Difference between revisions of "Down to Clown With Number 6"

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==Summary==
==Summary==
Shadowhaven Sysops and
Shadowhaven Sysops and Foundational Free Sprites are concerned that the "legendary" Number Six has slipped his cover too far and gone off the deep end, fronting as an Ancient affiliate on the docks of Cara'Sir.  Alkali and Solitaire take the call to bring him home in one piece, dodging Gangers, Tir Feds, and a Prince to bring Number Six home and stage an intervention.


==Background==
==Background==

Revision as of 05:01, 22 November 2024

Down to Clown With Number 6
Date2085-11-21
GMJR
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Solitaire
Alkali
Runner3
Runner4
Character1
Character2


Summary

Shadowhaven Sysops and Foundational Free Sprites are concerned that the "legendary" Number Six has slipped his cover too far and gone off the deep end, fronting as an Ancient affiliate on the docks of Cara'Sir. Alkali and Solitaire take the call to bring him home in one piece, dodging Gangers, Tir Feds, and a Prince to bring Number Six home and stage an intervention.

Background

The Meet

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)

Solitaire - Ah the old homestead. Thanks, I hate it. I worry, about that little maid mage. Such heart, such spirit, such a desire to live despite the fraily of his form and the finality of his life. It would be funny, really, if it was not the microcosm of the minutiae, the concave of the cosmos. In him the mirror darkly. In him the darker road. How... funny.

Oh, and we brought home an infiltrator who had lost his mind. Such a strange thing to lose... heh...heh.... hahahahahaha.