Difference between revisions of "Custom Decks"
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===Introduction=== | ===Introduction=== | ||
Deckers can choose to make their decks fully custom, built by hand. They get | Deckers can choose to make their decks fully custom, built by hand. They get (Hardware skill ranks * 3) Modification Points. A character can never have more than 39 Capacity available to them. They also have to pay for the components to get their modifications. Some mods may have additional requirements. Installing mods requires a hardware test with 1 hour increments at a threshold of 2x the number of parts needed to install. A critical glitch on any of these rolls results in a loss of all parts and a glitch results in half parts. A simple failure indicates a loss of 25% parts. | ||
Hits can be bought at a rate of 1 hit per 4 dice if desired. This means given enough time anyone with a dice pool of 12 dice can succeed on any test with a threshold of 15 or less without a roll. Unless otherwise stated, each mod costs a number of electronic parts equal to twice the Mod Point cost. Unless otherwise noted, modules can not be installed multiple times. Due to the custom nature of these devices, they can not accept Odd Mods. Adjustments to hardware skill ranks (magic or otherwise) do adjust your Capacity provided. However, if your total Capacity ever drops lower than the number of points required by your device, you can no longer make this device function until you either remove mods to lower the required Capacity or increase your skill ranks again. Please note that any parts scavenged during runs must be paid for with run RVP at gear rates. | |||
===Core Processor=== | ===Core Processor=== | ||
The core processor sets your deck’s array. Without other modifications you can not | The core processor sets your deck’s array. Without other modifications you can not shift or swap your Matrix Attribute array. No matter what other modifications you install, your final ASDF array’s sum must be the same. These base Core processors create fixed attribute decks by default with an array of attributes as specified in the table. | ||
Decks device rating is this (rating/2) +1 round down and it has DR program slots. | Decks device rating is this (rating/2) +1 round down and it has DR program slots. | ||
| Line 12: | Line 14: | ||
!DP | !DP | ||
!Firewall | !Firewall | ||
! | !Capacity | ||
!Cost | !Cost | ||
!Availability | !Availability | ||
| Line 90: | Line 92: | ||
====Advanced Core Components==== | ====Advanced Core Components==== | ||
Replace many the traditional terminals and electrical components with state of the art optical cabling and advanced semiconductors. This results in a heartier and more efficient core. This additional DR boosts any attribute linked to DR but does not alter the ASDF score in any way. | Replace many of the traditional terminals and electrical components with state of the art optical cabling and advanced semiconductors. This results in a heartier and more efficient core. This additional DR boosts any attribute linked to DR but does not alter the ASDF score in any way. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
!Bonus | !Bonus | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
|- | |- | ||
|Advanced Core Components | |Advanced Core Components | ||
|+1 to the final device rating | | +1 to the final device rating | ||
|3 | |3 | ||
|20 | |20 | ||
|} | |} | ||
====Attribute | |||
====Attribute Attenuator==== | |||
Applies to a single Matrix Attribute. Set this attribute to 0 and refund 1/4 of the CPU’s Capacity and cost. Any attribute set to 0 in this way can never be configured higher than 0, and no Matrix actions linked to that attribute can be performed. Any defense tests using this attribute consider it to be 0. This mod can be selected a maximum of 2 times. Consider any attributes affected by this attenuator to be part of the “outer core” for purposes of array construction. This mod’s effects are applied before any other mods. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
| Line 111: | Line 114: | ||
|Attribute attenuator | |Attribute attenuator | ||
|Refund 1/4th of the CPU’s mod point cost and Y cost. | |Refund 1/4th of the CPU’s mod point cost and Y cost. | ||
The amount of refunded MP. | |The amount of refunded MP. | ||
|} | |} | ||
====Inner/Outer Core Destabilizer==== | ====Inner/Outer Core Destabilizer==== | ||
This allows you to adjust your ASDF array by improving | This allows you to adjust your ASDF array by improving one Matrix Attribute at the expense of another. Any attribute set to 0 in this way can never be configured higher than 0, and no Matrix actions linked to that attribute can be performed. Any defense tests involving that attribute consider it to be 0. This mod can not further adjust a set of attributes once one hits 0. | ||
