Newrules
```#Artificing Time Requirements
When using downtime to make extended tests for artificing or to craft a focus, time passage will follow real world time.
- Vote Spread:
Yay: LHOG, Sleevey, Synonym```
```#Team Player Unban
Team player is unbanned with the following changes - Sprites and other resonance constructs/AI are allowed to take part in the team action. Agents remain unable to participate in the teamwork action.
- Vote Spread:
Yay: LHOG, Synonym Yay to alternate implementation: Sleevey```
```#Assault Cannons Two-Handed
Assault Cannons are two-handed, and follow the same rules as other two-handed guns with reguards to larger metatypes.
- Vote Spread:
Yay: LHOG, Sleevey, Synonym```
```#Calluses and Strikes
A strike with the hands my not get a damage bonus from striking calluses on the feet.
A strike with the feet my not get a damage bonus from striking calluses on the hands.
- Vote Spread:
Yay: LHOG, Synonym Sleevey voted for a different variation.```
```#Bovine, Equine and Surge Natural Weapons
- Bovine shifters will have Natural Weapon (Goring Horns, DV (STR + 2)P,
Reach —, AP –1)
- Equine shifters will have Natural Weapon (Kick, DV (STR + 2)P, Reach +1, AP +1)
Surge weapons can use the Unarmed Combat (Natural Weapons) skill and specialization.
- Vote Spread
Yay: LHOG, Synonym Abstain: Sleevey```
```#Spell Forumla
Creating a spellcasting/ritual spellcasting/alchemical formula requires an Arcana + DrainStat [Astral] (25, 1 day) extended test. Extended spell and limited spell increase the threshold by 10 each. Getting the necessary information to make the formula still required some money: Health 100 Detection 100 Illusion 200 Manipulation 300 Combat 400 Ritual 400
Failure results in 25% loss of materials, glitch 50% and critglitch 100%.
- Vote Spread
Yay: Sleevey, Synonym Nay: LHOG```
```#Echo and Sprites for Dissonant Technomancers
- Malfunction Echo
Similar to Corrpution metamagic, a dissonant technomancer may add their Submersion Grade (SG) to decompile test. If a sprite is successfully decompiled, the technomancer can make a compiling test + SG to take control of the sprite, which then corrputs and becomes an entropic sprite. This sprite is now a sprite under control of the technomancer and functions like any other sprite.
- Entropic Sprites
- Blight sprite - Corrput Data sprite
- Entropic Sprites
- Stats - See Data sprite
- Powers - Datavore, Camouflage
- Chaos Sprite - Corrput Crack sprite
- Stats - See Crack
- Powers - Distortion, Suppression
- Contagion Sprite - Corrput Courier sprite
- Stats See courier
- Powers - Virulence, Cookie
- Meltdown sprite - Corrput Machine sprite
- Stats - see machine
- Powers - surge, Gremlins
- Spike Sprite - Corrput Fault sprite
- Stats see fault
- Powers - res drain, Electron Storm```
```##New Powers
- Datavore
For every 3 damage inflicted to an icon in cybercombat boost the sprites level by 1. The max boost is equal to half its starting level and lasts for Level (at time of casting not after effect) combat turns.
- Distortion
As a complex action the sprite can create a wave of distortion within a host. All Persona within the host take a dice pool penalty to all matrix tests equal to the sprites Res. This effect lasts for 1 combat pass and can be extended by spending a simple action each pass. A persona can attempt to filter this distortion with a simple action, firewall + computer test. Each hit reduces the penalty by 1. Resonant (not Dissonant) entities receive a stronger effect. Roll Level x2 vs Resonance+Firewall. If the sprite wins impose a stacking -1 penalty for each net hit. If this penalty exceeds the personas resonance score it is immediately dumped and must resist the damage with Will alone as if their deck was bricked. If the persona is dumped this penalty is reduced at a rate of 1 point per 10 mins, otherwise the penalty remains for as long as the sprite sustains the power. Multiple uses of this power do not stack.
- Resonance Drain
The sprite makes a Cybercombat + Attack complex action to establish a drain on a resonant entity. If successful the sprite imparts a stacking -1 dice penalty to all resonance actions per pass as a simple action. If the penalty exceeds the targets resonance they are dumped and suffer dumpshock as if a deck was bricked. This penalty is cleared following a reboot.```
```###Surge
The sprite causes a devices internal components to spark and overload. This results in fires and other internal damage to the device. Make an opposed Level x2 vs Wil + FW test. Each net hit causes 1 point of matrix damage and if the device has a physical damage track, 1 point of physical damage.
- Note This can only target devices. If targeting ware damage is done to the physical track of the person the ware is installed in, if targeting vehicles it will do damage to the vehicles physical track.*
- Virulence
Roll Level x2 vs Willpower+firewall, for each net hit corrupt 1 random program loaded on the target persona. This program can not be disabled or changed without rebooting. The corrupt program will actively work against the persona it is installed in, typically granting its bonus as a penalty instead. For programs where this is less clear, the GM will decide on an appropriate penalty. For example the "toolbox" program will reduce DP by 1 instead of increasing it. While the Babymonitor program might report lower OW than the persona actually has
- Vote Spread:
Yay: Sleevey, Synonym Abstain: LHOG```