Difference between revisions of "KE Basic Unit"
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|Faction=Knight Errant | |Faction=Knight Errant | ||
|Resource Link=https://drive.google.com/open?id=1rFTyS-S_aADuphUBTm2ovH1omWmzrMNS | |Resource Link=https://drive.google.com/open?id=1rFTyS-S_aADuphUBTm2ovH1omWmzrMNS | ||
|Thematics and Mechanics Approval= | |Thematics and Mechanics Approval=Yes | ||
}} | }} | ||
==Description== | ==Description== | ||
Your typical KE cop. | "Your typical KE cop. Wielding stun batons to keep the wage slaves in order. Able to take on a Shadowrunner team alone, at least, if you believe Ares" ~ Fighter | ||
==Key Information== | ==Key Information== | ||
KE is deployed with their pistol and taser carried and either a shotgun, a submachine gun or an assault rifle in their car. They also carry a stun baton. They will work in units of 2 cops and 1 car except for the Barrens, where the unit will increase to 4 cops and 1 car. | KE is deployed with their pistol and taser carried and either a shotgun, a submachine gun or an assault rifle in their car. They also carry a stun baton. They will work in units of 2 cops and 1 car except for the Barrens, where the unit will increase to 4 cops and 1 car. | ||
* Perception Dice Pool: 7[5] | * Perception Dice Pool: 7[5] | ||
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** 4 Body + 14 Armor | ** 4 Body + 14 Armor | ||
* Initiative | * Initiative | ||
** Base: | ** Base: 8+1D6 | ||
** On Jazz: | ** On Jazz: 9+3D6 | ||
* Limits | * Limits | ||
** Physical 5 | ** Physical 5 |
Latest revision as of 01:04, 5 August 2018
Base Metatype | Any |
---|---|
Threat Level | 3 |
Typical Faction | Knight Errant |
Thematics Approval | |
Mechanics Approval |
Description
"Your typical KE cop. Wielding stun batons to keep the wage slaves in order. Able to take on a Shadowrunner team alone, at least, if you believe Ares" ~ Fighter
Key Information
KE is deployed with their pistol and taser carried and either a shotgun, a submachine gun or an assault rifle in their car. They also carry a stun baton. They will work in units of 2 cops and 1 car except for the Barrens, where the unit will increase to 4 cops and 1 car.
- Perception Dice Pool: 7[5]
- Opposed Ettique Dice Pool: 6[5]
- Weapons
- Taser
- Dice Pool: 9[6]
- Damage: 9S(e) v -5
- Pistol
- Dice Pool: 9[7]
- Ammo: Frangible Rounds
- Damage: 7P v +3
- Ammo: Pepper Punch Capsule Rounds
- Damage: 4P v +3. On grazing hit or better, target dosed with pepper punch.
- Taser
- Armor
- 4 Body + 14 Armor
- Initiative
- Base: 8+1D6
- On Jazz: 9+3D6
- Limits
- Physical 5
- Dodge: 8
Standard Operating Procedure/Rules of Engagement
Use of force continuum only: Move from verbal commands then to hand attacks. Follow up with stun attacks/gel rounds. If that doesn't work, move to tracking rounds then to frangible rounds.
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 4 | 3 | 3 | 4 | 3 | 5.7 | 0 | ||
Condition Monitor | 10 | ||||||||||
Limits | Physical 6, Mental 5, Social 5 | ||||||||||
Initiative | 8+1D6 | ||||||||||
Qualities | |||||||||||
Skills | Athletics Group 2, Automatics 3, Clubs 3, Con 2, Etiquette 3, First Aid 0, Free Fall 2, Intimidation 2, Longarms 3, Outdoors Group 2, Perception 3, Pilot Ground Craft 3, Pistols 4, Unarmed Combat 3 | ||||||||||
Knowledge Skills | Ares Knowledge (Operating City +2) 3, Corporations (Ares +2) 1, Gang ID 3, Law 3, News 3, Police Procedures 4, Small Unit Tactics 2 | ||||||||||
Augmentations | Datajack, Gastric Neurostimulator | ||||||||||
Spells | |||||||||||
Adept Powers | N/A | ||||||||||
Gear |
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Weapons |
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Vehicles | Ford Americar
Handling 4, Handling (Off-Road) 3, Speed 3, Acceleration 2, Body 11, Pilot 1, Sensor 2, Seating 4, Device Rating 1, Data Processing 1, Firewall 1 Condition Monitor: 18 Armor: 6H Limits: Mental 2 Physical Initiative: 2+4D6 Vehicle Mods: Anti-Theft System (2) Emergency light bar Gridlink Rigger Interface Searchlight Siren |