Difference between revisions of "The Kyle Company"
(Created page with "{{FactionInfobox |Image=300px |Shortblurb1=Kyle, and Kyle, and Kyle, and also Kyle |Archetype=MCT Security Clone Experiments Turned Go-Gang |Connection=1 |Health=Maintaining |Location=Redmond Barrens, Seattle |}} =Faction Information= ===Summary=== After an MCT blacksite security team cloning experiment went wrong, 100 clones with a severe case of Intermittent Explosive Disorder breached containment and ended up escaping to the streets of the Redmond...") |
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Latest revision as of 03:05, 2 September 2025
| Kyle, and Kyle, and Kyle, and also Kyle | |
|---|---|
| Connection | 1 |
| Type | MCT Security Clone Experiments Turned Go-Gang |
| Player May Join | Yes |
| Health | Maintaining |
| Area of Operation | Redmond Barrens, Seattle |
Faction Information
Summary
After an MCT blacksite security team cloning experiment went wrong, 100 clones with a severe case of Intermittent Explosive Disorder breached containment and ended up escaping to the streets of the Redmond Barrens. After some time of confusion and uncertainty, the clones joined forces, becoming the Kyle Company and riding around the streets of Redmond on their dirtbikes to gather as much money as possible so they may one day destroy MCT, despite how impossible such a goal is.
Goals
- Ensure there is always exactly 100 Kyles
- Accumulate wealth and power, both for other goals and for fun.
- Completely destroy MCT.
Major Locations
The Jackaninny's Spike - A real piece of shit divebar out in the middle of the Barrens that was once the home base for a little wizgang is the home for The Kyle Company. When they're drinking or hitting on the dramatically unlucky women who cross their paths, it tends to be at the Jackaninny's Spike. It also is where they store all of their gear.
Allies
None - they're lone wolves, baby.
Enemies
MCT - Their mortal enemies, even if MCT's interest in them is at most passing, at least until their story gets out wider. As long as people are unaware of the origins of The Kyle Company, MCT seems fine biding their time, as opposed to the Kyles themselves who desire bloody, bloody vengeance for having trapped them within labs for their whole lives.
Current Status
They've only recently escaped, but thanks to their rather high skill level, they've already made a place for themselves within the Barrens ecosystem and are doing well.
Membership
Becoming a member of The Kyle Company requires for there to be less than 100 Kyles. Then, you must biosculpt your body to be a perfect replica of a Kyle. If you meet these two criteria, then you are allowed to replace the fallen Kyle, using a personafix to overwrite your old personality into one of Kyle. Occassionally, they may force people to become members, kidnapping them and making them into a Kyle.
Organisation
All members are equal, as all members are Kyle.
Contacts
None
Player Characters
None
Narrative Significant Runs
No runs yet. This list will auto-populate when this character is tagged in a run AAR.