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	<title>User:Tyneman - Revision history</title>
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	<updated>2026-05-13T19:46:42Z</updated>
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		<id>https://shreloaded.net/index.php?title=User:Tyneman&amp;diff=127144&amp;oldid=prev</id>
		<title>Tyneman: Created page with &quot;== Tyneman As A GM ==  === Philosophy === When it comes to GMing, my core tenants and philosophy is simple - if the players had fun, and they enjoyed the run on anything more than a &quot;laugh at how bad it is&quot; level, then I succeeded as a GM. Games are meant to be fun, simple as. However, this doesn&#039;t mean I shy away from difficulty - nay, the victory earned tends to be the most fun, as opposed to &quot;oh, yeah, for this deadly, you&#039;re punching &#039;&#039;4&#039;&#039; infants instead of 2&quot;.  ===...&quot;</title>
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		<updated>2024-06-08T06:11:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Tyneman As A GM ==  === Philosophy === When it comes to GMing, my core tenants and philosophy is simple - if the players had fun, and they enjoyed the run on anything more than a &amp;quot;laugh at how bad it is&amp;quot; level, then I succeeded as a GM. Games are meant to be fun, simple as. However, this doesn&amp;#039;t mean I shy away from difficulty - nay, the victory earned tends to be the most fun, as opposed to &amp;quot;oh, yeah, for this deadly, you&amp;#039;re punching &amp;#039;&amp;#039;4&amp;#039;&amp;#039; infants instead of 2&amp;quot;.  ===...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Tyneman As A GM ==&lt;br /&gt;
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=== Philosophy ===&lt;br /&gt;
When it comes to GMing, my core tenants and philosophy is simple - if the players had fun, and they enjoyed the run on anything more than a &amp;quot;laugh at how bad it is&amp;quot; level, then I succeeded as a GM. Games are meant to be fun, simple as. However, this doesn&amp;#039;t mean I shy away from difficulty - nay, the victory earned tends to be the most fun, as opposed to &amp;quot;oh, yeah, for this deadly, you&amp;#039;re punching &amp;#039;&amp;#039;4&amp;#039;&amp;#039; infants instead of 2&amp;quot;.&lt;br /&gt;
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=== Messing With Runs ===&lt;br /&gt;
Unless everyone&amp;#039;s down with it (in which case, I&amp;#039;d say maybe prepare a secondary character who is down with the run concept at a base, in case they&amp;#039;re not) then don&amp;#039;t apply a PC to a run they&amp;#039;d be opposed to. If Keeb-Smasher 4000 applies to a job helping a Tir orphanage, I&amp;#039;d only accept it if this was a sudden change of heart, since the other players are most likely trying to not go against the J or anything of that sort. But, if everyone agrees, go for it.&lt;br /&gt;
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When it comes to derailing them, I imagine that&amp;#039;ll just happen naturally, but generally, don&amp;#039;t go into a run hoping to derail it. It may just happen, because Shadowrun&amp;#039;s a game about problems coming up to foil plans, but intentionally trying to do it - again, unless the other players are cool with it - might go against what other players want. But again, if other players are down, go for it.&lt;br /&gt;
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=== Realism and Tonality ===&lt;br /&gt;
Everyone and their mother knows Shadowrun isn&amp;#039;t realistic, and I&amp;#039;m not going to be an iconoclast - go outside and tell me when you see a dirtbike riding elf shooting lightning from his eyes at ork gangsters because they sicked a ghost on him to steal his drugs. But, of course, just because it&amp;#039;s &amp;#039;&amp;#039;flagrantly&amp;#039;&amp;#039; laughing in the face of realism in some aspects doesn&amp;#039;t mean it can&amp;#039;t be deeply real in others, which leads to the next topic - tonality. I&amp;#039;m fine going either way, though when it comes to writing, I like to go for a bit of darker twists and making the best of bad situations - but I can also make silly and dumb runs, because that&amp;#039;s fun. Runners, at least in my view, are beacons of light in the shadow, even if sometimes that light decides to burn down a house. They&amp;#039;re forces of change in a world which needs it - but also can be forces of &amp;#039;&amp;#039;very bad change&amp;#039;&amp;#039;, who do horrible things just because the highest bidder wants it. &lt;br /&gt;
&lt;br /&gt;
=== Consequences ===&lt;br /&gt;
Shadowrun is fun &amp;#039;&amp;#039;because&amp;#039;&amp;#039; of consequences, the mistakes that lead to stories that last forever. While I&amp;#039;m not Gygaxian - I&amp;#039;m a big fan of assumed competence because you&amp;#039;re not a criminal mercenary who can hack computers with your brain out of character - I do have fail states and bad outcomes in my runs, you can mess up runs. Of course, if you prepare and preplan, you can do quite well, but without a keen mind, you can end up in a bad situation, and whether you get out of it unscathed or end up an ominously named trideo is up to your ability and how bad of a situation it is.&lt;/div&gt;</summary>
		<author><name>Tyneman</name></author>
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