Difference between revisions of "Clocktower"

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{{CategoryTemplate}} <!-- This entire line is safe to delete. In fact, please do. -->
 
{{FactionInfobox
{{FactionInfobox
|Image=
|Image= [[File:CCT logo.PNG|200px]]
|Shortblurb1=Anyone can make lights, anyone can send a message through a wire, it takes a real monster to abuse that power to kill. We here wish to stop that, and respect the powers of the weave.
|Shortblurb1=Anyone can make lights, anyone can send a message through a wire.
|Shortblurb2=
|Shortblurb2=It takes a real monster to abuse that power to kill.
|Shortblurb3=
|Shortblurb3= We here wish to stop that, and respect the powers of the weave.
|Shortblurb4=
|Shortblurb4=
|Archetype=
|Archetype=Order-Seeking Magic Lodge
|Connection=1
|Connection=1
|Health=Maintaining
|Health=Maintaining
|Location=Seattle
|Location=Seattle
|JoinNote=Player Joinable
|JoinNote=
|}}
|}}
<!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. -->
<!-- By default, factions are not player joinable. If you would like to make a faction player-joinable, please speak with Thematics. After Thematics approves, add [[Category:Group Contacts]] to the bottom of the page. -->
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:[[Re:Gulus]] is the current leader after Maria passed away. She was killed by The Family cult.
:[[Re:Gulus]] is the current leader after Maria passed away. She was killed by The Family cult.
==Background==
==Background==
Clocktower was at some point an organization that kept to themselves, hiring no new members in the past ten years. After trying to stop a larger cult in the form of The Family, many of their members were killed and turned into Corpse Cadavres by Daughter
Clocktower was at some point an organization that kept to themselves, hiring no new members in the past ten years. After trying to stop a larger cult in the form of The Family, many of their members were killed and turned into Corpse Cadavres by a wild spirit. Since then, Re:Gulus has been the leader, looking for people to pick up the work left behind by his master.
===Allies===
 
===Mission and Values===
Clocktower's primary mission is to safeguard the community from those who would misuse magic and spirits for nefarious purposes. Members share a fundamental belief that magic should never be a tool for harm, and spirits should not be exploited to the detriment of others. While individual members may not always exhibit a traditional 'righteous streak,' they are bound by a collective commitment to the grand idea that the mystical forces at play should be wielded responsibly.
 
===Organization and Structure===
Clocktower operates with a decentralized structure, avoiding a rigid hierarchy to minimize vulnerability to external threats. The organization relies on the expertise and diverse skills of its members, both magical and mundane, fostering a sense of equality among them. Leaders emerge based on merit and experience rather than formal titles, and decision-making is often collaborative, with input from various members.
 
The have two kinds of members.
;Full Members
:Full members are sworn in by another full member, and go on a probationary period of 3 months or one mission where they lead another group of members and or associates.
* Full access to resources
* Ability to lead and propose missions
 
;Self-Identified Associates
:Any person may self identify as an associate of Clocktower, allowing them to help out, and potentially become a full member. You need to be an associate for at least one year, three missions, or be directly invited to join by a full member, whichever comes first.
* Able to request resources, pending member approval
* Able to propose missions, pending member approval
* Able to sign up for and help with missions
 
===Recruitment and Membership===
Joining Clocktower is conducted on a case by case basis, with potential recruits carefully vetted to ensure their dedication to the cause and alignment with the faction's core values. The organization values diversity in skills and backgrounds, recognizing the importance of a well-rounded team. Once accepted, members undergo training to enhance their magical abilities and hone their non-magical skills, fostering a sense of camaraderie and shared purpose.
 
===Activities and Tactics===
Clocktower employs a variety of tactics to achieve its goals. Surveillance, intelligence gathering, and strategic planning are key components of their approach. The faction is known for its subtle influence and information networks, allowing them to stay one step ahead of those who would misuse magic. When necessary, Clocktower members are not averse to taking direct action, utilizing a combination of magical prowess and mundane skills to neutralize threats.
===Relations with the Larger Magical Community===
Clocktower maintains a cautious and selective approach when interacting with other magical groups in Seattle. While they may form alliances with those who share similar goals, the faction is wary of attracting unwanted attention. As a result, Clocktower's reputation in the magical community is lackluster, at best.
 
