Difference between revisions of "Ganger Technomancer"
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|Metatype=Human | |Metatype=Human | ||
|Threat Level= 2 | |Threat Level= 2 | ||
|Faction= | |Faction=Generic Unit | ||
|Resource Link=link to resource, if any | |Resource Link=link to resource, if any | ||
|Has Thematics Approval= | |Has Thematics Approval=Yes | ||
|Has Mechanics Approval= | |Has Mechanics Approval=Yes | ||
}} | }} | ||
==Description== | ==Description== | ||
This ganger is here to crush the matrix competition. They' | This ganger is here to crush the matrix competition. They've got a bit of a drug problem, but that won't stop them from ruling the matrix<br> | ||
[https://docs.google.com/spreadsheets/d/1ULY7mYEGQtszKFHAv3Wh6qRwzRlyIpuVKxvbjz1SoCs/edit?usp=sharing Matrix Sheet] | |||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
The ganger technomancer behaves differently depending on whether they are alone, or in a group. If they are alone, then they will attempt to Run Silent and pepper their enemies with Derezz and Resonance Spikes. Once they are detected, they'll attempt to compile a R3 Fault Sprite to help them fight their enemy. | |||
If the ganger technomancer is accompanied by allies, then they will try to compile a R3 Fault Sprite. From there, they'll use Infusion of Firewall or Infusion of Attack on their allies while they try to avoid getting taken out with Matrix Full Defense. Any extra initiative not spent defending should be used on performing teamwork actions with the other hackers.<br> | |||
If there are no enemy deckers, then the ganger technomancer will use "I am the Firewall" as well as compiling a R3 Fault sprite to attack a piece of enemy gear. In the event an ally of the ganger technomancer requires 1 point of initiative to gain another pass, then they will attempt to use Calibration.<br> | |||
A ganger technomancer is '''not''' capable of supporting a PAN using their living persona. <br> | |||
Files belonging to the ganger technomancer can be assumed to possess R2 Encryption and R3 Data bombs. | |||
==Stat Block== | ==Stat Block== | ||
{{Grunt NPC | {{Grunt NPC | ||
|Body= | |Body=2 | ||
|Agility=3 | |Agility=3 | ||
|Reaction=4 | |Reaction=4 | ||
|Strength= | |Strength=3 | ||
|Willpower=4 | |Willpower=4 | ||
|Logic=4 | |Logic=4 | ||
|Intuition=4 | |Intuition=4 | ||
|Charisma=4 | |Charisma=4 | ||
|Essence= | |Essence=5 | ||
|Special Att= | |Special Att=2 | ||
|Condition Monitor= 10 | |Condition Monitor= 10 | ||
|Physical Limit=4 | |Physical Limit=4 | ||
|Mental Limit=6 | |Mental Limit=6 | ||
|Social Limit=6 | |Social Limit=6 | ||
|Qualities=Technomancer | |Qualities=Technomancer, Addiction(Severe, Psyche) | ||
|Initiative=*AR:8+1d6 | |Initiative=*AR:8+1d6 | ||
*Cold-Sim VR:8+3d6 | *Cold-Sim VR:8+3d6 | ||
*Hot-Sim VR: 8+4d6 | *Hot-Sim VR: 8+4d6 | ||
|Skills= Cybercombat 5, Hacking | |Skills= Cybercombat 5, Electronic Warfare 3, Hacking 2, Computer 3, Software 5, Hardware 3 Automatics 1 Tasking 3, Influence 1 | ||
|Knowledge Skills= Local Language (N) | |Knowledge Skills= Local Language (N), Matrix 2, Gangs 1 | ||
|Augmentations= * | |Augmentations= Narco, Datajack, Cyberears (Antennae*3), Damage Compensators R3 Stun, Smartlink * | ||
|Gear= | |Spells= Infusion of Firewall, Infusion of Attack, Derezz, Resonance Spike, Diffusion of Attack, Diffusion of Firewall | ||
|Gear= Psyche*17, Zen*16, 100 standard ammo, 100 Stick-n-Shock Ammo, Meta Link | |||
|Weapons=Ares Alpha | |||
}} | }} |
Latest revision as of 00:01, 21 April 2024
Base Metatype | Human |
---|---|
Threat Level | 2 |
Typical Faction | Generic Unit |
Thematics Approval | Yes |
Mechanics Approval | Yes |
Description
This ganger is here to crush the matrix competition. They've got a bit of a drug problem, but that won't stop them from ruling the matrix
Matrix Sheet
Standard Operating Procedure/Rules of Engagement
The ganger technomancer behaves differently depending on whether they are alone, or in a group. If they are alone, then they will attempt to Run Silent and pepper their enemies with Derezz and Resonance Spikes. Once they are detected, they'll attempt to compile a R3 Fault Sprite to help them fight their enemy.
If the ganger technomancer is accompanied by allies, then they will try to compile a R3 Fault Sprite. From there, they'll use Infusion of Firewall or Infusion of Attack on their allies while they try to avoid getting taken out with Matrix Full Defense. Any extra initiative not spent defending should be used on performing teamwork actions with the other hackers.
If there are no enemy deckers, then the ganger technomancer will use "I am the Firewall" as well as compiling a R3 Fault sprite to attack a piece of enemy gear. In the event an ally of the ganger technomancer requires 1 point of initiative to gain another pass, then they will attempt to use Calibration.
A ganger technomancer is not capable of supporting a PAN using their living persona.
Files belonging to the ganger technomancer can be assumed to possess R2 Encryption and R3 Data bombs.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
2 | 3 | 4 | 3 | 4 | 4 | 4 | 4 | 5 | 2 | ||
Condition Monitor | 10 | ||||||||||
Limits | Physical 4, Mental 6, Social 6 | ||||||||||
Initiative |
| ||||||||||
Qualities | Technomancer, Addiction(Severe, Psyche) | ||||||||||
Skills | Cybercombat 5, Electronic Warfare 3, Hacking 2, Computer 3, Software 5, Hardware 3 Automatics 1 Tasking 3, Influence 1 | ||||||||||
Knowledge Skills | Local Language (N), Matrix 2, Gangs 1 | ||||||||||
Augmentations | Narco, Datajack, Cyberears (Antennae*3), Damage Compensators R3 Stun, Smartlink * | ||||||||||
Spells | Infusion of Firewall, Infusion of Attack, Derezz, Resonance Spike, Diffusion of Attack, Diffusion of Firewall | ||||||||||
Adept Powers | N/A | ||||||||||
Gear | Psyche*17, Zen*16, 100 standard ammo, 100 Stick-n-Shock Ammo, Meta Link | ||||||||||
Weapons | Ares Alpha | ||||||||||
Vehicles | N/A |