Difference between revisions of "Corporate Technomancer"
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|Metatype=Grunt Metatype | |Metatype=Grunt Metatype | ||
|Threat Level= 4 | |Threat Level= 4 | ||
|Faction= | |Faction=Generic Unit | ||
|Resource Link=link to resource, if any | |Resource Link=link to resource, if any | ||
|Has Thematics Approval=No | |Has Thematics Approval=No | ||
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}} | }} | ||
==Description== | ==Description== | ||
[https://docs.google.com/spreadsheets/d/1NBd122OgMacmbX659rJdCOy_CiVICkSAleSpBXkq-GM/edit?usp=sharing Matrix Spreadsheet] | |||
This technomancer works security for corporations and is ready to hand out a beating to anyone foolish enough to throw down with them. | |||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
Once an enemy has been detected, the technomancer begins summoning R4 registered fault sprites to support themselves. Use your best judgement on how many sprites you want to add to the encounter. Once they've called all of the registered sprites that you want, they will attempt to compile an extra R4 fault sprite because they're a technomancer and should get 1 extra. From there, they'll put an infusion of firewall and infusion of attack on themselves and begin data spiking their enemies. If they need to acquire extra marks, then they'll try brute forcing for some extra chip damage. | |||
==Stat Block== | ==Stat Block== | ||
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|Mental Limit=9 | |Mental Limit=9 | ||
|Social Limit=7 | |Social Limit=7 | ||
|Qualities= | |Qualities=Paragon(IC) | ||
|Initiative=*AR: 8+1d6 | |Initiative=*AR: 8+1d6 | ||
*Cold-Sim VR: | *Cold-Sim VR: | ||
Line 37: | Line 38: | ||
|Skills= Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2 | |Skills= Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2 | ||
|Knowledge Skills= | |Knowledge Skills= | ||
|Augmentations= *Cerebral Boosters R3 | |Augmentations= *Cerebral Boosters R3, Datajack, Cyberears with Antenna x3 | ||
|Spells=Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge | |Spells=Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge | ||
|Gear=*Psychex10 | |Gear=*Psychex10 | ||
*Designer Novacokex10 | *Designer Novacokex10 | ||
*Firewall Booster x5 | |||
*Attack Booster x5 | |||
}} | }} |
Latest revision as of 13:09, 12 May 2024
Base Metatype | Grunt Metatype |
---|---|
Threat Level | 4 |
Typical Faction | Generic Unit |
Thematics Approval | No |
Mechanics Approval | No |
Description
Matrix Spreadsheet This technomancer works security for corporations and is ready to hand out a beating to anyone foolish enough to throw down with them.
Standard Operating Procedure/Rules of Engagement
Once an enemy has been detected, the technomancer begins summoning R4 registered fault sprites to support themselves. Use your best judgement on how many sprites you want to add to the encounter. Once they've called all of the registered sprites that you want, they will attempt to compile an extra R4 fault sprite because they're a technomancer and should get 1 extra. From there, they'll put an infusion of firewall and infusion of attack on themselves and begin data spiking their enemies. If they need to acquire extra marks, then they'll try brute forcing for some extra chip damage.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
3 | 3 | 3 | 2 | 5 | 5(8)"(8)" can not be assigned to a declared number type with value 5. | 5 | 5 | 5.4 | 4 | ||
Condition Monitor | 11 | ||||||||||
Limits | Physical 4, Mental 9, Social 7 | ||||||||||
Initiative |
| ||||||||||
Qualities | Paragon(IC) | ||||||||||
Skills | Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2 | ||||||||||
Knowledge Skills | |||||||||||
Augmentations |
| ||||||||||
Spells | Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge | ||||||||||
Adept Powers | N/A | ||||||||||
Gear |
| ||||||||||
Weapons | |||||||||||
Vehicles | N/A |