Mechanics Thread I
type: Ontology
creation date: 2026-02-03T16:12:46+00:00
imports: http://semantic-mediawiki.org/swivt/1.0

Mechanics Thread I
type: Subject
type: Category:Rules
page: https://shreloaded.net/wiki/Mechanics_Thread_I
wiki namespace: 0
wiki page content language: en
wiki page modification date: 2019-12-30T09:11:30Z
modification date#aux: 2458847.8829861
wiki page sort key: Mechanics Thread I

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_QUERYff918f5cc472c7616363488065555f92
type: Subject
master page: Mechanics Thread I
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query depth: 1
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query size: 3
query string: Mechanics Thread I
wiki page sort key: Mechanics Thread I# QUERYff918f5cc472c7616363488065555f92

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_1957fd89eca19b628df30f4f0cd47eca
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: axiomshift
asked on: 2018-01-16T04:18:00Z
asked on#aux: 2458134.6791667
question: So somewhat related to the answer given for whether or not Practice x 3 works for things such as spellcasting. Would special work area increase "relevant limits" for such skills as ritual spellcasting and artificing. Relevant text below. SPECIAL WORK AREA (POSITIVE, P. 370, SR5) Applies to a single asset (Garage or Workshop). Can be purchased more than once per lifestyle. The 1,000 nuyen per month additional cost applies each time this is purchased, as does the +2 bonus to the Limit for relevant skill tests performed in the area.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 1957fd89eca19b628df30f4f0cd47eca

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_95966fd2a666bc567ba33c7bb66bfd49
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: 1. The limitations on slots as relating to Easy Breakdown and Chameleon Coating will remain in place. 2. The Ares Briefcase Shield is non-ferrous and not itself affected by MAD scanners. It does not provide shielding to items within it, nor will Mechanics Team create wholesale rules for MAD shielding. 3. For simplicity's sake, Adapsin will provide immediate essence reduction of already implanted 'ware. This will leave an essence hole, without true essence recovery. This is solely to save the step of "Yo, street doc, rip out all my 'ware and put it back in." 4. You cannot put a sleaze dongle on an RCC. You can modify in a sleaze rating per device modifications, then run Smoke and Mirrors or other sleaze-boosting programs. 5. You cannot call a shot with spellcasting of any variety. 6. Bullseye burst does not provide any defense penalty, regardless of how many bullets are fired.
asked by: mitsayantan
asked on: 2017-11-25T21:49:00Z
asked on#aux: 2458083.4090278
question: I guess I'll do the beginning honors 1. The inability to put both chameleon coating and powered breakdown has been a thorn on the side of stealth. Could PCs be able to pay the price and add both to a single side slot? 2. Could PCs pay an extra sum to make the Ares briefcase shield MAD proof, or otherwise get a MAD proof briefcase? 3. Does Adapsin retroactively reduce essence cost of already implanted cyberware? 4. Can you put a sleaze dongle on an RCC? Because that would give riggers an actual chance against deckers. 5. Can you make called shots with single target indirect spells, like lightning bolt? 6. Does bullseye burst apply the -2 defense penalty?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 95966fd2a666bc567ba33c7bb66bfd49

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_6056c9a6d45ad4083025c150caacd727
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Biofiber pockets are a detectible aura, however, they generally do not extend outside of the clothing they are within unless someone sticks their head into your pants. This means they are pretty easy to not detect. It will, however, still mask foci within from being seen from outside them. Protection, unless someone is sticking their head into your pants.
asked by: mahrab
asked on: 2017-11-26T04:03:00Z
asked on#aux: 2458083.66875
question: The biofiber pocket (HT 185) says that it obscures the auras and astral forms of foci using dual natured plant life contained within the pocket. Does that mean that this plant life has an astral form that can be detected through assensing? If so, the availability 10F biofiber pocket would give away its own illegal existence, as well as being a big neon sign saying 'search me, I'm hiding foci!' to any assensing security mage or spirit. If not, that raises the question of how the biofiber pocket actually works (and potentially if it is even necessary).
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 6056c9a6d45ad4083025c150caacd727

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_04957714b92ca583a2d21d4942914bbf
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: > "In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book." This rule is in effect on ShadowHaven.
asked by: axiomshift
asked on: 2017-11-27T00:00:00Z
asked on#aux: 2458084.5
question: Do we use this missions rule? "In combat it says I can only make one attack action. What exactly does this mean? It means don’t get cute and try to play word games. Barring using the Multiple Attacks Free Action (in which you split your dice pool to attack multiple targets), you cannot take a second offensive action towards another character during your pass. This means throwing grenades, shooting guns, casting spells (recklessly or otherwise), spitting in their cheerios, spiking their tea with arsenic, or anything else that could be construed as a physical or mental attack in any way, shape or form. However, you may take a Free Action to cast disparaging remarks at their mothers if you so choose. If you’re not certain if an action would be an attack, well, it probably is. But ask yourself if they used it against you would it be an attack? And if you’re still not certain, ask your Gamemaster. However, be warned, if you try and argue with him he is authorized to smack you upside the head with the Shadowrun, Fifth Edition book." On that which missions rules besides this if any do we use?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 04957714b92ca583a2d21d4942914bbf

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_23ae80249fc04747aca75959ec909dda
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity, or you pay in essence. In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.
asked by: Voodoo_Templar
asked on: 2017-11-27T08:24:00Z
asked on#aux: 2458084.85
question: How in gods name do Modular Connectors work for limbs? Can they be put in limbs, like putting a modular connector into an obvious cyberleg to have the ability to switch it out from the knee and below?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 23ae80249fc04747aca75959ec909dda

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_a801d8acf876722220db26472c19f475
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: In order to attempt Calling, you must make the papropriate Logic + Arcana extended test to identify Paraphenalia each time.
asked by: ryncewynde88
asked on: 2017-11-27T20:59:00Z
asked on#aux: 2458085.3743056
question: Calling Ritual, Street Grimoire Page 126 The composition of paraphernalia is always specifc to the class of spirit (e.g., shedim, leprechaun, etc.). Identifying the necessary paraphernalia to call a specifc spirit type requires a Logic + Arcana [Mental] (20, 1 day) Extended Test Do I have to do this for each time I attempt Calling, or only once per class of spirit?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# a801d8acf876722220db26472c19f475

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d2e540b9db64214992d55b1c4668b6fd
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Chemical Seal may be applied to any armor that comes with it's own helmet automatically. In order to use this chemical seal, it must be... * Placed via capacity into the body of the armor * The helmet must be worn * And there can be no other helmet or head-covering worn in addition to it. In essence, the helmet must be closed-face, precluding one from wearing a ballistic mask or helmet on top of it. The sole exception is for Full Body Armor, which can recieve a chemical seal without the use of capacity, by having it inbuilt at the increased availability and cost listed in the core rulebook. This is only for Full Body Armor, however, not any other armor. --- Chemical Seal does not have any particular effect on sunlight. A material's porousness to liquids and chemicals has no impact on the ability of ultraviolet (or infrared, for that matter) light to pass through. However, most armor that is capable of providing chemical seal will by it's nature reduce sunlight allergies by two steps when worn fully. Radiation protection has nothing to do with it, referring to alpha and beta radiation, not electromagnetic radiation. Ultimately, specific cases will come down to GM fiat, however, if no skin is exposed it likely qualifies for a reduction. Assume UV treatment is part of your lifestyle costs.
asked by: Voodoo_Templar
asked on: 2017-11-28T20:26:00Z
asked on#aux: 2458086.3513889
question: 1: Can you put a chemseal in an urban explorer jumpsuit with the helmet? 2: Does chemseal provide enough protection from the sun to reduce an infected allergy to sunlight to mild? Does radiation protection 6? 3: What exactly would qualify for it to protect if the above doesn't? For reference, this is in relation to a vampire. Citations: http://forums.shadowruntabletop.com/index.php?topic=24596.msg484042#msg484042 for the Infected bits, and the Urban Explorer is from the CRB. It's basically a jumpsuit/courier outfit that can come with a full helmet.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d2e540b9db64214992d55b1c4668b6fd

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_41f869531d3827d1f08cb7e29e654bf4
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A nartaki, or anyone else with Shiva Arms, requires an instance of Ambidextrous for each additional arm in order to avoid penalties with said arm. The Bilateral Coordination Coprocessor will reduce penalties by 2 for any given action. If you are only using one non-primary hand, this will typically be sufficient. However, if you are using multiple, the GM may apply the penalty multiple times, at their discretion. I suggest they only do this in cases where multiple limbs are required to coordinate to a higher degree than firing a weapon - for example performing brain surgery.
asked by: Voodoo_Templar
asked on: 2017-11-29T05:28:00Z
asked on#aux: 2458086.7277778
question: Does a Nartaki require three instances of Ambidexterity to eliminate their penalties? Note, penalties, not pool splitting. AMBIDEXTROUS COST: 4 KARMA The Ambidextrous character can handle objects equally well with either hand. Without this quality, any action per- formed solely with the off–hand (i.e., firing a gun) suffers a –2 dice pool modifier (see Attacker Using Off-Hand Weapon, p. 178). From the CRB, page 71. There's an incredibly cheap piece of ware, Bilateral Co-ordination Co-processor, that's about 0.2 Esse and 4.5k Nuyen to eliminate the penalties for all hands, yet it seems like Nartaki's need to take Ambidexterity three times to eliminate their offhand penalties.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 41f869531d3827d1f08cb7e29e654bf4

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_9237abdd4be6e9617b3b6a2a1750c1b9
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Hobo With A Shotgun actually states that you will not willingly stay in a better lifestyle than squatter. This means that you cannot pay for it and add it to your sheet. The penalty to mental attributes will apply if you are *forced* into that situation, such as if a fellow runner kidnaps you and locks you in their penthouse in order to try to cure your obvious mental illness. The Hobo With A Shotgun quality actually does not care about your comforts and necessities value, nor any other value of an advanced lifestyle. Incidentally, a Bolt Hole is not intended for long term inhabitation. While the argument could be made that neither is a particularly sturdy cardboard box hidden under a pier, the difference is a little academic - Hobo With A Shotgun does not permit you to stay in a Bolt Hole willingly. It's something about the roofs, man.
asked by: reyjinn
asked on: 2017-12-01T23:13:00Z
asked on#aux: 2458089.4673611
question: The Hobo With a Shotgun quality gives -2 to mental attributes if you stay in a better lifestyle than Squatter. Would staying in a Bolthole lifestyle trigger this penalty? For comparison, Squatter's max Comforts level is 2 while Bolthole's is 3 but you could always not go full on the comforts for the bolthole if that would be a deciding factor.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 9237abdd4be6e9617b3b6a2a1750c1b9

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_7f06703f0065b4058d6e034d65164201
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Touch is a valid Unarmed skill specialization.
asked by: reyjinn
asked on: 2017-12-01T23:23:00Z
asked on#aux: 2458089.4743056
question: Given the rulings/clarifications about Unarmed specs (allowing nerve strike, shock gloves and knucks). Is Touch a valid Unarmed spec?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 7f06703f0065b4058d6e034d65164201

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_644a28e69285069916b7dc653fe56671
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Virtual Machine Program does **not** increase the number of autosofts that an RCC can run. The RCC can run any common or hacking program, though many of them will not be useful. The sole exception is that they cannot run programs that alter an attribute they do not possess already. This means they cannot run, for example, Smoke and Mirrors to gain a sleaze score unless they somehow already have one.
asked by: mike_the_kangeroo
asked on: 2017-12-03T04:16:00Z
asked on#aux: 2458090.6777778
question: Does the Virtual Machine program increase the number of autosofts an RRC can run? And while I'm at it: "Here’s a list of handy programs for the savvy rigger and their basic function. See the Programs section of the Matrix chapter (p. 243) for more detail." -Rigger Programs Sidebar, pg. 269 Core Are these the *only* programs that can be run on a RRC?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 644a28e69285069916b7dc653fe56671

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_5f996dd61b864bb954528bbbb08cfe88
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: For the purposes of drone mounts, Hunting Rifles will include all Sporting rifles. Sporting rifles will include all such weapons listed explicitly in crunch as a sporting rifle or using the sporting rifle specialization, as well as the Ruger 950. Sniper Rifles will include all other non-shotguns utilizing the longarms skills.
asked by: mike_the_kangeroo
asked on: 2017-12-03T05:15:00Z
asked on#aux: 2458090.71875
question: What is a "sniper rifle", and what is a "hunting rifle"? I ask specifically in reference to drone weapon mounts.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 5f996dd61b864bb954528bbbb08cfe88

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_5182213c407bf347be123b94df10f397
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: When fencing gear, players are encouraged to utilize the rules basing the return on a contact's loyalty. However, if the choose to utilize the method that involves finding a buyer, it must be rolled out, at a table, with a GM. Needless to say, if a GM is found to be playing it fast and loose with this, the Thematics Department will probably be very grumpy with them.
asked by: mike_the_kangeroo
asked on: 2017-12-03T15:28:00Z
asked on#aux: 2458091.1444444
question: I seem to be making a lot of these lately... Fencing Gear pg. 418 Core Is there a standard for the buyer's dice pool? Is this confined to tables and GMs decide on the fly? Something else I'm not thinking of?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 5182213c407bf347be123b94df10f397

