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	<id>https://shreloaded.net/index.php?action=history&amp;feed=atom&amp;title=Alternate_Matrix_Host_Rules</id>
	<title>Alternate Matrix Host Rules - Revision history</title>
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	<updated>2026-06-05T01:47:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146556&amp;oldid=prev</id>
		<title>Ellehog: /* Rule 3 */</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146556&amp;oldid=prev"/>
		<updated>2025-05-29T16:31:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rule 3&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:31, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Host sculpting is interactable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Host sculpting is interactable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there’s a security door within the host, you can’t just go through it. Getting a mark on the door’s icon will allow you to open it, two allows you to toggle whether the door is enabled or disabled, and three allows you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disable &lt;/del&gt;it until it’s fixed through the Foundation.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there’s a security door within the host, you can’t just go through it. Getting a mark on the door’s icon will allow you to open it, two allows you to toggle whether the door is enabled or disabled, and three allows you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jam &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;into one position &lt;/ins&gt;until it’s fixed through the Foundation.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, you can simply smash through the door. Unlike real matter, all host sculpting resists change equally. By doing Matrix Damage equal to the Host Rating, you can punch a hole in practically any of the sculpting. It resists this damage with the host’s own attributes. Missing a Data Spike or Resonance Spike may, at GM discretion, start doing damage to the surrounding environment and open new passages as your personas do their best DBZ beam struggle impersonation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, you can simply smash through the door. Unlike real matter, all host sculpting resists change equally. By doing Matrix Damage equal to the Host Rating, you can punch a hole in practically any of the sculpting. It resists this damage with the host’s own attributes. Missing a Data Spike or Resonance Spike may, at GM discretion, start doing damage to the surrounding environment and open new passages as your personas do their best DBZ beam struggle impersonation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146555&amp;oldid=prev</id>
		<title>Ellehog: /* Rule 3 */</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146555&amp;oldid=prev"/>
		<updated>2025-05-29T16:30:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rule 3&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:30, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Host sculpting is interactable.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Host sculpting is interactable.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there’s a security door within the host, you can’t just go through it. Getting a mark on the door’s icon will allow you to open it, two allows you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn it on &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off &lt;/del&gt;and three allows you to disable it until it’s fixed through the Foundation.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there’s a security door within the host, you can’t just go through it. Getting a mark on the door’s icon will allow you to open it, two allows you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;toggle whether the door is enabled &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disabled, &lt;/ins&gt;and three allows you to disable it until it’s fixed through the Foundation.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, you can simply smash through the door. Unlike real matter, all host sculpting resists change equally. By doing Matrix Damage equal to the Host Rating, you can punch a hole in practically any of the sculpting. It resists this damage with the host’s own attributes. Missing a Data Spike or Resonance Spike may, at GM discretion, start doing damage to the surrounding environment and open new passages as your personas do their best DBZ beam struggle impersonation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Alternatively, you can simply smash through the door. Unlike real matter, all host sculpting resists change equally. By doing Matrix Damage equal to the Host Rating, you can punch a hole in practically any of the sculpting. It resists this damage with the host’s own attributes. Missing a Data Spike or Resonance Spike may, at GM discretion, start doing damage to the surrounding environment and open new passages as your personas do their best DBZ beam struggle impersonation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146554&amp;oldid=prev</id>
		<title>Bulldogc: Protected &quot;Alternate Matrix Host Rules&quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146554&amp;oldid=prev"/>
		<updated>2025-05-29T16:26:53Z</updated>

		<summary type="html">&lt;p&gt;Protected &amp;quot;&lt;a href=&quot;/wiki/Alternate_Matrix_Host_Rules&quot; title=&quot;Alternate Matrix Host Rules&quot;&gt;Alternate Matrix Host Rules&lt;/a&gt;&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:26, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Bulldogc</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146552&amp;oldid=prev</id>
		<title>Ellehog at 16:00, 29 May 2025</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146552&amp;oldid=prev"/>
