Difference between revisions of "Wylde"

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|data8= 0
|data8= 0
|label9 = Notoriety
|label9 = Notoriety
|data9 = 0
|data9 = 1
|label10 = Public Awareness
|label10 = Public Awareness
|data10= 0
|data10= 0
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|data15 =[https://drive.google.com/drive/folders/1An2zqDRonCOul9TNAWnOYn5r3xycH1wj?usp=sharing]  
|data15 =[https://drive.google.com/drive/folders/1An2zqDRonCOul9TNAWnOYn5r3xycH1wj?usp=sharing]  
|label16 = Priority
|label16 = Priority
|data16 = Metatype - C <br /> Attributes - D <br /> Magic/Resonance - E <br /> Skills - B <br /> Resources - A
|data16 = Metatype - C <br /> Attributes - C <br /> Magic/Resonance - C <br /> Skills - A <br /> Resources - E
|label17 = #Max IGs/Ascension
|label17 = #Max IGs/Ascension
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.-->
|data17 = {{IGTracker| <!-- Leave this line alone, enter the month, day, and year of the first run below in numeric format. Set the awakened status to 0 if you are mundane, 1 for Mage/Mystic Adept and 2 for the other awakened. If you are a techno you may just delete this part from label17 to the delete pointer.-->
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|Day=
|Day=
|Year=
|Year=
|AwakenedStatus=
|AwakenedStatus= 1
|}} <!-- delete until this line if you are a techno. -->
|}} <!-- delete until this line if you are a techno. -->
|label18 = # Optional Infected powers allowed
|label18 = # Optional Infected powers allowed
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==Background==
==Background==
Vanessa Byrd always thought she was destined for more than life behind the counter of a Stuffer Shack in Seattle’s Redmond Barrens. Every day was the same monotony: serving soy-flavored slushies to trolls, dodging the leers of chipped-up customers, and enduring the flickering lights that gave her constant migraines. At twenty-three, with big dreams but no means to achieve them, Vanessa felt like she was trapped in a cage, slowly wasting away in the concrete labyrinth of the city.


At night, her mind would drift to the stories she'd hear on the Matrix, whispers of deckers who could slip in and out of corporate vaults like ghosts, cyberterrorists who could bring megacorps to their knees with a few keystrokes. The most infamous of them all was Theodore Wilde, a name that echoed in hushed conversations and Matrix forums. Theo was a ghost, a shadow in the wires who’d allegedly brought down an entire data haven single-handedly and evaded capture countless times. Vanessa couldn’t help but admire that freedom—the audacity Theo represented.  
Geneva Byrd never thought she’d become a shadowrunner. In fact, she’d never even considered leaving her job at the Stuffer Shack. The monotony of scanning barcodes, straightening shelves, and smiling at people who barely noticed her was a kind of comfort, a predictable backdrop that numbed her from the harsher edges of life. She was 23, an awkward, bubbly Haitian American elf with big, poofy hair that barely fit under her Stuffer Shack hat, and a soft, unassuming presence. She dreamed of more, sure, but reality had never given her much of a chance to reach for it.


One particularly bad night, after an exhausting twelve-hour shift and a dressing down from her manager, something snapped. She stormed out of the Stuffer Shack, her vision blurred by tears of frustration, and found herself in the back alleys of Touristville. There, almost on autopilot, she sought out a BTL dealer she'd heard about from some of her shadier regulars. “Give me the strongest you've got,” she said, her voice barely a whisper. She wanted to escape, to feel powerful—just for a moment.
Geneva had been born awakened, with magic humming beneath her skin. But magic wasn’t just talent—it was confidence, focus, and intention, things Geneva struggled with every day. Every time she tried to cast, her hands shook, and her mind filled with doubt, tangling up her spells until they fizzled out. She buried her magical abilities under years of self-doubt, telling herself it was safer this way. She could barely make rent on her cashier’s wage, but it was better than risking the chaos she was so afraid of.