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_f4609b58dda1441ddaa8344d2dfb6e94
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Given that people no longer recieve contact chips each month with rent, this question is no longer relevant to the Haven.
asked by: mahrab
asked on: 2017-12-03T22:49:00Z
asked on#aux: 2458091.4506944
question: Two rules have been established on the haven, with an unclear interaction: * Characters do not have to pay rent out of pocket for their first month, because they are considered to have already paid rent for that month (prepaid) during chargen. * For every month that characters pay rent, they receive 5 contact chips to improve the loyalty of their contacts. Do characters gain chips for the first month, in which they paid rent in advance?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# f4609b58dda1441ddaa8344d2dfb6e94

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_40f3530eb0ef26c49a9d4b2a60fa605a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Implants of any kind cannot be both implanted in a living body and be a focus. Per SG, the conflicting auras do not permit it. EDIT: Qi foci may explicitly be tattooed. As a result, one may have a cyberimplant that is also a Qi Focus. Other foci remain invalid targets.
asked by: mitsayantan
asked on: 2017-12-05T17:49:00Z
asked on#aux: 2458093.2423611
question: Can you turn cyberweapons like Hand blades and spurs into weapon foci?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 40f3530eb0ef26c49a9d4b2a60fa605a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_eac17c205f816c78cc04f026b19f1e1a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Free spirits cannot learn or utilize the Calling Ritual. As a general rule, "Can a spirit make more spirits" will be answered with "No" unless there is an explicit "Yes" as an exception to the general rule. As relates to the Calling Ritual, someone who is Mundane (and thus able to utilize Arcana instead of Ritual Spellcasting) shall be considered to be someone who has no Magic score whatsoever. This means that Emerged can, but that non ritual spellcasting Awakened cannot. Incidentally, it also means that Dual Natured beings cannot unless they have Ritual Spellcasting.
asked by: ryncewynde88
asked on: 2017-12-05T22:10:00Z
asked on#aux: 2458093.4236111
question: Can Free Spirits learn and use the Calling Ritual? Related: The Calling ritual states that Mundanes can use Arcana instead of Ritual Spellcasting; does this mean Emerged and non-ritual casting Awakened (Adepts, some Mysads, aspected Magi) cannot?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# eac17c205f816c78cc04f026b19f1e1a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_155007500a44ba2707df1ebcccb062f9
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move. While this is only explicitly stated under Dead/Inanimate Vessels, we will extrapolate this to apply to living ones as well.
asked by: ryncewynde88
asked on: 2017-12-07T02:57:00Z
asked on#aux: 2458094.6229167
question: Spirit physical bodies can ignore gravity. This is known, and explicitly called out as 'physical bodies' not 'materialized bodies'. Inhabitation (spirit power) allows a spirit to completely take over a host body, as with bug spirits, and some bugs have wings and the ability to fly explicitly stated, What about Possession (a different spirit power)?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 155007500a44ba2707df1ebcccb062f9

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_911c33dbf55f24dbe8ea046abca9f9f9
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: You cannot handwave any skill training. The rules for training skills are pretty much always in effect. One's initial downtime period begins immediately after being approved, however, one cannot backdate anything into this time period. They possess only the nuyen and karma that they had when they exited character creation. Given that you cannot place GMP into a character until after their first run, they will likely need to go on a run in order to see any serious growth. Adrenaline Surge will function only on Meat initiative.
asked by: SCKoNi
asked on: 2017-12-07T23:02:00Z
asked on#aux: 2458095.4597222
question: 1. How many Rank 1 skills could I realistically handwave after each run? 2. How long after getting approved do you start accumulating downtime? 3. Does Adrenaline Surge apply to Matrix and Astral Initiative?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 911c33dbf55f24dbe8ea046abca9f9f9

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ff04839a77e23e8b923b35c1c3ae0cb0
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Please phrase your question in the form of a question.
asked by: [Deleted]
asked on: 2017-12-08T21:38:00Z
asked on#aux: 2458096.4013889
question: [Deleted]
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ff04839a77e23e8b923b35c1c3ae0cb0

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_2ee3f04a7fb3770ae2e580782c08074d
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: It is **not** possible to substitute as stated in your original, unedited question.
asked by: KPsyChoPath
asked on: 2017-12-09T21:20:00Z
asked on#aux: 2458097.3888889
question: Could it be posible to substitute the final part of getting an ally spirit (conjuring and binding the ally spirit. PG 201 SG) to instead undertake a metaplaner quest (initiation run)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 2ee3f04a7fb3770ae2e580782c08074d

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_215fa625ae6afcc2883d6acf3851c9fc
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: SilithDark
asked on: 2017-12-10T00:30:00Z
asked on#aux: 2458097.5208333
question: Just to clear this up, because I'm tired of the arguing, does magic count as an augmentation (in the case of some augmentations saying they don't stack with other augmentations?) Or is it this stupid case by case depending on the precise wording of the spell/power and if it contains the *specific word* "augment"?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 215fa625ae6afcc2883d6acf3851c9fc

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_f8ac6e478af4e4ad7af9024de137b2ad
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: While channelling, being possessed, or being inhabited, you cannot utilize foci, as they have not been bonded to the you+spirit amalgram, and have only been bonded to you. This is universally true, not just in relation to critter powers, but in relation to all rolls that would utilize the foci.
asked by: HiddenBoss
asked on: 2017-12-10T23:18:00Z
asked on#aux: 2458098.4708333
question: If your channeling and using spirit powers, can you add power focus to the spirit power?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# f8ac6e478af4e4ad7af9024de137b2ad

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_8d94d51b4121b8879ab4f083875deef5
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Trust Fund covers only the base cost of the lifestyle for your metatype, without any adjustments due to subscriptions or addons. However, these may be added onto the lifestyle "out of pocket", which can include your monthly stipend but is permitted to exceed it.
asked by: Omega9927
asked on: 2017-12-10T23:55:00Z
asked on#aux: 2458098.4965278
question: Does trust fund cover subscription costs? If I take a platinum skillsoft subscription, which become part of lifestyle cost. Does my trust fund which covers "Medium Lifestyle" which is still is mind, cover the subscription?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 8d94d51b4121b8879ab4f083875deef5

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_95149141867f78a1daacea280b5e76a0
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Alternate Spider, as listed on FA 100 will be given one rank of Hang Time (SG 171) and one rank of Spirit Claw (SG 174), instead of the listed benefits.
asked by: mahrab
asked on: 2017-12-11T01:22:00Z
asked on#aux: 2458098.5569444
question: On page 95 of Forbidden Arcana, the alternate Spider mentor spirit grants 2 free ranks of the spirit claw adept powers as one of its advantages. However, according to Street Grimoire page 174, spirit claw doesn't have levels. Should anything be done about this?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 95149141867f78a1daacea280b5e76a0

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_a334f81f941f948cdacac942e10b3a5f
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Gyrojet pistol has two types of ammo. The full statline will be provided below. One of these is fabricated but identical to what is listed in Hero Lab. - Gyrojet Ammo - +0 DV, +0 AP. 12F availability. 80 nuyen/10 rounds. Gyrojet Stick'n'shock - -2S(e), -5 AP. 14R availability. 160 nuyen/10 rounds.
asked by: Voodoo_Templar
asked on: 2017-12-11T17:25:00Z
asked on#aux: 2458099.2256944
question: What is the information for normal, non-SNS Gyrojet ammo for the gyrojet pistol? It doesn't appear to be in the errata or Hard Targets.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# a334f81f941f948cdacac942e10b3a5f

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_fa04aa63ccd8d388818fe8a9ae1ae932
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: 1. Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM, at their sole perogative. Monofilament whips may not be used for the Entanglement called shot, per RAW. Monofilament whips may be used for the Nerve Strike adept power. 2. This question is on hold until the selection of a permanent Chargen head. Please wait until we have one, then thread it again. 3. In order to utilize a "free" quality, one must still meet all requirements of the quality. This does not apply if the source of the free quality explicitly states that you do not have to meet the requirements. 4. Digigrade legs cost both essence and capacity. The increased essence cost is affected by 'ware grade as usual. It adds to the essence cost of the leg for the purposes of reductions. This is weird, I know but the table is *pretty clear.* 5. The Ares Screech Sonic Rifle works against targets who are deaf or who have cyberears off just the same as those who are not deaf, or who have normal ears. The Ares Screech Sonic Rifle cannot be used for called shots. I mean, seriously. Come on man. 6. Prototype Transhuman Bioware is not special. It is still detected by Assensing, and it is still rejected by those things that push out other 'ware. If this affects an active character, please reach out to Council immediately. 7. In order to exit a subduing combat as the subduer, one must take a free action. If one has a free action available, they may do this at any time, the same as most other free actions - it need not be on their turn. However, the previously subdued party is free, since they are still in contact at that point, to take an interrupt action to attempt to subue their opponent. This is a -5 initiative interrupt action as described under "Suduing" on page 123 Run and Gun. They may also attempt a Reversal using the rules found in the same section, assuming they possess the appropriate training. There is no interrupt action needed to release a subduing combat, so y…
asked by: mitsayantan
asked on: 2017-12-12T03:08:00Z
asked on#aux: 2458099.6305556
question: Here's my next set of questions: 1. Can monofilament whips be used for the sweep, entangle and nerve strike maneuver? 2. Pg 119 of Run Faster states *"While these qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies."* Can negative metagenic qualities be taken by non SURGED metatypes or metavariants on the Haven? if so how many metagenic qualities can be taken (any limits)? 3. Do you need to meet the requirements for qualities granted to you for free? For example, Dark Ally granted by Traditionalist Black Mage, which has a requirement of Binding 7 and Ritual Spellcasting 9 normally, but is given for free by TBM. Or does "free" simply mean no karma cost to buy it, but you still need to meet the requirements. 4. If you are putting digigrade legs in Obvious full legs. Does it cost capacity **and** essence? Because pg 89 of Chrome flesh is showing 4 capacity and 0.25 essence cost per leg, in addition to cyberleg essence cost. 5. Can you make called shots with the ares screech rifle (mostly wondering about CS vitals)? Also, can turning off your cyber ears give you immunity against the damage done by screech rifle? 6. Does PT bioware affect regeneration? Specifically does PT ware count as deltaware for purposes of not getting rejected by regeneration, or does it get rejected like regular bioware? 7. If you launch an impact grenade at a target A, currently subduing B. Can target A use an interrupt action to let go **and** run for their life with a single interrupt action? Or will it require two interrupts, one to let go and one to RFYL? 8. Do initiative dice from drugs (like Kami or Jazz) stack with improved reflexes adept power?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# fa04aa63ccd8d388818fe8a9ae1ae932

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ece44b92de51b48241c73b1a061640db
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.
asked by: Voodoo_Templar
asked on: 2017-12-12T19:00:00Z
asked on#aux: 2458100.2916667
question: Is the Aztechnology one-shot-and-then-useless-forever, or can it be reloaded? Aztechnology Striker: The Striker is an extremely light disposable launcher—perfect when you want to de- liver a punch and make a quick, unencumbered getaway. Wireless: You can use the wireless link trigger for your missiles, even if you don’t have DNI (Direct Neural Interface sidebar, p. 222). As far as I can see, it's basically an RPG launcher, jumped up to 2070s tech. It's cheap, it's light-weight, you can reasonable justify not reloading it and just dumping it to get the fuck out, BUT it does seem to actually be reloadable if you wanted to.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ece44b92de51b48241c73b1a061640db

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_24fb823bf696c9286d878c2ff90d8b27
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: For sanity's sake, assume that the free action in conjunction with the attack action for a Called Shot does not reset the Take Aim bonuses. It happens simultaneously, not prior to. So Take Aim and Called Shots can work together.
asked by: Voodoo_Templar
asked on: 2017-12-12T19:01:00Z
asked on#aux: 2458100.2923611
question: Should you be able to take a Called Shot with Aiming in some way, whether you do the Called Shot beforehand or after the Aiming? TAKE AIM A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but the benefits are lost if the character takes any other kind of action—including a Free Action— at any time before attacking. Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequen- tial Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification. Other actions don't really make sense at all, but Called Shot seems like it'd be perfectly reasonable. It's a houserule, but I figured it'd be worth asking, since it came up on voicechat today.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 24fb823bf696c9286d878c2ff90d8b27

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_c35d290391d1ffad722baa6c3b74a841
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: For the purposes of Mindlink and Mindnet, only metahumans and metasapients (including Shapeshifters) may both be considered willing and be considered subjects.
asked by: Carrier_Oriskany
asked on: 2017-12-13T00:57:00Z
asked on#aux: 2458100.5395833
question: So, as most of us know with the two spells of mindlink, and mindnet, your able to communicate immages, emotions, and other senses to one another as a way of communication. However, it's stated that mindlink lets willing subjects within touching range send these thoughts to one another, and with mind net, it says a willing group of people. Now it's obvious that mindnet wouldn't work, but what classfies as willing subjects with mindlink? I understand that metahumans count...But what about things like animals? Or spirits? They should technically be considered subjects under the RAW of mindlink...Willing or not is a different matter together however, if somehow another subject besides metahumans was willing, would mindlink work?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# c35d290391d1ffad722baa6c3b74a841