The Inner Core Destabilizer improves your largest array attribute while reducing your smallest. | The Inner Core Destabilizer improves your largest array attribute while reducing your smallest. | ||
The Outer Core Destabilizer improves your second largest array attribute while reducing your second smallest. The rating of a device's outer core destabilizer must be less than or equal to the inner core | The Outer Core Destabilizer improves your second largest array attribute while reducing your second smallest. The rating of a device's outer core destabilizer must be less than or equal to the inner core | ||
| Line 120: | Line 124: | ||
!Modification Name | !Modification Name | ||
!Adjustment +/- from base value. | !Adjustment +/- from base value. | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
|- | |- | ||
| Line 128: | Line 132: | ||
|R*8 | |R*8 | ||
|} | |} | ||
====Core | |||
Apply to a single | ====Core Attribute Optimization==== | ||
Apply to a single Matrix Attribute. That attribute is optimized for maximum efficiency. When said attribute is configured as the largest attribute in the array, add an additional +1 bonus to it. This can not improve an attribute that was set to 0 from an attenuator or destabilizer. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
|- | |- | ||
| Line 139: | Line 144: | ||
|8 | |8 | ||
|} | |} | ||
====Interruptible Array Reprogrammer==== | ====Interruptible Array Reprogrammer==== | ||
This modification grants the ability to swap arrays with a free action similar to normal adjustable array decks. If an attribute is 0, these attributes do not exist on the device and can not be adjusted. | This modification grants the ability to swap arrays with a free action similar to normal adjustable array decks. If an attribute is 0, these attributes do not exist on the device and can not be adjusted. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
|- | |- | ||
| Line 150: | Line 156: | ||
|12 | |12 | ||
|} | |} | ||
====Additional | ====Additional Module Slot==== | ||
This modification grants an additional module slot. This slot is permanently wired and the module can not be changed without removing and re-adding the mod. | This modification grants an additional module slot. This slot is permanently wired and the module can not be changed without removing and re-adding the mod. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
|- | |- | ||
| Line 161: | Line 167: | ||
|2 | |2 | ||
|} | |} | ||
====Additional Program slot==== | ====Additional Program slot==== | ||
This modification grants an additional program slot. This program is permanently set and can not be changed without removing and re-adding the mod. | This modification grants an additional program slot and a program within it, similar to a Program Carrier. This program is permanently set and can not be changed without removing and re-adding the mod. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
|- | |- | ||
| Line 172: | Line 179: | ||
|6 | |6 | ||
|} | |} | ||
====Intelligent Host Chip==== | ====Intelligent Host Chip==== | ||
This modification allows for a deck to contain an agent. | This modification allows for a deck to contain an agent. | ||
The agent software's cost is included in the modification and does not take a program slot. The agent can be toggled as part of a deck reconfiguration. This mod involves additional components beyond normal parts due to the complexity involved. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
!Maximum agent rating | !Maximum agent rating | ||
! | !Capacity | ||
!Cost Parts + Y | !Cost Parts + Y | ||
!Availability | !Availability | ||
| Line 218: | Line 226: | ||
|18 | |18 | ||
|} | |} | ||
====Orichalcum inlaying==== | ====Orichalcum inlaying==== | ||
Extreme effort has been taken to replace as much of the cyber deck’s casing and internal components with bits of orichalacum. The result is a sleek, elaborate series of lines and concentric circles made of the golden hued alloy which allows the device to be more easily enchanted or otherwise affected by magic. Reduce object resistance rolls made by this device by 4. | Extreme effort has been taken to replace as much of the cyber deck’s casing and internal components with bits of orichalacum. The result is a sleek, elaborate series of lines and concentric circles made of the golden hued alloy which allows the device to be more easily enchanted or otherwise affected by magic. Reduce object resistance rolls made by this device by 4. This mod also causes 2 permanent matrix damage. While a deck with this module is powered, it is a dual natured entity with an astral form. It has no Force and damage taken to its astral form directly goes to its Matrix Condition Monitor. Another entity can take it along when sleazing through a ward, but the device is unable to bypass wards by itself. Turning the device off also stops it from being dual-natured. A device with this modification can still be made into a focus and its dual natured state is integrated into the focus' astral form when powered on instead of causing an astral intersection. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification name | !Modification name | ||
