Difference between revisions of "KE Basic Unit"
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** Physical 5 | ** Physical 5 | ||
== | ==Standard Operating Procedure/Rules of Engagement== | ||
Use of force continuum only: Move from verbal commands then to hand attacks. Follow up with stun attacks/gel rounds. If that doesn't work, move to tracking rounds then to frangible rounds. | Use of force continuum only: Move from verbal commands then to hand attacks. Follow up with stun attacks/gel rounds. If that doesn't work, move to tracking rounds then to frangible rounds. | ||
Revision as of 01:56, 24 June 2018
Base Metatype | Any |
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Threat Level | 3 |
Typical Faction | Knight Errant |
Thematics Approval | |
Mechanics Approval |
Description
Key Information
- Perception Dice Pool: 7[5]
- Opposed Ettique Dice Pool: 6[5]
- Weapons
- Taser
- Dice Pool: 9[6]
- Damage: 9S(e) v -5
- Pistol
- Dice Pool: 9[7]
- Ammo: Frangible Rounds
- Damage: 7P v +3
- Ammo: Pepper Punch Capsule Rounds
- Damage: 4P v +3. On grazing hit or better, target dosed with pepper punch.
- Taser
- Armor
- 4 Body + 14 Armor
- Initiative
- Base: 7+1D6
- On Jazz: 8+3D6
- Limits
- Physical 5
Standard Operating Procedure/Rules of Engagement
Use of force continuum only: Move from verbal commands then to hand attacks. Follow up with stun attacks/gel rounds. If that doesn't work, move to tracking rounds then to frangible rounds.
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 4 | 3 | 3 | 4 | 3 | 5.7 | 0 | ||
Condition Monitor | 10 | ||||||||||
Limits | Physical 6, Mental 5, Social 5 | ||||||||||
Initiative | 8+1D6 | ||||||||||
Qualities | |||||||||||
Skills | Athletics Group 2, Automatics 3, Clubs 3, Con 2, Etiquette 3, First Aid 0, Free Fall 2, Intimidation 2, Longarms 3, Outdoors Group 2, Perception 3, Pilot Ground Craft 3, Pistols 4, Unarmed Combat 3 | ||||||||||
Knowledge Skills | Ares Knowledge (Operating City +2) 3, Corporations (Ares +2) 1, Gang ID 3, Law 3, News 3, Police Procedures 4, Small Unit Tactics 2 | ||||||||||
Augmentations | Datajack, Gastric Neurostimulator | ||||||||||
Spells | |||||||||||
Adept Powers | N/A | ||||||||||
Gear |
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Weapons | Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery | ||||||||||
Vehicles | Ford Americar
Handling 4, Handling (Off-Road) 3, Speed 3, Acceleration 2, Body 11, Pilot 1, Sensor 2, Seating 4, Device Rating 1, Data Processing 1, Firewall 1 Condition Monitor: 18 Armor: 6H Limits: Mental 2 Physical Initiative: 2+4D6 Vehicle Mods: Anti-Theft System (2) Emergency light bar Gridlink Rigger Interface Searchlight Siren |