Difference between revisions of "Professional Rating and Threat Level System Draft"
(Created page with "Grunts have two stats that describe their effectiveness. ==Professional Rating== As described in more detail on pages 379 and 380 in the core rule book, the Professional Ra...") |
Tag: visualeditor |
||
(8 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
==Threat Level== | ==Threat Level== | ||
This is the Haven house ruled measuring scale for how threatening an NPC is. The Threat Level scale is derived from fitting a function to all the known CGL statted units. | This is the Haven house ruled measuring scale for how threatening an NPC is. The Threat Level scale is derived from fitting a function to all the known CGL statted units. | ||
If a unit's TL exceeds their PR, they will be treated as a less disposable unit. If things are going south for a team composed of multiple grunts, the high TL unit will try to escape to reduce the loss of resources to the grunt's faction. | If a unit's TL exceeds their PR, they will be treated as a less disposable unit. If things are going south for a team composed of multiple grunts, the high TL unit will try to escape to reduce the loss of resources to the grunt's faction. | ||
Line 21: | Line 21: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Threat Level | ! Threat Level | ||
! Attributes Total Spent | !Professional Rating | ||
! | ! Base Attributes Total Spent (Starting at metatype base) | ||
! Attribute Limit (Metatype Minimum-1 + Attribute Limit) | |||
! Skill/Knowledge Points Spent | ! Skill/Knowledge Points Spent | ||
! Skill/Knowledge Max | ! Skill/Knowledge Max | ||
Line 28: | Line 29: | ||
! Skill Group Max | ! Skill Group Max | ||
! Resources | ! Resources | ||
! | ! Spirit Force/Sprite Level/Resonance Grade/Magic Score | ||
!Submersion Grade/Initiation Grade | |||
!Foci Force Limit (Per Individual Foci) | |||
|- | |- | ||
| 0 | | 0 | ||
|0 | |||
| 15 | | 15 | ||
| 3 | | 3 | ||
Line 37: | Line 41: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 500 | | 2,500 | ||
| 1 | | 1 | ||
|0 | |||
|0 | |||
|- | |- | ||
| 1 | | 1 | ||
|1 | |||
| 18 | | 18 | ||
| 4 | | 4 | ||
Line 47: | Line 54: | ||
| 3 | | 3 | ||
| 2 | | 2 | ||
| | | 14,000 | ||
| 2 | | 2 | ||
|0 | |||
|1 | |||
|- | |- | ||
| 2 | | 2 | ||
|2 | |||
| 20 | | 20 | ||
| 4 | | 4 | ||
Line 57: | Line 67: | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| | | 39,000 | ||
| 3 | | 3 | ||
|0 | |||
|1 | |||
|- | |- | ||
| 3 | | 3 | ||
|3 | |||
| 21 | | 21 | ||
| 5 | | 5 | ||
Line 67: | Line 80: | ||
| 4 | | 4 | ||
| 3 | | 3 | ||
| 74, | | 74,000 | ||
| 4 | | 4 | ||
|0 | |||
|2 | |||
|- | |- | ||
| 4 | | 4 | ||
|4 | |||
| 23 | | 23 | ||
| 5 | | 5 | ||
Line 77: | Line 93: | ||
| 6 | | 6 | ||
| 4 | | 4 | ||
| 136, | | 136,000 | ||
| 5 | | 5 | ||
|0 | |||
|2 | |||
|- | |- | ||
| 5 | | 5 | ||
|5 | |||
| 26 | | 26 | ||
| 6 | | 6 | ||
Line 87: | Line 106: | ||
| 10 | | 10 | ||
| 6 | | 6 | ||
| 236, | | 236,000 | ||
| 6 | | 6 | ||
|0 | |||
|3 | |||
|- | |- | ||
| 6 | | 6 | ||
|6 | |||
| 31 | | 31 | ||
| 6 | | 6 | ||
Line 97: | Line 119: | ||
| 20 | | 20 | ||
| 10 | | 10 | ||
| 391, | | 391,000 | ||
| 7 | | 7 | ||
|1 | |||
|3 | |||
|- | |- | ||
| 7 | | 7 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 107: | Line 132: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 613, | | 613,000 | ||
| 8 | | 8 | ||
|2 | |||
|4 | |||
|- | |- | ||
| 8 | | 8 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 117: | Line 145: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 918, | | 918,000 | ||
| 9 | | 9 | ||
|3 | |||
|4 | |||
|- | |- | ||