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_07dcf01c5640263db2a1a326afc80697
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Nonmechanical impact of drugs such as anti-depressants and etc. do not need to be represented on the sheet. You can assume that they are a part of your lifestyle, though that might be a little tricky if you're a squatter. The real pro tip is don't be a squatter.
asked by: Voodoo_Templar
asked on: 2017-12-13T05:36:00Z
asked on#aux: 2458100.7333333
question: For a character that has something along the lines of Antidepressants or other medications that aren't quite at the level of being proper drugs, but are enough of a mood-altering/control thing that they use it to self-medicate, how would this be best represented? Dependents(Nuisance), Illness, Bi-Polar, or something else?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 07dcf01c5640263db2a1a326afc80697

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_b34aa9671cf1a28ddd60bb68a0bd2017
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: 1. The Looking Glass spell permits UV light through just the same as regular light, and thus sunlight passing through would trigger Sunlight allergies. 2. Laser weapons are capable of firing through Looking Glass-affected material. Incidentally, this is why Firewatch uses lasers.
asked by: ryncewynde88
asked on: 2017-12-14T05:27:00Z
asked on#aux: 2458101.7270833
question: Looking Glass: Spell from Shadow Spells (pg 21): The spell allows the caster to change the properties of material to allow light to pass through it. How does this affect: a) Sunlight passing through with regards to allergies on Infected 2) Laser weapons passing through with regards to DV/range
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# b34aa9671cf1a28ddd60bb68a0bd2017

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_328f64deb8380a84005f85c80256080f
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Concealability from multiple pieces of armor does not stack with other pieces of armor. It will however stack with a concealed pocket or a concealed holster. Note the singular articles there.
asked by: ryncewynde88
asked on: 2017-12-15T12:03:00Z
asked on#aux: 2458103.0020833
question: Concealability mods from clothes: Do they stack, eg mortimer stuff or cloak?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 328f64deb8380a84005f85c80256080f

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_25a5801c6c5e6ed06e9371e88137e70a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Stick n Shock Flechette can only be loaded into shotguns per RAW. Weapons with Flechette as part of their damage code default can *only* fire flechette rounds. This does not include Stick n Shock Flechette. Parashield Dart Pistols will be treated as Heavy Pistols for the purposes of mounting them on drones and vehicles. Parashield Dart Rifles will be treated as Sniper Rifles for the purposes of mounting them on drones and vehicles.
asked by: reyjinn
asked on: 2017-12-15T22:14:00Z
asked on#aux: 2458103.4263889
question: We have a bunch of guns whose dmg codes assume they are loaded with regular flechette ammo. Can these weapons be loaded with SnS flechette? And will that apply the -2 dmg, -5 AP of a SnS ammo instead of the blend of flechette and SnS codes that Catalyst gave SnS flechette? --- Parashield Dart pistols and Parashield Dart rifles & Drone weapon mounts. Can we have a documented answer to refer to about which kind of weapon mounts these weapons go into please?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 25a5801c6c5e6ed06e9371e88137e70a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_f70552bcfa6c0fcd8805f0679b9fa97d
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: You cannot apply a weapon focus to yourself. While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be foci.
asked by: ryncewynde88
asked on: 2017-12-16T01:16:00Z
asked on#aux: 2458103.5527778
question: Tattoo Magic: Street Grimoire pg 131. Can you therefore get an Unarmed Weapon Focus on yourself, and then apply Elemental Weapon adept power? EDIT: Seen Dusk's earlier question, updating: Can you do the weapon focus thing if you artifice yourself and therefore have the same aura? Related: Bioware, PT Bioware, natural weapons from other sources, including naga and changeling fangs, and changeling thagomizers
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# f70552bcfa6c0fcd8805f0679b9fa97d

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_c541e394c8e73e88af09154a8d769024
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Narco will reduce the *total* damage suffered during a dose of Buffout due to it's effects by two. It is **not** a reduction for each instance of damage, however. Instead of taking 3 damage, you would take 1, but instead of taking 9 damage, you would take 7.
asked by: Carrier_Oriskany
asked on: 2017-12-17T10:40:00Z
asked on#aux: 2458104.9444444
question: With how the rules of buffout work, and how Narco works in terms of drugs that deal damage...Does the effects of Narco take effect once you crash on buffout? Or every time you have to make a test on buffout?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# c541e394c8e73e88af09154a8d769024

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_9cad57f76d4d9eefcb1966a21a54a367
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Warforms will cost 10 times as much as a normal animal, plus 20,000 additional nuyen. Both values are multiplicative with chimeric modifiers. Additionally, you are permitted to spend edge or burn edge on the behalf of your animals, including both warforms and non-warforms, and including the use of Not Dead Yet.
asked by: NecroPheonyx
asked on: 2017-12-18T04:37:00Z
asked on#aux: 2458105.6923611
question: Is there any way we could get a price for warforms for us animal tamers. Its a template from howling shadows that can be applied to animals like chimeric modifications, but unlike chimeric modifications doesn't have a base price (chimerics is 3x the price of the animal, + another 25% for each mod)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 9cad57f76d4d9eefcb1966a21a54a367

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_3fff7908407d2c41f50aeb44fd10c856
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: When casting a ritual, including the ritual for an Ally Spirits, one uses Ritual Spellcasting.
asked by: KPsyChoPath
asked on: 2017-12-18T15:10:00Z
asked on#aux: 2458106.1319444
question: As per SG for conjuring a Ally spirit. The very first 2 words call out a Ritual. But it does not call out Ritual spellcasting, and even calls out only summoning and Binding as the means of actually conjuring the ally spirit. So can we get a confirmation on that the Ritual, since it is not called out anywhere in the paragraphs for getting an ally spirit. That is is not actually used (even if you still need to learn that ritual for ally spirits)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 3fff7908407d2c41f50aeb44fd10c856

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_129606918b6e8ad5cc2fb876824ca0b3
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: While I am happy to answer specific questions, I am not going to rule broadly. While Resonance Veil is very open ended and this can be a point in it's favor, it also makes it basically impossible to rule on properly. For now it remains in GM fiat.
asked by: reyjinn
asked on: 2017-12-18T18:57:00Z
asked on#aux: 2458106.2895833
question: Resonance Veil complex form relies rather heavily on GM fiat (like many of them do). I was hoping we could have a mechanics clarification that would establish a baseline for what can be accomplished. Something like... > 'Resonance veil can mimic the effects of a Spoof Command matrix action when successfully threaded (GM discretion applies as to whether Resonance Veil can have wider utility).'
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 129606918b6e8ad5cc2fb876824ca0b3

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_31b361c99c2bdef9281258b73acba1f8
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: You cannot buy hits to handload your own ammunition. However, remember that you can buy it. Further downtime rules are forthcoming. --- You are not a wall. You cannot carry around a *wall mounted* sensor housing. It must be mounted on a wall, with power hookups and a wall.
asked by: NecroPheonyx
asked on: 2017-12-18T22:20:00Z
asked on#aux: 2458106.4305556
question: If you have 8 die in the armorer skill, can you buy the hits needed to hand load ammo? And can you wear a wall mounted sensor housing on your back like a backpack?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 31b361c99c2bdef9281258b73acba1f8

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_2ed8627ca918e24024695c4bfa8b23a4
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Pouncing Dragon is it's own special Complex Action. Utilizing it as part of a subdual action is not possible as a result.
asked by: Carrier_Oriskany
asked on: 2017-12-19T08:29:00Z
asked on#aux: 2458106.8534722
question: With the MArt technique of pouncing dragon only working if you have supperior position, this begs the question... As subdueal gives one superior position, but yet doesn't require a test to deal damage, does pouncing dragon work with subdual in regards to dealing damage?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 2ed8627ca918e24024695c4bfa8b23a4

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_c4df6dadb1887790bd317cf19d819e91
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A weapon focus does not add dice to ramming tests, nor any other benefits of being a weapon focus. You cannot take the Adept Power Critical Strike for ram attacks, per RAW.
asked by: ryncewynde88
asked on: 2017-12-19T15:28:00Z
asked on#aux: 2458107.1444444
question: Can you turn a vehicle (or at least a ram plate) into a weapon focus? Assuming it only adds dice to ramming tests. By extension, what about adept powers that need a weapon focus, like Elemental Weapon? Followup: can you take the adept power Critical Strike for ramming?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# c4df6dadb1887790bd317cf19d819e91

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_4fd8d3638d2996fd2e8885722c2a6a95
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A rigger making melee attacks while jumped into a drone uses the relevant melee skill.
asked by: NecroPheonyx
asked on: 2017-12-19T22:15:00Z
asked on#aux: 2458107.4270833
question: Which skill do riggers use when making melee attacks while rigged into a drone?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 4fd8d3638d2996fd2e8885722c2a6a95

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_92cd8c5c35afcea029a54bc8f1d6f9a6
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A select sound filter set up to filter out a Paralyzing Howl provides bonus dice equal to the rating of the select sound filter on your defense test against the power. It does not provide immunity.
asked by: NecroPheonyx
asked on: 2017-12-20T01:48:00Z
asked on#aux: 2458107.575
question: If I tune a select sound filter to not a Barghests howl, do I still get affected by paralyzing howl?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 92cd8c5c35afcea029a54bc8f1d6f9a6

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_0fd18559f8428382b02d5432ce3007be
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: While Direct spells ignore armor for the purposes of how they deal damage, the elemental effects still suffer the full resistance of armor.
asked by: ryncewynde88
asked on: 2017-12-20T04:58:00Z
asked on#aux: 2458107.7069444
question: Direct elemental spells like Flame Burst: Direct means it ignores armour. How does this affect the Armour test to avoid catching fire?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 0fd18559f8428382b02d5432ce3007be

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ee30a11ce2993c7a26093e511a73c8a2
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Please rephrase your question as a question.
asked by: HiddenBoss
asked on: 2017-12-20T16:49:00Z
asked on#aux: 2458108.2006944
question: If a Tm with say Res 4 (Dr4), if the noise in a area is 5, does that mean it under the noise rules (page 421 core under wireless bonuses) that the tm can't be online. If the tm has Fresbel fabric (84 R&G) and looks at a device to lower the noise between it, even if the noise between them is 0, the noise for the tm would still 5 and the tm can't be wireless on meaning it can't do anything to the device on the matrix.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ee30a11ce2993c7a26093e511a73c8a2

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_74fec55c23042eebc005b90afa46f95a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The alteration to physical stats by Channeling and Possession are limited by the augmented max of +4.
asked by: KPsyChoPath
asked on: 2017-12-20T19:18:00Z
asked on#aux: 2458108.3041667
question: So me n mah friend Sckoni disagreed on a thing that i think should be adressed. Possessing (channeling specficly) talks about adding the spirits force to the "host's" body, it does not call out anything about aug max being either broken or abided by. So my question is. Does it abide by Aug max (+4 augmented to a stat at any given time) or does it break it? (like a force 22 channeled spirit would give you +11 to all physical stats) Thanks in advance
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 74fec55c23042eebc005b90afa46f95a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d1ea6af4e05a607bed4a01f5965171cc
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Cyberlimbs are considered active for the purposes of Possession.
asked by: KPsyChoPath
asked on: 2017-12-20T19:43:00Z
asked on#aux: 2458108.3215278
question: Another question about Possessing and cyberlimbs. It states in Possession that they cant work "ACTIVE" cyber things. So do we consider the moving of Cyber limbs a Active thing, or passive?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d1ea6af4e05a607bed4a01f5965171cc

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_bd09148aff2eb3c8a191e5cd602faf8b
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: While you can replace the 'ware provided by Prototype Transhuman, you cannot upgrade it, and the essence is not refunded. In your example, you would have to buy Rating 4 Muscle augmentation. Prototype transhuman does not alter how 'ware stacks.
asked by: XxZnKzxX
asked on: 2017-12-20T20:34:00Z
asked on#aux: 2458108.3569444
question: With regards to Prototype Transhuman Bioware; How is 'Ware that has ratings handled? Say I have R1 Muscle Augmentation as a part of my PT bioware. Can I get an R3 to complete it? Do I just have to buy an R4?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# bd09148aff2eb3c8a191e5cd602faf8b

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_e36dccdba71170564e91857818a422ab
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Riggers in VR - whether jumped in or using remote control - make use of their choice of their agility or logic in tests that call for either, and their choice of their intuition or reaction in tests that call for either.
asked by: Ridleyz
asked on: 2017-12-20T21:23:00Z
asked on#aux: 2458108.3909722
question: When a rigger is jumped into the vehicle, does he use his mental stats in place of his physical stats, just physical stats or is it player's choice ? If it is the former or the later what attributes are used in dodging, Reaction plus intuition or intuition plus intuition?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# e36dccdba71170564e91857818a422ab

