the Shadow and live a new life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;-Destroy the Starscreamers and take Down Pump King Jack.&amp;lt;/s&amp;gt; (At least War was pleased)&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Try to contact the N-51.&amp;lt;/s&amp;gt; &amp;quot;I found my old brother in arms...What now ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Make further contact with her old team.&amp;lt;/s&amp;gt; &amp;quot;Now i am in again, for better or for worse. No matter the onslaught i&#039;m an N-51 member.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Bound the N-51 and Lt.Commander Yennefer Kerrigan.&amp;lt;/s&amp;gt; &amp;quot;A daring plan who worked, now only time will tell if it was a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Survive Operation Hell&#039;s Gate if it&#039;s a success.&amp;lt;/s&amp;gt; &amp;quot;The Operation has been rescheduled for now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Provide support to the Task Force November 51 and hopefully reschedule Operation Hell&#039;s Gate for good.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Get rid of the curse that an Enochian Spirit put on her belly.&amp;lt;/s&amp;gt; &amp;quot;Violence gave you that strengh, awakened you...I can see it uppon your face where two bullet left their mark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Reinforced her potential and cure the burn of the Kamikaze&amp;lt;/s&amp;gt; &amp;quot;I got rid of the poison in my mind, now i&#039;ll stop poisoning myself...My potential lie in Magic, not stim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Being recognized as a true artist&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;My life hang in the balance and i&#039;m torn between duty and promises...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Pay a visit to her parents tomb someday when she could afford this kind of trip back to France&amp;lt;/s&amp;gt; &amp;quot;Can&#039;t help but i&#039;m not gonna see them thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shy was born in the middle class, from a japanese mother who fight for the Imperial Marines and a french father veteran of the &amp;quot;Légion Étrangère&amp;quot;. Her own name &amp;quot;De La Perière&amp;quot; is supposed to be link to an old family of french mercenary that fight for the german empire till the first world war (the last one was an U-Boat commander, supposedly).&lt;br /&gt;
According to this Shy learned soon the principle of discipline and respect, her parents pushed her to the way of the military but she thought about an art graduation. After an heavy negotiation Shy finally got the right to graduate, her inspired state of mind make her hop a year of study and she quickly got bored. Some weeks before her 17th birthday feeling like a rebel she decide to run away without telling her parents, finding a way to lie about her age she did sign up for the military.&lt;br /&gt;
&lt;br /&gt;
Pretty gifted, Shy did manage to join a paratroopers regiment and earned her wings soon in October 2070. While on permission she decided to pay a visit to her parents who didn&#039;t really were that angry in the end. Shy was baptised during the 2070 December fighting on the SOX, a traumatic first experience that led to her Awakening who help her survive this first combat experience. Her platoon suffered heavy casualties (namely because the evac chopper got downed by a missile.) so she was affected to a new unit. Since she was awakened now, she was sent into the Special Force. First going throught the &amp;quot;Commando de Marine&amp;quot; training program, Shy specialised in marksmanship and infiltration tactics. After two year of rough training and soon before her 20th birthday she join her active unit the Task Force November 51 or N-51. &lt;br /&gt;
&lt;br /&gt;
Her years as a Black Ops/Clandestine Operation were simple to her, some jobs were to get done so France could get better, so she did.  But the whole thing change in 2076, during the political turmoil the N-51 was deployed in Boston during the lockdown to help searching Angélique Rouge a national heroine disappeared in the city. The N-51 got hit hard during the whole operation in support of the &amp;quot;Légion Étrangère&amp;quot; and runners team. After the event of Boston and the succesful rescue of Angélique Rouge, the N-51 got sent to put on a base in the Nevedean Desert.&lt;br /&gt;
&lt;br /&gt;
The N-51 was deployed and quickly reach Seattle to track someone supposedly linked to Angélique Rouge run of bad luck in Boston. Homever Shy got arrested while transporting gear for the operation to come. She got arrested and prosecuted for smuggling and got sentenced to five years of prison. Du to the political turmoil following the Treason of Vincennes Shy couldn&#039;t count on help from the country and the N-51 couldn&#039;t act as well.&lt;br /&gt;
&lt;br /&gt;
Shy followed the Neo-Revolution event from her prison cell and also learned the death of her parents in the car crash. Bad faith make her tell that it is because of this turmoil that her parents died. Feeling abandoned and disconnected of what her country had become, Shy decided to use the money from her Inheritance and her payroll to buy some gear and to join the Shadow. When she got her gear ready she use old N-51 intel to get in contact Ltn Commander Yennefer Kerrigan and ask her help to get her first job.&lt;br /&gt;
&lt;br /&gt;
So far she didn&#039;t really act accordingly to her training. Still feeling the pure rage in her guts she make many mistake and did follow road that she wouldn&#039;t follow. The best exemple being the Starscreamers. But she did also get the attention of War as a mentor spirit and now got a chance to make contact with her old team. Shy feel like she is at a turning point of her life is it true ? Time will tell.&lt;br /&gt;
&lt;br /&gt;
Update from the 30/09/2022 :&lt;br /&gt;
In a year, Shy proved to herself that she was worthy of the attention of War. She did pick a fight alone against Pump King Jack and got cursed for that. She joined back her old unit who is now rogue and in a fighting against SK operation in Seattle to steel a Blood Hawk. She managed to get over the curse and had to meet a dragon for that, her drug problem is at an all time high, and she look like she is about to die in the following months.&lt;br /&gt;
&lt;br /&gt;
Many people would back down, but Shy is a Chosen of Bishamonten, she can&#039;t do that...Not yet. For now she has one objective, the Blood Hawk and the success of the operation about stealing it. If she has to die in the process, then it&#039;s because she was too weak...After all War and Violence gave her strengh.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Undying Girl : (Toughness , Will to Live 3, Tought as Nail Physical 3 Stun 1 &amp;amp; Quick Healer) : Shy did have a lot of close call with death, eveytime she managed to get out of it alive...Is she lucky ? Or does she just have some kind of uncanny toughness. Now in addition to this she seems to recover faster than ever.&lt;br /&gt;
&lt;br /&gt;
Silver Spoon Childhood (Born Rich, Bilingual, Inspired Artisan) : Until the time she join the Military Shy grew up in a pretty wealthy family and did fail a graduation in art because she wasn’t willing to put too much work into it despite her great capability in the domain.&lt;br /&gt;
&lt;br /&gt;
Aptitude (Longarms) : Shy don&#039;t doesn&#039;t brag too much about it, but she has a natural bound with Sniper Rifle, as if Bishamonten guide her hands in those moment.&lt;br /&gt;
&lt;br /&gt;
Closer : When in dire Situation, she might learn quickly how to do a bit of social...&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge : Another boon from Bishamonten, when fight erupt, she is focused and ready to strike first.&lt;br /&gt;
&lt;br /&gt;
Bishamonten’s Daughter (Mentor Spirit War, Chosen Follower) : Bishamonten the War Kami take great interest in Shy’s accomplishment so far, even tho he push her into doing some reckless thing sometimes.&lt;br /&gt;
&lt;br /&gt;
High Pain Tolerance (Rating 3) : Bullet, spells, burns, explosion. Shy has gone through a lot, pain is less noticeable and that&#039;s for the best.&lt;br /&gt;
&lt;br /&gt;
Rad-Tolerant : On several occasion she has been exposed to radiation, now her body seem to react more lightly to the Atom influence&lt;br /&gt;
&lt;br /&gt;
Revenant Adept : Bishamonten bestowed the gift upon her, after some many time escaping the clutch of death, now she has the power to shrug off hideous wound and keep fighting.&lt;br /&gt;
&lt;br /&gt;
Drug Tolerant : Shy do a lot of combat drugs so much that her body is not kind of accustomed to the use of those...Nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
Natural Leader : Being still alive after so much onslaught...Kind of gave a reputation to Shy. As long as she breath, everything should be fine right ?&lt;br /&gt;
&lt;br /&gt;
Daredevil : From the start of her career Shy has been ambitious and daring, no one can deny that. She&#039;s so good at it that even fate seem to be on her side.&lt;br /&gt;
&lt;br /&gt;
Perceptive 2 : After all that time running the Shadow, fighting for the military and the prison life, very few things can escape Shy&#039;s gaze.&lt;br /&gt;
&lt;br /&gt;
Sensei (Blades from Woedica of the Hunt) : Warrior works better together, while Woedica was someone she would despise, learning about her made Shy reconsidered to the point she was pissed off when the Blood Mage was sold to the Wild Hunt, Woedica respected that.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation Training (Poisoner, Catlike, Sharpshooter, Battle Hardened I, Disgraced) : Everyone knows Shy for two thing, first her Kami addiction, Second she is a veteran (and still members) of a Clandestine Operation Task force and as such she received a lot of training according to this domain. In addition she is know for her lack of morale and her indiscriminate use of really nasty mean to kill people. (Mainly the use of Combat Gas for now)&lt;br /&gt;
&lt;br /&gt;
===Mutator===&lt;br /&gt;
History is not as ertains as we are taught : Shy uncovered dark secret during her time in Antartica. She understand that she need to hide them and find way to fight whatever might come from those &amp;quot;Horrors&amp;quot; it is the pinnacle of War&#039;s teaching the Great Ennemy...That ended the 4th world, only question is how far is she willing to go.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Veteran&#039;s weight (Insomnia) : While not afraid of Shadow Spirit anymore, Shy still has clear memory of past even that haunt her night. Memories of her time in Boston during the Lockdown are the main thing that keep her awake at night.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation habits (Faceless) : While now she is more enjoyed, she still use to wear mask in presence of people that she doesn&#039;t know or trust.&lt;br /&gt;
&lt;br /&gt;
The Ashes of the Burn (Old Severe Addict to K-10 and Burnout to Kamikaze) 05/02/2023 Update ! : While she got off her addiction, the craving for Kamikaze was still here in the back of Shy&#039;s head but after her run in Antartica, the meeting with her mother, the sickness...She decided to take a big step, it was over now. She is clean and free from the craving, another victory...&lt;br /&gt;
&lt;br /&gt;
Dependents (Inconvenience) : Shy did adopt a Fenrir Wolf, sadly it take money to keep it.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon : Shy&#039;s aura is noticeable easily, since she is Chosen of War and also that she had some issue with Shadow Spirit you can&#039;t really miss her on the astral.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive) : Shy is an ever angry women since the death of her parent and she will be sure to let some people know about this anger in her guts.&lt;br /&gt;
&lt;br /&gt;
Wanted by Aztechnology (Record on File (Aztechnology) (100k nuyens) : Shy operation against the corps has brougth her on the list of people Aztechnology want dead and for a right price. In addition some sample of her blood has been found on an abuduction site and she is now properly on the record of the Corp.&lt;br /&gt;
&lt;br /&gt;
I am living on Borrowed Time...And prooved that i could survive. (Thematical stuff) : Shy did overused combat stim for years, she had close call with death three time, heavy medication and huge amount of drug in her blood kind of wreck her beyond salvation.&lt;br /&gt;
05/02/2023 update : After a Prime Run in antartica she got access to Delta Clinic from Kerrigan and managed to get the treatment she needed.&lt;br /&gt;
&lt;br /&gt;
Record on File (Saedder-Krupp) : The Megacorps have files on a lot of N-51 operative due to their action against them. Shy is especially known and could be a target of future operation.&lt;br /&gt;
&lt;br /&gt;
Record on File (Ares) : An open wound received on a Black Site led Ares to get her biometrics and find data about her old Criminal SIN. Oops ?&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
CIA : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Starscreamers : 12 Reputation&lt;br /&gt;
&lt;br /&gt;
Winternight : 0 Reputation&lt;br /&gt;
&lt;br /&gt;
Shiawase : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Great Dragons : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Sea Dragon : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Saedder Krupp : -25 Rep&lt;br /&gt;
&lt;br /&gt;
Lone Star : -20 Rep&lt;br /&gt;
&lt;br /&gt;
SSC : -1 Rep&lt;br /&gt;
&lt;br /&gt;
Black Lodge : +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Woedica Kryptman&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexandria&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hantu&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rachel Rosen&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hextech&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Erica Clements&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Irena Tachikov&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Charon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chaplain Carmilla&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Etrius&#039;s Team&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dana Jessica Boatman&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Le Bourguinion&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edouard Napoléon Bonaparte&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=N-51&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|RepBonus=13&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-01&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Task Force November-51 : Lieutenant of the guard platoon of the 1st Paratroopers Company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Yakuza : Not her enemy per-se but she doesn&#039;t like criminals like them and will avoid any contact with them that don&#039;t imply killing or hitting their assets.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Shy wear proudly the insignia of the N-51 (see the Group Contact page) on a Red Beret that she always had on herself.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A somewhat active account about Art sharing. Clearly her work for those who know her.&lt;br /&gt;
|MidResult= Tied to the N-51 she has an NCO position in the PMC&lt;br /&gt;
|HighResult=Aztechnology has a bounty on her, seemingly for her activity against the corps, the record give some information about her (Name, DOB and so on.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Member of a mercenary group called the N-51 that operate in Sophocles.Was an huge addict of Kami and K-10. Not anymore&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She is often reckless in her action, no moral when it come to fighting, known for using a nasty cocktail of Smart Corrosive nanites and Seven-7.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Highly seek by S-K, rumors says that she plan to be the one with a step ahead on a specific topic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Assensing Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Healthy, Awakened, Usually calm and composed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No Standard grade Cyberwara, Shy is a physical adept, her aura show clear tie and &amp;quot;proud&amp;quot; tie to War (Astral Beacon).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No Alphaware, Shy is healthy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6 Essence, 16 Magic, her astral signature is due to her passive ability, no Betaware.&lt;br /&gt;
|-&lt;br /&gt;
|4+&lt;br /&gt;
|Cosmetic Deltaware also the remnant of a cellular repair treatment, not a technomancer off course.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Akari Sato : R6 IJS&lt;br /&gt;
&lt;br /&gt;
Jennifer Wallace : R6 UCAS&lt;br /&gt;
&lt;br /&gt;
Hiromi de la Perière : Real SIN , Flagged as Criminal by KE (maybe still of use in France tho.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shy has nothing to do with her old self from when she joined the Shadow. She still look &amp;quot;young&amp;quot; thanks to some silk skin treatment and cellular repairs to hide the year of Kamikaze and K-10 abuse.&lt;br /&gt;
&lt;br /&gt;
She is pretty average height and a pretty sturdy build all in flexibility rather than pure strength. Hey eyes are now grey thank to some bioware touch which give her an intense look.&lt;br /&gt;
&lt;br /&gt;
She is pretty handsome but never really emphases too much on it, she don&#039;t like to be the center of attention and don&#039;t use makeup that much. She sport a wide array of scars and tattoos that tend to tarnish a bit her feature, but most of them are unnoticeable due to the clothing she usually wear.&lt;br /&gt;
&lt;br /&gt;
===Tattoos list===&lt;br /&gt;
&lt;br /&gt;
Back : A depiction of an helicopter exploding, a silhouette wearing FBA is cast away from the explosion, some line of the explosion form a Kanji who could translate as &amp;quot;Awakening&amp;quot; the whole piece is enhanced by bio-tattoo treatment to give some kind of &amp;quot;life&amp;quot; to the tattoo.&lt;br /&gt;
&lt;br /&gt;
Forearms : Intricate line that seems to reference French and Japanese Military symbols, the intricate line meld together in harmony forming a new pattern in the end.&lt;br /&gt;
&lt;br /&gt;
Left Shoulder : The N-51 insignia with the motto of the unit written under it &amp;quot;Who dares win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Right Shoulder : The insignia of the Commando Marines unit with the years of graduation.&lt;br /&gt;
&lt;br /&gt;
Belly : Symbolic figures tied to the Shinto, to honor Bishamonten the Kami of War, it cover the scar she got removing Pump King Jack&#039;s mark.&lt;br /&gt;
&lt;br /&gt;
===Scars list===&lt;br /&gt;
Belly : Covered by a tattoo is a good chunk of skin that seems to be removed, the tint difference is easily noticeable.&lt;br /&gt;
&lt;br /&gt;
Belly bis/Back : A bit higher under the breast, the remain of a deep wound, high caliber round that seem to have go through her body, her back is marked by the exit point of the bullet, a gruesome wound one that leave people to wonder how she even survived it in the first place.&lt;br /&gt;
&lt;br /&gt;
Several spot on the skin : Leftover of burn wound can be found here and there, mostly on the arms and legs, most of them are nearly faded thanks to some good treatment and the silk skin.&lt;br /&gt;
&lt;br /&gt;
Right Flank : Deep claw wound seemingly from a really big paracritters, received from her Fenrir Wolf while he was unruly.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shy is more serious now, she wear regular cloth, usually a military pants and some casual clothing for the top.&lt;br /&gt;
&lt;br /&gt;
Most of the time thought she can be seen walking around with her FBA.&lt;br /&gt;
&lt;br /&gt;
When she has to go on a party or to attend the higher society she usually embrace the Goth Style.&lt;br /&gt;
&lt;br /&gt;
[[File:Shy V2.PNG|800x600px|thumb|Shy wearing her new FBA]]&lt;br /&gt;
[[File:Reference Helmet.PNG|thumb|Helmet model of the FBA]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Change sometimes but is usually some French or Japanese historic figure&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Some olds little mention when she got prosecuted.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Hawk&lt;br /&gt;
|An obsession since she got her hand on a file mentionning that project. She want to steal one to send a message.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Gauntlet&lt;br /&gt;
|Shy has several bounty on her head and a lot of peoples would try to claim it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retirement&#039;s Hope&lt;br /&gt;
|Shy is eager to retire and would like to work a bit more on social job or a whole new array of skills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N-51 Officer&lt;br /&gt;
|Her ranks come with responsability and she may be called on little operation or contract from the Task-Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CIA&#039;s Connection&lt;br /&gt;
|Having tie with an intelligence Agency can probably be helpful but also the source of many problems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Shy&amp;diff=144074</id>
		<title>Shy</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Shy&amp;diff=144074"/>
		<updated>2025-02-27T22:25:20Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Contacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:ShyBruno.png|600px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Clandestine Operative/ Chosen Follower of War&lt;br /&gt;
|header2= &amp;quot;The only hope you have is to accept the fact that you&#039;re already dead.&amp;quot;&lt;br /&gt;
|header3= &amp;quot;The sooner you accept that, the sooner you&#039;ll be able to function as a soldier is supposed to function.&amp;quot;&lt;br /&gt;
|header4= &amp;quot;Without mercy, without compassion, without remorse. All Wars depends on it.&amp;quot;&lt;br /&gt;
|header5= &#039;&#039;[https://www.youtube.com/watch?v=UTiLH1zGl3w &amp;quot;Feel the rythm of War...It&#039;s not pure violence there is also melancholia.&amp;quot;]&#039;&#039;&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @Zerre de Seattle#7414&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/Zerre-de-Bordeleaux]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 29&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 1&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=156&lt;br /&gt;
|Bonuses=66&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 15 April 2053&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month= 04&lt;br /&gt;
|Day= 15&lt;br /&gt;
|Year= 2053&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1TyFVGb0ygv0pbfkZJ9hwMNwGstGIGov8?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - B &amp;lt;br /&amp;gt; Skills - A &amp;lt;br /&amp;gt; Resources - E&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month= 03&lt;br /&gt;
|Day= 25&lt;br /&gt;
|Year= 2082&lt;br /&gt;
|AwakenedStatus= 2&lt;br /&gt;
|}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
An operative from a French Clandestine Operation team, who has been caught for illegal weapon possession. She feels betrayed by her country and has decided to run the Shadow and live a new life.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&amp;lt;s&amp;gt;-Destroy the Starscreamers and take Down Pump King Jack.&amp;lt;/s&amp;gt; (At least War was pleased)&lt;br /&gt;
&lt;br /&gt;
-&amp;lt;s&amp;gt;Try to contact the N-51.&amp;lt;/s&amp;gt; &amp;quot;I found my old brother in arms...What now ?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Make further contact with her old team.&amp;lt;/s&amp;gt; &amp;quot;Now i am in again, for better or for worse. No matter the onslaught i&#039;m an N-51 member.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Bound the N-51 and Lt.Commander Yennefer Kerrigan.&amp;lt;/s&amp;gt; &amp;quot;A daring plan who worked, now only time will tell if it was a good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Survive Operation Hell&#039;s Gate if it&#039;s a success.&amp;lt;/s&amp;gt; &amp;quot;The Operation has been rescheduled for now...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Provide support to the Task Force November 51 and hopefully reschedule Operation Hell&#039;s Gate for good.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Get rid of the curse that an Enochian Spirit put on her belly.&amp;lt;/s&amp;gt; &amp;quot;Violence gave you that strengh, awakened you...I can see it uppon your face where two bullet left their mark.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Reinforced her potential and cure the burn of the Kamikaze&amp;lt;/s&amp;gt; &amp;quot;I got rid of the poison in my mind, now i&#039;ll stop poisoning myself...My potential lie in Magic, not stim.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Being recognized as a true artist&lt;br /&gt;
&lt;br /&gt;
-&amp;quot;My life hang in the balance and i&#039;m torn between duty and promises...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;-Pay a visit to her parents tomb someday when she could afford this kind of trip back to France&amp;lt;/s&amp;gt; &amp;quot;Can&#039;t help but i&#039;m not gonna see them thought...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Shy was born in the middle class, from a japanese mother who fight for the Imperial Marines and a french father veteran of the &amp;quot;Légion Étrangère&amp;quot;. Her own name &amp;quot;De La Perière&amp;quot; is supposed to be link to an old family of french mercenary that fight for the german empire till the first world war (the last one was an U-Boat commander, supposedly).&lt;br /&gt;
According to this Shy learned soon the principle of discipline and respect, her parents pushed her to the way of the military but she thought about an art graduation. After an heavy negotiation Shy finally got the right to graduate, her inspired state of mind make her hop a year of study and she quickly got bored. Some weeks before her 17th birthday feeling like a rebel she decide to run away without telling her parents, finding a way to lie about her age she did sign up for the military.&lt;br /&gt;
&lt;br /&gt;
Pretty gifted, Shy did manage to join a paratroopers regiment and earned her wings soon in October 2070. While on permission she decided to pay a visit to her parents who didn&#039;t really were that angry in the end. Shy was baptised during the 2070 December fighting on the SOX, a traumatic first experience that led to her Awakening who help her survive this first combat experience. Her platoon suffered heavy casualties (namely because the evac chopper got downed by a missile.) so she was affected to a new unit. Since she was awakened now, she was sent into the Special Force. First going throught the &amp;quot;Commando de Marine&amp;quot; training program, Shy specialised in marksmanship and infiltration tactics. After two year of rough training and soon before her 20th birthday she join her active unit the Task Force November 51 or N-51. &lt;br /&gt;
