Player Rules

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Creating a Character

Overview

Priority and Sum-To-Ten allowed.

Some players may earn a character slot that can use prime generation rules as reward for future charity events.

Special characters like metasapients and infected are allowed but experience playing other things first is heavily recommended.

Certain qualities like Amnesia are allowed but have a lower priority to get approved due to the extra burden on the chargen staff.

Players with over 5 existing and active characters will have lower priority to get approved.

Advisement

If your character's primary lifestyle is located outside of Seattle and you lack a rail pass, you will likely incur transportation fees and fatigue before runs, at GM discretion.

Maintaining a Character

Skill Training

Improving a Single Skill, without a Trainer
New Skill Level Training Time Cost
1 1 Day 0 nY
2 4 Days 0 nY
3 9 Days 0 nY
4 16 Days 0 nY
5 25 Days 0 nY
6 36 Days 0 nY
7 49 Days 0 nY
8 64 Days 0 nY
9 81 Days 0 nY
10 100 Days 0 nY
11 121 Days 0 nY
12 144 Days 0 nY
13 169 Days 0 nY
Improving a Single Skill, with a Trainer
New Skill Level Training Time Cost
1 1 Day 2000 nY
2 3 Days 4000 nY
3 6 Days 6000 nY
4 10 Days 8000 nY
5 15 Days 10000 nY
6 21 Days 12000 nY
7 28 Days 14000 nY
8 36 Days 16000 nY
9 45 Days 18000 nY
10 55 Days 20000 nY
11 66 Days 22000 nY
12 78 Days 24000 nY
13 91 Days 26000 nY
Improving a Group Skill, without a Trainer
New Skill Level Training Time Cost
1 2 Days 0 nY
2 6 Days 0 nY
3 14 Days 0 nY
4 24 Days 0 nY
5 38 Days 0 nY
6 54 Days 0 nY
7 74 Days 0 nY
8 97 Days 0 nY
9 122 Days 0 nY
10 151 Days 0 nY
11 183 Days 0 nY
12 217 Days 0 nY
13 255 Days 0 nY
Improving a Group Skill, with a Trainer
New Skill Level Training Time Cost
1 2 Days 3000 nY
2 5 Days 6000 nY
3 9 Days 9000 nY
4 15 Days 12000 nY
5 23 Days 15000 nY
6 32 Days 18000 nY
7 42 Days 21000 nY
8 54 Days 24000 nY
9 68 Days 27000 nY
10 83 Days 30000 nY
11 100 Days 33000 nY
12 118 Days 36000 nY
13 137 Days 39000 nY

Attributes

Increasing an attribute takes a number of days equal to the new Attribute Rating*3 days.

Combined Training

Attributes and skills can be trained simultaneously, whether doing multiple skills (as per LOG) or skill groups.

Shadowgrid Houserules and Custom Mechanics

Contacts

Shadowgrid uses a custom contact system you can read about here

Banned Books

Banned spells

Everything involving blood, bug, and toxic magic is restricted to npcs.

Players are also banned from using the spells: Convert Blood to Ichor, Inflict Disease, Plague Cloud, Rot, everything related to pollution and radiation.

Banned Mechanics

Customizing Drugs

Banned Items

One Shot Dart Gun

Medusa Extensions (Page 147, Cutting Aces)

Pheromone Detection (Page 144, Cutting Aces)

Shaman Tuxedo (Page 143, Cutting Aces)

Painade (Page 135, Cutting Aces)

Smuggling compartment (dwarf, human, elf, or ork) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowGrid)

Smuggling compartment (troll) (Page 186, Stolen Souls) (We only use the Rigger 5 smuggling compartments on ShadowGrid)

Official Emergency Vehicle attribute modifier (Page 187,197 Stolen Souls)

Banned Lifestyle Options

Traveler Lifestyle

Thrifty

W Zone

Banned qualities

Better to be Feared than Loved

Carrier

Dead Emotion

Dracoform (Any)

Friends in High Places

Hung Out to Dry

Immunization

One of Them

Pregnant

So Jacked Up

Tough and Targeted

Altered qualities

Some addictions are better suited with the Dependant quality, and thus we recommend its use instead for alcohol, cigarettes, coffee, video games etc. Speak to your CharGen Minion to see if dependents or addiction applies.

Altered and Clarified Items

Nemesis Arms Praetorian (134, Cutting Aces) - Accuracy code should read 4(5), not 4(6).

Ghost Box (141, Cutting Aces) - This is not like trid phantasm, it gives merely a sense of unease and a floater like affect in the eye. The most using this device will give is social modifiers.

Subliminal Subacoustics (146, Cutting Aces) - Don't argue with the GM about emotions that fit.

AR Enhanced (138, Cutting Aces) - Creation of your own is permitted only on-table at GM discretion and shall not be carried off the table on which they were created. AR Fashion can be assumed to be part of your lifestyle at the following levels, or may be paid for seperately at the listed prices. Casual is included in Low Lifestyle, Business in Medium Lifestyle, Formal in High Lifestyle, and Designer in Luxury Lifestyle.

Custom Items and Mechanics

WFTM / WFTP

After a run you may trade karma for nuyen (Working for the man) or vice versa (Working for the people) at a ratio of 2000nY to 1 karma. This can be done up to 5 times per run. In any case, you must document this on the page for the run in the rewards section. If you have a quality that taxes income, apply to tax to the initial amount you earn.

Burner SINs

Players may buy burner sins and associated licenses at the same availability, but with 20% of the cost. These SINs expire after 1 week and may not leave the session they were bought in.

Gear

You cannot purchase Mil-Spec armor without a special run.

You can't purchase items with availability over 20, unless it is upgradable (ie, has a rating). The exception to this is:

  • You can't purchase foci over availability 19, even though they are otherwise upgradable and have a rating
  • You can purchase Deltaware, but you must record on your wiki page which corp you got each piece from

Upgrades

You can upgrade (paying only the difference in cost) anything that has a rating. If the gear also has a quality (like cyberware), there is an additional 25% fee for upgrading.