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		<title>ShadowHaven Reloaded  - Recent changes [en]</title>
		<link>https://shreloaded.net/wiki/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
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		<lastBuildDate>Wed, 22 Apr 2026 00:53:31 GMT</lastBuildDate>
		<item>
			<title>Brunhilde</title>
			<link>https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152740&amp;oldid=152725</link>
			<guid isPermaLink="false">https://shreloaded.net/index.php?title=Brunhilde&amp;diff=152740&amp;oldid=152725</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Appearance&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:45, 21 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l204&quot;&gt;Line 204:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 204:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&amp;#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Lambda (Real SIN). Firearms License, Restricted Augmentations License, Driver&amp;#039;s License, Pilot License, Concealed Carry License, Restricted Armor License, Drone License.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Appearance==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Appearance==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;darker &lt;/del&gt;hue of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brown &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;hair. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/del&gt;synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Delta Lambda&#039;s cyborg shell resembles a German woman in her mid 20&#039;s. It has brown eyes and a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dark-ish &lt;/ins&gt;hue of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blonde &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;hair. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its &lt;/ins&gt;synthetic skin has a fair tone. Despite her shell&#039;s appearance, Delta Lambda was programmed to speak English, and so she has an American accent. Her shell&#039;s hair reaches below &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;shoulders, and she picks it up in a bun during work, the position of which varies depending on the type of work; top bun during runs, low bun during mechanic work.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Clothing ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Clothing ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&amp;#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;She always outfits her shell with a jumpsuit, often tying the top part around her waist when she&amp;#039;s not working, revealing a simple t-shirt or tank top underneath- as well as the concealed holster in which she keeps her Ruger Super Warhawk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Matrix Persona===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Matrix Persona===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resembles real appearance, but with a robotic body and no facial features.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Resembles real appearance, but with a robotic body and no facial features.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Character Plot Hooks==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Character Plot Hooks==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Tue, 21 Apr 2026 17:45:08 GMT</pubDate>
			<dc:creator>Nitty</dc:creator>
			<comments>https://shreloaded.net/wiki/Talk:Brunhilde</comments>
		</item>
		<item>
			<title>Sora &#039;Heihachi&#039; Takenuchi</title>
			<link>https://shreloaded.net/index.php?title=Sora_%27Heihachi%27_Takenuchi&amp;diff=152738&amp;oldid=0</link>
			<guid isPermaLink="false">https://shreloaded.net/index.php?title=Sora_%27Heihachi%27_Takenuchi&amp;diff=152738&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:John&quot; class=&quot;mw-userlink&quot; title=&quot;User:John&quot;&gt;&lt;bdi&gt;John&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/index.php?title=Sora_%27Heihachi%27_Takenuchi&amp;amp;redirect=no&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Sora &amp;#039;Heihachi&amp;#039; Takenuchi (page does not exist)&quot;&gt;Sora &amp;#039;Heihachi&amp;#039; Takenuchi&lt;/a&gt; to &lt;a href=&quot;/wiki/Heihachi&quot; title=&quot;Heihachi&quot;&gt;Heihachi&lt;/a&gt; without leaving a redirect confirmed with player, standardizing to handle as wiki name&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
{{CharacterInfobox &lt;br /&gt;
|YourWikiUsername=SqueakyNote&lt;br /&gt;
|Image= [[File:Placeholder.png|200px]] &amp;lt;!-- change the file to match your uploaded picture --&amp;gt;&lt;br /&gt;
|Archetype=Rigger&lt;br /&gt;
|Shortblurb1=Shortblurb&lt;br /&gt;
|Shortblurb2=&lt;br /&gt;
|Shortblurb3=&lt;br /&gt;
|OwnersRedditName=Reddit Name&lt;br /&gt;
|OwnersDiscordName=SqueakyNote&lt;br /&gt;
|Metatype= Dwarf &amp;lt;!-- the base metatype --&amp;gt;&lt;br /&gt;
|Metavariant= &amp;lt;!-- the metavariant, leave blank if none --&amp;gt;&lt;br /&gt;
|StreetCred=0&lt;br /&gt;
|Noteriety=0&lt;br /&gt;
|PublicAwareness=0&lt;br /&gt;
|TitlesAndAwards=&lt;br /&gt;
|CDP={{CDP &lt;br /&gt;
|Expenses=0 &lt;br /&gt;
|Bonuses=0 &lt;br /&gt;
|}} &amp;lt;!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --&amp;gt;&lt;br /&gt;
|DateOfBirth= &amp;lt;!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--&amp;gt;&lt;br /&gt;
|DateFormatString= Y-m-d &amp;lt;!-- Other possibilites may work, change at your own risk --&amp;gt;&lt;br /&gt;
|FolderLink=[https://drive.google.com/drive/folders/1SEgpxhAE9kRkcItGa_IfFZVzO0-xKMIU]&lt;br /&gt;
|Priority=CDEBA &amp;lt;!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Delete from here if character is a techno. --&amp;gt;&lt;br /&gt;
|MaxIGorAscensions={{IGTracker| &amp;lt;!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened.--&amp;gt;&lt;br /&gt;
|Month=&lt;br /&gt;
|Day=&lt;br /&gt;
|Year=&lt;br /&gt;