The dealer, a greasy dwarf with a missing tooth and a sly grin, pulled out a high-grade chip with a smirk. “Careful what you wish for, girl. This one’s a real ride.” It was a personalized Personafix chip, designed to be more than just a feel-good escape. He called it “Wilde Ride.” The chip held not just the personality but the memories and instincts of the notorious cyberterrorist Vanessa admired. She hesitated, but not for long. Within moments, she'd slotted it in, and the world shifted.
The stress of her dead-end job, isolation, and self-imposed magical repression took its toll. She started getting headaches, struggling with insomnia, feeling her anxiety chew her up from the inside. One night, after a particularly rough shift, she wandered into the seedier side of the Barrens, desperate for anything to take the edge off.


Theo Wilde didn’t merely replace Vanessa; he *took over.* He was ruthless, efficient, and coldly intelligent—everything Vanessa wasn’t. The real Wilde had been a force of nature, and the simulation was close enough that it was hard to tell the difference. Theo knew things, felt things, that Vanessa couldn’t understand. He knew how to hack systems with ease, to handle a revolver like he’d been born with it in his hand, to navigate the shadows with a confidence Vanessa had only dreamed of.  
That’s when she met the BTL dealer. She didn’t know his name; all she remembered was his grinning face and the way he’d looked her up and down, like he could see right into her soul. “You don’t want the soft stuff, huh?” he’d asked, and Geneva, feeling reckless, had nodded. He handed her a Personafix chip with a sneer.


At first, Vanessa was terrified. Wilde was in control during the nights, prowling through Seattle’s underworld, taking on jobs Vanessa didn’t understand. She became Wylde, a name she’d chosen herself, a twisted homage to her legendary inspiration. Wylde took on hacking gigs, infiltrations, even wet work, while Vanessa was locked in the backseat of her own mind, a silent witness. Wilde only relinquished control in the daytime, allowing Vanessa to live her quiet, mundane life—just enough to keep her from going insane. But as soon as night fell, Vanessa’s body was Theo's to command.
The label read: **“Wilde Ride.”**


The arrangement was maddening. Vanessa was losing herself, slipping further and further away with each night that Theo rampaged through the Seattle sprawl. She felt like a ghost in her own skin, her identity eroding under the weight of the personafix. She tried to remove the chip, but Geneva wouldn’t let her. Whenever Vanessa reached for it, her hand would freeze, paralyzed by an override. It was like Geneva was woven into her very neurons, part of her, inescapable.
She didn’t know much about personafixes, only that they were the kind of BTL you didn’t take lightly. This one had been… personalized. The chip didn’t just simulate emotions or amplify desires; it was a full personality overlay, designed to make the user *become* someone else. It wasn’t just any someone, either. The dealer told her it contained the personality and memories of Theodore Wilde, a notorious chaos magician, street racer, and shadowrunner who’d made a name for himself tearing up the streets and the astral plane. Some said he’d been a terrorist, others a freedom fighter, but one thing was certain—Theodore Wilde had been dangerous.


But slowly, something began to shift. Theodore was sharp, perceptive. He noticed Vanessa’s resentment, her desperation. The real Theo had been a lone wolf, an idealist turned jaded cynic, but this version of him—the fragment imprinted on Vanessa’s chip—was evolving. As Wilde ran jobs night after night, he began to understand Vanessa’s need for escape, her yearning to feel something more than the mundane grind of a dead-end life. Theo, with his memories of betrayal and loss, recognized that loneliness.
In hindsight, Geneva would wonder if the dealer knew exactly what he was doing. Maybe he saw her desperation, sensed her weakness. But by then, it was too late.


Over time, the two personalities reached an unspoken truce. Theodore began to allow Vanessa glimpses of the action, letting her feel the thrill of the run, the rush of adrenaline as they slipped past security systems and danced on the edge of death. Vanessa, in turn, started to trust Wilde’s instincts, surrendering a little more control when it mattered, letting herself become *Wylde* when she needed to be.  
She slotted the chip.


For the first time, Vanessa felt alive. She wasn't just a cashier with a shadow life forced upon her—she was a shadowrunner, and she had skills now. Real skills. Wilde’s knowledge was hers, and every job they took on together only deepened that connection. She could see herself in the darkened glass of a corporate building, holding a revolver with practiced ease, and she recognized her own wicked smile reflected back at her. It was as much hers as it was Geneva's.
Ramona Wilde came roaring to life in her mind. Geneva’s meek, hesitant personality was no match for the raw force of his will. He wasn’t real, not exactly; he was a program, a construct based on the memories and instincts of a man who had lived and died on the edge of society. But to Geneva, he felt terrifyingly, unbearably real. She could feel his confidence like a tidal wave, feel his hunger for life, for speed, for chaos. It was intoxicating, liberating—and then, as her hands clenched without her consent, it became terrifying.


