Difference between revisions of "KE HTR Shield Carrier"

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*Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
*Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)


Trauma Patch x3
*Trauma Patch x3
 
|Weapons=* Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
|Weapons=* Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery



Revision as of 04:21, 25 June 2018

KE HTR Shield Carrier
Placeholder.png
Base MetatypeAny
Threat Level5
Typical FactionKnights Errant
Thematics Approval
Mechanics Approval

Description

"Today I learned that shields hurt when they hit your skull" - Hard Knock

"Did you try smashing your head into one?" - Jerry-rigger

"No, tried punching a guy carrying one, failed, fell, and got shield bashed in the head" - Hard Knock

"Guess you could say... that was a hard knock" - Jerry-rigger

<<Jerry-Rigger has been banned for 3 hours (Admin: Really???)>>

Key Information

When one of these is in a squad, they will be the first one in and act as cover for the rest of the team

Standard Operating Procedure/Rules of Engagement

Act as entry person in a building search

Stat Block

B A R S W L I C Ess Special Att
4 5 9 8 3 3 5 3 0 4
Condition Monitor 10
Limits Physical 10, Mental 5, Social 3
Initiative 14+2d6
Qualities None
Skills
  • Athletics Group 4
  • Close Combat Group 4
  • Outdoors Group 2
  • Automatics 5
  • Con 2
  • Etiquette 3
  • Exotic Melee Weapon: Ballistic Shield 7
  • Free Fall 2
  • Intimidation 2
  • Longarms 4
  • Perception 7
  • Pistols 7
Knowledge Skills
  • Ares Knowledge (Operating City +2) 5
  • Corporations (Ares +2) 3
  • Gang ID 5
  • Law 5
  • News 5
  • Police Procedures 5
  • Small Unit Tactics 5
Augmentations
  • Bone Density Augmentation (4)
  • Datajack
  • Gastric Neurostimulator
  • Muscle Augmentation (2)
  • Orthoskin (4)
  • Reaction Enhancers (3)
  • Smartlink
  • Wired Reflexes (1)
Spells N/A
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Containment Manacles
  • Full Body Armor w/ Auto-Injector, Biomonitor, Chemical Seal, Drag Handle, Gear Access, Nonconductivity (1)
  • Full Body Armor Helmet w/ Flare Compensation, Image Link, Low Light Vision, Thermographic Vision, Vision Enhancement (2)
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Hermes Ikon
  • DocWagon Basic Contract
  • Jazz x2
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Trauma Patch x3
Weapons
  • Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Ares Predator V (Heavy Pistol, Acc 7, DV 8P, AP -1, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 11P, AP -1, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
Vehicles N/A