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_e1e57938f6020883178d1fc8df742242
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: One cannot channel a bound spirit. When channeling, you use the spirit's mental attributes, except when defending against spells, in which case you use the lower of the two sets of attributes. Since this is a replacement effect, it is (unfortunately) not affected by augmented maximums.
asked by: HiddenBoss
asked on: 2017-12-21T01:33:00Z
asked on#aux: 2458108.5645833
question: Can you use bound spirits to do channeling? Do you use the spirit own metal attributes in place of your own when channeling?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# e1e57938f6020883178d1fc8df742242

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_98b96d3b10438a3a12eb5b0198936752
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Mechanics department at this time will not be unbanning medusa extensions. The concept of strapping guns to your hair that can fire autonomously is extremely problematic. It is not likely that this Mechanics Head will unban them at any point in the future.
asked by: Chat-Rat
asked on: 2017-12-22T09:53:00Z
asked on#aux: 2458109.9118056
question: I'm just here to formally request an appeal for the ban of Medusa Extensions. As I believe everyone should have the right to designer trodes. Also ask why were they banned to begin with? As a rigman I'm honestly not seeing any actual function that would make them OP/Banworthy.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 98b96d3b10438a3a12eb5b0198936752

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_5914177d89c2b5e1662c16a4b2ae1270
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The cost of customizing the attributes of a cyberlimb is part of the cost of the cyberlimb itself, and is accordingly affected by the grade of the cyberlimb.
asked by: KPsyChoPath
asked on: 2017-12-22T16:28:00Z
asked on#aux: 2458110.1861111
question: Posting a thing for confirmation and so that it can be added to the Wiki. Cyberlimbs when bought with a higher grade ware (alpha and so on) increases the cost of the things you put into it, but does it then also increase the cost of customizing the attributes of the cyberlimb (from the normal 5k)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 5914177d89c2b5e1662c16a4b2ae1270

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_84fbc00a8360765e6d4829b9d90cc411
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: When an approved book makes reference to anything in an edition of Shadowrun other than 5th edition, please god ignore that reference. Thank you.
asked by: Vindicer
asked on: 2017-12-23T01:03:00Z
asked on#aux: 2458110.54375
question: When an [Approved Book](http://www.shadowhaven.info/Player_Rules#Approved_Books) makes reference to something in another edition of Shadowrun, are we to simply ignore it? [Example: Bullets and Bandages, page #9](https://i.imgur.com/Pld7Qyd.png)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 84fbc00a8360765e6d4829b9d90cc411

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_fb2947b0d3cd9e98fcd1077c401d8fad
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Improved Range Finder accessory does not stack with magnification of any kind, whether or not it is on the weapon. This is a tighter reading of the rules than is strictly reading, but matches with Mechanics Team's perceived reading of the intent.
asked by: Vindicer
asked on: 2017-12-23T21:20:00Z
asked on#aux: 2458111.3888889
question: Page #52 of Run & Gun states the following regarding the **Improved Range Finder (accessory)**: > Laser range finders are standard equipment on smartlinks, but if you have the scratch you can make its range calculation functions even better. It combines three technologies—microwave, laser, and radar—to give you an extremely accurate calculation of range. The effect of this is to reduce range modifiers by 1. This only can be used in weapons that have a smartlink; it can be positioned in any slot besides the one that has the smartlink. This bonus cannot be combined with any bonuses from image magnification **on the weapon**. Emphasis is mine. "on the weapon" very clearly states that Improved Range Finder would not stack with image magnification on the weapon, such as a scope. My mechanics question, then, is: Would Improved Range Finder stack with Image Magnification that is NOT on the weapon? Example: You fire the weapon while wearing a pair of sunglasses with Image Magnification modded into them.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# fb2947b0d3cd9e98fcd1077c401d8fad

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ec9a9d4440e84a01930e529f807e7f97
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: You are free to buy any animals with the domesticated quality that have a price and availability as usual. However, if an animal does not possess the domesticated quality as part of it's normal statblock, you cannot just add that onto the statblock. You cannot purchase animals with any modifiers based on previous treatment. Assume they were bred and raised by The Greys from Futurama. Everything was strictly neutral.
asked by: NecroPheonyx
asked on: 2017-12-24T21:58:00Z
asked on#aux: 2458112.4152778
question: Can we buy animals with the domesticated quality, or other attributes that help with training them like "being treated well by metahumans."
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ec9a9d4440e84a01930e529f807e7f97

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d5f2dc77001cec5e9076f851d31515dd
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: At this time I am loosely working on an update to downtime, which would include skill training. This may be a bit. It's a bit of a big task. Please bear with me.
asked by: HiddenBoss
asked on: 2017-12-27T00:44:00Z
asked on#aux: 2458114.5305556
question: Can we get a trainer for training Skill specializations and martial arts (well one with a faster training time for martial arts then the Raw rules) ? A month can be a long time in the real world.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d5f2dc77001cec5e9076f851d31515dd

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ff773bad356e6e9c6b400b97e963949b
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: This question has been answered elsewhere in the thread.
asked by: Vindicer
asked on: 2017-12-27T04:52:00Z
asked on#aux: 2458114.7027778
question: Can the Free Action 'Call A Shot' be combined with the Simple Action 'Take Aim'? Consider the following: --- ###Take Aim A character may take aim with a ready firearm, bow, or throwing weapon as a Simple Action. Take Aim actions are cumulative, but **the benefits are lost if the character takes any other kind of action—including a Free Action—at any time before attacking.** Take Aim actions may be extended over multiple Action Phases and Combat Turns. The maximum bonus a character may gain from sequential Take Aim actions, either to her limit or her dice pool, is equal to one-half the character’s Willpower, rounded up. Each Take Aim action applies a +1 dice pool modifier or +1 Accuracy increase to the Attack Test. If the character is using image magnification or a targeting scope, Take Aim must be used to line up the shot in order to receive the bonus from the item. In this case the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification. ###Call a Shot A character may call a shot (aim for a vulnerable portion of a target) with this Free Action; see Called Shots, p. 178. **This action must be combined with** a Fire Weapon, Throw Weapon, or Melee Attack Action. --- Emphasis is mine. The wording of those two abilities would imply they cannot be used together. If you Take Aim before you Call A Shot, then you lose the benefits of Take Aim when you use the Free Action Call A Shot. Similarly, you cannot Call A Shot before you Take Aim, as Call A Shot must be combined with an attack action.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ff773bad356e6e9c6b400b97e963949b

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_8346fcfaf8e5d682685d45d52e85e8ec
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Adepts, Magicians, Aspected Magicians, and Mysads following Oracle both may and must take the Divination art and the Augury and Sortilege ritual for the next initiation if they do not already possess it. Adepts and Mystic Adepts without the Magician's Way, as well as any Aspected Conjurers or Aspected Enchanters may still use the Augury and Sortilege ritual, completing the ritual with a straight Magic check (rolling their Magic attribute only in d6) instead of Ritual Spellcasting + Magic, and interpreting the answer to the Question with an Arcana + Logic check. Mystic Adepts who are not locked out of Sorcery and who are following the Magician's Way, and any Magician or Aspected Sorcerer, will use Ritual Spellcasting to complete the ritual as per the usual rules. As usual, the Augury and Sortilege ritual is highly dependent on factors that are not actually within the GM's control, and I encourage you to be cautious even in the face of a seemingly definitive answer. The future is, after all, very tricky. If a character who does not have Ritual Spellcasting is no longer following Oracle, they may not make use of these rules in order to utilize Augury and Sortilege. They are only available to those who stick with Oracle's Gifts.
asked by: davyj0nes
asked on: 2017-12-27T06:17:00Z
asked on#aux: 2458114.7618056
question: Hi, I just ran into something on Herolab. I picked Oracle as my mentor spirit. Herolab is telling me that I have to pick divination for my first initiation power before I can choose anything else. This isn't a do or die thing for me I can choose another mentor but after talking it over on ooc-chargen DrBurst wanted this problem documented.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 8346fcfaf8e5d682685d45d52e85e8ec

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_3f8dc4c905026fe9cabeeef85492f0ff
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Narco will not affect situational or specific bonuses to attributes, such as bonuses to logic-linked skills, or bonuses to strength for lift and carry or grappling damage.
asked by: KPsyChoPath
asked on: 2017-12-27T19:16:00Z
asked on#aux: 2458115.3027778
question: Just a quicky. The interaction of Narco with Buffout. Specficly the +6 strenght when lift/carry or doing grapple. Would just love a confirmation if Narco increases the strenght bonus or not
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 3f8dc4c905026fe9cabeeef85492f0ff

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ea36855e1dda97f33453087feed79606
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Counterspelling will turn Indirect AOE spells into an Opposed Threshold 3 test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the spellcasting test, with each of your hits reducing their hits by one. This will reduce their damage, introduce the potential to scatter where it may not have existed before, and if you cause them to get zero hits, the spell will not go off at all, though they will still suffer the drain.
asked by: axiomshift
asked on: 2017-12-28T12:00:00Z
asked on#aux: 2458116
question: How does counterspelling work when applied to indirect aoe spells? There is a bit of confusion on the matter currently, as far as I can tell there are two schools of thought on the manner : 1. That counterspelling adds to the soak roll vs aoe indirect spells. 2. That counterspelling adds a defense test that previously did not exist and if successful in reducing the spellcasting hits to less than 3 will make the aoe scatter. Which one of these interpretations is correct?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ea36855e1dda97f33453087feed79606

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_0a2d9064c0246d63596f8c2fdc85ee47
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Assensing + Intuition [Astral] against Sneaking + Agility [Physical] (if the sneaker is dual-natured or only on the meat) or Sneaking + Logic [Astral] (if the sneaker is wholly astral) is the test for stealth on the astral.
asked by: ryncewynde88
asked on: 2017-12-28T13:25:00Z
asked on#aux: 2458116.0590278
question: Assensing vs Perception to spot astral forms/auras from the astral. Hiding on the astral is a thing, and you don't need a metamagic for it, so what is opposed by it?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 0a2d9064c0246d63596f8c2fdc85ee47

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_65061dd4bdb005f9f14cd5efa7ec2498
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Any changes to the attribute altered by an Infusion complex form causes the complex form to drop immediately.
asked by: reyjinn
asked on: 2017-12-28T17:25:00Z
asked on#aux: 2458116.2256944
question: What happens when a TM threads Infusion of [Matrix Attribute] of a level equal to his meat brain stat (e.g. L5) and then his brain att gets boosted (by drugs or magic or whatever)? Does the Infusion just fizzle out since its level is now below the att corresponding to the matrix att it is affecting?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 65061dd4bdb005f9f14cd5efa7ec2498

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_7c3080431b16673d289f551906e1eae7
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: You cannot benefit from multiple instances of the same program on a cyberdeck or other device, regardless of how you may attempt to do so.
asked by: KPsyChoPath
asked on: 2017-12-29T09:59:00Z
asked on#aux: 2458116.9159722
question: question regarding cyber decks. Could i have 2 virtual machines working on a deck, one actually on the deck and the other one in a program carrier
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 7c3080431b16673d289f551906e1eae7

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ef7ad9b0e91c433ccb10441695b2bb40
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Please re-thread this question when a new Chargen head is selected.
asked by: Rinnolk
asked on: 2017-12-29T15:29:00Z
asked on#aux: 2458117.1451389
question: clarify and expand the upgrade rules Currently it's unclear how they interact with the 'max avail outside of runs' limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?) How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you're upgrading the ware's grade, anything that is covered by upgrade rules isn't subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware. None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ef7ad9b0e91c433ccb10441695b2bb40

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_9554f77508ce6b483dfc7bbcde8924d1
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: For the purposes of the Movement Power, ignore the line about "domain" when used by a metahuman.
asked by: Panaramagram
asked on: 2017-12-31T15:36:00Z
asked on#aux: 2458119.15
question: horse mentor spirit question: the spirit allows you to take the critter movement power as a metamagic-the power, in turn implies it only works while in the critters domain. so if you take it, do you need a domain? how is that established?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 9554f77508ce6b483dfc7bbcde8924d1

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d86d0805a4523273f4052b826dd0debc
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A weapon is mounted when it is on a weapon mount. A tripod is not a weapon mount. A smart firing platform is a weapon mount, but it is only usable remotely. The only other source of weapon mounts by RAW are on Vehicles and Drones, though a GM is free to use manual mounts on fixed locations if they deem fit.
asked by: ryncewynde88
asked on: 2017-12-31T16:04:00Z
asked on#aux: 2458119.1694444
question: At what point does a weapon become mounted? Standard tripod? Smart tripod? Where is the line?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d86d0805a4523273f4052b826dd0debc

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ad6e258bce2b0339d141a16723eb2541
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Since there is no currently listed alteration to the availability, Market Scan has no effect on the 'haven at this time. This is subject to change at a later date.
asked by: HiddenBoss
asked on: 2017-12-31T18:04:00Z
asked on#aux: 2458119.2527778
question: how does Market Scan work here, book does not tell you how it lowers the avail? 148 cutting aces
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ad6e258bce2b0339d141a16723eb2541

