Thrim: Difference between revisions
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{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. --> | {{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. --> | ||
{{CharacterInfobox | {{CharacterInfobox | ||
|YourWikiUsername= | |YourWikiUsername=Tubatitan88 | ||
|Image= [[File: | |Image= [[File:Thrimtoken.png|200px]] | ||
|Archetype= | |Archetype=Street Samurai | ||
|Shortblurb1=Have Rifle, Will Travel | |Shortblurb1= Have Rifle, Will Travel | ||
|Shortblurb2= | |Shortblurb2= | ||
|Shortblurb3= | |Shortblurb3= | ||
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|Bonuses=0 | |Bonuses=0 | ||
|}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --> | |}} <!-- The above will automatically add +2 CDP for each AAR your character is tagged in. You can note expenses and any bonus CDP you gain above to adjust your current CDP total. --> | ||
|DateOfBirth= <!-- format as | |DateOfBirth= <!-- format as 2062-06-27 | ||
|DateFormatString= Y-m-d <!-- Other possibilites may work, change at your own risk --> | |DateFormatString= Y-m-d <!-- Other possibilites may work, change at your own risk --> | ||
|FolderLink=[ | |FolderLink=[https://drive.google.com/drive/folders/1bNbyWeDfYQBC4cU94LrOmg9NbtUir3vA?usp=sharing] | ||
|Priority=ABECD | |Priority=ABECD | ||
|CharacterInfoboxData=1 <!-- Do not change this line. Seriously. Don't even think about it. Just leave it be and WALK AWAY. --> | |CharacterInfoboxData=1 <!-- Do not change this line. Seriously. Don't even think about it. Just leave it be and WALK AWAY. --> | ||
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===Goals=== | ===Goals=== | ||
Earn enough to Retire comfortably. | |||
==Background== | |||
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed. | |||
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there. | |||
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead. | |||
That was his first step into the shadows. | |||
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late. | |||
== Narrative Significant Qualities == | == Narrative Significant Qualities == | ||
===Positive=== | ===Positive=== | ||
Functional Tail (Prehensile) | |||
Monkey Paws | |||
===Negative=== | ===Negative=== | ||
Day Job Remote Data Entry 40 hours | |||
Unusual Hair | |||
==Run History== | ==Run History== | ||
| Line 70: | Line 68: | ||
{{HasContact| | {{HasContact| | ||
|Name= | |Name= Brogan | ||
|Loyalty= | |Loyalty= 1 | ||
|Chips=Even | |Chips=Even | ||
|}} | |}} | ||
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==SINs== | ==SINs== | ||
==Appearance== | ====Appearance== | ||
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking. | |||
=== Clothing === | === Clothing === | ||
Typically wears coveralls or a chameleon suit. | |||
==Character Plot Hooks== | ==Character Plot Hooks== | ||
Latest revision as of 03:05, 19 May 2026
| Street Samurai | |
|---|---|
| Have Rifle, Will Travel | |
| Discord | Tubatitan88 |
| Tubatitan88 | |
| Wiki User | Tubatitan88 |
| Metatype | Dwarf (Hanuman) |
| Street Cred | 0 |
| Notoriety | 0 |
| Public Awareness | 0 |
| CDP | 0 |
| Folder | [1] |
| Priority | Metatype - A Attributes - B Magic/Resonance - E Skills - C Resources - D |
Character Information
Summary
Goals
Earn enough to Retire comfortably.
Background
Thrim was born in the sprawl under a name that never really mattered, one more SINless kid in a city that measured people by their usefulness and discarded the rest. His parents were dwarves, or at least that was what the records would have said if any records had existed. When Thrim was born with obvious SURGE traits — the tail, the altered features, the strange mix of human and Hanuman characteristics — the local street doc called him “viable,” which was about as close to a blessing as anyone in the Sixth World could expect. To the corps, he would have been a curiosity. To the streets, he was just another mouth to feed.
Growing up small, fast, and strange taught Thrim two things early: how to avoid attention, and how to survive it when avoidance failed. Other kids mocked the tail until they learned he could climb fences, slip through busted ventilation grates, and disappear into places they could not follow. Adults underestimated him because of his size. Gangers underestimated him because of his face. Thrim learned to let them. A four-foot target was easy to miss, and a quiet kid with clever hands could get into locked cabinets, armored vans, and corporate service tunnels long before anyone realized he had been there.
His first real work came as a courier for a small smuggling ring moving chips, reagents, and illegal cyberware through the lower levels of the city. Thrim was useful: too small to look threatening, too quick to catch, and too SINless to trace. But that kind of work never stays simple. One delivery turned out to be a setup, a corp security sting meant to burn the smugglers and seize their contacts. Thrim survived by crawling through a drainage system with two bullet wounds, a cracked rib, and a datachip clenched in his teeth. The smugglers were wiped out. The corp wanted the chip back. Thrim sold it instead.
That was his first step into the shadows.
The money bought medical work, better gear, and eventually a secondhand camosuit patched together from military surplus, corp rejects, and black-market mods. Thrim took to firearms with the same stubborn focus that had kept him alive on the streets. People laughed the first time they saw him shoulder a battle rifle nearly as long as he was tall. They stopped laughing when he learned to brace it against cover, compensate with smartlink feedback, and put controlled bursts exactly where he wanted them. Thrim was not the biggest runner in the room, but he became very good at making himself the last one anyone noticed until it was too late.
Narrative Significant Qualities
Positive
Functional Tail (Prehensile)
Monkey Paws
Negative
Day Job Remote Data Entry 40 hours
Unusual Hair
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Contacts
| Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
|---|---|---|---|---|---|---|
| Brogan | 1 | 1 | Fixer | Fixer | Firearms, Infobroker | Even |
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 6 |
Shadow Community Table
| Threshold | Result |
|---|---|
| 1 | |
| 3 | |
| 5 |
Assensing Table
| Threshold | Result |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 |
SINs
==Appearance
Thrim is a compact, wiry Hanuman dwarf standing just 4 feet tall and weighing around 100 pounds. His tan skin, bright blue eyes, and thick blonde hair give him a striking appearance, especially with his hair usually pulled back into a messy topknot to keep it out of his face. While his features are mostly humanlike, subtle Hanuman traits remain: slightly elongated ears, strong brow, faint sideburn-like facial hair, dexterous hands and feet, and a long, expressive tail that often curls behind him when he is alert or thinking.
Clothing
Typically wears coveralls or a chameleon suit.
Character Plot Hooks
Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.
| Aspect | Information | Related Run(s) |
|---|---|---|
| Aspect 1 | ||
| Aspect 2 | ||
| Aspect 3 | ||
| Aspect 4 | ||
| Aspect 5 |