Mechanics Thread I
Mechanics Thread I# QUERYff918f5cc472c7616363488065555f92
So somewhat related to the answer given for whether or not Practice x 3 works for things such as spellcasting. Would special work area increase "relevant limits" for such skills as ritual spellcasting and artificing. Relevant text below. SPECIAL WORK AREA (POSITIVE, P. 370, SR5) Applies to a single asset (Garage or Workshop). Can be purchased more than once per lifestyle. The 1,000 nuyen per month additional cost applies each time this is purchased, as does the +2 bonus to the Limit for relevant skill tests performed in the area.
Mechanics Thread I# 1957fd89eca19b628df30f4f0cd47eca
1. The limitations on slots as relating to Easy Breakdown and Chameleon Coating will remain in place. 2. The Ares Briefcase Shield is non-ferrous and not itself affected by MAD scanners. It does not provide shielding to items within it, nor will Mechanics Team create wholesale rules for MAD shielding. 3. For simplicity's sake, Adapsin will provide immediate essence reduction of already implanted 'ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of "Yo, street doc, rip out all my 'ware and put it back in." 4. You cannot put a sleaze dongle on an RCC. You can modify in a sleaze rating per device modifications, then run Smoke and Mirrors or other sleaze-boosting programs. 5. You cannot call a shot with spellcasting of any variety. 6. Bullseye burst does not provide any defense penalty, regardless of how many bullets are fired.
I guess I'll do the beginning honors 1. The inability to put both chameleon coating and powered breakdown has been a thorn on the side of stealth. Could PCs be able to pay the price and add both to a single side slot? 2. Could PCs pay an extra sum to make the Ares briefcase shield MAD proof, or otherwise get a MAD proof briefcase? 3. Does Adapsin retroactively reduce essence cost of already implanted cyberware? 4. Can you put a sleaze dongle on an RCC? Because that would give riggers an actual chance against deckers. 5. Can you make called shots with single target indirect spells, like lightning bolt? 6. Does bullseye burst apply the -2 defense penalty?
Mechanics Thread I# 95966fd2a666bc567ba33c7bb66bfd49
Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty easy to not detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.
The biofiber pocket (HT 185) says that it obscures the auras and astral forms of foci using dual natured plant life contained within the pocket. Does that mean that this plant life has an astral form that can be detected through assensing? If so, the availability 10F biofiber pocket would give away its own illegal existence, as well as being a big neon sign saying 'search me, I'm hiding foci!' to any assensing security mage or spirit. If not, that raises the question of how the biofiber pocket actually works (and potentially if it is even necessary).
Mechanics Thread I# 6056c9a6d45ad4083025c150caacd727
> "In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book." This rule is in effect on ShadowHaven.
Do we use this missions rule? "In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book." On that which missions rules besides this if any do we use?
Mechanics Thread I# 04957714b92ca583a2d21d4942914bbf
Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity, or you pay in essence. In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.
How in gods name do Modular Connectors work for limbs? Can they be put in limbs, like putting a modular connector into an obvious cyberleg to have the ability to switch it out from the knee and below?
Mechanics Thread I# 23ae80249fc04747aca75959ec909dda
In order to attempt Calling, you must make the papropriate Logic + Arcana extended test to identify Paraphenalia each time.
Calling Ritual, Street Grimoire Page 126 The composition of paraphernalia is always specifc to the class of spirit (e.g., shedim, leprechaun, etc.). Identifying the necessary paraphernalia to call a specifc spirit type requires a Logic + Arcana [Mental] (20, 1 day) Extended Test Do I have to do this for each time I attempt Calling, or only once per class of spirit?
Mechanics Thread I# a801d8acf876722220db26472c19f475
Chemical Seal may be applied to any armor that comes with it's own helmet automatically. In order to use this chemical seal, it must be... * Placed via capacity into the body of the armor * The helmet must be worn * And there can be no other helmet or head-covering worn in addition to it. In essence, the helmet must be closed-face, precluding one from wearing a ballistic mask or helmet on top of it. The sole exception is for Full Body Armor, which can recieve a chemical seal without the use of capacity, by having it inbuilt at the increased availability and cost listed in the core rulebook. This is only for Full Body Armor, however, not any other armor. --- Chemical Seal does not have any particular effect on sunlight. A material's porousness to liquids and chemicals has no impact on the ability of ultraviolet (or infrared, for that matter) light to pass through. However, most armor that is capable of providing chemical seal will by it's nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation. Ultimately, specific cases will come down to GM fiat, however, if no skin is exposed it likely qualifies for a reduction. Assume UV treatment is part of your lifestyle costs.
1: Can you put a chemseal in an urban explorer jumpsuit with the helmet? 2: Does chemseal provide enough protection from the sun to reduce an infected allergy to sunlight to mild? Does radiation protection 6? 3: What exactly would qualify for it to protect if the above doesn't? For reference, this is in relation to a vampire. Citations: http://forums.shadowruntabletop.com/index.php?topic=24596.msg484042#msg484042 for the Infected bits, and the Urban Explorer is from the CRB. It's basically a jumpsuit/courier outfit that can come with a full helmet.
Mechanics Thread I# d2e540b9db64214992d55b1c4668b6fd
A nartaki, or anyone else with Shiva Arms, requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm. The Bilateral Coordination Coprocessor will reduce penalties by 2 for any given action. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. I suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.
Does a Nartaki require three instances of Ambidexterity to eliminate their penalties? Note, penalties, not pool splitting. AMBIDEXTROUS COST: 4 KARMA The Ambidextrous character can handle objects equally well with either hand. Without this quality, any action per- formed solely with the off–hand (i.e., firing a gun) suffers a –2 dice pool modifier (see Attacker Using Off-Hand Weapon, p. 178). From the CRB, page 71. There's an incredibly cheap piece of ware, Bilateral Co-ordination Co-processor, that's about 0.2 Esse and 4.5k Nuyen to eliminate the penalties for all hands, yet it seems like Nartaki's need to take Ambidexterity three times to eliminate their offhand penalties.
Mechanics Thread I# 41f869531d3827d1f08cb7e29e654bf4
The Hobo With A Shotgun actually states that you will not willingly stay in a better lifestyle than squatter. This means that you cannot pay for it and add it to your sheet. The penalty to mental attributes will apply if you are *forced* into that situation, such as if a fellow runner kidnaps you and locks you in their penthouse in order to try to cure your obvious mental illness. The Hobo With A Shotgun quality actually does not care about your comforts and necessities value, nor any other value of an advanced lifestyle. Incidentally, a Bolt Hole is not intended for long term inhabitation. While the argument could be made that neither is a particularly sturdy cardboard box hidden under a pier, the difference is a little academic - Hobo With A Shotgun does not permit you to stay in a Bolt Hole willingly. It's something about the roofs, man.
The Hobo With a Shotgun quality gives -2 to mental attributes if you stay in a better lifestyle than Squatter. Would staying in a Bolthole lifestyle trigger this penalty? For comparison, Squatter's max Comforts level is 2 while Bolthole's is 3 but you could always not go full on the comforts for the bolthole if that would be a deciding factor.
Mechanics Thread I# 9237abdd4be6e9617b3b6a2a1750c1b9
Touch is a valid Unarmed skill specialization.
Given the rulings/clarifications about Unarmed specs (allowing nerve strike, shock gloves and knucks). Is Touch a valid Unarmed spec?
The Virtual Machine Program does **not** increase the number of autosofts that an RCC can run. The RCC can run any common or hacking program, though many of them will not be useful. The sole exception is that they cannot run programs that alter an attribute they do not possess already. This means they cannot run, for example, Smoke and Mirrors to gain a sleaze score unless they somehow already have one.
Does the Virtual Machine program increase the number of autosofts an RRC can run? And while I'm at it: "Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 243) for more detail." -Rigger Programs Sidebar, pg. 269 Core Are these the *only* programs that can be run on a RRC?
For the purposes of drone mounts, Hunting Rifles will include all Sporting rifles. Sporting rifles will include all such weapons listed explicitly in crunch as a sporting rifle or using the sporting rifle specialization, as well as the Ruger 950. Sniper Rifles will include all other non-shotguns utilizing the longarms skills.
What is a "sniper rifle", and what is a "hunting rifle"? I ask specifically in reference to drone weapon mounts.
Mechanics Thread I# 5f996dd61b864bb954528bbbb08cfe88
When fencing gear, players are encouraged to utilize the rules basing the return on a contact's loyalty. However, if the choose to utilize the method that involves finding a buyer, it must be rolled out, at a table, with a GM. Needless to say, if a GM is found to be playing it fast and loose with this, the Thematics Department will probably be very grumpy with them.
I seem to be making a lot of these lately... Fencing Gear pg. 418 Core Is there a standard for the buyer's dice pool? Is this confined to tables and GMs decide on the fly? Something else I'm not thinking of?
Mechanics Thread I# 5182213c407bf347be123b94df10f397
Given that people no longer recieve contact chips each month with rent, this question is no longer relevant to the Haven.
