Difference between revisions of "The Collector"
m (Bulldogc moved page Otto Von Juergen to The Collector without leaving a redirect: Rename to runner name) |
|||
(11 intermediate revisions by 2 users not shown) | |||
Line 20: | Line 20: | ||
|DateOfBirth=2059-04-19 <!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--> | |DateOfBirth=2059-04-19 <!-- format as YYYY-MM-DD. Other formats may work, but use at your own risk.--> | ||
|DateFormatString= Y-m-d <!-- Other possibilites may work, change at your own risk --> | |DateFormatString= Y-m-d <!-- Other possibilites may work, change at your own risk --> | ||
|FolderLink=https://drive.google.com/drive/folders/1CH4rcLeSkII-Y4iw7cbcTl7nYZ04awPn?usp=drive_link | |FolderLink=[https://drive.google.com/drive/folders/1CH4rcLeSkII-Y4iw7cbcTl7nYZ04awPn?usp=drive_link] | ||
|Priority= | |Priority=ECAAE <!-- Format as capital letters representing priority selections in order of Metatype, Attribute, Magic/Resonance, Skills, and Money with no spaces as illustrated. --> | ||
<!--Delete from here if character is a techno. --> | <!--Delete from here if character is a techno. --> | ||
Line 37: | Line 37: | ||
===Summary=== | ===Summary=== | ||
Otto Von Juergen is a chaos mage | Otto Von Juergen is a chaos mage who possesses a considerable talent for the art of enchanting. A prolific fashion designer known for his avant-garde designs and unconventional patrons, Otto channeles his artistic passion and knack for patterns and design through the magic that dwells within him to practice his sorcery, weaving spells and enchantments just as he weaves thread. On the surface, Otto maintains his image as an eccentric fashion designer, but underneath, he has been drawn into the Shadow Community due to his disdain for the corporations and his ever-growing need for artistic inspiration and magical knowledge that is hard to come by. Popular among high society mages and street magicians alike, as Otto caters to personalized fashionable foci that goes beyond the standard stock of a typical talismonger, a niche that he has filled comfortably given his unique combination of talents. Though Otto lives a life of relative luxury, the capricious magician is never satisfied, and has been hardened by his years of poverty, underground dealings, and near-death experiences at the hands of corporate hitmen and shadow job, becoming ruthless and jade as he has been forced to employ brutal tactics to maintain his integrity, secrecy, and livelihood. When runners need to have artifacts analyzed, disenchanted, contained, or disposed of, he does so eagerly, always ravenous for sources of inspiration. The times that he does decide to get his hands dirty, he dawns the guise of The Collector, an imposing and dangerous mage that scours the shadows for any talismans, artifacts, and any scrap of magical knowledge they can find as they decimate mundane and magical foes alike with chaos sorcery. He brings a powerful force of magical prowess to any squad, wielding destructive and defensive spells that exterminate foes and safeguard allies in addition to being a repository for magical knowledge and shoring up any gaps in magical defense. Though his eccentric and bizarre personality can off-put the rough-and-tumble thugs of the Shadow Community, few can deny his efficacy, talent, and conviction. | ||
===Goals=== | ===Goals=== | ||
* Acquire magical knowledge | * Acquire magical knowledge | ||
* Carve out his name in the fashion community | * Carve out his name in the fashion community | ||
* Break the moldering status quo perpetuated by the corporations | * Break the moldering status quo perpetuated by the corporations | ||
* Found his own magical institute for learning | * Found his own unconventional magical institute for learning | ||
==Background== | ==Background== | ||
Otto was born and raised in the Allied German States to a middle-class family working as wage slaves for Frankfurter Bankenverein. | Otto was born and raised in the Allied German States to a middle-class family working as wage slaves for Frankfurter Bankenverein. This dreadfully bland and draining environment would be what would form the soil for which Otto's colorful ambitions would grow. His mother would always tuck him in at night and tell him the most fantastical bedtime stories, such stupendous tales like a cow leaping over the moon, a peasant girl with a fairy godmother, or an old woman who lived in a shoe. These dreams would plant themselves like seeds in the young boy's mind, and as he grew, he would grow to find the magic that dwelled within himself. He always caused trouble at school with his magic as he would revel in entertaining and mystifying other students with his unique powers, marveling at his own abilities and imagining himself in those sweet tales that fueled his dreams each night. When he came into adulthood, he naturally became enthralled with magic as an academic subject, utterly mystified by its unknowable depths. Though it took a long time and a lot of work and saving, his parents had funded him to go to a hermetic college to study magic. Eager and ambitious, Otto's excitment soured to disappointment. The young magician could not endure the droning lessons, the trivialization of something as limitless and awe-inspiring as magic. His peers and teachers shunned creativity as carelessness and