<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://shreloaded.net/index.php?action=history&amp;feed=atom&amp;title=GM_Primer%3A_Table_Management</id>
	<title>GM Primer: Table Management - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://shreloaded.net/index.php?action=history&amp;feed=atom&amp;title=GM_Primer%3A_Table_Management"/>
	<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GM_Primer:_Table_Management&amp;action=history"/>
	<updated>2026-05-02T14:31:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://shreloaded.net/index.php?title=GM_Primer:_Table_Management&amp;diff=145739&amp;oldid=prev</id>
		<title>Tesslerj: Created page with &quot;Primer 2: Table Management *This System Is Dense As Hell **It’s ok to not remember everything. Write shit down so you don’t have to *Do the Planning work first **Sort out your dice pools for the opfor in advance **Rule of thumb: ***About 10 Dice for Mediums and Lows ***About 20 Dice for Highs and Deadlies ***About 30 Dice for Extremes ***About 30-40 Dice for Semi Primes ***Anything over 40 Dice is Prime territory ****It doesn’t actually matter the composition - you...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=GM_Primer:_Table_Management&amp;diff=145739&amp;oldid=prev"/>
		<updated>2025-04-14T02:42:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Primer 2: Table Management *This System Is Dense As Hell **It’s ok to not remember everything. Write shit down so you don’t have to *Do the Planning work first **Sort out your dice pools for the opfor in advance **Rule of thumb: ***About 10 Dice for Mediums and Lows ***About 20 Dice for Highs and Deadlies ***About 30 Dice for Extremes ***About 30-40 Dice for Semi Primes ***Anything over 40 Dice is Prime territory ****It doesn’t actually matter the composition - you...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Primer 2: Table Management&lt;br /&gt;
*This System Is Dense As Hell&lt;br /&gt;
**It’s ok to not remember everything. Write shit down so you don’t have to&lt;br /&gt;
*Do the Planning work first&lt;br /&gt;
**Sort out your dice pools for the opfor in advance&lt;br /&gt;
**Rule of thumb:&lt;br /&gt;
***About 10 Dice for Mediums and Lows&lt;br /&gt;
***About 20 Dice for Highs and Deadlies&lt;br /&gt;
***About 30 Dice for Extremes&lt;br /&gt;
***About 30-40 Dice for Semi Primes&lt;br /&gt;
***Anything over 40 Dice is Prime territory&lt;br /&gt;
****It doesn’t actually matter the composition - you can plan it if you need to, but anything over extreme the requirement get wobbly&lt;br /&gt;
**Record book and page number notes in your planning notes&lt;br /&gt;
***This will let you Control-F look up things in legally acquired PDFs swiftly&lt;br /&gt;
***When someone hits you with an unexpected power, take 30 seconds to ask them for a book and page and look it up. No one will mind. We all know how crunchy SR5 is. &lt;br /&gt;
**What happens if someone throws you a curveball?&lt;br /&gt;
***Depending on who it is, it is ok to trust them with their mechanics - get a book and page to confirm, and let it roll.&lt;br /&gt;
***If it unbalances the encounter, LET IT. &lt;br /&gt;
***This just became their spotlight and you’ve learned something&lt;br /&gt;
***When in doubt, take a ten and check the rules or use the On Call GM tool. &lt;br /&gt;
*Set the Tone&lt;br /&gt;
**Plan your intro and outro&lt;br /&gt;
**Don’t just wrap at the end unless you’re crazy short on time&lt;br /&gt;
**Music? Think like how audiobooks do the opening and closing 30 seconds&lt;br /&gt;
**Landing Pages help set the overall run tone&lt;br /&gt;
*Setting Tone:&lt;br /&gt;
**Word choice, overall tone of voice, and content all contribute to tone. &lt;br /&gt;
*How to Do Good Picks&lt;br /&gt;
