Difference between revisions of "Three Deckers at Minase"

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2,000 Nuyen (1 RVP)
2,000 Nuyen (1 RVP)


24,000 Nuyen worth of decking equipment, mods, etc (7 RVP) up to 18R
28,000 Nuyen worth of decking equipment, mods, etc (7 RVP) up to 18R


2 CDP
2 CDP

Revision as of 05:13, 26 July 2024

Three Deckers at Minase
Date2085-07-25
GMRobinton
LocationRedmond Barrens
Status Threat Level: Medium
Factions Involved
ShadowHaven Major Corp
Chance
Fennec
Geodesic
Character1
Character2


Summary

Background

Since his partner was killed during HR Complaint, Detective Maxwell Strong has had his eyes opened to the realities of the world around him. Corporations, conspiracy, shadowrunning, and the whole nine yards - he’s dug into his former partner’s files and managed to find the thing that got him killed; he was looking a little too closely into some sort of the situation with Aztechnology and smuggling rings. While, granted, Micah ap Llewelyn was legitimately a shit person on his own, he was generally doing his job. Now, Detective Strong is on his own and on the outs - and looking for help.

And strangely enough, knows some reasonably good deckers who seem to be skilled at doing things they shouldn’t.

The Meet

Detective Maxwell Strong gets the drop on Chance and, after a brief and tense discussion, explains that his dead partner Micah, while ALSO being a trashfire of a person, was investigating some things through 'outside of Knight Errant channels'. Strong hires Chance to put a team together and investigate illegal smuggling which is being routed through Redmond Stuffer Shacks.

The Plan

Chance gathers the team with the promise of a low paying job and possibly the ability to steal stuff. The team, given the pinkest of mohawks, decides to just ... go... to the Stuffer Shacks directly.

Fennec recalls that there are a number of conspiracy theories regarding Aztechnology smuggling things into and through Seattle, using the various Stuffer drones in order to move product.

Geo does some matrix searching and finds some directory information for local Stuffer shacks and begins to cross reference them by activity levels, realizing that most of the ones in Redmond are nearly constantly active with drones and people.

The Run

The team heads to one of the local Stuffer Shacks in Touristville and starts to dig into the Host when Geodesic... happens. As she is about to go on another Edit Spree due to her dissonance issue.

Chance and Fennec are able to get into the data cache and realize that there are a number of in/out files which don't quite match - items coming in on some orders and items going out on some orders that either never left nor never actually arrived. All of them seem to reference a location nearby that corresponds to a warehouse.

At the warehouse, they find a small Troll gang guarding the warehouse and some hidden icons inside. Geodesic manages to prang right off the MCT Blue Defender, alerting the folks inside the warehouse that something's up. After a short shootout with the nascent trollgang, the team makes their way in, finding the "missing" equipment... as well as a pack of mini Chihuahua hellhounds and guards. A brief shootout ensues, with the team eventually routing the guards and fire-huahua's out of the warehouse.

Inside, they find boxes and boxes of deck parts, modules, programs, etc, that are clearly being moved through the warehouse via stuffer shack drones. There doesn't appear to be any indication of corporate involvement, though the guards withdrew from the warehouse with a clear sense of training, as opposed to breaking and running like a normal gang might.

Aftermath

The team recovered some parts and modules from the warehouse, and there was Yet Another gunfight in the Barrens, to the surprise of relatively no one.

Rewards

12 RVP

4 Karma (4 RVP)

2,000 Nuyen (1 RVP)

28,000 Nuyen worth of decking equipment, mods, etc (7 RVP) up to 18R

2 CDP

Chance is able to take “Deck Builder” at Chargen prices from above rewards

Game Quotes

Player After Action Reports (AARs)