| 9 | | 9 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 127: | Line 158: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 1,321, | | 1,321,000 | ||
| 10 | | 10 | ||
|4 | |||
|5 | |||
|- | |- | ||
| 10 | | 10 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 137: | Line 171: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 1,834, | | 1,834,000 | ||
| 11 | | 11 | ||
|5 | |||
|5 | |||
|- | |- | ||
| 11 | | 11 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 147: | Line 184: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 2,474, | | 2,474,000 | ||
| 12 | | 12 | ||
|6 | |||
|6 | |||
|- | |- | ||
| 12 | | 12 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 157: | Line 197: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 3,254, | | 3,254,000 | ||
| 13 | | 13 | ||
|7 | |||
|6 | |||
|- | |- | ||
| 13 | | 13 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 167: | Line 210: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 4,188, | | 4,188,000 | ||
| 14 | | 14 | ||
|8 | |||
|7 | |||
|- | |- | ||
| 14 | | 14 | ||
|6 | |||
| 31 | | 31 | ||
| 7 | | 7 | ||
Line 177: | Line 223: | ||
| 20 | | 20 | ||
| 12 | | 12 | ||
| 5,291, | | 5,291,000 | ||
| 15 | | 15 | ||
|9 | |||
|7 | |||
|} | |} | ||
'''Vehicles:''' Use these rules to stat out the controlling rigger or driver. Consider vehicles at the unit level and use thematically appropriate vehicles. | |||
'''Gear:''' Limit gangers to availability 12 or lower. Restrict corporate units to operate in a non-extraterritorial land to 19 lower with no forbidden items unless they are acting as law enforcement. Extraterritorial corporate units can have forbidden gear. | '''Gear:''' Limit gangers to availability 12 or lower. Restrict corporate units to operate in a non-extraterritorial land to 19 lower with no forbidden items unless they are acting as law enforcement. Extraterritorial corporate units can have forbidden gear. | ||
Line 187: | Line 237: | ||
'''Comlinks and RCCs:''' Device Rating of these are limited to the threat level. | '''Comlinks and RCCs:''' Device Rating of these are limited to the threat level. | ||
'''Qualities''': If you put a quality on a grunt, you have a massive thematic weight since everyone in that unit is trained to have that quality. So, for example, if you put sharpshooter or strive for perfection on a grunt, it should come up in legwork that this unit spends hours at the range perfecting their shooting. Generally, avoid using qualities on grunts but if you do, weave that grunt quality into a major aspect of their background. | |||
'''Skill Specializations''': Avoid skill specializations unless the unit is known for that skill. For example, Enduring Resistance protesters have a spec in spray paint to their artisan skill. | |||
You do not have to spend every point available in a threat category. The thematics of the grunt are more important than squeezing out every ounce of power. | |||
[[Category:GM Resources]] | [[Category:GM Resources]] |
Latest revision as of 22:36, 16 October 2021
Grunts have two stats that describe their effectiveness.
Professional Rating
As described in more detail on pages 379 and 380 in the core rule book, the Professional Rating scale dictates the training and mental fortitude of the unit.
- PR 0 - Untrained (Mall cops and thugs)
- PR 1 and PR 2 - Semi-trained (Recruit soldiers, rookie cops, gangers and security staff)
- PR 3 and PR 4 - Trained (Organized crime members, Professional bodyguards, experienced cops, and typical mercenary units)
- PR 5 and PR 6 - Elite (HTR, Swat and Special forces)
Threat Level
This is the Haven house ruled measuring scale for how threatening an NPC is. The Threat Level scale is derived from fitting a function to all the known CGL statted units.