Two rules have been established on the haven, with an unclear interaction: * Characters do not have to pay rent out of pocket for their first month, because they are considered to have already paid rent for that month (prepaid) during chargen. * For every month that characters pay rent, they receive 5 contact chips to improve the loyalty of their contacts. Do characters gain chips for the first month, in which they paid rent in advance?
Mechanics Thread I# f4609b58dda1441ddaa8344d2dfb6e94
Implants of any kind cannot be both implanted in a living body and be a focus. Per SG, the conflicting auras do not permit it. EDIT: Qi foci may explicitly be tattooed. As a result, one may have a cyberimplant that is also a Qi Focus. Other foci remain invalid targets.
Can you turn cyberweapons like Hand blades and spurs into weapon foci?
Mechanics Thread I# 40f3530eb0ef26c49a9d4b2a60fa605a
Free spirits cannot learn or utilize the Calling Ritual. As a general rule, "Can a spirit make more spirits" will be answered with "No" unless there is an explicit "Yes" as an exception to the general rule. As relates to the Calling Ritual, someone who is Mundane (and thus able to utilize Arcana instead of Ritual Spellcasting) shall be considered to be someone who has no Magic score whatsoever. This means that Emerged can, but that non ritual spellcasting Awakened cannot. Incidentally, it also means that Dual Natured beings cannot unless they have Ritual Spellcasting.
Can Free Spirits learn and use the Calling Ritual? Related: The Calling ritual states that Mundanes can use Arcana instead of Ritual Spellcasting; does this mean Emerged and non-ritual casting Awakened (Adepts, some Mysads, aspected Magi) cannot?
Mechanics Thread I# eac17c205f816c78cc04f026b19f1e1a
Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move. While this is only explicitly stated under Dead/Inanimate Vessels, we will extrapolate this to apply to living ones as well.
Spirit physical bodies can ignore gravity. This is known, and explicitly called out as 'physical bodies' not 'materialized bodies'. Inhabitation (spirit power) allows a spirit to completely take over a host body, as with bug spirits, and some bugs have wings and the ability to fly explicitly stated, What about Possession (a different spirit power)?
Mechanics Thread I# 155007500a44ba2707df1ebcccb062f9
You cannot handwave any skill training. The rules for training skills are pretty much always in effect. One's initial downtime period begins immediately after being approved, however, one cannot backdate anything into this time period. They possess only the nuyen and karma that they had when they exited character creation. Given that you cannot place GMP into a character until after their first run, they will likely need to go on a run in order to see any serious growth. Adrenaline Surge will function only on Meat initiative.
1. How many Rank 1 skills could I realistically handwave after each run? 2. How long after getting approved do you start accumulating downtime? 3. Does Adrenaline Surge apply to Matrix and Astral Initiative?
Mechanics Thread I# 911c33dbf55f24dbe8ea046abca9f9f9
Please phrase your question in the form of a question.
Mechanics Thread I# ff04839a77e23e8b923b35c1c3ae0cb0
It is **not** possible to substitute as stated in your original, unedited question.
Could it be posible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit. PG 201 SG) to instead undertake a metaplaner quest (initiation run)
Mechanics Thread I# 2ee3f04a7fb3770ae2e580782c08074d
Just to clear this up, because I'm tired of the arguing, does magic count as an augmentation (in the case of some augmentations saying they don't stack with other augmentations?) Or is it this stupid case by case depending on the precise wording of the spell/power and if it contains the *specific word* "augment"?
Mechanics Thread I# 215fa625ae6afcc2883d6acf3851c9fc
While channelling, being possessed, or being inhabited, you cannot utilize foci, as they have not been bonded to the you+spirit amalgram, and have only been bonded to you. This is universally true, not just in relation to critter powers, but in relation to all rolls that would utilize the foci.
If your channeling and using spirit powers, can you add power focus to the spirit power?
Mechanics Thread I# f8ac6e478af4e4ad7af9024de137b2ad
Trust Fund covers only the base cost of the lifestyle for your metatype, without any adjustments due to subscriptions or addons. However, these may be added onto the lifestyle "out of pocket", which can include your monthly stipend but is permitted to exceed it.
Does trust fund cover subscription costs? If I take a platinum skillsoft subscription, which become part of lifestyle cost. Does my trust fund which covers "Medium Lifestyle" which is still is mind, cover the subscription?
Mechanics Thread I# 8d94d51b4121b8879ab4f083875deef5
Alternate Spider, as listed on FA 100 will be given one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174), instead of the listed benefits.
On page 95 of Forbidden Arcana, the alternate Spider mentor spirit grants 2 free ranks of the spirit claw adept powers as one of its advantages. However, according to Street Grimoire page 174, spirit claw doesn't have levels. Should anything be done about this?
Mechanics Thread I# 95149141867f78a1daacea280b5e76a0
The Gyrojet pistol has two types of ammo. The full statline will be provided below. One of these is fabricated but identical to what is listed in Hero Lab. - Gyrojet Ammo - +0 DV, +0 AP. 12F availability. 80 nuyen/10 rounds. Gyrojet Stick'n'shock - -2S(e), -5 AP. 14R availability. 160 nuyen/10 rounds.
What is the information for normal, non-SNS Gyrojet ammo for the gyrojet pistol? It doesn't appear to be in the errata or Hard Targets.
Mechanics Thread I# a334f81f941f948cdacac942e10b3a5f
1. Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM, at their sole perogative. Monofilament whips may not be used for the Entanglement called shot, per RAW. Monofilament whips may be used for the Nerve Strike adept power. 2. This question is on hold until the selection of a permanent Chargen head. Please wait until we have one, then thread it again. 3. In order to utilize a "free" quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements. 4. Digigrade legs cost both essence and capacity. The increased essence cost is affected by 'ware grade as usual. It adds to the essence cost of the leg for the purposes of reductions. This is weird, I know but the table is *pretty clear.* 5. The Ares Screech Sonic Rifle works against targets who are deaf or who have cyberears off just the same as those who are not deaf, or who have normal ears. The Ares Screech Sonic Rifle cannot be used for called shots. I mean, seriously. Come on man. 6. Prototype Transhuman Bioware is not special. It is still detected by Assensing, and it is still rejected by those things that push out other 'ware. If this affects an active character, please reach out to Council immediately. 7. In order to exit a subduing combat as the subduer, one must take a free action. If one has a free action available, they may do this at any time, the same as most other free actions - it need not be on their turn. However, the previously subdued party is free, since they are still in contact at that point, to take an interrupt action to attempt to subue their opponent. This is a -5 initiative interrupt action as described under "Suduing" on page 123 Run and Gun. They may also attempt a Reversal using the rules found in the same section, assuming they possess the appropriate training. There is no interrupt action needed to release a subduing combat, so your original question possesses an invalid supposition. 8. Tentatively, the increased initiative from the Improved Reflexes adept power will not stack with drugs that provide bonus initiative dice. This is subject to change at a later date.
Here's my next set of questions: 1. Can monofilament whips be used for the sweep, entangle and nerve strike maneuver? 2. Pg 119 of Run Faster states *"While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies."* Can negative metagenic qualities be taken by non SURGED metatypes or metavariants on the Haven? if so how many metagenic qualities can be taken (any limits)? 3. Do you need to meet the requirements for qualities granted to you for free? For example, Dark Ally granted by Traditionalist Black Mage, which has a requirement of Binding 7 and Ritual Spellcasting 9 normally, but is given for free by TBM. Or does "free" simply mean no karma cost to buy it, but you still need to meet the requirements. 4. If you are putting digigrade legs in Obvious full legs. Does it cost capacity **and** essence? Because pg 89 of Chrome flesh is showing 4 capacity and 0.25 essence cost per leg, in addition to cyberleg essence cost. 5. Can you make called shots with the ares screech rifle (mostly wondering about CS vitals)? Also, can turning off your cyber ears give you immunity against the damage done by screech rifle? 6. Does PT bioware affect regeneration? Specifically does PT ware count as deltaware for purposes of not getting rejected by regeneration, or does it get rejected like regular bioware? 7. If you launch an impact grenade at a target A, currently subduing B. Can target A use an interrupt action to let go **and** run for their life with a single interrupt action? Or will it require two interrupts, one to let go and one to RFYL? 8. Do initiative dice from drugs (like Kami or Jazz) stack with improved reflexes adept power?
Mechanics Thread I# fa04aa63ccd8d388818fe8a9ae1ae932
The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.
Is the Aztechnology one-shot-and-then-useless-forever, or can it be reloaded? Aztechnology Striker: The Striker is an extremely light disposable launcher—perfect when you want to de- liver a punch and make a quick, unencumbered getaway. Wireless: You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222). As far as I can see, it's basically an RPG launcher, jumped up to 2070s tech. It's cheap, it's light-weight, you can reasonable justify not reloading it and just dumping it to get the fuck out, BUT it does seem to actually be reloadable if you wanted to.
Mechanics Thread I# ece44b92de51b48241c73b1a061640db
For sanity's sake, assume that the free action in conjunction with the attack action for a Called Shot does not reset the Take Aim bonuses. It happens simultaneously, not prior to. So Take Aim and Called Shots can work together.