&lt;br /&gt;
Her years as a Black Ops/Clandestine Operation were simple to her, some jobs were to get done so France could get better, so she did.  But the whole thing change in 2076, during the political turmoil the N-51 was deployed in Boston during the lockdown to help searching Angélique Rouge a national heroine disappeared in the city. The N-51 got hit hard during the whole operation in support of the &amp;quot;Légion Étrangère&amp;quot; and runners team. After the event of Boston and the succesful rescue of Angélique Rouge, the N-51 got sent to put on a base in the Nevedean Desert.&lt;br /&gt;
&lt;br /&gt;
The N-51 was deployed and quickly reach Seattle to track someone supposedly linked to Angélique Rouge run of bad luck in Boston. Homever Shy got arrested while transporting gear for the operation to come. She got arrested and prosecuted for smuggling and got sentenced to five years of prison. Du to the political turmoil following the Treason of Vincennes Shy couldn&#039;t count on help from the country and the N-51 couldn&#039;t act as well.&lt;br /&gt;
&lt;br /&gt;
Shy followed the Neo-Revolution event from her prison cell and also learned the death of her parents in the car crash. Bad faith make her tell that it is because of this turmoil that her parents died. Feeling abandoned and disconnected of what her country had become, Shy decided to use the money from her Inheritance and her payroll to buy some gear and to join the Shadow. When she got her gear ready she use old N-51 intel to get in contact Ltn Commander Yennefer Kerrigan and ask her help to get her first job.&lt;br /&gt;
&lt;br /&gt;
So far she didn&#039;t really act accordingly to her training. Still feeling the pure rage in her guts she make many mistake and did follow road that she wouldn&#039;t follow. The best exemple being the Starscreamers. But she did also get the attention of War as a mentor spirit and now got a chance to make contact with her old team. Shy feel like she is at a turning point of her life is it true ? Time will tell.&lt;br /&gt;
&lt;br /&gt;
Update from the 30/09/2022 :&lt;br /&gt;
In a year, Shy proved to herself that she was worthy of the attention of War. She did pick a fight alone against Pump King Jack and got cursed for that. She joined back her old unit who is now rogue and in a fighting against SK operation in Seattle to steel a Blood Hawk. She managed to get over the curse and had to meet a dragon for that, her drug problem is at an all time high, and she look like she is about to die in the following months.&lt;br /&gt;
&lt;br /&gt;
Many people would back down, but Shy is a Chosen of Bishamonten, she can&#039;t do that...Not yet. For now she has one objective, the Blood Hawk and the success of the operation about stealing it. If she has to die in the process, then it&#039;s because she was too weak...After all War and Violence gave her strengh.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Qualities==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Undying Girl : (Toughness , Will to Live 3, Tought as Nail Physical 3 Stun 1 &amp;amp; Quick Healer) : Shy did have a lot of close call with death, eveytime she managed to get out of it alive...Is she lucky ? Or does she just have some kind of uncanny toughness. Now in addition to this she seems to recover faster than ever.&lt;br /&gt;
&lt;br /&gt;
Silver Spoon Childhood (Born Rich, Bilingual, Inspired Artisan) : Until the time she join the Military Shy grew up in a pretty wealthy family and did fail a graduation in art because she wasn’t willing to put too much work into it despite her great capability in the domain.&lt;br /&gt;
&lt;br /&gt;
Aptitude (Longarms) : Shy don&#039;t doesn&#039;t brag too much about it, but she has a natural bound with Sniper Rifle, as if Bishamonten guide her hands in those moment.&lt;br /&gt;
&lt;br /&gt;
Closer : When in dire Situation, she might learn quickly how to do a bit of social...&lt;br /&gt;
&lt;br /&gt;
Adrenaline Surge : Another boon from Bishamonten, when fight erupt, she is focused and ready to strike first.&lt;br /&gt;
&lt;br /&gt;
Bishamonten’s Daughter (Mentor Spirit War, Chosen Follower) : Bishamonten the War Kami take great interest in Shy’s accomplishment so far, even tho he push her into doing some reckless thing sometimes.&lt;br /&gt;
&lt;br /&gt;
High Pain Tolerance (Rating 3) : Bullet, spells, burns, explosion. Shy has gone through a lot, pain is less noticeable and that&#039;s for the best.&lt;br /&gt;
&lt;br /&gt;
Rad-Tolerant : On several occasion she has been exposed to radiation, now her body seem to react more lightly to the Atom influence&lt;br /&gt;
&lt;br /&gt;
Revenant Adept : Bishamonten bestowed the gift upon her, after some many time escaping the clutch of death, now she has the power to shrug off hideous wound and keep fighting.&lt;br /&gt;
&lt;br /&gt;
Drug Tolerant : Shy do a lot of combat drugs so much that her body is not kind of accustomed to the use of those...Nothing to worry about.&lt;br /&gt;
&lt;br /&gt;
Natural Leader : Being still alive after so much onslaught...Kind of gave a reputation to Shy. As long as she breath, everything should be fine right ?&lt;br /&gt;
&lt;br /&gt;
Daredevil : From the start of her career Shy has been ambitious and daring, no one can deny that. She&#039;s so good at it that even fate seem to be on her side.&lt;br /&gt;
&lt;br /&gt;
Perceptive 2 : After all that time running the Shadow, fighting for the military and the prison life, very few things can escape Shy&#039;s gaze.&lt;br /&gt;
&lt;br /&gt;
Sensei (Blades from Woedica of the Hunt) : Warrior works better together, while Woedica was someone she would despise, learning about her made Shy reconsidered to the point she was pissed off when the Blood Mage was sold to the Wild Hunt, Woedica respected that.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation Training (Poisoner, Catlike, Sharpshooter, Battle Hardened I, Disgraced) : Everyone knows Shy for two thing, first her Kami addiction, Second she is a veteran (and still members) of a Clandestine Operation Task force and as such she received a lot of training according to this domain. In addition she is know for her lack of morale and her indiscriminate use of really nasty mean to kill people. (Mainly the use of Combat Gas for now)&lt;br /&gt;
&lt;br /&gt;
===Mutator===&lt;br /&gt;
History is not as ertains as we are taught : Shy uncovered dark secret during her time in Antartica. She understand that she need to hide them and find way to fight whatever might come from those &amp;quot;Horrors&amp;quot; it is the pinnacle of War&#039;s teaching the Great Ennemy...That ended the 4th world, only question is how far is she willing to go.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Veteran&#039;s weight (Insomnia) : While not afraid of Shadow Spirit anymore, Shy still has clear memory of past even that haunt her night. Memories of her time in Boston during the Lockdown are the main thing that keep her awake at night.&lt;br /&gt;
&lt;br /&gt;
Clandestine Operation habits (Faceless) : While now she is more enjoyed, she still use to wear mask in presence of people that she doesn&#039;t know or trust.&lt;br /&gt;
&lt;br /&gt;
The Ashes of the Burn (Old Severe Addict to K-10 and Burnout to Kamikaze) 05/02/2023 Update ! : While she got off her addiction, the craving for Kamikaze was still here in the back of Shy&#039;s head but after her run in Antartica, the meeting with her mother, the sickness...She decided to take a big step, it was over now. She is clean and free from the craving, another victory...&lt;br /&gt;
&lt;br /&gt;
Dependents (Inconvenience) : Shy did adopt a Fenrir Wolf, sadly it take money to keep it.&lt;br /&gt;
&lt;br /&gt;
Astral Beacon : Shy&#039;s aura is noticeable easily, since she is Chosen of War and also that she had some issue with Shadow Spirit you can&#039;t really miss her on the astral.&lt;br /&gt;
&lt;br /&gt;
Poor Self Control (Vindictive) : Shy is an ever angry women since the death of her parent and she will be sure to let some people know about this anger in her guts.&lt;br /&gt;
&lt;br /&gt;
Wanted by Aztechnology (Record on File (Aztechnology) (100k nuyens) : Shy operation against the corps has brougth her on the list of people Aztechnology want dead and for a right price. In addition some sample of her blood has been found on an abuduction site and she is now properly on the record of the Corp.&lt;br /&gt;
&lt;br /&gt;
I am living on Borrowed Time...And prooved that i could survive. (Thematical stuff) : Shy did overused combat stim for years, she had close call with death three time, heavy medication and huge amount of drug in her blood kind of wreck her beyond salvation.&lt;br /&gt;
05/02/2023 update : After a Prime Run in antartica she got access to Delta Clinic from Kerrigan and managed to get the treatment she needed.&lt;br /&gt;
&lt;br /&gt;
Record on File (Saedder-Krupp) : The Megacorps have files on a lot of N-51 operative due to their action against them. Shy is especially known and could be a target of future operation.&lt;br /&gt;
&lt;br /&gt;
Record on File (Ares) : An open wound received on a Black Site led Ares to get her biometrics and find data about her old Criminal SIN. Oops ?&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
CIA : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Starscreamers : 12 Reputation&lt;br /&gt;
&lt;br /&gt;
Winternight : 0 Reputation&lt;br /&gt;
&lt;br /&gt;
Shiawase : 2 Reputation&lt;br /&gt;
&lt;br /&gt;
Great Dragons : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Sea Dragon : -10 Rep&lt;br /&gt;
&lt;br /&gt;
Saedder Krupp : -25 Rep&lt;br /&gt;
&lt;br /&gt;
Lone Star : -20 Rep&lt;br /&gt;
&lt;br /&gt;
SSC : -1 Rep&lt;br /&gt;
&lt;br /&gt;
Black Lodge : +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Lt.Cmdr Yennefer Kerrigan&lt;br /&gt;
|Loyalty= 6&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Woedica Kryptman&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=-1&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amrei Veidt&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Alexandria&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hantu&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Rachel Rosen&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Hextech&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Erica Clements&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Irena Tachikov&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Red Sonya&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Charon&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Corf&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Chaplain Carmilla&lt;br /&gt;
|Loyalty= 4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Etrius&#039;s Team&lt;br /&gt;
|Loyalty= 5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Pump King Jack&lt;br /&gt;
|Loyalty= 3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name= Dana Jessica Boatman&lt;br /&gt;
|Loyalty= 2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Asahiro Kunitoshi&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Commander&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Le Bourguinion&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Alexander-James Brodrick Johnson III&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Cascade&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Ryan Mercury&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edouard Napoléon Bonaparte&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=The Sommelier&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=N-51&lt;br /&gt;
|Position=Lieutenant&lt;br /&gt;
|RepBonus=11&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2082-06-01&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
Task Force November-51 : Lieutenant of the guard platoon of the 1st Paratroopers Company.&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
Yakuza : Not her enemy per-se but she doesn&#039;t like criminals like them and will avoid any contact with them that don&#039;t imply killing or hitting their assets.&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
Shy wear proudly the insignia of the N-51 (see the Group Contact page) on a Red Beret that she always had on herself.&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult= A somewhat active account about Art sharing. Clearly her work for those who know her.&lt;br /&gt;
|MidResult= Tied to the N-51 she has an NCO position in the PMC&lt;br /&gt;
|HighResult=Aztechnology has a bounty on her, seemingly for her activity against the corps, the record give some information about her (Name, DOB and so on.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult= Member of a mercenary group called the N-51 that operate in Sophocles.Was an huge addict of Kami and K-10. Not anymore&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult= She is often reckless in her action, no moral when it come to fighting, known for using a nasty cocktail of Smart Corrosive nanites and Seven-7.&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult= Highly seek by S-K, rumors says that she plan to be the one with a step ahead on a specific topic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Assensing Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Hits&lt;br /&gt;
!Information Gained&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Healthy, Awakened, Usually calm and composed&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|No Standard grade Cyberwara, Shy is a physical adept, her aura show clear tie and &amp;quot;proud&amp;quot; tie to War (Astral Beacon).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|No Alphaware, Shy is healthy&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6 Essence, 16 Magic, her astral signature is due to her passive ability, no Betaware.&lt;br /&gt;
|-&lt;br /&gt;
|4+&lt;br /&gt;
|Cosmetic Deltaware also the remnant of a cellular repair treatment, not a technomancer off course.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Akari Sato : R6 IJS&lt;br /&gt;
&lt;br /&gt;
Jennifer Wallace : R6 UCAS&lt;br /&gt;
&lt;br /&gt;
Hiromi de la Perière : Real SIN , Flagged as Criminal by KE (maybe still of use in France tho.)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shy has nothing to do with her old self from when she joined the Shadow. She still look &amp;quot;young&amp;quot; thanks to some silk skin treatment and cellular repairs to hide the year of Kamikaze and K-10 abuse.&lt;br /&gt;
&lt;br /&gt;
She is pretty average height and a pretty sturdy build all in flexibility rather than pure strength. Hey eyes are now grey thank to some bioware touch which give her an intense look.&lt;br /&gt;
&lt;br /&gt;
She is pretty handsome but never really emphases too much on it, she don&#039;t like to be the center of attention and don&#039;t use makeup that much. She sport a wide array of scars and tattoos that tend to tarnish a bit her feature, but most of them are unnoticeable due to the clothing she usually wear.&lt;br /&gt;
&lt;br /&gt;
===Tattoos list===&lt;br /&gt;
&lt;br /&gt;
Back : A depiction of an helicopter exploding, a silhouette wearing FBA is cast away from the explosion, some line of the explosion form a Kanji who could translate as &amp;quot;Awakening&amp;quot; the whole piece is enhanced by bio-tattoo treatment to give some kind of &amp;quot;life&amp;quot; to the tattoo.&lt;br /&gt;
&lt;br /&gt;
Forearms : Intricate line that seems to reference French and Japanese Military symbols, the intricate line meld together in harmony forming a new pattern in the end.&lt;br /&gt;
&lt;br /&gt;
Left Shoulder : The N-51 insignia with the motto of the unit written under it &amp;quot;Who dares win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Right Shoulder : The insignia of the Commando Marines unit with the years of graduation.&lt;br /&gt;
&lt;br /&gt;
Belly : Symbolic figures tied to the Shinto, to honor Bishamonten the Kami of War, it cover the scar she got removing Pump King Jack&#039;s mark.&lt;br /&gt;
&lt;br /&gt;
===Scars list===&lt;br /&gt;
Belly : Covered by a tattoo is a good chunk of skin that seems to be removed, the tint difference is easily noticeable.&lt;br /&gt;
&lt;br /&gt;
Belly bis/Back : A bit higher under the breast, the remain of a deep wound, high caliber round that seem to have go through her body, her back is marked by the exit point of the bullet, a gruesome wound one that leave people to wonder how she even survived it in the first place.&lt;br /&gt;
&lt;br /&gt;
Several spot on the skin : Leftover of burn wound can be found here and there, mostly on the arms and legs, most of them are nearly faded thanks to some good treatment and the silk skin.&lt;br /&gt;
&lt;br /&gt;
Right Flank : Deep claw wound seemingly from a really big paracritters, received from her Fenrir Wolf while he was unruly.&lt;br /&gt;
&lt;br /&gt;
===Clothing===&lt;br /&gt;
Shy is more serious now, she wear regular cloth, usually a military pants and some casual clothing for the top.&lt;br /&gt;
&lt;br /&gt;
Most of the time thought she can be seen walking around with her FBA.&lt;br /&gt;
&lt;br /&gt;
When she has to go on a party or to attend the higher society she usually embrace the Goth Style.&lt;br /&gt;
&lt;br /&gt;
[[File:Shy V2.PNG|800x600px|thumb|Shy wearing her new FBA]]&lt;br /&gt;
[[File:Reference Helmet.PNG|thumb|Helmet model of the FBA]]&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
Change sometimes but is usually some French or Japanese historic figure&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
Some olds little mention when she got prosecuted.&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|The Blood Hawk&lt;br /&gt;
|An obsession since she got her hand on a file mentionning that project. She want to steal one to send a message.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|The Gauntlet&lt;br /&gt;
|Shy has several bounty on her head and a lot of peoples would try to claim it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Retirement&#039;s Hope&lt;br /&gt;
|Shy is eager to retire and would like to work a bit more on social job or a whole new array of skills.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|N-51 Officer&lt;br /&gt;
|Her ranks come with responsability and she may be called on little operation or contract from the Task-Force&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CIA&#039;s Connection&lt;br /&gt;
|Having tie with an intelligence Agency can probably be helpful but also the source of many problems.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=N-51&amp;diff=143791</id>
		<title>N-51</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=N-51&amp;diff=143791"/>
		<updated>2025-02-22T01:53:14Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Health Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:N-51.png|200px]]&lt;br /&gt;
|Archetype=Paramilitary Mercenary Group&lt;br /&gt;
|Shortblurb1= Task Force November 51&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Bruised&lt;br /&gt;
|Location=Nevada Desert, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The Task Force November 51 is an old unit from the French Army, they are labelled rogue by the DGSE.(French Equivalent of the CIA) since the Neo-Revolution. For the N-51 troopers though, they left the country behind and became mercenaries.&lt;br /&gt;
&lt;br /&gt;
After their somewhat sucessful action in the Rad Wars they went from probationary to full membership in regard to the International Mercenary Agreement&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Settle the situation with SK&lt;br /&gt;
*Properly establish their new formation (The 15th Régiment de Husard and the Special Forces Light Batallion)&lt;br /&gt;
*Now that they have full membership of the IMA, get their first big contract.&lt;br /&gt;
*Carry on with the preparation of Operation Hell&#039;s Gate.&lt;br /&gt;
&lt;br /&gt;
===Rule of the Faction===&lt;br /&gt;
*Strict respect of the hierarchy.&lt;br /&gt;
*Know the N-51 code language by the book and usage on radio com.&lt;br /&gt;
*The uniform and FBA given by the logistics should be in pristine condition at any gathering.&lt;br /&gt;
*With the new unified command structure they will not be any occasion for unit to interfere with each others.&lt;br /&gt;
&lt;br /&gt;
===Rule of Engagement===&lt;br /&gt;
*Shooting to Kill should be avoided against Civilians, if they are witness to Confidential or higher operations, they should be take care off according to procedure.&lt;br /&gt;
*Law Enforcement should be avoided at all costs, if a firefight occurs, breaking contact quickly is essential. Avoid killing at all costs is mandatory.&lt;br /&gt;
*Prisoners should be treated well, those who hold valuable information should be handed over to the JURY Protocol.&lt;br /&gt;
*Heavy Vehicles and Airframes need to have an approved flight plan or planned route, military hardware is only to be moved when necessary to avoid suspicion.&lt;br /&gt;
*NCO and Officer can overlook precedant rulings but may be held responsible of any fallout and face the repercussions of their decision.&lt;br /&gt;
&lt;br /&gt;
===Rule of Discipline===&lt;br /&gt;
*Light breach of the rules (Example : not having uniform in good condition) will bring chore punishement (Guard Duty, training overseeing and so on)&lt;br /&gt;
*Medium breach of the rules (Example : Being late to operational briefing) will bring demotion and reassignement, as well as retraining.(in the case the breach was made by a member of the Special Operation Branch).&lt;br /&gt;
*Serious breach of the rules (Example : Refusing direct orders, not attending an operation etc...) will lead to the trooper being sacked or in dire cases could lead to an execution.&lt;br /&gt;
*Any traitorous actions (Selling intel to a group labelled as &amp;quot;Enemy&amp;quot;, shooting allies and so on) will lead the trooper to be send to the JURY Protocol and executed after interogation.&lt;br /&gt;
&lt;br /&gt;
===Information Classification &amp;amp; Rules===&lt;br /&gt;
*Access to a category of information shall be approved by the Headquarters.&lt;br /&gt;
*Temporary access of any files by outsider shall be approved by the Headquarters.&lt;br /&gt;
*Anyone trying to get an hold on Confidential Files without authorisation shall be considered a potential traitor, handed over to the JURY Protocol for interogation.&lt;br /&gt;
*All Troopers have access to the Restriced category of information.&lt;br /&gt;
*Access to a category of information can be removed at any time.&lt;br /&gt;
*Information are classified in the following category from the least secret to the most :&lt;br /&gt;
Unclassified : Public Document of the N-51. (Recruitement Papers for example)&lt;br /&gt;
&lt;br /&gt;
Restricted : Regular document for troopers. (Assignement to base, patrol schedule and such)&lt;br /&gt;
&lt;br /&gt;
Confidential : Document about ongoing low-level operation. (Attack against a local gang for example)&lt;br /&gt;
&lt;br /&gt;
Secret : Personal Information of the N-51 members of NCO rank and lower, medium level operation files. (Most of Commander&#039;s operation are Secret)&lt;br /&gt;
&lt;br /&gt;
Top Secret : High Profile operation file &amp;amp; personnal information about Officers and upper rank members of the N-51. (Detail about the Blood Hawk theft)&lt;br /&gt;
&lt;br /&gt;
Extremely Secret : Most secret pieces of the information of the N-51 (Commander and Le Bouguinion&#039;s identity, details of the N-51 deal with the UCAS about the Blood Hawk)&lt;br /&gt;
&lt;br /&gt;
==Faction Locations==&lt;br /&gt;
Main Base : An established base of operation located in the Nevadean Desert, the base host most of the N-51 troops and vehicle, especially the air frame since this base has a proper airstrip now. While the perimeters of the base benefit from regular defense, most of the troopers have to accomodate with tents, the only non-prefab building are the essential one (Control, Tower, hospital and so on.) Some of the Elite Unit are housed in prefab building.&lt;br /&gt;
&lt;br /&gt;
Seattle Outpost : An abandonned factory bloc in Fall City, the perimeter received upgraded defense and several helicopter pad. The factory itself house some dormitory and the commodity needed for the troops. It&#039;s the main recruitment antenna from the N-51, they keep some of their vehicle here, but most of them are just being held in case of quick deployement, especially the heavier one.&lt;br /&gt;
===Leaders===&lt;br /&gt;
Main Leader [[Le Bourguinion]]&lt;br /&gt;
&lt;br /&gt;
Second in Command [[Commander]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Task Force November 51 was created around the early 2060’s as part of an expansion of the special force by the Foreign Legion, it was volunteer based but some soldiers received invitation to join the unit. Quickly the unit got closer to the DGSE (French CIA) and would serve as a Clandestine Operation unit and would be specialized to operate in remote terrain (jungle, mountain and all that.) Presumably to prepare strike against a variety of target.&lt;br /&gt;
The unit saw it’s first deployment mid 2060’s; most of the unit were already veteran of such operation (many came from other units) but some were recruited and were just out of special forces training program. The N-51 was a pretty good unit with an average success rate.&lt;br /&gt;
During the event of the Boston Lockdown the Task Force was deployed in support of the Foreign Legion and runners team to save Angélique Rouge, a french national hero. Heavy casualties followed and after the operation success the N-51 was sent to a base of operation in Nevada to look after some people who could have been linked to Angélique Rouge&#039;s presence in Boston. &lt;br /&gt;
When the Neo-Revolution kicked off, the N-51 was basically stranded from High Command, pissed off by the situation, the officer of the unit decided to break their bond with the French Army and to relocate the base of operation, leaving with a lot of equipment in the process.&lt;br /&gt;
Commander lead that movement, however, was in the minority when it came to the future of the unit, most of the operative were bored of the whole Clandestine Operation thing and were okay to move to regular mercenary group, Commander took his distance and reached Seattle with the one that were okay with his view.&lt;br /&gt;
The two sides still stick to the whole N-51 unit concept but they are on the bring of tearing themselves apart.&lt;br /&gt;