If a unit's TL exceeds their PR, they will be treated as a less disposable unit. If things are going south for a team composed of multiple grunts, the high TL unit will try to escape to reduce the loss of resources to the grunt's faction.
The Threat Level system is as follows.
Threat Level | Professional Rating | Base Attributes Total Spent (Starting at metatype base) | Attribute Limit (Metatype Minimum-1 + Attribute Limit) | Skill/Knowledge Points Spent | Skill/Knowledge Max | Skill Group Points Spent | Skill Group Max | Resources | Spirit Force/Sprite Level/Resonance Grade/Magic Score | Submersion Grade/Initiation Grade | Foci Force Limit (Per Individual Foci) |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 15 | 3 | 9 | 3 | 0 | 0 | 2,500 | 1 | 0 | 0 |
1 | 1 | 18 | 4 | 18 | 4 | 3 | 2 | 14,000 | 2 | 0 | 1 |
2 | 2 | 20 | 4 | 25 | 5 | 4 | 3 | 39,000 | 3 | 0 | 1 |
3 | 3 | 21 | 5 | 31 | 5 | 4 | 3 | 74,000 | 4 | 0 | 2 |
4 | 4 | 23 | 5 | 36 | 6 | 6 | 4 | 136,000 | 5 | 0 | 2 |
5 | 5 | 26 | 6 | 39 | 7 | 10 | 6 | 236,000 | 6 | 0 | 3 |
6 | 6 | 31 | 6 | 41 | 9 | 20 | 10 | 391,000 | 7 | 1 | 3 |
7 | 6 | 31 | 7 | 41 | 12 | 20 | 12 | 613,000 | 8 | 2 | 4 |
8 | 6 | 31 | 7 | 41 | 12 | 20 | 12 | 918,000 | 9 | 3 | 4 |
9 | 6 | 31 | 7 | 41 | 12 | 20 | 12 | 1,321,000 | 10 | 4 | 5 |
10 | 6 | 31 | 7 | 41 | 12 | 20 | 12 | 1,834,000 | 11 | 5 | 5 |
11 | 6 | 31 | 7 | 41 | 12 | 20 | 12 | 2,474,000 | 12 | 6 | 6 |
12 | 6 | 31 | 7 | 41 | 13 | 20 | 12 | 3,254,000 | 13 | 7 | 6 |
13 | 6 | 31 | 7 | 41 | 13 | 20 | 12 | 4,188,000 | 14 | 8 | 7 |
14 | 6 | 31 | 7 | 41 | 13 | 20 | 12 | 5,291,000 | 15 | 9 | 7 |
Vehicles: Use these rules to stat out the controlling rigger or driver. Consider vehicles at the unit level and use thematically appropriate vehicles.
Gear: Limit gangers to availability 12 or lower. Restrict corporate units to operate in a non-extraterritorial land to 19 lower with no forbidden items unless they are acting as law enforcement. Extraterritorial corporate units can have forbidden gear.
Decks: Ignore the cost of a deck in building your grunt. Pick any deck that is their threat level minus one in device rating with a floor of one.
Comlinks and RCCs: Device Rating of these are limited to the threat level.
Qualities: If you put a quality on a grunt, you have a massive thematic weight since everyone in that unit is trained to have that quality. So, for example, if you put sharpshooter or strive for perfection on a grunt, it should come up in legwork that this unit spends hours at the range perfecting their shooting. Generally, avoid using qualities on grunts but if you do, weave that grunt quality into a major aspect of their background.
Skill Specializations: Avoid skill specializations unless the unit is known for that skill. For example, Enduring Resistance protesters have a spec in spray paint to their artisan skill.
You do not have to spend every point available in a threat category. The thematics of the grunt are more important than squeezing out every ounce of power.