Difference between revisions of "Viking"
Jump to navigation
Jump to search
Line 43: | Line 43: | ||
'''Qualities [Karma]:''' | '''Qualities [Karma]:''' | ||
- Positive: Ambidextrous [-4]; Exceptional Attribute (Magic)[-14]; Mentor Spirit (Berserker)[-5]; Night Vision [-2]; | |||
- Negative: Poor Self Control (Combat Monster)[+10]; Distinctive Style (Norse, Viking, Tattoos, Motorcycles)[+5]; Dead Emotion (Fear)[+5]; Did You Just Call Me Dumb? [+3]; Superhuman Psychosis [+2]; | |||
'''Berserker Spirit:''' Those who follow the path of Berserker love fighting just for the sake of fighting, be it with words, fists, or spells. He is the greatest of all warriors, capable of wading into battle without fear, and he will wage his war singlehandedly if necessary. | '''Berserker Spirit:''' Those who follow the path of Berserker love fighting just for the sake of fighting, be it with words, fists, or spells. He is the greatest of all warriors, capable of wading into battle without fear, and he will wage his war singlehandedly if necessary. | ||
- Advantages: +2 dice pool modifier for Composure Tests and 2 free levels of Mystic Armor or Pain Resistance, or 1 free level of each | |||
- Disadvantages: Berserker’s followers have very short fuses. Whenever someone strongly disagrees with you (gamemaster’s discretion), you must pass a Charisma + Willpower (3) Test to keep from striking out against the offender. If the test fails, the attack can be in any form you choose (fist, spell, etc.), but it must have the intent to cause damage. | |||
==Run History== | ==Run History== |
Revision as of 19:57, 5 December 2018
Character Information
Real Name: Ares Johansen
Gang Name: Vargr, Varg, Warg - (Wolf)
Runner Name: Viking
Summary
Goals
Background
Hometown: Seattle
Narrative Significant Qualities
Qualities [Karma]:
- Positive: Ambidextrous [-4]; Exceptional Attribute (Magic)[-14]; Mentor Spirit (Berserker)[-5]; Night Vision [-2];
- Negative: Poor Self Control (Combat Monster)[+10]; Distinctive Style (Norse, Viking, Tattoos, Motorcycles)[+5]; Dead Emotion (Fear)[+5]; Did You Just Call Me Dumb? [+3]; Superhuman Psychosis [+2];
Berserker Spirit: Those who follow the path of Berserker love fighting just for the sake of fighting, be it with words, fists, or spells. He is the greatest of all warriors, capable of wading into battle without fear, and he will wage his war singlehandedly if necessary.
- Advantages: +2 dice pool modifier for Composure Tests and 2 free levels of Mystic Armor or Pain Resistance, or 1 free level of each
- Disadvantages: Berserker’s followers have very short fuses. Whenever someone strongly disagrees with you (gamemaster’s discretion), you must pass a Charisma + Willpower (3) Test to keep from striking out against the offender. If the test fails, the attack can be in any form you choose (fist, spell, etc.), but it must have the intent to cause damage.
Run History
Affiliations
Contacts
- John Doe - Connection 1, Loyalty 6 - Fixer (Networking)
- Jane Doe - Connection 6, Loyalty 1 - Weapons Smuggler (Swag)
- Template:Contact - Connection 0, Loyalty 0 - Street Doc
Organizations
The Berserkers - A gang based in the Seattle sprawl that runs Ballard. It is into protecting its turf, usually leaves other gangs alone, and has ties to smugglers. They are into Nordic mythology, making themselves look like Norse warriors and gods.