Difference between revisions of "Clocktower"
(Created page with "{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. --> {{FactionInfobox |Image= |Shortblurb1=Anyone can make lights, anyone can send a message through a wire, it takes a real monster to abuse that power to kill. We here wish to stop that, and respect the powers of the weave. |Shortblurb2= |Shortblurb3= |Shortblurb4= |Archetype= |Connection=1 |Health=Maintaining |Location=Seattle |JoinNote=Player Joinable |}} <!-- By default, factions are no...") |
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{{FactionInfobox | {{FactionInfobox | ||
|Image= | |Image= [[File:CCT logo.PNG|200px]] | ||
|Shortblurb1=Anyone can make lights, anyone can send a message through a wire | |Shortblurb1=Anyone can make lights, anyone can send a message through a wire. | ||
|Shortblurb2=It takes a real monster to abuse that power to kill. | |||
|Shortblurb3= We here wish to stop that, and respect the powers of the weave. | |||
|Shortblurb4= | |Shortblurb4= | ||
|Archetype= | |Archetype=Order-Seeking Magic Lodge | ||
|Connection=1 | |Connection=1 | ||
|Health=Maintaining | |Health=Maintaining | ||
|Location=Seattle | |Location=Seattle | ||
|JoinNote= | |JoinNote= | ||
|}} | |}} | ||
<!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --> | <!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. --> | ||
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:[[Re:Gulus]] is the current leader after Maria passed away. She was killed by The Family cult. | :[[Re:Gulus]] is the current leader after Maria passed away. She was killed by The Family cult. | ||
==Background== | ==Background== | ||
Clocktower was at some point an organization that kept to themselves, hiring no new members in the past ten years. After trying to stop a larger cult in the form of The Family, many of their members were killed and turned into Corpse Cadavres by | Clocktower was at some point an organization that kept to themselves, hiring no new members in the past ten years. After trying to stop a larger cult in the form of The Family, many of their members were killed and turned into Corpse Cadavres by a wild spirit. Since then, Re:Gulus has been the leader, looking for people to pick up the work left behind by his master. | ||
=== | |||
===Mission and Values=== | |||
Clocktower's primary mission is to safeguard the community from those who would misuse magic and spirits for nefarious purposes. Members share a fundamental belief that magic should never be a tool for harm, and spirits should not be exploited to the detriment of others. While individual members may not always exhibit a traditional 'righteous streak,' they are bound by a collective commitment to the grand idea that the mystical forces at play should be wielded responsibly. | |||
===Organization and Structure=== | |||
Clocktower operates with a decentralized structure, avoiding a rigid hierarchy to minimize vulnerability to external threats. The organization relies on the expertise and diverse skills of its members, both magical and mundane, fostering a sense of equality among them. Leaders emerge based on merit and experience rather than formal titles, and decision-making is often collaborative, with input from various members. | |||
The have two kinds of members. | |||
;Full Members | |||
:Full members are sworn in by another full member, and go on a probationary period of 3 months or one mission where they lead another group of members and or associates. | |||
* Full access to resources | |||
* Ability to lead and propose missions | |||
;Self-Identified Associates | |||
:Any person may self identify as an associate of Clocktower, allowing them to help out, and potentially become a full member. You need to be an associate for at least one year, three missions, or be directly invited to join by a full member, whichever comes first. | |||
* Able to request resources, pending member approval | |||
* Able to propose missions, pending member approval | |||
* Able to sign up for and help with missions | |||
===Recruitment and Membership=== | |||
Joining Clocktower is conducted on a case by case basis, with potential recruits carefully vetted to ensure their dedication to the cause and alignment with the faction's core values. The organization values diversity in skills and backgrounds, recognizing the importance of a well-rounded team. Once accepted, members undergo training to enhance their magical abilities and hone their non-magical skills, fostering a sense of camaraderie and shared purpose. | |||
===Activities and Tactics=== | |||
Clocktower employs a variety of tactics to achieve its goals. Surveillance, intelligence gathering, and strategic planning are key components of their approach. The faction is known for its subtle influence and information networks, allowing them to stay one step ahead of those who would misuse magic. When necessary, Clocktower members are not averse to taking direct action, utilizing a combination of magical prowess and mundane skills to neutralize threats. | |||
===Relations with the Larger Magical Community=== | |||
Clocktower maintains a cautious and selective approach when interacting with other magical groups in Seattle. While they may form alliances with those who share similar goals, the faction is wary of attracting unwanted attention. As a result, Clocktower's reputation in the magical community is lackluster, at best. | |||
:Allies | |||
Currently none | Currently none | ||
:Enemies | |||
The Family (cult) | The Family (cult) | ||
==Current Status== | ==Current Status== | ||
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[[Category:Factions]] | [[Category:Factions]] | ||
[[Category:Group Contacts]] |
Latest revision as of 16:51, 6 February 2024
Faction Information
Summary
Clocktower is an organization of like minded Awakened and mundane folks who desire to combat the machinations of people who would threaten to abuse spirits or magic to harm the peopel of Seattle. They've kept their rank and file small, chosing instead to try to keep a low profile rather than splashing waves. Folks here may not always have a 'righteous streak' but all the members would have part of their thoughts aligned on one grand idea; magic and spirits should not be used to hurt others!