Recently the signature of the N-51 unification treaty led to a reorgnisation of the Task Force where both parties are happy, and with this operational capability of the Task Force is reinforced&lt;br /&gt;
&lt;br /&gt;
After years of trial and error, the N-51 finally get the support needed to establish themself as something more than just a bunch of veteran in term of mercenary unit, with diverse support from several benefactors they got the chance to establish new unit and extend their numbers, the money they got from their tie with the CIA helped to buy gear and severals loan helped easing the process of money gathering. This sudden boost of numbers is not coming without it&#039;s own problem and several members of the N-51 had to get new rank in the hierarchy to organise the whole Task Force into a coherent forces. &lt;br /&gt;
===Allies===&lt;br /&gt;
The unit has also ties with the UCAS since Ltn Commander Yennefer Kerrigan struck a deal with them. She would be the potential buyer if any Blood Hawk would come into the N-51 hands.&lt;br /&gt;
&lt;br /&gt;
Now the N-51 is on the list of PMC that the CIA could contact when in need of disposable assets, Special Operation Branch take care of those call, though Rempart might provide supprot or manpower to fill the gap.&lt;br /&gt;
&lt;br /&gt;
The Nobles in Exiles especially Edouard Napoleon Bonaparte is helping the Task Force by sending other French Soldiers turn rogue and some money.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Saedder-Krupp or more specifically Amrei. The N-51 stole files from the Megacorps and plan on being the first to steal a Blood Hawk from Aztechnology. A Dangerous game indeed.&lt;br /&gt;
&lt;br /&gt;
Aztechnology knows about the fact that the N-51 want to get their hand on a Bloodhawk, as such they are often at least monitoring the move of the Task Force.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Aside from their unit on stand by to help the WCM all N-51 forces are being gathered around the two base of operations and wait for a deployement opportunity&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining&lt;br /&gt;
&lt;br /&gt;
While they are now counting an impressive amount of members and their vehicle stash has been greatly expanded, one can&#039;t be fooled, the N-51 is having a lot of issue, such a great extension of their effective mean than most of the recruit that didn&#039;t came from military background received rushed training. Many NCO of the old task forces now assume Officers charge and some aren&#039;t ready for it.&lt;br /&gt;
&lt;br /&gt;
Gear wise, aside from the elite unit, FBA is not the standard anymore only exprienced troops used them, some troopers have older design of rifle and some even are back to sporting FAMAS, the vehicle while impressive in the Barrens or for non initiated, are obsolete and need to be use with very clever tactics to have a chance to produce any result.&lt;br /&gt;
&lt;br /&gt;
Combat Strength of each unit :&lt;br /&gt;
*15th Régiment de Hussard 70%&lt;br /&gt;
*1st Special Forces Light Battalion 80%&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operational Organisation==&lt;br /&gt;
[[File:N-51 Organisation.png|600x1000px|thumb|N-51 Organisation Structure]]&lt;br /&gt;
&lt;br /&gt;
Headquarters :&lt;br /&gt;
&lt;br /&gt;
- Colonel &amp;quot;Le Bourguinion&amp;quot; (Real Name unknown) : Leader of the Task-Force and overseer of the 15th Régiment de Hussard assignement &lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Commander&amp;quot; (Same issue) : Overseer of the Special Forces Light Batalion assignement&lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Mazarin&amp;quot; : Organizer of the N-51 Logistics and second in command of the 15th Régiment de Hussard.&lt;br /&gt;
&lt;br /&gt;
The following organisation are what the N-51 is aiming for and what would be optimal, the real combat strength of those unit will be stated in Health of the group.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;15th Régiment de Hussard&#039;&#039; :===&lt;br /&gt;
What could be called a cavalry unit, the Hussard organisation is made around tank and combat vehicle supplemented with Infantry transported in armored vehicle. The whole goal of this organisation is to have a fast moving unit ready to redeploy in short fashion.&lt;br /&gt;
&lt;br /&gt;
The theorical strength of the unit is about 1352 mens with the following division :&lt;br /&gt;
*Headquarters : 26 Officers&lt;br /&gt;
*Two Battalion each count 30 Officers/154 NCO and 429 Troopers&lt;br /&gt;
&lt;br /&gt;
Each Battalion also should have the following vehicle dotation :&lt;br /&gt;
*20 AMX-10 RC&lt;br /&gt;
*20 EBRC Jaguar&lt;br /&gt;
*8 VBL&lt;br /&gt;
*36 Yamaha Growler&lt;br /&gt;
*40 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;1st Special Forces Light Battalion&#039;&#039; :===&lt;br /&gt;
This unit is made around the core of the old veteran of the N-51, divided in two sub unit, half of the troops are Air Cavalry (Infantry transported by Helicopter) and the other half is made of Paratroopers.&lt;br /&gt;
&lt;br /&gt;
Those hardened troops are here to locally reinforce attack of the Régiment de Hussard or to act as the forward element of an attack, they are also a force that is very easy to project locally due to the fact they travel by air.&lt;br /&gt;
&lt;br /&gt;
The Theorical strength of the Battalion is of 19 Officiers/95 NCO and 277 Troopers&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Inventory of the Vehicle&#039;&#039;===&lt;br /&gt;
15th Régiment de Hussard Inventory :&lt;br /&gt;
*40 AMX-10 RC : Old 6 wheeled tank used by the French Army at the beginning of the century, bought for cheap in inventory of third world country. Armed with a 105mm and two MG, need four crew men. Well armored against anything that is not made to destroy a vehicle.&lt;br /&gt;
*40 EBRC Jaguar :  6x4 to 6x6 vehicle. More recent vehicle (not by much) also come from old inventory and was in the service of the French Army, armed with a 40mm auto-canon and a twin tube anti-tank missile a coaxial MG and smoke screen mortar. A bit more armored than the AMX-10 RC&lt;br /&gt;
*16 VBL :Armored 4x4 car pretty classic, same time period as the previous two vehicle. Not very well protected it is indeed made for recon.&lt;br /&gt;
*72 Yamaha Growler :&lt;br /&gt;
*80 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
1st Special Forces Battalion :&lt;br /&gt;
*8 Avribas Nissan AN-822 (With Mods)&lt;br /&gt;
*4 Hughes Stallion WK-4 (With mods, laballed as modernized H225M Caracal.)&lt;br /&gt;
*1 A-400M Heavy Transport plane.&lt;br /&gt;
&lt;br /&gt;
Not tied to any unit :&lt;br /&gt;
*A squadron of 4 Agular GX-2 Gunship stolen from Aztechnology. Stationned at the Nevada Base. Callsign &amp;quot;Viper 1 to 4&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*An old AD-1 Skyraider a Vietnam war propeller CAS aircraft, hold 8 tons of ordnance. Callsign &amp;quot;L&#039;Olonnais&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*3 Dassault Rafale bought before the Indonesia Ops, serve as CAS most of the time due to the N-51 not seeing much people with airforce...&lt;br /&gt;
&lt;br /&gt;
===Known Members (NPC not contact)===&lt;br /&gt;
Price and MacMillan (Sniper duo, always use Ghillie, those are recent recruit they speak with Bri&#039;ish accent moite) (Ghost Team 1)&lt;br /&gt;
&lt;br /&gt;
Helicopter Pilot Plisskin (The pilot of the UH-60 Black Hawk &amp;quot;Ronin 1-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spad : Pilot of the A-1 Skyraider&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher : Pilot of the A400M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surgeon&amp;quot; : Head Physician of the N-51, Health specialised Mage and also a real Surgeon as it is.&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=N-51&amp;diff=143790</id>
		<title>N-51</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=N-51&amp;diff=143790"/>
		<updated>2025-02-22T01:48:12Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Inventory of the Vehicle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FactionInfobox&lt;br /&gt;
|Image=[[File:N-51.png|200px]]&lt;br /&gt;
|Archetype=Paramilitary Mercenary Group&lt;br /&gt;
|Shortblurb1= Task Force November 51&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|Shortblurb4=&lt;br /&gt;
|Connection=2&lt;br /&gt;
|Health=Bruised&lt;br /&gt;
|Location=Nevada Desert, Seattle&lt;br /&gt;
|JoinNote=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Faction Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
The Task Force November 51 is an old unit from the French Army, they are labelled rogue by the DGSE.(French Equivalent of the CIA) since the Neo-Revolution. For the N-51 troopers though, they left the country behind and became mercenaries.&lt;br /&gt;
&lt;br /&gt;
After their somewhat sucessful action in the Rad Wars they went from probationary to full membership in regard to the International Mercenary Agreement&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
*Settle the situation with SK&lt;br /&gt;
*Properly establish their new formation (The 15th Régiment de Husard and the Special Forces Light Batallion)&lt;br /&gt;
*Now that they have full membership of the IMA, get their first big contract.&lt;br /&gt;
*Carry on with the preparation of Operation Hell&#039;s Gate.&lt;br /&gt;
&lt;br /&gt;
===Rule of the Faction===&lt;br /&gt;
*Strict respect of the hierarchy.&lt;br /&gt;
*Know the N-51 code language by the book and usage on radio com.&lt;br /&gt;
*The uniform and FBA given by the logistics should be in pristine condition at any gathering.&lt;br /&gt;
*With the new unified command structure they will not be any occasion for unit to interfere with each others.&lt;br /&gt;
&lt;br /&gt;
===Rule of Engagement===&lt;br /&gt;
*Shooting to Kill should be avoided against Civilians, if they are witness to Confidential or higher operations, they should be take care off according to procedure.&lt;br /&gt;
*Law Enforcement should be avoided at all costs, if a firefight occurs, breaking contact quickly is essential. Avoid killing at all costs is mandatory.&lt;br /&gt;
*Prisoners should be treated well, those who hold valuable information should be handed over to the JURY Protocol.&lt;br /&gt;
*Heavy Vehicles and Airframes need to have an approved flight plan or planned route, military hardware is only to be moved when necessary to avoid suspicion.&lt;br /&gt;
*NCO and Officer can overlook precedant rulings but may be held responsible of any fallout and face the repercussions of their decision.&lt;br /&gt;
&lt;br /&gt;
===Rule of Discipline===&lt;br /&gt;
*Light breach of the rules (Example : not having uniform in good condition) will bring chore punishement (Guard Duty, training overseeing and so on)&lt;br /&gt;
*Medium breach of the rules (Example : Being late to operational briefing) will bring demotion and reassignement, as well as retraining.(in the case the breach was made by a member of the Special Operation Branch).&lt;br /&gt;
*Serious breach of the rules (Example : Refusing direct orders, not attending an operation etc...) will lead to the trooper being sacked or in dire cases could lead to an execution.&lt;br /&gt;
*Any traitorous actions (Selling intel to a group labelled as &amp;quot;Enemy&amp;quot;, shooting allies and so on) will lead the trooper to be send to the JURY Protocol and executed after interogation.&lt;br /&gt;
&lt;br /&gt;
===Information Classification &amp;amp; Rules===&lt;br /&gt;
*Access to a category of information shall be approved by the Headquarters.&lt;br /&gt;
*Temporary access of any files by outsider shall be approved by the Headquarters.&lt;br /&gt;
*Anyone trying to get an hold on Confidential Files without authorisation shall be considered a potential traitor, handed over to the JURY Protocol for interogation.&lt;br /&gt;
*All Troopers have access to the Restriced category of information.&lt;br /&gt;
*Access to a category of information can be removed at any time.&lt;br /&gt;
*Information are classified in the following category from the least secret to the most :&lt;br /&gt;
Unclassified : Public Document of the N-51. (Recruitement Papers for example)&lt;br /&gt;
&lt;br /&gt;
Restricted : Regular document for troopers. (Assignement to base, patrol schedule and such)&lt;br /&gt;
&lt;br /&gt;
Confidential : Document about ongoing low-level operation. (Attack against a local gang for example)&lt;br /&gt;
&lt;br /&gt;
Secret : Personal Information of the N-51 members of NCO rank and lower, medium level operation files. (Most of Commander&#039;s operation are Secret)&lt;br /&gt;
&lt;br /&gt;
Top Secret : High Profile operation file &amp;amp; personnal information about Officers and upper rank members of the N-51. (Detail about the Blood Hawk theft)&lt;br /&gt;
&lt;br /&gt;
Extremely Secret : Most secret pieces of the information of the N-51 (Commander and Le Bouguinion&#039;s identity, details of the N-51 deal with the UCAS about the Blood Hawk)&lt;br /&gt;
&lt;br /&gt;
==Faction Locations==&lt;br /&gt;
Main Base : An established base of operation located in the Nevadean Desert, the base host most of the N-51 troops and vehicle, especially the air frame since this base has a proper airstrip now. While the perimeters of the base benefit from regular defense, most of the troopers have to accomodate with tents, the only non-prefab building are the essential one (Control, Tower, hospital and so on.) Some of the Elite Unit are housed in prefab building.&lt;br /&gt;
&lt;br /&gt;
Seattle Outpost : An abandonned factory bloc in Fall City, the perimeter received upgraded defense and several helicopter pad. The factory itself house some dormitory and the commodity needed for the troops. It&#039;s the main recruitment antenna from the N-51, they keep some of their vehicle here, but most of them are just being held in case of quick deployement, especially the heavier one.&lt;br /&gt;
===Leaders===&lt;br /&gt;
Main Leader [[Le Bourguinion]]&lt;br /&gt;
&lt;br /&gt;
Second in Command [[Commander]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The Task Force November 51 was created around the early 2060’s as part of an expansion of the special force by the Foreign Legion, it was volunteer based but some soldiers received invitation to join the unit. Quickly the unit got closer to the DGSE (French CIA) and would serve as a Clandestine Operation unit and would be specialized to operate in remote terrain (jungle, mountain and all that.) Presumably to prepare strike against a variety of target.&lt;br /&gt;
The unit saw it’s first deployment mid 2060’s; most of the unit were already veteran of such operation (many came from other units) but some were recruited and were just out of special forces training program. The N-51 was a pretty good unit with an average success rate.&lt;br /&gt;
During the event of the Boston Lockdown the Task Force was deployed in support of the Foreign Legion and runners team to save Angélique Rouge, a french national hero. Heavy casualties followed and after the operation success the N-51 was sent to a base of operation in Nevada to look after some people who could have been linked to Angélique Rouge&#039;s presence in Boston. &lt;br /&gt;
When the Neo-Revolution kicked off, the N-51 was basically stranded from High Command, pissed off by the situation, the officer of the unit decided to break their bond with the French Army and to relocate the base of operation, leaving with a lot of equipment in the process.&lt;br /&gt;
Commander lead that movement, however, was in the minority when it came to the future of the unit, most of the operative were bored of the whole Clandestine Operation thing and were okay to move to regular mercenary group, Commander took his distance and reached Seattle with the one that were okay with his view.&lt;br /&gt;
The two sides still stick to the whole N-51 unit concept but they are on the bring of tearing themselves apart.&lt;br /&gt;
Recently the signature of the N-51 unification treaty led to a reorgnisation of the Task Force where both parties are happy, and with this operational capability of the Task Force is reinforced&lt;br /&gt;
&lt;br /&gt;
After years of trial and error, the N-51 finally get the support needed to establish themself as something more than just a bunch of veteran in term of mercenary unit, with diverse support from several benefactors they got the chance to establish new unit and extend their numbers, the money they got from their tie with the CIA helped to buy gear and severals loan helped easing the process of money gathering. This sudden boost of numbers is not coming without it&#039;s own problem and several members of the N-51 had to get new rank in the hierarchy to organise the whole Task Force into a coherent forces. &lt;br /&gt;
===Allies===&lt;br /&gt;
The unit has also ties with the UCAS since Ltn Commander Yennefer Kerrigan struck a deal with them. She would be the potential buyer if any Blood Hawk would come into the N-51 hands.&lt;br /&gt;
&lt;br /&gt;
Now the N-51 is on the list of PMC that the CIA could contact when in need of disposable assets, Special Operation Branch take care of those call, though Rempart might provide supprot or manpower to fill the gap.&lt;br /&gt;
&lt;br /&gt;
The Nobles in Exiles especially Edouard Napoleon Bonaparte is helping the Task Force by sending other French Soldiers turn rogue and some money.&lt;br /&gt;
===Enemies===&lt;br /&gt;
Saedder-Krupp or more specifically Amrei. The N-51 stole files from the Megacorps and plan on being the first to steal a Blood Hawk from Aztechnology. A Dangerous game indeed.&lt;br /&gt;
&lt;br /&gt;
Aztechnology knows about the fact that the N-51 want to get their hand on a Bloodhawk, as such they are often at least monitoring the move of the Task Force.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
Aside from their unit on stand by to help the WCM all N-51 forces are being gathered around the two base of operations and wait for a deployement opportunity&lt;br /&gt;
&lt;br /&gt;
===Health Summary===&lt;br /&gt;
Maintaining&lt;br /&gt;
&lt;br /&gt;
While they are now counting an impressive amount of members and their vehicle stash has been greatly expanded, one can&#039;t be fooled, the N-51 is having a lot of issue, such a great extension of their effective mean than most of the recruit that didn&#039;t came from military background received rushed training. Many NCO of the old task forces now assume Officers charge and some aren&#039;t ready for it.&lt;br /&gt;
&lt;br /&gt;
Gear wise, aside from the elite unit, FBA is not the standard anymore only exprienced troops used them, some troopers have older design of rifle and some even are back to sporting FAMAS, the vehicle while impressive in the Barrens or for non initiated, are obsolete and need to be use with very clever tactics to have a chance to produce any result.&lt;br /&gt;
&lt;br /&gt;
Combat Strength of each unit :&lt;br /&gt;
*15th Régiment de Hussard 50%&lt;br /&gt;
*1st Special Forces Light Battalion 70%&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
{{FactionContacts}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Operational Organisation==&lt;br /&gt;
[[File:N-51 Organisation.png|600x1000px|thumb|N-51 Organisation Structure]]&lt;br /&gt;
&lt;br /&gt;
Headquarters :&lt;br /&gt;
&lt;br /&gt;
- Colonel &amp;quot;Le Bourguinion&amp;quot; (Real Name unknown) : Leader of the Task-Force and overseer of the 15th Régiment de Hussard assignement &lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Commander&amp;quot; (Same issue) : Overseer of the Special Forces Light Batalion assignement&lt;br /&gt;
&lt;br /&gt;
- Lieutenant-Colonel &amp;quot;Mazarin&amp;quot; : Organizer of the N-51 Logistics and second in command of the 15th Régiment de Hussard.&lt;br /&gt;
&lt;br /&gt;
The following organisation are what the N-51 is aiming for and what would be optimal, the real combat strength of those unit will be stated in Health of the group.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;15th Régiment de Hussard&#039;&#039; :===&lt;br /&gt;
What could be called a cavalry unit, the Hussard organisation is made around tank and combat vehicle supplemented with Infantry transported in armored vehicle. The whole goal of this organisation is to have a fast moving unit ready to redeploy in short fashion.&lt;br /&gt;
&lt;br /&gt;
The theorical strength of the unit is about 1352 mens with the following division :&lt;br /&gt;
*Headquarters : 26 Officers&lt;br /&gt;
*Two Battalion each count 30 Officers/154 NCO and 429 Troopers&lt;br /&gt;
&lt;br /&gt;
Each Battalion also should have the following vehicle dotation :&lt;br /&gt;
*20 AMX-10 RC&lt;br /&gt;
*20 EBRC Jaguar&lt;br /&gt;
*8 VBL&lt;br /&gt;
*36 Yamaha Growler&lt;br /&gt;
*40 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;1st Special Forces Light Battalion&#039;&#039; :===&lt;br /&gt;
This unit is made around the core of the old veteran of the N-51, divided in two sub unit, half of the troops are Air Cavalry (Infantry transported by Helicopter) and the other half is made of Paratroopers.&lt;br /&gt;
&lt;br /&gt;
Those hardened troops are here to locally reinforce attack of the Régiment de Hussard or to act as the forward element of an attack, they are also a force that is very easy to project locally due to the fact they travel by air.&lt;br /&gt;
&lt;br /&gt;
The Theorical strength of the Battalion is of 19 Officiers/95 NCO and 277 Troopers&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Inventory of the Vehicle&#039;&#039;===&lt;br /&gt;
15th Régiment de Hussard Inventory :&lt;br /&gt;
*40 AMX-10 RC : Old 6 wheeled tank used by the French Army at the beginning of the century, bought for cheap in inventory of third world country. Armed with a 105mm and two MG, need four crew men. Well armored against anything that is not made to destroy a vehicle.&lt;br /&gt;
*40 EBRC Jaguar :  6x4 to 6x6 vehicle. More recent vehicle (not by much) also come from old inventory and was in the service of the French Army, armed with a 40mm auto-canon and a twin tube anti-tank missile a coaxial MG and smoke screen mortar. A bit more armored than the AMX-10 RC&lt;br /&gt;
*16 VBL :Armored 4x4 car pretty classic, same time period as the previous two vehicle. Not very well protected it is indeed made for recon.&lt;br /&gt;
*72 Yamaha Growler :&lt;br /&gt;
*80 Ares Roadmaster or IFV&lt;br /&gt;
&lt;br /&gt;
1st Special Forces Battalion :&lt;br /&gt;
*8 Avribas Nissan AN-822 (With Mods)&lt;br /&gt;
*4 Hughes Stallion WK-4 (With mods, laballed as modernized H225M Caracal.)&lt;br /&gt;
*1 A-400M Heavy Transport plane.&lt;br /&gt;
&lt;br /&gt;
Not tied to any unit :&lt;br /&gt;
*A squadron of 4 Agular GX-2 Gunship stolen from Aztechnology. Stationned at the Nevada Base. Callsign &amp;quot;Viper 1 to 4&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*An old AD-1 Skyraider a Vietnam war propeller CAS aircraft, hold 8 tons of ordnance. Callsign &amp;quot;L&#039;Olonnais&amp;quot; (Usual Duty : Standing by for Air Support)&lt;br /&gt;
*3 Dassault Rafale bought before the Indonesia Ops, serve as CAS most of the time due to the N-51 not seeing much people with airforce...&lt;br /&gt;
&lt;br /&gt;
===Known Members (NPC not contact)===&lt;br /&gt;
Price and MacMillan (Sniper duo, always use Ghillie, those are recent recruit they speak with Bri&#039;ish accent moite) (Ghost Team 1)&lt;br /&gt;
&lt;br /&gt;
Helicopter Pilot Plisskin (The pilot of the UH-60 Black Hawk &amp;quot;Ronin 1-1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Spad : Pilot of the A-1 Skyraider&lt;br /&gt;
&lt;br /&gt;
Dreamcatcher : Pilot of the A400M&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Surgeon&amp;quot; : Head Physician of the N-51, Health specialised Mage and also a real Surgeon as it is.&lt;br /&gt;
&lt;br /&gt;
===PCs===&lt;br /&gt;
{{GroupContactPlayerConnections}}&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
[[Category:Group Contacts]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Abhorash&amp;diff=143075</id>
		<title>Abhorash</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Abhorash&amp;diff=143075"/>
		<updated>2025-02-04T00:54:22Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Narrative Significant Qualities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|YourWikiUsername = &lt;br /&gt;
|title = {{PAGENAME}} &amp;lt;!-- Do not change this!!! It is supposed to say PAGENAME, the wiki will automatically replace this. --&amp;gt;&lt;br /&gt;
|image= [[File:Placeholder.png|200px]] &amp;lt;!-- You can change the filename to whatever you like, and upload a picture of your character to be displayed on the wiki. --&amp;gt;&lt;br /&gt;
|header1= Mystic Adept Vampire&lt;br /&gt;
|header2= &amp;quot;Flee now, fool.&amp;quot;&lt;br /&gt;
|header3= &lt;br /&gt;
|header4=&lt;br /&gt;
|label5 = Discord&lt;br /&gt;
|data5 = @zerredeseattle&lt;br /&gt;
|label6 = Reddit&lt;br /&gt;
|data6 = [https://www.reddit.com/user/zerre_de_bordeleaux]&lt;br /&gt;
|label7= Metatype&lt;br /&gt;
|data7 = Human (Infected)&lt;br /&gt;
|label8 = Street Cred&lt;br /&gt;
|data8= 0&lt;br /&gt;
|label9 = Notoriety&lt;br /&gt;
|data9 = 0&lt;br /&gt;
|label10 = Public Awareness&lt;br /&gt;
|data10= 0&lt;br /&gt;
|label11 = Titles and Awards&lt;br /&gt;
|data11 = &lt;br /&gt;
|label12 = CDP &lt;br /&gt;
|data12 = {{CDP| &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|label13 = D.O.B.&lt;br /&gt;
|data13 = 15th of June 2011&lt;br /&gt;
|label14 = Age&lt;br /&gt;
|data14 = {{Age| &amp;lt;!-- Leave this line alone, enter the month, day, and year of birth below in numeric format. Yes, a second time. I know. --&amp;gt;&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=15&lt;br /&gt;
|Year=2011&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically update your character&#039;s age on their birthday! Just enter their month, day, and year of birth in numeric format. --&amp;gt;&lt;br /&gt;
|label15 = Folder&lt;br /&gt;
|data15 =[https://drive.google.com/drive/folders/1KzqyWejkaxmOq6R68AgJuBPjs_7LmOPv?usp=sharing] &lt;br /&gt;
|label16 = Priority&lt;br /&gt;
|data16 = Metatype - E &amp;lt;br /&amp;gt; Attributes - B &amp;lt;br /&amp;gt; Magic/Resonance - A &amp;lt;br /&amp;gt; Skills - B &amp;lt;br /&amp;gt; Resources - A&lt;br /&gt;
|label17 = #Max IGs/Ascension&lt;br /&gt;
|data17 = {{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- delete until this line if you are a techno. --&amp;gt;&lt;br /&gt;
|label18 = # Optional Infected powers allowed&lt;br /&gt;
|data18 = {{InfectedPowers| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Owned=&lt;br /&gt;
|}} &amp;lt;!-- The above will automatically the number of optional infected powers your character is allowed to buy! Just enter the month, day, and year of the first run after infection below in numeric format. Leave blank if you aren&#039;t infected --&amp;gt;&lt;br /&gt;
