Grackle
![]() | |
Eccentric Necromancer | |
---|---|
"Waste not, want not, that's what poppa always said! Well, he didn't use those exact words..." | |
Discord | @TheSplendidSerpent |
[1] | |
Metatype | Gnome |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
D.O.B. | 2/18/2065 |
Age | 20 |
Folder | https://drive.google.com/drive/folders/1Qb-i8v3bG-3lE0klV1-Z36qXPz0vENA-?usp=drive_link |
Priority | Metatype - C Attributes - B Magic/Resonance - A Skills - D Resources - E |
#Max IGs/Ascension | 1 |
Character Information
Summary
An Appalachian necromancer with a shaky understanding of modern society, social norms, and technology. Esoteric knowledge of the 4th world- and its undoing- have left him a jumpy mess.
Goals
- Make a Friend - It's not paranoia if it's true! The world is full of danger- the police, malicious spirits, large birds, and worse! I need people I can count on if I'm going to survive!
- Uncover Forgotten Lore of Yore - In the Age of Legend, mages weaved mighty spells that broke the laws of magic as we know it- and did so with as much ease as I would cast the most basic of magics! Imagine what I could do with that...
Background
Narrative Significant Qualities
Positive
- Spirit Whisperer
- History Is Not As Certain As We Are Taught
- Thermographic Vision
- Arcane Arrester 2
Negative
- Computer Illiterate
- Distinctive Style
- One Born Every Minute
- Mild Autophobia
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Tin Can Bill | 2 | 1 | Fixer | Fixer | Unreliable, Word On The Street, A Little Birdie Told Me..., Secret Stash, We All Float Down Here | Even |
Dr. Triboulet | 4 | 2 | Gear | Mortician/Talismonger (Necro-Magic) | Overworked, Resurrectionist, Meat Merchant, Charles Triboulet: Reanimator, A Man of Class, Well-Stocked Medicine Cabinet, Relax! I'm a doctor! | Even |
Organizations
Allies
Enemies
In Character Information
Grackle was born somewhere in the mountainous wilds of eastern Tennessee, an exact location is hard to place since he was never issued an official SIN. Likely, the place he was born isn't on any map or record, a
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | Very little Matrix presence, as though he doesn't use it. Can be inferred to be a CAS native. |
3 | Follows a variety of personal tutorial videos on subjects from cooking to home repair, some of which are obviously unhelpful or outright faked. |
6 | A squatter living in an abandoned house outside city limits. No family, no friends, no real life outside the shadows. |
Shadow Community Table
Threshold | Result |
---|---|
1 | A CAS expat native living somewhere on the outskirts of Seattle. |
3 | A magic freak with an interest in some of the darker aspects of magic. Blood magic, shadow spirits, the works. |
5 | A necromancer, with a dangerous fixation on the magic of the 4th world. |
Assensing Table
Threshold | Result |
---|---|
1 | Awakened |
2 | No Cyberwear, Magician |
3 | No Alphaware |
4 | No Bioware, Essence 6, Magic 6 |
5 | No Deltaware, Gene Treatments, or Nanotech. Not a Technomancer. |
SINs
None
Appearance
Grackle is a young man standing at about 2'9" tall, with pale skin, ice blue eyes, and a mop of dark hair over his head.
Clothing
Grackle dresses about 1000 years out of date, and looks more prepared for a renaissance fair than the mean streets of Seattle. He wears a ripped and stained T-shirt a few sizes too big, a well worn pair of brown breeches, and a truly ancient pair of riding boots adorn his feet. Over that sad ensemble, he wears a hooded cloak, and a partly buttoned up blue long coat that covers most of the more normal gear he wears beneath. The coat has seen heavy modification over the years, extra pockets have been sewn into the insides, additional layers of Kevlar or chemically treated materials added, it looks well maintained work of a madman. Typically, he wears a set of soft white gloves, more to hide fingerprints than actually protect his hands. Most prominently a wide brimmed pointy hat, stereotypical of the fantasy wizard, sits on his head.
Matrix Persona
Default Gray Humanoid Avatar. He doesn't know how to change it.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | ||
Aspect 2 | ||
Aspect 3 | ||
Aspect 4 | ||
Aspect 5 |