Difference between revisions of "Henry Explicit H.E."
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'''Distinctive Style''': Wears a synth-leather biker vest that has a cartoon smiling world war 2 era grenade giving a thumbs up, the words High Explosive circles the graphic on the back. Has a small version of the Red Hot Nukes graphic, a grey and red mushroom cloud,covering the front left breast pocket with letters HE on the other side. | '''Distinctive Style''': Wears a synth-leather biker vest that has a cartoon smiling world war 2 era grenade giving a thumbs up, the words High Explosive circles the graphic on the back. Has a small version of the Red Hot Nukes graphic, a grey and red mushroom cloud,covering the front left breast pocket with letters HE on the other side. | ||
'''Combat Junkie''': | '''Combat Junkie''': The character just can’t keep from starting fights. His first solution is always fight, and so is his second, third, and fourth. If someone suggests more options than that to the character, they’ve probably been punched already. The point is, no matter what the actual plan is, this character will always look for a chance to get a little combat on. | ||
'''Poor Self-control (Thrill Seeker)''': | This quality manifests in two different ways. If the character is in a stressful situation, they must make a Composure (4) Test in order to restrain themselves from just punching their way out of the situation. If they are following a plan and an unexpected event occurs, their first reaction will be to opt for violence unless they succeed in an Intuition + Logic (4) Test and remember to stop and think about whether there might be a better option. The character is always free to not make a test and just give into their violent instincts—and deal with whatever consequences follow. | ||
'''Poor Self-control (Thrill Seeker)''': It’s all about the rush. The character will always take the most dangerous and risky option in any situation if they don’t succeed at a Composure (2) Test. There is a slight payoff, as the adrenaline rush provides a +1 to their Initiative Score for 5 Combat Turns (meaning that is how long the bonus lasts, not that the character gets an additional bonus each turn). | |||
==Run History== | ==Run History== |
Revision as of 01:21, 16 June 2018
Muscle | |
---|---|
(H.E. is my name. High Explosives is my game.) | |
Player | Tarnc |
Metatype | Dwarf |
Street Cred | 0 |
Notoriety | 0 |
Public Awareness | 0 |
Titles and Awards | 0 |
D.O.B. | November 13, 2067 |
Folder | H.E. |
Priority | Metatype - C Attributes - A Magic/Resonance - B Skills - E Resources - D |
Character Information
Summary
Henry is a thrill seeker, loves to fight, and has an affinity for explosions.
Goals
Hopefully find some thrills, cause some chaos, and make some nuyen of course.
Background
Henry grew up surviving on the streets of Redmond, Seattle losing his mom to a gang war. He mainly stayed in the area of the street gang The Red Hot Nukes, which he eventually joined. He passed the initiation test by luck, but he made sure to change that as soon as possible. He earned the nickname Henry Explicit cause apparently Eckhart was tough enough. He lives to that nickname, though they did shorten it to H.E. He became known for doing crazy stuff, fielding grenades and returning them to sender, dodging automatic fire, and taking on the biggest guy in the room. He just enjoyed the thrill of risking his life. Eventually he left the gang due to this need for adrenaline, and became a shadowrunner. His Fixer Richard Charleston sets up jobs for him, and well that's where he gets his rush now.
Narrative Significant Qualities
Distinctive Style: Wears a synth-leather biker vest that has a cartoon smiling world war 2 era grenade giving a thumbs up, the words High Explosive circles the graphic on the back. Has a small version of the Red Hot Nukes graphic, a grey and red mushroom cloud,covering the front left breast pocket with letters HE on the other side.
Combat Junkie: The character just can’t keep from starting fights. His first solution is always fight, and so is his second, third, and fourth. If someone suggests more options than that to the character, they’ve probably been punched already. The point is, no matter what the actual plan is, this character will always look for a chance to get a little combat on.
This quality manifests in two different ways. If the character is in a stressful situation, they must make a Composure (4) Test in order to restrain themselves from just punching their way out of the situation. If they are following a plan and an unexpected event occurs, their first reaction will be to opt for violence unless they succeed in an Intuition + Logic (4) Test and remember to stop and think about whether there might be a better option. The character is always free to not make a test and just give into their violent instincts—and deal with whatever consequences follow.
Poor Self-control (Thrill Seeker): It’s all about the rush. The character will always take the most dangerous and risky option in any situation if they don’t succeed at a Composure (2) Test. There is a slight payoff, as the adrenaline rush provides a +1 to their Initiative Score for 5 Combat Turns (meaning that is how long the bonus lasts, not that the character gets an additional bonus each turn).
Run History
Affiliations
Contacts
- Richard Charleston - Connection 6, Loyalty 1 - Fixer (Fixer)
- Gunrunner - Connection 2, Loyalty 2 - Arms Dealer (Swag)
- Greasemonkey - Connection 2, Loyalty 2 - Mechanic (Swag)
Organizations
Allies
Enemies
In Character Information
Symbols and Signatures
Matrix Search Table
Shadow Community Table
SINs
Bobby Hopeful (R4)
Appearance
A stockish dwarf, with short orange hair and beard. Seems to look like he is always about to laugh.
Clothing
Wears a synth-leather biker vest, over a wife beater. The vest that has a cartoon smiling world war 2 era grenade giving a thumbs up, the words High Explosive circles the graphic on the back. Has a smaller version of the graphic covering the front left breast pocket with letters HE on the other side. Wears blue jeans with brown knee pads, black combat boots, and brown finger-less gloves. Carries a brown duffel bag with the word SPELLZ on it in bright neon green.
Matrix Persona
A Cartoon World War 2 Era Grenade smoking a cigar.