Difference between revisions of "Explosive Intentions!"
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==The Meet== | ==The Meet== | ||
Cortez was a mess, completely unorganized and uninformed as to what his client wanted. Reading scarcely off the envelope he had full of the descriptors for the run. Eventually, they talked him into handing over the folder, taking the job and excusing the Johnson. | Cortez was a mess, completely unorganized and uninformed as to what his client wanted. Reading scarcely off the envelope he had full of the descriptors for the run. Eventually, they talked him into handing over the folder, taking the job and excusing the Johnson. | ||
Most of the planning ended up happening after he left, watching the poor scrambled mess just flub the delivery and leave quietly and embarrassed. | |||
==The Plan== | ==The Plan== | ||
Scout the place out, head in later in the day, and infiltrate the place! | Scout the place out, head in later in the day, and infiltrate the place! | ||
After they get | After they had Nico get some extra information with some matrix searches, they decide that a social encounter may be doable. Having Nico and Sam's contact in the Vory offer the man an opportunity. | ||
Frieren was to provide the magical help, while Sam and Nico provided the front. | |||
==The Run== | ==The Run== | ||
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So, using Sam's car, and Nico's speed, the group of them do a cursory scout of the building, finding that it's trapped and has watcher spirits on the inside. | So, using Sam's car, and Nico's speed, the group of them do a cursory scout of the building, finding that it's trapped and has watcher spirits on the inside. | ||
Nico, decides, as was discussed inside of the plan. | Nico, decides, as was discussed inside of the plan, to try to do some talking. He walks out into the middle of the street, and basically just yells up to the building that he's looking for Royce. They send someone down, and after an intense encounter that nearly started combat, they go and bring him inside. | ||
Frieren and Sam post up at a window not long afterwords, Sam cutting the grenade rigged to the shabby window, and the bunch of them getting ready to move in when necessary. | |||
===Where Things Went Sideways=== | |||
Nico is brought upstairs to meet with Royce, an eccentric man with lots of plush furniture, a nice coat, and a panther dozing in the side of the room. The two exchange words, small grievances building up brick by brick as he talks to Nico. Despite Nico having come in with a lie, the man here wasn't going to bend to intimidation. For he, had a trump card. | |||
After things escalate, and Royce can tell things are going sideways. His snide remarks and uncouth behavior leading him closer and closer to the grave, he reveals a bomb vest from under his coat. Explaining that if Nico doesn't leave, and tries to hurt him, the bunch of them will make him leave. | |||
Nico snaps, lunging for Royce's chest with arcs of electricity leaping from Nico's hands to to vest, detonating the bunches of plastic explosives strapped to his chest. Nico is immediately ripped apart and flung from the building, Royce vaporized as the rickety old warehouse comes crumbling down. | |||
Sam and Frieren both dash for the exit, but with too little time, Frieren is caught right before the exit. The building comes collapsing down on top of her, though only scratching her draconic form as Sam is required to dig her from the wreckage. | |||
==Aftermath== | ==Aftermath== | ||
A building on the edge of glow city collapses after an explosion goes off on the second floor. The scattered remains of some kind of large feline and a metahuman of indeterminate features have been found. | - A building on the edge of glow city collapses after an explosion goes off on the second floor. The scattered remains of some kind of large feline and a metahuman of indeterminate features have been found. | ||
- SK claims a bunch of insurance money. | |||
- Nico burnt an edge, and gained social stress. | |||
Negative Quality For Nico: | ==Rewards for Explosive Intentions! (Medium: 4 RVP)== | ||
Social Stress (Bombs and big coats) | |||
- 1 Karma (1 RVP) | |||
- 6 CDP (3 RVP) | |||
- 2 CDP | |||
===Negative Quality For Nico:=== | |||
- Social Stress (Bombs and big coats) | |||
Run consequences: | Run consequences: | ||
Nico burnt an edge, and is forced to take revenant adept or be dead. | |||
Run Failed | - Nico burnt an edge, and is forced to take revenant adept or be dead. | ||
- Nico gains 1 noteriety for blowing himself up and causing the run to fail. | |||
- Run Failed | |||
==Game Quotes== | ==Game Quotes== |
Latest revision as of 05:13, 20 October 2024
Explosive Intentions! | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Major Corp | ||||||||
Nicolas Frieren Samael |
Character1 Character2 |
Summary
Simple run, in and out, 20 minute adventure!
