Difference between revisions of "Generic Ganger"
(Created page with "{{Grunt NPC Infobox |Unit Name=Generic Ganger |Metatype=Any |Threat Level=1 |Faction=Generic Unit |PDF Link= None |Generation Link= None |Thematics and Mechanics Approval=No }...") Tag: visualeditor-wikitext |
Tag: visualeditor |
||
Line 13: | Line 13: | ||
==Description== | ==Description== | ||
This ganger isn't bad enough to make it in a crime syndicate, but they're a cut above the [[Street Thug]]. They have some cyberware to enhance their abilities, better guns, and more skill. These are the type of common ganger you might find on the streets of a sprawl. | |||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
Gangers are somewhat more organized than street thugs, but not by much. They know to listen to the boss, but beyond that, they tend to rely on being scary and well-armed compared to the average barrens citizen. If you want, swap out their Enfield AS-7 with an AK-97 or another primary weapon of no more than 12 availability in order to give them some variety. For vehicle scenes, give them access to cheaper cars such as a group of Ford Americars or possibly a Hyundai Shin-Hyung, then have the wheelman know Pilot Ground instead of Sneaking. | |||
==Mecahnical Information== | ==Mecahnical Information== | ||
Line 26: | Line 27: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!style="width:10%;text-align:center"|BOD | ! style="width:10%;text-align:center" |BOD | ||
!style="width:10%;text-align:center"|AGI | ! style="width:10%;text-align:center" |AGI | ||
!style="width:10%;text-align:center"|REA | ! style="width:10%;text-align:center" |REA | ||
!style="width:10%;text-align:center"|STR | ! style="width:10%;text-align:center" |STR | ||
!style="width:10%;text-align:center"|CHA | ! style="width:10%;text-align:center" |CHA | ||
!style="width:10%;text-align:center"|INT | ! style="width:10%;text-align:center" |INT | ||
!style="width:10%;text-align:center"|LOG | ! style="width:10%;text-align:center" |LOG | ||
!style="width:10%;text-align:center"|WIL | ! style="width:10%;text-align:center" |WIL | ||
|- | |- | ||
|style="text-align:center"|3 | | style="text-align:center" |3 | ||
|style="text-align:center"|3 | | style="text-align:center" |3 | ||
|style="text-align:center"|4 | | style="text-align:center" |4 | ||
|style="text-align:center"|2 | | style="text-align:center" |2 | ||
|style="text-align:center"|2 | | style="text-align:center" |2 | ||
|style="text-align:center"|4 | | style="text-align:center" |4 | ||
|style="text-align:center"|4 | | style="text-align:center" |4 | ||
|style="text-align:center"|4 | | style="text-align:center" |4 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
!style="text-align:right"|Initiative | ! style="text-align:right" |Initiative | ||
|colspan="11"|8 + 1D6 | | colspan="11" |8 + 1D6 | ||
|- | |- | ||
!style="text-align:right"|Armor | ! style="text-align:right" |Armor | ||
|colspan="11"|15 | | colspan="11" |15 | ||
|- | |- | ||
!rowspan="1" style="text-align:right"|Condition Monitors | ! rowspan="1" style="text-align:right" |Condition Monitors | ||
|style="text-align:right"|'''Grunt''' | | style="text-align:right" |'''Grunt''' | ||
|colspan="10"|10 | | colspan="10" |10 | ||
|- | |- | ||
!rowspan="3" style="text-align:right"|Limits | ! rowspan="3" style="text-align:right" |Limits | ||
|style="text-align:right"|'''Physical''' | | style="text-align:right" |'''Physical''' | ||
|colspan="10"|4 | | colspan="10" |4 | ||
|- | |- | ||
|style="text-align:right"|'''Mental''' | | style="text-align:right" |'''Mental''' | ||
|colspan="10"|5 | | colspan="10" |5 | ||
|- | |- | ||