And Theodore, against his own programming, began to soften toward Vanessa. He became a strange kind of mentor, a guiding presence that respected Vanessa’s courage in the face of impossible odds. Vanessa wasn’t just a vessel to him anymore—she was a partner. Theo even started protecting Vanessa, keeping her away from jobs that were too risky, making sure she didn’t get in over her head.
The chip should have worn off. It should have been temporary, a brief ride into the persona of someone else. But Theodore didn’t leave.


They called themselves Wylde now—a fusion of their shared spirit. On runs, they were seamless, each filling the other’s gaps. Theos's calculated ruthlessness and Vanessa's fiery determination became a lethal combination. Vanessa had found the thrill she craved, and Theo had found something like redemption in protecting her host.
Whether through faulty programming, Geneva’s fragile mind, or some twisted quirk of fate, the chip broke something in her. Theodore Wilde wasn’t just a thrill ride anymore; he was stuck, a full-fledged personality trapped in her mind. When her stress spiked or her emotions flared, Wilde took control, his presence consuming her, pushing Geneva down into a corner of her own mind where she could only watch.


Still, the dual life is precarious. Vanessa knows that her bond with the rebellious hacker is fragile, an alliance built on mutual need rather than trust. She’s still haunted by the fear that one day, he might fully take over, erasing Vanessa for good. But until that day comes, they live for the thrill of the shadows, working together to carve out a life of their own choosing—no longer just a shadow in the backseat, but a runner blazing through the night.
In his hands—her hands—Geneva’s dormant magical abilities burst to life. Theodore was a powerful chaos magician, after all, and he wielded her untapped magic with an ease that made her feel ashamed. Under his command, her body became a weapon, casting combat spells she’d never dreamed of mastering, pulling off high-speed getaways in stolen cars with reckless precision, and wielding revolvers like extensions of her own will. Theodore was the confidence she’d never had, the danger she’d always feared, and now he was a part of her, whether she liked it or not.


In the dark underworld of Seattle, Wylde is becoming a name to remember—half digital specter, half fiery street kid, all grit and ghost in the neon glow of the Sprawl.
At first, Geneva was horrified. Wilde was unpredictable, a thrill-seeker with a taste for violence and danger that repulsed her. But as the months passed, she started to see the shadows of his memories, fragments of a life she couldn’t quite piece together. Wilde knew he wasn’t real—he understood, on some level, that his memories were artificial, his life an echo. But it didn’t matter to him. He took pride in what he was, a feral spark of chaos born in a chip, now given a second life in her flesh. He saw himself as a survivor, even if he was only surviving in fragments and glitches, a simulacrum of the man he’d once been.
 
Geneva tried to fight him, but every time she did, he pushed harder, taking control more often, until she was too exhausted to resist. They reached a kind of unspoken agreement: Wilde could run at night, as long as he left her to her own life during the day. For now, he agreed. But she knew he was waiting for the moment she’d give up, surrender completely.
 
In the rare moments when they spoke, it was like looking in a cracked mirror. Wilde taunted her for her weakness, her self-doubt, while she pitied him for his emptiness, his lack of a true identity. They were bound together in mutual resentment and a strange, reluctant dependency. Geneva hated him for taking over her life, but she couldn’t deny the thrill of his power, the confidence that surged through her veins when he was in control. And Wilde, for all his bravado, seemed to crave her approval, as if her body’s acceptance of him would grant him some sense of reality.
 
Now, by day, Geneva Byrd is a nervous cashier at Stuffer Shack, smiling politely while her mind races with the fear of losing control. By night, she becomes Wylde, a shadowrunner who wields chaos magic with deadly skill, a legend reborn in artificial fragments. She lives a double life, struggling to reconcile the two halves of herself, neither fully in control, neither fully free.
 