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_7af1926a665a30e181670b541b4fae7a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Bullets+Bandages medkit rules are not in use on the ShadowHaven.
asked by: HiddenBoss
asked on: 2017-12-31T18:26:00Z
asked on#aux: 2458119.2680556
question: Can i pay someone to upgrade a medkit like on page 18 of bullets and bandages (only lists the player doing it for them self)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 7af1926a665a30e181670b541b4fae7a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_07abeda8065f8bc9bc819a60530caee0
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The first portion of your post is under consideration by Council. Please hold. The second portion of your post is not a question, however, I am forced to agree with you. It would be odd to find a man covered in whipped cream in a public place. It is almost exactly the sort of thing one would find odd.
asked by: HiddenBoss
asked on: 2017-12-31T22:29:00Z
asked on#aux: 2458119.4368056
question: how does the convince(page 189 stolen souls) spell work as it says "it makes it harder for a subject to detect the inconsistencies in any story told to them" but the Perception Test threshold for recognizing an inconsistency increases by 1, and wouldn't someone find it odd if someone was using the incubus spell (153 cutting aces) and what they see is somthing that should not be there like "man covered in whipped cream," in like public place
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 07abeda8065f8bc9bc819a60530caee0

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_2b04ff7341dccb65f95f0cfe0b569d19
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: YNT Softweave may only be added to base armor pieces. It may not be added to armor accessories.
asked by: HiddenBoss
asked on: 2018-01-01T01:40:00Z
asked on#aux: 2458119.5694444
question: can you put YMT Soft Weave in like forearm guards or ballstic mask?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 2b04ff7341dccb65f95f0cfe0b569d19

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_45e78823129a20eba6982c1c3ca5eb05
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: There are no plans at this time to alter the availability code of Voidblack.
asked by: HiddenBoss
asked on: 2018-01-01T01:57:00Z
asked on#aux: 2458119.58125
question: should voidblack be forbidden? (cutting aces 138) it talks about neo-goths using it for casual use and i don't think even they would take the risk of jail to use it.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 45e78823129a20eba6982c1c3ca5eb05

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_097be5f43f6918c18cc60ee0454845f9
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: You cannot utilize Called Shot (Entanglement) with a monofilament whip. Therefore, your situation is not handled at all. Entanglement calls out a specific list of weapons, which a monofilament whip is not a part of.
asked by: Panaramagram
asked on: 2018-01-01T09:06:00Z
asked on#aux: 2458119.8791667
question: @Mechanics Team I have a question: I have a monowhip weapon focus, electrical elemental weapon, and way of the cowboy for entanglement. How would entangling someone with such a weapon be handled? In core electrical damage rules state that an injury from electrical damage would be required to apply the debuffs, elemental weapon doesn't give a damage rating, entanglement doesn't do damage by itself, and monowhip doesn't have special entanglement rules(which seems odd considering microwire rope inflicts 8p at -8ap for touching it without special protection)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 097be5f43f6918c18cc60ee0454845f9

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_b63c4297e8e0a415bed388126d45de9d
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A blind individual may or may not be able to see a spirit or mage who is Manifesting. It likely depends on the source of their blindness, and whether or not they have a visual cortex. However, they would still be capable in any case of detecting them through other means, such as sound. Cybereyes can see them as usual.
asked by: ryncewynde88
asked on: 2018-01-03T03:21:00Z
asked on#aux: 2458121.6395833
question: Can someone with Reduced Sense (Blind) see a spirit or mage who is Manifesting? Assuming the blind one isn't astrally perceiving. What about someone with cyber eyes?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# b63c4297e8e0a415bed388126d45de9d

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_f1f7626705aa1230c6520a7babd4687f
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Druidic Traditionalists are the only people who can create Sacred Circles at this time.
asked by: ryncewynde88
asked on: 2018-01-03T13:30:00Z
asked on#aux: 2458122.0625
question: Sacred Circles sidebar: It's under Druid and talks about 'certain traditionalists': Is it possible for a non-druid to make one?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# f1f7626705aa1230c6520a7babd4687f

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_83e38f2b7742ab71cbb39300244252a4
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Please rephrase your question as a question.
asked by: KPsyChoPath
asked on: 2018-01-04T16:52:00Z
asked on#aux: 2458123.2027778
question: Question regarding the amnesia quality and how you gain the knowledge skills a GM has set. Thanks in advance
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 83e38f2b7742ab71cbb39300244252a4

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_9428ed54849149be6c28ee24515ba07e
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Licenses for spells will be handled by spell category on the ShadowHaven. There are no rules in 5th edition or on ShadowHaven for the use of material links in place of a spotter at this time, and there are no plans to add them at a future date. There are no rules in 5th edition or on Shadowhaven for the creation of your own spell formulae at this time. They may, but probably will not, be included in my future theoretical downtime overhaul, or FTDTO for short.
asked by: HiddenBoss
asked on: 2018-01-05T02:27:00Z
asked on#aux: 2458123.6020833
question: On Page 363 it gives "Spell Weapon" [Knowledge and use of a single Combat spell] as a license example, should that be license "Combat spells" on the Haven? (got told my Questions on the wiki got miss so putting them here) there 4e rule about using material links in place spotter, there no rule about it in 5e but there so few material link rituals that you can count them on one hand, and only 2 of them maybe useful on inanimate objects, Smudging/Augury and sortilege. what i trying to ask is that can a person use material links in place spotter on ShadowHaven. Here it taken from the book "During ritual spellcasting (p. 174, SR4), in instead of using an astral spotter, the ritual team may opt to use a material link to target the spell. This is particularly useful when sending a spotter may be impossible or impractical (for example, when the spotter doesn’t know where the target is, or when security measures prevent the spotter from getting into a position to assense the target)." 28 street magic Can we get a house rule about using Arcana so people make their own spell formula then just buying them if they wish to. ( I am cheap ass and got a high Arcana skill with a lot of down time)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 9428ed54849149be6c28ee24515ba07e

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_66b43d676781d42e39ef12393493998b
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Control Rigs do not provide bonus dice to vehicle defense tests. Hotsim bonuses, control rig boosters, and any other modifiers to "Vehicle Tests" but *not* "Vehicle Skill Tests" will apply. This includes penalties for, say, flat tires.
asked by: Sadsuspenders
asked on: 2018-01-05T04:17:00Z
asked on#aux: 2458123.6784722
question: Does a control rig give bonus dice to vehicle defense tests? Additionally, does hotsim, the rigger hotsim bonus, and control rig boosters add to it as well?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 66b43d676781d42e39ef12393493998b

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_58deee8f7da976de7c05fe1dedfb1223
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Flamethrowers will fit on a "Heavy" weapon mount for drones.
asked by: Sadsuspenders
asked on: 2018-01-05T04:43:00Z
asked on#aux: 2458123.6965278
question: What size drone weapon mounts do flamethrowers fit in?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 58deee8f7da976de7c05fe1dedfb1223

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_7a143ace90320bf10ec4aef6b2beb906
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: As a general rule, when one is producing foci and selling them for a profit, one is no longer a shadowrunner, and is instead a foci producer. Since this game is about shadowrunners, and not foci producers, generally one should shy away from regular, reliable income sources that are not shadowrunner, or one should retire to those.
asked by: xDaedalus
asked on: 2018-01-06T00:28:00Z
asked on#aux: 2458124.5194444
question: Can Black market pipeline be used to sell Foci made by the PC? It's unclear to me what constitutes 'PC economy' and is not permitted, aside from judicious looting and PC -> PC sales.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 7a143ace90320bf10ec4aef6b2beb906

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_4ac9634eb8bf59fed8296d846ae79212
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: When one is in VR, one may utilize any of their choice of Intuition or Reaction for tests relating to vehicles and drones that call for either, and their choice of Logic or Agility for tests relating to vehicles and drones that call for either.
asked by: HiddenBoss
asked on: 2018-01-06T12:59:00Z
asked on#aux: 2458125.0409722
question: When can you use mental stats and how when it comes to drones and vehicles? I told you use mental stats thing here when in VR or jumped in but not ar but there no rules about it on the wiki like what stat do you use in place of this and so on.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 4ac9634eb8bf59fed8296d846ae79212

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_22e6d0f7924fce57e655758b3a24f5e7
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Islamic Alchemist, when required to take Quickening, instead gains no metamagic for that initiation. When required to take Anchoring, they instead gain no metamagic for that initiation. This sounds awful, but is de facto RAW, since they, as you say, cannot use Spellcasting or Ritual Spellcasting.
asked by: ryncewynde88
asked on: 2018-01-08T00:49:00Z
asked on#aux: 2458126.5340278
question: So the Islamic Alchemist traditional option has a sort-of self-resolving issue: It requires that on the second Initiation you take Quickening, which is banned here. However, it also forbids using Spellcasting and Ritual Spellcasting, so... How are you handling this?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 22e6d0f7924fce57e655758b3a24f5e7

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_2cb14b3775dbfb26752d8a7bff9ca189
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Chummer is not a rules source.
asked by: xDaedalus
asked on: 2018-01-08T11:23:00Z
asked on#aux: 2458126.9743056
question: Biocompatibility states that reductions to essence get rounded; " (e.g., the reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to become 0.72, and is rounded down to 0.7)" Chummer doesnt abide by this, should it just be ignored?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 2cb14b3775dbfb26752d8a7bff9ca189

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_04b18c0669eab0a2e8ff41fb01286864
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Made Man and Black Market Pipeline will not stack with each other, however, both will stack individually with Dealer Connection. The stacking is calculated Additively - thus, when both apply, you recieve a 20% discount.
asked by: AfroNin
asked on: 2018-01-08T17:10:00Z
asked on#aux: 2458127.2152778
question: Ya how do you stack things like Made Man discounts and Black Market Pipeline?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 04b18c0669eab0a2e8ff41fb01286864

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d479e5eb4c2dd6a838806d68f0eea155
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The spell list has been altered by Council vote.
asked by: ryncewynde88
asked on: 2018-01-08T17:24:00Z
asked on#aux: 2458127.225
question: Please reconsider the current altered ruleset for Barehanded Adept: the current list of allowed spells makes no sense, and besides all that the Force is limited to Mag/3
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d479e5eb4c2dd6a838806d68f0eea155

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ea7ba8fb67e9b1ca8f5c122b0f4eec56
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Geneware is not permitted as part of your free essence for Prototype Transhuman.
asked by: AfroNin
asked on: 2018-01-08T23:04:00Z
asked on#aux: 2458127.4611111
question: hey i heard there was a discussion on geneware PT that was ongoing, didya guys decide on whether or not to allow that?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ea7ba8fb67e9b1ca8f5c122b0f4eec56

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_be6314cdf102f2fca1dca337e37d9e65
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Black Market Pipeline may be attached to public contacts. Only people possessing the quality may benefit from the quality.
asked by: AfroNin
asked on: 2018-01-08T23:36:00Z
asked on#aux: 2458127.4833333
question: Black Market Pipeline: Do you have to attach it to private contacts or can you just do it on a public one and we'll just say they do the discount only for people who have BMP attached to them?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# be6314cdf102f2fca1dca337e37d9e65

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_c5e3df43e5ccc49d7736a3d52bed8fae
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Due to negative gameplay interactions, biocompatibility is not going to be restricted to at-gen only. However, one must still go through the normal approval process for it.
asked by: AfroNin
asked on: 2018-01-09T04:57:00Z
asked on#aux: 2458127.70625
question: Can you take biocompat at gen only? ((sad sent me here))
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# c5e3df43e5ccc49d7736a3d52bed8fae

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_70e0948840511b8545ca28b66ab3e683
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: Rinnolk
asked on: 2018-01-09T04:58:00Z
asked on#aux: 2458127.7069444
question: clarify and expand the upgrade rules Currently it's unclear how they interact with the 'max avail outside of runs' limit, or if you can upgrade the grade of your ware or when you pay the extra 25% surcharge (why is it a thing, btw?) How I think it works: can upgrade grades, anything that has a rating can be upgraded, the surcharge is only when you're upgrading the ware's grade, anything that is covered by upgrade rules isn't subject to the avail cap (outside of foci and deltaware), the surcharge % is from the difference, not the total cost of the piece of ware. None of this is clear from the entry on the wiki, however. I just assume it works like it used to on the Net. Rethreading now that a chargen head exists
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 70e0948840511b8545ca28b66ab3e683

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_9e361560661fad5949014f4fb98b7db7
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Please see [this](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqzfdj/) ruling.
asked by: DrBurst
asked on: 2018-01-09T06:33:00Z
asked on#aux: 2458127.7729167
question: What's the speed of Ondansetron? I think 1 combat turn is fair.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 9e361560661fad5949014f4fb98b7db7

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_6d26f34a25031872042a55555de6783f
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: All "Drugs" found in Bullets and Bandages should be treated as having a speed of "Immediate."
asked by: Sadsuspenders
asked on: 2018-01-09T06:58:00Z
asked on#aux: 2458127.7902778
question: Can we get speeds for the drugs in Bullets & Bandages?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 6d26f34a25031872042a55555de6783f