:Allies
Currently none
Currently none
===Enemies===
:Enemies
The Family (cult)
The Family (cult)
==Current Status==
==Current Status==


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[[Category:Factions]]
[[Category:Factions]]
[[Category:Group Contacts]]

Latest revision as of 16:51, 6 February 2024

Clocktower
CCT logo.PNG
Anyone can make lights, anyone can send a message through a wire.
It takes a real monster to abuse that power to kill.
We here wish to stop that, and respect the powers of the weave.
Connection1
TypeOrder-Seeking Magic Lodge
Player May JoinYes
HealthMaintaining
Area of OperationSeattle

Faction Information

Summary

Clocktower is an organization of like minded Awakened and mundane folks who desire to combat the machinations of people who would threaten to abuse spirits or magic to harm the peopel of Seattle. They've kept their rank and file small, chosing instead to try to keep a low profile rather than splashing waves. Folks here may not always have a 'righteous streak' but all the members would have part of their thoughts aligned on one grand idea; magic and spirits should not be used to hurt others!

Goals

  • Intercede individuals and organizations abusing magic
  • Further the study magical theory, threats, lore etc
  • Generally try to improve the lives of SINnless people of Seattle

Major Locations

Leaders

Maria Reye† - Former leader
Re:Gulus - Current
Re:Gulus is the current leader after Maria passed away. She was killed by The Family cult.

Background

Clocktower was at some point an organization that kept to themselves, hiring no new members in the past ten years. After trying to stop a larger cult in the form of The Family, many of their members were killed and turned into Corpse Cadavres by a wild spirit. Since then, Re:Gulus has been the leader, looking for people to pick up the work left behind by his master.

Mission and Values

Clocktower's primary mission is to safeguard the community from those who would misuse magic and spirits for nefarious purposes. Members share a fundamental belief that magic should never be a tool for harm, and spirits should not be exploited to the detriment of others. While individual members may not always exhibit a traditional 'righteous streak,' they are bound by a collective commitment to the grand idea that the mystical forces at play should be wielded responsibly.

Organization and Structure

Clocktower operates with a decentralized structure, avoiding a rigid hierarchy to minimize vulnerability to external threats. The organization relies on the expertise and diverse skills of its members, both magical and mundane, fostering a sense of equality among them. Leaders emerge based on merit and experience rather than formal titles, and decision-making is often collaborative, with input from various members.

The have two kinds of members.

Full Members
Full members are sworn in by another full member, and go on a probationary period of 3 months or one mission where they lead another group of members and or associates.
  • Full access to resources
  • Ability to lead and propose missions
Self-Identified Associates
Any person may self identify as an associate of Clocktower, allowing them to help out, and potentially become a full member. You need to be an associate for at least one year, three missions, or be directly invited to join by a full member, whichever comes first.
  • Able to request resources, pending member approval
  • Able to propose missions, pending member approval
  • Able to sign up for and help with missions

Recruitment and Membership

Joining Clocktower is conducted on a case by case basis, with potential recruits carefully vetted to ensure their dedication to the cause and alignment with the faction's core values. The organization values diversity in skills and backgrounds, recognizing the importance of a well-rounded team. Once accepted, members undergo training to enhance their magical abilities and hone their non-magical skills, fostering a sense of camaraderie and shared purpose.

Activities and Tactics

Clocktower employs a variety of tactics to achieve its goals. Surveillance, intelligence gathering, and strategic planning are key components of their approach. The faction is known for its subtle influence and information networks, allowing them to stay one step ahead of those who would misuse magic. When necessary, Clocktower members are not averse to taking direct action, utilizing a combination of magical prowess and mundane skills to neutralize threats.

Relations with the Larger Magical Community

Clocktower maintains a cautious and selective approach when interacting with other magical groups in Seattle. While they may form alliances with those who share similar goals, the faction is wary of attracting unwanted attention. As a result, Clocktower's reputation in the magical community is lackluster, at best.

Allies

Currently none

Enemies

The Family (cult)

Current Status

Health Summary

Members

Contacts

NameConnectionArchetypeProfession
Re:Gulus3FixerClocktower Leader

PCs

None

Narrative Significant Runs

NameGMMetaplotDate of Run
As Fireshadows ClashFangblade_An Obscure Wanderer24 May 2085
Haunt My HouseFangblade_31 January 2085
Ula Menida Tula OhFangblade_Amatsu Kaze
An Obscure Wanderer
10 November 2084
Our Fellow Sorcerer's Corpses Part 1Fangblade_16 October 2084


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