dangerous, stifling the growing magician's capricious nature. Otto could not stand it, dropping out and instead deciding to put his magic to use outside of the droning corporate hives that dominated the world. He struck out on his own as a fashion designer who could transform frumpy dresses into beautiful gowns, drawn to the prospect of bringing life and color to a world mired in malaise, putting his power to more use than theory and casting wards for mega-corps all day, becoming the fairy godmother figure he always imagined himself being. However, this dream was no simple task to achieve. Penniless and desperate, Otto was forced to use his magic for more nefarious purposes to get by in the world, doing minor favors for criminals and gangs every so often. To achieve his fantasy of being the fairy god mother, he also had to be the evil witch, a turn he never anticipated his life taking. His adrduous work paid off, however, and finally he scrounged enough money to showcase his work at a gala, where he showcased his finest works in his "Gute Fee", or Fairy Godmother collection. This was his big break, one that thrust Otto into the spotlight, much to the chagrin of the established fashion brands in the Allied German States. Otto enjoyed his 15 minutes of fame, releasing new collections and accruing magical items of wonderment with his the profits he now generated. However, it wouldn't be long before the sleuths his competitors hired uncovered his shady past. The rumors he could handle, but what he could not was the deaths of his parents in a work-related accident. The Corp had cut corners on safety in the office his parents had worked in, and when the building collapsed, many lives were lost. Unable to bear the pain of remaining in the German States with nothing but slander to his name and reminders of his grief, he made the decision to leave the German States. In order to get back into his driven and determined self, he made a bold move, arriving in the fashion scene with a debut as a surprise attendant in a summer gala hosted by Shiawase Fashion broadcasted across the Matrix. His exotic designs shocked and awed the UCAS masses and designers who now have to contend with this bizarre German sorcerer who seemed unburdened by any corporate shackles or sense of conformity. However, to remain free of those corporate and conformist shackles, Otto has had to resort to his old ways, adopting the insidious persona of The Collector and embroiling himself in the affairs of the Shadow Community to keep himself funded and his competitors on their toes, all the while accruing the mystical knowledge he covets so deeply. | ||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
Line 52: | Line 52: | ||
===Negative=== | ===Negative=== | ||
* SINner (National) | * SINner (National) | ||
Line 136: | Line 135: | ||
==Appearance== | ==Appearance== | ||
Otto is 6'2, slender, and lanky. His eyes are a sharp, glowing red, framed by long eyelashes with short | Otto is 6'2, slender, and lanky. His eyes are a sharp, glowing red, framed by long eyelashes with short black, impeccably kept hair, with various tattoos across his hairless body of mystical origin, and abnormally long, sharp nails that are flawlessly manicured. | ||
=== Clothing === | === Clothing === | ||
Otto adorns himself in luxurious clothing and jewelry, all of his own design, that evoke ancient sorcerer apparel in an avant-garde and modern style often with big, frilly neck pieces that give him a villainous vibe, accentuated even more when he goes to special events, often donning absurdly long capes and headpieces. Though his clothing and jewelry are subject to change, he always wears his gold-rimmed sunglasses, his smoldering red eyes glowing faintly through the darkened glass. Otto can be spotted in a crowd from a mile away, his clothes, his body shape, his eyes all contribute to his distinct and intimidating style. While on runs, Otto adorns the persona of The Collector, an enigmatic warlock whose ostentatious style takes a brutalist turn from Otto's usual flowing garments and flashy appearance; Dark black armor with harsh angles along with esoteric jewelry and garb that evokes ancient | Otto adorns himself in luxurious clothing and jewelry, all of his own design, that evoke ancient sorcerer apparel in an avant-garde and modern style often with big, frilly neck pieces that give him a villainous vibe, accentuated even more when he goes to special events, often donning absurdly long capes and headpieces. Though his clothing and jewelry are subject to change, he always wears his gold-rimmed sunglasses, his smoldering red eyes glowing faintly through the darkened glass. Otto can be spotted in a crowd from a mile away, his clothes, his body shape, his eyes all contribute to his distinct and intimidating style. While on runs, Otto adorns the persona of The Collector, an enigmatic warlock whose ostentatious style takes a brutalist turn from Otto's usual flowing garments and flashy appearance; Dark black armor with harsh angles along with esoteric jewelry and a purple garb that evokes the visage of an ancient sorcerer combined with the sharp brutalist tech of the modern world. | ||
===Matrix Persona=== | ===Matrix Persona=== | ||
