Difference between revisions of "The Dweller on the Threshold"
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==Summary== | ==Summary== | ||
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.<br> | A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.<br> | ||
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report | To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.<br> | ||
Now they now owe a favor to the djinn sheikhs. | |||
==Background== | ==Background== | ||
Revision as of 21:34, 8 August 2025
| The Dweller on the Threshold | ||||||||
|---|---|---|---|---|---|---|---|---|
| Part of The Royal Death Pits of Ur | ||||||||
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| Factions Involved | ||||||||
| ShadowHaven | Desert Spirits | Opportunistic Treasurehunting Djins | ||||||
|
Delphi Aishar Ty Vallynn Titan Gulliver |
Scorpius1 (F10) Scorpius2 (F10) Crawler (F10) Ghast (F10) Gumtoad (F10) |
Opportunistic Djin1 Opportunistic Djin2 Opportunistic Djin3 | ||||||
| Casualties and losses | ||||||||
| 6 | 0 | |||||||
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Summary
A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.
Now they now owe a favor to the djinn sheikhs.