|style="text-align:right"|'''Social''' | | style="text-align:right" |'''Social''' | ||
|colspan="10"|5 | | colspan="10" |5 | ||
|- | |- | ||
!rowspan="2" style="text-align:right"|Skills | ! rowspan="2" style="text-align:right" |Skills | ||
|style="text-align:right"|'''Active''' | | style="text-align:right" |'''Active''' | ||
|colspan="10"| | | colspan="10" | | ||
*'''Unarmed''' - 4 | *'''Unarmed''' - 4 | ||
*'''Intimidation''' - 4 | *'''Intimidation''' - 4 | ||
Line 74: | Line 75: | ||
*'''Firearms Group''' - 2 | *'''Firearms Group''' - 2 | ||
|- | |- | ||
|style="text-align:right"|'''Knowledge''' | | style="text-align:right" |'''Knowledge''' | ||
|colspan="10"| | | colspan="10" | | ||
*'''Gangs''' - 3 | *'''Gangs''' - 3 | ||
*'''English [N]''' | *'''English [N]''' | ||
|- | |- | ||
!rowspan="3" style="text-align:right"|Equipment | ! rowspan="3" style="text-align:right" |Equipment | ||
|style="text-align:right"|'''Weapons''' | | style="text-align:right" |'''Weapons''' | ||
|colspan="10"| | | colspan="10" | | ||
* Ares Predator V | *Ares Predator V | ||
* Enfield AS-7 | *Enfield AS-7 (w/ smartgun system) | ||
* Jazz | *Jazz | ||
|- | |- | ||
|style="text-align:right"|'''Armor''' | | style="text-align:right" |'''Armor''' | ||
|colspan="10"| | | colspan="10" | | ||
* Armor Jacket | *Armor Jacket | ||
|- | |- | ||
|style="text-align:right"|'''Matrix Equipment''' | | style="text-align:right" |'''Matrix Equipment''' | ||
|colspan="10"| | | colspan="10" | | ||
* Meta Link | *Meta Link | ||
|- | |- | ||
!rowspan="2" style="text-align:right"|Ware | ! rowspan="2" style="text-align:right" |Ware | ||
|style="text-align:right"|'''Bioware''' | | style="text-align:right" |'''Bioware''' | ||
|colspan="10"| | | colspan="10" | | ||
* None | *None | ||
|- | |- | ||
|style="text-align:right"|'''Cyberware''' | | style="text-align:right" |'''Cyberware''' | ||
|colspan="10"| | | colspan="10" | | ||
* Datajack | *Datajack | ||
* Smartlink | *Smartlink | ||
|} | |} | ||
Latest revision as of 13:28, 29 November 2019
Base Metatype | Any |
---|---|
Threat Level | 1 |
Typical Faction | Generic Unit |
None | |
Generation File | None |
Thematics Approval | |
Mechanics Approval |
Description
This ganger isn't bad enough to make it in a crime syndicate, but they're a cut above the Street Thug. They have some cyberware to enhance their abilities, better guns, and more skill. These are the type of common ganger you might find on the streets of a sprawl.
Standard Operating Procedure/Rules of Engagement
Gangers are somewhat more organized than street thugs, but not by much. They know to listen to the boss, but beyond that, they tend to rely on being scary and well-armed compared to the average barrens citizen. If you want, swap out their Enfield AS-7 with an AK-97 or another primary weapon of no more than 12 availability in order to give them some variety. For vehicle scenes, give them access to cheaper cars such as a group of Ford Americars or possibly a Hyundai Shin-Hyung, then have the wheelman know Pilot Ground instead of Sneaking.
Mecahnical Information
Human
Key Information
Stat Block
BOD | AGI | REA | STR | CHA | INT | LOG | WIL |
---|---|---|---|---|---|---|---|
3 | 3 | 4 | 2 | 2 | 4 | 4 | 4 |
Initiative | 8 + 1D6 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Armor | 15 | ||||||||||
Condition Monitors | Grunt | 10 | |||||||||
Limits | Physical | 4 | |||||||||
Mental | 5 | ||||||||||
Social | 5 | ||||||||||
Skills | Active |
| |||||||||
Knowledge |
| ||||||||||
Equipment | Weapons |
| |||||||||
Armor |
| ||||||||||
Matrix Equipment |
| ||||||||||
Ware | Bioware |
| |||||||||
Cyberware |
|
Acknowledgement
Created by mudge