His matrix persona | His matrix persona takes the form of The Collector, looking as he does in the real world but amped to the next level. A long flowing purple cape that fades into esoteric symbols, blazing red eyes set contrast to his dark helmet and body armor. Adorned with various jewelry and trinkets carved with ancient symbols, The Collector within the Matrix is the perfect invisionment of what he is soon to be in the physical realm. | ||
==Character Plot Hooks== | ==Character Plot Hooks== | ||
Line 152: | Line 151: | ||
|- | |- | ||
|Aspect 1 | |Aspect 1 | ||
|Otto has a criminal past/present he keeps from the public eye | |Otto has a criminal past/present he keeps from the public eye, doing so under the guise of his shadow persona, the sinister warlock known as The Collector. | ||
| | | | ||
|- | |- | ||
Line 160: | Line 159: | ||
|- | |- | ||
|Aspect 3 | |Aspect 3 | ||
|Otto has a collection of unknown magical artifacts that he keeps for study | |Otto has a growing collection of unknown magical artifacts that he keeps for study that The Collector has gathered in his runs. Many of them are yet to be identified or confirmed as mystical or magical, but Otto has a special interest in accruing such artifacts. | ||
| | | | ||
|- | |- | ||
|Aspect 4 | |Aspect 4 | ||
|Otto has a growing fashion brand that he is attempting to fund without corporate aid | |Otto has a growing fashion brand that he is attempting to fund without corporate aid. His marginal fame, opposition to conformity, and publicity stunts aimed to eclipse their events have irritated the fashion departments of several corporations. | ||
| | | | ||
|- | |- | ||
|Aspect 5 | |Aspect 5 | ||
|Otto has | |Otto has a disdain for hermetic colleges and is known to be a public advocate for reform to the Mystic education system and denounces their affiliation with corporate entities while The Collector activily works to pilfer mystical knowledge from such institutions. | ||
| | | | ||
|- | |- | ||
Line 174: | Line 173: | ||
==Media Mentions== | ==Media Mentions== | ||
" | "FASHION FRENZY! German sorcerer and fashion designer SHOCKS fashion community by CRASHING the Shiawase Fashion Gala with BIZARRE and ABSURD designs! What does this mean for the UCAS fashion scene? Critics claim it will be DISASTEROUS!" | ||
==ShadowGrid Profile Comments== | ==ShadowGrid Profile Comments== | ||
[[Category:Player Characters]] | [[Category:Player Characters]] |
Latest revision as of 00:49, 9 February 2025
![]() ![]() | |
High-Society Magus | |
---|---|
"Magic and thread, both take considerable knowledge and direction to guide, require vision and design, and are subject to the artisan's intuition and whims. It is not an uncouth assumption, then, that magic is merely the threads of reality that weave into the universe we all dwell within. I, dear patrons, am a tailor not just of cloth, but of these very strands of reality itself! Every design, collection, and garment is an expression, distilled and pure, of the cosmos that works their will through my hands!" | |
Discord | lheisse |
Competitive_Snow1989 | |
Wiki User | Juice |
Metatype | Human |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
CDP | 0 |
D.O.B. | 2059-04-19 |
Age | 26 |
Folder | [1] |
Priority | Metatype - E Attributes - C Magic/Resonance - A Skills - A Resources - E |
#Max IGs/Ascension | 1 |
Character Information
Summary
Otto Von Juergen is a chaos mage who possesses a considerable talent for the art of enchanting. A prolific fashion designer known for his avant-garde designs and unconventional patrons, Otto channeles his artistic passion and knack for patterns and design through the magic that dwells within him to practice his sorcery, weaving spells and enchantments just as he weaves thread. On the surface, Otto maintains his image as an eccentric fashion designer, but underneath, he has been drawn into the Shadow Community due to his disdain for the corporations and his ever-growing need for artistic inspiration and magical knowledge that is hard to come by. Popular among high society mages and street magicians alike, as Otto caters to personalized fashionable foci that goes beyond the standard stock of a typical talismonger, a niche that he has filled comfortably given his unique combination of talents. Though Otto lives a life of relative luxury, the capricious magician is never satisfied, and has been hardened by his years of poverty, underground dealings, and near-death experiences at the hands of corporate hitmen and shadow job, becoming ruthless and jade as he has been forced to employ brutal tactics to maintain his integrity, secrecy, and livelihood. When runners need to have artifacts analyzed, disenchanted, contained, or disposed of, he does so eagerly, always ravenous for sources of inspiration. The times that he does decide to get his hands dirty, he dawns the guise of The Collector, an imposing and dangerous mage that scours the shadows for any talismans, artifacts, and any scrap of magical knowledge they can find as they decimate mundane and magical foes alike with chaos sorcery. He brings a powerful force of magical prowess to any squad, wielding destructive and defensive spells that exterminate foes and safeguard allies in addition to being a repository for magical knowledge and shoring up any gaps in magical defense. Though his eccentric and bizarre personality can off-put the rough-and-tumble thugs of the Shadow Community, few can deny his efficacy, talent, and conviction.