! | !Capacity | ||
!Cost (Y) | !Cost (Y) | ||
!Availability | !Availability | ||
Orichalcum Inlaying | |- | ||
2 | |Orichalcum Inlaying | ||
100,000 | |2 | ||
20F | |100,000 | ||
|20F | |||
|} | |} | ||
====Drone | |||
====Drone Control Chips==== | |||
*Autosoft controller: Provides a limited ability to share autosofts with slaved drones. The number of autosofts that can be shared is equal to | A drone control chip allows a decker to partially reproduce functions of an RCC. These chips provide the following functions. | ||
*Active Noise Filtering: Provides additional noise reduction. Treat this device as if it were an RCC for active skill use that explicitly mentions RCCs. This rating plus the rating of the Autosoft controller can not exceed the decks device rating. Requires a hardware skill * 1.5 or greater than the rating being installed. | * Autosoft controller: Provides a limited ability to share autosofts with slaved drones. The number of autosofts that can be shared is equal to Rating. This Rating plus the Rating of Active Noise Filtering can not exceed the decks Device Rating. Requires the Hardware skill at 1.5x skill ranks or greater than the Rating of the chip being installed. | ||
*Parallel Slaving | * Active Noise Filtering: Provides additional noise reduction. Treat this device as if it were an RCC for active skill use that explicitly mentions RCCs. This rating plus the rating of the Autosoft controller can not exceed the decks device rating. Requires a hardware skill * 1.5 or greater than the rating being installed. | ||
*Enhanced | * Parallel Slaving Processor: Allows the device to issue a single command to multiple dogbrains with a single action. | ||
*Enhanced | * Enhanced Jump Processor: Mimics the RCCs action economy when jumping into a device via a Control Rig. | ||
* Enhanced Command Processor: This chip makes your device count as an RCC for the purpose of Matrix actions. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
! | !Capacity | ||
!Cost (parts) | !Cost (parts) | ||
Autosoft controller | |- | ||
R*2 | |Autosoft controller | ||
R*4 | |R*2 | ||
Active Noise Filtering | |R*4 | ||
R*2 | |- | ||
R*4 | |Active Noise Filtering | ||
Parallel Slaving processor | |R*2 | ||
1 | |R*4 | ||
12 | |- | ||
Enhanced jump processor | |Parallel Slaving processor | ||
1 | |1 | ||
12 | |12 | ||
Enhanced command processor | |- | ||
2 | |Enhanced jump processor | ||
10 | |1 | ||
|12 | |||
|- | |||
|Enhanced command processor | |||
|2 | |||
|10 | |||
|} | |} | ||
====Persona Enhancing Processor==== | ====Persona Enhancing Processor==== | ||
This modification dedicates circuits in your deck to rendering your persona in ultra crisp resolutions and with enhanced particle effects. Providing a social bonus to interactions over VR in the matrix and enhanced AR fashion providing a situational bonus to those that can see the AR clothing and care about its design. | This modification dedicates circuits in your deck to rendering your persona in ultra crisp resolutions and with enhanced particle effects. Providing a social bonus to interactions over VR in the matrix and enhanced AR fashion providing a situational bonus to those that can see the AR clothing and care about its design. This effect stacks with the wireless bonus of AR clothes. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
!VR Matrix Social Bonus | !VR Matrix Social Bonus | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
Persona Enhancing Processor R1-3 | |- | ||
+R | |Persona Enhancing Processor R1-3 | ||
R*2 | | +R | ||
R*4 | |R*2 | ||
|R*4 | |||
|} | |} | ||
====Booster Circuits==== | ====Booster Circuits==== | ||
This modification adds additional overclocked processors to the deck. When activated, with a Free Action, it increases one of the 4 primary deck attributes by its rating for two | This modification adds additional overclocked processors to the deck. When activated, with a Free Action, it increases one of the 4 primary deck attributes by its rating for two Combat Turns. The attribute has to be chosen when the mod is installed, and can not be an attribute that is set to 0 by an Attribute Attenuator modification. Once the effect expires, resist Ratin x 2 Matrix Damage normally. The circuits need to be repaired with a LOG + Hardware (Rating + 2) Test before they can be used again (this incurs no additional cost). This modification can be selected once for each attribute. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
