Difference between revisions of "Street Thug"
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(Created page with ">Incomplete >Incomplete >Incomplete >Incomplete {{Grunt NPC Infobox |Unit Name=Hell’s Saviors member |Metatype=Any |Threat Level=2 |Faction=Hell’s Saviors |PDF Link=...") Tag: visualeditor-wikitext |
Tag: visualeditor |
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> | <br />{{Grunt NPC Infobox | ||
{{Grunt NPC Infobox | |||
|Unit Name=Hell’s Saviors member | |Unit Name=Hell’s Saviors member | ||
|Metatype=Any | |Metatype=Any | ||
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==Description== | ==Description== | ||
These thugs are so twitchy and unskilled, they probably haven't been jumped into a gang yet. They'll pop Jazz at the first sign of trouble and start blasting. | |||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
Pick on people weaker than them, overwhelm with numbers. Use Jazz to even the odds if things look tough. Shoot all the bullets. | |||
== | ==Mechanical Information== | ||
====Key Information==== | ====Key Information==== | ||
Line 34: | Line 25: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!style="width:10%;text-align:center"|BOD | ! style="width:10%;text-align:center" |BOD | ||
!style="width:10%;text-align:center"|AGI | ! style="width:10%;text-align:center" |AGI | ||
!style="width:10%;text-align:center"|REA | ! style="width:10%;text-align:center" |REA | ||
!style="width:10%;text-align:center"|STR | ! style="width:10%;text-align:center" |STR | ||
!style="width:10%;text-align:center"|CHA | ! style="width:10%;text-align:center" |CHA | ||
!style="width:10%;text-align:center"|INT | ! style="width:10%;text-align:center" |INT | ||
!style="width:10%;text-align:center"|LOG | ! style="width:10%;text-align:center" |LOG | ||
!style="width:10%;text-align:center"|WIL | ! style="width:10%;text-align:center" |WIL | ||
|- | |- | ||
|style="text-align:center"|3 | | style="text-align:center" |3 | ||
|style="text-align:center"| | | style="text-align:center" |3 | ||
|style="text-align:center"| | | style="text-align:center" |3 | ||
|style="text-align:center"|3 | | style="text-align:center" |3 | ||
|style="text-align:center"| | | style="text-align:center" |1 | ||
|style="text-align:center"| | | style="text-align:center" |3 | ||
|style="text-align:center"|2 | | style="text-align:center" |2 | ||
|style="text-align:center"|2 | | style="text-align:center" |2 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!style="text-align:right"|Initiative | ! style="text-align:right" |Initiative | ||
|colspan="11"| | | colspan="11" |6 + 1D6 (7 + 3d6 on Jazz) | ||
|- | |- | ||
!style="text-align:right"|Armor | ! style="text-align:right" |Armor | ||
|colspan="11"| | | colspan="11" |10 | ||
|- | |- | ||
!rowspan="1" style="text-align:right"|Condition Monitors | ! rowspan="1" style="text-align:right" |Condition Monitors | ||
|style="text-align:right"|''' | | style="text-align:right" |'''Physical/Stun''' | ||
|colspan="10"|9 | | colspan="10" |10/9 | ||
|- | |- | ||
!rowspan="3" style="text-align:right"|Limits | ! rowspan="3" style="text-align:right" |Limits | ||
|style="text-align:right"|'''Physical''' | | style="text-align:right" |'''Physical''' | ||
|colspan="10"| | | colspan="10" |4 | ||
|- | |- | ||
|style="text-align:right"|'''Mental''' | | style="text-align:right" |'''Mental''' | ||