Should you be able to take a Called Shot with Aiming in some way, whether you do the Called Shot beforehand or after the Aiming? TAKE AIM A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but the benefits are lost if the character takes any other kind of action—including a Free Action— at any time before attacking. Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequen- tial Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification. Other actions don't really make sense at all, but Called Shot seems like it'd be perfectly reasonable. It's a houserule, but I figured it'd be worth asking, since it came up on voicechat today.
Mechanics Thread I# 24fb823bf696c9286d878c2ff90d8b27
For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including Shapeshifters) may both be considered willing and be considered subjects.
So, as most of us know with the two spells of mindlink, and mindnet, your able to communicate immages, emotions, and other senses to one another as a way of communication. However, it's stated that mindlink lets willing subjects within touching range send these thoughts to one another, and with mind net, it says a willing group of people. Now it's obvious that mindnet wouldn't work, but what classfies as willing subjects with mindlink? I understand that metahumans count...But what about things like animals? Or spirits? They should technically be considered subjects under the RAW of mindlink...Willing or not is a different matter together however, if somehow another subject besides metahumans was willing, would mindlink work?
Mechanics Thread I# c35d290391d1ffad722baa6c3b74a841
Nonmechanical impact of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume that they are a part of your lifestyle, though that might be a little tricky if you're a squatter. The real pro tip is don't be a squatter.
For a character that has something along the lines of Antidepressants or other medications that aren't quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?
Mechanics Thread I# 07dcf01c5640263db2a1a326afc80697
1. The Looking Glass spell permits UV light through just the same as regular light, and thus sunlight passing through would trigger Sunlight allergies. 2. Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers.
Looking Glass: Spell from Shadow Spells (pg 21): The spell allows the caster to change the properties of material to allow light to pass through it. How does this affect: a) Sunlight passing through with regards to allergies on Infected 2) Laser weapons passing through with regards to DV/range
Mechanics Thread I# b34aa9671cf1a28ddd60bb68a0bd2017
Concealability from multiple pieces of armor does not stack with other pieces of armor. It will however stack with a concealed pocket or a concealed holster. Note the singular articles there.
Concealability mods from clothes: Do they stack, eg mortimer stuff or cloak?
Stick n Shock Flechette can only be loaded into shotguns per RAW. Weapons with Flechette as part of their damage code default can *only* fire flechette rounds. This does not include Stick n Shock Flechette. Parashield Dart Pistols will be treated as Heavy Pistols for the purposes of mounting them on drones and vehicles. Parashield Dart Rifles will be treated as Sniper Rifles for the purposes of mounting them on drones and vehicles.
We have a bunch of guns whose dmg codes assume they are loaded with regular flechette ammo. Can these weapons be loaded with SnS flechette? And will that apply the -2 dmg, -5 AP of a SnS ammo instead of the blend of flechette and SnS codes that Catalyst gave SnS flechette? --- Parashield Dart pistols and Parashield Dart rifles & Drone weapon mounts. Can we have a documented answer to refer to about which kind of weapon mounts these weapons go into please?
Mechanics Thread I# 25a5801c6c5e6ed06e9371e88137e70a
You cannot apply a weapon focus to yourself. While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be foci.
Tattoo Magic: Street Grimoire pg 131. Can you therefore get an Unarmed Weapon Focus on yourself, and then apply Elemental Weapon adept power? EDIT: Seen Dusk's earlier question, updating: Can you do the weapon focus thing if you artifice yourself and therefore have the same aura? Related: Bioware, PT Bioware, natural weapons from other sources, including naga and changeling fangs, and changeling thagomizers
Mechanics Thread I# f70552bcfa6c0fcd8805f0679b9fa97d
Narco will reduce the *total* damage suffered during a dose of Buffout due to it's effects by two. It is **not** a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.
With how the rules of buffout work, and how Narco works in terms of drugs that deal damage...Does the effects of Narco take effect once you crash on buffout? Or every time you have to make a test on buffout?
Mechanics Thread I# c541e394c8e73e88af09154a8d769024
Warforms will cost 10 times as much as a normal animal, plus 20,000 additional nuyen. Both values are multiplicative with chimeric modifiers. Additionally, you are permitted to spend edge or burn edge on the behalf of your animals, including both warforms and non-warforms, and including the use of Not Dead Yet.
Is there any way we could get a price for warforms for us animal tamers. Its a template from howling shadows that can be applied to animals like chimeric modifications, but unlike chimeric modifications doesn't have a base price (chimerics is 3x the price of the animal, + another 25% for each mod)
Mechanics Thread I# 9cad57f76d4d9eefcb1966a21a54a367
When casting a ritual, including the ritual for an Ally Spirits, one uses Ritual Spellcasting.
As per SG for conjuring a Ally spirit. The very first 2 words call out a Ritual. But it does not call out Ritual spellcasting, and even calls out only summoning and Binding as the means of actually conjuring the ally spirit. So can we get a confirmation on that the Ritual, since it is not called out anywhere in the paragraphs for getting an ally spirit. That is is not actually used (even if you still need to learn that ritual for ally spirits)
Mechanics Thread I# 3fff7908407d2c41f50aeb44fd10c856
While I am happy to answer specific questions, I am not going to rule broadly. While Resonance Veil is very open ended and this can be a point in it's favor, it also makes it basically impossible to rule on properly. For now it remains in GM fiat.
Resonance Veil complex form relies rather heavily on GM fiat (like many of them do). I was hoping we could have a mechanics clarification that would establish a baseline for what can be accomplished. Something like... > 'Resonance veil can mimic the effects of a Spoof Command matrix action when successfully threaded (GM discretion applies as to whether Resonance Veil can have wider utility).'
Mechanics Thread I# 129606918b6e8ad5cc2fb876824ca0b3
You cannot buy hits to handload your own ammunition. However, remember that you can buy it. Further downtime rules are forthcoming. --- You are not a wall. You cannot carry around a *wall mounted* sensor housing. It must be mounted on a wall, with power hookups and a wall.
If you have 8 die in the armorer skill, can you buy the hits needed to hand load ammo? And can you wear a wall mounted sensor housing on your back like a backpack?
Mechanics Thread I# 31b361c99c2bdef9281258b73acba1f8
Pouncing Dragon is it's own special Complex Action. Utilizing it as part of a subdual action is not possible as a result.
With the MArt technique of pouncing dragon only working if you have supperior position, this begs the question... As subdueal gives one superior position, but yet doesn't require a test to deal damage, does pouncing dragon work with subdual in regards to dealing damage?
Mechanics Thread I# 2ed8627ca918e24024695c4bfa8b23a4
A weapon focus does not add dice to ramming tests, nor any other benefits of being a weapon focus. You cannot take the Adept Power Critical Strike for ram attacks, per RAW.
Can you turn a vehicle (or at least a ram plate) into a weapon focus? Assuming it only adds dice to ramming tests. By extension, what about adept powers that need a weapon focus, like Elemental Weapon? Followup: can you take the adept power Critical Strike for ramming?
Mechanics Thread I# c4df6dadb1887790bd317cf19d819e91
A rigger making melee attacks while jumped into a drone uses the relevant melee skill.
Which skill do riggers use when making melee attacks while rigged into a drone?
Mechanics Thread I# 4fd8d3638d2996fd2e8885722c2a6a95
A select sound filter set up to filter out a Paralyzing Howl provides bonus dice equal to the rating of the select sound filter on your defense test against the power. It does not provide immunity.
If I tune a select sound filter to not a Barghests howl, do I still get affected by paralyzing howl?
Mechanics Thread I# 92cd8c5c35afcea029a54bc8f1d6f9a6
While Direct spells ignore armor for the purposes of how they deal damage, the elemental effects still suffer the full resistance of armor.
Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?
Mechanics Thread I# 0fd18559f8428382b02d5432ce3007be
Please rephrase your question as a question.
If a Tm with say Res 4 (Dr4), if the noise in a area is 5, does that mean it under the noise rules (page 421 core under wireless bonuses) that the tm can't be online. If the tm has Fresbel fabric (84 R&G) and looks at a device to lower the noise between it, even if the noise between them is 0, the noise for the tm would still 5 and the tm can't be wireless on meaning it can't do anything to the device on the matrix.
Mechanics Thread I# ee30a11ce2993c7a26093e511a73c8a2
The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.
So me n mah friend Sckoni disagreed on a thing that i think should be adressed. Possessing (channeling specficly) talks about adding the spirits force to the "host's" body, it does not call out anything about aug max being either broken or abided by. So my question is. Does it abide by Aug max (+4 augmented to a stat at any given time) or does it break it? (like a force 22 channeled spirit would give you +11 to all physical stats) Thanks in advance
Mechanics Thread I# 74fec55c23042eebc005b90afa46f95a
Cyberlimbs are considered active for the purposes of Possession.
Another question about Possessing and cyberlimbs. It states in Possession that they cant work "ACTIVE" cyber things. So do we consider the moving of Cyber limbs a Active thing, or passive?