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_680b007003e1ac532dfdd6fe1a68f75b
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Practice Practice Practice quality will only apply to inherent and gear limits, per recent Council ruling.
asked by: HiddenBoss
asked on: 2018-01-09T19:15:00Z
asked on#aux: 2458128.3020833
question: If I take practice practice practice on software as a tm, does that mean I can do CF's with a limit one higher (so a CF done at lv 2 has a limit of 3)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 680b007003e1ac532dfdd6fe1a68f75b

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_eeb399e34958f1269c41120decdf171b
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A skinlink allows a direct connection between yourself and any of your cyberware, as well as anything else you touch. This qualifies for connecting a smartlink to a smartgun you are holding. All other notes related to the smartgun/smartlink questions may be found [here.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqz7vs/)
asked by: HiddenBoss
asked on: 2018-01-09T21:36:00Z
asked on#aux: 2458128.4
question: If a tm gets the skinlink echo from DT 59p and has cyber ware, how does it act? like can it act like a Internal router or what? If I get a smart link in a cyber eyes or meat eyes, can i use a data jack to pass info from a wireless on smart gun to the smart link? (smart link being wireless off here) Does both the smart link and smart gun need to be both be on or just one of them like the smart gun as long there info being passed in some way between them.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# eeb399e34958f1269c41120decdf171b

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_f2e09722f1250e36b9f056fad0e7568d
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The smartgun must be wireless on in order to receive the wireless bonus. The accuracy bump, and only the accuracy bump, may be recieved by plugging the smartgun into a datajack and interfacing with an implanted smartlink, or by plugging it into a vision device with a smartlink. The internal router allows you to receive the wireless bonus even if you are only plugged in, and not wireless on. No matter what the circumstances are, in order to receive any benefits, you must have a connection, wireless or wired, between the smartlink and the smartgun. If you wish a wireless connection, both must be wireless on.
asked by: xDaedalus
asked on: 2018-01-09T22:07:00Z
asked on#aux: 2458128.4215278
question: Smartgun questions. - The smartgun says it works with a cable, so do I still need an internal router to get the wireless bonus or not? - The wireless bonus is listed under smartgun system but states smartlink, which one of them technically needs to be wireless on?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# f2e09722f1250e36b9f056fad0e7568d

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_888efefc43b9af2cd36889302c50b5b5
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: There is no 25% surcharge on 'ware upgrades.
asked by: AfroNin
asked on: 2018-01-10T15:30:00Z
asked on#aux: 2458129.1458333
question: > 25% surcharge This is from Rinn's thing: Is the 25% surcharge still a thing? Can it be documented somewhere because I haven't read it in the player rules Additionally, I'd like to request to get rid of the surcharge here also EDIT: For reasons of... just why lol
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 888efefc43b9af2cd36889302c50b5b5

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d827d8cccca972e78d2e382b6e1f962d
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Gaining spirit index due to disrupting a spirit will typically only trigger for the person who delivers the final blow, however, at a GM's discretion, they may award it to other integral combatants.
asked by: mahrab
asked on: 2018-01-11T18:12:00Z
asked on#aux: 2458130.2583333
question: For the purposes of spirit index, does have to deliver the killing blow to get spirit index due to dispersal, or does one merely need to participate in combat with a spirit while someone else delivers the killing blow?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d827d8cccca972e78d2e382b6e1f962d

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_bdb6f13f2e0be49dcb84cda9d6c0b4a1
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Object Resistance of Orichalcum, an alloy of multiple metals, is 9.
asked by: HiddenBoss
asked on: 2018-01-11T19:01:00Z
asked on#aux: 2458130.2923611
question: If I use orichalcum to make a ring, what would it OR be? Asking due to a bit of fluff "Orichalcum possesses many of the physical properties of gold, such as being dense and highly malleable. It alloys easily with iron, making it preferred for weapon foci construction." 210 SG
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# bdb6f13f2e0be49dcb84cda9d6c0b4a1

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_4514eb0b491c9a3d6252c1fde1f7a5f0
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The noise generated by Smoke and Mirrors can be cancelled out by Noise Reduction. I think that's what noise reduction is for. The noise generated by Smoke and Mirrors explicitly per RAW does not apply to any actions taken against you, except for the Trace Icon action. At no point does Noise Reduction or Smoke and Mirrors indicate that noise reduction also reduces Sleaze rating.
asked by: ghasek
asked on: 2018-01-12T04:57:00Z
asked on#aux: 2458130.70625
question: Can the noise generated by Smoke and Mirrors be cancelled out by noise reduction? Does it impact actions performed _on_ you by others? If the noise can be reduced by noise reduction, does that reduce sleaze rating?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 4514eb0b491c9a3d6252c1fde1f7a5f0

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_0b38afe5a38c283064e44844612ed48a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Emerged contacts do not have a reduction in their nuyen available.
asked by: NotB0b
asked on: 2018-01-13T11:06:00Z
asked on#aux: 2458131.9625
question: "Awakened Contacts have their total Nuyen reduced by Magic*20,000 Nuyen" Does this also apply to Emerged characters?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 0b38afe5a38c283064e44844612ed48a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_9d697eaecd2bd22b344c6ee83b7400d6
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Shredded Flesh does not require physical damage to trigger. Stun damage is sufficient.
asked by: KPsyChoPath
asked on: 2018-01-13T15:32:00Z
asked on#aux: 2458132.1472222
question: R&G called shot. "Shredded flesh" Clarification on weather or not it needs to be physical damage, or if the bleedout can be caused from doing any damage Personally i'm very much against it being "any damage" as i belive it introduces the same problem that "Called shot Engine block" does just alot slower
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 9d697eaecd2bd22b344c6ee83b7400d6

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_8a0be41b40ccbded144d72afb092c879
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Just because you have an RCC does not mean you are a Rigger in-universe. A rigger is someone who has a control rig. Dual natured creatures have no special difficulties interacting with the matrix. Utilizing a non-AR method of interacting with the matrix is permitted by default with all normal commlinks, RCCs, and cyberdecks, assuming they do not have a form factor that renders this impossible. However, utilizing non-AR methods of interacting with the matrix means that you functionally cannot "keep up" in matrix combat, and thus cannot realistically hack. In effect, they are not capable of entering initiative, and all actions should be considered as taking a minimum of a combat turn to enact. It is also worth noting that spirits (specifically, as opposed to dual natured creatures generally) are not capable of entering AR or VR.
asked by: Adamsmithchan
asked on: 2018-01-13T17:31:00Z
asked on#aux: 2458132.2298611
question: I have some questions about the Ewar actions in rigger five, on page 30. The book says that "All of the following actions are matrix actions, yes you can use them if you're not a rigger." But all but one, confuse pilot, which just incentives an RCC, require a rigger command console, what does the haven believe the intent of this clause is? A further question, certain creatures, like those that are dual natured, and characters with simsense vertigo have difficulty/impossibility interacting with AR. Is it feasible to use an analog input like a collapsible/foldable keyboard for them to interact with the 'trix. If so, how much would it cost?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 8a0be41b40ccbded144d72afb092c879

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_23f5fc655e92160de57e0f50cb205812
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Invited marks do not travel up the stream at this time. This may be changed later.
asked by: reyjinn
asked on: 2018-01-13T19:36:00Z
asked on#aux: 2458132.3166667
question: Invited marks. Do they travel up the stream like marks gotten via Hack on the Fly/Brute Force?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 23f5fc655e92160de57e0f50cb205812

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_e1424b2798b267c434af7b5f135188c8
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A smuggling compartment can hold concealability -1 or lower. If broken down, it can hold concealability 0 or lower. A skin pocket functions as above. A large smuggling compartment can store concealability +1 or lower. If broken down, it can store concealability +2 or lower. A cyberarm slide can store a taser, a hold-out pistol, or a light pistol. It can store nothing else. A cyber holster can store items with a concealibility of 0 or lower. An assault rifle with a sawn-off barrel or shotgun with a sawn-off barrel may be stored across two large smuggling compartments if it is broken down, again taking the vast majority of the space. No larger firearm may be stored in such compartments, even if you ask it really nicely to go to the gym with you. --- Concealability as a kludge for storage space is not additive in any sense, but if you're storing an item that caps out your concealability, you likely do not have much more space. Don't be a dumbshit.
asked by: KPsyChoPath
asked on: 2018-01-14T01:37:00Z
asked on#aux: 2458132.5673611
question: Question regarding breaking down. How much does the breakdown do for you. Like does it reduce it size 1 category Such as normal pistol -> Light pistol and Heavy pistol -> normal pistol I know the main appeal of the breakdown is to hide the parts seperatly, but having a clarification on how much it helps is always a good thing in my eyes
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# e1424b2798b267c434af7b5f135188c8

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_5cbce06cb1bcdbdfa640da7957af2f17
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: At this time Mechanics Division is not going to make any sweeping rulings related to drone size and cyberware compartments. However, the Lockheed Optic-X2, when folded up, will fit into a Large Smuggling Compartment cyberware unit. The internal router cyberware may be used on devices held inside cyberware smuggling compartments.
asked by: RandomChummer
asked on: 2018-01-14T03:26:00Z
asked on#aux: 2458132.6430556
question: Question on cyberware smuggling compartments and drones: You have the fingertip [1], small [2], and large [5] compartments. The fingertip one explicitly allows micro-drones. The small seems to suggest that it holds "small and mini-sized items (nothing bigger than a light pistol typically". The large holds "something the size of a heavy pistol or a small SMG (gamemaster’s discretion—think breadbox size as a guide)". Does that mean mini-drones for the small [2] compartment and small drones for the large [5] compartment? (The small-sized Lockheed Optic-X2 is described as "only the size of a cyberdeck with its wings folded up for transport", which seems to be about right for a breadbox.) Follow-up question: can the internal router cyberware be used on devices held inside cyberware smuggling comparments? (i.e., wires go from inside the body to inside the compartment)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 5cbce06cb1bcdbdfa640da7957af2f17

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ebd4dc50ff2418782e8fafb62908954a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: In order to summon an Ally Spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it.) You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity's sake. Then, finally, you must bind the spirit (or give up and try again another day.) - In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual Change at the force of the ally spirit (the desired force, if upgrading it.) You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again. - Of extra note, applicable to the above and in other situations - If your spirit's loyalty minus your Astral Reputation is less than 2, it will try to break free as described under "Losing an Ally," whenever it is presented with a chance.
asked by: mitsayantan
asked on: 2018-01-14T08:12:00Z
asked on#aux: 2458132.8416667
question: p 201 of street grimoire states: > CONJURING AN ALLY > The ritual for summoning an ally must be performed in a magical lodge with a Force at least equal to the ally being summoned. Follow summoning rules (p. 300, SR5). Immediately after summoning, the spirit must be bound using standard binding rules (p. 300, SR5). Calculate Drain as if summoning and binding a spirit of the ally’s Force. If the binding succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the binding generates succeeds, the magician pays an amount of Karma as outlined in the ally’s spirit formula. If the necessary amount of Karma cannot be paid, the ritual fails. The Conjuring an Ally spirit has been referred to as a ritual. My question is does the summoner use Ritual Spellcasting or Summoning skill to bring the ally spirit, before the binding test? If it uses Ritual spellcasting, is it like a standard ritual or is it, as stated above similar to summoning rules where PC rolls Ritual Spellcasting vs Force of ally spirit? Previous ruling has stated: https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/drfa2ko/ but I still wanted to confirm about the ritual spellcasting thing, since the book states follow summoning rules.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ebd4dc50ff2418782e8fafb62908954a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_e177025b649f96259bf8330da5e3dabb
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The Sensei quality shall, at this point in time, be treated as a free trainer for their skill or skill group. They do not cost money to utilize, and they are capped at their own skill, rather than their Instruction rating.
asked by: reyjinn
asked on: 2018-01-14T21:45:00Z
asked on#aux: 2458133.40625
question: Copy/Paste as requested form the TfD thread. The Sensei quality, contact rules and training times tables. How do? I seem to recall that this had been brought up earlier but I wasn't entirely sure and couldn't find any documentation about it so I decided to do it here since this seems to be something that needs to be addressed across several divisions. Paying a trainer to help you learn a skill roughly halves the time it takes, would the same apply to a Sensei contact? Sensei (which requires at least connection 3) either has a single skill at a rating of 13, instruction dicepool at 10 and a limit of 7 or a skill group at a rating of 12, instruction dicepool at 12 and a limit of 8. How does this interact with our contact creation rules? Furthermore, this... The teacher can only teach up to their own Instruction Rating. is from pg 141 in core. Far as I can tell this hasn't been errata'd at all? So a sensei contact could only give instruction up to some mysterious limit that we don't really get to know but could be from 11 to 1 or so depending on how much charisma they have? I'm feeling kinda bad for bringing this up now, didn't realize just how borked this whole thing was.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# e177025b649f96259bf8330da5e3dabb

