Difference between revisions of "Down to Clown With Number 6"

From ShadowHaven Reloaded
Jump to navigation Jump to search
Line 83: Line 83:


==The Plan==
==The Plan==
 
Dead Man's Hand called Fairchild and got a number of some relatively friendly cascade orks who would smuggle the team over the SSC and Tir borders and into Cara'sir.  Past that it was largely legwork it and handle it on the fly.


==The Run==
==The Run==

Revision as of 05:50, 22 November 2024

Down to Clown With Number 6
Date2085-11-21
GMJR
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Solitaire
Alkali
Runner3
Runner4
Character1
Character2


Summary

Shadowhaven Sysops and Foundational Free Sprites are concerned that the "legendary" Number Six has slipped his cover too far and gone off the deep end, fronting as an Ancient affiliate on the docks of Cara'Sir. Alkali and Solitaire take the call to bring him home in one piece, dodging Gangers, Tir Feds, and a Prince to bring Number Six home and stage an intervention.

Background

Number Six has been in the 'Haven a long time, and knows far more secrets than you might think for a mid range human infiltrator. He has always been reliable and good at the job, despite his many foibles. He has picked up a lot of secrets along the way. He has also gotten strung out and come back from a half dozen addictions in the last few years, and it has taken a toll on his already nebulous personality.

After getting addicted to Betameth a few months back, Six stayed in character and fell in with the Ancients. Using force of personality and good costuming alone to continue appearing as an elf, eventually catching a ride to Cara'sir and becoming a low ranking full member of the gang. Getting an Elf Bruiser Personafix along the way. When the Haven Sysop got word of Six's location, he put out a call to Under the Knife and a few select runners to head across the border and bring Six home.

The Meet

The meet is relatively straightforward. Tanj and Hipster Machine are waiting at Number Six's entry in the host archive of runners. Far From Home arrives in generic Fairlight commlink and Alkali starts as a large feather duster fluffy with no handle and google eyes, and rapidly changed into an angel with duster wings and eyes in them as he watches Hipster Machine's icon pulse.

Tanj explains the situation and that he is a friend of Six's and has concerns both personally and on security, and offers a premium to head across the border. The team negotiates for a small bonus and some expenses money, copies Six's file, both slightly alarmed at how well haven records and the Q system on the host tracks members and head out to meet up in person. [Stands ALone] picking up Alkali in a rental taken out in his own name.

The Plan

Dead Man's Hand called Fairchild and got a number of some relatively friendly cascade orks who would smuggle the team over the SSC and Tir borders and into Cara'sir. Past that it was largely legwork it and handle it on the fly.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)

Solitaire - Ah the old homestead. Thanks, I hate it. I worry, about that little maid mage. Such heart, such spirit, such a desire to live despite the fraily of his form and the finality of his life. It would be funny, really, if it was not the microcosm of the minutiae, the concave of the cosmos. In him the mirror darkly. In him the darker road. How... funny.

Oh, and we brought home an infiltrator who had lost his mind. Such a strange thing to lose... heh...heh.... hahahahahaha.