Mechanics Thread I# d1ea6af4e05a607bed4a01f5965171cc
While you can replace the 'ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded. In your example, you would have to buy Rating 4 Muscle augmentation. Prototype transhuman does not alter how 'ware stacks.
With regards to Prototype Transhuman Bioware; How is 'Ware that has ratings handled? Say I have R1 Muscle Augmentation as a part of my PT bioware. Can I get an R3 to complete it? Do I just have to buy an R4?
Mechanics Thread I# bd09148aff2eb3c8a191e5cd602faf8b
Riggers in VR - whether jumped in or using remote control - make use of their choice of their agility or logic in tests that call for either, and their choice of their intuition or reaction in tests that call for either.
When a rigger is jumped into the vehicle, does he use his mental stats in place of his physical stats, just physical stats or is it player's choice ? If it is the former or the later what attributes are used in dodging, Reaction plus intuition or intuition plus intuition?
Mechanics Thread I# e36dccdba71170564e91857818a422ab
One cannot channel a bound spirit. When channeling, you use the spirit's mental attributes, except when defending against spells, in which case you use the lower of the two sets of attributes. Since this is a replacement effect, it is (unfortunately) not affected by augmented maximums.
Can you use bound spirits to do channeling? Do you use the spirit own metal attributes in place of your own when channeling?
Mechanics department at this time will not be unbanning medusa extensions. The concept of strapping guns to your hair that can fire autonomously is extremely problematic. It is not likely that this Mechanics Head will unban them at any point in the future.
I'm just here to formally request an appeal for the ban of Medusa Extensions. As I believe everyone should have the right to designer trodes. Also ask why were they banned to begin with? As a rigman I'm honestly not seeing any actual function that would make them OP/Banworthy.
The cost of customizing the attributes of a cyberlimb is part of the cost of the cyberlimb itself, and is accordingly affected by the grade of the cyberlimb.
Posting a thing for confirmation and so that it can be added to the Wiki. Cyberlimbs when bought with a higher grade ware (alpha and so on) increases the cost of the things you put into it, but does it then also increase the cost of customizing the attributes of the cyberlimb (from the normal 5k)
Mechanics Thread I# 5914177d89c2b5e1662c16a4b2ae1270
When an approved book makes reference to anything in an edition of Shadowrun other than 5th edition, please god ignore that reference. Thank you.
When an [Approved Book](http://www.shadowhaven.info/Player_Rules#Approved_Books) makes reference to something in another edition of Shadowrun, are we to simply ignore it? [Example: Bullets and Bandages, page #9](https://i.imgur.com/Pld7Qyd.png)
Mechanics Thread I# 84fbc00a8360765e6d4829b9d90cc411
The Improved Range Finder accessory does not stack with magnification of any kind, whether or not it is on the weapon. This is a tighter reading of the rules than is strictly reading, but matches with Mechanics Team's perceived reading of the intent.
Page #52 of Run & Gun states the following regarding the **Improved Range Finder (accessory)**: > Laser range finders are standard equipment on smartlinks, but if you have the scratch you can make its range calculation functions even better. It combines three technologies—microwave, laser, and radar—to give you an extremely accurate calculation of range. The effect of this is to reduce range modifiers by 1. This only can be used in weapons that have a smartlink; it can be positioned in any slot besides the one that has the smartlink. This bonus cannot be combined with any bonuses from image magnification **on the weapon**. Emphasis is mine. "on the weapon" very clearly states that Improved Range Finder would not stack with image magnification on the weapon, such as a scope. My mechanics question, then, is: Would Improved Range Finder stack with Image Magnification that is NOT on the weapon? Example: You fire the weapon while wearing a pair of sunglasses with Image Magnification modded into them.
Mechanics Thread I# fb2947b0d3cd9e98fcd1077c401d8fad
You are free to buy any animals with the domesticated quality that have a price and availability as usual. However, if an animal does not possess the domesticated quality as part of it's normal statblock, you cannot just add that onto the statblock. You cannot purchase animals with any modifiers based on previous treatment. Assume they were bred and raised by The Greys from Futurama. Everything was strictly neutral.
Can we buy animals with the domesticated quality, or other attributes that help with training them like "being treated well by metahumans."
Mechanics Thread I# ec9a9d4440e84a01930e529f807e7f97
At this time I am loosely working on an update to downtime, which would include skill training. This may be a bit. It's a bit of a big task. Please bear with me.
Can we get a trainer for training Skill specializations and martial arts (well one with a faster training time for martial arts then the Raw rules) ? A month can be a long time in the real world.
Mechanics Thread I# d5f2dc77001cec5e9076f851d31515dd
This question has been answered elsewhere in the thread.
Can the Free Action 'Call A Shot' be combined with the Simple Action 'Take Aim'? Consider the following: --- ###Take Aim A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but **the benefits are lost if the character takes any other kind of action—including a Free Action—at any time before attacking.** Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequential Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification. ###Call a Shot A character may call a shot (aim for a vulnerable portion of a target) with this Free Action; see Called Shots, p. 178. **This action must be combined with** a Fire Weapon, Throw Weapon, or Melee Attack Action. --- Emphasis is mine. The wording of those two abilities would imply they cannot be used together. If you Take Aim before you Call A Shot, then you lose the benefits of Take Aim when you use the Free Action Call A Shot. Similarly, you cannot Call A Shot before you Take Aim, as Call A Shot must be combined with an attack action.
Mechanics Thread I# ff773bad356e6e9c6b400b97e963949b
Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art and the Augury and Sortilege ritual for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician's Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician's Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM's control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle's Gifts.
Hi, I just ran into something on Herolab. I picked Oracle as my mentor spirit. Herolab is telling me that I have to pick divination for my first initiation power before I can choose anything else. This isn't a do or die thing for me I can choose another mentor but after talking it over on ooc-chargen DrBurst wanted this problem documented.
Mechanics Thread I# 8346fcfaf8e5d682685d45d52e85e8ec
Narco will not affect situational or specific bonuses to attributes, such as bonuses to logic-linked skills, or bonuses to strength for lift and carry or grappling damage.
Just a quicky. The interaction of Narco with Buffout. Specficly the +6 strenght when lift/carry or doing grapple. Would just love a confirmation if Narco increases the strenght bonus or not
Mechanics Thread I# 3f8dc4c905026fe9cabeeef85492f0ff
Counterspelling will turn Indirect AOE spells into an Opposed Threshold 3 test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the spellcasting test, with each of your hits reducing their hits by one. This will reduce their damage, introduce the potential to scatter where it may not have existed before, and if you cause them to get zero hits, the spell will not go off at all, though they will still suffer the drain.
How does counterspelling work when applied to indirect aoe spells? There is a bit of confusion on the matter currently, as far as I can tell there are two schools of thought on the manner : 1. That counterspelling adds to the soak roll vs aoe indirect spells. 2. That counterspelling adds a defense test that previously did not exist and if successful in reducing the spellcasting hits to less than 3 will make the aoe scatter. Which one of these interpretations is correct?
Mechanics Thread I# ea36855e1dda97f33453087feed79606
Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.
Assensing vs Perception to spot astral forms/auras from the astral. Hiding on the astral is a thing, and you don't need a metamagic for it, so what is opposed by it?
Mechanics Thread I# 0a2d9064c0246d63596f8c2fdc85ee47
Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.
What happens when a TM threads Infusion of [Matrix Attribute] of a level equal to his meat brain stat (e.g. L5) and then his brain att gets boosted (by drugs or magic or whatever)? Does the Infusion just fizzle out since its level is now below the att corresponding to the matrix att it is affecting?
Mechanics Thread I# 65061dd4bdb005f9f14cd5efa7ec2498
You cannot benefit from multiple instances of the same program on a cyberdeck or other device, regardless of how you may attempt to do so.
question regarding cyber decks. Could i have 2 virtual machines working on a deck, one actually on the deck and the other one in a program carrier
Please re-thread this question when a new Chargen head is selected.
clarify and expand the upgrade rules Currently it's unclear how they interact with the 'max avail outside of runs' limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?) How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you're upgrading the ware's grade, anything that is covered by upgrade rules isn't subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware. None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.
Mechanics Thread I# ef7ad9b0e91c433ccb10441695b2bb40
For the purposes of the Movement Power, ignore the line about "domain" when used by a metahuman.
horse mentor spirit question: the spirit allows you to take the critter movement power as a metamagic-the power, in turn implies it only works while in the critters domain. so if you take it, do you need a domain? how is that established?
Mechanics Thread I# 9554f77508ce6b483dfc7bbcde8924d1
A weapon is mounted when it is on a weapon mount. A tripod is not a weapon mount. A smart firing platform is a weapon mount, but it is only usable remotely. The only other source of weapon mounts by RAW are on Vehicles and Drones, though a GM is free to use manual mounts on fixed locations if they deem fit.
At what point does a weapon become mounted? Standard tripod? Smart tripod? Where is the line?
Mechanics Thread I# d86d0805a4523273f4052b826dd0debc
Since there is no currently listed alteration to the availability, Market Scan has no effect on the 'haven at this time. This is subject to change at a later date.
how does Market Scan work here, book does not tell you how it lowers the avail? 148 cutting aces
Mechanics Thread I# ad6e258bce2b0339d141a16723eb2541
The Bullets+Bandages medkit rules are not in use on the ShadowHaven.