|colspan="10"|3 | | colspan="10" |3 | ||
|- | |- | ||
|style="text-align:right"|'''Social''' | | style="text-align:right" |'''Social''' | ||
|colspan="10"| | | colspan="10" |3 | ||
|- | |- | ||
!rowspan="2" style="text-align:right"|Skills | ! rowspan="2" style="text-align:right" |Skills | ||
|style="text-align:right"|'''Active''' | | style="text-align:right" |'''Active''' | ||
|colspan="10"| | | colspan="10" | | ||
*'''Intimidation''' - 3 | *'''Intimidation''' - 3 | ||
*''' | *'''Pistols''' - 3 | ||
|- | |- | ||
|style="text-align:right"|'''Knowledge''' | | style="text-align:right" |'''Knowledge''' | ||
|colspan="10"| | | colspan="10" | | ||
*'''English [N]''' | *'''English [N]''' | ||
*''' | *'''Gangs''' - 3 | ||
|- | |- | ||
!rowspan="3" style="text-align:right"|Equipment | ! rowspan="3" style="text-align:right" |Equipment | ||
|style="text-align:right"|'''Weapons''' | | style="text-align:right" |'''Weapons''' | ||
|colspan="10"| | | colspan="10" | | ||
* | *Ares Light Fire 70 (SR5 426) (Comes with 2 clips of regular ammo.) | ||
|- | |- | ||
|style="text-align:right"|'''Armor''' | | style="text-align:right" |'''Armor''' | ||
|colspan="10"| | | colspan="10" | | ||
* | *None. | ||
|- | |- | ||
|style="text-align:right"|'''Matrix Equipment''' | | style="text-align:right" |'''Matrix Equipment''' | ||
|colspan="10"| | | colspan="10" | | ||
* | *None. | ||
|- | |- | ||
!rowspan="2" style="text-align:right"|Ware | ! rowspan="2" style="text-align:right" |Ware | ||
|style="text-align:right"|'''Bioware''' | | style="text-align:right" |'''Bioware''' | ||
|colspan="10"| | | colspan="10" | | ||
* None | *None. | ||
|- | |- | ||
|style="text-align:right"|'''Cyberware''' | | style="text-align:right" |'''Cyberware''' | ||
|colspan="10"| | | colspan="10" | | ||
* | *None. | ||
|- | |- | ||
!rowspan="2" style="text-align:right"|Vehicles | ! rowspan="2" style="text-align:right" |Vehicles | ||
|style="text-align:right"|'''Vehicles''' | | style="text-align:right" |'''Vehicles''' | ||
|colspan="10"| | | colspan="10" | | ||
* | *None, or at most a Ford Americar (SR5 463) for the entire group. | ||
|} | |} | ||
Revision as of 12:47, 29 November 2019
Base Metatype | Any |
---|---|
Threat Level | 2 |
Typical Faction | Hell’s Saviors |
None | |
Generation File | None |
Thematics Approval | |
Mechanics Approval |
Description
These thugs are so twitchy and unskilled, they probably haven't been jumped into a gang yet. They'll pop Jazz at the first sign of trouble and start blasting.
Standard Operating Procedure/Rules of Engagement
Pick on people weaker than them, overwhelm with numbers. Use Jazz to even the odds if things look tough. Shoot all the bullets.
Mechanical Information
Key Information
Stat Block
BOD | AGI | REA | STR | CHA | INT | LOG | WIL |
---|---|---|---|---|---|---|---|
3 | 3 | 3 | 3 | 1 | 3 | 2 | 2 |
Initiative | 6 + 1D6 (7 + 3d6 on Jazz) | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 10 | ||||||||||
Condition Monitors | Physical/Stun | 10/9 | |||||||||
Limits | Physical | 4 | |||||||||
Mental | 3 | ||||||||||
Social | 3 | ||||||||||
Skills | Active |
| |||||||||
Knowledge |
| ||||||||||
Equipment | Weapons |
| |||||||||
Armor |
| ||||||||||
Matrix Equipment |
| ||||||||||
Ware | Bioware |
| |||||||||
Cyberware |
| ||||||||||
Vehicles | Vehicles |
|
Acknowledgement
Created by mudge