Difference between revisions of "Elite Ninja"

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|Mental Limit=5
|Mental Limit=5
|Social Limit=6
|Social Limit=6
|Qualities=Parkour(Kip-up, Shadow Block)
|Qualities=Parkour(Kip-up, Shadow Block) Kenjutsu(Iaijutsu, Multiple Opponent Combat, Defense(Friends in Melee), Opposing Force(Parry))
|Initiative=*AR:17+3d6  
|Initiative=*AR:17+3d6  
*Cold-Sim VR:  
*Cold-Sim VR:  

Revision as of 03:55, 14 June 2024


Elite Ninja
Placeholder.png
Base MetatypeGrunt Metatype
Threat Level6
Typical FactionGeneric Unit
Thematics ApprovalNo
Mechanics ApprovalNo

Description

A short blurb describing the NPC grunt, what they do, and goals.

Standard Operating Procedure/Rules of Engagement

The elite ninja is a pretty simple enemy to run. They can either spend multiple passes whiffing throwing knife attacks in order to take advantage of their smart link bonus of +1 DP for each knife thrown that combat turn to build up to 1 deadly pre-edged knife. The +1 DP applies before you split your pools, so it won't become too overwhelming for the players.

In the event that they need to close into melee, then they have 2 options. If they've been caught in the middle of throwing knives, then they may choose to eat the intercept and continue throwing them or draw their nodachi. Nothing fancy here, it's a big sword that makes things die.

In the event that the ninja is knocked prone, then they will use kip-up in order to return to the standing position as well as attack their opponent.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
6 6(8)"(8)" can not be assigned to a declared number type with value 6. 6(11)"(11)" can not be assigned to a declared number type with value 6. 6(8)"(8)" can not be assigned to a declared number type with value 6. 3 3 5 4 .8
Condition Monitor
Limits Physical 11, Mental 5, Social 6
Initiative
  • AR:17+3d6
  • Cold-Sim VR:
  • Hot-Sim VR:
Qualities Parkour(Kip-up, Shadow Block) Kenjutsu(Iaijutsu, Multiple Opponent Combat, Defense(Friends in Melee), Opposing Force(Parry))
Skills Throwing Weapons 9, Ettiquette 5 (Gangs), Perception 6, Athletics 6, Stealth 6, Close Combat 8
Knowledge Skills Fill as necessary
Augmentations Reflex Recorder(Throwing Weapons), Muscle Toner R2, Muscle Augmentation R2, Wired Reflexes R2, Reaction Enhancers R3, Smart Link, Reaction Optimization, Wired Reflex Optimization*
Spells
Adept Powers N/A
Gear Throwing Knives * 80, Zoe: Executive Suite, Kamikaze*4, Hermes Ikon * 5, Transys Avalon, 9000 Nuyen budget
Weapons
  • Throwing Knivesx80 9P AP: -1 Acc: 11 DP: 18
  • Combat Knife 9P AP: -3 Acc: 7 Reach: - DP: 17

Nodachi 13P AP -5 Acc: 5 Reach: 2 DP:17 +Reach-Opponent's Reach

Vehicles N/A