Can i pay someone to upgrade a medkit like on page 18 of bullets and bandages (only lists the player doing it for them self)
Mechanics Thread I# 7af1926a665a30e181670b541b4fae7a
The first portion of your post is under consideration by Council. Please hold. The second portion of your post is not a question, however, I am forced to agree with you. It would be odd to find a man covered in whipped cream in a public place. It is almost exactly the sort of thing one would find odd.
how does the convince(page 189 stolen souls) spell work as it says "it makes it harder for a subject to detect the inconsistencies in any story told to them" but the Perception Test threshold for recognizing an inconsistency increases by 1, and wouldn't someone find it odd if someone was using the incubus spell (153 cutting aces) and what they see is somthing that should not be there like "man covered in whipped cream," in like public place
Mechanics Thread I# 07abeda8065f8bc9bc819a60530caee0
YNT Softweave may only be added to base armor pieces. It may not be added to armor accessories.
can you put YMT Soft Weave in like forearm guards or ballstic mask?
Mechanics Thread I# 2b04ff7341dccb65f95f0cfe0b569d19
There are no plans at this time to alter the availability code of Voidblack.
should voidblack be forbidden? (cutting aces 138) it talks about neo-goths using it for casual use and i don't think even they would take the risk of jail to use it.
Mechanics Thread I# 45e78823129a20eba6982c1c3ca5eb05
You cannot utilize Called Shot (Entanglement) with a monofilament whip. Therefore, your situation is not handled at all. Entanglement calls out a specific list of weapons, which a monofilament whip is not a part of.
@Mechanics Team I have a question: I have a monowhip weapon focus, electrical elemental weapon, and way of the cowboy for entanglement. How would entangling someone with such a weapon be handled? In core electrical damage rules state that an injury from electrical damage would be required to apply the debuffs, elemental weapon doesn't give a damage rating, entanglement doesn't do damage by itself, and monowhip doesn't have special entanglement rules(which seems odd considering microwire rope inflicts 8p at -8ap for touching it without special protection)
Mechanics Thread I# 097be5f43f6918c18cc60ee0454845f9
A blind individual may or may not be able to see a spirit or mage who is Manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound. Cybereyes can see them as usual.
Can someone with Reduced Sense (Blind) see a spirit or mage who is Manifesting? Assuming the blind one isn't astrally perceiving. What about someone with cyber eyes?
Mechanics Thread I# b63c4297e8e0a415bed388126d45de9d
Druidic Traditionalists are the only people who can create Sacred Circles at this time.
Sacred Circles sidebar: It's under Druid and talks about 'certain traditionalists': Is it possible for a non-druid to make one?
Mechanics Thread I# f1f7626705aa1230c6520a7babd4687f
Question regarding the amnesia quality and how you gain the knowledge skills a GM has set. Thanks in advance
Mechanics Thread I# 83e38f2b7742ab71cbb39300244252a4
Licenses for spells will be handled by spell category on the ShadowHaven. There are no rules in 5th edition or on ShadowHaven for the use of material links in place of a spotter at this time, and there are no plans to add them at a future date. There are no rules in 5th edition or on Shadowhaven for the creation of your own spell formulae at this time. They may, but probably will not, be included in my future theoretical downtime overhaul, or FTDTO for short.
On Page 363 it gives "Spell Weapon" [Knowledge and use of a single Combat spell] as a license example, should that be license "Combat spells" on the Haven? (got told my Questions on the wiki got miss so putting them here) there 4e rule about using material links in place spotter, there no rule about it in 5e but there so few material link rituals that you can count them on one hand, and only 2 of them maybe useful on inanimate objects, Smudging/Augury and sortilege. what i trying to ask is that can a person use material links in place spotter on ShadowHaven. Here it taken from the book "During ritual spellcasting (p. 174, SR4), in instead of using an astral spotter, the ritual team may opt to use a material link to target the spell. This is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn’t know where the target is, or when security measures prevent the spotter from getting into a position to assense the target)." 28 street magic Can we get a house rule about using Arcana so people make their own spell formula then just buying them if they wish to. ( I am cheap ass and got a high Arcana skill with a lot of down time)
Mechanics Thread I# 9428ed54849149be6c28ee24515ba07e
Control Rigs do not provide bonus dice to vehicle defense tests. Hotsim bonuses, control rig boosters, and any other modifiers to "Vehicle Tests" but *not* "Vehicle Skill Tests" will apply. This includes penalties for, say, flat tires.
Does a control rig give bonus dice to vehicle defense tests? Additionally, does hotsim, the rigger hotsim bonus, and control rig boosters add to it as well?
Flamethrowers will fit on a "Heavy" weapon mount for drones.
What size drone weapon mounts do flamethrowers fit in?
Mechanics Thread I# 58deee8f7da976de7c05fe1dedfb1223
As a general rule, when one is producing foci and selling them for a profit, one is no longer a shadowrunner, and is instead a foci producer. Since this game is about shadowrunners, and not foci producers, generally one should shy away from regular, reliable income sources that are not shadowrunner, or one should retire to those.
Can Black market pipeline be used to sell Foci made by the PC? It's unclear to me what constitutes 'PC economy' and is not permitted, aside from judicious looting and PC -> PC sales.
Mechanics Thread I# 7a143ace90320bf10ec4aef6b2beb906
When one is in VR, one may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either.
When can you use mental stats and how when it comes to drones and vehicles? I told you use mental stats thing here when in VR or jumped in but not ar but there no rules about it on the wiki like what stat do you use in place of this and so on.
Mechanics Thread I# 4ac9634eb8bf59fed8296d846ae79212
The Islamic Alchemist, when required to take Quickening, instead gains no metamagic for that initiation. When required to take Anchoring, they instead gain no metamagic for that initiation. This sounds awful, but is de facto RAW, since they, as you say, cannot use Spellcasting or Ritual Spellcasting.
So the Islamic Alchemist traditional option has a sort-of self-resolving issue: It requires that on the second Initiation you take Quickening, which is banned here. However, it also forbids using Spellcasting and Ritual Spellcasting, so... How are you handling this?
Mechanics Thread I# 22e6d0f7924fce57e655758b3a24f5e7
Biocompatibility states that reductions to essence get rounded; " (e.g., the reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to become 0.72, and is rounded down to 0.7)" Chummer doesnt abide by this, should it just be ignored?
Mechanics Thread I# 2cb14b3775dbfb26752d8a7bff9ca189
Made Man and Black Market Pipeline will not stack with each other, however, both will stack individually with Dealer Connection. The stacking is calculated Additively - thus, when both apply, you recieve a 20% discount.
Ya how do you stack things like Made Man discounts and Black Market Pipeline?
Mechanics Thread I# 04b18c0669eab0a2e8ff41fb01286864
The spell list has been altered by Council vote.
Please reconsider the current altered ruleset for Barehanded Adept: the current list of allowed spells makes no sense, and besides all that the Force is limited to Mag/3
Mechanics Thread I# d479e5eb4c2dd6a838806d68f0eea155
Geneware is not permitted as part of your free essence for Prototype Transhuman.
hey i heard there was a discussion on geneware PT that was ongoing, didya guys decide on whether or not to allow that?
Mechanics Thread I# ea7ba8fb67e9b1ca8f5c122b0f4eec56
Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.
Black Market Pipeline: Do you have to attach it to private contacts or can you just do it on a public one and we'll just say they do the discount only for people who have BMP attached to them?
Mechanics Thread I# be6314cdf102f2fca1dca337e37d9e65
Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.
Can you take biocompat at gen only? ((sad sent me here))
Mechanics Thread I# c5e3df43e5ccc49d7736a3d52bed8fae
clarify and expand the upgrade rules Currently it's unclear how they interact with the 'max avail outside of runs' limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?) How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you're upgrading the ware's grade, anything that is covered by upgrade rules isn't subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware. None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net. Rethreading now that a chargen head exists
Please see [this](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzfdj/) ruling.
What's the speed of Ondansetron? I think 1 combat turn is fair.
Mechanics Thread I# 9e361560661fad5949014f4fb98b7db7
All "Drugs" found in Bullets and Bandages should be treated as having a speed of "Immediate."
Can we get speeds for the drugs in Bullets & Bandages?
The Practice Practice Practice quality will only apply to inherent and gear limits, per recent Council ruling.
If I take practice practice practice on software as a tm, does that mean I can do CF's with a limit one higher (so a CF done at lv 2 has a limit of 3)
Mechanics Thread I# 680b007003e1ac532dfdd6fe1a68f75b
A skinlink allows a direct connection between yourself and any of your cyberware, as well as anything else you touch. This qualifies for connecting a smartlink to a smartgun you are holding. All other notes related to the smartgun/smartlink questions may be found [here.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqz7vs/)
If a tm gets the skinlink echo from DT 59p and has cyber ware, how does it act? like can it act like a Internal router or what? If I get a smart link in a cyber eyes or meat eyes, can i use a data jack to pass info from a wireless on smart gun to the smart link? (smart link being wireless off here) Does both the smart link and smart gun need to be both be on or just one of them like the smart gun as long there info being passed in some way between them.
