Difference between revisions of "Motherwill"

From ShadowHaven Reloaded
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 35: Line 35:


==Description==
==Description==
Motherwill, as the original of Verdict Day's two landships, stands as a marvel of mobile engineering designed for a dual purpose—environmental restoration( and covert) operations. It’s a colossus of steel and technology, moving on immense treads designed to cross both flat and rugged terrains, giving it unparalleled flexibility in deployment. The landship's primary mission revolves around ecological recovery, specifically the planting of trees and the construction of sustainable farmland in war-torn or depleted regions. Yet, its mobility and technological suite have made it an asset for more secretive and strategic objectives.
Motherwill, as the original of Verdict Day's two landships and its de-factor Headquarters, stands as a marvel of mobile engineering designed for a dual purpose—environmental restoration( and covert) operations. It’s a colossus of steel and technology, moving on immense treads designed to cross both flat and rugged terrains, giving it unparalleled flexibility in deployment. The landship's primary mission revolves around ecological recovery, specifically the planting of trees and the construction of sustainable farmland in war-torn or depleted regions. Yet, its mobility and technological suite have made it an asset for more secretive and strategic objectives.


:Height for Mountainous Terrain
:Height for Mountainous Terrain
Line 83: Line 83:
* Security Aware such as magicians and summoners
* Security Aware such as magicians and summoners
* Bound spirits and ally spirits
* Bound spirits and ally spirits
* Warded areas with alarm wards over portions of ship
* While stationary, warded areas with alarm wards over portions of ship
* Standby Magicians with access to divination to predict oncoming threats
* Standby Magicians with access to divination to predict oncoming threats



Latest revision as of 07:49, 19 November 2024

Motherwill
Motherwill.jpg
Manus Celes
Location CreatorFangblade_
ArchetypeLandship
IC OwnerVerdict Day
MetroplexNorth-western Europe
Background CountDepends on Area
NoiseDepends on Area
FactionVerdict Day


Description

Motherwill, as the original of Verdict Day's two landships and its de-factor Headquarters, stands as a marvel of mobile engineering designed for a dual purpose—environmental restoration( and covert) operations. It’s a colossus of steel and technology, moving on immense treads designed to cross both flat and rugged terrains, giving it unparalleled flexibility in deployment. The landship's primary mission revolves around ecological recovery, specifically the planting of trees and the construction of sustainable farmland in war-torn or depleted regions. Yet, its mobility and technological suite have made it an asset for more secretive and strategic objectives.

Height for Mountainous Terrain
The towering structure allows it to traverse uneven and rocky landscapes, providing a vantage point for both observation and intervention in hard-to-reach areas.
Onboard Power Generation
Equipped with advanced energy systems, Motherwill requires less refueling than comparable landships, though it still relies on solid fuel for long-term missions.
Landing and Refueling Pads
A vital component for supporting operations, Motherwill can refuel aircraft and ground vehicles, extending the operational range of its missions and the reach of its supporting forces.
Radar and Surveillance Capabilities
With large radar operations and a sophisticated long-range Doppler radar, Motherwill can predict weather changes, track movements, and gather intelligence in real time.
Espionage Unit
A dedicated team of magicians and technomancers operates on board, tasked with covert surveillance, electronic warfare, and predictive intervention. This makes Motherwill a potent tool for long-range espionage, allowing Verdict Day to stay several steps ahead of any geopolitical changes in its operational zones.

Though designed with environmental and humanitarian goals in mind, Motherwill's capabilities have made it a target for exploitation by those seeking a strategic edge in contested territories, making its role both a blessing and a curse in the regions it serves.


Distinctive Features

  • 530 m long
  • 73 m base clearance
  • 590 m max height
  • 113 m wide
  • 330,000 tonnes
Mundane Security
  • Standby drone patrols
  • Escort land and air Vehicles
  • Low Armor sections guarded by drones and hostile architecture
  • Keycard access needed
  • Onboard mounted artillery
  • Controlled elevators of entry
  • Standoff distance between main structure
  • Flood lighting around perimeter and landing pads
Matrix Security
  • Onboard Spiders and technomancers
  • Armed units with Pi-Tac Radio Operators
  • Scouting drones with standby riggers
  • Scanning suites for civilian entry ports
  • Camera and laser detection hardware at ports of entry


Astral Security
  • Security Aware such as magicians and summoners
  • Bound spirits and ally spirits
  • While stationary, warded areas with alarm wards over portions of ship
  • Standby Magicians with access to divination to predict oncoming threats

IC Information

Notable Associated Characters

Matrix Search Table

Threshold Result
1
3
6

Area Knowledge:Seattle Table

Threshold Result
1
3
5

Runs Featuring This Location

No runs yet. This list will auto-populate when this location is tagged in a run AAR.