Difference between revisions of "KE HTR Team Leader"

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(Created page with "{{Grunt NPC Infobox |Unit Name=KE Team Leader |Metatype=Any |Threat Level=Unrated |Faction=Knights Errant |Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjei...")
 
 
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{{Grunt NPC Infobox
{{Grunt NPC Infobox
|Unit Name=KE Team Leader
|Unit Name=KE HTR Team Leader
|Metatype=Any
|Metatype=Any
|Threat Level=Unrated
|Threat Level=5
|Faction=Knights Errant
|Faction=Knight Errant
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Thematics and Mechanics Approval=No
|Thematics and Mechanics Approval=No
Line 15: Line 15:


==Key Information==
==Key Information==
These guys aren't going in with their squad, they sit in the back lines monitoring video/audio feeds and relaying orders to officers in the area of operations


==Standard Operating Procedure/Rules of Engagement==
==Standard Operating Procedure/Rules of Engagement==

Latest revision as of 02:38, 26 June 2018

KE HTR Team Leader
Placeholder.png
Base MetatypeAny
Threat Level5
Typical FactionKnight Errant
Thematics Approval
Mechanics Approval

Description

"I had the misfortune of coming face to face with one of these guys" - Sparkle

"And? What happened?" - Fuse

"I don't want to talk about it <shock_and_terror.trid>" - Sparkle

Key Information

These guys aren't going in with their squad, they sit in the back lines monitoring video/audio feeds and relaying orders to officers in the area of operations

Standard Operating Procedure/Rules of Engagement

Organize and manage KE patrols/HTR responses

Stat Block

B A R S W L I C Ess Special Att
4 4 8 4 4 3 5 6 1.9 0
Condition Monitor 10
Limits Physical 7, Mental 5, Social 6
Initiative 13+3d6
Qualities None
Skills
  • Athletics Group 2
  • Firearms Group 6
  • Outdoors Group 2
  • Clubs 3
  • Con 7
  • Etiquette 3
  • First Aid 2
  • Intimidation 6
  • Leadership 7
  • Perception 7
  • Pilot Ground Craft 1
  • Unarmed Combat 3
Knowledge Skills
  • Area Knowledge 3 (Operating City +2)
  • Corporations 1 (Ares +2)
  • Gang ID 3
  • Law 3
  • News 3
  • Police Procedures 4
  • Small Unit Tactics 5
Augmentations
  • Datajack
  • Gastric Neurostimulator
  • Reaction Enhancers 2
  • Smartlink
  • Wired Reflexes 2
Spells N/A
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Containment Manacles
  • Dropped To Ground
  • Hermes Ikon
  • 2 Jazz
  • MCT-3500
  • Medkit R3
  • 2 Metal Restraints
  • 20 Plastic Restraints
  • 3 Trauma Patches
Weapons
  • Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x)

Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips

  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Riot Shield (Shield, Reach 0, Acc 4, DV 9s(e), AP -5) w/ Internal Battery
Vehicles None