Difference between revisions of "Tracking the Tainted Tonic"

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(Created page with "{{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2085-MM-DD <!-- Required: Name of the GM. --> |GM= <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> |Location= <!-- Optional: Any factions who were allied to the runners --...")
 
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==The Plan==
==The Plan==
 
Questioned the people. Were informed about the guy. Ask questions of the others on the list. Get pointed to various different bars, but the pushers are usually human men wearing the Yoshinaga pins. People selling in Yoshinaga territory bars passed on using the pins. The team heads into one of the bars to take an investigation. Trauma plays the role of the mark in order to get targeted. They approach the bartender to dig for information before hitting the dance floor. Trauma tries to lure them onto the dance floor. Drug dealer tries his luck by offering Trauma tainted drugs to take them out. Trauma doesn't take the bait. Team follows them back to parking garage. Trauma terrorizes the pusher who sings like a canary. Team hand him over to Yoshinaga to dispose of. Follow up at the mechanics shop where the drugs are stored. People get taken out by grenades, martial arts and clubs. Team skedaddles after detonating the drugs with the mafia man in tow.


==The Run==
==The Run==

Revision as of 01:47, 23 May 2024

Tracking the Tainted Tonic
Date2085-MM-DD"2085-MM-DD" contains an extrinsic dash or other characters that are invalid for a date interpretation.
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Background

The Meet

The Plan

Questioned the people. Were informed about the guy. Ask questions of the others on the list. Get pointed to various different bars, but the pushers are usually human men wearing the Yoshinaga pins. People selling in Yoshinaga territory bars passed on using the pins. The team heads into one of the bars to take an investigation. Trauma plays the role of the mark in order to get targeted. They approach the bartender to dig for information before hitting the dance floor. Trauma tries to lure them onto the dance floor. Drug dealer tries his luck by offering Trauma tainted drugs to take them out. Trauma doesn't take the bait. Team follows them back to parking garage. Trauma terrorizes the pusher who sings like a canary. Team hand him over to Yoshinaga to dispose of. Follow up at the mechanics shop where the drugs are stored. People get taken out by grenades, martial arts and clubs. Team skedaddles after detonating the drugs with the mafia man in tow.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)