Difference between revisions of "Rulings/Combat"

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====Combat Actions====
====Combat Actions====
*'''The free action in conjunction with the attack action for a called shot does not reset the Take Aim bonus.'''
*The free action in conjunction with the attack action for a called shot does not reset the Take Aim bonus.


====Monofilament whips====
====Monofilament whips====
*'''Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM at their sole prerogative.'''
*Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM at their sole prerogative.
*'''Monofilament whips may not for the Entanglement called shot.'''
*Monofilament whips may not for the Entanglement called shot.
*'''Monofilament whips may not with the Nerve Strike adept power.'''
*Monofilament whips may not with the Nerve Strike adept power.


====Ares Screech Sonic Rifle====
====Ares Screech Sonic Rifle====
*'''The Ares Screech Sonic Rifle affects targets who are deaf or who have cyberears off normally.'''
*The Ares Screech Sonic Rifle affects targets who are deaf or who have cyberears off normally.
*'''The Ares Screech Sonic Rifle cannot be used for called shots.'''
*The Ares Screech Sonic Rifle cannot be used for called shots.


====Drone Mounts====
====Drone Mounts====
*'''Hunting Rifles will include all sporting rifles.'''
*Hunting Rifles will include all sporting rifles.
*'''Sporting rifles will include all weapons using the sporting rifle specialization.'''
*Sporting rifles will include all weapons using the sporting rifle specialization.
*'''The Ruger 905 counts as a Sporting Rifle.'''
*The Ruger 905 counts as a Sporting Rifle.
*'''Sniper Rifles will include all other non-shotguns utalizing the longarms skills.'''
*Sniper Rifles will include all other non-shotguns utilizing the longarms skills.


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[[Category:Player Rules]]
[[Category:Player Rules]]

Revision as of 21:49, 14 November 2022

Banned Combat Content

Banned Items

Banned Cyberware/Bioware

  • One Shot Dart Gun (Page 91, Chrome Flesh)

Banned Ammo & Grenades

  • Zapper Rounds (KC 48) shall not be permitted on the ShadowHaven in any capacity.
  • Fuzzy rounds (KC 50) shall not be permitted on the ShadowHaven in any capacity.
  • E0-E0 rounds (KC 51) shall not be permitted on the ShadowHaven in any capacity.
  • COS Grenades (KC 54) shall not be permitted on the ShadowHaven in any capacity.
  • Douser grenades (KC 55) shall not be permitted on the ShadowHaven in any capacity.
  • DumDum grenades (KC 56) shall not be permitted on the ShadowHaven in any capacity.
  • MCT/Winchester-Howe Hornet Direct-Fire Mini-Grenades (SL 132) shall not be permitted on the ShadowHaven in any capacity.
  • Painade (Page 135, Cutting Aces)
  • The Krime Crackle Fin-Stabilized HEAT Slugs (KK, 25) are banned on ShadowHaven.
  • The Krime Splash Self-Defense Ammunition (KK, 26) is banned on ShadowHaven.
  • The Krime Party (KK, 27) is banned on ShadowHaven.

Banned Qualities

Positive Qualities

  • Revels in Murder (Chrome Flesh, Page 56)

Negative Qualities


Altered Combat Content and Rulings

Combat Actions

  • The free action in conjunction with the attack action for a called shot does not reset the Take Aim bonus.

Monofilament whips

  • Monofilament whips may not be used with the Sweep technique unless explicitly permitted by the GM at their sole prerogative.
  • Monofilament whips may not for the Entanglement called shot.
  • Monofilament whips may not with the Nerve Strike adept power.

Ares Screech Sonic Rifle

  • The Ares Screech Sonic Rifle affects targets who are deaf or who have cyberears off normally.
  • The Ares Screech Sonic Rifle cannot be used for called shots.

Drone Mounts

  • Hunting Rifles will include all sporting rifles.
  • Sporting rifles will include all weapons using the sporting rifle specialization.
  • The Ruger 905 counts as a Sporting Rifle.
  • Sniper Rifles will include all other non-shotguns utilizing the longarms skills.