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_c7af501efcc1fcc2c84f7eec14a65956
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: While it is arguably not permitted by RAW, for sanity's sake, one is permitted to invoke the "Run For Your Life" interrupt action against missiles, rockets, and grenade launchers, in addition to indirect combat spells, explosive throwing weapon attacks, and any other area of effect attack that they are aware of. It is worth noting that one is generally not going to be aware of direct combat spells, or non-combat spells, to the degree necessary to flee them. A GM may permit you to, but is not required to.
asked by: Carrier_Oriskany
asked on: 2018-01-14T22:37:00Z
asked on#aux: 2458133.4423611
question: As stated in R&G 125 with RFYL it states "Immediately after a Throwing Weapons Attack or Area-Effect Indirect Combat Spell Spellcasting Test, a character can make an immediate Interrupt Action to ﬂee." However, rocket launchers, and to the similar extent grenade launchers, aren't thrown weapons they're heavy weapons. So that asks the question of, if it's possible on the haven to RFYL from these types of things.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# c7af501efcc1fcc2c84f7eec14a65956

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_39db4de954ed5badebd20481a184e2bf
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The quality "Hawk Eye" does not stack with electronic enhancements, cyberware, or bioware. The Adept Power "Improved Sense" mimics certain of the prior, and thus does not stack with the Hawk Eye quality. In short, you can't get double vision magnification. Sorry.
asked by: sevastapolnights
asked on: 2018-01-15T07:45:00Z
asked on#aux: 2458133.8229167
question: Would the Quality Hawk Eye stack with the adept power (Improved Sense)? Sourcing relevant quotes below. >Characters [with this quality] gain a +1 dice pool modifier to their Perception Tests and shift all Range Environmental modifiers up one category (e.g., Medium becomes Short). Note that this is not stated to *be* Vision mag, simply act like it. Second relevant bit. >[The quality] is not compatible with electronic vision enhancements and/or cyber- or bioware augmentations or replacements However, the Adept Power Improved Sense is *not* either an electronic enhancement or a cyber/bioware augmentation. Thus, you see the purpose of the question. (Also Voro said to post it here)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 39db4de954ed5badebd20481a184e2bf

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_929fe0bcafbe7957fbba3e6badafc60b
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Essence lost on any character affects their essence score. This applies to Strain 1 infected equally. However, Strain 1 can store essence points in excess of their current, actual essence, typically twice as many points. So a Banshee who burns out one point of essence then has a "maximum" essence of 10. They also lose one point of current essence, as well as any essence in excess of their new maximum.
asked by: Tekomandor
asked on: 2018-01-16T02:30:00Z
asked on#aux: 2458134.6041667
question: How does magic loss due to essence loss due to cyber/bioware work with Strain I Infected?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 929fe0bcafbe7957fbba3e6badafc60b

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_fbd695970431cf6f0b345d67b2b97d08
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: This will be in the Downtime Rules™. They're coming Soon™.
asked by: NotB0b
asked on: 2018-01-16T10:36:00Z
asked on#aux: 2458134.9416667
question: Can a person train a martial art alongside other things like attributes/Skills?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# fbd695970431cf6f0b345d67b2b97d08

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_490c9a2dbab3082fb9c6ab79c8829cfc
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Confirming that called shots with spells are not possible.
asked by: HiddenBoss
asked on: 2018-01-16T10:49:00Z
asked on#aux: 2458134.9506944
question: Can you call-shot with spells?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 490c9a2dbab3082fb9c6ab79c8829cfc

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d0eb5a1858793fbed460819966411f98
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Matrix Search is an not extended test. It has it's own rules in Core. Within a host, it may be run as an extended test with short duration, such as to find a file, but to glean information off the matrix in general, it follows it's normal rules.
asked by: KPsyChoPath
asked on: 2018-01-17T19:34:00Z
asked on#aux: 2458136.3152778
question: conformation on weather or not you can do a "extended" matrix search. Ive had some Gms run it either way, and would like to have a "right" way to do it instead of just saying "Well it's how i was told to do it"
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d0eb5a1858793fbed460819966411f98

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_66d4ecb4b5ea43bf14ae2fec917eeb79
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: There are no "decryption keys." In order to use the Edit File action on a file, you must first bypass any protection it has. If you are the owner of a file, it does not have to roll any defense dice against your Crack File action, however, you still need to have an attack attribute. GMs, please note the impact this has on the matrix ecosystem.
asked by: SCKoNi
asked on: 2018-01-17T20:40:00Z
asked on#aux: 2458136.3611111
question: Are there Decryption keys for encrypted files that allow legitimate users to access them without using the Crack File Action?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 66d4ecb4b5ea43bf14ae2fec917eeb79

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_acc2e3ee91c9664d22d4a20ba0870151
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: At this time, non-Core initiations are purely the domain of a GM's table through an appropriate run. Some of these are less appropriate than others for such a setting. When Downtime Rule™ come out, there will be a pass at initiations and the options for them.
asked by: Fiatsolves
asked on: 2018-01-18T20:10:00Z
asked on#aux: 2458137.3402778
question: New one for this thread. To initiate, instead of doing Arcana+Intuition with Threshhold Initiation Grade like it is in SR5 pg 325, would it be possible to use any of the other initiation processes described in Street Grimore starting at pg 140. Specifically I am looking either the 9 Paths to Enlightenment or the Hermit's Way. I would guess in order to do Hermit's Way, there would still be a certain required number of runs while existing with this Street level lifestyle. And for 9 Paths, talking to Thematics in some way so that they are not totally screwed over by the attributes they are told to roll every time. Thoughts?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# acc2e3ee91c9664d22d4a20ba0870151

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_08402806acb415807095ee4951f65c76
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Prehensile Tails work off of your unaugmented strength. This means any increase to your strength does not affect it. If you have spent karma to raise your strength to 6, then your tail is at strength 3. This is true regardless of what other things affect your current strength score positively.
asked by: Carrier_Oriskany
asked on: 2018-01-19T15:26:00Z
asked on#aux: 2458138.1430556
question: RF 115 with functional tails it says for prehencile tails, The tail has an effective Strength equal to half the character’s unaugmented Strength (round down) I understand having STR 6 would make the tail have a STR of 3. So the question I have is, much like in the way you have an augmented limit of say 6(10), would that make the tail have a limit of 3(7) or just a flat 3 no matter if your on say Kami or have magic that boosts your attribute to your augmented limit?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 08402806acb415807095ee4951f65c76

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_e732d096ba21bcf2fe4feb5ca44ab9d3
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Knucks do **not** work with Killing Hands Knucks do **not** work with Penetrating Strike. Knucks do work with Critical Strike Knucks do **not** work with smashing blow.
asked by: Carrier_Oriskany
asked on: 2018-01-19T16:09:00Z
asked on#aux: 2458138.1729167
question: Knucks, the underused weapon. Sure you can weaponfoci them for extra dice but most don't for reasons. This is where I ask the few questions relating to them (and as such plasteel boots) * Do they work with killing hands? * Do they work with penetrating strike? * Do they work with critical strike? * Do they work with smashing blow? They're weapons sure, but they use the unarmed active skill to do damage.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# e732d096ba21bcf2fe4feb5ca44ab9d3

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_17d9b0a2be791d6d28a7a1e32b5f877f
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: HiddenBoss
asked on: 2018-01-20T19:27:00Z
asked on#aux: 2458139.3104167
question: How does someone if they take Geomancy find a place to live with a mana line?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 17d9b0a2be791d6d28a7a1e32b5f877f

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_f5927c47daa7b25dd775ee630a5c4b03
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Disregard the reference to "Grapple" in that passage. I am unsure what the writer meant, but it is not a thing in SR5e.
asked by: DUDE_R_T_F_M
asked on: 2018-01-21T01:07:00Z
asked on#aux: 2458139.5465278
question: Are Subdue and Grapple the same thing? In the core book they're mentioned together under subduing (pg 195) But R&G mentions : Combat skills encompass the basics of close-combat actions and associated moves (Block, Charge, Dodge, Escape, **Grapple**, Parry, and **Subdue**)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# f5927c47daa7b25dd775ee630a5c4b03

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_b38673086f482f05508cb780db065b9c
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: In order to make the first test to change attunement location, a character with Symbiosis must have lived in a single place for a season - that is to say, 3 months, for simplicity's sake. Thereafter, each test is after 1 month, as stated.
asked by: xDaedalus
asked on: 2018-01-21T02:49:00Z
asked on#aux: 2458139.6173611
question: In Symbiosis it states that you have to live somewhere for 'more than a season' that develop a connection to it, though everywhere else in the text the reference is each month to either break a bond and/or form a new one. Clarification on what the default length should be would be great.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# b38673086f482f05508cb780db065b9c

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d39bbd4b5d9213db4e80521853269ce5
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: I would certainly hope so.
asked by: HiddenBoss
asked on: 2018-01-23T20:37:00Z
asked on#aux: 2458142.3590278
question: can you go on runs while training without having to redo the entire training ?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d39bbd4b5d9213db4e80521853269ce5

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_5cc980345b6280d46e485db24f8fa724
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: KPsyChoPath
asked on: 2018-01-26T14:47:00Z
asked on#aux: 2458145.1159722
question: Question regarding trying to inject someone whos either unaware of you or considers you a non threat (like a guest at a social gathering) What would the test be to jab him with a injection needle (or other injection things you have)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 5cc980345b6280d46e485db24f8fa724

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_1146efeadaa804cd7d7b50fa58643c4e
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: KPsyChoPath
asked on: 2018-01-26T17:00:00Z
asked on#aux: 2458145.2083333
question: Another question. is Narcoject a Natural or Synth toxin for the purpose of natural immunity?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 1146efeadaa804cd7d7b50fa58643c4e

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_4dd31fb0bc4daf08084deb44279538db
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: I am unsure what you mean by "active or passive." Damage resistance tests are not penalized by background counts, regardless of the scenario, so the Mystic Armor adept power is functionally not affected by background counts.
asked by: reyjinn
asked on: 2018-01-27T17:33:00Z
asked on#aux: 2458146.23125
question: Mystic Armor adept power. Active or passive for the purposes of whether it is affected by background count?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 4dd31fb0bc4daf08084deb44279538db

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_7c3631415e870f5c61e8c4e644e76305
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Per recent Council ruling, it is now permanent burnout to reach 0 current magic.
asked by: ghasek
asked on: 2018-01-28T00:42:00Z
asked on#aux: 2458146.5291667
question: What happens at 0 magic? Not maximum 0 magic, just 0 magic. Is it complete, permanent burnout?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 7c3631415e870f5c61e8c4e644e76305

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_a78f3cf26736a006ecc12cf3052959f2
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: KPsyChoPath
asked on: 2018-01-28T00:54:00Z
asked on#aux: 2458146.5375
question: Yess, is me again. So say a character leaves gen with a magic of 0 and the intent of playing it as if she/he was a latent awakener. Would she/he show up on assensing as awakend and therefor need a license. Or would it work like the 4E quality where you werent awakend intill you bought your magic up to 1 I know the 4E quality worked diffrently but this is the closest way to replicate it in 5E that i've found
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# a78f3cf26736a006ecc12cf3052959f2

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_c76e953d012a27b39b8ded06525790d6
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Delivery time will be based off of the cost of the final item. The item is, however, usable in that time, as much as I like the idea of someone shipping off their cyberarm for upgrades, and running the shadows with one arm. Or three, if they're certain green-skinned Hindus.
asked by: ryncewynde88
asked on: 2018-01-28T10:47:00Z
asked on#aux: 2458146.9493056
question: Delivery times on upgraded items: Is it based on the price difference or the total price of the final item? Also: usability of the item while waiting for that delivery: Guessing foci are a no, due to having to sit in a talismonger's lodge for the duration, but ware and other things not as location-sensitive during construction?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# c76e953d012a27b39b8ded06525790d6

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_a96366ad40438ca0fc050afbd118c836
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Unanswered
asked by: KPsyChoPath
asked on: 2018-01-28T22:54:00Z
asked on#aux: 2458147.4541667
question: Question regarding Astral combat and weather or not you can Full defense it And what stat would be the defense stat, Fx with "agile defender" or "Too pretty to hit"
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# a96366ad40438ca0fc050afbd118c836

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_708162a71bb2a4d749539c770ff85a63
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: While Laced Lipstick itself does not protect you, the acquisition of an appropriate protective method - a plastic or wax coating, for example - shall be assumed to be a part of lifestyle for anyone who is not literally a squatter.
asked by: Astronimos
asked on: 2018-01-30T18:25:00Z
asked on#aux: 2458149.2673611
question: Hello, my character wants to use Laced lipstick (SS 178, 187, 196) with contact toxins ( [Kiss of death] (http://tvtropes.org/pmwiki/pmwiki.php/Main/KissOfDeath) ). But unfortunately, there is no easy solution to protect herself from the effect of the toxin (apart from qualities/bioware, which is too much for a gimmick). So I was thinking a custom item of a liquid transparent polymer coating (Reusable) for a cost of 100 (laced lipstick +neuro-stun VII+DMSO costs 160)? Something, like this (https://youtu.be/1hXX5dD8O9A?t=1m33s). I know... worst Batman movie ever.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 708162a71bb2a4d749539c770ff85a63

