Difference between revisions of "The Princess of Friendship"

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==The Plan==
==The Plan==
Trades does some matrix search'ing regarding the factory. Decide to do some research into how the child ended up in contact with the spirit. The team builds a disguise for Neznayka in order to socially-engineer the stuffershack manager in order to gain access to the footage and the child's SIN so they can ask them questions regarding how the spirit reached out to them. Once the team assembles Neznayka's disguise, she stages a break-up with a partner before they storm into the. Team discovers that the child delivering the drawings was under the effect of a concealment spell as well as a trid phantasm.


Trades hacks into the host and begins digging up information regarding "Free Spirits" and "Pollution," They download some footage of a ecological protest. Pinkie Hawk doll attacks security. Security Spirit nabs the possessed doll and it gets taken inside the factory.


==The Run==
==The Run==

Latest revision as of 15:23, 22 June 2024

The Princess of Friendship
Date2085-06-21
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Background

The Meet

Chloe Green -> Nez Bear favor Saint -> Lee Owens Trades -> Wusan rocked the boat. Misguided spirit bending someones arm 6'o'<3 -> Father Uriel, Man caught up in magical business asked for help.

While Saint was out doing some shopping in preparation for a movie night with Neznayka, she receives a call from Lee Owens saying that they've been being bothered by someone with a description of her because they need her help. Saint agrees to look into the matter in exchange for them being even for a pizza owed. Meanwhile, Neznayka receives a call from Chloe Green saying that she'd received a vague call about an ecological crisis, but was asking for her in particular. While Trades is studying up on the arcane Wusan pays them a visit and says that a meddlesome spirits require assistance, and that they are calling in Trades' end of the spirit marker. 6'o'<3 receives a call from father Uriel who informs them that

The team arrives at the abandoned toy store where the team all does some brief reconnaissance using their assorted tools. Meanwhile, 6 of <3 heads sneaks in to the venue to take a look catching sight of the other runner's observers. Once they head inside the factory they discover a very put upon man named Mike who's been forced to use 2 drawings to find the runners after being told by a child that he needs to, "Help save Pinkie Hawk." He's suffered a lot in order to get into contact with the runners, and now he needs them to decipher a second drawing in order to determine what to do.

The Plan

Trades does some matrix search'ing regarding the factory. Decide to do some research into how the child ended up in contact with the spirit. The team builds a disguise for Neznayka in order to socially-engineer the stuffershack manager in order to gain access to the footage and the child's SIN so they can ask them questions regarding how the spirit reached out to them. Once the team assembles Neznayka's disguise, she stages a break-up with a partner before they storm into the. Team discovers that the child delivering the drawings was under the effect of a concealment spell as well as a trid phantasm.

Trades hacks into the host and begins digging up information regarding "Free Spirits" and "Pollution," They download some footage of a ecological protest. Pinkie Hawk doll attacks security. Security Spirit nabs the possessed doll and it gets taken inside the factory.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)