Mechanics Thread I# eeb399e34958f1269c41120decdf171b
The smartgun must be wireless on in order to receive the wireless bonus. The accuracy bump, and only the accuracy bump, may be recieved by plugging the smartgun into a datajack and interfacing with an implanted smartlink, or by plugging it into a vision device with a smartlink. The internal router allows you to receive the wireless bonus even if you are only plugged in, and not wireless on. No matter what the circumstances are, in order to receive any benefits, you must have a connection, wireless or wired, between the smartlink and the smartgun. If you wish a wireless connection, both must be wireless on.
Smartgun questions. - The smartgun says it works with a cable, so do I still need an internal router to get the wireless bonus or not? - The wireless bonus is listed under smartgun system but states smartlink, which one of them technically needs to be wireless on?
Mechanics Thread I# f2e09722f1250e36b9f056fad0e7568d
There is no 25% surcharge on 'ware upgrades.
> 25% surcharge This is from Rinn's thing: Is the 25% surcharge still a thing? Can it be documented somewhere because I haven't read it in the player rules Additionally, I'd like to request to get rid of the surcharge here also EDIT: For reasons of... just why lol
Mechanics Thread I# 888efefc43b9af2cd36889302c50b5b5
Gaining spirit index due to disrupting a spirit will typically only trigger for the person who delivers the final blow, however, at a GM's discretion, they may award it to other integral combatants.
For the purposes of spirit index, does have to deliver the killing blow to get spirit index due to dispersal, or does one merely need to participate in combat with a spirit while someone else delivers the killing blow?
Mechanics Thread I# d827d8cccca972e78d2e382b6e1f962d
The Object Resistance of Orichalcum, an alloy of multiple metals, is 9.
If I use orichalcum to make a ring, what would it OR be? Asking due to a bit of fluff "Orichalcum possesses many of the physical properties of gold, such as being dense and highly malleable. It alloys easily with iron, making it preferred for weapon foci construction." 210 SG
Mechanics Thread I# bdb6f13f2e0be49dcb84cda9d6c0b4a1
The noise generated by Smoke and Mirrors can be cancelled out by Noise Reduction. I think that's what noise reduction is for. The noise generated by Smoke and Mirrors explicitly per RAW does not apply to any actions taken against you, except for the Trace Icon action. At no point does Noise Reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.
Can the noise generated by Smoke and Mirrors be cancelled out by noise reduction? Does it impact actions performed _on_ you by others? If the noise can be reduced by noise reduction, does that reduce sleaze rating?
Mechanics Thread I# 4514eb0b491c9a3d6252c1fde1f7a5f0
Emerged contacts do not have a reduction in their nuyen available.
"Awakened Contacts have their total Nuyen reduced by Magic*20,000 Nuyen" Does this also apply to Emerged characters?
Mechanics Thread I# 0b38afe5a38c283064e44844612ed48a
Shredded Flesh does not require physical damage to trigger. Stun damage is sufficient.
R&G called shot. "Shredded flesh" Clarification on weather or not it needs to be physical damage, or if the bleedout can be caused from doing any damage Personally i'm very much against it being "any damage" as i belive it introduces the same problem that "Called shot Engine block" does just alot slower
Mechanics Thread I# 9d697eaecd2bd22b344c6ee83b7400d6
Just because you have an RCC does not mean you are a Rigger in-universe. A rigger is someone who has a control rig. Dual natured creatures have no special difficulties interacting with the matrix. Utilizing a non-AR method of interacting with the matrix is permitted by default with all normal commlinks, RCCs, and cyberdecks, assuming they do not have a form factor that renders this impossible. However, utilizing non-AR methods of interacting with the matrix means that you functionally cannot "keep up" in matrix combat, and thus cannot realistically hack. In effect, they are not capable of entering initiative, and all actions should be considered as taking a minimum of a combat turn to enact. It is also worth noting that spirits (specifically, as opposed to dual natured creatures generally) are not capable of entering AR or VR.
I have some questions about the Ewar actions in rigger five, on page 30. The book says that "All of the following actions are matrix actions, yes you can use them if you're not a rigger." But all but one, confuse pilot, which just incentives an RCC, require a rigger command console, what does the haven believe the intent of this clause is? A further question, certain creatures, like those that are dual natured, and characters with simsense vertigo have difficulty/impossibility interacting with AR. Is it feasible to use an analog input like a collapsible/foldable keyboard for them to interact with the 'trix. If so, how much would it cost?
Mechanics Thread I# 8a0be41b40ccbded144d72afb092c879
Invited marks do not travel up the stream at this time. This may be changed later.
Invited marks. Do they travel up the stream like marks gotten via Hack on the Fly/Brute Force?
Mechanics Thread I# 23f5fc655e92160de57e0f50cb205812
A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower. A skin pocket functions as above. A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower. A cyberarm slide can store a taser, a hold-out pistol, or a light pistol. It can store nothing else. A cyber holster can store items with a concealibility of 0 or lower. An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments, even if you ask it really nicely to go to the gym with you. --- Concealability as a kludge for storage space is not additive in any sense, but if you're storing an item that caps out your concealability, you likely do not have much more space. Don't be a dumbshit.
Question regarding breaking down. How much does the breakdown do for you. Like does it reduce it size 1 category Such as normal pistol -> Light pistol and Heavy pistol -> normal pistol I know the main appeal of the breakdown is to hide the parts seperatly, but having a clarification on how much it helps is always a good thing in my eyes
Mechanics Thread I# e1424b2798b267c434af7b5f135188c8
At this time Mechanics Division is not going to make any sweeping rulings related to drone size and cyberware compartments. However, the Lockheed Optic-X2, when folded up, will fit into a Large Smuggling Compartment cyberware unit. The internal router cyberware may be used on devices held inside cyberware smuggling compartments.
Question on cyberware smuggling compartments and drones: You have the fingertip [1], small [2], and large [5] compartments. The fingertip one explicitly allows micro-drones. The small seems to suggest that it holds "small and mini-sized items (nothing bigger than a light pistol typically". The large holds "something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide)". Does that mean mini-drones for the small [2] compartment and small drones for the large [5] compartment? (The small-sized Lockheed Optic-X2 is described as "only the size of a cyberdeck with its wings folded up for transport", which seems to be about right for a breadbox.) Follow-up question: can the internal router cyberware be used on devices held inside cyberware smuggling comparments? (i.e., wires go from inside the body to inside the compartment)
Mechanics Thread I# 5cbce06cb1bcdbdfa640da7957af2f17
In order to summon an Ally Spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it.) You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity's sake. Then, finally, you must bind the spirit (or give up and try again another day.) - In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual Change at the force of the ally spirit (the desired force, if upgrading it.) You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again. - Of extra note, applicable to the above and in other situations - If your spirit's loyalty minus your Astral Reputation is less than 2, it will try to break free as described under "Losing an Ally," whenever it is presented with a chance.
p 201 of street grimoire states: > CONJURING AN ALLY > The ritual for summoning an ally must be performed in a magical lodge with a Force at least equal to the ally being summoned. Follow summoning rules (p. 300, SR5). Immediately after summoning, the spirit must be bound using standard binding rules (p. 300, SR5). Calculate Drain as if summoning and binding a spirit of the ally’s Force. If the binding succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the binding generates succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the necessary amount of Karma cannot be paid, the ritual fails. The Conjuring an Ally spirit has been referred to as a ritual. My question is does the summoner use Ritual Spellcasting or Summoning skill to bring the ally spirit, before the binding test? If it uses Ritual spellcasting, is it like a standard ritual or is it, as stated above similar to summoning rules where PC rolls Ritual Spellcasting vs Force of ally spirit? Previous ruling has stated: https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/ but I still wanted to confirm about the ritual spellcasting thing, since the book states follow summoning rules.
Mechanics Thread I# ebd4dc50ff2418782e8fafb62908954a
The Sensei quality shall, at this point in time, be treated as a free trainer for their skill or skill group. They do not cost money to utilize, and they are capped at their own skill, rather than their Instruction rating.
Copy/Paste as requested form the TfD thread. The Sensei quality, contact rules and training times tables. How do? I seem to recall that this had been brought up earlier but I wasn't entirely sure and couldn't find any documentation about it so I decided to do it here since this seems to be something that needs to be addressed across several divisions. Paying a trainer to help you learn a skill roughly halves the time it takes, would the same apply to a Sensei contact? Sensei (which requires at least connection 3) either has a single skill at a rating of 13, instruction dicepool at 10 and a limit of 7 or a skill group at a rating of 12, instruction dicepool at 12 and a limit of 8. How does this interact with our contact creation rules? Furthermore, this... The teacher can only teach up to their own Instruction Rating. is from pg 141 in core. Far as I can tell this hasn't been errata'd at all? So a sensei contact could only give instruction up to some mysterious limit that we don't really get to know but could be from 11 to 1 or so depending on how much charisma they have? I'm feeling kinda bad for bringing this up now, didn't realize just how borked this whole thing was.
