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	<title>User:NotAProblemTiger - Revision history</title>
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	<updated>2026-04-19T20:43:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://shreloaded.net/index.php?title=User:NotAProblemTiger&amp;diff=109717&amp;oldid=prev</id>
		<title>NotAProblemTiger at 22:40, 10 July 2023</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:NotAProblemTiger&amp;diff=109717&amp;oldid=prev"/>
		<updated>2023-07-10T22:40:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:40, 10 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kirk V’s &lt;/del&gt;GM Style Guide&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NotAProblemTiger’s &lt;/ins&gt;GM Style Guide&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>NotAProblemTiger</name></author>
	</entry>
	<entry>
		<id>https://shreloaded.net/index.php?title=User:NotAProblemTiger&amp;diff=109716&amp;oldid=prev</id>
		<title>NotAProblemTiger: Created page with &quot;Kirk V’s GM Style Guide   Question: What should we call you?  Answer: You can call me Kirk, you won&#039;t wear it out and it&#039;s fun to say.  Question: What is your biggest weakness as a GM?  Answer: Definitely crunch familiarity - I&#039;m far more interested in character development and what the runners do as the ones &quot;in the room where it happens&quot; than I am in being the impartial arbiter of how many bullets equal how much recoil less compensation.  That&#039;s not to say I&#039;m unwill...&quot;</title>
		<link rel="alternate" type="text/html" href="https://shreloaded.net/index.php?title=User:NotAProblemTiger&amp;diff=109716&amp;oldid=prev"/>
		<updated>2023-07-10T22:40:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Kirk V’s GM Style Guide   Question: What should we call you?  Answer: You can call me Kirk, you won&amp;#039;t wear it out and it&amp;#039;s fun to say.  Question: What is your biggest weakness as a GM?  Answer: Definitely crunch familiarity - I&amp;#039;m far more interested in character development and what the runners do as the ones &amp;quot;in the room where it happens&amp;quot; than I am in being the impartial arbiter of how many bullets equal how much recoil less compensation.  That&amp;#039;s not to say I&amp;#039;m unwill...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Kirk V’s GM Style Guide&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Question: What should we call you?&lt;br /&gt;
&lt;br /&gt;
Answer: You can call me Kirk, you won&amp;#039;t wear it out and it&amp;#039;s fun to say.&lt;br /&gt;
&lt;br /&gt;
Question: What is your biggest weakness as a GM?&lt;br /&gt;
&lt;br /&gt;
Answer: Definitely crunch familiarity - I&amp;#039;m far more interested in character development and what the runners do as the ones &amp;quot;in the room where it happens&amp;quot; than I am in being the impartial arbiter of how many bullets equal how much recoil less compensation.  That&amp;#039;s not to say I&amp;#039;m unwilling to do my duty, it&amp;#039;s just not the part I&amp;#039;m passionate about.&lt;br /&gt;
&lt;br /&gt;
Question: What is your biggest strength as a GM?&lt;br /&gt;
&lt;br /&gt;
Answer: Being a fan of the players - I&amp;#039;m not here to punish players for not doing what I want, I&amp;#039;m here to provide them with a series of interesting choices to make.&lt;br /&gt;
&lt;br /&gt;
Question: What is the most important stylistic thing we should know about you as a GM?&lt;br /&gt;
&lt;br /&gt;
Answer: I always run games as Theatre of the Mind. I don&amp;#039;t use Roll20 or battlemaps. &lt;br /&gt;
&lt;br /&gt;
Question: Do you ever run street level or hooding runs?&lt;br /&gt;
&lt;br /&gt;
Answer:  Testing characters to find out what&amp;#039;s more important than money is where the good drek is.&lt;br /&gt;
&lt;br /&gt;
Question: Are you okay with players applying to jobs their character has a high chance of declining at the meet?&lt;br /&gt;
&lt;br /&gt;
Answer: Nobody likes having their time wasted, but if there&amp;#039;s going to be an interesting character moment, I&amp;#039;m fine with it.&lt;br /&gt;
&lt;br /&gt;
Question: Are okay with players applying to jobs their character will actively attempt to thwart or derail?&lt;br /&gt;
&lt;br /&gt;
Answer: Once the ball is in play, everything&amp;#039;s fair game.&lt;br /&gt;
&lt;br /&gt;
Question: What are your views on realism and seriousness of the setting?&lt;br /&gt;
&lt;br /&gt;
Answer: I&amp;#039;d say we&amp;#039;re a few miles away from &amp;quot;realistic&amp;quot; as soon as we open a book with the word &amp;quot;Shadowrun&amp;quot; on the cover.  I enjoy the kind of spy-thriller type preparation and execution of mirrorshade-type runs and I like to reward players for forethought but I don&amp;#039;t have any interest in punishing people for playing &amp;quot;the wrong way&amp;quot; - if a bunch of pink mohawks show up for the meet, it&amp;#039;s gonna be a pink mohawk run.&lt;br /&gt;
&lt;br /&gt;
Question: What are your views on consequences and failure?&lt;br /&gt;
&lt;br /&gt;
Answer: That&amp;#039;s what we&amp;#039;re all here for, isn&amp;#039;t it?  We make choices in order to get the consequences!  Failure is incredibly common, or should be - &amp;quot;the heroes walked straight to their objective and beat up everyone, then won!&amp;quot; is not a very interesting story.  Failure generally means injuries, setbacks, and a degrading position - that is, the perfect ground for a dramatic reversal!  Full-on crash-and-burn failure is generally something that isn&amp;#039;t going to take a player by surprise.&lt;/div&gt;</summary>
		<author><name>NotAProblemTiger</name></author>
	</entry>
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