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_1d2ca44599afc673ec66d0c4e5df4b20
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: A rating 6 medkit can be added to armor, though it can safely be assumed to only function for the wearer. It's obviousness is up to the GM. It is likely neither super blatant nor super stealth. Savvy individuals are likely to be able to notice it.
asked by: mudge6
asked on: 2018-01-31T19:57:00Z
asked on#aux: 2458150.33125
question: Can a rating 6 medkit be added to armor with enough capacity for it, and would it be obvious?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 1d2ca44599afc673ec66d0c4e5df4b20

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_f90c4652603f752cad1d222a7709e181
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: [See this answer.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtz25ko/)
asked by: SCKoNi
asked on: 2018-01-31T19:57:00Z
asked on#aux: 2458150.33125
question: Can a R6 medkit be placed into a piece of armor or clothing? If yes, would it be obvious to someone observing the armor or clothing? Would it receive Concealability modifiers if placed in an armor piece or clothing that adds this?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# f90c4652603f752cad1d222a7709e181

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_e128a54755a9392e4ebdf0144d7107dc
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: For the ShadowHaven, the 2nd printing text for the Bonding Ritual will be in use, however, instead of rolling the dice, simply take the pool and divide it by 3 if done during downtime, in order to keep results consistent.
asked by: ryncewynde88
asked on: 2018-01-31T23:43:00Z
asked on#aux: 2458150.4881944
question: Issue with Bonding Ritual in Street Grimoire Street Grimoire post-errata - "bonding ritual (with appropriate technical skill) with a minimum Force equal to the hits rolled using the appropriate dice pool on the Object Resistance Table" Street Grimoire pre-erratta - "bonding ritual (with appropriate technical skill) with a minimum Force equal to the Object Resistance Table" Normally straight forward, but there's no note of the change in official errata. Which one are we going with?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# e128a54755a9392e4ebdf0144d7107dc

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_998d7991de4677d1cebbd1cb84132d4e
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Machine Sprite do not inhabit electronics, mechanically speaking. They cannot use devices to perform matrix actions as they cannot run their persona through a device. They are their own persona.
asked by: SigniferLux
asked on: 2018-02-01T18:01:00Z
asked on#aux: 2458151.2506944
question: After request from the people in Discord's general text channel, i am posting this question here. Can Machine Sprites inhabit any sort of electronics that use their skills to perform skills they would otherwise not be able to perform? For example. Can a Machine Sprite inhabit a cyberdeck and use its skills (Computer, Electronic Warfare, Hardware) to use the Format Device Matrix Action? Can it even actually enter the Matrix, causing a Matrixception?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 998d7991de4677d1cebbd1cb84132d4e

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_418eba2adc19e6dc1db0e62e613360ec
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The automatic hits from Hardened Armor are extra, and thus do not detract from the dice pool of the subsequent damage resistance test. Unfortunately.
asked by: SCKoNi
asked on: 2018-02-02T03:31:00Z
asked on#aux: 2458151.6465278
question: Do the auto-hits on Hardened Armor count as "successes" to the soak test, and thus are lost from the subsequent roll, or can they still be rolled during the soak test? In other words F6 Fire Spirit gets shot by Ak-97 for 2 net hits for a total of 12P AP-2 Does it roll for soak: 7BOD+5Armour+5auto-hits OR 7BOD+10Armour+5Auto-hits
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 418eba2adc19e6dc1db0e62e613360ec

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d9b74103edea0c4be128c13a30719954
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Commlinks can recieve Program Carriers and other Cyberdeck Modules, but only through the device modding rules presented in Data Trails.
asked by: SCKoNi
asked on: 2018-02-02T04:57:00Z
asked on#aux: 2458151.70625
question: Can commlinks receive Program Carriers and other cyberdeck modules?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d9b74103edea0c4be128c13a30719954

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_0b5694859e81fe94b92121dfa6cf5844
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Assume "significant extra weight" for the purposes of Skimmers (CF 88) to mean anything more than roughly 2kg/point of body above and beyond FBA+reasonable weaponry. You can still have your combat axe or sniper rifle and FBA, but if you try carrying a ballistic shield things might get a bit hairy. Anything that needs a lift and carry test is, of course, right out.
asked by: Sadsuspenders
asked on: 2018-02-02T05:24:00Z
asked on#aux: 2458151.725
question: What does "significant extra weight" mean, in terms of skimmers?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 0b5694859e81fe94b92121dfa6cf5844

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_74b4ffa4c43e7e7f4d955db9116d7620
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: [What?](https://www.destroyallsoftware.com/talks/wat)
asked by: ryncewynde88
asked on: 2018-02-02T05:36:00Z
asked on#aux: 2458151.7333333
question: How fast can a bird dive?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 74b4ffa4c43e7e7f4d955db9116d7620

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_ffb86f31177a3d5c2691770dbd400ed1
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: RCC noise reduction and sharing are out of a pool of Device Rating. They also slots for cyberprograms equal to their device rating. Note that in order for a program to modify an attribute, the device must possess that attribute in the first place.
asked by: Scarletpooky
asked on: 2018-02-04T20:46:00Z
asked on#aux: 2458154.3652778
question: Does an RCCs noise reduction and sharing rule include programs? or are they counted separately? The section 'noise reduction and sharing' only mentions Autosofts but not Programs. And the 'rigger cyberprograms' section does not mention either way. So for a device rating 5 RCC is it "noise reduction, autosoft, and program combined total of 5" or "noise reduction and autosoft combined total of 5, and also 5 programs"?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# ffb86f31177a3d5c2691770dbd400ed1

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_0df050e92a9d9fa484f654053a39a80d
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Making a perception test does not use the Control Device matrix action.
asked by: MrDappertorn
asked on: 2018-02-04T20:59:00Z
asked on#aux: 2458154.3743056
question: When using control device the book states "All actions you take while controlling a device use either the normal limit for that action or your Data Processing rating, whichever is lower." (SR5e:CR pg. 238). But later in the book it uses the example of a perception test via drone it's sensors it says "When you use the sensor array for Perception Tests, you may use your Electronic Warfare skill in place of your Perception skill, and you may use the sensor’s Rating as your limit."(SR5e:CR pg. 445). In both instances I'm using control device which as stated in the book is a variable action, meaning I use it in place of another action but also mimic that other action, but in one instance I can use my own limits and In another I have to use my Rigger control console data processing as the limit? This feels contradictory? And I just wanted to know which rules I should follow.
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 0df050e92a9d9fa484f654053a39a80d

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d57476626849ab374a38004c506b3b8a
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: No
asked by: HiddenBoss
asked on: 2018-02-06T20:06:00Z
asked on#aux: 2458156.3375
question: If you use Channeling to call a spirit in to your self, can you use the Instruction skill to train your self? (someone with a skill soft maybe able to do the same thing if they want.)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d57476626849ab374a38004c506b3b8a

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d926b3d3b3a7677468a3546943734c5e
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Astral Signatures may not be described to another mage. Alas, the intricacies of a sixth sense are even trickier than, say, describing the color red to someone. This holds equally true to summoned spirits through the Spirit-Summoner link (a very low-bandwidth link, incidentally), making the Quicksilver Camera the only way to spread astral signatures around ... and that way not a particularly good one.
asked by: RandomChummer
asked on: 2018-02-09T14:19:00Z
asked on#aux: 2458159.0965278
question: (1) Can astral signatures be described by one mage to another? (2) Can a summoned spirit performing the assensing service to read an astral signature describe it (or mental-link it) to the summoner? (All spirits have the Assensing power, some have Arcana, if it matters) (3) If yes to either 1 or 2, does a communicated signature work mechanically the same as an astral signature learn via assensing?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d926b3d3b3a7677468a3546943734c5e

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_5fe229d5ddfeb1b625383e73296b9501
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: BTLs do not stack with drugs, cause drug interactions like drugs, and overdose like drugs. Incidentally, drugs do not stack, they overlap - you cannot, for example, take Kamikaze twice and gain +4 strength.
asked by: Adamsmithchan
asked on: 2018-02-09T16:27:00Z
asked on#aux: 2458159.1854167
question: How do BTLs interact with drugs? 1. Do they stack? 2. Do they cause drug interactions? 3. Do they cause an overdose?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 5fe229d5ddfeb1b625383e73296b9501

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_14667320c11515decbbdcf4d3f06ea33
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Only basic wards may be permanent. None of the GM-Permission required wards may be combined in any combination with each other or other wards.
asked by: HiddenBoss
asked on: 2018-02-09T21:24:00Z
asked on#aux: 2458159.3916667
question: Can all wards types be made types be made permanent or just ward on page 297 (meaning you need to mix ward with the other types of wards as on page 135. Talking about that, it lists Special wards that can also be combined with permission of the gamemaster, how do you want do go about that?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 14667320c11515decbbdcf4d3f06ea33

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_1af311405e631c2e3d560e103ceec5a9
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: You cannot shoot the same person with two different guns on the same pass, even if you split your dice pools.
asked by: SCKoNi
asked on: 2018-02-12T22:56:00Z
asked on#aux: 2458162.4555556
question: Tell me if I'm wrong, but you can't shoot the same person with two different guns on the same pass, right? Or can you do that by splitting dp?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 1af311405e631c2e3d560e103ceec5a9

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_8962d6e388720c3ff1d2f96b592bd1fd
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Mana Bind and Mana Net are defended against by Willpower + Charisma for the initial defense. This is an assumption made from the text and thus is an extended interpretation of the rules, rather than strict RAW.
asked by: HiddenBoss
asked on: 2018-02-12T23:01:00Z
asked on#aux: 2458162.4590278
question: i can't find what mana bind/mana net is resisted by on 114 for the spell casting test, would that be willpower+Charisma as well like how Physical manipulation spell call for Body + Strength and then to break free, it Body + Strength for net/bind
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 8962d6e388720c3ff1d2f96b592bd1fd

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_90fe9d35439e6cc34a94e2cf0bf805d3
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Anthrodrones may wield metahuman weapons. They utilize the weapon targetting autosoft as normal when on autopilot, and the weapon skill itself when controlled remotely or by being jumped in, rather than gunnery. Anthrodrones may wear metahuman armor, but may not benefit from it's armor score.
asked by: _Everstone_
asked on: 2018-02-13T21:13:00Z
asked on#aux: 2458163.3840278
question: Regarding anthro drones. Can they A.) wield metahuman weapons without weapon mounts, and B.) Wear metahuman armor (which I would assume follows the armor stacking rules by RAW meaning if its higher than their base armor only the highest number counts.)
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 90fe9d35439e6cc34a94e2cf0bf805d3

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_d71caa99dbace7a1fca25e9079de12de
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: The full 30 karma is required in order to buy SURGE III, and accordingly any SURGE qualities. Dermal Alteration is incompatible with any other natural or artificial skin modification. It will not stack with Striking Skin Pigmentation. It is compatible with Unusual Hair and Bioluminescence.
asked by: ThatOneKith
asked on: 2018-02-15T01:35:00Z
asked on#aux: 2458164.5659722
question: So I have a character in the works that ideally will have 20 Karma after I've finished with the Qualities. Now, seeing as how I intend to play the char a changeling, I want to know whether or not I need 30 Karma just to trigger Surge III? I'm picking the Changeling Qualities myself, but in the end, I still have 16 (or 20, depending on whether or not I decide to choose one of them) Karma points to spare. Now, the question is, do I need 30 Karma points going into the changeling if I'm going to have 10 points spare going out regardless? Furthermore, I also wanted to make something to stand out, and so wanted to combine the Dermal Alteration with dragon scales in combination with Striking Skin Pigmentation, Unusual Hair and Bioluminescence. The only thing is, the game claims you can't mix neither the Dermal Alteration nor the negative quality Scales with other qualities that change skin (which ended with me picking Insectoid Features, namely carapace because that doesn't clash with anything but does the same thing as Scales would). Personally, I don't see how this would affect purely cosmetic stuff such as radically changing pigmentation or making it glow all pretty-like, and reckon that it's more aimed towards the Dermal Deposit quality, but the guys in chargen won't let me combine the dragon scales or the standard scales with the cosmetics. Any chance to either interpret the rules a bit freely or just make a GM exception in this case? Regardless of the verdict, cheers for reading!
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# d71caa99dbace7a1fca25e9079de12de

http://shreloaded.net/wiki/Special:URIResolver/Mechanics_Thread_I-23_9d770395105c01a925efff4717945652
type: Subject
type: Category:Q&A
master page: Mechanics Thread I
wiki namespace: 0
answer: Increased Seating may not be taken multiple times, as hilarious as the 296 seat Omnibus is. Or the even scarier 2052 seat Omnibus is.
asked by: Vazkiel
asked on: 2018-02-16T03:11:00Z
asked on#aux: 2458165.6326389
question: "Increased Seating" from Rigger 5.0 (Page 164). Can this modification be taken more than once on a vehicle for additional seating on that vehicle? For instance a 2 seat, 10 Body Car has 10 slots for Body Mods. Can Increased Seating be taken twice to get a total of 4 seats for 4/10 Body Mod slots?
thread: Mechanics Thread I
topic: Undefined
wiki page sort key: Mechanics Thread I# 9d770395105c01a925efff4717945652