!Bonus to Attribute | !Bonus to Attribute | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
Booster Circuits R1-4 | |- | ||
+R | |Booster Circuits R1-4 | ||
R | | +R | ||
R*4 | |R | ||
|R*4 | |||
|} | |} | ||
====False Mask==== | ====False Mask==== | ||
This chip hijacks the persona protocols of the matrix. When activated, it changes your persona | This chip hijacks the persona protocols of the matrix. When activated, it changes your persona, allowing you to set the answers to any Matrix Perception tests made against your persona while the module is running. It generates Rating x 2 Overwatch Score every minute. Noticing the persona to be fake requires a Matrix Perception test with a threshold of False Mask Rating x 2. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
!Threshold | !Threshold | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
False Mask (1-5) | |- | ||
R*2 | |False Mask (1-5) | ||
R | |R*2 | ||
R*4 | |R | ||
|R*4 | |||
|} | |} | ||
====Switch Board==== | ====Switch Board==== | ||
This mod increases the maximum number of slaved devices by 3*Rating | This mod increases the maximum number of slaved devices by 3*Rating | ||
| Line 298: | Line 321: | ||
!Modification Name | !Modification Name | ||
!Slaved devices | !Slaved devices | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
Switch Board R1-3 | |- | ||
+R*3 | |Switch Board R1-3 | ||
R | | +R*3 | ||
R*4 | |R | ||
|R*4 | |||
|} | |} | ||
====Last Chance==== | ====Last Chance==== | ||
| Line 309: | Line 333: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Modification Name | !Modification Name | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
Last Chance | |- | ||
2 | |Last Chance | ||
6 | |2 | ||
|6 | |||
|} | |} | ||
====Waveform Analyzer==== | ====Waveform Analyzer==== | ||
| Line 320: | Line 345: | ||
!Modification Name | !Modification Name | ||
!M-Perception Bonus | !M-Perception Bonus | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
Waveform Analyser | |- | ||
+5 | |Waveform Analyser | ||
2 | | +5 | ||
6 | |2 | ||
|6 | |||
|} | |} | ||
====Throwback interface card ports==== | ====Throwback interface card ports==== | ||
Less of a mod and more of a deck core redesign, these grey market components are mostly salvaged from pre crash decks. They feature a matrix optimized universal data port which allows for much greater throughput but contains no wireless functionality. This mod provides a +3 bonus to all matrix actions performed from the cracking and electronics groups but completely disabled all wireless functionality, including any devices that join the deck's PAN. Installing this mod requires nearly a total rebuild of the deck. Any modifications applied to the deck need to be re-applied after installing or removing this mod. | Less of a mod and more of a deck core redesign, these grey market components are mostly salvaged from pre crash decks. They feature a matrix optimized universal data port which allows for much greater throughput but contains no wireless functionality. This mod provides a +3 bonus to all matrix actions performed from the cracking and electronics groups but completely disabled all wireless functionality, including any devices that join the deck's PAN. Installing this mod requires nearly a total rebuild of the deck. Any modifications applied to the deck need to be re-applied after installing or removing this mod. | ||
| Line 332: | Line 359: | ||
!Modification Name | !Modification Name | ||
!Matrix Action Bonus | !Matrix Action Bonus | ||
! | !Capacity | ||
!Cost (Parts) | !Cost (Parts) | ||
Throwback Network parts. | |- | ||
+3 | |Throwback Network parts. | ||
2 | | +3 | ||
10 | |2 | ||
|10 | |||
|} | |} | ||
Latest revision as of 17:53, 8 January 2026
Introduction
Deckers can choose to make their decks fully custom, built by hand. They get (Hardware skill ranks * 3) Modification Points. A character can never have more than 39 Capacity available to them. They also have to pay for the components to get their modifications. Some mods may have additional requirements. Installing mods requires a hardware test with 1 hour increments at a threshold of 2x the number of parts needed to install. A critical glitch on any of these rolls results in a loss of all parts and a glitch results in half parts. A simple failure indicates a loss of 25% parts.
Hits can be bought at a rate of 1 hit per 4 dice if desired. This means given enough time anyone with a dice pool of 12 dice can succeed on any test with a threshold of 15 or less without a roll. Unless otherwise stated, each mod costs a number of electronic parts equal to twice the Mod Point cost. Unless otherwise noted, modules can not be installed multiple times. Due to the custom nature of these devices, they can not accept Odd Mods. Adjustments to hardware skill ranks (magic or otherwise) do adjust your Capacity provided. However, if your total Capacity ever drops lower than the number of points required by your device, you can no longer make this device function until you either remove mods to lower the required Capacity or increase your skill ranks again. Please note that any parts scavenged during runs must be paid for with run RVP at gear rates.
Core Processor
The core processor sets your deck’s array. Without other modifications you can not shift or swap your Matrix Attribute array. No matter what other modifications you install, your final ASDF array’s sum must be the same. These base Core processors create fixed attribute decks by default with an array of attributes as specified in the table. Decks device rating is this (rating/2) +1 round down and it has DR program slots.
| Mod Name | Attack | Sleaze | DP | Firewall | Capacity | Cost | Availability |
|---|---|---|---|---|---|---|---|
| Core Processor 1 | 1 | 1 | 1 | 1 | 2 | 10,000 | 3R |
| Core Processor 2 | 2 | 2 | 2 | 2 | 4 | 40,000 | 6R |
| Core Processor 3 | 3 | 3 | 3 | 3 | 6 | 90,000 | 9R |
| Core Processor 4 | 4 | 4 | 4 | 4 | 8 | 160,000 | 12R |
| Core Processor 5 | 5 | 5 | 5 | 5 | 10 | 270,000 | 15R |
| Core Processor 6 | 6 | 6 | 6 | 6 | 12 | 400,000 | 18R |
| Core Processor 7 | 7 | 7 | 7 | 7 | 14 | 570,000 | 21R |
| Core Processor 8 | 8 | 8 | 8 | 8 | 16 | 760,000 | 24R |
Advanced Core Components
Replace many of the traditional terminals and electrical components with state of the art optical cabling and advanced semiconductors. This results in a heartier and more efficient core. This additional DR boosts any attribute linked to DR but does not alter the ASDF score in any way.
| Modification Name | Bonus | Capacity | Cost (Parts) |
|---|---|---|---|
| Advanced Core Components | +1 to the final device rating | 3 | 20 |
Attribute Attenuator
Applies to a single Matrix Attribute. Set this attribute to 0 and refund 1/4 of the CPU’s Capacity and cost. Any attribute set to 0 in this way can never be configured higher than 0, and no Matrix actions linked to that attribute can be performed. Any defense tests using this attribute consider it to be 0. This mod can be selected a maximum of 2 times. Consider any attributes affected by this attenuator to be part of the “outer core” for purposes of array construction. This mod’s effects are applied before any other mods.
| Modification Name | Bonus | Cost (Parts) |
|---|---|---|
| Attribute attenuator | Refund 1/4th of the CPU’s mod point cost and Y cost. | The amount of refunded MP. |
Inner/Outer Core Destabilizer
This allows you to adjust your ASDF array by improving one Matrix Attribute at the expense of another. Any attribute set to 0 in this way can never be configured higher than 0, and no Matrix actions linked to that attribute can be performed. Any defense tests involving that attribute consider it to be 0. This mod can not further adjust a set of attributes once one hits 0. The Inner Core Destabilizer improves your largest array attribute while reducing your smallest. The Outer Core Destabilizer improves your second largest array attribute while reducing your second smallest. The rating of a device's outer core destabilizer must be less than or equal to the inner core
| Modification Name | Adjustment +/- from base value. | Capacity | Cost (Parts) |
|---|---|---|---|
| Core Destabilizer R1-3 | R | R*2 | R*8 |
Core Attribute Optimization
Apply to a single Matrix Attribute. That attribute is optimized for maximum efficiency. When said attribute is configured as the largest attribute in the array, add an additional +1 bonus to it. This can not improve an attribute that was set to 0 from an attenuator or destabilizer.
| Modification Name | Capacity | Cost (Parts) |
|---|---|---|
| Core Attribute Optimization | 2 | 8 |
Interruptible Array Reprogrammer
This modification grants the ability to swap arrays with a free action similar to normal adjustable array decks. If an attribute is 0, these attributes do not exist on the device and can not be adjusted.
| Modification Name | Capacity | Cost (Parts) |
|---|---|---|
| Interruptible Array Reprogrammer | 3 | 12 |
Additional Module Slot
This modification grants an additional module slot. This slot is permanently wired and the module can not be changed without removing and re-adding the mod.
| Modification Name | Capacity | Cost (Parts) |
|---|---|---|
| Additional Module slot | 2 | 2 |
Additional Program slot
This modification grants an additional program slot and a program within it, similar to a Program Carrier. This program is permanently set and can not be changed without removing and re-adding the mod.
| Modification Name | Capacity | Cost (Parts) |
|---|---|---|
| Additional Program Slot | 1 | 6 |
Intelligent Host Chip
This modification allows for a deck to contain an agent. The agent software's cost is included in the modification and does not take a program slot. The agent can be toggled as part of a deck reconfiguration. This mod involves additional components beyond normal parts due to the complexity involved.
| Modification Name | Maximum agent rating | Capacity | Cost Parts + Y | Availability |
|---|---|---|---|---|
| Intelligent Host Chip 1 | 1 | 1 | 2 parts + 3000Y | 3 |
| Intelligent Host Chip 2 | 2 | 1 | 4 parts + 6,000Y | 6 |
| Intelligent Host Chip 3 | 3 | 2 | 6 parts + 9,000Y | 9 |
| Intelligent Host Chip 4 | 4 | 2 | 16 parts + 24,000Y | 12 |
| Intelligent Host Chip 5 | 5 | 3 | 20 parts + 30,000Y | 15 |
| Intelligent Host Chip 6 | 6 | 3 | 24 parts + 36,000Y | 18 |
Orichalcum inlaying
Extreme effort has been taken to replace as much of the cyber deck’s casing and internal components with bits of orichalacum. The result is a sleek, elaborate series of lines and concentric circles made of the golden hued alloy which allows the device to be more easily enchanted or otherwise affected by magic. Reduce object resistance rolls made by this device by 4. This mod also causes 2 permanent matrix damage. While a deck with this module is powered, it is a dual natured entity with an astral form. It has no Force and damage taken to its astral form directly goes to its Matrix Condition Monitor. Another entity can take it along when sleazing through a ward, but the device is unable to bypass wards by itself. Turning the device off also stops it from being dual-natured. A device with this modification can still be made into a focus and its dual natured state is integrated into the focus' astral form when powered on instead of causing an astral intersection.
| Modification name | Capacity | Cost (Y) | Availability |
|---|---|---|---|
| Orichalcum Inlaying | 2 | 100,000 | 20F |
Drone Control Chips
A drone control chip allows a decker to partially reproduce functions of an RCC. These chips provide the following functions.
- Autosoft controller: Provides a limited ability to share autosofts with slaved drones. The number of autosofts that can be shared is equal to Rating. This Rating plus the Rating of Active Noise Filtering can not exceed the decks Device Rating. Requires the Hardware skill at 1.5x skill ranks or greater than the Rating of the chip being installed.
- Active Noise Filtering: Provides additional noise reduction. Treat this device as if it were an RCC for active skill use that explicitly mentions RCCs. This rating plus the rating of the Autosoft controller can not exceed the decks device rating. Requires a hardware skill * 1.5 or greater than the rating being installed.
- Parallel Slaving Processor: Allows the device to issue a single command to multiple dogbrains with a single action.
- Enhanced Jump Processor: Mimics the RCCs action economy when jumping into a device via a Control Rig.
- Enhanced Command Processor: This chip makes your device count as an RCC for the purpose of Matrix actions.
| Modification Name | Capacity | Cost (parts) |
|---|---|---|
| Autosoft controller | R*2 | R*4 |
| Active Noise Filtering | R*2 | R*4 |
| Parallel Slaving processor | 1 | 12 |
| Enhanced jump processor | 1 | 12 |
| Enhanced command processor | 2 | 10 |
Persona Enhancing Processor
This modification dedicates circuits in your deck to rendering your persona in ultra crisp resolutions and with enhanced particle effects. Providing a social bonus to interactions over VR in the matrix and enhanced AR fashion providing a situational bonus to those that can see the AR clothing and care about its design. This effect stacks with the wireless bonus of AR clothes.
| Modification Name | VR Matrix Social Bonus | Capacity | Cost (Parts) |
|---|---|---|---|
| Persona Enhancing Processor R1-3 | +R | R*2 | R*4 |
Booster Circuits
This modification adds additional overclocked processors to the deck. When activated, with a Free Action, it increases one of the 4 primary deck attributes by its rating for two Combat Turns. The attribute has to be chosen when the mod is installed, and can not be an attribute that is set to 0 by an Attribute Attenuator modification. Once the effect expires, resist Ratin x 2 Matrix Damage normally. The circuits need to be repaired with a LOG + Hardware (Rating + 2) Test before they can be used again (this incurs no additional cost). This modification can be selected once for each attribute.
| Modification Name | Bonus to Attribute | Capacity | Cost (Parts) |
|---|---|---|---|
| Booster Circuits R1-4 | +R | R | R*4 |
False Mask
This chip hijacks the persona protocols of the matrix. When activated, it changes your persona, allowing you to set the answers to any Matrix Perception tests made against your persona while the module is running. It generates Rating x 2 Overwatch Score every minute. Noticing the persona to be fake requires a Matrix Perception test with a threshold of False Mask Rating x 2.
| Modification Name | Threshold | Capacity | Cost (Parts) |
|---|---|---|---|
| False Mask (1-5) | R*2 | R | R*4 |
Switch Board
This mod increases the maximum number of slaved devices by 3*Rating
| Modification Name | Slaved devices | Capacity | Cost (Parts) |
|---|---|---|---|
| Switch Board R1-3 | +R*3 | R | R*4 |
Last Chance
If all else fails, and your deck gets bricked, then this mod buys you a few more turns. Your deck remains functional for 2 combat turns after your matrix condition monitor is filled. Any additional matrix damage is taken as biofeedback (if in VR), as the protective circuits fail.
| Modification Name | Capacity | Cost (Parts) |
|---|---|---|
| Last Chance | 2 | 6 |
Waveform Analyzer
This mod analyses the surrounding wireless traffic to help with matrix perception. It gives a +5 to matrix perception tests against targets whose physical location is within 100m (200m with the Pi-Tac Battlefield Signal Booster).
| Modification Name | M-Perception Bonus | Capacity | Cost (Parts) |
|---|---|---|---|
| Waveform Analyser | +5 | 2 | 6 |
Throwback interface card ports
Less of a mod and more of a deck core redesign, these grey market components are mostly salvaged from pre crash decks. They feature a matrix optimized universal data port which allows for much greater throughput but contains no wireless functionality. This mod provides a +3 bonus to all matrix actions performed from the cracking and electronics groups but completely disabled all wireless functionality, including any devices that join the deck's PAN. Installing this mod requires nearly a total rebuild of the deck. Any modifications applied to the deck need to be re-applied after installing or removing this mod.
| Modification Name | Matrix Action Bonus | Capacity | Cost (Parts) |
|---|---|---|---|
| Throwback Network parts. | +3 | 2 | 10 |