Mechanics Thread I# e177025b649f96259bf8330da5e3dabb
While it is arguably not permitted by RAW, for sanity's sake, one is permitted to invoke the "Run For Your Life" interrupt action against missiles, rockets, and grenade launchers, in addition to indirect combat spells, explosive throwing weapon attacks, and any other area of effect attack that they are aware of. It is worth noting that one is generally not going to be aware of direct combat spells, or non-combat spells, to the degree necessary to flee them. A GM may permit you to, but is not required to.
As stated in R&G 125 with RFYL it states "Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to ﬂee." However, rocket launchers, and to the similar extent grenade launchers, aren't thrown weapons they're heavy weapons. So that asks the question of, if it's possible on the haven to RFYL from these types of things.
Mechanics Thread I# c7af501efcc1fcc2c84f7eec14a65956
The quality "Hawk Eye" does not stack with electronic enhancements, cyberware, or bioware. The Adept Power "Improved Sense" mimics certain of the prior, and thus does not stack with the Hawk Eye quality. In short, you can't get double vision magnification. Sorry.
Would the Quality Hawk Eye stack with the adept power (Improved Sense)? Sourcing relevant quotes below. >Characters [with this quality] gain a +1 dice pool modifier to their Perception Tests and shift all Range Environmental modifiers up one category (e.g., Medium becomes Short). Note that this is not stated to *be* Vision mag, simply act like it. Second relevant bit. >[The quality] is not compatible with electronic vision enhancements and/or cyber- or bioware augmentations or replacements However, the Adept Power Improved Sense is *not* either an electronic enhancement or a cyber/bioware augmentation. Thus, you see the purpose of the question. (Also Voro said to post it here)
Mechanics Thread I# 39db4de954ed5badebd20481a184e2bf
Essence lost on any character affects their essence score. This applies to Strain 1 infected equally. However, Strain 1 can store essence points in excess of their current, actual essence, typically twice as many points. So a Banshee who burns out one point of essence then has a "maximum" essence of 10. They also lose one point of current essence, as well as any essence in excess of their new maximum.
How does magic loss due to essence loss due to cyber/bioware work with Strain I Infected?
Mechanics Thread I# 929fe0bcafbe7957fbba3e6badafc60b
This will be in the Downtime Rules™. They're coming Soon™.
Can a person train a martial art alongside other things like attributes/Skills?
Mechanics Thread I# fbd695970431cf6f0b345d67b2b97d08
Confirming that called shots with spells are not possible.
Mechanics Thread I# 490c9a2dbab3082fb9c6ab79c8829cfc
Matrix Search is an not extended test. It has it's own rules in Core. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the matrix in general, it follows it's normal rules.
conformation on weather or not you can do a "extended" matrix search. Ive had some Gms run it either way, and would like to have a "right" way to do it instead of just saying "Well it's how i was told to do it"
Mechanics Thread I# d0eb5a1858793fbed460819966411f98
There are no "decryption keys." In order to use the Edit File action on a file, you must first bypass any protection it has. If you are the owner of a file, it does not have to roll any defense dice against your Crack File action, however, you still need to have an attack attribute. GMs, please note the impact this has on the matrix ecosystem.
Are there Decryption keys for encrypted files that allow legitimate users to access them without using the Crack File Action?
Mechanics Thread I# 66d4ecb4b5ea43bf14ae2fec917eeb79
At this time, non-Core initiations are purely the domain of a GM's table through an appropriate run. Some of these are less appropriate than others for such a setting. When Downtime Rule™ come out, there will be a pass at initiations and the options for them.
New one for this thread. To initiate, instead of doing Arcana+Intuition with Threshhold Initiation Grade like it is in SR5 pg 325, would it be possible to use any of the other initiation processes described in Street Grimore starting at pg 140. Specifically I am looking either the 9 Paths to Enlightenment or the Hermit's Way. I would guess in order to do Hermit's Way, there would still be a certain required number of runs while existing with this Street level lifestyle. And for 9 Paths, talking to Thematics in some way so that they are not totally screwed over by the attributes they are told to roll every time. Thoughts?
Mechanics Thread I# acc2e3ee91c9664d22d4a20ba0870151
Prehensile Tails work off of your unaugmented strength. This means any increase to your strength does not affect it. If you have spent karma to raise your strength to 6, then your tail is at strength 3. This is true regardless of what other things affect your current strength score positively.
RF 115 with functional tails it says for prehencile tails, The tail has an effective Strength equal to half the character’s unaugmented Strength (round down) I understand having STR 6 would make the tail have a STR of 3. So the question I have is, much like in the way you have an augmented limit of say 6(10), would that make the tail have a limit of 3(7) or just a flat 3 no matter if your on say Kami or have magic that boosts your attribute to your augmented limit?
Knucks do **not** work with Killing Hands Knucks do **not** work with Penetrating Strike. Knucks do work with Critical Strike Knucks do **not** work with smashing blow.
Knucks, the underused weapon. Sure you can weaponfoci them for extra dice but most don't for reasons. This is where I ask the few questions relating to them (and as such plasteel boots) * Do they work with killing hands? * Do they work with penetrating strike? * Do they work with critical strike? * Do they work with smashing blow? They're weapons sure, but they use the unarmed active skill to do damage.
Mechanics Thread I# e732d096ba21bcf2fe4feb5ca44ab9d3
How does someone if they take Geomancy find a place to live with a mana line?
Mechanics Thread I# 17d9b0a2be791d6d28a7a1e32b5f877f
Disregard the reference to "Grapple" in that passage. I am unsure what the writer meant, but it is not a thing in SR5e.
Are Subdue and Grapple the same thing? In the core book they're mentioned together under subduing (pg 195) But R&G mentions : Combat skills encompass the basics of close-combat actions and associated moves (Block, Charge, Dodge, Escape, **Grapple**, Parry, and **Subdue**)
Mechanics Thread I# f5927c47daa7b25dd775ee630a5c4b03
In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity's sake. Thereafter, each test is after 1 month, as stated.
In Symbiosis it states that you have to live somewhere for 'more than a season' that develop a connection to it, though everywhere else in the text the reference is each month to either break a bond and/or form a new one. Clarification on what the default length should be would be great.
Mechanics Thread I# b38673086f482f05508cb780db065b9c
can you go on runs while training without having to redo the entire training ?
Mechanics Thread I# d39bbd4b5d9213db4e80521853269ce5
Question regarding trying to inject someone whos either unaware of you or considers you a non threat (like a guest at a social gathering) What would the test be to jab him with a injection needle (or other injection things you have)
Mechanics Thread I# 5cc980345b6280d46e485db24f8fa724
Another question. is Narcoject a Natural or Synth toxin for the purpose of natural immunity?
Mechanics Thread I# 1146efeadaa804cd7d7b50fa58643c4e
I am unsure what you mean by "active or passive." Damage resistance tests are not penalized by background counts, regardless of the scenario, so the Mystic Armor adept power is functionally not affected by background counts.
Mystic Armor adept power. Active or passive for the purposes of whether it is affected by background count?
Mechanics Thread I# 4dd31fb0bc4daf08084deb44279538db
Per recent Council ruling, it is now permanent burnout to reach 0 current magic.
What happens at 0 magic? Not maximum 0 magic, just 0 magic. Is it complete, permanent burnout?
Yess, is me again. So say a character leaves gen with a magic of 0 and the intent of playing it as if she/he was a latent awakener. Would she/he show up on assensing as awakend and therefor need a license. Or would it work like the 4E quality where you werent awakend intill you bought your magic up to 1 I know the 4E quality worked diffrently but this is the closest way to replicate it in 5E that i've found
Mechanics Thread I# a78f3cf26736a006ecc12cf3052959f2
Delivery time will be based off of the cost of the final item. The item is, however, usable in that time, as much as I like the idea of someone shipping off their cyberarm for upgrades, and running the shadows with one arm. Or three, if they're certain green-skinned Hindus.
Delivery times on upgraded items: Is it based on the price difference or the total price of the final item? Also: usability of the item while waiting for that delivery: Guessing foci are a no, due to having to sit in a talismonger's lodge for the duration, but ware and other things not as location-sensitive during construction?
Mechanics Thread I# c76e953d012a27b39b8ded06525790d6
Question regarding Astral combat and weather or not you can Full defense it And what stat would be the defense stat, Fx with "agile defender" or "Too pretty to hit"
Mechanics Thread I# a96366ad40438ca0fc050afbd118c836
While Laced Lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - shall be assumed to be a part of lifestyle for anyone who is not literally a squatter.
Hello, my character wants to use Laced lipstick (SS 178, 187, 196) with contact toxins ( [Kiss of death] (http://tvtropes.org/pmwiki/pmwiki.php/Main/KissOfDeath) ). But unfortunately, there is no easy solution to protect herself from the effect of the toxin (apart from qualities/bioware, which is too much for a gimmick). So I was thinking a custom item of a liquid transparent polymer coating (Reusable) for a cost of 100 (laced lipstick +neuro-stun VII+DMSO costs 160)? Something, like this (https://youtu.be/1hXX5dD8O9A?t=1m33s). I know... worst Batman movie ever.