|AwakenedStatus=&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if the character is a techno. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Below here only for Strain 1.  It may be deleted otherwise or simply not used if you prefer. --&amp;gt;&lt;br /&gt;
|Strain1Essence={{Strain1EssenceTracker&lt;br /&gt;
|EssenceLost=0&lt;br /&gt;
|EssenceDrained=0&lt;br /&gt;
|ActivePowersUsed=0&lt;br /&gt;
|EssenceExpansion=0&lt;br /&gt;
|}} &amp;lt;!-- Delete to here if not infected --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|CharacterInfoboxData=1 &amp;lt;!-- Do not change this line.  Seriously.  Don&amp;#039;t even think about it.  Just leave it be and WALK AWAY. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Character Information=&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
Sora &amp;#039;Heihachi&amp;#039; Takenuchi is a slightly older Dwarven Semi-Rig driver who was knocked into a coma due to a truck accident. Afterwards, he decided he&amp;#039;d instead become a Rigger and take Seattle for a ride instead of the other way around!&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sora Takenuchi was a semi-successful semi-truck driver for several years. However, due to a massive accident involving a drunk semi-truck driver, Sora was paralyzed and left in a hospital in a coma. He came out of it after a year, everyone having given up on him except the doc that had worked tirelessly to keep him alive. Somebody had to... so when Sora woke up, Edrahil Starflower was the only one there.&lt;br /&gt;
&lt;br /&gt;
The climb back was grueling. Not only was he paralyzed from the waist down, the in-use of his body for a year left him rather atrophied physically. His mind was much quicker to return to him, though some aspects of his normally good-natured personality were shifted a little gruffly. Probably partially due to everyone he knew abandoning him, and partially just from the traumatic injuries.&lt;br /&gt;
&lt;br /&gt;
It took a while, but Sora, now going by the moniker &amp;#039;Heihachi&amp;#039;, left the hospital as his savings had mostly dried up. Edrahil Starflower helped him out as best they could with a bunch of Cyber parts, including an older drone control rig taken from a dead rigger. Heihachi decided he was not going to be that guy, and took his time to learn how best to utilize this. But if he was gonna properly utilize everything... he was gonna have to see his old junkyard pal DD... man didn&amp;#039;t even have the decency to see him in the hospital... so he&amp;#039;d make the old coot make time to see him! Armed with a wheelchair, he made his way onwards back into Seattle, opting to become the eater instead of being eaten.&lt;br /&gt;
&lt;br /&gt;
== Narrative Significant Qualities ==&lt;br /&gt;
&lt;br /&gt;
===Positive===&lt;br /&gt;
&lt;br /&gt;
===Negative===&lt;br /&gt;
&lt;br /&gt;
==Run History==&lt;br /&gt;
{{RunHistory}}&lt;br /&gt;
&amp;lt;!-- You do not need to edit this section. The above stuff will auto-generate a list of runs based on AARs. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Affiliations==&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below text. It&amp;#039;s super important for the contact table. --&amp;gt;&lt;br /&gt;
{{ContactTable|&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&amp;#039;s super important. You can add new contacts below using the HasContact template you see below. To add additional contacts, simply copy/paste one of the blocks below and update it with the name, loyalty, and chips. Everything else is automatically pulled from your contacts page. This template should also add your character to the contacts page automatically after your character has had a run. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Edrahil Starflower&lt;br /&gt;
|Loyalty=3&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=Daniel Davidson Junior&lt;br /&gt;
|Loyalty=1&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{HasContact|&lt;br /&gt;
|Name=&lt;br /&gt;
|Loyalty=&lt;br /&gt;
|Chips=Even&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Do not remove the below characters. It&amp;#039;s super important The HasContact template should be used above this point. You may duplicate it as many times as necessary, or leave it blank.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- Do not remove the above code. It&amp;#039;s super important. This is what ends the ContactTable template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Organizations===&lt;br /&gt;
&amp;lt;!-- See: Template:GroupContactTable for the group contact template. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
&lt;br /&gt;
===Enemies===&lt;br /&gt;
&lt;br /&gt;
=In Character Information=&lt;br /&gt;
&lt;br /&gt;
==Symbols and Signatures==&lt;br /&gt;
&lt;br /&gt;
==Matrix Search Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Shadow Community Table==&lt;br /&gt;
{{SearchTable|&lt;br /&gt;
|LowThreshold=1&lt;br /&gt;
|LowResult=&lt;br /&gt;
|MidThreshold=3&lt;br /&gt;
|MidResult=&lt;br /&gt;
|HighThreshold=5&lt;br /&gt;
|HighResult=&lt;br /&gt;
}}&lt;br /&gt;
==Assensing Table==&lt;br /&gt;
{{AssensingTable|&lt;br /&gt;
|Result1=&lt;br /&gt;
|Result2=&lt;br /&gt;
|Result3=&lt;br /&gt;
|Result4=&lt;br /&gt;
|Result5=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SINs==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
===Matrix Persona===&lt;br /&gt;
&lt;br /&gt;
==Character Plot Hooks==&lt;br /&gt;
&lt;br /&gt;
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Aspect&lt;br /&gt;
!Information&lt;br /&gt;
!Related Run(s)&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Aspect 4&lt;br /&gt;
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==Media Mentions==&lt;br /&gt;
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[[Category:Player Characters]]&lt;/div&gt;</description>
			<pubDate>Thu, 16 Apr 2026 16:25:58 GMT</pubDate>
			<dc:creator>John</dc:creator>
			<comments>https://shreloaded.net/wiki/Talk:Sora_%27Heihachi%27_Takenuchi</comments>
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