		<updated>2025-05-29T16:00:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:00, 29 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These rules may not be appropriate for all games. They&amp;#039;re best used in matrix focused runs, to add a layer of depth to matrix host dives without requiring Foundation entry.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These rules may not be appropriate for all games. They&amp;#039;re best used in matrix focused runs, to add a layer of depth to matrix host dives without requiring Foundation entry.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Alternate Matrix Host Rules &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playtest&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Please note this is playtest content. Give feedback after use.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Alternate Matrix Host Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rule 1===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rule 1===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ellehog</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=Alternate_Matrix_Host_Rules&amp;diff=146551&amp;oldid=prev</id>
		<title>Ellehog: Created page with &quot;The Alternate Matrix Host rules dictated below are OPTIONAL for use on your table. Please note on your run post if you are planning on using these rules for your run.  These rules may not be appropriate for all games. They&#039;re best used in matrix focused runs, to add a layer of depth to matrix host dives without requiring Foundation entry.  ==Alternate Matrix Host Rules Playtest== ===Rule 1===  * Visibility is affected by sculpting and impacts Matrix actions.   Each opaqu...&quot;</title>
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		<updated>2025-05-29T15:59:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Alternate Matrix Host rules dictated below are OPTIONAL for use on your table. Please note on your run post if you are planning on using these rules for your run.  These rules may not be appropriate for all games. They&amp;#039;re best used in matrix focused runs, to add a layer of depth to matrix host dives without requiring Foundation entry.  ==Alternate Matrix Host Rules Playtest== ===Rule 1===  * Visibility is affected by sculpting and impacts Matrix actions.   Each opaqu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Alternate Matrix Host rules dictated below are OPTIONAL for use on your table. Please note on your run post if you are planning on using these rules for your run.&lt;br /&gt;
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These rules may not be appropriate for all games. They&amp;#039;re best used in matrix focused runs, to add a layer of depth to matrix host dives without requiring Foundation entry.&lt;br /&gt;
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==Alternate Matrix Host Rules Playtest==&lt;br /&gt;
===Rule 1===&lt;br /&gt;
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* Visibility is affected by sculpting and impacts Matrix actions. &lt;br /&gt;
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Each opaque element between you and the target impacts a stacking -2 modifier on Matrix actions on said target. Each translucent element imparts a -1 modifier. Both of these stack. A solid brick wall in the host sculpting is opaque, a cloud of steam is likely translucent and imparts only a -1. In other words, you want to see your target before you hit them. Matrix Perception lets you see any icons within your line of sight, but once detected, you can keep track of icons even after they leave your view by performing a Matrix Perception action on them every Combat Turn. If you fail, you lose track of what data is theirs and which is the host&amp;#039;s and will need to find them again to target them with a Matrix action.&lt;br /&gt;
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===Rule 2===&lt;br /&gt;
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* MARKs grant you wallhacks.&lt;br /&gt;
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Each MARK you have on a target allows you to pinpoint their location with increasing levels of accuracy. With one MARK, you can tell an icon’s direction within the host or if it’s no longer in the host altogether. Two MARKs allow you to see their outline even through host sculpting, but three MARKs allow you to perform Matrix actions on them without penalties.&lt;br /&gt;
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===Rule 3===&lt;br /&gt;
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* Host sculpting is interactable.&lt;br /&gt;
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If there’s a security door within the host, you can’t just go through it. Getting a mark on the door’s icon will allow you to open it, two allows you to turn it on or off and three allows you to disable it until it’s fixed through the Foundation. &lt;br /&gt;
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Alternatively, you can simply smash through the door. Unlike real matter, all host sculpting resists change equally. By doing Matrix Damage equal to the Host Rating, you can punch a hole in practically any of the sculpting. It resists this damage with the host’s own attributes. Missing a Data Spike or Resonance Spike may, at GM discretion, start doing damage to the surrounding environment and open new passages as your personas do their best DBZ beam struggle impersonation.&lt;br /&gt;
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Finally, there’s a way to go around; Edit File can be performed on the host sculpting to slowly but quietly go around more closely observed obstacles. A single Edit File action allows you to open a visible hole into a wall, two lets you go through it. Damaging or editing the sculpting is, however, rather impermanent and will be repaired by the Foundation’s sculpting within a single Combat Turn. Permanent changes require visiting the relevant node in the Foundation.&lt;br /&gt;
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===Rule 4===&lt;br /&gt;
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* The owner sets these limits.&lt;br /&gt;
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Scaffolding Node in the Foundation can alter things like gravity in the host with the Edit Sculpt node action. As such, this may affect some of these rules at the GM’s discretion.&lt;/div&gt;</summary>
		<author><name>Ellehog</name></author>
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