Geneva clings to the hope that she can somehow reach an understanding with Wilde, turn this fractured existence into a partnership instead of a prison. But Wilde… Wilde doesn’t want a partnership. He wants to live. And Geneva fears the day he decides he doesn’t need her anymore.
 
In the neon-lit underbelly of Seattle, Wylde has started to build a reputation: a chaos magician with a wild streak, an elf with poofy hair and a ruthless smile. To her contacts, she’s just another runner, a talented one with a dangerous edge. They don’t know about the girl trapped behind the mask, the woman who watches from the depths of her own mind as her alter ego tears through the night.
 
And as Geneva stares at her reflection in the dingy mirror of her tiny apartment, she wonders: who is she really becoming? The timid girl who never truly lived, or the fearless persona who took over her life?
 
Only time—and perhaps a reckoning with Wilde—will tell.


== Narrative Significant Qualities ==
== Narrative Significant Qualities ==
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{{HasContact|
{{HasContact|
|Name= Alice Kane
|Name= Greg
|Loyalty= 4
|Loyalty= 1
|Chips=Even
|Chips=Even
|}}
|}}


{{HasContact|
{{HasContact|
|Name=
|Name= Astrid Novak
|Loyalty=
|Loyalty= 2
|Chips=Even
|Chips=Even
|}}
|}}

Latest revision as of 23:54, 6 November 2024



Wylde
Placeholder.png
Archetype
(Short Blurb)
Discord@tropicalbungus
Reddit[1]
MetatypeElf
Street Cred0
Notoriety1
Public Awareness0
CDP0
D.O.B.November 23rd, 2061
Age23
Folder[2]
PriorityMetatype - C
Attributes - C
Magic/Resonance - C
Skills - A
Resources - E
#Max IGs/Ascension1
# Optional Infected powers allowed0
Essence(Current/Max):6/12
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

Goals

Background

Geneva Byrd never thought she’d become a shadowrunner. In fact, she’d never even considered leaving her job at the Stuffer Shack. The monotony of scanning barcodes, straightening shelves, and smiling at people who barely noticed her was a kind of comfort, a predictable backdrop that numbed her from the harsher edges of life. She was 23, an awkward, bubbly Haitian American elf with big, poofy hair that barely fit under her Stuffer Shack hat, and a soft, unassuming presence. She dreamed of more, sure, but reality had never given her much of a chance to reach for it.

Geneva had been born awakened, with magic humming beneath her skin. But magic wasn’t just talent—it was confidence, focus, and intention, things Geneva struggled with every day. Every time she tried to cast, her hands shook, and her mind filled with doubt, tangling up her spells until they fizzled out. She buried her magical abilities under years of self-doubt, telling herself it was safer this way. She could barely make rent on her cashier’s wage, but it was better than risking the chaos she was so afraid of.

The stress of her dead-end job, isolation, and self-imposed magical repression took its toll. She started getting headaches, struggling with insomnia, feeling her anxiety chew her up from the inside. One night, after a particularly rough shift, she wandered into the seedier side of the Barrens, desperate for anything to take the edge off.

That’s when she met the BTL dealer. She didn’t know his name; all she remembered was his grinning face and the way he’d looked her up and down, like he could see right into her soul. “You don’t want the soft stuff, huh?” he’d asked, and Geneva, feeling reckless, had nodded. He handed her a Personafix chip with a sneer.

The label read: **“Wilde Ride.”**

She didn’t know much about personafixes, only that they were the kind of BTL you didn’t take lightly. This one had been… personalized. The chip didn’t just simulate emotions or amplify desires; it was a full personality overlay, designed to make the user *become* someone else. It wasn’t just any someone, either. The dealer told her it contained the personality and memories of Theodore Wilde, a notorious chaos magician, street racer, and shadowrunner who’d made a name for himself tearing up the streets and the astral plane. Some said he’d been a terrorist, others a freedom fighter, but one thing was certain—Theodore Wilde had been dangerous.

In hindsight, Geneva would wonder if the dealer knew exactly what he was doing. Maybe he saw her desperation, sensed her weakness. But by then, it was too late.

She slotted the chip.

