Dreadnought
Damage Transmission Physical Adept | |
---|---|
She just keeps punching her wounds into someone else. | |
Discord | Elayne |
Reddit Name | |
Wiki User | Elayne Malachite |
Metatype | Troll (Giant) |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
Folder | https://drive.google.com/drive/folders/1s5jPilaZVbsLZDqZK-inTfHsQbuedX9C?usp=drive_link |
Priority | Metatype - A Attributes - A Magic/Resonance - C Skills - E Resources - E |
#Max IGs/Ascension | 1 |
Character Information
Summary
Goals
Beat down every meta-racist. Defend the Ork Underground. Become unsinkable by mastering the art of kicking.
Background
Narrative Significant Qualities
Positive
Adept(Druid) - Dreadnought follows the druidic tradition. She keeps in tune with the wilds.
Exceptional Attribute (Magic) - Her soul shines bright with the power to smite her foes.
High Pain Tolerance - Dreadnought knows she's going to be exchange plenty of blows. Nobody is getting away unscathed.
Legendary Rep (Ork Underground) - Dreadnought might be a homeless lady, but she's earned the respect of the Ork Underground by participating in uncountable skirmishes with meta-racists.
Mentor Spirit (Shark) - Dreadnought is a vicious brawler, which has earned her the respect of the Shark mentor spirit.
Pure Adept Bonus - Dreadnought has eschewed the benefits of bioware to get in deeper touch with her soul.
Negative
Code of Honor (The Akichita Code) - Dreadnought holds herself to this code, and seeks ever greater challenges.
Favored (Ork Underground, Biased) - Dreadnought has a soft spot for her fellow members of the Ork Underground.
No Man Left Behind - Dreadnought never leaves an ally behind. She'll sling you over her shoulder and carry you to safety.
Run History
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Affiliations
Contacts
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Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
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1 | |
3 | |
6 |
Shadow Community Table
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1 | |
3 | |
5 |
Assensing Table
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1 | |
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5 |
SINs
Appearance
Clothing
Matrix Persona
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
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