**Mechanically&lt;br /&gt;
***Pick characters who will have a mechanical spotlight during the run&lt;br /&gt;
***Pick characters who are “just right” - not overpowered, not underpowered&lt;br /&gt;
***There are exceptions to this - narrative choice overrides it, sometimes characters are overpowered on a different aspect than the run focuses on, etc.&lt;br /&gt;
**Narratively&lt;br /&gt;
***Pick characters who will have a narrative spotlight&lt;br /&gt;
***Faces should get more than just the Johnson negotiation&lt;br /&gt;
***Street Sams should have chances to intimidate, to do Physical Things, not just attack&lt;br /&gt;
***Mages should have something more than just “I zot the watcher spirit”&lt;br /&gt;
***Deckers/Technos should have more than just host diving something once or doing a matrix search&lt;br /&gt;
***Riggers should have a chance to use their drones or vehicles to some effect&lt;br /&gt;
**Splitting the Party&lt;br /&gt;
***Handling the “Van Sam” problem&lt;br /&gt;
****Notably, consider narrative spotlights above&lt;br /&gt;
****Pick characters with wider toolboxes&lt;br /&gt;
***“Decker Time”&lt;br /&gt;
****Communicate time expectations&lt;br /&gt;
****Let people take breaks while handling magic time, decker time, solo infiltration time&lt;br /&gt;
***During the course of the run, make sure, make sure each person gets a spotlight solo time - by removing the pressure of “making everyone wait for decker time”, you can communicate better - give players the agency to hang out and listen or take guilt free breaks without “missing anything” for their character&lt;br /&gt;
****Social face negotiations, narrative decker fights, etc&lt;br /&gt;
**COMMUNICATE&lt;br /&gt;
***Let players know time expectations - how long will decker time take? Is it the end of a session break where they can sign off early?&lt;br /&gt;
*RYG and the IC / OC line&lt;br /&gt;
**We know RYG / X Card for content on runs&lt;br /&gt;
**Use RYG for player stress, frustration with things, etc&lt;br /&gt;
***Failing sucks, sometimes the dice roll bad&lt;br /&gt;
***Discord actually kind of sucks for this - people talk over each other because there are no visual cues that someone wants to talk&lt;br /&gt;
***Actively communicate timing of breaks, of RP sections, of dice rolling sections, etc&lt;br /&gt;
***Actively get the quiet ones involved - “what is XYZ doing while the decker does… etc.”&lt;br /&gt;
**RYG is player safety - and that means both about questionable content as well as the modalities of gameplay&lt;br /&gt;
*Handling table management in a Play By Post&lt;br /&gt;
**Consider the ideas of Chapters and the old Choose Your Own Adventure books.&lt;br /&gt;
***What makes PBP difficult is that it is asynchronous - players are more likely to get lost&lt;br /&gt;
***What makes PBP difficult is that it is 100% text based - reading comprehension is hard&lt;br /&gt;
**So what to do?&lt;br /&gt;
***Give clear updates at each “chapter”&lt;br /&gt;
***Give potential follow up bullet points (Originally an Asmo idea) for the players to follow to reduce decision paralysis&lt;br /&gt;
***Requires a LOT more forethought, pre writing, and clear “checkpoints”&lt;br /&gt;
*Let go&lt;br /&gt;
**Shared Story&lt;br /&gt;
***Remember the goal is to lose well - and so any plot point which can be edited on the fly to have come from character choices and consequences is better than whatever you might have already written&lt;br /&gt;
***You are not a Game Master or a Storyteller, you’re a Guide - your goal is to guide these people through the story you’re created for them, but they are going to take their own route through it&lt;br /&gt;
***GM determines WHAT plot points are present, players determine HOW they get there.&lt;br /&gt;
***Be prepared and open for them to Go Left on something - when in doubt, call a ten minute break and plan. &lt;br /&gt;
**Set the dice up to be against the players. Set the world up to be against the characters. And then be entirely on their side the whole way through.&lt;br /&gt;
***Drak: “I’m going to make you bleed, but I have the bandages”&lt;br /&gt;
**Sometimes they come up with Better Shit. Roll with it!&lt;/div&gt;</summary>
		<author><name>Tesslerj</name></author>
	</entry>
</feed>