Ramona Wilde came roaring to life in her mind. Geneva’s meek, hesitant personality was no match for the raw force of his will. He wasn’t real, not exactly; he was a program, a construct based on the memories and instincts of a man who had lived and died on the edge of society. But to Geneva, he felt terrifyingly, unbearably real. She could feel his confidence like a tidal wave, feel his hunger for life, for speed, for chaos. It was intoxicating, liberating—and then, as her hands clenched without her consent, it became terrifying.

The chip should have worn off. It should have been temporary, a brief ride into the persona of someone else. But Theodore didn’t leave.

Whether through faulty programming, Geneva’s fragile mind, or some twisted quirk of fate, the chip broke something in her. Theodore Wilde wasn’t just a thrill ride anymore; he was stuck, a full-fledged personality trapped in her mind. When her stress spiked or her emotions flared, Wilde took control, his presence consuming her, pushing Geneva down into a corner of her own mind where she could only watch.

In his hands—her hands—Geneva’s dormant magical abilities burst to life. Theodore was a powerful chaos magician, after all, and he wielded her untapped magic with an ease that made her feel ashamed. Under his command, her body became a weapon, casting combat spells she’d never dreamed of mastering, pulling off high-speed getaways in stolen cars with reckless precision, and wielding revolvers like extensions of her own will. Theodore was the confidence she’d never had, the danger she’d always feared, and now he was a part of her, whether she liked it or not.

At first, Geneva was horrified. Wilde was unpredictable, a thrill-seeker with a taste for violence and danger that repulsed her. But as the months passed, she started to see the shadows of his memories, fragments of a life she couldn’t quite piece together. Wilde knew he wasn’t real—he understood, on some level, that his memories were artificial, his life an echo. But it didn’t matter to him. He took pride in what he was, a feral spark of chaos born in a chip, now given a second life in her flesh. He saw himself as a survivor, even if he was only surviving in fragments and glitches, a simulacrum of the man he’d once been.

Geneva tried to fight him, but every time she did, he pushed harder, taking control more often, until she was too exhausted to resist. They reached a kind of unspoken agreement: Wilde could run at night, as long as he left her to her own life during the day. For now, he agreed. But she knew he was waiting for the moment she’d give up, surrender completely.

In the rare moments when they spoke, it was like looking in a cracked mirror. Wilde taunted her for her weakness, her self-doubt, while she pitied him for his emptiness, his lack of a true identity. They were bound together in mutual resentment and a strange, reluctant dependency. Geneva hated him for taking over her life, but she couldn’t deny the thrill of his power, the confidence that surged through her veins when he was in control. And Wilde, for all his bravado, seemed to crave her approval, as if her body’s acceptance of him would grant him some sense of reality.

Now, by day, Geneva Byrd is a nervous cashier at Stuffer Shack, smiling politely while her mind races with the fear of losing control. By night, she becomes Wylde, a shadowrunner who wields chaos magic with deadly skill, a legend reborn in artificial fragments. She lives a double life, struggling to reconcile the two halves of herself, neither fully in control, neither fully free.

Geneva clings to the hope that she can somehow reach an understanding with Wilde, turn this fractured existence into a partnership instead of a prison. But Wilde… Wilde doesn’t want a partnership. He wants to live. And Geneva fears the day he decides he doesn’t need her anymore.

In the neon-lit underbelly of Seattle, Wylde has started to build a reputation: a chaos magician with a wild streak, an elf with poofy hair and a ruthless smile. To her contacts, she’s just another runner, a talented one with a dangerous edge. They don’t know about the girl trapped behind the mask, the woman who watches from the depths of her own mind as her alter ego tears through the night.

And as Geneva stares at her reflection in the dingy mirror of her tiny apartment, she wonders: who is she really becoming? The timid girl who never truly lived, or the fearless persona who took over her life?

Only time—and perhaps a reckoning with Wilde—will tell.

Narrative Significant Qualities

Positive

Negative

Run History

No runs yet. This list will auto-populate when this character is tagged in a run AAR.

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Greg 3 1 Fixer Skraacha Gumshoe Skraacha, Ork Underground, Gumshoe, Drugs, Ex Renraku Neo-PD, Orc Family Man Even
Astrid Novak 3 2 Custom (A,G,K,N) Talismonger/Alchemist Talismans, Healer, Alchemist, Magician Even


Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments