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	<title>So You Want to Be a Shadowrunner - Revision history</title>
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	<updated>2026-05-15T23:38:34Z</updated>
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	<entry>
		<id>https://shreloaded.net/index.php?title=So_You_Want_to_Be_a_Shadowrunner&amp;diff=17041&amp;oldid=prev</id>
		<title>RandomChummer at 19:59, 14 April 2019</title>
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		<updated>2019-04-14T19:59:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:59, 14 April 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, depending on who is willing to help out, it&amp;#039;s possible that you&amp;#039;ll be writing a guide from someone else&amp;#039;s information.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Also, depending on who is willing to help out, it&amp;#039;s possible that you&amp;#039;ll be writing a guide from someone else&amp;#039;s information.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Obviously, I won&amp;#039;t be handing out an archetype to folks who don&amp;#039;t feel comfortable with it, but we may have more or less people in phase 2 than phase 3.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Obviously, I won&amp;#039;t be handing out an archetype to folks who don&amp;#039;t feel comfortable with it, but we may have more or less people in phase 2 than phase 3.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:SYWTBAS]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>RandomChummer</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=So_You_Want_to_Be_a_Shadowrunner&amp;diff=13358&amp;oldid=prev</id>
		<title>RandomChummer: Created page with &quot;&#039;&#039;Welcome.&#039;&#039;  Eventually, this will be the landing page and starting point for the SYWTBAS project. For now, it will be our home for coordinating the work and status of the va...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=So_You_Want_to_Be_a_Shadowrunner&amp;diff=13358&amp;oldid=prev"/>
		<updated>2018-07-22T05:54:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;Welcome.&amp;#039;&amp;#039;  Eventually, this will be the landing page and starting point for the SYWTBAS project. For now, it will be our home for coordinating the work and status of the va...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Welcome.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Eventually, this will be the landing page and starting point for the SYWTBAS project. For now, it will be our home for coordinating the work and status of the various projects.&lt;br /&gt;
&lt;br /&gt;
=Why?=&lt;br /&gt;
&lt;br /&gt;
When a player joins the Haven who is new to Shadowrun, the system can be daunting. Often, these players come to the table with a vague idea of what kind of character fits their personality, but with nowhere do start, they only have a few options: (a) dig into the core book. This is an option, for sure, but it&amp;#039;s a long one and too burdensome for a lot of players at first. They want to try the game out, not learn everything before their first run. (b) Fire up chummer and start clicking buttons. Hey, we&amp;#039;ve all tried it, but with so many options, it&amp;#039;s easy to spend a couple hours and end up right back where you started from a lack of decisions. (c) Ask chargen. This isn&amp;#039;t a bad option, and if a minion has the time and patience to follow through, it can be a great start. But we can&amp;#039;t be there for every player, and often we repeat ourselves a lot, since most new players need to learn the same things.&lt;br /&gt;
&lt;br /&gt;
So that&amp;#039;s where &amp;quot;So You Want to Be a Shadowrunner&amp;quot; comes in.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m looking for a set of pages that describe the basic gameplay goals of various common archetypes in the Shadowrun world, along with a generic, middle-of-the-road sample build.&lt;br /&gt;
These are &amp;#039;&amp;#039;NOT&amp;#039;&amp;#039; optimization guides.&lt;br /&gt;
The suggested builds should be strong, playable characters, but I have no interest in maximizing karma efficiency for this project.&lt;br /&gt;
The goal should be to give a place to start, not a finished character.&lt;br /&gt;
&lt;br /&gt;
=Phases=&lt;br /&gt;
&lt;br /&gt;
SYWTBAS will be rolled out incrementally in three phases.&lt;br /&gt;
This is partially to help ease the distribution of labor, and it&amp;#039;s also partially because I would rather move slowly and get things right than rush and end up with a mixed bag of quality.&lt;br /&gt;
&lt;br /&gt;
==Phase 1: The List==&lt;br /&gt;
&lt;br /&gt;
The first thing I want is a stable list of archetypes, prioritized by how relevant the build is to new players.&lt;br /&gt;
I&amp;#039;ve included a first pass below, but I&amp;#039;ll be taking feedback and suggestions for changes over the next week or two.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rank 1: Core archetypes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Street Samurai; mundane cyberware, ranged focus&lt;br /&gt;
&lt;br /&gt;
- Decker; hotf focus, no agents&lt;br /&gt;
&lt;br /&gt;
- Face; mundane&lt;br /&gt;
&lt;br /&gt;
- Rigger; mundane, jumped-in vehicles and drones, no swarm&lt;br /&gt;
&lt;br /&gt;
- Mage; spellcaster and astral combat, minor spirit focus, no initiation plans&lt;br /&gt;
&lt;br /&gt;
- PhysAd; unarmed combat focus&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rank 2: Popular options&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Infiltrator; B&amp;amp;E, sneaking&lt;br /&gt;
&lt;br /&gt;
- Technomancer; CF hacker, minor sprite use (not a petnomancer)&lt;br /&gt;
&lt;br /&gt;
- Face adept&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rank 3: Niche builds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
- Technorigger; jumped-in rigging, capable-if-not-stellar hacking&lt;br /&gt;
&lt;br /&gt;
- Bow adept; &lt;br /&gt;
&lt;br /&gt;
- Channeling mage;&lt;br /&gt;
&lt;br /&gt;
- Swarm rigger;&lt;br /&gt;
&lt;br /&gt;
Again, this is &amp;#039;&amp;#039;not&amp;#039;&amp;#039; a complete list. I expect it will change, and I am looking for feedback on both things I&amp;#039;ve missed, things that should be reprioritized, and aspects of things that you think should be different.&lt;br /&gt;
&lt;br /&gt;
==Phase 2: Consolidating Data==&lt;br /&gt;
&lt;br /&gt;
Once we have a complete idea of the scope of the project, we&amp;#039;ll move on to assembling the content of the guides.&lt;br /&gt;
This is probably the fun part.&lt;br /&gt;
I&amp;#039;ll be taking volunteers for builds, and while I&amp;#039;d like to ensure we get at least one person for each, I&amp;#039;m happy if there are more than that&amp;amp;mdash;two perspectives mixed together will produce a better overall guide.&lt;br /&gt;
&lt;br /&gt;
The basic structure of a guide contains four pieces:&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;What&amp;#039;s a ____?&amp;#039;&amp;#039; This is a basic introduction to the concept. Why does this archetype exist? What problems does this character solve in a team? What is the pacing and feel of playing the character? These should be largely centered around the &amp;#039;&amp;#039;role&amp;#039;&amp;#039;, not the &amp;#039;&amp;#039;build&amp;#039;&amp;#039;. You&amp;#039;re explaining &amp;quot;why&amp;quot;, not &amp;quot;how&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;Gameplan.&amp;#039;&amp;#039; This is a high-level overview of how the character is going to accomplish their tasks.&lt;br /&gt;
This might mean a short explanation of the tactics that the character will use, along with the highlights of important aspects.&lt;br /&gt;
At the end of this section, the player should understand the underlying factors which will make their character successful.&lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;The Build.&amp;#039;&amp;#039; This is where the rubber meets the road.&lt;br /&gt;
I&amp;#039;m looking for a brief summary of what the player should be attempting to accomplish with each of the five priority classes: metatype, attributes, magic/resonance, skills, and resources.&lt;br /&gt;
For some, this might be very short.&lt;br /&gt;
Others are going to take a bit of explaining.&lt;br /&gt;
This is not meant to be comprehensive, and in most cases, the guide should not completely allocate resources.&lt;br /&gt;
We can give options, but we also want to give the players a large margin to find ways to make the character their own.&lt;br /&gt;
I expect this to be a learning tool, not a template.&lt;br /&gt;
&lt;br /&gt;
4. &amp;#039;&amp;#039;Options.&amp;#039;&amp;#039;&lt;br /&gt;
These are alternative choices that a player might take which reverse some of the decisions above.&lt;br /&gt;
These shouldn&amp;#039;t be small.&lt;br /&gt;
An option should be a different way of building the character using different assumptions.&lt;br /&gt;
These should not be as in-depth as the primary build in section 3.&lt;br /&gt;
Think about an option as a way of inspiring a player to explore a different avenue, rather then providing a full second build idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your task will be to &amp;#039;&amp;#039;assemble&amp;#039;&amp;#039; this information for the archetypes you volunteer to work on.&lt;br /&gt;
Note that I said &amp;quot;assemble&amp;quot;, not &amp;quot;write&amp;quot;.&lt;br /&gt;
For phase 2, I only want notes, not prose.&lt;br /&gt;
This is mostly so that we can iron out wrinkles and get the data right before we go through the effort of actually writing it all up.&lt;br /&gt;
&lt;br /&gt;
One more important thing:&lt;br /&gt;
I expect that I&amp;#039;ll also ask some of you to review other guides.&lt;br /&gt;
This is not because I don&amp;#039;t trust you&amp;amp;mdash;if I didn&amp;#039;t you wouldn&amp;#039;t be helping&amp;amp;mdash;it&amp;#039;s because I expect that the builds will be more general and that we&amp;#039;ll get better coverage if we help each other out.&lt;br /&gt;
&lt;br /&gt;
==Phase 3: Writing==&lt;br /&gt;
&lt;br /&gt;
Turn our ideas into introductions to each archetype.&lt;br /&gt;
I&amp;#039;ll provide wiki formatting templates, but I&amp;#039;m going to need folks who write.&lt;br /&gt;
Each section needs prose, written in a clear and concise manner, suitable for someone who isn&amp;#039;t yet fully familiar with the game.&lt;br /&gt;
I expect each guide not to be more than a couple of screens of text, but the length will probably vary based on the complexity of the archetype.&lt;br /&gt;
&lt;br /&gt;
Finally, as before, I expect that this will be a collaborative effort: writers and editors needed.&lt;br /&gt;
Also, depending on who is willing to help out, it&amp;#039;s possible that you&amp;#039;ll be writing a guide from someone else&amp;#039;s information.&lt;br /&gt;
Obviously, I won&amp;#039;t be handing out an archetype to folks who don&amp;#039;t feel comfortable with it, but we may have more or less people in phase 2 than phase 3.&lt;/div&gt;</summary>
		<author><name>RandomChummer</name></author>
	</entry>
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