Goals
- Intercede individuals and organizations abusing magic
- Further the study magical theory, threats, lore etc
- Generally try to improve the lives of SINnless people of Seattle
Major Locations
Leaders
- Maria Reye† - Former leader
- Re:Gulus - Current
- Re:Gulus is the current leader after Maria passed away. She was killed by The Family cult.
Background
Clocktower was at some point an organization that kept to themselves, hiring no new members in the past ten years. After trying to stop a larger cult in the form of The Family, many of their members were killed and turned into Corpse Cadavres by a wild spirit. Since then, Re:Gulus has been the leader, looking for people to pick up the work left behind by his master.
Mission and Values
Clocktower's primary mission is to safeguard the community from those who would misuse magic and spirits for nefarious purposes. Members share a fundamental belief that magic should never be a tool for harm, and spirits should not be exploited to the detriment of others. While individual members may not always exhibit a traditional 'righteous streak,' they are bound by a collective commitment to the grand idea that the mystical forces at play should be wielded responsibly.
Organization and Structure
Clocktower operates with a decentralized structure, avoiding a rigid hierarchy to minimize vulnerability to external threats. The organization relies on the expertise and diverse skills of its members, both magical and mundane, fostering a sense of equality among them. Leaders emerge based on merit and experience rather than formal titles, and decision-making is often collaborative, with input from various members.
The have two kinds of members.
- Full Members
- Full members are sworn in by another full member, and go on a probationary period of 3 months or one mission where they lead another group of members and or associates.
- Full access to resources
- Ability to lead and propose missions
- Self-Identified Associates
- Any person may self identify as an associate of Clocktower, allowing them to help out, and potentially become a full member. You need to be an associate for at least one year, three missions, or be directly invited to join by a full member, whichever comes first.
- Able to request resources, pending member approval
- Able to propose missions, pending member approval
- Able to sign up for and help with missions
Recruitment and Membership
Joining Clocktower is conducted on a case by case basis, with potential recruits carefully vetted to ensure their dedication to the cause and alignment with the faction's core values. The organization values diversity in skills and backgrounds, recognizing the importance of a well-rounded team. Once accepted, members undergo training to enhance their magical abilities and hone their non-magical skills, fostering a sense of camaraderie and shared purpose.
Activities and Tactics
Clocktower employs a variety of tactics to achieve its goals. Surveillance, intelligence gathering, and strategic planning are key components of their approach. The faction is known for its subtle influence and information networks, allowing them to stay one step ahead of those who would misuse magic. When necessary, Clocktower members are not averse to taking direct action, utilizing a combination of magical prowess and mundane skills to neutralize threats.
Relations with the Larger Magical Community
Clocktower maintains a cautious and selective approach when interacting with other magical groups in Seattle. While they may form alliances with those who share similar goals, the faction is wary of attracting unwanted attention. As a result, Clocktower's reputation in the magical community is lackluster, at best.
- Allies
Currently none
- Enemies
The Family (cult)
Current Status
Health Summary
Members
Contacts
Name | Connection | Archetype | Profession |
---|---|---|---|
Re:Gulus | 3 | Fixer | Clocktower Leader |
PCs
None
Narrative Significant Runs
Name | GM | Metaplot | Date of Run |
---|---|---|---|
As Fireshadows Clash | Fangblade_ | An Obscure Wanderer | 24 May 2085 |
Haunt My House | Fangblade_ | 31 January 2085 | |
Ula Menida Tula Oh | Fangblade_ | Amatsu Kaze An Obscure Wanderer | 10 November 2084 |
Our Fellow Sorcerer's Corpses Part 1 | Fangblade_ | 16 October 2084 |