Goals
- Acquire magical knowledge
- Carve out his name in the fashion community
- Break the moldering status quo perpetuated by the corporations
- Found his own unconventional magical institute for learning
Background
Otto was born and raised in the Allied German States to a middle-class family working as wage slaves for Frankfurter Bankenverein. This dreadfully bland and draining environment would be what would form the soil for which Otto's colorful ambitions would grow. His mother would always tuck him in at night and tell him the most fantastical bedtime stories, such stupendous tales like a cow leaping over the moon, a peasant girl with a fairy godmother, or an old woman who lived in a shoe. These dreams would plant themselves like seeds in the young boy's mind, and as he grew, he would grow to find the magic that dwelled within himself. He always caused trouble at school with his magic as he would revel in entertaining and mystifying other students with his unique powers, marveling at his own abilities and imagining himself in those sweet tales that fueled his dreams each night. When he came into adulthood, he naturally became enthralled with magic as an academic subject, utterly mystified by its unknowable depths. Though it took a long time and a lot of work and saving, his parents had funded him to go to a hermetic college to study magic. Eager and ambitious, Otto's excitment soured to disappointment. The young magician could not endure the droning lessons, the trivialization of something as limitless and awe-inspiring as magic. His peers and teachers shunned creativity as carelessness and dangerous, stifling the growing magician's capricious nature. Otto could not stand it, dropping out and instead deciding to put his magic to use outside of the droning corporate hives that dominated the world. He struck out on his own as a fashion designer who could transform frumpy dresses into beautiful gowns, drawn to the prospect of bringing life and color to a world mired in malaise, putting his power to more use than theory and casting wards for mega-corps all day, becoming the fairy godmother figure he always imagined himself being. However, this dream was no simple task to achieve. Penniless and desperate, Otto was forced to use his magic for more nefarious purposes to get by in the world, doing minor favors for criminals and gangs every so often. To achieve his fantasy of being the fairy god mother, he also had to be the evil witch, a turn he never anticipated his life taking. His adrduous work paid off, however, and finally he scrounged enough money to showcase his work at a gala, where he showcased his finest works in his "Gute Fee", or Fairy Godmother collection. This was his big break, one that thrust Otto into the spotlight, much to the chagrin of the established fashion brands in the Allied German States. Otto enjoyed his 15 minutes of fame, releasing new collections and accruing magical items of wonderment with his the profits he now generated. However, it wouldn't be long before the sleuths his competitors hired uncovered his shady past. The rumors he could handle, but what he could not was the deaths of his parents in a work-related accident. The Corp had cut corners on safety in the office his parents had worked in, and when the building collapsed, many lives were lost. Unable to bear the pain of remaining in the German States with nothing but slander to his name and reminders of his grief, he made the decision to leave the German States. In order to get back into his driven and determined self, he made a bold move, arriving in the fashion scene with a debut as a surprise attendant in a summer gala hosted by Shiawase Fashion broadcasted across the Matrix. His exotic designs shocked and awed the UCAS masses and designers who now have to contend with this bizarre German sorcerer who seemed unburdened by any corporate shackles or sense of conformity. However, to remain free of those corporate and conformist shackles, Otto has had to resort to his old ways, adopting the insidious persona of The Collector and embroiling himself in the affairs of the Shadow Community to keep himself funded and his competitors on their toes, all the while accruing the mystical knowledge he covets so deeply.
