Difference between revisions of "Thievery, Festivity, and a Raccoon"

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|Ally=
|Ally=Geoff Montgomery XLII the Raccoon
|Ally2=
|Ally2=
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|RunnerList={{AARCharacterList|Runner1|Runner2|Runner3|Runner4}}
|RunnerList={{AARCharacterList|Dreadnought|Quoth|Sweetie Sinful}}
|RunnerCasualties=  
|RunnerCasualties=  


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<!-- Optional: The threat level of the run. But please try and add this whenever possible. -->
|Threat=
|Threat=Medium


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|OppositionFaction=Major Corp
|OppositionFaction=Major Corp
|OppositionUnits={{AARCharacterList|Character1|Character2}}
|OppositionUnits={{AARCharacterList}}
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==The Plan==
==The Plan==
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful's bar, and Dreadnought charts out an escape route away from the venue.
The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful's bar, and Dreadnought charts out an escape route away from the venue.<br>
 
Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.


==The Run==
==The Run==
Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree. The team drives back to Jeff and duct tapes the top of the tree back onto it.


==Aftermath==
Geoff receives the stolen christmas tree with it's top duct taped back on. He is ecstatic.


==Aftermath==
==Rewards==
Rewards for 'Thievery, Festivity, and a Raccoon' (Medium):
*8k Nuyen, or twice in electronics or vehicles (4 RVP)
*9 Karma (9 RVP)


*2 CDP


==Rewards==
Optional, taking from above rewards:
*Geoff Montgomery XLII the Raccoon (C3/L3) (5 RVP)


==Game Quotes==
==Game Quotes==

Latest revision as of 20:38, 13 December 2024

Thievery, Festivity, and a Raccoon
Date2085-12-12
GMEva
LocationSeattle
Status Threat Level: Medium
Factions Involved
ShadowHaven
Geoff Montgomery XLII the Raccoon
Major Corp
Dreadnought
Quoth
Sweetie Sinful


Summary

Background

The Meet

The team all transits to Puyallup where they find themselves approaching a disused building with a light on. The team steps through the broken doorway and begins making their way inside. Eventually they arrive at a meeting place where they find Jeff the awakened raccoon who requests that the team steal a tree from a ballroom. Jeff hands the team a set of keys for a truck that they've found. The team asks after payment, and they are offered electronics worth 160 Metalinks or half that in shinies (Nuyen).

The Plan

The team starts tossing around a few ideas. Sweetie Sinful mentions that they think that they can work as the getaway driver. The team talks over the plan and decides that Sweetie Sinful is going to persuade people to just give the team the tree. Sweetie Sinful mentions that they have someone else to introduce to the team outside. The team heads outside and are greeted by Misty the unhinged I-doll, which traumatized someone who psyhchometrized them. Quoth and Dreadnought both immediately begin psychometrizing them. The team grab a tarp from Sweetie Sinful's bar, and Dreadnought charts out an escape route away from the venue.

Quoth takes to the skies and begins flying their way towards the venue in order to perform some legwork. The windows are closed and locked, so he begins picking the locks in order to get in. After cracking the locks, Quoth begins sneaking in order to make their way into the ballroom. Quoth identifies cameras around the area as well as a F6 ward over the main ballroom. There are 2 F6 watchers patrolling the area. Quoth snatches the top of the tree and uses mystic aptitude to fly away with the topper and the top part of the tree.

The Run

Sweetie Sinful approaches alongside a SINless Dreadnought and begins fast talking the guard in order to convince them to let the two of them in. Sweetie Sinful convinces the guards to let them in, and has them start leading them to the ballroom. Once they arrive in the ballroom, Sweetie Sinful spins the cheesiest yarn in order to convince the guard to let Dreadnought walk away with the tree. The team drives back to Jeff and duct tapes the top of the tree back onto it.

Aftermath

Geoff receives the stolen christmas tree with it's top duct taped back on. He is ecstatic.

Rewards

Rewards for 'Thievery, Festivity, and a Raccoon' (Medium):

  • 8k Nuyen, or twice in electronics or vehicles (4 RVP)
  • 9 Karma (9 RVP)
  • 2 CDP

Optional, taking from above rewards:

  • Geoff Montgomery XLII the Raccoon (C3/L3) (5 RVP)

Game Quotes

Player After Action Reports (AARs)