|label19 = Essence(Current/Max):&lt;br /&gt;
|data19 = {{Strain1EssenceTracker|&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- The above will help to track your current essence level based on the number of runs you have gone on as a strain 1 infected. Every 4 runs you will drop one essence and use of active powers will accelerate this. Increment activepowersused each time you activate an infected power and enter your IG in Essence expansion if you have the essence expansion metamagic. Essencelost is used to track Essence loss due to cyberware, Essence drained is used to track the total amount of essence drained over your career. If you were not a strain 1 infected in your first run you may need to play with essence lost active powers used or essence drained to get the counter synced up correctly. If you are not a strain 1 infected you can remove label and data lines 19--&amp;gt;&lt;br /&gt;
|label20 = # Optional Drake powers available&lt;br /&gt;
|data20 = {{DrakePowers|&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|Major=0&lt;br /&gt;
|Minor=0&lt;br /&gt;
|}} &amp;lt;!-- Track available drake powers. Enter the date of the run you transformed into a drake the first time. As you buy major and minor powers increment that number here. If you are not a drake you can delete the label and data 20 lines. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A vampire that stayed dormant for a while, a true believer in the superiority of the first strain of HMHVV over metahumanity and lesser strain. Fueled with a deep desire for vengeance.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
Short Term :&lt;br /&gt;
&lt;br /&gt;
-Find the women that turned him long ago.&lt;br /&gt;
&lt;br /&gt;
-Harness the power of the Infection (Masking, Regeneration and Terrorscape)&lt;br /&gt;
&lt;br /&gt;
-Find out what he forgot about his past and the betrayal he suffered.&lt;br /&gt;
&lt;br /&gt;
Mid Term :&lt;br /&gt;
&lt;br /&gt;
-Find the Betrayer and deal with him.&lt;br /&gt;
&lt;br /&gt;
-Rise in the Rank of the strange organisation that contacted him.&lt;br /&gt;
&lt;br /&gt;
-Find a worthy individual to Sire and bless with the Blood Kiss&lt;br /&gt;
&lt;br /&gt;
Long Term :&lt;br /&gt;
&lt;br /&gt;
-Establish a Coven of Vampire, unrelated to the lesser infected.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Abhorash don&#039;t know who he was, is first memories are the bliss he felt when he was embraced by an unknown women, a betrayal that made him lost much of what he had. He don&#039;t even remember exactly what he lost, but it was all of his previous life. He don&#039;t know how long he had been dormant, surviving on scrap of blood. Years for sure, decade perhaps. During those years of needs, hatred grew in is veins, this hatred was quickly targeted toward those who betrayed him and those who hadn&#039;t been gifted with the first strain of HMHVV, despite being old though, he was still very young to the whole business of the Night and Shadow. Luckily for him Abhorash got sheltered by an elder vampire who taught him how to hunt, how to meld among the mortals, but he also encourage him in his hatred of the &amp;quot;lesser people&amp;quot; teaching him how to show little mercy to anyone and to be self sufficient.&lt;br /&gt;
&lt;br /&gt;
After some years, Abhorash thought he was ready and he tried to work alone taking his distance with his mentor. Yet like Icarus he quickly tried to fly too close to the sun and the consequence were a staggering fall, losing much of what he had build yet again, he ended up back in a dire situation, yet this time he was more resourceful and quickly he managed to sew a little web of contact, though that would mostly slow down his downfall rather than putting him back on track. This is in turned pushed him to extend his network and this would have two consequences.&lt;br /&gt;
&lt;br /&gt;
First of all, Abhorash being pretty outspoken about his belief about the Vampire and the &amp;quot;Lesser People&amp;quot; made him an interesting prospect for some members of the Ordo Maximus, while not really aware of the whole thing yet, Abhorash proved that he was eager to work for the cause and ready to hear some of the secret, yet his lack of temper, made his recruiter wary. As off now while he is considered a member of a local circle in Seattle, every of his movement is carefully watched to see if he would be able to become what the Ordo is looking for. Second his numerous ability brought the attention of some Shadow members and slowly Abhorash considered the opportunity to work there, while it wasn&#039;t what he hoped for this would be a good way to secure more power and money, while extending his web.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
The Face of Evil (Alibi, Cynic) : &amp;quot;Lies, smokes and mirrors, this is how you get things moving after all... When you understand that, you realize how easy it is to sway people...And to not be swayed in the meantime.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Too Pretty to Hit : While Abhorash is an horrible person, one can&#039;t deny that is unnatural beauty is unsettling. It&#039;s carefully entwined to the terror that he inspire making some of his opponent unable to line up a proper shot.&lt;br /&gt;
&lt;br /&gt;
Occultist (Prospect of the Ordo, Bilingual in Enochian) : Magic knowledge has always be a pursuit of Abhorash and Enochian is a very much needed language for that, he got so far as to be able to fluently speak it, this in addition of his belief about Infected, gave him the chance to be introduce in the local cell of the Ordo Maximus in Seattle.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Bloodthirsty (PSC, Vindictive, Sadistic and Combat Monster.) : Abhorash past loss built his temper, his belief make most of the peoples he meet nothing more than an inconvenience, as a result he like to spill blood and often goes to some extent to make sure that the pleasure will last.&lt;br /&gt;
&lt;br /&gt;
Uncovering the Past (Driven to find the women who sired him) : The lack of memories of his first years as a vampire is very troubling for Abhorash, he is eager to find answers about it. The sooner, the better.&lt;br /&gt;
&lt;br /&gt;
Elitist (Creature of Comfort Luxury, Alpha Junkie) : As a Vampire, Abhorash can&#039;t afford to be lead by meager peoples...In addition he is hellbent about living the high life that he deserved...&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Amelie and Jean-Baptiste&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Black Cat&lt;br /&gt;
|Loyalty=2&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Hanzō Furukawa&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Frank &amp;quot;Popper&amp;quot; Cherry&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Danny Greenlight&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Ordo Maximus&lt;br /&gt;
|RepBonus=1&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|Position=Prospect&lt;br /&gt;
|DateJoined=2085-02-7&lt;br /&gt;
|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=Nothing really come up, fancy vampire name for sure.&lt;br /&gt;
|MidResult=Somewhat recent post about the Seattle Night life seems he was involved in the higher sphere, he fell a long way.&lt;br /&gt;
|HighResult=Early mention of him, in the 2050, weird that he didn&#039;t aged this far.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;Abhorash, that&#039;s a weird name, i don&#039;t know him.&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;Oh is a new face around here...Really mean bastard&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;They say that he got ties with the Night Throne...Wouldn&#039;t be surprised&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spitfire&amp;diff=141038</id>
		<title>Spitfire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spitfire&amp;diff=141038"/>
		<updated>2024-12-20T18:24:02Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Zerre&lt;br /&gt;
|Image= [[File:Keira.PNG|600px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Wheelwoman, Part Time Arsonist, Gang Face!&lt;br /&gt;
|Shortblurb1=&amp;quot;Flame retardant? Well, you&#039;re half right.&amp;quot;&lt;br /&gt;
|Shortblurb2=The Crazy Twin&lt;br /&gt;
|Shortblurb3=&amp;quot;I got petrol in my vein and my blood is on fire.&amp;quot;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
|OwnersDiscordName=zerredeseattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-11-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1QQ5fcuLaqgPjw0jJZwPgkdWGxfR5Mijb?usp=sharing]&lt;br /&gt;
|Priority=EBEAB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A recently introduced Halloweeners that has been competent enough to become a Shadowrunner. Love drugs, incendiary device and speed.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Make herself a good reputation among the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
-Build herself a nice place to live and tinker with her sister. (Medium Lifestyle)&lt;br /&gt;
&lt;br /&gt;
-Upgrade her ware.&lt;br /&gt;
&lt;br /&gt;
-Watch for her Twin [[Firewill]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Keira and Fia Lester were born in the PCC section Denver, like most of the SInner family, their engineers parents weren&#039;t home often having to work very long shift for meager pays. Working overtime was common so they could pay smuggler when food and water hard to acquire. This lead to the twin being in the care of their uncle, Eddie &amp;quot;The Throttle&amp;quot; a somewhat retired street runner, he had to babysit Keira and Fia on many occasion and eventually took the charge of giving them rudiment of education, given his old ties though the education was quickly focused and mechanics and cars. Eventually as they grew older Eddie invested some money to get them some dirt bike and get them to do some small time race. &lt;br /&gt;
&lt;br /&gt;
One day though, Keira felt like the next race would be tight, too tight. She decided to bring Fia with her and ask Eddie for some help, their uncle worked on the bike and also brought a novel thing. &amp;quot;Nitroglyceri-Methanol&amp;quot; a potent booster to add into the gasoline to ensure they&#039;ll have the edge in term of speed. The following race would prove that he was right, thought the mix was very unstable and Keira and Fia eventually had their bike burst in flames. Both suffered a violent crash which coincidentally would cost them their right arm. An huge argument broke between the twins&#039;s parents and Eddie who decided to leave to Seattle to avoid any repercussion in case the cops got involved as he was a part time runner. While many would be traumatized by such an experience Keira enjoyed the thrill even more so after a close call with death, still the time of race was over and the twins were pushed towards College.&lt;br /&gt;
&lt;br /&gt;
In college Keira settled for an engineering degree while her sister went for computer tech. A couple years in college they started to go into Policlub and met with Jerry Sinclair (now known as [[Jerry Can]]) a law student who had particular view on the criminal worlds and corporations. While Fia found a justification for her pyromania, Keira found a way to find the thrill she missed since that flamboyant crash. In addition she was growing increasingly bored of engineering course especially because of all the safety procedures. As the trio became more close friends they started to hear about the infamous Halloweeners of Seattle, this seemed the right spot to make a new life and a good one. A plan was quickly put in motion to leave the PCC.&lt;br /&gt;
&lt;br /&gt;
The plan was simple - steal equipment from the family’s home, take enough money to get smuggled out of the sprawl, and sneak off to Seattle along a prepared route. But unbeknownst to her sister and Jerry, Fia planned an extra distraction for their plot: setting fire to the family garage, where her father had a couple of cars stashed for restoration as a side business. Keira, more a gearhead than her sister, pinched one of the antiques on the way out rather than let it burn. And as they fled, the burning garage collapsed on aging, valuable vehicles - putting the family in a world of financial hurt, on top of their bruised pride. &lt;br /&gt;
&lt;br /&gt;
After a long roadtrip, the crew arrived in Seattle and quickly in contact with Eddie, who by a struck of luck had build some loose tie with some Halloweeners due to his crazy experiment and tech-savyness. The twins and Jerry Can were quickly introduce and thanks to Jerry&#039;s words and the twin prowess, they all went through the Circle of Fire and received their patch. While still a green in the gang, Keira is already a fanatic a show of good faith for a gang that provide what she is looking for. Thrill, speed and incendiaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant : She started to do a lot of drugs with the Halloweeners, and she realized that she wasn&#039;t really getting addicted even to the nastiest one. Neat.&lt;br /&gt;
&lt;br /&gt;
Juryrigger : She known entire part of the TM 31-201-1 by heart. Learned how to hold an engine block with duct tape a dream... Really one have an hard time believing those tinkering even work in the first place.&lt;br /&gt;
&lt;br /&gt;
Born Pilot (Steel-Eyed Wheelwomen, Speed Demon &amp;amp; Stunt Driver) : Put her behind a wheel and she&#039;ll get you out of any place, Keira has a true instinct when it come to piloting.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (Thug Life) : The Halloweeners quickly welcomed Keira in their rank and she had an easier time to fit than her sister. As a token of good faith and because she already believe that, she is always carrying her gang color with her. &lt;br /&gt;
&lt;br /&gt;
The Crazy Twin (PSC Braggart and Thrill Seeker): While Fia is the pyromaniac one, Keira is the one that would try to throw a molotov cocktail at a KE preccint and see if she could evade the following chase...And then she&#039;d brag about how she succeeded.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (GMC Pheonix) : The last remnants of her family, an older model of the GMC Pheonix, tinkered perfectly. She mostly care about it because it&#039;s her little baby more than because it&#039;s the last souvenir from her parents though..&lt;br /&gt;
&lt;br /&gt;
Reduced Sense (Hearing) : Between the crash and the many experimentation with powerful engine she made, Keira lost a bit of her hearing, she is often speaking loudly and don&#039;t notice...Audio cue.&lt;br /&gt;
&lt;br /&gt;
SINner (PCC): Her sin in the PCC is still valid, not that she really care, she still pay taxes for now...You can&#039;t mess with the IRS after all.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jerry Can&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sparkplug&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mack and Hack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
{{GroupContactTable|&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Halloweeners&lt;br /&gt;
|Position=Hot Head&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-09-14&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
You&#039;re an enemies of the Halloweeners then you&#039;re on her list!&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=The Supermarine Spitfire was a fighter aircraft used by the British Air Force during WW2&lt;br /&gt;
|MidResult=Some recents mention in social media of a Lady going by that name doing street race, she often wins...&lt;br /&gt;
|HighResult=She used to race in the PCC in small dirt bike competition when she was a teenager.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;She set everything on fire, i&#039;d avoid her really...Fucking &#039;weeners&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;A young recruit, she got a twin, pure copies...She is less pyromaniac than the other but...She loves taking risk.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;She leave picture of a plane on fire everywhere...Guess that&#039;s why she got the moniker, she really like this car she has...I wonder why.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy or Intoxicated, Happy, Mundane&lt;br /&gt;
|Result2=Control Rig and a Cyberam&lt;br /&gt;
|Result3= N/A&lt;br /&gt;
|Result4= 1 Essence, 0 Magic&lt;br /&gt;
|Result5= Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Keira Lester (Real SIN issued by the PCC)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Quite tall, Spitfire sport fiery red tinted hair. Her pale skin is marked with burn scars here and there. &lt;br /&gt;
&lt;br /&gt;
She is quite comely overall though she don&#039;t really do her best to enhance that, seems like some kind of natural charisma.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always wearing gang color, punk clothing and some armors. Her cloth are often made of flame retardant fabric and coated with chemical to help in that regard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A Cartoonish soldier in armor using flamethrowers (Picture a Flammer from Carbot animation)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spitfire&amp;diff=141037</id>
		<title>Spitfire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spitfire&amp;diff=141037"/>
		<updated>2024-12-20T18:23:23Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Organizations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Zerre&lt;br /&gt;
|Image= [[File:Keira.PNG|600px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Wheelwoman, Part Time Arsonist, Gang Face!&lt;br /&gt;
|Shortblurb1=&amp;quot;Flame retardant? Well, you&#039;re half right.&amp;quot;&lt;br /&gt;
|Shortblurb2=The Crazy Twin&lt;br /&gt;
|Shortblurb3=&amp;quot;I got petrol in my vein and my blood is on fire.&amp;quot;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
|OwnersDiscordName=zerredeseattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-11-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1QQ5fcuLaqgPjw0jJZwPgkdWGxfR5Mijb?usp=sharing]&lt;br /&gt;
|Priority=EBEAB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A recently introduced Halloweeners that has been competent enough to become a Shadowrunner. Love drugs, incendiary device and speed.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Make herself a good reputation among the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
-Build herself a nice place to live and tinker with her sister. (Medium Lifestyle)&lt;br /&gt;
&lt;br /&gt;
-Upgrade her ware.&lt;br /&gt;
&lt;br /&gt;
-Watch for her Twin [[Firewill]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Keira and Fia Lester were born in the PCC section Denver, like most of the SInner family, their engineers parents weren&#039;t home often having to work very long shift for meager pays. Working overtime was common so they could pay smuggler when food and water hard to acquire. This lead to the twin being in the care of their uncle, Eddie &amp;quot;The Throttle&amp;quot; a somewhat retired street runner, he had to babysit Keira and Fia on many occasion and eventually took the charge of giving them rudiment of education, given his old ties though the education was quickly focused and mechanics and cars. Eventually as they grew older Eddie invested some money to get them some dirt bike and get them to do some small time race. &lt;br /&gt;
&lt;br /&gt;
One day though, Keira felt like the next race would be tight, too tight. She decided to bring Fia with her and ask Eddie for some help, their uncle worked on the bike and also brought a novel thing. &amp;quot;Nitroglyceri-Methanol&amp;quot; a potent booster to add into the gasoline to ensure they&#039;ll have the edge in term of speed. The following race would prove that he was right, thought the mix was very unstable and Keira and Fia eventually had their bike burst in flames. Both suffered a violent crash which coincidentally would cost them their right arm. An huge argument broke between the twins&#039;s parents and Eddie who decided to leave to Seattle to avoid any repercussion in case the cops got involved as he was a part time runner. While many would be traumatized by such an experience Keira enjoyed the thrill even more so after a close call with death, still the time of race was over and the twins were pushed towards College.&lt;br /&gt;
&lt;br /&gt;
In college Keira settled for an engineering degree while her sister went for computer tech. A couple years in college they started to go into Policlub and met with Jerry Sinclair (now known as [[Jerry Can]]) a law student who had particular view on the criminal worlds and corporations. While Fia found a justification for her pyromania, Keira found a way to find the thrill she missed since that flamboyant crash. In addition she was growing increasingly bored of engineering course especially because of all the safety procedures. As the trio became more close friends they started to hear about the infamous Halloweeners of Seattle, this seemed the right spot to make a new life and a good one. A plan was quickly put in motion to leave the PCC.&lt;br /&gt;
&lt;br /&gt;
The plan was simple - steal equipment from the family’s home, take enough money to get smuggled out of the sprawl, and sneak off to Seattle along a prepared route. But unbeknownst to her sister and Jerry, Fia planned an extra distraction for their plot: setting fire to the family garage, where her father had a couple of cars stashed for restoration as a side business. Keira, more a gearhead than her sister, pinched one of the antiques on the way out rather than let it burn. And as they fled, the burning garage collapsed on aging, valuable vehicles - putting the family in a world of financial hurt, on top of their bruised pride. &lt;br /&gt;
&lt;br /&gt;
After a long roadtrip, the crew arrived in Seattle and quickly in contact with Eddie, who by a struck of luck had build some loose tie with some Halloweeners due to his crazy experiment and tech-savyness. The twins and Jerry Can were quickly introduce and thanks to Jerry&#039;s words and the twin prowess, they all went through the Circle of Fire and received their patch. While still a green in the gang, Keira is already a fanatic a show of good faith for a gang that provide what she is looking for. Thrill, speed and incendiaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant : She started to do a lot of drugs with the Halloweeners, and she realized that she wasn&#039;t really getting addicted even to the nastiest one. Neat.&lt;br /&gt;
&lt;br /&gt;
Juryrigger : She known entire part of the TM 31-201-1 by heart. Learned how to hold an engine block with duct tape a dream... Really one have an hard time believing those tinkering even work in the first place.&lt;br /&gt;
&lt;br /&gt;
Born Pilot (Steel-Eyed Wheelwomen, Speed Demon &amp;amp; Stunt Driver) : Put her behind a wheel and she&#039;ll get you out of any place, Keira has a true instinct when it come to piloting.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (Thug Life) : The Halloweeners quickly welcomed Keira in their rank and she had an easier time to fit than her sister. As a token of good faith and because she already believe that, she is always carrying her gang color with her. &lt;br /&gt;
&lt;br /&gt;
The Crazy Twin (PSC Braggart and Thrill Seeker): While Fia is the pyromaniac one, Keira is the one that would try to throw a molotov cocktail at a KE preccint and see if she could evade the following chase...And then she&#039;d brag about how she succeeded.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (GMC Pheonix) : The last remnants of her family, an older model of the GMC Pheonix, tinkered perfectly. She mostly care about it because it&#039;s her little baby more than because it&#039;s the last souvenir from her parents though..&lt;br /&gt;
&lt;br /&gt;
Reduced Sense (Hearing) : Between the crash and the many experimentation with powerful engine she made, Keira lost a bit of her hearing, she is often speaking loudly and don&#039;t notice...Audio cue.&lt;br /&gt;
&lt;br /&gt;
SINner (PCC): Her sin in the PCC is still valid, not that she really care, she still pay taxes for now...You can&#039;t mess with the IRS after all.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jerry Can&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sparkplug&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mack and Hack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&lt;br /&gt;
{{GroupContact|&lt;br /&gt;
|Group=Halloweeners&lt;br /&gt;
|Position=Hot Head&lt;br /&gt;
|RepBonus=0&lt;br /&gt;
|RepExpense=0&lt;br /&gt;
|DateJoined=2085-09-14&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
You&#039;re an enemies of the Halloweeners then you&#039;re on her list!&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=The Supermarine Spitfire was a fighter aircraft used by the British Air Force during WW2&lt;br /&gt;
|MidResult=Some recents mention in social media of a Lady going by that name doing street race, she often wins...&lt;br /&gt;
|HighResult=She used to race in the PCC in small dirt bike competition when she was a teenager.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;She set everything on fire, i&#039;d avoid her really...Fucking &#039;weeners&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;A young recruit, she got a twin, pure copies...She is less pyromaniac than the other but...She loves taking risk.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;She leave picture of a plane on fire everywhere...Guess that&#039;s why she got the moniker, she really like this car she has...I wonder why.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy or Intoxicated, Happy, Mundane&lt;br /&gt;
|Result2=Control Rig and a Cyberam&lt;br /&gt;
|Result3= N/A&lt;br /&gt;
|Result4= 1 Essence, 0 Magic&lt;br /&gt;
|Result5= Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Keira Lester (Real SIN issued by the PCC)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Quite tall, Spitfire sport fiery red tinted hair. Her pale skin is marked with burn scars here and there. &lt;br /&gt;
&lt;br /&gt;
She is quite comely overall though she don&#039;t really do her best to enhance that, seems like some kind of natural charisma.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always wearing gang color, punk clothing and some armors. Her cloth are often made of flame retardant fabric and coated with chemical to help in that regard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A Cartoonish soldier in armor using flamethrowers (Picture a Flammer from Carbot animation)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139670</id>
		<title>Sparkplug</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139670"/>
		<updated>2024-11-23T23:41:05Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Biker&lt;br /&gt;
|Shortblurb2=Ex-Runner&lt;br /&gt;
|Shortblurb3=Mad &amp;quot;Scientist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Nitroglycerine&lt;br /&gt;
|HobbiesOrVice= Tinkering&lt;br /&gt;
|PersonalLife= Free&lt;br /&gt;
|Faction=Halloweeners&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 45&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Edward &amp;quot;The Throttle&amp;quot; AKA Sparkplug is an old street runner, an excentric that love make weird experiment with anything that has an engine. He is also an efficient drug dealer and quickly acquainted himself with local gang especially the Halloweeners. Though cost efficient his adjustement to anyone vehicle sometimes produce catastrophic (yet spectacular) failure.&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-Sparkplug usually keep the face of that nice but weird uncle, always offering little thing on top of service ask.&lt;br /&gt;
&lt;br /&gt;
-Amongst the thing he always try to offer to runners is that &amp;quot;Nitroglyceri-Methanol&amp;quot; something he hope to patent one day, which a potent mix to add in anyone fuel... Effect are variable but usually end up with an explosion.&lt;br /&gt;
&lt;br /&gt;
-While having acquaintance with the Halloweeners Sparkplug doesn&#039;t really care about gang affiliation.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unstable Experiment&lt;br /&gt;
|Description= Sparkplug juryrigging is dubious and his experiment can fail. When Sparkplug&#039;s is entrusted to make modification or when the runners use the Nitroglyceri-Methanol,GM should roll a secret edge test (3). If succeeded nothing wrong happen, if failed the bonus become a malus. On a glitch the vehicle suffer a breakdown and need a standard repair. For critical Glitch refer to the related aspect.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Nitroglyceri-Methanol&lt;br /&gt;
|Description= Sparkplug most prized experiment, a mix of nitroglycerine and methanol that is supposed to crank up any engine past it&#039;s specification for a brief amount of time. When used increase Speed by 20% like the gearhead quality, in case of critical glitch on unstable experiment the engine explode. (Consider this as a succesful call shot engine block)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Perfectly Adjusted&lt;br /&gt;
|Description= Sparkplug take a lot of time to adjust every component of a vehicle...So it run like clockwork! When used it work like the Gearquality with handling increase. In case of a critical glitch on unstable experiment a poor weld make the vehicle almost undrivable (Reduce the handling to 1 until some repair have been made)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Some little treat!&lt;br /&gt;
|Description= Fencing drugs is second nature for Sparkplug, he always manage to find a way to get his hand on the most rare one! (+2 on acquiring drugs)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Finest Ride and Part!&lt;br /&gt;
|Description= Like most of the grease monkey, Sparkplug has a lot of contact to fence ground vehicle and found spare part for them! (+2 on acquiring groundcraft and modification for them)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Black Market Pipeline&lt;br /&gt;
|Description= Through his connection Sparkplug can fence illegal goods with ease. (+2 on Forbidden Gear)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spitfire&amp;diff=139493</id>
		<title>Spitfire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spitfire&amp;diff=139493"/>
		<updated>2024-11-20T17:03:27Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Zerre&lt;br /&gt;
|Image= [[File:Keira.PNG|600px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Wheelwoman, Part Time Arsonist, Gang Face!&lt;br /&gt;
|Shortblurb1=&amp;quot;Flame retardant? Well, you&#039;re half right.&amp;quot;&lt;br /&gt;
|Shortblurb2=The Crazy Twin&lt;br /&gt;
|Shortblurb3=&amp;quot;I got petrol in my vein and my blood is on fire.&amp;quot;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
|OwnersDiscordName=zerredeseattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-11-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1QQ5fcuLaqgPjw0jJZwPgkdWGxfR5Mijb?usp=sharing]&lt;br /&gt;
|Priority=EBEAB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A recently introduced Halloweeners that has been competent enough to become a Shadowrunner. Love drugs, incendiary device and speed.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Make herself a good reputation among the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
-Build herself a nice place to live and tinker with her sister. (Medium Lifestyle)&lt;br /&gt;
&lt;br /&gt;
-Upgrade her ware.&lt;br /&gt;
&lt;br /&gt;
-Watch for her Twin [[Firewill]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Keira and Fia Lester were born in the PCC section Denver, like most of the SInner family, their engineers parents weren&#039;t home often having to work very long shift for meager pays. Working overtime was common so they could pay smuggler when food and water hard to acquire. This lead to the twin being in the care of their uncle, Eddie &amp;quot;The Throttle&amp;quot; a somewhat retired street runner, he had to babysit Keira and Fia on many occasion and eventually took the charge of giving them rudiment of education, given his old ties though the education was quickly focused and mechanics and cars. Eventually as they grew older Eddie invested some money to get them some dirt bike and get them to do some small time race. &lt;br /&gt;
&lt;br /&gt;
One day though, Keira felt like the next race would be tight, too tight. She decided to bring Fia with her and ask Eddie for some help, their uncle worked on the bike and also brought a novel thing. &amp;quot;Nitroglyceri-Methanol&amp;quot; a potent booster to add into the gasoline to ensure they&#039;ll have the edge in term of speed. The following race would prove that he was right, thought the mix was very unstable and Keira and Fia eventually had their bike burst in flames. Both suffered a violent crash which coincidentally would cost them their right arm. An huge argument broke between the twins&#039;s parents and Eddie who decided to leave to Seattle to avoid any repercussion in case the cops got involved as he was a part time runner. While many would be traumatized by such an experience Keira enjoyed the thrill even more so after a close call with death, still the time of race was over and the twins were pushed towards College.&lt;br /&gt;
&lt;br /&gt;
In college Keira settled for an engineering degree while her sister went for computer tech. A couple years in college they started to go into Policlub and met with Jerry Sinclair (now known as [[Jerry Can]]) a law student who had particular view on the criminal worlds and corporations. While Fia found a justification for her pyromania, Keira found a way to find the thrill she missed since that flamboyant crash. In addition she was growing increasingly bored of engineering course especially because of all the safety procedures. As the trio became more close friends they started to hear about the infamous Halloweeners of Seattle, this seemed the right spot to make a new life and a good one. A plan was quickly put in motion to leave the PCC.&lt;br /&gt;
&lt;br /&gt;
The plan was simple - steal equipment from the family’s home, take enough money to get smuggled out of the sprawl, and sneak off to Seattle along a prepared route. But unbeknownst to her sister and Jerry, Fia planned an extra distraction for their plot: setting fire to the family garage, where her father had a couple of cars stashed for restoration as a side business. Keira, more a gearhead than her sister, pinched one of the antiques on the way out rather than let it burn. And as they fled, the burning garage collapsed on aging, valuable vehicles - putting the family in a world of financial hurt, on top of their bruised pride. &lt;br /&gt;
&lt;br /&gt;
After a long roadtrip, the crew arrived in Seattle and quickly in contact with Eddie, who by a struck of luck had build some loose tie with some Halloweeners due to his crazy experiment and tech-savyness. The twins and Jerry Can were quickly introduce and thanks to Jerry&#039;s words and the twin prowess, they all went through the Circle of Fire and received their patch. While still a green in the gang, Keira is already a fanatic a show of good faith for a gang that provide what she is looking for. Thrill, speed and incendiaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant : She started to do a lot of drugs with the Halloweeners, and she realized that she wasn&#039;t really getting addicted even to the nastiest one. Neat.&lt;br /&gt;
&lt;br /&gt;
Juryrigger : She known entire part of the TM 31-201-1 by heart. Learned how to hold an engine block with duct tape a dream... Really one have an hard time believing those tinkering even work in the first place.&lt;br /&gt;
&lt;br /&gt;
Born Pilot (Steel-Eyed Wheelwomen, Speed Demon &amp;amp; Stunt Driver) : Put her behind a wheel and she&#039;ll get you out of any place, Keira has a true instinct when it come to piloting.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (Thug Life) : The Halloweeners quickly welcomed Keira in their rank and she had an easier time to fit than her sister. As a token of good faith and because she already believe that, she is always carrying her gang color with her. &lt;br /&gt;
&lt;br /&gt;
The Crazy Twin (PSC Braggart and Thrill Seeker): While Fia is the pyromaniac one, Keira is the one that would try to throw a molotov cocktail at a KE preccint and see if she could evade the following chase...And then she&#039;d brag about how she succeeded.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (GMC Pheonix) : The last remnants of her family, an older model of the GMC Pheonix, tinkered perfectly. She mostly care about it because it&#039;s her little baby more than because it&#039;s the last souvenir from her parents though..&lt;br /&gt;
&lt;br /&gt;
Reduced Sense (Hearing) : Between the crash and the many experimentation with powerful engine she made, Keira lost a bit of her hearing, she is often speaking loudly and don&#039;t notice...Audio cue.&lt;br /&gt;
&lt;br /&gt;
SINner (PCC): Her sin in the PCC is still valid, not that she really care, she still pay taxes for now...You can&#039;t mess with the IRS after all.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jerry Can&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sparkplug&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mack and Hack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
You&#039;re an enemies of the Halloweeners then you&#039;re on her list!&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=The Supermarine Spitfire was a fighter aircraft used by the British Air Force during WW2&lt;br /&gt;
|MidResult=Some recents mention in social media of a Lady going by that name doing street race, she often wins...&lt;br /&gt;
|HighResult=She used to race in the PCC in small dirt bike competition when she was a teenager.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;She set everything on fire, i&#039;d avoid her really...Fucking &#039;weeners&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;A young recruit, she got a twin, pure copies...She is less pyromaniac than the other but...She loves taking risk.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;She leave picture of a plane on fire everywhere...Guess that&#039;s why she got the moniker, she really like this car she has...I wonder why.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy or Intoxicated, Happy, Mundane&lt;br /&gt;
|Result2=Control Rig and a Cyberam&lt;br /&gt;
|Result3= N/A&lt;br /&gt;
|Result4= 1 Essence, 0 Magic&lt;br /&gt;
|Result5= Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Keira Lester (Real SIN issued by the PCC)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Quite tall, Spitfire sport fiery red tinted hair. Her pale skin is marked with burn scars here and there. &lt;br /&gt;
&lt;br /&gt;
She is quite comely overall though she don&#039;t really do her best to enhance that, seems like some kind of natural charisma.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always wearing gang color, punk clothing and some armors. Her cloth are often made of flame retardant fabric and coated with chemical to help in that regard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A Cartoonish soldier in armor using flamethrowers (Picture a Flammer from Carbot animation)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spitfire&amp;diff=139486</id>
		<title>Spitfire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spitfire&amp;diff=139486"/>
		<updated>2024-11-20T07:47:25Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=Zerre&lt;br /&gt;
|Image= [[File:Keira.PNG|600px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Wheelwoman, Part Time Arsonist, Gang Face!&lt;br /&gt;
|Shortblurb1=&amp;quot;Flame retardant? Well, you&#039;re half right.&amp;quot;&lt;br /&gt;
|Shortblurb2=The Crazy Twin&lt;br /&gt;
|Shortblurb3=&amp;quot;I got petrol in my vein and my blood is on fire.&amp;quot;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
|OwnersDiscordName=zerredeseattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-11-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1QQ5fcuLaqgPjw0jJZwPgkdWGxfR5Mijb?usp=sharing]&lt;br /&gt;
|Priority=EAEAB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A recently introduced Halloweeners that has been competent enough to become a Shadowrunner. Love drugs, incendiary device and speed.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Make herself a good reputation among the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
-Build herself a nice place to live and tinker with her sister. (Medium Lifestyle)&lt;br /&gt;
&lt;br /&gt;
-Upgrade her ware.&lt;br /&gt;
&lt;br /&gt;
-Watch for her Twin [[Firewill]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Keira and Fia Lester were born in the PCC section Denver, like most of the SInner family, their engineers parents weren&#039;t home often having to work very long shift for meager pays. Working overtime was common so they could pay smuggler when food and water hard to acquire. This lead to the twin being in the care of their uncle, Eddie &amp;quot;The Throttle&amp;quot; a somewhat retired street runner, he had to babysit Keira and Fia on many occasion and eventually took the charge of giving them rudiment of education, given his old ties though the education was quickly focused and mechanics and cars. Eventually as they grew older Eddie invested some money to get them some dirt bike and get them to do some small time race. &lt;br /&gt;
&lt;br /&gt;
One day though, Keira felt like the next race would be tight, too tight. She decided to bring Fia with her and ask Eddie for some help, their uncle worked on the bike and also brought a novel thing. &amp;quot;Nitroglyceri-Methanol&amp;quot; a potent booster to add into the gasoline to ensure they&#039;ll have the edge in term of speed. The following race would prove that he was right, thought the mix was very unstable and Keira and Fia eventually had their bike burst in flames. Both suffered a violent crash which coincidentally would cost them their right arm. An huge argument broke between the twins&#039;s parents and Eddie who decided to leave to Seattle to avoid any repercussion in case the cops got involved as he was a part time runner. While many would be traumatized by such an experience Keira enjoyed the thrill even more so after a close call with death, still the time of race was over and the twins were pushed towards College.&lt;br /&gt;
&lt;br /&gt;
In college Keira settled for an engineering degree while her sister went for computer tech. A couple years in college they started to go into Policlub and met with Jerry Sinclair (now known as [[Jerry Can]]) a law student who had particular view on the criminal worlds and corporations. While Fia found a justification for her pyromania, Keira found a way to find the thrill she missed since that flamboyant crash. In addition she was growing increasingly bored of engineering course especially because of all the safety procedures. As the trio became more close friends they started to hear about the infamous Halloweeners of Seattle, this seemed the right spot to make a new life and a good one. A plan was quickly put in motion to leave the PCC.&lt;br /&gt;
&lt;br /&gt;
The plan was simple - steal equipment from the family’s home, take enough money to get smuggled out of the sprawl, and sneak off to Seattle along a prepared route. But unbeknownst to her sister and Jerry, Fia planned an extra distraction for their plot: setting fire to the family garage, where her father had a couple of cars stashed for restoration as a side business. Keira, more a gearhead than her sister, pinched one of the antiques on the way out rather than let it burn. And as they fled, the burning garage collapsed on aging, valuable vehicles - putting the family in a world of financial hurt, on top of their bruised pride. &lt;br /&gt;
&lt;br /&gt;
After a long roadtrip, the crew arrived in Seattle and quickly in contact with Eddie, who by a struck of luck had build some loose tie with some Halloweeners due to his crazy experiment and tech-savyness. The twins and Jerry Can were quickly introduce and thanks to Jerry&#039;s words and the twin prowess, they all went through the Circle of Fire and received their patch. While still a green in the gang, Keira is already a fanatic a show of good faith for a gang that provide what she is looking for. Thrill, speed and incendiaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant : She started to do a lot of drugs with the Halloweeners, and she realized that she wasn&#039;t really getting addicted even to the nastiest one. Neat.&lt;br /&gt;
&lt;br /&gt;
Juryrigger : She known entire part of the TM 31-201-1 by heart. Learned how to hold an engine block with duct tape a dream... Really one have an hard time believing those tinkering even work in the first place.&lt;br /&gt;
&lt;br /&gt;
Born Pilot (Steel-Eyed Wheelwomen, Speed Demon &amp;amp; Stunt Driver) : Put her behind a wheel and she&#039;ll get you out of any place, Keira has a true instinct when it come to piloting.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (Thug Life) : The Halloweeners quickly welcomed Keira in their rank and she had an easier time to fit than her sister. As a token of good faith and because she already believe that, she is always carrying her gang color with her. &lt;br /&gt;
&lt;br /&gt;
The Crazy Twin (PSC Braggart and Thrill Seeker): While Fia is the pyromaniac one, Keira is the one that would try to throw a molotov cocktail at a KE preccint and see if she could evade the following chase...And then she&#039;d brag about how she succeeded.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (GMC Pheonix) : The last remnants of her family, an older model of the GMC Pheonix, tinkered perfectly. She mostly care about it because it&#039;s her little baby more than because it&#039;s the last souvenir from her parents though..&lt;br /&gt;
&lt;br /&gt;
Reduced Sense (Hearing) : Between the crash and the many experimentation with powerful engine she made, Keira lost a bit of her hearing, she is often speaking loudly and don&#039;t notice...Audio cue.&lt;br /&gt;
&lt;br /&gt;
SINner (PCC): Her sin in the PCC is still valid, not that she really care, she still pay taxes for now...You can&#039;t mess with the IRS after all.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jerry Can&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sparkplug&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mack and Hack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
You&#039;re an enemies of the Halloweeners then you&#039;re on her list!&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=The Supermarine Spitfire was a fighter aircraft used by the British Air Force during WW2&lt;br /&gt;
|MidResult=Some recents mention in social media of a Lady going by that name doing street race, she often wins...&lt;br /&gt;
|HighResult=She used to race in the PCC in small dirt bike competition when she was a teenager.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;She set everything on fire, i&#039;d avoid her really...Fucking &#039;weeners&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;A young recruit, she got a twin, pure copies...She is less pyromaniac than the other but...She loves taking risk.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;She leave picture of a plane on fire everywhere...Guess that&#039;s why she got the moniker, she really like this car she has...I wonder why.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy or Intoxicated, Happy, Mundane&lt;br /&gt;
|Result2=Control Rig and a Cyberam&lt;br /&gt;
|Result3= N/A&lt;br /&gt;
|Result4= 1 Essence, 0 Magic&lt;br /&gt;
|Result5= Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Keira Lester (Real SIN issued by the PCC)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Quite tall, Spitfire sport fiery red tinted hair. Her pale skin is marked with burn scars here and there. &lt;br /&gt;
&lt;br /&gt;
She is quite comely overall though she don&#039;t really do her best to enhance that, seems like some kind of natural charisma.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always wearing gang color, punk clothing and some armors. Her cloth are often made of flame retardant fabric and coated with chemical to help in that regard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A Cartoonish soldier in armor using flamethrowers (Picture a Flammer from Carbot animation)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Spitfire&amp;diff=139485</id>
		<title>Spitfire</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Spitfire&amp;diff=139485"/>
		<updated>2024-11-20T07:47:06Z</updated>

		<summary type="html">&lt;p&gt;Zerre: Created page with &amp;quot;{{CharacterInfobox  |YourWikiUsername=WikiUserName |Image= 600px &amp;lt;!-- change the file to match your uploaded picture --&amp;gt; |Archetype=Wheelwoman, Part Time Arsonist, Gang Face! |Shortblurb1=&amp;quot;Flame retardant? Well, you&amp;#039;re half right.&amp;quot; |Shortblurb2=The Crazy Twin |Shortblurb3=&amp;quot;I got petrol in my vein and my blood is on fire.&amp;quot; |OwnersRedditName=zerre-de-bordeleaux |OwnersDiscordName=zerredeseattle |Metatype= Human |Metavariant= |StreetCred=0 |Noteriety=0 |P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=WikiUserName&lt;br /&gt;
|Image= [[File:Keira.PNG|600px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Wheelwoman, Part Time Arsonist, Gang Face!&lt;br /&gt;
|Shortblurb1=&amp;quot;Flame retardant? Well, you&#039;re half right.&amp;quot;&lt;br /&gt;
|Shortblurb2=The Crazy Twin&lt;br /&gt;
|Shortblurb3=&amp;quot;I got petrol in my vein and my blood is on fire.&amp;quot;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
|OwnersDiscordName=zerredeseattle&lt;br /&gt;
|Metatype= Human&lt;br /&gt;
|Metavariant=&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= 2065-11-13 &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1QQ5fcuLaqgPjw0jJZwPgkdWGxfR5Mijb?usp=sharing]&lt;br /&gt;
|Priority=EAEAB &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
A recently introduced Halloweeners that has been competent enough to become a Shadowrunner. Love drugs, incendiary device and speed.&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
-Make herself a good reputation among the Halloweeners.&lt;br /&gt;
&lt;br /&gt;
-Build herself a nice place to live and tinker with her sister. (Medium Lifestyle)&lt;br /&gt;
&lt;br /&gt;
-Upgrade her ware.&lt;br /&gt;
&lt;br /&gt;
-Watch for her Twin [[Firewill]]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Keira and Fia Lester were born in the PCC section Denver, like most of the SInner family, their engineers parents weren&#039;t home often having to work very long shift for meager pays. Working overtime was common so they could pay smuggler when food and water hard to acquire. This lead to the twin being in the care of their uncle, Eddie &amp;quot;The Throttle&amp;quot; a somewhat retired street runner, he had to babysit Keira and Fia on many occasion and eventually took the charge of giving them rudiment of education, given his old ties though the education was quickly focused and mechanics and cars. Eventually as they grew older Eddie invested some money to get them some dirt bike and get them to do some small time race. &lt;br /&gt;
&lt;br /&gt;
One day though, Keira felt like the next race would be tight, too tight. She decided to bring Fia with her and ask Eddie for some help, their uncle worked on the bike and also brought a novel thing. &amp;quot;Nitroglyceri-Methanol&amp;quot; a potent booster to add into the gasoline to ensure they&#039;ll have the edge in term of speed. The following race would prove that he was right, thought the mix was very unstable and Keira and Fia eventually had their bike burst in flames. Both suffered a violent crash which coincidentally would cost them their right arm. An huge argument broke between the twins&#039;s parents and Eddie who decided to leave to Seattle to avoid any repercussion in case the cops got involved as he was a part time runner. While many would be traumatized by such an experience Keira enjoyed the thrill even more so after a close call with death, still the time of race was over and the twins were pushed towards College.&lt;br /&gt;
&lt;br /&gt;
In college Keira settled for an engineering degree while her sister went for computer tech. A couple years in college they started to go into Policlub and met with Jerry Sinclair (now known as [[Jerry Can]]) a law student who had particular view on the criminal worlds and corporations. While Fia found a justification for her pyromania, Keira found a way to find the thrill she missed since that flamboyant crash. In addition she was growing increasingly bored of engineering course especially because of all the safety procedures. As the trio became more close friends they started to hear about the infamous Halloweeners of Seattle, this seemed the right spot to make a new life and a good one. A plan was quickly put in motion to leave the PCC.&lt;br /&gt;
&lt;br /&gt;
The plan was simple - steal equipment from the family’s home, take enough money to get smuggled out of the sprawl, and sneak off to Seattle along a prepared route. But unbeknownst to her sister and Jerry, Fia planned an extra distraction for their plot: setting fire to the family garage, where her father had a couple of cars stashed for restoration as a side business. Keira, more a gearhead than her sister, pinched one of the antiques on the way out rather than let it burn. And as they fled, the burning garage collapsed on aging, valuable vehicles - putting the family in a world of financial hurt, on top of their bruised pride. &lt;br /&gt;
&lt;br /&gt;
After a long roadtrip, the crew arrived in Seattle and quickly in contact with Eddie, who by a struck of luck had build some loose tie with some Halloweeners due to his crazy experiment and tech-savyness. The twins and Jerry Can were quickly introduce and thanks to Jerry&#039;s words and the twin prowess, they all went through the Circle of Fire and received their patch. While still a green in the gang, Keira is already a fanatic a show of good faith for a gang that provide what she is looking for. Thrill, speed and incendiaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
Drug Tolerant : She started to do a lot of drugs with the Halloweeners, and she realized that she wasn&#039;t really getting addicted even to the nastiest one. Neat.&lt;br /&gt;
&lt;br /&gt;
Juryrigger : She known entire part of the TM 31-201-1 by heart. Learned how to hold an engine block with duct tape a dream... Really one have an hard time believing those tinkering even work in the first place.&lt;br /&gt;
&lt;br /&gt;
Born Pilot (Steel-Eyed Wheelwomen, Speed Demon &amp;amp; Stunt Driver) : Put her behind a wheel and she&#039;ll get you out of any place, Keira has a true instinct when it come to piloting.&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
Code of Honor (Thug Life) : The Halloweeners quickly welcomed Keira in their rank and she had an easier time to fit than her sister. As a token of good faith and because she already believe that, she is always carrying her gang color with her. &lt;br /&gt;
&lt;br /&gt;
The Crazy Twin (PSC Braggart and Thrill Seeker): While Fia is the pyromaniac one, Keira is the one that would try to throw a molotov cocktail at a KE preccint and see if she could evade the following chase...And then she&#039;d brag about how she succeeded.&lt;br /&gt;
&lt;br /&gt;
Emotional Attachment (GMC Pheonix) : The last remnants of her family, an older model of the GMC Pheonix, tinkered perfectly. She mostly care about it because it&#039;s her little baby more than because it&#039;s the last souvenir from her parents though..&lt;br /&gt;
&lt;br /&gt;
Reduced Sense (Hearing) : Between the crash and the many experimentation with powerful engine she made, Keira lost a bit of her hearing, she is often speaking loudly and don&#039;t notice...Audio cue.&lt;br /&gt;
&lt;br /&gt;
SINner (PCC): Her sin in the PCC is still valid, not that she really care, she still pay taxes for now...You can&#039;t mess with the IRS after all.&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Jerry Can&lt;br /&gt;
|Loyalty=5&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Sparkplug&lt;br /&gt;
|Loyalty=4&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Mack and Hack&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
You&#039;re an enemies of the Halloweeners then you&#039;re on her list!&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=The Supermarine Spitfire was a fighter aircraft used by the British Air Force during WW2&lt;br /&gt;
|MidResult=Some recents mention in social media of a Lady going by that name doing street race, she often wins...&lt;br /&gt;
|HighResult=She used to race in the PCC in small dirt bike competition when she was a teenager.&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&amp;quot;She set everything on fire, i&#039;d avoid her really...Fucking &#039;weeners&amp;quot;&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&amp;quot;A young recruit, she got a twin, pure copies...She is less pyromaniac than the other but...She loves taking risk.&amp;quot;&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&amp;quot;She leave picture of a plane on fire everywhere...Guess that&#039;s why she got the moniker, she really like this car she has...I wonder why.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=Healthy or Intoxicated, Happy, Mundane&lt;br /&gt;
|Result2=Control Rig and a Cyberam&lt;br /&gt;
|Result3= N/A&lt;br /&gt;
|Result4= 1 Essence, 0 Magic&lt;br /&gt;
|Result5= Not a technomancer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
Keira Lester (Real SIN issued by the PCC)&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Quite tall, Spitfire sport fiery red tinted hair. Her pale skin is marked with burn scars here and there. &lt;br /&gt;
&lt;br /&gt;
She is quite comely overall though she don&#039;t really do her best to enhance that, seems like some kind of natural charisma.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
Always wearing gang color, punk clothing and some armors. Her cloth are often made of flame retardant fabric and coated with chemical to help in that regard.&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
A Cartoonish soldier in armor using flamethrowers (Picture a Flammer from Carbot animation)&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
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|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
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|Aspect 3&lt;br /&gt;
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|Aspect 4&lt;br /&gt;
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|Aspect 5&lt;br /&gt;
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|}&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
&lt;br /&gt;
==ShadowGrid Profile Comments==&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Characters]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=File:Keira.PNG&amp;diff=139484</id>
		<title>File:Keira.PNG</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=File:Keira.PNG&amp;diff=139484"/>
		<updated>2024-11-20T07:15:34Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139452</id>
		<title>Sparkplug</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139452"/>
		<updated>2024-11-20T03:39:01Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Biker&lt;br /&gt;
|Shortblurb2=Ex-Runner&lt;br /&gt;
|Shortblurb3=Mad &amp;quot;Scientist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Nitroglycerine&lt;br /&gt;
|HobbiesOrVice= Tinkering&lt;br /&gt;
|PersonalLife= Free&lt;br /&gt;
|Faction=Halloweeners&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 45&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Edward &amp;quot;The Throttle&amp;quot; AKA Sparkplug is an old street runner, an excentric that love make weird experiment with anything that has an engine. He is also an efficient drug dealer and quickly acquainted himself with local gang especially the Halloweeners. Though cost efficient his adjustement to anyone vehicle sometimes produce catastrophic (yet spectacular) failure.&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-Sparkplug usually keep the face of that nice but weird uncle, always offering little thing on top of service ask.&lt;br /&gt;
&lt;br /&gt;
-Amongst the thing he always try to offer to runners is that &amp;quot;Nitroglyceri-Methanol&amp;quot; something he hope to patent one day, which a potent mix to add in anyone fuel... Effect are variable but usually end up with an explosion.&lt;br /&gt;
&lt;br /&gt;
-While having acquaintance with the Halloweeners Sparkplug doesn&#039;t really care about gang affiliation.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unstable Experiment&lt;br /&gt;
|Description= Sparkplug juryrigging is dubious and his experiment can fail. When Sparkplug&#039;s is entrusted to make modification or when the runners use the Nitroglyceri-Methanol,GM should roll a secret edge test (3). If succeeded nothing wrong happen, if failed the bonus become a malus. On a glitch the vehicle suffer a breakdown and need a standard repair. For critical Glitch refer to the related aspect.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Nitroglyceri-Methanol&lt;br /&gt;
|Description= Sparkplug most prized experiment, a mix of nitroglycerine and methanol that is supposed to crank up any engine past it&#039;s specification for a brief amount of time. When used increase Speed by 20% like the gearhead quality, in case of critical glitch on unstable experiment the engine explode. (Consider this as a succesful call shot engine block)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Perfectly Adjusted&lt;br /&gt;
|Description= Sparkplug take a lot of time to adjust every component of a vehicle...So it run like clockwork! When used it work like the Gearquality with handling increase. In case of a critical glitch on unstable experiment a poor weld make the vehicle almost undrivable (Reduce the handling to 1 until some repair have been made)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Some little treat!&lt;br /&gt;
|Description= Fencing drugs is second nature for Sparkplug, he always manage to find a way to get his hand on the most rare one! (+2 on acquiring drugs)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Finest Ride and Part!&lt;br /&gt;
|Description= Like most of the grease monkey, Sparkplug has a lot of contact to fence ground vehicle and found spare part for them! (+2 on acquiring groundcraft and modification for them)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Black Market Pipeline&lt;br /&gt;
|Description= Through his connection Sparkplug can fence illegal goods with ease. (+2 on Forbidden Gear)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139427</id>
		<title>Sparkplug</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139427"/>
		<updated>2024-11-19T19:42:31Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Biker&lt;br /&gt;
|Shortblurb2=Ex-Runner&lt;br /&gt;
|Shortblurb3=Mad &amp;quot;Scientist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Nitroglycerine&lt;br /&gt;
|HobbiesOrVice= Tinkering&lt;br /&gt;
|PersonalLife= Free&lt;br /&gt;
|Faction=Halloweeners (Loosely)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 45&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Edward &amp;quot;The Throttle&amp;quot; AKA Sparkplug is an old street runner, an excentric that love make weird experiment with anything that has an engine. He is also an efficient drug dealer and quickly acquainted himself with local gang especially the Halloweeners. Though cost efficient his adjustement to anyone vehicle sometimes produce catastrophic (yet spectacular) failure.&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-Sparkplug usually keep the face of that nice but weird uncle, always offering little thing on top of service ask.&lt;br /&gt;
&lt;br /&gt;
-Amongst the thing he always try to offer to runners is that &amp;quot;Nitroglyceri-Methanol&amp;quot; something he hope to patent one day, which a potent mix to add in anyone fuel... Effect are variable but usually end up with an explosion.&lt;br /&gt;
&lt;br /&gt;
-While having acquaintance with the Halloweeners Sparkplug doesn&#039;t really care about gang affiliation.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unstable Experiment&lt;br /&gt;
|Description= Sparkplug juryrigging is dubious and his experiment can fail. When Sparkplug&#039;s is entrusted to make modification or when the runners use the Nitroglyceri-Methanol,GM should roll a secret edge test (3). If succeeded nothing wrong happen, if failed the bonus become a malus. On a glitch the vehicle suffer a breakdown and need a standard repair. For critical Glitch refer to the related aspect.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Nitroglyceri-Methanol&lt;br /&gt;
|Description= Sparkplug most prized experiment, a mix of nitroglycerine and methanol that is supposed to crank up any engine past it&#039;s specification for a brief amount of time. When used increase Speed by 20% like the gearhead quality, in case of critical glitch on unstable experiment the engine explode. (Consider this as a succesful call shot engine block)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Perfectly Adjusted&lt;br /&gt;
|Description= Sparkplug take a lot of time to adjust every component of a vehicle...So it run like clockwork! When used it work like the Gearquality with handling increase. In case of a critical glitch on unstable experiment a poor weld make the vehicle almost undrivable (Reduce the handling to 1 until some repair have been made)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Some little treat!&lt;br /&gt;
|Description= Fencing drugs is second nature for Sparkplug, he always manage to find a way to get his hand on the most rare one! (+2 on acquiring drugs)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Finest Ride and Part!&lt;br /&gt;
|Description= Like most of the grease monkey, Sparkplug has a lot of contact to fence ground vehicle and found spare part for them! (+2 on acquiring groundcraft and modification for them)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Black Market Pipeline&lt;br /&gt;
|Description= Through his connection Sparkplug can fence illegal goods with ease. (+2 on Forbidden Gear)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139426</id>
		<title>Sparkplug</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Sparkplug&amp;diff=139426"/>
		<updated>2024-11-19T19:41:04Z</updated>

		<summary type="html">&lt;p&gt;Zerre: Created page with &amp;quot;{{ContactInfobox| &amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&amp;#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt; |Image=200px   &amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt; |Profession=Jack of all Trades  &amp;lt;!--...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Jack of all Trades&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Biker&lt;br /&gt;
|Shortblurb2=Ex-Runner&lt;br /&gt;
|Shortblurb3=Mad &amp;quot;Scientist&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Gear&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Nitroglycerine&lt;br /&gt;
|HobbiesOrVice= Tinkering&lt;br /&gt;
|PersonalLife= Free&lt;br /&gt;
|Faction=Halloweeners (Loosely)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 45&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Edward &amp;quot;The Throttle&amp;quot; AKA Sparkplug is an old street runner, an excentric that love make weird experiment with anything that has an engine. He is also an efficient drug dealer and quickly acquainted himself with local gang especially the Halloweeners. Though cost efficient his adjustement to anyone vehicle sometimes produce catastrophic (yet spectacular) failure.&lt;br /&gt;
==GM Notes==&lt;br /&gt;
-Sparkplug usually keep the face of that nice but weird uncle, always offering little thing on top of service ask.&lt;br /&gt;
&lt;br /&gt;
-Amongst the thing he always try to offer to runners is that &amp;quot;Nitroglyceri-Methanol&amp;quot; something he hope to patent one day, which a potent mix to add in anyone fuel... Effect are variable but usually end up with an explosion.&lt;br /&gt;
&lt;br /&gt;
-While having acquaintance with the Halloweeners Sparkplug doesn&#039;t really care about gang affiliation.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Unstable Experiment&lt;br /&gt;
|Description= Sparkplug juryrigging is dubious and his experiment can fail. When Sparkplug&#039;s is entrusted to make modification or when the runners use the Nitroglyceri-Methanol, roll an edge test (3). If succeeded nothing wrong happen, if failed the bonus become a malus. On a glitch the vehicle suffer a breakdown and need a standard repair. For critical Glitch refer to the related aspect.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Nitroglyceri-Methanol&lt;br /&gt;
|Description= Sparkplug most prized experiment, a mix of nitroglycerine and methanol that is supposed to crank up any engine past it&#039;s specification for a brief amount of time. When used increase Speed by 20% like the gearhead quality, in case of critical glitch on unstable experiment the engine explode. (Consider this as a succesful call shot engine block)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Perfectly Adjusted&lt;br /&gt;
|Description= Sparkplug take a lot of time to adjust every component of a vehicle...So it run like clockwork! When used it work like the Gearquality with handling increase. In case of a critical glitch on unstable experiment a poor weld make the vehicle almost undrivable (Reduce the handling to 1 until some repair have been made)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Some little treat!&lt;br /&gt;
|Description= Fencing drugs is second nature for Sparkplug, he always manage to find a way to get his hand on the most rare one! (+2 on acquiring drugs)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Finest Ride and Part!&lt;br /&gt;
|Description= Like most of the grease monkey, Sparkplug has a lot of contact to fence ground vehicle and found spare part for them! (+2 on acquiring groundcraft and modification for them)&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Black Market Pipeline&lt;br /&gt;
|Description= Through his connection Sparkplug can fence illegal goods with ease. (+2 on Forbidden Gear)&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Reaching_for_a_Soul&amp;diff=138468</id>
		<title>Reaching for a Soul</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Reaching_for_a_Soul&amp;diff=138468"/>
		<updated>2024-11-07T00:02:11Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AARInfobox|&lt;br /&gt;
&amp;lt;!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: The date of the run in YYYY-MM-DD format. --&amp;gt;&lt;br /&gt;
|Date=2085-11-04&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Name of the GM. --&amp;gt;&lt;br /&gt;
|GM=Zerre&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --&amp;gt;&lt;br /&gt;
|Location= Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any factions who were allied to the runners --&amp;gt;&lt;br /&gt;
|Ally=[[Hank]]&lt;br /&gt;
|Ally2=[[Nerlithothep the Succubus]]&lt;br /&gt;
|Ally3=&lt;br /&gt;
|Ally4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Required: List of the Runners involved. Please follow the example below, separating each runner&#039;s name with a vertical bar as seen below. NPC allies may also be included. --&amp;gt;&lt;br /&gt;
|RunnerList={{AARCharacterList|Chance|Samael|Raum|}}&lt;br /&gt;
|RunnerCasualties= &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: The threat level of the run. But please try and add this whenever possible. --&amp;gt;&lt;br /&gt;
|Threat=High&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: If the run is a part of a Metaplot, put the name of the metaplot here in plain text. You may list up to 3 metaplots if the run is a part of multiple metaplots --&amp;gt;&lt;br /&gt;
|Metaplot=A Quest for Transcendence&lt;br /&gt;
|Metaplot2=&lt;br /&gt;
|Metaplot3=&lt;br /&gt;
|Metaplot4=&lt;br /&gt;
|Metaplot5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Include any name of an opposing group in OppositionFaction, any specifics used, and casualties suffered. --&amp;gt;&lt;br /&gt;
|OppositionFaction=Major Corp&lt;br /&gt;
|OppositionUnits={{AARCharacterList|Character1|Character2}}&lt;br /&gt;
|OppositionCasualties=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction2=&lt;br /&gt;
|OppositionUnits2=&lt;br /&gt;
|OppositionCasualties2=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction3=&lt;br /&gt;
|OppositionUnits3=&lt;br /&gt;
|OppositionCasualties3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction4=&lt;br /&gt;
|OppositionUnits4=&lt;br /&gt;
|OppositionCasualties4=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: As above, but if there was a secondary opposing group. --&amp;gt;&lt;br /&gt;
|OppositionFaction5=&lt;br /&gt;
|OppositionUnits5=&lt;br /&gt;
|OppositionCasualties5=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: This will add an image to the infobox if you have one. You can specify the size and a caption. --&amp;gt;&lt;br /&gt;
|Image=&lt;br /&gt;
|ImageSize=&lt;br /&gt;
|ImageCaption=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Optional: Any extra special notes you wish to add to the end --&amp;gt;&lt;br /&gt;
|Notes=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Runs]] &amp;lt;!-- DO NOT DELETE. If you delete this the AAR will not link to players. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Current Runtime: &lt;br /&gt;
* 11/4: 6 Hrs&lt;br /&gt;
* 11/6: 2 Hrs&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
During [[Anamnesis]], Samael learned the truth about Hank&#039;s sibling, the cyberzombie who has been liberated on [[Ghosts, Memories, Consciousness]]. With enough medical drugs to keep her alive for another month, the team gathers again in order to help her once again. While Chance was present on the run, he&#039;s not familiar with the depth of the problem and Raum entering the team is a new variable to be resolved....&lt;br /&gt;
&lt;br /&gt;
==The Meet==&lt;br /&gt;
The runners get their various contacts directing them to the job - Raum and Chance from their fixers, and Samael from Hank directly. They head to a small no-tell motel located in Pullayup for the meet.&lt;br /&gt;
&lt;br /&gt;
The team meets outside the no-tell motel, chatting briefly about their skills and ability before going into the meet. Raum begins to feel the BGC of the area, likely put off by the cyberzombie in question, though he doesn&#039;t know that part. Raum does some cleansing, and then the team discusses, prompted by Sam, if Raum can create positively aspected BGCs - though sadly, he cannot. &lt;br /&gt;
&lt;br /&gt;
Nerlithothep, who goes by Beatrice in the shadow community, greets them at the door of the hotel - with Allison, the Cyberzombie on the bed, connected to a medkit. The implant which regulates her mental stimulation, an Evoked Memory Stimulator, is faulty and the team needs to help fix this problem. Beatrice explains we need to take the cyberzombie out as if it was a normal person in order to build more memories. &lt;br /&gt;
&lt;br /&gt;
Chance takes a look over the hardware at Beatrice&#039;s permission, to see if he can repair the memory stimulator. The cyberzombie is equipped with: Datajack, Biomonitor, Autoinjector, Memory Stimulator, Move By Wire, Cybertorso. They discuss that neither BTL nor Simsense will resolve this as the memories encoded into the EMS need to be personal. &lt;br /&gt;
&lt;br /&gt;
As Chance digs into the files, Raum haggles Beatrice a bit for later services and Samael considers where they can take Allison - opting for non violent ideas; more or less, trying to steer the job into &#039;take the cyberzombie out on a date night in Pullyup.&#039;&lt;br /&gt;
&lt;br /&gt;
==The Plan==&lt;br /&gt;
Samael proposes that they take Allison out to someplace to have a &amp;quot;normal&amp;quot; night out. &lt;br /&gt;
&lt;br /&gt;
* Puyallup local soup kitchen&lt;br /&gt;
* Auburn shopping mall&lt;br /&gt;
* Boat ride on Lake Tappi&lt;br /&gt;
* Out dancing at Stucks Carnival&lt;br /&gt;
* Comedy Horror Movie?&lt;br /&gt;
&lt;br /&gt;
Their plan is to make the crossing from the C zone in Puyallup to Auburn, while Chance calls the Duke Brothers to make some noise elsewhere in order to cause some distractions.&lt;br /&gt;
&lt;br /&gt;
==The Run==&lt;br /&gt;
===Puyallup Local Family Restaurant===&lt;br /&gt;
&lt;br /&gt;
The team stops for breakfast, opting for the fancy actual meat options, after checking over the restaurant that nothing seems particularly out of the norm. Alison attracts some attention from the patrons and Raum gives them a bit of a eyeball back and the team is left in privacy. As they talk, the team learns Alison likes punk rock and so Raum contacts some of his contacts to arrange a concert later in the day.&lt;br /&gt;
&lt;br /&gt;
Raum does some digging into what makes Alison tick, learns about her nature as a cyberzombie, and gets a bit tchy when he learns that Samael had some foreknowledge as to what Alison was. &lt;br /&gt;
&lt;br /&gt;
===Auburn Shopping Mall===&lt;br /&gt;
&lt;br /&gt;
The team heads up to Auburn, with Chance working his matrix magic to get them through the checkpoints without any complications. Their sins pass through the scanners, the Dukes make a big enough distraction to make it easier, and on the team goes. They select a smaller mall, and Chance gets his hooks in the host whiel Raum and Samael treat Alison to a shopping montage. While changing, Alison has a bit of a moment when facing just how much her body has changed from what she remembers it as - thankfully, Raum is able to talk her down. &lt;br /&gt;
&lt;br /&gt;
On their way out, the team notices there is an astral presence snooping around and Chance spots the opfor Decker trying to get camera access for the mall.&lt;br /&gt;
&lt;br /&gt;
And then Chance fries the enemy decker. Utterly, utterly, fried. In the realm of 18 biofeedback damage. One of the opfor manages to make Samael, and the two end up in the parking garage in a gunslingers duel with subsonic ammo while Chance covers the cameras. Samael, without a drop of bleed of his own shed, snags the enemy&#039;s commlink and vault of ages for the other two members after leaving the enemy body behind. &lt;br /&gt;
&lt;br /&gt;
The enemy commonlink appears to not indicate the opfor is being paid in nuyen, but being promised the idea of a &amp;quot;Boon of Transcendence&amp;quot;. He was to recover the Vault of ages, which is almost empty now. Enemy priority targets are Hank and a Shadow Spirit named Nerlithothep as well as Allison.&lt;br /&gt;
&lt;br /&gt;
===The Phone Call to Raum&#039;s Contact===&lt;br /&gt;
&lt;br /&gt;
Raum recalls that the Boon of Transcendance is tied to rumors of trascendence and wacky &#039;edge&#039; theories about surpassing the physical form somewhere between magic and technology. Raum suggestions we look for a Cyber Singularity Seeker Cult - and that this is really quite alien and &#039;out there&#039;.&lt;br /&gt;
&lt;br /&gt;
Raum finnally gets in touch with his contact, [[Norville Craddock]], to ask some questions about all this. The contact feels like this is &amp;quot;fucked up&amp;quot;, which is concerning. He explains how some fucked up Hermetics eventually discovered something being called Cybermancy which allows for the creation of things like Alison, the Cyberzombie.  &lt;br /&gt;
&lt;br /&gt;
The symbol being used on Alison is not really hermetic, however, but is closer to the demon Azathoth.  So Alison is no longer a corporate asset and is likely a cult focus - a group called the Cult of the Transcended Flesh.&lt;br /&gt;
&lt;br /&gt;
===Afternoon Boating===&lt;br /&gt;
&lt;br /&gt;
As the team leaves the mall, Raum realizes that there are divination rituals which are likely causing the opfor to know where we&#039;re going in advance. The team decides to keep to the boating plan, uncertain how to circumvent the divination, but opts to change the lake to Lake Sawyer instead of Lake Tappi. &lt;br /&gt;
&lt;br /&gt;
Raum summons up a spirit of Fire in order to play astral overwatch for them during the day. They rent a boat and spend the afternoon on Lake Sawyer having a lovely time. While doing so, Alison beigns to suffer a bit of brain fog, leadng the team to be a bit worried about her mental state. Chance does the some matrix searching for psychological data while the team continues the boat ride. &lt;br /&gt;
&lt;br /&gt;
Lapse of speach like Alison is showing reads more as dementia so Raum whips out an ELEVEN HIT Performance of some of her favorite music as they take the trip.&lt;br /&gt;
&lt;br /&gt;
Raum&#039;s water spirit comes back, reporting that he found a cultist safehouse in Hells&#039; Kitchen with three or four members of the cult and it left after it was attacked by another spirit. Raum then contacts Beatrice to let her know that there&#039;s a cult house near her and recommends her moving - unaware that Sam has been arranging that on the side.&lt;br /&gt;
&lt;br /&gt;
===The Concert===&lt;br /&gt;
&lt;br /&gt;
The team decides to take the highways up into Redmond, so Chance does a quick run of the host in order to smooth the crossing process. The R5 Host is strong towards firewall, however Chance makes short work of it and spoofs the cyberware scanner to ignore Alison, but Sam&#039;s SIN throws an error. Ruam and he chat up the guards and manage to talk their way past it without alerting them nor bothering Alison.&lt;br /&gt;
&lt;br /&gt;
They make it to Touristville without much further ado, and the team heads in for the concert. They scope out the location to make sure it&#039;s safe physically, magically, and on the matrix. They blend into the concert and them keep a sharp eye for anyone coming for Alison. Raum and her stay close together but don&#039;t go into the mosh pit because MAN is that a bad idea, while Chance and Sam keep an eye out. &lt;br /&gt;
&lt;br /&gt;
Chance manages to spot a persona running around but doesn&#039;t get spotted himself. Chance dataspikes the fuck out of the script kiddie, using Tantrum only, who was poking around Alison&#039;s ware sending him out of the club with a wicked cause of feeling ill and a rebooted deck.&lt;br /&gt;
&lt;br /&gt;
The crowd gets a bit rowdy at points, but Sam and Raum are able to keep things in check and not getting too out of hand, insulating Alison from the worst of it.&lt;br /&gt;
&lt;br /&gt;
===A Safe House of Their Own===&lt;br /&gt;
&lt;br /&gt;
While all this is going on, during travel times or places where Alison is trying on clothes or the like, Samael is busy making DNI phone calls. After a short conversation with Hank - spawning from sending the PTT some ARO images of Alison having a normal day, Samael arranges for a safehouse out in Redmond that is designed to help counteract the cyberzombie&#039;s background count. First, he calls his lawyer, [[Ashley Davis]] and gives her a retainer and some nuyen to secure a property in the Barrens near Fall City that won&#039;t require a SIN to pay rent. Then, he contacts [[Jaqueline Morrison]] and asks a favor, explaining he&#039;s arranging a new safehouse for himself and that he &#039;&#039;desperately&#039;&#039; needs it interior designed. In exchange for a chip, Morrison takes it on as a pet art project using surplused furniture from her stores and such to do up the medium lifestyle house as appropriately &#039;punk&#039; and &#039;homey&#039;. After the concert, Raum helps Sam acquire some punk discs to further make the place more Alison&#039;s so she has the music she likes.&lt;br /&gt;
&lt;br /&gt;
He also arranges with [[Mara]] to come ward the place with an obfuscating ward which gets resolved at: PENDING&lt;br /&gt;
&lt;br /&gt;
All of this to give Alison a place where she can attempt something of a normal, peaceful, life that is close enough to N-51 where Hank can call for help and where Alison doesn&#039;t have all the complications of being held in a perpetual coma while Hank works on cures or eliminating the cult.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
The team drops off Alison at Chez Betty, a bar near Fall City with Beatrice, having given her a perfectly normal night out (from her perspective). &lt;br /&gt;
&lt;br /&gt;
The trio is able to shift over into their new, much nicer, and much more stable, medium lifestyle safehouse in Fall City.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
Run Reward for &amp;quot;Reaching for a Soul&amp;quot; (16 x 1.3 = 21 RVP)&lt;br /&gt;
&lt;br /&gt;
14k Nuyens (7 RVP) &lt;br /&gt;
&lt;br /&gt;
10 Karma (10 RVP)&lt;br /&gt;
&lt;br /&gt;
10 CDP (4 RVP)&lt;br /&gt;
&lt;br /&gt;
Optionnal Reward :&lt;br /&gt;
&lt;br /&gt;
Nerlithothep the Succubus (1/3) (3 RVP or 6 CDP)&lt;br /&gt;
&lt;br /&gt;
Hank (1/3) (3 RVP or 6 CDP)&lt;br /&gt;
&lt;br /&gt;
Roxxy Sparks (1/5) (4 RVP/ 8 CDP) (Raum Only for IKAG)&lt;br /&gt;
&lt;br /&gt;
Chance qualify for mundane ascension for having dealt with a various range of matrix shenanigan even when out of edge, and winning his two first cybercombat.&lt;br /&gt;
&lt;br /&gt;
Chance get a chip from Clint Wilder&lt;br /&gt;
&lt;br /&gt;
Raum get a chip from Norville Craddock&lt;br /&gt;
&lt;br /&gt;
Samael can get Watch the Suit at chargen (3 RVP)&lt;br /&gt;
&lt;br /&gt;
Raum can take History is Less Certain Than We Are Taught with a rank of The Enemy.&lt;br /&gt;
&lt;br /&gt;
Samael investment for Alison&#039;s safehouse get him another chip from Hank&lt;br /&gt;
&lt;br /&gt;
==Game Quotes==&lt;br /&gt;
&lt;br /&gt;
{{Gamequote|Amusing quote from game.}}&lt;br /&gt;
&lt;br /&gt;
==Player After Action Reports (AARs)==&lt;br /&gt;
[[Samael]] - An incredibly smooth run through, despite the various hiccups which got handled so silently that our companion never even noticed. I cannot help but feel for this girl - trapped within the confines of her own cyberware. It is... entirely unprofessional of me to care, I know. Entirely unprofessional of me to leverage money and favors for this girl who owes me nothing and to whom I equally owe nothing. And yet. What monster would I be if I did not step in to help?&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hank&amp;diff=138361</id>
		<title>Hank</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hank&amp;diff=138361"/>
		<updated>2024-11-06T03:17:35Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Hank.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Spec Ops PTT Killing Maching&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Do what come natural...&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Zerre de Edo#7414&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Human&lt;br /&gt;
|PreferredPayment=Nuyens&lt;br /&gt;
|HobbiesOrVice=Killing&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=N-51&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A prototype transhuman that was used by a mercenary group against the N-51. He was turned in and kind of offered his service since he realised that his old employer send him to his death. He has been integrated into the N-51 Special Operation department under Commander&#039;s command and work as a king of Solo Operative so far. He is also often sent to help runners since it&#039;s thank to runners that he is still alive in the first place.&lt;br /&gt;
&lt;br /&gt;
Some runners know that he has some interest in ancient forbidden knowledge, he never told why...It&#039;s a thing, in his blood also why he indulge a visit to the Succubus.&lt;br /&gt;
&lt;br /&gt;
Recently he found out that one of his relative, Alison (her sister) had been abducted by a Cult. He is dealing with the fallout of her Cyberzombie transformation which keep him away most of the time. As such he also require a lot of favor in form of rare medicine and cybertech or biotech knowledge.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=On a Quest&lt;br /&gt;
|Description=Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of help from the runners or he&#039;ll double the price of his service.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Weapons Masters&lt;br /&gt;
|Description=Hank has been trained to use a lot of weapons, even exotics one&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Unkillable&lt;br /&gt;
|Description=The whole thing about the prototype he is...Being able to soak an absurd amount of damage. He could be take out of combat but there is little chance that he actually die.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bioware Expert&lt;br /&gt;
|Description=With time Hank learn about his body he has pretty good awareness of how bioware work.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Forbidden Knowledge&lt;br /&gt;
|Description=Hank was built to fight the Horrors, and is the offspring of a weird Cult. Over the years his quests for answers lead him to delve in the depth of the 4th World Knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Nerlithothep the Succubus]] and him have a Spirit pact, who know why. THey know, he know and will not talk about it.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alabaster&amp;diff=138360</id>
		<title>Alabaster</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Alabaster&amp;diff=138360"/>
		<updated>2024-11-06T03:17:00Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Wanderer of the SOX&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Magpie&lt;br /&gt;
|Shortblurb2=Member of the Apocalyptics&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom (A,N,K,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Everywhere!&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment= Good Talk&lt;br /&gt;
|HobbiesOrVice= Tarot Reading, living the good life&lt;br /&gt;
|PersonalLife= Free&lt;br /&gt;
|Faction=None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 23&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Alabaster was once part of a group of raiders/tribals of the SOX. When she met a team of runners she eventually decided to sneak in their vehicle to explore the world. Travelling back to Seattle in hope to meet her &amp;quot;liberator&amp;quot; she is often out of town on various trip.&lt;br /&gt;
&lt;br /&gt;
She is always in a cheerful attitude and enhanced her raider style with some gangerish leather. What is striking about Alabaster and the source of her moniker for sure is how pale she is and how discolored her hair seemed to be.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Wanderer!&lt;br /&gt;
|Description= Alabaster is eager to discover the world, while she is in Seattle most of the time she could be elsewhere, roll an edge roll (Threshold 2) If failed Alabaster is out of town and probably of the country.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Magpie&lt;br /&gt;
|Description= Alabaster love those shadowrunner story, need a lookout? She&#039;ll eagerly do it!&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Tarot Lady&lt;br /&gt;
|Description= Alabaster is a follower of the Tarot tradition and know a few things about it.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The White Beauty&lt;br /&gt;
|Description= Being a charismatic lady that one quite easy going in the SOX help Alabaster to meld easily in any nightclub, she can help with her seducing skills.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Brawl!&lt;br /&gt;
|Description= While she mostly work out with her charm, Alabaster is no foreign to a good fight and she can be quite effective there!&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Lieutenant-Colonel_Chantale_Dutreil&amp;diff=138359</id>
		<title>Lieutenant-Colonel Chantale Dutreil</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Lieutenant-Colonel_Chantale_Dutreil&amp;diff=138359"/>
		<updated>2024-11-06T03:16:26Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=MET2K Officer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Second in comand of the Frontalier&#039;s Battalion&lt;br /&gt;
|Shortblurb2=The Viper&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=SOX Border&lt;br /&gt;
|Metatype=Elf&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment= Nuyens&lt;br /&gt;
|HobbiesOrVice= Power Hungry activity&lt;br /&gt;
|PersonalLife= Free&lt;br /&gt;
|Faction=MET2K&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 35&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Chantale Dutreil climbed through the ranks of MET2K in quick fashion, one could think it&#039;s because she is gifted, truth is she is a really good blackmailer and had an affair with a lot of officer who succumbed to her charm.&lt;br /&gt;
Now second in comand of the SOX borders force, she try to find a way to finally get promoted to the rank of Colonel and maybe to finally get away from the hellscape one way or another. While not opposed to do buisness with runners she will usually do so in exchange of favors.&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Favors only&lt;br /&gt;
|Description= You want a service from Chantal ? Good that will always cost a chip, you can take as many chip as you want until her loyalty reach 0 at this point, she&#039;ll ask a favor right off the bat in exchange of her service.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Border Crossing&lt;br /&gt;
|Description= Need to get inside the SOX, that&#039;s the basic thing she can offer, with her position she can make people go in and out without any search going. Just don&#039;t get trail by corporation security forces...&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Military Supplies&lt;br /&gt;
|Description= Want some surplus gear, Chantal has access to extensive stockpile due to the position of her unit.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Battalion Frontalier&lt;br /&gt;
|Description= As the second in command of the Battalion Chantal has nearly unlimited access there, nothing is out of her reach she can even negotiate an appointement with the Colonel if a team need it.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=The Viper&lt;br /&gt;
|Description=Chantal use her charm to get in the bed of some influential individual that&#039;s how she climbed up to the top, she is not ashamed by that fact and well...She has a lot of blackmail material.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Sturdy Patrol Vehicle.&lt;br /&gt;
|Description=The Roadmaster is sometines not enough in the SOX as such the MET2K have bigger vehicle and well maybe one of them could disappear?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Mercenary Connection&lt;br /&gt;
|Description=Due to her rank, Chantal have contact in many mercenary group and company. Labelled or not by the IMA, she don&#039;t really care, always good to know some friends of the trades.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Corporation Connection&lt;br /&gt;
|Description=Chantal has connection with the many corporation working close to MET2K in term of armament and vehicles. Of course she has some entry to Saeder Krupp, dangerous favors to call though.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Lay of the Land&lt;br /&gt;
|Description=Throughout the years, Chantal ended up learning a lot about the SOX tribes and settlements, she can help a lot regarding those things.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Tactical Mindset&lt;br /&gt;
|Description= She can help provide strategic counsel on a job. This isn&#039;t personally getting involved, just giving advice from a strategic and tactical viewpoint on things like assaulting blacksites, convoys, defending areas, et cetera.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= SOX Necessity&lt;br /&gt;
|Description= The harsh condition of the SOX require special suit of armor, as such Chantale is able to provide very specific modification of armor or even full suit of specialised one.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hank&amp;diff=138214</id>
		<title>Hank</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hank&amp;diff=138214"/>
		<updated>2024-11-05T13:04:54Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Hank.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Spec Ops PTT Killing Maching&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Do what come natural...&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Zerre de Edo#7414&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Human&lt;br /&gt;
|PreferredPayment=Nuyens&lt;br /&gt;
|HobbiesOrVice=Killing&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=N-51&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A prototype transhuman that was used by a mercenary group against the N-51. He was turned in and kind of offered his service since he realised that his old employer send him to his death. He has been integrated into the N-51 Special Operation department under Commander&#039;s command and work as a king of Solo Operative so far. He is also often sent to help runners since it&#039;s thank to runners that he is still alive in the first place.&lt;br /&gt;
&lt;br /&gt;
Some runners know that he has some interest in ancient forbidden knowledge, he never told why...It&#039;s a thing, in his blood also why he indulge a visit to the Succubus.&lt;br /&gt;
&lt;br /&gt;
Recently he found out that one of his relative, Alison (her sister) had been abducted by a Cult. He is dealing with the fallout of her Cyberzombie transformation which keep him away most of the time. As such he also require a lot of favor in form of rare medicine and cybertech or biotech knowledge.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=On a Quest&lt;br /&gt;
|Description=Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of help from the runners or he&#039;ll double the price of his service.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Weapons Masters&lt;br /&gt;
|Description=Hank has been trained to use a lot of weapons, even exotics one&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Unkillable&lt;br /&gt;
|Description=The whole thing about the prototype he is...Being able to soak an absurd amount of damage. He could be take out of combat but there is little chance that he actually die.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bioware Expert&lt;br /&gt;
|Description=With time Hank learn about his body he has pretty good awareness of how bioware work.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Forbidden Knowledge&lt;br /&gt;
|Description=Hank was built to fight the Horrors, and is the offspring of a weird Cult. Over the years his quests for answers lead him to delve in the depth of the 4th World Knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Nerlithothep the Succubus]] and him have a Spirit pact, who know why. THey know, he know and will not talk about it.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hank&amp;diff=138212</id>
		<title>Hank</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hank&amp;diff=138212"/>
		<updated>2024-11-05T13:02:55Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Hank.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Spec Ops PTT Killing Maching&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Do what come natural...&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Zerre de Edo#7414&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Human&lt;br /&gt;
|PreferredPayment=Nuyens&lt;br /&gt;
|HobbiesOrVice=Killing&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=N-51&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A prototype transhuman that was used by a mercenary group against the N-51. He was turned in and kind of offered his service since he realised that his old employer send him to his death. He has been integrated into the N-51 Special Operation department under Commander&#039;s command and work as a king of Solo Operative so far. He is also often sent to help runners since it&#039;s thank to runners that he is still alive in the first place.&lt;br /&gt;
&lt;br /&gt;
Some runners know that he has some interest in ancient forbidden knowledge, he never told why...It&#039;s a thing, in his blood also why he indulge a visit to the Succubus.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=On a Quest&lt;br /&gt;
|Description=Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of help from the runners or he&#039;ll double the price of his service.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Weapons Masters&lt;br /&gt;
|Description=Hank has been trained to use a lot of weapons, even exotics one&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Unkillable&lt;br /&gt;
|Description=The whole thing about the prototype he is...Being able to soak an absurd amount of damage. He could be take out of combat but there is little chance that he actually die.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bioware Expert&lt;br /&gt;
|Description=With time Hank learn about his body he has pretty good awareness of how bioware work.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Forbidden Knowledge&lt;br /&gt;
|Description=Hank was built to fight the Horrors, and is the offspring of a weird Cult. Over the years his quests for answers lead him to delve in the depth of the 4th World Knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Nerlithothep the Succubus]] and him have a Spirit pact, who know why. THey know, he know and will not talk about it.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hank&amp;diff=138211</id>
		<title>Hank</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hank&amp;diff=138211"/>
		<updated>2024-11-05T13:02:06Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Hank.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Spec Ops PTT Killing Maching&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Do what come natural...&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Zerre de Edo#7414&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Human&lt;br /&gt;
|PreferredPayment=Nuyens&lt;br /&gt;
|HobbiesOrVice=Killing&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=N-51&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A prototype transhuman that was used by a mercenary group against the N-51. He was turned in and kind of offered his service since he realised that his old employer send him to his death. He has been integrated into the N-51 Special Operation department under Commander&#039;s command and work as a king of Solo Operative so far. He is also often sent to help runners since it&#039;s thank to runners that he is still alive in the first place.&lt;br /&gt;
&lt;br /&gt;
Some runners know that he has some interest in ancient forbidden knowledge, he never told why...It&#039;s a thing, in his blood also why he indulge a visit to the Succubus.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=On a Quest&lt;br /&gt;
|Description=Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of service or he&#039;ll double the price of his service.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Weapons Masters&lt;br /&gt;
|Description=Hank has been trained to use a lot of weapons, even exotics one&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Unkillable&lt;br /&gt;
|Description=The whole thing about the prototype he is...Being able to soak an absurd amount of damage. He could be take out of combat but there is little chance that he actually die.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bioware Expert&lt;br /&gt;
|Description=With time Hank learn about his body he has pretty good awareness of how bioware work.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Forbidden Knowledge&lt;br /&gt;
|Description=Hank was built to fight the Horrors, and is the offspring of a weird Cult. Over the years his quests for answers lead him to delve in the depth of the 4th World Knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Nerlithothep the Succubus]] and him have a Spirit pact, who know why. THey know, he know and will not talk about it.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Hank&amp;diff=138210</id>
		<title>Hank</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Hank&amp;diff=138210"/>
		<updated>2024-11-05T13:00:22Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Hank.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Spec Ops PTT Killing Maching&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Do what come natural...&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=zerre-de-bordeleaux&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your discord name so people can find you on the server. --&amp;gt;&lt;br /&gt;
|OwnersDiscordName=Zerre de Edo#7414&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Service&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Seattle, Redmond&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Human&lt;br /&gt;
|PreferredPayment=Nuyens&lt;br /&gt;
|HobbiesOrVice=Killing&lt;br /&gt;
|PersonalLife=None&lt;br /&gt;
|Faction=N-51&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age={{Age|&lt;br /&gt;
|Month=6&lt;br /&gt;
|Day=12&lt;br /&gt;
|Year=2059&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A prototype transhuman that was used by a mercenary group against the N-51. He was turned in and kind of offered his service since he realised that his old employer send him to his death. He has been integrated into the N-51 Special Operation department under Commander&#039;s command and work as a king of Solo Operative so far. He is also often sent to help runners since it&#039;s thank to runners that he is still alive in the first place.&lt;br /&gt;
&lt;br /&gt;
Some runners know that he has some interest in ancient forbidden knowledge, he never told why...It&#039;s a thing, in his blood also why he indulge a visit to the Succubus.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description=always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=On a Quest&lt;br /&gt;
|Description=Hank has learned that working together is for the best, as such he is not reluctant to work in tandem with runners anymore. However he is know busy with a really important personal endeavor. In addition of the Hard to Reach effet, roll an edge test (Threshold 2) if failed Hank will require some kind of service or he&#039;ll double the price of his service.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Weapons Masters&lt;br /&gt;
|Description=Hank has been trained to use a lot of weapons, even exotics one&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Unkillable&lt;br /&gt;
|Description=The whole thing about the prototype he is...Being able to soak an absurd amount of damage. He could be take out of combat but there is little chance that he actually die.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Bioware Expert&lt;br /&gt;
|Description=With time Hank learn about his body he has pretty good awareness of how bioware work.&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a positive aspect. You may duplicate this as many times as necessary. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
[[Nerlithothep the Succubus]] and him have a Spirit pact, who know why. THey know, he know and will not talk about it.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=138207</id>
		<title>Nerlithothep the Succubus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=138207"/>
		<updated>2024-11-05T12:54:15Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Nerlithothep.PNG|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Succubus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= A genuinely kind Succubus ?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom (A,N,K,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Seattle&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender=Always show up as a women&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lust and Pleasure or Really Old Litterature.&lt;br /&gt;
|PersonalLife= In a free relationship&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Nerlithothep seems to be a pretty &amp;quot;young&amp;quot; spirit, her mindset is not yet the one of an absolute predator. Even if she is having some kind of standard (She don&#039;t like the use of personafix as she feel that karma she drain is not &amp;quot;authenthic&amp;quot;) she is still very succubi at heart. &lt;br /&gt;
Usually pretty sneaky she don&#039;t really show herself that often unless in presence of &amp;quot;friends&amp;quot;. Given the recent event she hunt for Karma in the surrounding of the &amp;quot;Flower of Lotus&amp;quot; a Bunraku Parlor closed by [[Barracuda]] and [[Sweetie Sinful]].&lt;br /&gt;
&lt;br /&gt;
Recently thought she grow quite lonely, and she had to rely more on her gift to get her Karma.&lt;br /&gt;
&lt;br /&gt;
Nerlithothep has maybe one weakness, she have a great interest in old litterature but she&#039;ll only accept original or the oldest copy available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important GM notes!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the event of [[Ghosts, Memories, Consciousness]] Nerlithothep accepted a deal, and now has a formula that she use to harvest Karma rather than using her typical Shadow Spirit ways. Runners that ask for simple service can therefore pay the karma using the Formula (The Formula is kept by [[Hank]]) More meaningful service or one that could endanger Nerlithothep are still to be payed using the regular method.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Sweetheart...You know what i want.&lt;br /&gt;
|Description=As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she&#039;ll ask for more karma when the runners are not the one that pay the Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Outrageous Jealosy&lt;br /&gt;
|Description=Nerlithothep consider every person that call for her service as some kind of &amp;quot;Lovers of the Day&amp;quot;, sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Voyeurism&lt;br /&gt;
|Description=Nerlithothep kind of like looking around (usually for her own pleasure). But in the end she is now a pretty good observer both in the meat and in the astral. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pillow Talk&lt;br /&gt;
|Description=Most of the secret are learned in those moment. Nerlithothep can hunt a specific person to see if she can get some information from it, homever she will also drain the target unless the runner pay more karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Succubus Lair&lt;br /&gt;
|Description=Nerlithothep did build up a good knowledge or clubs and bars around Seattle and can give insight about some dirty rumors about certains place.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Her Properties&lt;br /&gt;
|Description=Sometimes if your lucky or because your worthy to keep so far, Nerlithothep could show up and fight with you homewer her protection is not free...I mean you need to get relief after avoiding death don&#039;t you ? (Nerlithothep is a F8 Succubus and will &amp;quot;fight&amp;quot; accordingly manifesting only if the situation is dire)&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
[[Hank]] The Succubus made a pact with him for unknown reason, still, he usually is around when danger arise around the Succubus.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=138206</id>
		<title>Nerlithothep the Succubus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=138206"/>
		<updated>2024-11-05T12:54:04Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Nerlithothep.PNG|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Succubus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= A genuinely kind Succubus ?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom (A,N,K,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Seattle&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender=Always show up as a women&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lust and Pleasure or Really Old Litterature.&lt;br /&gt;
|PersonalLife= In a free relationship&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Nerlithothep seems to be a pretty &amp;quot;young&amp;quot; spirit, her mindset is not yet the one of an absolute predator. Even if she is having some kind of standard (She don&#039;t like the use of personafix as she feel that karma she drain is not &amp;quot;authenthic&amp;quot;) she is still very succubi at heart. &lt;br /&gt;
Usually pretty sneaky she don&#039;t really show herself that often unless in presence of &amp;quot;friends&amp;quot;. Given the recent event she hunt for Karma in the surrounding of the &amp;quot;Flower of Lotus&amp;quot; a Bunraku Parlor closed by [[Barracuda]] and [[Sweetie Sinful]].&lt;br /&gt;
&lt;br /&gt;
Recently thought she grow quite lonely, and she had to rely more on her gift to get her Karma.&lt;br /&gt;
&lt;br /&gt;
Nerlithothep has maybe one weakness, she have a great interest in old litterature but she&#039;ll only accept original or the oldest copy available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important GM notes!&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
After the event of [[Ghosts, Memories, Consciousness]] Nerlithothep accepted a deal, and now has a formula that she use to harvest Karma rather than using her typical Shadow Spirit ways. Runners that ask for simple service can therefore pay the karma using the Formula (The Formula is kept by [[Hank]]) More meaningful service or one that could endanger Nerlithothep are still to be payed using the regular method.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Sweetheart...You know what i want.&lt;br /&gt;
|Description=As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she&#039;ll ask for more karma when the runners are not the one that pay the Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Outrageous Jealosy&lt;br /&gt;
|Description=Nerlithothep consider every person that call for her service as some kind of &amp;quot;Lovers of the Day&amp;quot;, sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Voyeurism&lt;br /&gt;
|Description=Nerlithothep kind of like looking around (usually for her own pleasure). But in the end she is now a pretty good observer both in the meat and in the astral. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pillow Talk&lt;br /&gt;
|Description=Most of the secret are learned in those moment. Nerlithothep can hunt a specific person to see if she can get some information from it, homever she will also drain the target unless the runner pay more karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Succubus Lair&lt;br /&gt;
|Description=Nerlithothep did build up a good knowledge or clubs and bars around Seattle and can give insight about some dirty rumors about certains place.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Her Properties&lt;br /&gt;
|Description=Sometimes if your lucky or because your worthy to keep so far, Nerlithothep could show up and fight with you homewer her protection is not free...I mean you need to get relief after avoiding death don&#039;t you ? (Nerlithothep is a F8 Succubus and will &amp;quot;fight&amp;quot; accordingly manifesting only if the situation is dire)&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
[[Hank]] The Succubus made a pact with him for unknown reason, still, he usually is around when danger arise around the Succubus.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=138205</id>
		<title>Nerlithothep the Succubus</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Nerlithothep_the_Succubus&amp;diff=138205"/>
		<updated>2024-11-05T12:53:35Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Nerlithothep.PNG|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession= Succubus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= A genuinely kind Succubus ?&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Custom (A,N,K,G)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Loveland, Seattle&lt;br /&gt;
|Metatype=Free Spirit&lt;br /&gt;
|AwakenedEmergedOrMundane= Awakened&lt;br /&gt;
|Gender=Always show up as a women&lt;br /&gt;
|PreferredPayment= Karma&lt;br /&gt;
|HobbiesOrVice= Lust and Pleasure or Really Old Litterature.&lt;br /&gt;
|PersonalLife= In a free relationship&lt;br /&gt;
|Faction=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= &lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Nerlithothep seems to be a pretty &amp;quot;young&amp;quot; spirit, her mindset is not yet the one of an absolute predator. Even if she is having some kind of standard (She don&#039;t like the use of personafix as she feel that karma she drain is not &amp;quot;authenthic&amp;quot;) she is still very succubi at heart. &lt;br /&gt;
Usually pretty sneaky she don&#039;t really show herself that often unless in presence of &amp;quot;friends&amp;quot;. Given the recent event she hunt for Karma in the surrounding of the &amp;quot;Flower of Lotus&amp;quot; a Bunraku Parlor closed by [[Barracuda]] and [[Sweetie Sinful]].&lt;br /&gt;
&lt;br /&gt;
Recently thought she grow quite lonely, and she had to rely more on her gift to get her Karma.&lt;br /&gt;
&lt;br /&gt;
Nerlithothep has maybe one weakness, she have a great interest in old litterature but she&#039;ll only accept original or the oldest copy available.&lt;br /&gt;
&lt;br /&gt;
After the event of [[Ghosts, Memories, Consciousness]] Nerlithothep accepted a deal, and now has a formula that she use to harvest Karma rather than using her typical Shadow Spirit ways. Runners that ask for simple service can therefore pay the karma using the Formula (The Formula is kept by [[Hank]]) More meaningful service or one that could endanger Nerlithothep are still to be payed using the regular method.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Sweetheart...You know what i want.&lt;br /&gt;
|Description=As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she&#039;ll ask for more karma when the runners are not the one that pay the Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Outrageous Jealosy&lt;br /&gt;
|Description=Nerlithothep consider every person that call for her service as some kind of &amp;quot;Lovers of the Day&amp;quot;, sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Above is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Voyeurism&lt;br /&gt;
|Description=Nerlithothep kind of like looking around (usually for her own pleasure). But in the end she is now a pretty good observer both in the meat and in the astral. &lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Pillow Talk&lt;br /&gt;
|Description=Most of the secret are learned in those moment. Nerlithothep can hunt a specific person to see if she can get some information from it, homever she will also drain the target unless the runner pay more karma.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Succubus Lair&lt;br /&gt;
|Description=Nerlithothep did build up a good knowledge or clubs and bars around Seattle and can give insight about some dirty rumors about certains place.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Her Properties&lt;br /&gt;
|Description=Sometimes if your lucky or because your worthy to keep so far, Nerlithothep could show up and fight with you homewer her protection is not free...I mean you need to get relief after avoiding death don&#039;t you ? (Nerlithothep is a F8 Succubus and will &amp;quot;fight&amp;quot; accordingly manifesting only if the situation is dire)&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
[[Hank]] The Succubus made a pact with him for unknown reason, still, he usually is around when danger arise around the Succubus.&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Free Spirits]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D%27Artagnan&amp;diff=138204</id>
		<title>D&#039;Artagnan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D%27Artagnan&amp;diff=138204"/>
		<updated>2024-11-05T12:45:26Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Aspects Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Resistance Leader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Duelling Ork&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Paris, Cattacomb&lt;br /&gt;
|Metatype=Ork&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Nuyens&lt;br /&gt;
|HobbiesOrVice= Riotting&lt;br /&gt;
|PersonalLife= Taken&lt;br /&gt;
|Faction=La Résistance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 27&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
D&#039;Artagnan is pretty enigmatic amongst the resistance circle, some rumors he was from the nobility, yet he partaked in many resistance action thorough the years, as soon as he was in age. When he got older he went from riotting to actually carrying a political message.&lt;br /&gt;
After joining the Section 89 he was pivotal in some action during the Neo-Revolution, yet he was tracked down by the DGSI and subsequently captured and sent to a Black Site in the SOX until he was freed by some runners, now he try to gather some little resistance group together to act against the government.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description= always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=Yes&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Section 89&lt;br /&gt;
|Description= He knows a lot of members of the organisation and can help to make contact with many layer of the section, of course most of those meet would happen on the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Faussaires&lt;br /&gt;
|Description= Fake SIN from France are not hard to get from D&#039;Artagnan, in addition all the fake SIN bought from him are adjusted to the French Standard.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Raving in the Catacombs&lt;br /&gt;
|Description= Need to travel unnoticed in the City of Light, well D&#039;Artagnan can help you get through the catacombs thanks to many guides he know.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fancy Fencer&lt;br /&gt;
|Description=The everlasting passion of the man who took the nickname of a musketeer. Need a sensei in blades or a fancy sword. This is your man.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Saboteurs !&lt;br /&gt;
|Description=Explosives and disruption device are commonly used in the Resistance movement. As such D&#039;Artagnan got an easy time to source those tools.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Les Hommes de l&#039;Ombre&lt;br /&gt;
|Description=D&#039;Artagnan can put the runners in contact of some peoples of influence who don&#039;t really like the whole Marianne situation, helpful when the need for pricey favor come in, but can you trust them?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Cloak and Dagger&lt;br /&gt;
|Description=Safehouse around the capital and the country, a whole network that the Resistance keep going out of need and useful for runners.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Historian&lt;br /&gt;
|Description=D&#039;Artagnan always had a liking in history as such he knows a lot about common history and maybe less common one.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
&lt;br /&gt;
==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=D%27Artagnan&amp;diff=138203</id>
		<title>D&#039;Artagnan</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=D%27Artagnan&amp;diff=138203"/>
		<updated>2024-11-05T12:45:15Z</updated>

		<summary type="html">&lt;p&gt;Zerre: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Resistance Leader&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1= Duelling Ork&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Paris, Cattacomb&lt;br /&gt;
|Metatype=Ork&lt;br /&gt;
|AwakenedEmergedOrMundane=Awakened&lt;br /&gt;
|Gender=Male&lt;br /&gt;
|PreferredPayment= Nuyens&lt;br /&gt;
|HobbiesOrVice= Riotting&lt;br /&gt;
|PersonalLife= Taken&lt;br /&gt;
|Faction=La Résistance&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 27&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
D&#039;Artagnan is pretty enigmatic amongst the resistance circle, some rumors he was from the nobility, yet he partaked in many resistance action thorough the years, as soon as he was in age. When he got older he went from riotting to actually carrying a political message.&lt;br /&gt;
After joining the Section 89 he was pivotal in some action during the Neo-Revolution, yet he was tracked down by the DGSI and subsequently captured and sent to a Black Site in the SOX until he was freed by some runners, now he try to gather some little resistance group together to act against the government.&lt;br /&gt;
&lt;br /&gt;
==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a negative aspect. If you do not wish for your character to have negative aspects, you may delete it. --&amp;gt;&lt;br /&gt;
{{NegativeAspect|&lt;br /&gt;
|Aspect=Hard to Reach&lt;br /&gt;
|Description= always make an Availability Test for this Contact with their Connection +3 than normal.&lt;br /&gt;
|HasThematicsApproval=No&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Section 89&lt;br /&gt;
|Description= He knows a lot of members of the organisation and can help to make contact with many layer of the section, of course most of those meet would happen on the matrix.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Faussaires&lt;br /&gt;
|Description= Fake SIN from France are not hard to get from D&#039;Artagnan, in addition all the fake SIN bought from him are adjusted to the French Standard.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Raving in the Catacombs&lt;br /&gt;
|Description= Need to travel unnoticed in the City of Light, well D&#039;Artagnan can help you get through the catacombs thanks to many guides he know.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Fancy Fencer&lt;br /&gt;
|Description=The everlasting passion of the man who took the nickname of a musketeer. Need a sensei in blades or a fancy sword. This is your man.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Saboteurs !&lt;br /&gt;
|Description=Explosives and disruption device are commonly used in the Resistance movement. As such D&#039;Artagnan got an easy time to source those tools.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Les Hommes de l&#039;Ombre&lt;br /&gt;
|Description=D&#039;Artagnan can put the runners in contact of some peoples of influence who don&#039;t really like the whole Marianne situation, helpful when the need for pricey favor come in, but can you trust them?&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Cloak and Dagger&lt;br /&gt;
|Description=Safehouse around the capital and the country, a whole network that the Resistance keep going out of need and useful for runners.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect= Historian&lt;br /&gt;
|Description=D&#039;Artagnan always had a liking in history as such he knows a lot about common history and maybe less common one.&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===NPC who know this contact===&lt;br /&gt;
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==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
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[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Joan_of_Arc&amp;diff=138202</id>
		<title>Joan of Arc</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Joan_of_Arc&amp;diff=138202"/>
		<updated>2024-11-05T12:44:13Z</updated>

		<summary type="html">&lt;p&gt;Zerre: &lt;/p&gt;
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&lt;div&gt;{{ContactInfobox|&lt;br /&gt;
&amp;lt;!-- Below, you can upload your own image for your contact. Replace Placeholder2.jpg with the name of the image you&#039;d like to use. After you create the page, click on the red link to upload the image. --&amp;gt;&lt;br /&gt;
|Image=[[File:Placeholder2.jpg|200px]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below is the &amp;quot;official job&amp;quot; of the contact. It is a good way to describe their skills and what sets them apart from all of the other contacts of the same Archetype. --&amp;gt;&lt;br /&gt;
|Profession=Wanderer of the SOX&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- You can write a short description on the below lines if you want. --&amp;gt;&lt;br /&gt;
|Shortblurb1=Intelligence Gatherer.&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is for your reddit name. Just the name only. --&amp;gt;&lt;br /&gt;
|OwnersRedditName=Zerre de Seattle&lt;br /&gt;
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&amp;lt;!-- Below is the connection rating for your contact. Remember that at chargen, your connection+loyalty can not exceed 7, raising contacts above connection 6 post-gen requires thematics approval. --&amp;gt;&lt;br /&gt;
|Connection=4&lt;br /&gt;
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&amp;lt;!-- Below is where you define the Archetype. Default Archetypes are:  Fixer, Service, Gear, Legwork, Networking, Generalist. Custom Archetypes may be defined as denoted on the contact rules page. --&amp;gt;&lt;br /&gt;
|Archetype=Networking&lt;br /&gt;
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&amp;lt;!-- You can fill out miscellaneous info about your contact below. If it does not apply, leave the field blank. --&amp;gt;&lt;br /&gt;
|Location=Paris, France&lt;br /&gt;
|Metatype=Human&lt;br /&gt;
|AwakenedEmergedOrMundane=Mundane&lt;br /&gt;
|Gender=Female&lt;br /&gt;
|PreferredPayment= Paydata, Information&lt;br /&gt;
|HobbiesOrVice= Hanging around in Policlub&lt;br /&gt;
|PersonalLife= None&lt;br /&gt;
|Faction=La Résistance&lt;br /&gt;
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&amp;lt;!-- Use of the age template is optional. It can be replaced with vague terms such as &amp;quot;middle aged&amp;quot; if you prefer. Or you may enter a number for the month, day, and year and the wiki will calculate and update their age automatically as time passes. --&amp;gt;&lt;br /&gt;
|Age= 26&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Joan of Arc is a rather common moniker, yet one of them brought on herself some fame during the Neo-Revolution&#039;s event, with [[D&#039;Artagnan]] she did partaked in the Riot in Paris and was amongst the many that were disappointed with Marianne&#039;s apparition and the new Republic. She took the party of the radical members of Section 89 and quickly set up to Liberate her brother in arms that was captured soon after the Neo-Revolution&#039;s end.&lt;br /&gt;
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Her main role thus far is to gather information sell them and raise some funds that way.&lt;br /&gt;
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==Aspects Description==&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. --&amp;gt;&lt;br /&gt;
{{AspectTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&#039;s super important. You can add new aspects below using the PositiveAspect and NegativeAspect template you see below. To add additional aspects, simply copy/paste one of the blocks below and update it with the name of the aspect, and a short description.  --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Below is an example of a positive aspect. You may duplicate this as many times as necessary. You&#039;re allowed a number of positive aspects equal to you connection of the contact +1. You may also gain +1 additional positive aspect for each Negative Aspect you use.--&amp;gt;&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Decker&lt;br /&gt;
|Description= Joan work as a decker and usually dig the information that people want herself.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=French Shadows&lt;br /&gt;
|Description= Need an arms dealers, a smuggler? Anything that Shadowrunners need, she can find for the right price of course.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Theories&lt;br /&gt;
|Description= Joan of Arc spend a lot of time investigating rumors and other kind of weird case that might spark on the matrix. +2 on knowledge roll about obscure knowledge.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Hospitalité&lt;br /&gt;
|Description= She can provide some safehouse in the City of Light and in France in general.&lt;br /&gt;
|}}&lt;br /&gt;
{{PositiveAspect|&lt;br /&gt;
|Aspect=Catholic Affinity&lt;br /&gt;
|Description= The choice of her moniker isn&#039;t innocent, while not a devout Catholic she has some contact among the Church and can help people to get contact and information from there.&lt;br /&gt;
|}}&lt;br /&gt;
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&amp;lt;!-- Do not remove the below text. It&#039;s super important for the Aspect table. All aspects should be listed above this line. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above text. --&amp;gt;&lt;br /&gt;
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==Dicepools==&lt;br /&gt;
{{ContactDicepools}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with dicepools based on the Archetype and the connection. If it comes up as a broken red link, don&#039;t panic and ask @wiki for help on the discord.--&amp;gt;&lt;br /&gt;
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==Network==&lt;br /&gt;
===Player Characters with this Contact===&lt;br /&gt;
{{ContactPlayerConnections}}&lt;br /&gt;
&amp;lt;!-- You do not need to mess with this. This template should automatically generate a table with everyone who has the contact on their wiki page. --&amp;gt;&lt;br /&gt;
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===NPC who know this contact===&lt;br /&gt;
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==Narrative Significant Runs==&lt;br /&gt;
{{ContactRuns}}&lt;br /&gt;
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[[Category:Contacts]]&lt;/div&gt;</summary>
		<author><name>Zerre</name></author>
	</entry>
</feed>