Narrative Significant Qualities
Positive
Negative
- SINner (National)
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Anastasia Martella | 6 | 1 | Fixer(N,A,K,G) | Businesswoman | Suit Lady, Office Siren, Venue Hire, Example Positive Aspect, Jet Rental, Bribe Money, Patron of the Arts, Don't Mess with the Boss Lady | Even |
Bartholomew | 1 | 1 | Service | Professional Driver | Professional Driver, Intimidating Gentleman | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Threshold | Result |
---|---|
1 | Otto Von Juergen, famed German fashion designer, makes big waves in the fashion community with his bizarre and otherworldly designs that both awe and mystify. |
3 | Otto Von Juergen, German fashion designer and Magician, arrives in UCAS in a shocking display of tailoring prowess. Critics say his designs use sorcery as a crutch. |
6 | Otto Von Juergen, disgraced fashion designer, flees Germany following accusations of illegal usage of sorcery. Competitors rejoice his departure, quote "The industry can heal from his horrid designs." |
Shadow Community Table
Threshold | Result |
---|---|
1 | The Collector is a capable magician who has a proclivity for magical artifacts |
3 | The Collector is a Chaos Magician who specializes in manipulation and combat magic and is known for being reliable and team-oriented despite his assertive and imperious personality. |
5 | The Collector is an artificer who blasts foes with electricity and defends allies with barriers of force and has no qualms with exterminating foes and rivals with sheer arcane force, though his mentor spirit compels him to be loyal to his squad mates. Rumors tie The Collector to the eccentric fashion designer Otto Von Juergen, though the exact nature of this connection is an object of speculation. |
Assensing Table
Threshold | Result |
---|---|
1 | Awakened |
2 | No Cyberware, Awakened who have seen Otto and The Collector's Aura would Identify them as the same person |
3 | Magic and essence rating 6, no chronic diseases |
4 | Magic and essence rating 6, Astral Signature of a Power Focus |
5 | Not a technomancer |
SINs
- SIN (National)
- License (Magic)
- License (Talismonger)
- License (Summoner)
Appearance
Otto is 6'2, slender, and lanky. His eyes are a sharp, glowing red, framed by long eyelashes with short black, impeccably kept hair, with various tattoos across his hairless body of mystical origin, and abnormally long, sharp nails that are flawlessly manicured.
Clothing
Otto adorns himself in luxurious clothing and jewelry, all of his own design, that evoke ancient sorcerer apparel in an avant-garde and modern style often with big, frilly neck pieces that give him a villainous vibe, accentuated even more when he goes to special events, often donning absurdly long capes and headpieces. Though his clothing and jewelry are subject to change, he always wears his gold-rimmed sunglasses, his smoldering red eyes glowing faintly through the darkened glass. Otto can be spotted in a crowd from a mile away, his clothes, his body shape, his eyes all contribute to his distinct and intimidating style. While on runs, Otto adorns the persona of The Collector, an enigmatic warlock whose ostentatious style takes a brutalist turn from Otto's usual flowing garments and flashy appearance; Dark black armor with harsh angles along with esoteric jewelry and a purple garb that evokes the visage of an ancient sorcerer combined with the sharp brutalist tech of the modern world.
Matrix Persona
His matrix persona takes the form of The Collector, looking as he does in the real world but amped to the next level. A long flowing purple cape that fades into esoteric symbols, blazing red eyes set contrast to his dark helmet and body armor. Adorned with various jewelry and trinkets carved with ancient symbols, The Collector within the Matrix is the perfect invisionment of what he is soon to be in the physical realm.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
Aspect | Information | Related Run(s) |
---|---|---|
Aspect 1 | Otto has a criminal past/present he keeps from the public eye, doing so under the guise of his shadow persona, the sinister warlock known as The Collector. | |
Aspect 2 | Otto is involved in both the underground an above-ground magical communities, often supplying mages with personalized foci and talisma. | |
Aspect 3 | Otto has a growing collection of unknown magical artifacts that he keeps for study that The Collector has gathered in his runs. Many of them are yet to be identified or confirmed as mystical or magical, but Otto has a special interest in accruing such artifacts. | |
Aspect 4 | Otto has a growing fashion brand that he is attempting to fund without corporate aid. His marginal fame, opposition to conformity, and publicity stunts aimed to eclipse their events have irritated the fashion departments of several corporations. | |
Aspect 5 | Otto has a disdain for hermetic colleges and is known to be a public advocate for reform to the Mystic education system and denounces their affiliation with corporate entities while The Collector activily works to pilfer mystical knowledge from such institutions. |
Media Mentions
"FASHION FRENZY! German sorcerer and fashion designer SHOCKS fashion community by CRASHING the Shiawase Fashion Gala with BIZARRE and ABSURD designs! What does this mean for the UCAS fashion scene? Critics claim it will be DISASTEROUS!"