Difference between revisions of "Ghost Train Part 2"

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==The Plan==
==The Plan==
The team decides to split up with Ryuuji and Funk taking the team's contraband into the SSC via a blimp. Meanwhile, Trades will travel via land in her Armadillo in order to ensure that the team will have ground transportation while they're on-site. The zeppelin team manages to make their way past the security and makes it to the destination in about a day. Trades manages to pass through the SSC border without being harassed. During their trip over Funk and Trades begin performing a few matrix searches in order to gather some initial data.
The team decides to split up with Ryuuji and Funk taking the team's contraband into the SSC via a blimp. Meanwhile, Trades will travel via land in her Armadillo in order to ensure that the team will have ground transportation while they're on-site. The zeppelin team manages to make their way past the security and makes it to the destination in about a day. Trades manages to pass through the SSC border without being harassed. During their trip over Funk and Trades begin performing a few matrix searches in order to gather some initial data. On her way to Last Spike Lodging, Trades is stopped by a tribal police car who just checks in to make sure that she knows where she's going. One of the officers was hoping to introduce themselves to her, so she exchanges her program carrier commlink's number with him in case they might have information about the wargame's scheduling. A little bit before Trades arrives, the team detects some Haida speakers from cabin 1 discussing taking pictures of the environment of the surrounding area. When Trades arrives at the Last Spike Lodging where the team is waiting, the police go into the main building while her team is at the third cabin.<br>


==The Run==
==The Run==

Revision as of 20:19, 2 June 2024

Ghost Train Part 2
Date2085-06-02
GMVilliers
LocationCrigellachie, Salish-Shidhe Council
Status Threat Level: High
Factions Involved
ShadowHaven
Carleton Moreau
Major Corp
Funk
Ryuuji
Trades
Character1
Character2


Summary

Background

The Meet

The team arrives to bargain with Carleton Moreau at the Zephyr-South Multi-Use building in order to work out a deal with the team. Once the team arrives, he starts explaining the situation. He needs the team to travel to Craggelaiche in order to drive the silver spike into the ground at the last spike memorial. However, he informs the team that he'll need them to scope out their competition at the nearby model train convention. Furthermore, there's been an additional complication. There's an ongoing wargame in the area which means that the airspace is restricted. Carleton offers to provide fake visas to the team in order to facilitate travel into the area. Some additional negotiations are finished with him offering the knowledge that a wild spirit that has been awoken can be asked for a R3 spirit marker in compensation for the act as well as offering to provide goods from Neural Net BioLogix as a potential replacement for hard nuyen.

The Plan

The team decides to split up with Ryuuji and Funk taking the team's contraband into the SSC via a blimp. Meanwhile, Trades will travel via land in her Armadillo in order to ensure that the team will have ground transportation while they're on-site. The zeppelin team manages to make their way past the security and makes it to the destination in about a day. Trades manages to pass through the SSC border without being harassed. During their trip over Funk and Trades begin performing a few matrix searches in order to gather some initial data. On her way to Last Spike Lodging, Trades is stopped by a tribal police car who just checks in to make sure that she knows where she's going. One of the officers was hoping to introduce themselves to her, so she exchanges her program carrier commlink's number with him in case they might have information about the wargame's scheduling. A little bit before Trades arrives, the team detects some Haida speakers from cabin 1 discussing taking pictures of the environment of the surrounding area. When Trades arrives at the Last Spike Lodging where the team is waiting, the police go into the main building while her team is at the third cabin.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)