Difference between revisions of "Experienced Vehicle Guard"
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(4 intermediate revisions by the same user not shown) | |||
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|Faction=Generic Unit | |Faction=Generic Unit | ||
|Resource Link=link to resource, if any | |Resource Link=link to resource, if any | ||
|Has Thematics Approval= | |Has Thematics Approval=Yes | ||
|Has Mechanics Approval= | |Has Mechanics Approval=Yes | ||
}} | }} | ||
==Description== | ==Description== | ||
Line 35: | Line 35: | ||
*Cold-Sim VR: | *Cold-Sim VR: | ||
*Hot-Sim VR: | *Hot-Sim VR: | ||
|Skills=Automatics 7, Perception 7, Gunnery 7, Ettiquette 6, Athletics 6, Close Combat 4 | |Skills=Automatics 7, Perception 7, Gunnery 7, Throwing 7, Ettiquette 6, Athletics 6, Close Combat 4 | ||
|Knowledge Skills= | |Knowledge Skills=Small Unit Tactics 7 | ||
|Augmentations=* Reflex Recorder(Automatics) | |Augmentations=* Reflex Recorder(Automatics) | ||
* Reaction Enhancers 3 | * Reaction Enhancers 3 | ||
Line 58: | Line 58: | ||
* Stick-n-Shockx200, Ammo | * Stick-n-Shockx200, Ammo | ||
*Regular Ammox500 | *Regular Ammox500 | ||
Gas Grenade, Neurostun | |||
*Stun Baton D: 9S(e) AP -5 Acc: 7 DP: 13 Reach:1 Ammo: 10 DP: 13 +Reach-Opponent's Reach | |||
}} | }} |
Latest revision as of 02:09, 6 November 2024
Base Metatype | Grunt Metatype |
---|---|
Threat Level | 5 |
Typical Faction | Generic Unit |
Thematics Approval | Yes |
Mechanics Approval | Yes |
Description
This guard is trained to operate vehicle weapons in order to keep their cargo safe.
Standard Operating Procedure/Rules of Engagement
This guard can man a vehicle's weapons, or add additional fire through gun ports. They tend to take a dose of kamikaze at the start of a fight, and then use simple full auto or suppressing fire to eliminate the opposition.
Stat Block
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 6(9)"(9)" can not be assigned to a declared number type with value 6. | 6(11)"(11)" can not be assigned to a declared number type with value 6. | 4 | 5 | 3 | 5 | 4 | .7 | |||
Condition Monitor | 11 | ||||||||||
Limits | Physical 8, Mental 6, Social 5 | ||||||||||
Initiative |
| ||||||||||
Qualities | |||||||||||
Skills | Automatics 7, Perception 7, Gunnery 7, Throwing 7, Ettiquette 6, Athletics 6, Close Combat 4 | ||||||||||
Knowledge Skills | Small Unit Tactics 7 | ||||||||||
Augmentations |
| ||||||||||
Spells | |||||||||||
Adept Powers | N/A | ||||||||||
Gear |
| ||||||||||
Weapons | FN HAR D: 8S(e) AP -5 Acc: 7 DP: 19 M: SA/BF/FA Ammo: 35C RC: 7
Gas Grenade, Neurostun
| ||||||||||
Vehicles | N/A |