A man who goes by the name of Royce has moved into town, and has been picked as the most recent form of bait to lure out runners. Getting bank rolled by SK, Royce's main job is to continue to do whatever he's doing, but just to slip word about some super secret briefcase to the locals. Low and behold, a runner team came knocking!
Then blew up.
Background
The team was hired by a local smuggler, Cortez, to retrieve a silver case from Royce, a paranoid rival smuggler operating out of a fortified warehouse in the Blackridge Market. The case was rumored to contain valuable magical reagents tied to a talismonger’s operation. Royce, known for his distrust of tech, had heavily trapped his hideout and employed street-level enforcers, a couple of low-tier mages, and a paracritter as his final line of defense.
The Meet
Cortez was a mess, completely unorganized and uninformed as to what his client wanted. Reading scarcely off the envelope he had full of the descriptors for the run. Eventually, they talked him into handing over the folder, taking the job and excusing the Johnson.
Most of the planning ended up happening after he left, watching the poor scrambled mess just flub the delivery and leave quietly and embarrassed.
The Plan
Scout the place out, head in later in the day, and infiltrate the place!
After they had Nico get some extra information with some matrix searches, they decide that a social encounter may be doable. Having Nico and Sam's contact in the Vory offer the man an opportunity.
Frieren was to provide the magical help, while Sam and Nico provided the front.
The Run
During scouting, Tomebound immediately found that there was a weak, force 4 alarm ward, which prevented the spirit from scouting much further than the outskirts on the astral.
So, using Sam's car, and Nico's speed, the group of them do a cursory scout of the building, finding that it's trapped and has watcher spirits on the inside.
Nico, decides, as was discussed inside of the plan, to try to do some talking. He walks out into the middle of the street, and basically just yells up to the building that he's looking for Royce. They send someone down, and after an intense encounter that nearly started combat, they go and bring him inside.
Frieren and Sam post up at a window not long afterwords, Sam cutting the grenade rigged to the shabby window, and the bunch of them getting ready to move in when necessary.
Where Things Went Sideways
Nico is brought upstairs to meet with Royce, an eccentric man with lots of plush furniture, a nice coat, and a panther dozing in the side of the room. The two exchange words, small grievances building up brick by brick as he talks to Nico. Despite Nico having come in with a lie, the man here wasn't going to bend to intimidation. For he, had a trump card.
After things escalate, and Royce can tell things are going sideways. His snide remarks and uncouth behavior leading him closer and closer to the grave, he reveals a bomb vest from under his coat. Explaining that if Nico doesn't leave, and tries to hurt him, the bunch of them will make him leave.
Nico snaps, lunging for Royce's chest with arcs of electricity leaping from Nico's hands to to vest, detonating the bunches of plastic explosives strapped to his chest. Nico is immediately ripped apart and flung from the building, Royce vaporized as the rickety old warehouse comes crumbling down.
Sam and Frieren both dash for the exit, but with too little time, Frieren is caught right before the exit. The building comes collapsing down on top of her, though only scratching her draconic form as Sam is required to dig her from the wreckage.
Aftermath
- A building on the edge of glow city collapses after an explosion goes off on the second floor. The scattered remains of some kind of large feline and a metahuman of indeterminate features have been found.
- SK claims a bunch of insurance money.
- Nico burnt an edge, and gained social stress.
Rewards for Explosive Intentions! (Medium: 4 RVP)
- 1 Karma (1 RVP)
- 6 CDP (3 RVP)
- 2 CDP
Negative Quality For Nico:
- Social Stress (Bombs and big coats)
Run consequences:
- Nico burnt an edge, and is forced to take revenant adept or be dead.
- Nico gains 1 noteriety for blowing himself up and causing the run to fail.
- Run Failed
Game Quotes
Player After Action Reports (AARs)
Nico - Not uh.. not my finest work, admittedly. Frankly, a fucking horrendous showing. God - why did I let myself think I could face? The guy had a bomb vest! And a cracked-out radiation cat! I am a fucking buffoon. ...At least I lived.
Samael - You daft... ridiculous man. This is why we do not let you talk to people on jobs. This is why you have me to help you. Good god, man. You'd be dead if not for that ridiculous magic of yours. I cannot wait for you to grow your bloody bollocks back so I can give you a swift kick in them.