Mechanics Thread I# 708162a71bb2a4d749539c770ff85a63
A rating 6 medkit can be added to armor, though it can safely be assumed to only function for the wearer. It's obviousness is up to the GM. It is likely neither super blatant nor super stealth. Savvy individuals are likely to be able to notice it.
Can a rating 6 medkit be added to armor with enough capacity for it, and would it be obvious?
Mechanics Thread I# 1d2ca44599afc673ec66d0c4e5df4b20
[See this answer.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtz25ko/)
Can a R6 medkit be placed into a piece of armor or clothing? If yes, would it be obvious to someone observing the armor or clothing? Would it receive Concealability modifiers if placed in an armor piece or clothing that adds this?
Mechanics Thread I# f90c4652603f752cad1d222a7709e181
For the ShadowHaven, the 2nd printing text for the Bonding Ritual will be in use, however, instead of rolling the dice, simply take the pool and divide it by 3 if done during downtime, in order to keep results consistent.
Issue with Bonding Ritual in Street Grimoire Street Grimoire post-errata - "bonding ritual (with appropriate technical skill) with a minimum Force equal to the hits rolled using the appropriate dice pool on the Object Resistance Table" Street Grimoire pre-erratta - "bonding ritual (with appropriate technical skill) with a minimum Force equal to the Object Resistance Table" Normally straight forward, but there's no note of the change in official errata. Which one are we going with?
Mechanics Thread I# e128a54755a9392e4ebdf0144d7107dc
Machine Sprite do not inhabit electronics, mechanically speaking. They cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.
After request from the people in Discord's general text channel, i am posting this question here. Can Machine Sprites inhabit any sort of electronics that use their skills to perform skills they would otherwise not be able to perform? For example. Can a Machine Sprite inhabit a cyberdeck and use its skills (Computer, Electronic Warfare, Hardware) to use the Format Device Matrix Action? Can it even actually enter the Matrix, causing a Matrixception?
Mechanics Thread I# 998d7991de4677d1cebbd1cb84132d4e
The automatic hits from Hardened Armor are extra, and thus do not detract from the dice pool of the subsequent damage resistance test. Unfortunately.
Do the auto-hits on Hardened Armor count as "successes" to the soak test, and thus are lost from the subsequent roll, or can they still be rolled during the soak test? In other words F6 Fire Spirit gets shot by Ak-97 for 2 net hits for a total of 12P AP-2 Does it roll for soak: 7BOD+5Armour+5auto-hits OR 7BOD+10Armour+5Auto-hits
Mechanics Thread I# 418eba2adc19e6dc1db0e62e613360ec
Commlinks can recieve Program Carriers and other Cyberdeck Modules, but only through the device modding rules presented in Data Trails.
Can commlinks receive Program Carriers and other cyberdeck modules?
Mechanics Thread I# d9b74103edea0c4be128c13a30719954
Assume "significant extra weight" for the purposes of Skimmers (CF 88) to mean anything more than roughly 2kg/point of body above and beyond FBA+reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.
What does "significant extra weight" mean, in terms of skimmers?
Mechanics Thread I# 0b5694859e81fe94b92121dfa6cf5844
Mechanics Thread I# 74b4ffa4c43e7e7f4d955db9116d7620
RCC noise reduction and sharing are out of a pool of Device Rating. They also slots for cyberprograms equal to their device rating. Note that in order for a program to modify an attribute, the device must possess that attribute in the first place.
Does an RCCs noise reduction and sharing rule include programs? or are they counted separately? The section 'noise reduction and sharing' only mentions Autosofts but not Programs. And the 'rigger cyberprograms' section does not mention either way. So for a device rating 5 RCC is it "noise reduction, autosoft, and program combined total of 5" or "noise reduction and autosoft combined total of 5, and also 5 programs"?
Mechanics Thread I# ffb86f31177a3d5c2691770dbd400ed1
Making a perception test does not use the Control Device matrix action.
When using control device the book states "All actions you take while controlling a device use either the normal limit for that action or your Data Processing rating, whichever is lower." (SR5e:CR pg. 238). But later in the book it uses the example of a perception test via drone it's sensors it says "When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit."(SR5e:CR pg. 445). In both instances I'm using control device which as stated in the book is a variable action, meaning I use it in place of another action but also mimic that other action, but in one instance I can use my own limits and In another I have to use my Rigger control console data processing as the limit? This feels contradictory? And I just wanted to know which rules I should follow.
Mechanics Thread I# 0df050e92a9d9fa484f654053a39a80d
If you use Channeling to call a spirit in to your self, can you use the Instruction skill to train your self? (someone with a skill soft maybe able to do the same thing if they want.)
Astral Signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone. This holds equally true to summoned spirits through the Spirit-Summoner link (a very low-bandwidth link, incidentally), making the Quicksilver Camera the only way to spread astral signatures around ... and that way not a particularly good one.
(1) Can astral signatures be described by one mage to another? (2) Can a summoned spirit performing the assensing service to read an astral signature describe it (or mental-link it) to the summoner? (All spirits have the Assensing power, some have Arcana, if it matters) (3) If yes to either 1 or 2, does a communicated signature work mechanically the same as an astral signature learn via assensing?
BTLs do not stack with drugs, cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.
How do BTLs interact with drugs? 1. Do they stack? 2. Do they cause drug interactions? 3. Do they cause an overdose?
Mechanics Thread I# 5fe229d5ddfeb1b625383e73296b9501
Only basic wards may be permanent. None of the GM-Permission required wards may be combined in any combination with each other or other wards.
Can all wards types be made types be made permanent or just ward on page 297 (meaning you need to mix ward with the other types of wards as on page 135. Talking about that, it lists Special wards that can also be combined with permission of the gamemaster, how do you want do go about that?
Mechanics Thread I# 14667320c11515decbbdcf4d3f06ea33
You cannot shoot the same person with two different guns on the same pass, even if you split your dice pools.
Tell me if I'm wrong, but you can't shoot the same person with two different guns on the same pass, right? Or can you do that by splitting dp?
Mechanics Thread I# 1af311405e631c2e3d560e103ceec5a9
Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.
i can't find what mana bind/mana net is resisted by on 114 for the spell casting test, would that be willpower+Charisma as well like how Physical manipulation spell call for Body + Strength and then to break free, it Body + Strength for net/bind
Mechanics Thread I# 8962d6e388720c3ff1d2f96b592bd1fd
Anthrodrones may wield metahuman weapons. They utilize the weapon targetting autosoft as normal when on autopilot, and the weapon skill itself when controlled remotely or by being jumped in, rather than gunnery. Anthrodrones may wear metahuman armor, but may not benefit from it's armor score.
Regarding anthro drones. Can they A.) wield metahuman weapons without weapon mounts, and B.) Wear metahuman armor (which I would assume follows the armor stacking rules by RAW meaning if its higher than their base armor only the highest number counts.)
Mechanics Thread I# 90fe9d35439e6cc34a94e2cf0bf805d3
The full 30 karma is required in order to buy SURGE III, and accordingly any SURGE qualities. Dermal Alteration is incompatible with any other natural or artificial skin modification. It will not stack with Striking Skin Pigmentation. It is compatible with Unusual Hair and Bioluminescence.
So I have a character in the works that ideally will have 20 Karma after I've finished with the Qualities. Now, seeing as how I intend to play the char a changeling, I want to know whether or not I need 30 Karma just to trigger Surge III? I'm picking the Changeling Qualities myself, but in the end, I still have 16 (or 20, depending on whether or not I decide to choose one of them) Karma points to spare. Now, the question is, do I need 30 Karma points going into the changeling if I'm going to have 10 points spare going out regardless? Furthermore, I also wanted to make something to stand out, and so wanted to combine the Dermal Alteration with dragon scales in combination with Striking Skin Pigmentation, Unusual Hair and Bioluminescence. The only thing is, the game claims you can't mix neither the Dermal Alteration nor the negative quality Scales with other qualities that change skin (which ended with me picking Insectoid Features, namely carapace because that doesn't clash with anything but does the same thing as Scales would). Personally, I don't see how this would affect purely cosmetic stuff such as radically changing pigmentation or making it glow all pretty-like, and reckon that it's more aimed towards the Dermal Deposit quality, but the guys in chargen won't let me combine the dragon scales or the standard scales with the cosmetics. Any chance to either interpret the rules a bit freely or just make a GM exception in this case? Regardless of the verdict, cheers for reading!
Mechanics Thread I# d71caa99dbace7a1fca25e9079de12de
Increased Seating may not be taken multiple times, as hilarious as the 296 seat Omnibus is. Or the even scarier 2052 seat Omnibus is.
"Increased Seating" from Rigger 5.0 (Page 164). Can this modification be taken more than once on a vehicle for additional seating on that vehicle? For instance a 2 seat, 10 Body Car has 10 slots for Body Mods. Can Increased Seating be taken twice to get a total of 4 seats for 4/10 Body Mod slots?